2 void PingPLReport_Think()
7 delta = 3 / maxclients;
8 if(delta < sys_frametime)
10 self.nextthink = time + delta;
12 e = edict_num(self.cnt + 1);
13 if(clienttype(e) == CLIENTTYPE_REAL)
15 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17 WriteByte(MSG_BROADCAST, self.cnt);
18 WriteShort(MSG_BROADCAST, max(1, e.ping));
19 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
24 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26 WriteByte(MSG_BROADCAST, self.cnt);
27 WriteShort(MSG_BROADCAST, 0);
28 WriteByte(MSG_BROADCAST, 0);
29 WriteByte(MSG_BROADCAST, 0);
31 self.cnt = mod(self.cnt + 1, maxclients);
33 void PingPLReport_Spawn()
35 pingplreport = spawn();
36 pingplreport.classname = "pingplreport";
37 pingplreport.think = PingPLReport_Think;
38 pingplreport.nextthink = time;
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
47 void GotoNextMap(float reinit);
49 float(float reinit) DoNextMapOverride;
51 void SetDefaultAlpha()
53 if(autocvar_g_running_guns)
55 default_player_alpha = -1;
56 default_weapon_alpha = +1;
60 default_player_alpha = autocvar_g_balance_cloaked_alpha;
61 default_weapon_alpha = default_player_alpha;
65 default_player_alpha = autocvar_g_player_alpha;
66 if(default_player_alpha == 0)
67 default_player_alpha = 1;
68 default_weapon_alpha = default_player_alpha;
72 void fteqcc_testbugs()
76 if(!autocvar_developer_fteqccbugs)
79 dprint("*** fteqcc test: checking for bugs...\n");
83 if(sqrt(a) - sqrt(b - a) == 0)
84 dprint("*** fteqcc test: found same-function-twice bug\n");
86 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
90 world.enemy.cnt += 10;
91 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92 dprint("*** fteqcc test: found += bug\n");
94 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
101 if(autocvar__sv_init)
103 // cvar_set("_sv_init", "0");
104 // we do NOT set this to 0 any more, so someone "accidentally" changing
105 // to this "init" map on a dedicated server will cause no permanent
107 if(autocvar_g_maplist_shuffle)
109 n = tokenizebyseparator(autocvar_g_maplist, " ");
110 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
113 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
115 if(!DoNextMapOverride(1))
123 self.nextthink = time;
127 self.nextthink = time + 1;
128 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
132 void cvar_changes_init()
136 float n, i, adding, pureadding;
139 strunzone(cvar_changes);
140 cvar_changes = string_null;
142 strunzone(cvar_purechanges);
143 cvar_purechanges = string_null;
144 cvar_purechanges_count = 0;
147 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
153 for(i = 0; i < n; ++i)
155 k = bufstr_get(h, i);
157 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
158 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
159 #define BADCVAR(p) if(k == p) continue
161 // general excludes and namespaces for server admin used cvars
162 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
166 BADPREFIX("cvar_check_");
168 BADCVAR("g_configversion");
169 BADCVAR("g_maplist_index");
170 BADCVAR("halflifebsp");
171 BADPREFIX("sv_world");
177 BADPREFIX("scoreboard_");
178 BADPREFIX("g_campaign");
179 BADPREFIX("g_waypointsprite_");
185 BADPREFIX("net_slist_");
191 BADPREFIX("sensitivity");
192 BADPREFIX("userbind");
195 BADPREFIX("crosshair");
196 BADCVAR("mod_q3bsp_lightmapmergepower");
197 BADCVAR("mod_q3bsp_nolightmaps");
199 BADCVAR("mastervolume");
201 BADCVAR("bgmvolume");
204 BADCVAR("developer");
205 BADCVAR("log_dest_udp");
207 BADCVAR("net_address");
208 BADCVAR("net_address_ipv6");
210 BADCVAR("savedgamecfg");
211 BADCVAR("serverconfig");
212 BADCVAR("sv_autoscreenshot");
213 BADCVAR("sv_heartbeatperiod");
214 BADCVAR("sv_vote_master_password");
215 BADCVAR("sys_colortranslation");
216 BADCVAR("sys_specialcharactertranslation");
217 BADCVAR("timeformat");
218 BADCVAR("timestamps");
219 BADPREFIX("developer_");
221 BADPREFIX("g_banned_list");
222 BADPREFIX("g_chat_flood_");
223 BADPREFIX("g_ghost_items");
224 BADPREFIX("g_playerstats_");
225 BADPREFIX("g_respawn_ghosts");
226 BADPREFIX("g_voice_flood_");
228 BADPREFIX("sv_allowdownloads");
229 BADPREFIX("sv_autodemo");
230 BADPREFIX("sv_curl_");
231 BADPREFIX("sv_eventlog");
232 BADPREFIX("sv_logscores_");
233 BADPREFIX("sv_master");
234 BADPREFIX("sv_weaponstats_");
235 BADPREFIX("sv_waypointsprite_");
236 BADCVAR("rescan_pending");
238 // these can contain player IDs, so better hide
239 BADPREFIX("g_forced_team_");
242 BADCVAR("fraglimit");
244 BADCVAR("g_assault");
249 BADCVAR("g_domination");
250 BADCVAR("g_domination_default_teams");
251 BADCVAR("g_freezetag");
252 BADCVAR("g_keepaway");
253 BADCVAR("g_keyhunt");
254 BADCVAR("g_keyhunt_teams");
255 BADCVAR("g_keyhunt_teams");
257 BADCVAR("g_nexball");
258 BADCVAR("g_onslaught");
260 BADCVAR("g_race_qualifying_timelimit");
261 BADCVAR("g_runematch");
263 BADCVAR("g_tdm_teams");
264 BADCVAR("leadlimit");
267 BADCVAR("timelimit");
271 BADCVAR("g_maplist");
272 BADCVAR("g_maplist_mostrecent");
276 d = cvar_defstring(k);
282 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
283 if(strlen(cvar_changes) > 16384)
285 cvar_changes = "// too many settings have been changed to show them here\n";
290 // now check if the changes are actually gameplay relevant
292 // does nothing visible
293 BADCVAR("captureleadlimit_override");
294 BADCVAR("g_arena_point_leadlimit");
295 BADCVAR("g_balance_kill_delay");
296 BADCVAR("g_ca_point_leadlimit");
297 BADCVAR("g_ctf_captimerecord_always");
298 BADCVAR("g_ctf_flag_capture_effects");
299 BADCVAR("g_ctf_flag_glowtrails");
300 BADCVAR("g_ctf_flag_pickup_effects");
301 BADCVAR("g_domination_point_leadlimit");
302 BADCVAR("g_forced_respawn");
303 BADCVAR("g_keyhunt_point_leadlimit");
305 BADCVAR("g_nexball_goalleadlimit");
306 BADCVAR("g_runematch_point_leadlimit");
307 BADCVAR("leadlimit_and_fraglimit");
308 BADCVAR("leadlimit_override");
310 BADCVAR("sv_allow_fullbright");
311 BADCVAR("sv_checkforpacketsduringsleep");
312 BADCVAR("sv_fraginfo");
313 BADCVAR("sv_timeout");
314 BADPREFIX("sv_timeout_");
315 BADCVAR("welcome_message_time");
316 BADPREFIX("crypto_");
317 BADPREFIX("g_chat_");
318 BADPREFIX("g_ctf_captimerecord_");
319 BADPREFIX("g_maplist_votable_");
323 BADPREFIX("sv_cullentities_");
324 BADPREFIX("sv_fraginfo_");
325 BADPREFIX("sv_maxidle_");
326 BADPREFIX("sv_vote_");
327 BADPREFIX("timelimit_");
328 BADCVAR("gameversion");
329 BADPREFIX("gameversion_");
330 BADCVAR("sv_namechangetimer");
331 #ifndef NO_LEGACY_NETWORKING
332 BADCVAR("sv_use_csqc_players"); // transition
335 // allowed changes to server admins (please sync this to server.cfg)
339 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
341 // yes, this does contain some redundant stuff, don't really care
342 BADCVAR("bot_config_file");
343 BADCVAR("bot_number");
344 BADCVAR("bot_prefix");
345 BADCVAR("bot_suffix");
346 BADCVAR("capturelimit_override");
347 BADCVAR("fraglimit_override");
349 BADCVAR("g_antilag");
350 BADCVAR("g_balance_teams");
351 BADCVAR("g_ban_sync_trusted_servers");
352 BADCVAR("g_ban_sync_uri");
353 BADCVAR("g_ctf_ignore_frags");
354 BADCVAR("g_domination_point_limit");
355 BADCVAR("g_friendlyfire");
356 BADCVAR("g_fullbrightitems");
357 BADCVAR("g_fullbrightplayers");
358 BADCVAR("g_keyhunt_point_limit");
359 BADCVAR("g_keyhunt_teams_override");
360 BADCVAR("g_lms_lives_override");
361 BADCVAR("g_maplist");
362 BADCVAR("g_maplist_check_waypoints");
363 BADCVAR("g_maplist_mostrecent_count");
364 BADCVAR("g_maplist_shuffle");
365 BADCVAR("g_maplist_votable");
366 BADCVAR("g_maplist_votable_abstain");
367 BADCVAR("g_maplist_votable_nodetail");
368 BADCVAR("g_maplist_votable_suggestions");
369 BADCVAR("g_maxplayers");
370 BADCVAR("g_mirrordamage");
371 BADCVAR("g_nexball_goallimit");
372 BADCVAR("g_powerups");
373 BADCVAR("g_runematch_point_limit");
374 BADCVAR("g_start_delay");
376 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
379 BADCVAR("maxplayers");
380 BADCVAR("minplayers");
381 BADCVAR("net_address");
383 BADCVAR("rcon_password");
384 BADCVAR("rcon_restricted_commands");
385 BADCVAR("rcon_restricted_password");
387 BADCVAR("sv_adminnick");
388 BADCVAR("sv_autoscreenshot");
389 BADCVAR("sv_autotaunt");
390 BADCVAR("sv_curl_defaulturl");
391 BADCVAR("sv_defaultcharacter");
392 BADCVAR("sv_defaultplayercolors");
393 BADCVAR("sv_defaultplayermodel");
394 BADCVAR("sv_defaultplayerskin");
395 BADCVAR("sv_maxidle");
396 BADCVAR("sv_maxrate");
398 BADCVAR("sv_public");
399 BADCVAR("sv_ready_restart");
400 BADCVAR("sv_status_privacy");
402 BADCVAR("sv_vote_call");
403 BADCVAR("sv_vote_commands");
404 BADCVAR("sv_vote_majority_factor");
405 BADCVAR("sv_vote_master");
406 BADCVAR("sv_vote_master_commands");
407 BADCVAR("sv_vote_master_password");
408 BADCVAR("sv_vote_simple_majority_factor");
409 BADCVAR("sys_ticrate");
410 BADCVAR("teamplay_mode");
411 BADCVAR("timelimit_override");
412 BADCVAR("g_spawnshieldtime");
413 BADPREFIX("g_warmup_");
414 BADPREFIX("sv_ready_restart_");
416 // mutators that announce themselves properly to the server browser
417 BADCVAR("g_minstagib");
418 BADCVAR("g_new_toys");
421 if(autocvar_g_minstagib)
423 BADCVAR("g_grappling_hook");
424 BADCVAR("g_jetpack");
431 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
432 if(strlen(cvar_purechanges) > 16384)
434 cvar_purechanges = "// too many settings have been changed to show them here\n";
438 ++cvar_purechanges_count;
439 // WARNING: this variable is used for the server list
440 // NEVER dare to skip this code!
441 // Hacks to intentionally appearing as "pure server" even though you DO have
442 // modified settings may be punished by removal from the server list.
443 // You can do to the variables cvar_changes and cvar_purechanges all you want,
447 if(cvar_changes == "")
448 cvar_changes = "// this server runs at default server settings\n";
450 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
451 cvar_changes = strzone(cvar_changes);
452 if(cvar_purechanges == "")
453 cvar_purechanges = "// this server runs at default gameplay settings\n";
455 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
456 cvar_purechanges = strzone(cvar_purechanges);
459 void detect_maptype()
468 o_x += random() * (world.maxs_x - world.mins_x);
469 o_y += random() * (world.maxs_y - world.mins_y);
470 o_z += random() * (world.maxs_z - world.mins_z);
472 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
473 if(trace_fraction == 1)
478 for(i = 0; i < 64; i += 4)
480 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
481 if(trace_fraction == 1)
483 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
492 float RandomSeed_Send(entity to, float sf)
494 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
495 WriteShort(MSG_ENTITY, self.cnt);
498 void RandomSeed_Think()
500 self.cnt = bound(0, floor(random() * 65536), 65535);
501 self.nextthink = time + 5;
505 void RandomSeed_Spawn()
507 randomseed = spawn();
508 randomseed.think = RandomSeed_Think;
509 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
514 self.think(); // sets random seed and nextthink
518 void spawnfunc___init_dedicated_server(void)
520 // handler for _init/_init map (only for dedicated server initialization)
522 world_initialized = -1; // don't complain
524 cvar_string = cvar_string_normal;
525 cvar_set = cvar_set_normal;
527 remove = remove_unsafely;
531 e.think = GotoFirstMap;
532 e.nextthink = time; // this is usually 1 at this point
535 e.classname = "info_player_deathmatch"; // safeguard against player joining
537 self.classname = "worldspawn"; // safeguard against various stuff ;)
539 // needs to be done so early because of the constants they create
544 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
547 void Map_MarkAsRecent(string m);
548 float world_already_spawned;
549 void RegisterWeapons();
551 void ClientInit_Spawn();
552 void WeaponStats_Init();
553 void WeaponStats_Shutdown();
554 void spawnfunc_worldspawn (void)
556 float fd, l, i, j, n;
560 cvar_string = cvar_string_normal;
561 cvar_set = cvar_set_normal;
563 if(world_already_spawned)
564 error("world already spawned - you may have EXACTLY ONE worldspawn!");
565 world_already_spawned = TRUE;
567 remove = remove_safely; // during spawning, watch what you remove!
569 check_unacceptable_compiler_bugs();
571 cvar_changes_init(); // do this very early now so it REALLY matches the server config
573 compressShortVector_init();
575 allowed_to_spawn = TRUE;
578 head = nextent(world);
583 head = nextent(head);
586 // needs to be done so early because of the constants they create
590 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
592 TemporaryDB = db_create();
597 // 1 FLICKER (first variety)
598 lightstyle(1, "mmnmmommommnonmmonqnmmo");
600 // 2 SLOW STRONG PULSE
601 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
603 // 3 CANDLE (first variety)
604 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
607 lightstyle(4, "mamamamamama");
610 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
612 // 6 FLICKER (second variety)
613 lightstyle(6, "nmonqnmomnmomomno");
615 // 7 CANDLE (second variety)
616 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
618 // 8 CANDLE (third variety)
619 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
621 // 9 SLOW STROBE (fourth variety)
622 lightstyle(9, "aaaaaaaazzzzzzzz");
624 // 10 FLUORESCENT FLICKER
625 lightstyle(10, "mmamammmmammamamaaamammma");
627 // 11 SLOW PULSE NOT FADE TO BLACK
628 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
630 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
635 if(autocvar_g_campaign)
638 Map_MarkAsRecent(mapname);
640 precache_model ("null"); // we need this one before InitGameplayMode
648 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
649 if(bot_waypoints_for_items == 1)
650 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
651 bot_waypoints_for_items = 0;
655 WaypointSprite_Init();
660 GameLogInit(); // prepare everything
662 // changing the logic generating it is okay. But:
663 // it HAS to stay <= 64 chars
664 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
665 if(autocvar_sv_eventlog)
667 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
668 matchid = strzone(s);
670 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
671 s = ":gameinfo:mutators:LIST";
674 MUTATOR_CALLHOOK(BuildMutatorsString);
677 // simple, probably not good in the mutator system
678 if(autocvar_g_grappling_hook)
679 s = strcat(s, ":grappling_hook");
681 // initialiation stuff, not good in the mutator system
682 if(!autocvar_g_use_ammunition)
683 s = strcat(s, ":no_use_ammunition");
685 // initialiation stuff, not good in the mutator system
686 if(autocvar_g_pickup_items == 0)
687 s = strcat(s, ":no_pickup_items");
688 if(autocvar_g_pickup_items > 0)
689 s = strcat(s, ":pickup_items");
691 // initialiation stuff, not good in the mutator system
692 if(autocvar_g_weaponarena != "0")
693 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
695 // TODO to mutator system
696 if(autocvar_g_norecoil)
697 s = strcat(s, ":norecoil");
699 // TODO to mutator system
700 if(autocvar_g_midair)
701 s = strcat(s, ":midair");
703 // TODO to mutator system
704 if(autocvar_g_minstagib)
705 s = strcat(s, ":minstagib");
707 // TODO to mutator system
708 if(autocvar_g_powerups == 0)
709 s = strcat(s, ":no_powerups");
710 if(autocvar_g_powerups > 0)
711 s = strcat(s, ":powerups");
714 GameLogEcho(":gameinfo:end");
717 matchid = strzone(ftos(random()));
719 cvar_set("nextmap", "");
723 if(autocvar_g_campaign)
731 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
733 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
735 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
738 while((s = fgets(fd)))
740 l = tokenize_console(s);
745 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
746 print(" cdtrack ", argv(2), "\n");
748 else if(argv(0) == "fog")
750 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
751 print(" \"fog\" \"", s, "\"\n");
753 else if(argv(0) == "set")
755 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
756 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
758 else if(argv(0) != "//")
760 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
761 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
771 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
772 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
773 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
774 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
777 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
778 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
779 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
780 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
781 addstat(STAT_FUEL, AS_INT, ammo_fuel);
782 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
783 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
784 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
785 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
786 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
787 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
788 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
789 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
791 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
792 addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
794 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
796 if(g_ca || g_freezetag)
798 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
799 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
800 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
801 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
805 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
806 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
809 // g_movementspeed hack
810 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
811 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
812 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
813 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
816 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
817 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
819 next_pingtime = time + 5;
823 // set up information replies for clients and server to use
824 lsmaps_reply = "^7Maps available: ";
825 lsnewmaps_reply = "^7Maps without a record set: ";
826 for(i = 0, j = 0; i < MapInfo_count; ++i)
828 if(MapInfo_Get_ByID(i))
829 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
838 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
840 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
841 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
842 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
843 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
847 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
848 lsnewmaps_reply = strzone(strcat(((!g_race && !g_cts) ? "Need to be playing race or CTS for lsnewmaps to work." : lsnewmaps_reply), "\n"));
850 maplist_reply = "^7Maps in list: ";
851 n = tokenize_console(autocvar_g_maplist);
852 for(i = 0, j = 0; i < n; ++i)
854 if(MapInfo_CheckMap(argv(i)))
860 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
864 maplist_reply = strzone(strcat(maplist_reply, "\n"));
865 MapInfo_ClearTemps();
867 for(i = 0; i < 10; ++i)
869 records_reply[i] = strzone(getrecords(i));
872 ladder_reply = strzone(getladder());
874 rankings_reply = strzone(getrankings());
879 PingPLReport_Spawn();
883 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
885 // fill sv_curl_serverpackages from .serverpackage files
886 if(autocvar_sv_curl_serverpackages_auto)
889 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
890 for(i = 0; i < n; ++i)
891 if(substring(argv(i), -14, -1) != "-serverpackage.txt")
892 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
893 s = strcat(s, " ", argv(i));
894 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
897 j = search_getsize(fd);
898 for(i = 0; i < j; ++i)
899 s = strcat(s, " ", search_getfilename(fd, i));
902 fd = search_begin("*.serverpackage", TRUE, FALSE);
905 j = search_getsize(fd);
906 for(i = 0; i < j; ++i)
907 s = strcat(s, " ", search_getfilename(fd, i));
910 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
915 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
917 // physics/balance/config changes that count as mod
918 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
919 modname = cvar_string("g_mod_physics");
920 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
921 modname = cvar_string("g_mod_balance");
922 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
923 modname = cvar_string("g_mod_config");
924 // weird mutators that deserve to count as mod
925 if(autocvar_g_minstagib)
926 modname = "MinstaGib";
927 // extra mutators that deserve to count as mod
928 MUTATOR_CALLHOOK(SetModname);
929 // weird game types that deserve to count as mod
933 modname = strzone(modname);
935 WinningConditionHelper(); // set worldstatus
937 world_initialized = 1;
940 void spawnfunc_light (void)
942 //makestatic (self); // Who the f___ did that?
948 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
951 string getmapname_stored;
957 float Map_Count, Map_Current;
958 string Map_Current_Name;
960 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
961 float GetMaplistPosition()
967 idx = autocvar_g_maplist_index;
974 for(pos = 0; pos < Map_Count; ++pos)
978 // resume normal maplist rotation if current map is not in g_maplist
982 float MapHasRightSize(string map)
985 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
986 if(autocvar_g_maplist_check_waypoints)
988 dprint("checkwp "); dprint(map);
989 if(!fexists(strcat("maps/", map, ".waypoints")))
991 dprint(": no waypoints\n");
994 dprint(": has waypoints\n");
997 // open map size restriction file
998 dprint("opensize "); dprint(map);
999 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1002 float mapmin, mapmax;
1004 mapmin = stof(fgets(fh));
1005 mapmax = stof(fgets(fh));
1007 if(player_count < mapmin)
1009 dprint("not enough\n");
1012 if(player_count > mapmax)
1014 dprint("too many\n");
1017 dprint("right size\n");
1020 dprint(": not found\n");
1024 string Map_Filename(float position)
1026 return strcat("maps/", argv(position), ".bsp");
1029 string strwords(string s, float w)
1032 for(endpos = 0; w && endpos >= 0; --w)
1033 endpos = strstrofs(s, " ", endpos + 1);
1037 return substring(s, 0, endpos);
1040 float strhasword(string s, string w)
1042 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1045 void Map_MarkAsRecent(string m)
1047 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1050 float Map_IsRecent(string m)
1052 return strhasword(autocvar_g_maplist_mostrecent, m);
1055 float Map_Check(float position, float pass)
1059 map_next = argv(position);
1062 if(Map_IsRecent(map_next))
1065 filename = Map_Filename(position);
1066 if(MapInfo_CheckMap(map_next))
1070 if(MapHasRightSize(map_next))
1075 dprint( "Couldn't select '", filename, "'..\n" );
1080 void Map_Goto_SetStr(string nextmapname)
1082 if(getmapname_stored != "")
1083 strunzone(getmapname_stored);
1084 if(nextmapname == "")
1085 getmapname_stored = "";
1087 getmapname_stored = strzone(nextmapname);
1090 void Map_Goto_SetFloat(float position)
1092 cvar_set("g_maplist_index", ftos(position));
1093 Map_Goto_SetStr(argv(position));
1096 void Map_Goto(float reinit)
1098 MapInfo_LoadMap(getmapname_stored, reinit);
1101 // return codes of map selectors:
1102 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1103 // -2 = permanent failure
1104 float() MaplistMethod_Iterate = // usual method
1108 for(pass = 1; pass <= 2; ++pass)
1110 for(i = 1; i < Map_Count; ++i)
1113 mapindex = mod(i + Map_Current, Map_Count);
1114 if(Map_Check(mapindex, pass))
1121 float() MaplistMethod_Repeat = // fallback method
1123 if(Map_Check(Map_Current, 2))
1128 float() MaplistMethod_Random = // random map selection
1134 for(i = 0; i <= imax; ++i)
1137 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1138 if(Map_Check(mapindex, 1))
1144 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1145 // the exponent sets a bias on the map selection:
1146 // the higher the exponent, the less likely "shortly repeated" same maps are
1148 float i, j, imax, insertpos;
1152 for(i = 0; i <= imax; ++i)
1156 // now reinsert this at another position
1157 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1158 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1159 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1160 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1162 // insert the current map there
1164 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1165 newlist = strcat(newlist, " ", argv(j));
1166 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1167 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1168 newlist = strcat(newlist, " ", argv(j));
1169 newlist = substring(newlist, 1, strlen(newlist) - 1);
1170 cvar_set("g_maplist", newlist);
1171 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1173 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1174 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1175 if(Map_Check(Map_Current, 1))
1183 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1186 bprint( "Maplist is empty! Resetting it to default map list.\n" );
1187 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1188 if(autocvar_g_maplist_shuffle)
1190 localcmd("\nmenu_cmd sync\n");
1191 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1194 error("empty maplist, cannot select a new map");
1195 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1197 if(Map_Current_Name)
1198 strunzone(Map_Current_Name);
1199 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1200 // this may or may not be correct, but who cares, in the worst case a map
1201 // isn't chosen in the first pass that should have been
1212 if(autocvar_g_maplist_shuffle > 0)
1213 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1216 if(autocvar_g_maplist_selectrandom)
1217 nextMap = MaplistMethod_Random();
1220 nextMap = MaplistMethod_Iterate();
1223 nextMap = MaplistMethod_Repeat();
1227 Map_Goto_SetFloat(nextMap);
1228 return getmapname_stored;
1234 float DoNextMapOverride(float reinit)
1236 if(autocvar_g_campaign)
1238 CampaignPostIntermission();
1239 alreadychangedlevel = TRUE;
1242 if(autocvar_quit_when_empty)
1244 if(player_count <= currentbots)
1247 alreadychangedlevel = TRUE;
1251 if(autocvar_quit_and_redirect != "")
1253 redirection_target = strzone(autocvar_quit_and_redirect);
1254 alreadychangedlevel = TRUE;
1257 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1259 localcmd("restart\n");
1260 alreadychangedlevel = TRUE;
1263 if(autocvar_nextmap != "")
1264 if(MapInfo_CheckMap(autocvar_nextmap))
1266 Map_Goto_SetStr(autocvar_nextmap);
1268 alreadychangedlevel = TRUE;
1271 if(!reinit && autocvar_lastlevel)
1273 cvar_settemp_restore();
1274 localcmd("set lastlevel 0\ntogglemenu 1\n");
1275 alreadychangedlevel = TRUE;
1281 void GotoNextMap(float reinit)
1286 if (alreadychangedlevel)
1288 alreadychangedlevel = TRUE;
1294 for(allowReset = 1; allowReset >= 0; --allowReset)
1296 nextMap = GetNextMap();
1302 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1303 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1304 if(autocvar_g_maplist_shuffle)
1306 localcmd("\nmenu_cmd sync\n");
1310 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1322 When the player presses attack or jump, change to the next level
1325 .float autoscreenshot;
1326 void() MapVote_Start;
1327 void() MapVote_Think;
1328 float mapvote_initialized;
1329 void IntermissionThink()
1331 FixIntermissionClient(self);
1333 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1334 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1336 if( (server_screenshot || client_screenshot)
1337 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1339 self.autoscreenshot = -1;
1340 if(clienttype(self) == CLIENTTYPE_REAL) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"", GetMapname(), strftime(FALSE, "%s"))); }
1344 if (time < intermission_exittime)
1347 if(!mapvote_initialized)
1348 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1358 Returns the entity to view from
1362 entity FindIntermission()
1367 // look for info_intermission first
1368 spot = find (world, classname, "info_intermission");
1370 { // pick a random one
1374 spot = find (spot, classname, "info_intermission");
1376 spot = find (spot, classname, "info_intermission");
1382 // then look for the start position
1383 spot = find (world, classname, "info_player_start");
1387 // testinfo_player_start is only found in regioned levels
1388 spot = find (world, classname, "testplayerstart");
1392 // then look for the start position
1393 spot = find (world, classname, "info_player_deathmatch");
1397 //objerror ("FindIntermission: no spot");
1403 ===============================================================================
1407 ===============================================================================
1410 void DumpStats(float final)
1419 to_console = autocvar_sv_logscores_console;
1420 to_eventlog = autocvar_sv_eventlog;
1421 to_file = autocvar_sv_logscores_file;
1425 to_console = TRUE; // always print printstats replies
1426 to_eventlog = FALSE; // but never print them to the event log
1430 if(autocvar_sv_eventlog_console)
1431 to_console = FALSE; // otherwise we get the output twice
1437 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1447 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1451 fputs(file, strcat(s, "\n"));
1454 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1460 fputs(file, strcat(s, "\n"));
1462 FOR_EACH_CLIENT(other)
1464 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1466 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1467 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1468 if(other.classname == "player" || g_arena || g_ca || g_lms)
1469 s = strcat(s, ftos(other.team), ":");
1471 s = strcat(s, "spectator:");
1474 print(s, other.netname, "\n");
1476 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1478 fputs(file, strcat(s, other.netname, "\n"));
1484 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1490 fputs(file, strcat(s, "\n"));
1492 for(i = 1; i < 16; ++i)
1494 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1495 s = strcat(s, ":", ftos(i));
1501 fputs(file, strcat(s, "\n"));
1508 GameLogEcho(":end");
1511 fputs(file, ":end\n");
1516 void FixIntermissionClient(entity e)
1519 if(!e.autoscreenshot) // initial call
1521 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1523 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1524 e.solid = SOLID_NOT;
1525 e.movetype = MOVETYPE_NONE;
1526 e.takedamage = DAMAGE_NO;
1529 e.weaponentity.effects = EF_NODRAW;
1530 if (e.weaponentity.weaponentity)
1531 e.weaponentity.weaponentity.effects = EF_NODRAW;
1533 if(clienttype(e) == CLIENTTYPE_REAL)
1535 stuffcmd(e, "\nscr_printspeed 1000000\n");
1536 s = autocvar_sv_intermission_cdtrack;
1538 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1540 WriteByte(MSG_ONE, SVC_INTERMISSION);
1545 void minstagib_stop_countdown(entity e);
1547 go to the next level for deathmatch
1548 only called if a time or frag limit has expired
1554 intermission_running = 1;
1556 // enforce a wait time before allowing changelevel
1557 if(player_count > 0)
1558 intermission_exittime = time + autocvar_sv_mapchange_delay;
1560 intermission_exittime = -1;
1563 WriteByte (MSG_ALL, SVC_CDTRACK);
1564 WriteByte (MSG_ALL, 3);
1565 WriteByte (MSG_ALL, 3);
1566 // done in FixIntermission
1569 //pos = FindIntermission ();
1577 PlayerStats_EndMatch(1);
1579 PlayerStats_AddGlobalInfo(e);
1580 PlayerStats_Shutdown();
1581 WeaponStats_Shutdown();
1583 if(autocvar_sv_eventlog)
1584 GameLogEcho(":gameover");
1588 FOR_EACH_PLAYER(other) {
1589 minstagib_stop_countdown(other);
1590 FixIntermissionClient(other);
1592 bprint(other.netname, " ^7wins.\n");
1595 if(autocvar_g_campaign)
1596 CampaignPreIntermission();
1598 localcmd("\nsv_hook_gameend\n");
1605 Exit deathmatch games upon conditions
1608 void CheckRules_Player()
1610 if (gameover) // someone else quit the game already
1613 if(self.deadflag == DEAD_NO)
1614 self.play_time += frametime;
1616 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1617 // (div0: and that in CheckRules_World please)
1620 float checkrules_equality;
1621 float checkrules_suddendeathwarning;
1622 float checkrules_suddendeathend;
1623 float checkrules_overtimesadded; //how many overtimes have been already added
1625 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1626 float WINNING_YES = 1; // winner found
1627 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1628 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1630 float InitiateSuddenDeath()
1632 // Check first whether normal overtimes could be added before initiating suddendeath mode
1633 // - for this timelimit_overtime needs to be >0 of course
1634 // - also check the winning condition calculated in the previous frame and only add normal overtime
1635 // again, if at the point at which timelimit would be extended again, still no winner was found
1636 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1638 return 1; // need to call InitiateOvertime later
1642 if(!checkrules_suddendeathend)
1644 if(autocvar_g_campaign)
1645 checkrules_suddendeathend = time; // no suddendeath in campaign
1647 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1648 if(g_race && !g_race_qualifying)
1649 race_StartCompleting();
1655 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1657 ++checkrules_overtimesadded;
1658 //add one more overtime by simply extending the timelimit
1660 tl = autocvar_timelimit;
1661 tl += autocvar_timelimit_overtime;
1662 cvar_set("timelimit", ftos(tl));
1663 string minutesPlural;
1664 if (autocvar_timelimit_overtime == 1)
1665 minutesPlural = " ^3minute";
1667 minutesPlural = " ^3minutes";
1671 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1672 ftos(autocvar_timelimit_overtime),
1679 float GetWinningCode(float fraglimitreached, float equality)
1681 if(autocvar_g_campaign == 1)
1682 if(fraglimitreached)
1689 if(fraglimitreached)
1690 return WINNING_STARTSUDDENDEATHOVERTIME;
1692 return WINNING_NEVER;
1694 if(fraglimitreached)
1700 // set the .winning flag for exactly those players with a given field value
1701 void SetWinners(.float field, float value)
1704 FOR_EACH_PLAYER(head)
1705 head.winning = (head.field == value);
1708 // set the .winning flag for those players with a given field value
1709 void AddWinners(.float field, float value)
1712 FOR_EACH_PLAYER(head)
1713 if(head.field == value)
1717 // clear the .winning flags
1718 void ClearWinners(void)
1721 FOR_EACH_PLAYER(head)
1725 // Onslaught winning condition:
1726 // game terminates if only one team has a working generator (or none)
1727 float WinningCondition_Onslaught()
1730 float t1, t2, t3, t4;
1732 WinningConditionHelper(); // set worldstatus
1737 // first check if the game has ended
1738 t1 = t2 = t3 = t4 = 0;
1739 head = find(world, classname, "onslaught_generator");
1742 if (head.health > 0)
1744 if (head.team == COLOR_TEAM1) t1 = 1;
1745 if (head.team == COLOR_TEAM2) t2 = 1;
1746 if (head.team == COLOR_TEAM3) t3 = 1;
1747 if (head.team == COLOR_TEAM4) t4 = 1;
1749 head = find(head, classname, "onslaught_generator");
1751 if (t1 + t2 + t3 + t4 < 2)
1753 // game over, only one team remains (or none)
1755 if (t1) SetWinners(team, COLOR_TEAM1);
1756 if (t2) SetWinners(team, COLOR_TEAM2);
1757 if (t3) SetWinners(team, COLOR_TEAM3);
1758 if (t4) SetWinners(team, COLOR_TEAM4);
1759 dprint("Have a winner, ending game.\n");
1763 // Two or more teams remain
1767 float LMS_NewPlayerLives()
1770 fl = autocvar_fraglimit;
1774 // first player has left the game for dying too much? Nobody else can get in.
1775 if(lms_lowest_lives < 1)
1778 if(!autocvar_g_lms_join_anytime)
1779 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1782 return bound(1, lms_lowest_lives, fl);
1785 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1786 // they win. Otherwise the defending team wins once the timelimit passes.
1787 void assault_new_round();
1788 float WinningCondition_Assault()
1792 WinningConditionHelper(); // set worldstatus
1794 status = WINNING_NO;
1795 // as the timelimit has not yet passed just assume the defending team will win
1796 if(assault_attacker_team == COLOR_TEAM1)
1798 SetWinners(team, COLOR_TEAM2);
1802 SetWinners(team, COLOR_TEAM1);
1806 ent = find(world, classname, "target_assault_roundend");
1809 if(ent.winning) // round end has been triggered by attacking team
1811 bprint("ASSAULT: round completed...\n");
1812 SetWinners(team, assault_attacker_team);
1814 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1816 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1818 status = WINNING_YES;
1825 assault_new_round();
1834 // LMS winning condition: game terminates if and only if there's at most one
1835 // one player who's living lives. Top two scores being equal cancels the time
1837 float WinningCondition_LMS()
1844 have_player = FALSE;
1845 have_players = FALSE;
1846 l = LMS_NewPlayerLives();
1848 head = find(world, classname, "player");
1851 head2 = find(head, classname, "player");
1853 have_players = TRUE;
1857 // we have at least one player
1860 // two or more active players - continue with the game
1864 // exactly one player?
1867 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1871 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1877 // and assign him his first place
1878 PlayerScore_Add(head, SP_LMS_RANK, 1);
1885 // nobody is playing at all...
1888 // wait for players...
1892 // SNAFU (maybe a draw game?)
1894 dprint("No players, ending game.\n");
1899 // When we get here, we have at least two players who are actually LIVING,
1900 // now check if the top two players have equal score.
1901 WinningConditionHelper();
1904 if(WinningConditionHelper_winner)
1905 WinningConditionHelper_winner.winning = TRUE;
1906 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1907 return WINNING_NEVER;
1909 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1913 void ShuffleMaplist()
1915 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1919 float WinningCondition_Scores(float limit, float leadlimit)
1923 // TODO make everything use THIS winning condition (except LMS)
1924 WinningConditionHelper();
1928 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1929 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1930 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1931 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1935 if(WinningConditionHelper_winner)
1936 WinningConditionHelper_winner.winning = 1;
1937 if(WinningConditionHelper_winnerteam >= 0)
1938 SetWinners(team, WinningConditionHelper_winnerteam);
1940 if(WinningConditionHelper_lowerisbetter)
1942 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1943 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1947 if(WinningConditionHelper_zeroisworst)
1948 leadlimit = 0; // not supported in this mode
1950 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1951 // these modes always score in increments of 1, thus this makes sense
1953 if(leaderfrags != WinningConditionHelper_topscore)
1955 leaderfrags = WinningConditionHelper_topscore;
1958 if (leaderfrags == limit - 1)
1959 Announce("1fragleft");
1960 else if (leaderfrags == limit - 2)
1961 Announce("2fragsleft");
1962 else if (leaderfrags == limit - 3)
1963 Announce("3fragsleft");
1967 limitreached = FALSE;
1969 if(WinningConditionHelper_topscore >= limit)
1970 limitreached = TRUE;
1973 float leadlimitreached;
1974 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1975 if(autocvar_leadlimit_and_fraglimit)
1976 limitreached = (limitreached && leadlimitreached);
1978 limitreached = (limitreached || leadlimitreached);
1981 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / max(1, limit), 1));
1983 return GetWinningCode(
1984 WinningConditionHelper_topscore && limitreached,
1985 WinningConditionHelper_equality
1989 float WinningCondition_Race(float fraglimit)
2000 if(p.race_completed)
2005 wc = WinningCondition_Scores(fraglimit, 0);
2007 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2008 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2009 // do NOT support equality when the laps are all raced!
2010 return WINNING_STARTSUDDENDEATHOVERTIME;
2012 return WINNING_NEVER;
2016 float WinningCondition_QualifyingThenRace(float limit)
2019 wc = WinningCondition_Scores(limit, 0);
2021 // NEVER initiate overtime
2022 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2030 float WinningCondition_RanOutOfSpawns()
2034 if(have_team_spawns <= 0)
2037 if(autocvar_g_spawn_useallspawns <= 0)
2040 if(!some_spawn_has_been_used)
2043 team1_score = team2_score = team3_score = team4_score = 0;
2045 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2047 if(head.team == COLOR_TEAM1)
2049 else if(head.team == COLOR_TEAM2)
2051 else if(head.team == COLOR_TEAM3)
2053 else if(head.team == COLOR_TEAM4)
2057 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2059 if(head.team == COLOR_TEAM1)
2061 else if(head.team == COLOR_TEAM2)
2063 else if(head.team == COLOR_TEAM3)
2065 else if(head.team == COLOR_TEAM4)
2070 if(team1_score + team2_score + team3_score + team4_score == 0)
2072 checkrules_equality = TRUE;
2075 else if(team1_score + team2_score + team3_score + team4_score == 1)
2080 else if(team2_score)
2082 else if(team3_score)
2084 else // if(team4_score)
2086 CheckAllowedTeams(world);
2087 for(i = 0; i < MAX_TEAMSCORE; ++i)
2089 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2090 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2091 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2092 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2095 AddWinners(team, t);
2106 Exit deathmatch games upon conditions
2109 void ReadyRestart();
2110 void CheckRules_World()
2122 MapVote_Think should now do that part
2123 if (intermission_running)
2124 if (time >= intermission_exittime + 60)
2126 if(!DoNextMapOverride())
2132 if (gameover) // someone else quit the game already
2134 if(player_count == 0) // Nobody there? Then let's go to the next map
2136 // this will actually check the player count in the next frame
2137 // again, but this shouldn't hurt
2141 timelimit = autocvar_timelimit * 60;
2142 fraglimit = autocvar_fraglimit;
2143 leadlimit = autocvar_leadlimit;
2145 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2148 timelimit = 0; // timelimit is not made for warmup
2150 fraglimit = 0; // no fraglimit for now
2151 leadlimit = 0; // no leadlimit for now
2156 timelimit += game_starttime;
2158 else if (timelimit < 0)
2166 timelimit = 0; // ONS has its own overtime rule
2171 if(timelimit > game_starttime)
2172 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2174 game_completion_ratio = 0;
2176 if(checkrules_suddendeathend)
2178 if(!checkrules_suddendeathwarning)
2180 checkrules_suddendeathwarning = TRUE;
2181 if(g_race && !g_race_qualifying)
2182 bcenterprint("^3Everyone, finish your lap! The race is over!");
2184 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2189 if (timelimit && time >= timelimit)
2191 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2194 float playerswithlaps;
2197 totalplayers = playerswithlaps = readyplayers = 0;
2198 FOR_EACH_PLAYER(head)
2201 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2207 // at least 2 of the players have completed a lap: start the RACE
2208 // otherwise, the players should end the qualifying on their own
2209 if(readyplayers || playerswithlaps >= 2)
2211 checkrules_suddendeathend = 0;
2212 ReadyRestart(); // go to race
2216 wantovertime |= InitiateSuddenDeath();
2219 wantovertime |= InitiateSuddenDeath();
2223 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2229 float checkrules_status;
2230 checkrules_status = WinningCondition_RanOutOfSpawns();
2231 if(checkrules_status == WINNING_YES)
2233 bprint("Hey! Someone ran out of spawns!\n");
2235 else if(g_race && !g_race_qualifying && timelimit >= 0)
2237 checkrules_status = WinningCondition_Race(fraglimit);
2238 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2240 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2242 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2243 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2247 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2251 checkrules_status = WinningCondition_LMS();
2253 else if (g_onslaught)
2255 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2259 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2260 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2263 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2265 checkrules_status = WINNING_NEVER;
2266 checkrules_overtimesadded = -1;
2267 wantovertime |= InitiateSuddenDeath();
2270 if(checkrules_status == WINNING_NEVER)
2271 // equality cases! Nobody wins if the overtime ends in a draw.
2276 if(checkrules_status == WINNING_NEVER)
2279 checkrules_status = WINNING_YES;
2282 if(checkrules_suddendeathend)
2283 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2284 checkrules_status = WINNING_YES;
2286 if(checkrules_status == WINNING_YES)
2288 //print("WINNING\n");
2293 float mapvote_nextthink;
2294 float mapvote_initialized;
2295 float mapvote_keeptwotime;
2296 float mapvote_timeout;
2297 string mapvote_message;
2298 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2299 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2300 float mapvote_screenshot_dirs_count;
2302 float mapvote_count;
2303 float mapvote_count_real;
2304 string mapvote_maps[MAPVOTE_COUNT];
2305 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2306 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2307 float mapvote_maps_suggested[MAPVOTE_COUNT];
2308 string mapvote_suggestions[MAPVOTE_COUNT];
2309 float mapvote_suggestion_ptr;
2310 float mapvote_voters;
2311 float mapvote_selections[MAPVOTE_COUNT];
2313 float mapvote_detail;
2314 float mapvote_abstain;
2317 void MapVote_ClearAllVotes()
2319 FOR_EACH_CLIENT(other)
2323 string MapVote_Suggest(string m)
2327 return "That's not how to use this command.";
2328 if(!autocvar_g_maplist_votable_suggestions)
2329 return "Suggestions are not accepted on this server.";
2330 if(mapvote_initialized)
2331 return "Can't suggest - voting is already in progress!";
2332 m = MapInfo_FixName(m);
2334 return "The map you suggested is not available on this server.";
2335 if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2337 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2339 if(!MapInfo_CheckMap(m))
2340 return "The map you suggested does not support the current game mode.";
2341 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2342 if(mapvote_suggestions[i] == m)
2343 return "This map was already suggested.";
2344 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2346 i = floor(random() * mapvote_suggestion_ptr);
2350 i = mapvote_suggestion_ptr;
2351 mapvote_suggestion_ptr += 1;
2353 if(mapvote_suggestions[i] != "")
2354 strunzone(mapvote_suggestions[i]);
2355 mapvote_suggestions[i] = strzone(m);
2356 if(autocvar_sv_eventlog)
2357 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2358 return strcat("Suggestion of ", m, " accepted.");
2361 void MapVote_AddVotable(string nextMap, float isSuggestion)
2364 string pakfile, mapfile;
2368 for(j = 0; j < mapvote_count; ++j)
2369 if(mapvote_maps[j] == nextMap)
2371 // suggestions might be no longer valid/allowed after gametype switch!
2373 if(!MapInfo_CheckMap(nextMap))
2375 mapvote_maps[mapvote_count] = strzone(nextMap);
2376 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2378 pakfile = string_null;
2379 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2381 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2382 pakfile = whichpack(strcat(mapfile, ".tga"));
2384 pakfile = whichpack(strcat(mapfile, ".jpg"));
2386 pakfile = whichpack(strcat(mapfile, ".png"));
2390 if(i >= mapvote_screenshot_dirs_count)
2391 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2392 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2393 pakfile = substring(pakfile, o, -1);
2395 mapvote_maps_screenshot_dir[mapvote_count] = i;
2396 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2401 void MapVote_Spawn();
2407 MapVote_ClearAllVotes();
2410 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2411 mapvote_abstain = autocvar_g_maplist_votable_abstain;
2414 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2416 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2417 smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2419 // we need this for AddVotable, as that cycles through the screenshot dirs
2420 mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2421 if(mapvote_screenshot_dirs_count == 0)
2422 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2423 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2424 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2425 mapvote_screenshot_dirs[i] = strzone(argv(i));
2427 if(mapvote_suggestion_ptr)
2428 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2429 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2431 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2432 MapVote_AddVotable(GetNextMap(), FALSE);
2434 if(mapvote_count == 0)
2436 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2437 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2438 if(autocvar_g_maplist_shuffle)
2440 localcmd("\nmenu_cmd sync\n");
2441 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2442 MapVote_AddVotable(GetNextMap(), FALSE);
2445 mapvote_count_real = mapvote_count;
2447 MapVote_AddVotable("don't care", 0);
2449 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2451 mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2452 mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2453 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2454 mapvote_keeptwotime = 0;
2455 mapvote_message = "Choose a map and press its key!";
2460 void MapVote_SendPicture(float id)
2463 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2464 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2465 WriteByte(MSG_ONE, id);
2466 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2469 float MapVote_GetMapMask()
2471 float mask, i, power;
2473 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2474 if(mapvote_maps[i] != "")
2480 float MapVote_SendEntity(entity to, float sf)
2485 sf &~= 2; // if we send 1, we don't need to also send 2
2487 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2488 WriteByte(MSG_ENTITY, sf);
2492 // flag 1 == initialization
2493 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2494 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2495 WriteString(MSG_ENTITY, "");
2496 WriteByte(MSG_ENTITY, mapvote_count);
2497 WriteByte(MSG_ENTITY, mapvote_abstain);
2498 WriteByte(MSG_ENTITY, mapvote_detail);
2499 WriteCoord(MSG_ENTITY, mapvote_timeout);
2500 if(mapvote_count <= 8)
2501 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2503 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2504 for(i = 0; i < mapvote_count; ++i)
2505 if(mapvote_maps[i] != "")
2507 if(mapvote_abstain && i == mapvote_count - 1)
2509 WriteString(MSG_ENTITY, ""); // abstain needs no text
2510 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2511 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2515 WriteString(MSG_ENTITY, mapvote_maps[i]);
2516 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2517 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2524 // flag 2 == update of mask
2525 if(mapvote_count <= 8)
2526 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2528 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2534 for(i = 0; i < mapvote_count; ++i)
2535 if(mapvote_maps[i] != "")
2536 WriteByte(MSG_ENTITY, mapvote_selections[i]);
2538 WriteByte(MSG_ENTITY, to.mapvote);
2544 void MapVote_Spawn()
2546 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2549 void MapVote_TouchMask()
2551 mapvote_ent.SendFlags |= 2;
2554 void MapVote_TouchVotes(entity voter)
2556 mapvote_ent.SendFlags |= 4;
2559 float MapVote_Finished(float mappos)
2565 if(autocvar_sv_eventlog)
2567 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2568 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
2569 didntvote = mapvote_voters;
2570 for(i = 0; i < mapvote_count; ++i)
2571 if(mapvote_maps[i] != "")
2573 didntvote -= mapvote_selections[i];
2576 result = strcat(result, ":", mapvote_maps[i]);
2577 result = strcat(result, ":", ftos(mapvote_selections[i]));
2580 result = strcat(result, ":didn't vote:", ftos(didntvote));
2582 GameLogEcho(result);
2583 if(mapvote_maps_suggested[mappos])
2584 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2587 FOR_EACH_REALCLIENT(other)
2588 FixClientCvars(other);
2590 Map_Goto_SetStr(mapvote_maps[mappos]);
2592 alreadychangedlevel = TRUE;
2595 void MapVote_CheckRules_1()
2599 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2601 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2602 mapvote_selections[i] = 0;
2606 FOR_EACH_REALCLIENT(other)
2611 i = other.mapvote - 1;
2612 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2613 mapvote_selections[i] = mapvote_selections[i] + 1;
2618 float MapVote_CheckRules_2()
2621 float firstPlace, secondPlace;
2622 float firstPlaceVotes, secondPlaceVotes;
2623 float mapvote_voters_real;
2626 if(mapvote_count_real == 1)
2627 return MapVote_Finished(0);
2629 mapvote_voters_real = mapvote_voters;
2631 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
2633 RandomSelection_Init();
2634 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2635 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2636 firstPlace = RandomSelection_chosen_float;
2637 firstPlaceVotes = RandomSelection_best_priority;
2638 //dprint("First place: ", ftos(firstPlace), "\n");
2639 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2641 RandomSelection_Init();
2642 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2644 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2645 secondPlace = RandomSelection_chosen_float;
2646 secondPlaceVotes = RandomSelection_best_priority;
2647 //dprint("Second place: ", ftos(secondPlace), "\n");
2648 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2650 if(firstPlace == -1)
2651 error("No first place in map vote... WTF?");
2653 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2654 return MapVote_Finished(firstPlace);
2656 if(mapvote_keeptwotime)
2657 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2660 MapVote_TouchMask();
2661 mapvote_message = "Now decide between the TOP TWO!";
2662 mapvote_keeptwotime = 0;
2663 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2664 result = strcat(result, ":", ftos(firstPlaceVotes));
2665 result = strcat(result, ":", mapvote_maps[secondPlace]);
2666 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2667 didntvote = mapvote_voters;
2668 for(i = 0; i < mapvote_count; ++i)
2669 if(mapvote_maps[i] != "")
2671 didntvote -= mapvote_selections[i];
2673 if(i != secondPlace)
2675 result = strcat(result, ":", mapvote_maps[i]);
2676 result = strcat(result, ":", ftos(mapvote_selections[i]));
2677 if(i < mapvote_count_real)
2679 strunzone(mapvote_maps[i]);
2680 mapvote_maps[i] = "";
2681 strunzone(mapvote_maps_pakfile[i]);
2682 mapvote_maps_pakfile[i] = "";
2686 result = strcat(result, ":didn't vote:", ftos(didntvote));
2687 if(autocvar_sv_eventlog)
2688 GameLogEcho(result);
2698 keeptwo = mapvote_keeptwotime;
2699 MapVote_CheckRules_1(); // count
2700 if(MapVote_CheckRules_2()) // decide
2704 FOR_EACH_REALCLIENT(other)
2706 // hide scoreboard again
2707 if(other.health != 2342)
2709 other.health = 2342;
2711 if(clienttype(other) == CLIENTTYPE_REAL)
2714 WriteByte(MSG_ONE, SVC_FINALE);
2715 WriteString(MSG_ONE, "");
2719 // clear possibly invalid votes
2720 if(mapvote_maps[other.mapvote - 1] == "")
2722 // use impulses as new vote
2723 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2724 if(mapvote_maps[other.impulse - 1] != "")
2726 other.mapvote = other.impulse;
2727 MapVote_TouchVotes(other);
2735 MapVote_CheckRules_1(); // just count
2737 void MapVote_Start()
2742 // wait for stats to be sent first
2743 if(!playerstats_waitforme)
2746 MapInfo_Enumerate();
2747 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2750 void MapVote_Think()
2755 if(alreadychangedlevel)
2758 if(time < mapvote_nextthink)
2762 mapvote_nextthink = time + 0.5;
2764 if(!mapvote_initialized)
2766 if(autocvar_rescan_pending == 1)
2768 cvar_set("rescan_pending", "2");
2769 localcmd("fs_rescan\nrescan_pending 3\n");
2772 else if(autocvar_rescan_pending == 2)
2776 else if(autocvar_rescan_pending == 3)
2778 // now build missing mapinfo files
2779 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2782 // we're done, start the timer
2783 cvar_set("rescan_pending", "0");
2786 mapvote_initialized = TRUE;
2787 if(DoNextMapOverride(0))
2789 if(!autocvar_g_maplist_votable || player_count <= 0)
2800 string GotoMap(string m)
2802 if(!MapInfo_CheckMap(m))
2803 return "The map you chose is not available on this server.";
2804 cvar_set("nextmap", m);
2805 cvar_set("timelimit", "-1");
2806 if(mapvote_initialized || alreadychangedlevel)
2808 if(DoNextMapOverride(0))
2809 return "Map switch initiated.";
2811 return "Hm... no. For some reason I like THIS map more.";
2814 return "Map switch will happen after scoreboard.";
2821 FOR_EACH_REALCLIENT(self)
2823 if(self.classname == "spectator")
2825 if(self.enemy.typehitsound)
2826 self.typehit_time = time;
2827 else if(self.enemy.hitsound)
2828 self.hit_time = time;
2832 if(self.typehitsound)
2833 self.typehit_time = time;
2834 else if(self.hitsound)
2835 self.hit_time = time;
2838 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2839 // add 1 frametime because after this, engine SV_Physics
2840 // increases time by a frametime and then networks the frame
2841 // add another frametime because client shows everything with
2842 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2844 FOR_EACH_CLIENT(self)
2846 self.hitsound = FALSE;
2847 self.typehitsound = FALSE;
2848 antilag_record(self, altime);
2855 * returns TRUE if redirecting
2857 float redirection_timeout;
2858 float redirection_nextthink;
2859 float RedirectionThink()
2861 float clients_found;
2863 if(redirection_target == "")
2866 if(!redirection_timeout)
2868 cvar_set("sv_public", "-2");
2869 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2870 if(redirection_target == "self")
2871 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2873 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2876 if(time < redirection_nextthink)
2879 redirection_nextthink = time + 1;
2882 FOR_EACH_REALCLIENT(self)
2885 print("Redirecting: sending connect command to ", self.netname, "\n");
2886 if(redirection_target == "self")
2887 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2889 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2893 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2895 if(time > redirection_timeout || clients_found == 0)
2896 localcmd("\nwait; wait; wait; quit\n");
2901 void TargetMusic_RestoreGame();
2904 // Loaded from a save game
2905 // some things then break, so let's work around them...
2907 // Progs DB (capture records)
2908 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2912 MapInfo_Enumerate();
2913 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2916 TargetMusic_RestoreGame();
2925 if(world_initialized > 0)
2927 world_initialized = 0;
2928 print("Saving persistent data...\n");
2931 PlayerStats_EndMatch(0);
2933 PlayerStats_AddGlobalInfo(e);
2934 PlayerStats_Shutdown();
2936 if(!cheatcount_total)
2938 if(autocvar_sv_db_saveasdump)
2939 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2941 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2943 if(autocvar_developer)
2945 if(autocvar_sv_db_saveasdump)
2946 db_dump(TemporaryDB, "server-temp.db");
2948 db_save(TemporaryDB, "server-temp.db");
2950 CheatShutdown(); // must be after cheatcount check
2951 db_close(ServerProgsDB);
2952 db_close(TemporaryDB);
2954 // tell the bot system the game is ending now
2957 WeaponStats_Shutdown();
2960 else if(world_initialized == 0)
2962 print("NOTE: crashed before even initializing the world, not saving persistent data\n");