3 #include "anticheat.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
15 #include "mapvoting.qh"
16 #include "mutators/_mod.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include <common/net_linked.qh>
23 #include "../common/deathtypes/all.qh"
24 #include "../common/mapinfo.qh"
25 #include "../common/monsters/_mod.qh"
26 #include "../common/monsters/sv_monsters.qh"
27 #include "../common/vehicles/all.qh"
28 #include "../common/notifications/all.qh"
29 #include "../common/physics/player.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/stats.qh"
32 #include "../common/teams.qh"
33 #include "../common/triggers/trigger/secret.qh"
34 #include "../common/triggers/target/music.qh"
35 #include "../common/util.qh"
36 #include "../common/items/_mod.qh"
37 #include <common/weapons/_all.qh>
38 #include "../common/state.qh"
40 const float LATENCY_THINKRATE = 10;
45 void PingPLReport_Think(entity this)
50 delta = 3 / maxclients;
51 if(delta < sys_frametime)
53 this.nextthink = time + delta;
55 e = edict_num(this.cnt + 1);
58 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
59 WriteByte(MSG_BROADCAST, this.cnt);
60 WriteShort(MSG_BROADCAST, bound(1, e.ping, 65535));
61 WriteByte(MSG_BROADCAST, min(ceil(e.ping_packetloss * 255), 255));
62 WriteByte(MSG_BROADCAST, min(ceil(e.ping_movementloss * 255), 255));
64 // record latency times for clients throughout the match so we can report it to playerstats
65 if(time > (e.latency_time + LATENCY_THINKRATE))
67 e.latency_sum += e.ping;
69 e.latency_time = time;
70 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
75 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
76 WriteByte(MSG_BROADCAST, this.cnt);
77 WriteShort(MSG_BROADCAST, 0);
78 WriteByte(MSG_BROADCAST, 0);
79 WriteByte(MSG_BROADCAST, 0);
81 this.cnt = (this.cnt + 1) % maxclients;
83 void PingPLReport_Spawn()
85 pingplreport = new_pure(pingplreport);
86 setthink(pingplreport, PingPLReport_Think);
87 pingplreport.nextthink = time;
90 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
91 string redirection_target;
92 float world_initialized;
95 void ShuffleMaplist();
97 void SetDefaultAlpha()
99 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
101 default_player_alpha = autocvar_g_player_alpha;
102 if(default_player_alpha == 0)
103 default_player_alpha = 1;
104 default_weapon_alpha = default_player_alpha;
108 void GotoFirstMap(entity this)
111 if(autocvar__sv_init)
113 // cvar_set("_sv_init", "0");
114 // we do NOT set this to 0 any more, so someone "accidentally" changing
115 // to this "init" map on a dedicated server will cause no permanent
117 if(autocvar_g_maplist_shuffle)
119 n = tokenizebyseparator(autocvar_g_maplist, " ");
120 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
123 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
125 if(!DoNextMapOverride(1))
133 this.nextthink = time;
137 this.nextthink = time + 1;
138 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
142 void cvar_changes_init()
146 float n, i, adding, pureadding;
149 strunzone(cvar_changes);
150 cvar_changes = string_null;
152 strunzone(cvar_purechanges);
153 cvar_purechanges = string_null;
154 cvar_purechanges_count = 0;
157 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
163 for(i = 0; i < n; ++i)
165 k = bufstr_get(h, i);
167 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
168 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
169 #define BADCVAR(p) if(k == p) continue
171 // general excludes and namespaces for server admin used cvars
172 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
176 BADPREFIX("cvar_check_");
178 BADCVAR("g_configversion");
179 BADCVAR("halflifebsp");
180 BADCVAR("sv_mapformat_is_quake2");
181 BADCVAR("sv_mapformat_is_quake3");
182 BADPREFIX("sv_world");
188 BADPREFIX("scoreboard_");
189 BADPREFIX("g_campaign");
190 BADPREFIX("g_waypointsprite_");
196 BADPREFIX("net_slist_");
202 BADPREFIX("sensitivity");
203 BADPREFIX("userbind");
206 BADPREFIX("crosshair");
207 BADCVAR("mod_q3bsp_lightmapmergepower");
208 BADCVAR("mod_q3bsp_nolightmaps");
210 BADCVAR("mastervolume");
212 BADCVAR("bgmvolume");
213 BADCVAR("in_pitch_min");
214 BADCVAR("in_pitch_max");
217 BADCVAR("developer");
218 BADCVAR("log_dest_udp");
219 BADCVAR("net_address");
220 BADCVAR("net_address_ipv6");
222 BADCVAR("savedgamecfg");
223 BADCVAR("serverconfig");
224 BADCVAR("sv_autoscreenshot");
225 BADCVAR("sv_heartbeatperiod");
226 BADCVAR("sv_vote_master_password");
227 BADCVAR("sys_colortranslation");
228 BADCVAR("sys_specialcharactertranslation");
229 BADCVAR("timeformat");
230 BADCVAR("timestamps");
231 BADCVAR("g_require_stats");
232 BADPREFIX("developer_");
234 BADPREFIX("g_banned_list");
235 BADPREFIX("g_require_stats_");
236 BADPREFIX("g_chat_flood_");
237 BADPREFIX("g_ghost_items");
238 BADPREFIX("g_playerstats_");
239 BADPREFIX("g_voice_flood_");
240 BADPREFIX("log_file");
243 BADPREFIX("sv_allowdownloads");
244 BADPREFIX("sv_autodemo");
245 BADPREFIX("sv_curl_");
246 BADPREFIX("sv_eventlog");
247 BADPREFIX("sv_logscores_");
248 BADPREFIX("sv_master");
249 BADPREFIX("sv_weaponstats_");
250 BADPREFIX("sv_waypointsprite_");
251 BADCVAR("rescan_pending");
253 // these can contain player IDs, so better hide
254 BADPREFIX("g_forced_team_");
255 BADCVAR("sv_muteban_list");
258 BADCVAR("fraglimit");
260 BADCVAR("g_assault");
262 BADCVAR("g_ca_teams");
263 BADCVAR("g_conquest");
268 BADCVAR("g_domination");
269 BADCVAR("g_domination_default_teams");
270 BADCVAR("g_freezetag");
271 BADCVAR("g_freezetag_teams");
272 BADCVAR("g_invasion_teams");
273 BADCVAR("g_jailbreak");
274 BADCVAR("g_jailbreak_teams");
275 BADCVAR("g_keepaway");
276 BADCVAR("g_keyhunt");
277 BADCVAR("g_keyhunt_teams");
279 BADCVAR("g_nexball");
280 BADCVAR("g_onslaught");
282 BADCVAR("g_race_laps_limit");
283 BADCVAR("g_race_qualifying_timelimit");
284 BADCVAR("g_race_qualifying_timelimit_override");
285 BADCVAR("g_runematch");
288 BADCVAR("g_tdm_teams");
290 BADCVAR("leadlimit");
293 BADCVAR("timelimit");
294 BADCVAR("g_mapinfo_ignore_warnings");
298 BADCVAR("g_maplist");
299 BADCVAR("g_maplist_mostrecent");
303 d = cvar_defstring(k);
309 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
310 if(strlen(cvar_changes) > 16384)
312 cvar_changes = "// too many settings have been changed to show them here\n";
317 // now check if the changes are actually gameplay relevant
319 // does nothing gameplay relevant
320 BADCVAR("captureleadlimit_override");
321 BADCVAR("condump_stripcolors");
322 BADCVAR("gameversion");
323 BADCVAR("g_allow_oldvortexbeam");
324 BADCVAR("g_balance_kill_delay");
325 BADCVAR("g_buffs_pickup_anyway");
326 BADCVAR("g_buffs_randomize");
327 BADCVAR("g_campcheck_distance");
328 BADCVAR("g_ca_point_leadlimit");
329 BADCVAR("g_ca_point_limit");
330 BADCVAR("g_ctf_captimerecord_always");
331 BADCVAR("g_ctf_flag_glowtrails");
332 BADCVAR("g_ctf_flag_pickup_verbosename");
333 BADCVAR("g_domination_point_leadlimit");
334 BADCVAR("g_forced_respawn");
335 BADCVAR("g_freezetag_point_leadlimit");
336 BADCVAR("g_freezetag_point_limit");
338 BADCVAR("g_invasion_point_limit");
339 BADCVAR("g_jump_grunt");
340 BADCVAR("g_keyhunt_point_leadlimit");
341 BADCVAR("g_nexball_goalleadlimit");
342 BADCVAR("g_new_toys_use_pickupsound");
343 BADCVAR("g_physics_predictall");
344 BADCVAR("g_piggyback");
345 BADCVAR("g_playerclip_collisions");
346 BADCVAR("g_tdm_point_leadlimit");
347 BADCVAR("g_tdm_point_limit");
348 BADCVAR("leadlimit_and_fraglimit");
349 BADCVAR("leadlimit_override");
351 BADCVAR("sv_checkforpacketsduringsleep");
352 BADCVAR("sv_damagetext");
353 BADCVAR("sv_db_saveasdump");
354 BADCVAR("sv_intermission_cdtrack");
355 BADCVAR("sv_minigames");
356 BADCVAR("sv_namechangetimer");
357 BADCVAR("sv_precacheplayermodels");
358 BADCVAR("sv_stepheight");
359 BADCVAR("sv_timeout");
360 BADCVAR("sv_weapons_modeloverride");
361 BADPREFIX("crypto_");
362 BADPREFIX("gameversion_");
363 BADPREFIX("g_chat_");
364 BADPREFIX("g_ctf_captimerecord_");
365 BADPREFIX("g_maplist_");
367 BADPREFIX("g_respawn_");
369 BADPREFIX("notification_");
372 BADPREFIX("sv_allow_");
373 BADPREFIX("sv_cullentities_");
374 BADPREFIX("sv_maxidle_");
375 BADPREFIX("sv_minigames_");
376 BADPREFIX("sv_radio_");
377 BADPREFIX("sv_timeout_");
378 BADPREFIX("sv_vote_");
379 BADPREFIX("timelimit_");
381 // allowed changes to server admins (please sync this to server.cfg)
385 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
387 // yes, this does contain some redundant stuff, don't really care
388 BADCVAR("bot_config_file");
389 BADCVAR("bot_number");
390 BADCVAR("bot_prefix");
391 BADCVAR("bot_suffix");
392 BADCVAR("capturelimit_override");
393 BADCVAR("fraglimit_override");
395 BADCVAR("g_antilag");
396 BADCVAR("g_balance_teams");
397 BADCVAR("g_balance_teams_prevent_imbalance");
398 BADCVAR("g_balance_teams_scorefactor");
399 BADCVAR("g_ban_sync_trusted_servers");
400 BADCVAR("g_ban_sync_uri");
402 BADCVAR("g_ca_teams_override");
403 BADCVAR("g_ctf_ignore_frags");
404 BADCVAR("g_ctf_leaderboard");
405 BADCVAR("g_domination_point_limit");
406 BADCVAR("g_domination_teams_override");
407 BADCVAR("g_freezetag_teams_override");
408 BADCVAR("g_friendlyfire");
409 BADCVAR("g_fullbrightitems");
410 BADCVAR("g_fullbrightplayers");
411 BADCVAR("g_keyhunt_point_limit");
412 BADCVAR("g_keyhunt_teams_override");
413 BADCVAR("g_lms_lives_override");
414 BADCVAR("g_maplist");
415 BADCVAR("g_maxplayers");
416 BADCVAR("g_mirrordamage");
417 BADCVAR("g_nexball_goallimit");
418 BADCVAR("g_norecoil");
419 BADCVAR("g_physics_clientselect");
421 BADCVAR("g_powerups");
422 BADCVAR("g_spawnshieldtime");
423 BADCVAR("g_start_delay");
424 BADCVAR("g_superspectate");
425 BADCVAR("g_tdm_teams_override");
427 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
430 BADCVAR("maxplayers");
431 BADCVAR("minplayers");
432 BADCVAR("net_address");
434 BADCVAR("rcon_password");
435 BADCVAR("rcon_restricted_commands");
436 BADCVAR("rcon_restricted_password");
438 BADCVAR("sv_adminnick");
439 BADCVAR("sv_autoscreenshot");
440 BADCVAR("sv_autotaunt");
441 BADCVAR("sv_curl_defaulturl");
442 BADCVAR("sv_defaultcharacter");
443 BADCVAR("sv_defaultcharacterskin");
444 BADCVAR("sv_defaultplayercolors");
445 BADCVAR("sv_defaultplayermodel");
446 BADCVAR("sv_defaultplayerskin");
447 BADCVAR("sv_maxidle");
448 BADCVAR("sv_maxrate");
450 BADCVAR("sv_public");
451 BADCVAR("sv_ready_restart");
452 BADCVAR("sv_status_privacy");
454 BADCVAR("sv_vote_call");
455 BADCVAR("sv_vote_commands");
456 BADCVAR("sv_vote_majority_factor");
457 BADCVAR("sv_vote_master");
458 BADCVAR("sv_vote_master_commands");
459 BADCVAR("sv_vote_master_password");
460 BADCVAR("sv_vote_simple_majority_factor");
461 BADCVAR("teamplay_mode");
462 BADCVAR("timelimit_override");
463 BADPREFIX("g_warmup_");
464 BADPREFIX("sv_ready_restart_");
466 // mutators that announce themselves properly to the server browser
467 BADCVAR("g_instagib");
468 BADCVAR("g_new_toys");
470 BADCVAR("g_grappling_hook");
471 BADCVAR("g_jetpack");
479 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
480 if(strlen(cvar_purechanges) > 16384)
482 cvar_purechanges = "// too many settings have been changed to show them here\n";
486 ++cvar_purechanges_count;
487 // WARNING: this variable is used for the server list
488 // NEVER dare to skip this code!
489 // Hacks to intentionally appearing as "pure server" even though you DO have
490 // modified settings may be punished by removal from the server list.
491 // You can do to the variables cvar_changes and cvar_purechanges all you want,
495 if(cvar_changes == "")
496 cvar_changes = "// this server runs at default server settings\n";
498 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
499 cvar_changes = strzone(cvar_changes);
500 if(cvar_purechanges == "")
501 cvar_purechanges = "// this server runs at default gameplay settings\n";
503 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
504 cvar_purechanges = strzone(cvar_purechanges);
507 void detect_maptype()
516 o.x += random() * (world.maxs.x - world.mins.x);
517 o.y += random() * (world.maxs.y - world.mins.y);
518 o.z += random() * (world.maxs.z - world.mins.z);
520 tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 32768', MOVE_WORLDONLY, NULL);
521 if(trace_fraction == 1)
526 for(i = 0; i < 64; i += 4)
528 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, NULL);
529 if(trace_fraction == 1)
531 LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
540 bool RandomSeed_Send(entity this, entity to, int sf)
542 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
543 WriteShort(MSG_ENTITY, this.cnt);
546 void RandomSeed_Think(entity this)
548 this.cnt = bound(0, floor(random() * 65536), 65535);
549 this.nextthink = time + 5;
553 void RandomSeed_Spawn()
555 randomseed = new_pure(randomseed);
556 setthink(randomseed, RandomSeed_Think);
557 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
559 getthink(randomseed)(randomseed); // sets random seed and nextthink
562 spawnfunc(__init_dedicated_server)
564 // handler for _init/_init map (only for dedicated server initialization)
566 world_initialized = -1; // don't complain
568 cvar_string = cvar_string_normal;
569 cvar_set = cvar_set_normal;
571 delete_fn = remove_unsafely;
574 setthink(e, GotoFirstMap);
575 e.nextthink = time; // this is usually 1 at this point
577 e = new(info_player_deathmatch); // safeguard against player joining
579 this.classname = "worldspawn"; // safeguard against various stuff ;)
581 // needs to be done so early because of the constants they create
584 static_init_precache();
586 IL_PUSH(g_spawnpoints, e); // just incase
589 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
592 void __init_dedicated_server_shutdown() {
596 void SetLimits(int fraglimit_override, int leadlimit_override, float timelimit_override, float qualifying_override)
598 if(!autocvar_g_campaign)
600 if(fraglimit_override >= 0) cvar_set("fraglimit", ftos(fraglimit_override));
601 if(timelimit_override >= 0) cvar_set("timelimit", ftos(timelimit_override));
602 if(leadlimit_override >= 0) cvar_set("leadlimit", ftos(leadlimit_override));
603 if(qualifying_override >= 0) cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
605 limits_are_set = true;
608 void Map_MarkAsRecent(string m);
609 float world_already_spawned;
611 void ClientInit_Spawn();
612 void WeaponStats_Init();
613 void WeaponStats_Shutdown();
614 spawnfunc(worldspawn)
616 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
618 bool wantrestart = false;
620 if (!server_is_dedicated)
622 // force unloading of server pk3 files when starting a listen server
623 // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
624 // restore csqc_progname too
625 string expect = "csprogs.dat";
626 wantrestart = cvar_string_normal("csqc_progname") != expect;
627 cvar_set_normal("csqc_progname", expect);
631 // Try to use versioned csprogs from pk3
632 // Only ever use versioned csprogs.dat files on dedicated servers;
633 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
634 string pk3csprogs = "csprogs-" WATERMARK ".dat";
635 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
636 string select = "csprogs.dat";
637 if (fexists(pk3csprogs)) select = pk3csprogs;
638 if (cvar_string_normal("csqc_progname") != select)
640 cvar_set_normal("csqc_progname", select);
643 // Check for updates on startup
644 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
645 int sentinel = fopen("progs.txt", FILE_READ);
648 string switchversion = fgets(sentinel);
650 if (switchversion != "" && switchversion != WATERMARK)
652 LOG_INFOF("Switching progs: " WATERMARK " -> %s\n", switchversion);
653 // if it doesn't exist, assume either:
654 // a) the current program was overwritten
655 // b) this is a client only update
656 string newprogs = sprintf("progs-%s.dat", switchversion);
657 if (fexists(newprogs))
659 cvar_set_normal("sv_progs", newprogs);
662 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
663 if (fexists(newcsprogs))
665 cvar_set_normal("csqc_progname", newcsprogs);
673 LOG_INFOF("Restart requested\n");
674 changelevel(mapname);
675 // let initialization continue, shutdown depends on it
680 cvar_string = cvar_string_normal;
681 cvar_set = cvar_set_normal;
683 if(world_already_spawned)
684 error("world already spawned - you may have EXACTLY ONE worldspawn!");
685 world_already_spawned = true;
687 delete_fn = remove_safely; // during spawning, watch what you remove!
689 cvar_changes_init(); // do this very early now so it REALLY matches the server config
692 for (entity head = nextent(NULL); head; head = nextent(head))
697 // needs to be done so early because of the constants they create
700 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
702 TemporaryDB = db_create();
707 // 1 FLICKER (first variety)
708 lightstyle(1, "mmnmmommommnonmmonqnmmo");
710 // 2 SLOW STRONG PULSE
711 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
713 // 3 CANDLE (first variety)
714 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
717 lightstyle(4, "mamamamamama");
720 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
722 // 6 FLICKER (second variety)
723 lightstyle(6, "nmonqnmomnmomomno");
725 // 7 CANDLE (second variety)
726 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
728 // 8 CANDLE (third variety)
729 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
731 // 9 SLOW STROBE (fourth variety)
732 lightstyle(9, "aaaaaaaazzzzzzzz");
734 // 10 FLUORESCENT FLICKER
735 lightstyle(10, "mmamammmmammamamaaamammma");
737 // 11 SLOW PULSE NOT FADE TO BLACK
738 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
740 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
745 if(autocvar_g_campaign)
748 Map_MarkAsRecent(mapname);
750 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
754 static_init_precache();
759 SetLimits(autocvar_fraglimit_override, autocvar_leadlimit_override, autocvar_timelimit_override, -1);
761 if(warmup_limit == 0)
762 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
765 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
766 if(bot_waypoints_for_items == 1)
767 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
768 bot_waypoints_for_items = 0;
772 WaypointSprite_Init();
774 GameLogInit(); // prepare everything
776 // changing the logic generating it is okay. But:
777 // it HAS to stay <= 64 chars
778 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
779 if(autocvar_sv_eventlog)
781 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
782 matchid = strzone(s);
784 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
785 s = ":gameinfo:mutators:LIST";
787 MUTATOR_CALLHOOK(BuildMutatorsString, s);
788 s = M_ARGV(0, string);
790 // initialiation stuff, not good in the mutator system
791 if(!autocvar_g_use_ammunition)
792 s = strcat(s, ":no_use_ammunition");
794 // initialiation stuff, not good in the mutator system
795 if(autocvar_g_pickup_items == 0)
796 s = strcat(s, ":no_pickup_items");
797 if(autocvar_g_pickup_items > 0)
798 s = strcat(s, ":pickup_items");
800 // initialiation stuff, not good in the mutator system
801 if(autocvar_g_weaponarena != "0")
802 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
804 // TODO to mutator system
805 if(autocvar_g_norecoil)
806 s = strcat(s, ":norecoil");
808 // TODO to mutator system
809 if(autocvar_g_powerups == 0)
810 s = strcat(s, ":no_powerups");
811 if(autocvar_g_powerups > 0)
812 s = strcat(s, ":powerups");
815 GameLogEcho(":gameinfo:end");
818 matchid = strzone(ftos(random()));
820 cvar_set("nextmap", "");
824 if(autocvar_g_campaign)
830 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
832 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
834 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
838 while((s = fgets(fd)))
840 int l = tokenize_console(s);
845 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
846 LOG_INFO(" cdtrack ", argv(2), "\n");
848 else if(argv(0) == "fog")
850 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
851 LOG_INFO(" \"fog\" \"", s, "\"\n");
853 else if(argv(0) == "set")
855 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
856 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
858 else if(argv(0) != "//")
860 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
861 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
872 next_pingtime = time + 5;
876 // set up information replies for clients and server to use
877 maplist_reply = strzone(getmaplist());
878 lsmaps_reply = strzone(getlsmaps());
879 monsterlist_reply = strzone(getmonsterlist());
880 for(int i = 0; i < 10; ++i)
882 string s = getrecords(i);
884 records_reply[i] = strzone(s);
886 ladder_reply = strzone(getladder());
887 rankings_reply = strzone(getrankings());
892 PingPLReport_Spawn();
896 if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
898 // fill sv_curl_serverpackages from .serverpackage files
899 if (autocvar_sv_curl_serverpackages_auto)
901 string s = "csprogs-" WATERMARK ".txt";
902 // remove automatically managed files from the list to prevent duplicates
903 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
905 string pkg = argv(i);
906 if (startsWith(pkg, "csprogs-")) continue;
907 if (endsWith(pkg, "-serverpackage.txt")) continue;
908 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
911 // add automatically managed files to the list
912 #define X(match) MACRO_BEGIN { \
913 int fd = search_begin(match, true, false); \
916 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
918 s = cons(s, search_getfilename(fd, i)); \
923 X("*-serverpackage.txt");
924 X("*.serverpackage");
926 cvar_set("sv_curl_serverpackages", s);
929 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
931 // physics/balance/config changes that count as mod
932 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
933 modname = cvar_string("g_mod_physics");
934 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
935 modname = cvar_string("g_mod_balance");
936 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
937 modname = cvar_string("g_mod_config");
938 // extra mutators that deserve to count as mod
939 MUTATOR_CALLHOOK(SetModname, modname);
940 modname = M_ARGV(0, string);
943 modname = strzone(modname);
945 WinningConditionHelper(this); // set worldstatus
947 world_initialized = 1;
952 //makestatic (this); // Who the f___ did that?
958 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
966 float Map_Count, Map_Current;
967 string Map_Current_Name;
969 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
970 float GetMaplistPosition()
976 idx = autocvar_g_maplist_index;
983 for(pos = 0; pos < Map_Count; ++pos)
987 // resume normal maplist rotation if current map is not in g_maplist
991 float MapHasRightSize(string map)
994 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
995 if(autocvar_g_maplist_check_waypoints)
997 LOG_TRACE("checkwp "); LOG_TRACE(map);
998 if(!fexists(strcat("maps/", map, ".waypoints")))
1000 LOG_TRACE(": no waypoints");
1003 LOG_TRACE(": has waypoints");
1006 // open map size restriction file
1007 LOG_TRACE("opensize "); LOG_TRACE(map);
1008 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1011 float mapmin, mapmax;
1012 LOG_TRACE(": ok, ");
1013 mapmin = stof(fgets(fh));
1014 mapmax = stof(fgets(fh));
1016 if(player_count < mapmin)
1018 LOG_TRACE("not enough");
1021 if(player_count > mapmax)
1023 LOG_TRACE("too many");
1026 LOG_TRACE("right size");
1029 LOG_TRACE(": not found");
1033 string Map_Filename(float position)
1035 return strcat("maps/", argv(position), ".bsp");
1038 void Map_MarkAsRecent(string m)
1040 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1043 float Map_IsRecent(string m)
1045 return strhasword(autocvar_g_maplist_mostrecent, m);
1048 float Map_Check(float position, float pass)
1052 map_next = argv(position);
1055 if(Map_IsRecent(map_next))
1058 filename = Map_Filename(position);
1059 if(MapInfo_CheckMap(map_next))
1063 if(MapHasRightSize(map_next))
1068 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1073 void Map_Goto_SetStr(string nextmapname)
1075 if(getmapname_stored != "")
1076 strunzone(getmapname_stored);
1077 if(nextmapname == "")
1078 getmapname_stored = "";
1080 getmapname_stored = strzone(nextmapname);
1083 void Map_Goto_SetFloat(float position)
1085 cvar_set("g_maplist_index", ftos(position));
1086 Map_Goto_SetStr(argv(position));
1089 void Map_Goto(float reinit)
1091 MapInfo_LoadMap(getmapname_stored, reinit);
1094 // return codes of map selectors:
1095 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1096 // -2 = permanent failure
1097 float() MaplistMethod_Iterate = // usual method
1101 LOG_TRACE("Trying MaplistMethod_Iterate");
1103 for(pass = 1; pass <= 2; ++pass)
1105 for(i = 1; i < Map_Count; ++i)
1108 mapindex = (i + Map_Current) % Map_Count;
1109 if(Map_Check(mapindex, pass))
1116 float() MaplistMethod_Repeat = // fallback method
1118 LOG_TRACE("Trying MaplistMethod_Repeat");
1120 if(Map_Check(Map_Current, 2))
1125 float() MaplistMethod_Random = // random map selection
1129 LOG_TRACE("Trying MaplistMethod_Random");
1133 for(i = 0; i <= imax; ++i)
1136 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1137 if(Map_Check(mapindex, 1))
1143 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1144 // the exponent sets a bias on the map selection:
1145 // the higher the exponent, the less likely "shortly repeated" same maps are
1147 float i, j, imax, insertpos;
1149 LOG_TRACE("Trying MaplistMethod_Shuffle");
1153 for(i = 0; i <= imax; ++i)
1157 // now reinsert this at another position
1158 insertpos = (random() ** (1 / exponent)); // ]0, 1]
1159 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1160 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1161 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1163 // insert the current map there
1165 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1166 newlist = strcat(newlist, " ", argv(j));
1167 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1168 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1169 newlist = strcat(newlist, " ", argv(j));
1170 newlist = substring(newlist, 1, strlen(newlist) - 1);
1171 cvar_set("g_maplist", newlist);
1172 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1174 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1175 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1176 if(Map_Check(Map_Current, 1))
1184 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1186 for (i = 0; i < Map_Count; ++i)
1187 if (Map_Check(i, 2))
1191 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1192 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1193 if(autocvar_g_maplist_shuffle)
1195 localcmd("\nmenu_cmd sync\n");
1196 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1199 error("empty maplist, cannot select a new map");
1200 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1202 if(Map_Current_Name)
1203 strunzone(Map_Current_Name);
1204 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1205 // this may or may not be correct, but who cares, in the worst case a map
1206 // isn't chosen in the first pass that should have been
1217 if(autocvar_g_maplist_shuffle > 0)
1218 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1221 if(autocvar_g_maplist_selectrandom)
1222 nextMap = MaplistMethod_Random();
1225 nextMap = MaplistMethod_Iterate();
1228 nextMap = MaplistMethod_Repeat();
1232 Map_Goto_SetFloat(nextMap);
1233 return getmapname_stored;
1239 float DoNextMapOverride(float reinit)
1241 if(autocvar_g_campaign)
1243 CampaignPostIntermission();
1244 alreadychangedlevel = true;
1247 if(autocvar_quit_when_empty)
1249 if(player_count <= currentbots)
1252 alreadychangedlevel = true;
1256 if(autocvar_quit_and_redirect != "")
1258 redirection_target = strzone(autocvar_quit_and_redirect);
1259 alreadychangedlevel = true;
1262 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1264 localcmd("restart\n");
1265 alreadychangedlevel = true;
1268 if(autocvar_nextmap != "")
1271 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1272 cvar_set("nextmap",m);
1274 if(!m || gametypevote)
1276 if(autocvar_sv_vote_gametype)
1282 if(MapInfo_CheckMap(m))
1286 alreadychangedlevel = true;
1290 if(!reinit && autocvar_lastlevel)
1292 cvar_settemp_restore();
1293 localcmd("set lastlevel 0\ntogglemenu 1\n");
1294 alreadychangedlevel = true;
1300 void GotoNextMap(float reinit)
1305 if (alreadychangedlevel)
1307 alreadychangedlevel = true;
1311 nextMap = GetNextMap();
1313 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1322 When the player presses attack or jump, change to the next level
1325 .float autoscreenshot;
1326 void IntermissionThink(entity this)
1328 FixIntermissionClient(this);
1330 float server_screenshot = (autocvar_sv_autoscreenshot && this.cvar_cl_autoscreenshot);
1331 float client_screenshot = (this.cvar_cl_autoscreenshot == 2);
1333 if( (server_screenshot || client_screenshot)
1334 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1336 this.autoscreenshot = -1;
1337 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1341 if (time < intermission_exittime)
1344 if(!mapvote_initialized)
1345 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1355 Returns the entity to view from
1359 entity FindIntermission()
1364 // look for info_intermission first
1365 spot = find(NULL, classname, "info_intermission");
1367 { // pick a random one
1371 spot = find(spot, classname, "info_intermission");
1373 spot = find(spot, classname, "info_intermission");
1379 // then look for the start position
1380 spot = find(NULL, classname, "info_player_start");
1384 // testinfo_player_start is only found in regioned levels
1385 spot = find(NULL, classname, "testplayerstart");
1389 // then look for the start position
1390 spot = find(NULL, classname, "info_player_deathmatch");
1394 //objerror ("FindIntermission: no spot");
1400 ===============================================================================
1404 ===============================================================================
1407 void DumpStats(float final)
1416 to_console = autocvar_sv_logscores_console;
1417 to_eventlog = autocvar_sv_eventlog;
1418 to_file = autocvar_sv_logscores_file;
1422 to_console = true; // always print printstats replies
1423 to_eventlog = false; // but never print them to the event log
1427 if(autocvar_sv_eventlog_console)
1428 to_console = false; // otherwise we get the output twice
1434 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1444 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1448 fputs(file, strcat(s, "\n"));
1451 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1457 fputs(file, strcat(s, "\n"));
1459 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), LAMBDA(
1460 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1461 s = strcat(s, ftos(rint(time - it.jointime)), ":");
1462 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1463 s = strcat(s, ftos(it.team), ":");
1465 s = strcat(s, "spectator:");
1468 LOG_INFO(s, playername(it, false), "\n");
1470 GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1472 fputs(file, strcat(s, playername(it, false), "\n"));
1477 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1483 fputs(file, strcat(s, "\n"));
1485 for(i = 1; i < 16; ++i)
1487 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1488 s = strcat(s, ":", ftos(i));
1494 fputs(file, strcat(s, "\n"));
1501 GameLogEcho(":end");
1504 fputs(file, ":end\n");
1509 void FixIntermissionClient(entity e)
1511 if(!e.autoscreenshot) // initial call
1513 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1515 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1516 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1518 .entity weaponentity = weaponentities[slot];
1519 if(e.(weaponentity))
1521 e.(weaponentity).effects = EF_NODRAW;
1522 if (e.(weaponentity).weaponchild)
1523 e.(weaponentity).weaponchild.effects = EF_NODRAW;
1526 if(IS_REAL_CLIENT(e))
1528 stuffcmd(e, "\nscr_printspeed 1000000\n");
1529 RandomSelection_Init();
1530 FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, LAMBDA(
1531 RandomSelection_AddString(it, 1, 1);
1533 if (RandomSelection_chosen_string != "")
1535 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1538 WriteByte(MSG_ONE, SVC_INTERMISSION);
1544 go to the next level for deathmatch
1545 only called if a time or frag limit has expired
1549 game_stopped = true;
1550 intermission_running = 1; // game over
1552 // enforce a wait time before allowing changelevel
1553 if(player_count > 0)
1554 intermission_exittime = time + autocvar_sv_mapchange_delay;
1556 intermission_exittime = -1;
1559 WriteByte (MSG_ALL, SVC_CDTRACK);
1560 WriteByte (MSG_ALL, 3);
1561 WriteByte (MSG_ALL, 3);
1562 // done in FixIntermission
1565 //pos = FindIntermission ();
1572 PlayerStats_GameReport(true);
1573 WeaponStats_Shutdown();
1575 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1577 if(autocvar_sv_eventlog)
1578 GameLogEcho(":gameover");
1582 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1583 FixIntermissionClient(it);
1585 bprint(playername(it, false), " ^7wins.\n");
1588 target_music_kill();
1590 if(autocvar_g_campaign)
1591 CampaignPreIntermission();
1593 MUTATOR_CALLHOOK(MatchEnd);
1595 localcmd("\nsv_hook_gameend\n");
1602 Exit deathmatch games upon conditions
1605 void CheckRules_Player(entity this)
1607 if (game_stopped) // someone else quit the game already
1611 this.play_time += frametime;
1613 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1614 // (div0: and that in CheckRules_World please)
1618 float InitiateSuddenDeath()
1620 // Check first whether normal overtimes could be added before initiating suddendeath mode
1621 // - for this timelimit_overtime needs to be >0 of course
1622 // - also check the winning condition calculated in the previous frame and only add normal overtime
1623 // again, if at the point at which timelimit would be extended again, still no winner was found
1624 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1626 return 1; // need to call InitiateOvertime later
1630 if(!checkrules_suddendeathend)
1632 if(autocvar_g_campaign)
1633 checkrules_suddendeathend = time; // no suddendeath in campaign
1635 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1636 if(g_race && !g_race_qualifying)
1637 race_StartCompleting();
1643 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1645 ++checkrules_overtimesadded;
1646 //add one more overtime by simply extending the timelimit
1648 tl = autocvar_timelimit;
1649 tl += autocvar_timelimit_overtime;
1650 cvar_set("timelimit", ftos(tl));
1652 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1655 float GetWinningCode(float fraglimitreached, float equality)
1657 if(autocvar_g_campaign == 1)
1658 if(fraglimitreached)
1665 if(fraglimitreached)
1666 return WINNING_STARTSUDDENDEATHOVERTIME;
1668 return WINNING_NEVER;
1670 if(fraglimitreached)
1676 // set the .winning flag for exactly those players with a given field value
1677 void SetWinners(.float field, float value)
1679 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = (it.(field) == value)));
1682 // set the .winning flag for those players with a given field value
1683 void AddWinners(.float field, float value)
1685 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1686 if(it.(field) == value)
1691 // clear the .winning flags
1694 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = 0));
1697 void ShuffleMaplist()
1699 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1703 float WinningCondition_Scores(float limit, float leadlimit)
1707 // TODO make everything use THIS winning condition (except LMS)
1708 WinningConditionHelper(NULL);
1712 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1713 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1714 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1715 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1719 if(WinningConditionHelper_winner)
1720 WinningConditionHelper_winner.winning = 1;
1721 if(WinningConditionHelper_winnerteam >= 0)
1722 SetWinners(team, WinningConditionHelper_winnerteam);
1724 if(WinningConditionHelper_lowerisbetter)
1726 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1727 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1731 if(WinningConditionHelper_zeroisworst)
1732 leadlimit = 0; // not supported in this mode
1734 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1735 // these modes always score in increments of 1, thus this makes sense
1737 if(leaderfrags != WinningConditionHelper_topscore)
1739 leaderfrags = WinningConditionHelper_topscore;
1742 if (leaderfrags == limit - 1)
1743 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1744 else if (leaderfrags == limit - 2)
1745 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1746 else if (leaderfrags == limit - 3)
1747 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1751 limitreached = false;
1753 if(WinningConditionHelper_topscore >= limit)
1754 limitreached = true;
1757 float leadlimitreached;
1758 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1759 if(autocvar_leadlimit_and_fraglimit)
1760 limitreached = (limitreached && leadlimitreached);
1762 limitreached = (limitreached || leadlimitreached);
1766 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1768 return GetWinningCode(
1769 WinningConditionHelper_topscore && limitreached,
1770 WinningConditionHelper_equality
1774 float WinningCondition_RanOutOfSpawns()
1776 if(have_team_spawns <= 0)
1779 if(!autocvar_g_spawn_useallspawns)
1782 if(!some_spawn_has_been_used)
1785 team1_score = team2_score = team3_score = team4_score = 0;
1787 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), LAMBDA(
1790 case NUM_TEAM_1: team1_score = 1; break;
1791 case NUM_TEAM_2: team2_score = 1; break;
1792 case NUM_TEAM_3: team3_score = 1; break;
1793 case NUM_TEAM_4: team4_score = 1; break;
1797 IL_EACH(g_spawnpoints, true,
1801 case NUM_TEAM_1: team1_score = 1; break;
1802 case NUM_TEAM_2: team2_score = 1; break;
1803 case NUM_TEAM_3: team3_score = 1; break;
1804 case NUM_TEAM_4: team4_score = 1; break;
1809 if(team1_score + team2_score + team3_score + team4_score == 0)
1811 checkrules_equality = true;
1814 else if(team1_score + team2_score + team3_score + team4_score == 1)
1819 else if(team2_score)
1821 else if(team3_score)
1823 else // if(team4_score)
1825 CheckAllowedTeams(NULL);
1826 for(i = 0; i < MAX_TEAMSCORE; ++i)
1828 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1829 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1830 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1831 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1834 AddWinners(team, t);
1845 Exit deathmatch games upon conditions
1848 void CheckRules_World()
1859 if (intermission_running) // someone else quit the game already
1861 if(player_count == 0) // Nobody there? Then let's go to the next map
1863 // this will actually check the player count in the next frame
1864 // again, but this shouldn't hurt
1868 timelimit = autocvar_timelimit * 60;
1869 fraglimit = autocvar_fraglimit;
1870 leadlimit = autocvar_leadlimit;
1872 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1875 timelimit = 0; // timelimit is not made for warmup
1877 fraglimit = 0; // no fraglimit for now
1878 leadlimit = 0; // no leadlimit for now
1883 timelimit += game_starttime;
1885 else if (timelimit < 0)
1895 if(timelimit > game_starttime)
1896 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1898 game_completion_ratio = 0;
1900 if(checkrules_suddendeathend)
1902 if(!checkrules_suddendeathwarning)
1904 checkrules_suddendeathwarning = true;
1905 if(g_race && !g_race_qualifying)
1906 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1908 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1913 if (timelimit && time >= timelimit)
1915 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1918 float playerswithlaps;
1920 totalplayers = playerswithlaps = readyplayers = 0;
1921 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1923 if(PlayerScore_Add(it, SP_RACE_FASTEST, 0))
1929 // at least 2 of the players have completed a lap: start the RACE
1930 // otherwise, the players should end the qualifying on their own
1931 if(readyplayers || playerswithlaps >= 2)
1933 checkrules_suddendeathend = 0;
1934 ReadyRestart(); // go to race
1938 wantovertime |= InitiateSuddenDeath();
1941 wantovertime |= InitiateSuddenDeath();
1945 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1951 int checkrules_status = WinningCondition_RanOutOfSpawns();
1952 if(checkrules_status == WINNING_YES)
1953 bprint("Hey! Someone ran out of spawns!\n");
1954 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1955 checkrules_status = M_ARGV(0, float);
1957 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1959 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1961 checkrules_status = WINNING_NEVER;
1962 checkrules_overtimesadded = -1;
1963 wantovertime |= InitiateSuddenDeath();
1966 if(checkrules_status == WINNING_NEVER)
1967 // equality cases! Nobody wins if the overtime ends in a draw.
1972 if(checkrules_status == WINNING_NEVER)
1975 checkrules_status = WINNING_YES;
1978 if(checkrules_suddendeathend)
1979 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1980 checkrules_status = WINNING_YES;
1982 if(checkrules_status == WINNING_YES)
1984 //print("WINNING\n");
1989 string GotoMap(string m)
1991 m = GameTypeVote_MapInfo_FixName(m);
1993 return "The map you suggested is not available on this server.";
1994 if (!autocvar_sv_vote_gametype)
1995 if(!MapInfo_CheckMap(m))
1996 return "The map you suggested does not support the current game mode.";
1997 cvar_set("nextmap", m);
1998 cvar_set("timelimit", "-1");
1999 if(mapvote_initialized || alreadychangedlevel)
2001 if(DoNextMapOverride(0))
2002 return "Map switch initiated.";
2004 return "Hm... no. For some reason I like THIS map more.";
2007 return "Map switch will happen after scoreboard.";
2010 bool autocvar_sv_gameplayfix_multiplethinksperframe;
2011 void RunThink(entity this)
2013 // don't let things stay in the past.
2014 // it is possible to start that way by a trigger with a local time.
2015 if(this.nextthink <= 0 || this.nextthink > time + frametime)
2018 float oldtime = time; // do we need to save this?
2020 for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2022 time = max(oldtime, this.nextthink);
2026 getthink(this)(this);
2027 // mods often set nextthink to time to cause a think every frame,
2028 // we don't want to loop in that case, so exit if the new nextthink is
2029 // <= the time the qc was told, also exit if it is past the end of the
2031 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2038 bool autocvar_sv_freezenonclients;
2039 bool autocvar_sv_gameplayfix_delayprojectiles;
2040 void Physics_Frame()
2042 if(autocvar_sv_freezenonclients)
2045 FOREACH_ENTITY_FLOAT(pure_data, false,
2047 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2050 //set_movetype(it, it.move_movetype);
2051 // inline the set_movetype function, since this is called a lot
2052 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2054 if(it.move_movetype == MOVETYPE_NONE)
2057 if(it.move_qcphysics)
2058 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2060 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2062 // handle thinking here
2063 if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2068 if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2071 FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2073 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2075 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2079 void systems_update();
2082 anticheat_endframe();
2086 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2087 entity e = IS_SPEC(it) ? it.enemy : it;
2088 if (e.typehitsound) {
2089 it.typehit_time = time;
2090 } else if (e.killsound) {
2091 it.kill_time = time;
2092 } else if (e.damage_dealt) {
2094 it.damage_dealt_total += ceil(e.damage_dealt);
2097 // add 1 frametime because after this, engine SV_Physics
2098 // increases time by a frametime and then networks the frame
2099 // add another frametime because client shows everything with
2100 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2102 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2103 FOREACH_CLIENT(true, {
2104 it.typehitsound = false;
2105 it.damage_dealt = 0;
2106 it.killsound = false;
2107 antilag_record(it, CS(it), altime);
2109 IL_EACH(g_monsters, true,
2111 antilag_record(it, it, altime);
2120 * returns true if redirecting
2122 float redirection_timeout;
2123 float redirection_nextthink;
2124 float RedirectionThink()
2126 float clients_found;
2128 if(redirection_target == "")
2131 if(!redirection_timeout)
2133 cvar_set("sv_public", "-2");
2134 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2135 if(redirection_target == "self")
2136 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2138 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2141 if(time < redirection_nextthink)
2144 redirection_nextthink = time + 1;
2147 FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
2149 LOG_INFO("Redirecting: sending connect command to ", it.netname, "\n");
2150 if(redirection_target == "self")
2151 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2153 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2157 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2159 if(time > redirection_timeout || clients_found == 0)
2160 localcmd("\nwait; wait; wait; quit\n");
2165 void TargetMusic_RestoreGame();
2168 // Loaded from a save game
2169 // some things then break, so let's work around them...
2171 // Progs DB (capture records)
2172 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2176 MapInfo_Enumerate();
2177 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2180 TargetMusic_RestoreGame();
2187 if(world_initialized > 0)
2189 world_initialized = 0;
2190 LOG_TRACE("Saving persistent data...");
2193 // playerstats with unfinished match
2194 PlayerStats_GameReport(false);
2196 if(!cheatcount_total)
2198 if(autocvar_sv_db_saveasdump)
2199 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2201 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2203 if(autocvar_developer)
2205 if(autocvar_sv_db_saveasdump)
2206 db_dump(TemporaryDB, "server-temp.db");
2208 db_save(TemporaryDB, "server-temp.db");
2210 CheatShutdown(); // must be after cheatcount check
2211 db_close(ServerProgsDB);
2212 db_close(TemporaryDB);
2213 LOG_TRACE("Saving persistent data... done!");
2214 // tell the bot system the game is ending now
2217 WeaponStats_Shutdown();
2220 else if(world_initialized == 0)
2222 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2226 __init_dedicated_server_shutdown();