3 #include "anticheat.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
15 #include "mapvoting.qh"
16 #include <server/mutators/_mod.qh>
19 #include "scores_rules.qh"
20 #include "teamplay.qh"
21 #include "weapons/weaponstats.qh"
22 #include "../common/constants.qh"
23 #include <common/net_linked.qh>
24 #include "../common/deathtypes/all.qh"
25 #include "../common/gamemodes/sv_rules.qh"
26 #include "../common/mapinfo.qh"
27 #include "../common/monsters/_mod.qh"
28 #include "../common/monsters/sv_monsters.qh"
29 #include "../common/vehicles/all.qh"
30 #include "../common/notifications/all.qh"
31 #include "../common/physics/player.qh"
32 #include "../common/playerstats.qh"
33 #include "../common/stats.qh"
34 #include "../common/teams.qh"
35 #include "../common/mapobjects/trigger/secret.qh"
36 #include "../common/mapobjects/target/music.qh"
37 #include "../common/util.qh"
38 #include "../common/items/_mod.qh"
39 #include <common/weapons/_all.qh>
40 #include "../common/state.qh"
42 const float LATENCY_THINKRATE = 10;
47 void PingPLReport_Think(entity this)
52 delta = 3 / maxclients;
53 if(delta < sys_frametime)
55 this.nextthink = time + delta;
57 e = edict_num(this.cnt + 1);
58 if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
60 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
61 WriteByte(MSG_BROADCAST, this.cnt);
62 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
63 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
64 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
66 // record latency times for clients throughout the match so we can report it to playerstats
67 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
69 CS(e).latency_sum += CS(e).ping;
70 CS(e).latency_cnt += 1;
71 CS(e).latency_time = time;
72 //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
77 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
78 WriteByte(MSG_BROADCAST, this.cnt);
79 WriteShort(MSG_BROADCAST, 0);
80 WriteByte(MSG_BROADCAST, 0);
81 WriteByte(MSG_BROADCAST, 0);
83 this.cnt = (this.cnt + 1) % maxclients;
85 void PingPLReport_Spawn()
87 pingplreport = new_pure(pingplreport);
88 setthink(pingplreport, PingPLReport_Think);
89 pingplreport.nextthink = time;
92 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
93 string redirection_target;
94 float world_initialized;
96 void SetDefaultAlpha()
98 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
100 default_player_alpha = autocvar_g_player_alpha;
101 if(default_player_alpha == 0)
102 default_player_alpha = 1;
103 default_weapon_alpha = default_player_alpha;
107 void GotoFirstMap(entity this)
110 if(autocvar__sv_init)
112 // cvar_set("_sv_init", "0");
113 // we do NOT set this to 0 any more, so someone "accidentally" changing
114 // to this "init" map on a dedicated server will cause no permanent
116 if(autocvar_g_maplist_shuffle)
118 n = tokenizebyseparator(autocvar_g_maplist, " ");
119 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
122 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
124 if(!DoNextMapOverride(1))
132 this.nextthink = time;
136 this.nextthink = time + 1;
137 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
141 void cvar_changes_init()
145 float n, i, adding, pureadding;
147 strfree(cvar_changes);
148 strfree(cvar_purechanges);
149 cvar_purechanges_count = 0;
152 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
158 for(i = 0; i < n; ++i)
160 k = bufstr_get(h, i);
162 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
163 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
164 #define BADCVAR(p) if(k == p) continue
166 // general excludes and namespaces for server admin used cvars
167 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
171 BADPREFIX("cvar_check_");
173 BADCVAR("g_configversion");
174 BADCVAR("halflifebsp");
175 BADCVAR("sv_mapformat_is_quake2");
176 BADCVAR("sv_mapformat_is_quake3");
177 BADPREFIX("sv_world");
183 BADPREFIX("scoreboard_");
184 BADPREFIX("g_campaign");
185 BADPREFIX("g_waypointsprite_");
191 BADPREFIX("net_slist_");
197 BADPREFIX("sensitivity");
198 BADPREFIX("userbind");
201 BADPREFIX("crosshair");
202 BADCVAR("mod_q3bsp_lightmapmergepower");
203 BADCVAR("mod_q3bsp_nolightmaps");
205 BADCVAR("mastervolume");
207 BADCVAR("bgmvolume");
208 BADCVAR("in_pitch_min");
209 BADCVAR("in_pitch_max");
212 BADCVAR("developer");
213 BADCVAR("log_dest_udp");
214 BADCVAR("net_address");
215 BADCVAR("net_address_ipv6");
217 BADCVAR("savedgamecfg");
218 BADCVAR("serverconfig");
219 BADCVAR("sv_autoscreenshot");
220 BADCVAR("sv_heartbeatperiod");
221 BADCVAR("sv_vote_master_password");
222 BADCVAR("sys_colortranslation");
223 BADCVAR("sys_specialcharactertranslation");
224 BADCVAR("timeformat");
225 BADCVAR("timestamps");
226 BADCVAR("g_require_stats");
227 BADPREFIX("developer_");
229 BADPREFIX("g_banned_list");
230 BADPREFIX("g_require_stats_");
231 BADPREFIX("g_chat_flood_");
232 BADPREFIX("g_ghost_items");
233 BADPREFIX("g_playerstats_");
234 BADPREFIX("g_voice_flood_");
235 BADPREFIX("log_file");
238 BADPREFIX("sv_allowdownloads");
239 BADPREFIX("sv_autodemo");
240 BADPREFIX("sv_curl_");
241 BADPREFIX("sv_eventlog");
242 BADPREFIX("sv_logscores_");
243 BADPREFIX("sv_master");
244 BADPREFIX("sv_weaponstats_");
245 BADPREFIX("sv_waypointsprite_");
246 BADCVAR("rescan_pending");
248 // these can contain player IDs, so better hide
249 BADPREFIX("g_forced_team_");
250 BADCVAR("sv_muteban_list");
251 BADCVAR("sv_voteban_list");
252 BADCVAR("sv_allow_customplayermodels_idlist");
253 BADCVAR("sv_allow_customplayermodels_speciallist");
256 BADCVAR("fraglimit");
258 BADCVAR("g_assault");
260 BADCVAR("g_ca_teams");
261 BADCVAR("g_conquest");
266 BADCVAR("g_domination");
267 BADCVAR("g_domination_default_teams");
269 BADCVAR("g_freezetag");
270 BADCVAR("g_freezetag_teams");
271 BADCVAR("g_invasion_teams");
272 BADCVAR("g_invasion_type");
273 BADCVAR("g_jailbreak");
274 BADCVAR("g_jailbreak_teams");
275 BADCVAR("g_keepaway");
276 BADCVAR("g_keyhunt");
277 BADCVAR("g_keyhunt_teams");
279 BADCVAR("g_nexball");
280 BADCVAR("g_onslaught");
282 BADCVAR("g_race_laps_limit");
283 BADCVAR("g_race_qualifying_timelimit");
284 BADCVAR("g_race_qualifying_timelimit_override");
285 BADCVAR("g_runematch");
288 BADCVAR("g_tdm_teams");
290 BADCVAR("leadlimit");
293 BADCVAR("timelimit");
294 BADCVAR("g_mapinfo_ignore_warnings");
298 BADCVAR("g_maplist");
299 BADCVAR("g_maplist_mostrecent");
303 d = cvar_defstring(k);
309 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
310 if(strlen(cvar_changes) > 16384)
312 cvar_changes = "// too many settings have been changed to show them here\n";
317 // now check if the changes are actually gameplay relevant
319 // does nothing gameplay relevant
320 BADCVAR("captureleadlimit_override");
321 BADCVAR("condump_stripcolors");
322 BADCVAR("gameversion");
323 BADCVAR("g_allow_oldvortexbeam");
324 BADCVAR("g_balance_kill_delay");
325 BADCVAR("g_buffs_pickup_anyway");
326 BADCVAR("g_buffs_randomize");
327 BADCVAR("g_campcheck_distance");
328 BADCVAR("g_ca_point_leadlimit");
329 BADCVAR("g_ca_point_limit");
330 BADCVAR("g_ctf_captimerecord_always");
331 BADCVAR("g_ctf_flag_glowtrails");
332 BADCVAR("g_ctf_flag_pickup_verbosename");
333 BADCVAR("g_domination_point_leadlimit");
334 BADCVAR("g_forced_respawn");
335 BADCVAR("g_freezetag_point_leadlimit");
336 BADCVAR("g_freezetag_point_limit");
338 BADCVAR("g_invasion_point_limit");
339 BADCVAR("g_jump_grunt");
340 BADCVAR("g_keyhunt_point_leadlimit");
341 BADCVAR("g_nexball_goalleadlimit");
342 BADCVAR("g_new_toys_use_pickupsound");
343 BADCVAR("g_physics_predictall");
344 BADCVAR("g_piggyback");
345 BADCVAR("g_playerclip_collisions");
346 BADCVAR("g_tdm_point_leadlimit");
347 BADCVAR("g_tdm_point_limit");
348 BADCVAR("leadlimit_and_fraglimit");
349 BADCVAR("leadlimit_override");
351 BADCVAR("sv_checkforpacketsduringsleep");
352 BADCVAR("sv_damagetext");
353 BADCVAR("sv_db_saveasdump");
354 BADCVAR("sv_intermission_cdtrack");
355 BADCVAR("sv_minigames");
356 BADCVAR("sv_namechangetimer");
357 BADCVAR("sv_precacheplayermodels");
358 BADCVAR("sv_stepheight");
359 BADCVAR("sv_timeout");
360 BADCVAR("sv_weapons_modeloverride");
361 BADCVAR("w_prop_interval");
362 BADPREFIX("crypto_");
363 BADPREFIX("gameversion_");
364 BADPREFIX("g_chat_");
365 BADPREFIX("g_ctf_captimerecord_");
366 BADPREFIX("g_hats_");
367 BADPREFIX("g_maplist_");
369 BADPREFIX("g_respawn_");
371 BADPREFIX("notification_");
374 BADPREFIX("sv_allow_");
375 BADPREFIX("sv_cullentities_");
376 BADPREFIX("sv_maxidle_");
377 BADPREFIX("sv_minigames_");
378 BADPREFIX("sv_radio_");
379 BADPREFIX("sv_timeout_");
380 BADPREFIX("sv_vote_");
381 BADPREFIX("timelimit_");
383 // allowed changes to server admins (please sync this to server.cfg)
387 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
389 // yes, this does contain some redundant stuff, don't really care
390 BADCVAR("bot_config_file");
391 BADCVAR("bot_number");
392 BADCVAR("bot_prefix");
393 BADCVAR("bot_suffix");
394 BADCVAR("capturelimit_override");
395 BADCVAR("fraglimit_override");
397 BADCVAR("g_antilag");
398 BADCVAR("g_balance_teams");
399 BADCVAR("g_balance_teams_prevent_imbalance");
400 BADCVAR("g_balance_teams_scorefactor");
401 BADCVAR("g_ban_sync_trusted_servers");
402 BADCVAR("g_ban_sync_uri");
404 BADCVAR("g_ca_teams_override");
405 BADCVAR("g_ctf_ignore_frags");
406 BADCVAR("g_ctf_leaderboard");
407 BADCVAR("g_domination_point_limit");
408 BADCVAR("g_domination_teams_override");
409 BADCVAR("g_freezetag_teams_override");
410 BADCVAR("g_friendlyfire");
411 BADCVAR("g_fullbrightitems");
412 BADCVAR("g_fullbrightplayers");
413 BADCVAR("g_keyhunt_point_limit");
414 BADCVAR("g_keyhunt_teams_override");
415 BADCVAR("g_lms_lives_override");
416 BADCVAR("g_maplist");
417 BADCVAR("g_maxplayers");
418 BADCVAR("g_mirrordamage");
419 BADCVAR("g_nexball_goallimit");
420 BADCVAR("g_norecoil");
421 BADCVAR("g_physics_clientselect");
423 BADCVAR("g_powerups");
424 BADCVAR("g_spawnshieldtime");
425 BADCVAR("g_start_delay");
426 BADCVAR("g_superspectate");
427 BADCVAR("g_tdm_teams_override");
429 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
432 BADCVAR("maxplayers");
433 BADCVAR("minplayers");
434 BADCVAR("net_address");
436 BADCVAR("rcon_password");
437 BADCVAR("rcon_restricted_commands");
438 BADCVAR("rcon_restricted_password");
440 BADCVAR("sv_adminnick");
441 BADCVAR("sv_autoscreenshot");
442 BADCVAR("sv_autotaunt");
443 BADCVAR("sv_curl_defaulturl");
444 BADCVAR("sv_defaultcharacter");
445 BADCVAR("sv_defaultcharacterskin");
446 BADCVAR("sv_defaultplayercolors");
447 BADCVAR("sv_defaultplayermodel");
448 BADCVAR("sv_defaultplayerskin");
449 BADCVAR("sv_maxidle");
450 BADCVAR("sv_maxrate");
452 BADCVAR("sv_public");
453 BADCVAR("sv_ready_restart");
454 BADCVAR("sv_status_privacy");
456 BADCVAR("sv_vote_call");
457 BADCVAR("sv_vote_commands");
458 BADCVAR("sv_vote_majority_factor");
459 BADCVAR("sv_vote_master");
460 BADCVAR("sv_vote_master_commands");
461 BADCVAR("sv_vote_master_password");
462 BADCVAR("sv_vote_simple_majority_factor");
463 BADCVAR("teamplay_mode");
464 BADCVAR("timelimit_override");
465 BADPREFIX("g_warmup_");
466 BADPREFIX("sv_info_");
467 BADPREFIX("sv_ready_restart_");
469 // mutators that announce themselves properly to the server browser
470 BADCVAR("g_instagib");
471 BADCVAR("g_new_toys");
473 BADCVAR("g_grappling_hook");
474 BADCVAR("g_jetpack");
482 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
483 if(strlen(cvar_purechanges) > 16384)
485 cvar_purechanges = "// too many settings have been changed to show them here\n";
489 ++cvar_purechanges_count;
490 // WARNING: this variable is used for the server list
491 // NEVER dare to skip this code!
492 // Hacks to intentionally appearing as "pure server" even though you DO have
493 // modified settings may be punished by removal from the server list.
494 // You can do to the variables cvar_changes and cvar_purechanges all you want,
498 if(cvar_changes == "")
499 cvar_changes = "// this server runs at default server settings\n";
501 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
502 cvar_changes = strzone(cvar_changes);
503 if(cvar_purechanges == "")
504 cvar_purechanges = "// this server runs at default gameplay settings\n";
506 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
507 cvar_purechanges = strzone(cvar_purechanges);
511 bool RandomSeed_Send(entity this, entity to, int sf)
513 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
514 WriteShort(MSG_ENTITY, this.cnt);
517 void RandomSeed_Think(entity this)
519 this.cnt = bound(0, floor(random() * 65536), 65535);
520 this.nextthink = time + 5;
524 void RandomSeed_Spawn()
526 randomseed = new_pure(randomseed);
527 setthink(randomseed, RandomSeed_Think);
528 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
530 getthink(randomseed)(randomseed); // sets random seed and nextthink
533 spawnfunc(__init_dedicated_server)
535 // handler for _init/_init map (only for dedicated server initialization)
537 world_initialized = -1; // don't complain
539 cvar_string = cvar_string_normal;
540 cvar_set = cvar_set_normal;
542 delete_fn = remove_unsafely;
545 setthink(e, GotoFirstMap);
546 e.nextthink = time; // this is usually 1 at this point
548 e = new(info_player_deathmatch); // safeguard against player joining
550 // assign reflectively to avoid "assignment to world" warning
551 for (int i = 0, n = numentityfields(); i < n; ++i) {
552 string k = entityfieldname(i);
553 if (k == "classname") {
554 // safeguard against various stuff ;)
555 putentityfieldstring(i, this, "worldspawn");
560 // needs to be done so early because of the constants they create
563 static_init_precache();
565 IL_PUSH(g_spawnpoints, e); // just incase
568 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
571 void __init_dedicated_server_shutdown() {
575 STATIC_INIT_EARLY(maxclients)
578 for (entity head = nextent(NULL); head; head = nextent(head)) {
583 void default_delayedinit(entity this)
585 if(!scores_initialized)
586 ScoreRules_generic();
589 void InitGameplayMode()
593 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
595 // assign reflectively to avoid "assignment to world" warning
596 int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
597 string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
599 putentityfieldstring(i, world, sprintf("%v", v));
600 if (++done == 2) break;
603 // currently, NetRadiant's limit is 131072 qu for each side
604 // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
605 // set the distance according to map size but don't go over the limit to avoid issues with float precision
606 // in case somebody makes extremely large maps
607 max_shot_distance = min(230000, vlen(world.maxs - world.mins));
609 MapInfo_LoadMapSettings(mapname);
610 GameRules_teams(false);
612 if (!cvar_value_issafe(world.fog))
614 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
615 world.fog = string_null;
617 if(MapInfo_Map_fog != "")
618 if(MapInfo_Map_fog == "none")
619 world.fog = string_null;
621 world.fog = strzone(MapInfo_Map_fog);
622 clientstuff = strzone(MapInfo_Map_clientstuff);
624 MapInfo_ClearTemps();
626 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
628 cache_mutatormsg = strzone("");
629 cache_lastmutatormsg = strzone("");
631 InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
634 void Map_MarkAsRecent(string m);
635 float world_already_spawned;
636 spawnfunc(worldspawn)
638 server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
640 bool wantrestart = false;
642 if (!server_is_dedicated)
644 // force unloading of server pk3 files when starting a listen server
645 // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
646 // restore csqc_progname too
647 string expect = "csprogs.dat";
648 wantrestart = cvar_string_normal("csqc_progname") != expect;
649 cvar_set_normal("csqc_progname", expect);
653 // Try to use versioned csprogs from pk3
654 // Only ever use versioned csprogs.dat files on dedicated servers;
655 // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
656 string pk3csprogs = "csprogs-" WATERMARK ".dat";
657 // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
658 string select = "csprogs.dat";
659 if (fexists(pk3csprogs)) select = pk3csprogs;
660 if (cvar_string_normal("csqc_progname") != select)
662 cvar_set_normal("csqc_progname", select);
665 // Check for updates on startup
666 // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
667 int sentinel = fopen("progs.txt", FILE_READ);
670 string switchversion = fgets(sentinel);
672 if (switchversion != "" && switchversion != WATERMARK)
674 LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
675 // if it doesn't exist, assume either:
676 // a) the current program was overwritten
677 // b) this is a client only update
678 string newprogs = sprintf("progs-%s.dat", switchversion);
679 if (fexists(newprogs))
681 cvar_set_normal("sv_progs", newprogs);
684 string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
685 if (fexists(newcsprogs))
687 cvar_set_normal("csqc_progname", newcsprogs);
695 LOG_INFOF("Restart requested");
696 changelevel(mapname);
697 // let initialization continue, shutdown depends on it
702 cvar_string = cvar_string_normal;
703 cvar_set = cvar_set_normal;
705 if(world_already_spawned)
706 error("world already spawned - you may have EXACTLY ONE worldspawn!");
707 world_already_spawned = true;
709 delete_fn = remove_safely; // during spawning, watch what you remove!
711 cvar_changes_init(); // do this very early now so it REALLY matches the server config
713 // needs to be done so early because of the constants they create
716 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
718 TemporaryDB = db_create();
723 // 1 FLICKER (first variety)
724 lightstyle(1, "mmnmmommommnonmmonqnmmo");
726 // 2 SLOW STRONG PULSE
727 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
729 // 3 CANDLE (first variety)
730 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
733 lightstyle(4, "mamamamamama");
736 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
738 // 6 FLICKER (second variety)
739 lightstyle(6, "nmonqnmomnmomomno");
741 // 7 CANDLE (second variety)
742 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
744 // 8 CANDLE (third variety)
745 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
747 // 9 SLOW STROBE (fourth variety)
748 lightstyle(9, "aaaaaaaazzzzzzzz");
750 // 10 FLUORESCENT FLICKER
751 lightstyle(10, "mmamammmmammamamaaamammma");
753 // 11 SLOW PULSE NOT FADE TO BLACK
754 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
756 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
761 if(autocvar_g_campaign)
764 Map_MarkAsRecent(mapname);
766 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
770 static_init_precache();
774 GameRules_limit_fallbacks();
776 if(warmup_limit == 0)
777 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
780 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
781 if(bot_waypoints_for_items == 1)
782 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
783 bot_waypoints_for_items = 0;
787 WaypointSprite_Init();
789 GameLogInit(); // prepare everything
791 // changing the logic generating it is okay. But:
792 // it HAS to stay <= 64 chars
793 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
794 if(autocvar_sv_eventlog)
796 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
797 matchid = strzone(s);
799 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
800 s = ":gameinfo:mutators:LIST";
802 MUTATOR_CALLHOOK(BuildMutatorsString, s);
803 s = M_ARGV(0, string);
805 // initialiation stuff, not good in the mutator system
806 if(!autocvar_g_use_ammunition)
807 s = strcat(s, ":no_use_ammunition");
809 // initialiation stuff, not good in the mutator system
810 if(autocvar_g_pickup_items == 0)
811 s = strcat(s, ":no_pickup_items");
812 if(autocvar_g_pickup_items > 0)
813 s = strcat(s, ":pickup_items");
815 // initialiation stuff, not good in the mutator system
816 if(autocvar_g_weaponarena != "0")
817 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
819 // TODO to mutator system
820 if(autocvar_g_norecoil)
821 s = strcat(s, ":norecoil");
823 // TODO to mutator system
824 if(autocvar_g_powerups == 0)
825 s = strcat(s, ":no_powerups");
826 if(autocvar_g_powerups > 0)
827 s = strcat(s, ":powerups");
830 GameLogEcho(":gameinfo:end");
833 matchid = strzone(ftos(random()));
835 cvar_set("nextmap", "");
839 if(autocvar_g_campaign)
845 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
847 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
849 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
853 while((s = fgets(fd)))
855 int l = tokenize_console(s);
860 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
861 LOG_INFO(" cdtrack ", argv(2));
863 else if(argv(0) == "fog")
865 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
866 LOG_INFO(" \"fog\" \"", s, "\"");
868 else if(argv(0) == "set")
870 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
871 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2));
873 else if(argv(0) != "//")
875 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
876 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1));
887 next_pingtime = time + 5;
889 // set up information replies for clients and server to use
890 maplist_reply = strzone(getmaplist());
891 lsmaps_reply = strzone(getlsmaps());
892 monsterlist_reply = strzone(getmonsterlist());
893 for(int i = 0; i < 10; ++i)
895 string s = getrecords(i);
897 records_reply[i] = strzone(s);
899 ladder_reply = strzone(getladder());
900 rankings_reply = strzone(getrankings());
905 PingPLReport_Spawn();
909 if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
911 // fill sv_curl_serverpackages from .serverpackage files
912 if (autocvar_sv_curl_serverpackages_auto)
914 string s = "csprogs-" WATERMARK ".txt";
915 // remove automatically managed files from the list to prevent duplicates
916 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
918 string pkg = argv(i);
919 if (startsWith(pkg, "csprogs-")) continue;
920 if (endsWith(pkg, "-serverpackage.txt")) continue;
921 if (endsWith(pkg, ".serverpackage")) continue; // OLD legacy
924 // add automatically managed files to the list
925 #define X(match) MACRO_BEGIN { \
926 int fd = search_begin(match, true, false); \
929 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
931 s = cons(s, search_getfilename(fd, i)); \
936 X("*-serverpackage.txt");
937 X("*.serverpackage");
939 cvar_set("sv_curl_serverpackages", s);
942 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
944 // physics/balance/config changes that count as mod
945 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
946 modname = cvar_string("g_mod_physics");
947 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
948 modname = cvar_string("g_mod_balance");
949 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
950 modname = cvar_string("g_mod_config");
951 // extra mutators that deserve to count as mod
952 MUTATOR_CALLHOOK(SetModname, modname);
953 modname = M_ARGV(0, string);
956 modname = strzone(modname);
958 WinningConditionHelper(this); // set worldstatus
960 world_initialized = 1;
961 __spawnfunc_spawn_all();
966 //makestatic (this); // Who the f___ did that?
972 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
980 float Map_Count, Map_Current;
981 string Map_Current_Name;
983 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
984 float GetMaplistPosition()
990 idx = autocvar_g_maplist_index;
997 for(pos = 0; pos < Map_Count; ++pos)
1001 // resume normal maplist rotation if current map is not in g_maplist
1005 bool MapHasRightSize(string map)
1007 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
1008 if(autocvar_g_maplist_check_waypoints)
1010 string checkwp_msg = strcat("checkwp ", map);
1011 if(!fexists(strcat("maps/", map, ".waypoints")))
1013 LOG_TRACE(checkwp_msg, ": no waypoints");
1016 LOG_TRACE(checkwp_msg, ": has waypoints");
1019 // open map size restriction file
1020 string opensize_msg = strcat("opensize ", map);
1021 float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1024 opensize_msg = strcat(opensize_msg, ": ok, ");
1025 int mapmin = stoi(fgets(fh));
1026 int mapmax = stoi(fgets(fh));
1028 if(player_count < mapmin)
1030 LOG_TRACE(opensize_msg, "not enough");
1033 if(mapmax && player_count > mapmax)
1035 LOG_TRACE(opensize_msg, "too many");
1038 LOG_TRACE(opensize_msg, "right size");
1041 LOG_TRACE(opensize_msg, ": not found");
1045 string Map_Filename(float position)
1047 return strcat("maps/", argv(position), ".bsp");
1050 void Map_MarkAsRecent(string m)
1052 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1055 float Map_IsRecent(string m)
1057 return strhasword(autocvar_g_maplist_mostrecent, m);
1060 float Map_Check(float position, float pass)
1064 map_next = argv(position);
1067 if(Map_IsRecent(map_next))
1070 filename = Map_Filename(position);
1071 if(MapInfo_CheckMap(map_next))
1075 if(MapHasRightSize(map_next))
1080 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1085 void Map_Goto_SetStr(string nextmapname)
1087 if(getmapname_stored != "")
1088 strunzone(getmapname_stored);
1089 if(nextmapname == "")
1090 getmapname_stored = "";
1092 getmapname_stored = strzone(nextmapname);
1095 void Map_Goto_SetFloat(float position)
1097 cvar_set("g_maplist_index", ftos(position));
1098 Map_Goto_SetStr(argv(position));
1101 void Map_Goto(float reinit)
1103 MapInfo_LoadMap(getmapname_stored, reinit);
1106 // return codes of map selectors:
1107 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1108 // -2 = permanent failure
1109 float MaplistMethod_Iterate() // usual method
1113 LOG_TRACE("Trying MaplistMethod_Iterate");
1115 for(pass = 1; pass <= 2; ++pass)
1117 for(i = 1; i < Map_Count; ++i)
1120 mapindex = (i + Map_Current) % Map_Count;
1121 if(Map_Check(mapindex, pass))
1128 float MaplistMethod_Repeat() // fallback method
1130 LOG_TRACE("Trying MaplistMethod_Repeat");
1132 if(Map_Check(Map_Current, 2))
1137 float MaplistMethod_Random() // random map selection
1141 LOG_TRACE("Trying MaplistMethod_Random");
1145 for(i = 0; i <= imax; ++i)
1148 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1149 if(Map_Check(mapindex, 1))
1155 float MaplistMethod_Shuffle(float exponent) // more clever shuffling
1156 // the exponent sets a bias on the map selection:
1157 // the higher the exponent, the less likely "shortly repeated" same maps are
1159 float i, j, imax, insertpos;
1161 LOG_TRACE("Trying MaplistMethod_Shuffle");
1165 for(i = 0; i <= imax; ++i)
1169 // now reinsert this at another position
1170 insertpos = (random() ** (1 / exponent)); // ]0, 1]
1171 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1172 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1173 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1175 // insert the current map there
1177 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1178 newlist = strcat(newlist, " ", argv(j));
1179 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1180 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1181 newlist = strcat(newlist, " ", argv(j));
1182 newlist = substring(newlist, 1, strlen(newlist) - 1);
1183 cvar_set("g_maplist", newlist);
1184 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1186 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1187 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1188 if(Map_Check(Map_Current, 1))
1196 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1198 for (i = 0; i < Map_Count; ++i)
1199 if (Map_Check(i, 2))
1203 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1204 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1205 if(autocvar_g_maplist_shuffle)
1207 localcmd("\nmenu_cmd sync\n");
1208 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1211 error("empty maplist, cannot select a new map");
1212 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1214 strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP
1215 // this may or may not be correct, but who cares, in the worst case a map
1216 // isn't chosen in the first pass that should have been
1227 if(autocvar_g_maplist_shuffle > 0)
1228 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1231 if(autocvar_g_maplist_selectrandom)
1232 nextMap = MaplistMethod_Random();
1235 nextMap = MaplistMethod_Iterate();
1238 nextMap = MaplistMethod_Repeat();
1242 Map_Goto_SetFloat(nextMap);
1243 return getmapname_stored;
1249 float DoNextMapOverride(float reinit)
1251 if(autocvar_g_campaign)
1253 CampaignPostIntermission();
1254 alreadychangedlevel = true;
1257 if(autocvar_quit_when_empty)
1259 if(player_count <= currentbots)
1262 alreadychangedlevel = true;
1266 if(autocvar_quit_and_redirect != "")
1268 redirection_target = strzone(autocvar_quit_and_redirect);
1269 alreadychangedlevel = true;
1272 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1274 localcmd("restart\n");
1275 alreadychangedlevel = true;
1278 if(autocvar_nextmap != "")
1281 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1282 cvar_set("nextmap",m);
1284 if(!m || gametypevote)
1286 if(autocvar_sv_vote_gametype)
1292 if(MapInfo_CheckMap(m))
1296 alreadychangedlevel = true;
1300 if(!reinit && autocvar_lastlevel)
1302 cvar_settemp_restore();
1303 localcmd("set lastlevel 0\ntogglemenu 1\n");
1304 alreadychangedlevel = true;
1310 void GotoNextMap(float reinit)
1315 if (alreadychangedlevel)
1317 alreadychangedlevel = true;
1321 nextMap = GetNextMap();
1323 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1332 When the player presses attack or jump, change to the next level
1335 .float autoscreenshot;
1336 void IntermissionThink(entity this)
1338 FixIntermissionClient(this);
1340 float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
1341 float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
1343 if( (server_screenshot || client_screenshot)
1344 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1346 this.autoscreenshot = -1;
1347 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1351 if (time < intermission_exittime)
1354 if(!mapvote_initialized)
1355 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1365 Returns the entity to view from
1369 entity FindIntermission()
1374 // look for info_intermission first
1375 spot = find(NULL, classname, "info_intermission");
1377 { // pick a random one
1381 spot = find(spot, classname, "info_intermission");
1383 spot = find(spot, classname, "info_intermission");
1389 // then look for the start position
1390 spot = find(NULL, classname, "info_player_start");
1394 // testinfo_player_start is only found in regioned levels
1395 spot = find(NULL, classname, "testplayerstart");
1399 // then look for the start position
1400 spot = find(NULL, classname, "info_player_deathmatch");
1404 //objerror ("FindIntermission: no spot");
1410 ===============================================================================
1414 ===============================================================================
1417 void DumpStats(float final)
1426 to_console = autocvar_sv_logscores_console;
1427 to_eventlog = autocvar_sv_eventlog;
1428 to_file = autocvar_sv_logscores_file;
1432 to_console = true; // always print printstats replies
1433 to_eventlog = false; // but never print them to the event log
1437 if(autocvar_sv_eventlog_console)
1438 to_console = false; // otherwise we get the output twice
1444 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1454 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1458 fputs(file, strcat(s, "\n"));
1461 s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1467 fputs(file, strcat(s, "\n"));
1469 FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1470 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1471 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1472 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1473 s = strcat(s, ftos(it.team), ":");
1475 s = strcat(s, "spectator:");
1478 LOG_INFO(s, playername(it, false));
1480 GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1482 fputs(file, strcat(s, playername(it, false), "\n"));
1487 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1493 fputs(file, strcat(s, "\n"));
1495 for(i = 1; i < 16; ++i)
1497 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1498 s = strcat(s, ":", ftos(i));
1504 fputs(file, strcat(s, "\n"));
1511 GameLogEcho(":end");
1514 fputs(file, ":end\n");
1519 void FixIntermissionClient(entity e)
1521 if(!e.autoscreenshot) // initial call
1523 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1524 SetResourceAmountExplicit(e, RESOURCE_HEALTH, -2342);
1525 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1526 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1528 .entity weaponentity = weaponentities[slot];
1529 if(e.(weaponentity))
1531 e.(weaponentity).effects = EF_NODRAW;
1532 if (e.(weaponentity).weaponchild)
1533 e.(weaponentity).weaponchild.effects = EF_NODRAW;
1536 if(IS_REAL_CLIENT(e))
1538 stuffcmd(e, "\nscr_printspeed 1000000\n");
1539 RandomSelection_Init();
1540 FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
1541 RandomSelection_AddString(it, 1, 1);
1543 if (RandomSelection_chosen_string != "")
1545 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1548 WriteByte(MSG_ONE, SVC_INTERMISSION);
1554 go to the next level for deathmatch
1555 only called if a time or frag limit has expired
1559 game_stopped = true;
1560 intermission_running = 1; // game over
1562 // enforce a wait time before allowing changelevel
1563 if(player_count > 0)
1564 intermission_exittime = time + autocvar_sv_mapchange_delay;
1566 intermission_exittime = -1;
1569 WriteByte (MSG_ALL, SVC_CDTRACK);
1570 WriteByte (MSG_ALL, 3);
1571 WriteByte (MSG_ALL, 3);
1572 // done in FixIntermission
1575 //pos = FindIntermission ();
1582 PlayerStats_GameReport(true);
1583 WeaponStats_Shutdown();
1585 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1587 if(autocvar_sv_eventlog)
1588 GameLogEcho(":gameover");
1592 FOREACH_CLIENT(IS_PLAYER(it), {
1593 FixIntermissionClient(it);
1595 bprint(playername(it, false), " ^7wins.\n");
1598 target_music_kill();
1600 if(autocvar_g_campaign)
1601 CampaignPreIntermission();
1603 MUTATOR_CALLHOOK(MatchEnd);
1605 localcmd("\nsv_hook_gameend\n");
1609 float InitiateSuddenDeath()
1611 // Check first whether normal overtimes could be added before initiating suddendeath mode
1612 // - for this timelimit_overtime needs to be >0 of course
1613 // - also check the winning condition calculated in the previous frame and only add normal overtime
1614 // again, if at the point at which timelimit would be extended again, still no winner was found
1615 if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1616 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1617 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1619 return 1; // need to call InitiateOvertime later
1623 if(!checkrules_suddendeathend)
1625 if(autocvar_g_campaign)
1626 checkrules_suddendeathend = time; // no suddendeath in campaign
1628 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1629 if(g_race && !g_race_qualifying)
1630 race_StartCompleting();
1636 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1638 ++checkrules_overtimesadded;
1639 //add one more overtime by simply extending the timelimit
1640 cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1641 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1644 float GetWinningCode(float fraglimitreached, float equality)
1646 if(autocvar_g_campaign == 1)
1647 if(fraglimitreached)
1654 if(fraglimitreached)
1655 return WINNING_STARTSUDDENDEATHOVERTIME;
1657 return WINNING_NEVER;
1659 if(fraglimitreached)
1665 // set the .winning flag for exactly those players with a given field value
1666 void SetWinners(.float field, float value)
1668 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1671 // set the .winning flag for those players with a given field value
1672 void AddWinners(.float field, float value)
1674 FOREACH_CLIENT(IS_PLAYER(it), {
1675 if(it.(field) == value)
1680 // clear the .winning flags
1683 FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1686 void ShuffleMaplist()
1688 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1692 float WinningCondition_Scores(float limit, float leadlimit)
1696 // TODO make everything use THIS winning condition (except LMS)
1697 WinningConditionHelper(NULL);
1701 for (int i = 1; i < 5; ++i)
1703 Team_SetTeamScore(Team_GetTeamFromIndex(i),
1704 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1709 if(WinningConditionHelper_winner)
1710 WinningConditionHelper_winner.winning = 1;
1711 if(WinningConditionHelper_winnerteam >= 0)
1712 SetWinners(team, WinningConditionHelper_winnerteam);
1714 if(WinningConditionHelper_lowerisbetter)
1716 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1717 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1721 if(WinningConditionHelper_zeroisworst)
1722 leadlimit = 0; // not supported in this mode
1724 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1725 // these modes always score in increments of 1, thus this makes sense
1727 if(leaderfrags != WinningConditionHelper_topscore)
1729 leaderfrags = WinningConditionHelper_topscore;
1732 if (leaderfrags == limit - 1)
1733 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1734 else if (leaderfrags == limit - 2)
1735 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1736 else if (leaderfrags == limit - 3)
1737 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1741 limitreached = false;
1743 if(WinningConditionHelper_topscore >= limit)
1744 limitreached = true;
1747 float leadlimitreached;
1748 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1749 if(autocvar_leadlimit_and_fraglimit)
1750 limitreached = (limitreached && leadlimitreached);
1752 limitreached = (limitreached || leadlimitreached);
1756 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1758 return GetWinningCode(
1759 WinningConditionHelper_topscore && limitreached,
1760 WinningConditionHelper_equality
1764 float WinningCondition_RanOutOfSpawns()
1766 if(have_team_spawns <= 0)
1769 if(!autocvar_g_spawn_useallspawns)
1772 if(!some_spawn_has_been_used)
1775 for (int i = 1; i < 5; ++i)
1777 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1780 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1782 if (Team_IsValidTeam(it.team))
1784 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1788 IL_EACH(g_spawnpoints, true,
1790 if (Team_IsValidTeam(it.team))
1792 Team_SetTeamScore(Team_GetTeam(it.team), 1);
1797 float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1798 float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1799 float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1800 float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1801 if(team1_score + team2_score + team3_score + team4_score == 0)
1803 checkrules_equality = true;
1806 else if(team1_score + team2_score + team3_score + team4_score == 1)
1811 else if(team2_score)
1813 else if(team3_score)
1815 else // if(team4_score)
1817 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1818 for(i = 0; i < MAX_TEAMSCORE; ++i)
1820 for (int j = 1; j <= NUM_TEAMS; ++j)
1826 if (!TeamBalance_IsTeamAllowed(balance, j))
1830 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1834 AddWinners(team, t);
1845 Exit deathmatch games upon conditions
1848 void CheckRules_World()
1859 if (intermission_running) // someone else quit the game already
1861 if(player_count == 0) // Nobody there? Then let's go to the next map
1863 // this will actually check the player count in the next frame
1864 // again, but this shouldn't hurt
1868 timelimit = autocvar_timelimit * 60;
1869 fraglimit = autocvar_fraglimit;
1870 leadlimit = autocvar_leadlimit;
1872 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1875 timelimit = 0; // timelimit is not made for warmup
1877 fraglimit = 0; // no fraglimit for now
1878 leadlimit = 0; // no leadlimit for now
1883 timelimit += game_starttime;
1885 else if (timelimit < 0)
1895 if(timelimit > game_starttime)
1896 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1898 game_completion_ratio = 0;
1900 if(checkrules_suddendeathend)
1902 if(!checkrules_suddendeathwarning)
1904 checkrules_suddendeathwarning = true;
1905 if(g_race && !g_race_qualifying)
1906 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1908 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1913 if (timelimit && time >= timelimit)
1915 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1918 float playerswithlaps;
1920 totalplayers = playerswithlaps = readyplayers = 0;
1921 FOREACH_CLIENT(IS_PLAYER(it), {
1923 if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1929 // at least 2 of the players have completed a lap: start the RACE
1930 // otherwise, the players should end the qualifying on their own
1931 if(readyplayers || playerswithlaps >= 2)
1933 checkrules_suddendeathend = 0;
1934 ReadyRestart(); // go to race
1938 wantovertime |= InitiateSuddenDeath();
1941 wantovertime |= InitiateSuddenDeath();
1945 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1951 int checkrules_status = WinningCondition_RanOutOfSpawns();
1952 if(checkrules_status == WINNING_YES)
1953 bprint("Hey! Someone ran out of spawns!\n");
1954 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1955 checkrules_status = M_ARGV(0, float);
1957 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1959 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1961 checkrules_status = WINNING_NEVER;
1962 checkrules_overtimesadded = -1;
1963 wantovertime |= InitiateSuddenDeath();
1966 if(checkrules_status == WINNING_NEVER)
1967 // equality cases! Nobody wins if the overtime ends in a draw.
1972 if(checkrules_status == WINNING_NEVER)
1975 checkrules_status = WINNING_YES;
1978 if(checkrules_suddendeathend)
1979 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1980 checkrules_status = WINNING_YES;
1982 if(checkrules_status == WINNING_YES)
1984 //print("WINNING\n");
1989 string GotoMap(string m)
1991 m = GameTypeVote_MapInfo_FixName(m);
1993 return "The map you suggested is not available on this server.";
1994 if (!autocvar_sv_vote_gametype)
1995 if(!MapInfo_CheckMap(m))
1996 return "The map you suggested does not support the current game mode.";
1997 cvar_set("nextmap", m);
1998 cvar_set("timelimit", "-1");
1999 if(mapvote_initialized || alreadychangedlevel)
2001 if(DoNextMapOverride(0))
2002 return "Map switch initiated.";
2004 return "Hm... no. For some reason I like THIS map more.";
2007 return "Map switch will happen after scoreboard.";
2010 bool autocvar_sv_gameplayfix_multiplethinksperframe;
2011 void RunThink(entity this)
2013 // don't let things stay in the past.
2014 // it is possible to start that way by a trigger with a local time.
2015 if(this.nextthink <= 0 || this.nextthink > time + frametime)
2018 float oldtime = time; // do we need to save this?
2020 for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2022 time = max(oldtime, this.nextthink);
2026 getthink(this)(this);
2027 // mods often set nextthink to time to cause a think every frame,
2028 // we don't want to loop in that case, so exit if the new nextthink is
2029 // <= the time the qc was told, also exit if it is past the end of the
2031 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2038 bool autocvar_sv_freezenonclients;
2039 bool autocvar_sv_gameplayfix_delayprojectiles;
2040 void Physics_Frame()
2042 if(autocvar_sv_freezenonclients)
2045 FOREACH_ENTITY_FLOAT(pure_data, false,
2047 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2050 //set_movetype(it, it.move_movetype);
2051 // inline the set_movetype function, since this is called a lot
2052 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2054 if(it.move_movetype == MOVETYPE_NONE)
2057 if(it.move_qcphysics)
2058 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2060 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2062 // handle thinking here
2063 if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2068 if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2071 FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2073 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2075 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2079 void systems_update();
2082 anticheat_endframe();
2086 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2087 entity e = IS_SPEC(it) ? it.enemy : it;
2088 if (e.typehitsound) {
2089 STAT(TYPEHIT_TIME, it) = time;
2090 } else if (e.killsound) {
2091 STAT(KILL_TIME, it) = time;
2092 } else if (e.damage_dealt) {
2093 STAT(HIT_TIME, it) = time;
2094 STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2097 // add 1 frametime because after this, engine SV_Physics
2098 // increases time by a frametime and then networks the frame
2099 // add another frametime because client shows everything with
2100 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2102 float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2103 FOREACH_CLIENT(true, {
2104 it.typehitsound = false;
2105 it.damage_dealt = 0;
2106 it.killsound = false;
2107 antilag_record(it, CS(it), altime);
2109 IL_EACH(g_monsters, true,
2111 antilag_record(it, it, altime);
2113 IL_EACH(g_projectiles, it.classname == "nade",
2115 antilag_record(it, it, altime);
2124 * returns true if redirecting
2126 float redirection_timeout;
2127 float redirection_nextthink;
2128 float RedirectionThink()
2130 float clients_found;
2132 if(redirection_target == "")
2135 if(!redirection_timeout)
2137 cvar_set("sv_public", "-2");
2138 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2139 if(redirection_target == "self")
2140 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2142 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2145 if(time < redirection_nextthink)
2148 redirection_nextthink = time + 1;
2151 FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2153 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2154 if(redirection_target == "self")
2155 stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2157 stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2161 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2163 if(time > redirection_timeout || clients_found == 0)
2164 localcmd("\nwait; wait; wait; quit\n");
2171 // Loaded from a save game
2172 // some things then break, so let's work around them...
2174 // Progs DB (capture records)
2175 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2179 MapInfo_Enumerate();
2180 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2183 TargetMusic_RestoreGame();
2190 if(world_initialized > 0)
2192 world_initialized = 0;
2193 LOG_TRACE("Saving persistent data...");
2196 // playerstats with unfinished match
2197 PlayerStats_GameReport(false);
2199 if(!cheatcount_total)
2201 if(autocvar_sv_db_saveasdump)
2202 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2204 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2206 if(autocvar_developer)
2208 if(autocvar_sv_db_saveasdump)
2209 db_dump(TemporaryDB, "server-temp.db");
2211 db_save(TemporaryDB, "server-temp.db");
2213 CheatShutdown(); // must be after cheatcount check
2214 db_close(ServerProgsDB);
2215 db_close(TemporaryDB);
2216 LOG_TRACE("Saving persistent data... done!");
2217 // tell the bot system the game is ending now
2220 WeaponStats_Shutdown();
2223 else if(world_initialized == 0)
2225 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2229 __init_dedicated_server_shutdown();