1 #define LATENCY_THINKRATE 10
6 void PingPLReport_Think()
11 delta = 3 / maxclients;
12 if(delta < sys_frametime)
14 self.nextthink = time + delta;
16 e = edict_num(self.cnt + 1);
17 if(clienttype(e) == CLIENTTYPE_REAL)
19 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
20 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
21 WriteByte(MSG_BROADCAST, self.cnt);
22 WriteShort(MSG_BROADCAST, max(1, e.ping));
23 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
24 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
26 // record latency times for clients throughout the match so we can report it to playerstats
27 if(time > (e.latency_time + LATENCY_THINKRATE))
29 e.latency_sum += e.ping;
31 e.latency_time = time;
32 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
37 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
38 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
39 WriteByte(MSG_BROADCAST, self.cnt);
40 WriteShort(MSG_BROADCAST, 0);
41 WriteByte(MSG_BROADCAST, 0);
42 WriteByte(MSG_BROADCAST, 0);
44 self.cnt = mod(self.cnt + 1, maxclients);
46 void PingPLReport_Spawn()
48 pingplreport = spawn();
49 pingplreport.classname = "pingplreport";
50 pingplreport.think = PingPLReport_Think;
51 pingplreport.nextthink = time;
54 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
55 string redirection_target;
56 float world_initialized;
60 void GotoNextMap(float reinit);
61 void ShuffleMaplist();
62 float(float reinit) DoNextMapOverride;
64 void SetDefaultAlpha()
66 if(autocvar_g_running_guns)
68 default_player_alpha = -1;
69 default_weapon_alpha = +1;
73 default_player_alpha = autocvar_g_balance_cloaked_alpha;
74 default_weapon_alpha = default_player_alpha;
78 default_player_alpha = autocvar_g_player_alpha;
79 if(default_player_alpha == 0)
80 default_player_alpha = 1;
81 default_weapon_alpha = default_player_alpha;
85 void fteqcc_testbugs()
89 if(!autocvar_developer_fteqccbugs)
92 dprint("*** fteqcc test: checking for bugs...\n");
96 if(sqrt(a) - sqrt(b - a) == 0)
97 dprint("*** fteqcc test: found same-function-twice bug\n");
99 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
103 world.enemy.cnt += 10;
104 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
105 dprint("*** fteqcc test: found += bug\n");
107 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
114 if(autocvar__sv_init)
116 // cvar_set("_sv_init", "0");
117 // we do NOT set this to 0 any more, so someone "accidentally" changing
118 // to this "init" map on a dedicated server will cause no permanent
120 if(autocvar_g_maplist_shuffle)
122 n = tokenizebyseparator(autocvar_g_maplist, " ");
123 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
126 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
128 if(!DoNextMapOverride(1))
136 self.nextthink = time;
140 self.nextthink = time + 1;
141 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
145 void cvar_changes_init()
149 float n, i, adding, pureadding;
152 strunzone(cvar_changes);
153 cvar_changes = string_null;
155 strunzone(cvar_purechanges);
156 cvar_purechanges = string_null;
157 cvar_purechanges_count = 0;
160 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
166 for(i = 0; i < n; ++i)
168 k = bufstr_get(h, i);
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
174 // general excludes and namespaces for server admin used cvars
175 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
179 BADPREFIX("cvar_check_");
181 BADCVAR("g_configversion");
182 BADCVAR("g_maplist_index");
183 BADCVAR("halflifebsp");
184 BADPREFIX("sv_world");
190 BADPREFIX("scoreboard_");
191 BADPREFIX("g_campaign");
192 BADPREFIX("g_waypointsprite_");
198 BADPREFIX("net_slist_");
204 BADPREFIX("sensitivity");
205 BADPREFIX("userbind");
208 BADPREFIX("crosshair");
209 BADCVAR("mod_q3bsp_lightmapmergepower");
210 BADCVAR("mod_q3bsp_nolightmaps");
212 BADCVAR("mastervolume");
214 BADCVAR("bgmvolume");
217 BADCVAR("developer");
218 BADCVAR("log_dest_udp");
220 BADCVAR("net_address");
221 BADCVAR("net_address_ipv6");
223 BADCVAR("savedgamecfg");
224 BADCVAR("serverconfig");
225 BADCVAR("sv_autoscreenshot");
226 BADCVAR("sv_heartbeatperiod");
227 BADCVAR("sv_vote_master_password");
228 BADCVAR("sys_colortranslation");
229 BADCVAR("sys_specialcharactertranslation");
230 BADCVAR("timeformat");
231 BADCVAR("timestamps");
232 BADPREFIX("developer_");
234 BADPREFIX("g_banned_list");
235 BADPREFIX("g_chat_flood_");
236 BADPREFIX("g_ghost_items");
237 BADPREFIX("g_playerstats_");
238 BADPREFIX("g_respawn_ghosts");
239 BADPREFIX("g_voice_flood_");
241 BADPREFIX("sv_allowdownloads");
242 BADPREFIX("sv_autodemo");
243 BADPREFIX("sv_curl_");
244 BADPREFIX("sv_eventlog");
245 BADPREFIX("sv_logscores_");
246 BADPREFIX("sv_master");
247 BADPREFIX("sv_weaponstats_");
248 BADPREFIX("sv_waypointsprite_");
249 BADCVAR("rescan_pending");
251 // these can contain player IDs, so better hide
252 BADPREFIX("g_forced_team_");
255 BADCVAR("fraglimit");
257 BADCVAR("g_assault");
262 BADCVAR("g_domination");
263 BADCVAR("g_domination_default_teams");
264 BADCVAR("g_freezetag");
265 BADCVAR("g_keepaway");
266 BADCVAR("g_keyhunt");
268 BADCVAR("g_keyhunt_teams");
269 BADCVAR("g_keyhunt_teams");
271 BADCVAR("g_nexball");
272 BADCVAR("g_onslaught");
274 BADCVAR("g_race_qualifying_timelimit");
275 BADCVAR("g_runematch");
277 BADCVAR("g_tdm_teams");
278 BADCVAR("leadlimit");
281 BADCVAR("timelimit");
285 BADCVAR("g_maplist");
286 BADCVAR("g_maplist_mostrecent");
290 d = cvar_defstring(k);
296 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
297 if(strlen(cvar_changes) > 16384)
299 cvar_changes = "// too many settings have been changed to show them here\n";
304 // now check if the changes are actually gameplay relevant
306 // does nothing visible
307 BADCVAR("captureleadlimit_override");
308 BADCVAR("g_arena_point_leadlimit");
309 BADCVAR("g_balance_kill_delay");
310 BADCVAR("g_ca_point_leadlimit");
311 BADCVAR("g_ctf_captimerecord_always");
312 BADCVAR("g_ctf_flag_glowtrails");
313 BADCVAR("g_ctf_flag_pickup_verbosename");
314 BADCVAR("g_domination_point_leadlimit");
315 BADCVAR("g_forced_respawn");
316 BADCVAR("g_keyhunt_point_leadlimit");
318 BADCVAR("g_nexball_goalleadlimit");
319 BADCVAR("g_runematch_point_leadlimit");
320 BADCVAR("leadlimit_and_fraglimit");
321 BADCVAR("leadlimit_override");
323 BADCVAR("sv_allow_fullbright");
324 BADCVAR("sv_checkforpacketsduringsleep");
325 BADCVAR("sv_fraginfo");
326 BADCVAR("sv_timeout");
327 BADPREFIX("sv_timeout_");
328 BADCVAR("welcome_message_time");
329 BADPREFIX("crypto_");
330 BADPREFIX("g_chat_");
331 BADPREFIX("g_ctf_captimerecord_");
332 BADPREFIX("g_maplist_votable_");
336 BADPREFIX("sv_cullentities_");
337 BADPREFIX("sv_fraginfo_");
338 BADPREFIX("sv_maxidle_");
339 BADPREFIX("sv_vote_");
340 BADPREFIX("timelimit_");
341 BADCVAR("gameversion");
342 BADPREFIX("gameversion_");
343 BADCVAR("sv_namechangetimer");
344 #ifndef NO_LEGACY_NETWORKING
345 BADCVAR("sv_use_csqc_players"); // transition
348 // allowed changes to server admins (please sync this to server.cfg)
352 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
354 // yes, this does contain some redundant stuff, don't really care
355 BADCVAR("bot_config_file");
356 BADCVAR("bot_number");
357 BADCVAR("bot_prefix");
358 BADCVAR("bot_suffix");
359 BADCVAR("capturelimit_override");
360 BADCVAR("fraglimit_override");
362 BADCVAR("g_antilag");
363 BADCVAR("g_balance_teams");
364 BADCVAR("g_balance_teams_prevent_imbalance");
365 BADCVAR("g_balance_teams_scorefactor");
366 BADCVAR("g_ban_sync_trusted_servers");
367 BADCVAR("g_ban_sync_uri");
368 BADCVAR("g_ctf_ignore_frags");
369 BADCVAR("g_domination_point_limit");
370 BADCVAR("g_friendlyfire");
371 BADCVAR("g_fullbrightitems");
372 BADCVAR("g_fullbrightplayers");
373 BADCVAR("g_keyhunt_point_limit");
374 BADCVAR("g_keyhunt_teams_override");
375 BADCVAR("g_lms_lives_override");
376 BADCVAR("g_maplist");
377 BADCVAR("g_maplist_check_waypoints");
378 BADCVAR("g_maplist_mostrecent_count");
379 BADCVAR("g_maplist_shuffle");
380 BADCVAR("g_maplist_votable");
381 BADCVAR("g_maplist_votable_abstain");
382 BADCVAR("g_maplist_votable_nodetail");
383 BADCVAR("g_maplist_votable_suggestions");
384 BADCVAR("g_maxplayers");
385 BADCVAR("g_mirrordamage");
386 BADCVAR("g_nexball_goallimit");
387 BADCVAR("g_powerups");
388 BADCVAR("g_runematch_point_limit");
389 BADCVAR("g_start_delay");
391 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
394 BADCVAR("maxplayers");
395 BADCVAR("minplayers");
396 BADCVAR("net_address");
398 BADCVAR("rcon_password");
399 BADCVAR("rcon_restricted_commands");
400 BADCVAR("rcon_restricted_password");
402 BADCVAR("sv_adminnick");
403 BADCVAR("sv_autoscreenshot");
404 BADCVAR("sv_autotaunt");
405 BADCVAR("sv_curl_defaulturl");
406 BADCVAR("sv_defaultcharacter");
407 BADCVAR("sv_defaultplayercolors");
408 BADCVAR("sv_defaultplayermodel");
409 BADCVAR("sv_defaultplayerskin");
410 BADCVAR("sv_maxidle");
411 BADCVAR("sv_maxrate");
413 BADCVAR("sv_public");
414 BADCVAR("sv_ready_restart");
415 BADCVAR("sv_status_privacy");
417 BADCVAR("sv_vote_call");
418 BADCVAR("sv_vote_commands");
419 BADCVAR("sv_vote_majority_factor");
420 BADCVAR("sv_vote_master");
421 BADCVAR("sv_vote_master_commands");
422 BADCVAR("sv_vote_master_password");
423 BADCVAR("sv_vote_simple_majority_factor");
424 BADCVAR("sys_ticrate");
425 BADCVAR("teamplay_mode");
426 BADCVAR("timelimit_override");
427 BADCVAR("g_spawnshieldtime");
428 BADPREFIX("g_warmup_");
429 BADPREFIX("sv_ready_restart_");
431 // mutators that announce themselves properly to the server browser
432 BADCVAR("g_minstagib");
433 BADCVAR("g_new_toys");
436 if(autocvar_g_minstagib)
438 BADCVAR("g_grappling_hook");
439 BADCVAR("g_jetpack");
446 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
447 if(strlen(cvar_purechanges) > 16384)
449 cvar_purechanges = "// too many settings have been changed to show them here\n";
453 ++cvar_purechanges_count;
454 // WARNING: this variable is used for the server list
455 // NEVER dare to skip this code!
456 // Hacks to intentionally appearing as "pure server" even though you DO have
457 // modified settings may be punished by removal from the server list.
458 // You can do to the variables cvar_changes and cvar_purechanges all you want,
462 if(cvar_changes == "")
463 cvar_changes = "// this server runs at default server settings\n";
465 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
466 cvar_changes = strzone(cvar_changes);
467 if(cvar_purechanges == "")
468 cvar_purechanges = "// this server runs at default gameplay settings\n";
470 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
471 cvar_purechanges = strzone(cvar_purechanges);
474 void detect_maptype()
483 o_x += random() * (world.maxs_x - world.mins_x);
484 o_y += random() * (world.maxs_y - world.mins_y);
485 o_z += random() * (world.maxs_z - world.mins_z);
487 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
488 if(trace_fraction == 1)
493 for(i = 0; i < 64; i += 4)
495 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
496 if(trace_fraction == 1)
498 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
507 float RandomSeed_Send(entity to, float sf)
509 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
510 WriteShort(MSG_ENTITY, self.cnt);
513 void RandomSeed_Think()
515 self.cnt = bound(0, floor(random() * 65536), 65535);
516 self.nextthink = time + 5;
520 void RandomSeed_Spawn()
522 randomseed = spawn();
523 randomseed.think = RandomSeed_Think;
524 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
529 self.think(); // sets random seed and nextthink
533 void spawnfunc___init_dedicated_server(void)
535 // handler for _init/_init map (only for dedicated server initialization)
537 world_initialized = -1; // don't complain
539 cvar_string = cvar_string_normal;
540 cvar_set = cvar_set_normal;
542 remove = remove_unsafely;
546 e.think = GotoFirstMap;
547 e.nextthink = time; // this is usually 1 at this point
550 e.classname = "info_player_deathmatch"; // safeguard against player joining
552 self.classname = "worldspawn"; // safeguard against various stuff ;)
554 // needs to be done so early because of the constants they create
555 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
556 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
559 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
562 void Map_MarkAsRecent(string m);
563 float world_already_spawned;
565 void ClientInit_Spawn();
566 void WeaponStats_Init();
567 void WeaponStats_Shutdown();
568 void spawnfunc_worldspawn (void)
570 float fd, l, i, j, n;
574 cvar_string = cvar_string_normal;
575 cvar_set = cvar_set_normal;
577 if(world_already_spawned)
578 error("world already spawned - you may have EXACTLY ONE worldspawn!");
579 world_already_spawned = TRUE;
581 remove = remove_safely; // during spawning, watch what you remove!
583 check_unacceptable_compiler_bugs();
585 cvar_changes_init(); // do this very early now so it REALLY matches the server config
587 compressShortVector_init();
589 allowed_to_spawn = TRUE;
592 head = nextent(world);
597 head = nextent(head);
600 // needs to be done so early because of the constants they create
601 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
602 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
604 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
606 TemporaryDB = db_create();
611 // 1 FLICKER (first variety)
612 lightstyle(1, "mmnmmommommnonmmonqnmmo");
614 // 2 SLOW STRONG PULSE
615 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
617 // 3 CANDLE (first variety)
618 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
621 lightstyle(4, "mamamamamama");
624 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
626 // 6 FLICKER (second variety)
627 lightstyle(6, "nmonqnmomnmomomno");
629 // 7 CANDLE (second variety)
630 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
632 // 8 CANDLE (third variety)
633 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
635 // 9 SLOW STROBE (fourth variety)
636 lightstyle(9, "aaaaaaaazzzzzzzz");
638 // 10 FLUORESCENT FLICKER
639 lightstyle(10, "mmamammmmammamamaaamammma");
641 // 11 SLOW PULSE NOT FADE TO BLACK
642 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
644 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
649 if(autocvar_g_campaign)
652 Map_MarkAsRecent(mapname);
654 PlayerStats_Init(); // we need this to be initiated before InitGameplayMode
656 precache_model ("null"); // we need this one before InitGameplayMode
664 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
665 if(bot_waypoints_for_items == 1)
666 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
667 bot_waypoints_for_items = 0;
671 WaypointSprite_Init();
676 GameLogInit(); // prepare everything
678 // changing the logic generating it is okay. But:
679 // it HAS to stay <= 64 chars
680 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
681 if(autocvar_sv_eventlog)
683 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
684 matchid = strzone(s);
686 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
687 s = ":gameinfo:mutators:LIST";
690 MUTATOR_CALLHOOK(BuildMutatorsString);
693 // simple, probably not good in the mutator system
694 if(autocvar_g_grappling_hook)
695 s = strcat(s, ":grappling_hook");
697 // initialiation stuff, not good in the mutator system
698 if(!autocvar_g_use_ammunition)
699 s = strcat(s, ":no_use_ammunition");
701 // initialiation stuff, not good in the mutator system
702 if(autocvar_g_pickup_items == 0)
703 s = strcat(s, ":no_pickup_items");
704 if(autocvar_g_pickup_items > 0)
705 s = strcat(s, ":pickup_items");
707 // initialiation stuff, not good in the mutator system
708 if(autocvar_g_weaponarena != "0")
709 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
711 // TODO to mutator system
712 if(autocvar_g_norecoil)
713 s = strcat(s, ":norecoil");
715 // TODO to mutator system
716 if(autocvar_g_midair)
717 s = strcat(s, ":midair");
719 // TODO to mutator system
720 if(autocvar_g_minstagib)
721 s = strcat(s, ":minstagib");
723 // TODO to mutator system
724 if(autocvar_g_powerups == 0)
725 s = strcat(s, ":no_powerups");
726 if(autocvar_g_powerups > 0)
727 s = strcat(s, ":powerups");
730 GameLogEcho(":gameinfo:end");
733 matchid = strzone(ftos(random()));
735 cvar_set("nextmap", "");
739 if(autocvar_g_campaign)
747 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
749 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
751 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
754 while((s = fgets(fd)))
756 l = tokenize_console(s);
761 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
762 print(" cdtrack ", argv(2), "\n");
764 else if(argv(0) == "fog")
766 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
767 print(" \"fog\" \"", s, "\"\n");
769 else if(argv(0) == "set")
771 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
772 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
774 else if(argv(0) != "//")
776 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
777 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
787 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
788 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
789 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
790 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
793 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
794 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
795 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
796 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
797 addstat(STAT_FUEL, AS_INT, ammo_fuel);
798 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
799 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
800 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
801 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
802 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
803 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
804 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
805 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
807 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
808 addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
810 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
812 if(g_ca || g_freezetag)
814 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
815 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
816 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
817 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
821 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
822 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
827 addstat(STAT_CURRENT_WAVE, AS_FLOAT, stat_current_wave);
828 addstat(STAT_TOTALWAVES, AS_FLOAT, stat_totalwaves);
832 addstat(STAT_FROZEN, AS_INT, frozen);
833 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
835 // g_movementspeed hack
836 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
837 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
838 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
839 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
842 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
843 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
846 addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
847 addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
850 addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
852 next_pingtime = time + 5;
856 // set up information replies for clients and server to use
857 lsmaps_reply = "^7Maps available: ";
858 lsnewmaps_reply = "^7Maps without a record set: ";
859 for(i = 0, j = 0; i < MapInfo_count; ++i)
861 if(MapInfo_Get_ByID(i))
862 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
871 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
873 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
874 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
875 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
876 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
880 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
881 lsnewmaps_reply = strzone(strcat(((!g_race && !g_cts) ? "Need to be playing race or CTS for lsnewmaps to work." : lsnewmaps_reply), "\n"));
883 maplist_reply = "^7Maps in list: ";
884 n = tokenize_console(autocvar_g_maplist);
885 for(i = 0, j = 0; i < n; ++i)
887 if(MapInfo_CheckMap(argv(i)))
893 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
897 maplist_reply = strzone(strcat(maplist_reply, "\n"));
898 MapInfo_ClearTemps();
900 for(i = 0; i < 10; ++i)
904 records_reply[i] = strzone(s);
907 ladder_reply = strzone(getladder());
909 rankings_reply = strzone(getrankings());
914 PingPLReport_Spawn();
918 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
920 // fill sv_curl_serverpackages from .serverpackage files
921 if(autocvar_sv_curl_serverpackages_auto)
924 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
925 for(i = 0; i < n; ++i)
926 if(substring(argv(i), -14, -1) != "-serverpackage.txt")
927 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
928 s = strcat(s, " ", argv(i));
929 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
932 j = search_getsize(fd);
933 for(i = 0; i < j; ++i)
934 s = strcat(s, " ", search_getfilename(fd, i));
937 fd = search_begin("*.serverpackage", TRUE, FALSE);
940 j = search_getsize(fd);
941 for(i = 0; i < j; ++i)
942 s = strcat(s, " ", search_getfilename(fd, i));
945 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
948 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
950 // physics/balance/config changes that count as mod
951 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
952 modname = cvar_string("g_mod_physics");
953 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
954 modname = cvar_string("g_mod_balance");
955 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
956 modname = cvar_string("g_mod_config");
957 // weird mutators that deserve to count as mod
958 if(autocvar_g_minstagib)
959 modname = "MinstaGib";
960 if(autocvar_g_monsters)
961 modname = "Monsters";
962 // extra mutators that deserve to count as mod
963 MUTATOR_CALLHOOK(SetModname);
964 // weird game types that deserve to count as mod
968 modname = strzone(modname);
970 WinningConditionHelper(); // set worldstatus
972 world_initialized = 1;
975 void spawnfunc_light (void)
977 //makestatic (self); // Who the f___ did that?
983 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
986 string getmapname_stored;
992 float Map_Count, Map_Current;
993 string Map_Current_Name;
995 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
996 float GetMaplistPosition()
1002 idx = autocvar_g_maplist_index;
1006 if(map == argv(idx))
1009 for(pos = 0; pos < Map_Count; ++pos)
1010 if(map == argv(pos))
1013 // resume normal maplist rotation if current map is not in g_maplist
1017 float MapHasRightSize(string map)
1020 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
1021 if(autocvar_g_maplist_check_waypoints)
1023 dprint("checkwp "); dprint(map);
1024 if(!fexists(strcat("maps/", map, ".waypoints")))
1026 dprint(": no waypoints\n");
1029 dprint(": has waypoints\n");
1032 // open map size restriction file
1033 dprint("opensize "); dprint(map);
1034 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1037 float mapmin, mapmax;
1039 mapmin = stof(fgets(fh));
1040 mapmax = stof(fgets(fh));
1042 if(player_count < mapmin)
1044 dprint("not enough\n");
1047 if(player_count > mapmax)
1049 dprint("too many\n");
1052 dprint("right size\n");
1055 dprint(": not found\n");
1059 string Map_Filename(float position)
1061 return strcat("maps/", argv(position), ".bsp");
1064 string strwords(string s, float w)
1067 for(endpos = 0; w && endpos >= 0; --w)
1068 endpos = strstrofs(s, " ", endpos + 1);
1072 return substring(s, 0, endpos);
1075 float strhasword(string s, string w)
1077 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1080 void Map_MarkAsRecent(string m)
1082 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1085 float Map_IsRecent(string m)
1087 return strhasword(autocvar_g_maplist_mostrecent, m);
1090 float Map_Check(float position, float pass)
1094 map_next = argv(position);
1097 if(Map_IsRecent(map_next))
1100 filename = Map_Filename(position);
1101 if(MapInfo_CheckMap(map_next))
1105 if(MapHasRightSize(map_next))
1110 dprint( "Couldn't select '", filename, "'..\n" );
1115 void Map_Goto_SetStr(string nextmapname)
1117 if(getmapname_stored != "")
1118 strunzone(getmapname_stored);
1119 if(nextmapname == "")
1120 getmapname_stored = "";
1122 getmapname_stored = strzone(nextmapname);
1125 void Map_Goto_SetFloat(float position)
1127 cvar_set("g_maplist_index", ftos(position));
1128 Map_Goto_SetStr(argv(position));
1131 void Map_Goto(float reinit)
1133 MapInfo_LoadMap(getmapname_stored, reinit);
1136 // return codes of map selectors:
1137 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1138 // -2 = permanent failure
1139 float() MaplistMethod_Iterate = // usual method
1143 for(pass = 1; pass <= 2; ++pass)
1145 for(i = 1; i < Map_Count; ++i)
1148 mapindex = mod(i + Map_Current, Map_Count);
1149 if(Map_Check(mapindex, pass))
1156 float() MaplistMethod_Repeat = // fallback method
1158 if(Map_Check(Map_Current, 2))
1163 float() MaplistMethod_Random = // random map selection
1169 for(i = 0; i <= imax; ++i)
1172 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1173 if(Map_Check(mapindex, 1))
1179 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1180 // the exponent sets a bias on the map selection:
1181 // the higher the exponent, the less likely "shortly repeated" same maps are
1183 float i, j, imax, insertpos;
1187 for(i = 0; i <= imax; ++i)
1191 // now reinsert this at another position
1192 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1193 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1194 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1195 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1197 // insert the current map there
1199 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1200 newlist = strcat(newlist, " ", argv(j));
1201 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1202 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1203 newlist = strcat(newlist, " ", argv(j));
1204 newlist = substring(newlist, 1, strlen(newlist) - 1);
1205 cvar_set("g_maplist", newlist);
1206 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1208 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1209 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1210 if(Map_Check(Map_Current, 1))
1218 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1221 bprint( "Maplist is empty! Resetting it to default map list.\n" );
1222 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1223 if(autocvar_g_maplist_shuffle)
1225 localcmd("\nmenu_cmd sync\n");
1226 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1229 error("empty maplist, cannot select a new map");
1230 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1232 if(Map_Current_Name)
1233 strunzone(Map_Current_Name);
1234 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1235 // this may or may not be correct, but who cares, in the worst case a map
1236 // isn't chosen in the first pass that should have been
1247 if(autocvar_g_maplist_shuffle > 0)
1248 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1251 if(autocvar_g_maplist_selectrandom)
1252 nextMap = MaplistMethod_Random();
1255 nextMap = MaplistMethod_Iterate();
1258 nextMap = MaplistMethod_Repeat();
1262 Map_Goto_SetFloat(nextMap);
1263 return getmapname_stored;
1269 float DoNextMapOverride(float reinit)
1271 if(autocvar_g_campaign)
1273 CampaignPostIntermission();
1274 alreadychangedlevel = TRUE;
1277 if(autocvar_quit_when_empty)
1279 if(player_count <= currentbots)
1282 alreadychangedlevel = TRUE;
1286 if(autocvar_quit_and_redirect != "")
1288 redirection_target = strzone(autocvar_quit_and_redirect);
1289 alreadychangedlevel = TRUE;
1292 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1294 localcmd("restart\n");
1295 alreadychangedlevel = TRUE;
1298 if(autocvar_nextmap != "")
1299 if(MapInfo_CheckMap(autocvar_nextmap))
1301 Map_Goto_SetStr(autocvar_nextmap);
1303 alreadychangedlevel = TRUE;
1306 if(!reinit && autocvar_lastlevel)
1308 cvar_settemp_restore();
1309 localcmd("set lastlevel 0\ntogglemenu 1\n");
1310 alreadychangedlevel = TRUE;
1316 void GotoNextMap(float reinit)
1321 if (alreadychangedlevel)
1323 alreadychangedlevel = TRUE;
1329 for(allowReset = 1; allowReset >= 0; --allowReset)
1331 nextMap = GetNextMap();
1337 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1338 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1339 if(autocvar_g_maplist_shuffle)
1341 localcmd("\nmenu_cmd sync\n");
1345 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1357 When the player presses attack or jump, change to the next level
1360 .float autoscreenshot;
1361 void() MapVote_Start;
1362 void() MapVote_Think;
1363 float mapvote_initialized;
1364 void IntermissionThink()
1366 FixIntermissionClient(self);
1368 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1369 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1371 if( (server_screenshot || client_screenshot)
1372 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1374 self.autoscreenshot = -1;
1375 if(clienttype(self) == CLIENTTYPE_REAL) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"", GetMapname(), strftime(FALSE, "%s"))); }
1379 if (time < intermission_exittime)
1382 if(!mapvote_initialized)
1383 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1393 Returns the entity to view from
1397 entity FindIntermission()
1402 // look for info_intermission first
1403 spot = find (world, classname, "info_intermission");
1405 { // pick a random one
1409 spot = find (spot, classname, "info_intermission");
1411 spot = find (spot, classname, "info_intermission");
1417 // then look for the start position
1418 spot = find (world, classname, "info_player_start");
1422 // testinfo_player_start is only found in regioned levels
1423 spot = find (world, classname, "testplayerstart");
1427 // then look for the start position
1428 spot = find (world, classname, "info_player_deathmatch");
1432 //objerror ("FindIntermission: no spot");
1438 ===============================================================================
1442 ===============================================================================
1445 void DumpStats(float final)
1454 to_console = autocvar_sv_logscores_console;
1455 to_eventlog = autocvar_sv_eventlog;
1456 to_file = autocvar_sv_logscores_file;
1460 to_console = TRUE; // always print printstats replies
1461 to_eventlog = FALSE; // but never print them to the event log
1465 if(autocvar_sv_eventlog_console)
1466 to_console = FALSE; // otherwise we get the output twice
1472 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1482 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1486 fputs(file, strcat(s, "\n"));
1489 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1495 fputs(file, strcat(s, "\n"));
1497 FOR_EACH_CLIENT(other)
1499 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1501 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1502 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1503 if(other.classname == "player" || g_arena || g_ca || g_lms)
1504 s = strcat(s, ftos(other.team), ":");
1506 s = strcat(s, "spectator:");
1509 print(s, other.netname, "\n");
1511 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1513 fputs(file, strcat(s, other.netname, "\n"));
1519 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1525 fputs(file, strcat(s, "\n"));
1527 for(i = 1; i < 16; ++i)
1529 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1530 s = strcat(s, ":", ftos(i));
1536 fputs(file, strcat(s, "\n"));
1543 GameLogEcho(":end");
1546 fputs(file, ":end\n");
1551 void FixIntermissionClient(entity e)
1554 if(!e.autoscreenshot) // initial call
1556 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1558 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1559 e.solid = SOLID_NOT;
1560 e.movetype = MOVETYPE_NONE;
1561 e.takedamage = DAMAGE_NO;
1564 e.weaponentity.effects = EF_NODRAW;
1565 if (e.weaponentity.weaponentity)
1566 e.weaponentity.weaponentity.effects = EF_NODRAW;
1568 if(clienttype(e) == CLIENTTYPE_REAL)
1570 stuffcmd(e, "\nscr_printspeed 1000000\n");
1571 s = autocvar_sv_intermission_cdtrack;
1573 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1575 WriteByte(MSG_ONE, SVC_INTERMISSION);
1580 void minstagib_stop_countdown(entity e);
1582 go to the next level for deathmatch
1583 only called if a time or frag limit has expired
1589 intermission_running = 1;
1591 // enforce a wait time before allowing changelevel
1592 if(player_count > 0)
1593 intermission_exittime = time + autocvar_sv_mapchange_delay;
1595 intermission_exittime = -1;
1598 WriteByte (MSG_ALL, SVC_CDTRACK);
1599 WriteByte (MSG_ALL, 3);
1600 WriteByte (MSG_ALL, 3);
1601 // done in FixIntermission
1604 //pos = FindIntermission ();
1612 PlayerStats_EndMatch(1);
1614 PlayerStats_AddGlobalInfo(e);
1615 PlayerStats_Shutdown();
1616 WeaponStats_Shutdown();
1618 if(autocvar_sv_eventlog)
1619 GameLogEcho(":gameover");
1623 FOR_EACH_PLAYER(other) {
1624 minstagib_stop_countdown(other);
1625 FixIntermissionClient(other);
1627 bprint(other.netname, " ^7wins.\n");
1630 if(autocvar_g_campaign)
1631 CampaignPreIntermission();
1633 MUTATOR_CALLHOOK(MatchEnd);
1635 localcmd("\nsv_hook_gameend\n");
1642 Exit deathmatch games upon conditions
1645 void CheckRules_Player()
1647 if (gameover) // someone else quit the game already
1650 if(self.deadflag == DEAD_NO)
1651 self.play_time += frametime;
1653 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1654 // (div0: and that in CheckRules_World please)
1657 float checkrules_equality;
1658 float checkrules_suddendeathwarning;
1659 float checkrules_suddendeathend;
1660 float checkrules_overtimesadded; //how many overtimes have been already added
1662 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1663 float WINNING_YES = 1; // winner found
1664 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1665 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1667 float InitiateSuddenDeath()
1669 // Check first whether normal overtimes could be added before initiating suddendeath mode
1670 // - for this timelimit_overtime needs to be >0 of course
1671 // - also check the winning condition calculated in the previous frame and only add normal overtime
1672 // again, if at the point at which timelimit would be extended again, still no winner was found
1673 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1675 return 1; // need to call InitiateOvertime later
1679 if(!checkrules_suddendeathend)
1681 if(autocvar_g_campaign)
1682 checkrules_suddendeathend = time; // no suddendeath in campaign
1684 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1685 if(g_race && !g_race_qualifying)
1686 race_StartCompleting();
1692 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1694 ++checkrules_overtimesadded;
1695 //add one more overtime by simply extending the timelimit
1697 tl = autocvar_timelimit;
1698 tl += autocvar_timelimit_overtime;
1699 cvar_set("timelimit", ftos(tl));
1700 string minutesPlural;
1701 if (autocvar_timelimit_overtime == 1)
1702 minutesPlural = " ^3minute";
1704 minutesPlural = " ^3minutes";
1708 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1709 ftos(autocvar_timelimit_overtime),
1716 float GetWinningCode(float fraglimitreached, float equality)
1718 if(autocvar_g_campaign == 1)
1719 if(fraglimitreached)
1726 if(fraglimitreached)
1727 return WINNING_STARTSUDDENDEATHOVERTIME;
1729 return WINNING_NEVER;
1731 if(fraglimitreached)
1737 // set the .winning flag for exactly those players with a given field value
1738 void SetWinners(.float field, float value)
1741 FOR_EACH_PLAYER(head)
1742 head.winning = (head.field == value);
1745 // set the .winning flag for those players with a given field value
1746 void AddWinners(.float field, float value)
1749 FOR_EACH_PLAYER(head)
1750 if(head.field == value)
1754 // clear the .winning flags
1755 void ClearWinners(void)
1758 FOR_EACH_PLAYER(head)
1762 // Onslaught winning condition:
1763 // game terminates if only one team has a working generator (or none)
1764 float WinningCondition_Onslaught()
1767 float t1, t2, t3, t4;
1769 WinningConditionHelper(); // set worldstatus
1774 // first check if the game has ended
1775 t1 = t2 = t3 = t4 = 0;
1776 head = find(world, classname, "onslaught_generator");
1779 if (head.health > 0)
1781 if (head.team == COLOR_TEAM1) t1 = 1;
1782 if (head.team == COLOR_TEAM2) t2 = 1;
1783 if (head.team == COLOR_TEAM3) t3 = 1;
1784 if (head.team == COLOR_TEAM4) t4 = 1;
1786 head = find(head, classname, "onslaught_generator");
1788 if (t1 + t2 + t3 + t4 < 2)
1790 // game over, only one team remains (or none)
1792 if (t1) SetWinners(team, COLOR_TEAM1);
1793 if (t2) SetWinners(team, COLOR_TEAM2);
1794 if (t3) SetWinners(team, COLOR_TEAM3);
1795 if (t4) SetWinners(team, COLOR_TEAM4);
1796 dprint("Have a winner, ending game.\n");
1800 // Two or more teams remain
1804 float LMS_NewPlayerLives()
1807 fl = autocvar_fraglimit;
1811 // first player has left the game for dying too much? Nobody else can get in.
1812 if(lms_lowest_lives < 1)
1815 if(!autocvar_g_lms_join_anytime)
1816 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1819 return bound(1, lms_lowest_lives, fl);
1822 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1823 // they win. Otherwise the defending team wins once the timelimit passes.
1824 void assault_new_round();
1825 float WinningCondition_Assault()
1829 WinningConditionHelper(); // set worldstatus
1831 status = WINNING_NO;
1832 // as the timelimit has not yet passed just assume the defending team will win
1833 if(assault_attacker_team == COLOR_TEAM1)
1835 SetWinners(team, COLOR_TEAM2);
1839 SetWinners(team, COLOR_TEAM1);
1843 ent = find(world, classname, "target_assault_roundend");
1846 if(ent.winning) // round end has been triggered by attacking team
1848 bprint("ASSAULT: round completed...\n");
1849 SetWinners(team, assault_attacker_team);
1851 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1853 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1855 status = WINNING_YES;
1862 assault_new_round();
1871 // LMS winning condition: game terminates if and only if there's at most one
1872 // one player who's living lives. Top two scores being equal cancels the time
1874 float WinningCondition_LMS()
1881 have_player = FALSE;
1882 have_players = FALSE;
1883 l = LMS_NewPlayerLives();
1885 head = find(world, classname, "player");
1888 head2 = find(head, classname, "player");
1890 have_players = TRUE;
1894 // we have at least one player
1897 // two or more active players - continue with the game
1901 // exactly one player?
1904 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1908 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1914 // and assign him his first place
1915 PlayerScore_Add(head, SP_LMS_RANK, 1);
1922 // nobody is playing at all...
1925 // wait for players...
1929 // SNAFU (maybe a draw game?)
1931 dprint("No players, ending game.\n");
1936 // When we get here, we have at least two players who are actually LIVING,
1937 // now check if the top two players have equal score.
1938 WinningConditionHelper();
1941 if(WinningConditionHelper_winner)
1942 WinningConditionHelper_winner.winning = TRUE;
1943 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1944 return WINNING_NEVER;
1946 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1950 void ShuffleMaplist()
1952 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1956 float WinningCondition_Scores(float limit, float leadlimit)
1960 // TODO make everything use THIS winning condition (except LMS)
1961 WinningConditionHelper();
1965 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1966 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1967 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1968 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1972 if(WinningConditionHelper_winner)
1973 WinningConditionHelper_winner.winning = 1;
1974 if(WinningConditionHelper_winnerteam >= 0)
1975 SetWinners(team, WinningConditionHelper_winnerteam);
1977 if(WinningConditionHelper_lowerisbetter)
1979 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1980 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1984 if(WinningConditionHelper_zeroisworst)
1985 leadlimit = 0; // not supported in this mode
1987 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1988 // these modes always score in increments of 1, thus this makes sense
1990 if(leaderfrags != WinningConditionHelper_topscore)
1992 leaderfrags = WinningConditionHelper_topscore;
1995 if (leaderfrags == limit - 1)
1996 Announce("1fragleft");
1997 else if (leaderfrags == limit - 2)
1998 Announce("2fragsleft");
1999 else if (leaderfrags == limit - 3)
2000 Announce("3fragsleft");
2004 limitreached = FALSE;
2006 if(WinningConditionHelper_topscore >= limit)
2007 limitreached = TRUE;
2010 float leadlimitreached;
2011 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
2012 if(autocvar_leadlimit_and_fraglimit)
2013 limitreached = (limitreached && leadlimitreached);
2015 limitreached = (limitreached || leadlimitreached);
2019 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
2021 return GetWinningCode(
2022 WinningConditionHelper_topscore && limitreached,
2023 WinningConditionHelper_equality
2027 float WinningCondition_Race(float fraglimit)
2038 if(p.race_completed)
2043 wc = WinningCondition_Scores(fraglimit, 0);
2045 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2046 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2047 // do NOT support equality when the laps are all raced!
2048 return WINNING_STARTSUDDENDEATHOVERTIME;
2050 return WINNING_NEVER;
2053 float WinningCondition_QualifyingThenRace(float limit)
2056 wc = WinningCondition_Scores(limit, 0);
2058 // NEVER initiate overtime
2059 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2067 float WinningCondition_RanOutOfSpawns()
2071 if(have_team_spawns <= 0)
2074 if(autocvar_g_spawn_useallspawns <= 0)
2077 if(!some_spawn_has_been_used)
2080 team1_score = team2_score = team3_score = team4_score = 0;
2082 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2084 if(head.team == COLOR_TEAM1)
2086 else if(head.team == COLOR_TEAM2)
2088 else if(head.team == COLOR_TEAM3)
2090 else if(head.team == COLOR_TEAM4)
2094 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2096 if(head.team == COLOR_TEAM1)
2098 else if(head.team == COLOR_TEAM2)
2100 else if(head.team == COLOR_TEAM3)
2102 else if(head.team == COLOR_TEAM4)
2107 if(team1_score + team2_score + team3_score + team4_score == 0)
2109 checkrules_equality = TRUE;
2112 else if(team1_score + team2_score + team3_score + team4_score == 1)
2117 else if(team2_score)
2119 else if(team3_score)
2121 else // if(team4_score)
2123 CheckAllowedTeams(world);
2124 for(i = 0; i < MAX_TEAMSCORE; ++i)
2126 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2127 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2128 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2129 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2132 AddWinners(team, t);
2139 // TD winning condition:
2140 // game terminates if there are no generators (or 1 dies if td_dontend is TRUE)
2142 float WinningCondition_TowerDefense()
2144 WinningConditionHelper(); // set worldstatus
2149 // first check if the game has ended
2150 if(gendestroyed == TRUE) // FALSE means either generator hasen't spawned yet, or mapper didn't add one
2151 if(td_gencount < 1 || !td_dont_end)
2154 dprint("Everyone lost, ending game.\n");
2161 SetWinners(winning, 4);
2165 // Two or more teams remain
2173 Exit deathmatch games upon conditions
2176 void ReadyRestart();
2177 void CheckRules_World()
2189 MapVote_Think should now do that part
2190 if (intermission_running)
2191 if (time >= intermission_exittime + 60)
2193 if(!DoNextMapOverride())
2199 if (gameover) // someone else quit the game already
2201 if(player_count == 0) // Nobody there? Then let's go to the next map
2203 // this will actually check the player count in the next frame
2204 // again, but this shouldn't hurt
2208 timelimit = autocvar_timelimit * 60;
2209 fraglimit = autocvar_fraglimit;
2210 leadlimit = autocvar_leadlimit;
2212 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2215 timelimit = 0; // timelimit is not made for warmup
2217 fraglimit = 0; // no fraglimit for now
2218 leadlimit = 0; // no leadlimit for now
2223 timelimit += game_starttime;
2225 else if (timelimit < 0)
2233 timelimit = 0; // ONS has its own overtime rule
2238 if(timelimit > game_starttime)
2239 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2241 game_completion_ratio = 0;
2243 if(checkrules_suddendeathend)
2245 if(!checkrules_suddendeathwarning)
2247 checkrules_suddendeathwarning = TRUE;
2248 if(g_race && !g_race_qualifying)
2249 bcenterprint("^3Everyone, finish your lap! The race is over!");
2251 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2256 if (timelimit && time >= timelimit)
2258 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2261 float playerswithlaps;
2264 totalplayers = playerswithlaps = readyplayers = 0;
2265 FOR_EACH_PLAYER(head)
2268 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2274 // at least 2 of the players have completed a lap: start the RACE
2275 // otherwise, the players should end the qualifying on their own
2276 if(readyplayers || playerswithlaps >= 2)
2278 checkrules_suddendeathend = 0;
2279 ReadyRestart(); // go to race
2283 wantovertime |= InitiateSuddenDeath();
2286 wantovertime |= InitiateSuddenDeath();
2290 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2296 float checkrules_status;
2297 checkrules_status = WinningCondition_RanOutOfSpawns();
2298 if(checkrules_status == WINNING_YES)
2300 bprint("Hey! Someone ran out of spawns!\n");
2302 else if(g_race && !g_race_qualifying && timelimit >= 0)
2304 checkrules_status = WinningCondition_Race(fraglimit);
2305 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2307 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2309 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2310 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2314 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2318 checkrules_status = WinningCondition_LMS();
2320 else if (g_onslaught)
2322 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2326 checkrules_status = WinningCondition_TowerDefense(); // TODO make these mutator hooks?
2330 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2331 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2334 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2336 checkrules_status = WINNING_NEVER;
2337 checkrules_overtimesadded = -1;
2338 wantovertime |= InitiateSuddenDeath();
2341 if(checkrules_status == WINNING_NEVER)
2342 // equality cases! Nobody wins if the overtime ends in a draw.
2347 if(checkrules_status == WINNING_NEVER)
2350 checkrules_status = WINNING_YES;
2353 if(checkrules_suddendeathend)
2354 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2355 checkrules_status = WINNING_YES;
2357 if(checkrules_status == WINNING_YES)
2359 //print("WINNING\n");
2364 float mapvote_nextthink;
2365 float mapvote_initialized;
2366 float mapvote_keeptwotime;
2367 float mapvote_timeout;
2368 string mapvote_message;
2369 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2370 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2371 float mapvote_screenshot_dirs_count;
2373 float mapvote_count;
2374 float mapvote_count_real;
2375 string mapvote_maps[MAPVOTE_COUNT];
2376 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2377 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2378 float mapvote_maps_suggested[MAPVOTE_COUNT];
2379 string mapvote_suggestions[MAPVOTE_COUNT];
2380 float mapvote_suggestion_ptr;
2381 float mapvote_voters;
2382 float mapvote_selections[MAPVOTE_COUNT];
2384 float mapvote_detail;
2385 float mapvote_abstain;
2388 void MapVote_ClearAllVotes()
2390 FOR_EACH_CLIENT(other)
2394 string MapVote_Suggest(string m)
2398 return "That's not how to use this command.";
2399 if(!autocvar_g_maplist_votable_suggestions)
2400 return "Suggestions are not accepted on this server.";
2401 if(mapvote_initialized)
2402 return "Can't suggest - voting is already in progress!";
2403 m = MapInfo_FixName(m);
2405 return "The map you suggested is not available on this server.";
2406 if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2408 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2410 if(!MapInfo_CheckMap(m))
2411 return "The map you suggested does not support the current game mode.";
2412 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2413 if(mapvote_suggestions[i] == m)
2414 return "This map was already suggested.";
2415 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2417 i = floor(random() * mapvote_suggestion_ptr);
2421 i = mapvote_suggestion_ptr;
2422 mapvote_suggestion_ptr += 1;
2424 if(mapvote_suggestions[i] != "")
2425 strunzone(mapvote_suggestions[i]);
2426 mapvote_suggestions[i] = strzone(m);
2427 if(autocvar_sv_eventlog)
2428 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2429 return strcat("Suggestion of ", m, " accepted.");
2432 void MapVote_AddVotable(string nextMap, float isSuggestion)
2435 string pakfile, mapfile;
2439 for(j = 0; j < mapvote_count; ++j)
2440 if(mapvote_maps[j] == nextMap)
2442 // suggestions might be no longer valid/allowed after gametype switch!
2444 if(!MapInfo_CheckMap(nextMap))
2446 mapvote_maps[mapvote_count] = strzone(nextMap);
2447 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2449 pakfile = string_null;
2450 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2452 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2453 pakfile = whichpack(strcat(mapfile, ".tga"));
2455 pakfile = whichpack(strcat(mapfile, ".jpg"));
2457 pakfile = whichpack(strcat(mapfile, ".png"));
2461 if(i >= mapvote_screenshot_dirs_count)
2462 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2463 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2464 pakfile = substring(pakfile, o, -1);
2466 mapvote_maps_screenshot_dir[mapvote_count] = i;
2467 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2472 void MapVote_Spawn();
2478 MapVote_ClearAllVotes();
2481 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2482 mapvote_abstain = autocvar_g_maplist_votable_abstain;
2485 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2487 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2488 smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2490 // we need this for AddVotable, as that cycles through the screenshot dirs
2491 mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2492 if(mapvote_screenshot_dirs_count == 0)
2493 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2494 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2495 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2496 mapvote_screenshot_dirs[i] = strzone(argv(i));
2498 if(mapvote_suggestion_ptr)
2499 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2500 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2502 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2503 MapVote_AddVotable(GetNextMap(), FALSE);
2505 if(mapvote_count == 0)
2507 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2508 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2509 if(autocvar_g_maplist_shuffle)
2511 localcmd("\nmenu_cmd sync\n");
2512 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2513 MapVote_AddVotable(GetNextMap(), FALSE);
2516 mapvote_count_real = mapvote_count;
2518 MapVote_AddVotable("don't care", 0);
2520 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2522 mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2523 mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2524 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2525 mapvote_keeptwotime = 0;
2526 mapvote_message = "Choose a map and press its key!";
2531 void MapVote_SendPicture(float id)
2534 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2535 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2536 WriteByte(MSG_ONE, id);
2537 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2540 float MapVote_GetMapMask()
2542 float mask, i, power;
2544 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2545 if(mapvote_maps[i] != "")
2551 float MapVote_SendEntity(entity to, float sf)
2556 sf &~= 2; // if we send 1, we don't need to also send 2
2558 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2559 WriteByte(MSG_ENTITY, sf);
2563 // flag 1 == initialization
2564 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2565 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2566 WriteString(MSG_ENTITY, "");
2567 WriteByte(MSG_ENTITY, mapvote_count);
2568 WriteByte(MSG_ENTITY, mapvote_abstain);
2569 WriteByte(MSG_ENTITY, mapvote_detail);
2570 WriteCoord(MSG_ENTITY, mapvote_timeout);
2571 if(mapvote_count <= 8)
2572 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2574 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2575 for(i = 0; i < mapvote_count; ++i)
2576 if(mapvote_maps[i] != "")
2578 if(mapvote_abstain && i == mapvote_count - 1)
2580 WriteString(MSG_ENTITY, ""); // abstain needs no text
2581 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2582 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2586 WriteString(MSG_ENTITY, mapvote_maps[i]);
2587 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2588 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2595 // flag 2 == update of mask
2596 if(mapvote_count <= 8)
2597 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2599 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2605 for(i = 0; i < mapvote_count; ++i)
2606 if(mapvote_maps[i] != "")
2607 WriteByte(MSG_ENTITY, mapvote_selections[i]);
2609 WriteByte(MSG_ENTITY, to.mapvote);
2615 void MapVote_Spawn()
2617 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2620 void MapVote_TouchMask()
2622 mapvote_ent.SendFlags |= 2;
2625 void MapVote_TouchVotes(entity voter)
2627 mapvote_ent.SendFlags |= 4;
2630 float MapVote_Finished(float mappos)
2636 if(autocvar_sv_eventlog)
2638 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2639 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
2640 didntvote = mapvote_voters;
2641 for(i = 0; i < mapvote_count; ++i)
2642 if(mapvote_maps[i] != "")
2644 didntvote -= mapvote_selections[i];
2647 result = strcat(result, ":", mapvote_maps[i]);
2648 result = strcat(result, ":", ftos(mapvote_selections[i]));
2651 result = strcat(result, ":didn't vote:", ftos(didntvote));
2653 GameLogEcho(result);
2654 if(mapvote_maps_suggested[mappos])
2655 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2658 FOR_EACH_REALCLIENT(other)
2659 FixClientCvars(other);
2661 Map_Goto_SetStr(mapvote_maps[mappos]);
2663 alreadychangedlevel = TRUE;
2666 void MapVote_CheckRules_1()
2670 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2672 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2673 mapvote_selections[i] = 0;
2677 FOR_EACH_REALCLIENT(other)
2682 i = other.mapvote - 1;
2683 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2684 mapvote_selections[i] = mapvote_selections[i] + 1;
2689 float MapVote_CheckRules_2()
2692 float firstPlace, secondPlace;
2693 float firstPlaceVotes, secondPlaceVotes;
2694 float mapvote_voters_real;
2697 if(mapvote_count_real == 1)
2698 return MapVote_Finished(0);
2700 mapvote_voters_real = mapvote_voters;
2702 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
2704 RandomSelection_Init();
2705 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2706 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2707 firstPlace = RandomSelection_chosen_float;
2708 firstPlaceVotes = RandomSelection_best_priority;
2709 //dprint("First place: ", ftos(firstPlace), "\n");
2710 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2712 RandomSelection_Init();
2713 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2715 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2716 secondPlace = RandomSelection_chosen_float;
2717 secondPlaceVotes = RandomSelection_best_priority;
2718 //dprint("Second place: ", ftos(secondPlace), "\n");
2719 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2721 if(firstPlace == -1)
2722 error("No first place in map vote... WTF?");
2724 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2725 return MapVote_Finished(firstPlace);
2727 if(mapvote_keeptwotime)
2728 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2731 MapVote_TouchMask();
2732 mapvote_message = "Now decide between the TOP TWO!";
2733 mapvote_keeptwotime = 0;
2734 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2735 result = strcat(result, ":", ftos(firstPlaceVotes));
2736 result = strcat(result, ":", mapvote_maps[secondPlace]);
2737 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2738 didntvote = mapvote_voters;
2739 for(i = 0; i < mapvote_count; ++i)
2740 if(mapvote_maps[i] != "")
2742 didntvote -= mapvote_selections[i];
2744 if(i != secondPlace)
2746 result = strcat(result, ":", mapvote_maps[i]);
2747 result = strcat(result, ":", ftos(mapvote_selections[i]));
2748 if(i < mapvote_count_real)
2750 strunzone(mapvote_maps[i]);
2751 mapvote_maps[i] = "";
2752 strunzone(mapvote_maps_pakfile[i]);
2753 mapvote_maps_pakfile[i] = "";
2757 result = strcat(result, ":didn't vote:", ftos(didntvote));
2758 if(autocvar_sv_eventlog)
2759 GameLogEcho(result);
2769 keeptwo = mapvote_keeptwotime;
2770 MapVote_CheckRules_1(); // count
2771 if(MapVote_CheckRules_2()) // decide
2775 FOR_EACH_REALCLIENT(other)
2777 // hide scoreboard again
2778 if(other.health != 2342)
2780 other.health = 2342;
2782 if(clienttype(other) == CLIENTTYPE_REAL)
2785 WriteByte(MSG_ONE, SVC_FINALE);
2786 WriteString(MSG_ONE, "");
2790 // clear possibly invalid votes
2791 if(mapvote_maps[other.mapvote - 1] == "")
2793 // use impulses as new vote
2794 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2795 if(mapvote_maps[other.impulse - 1] != "")
2797 other.mapvote = other.impulse;
2798 MapVote_TouchVotes(other);
2806 MapVote_CheckRules_1(); // just count
2808 void MapVote_Start()
2813 // wait for stats to be sent first
2814 if(!playerstats_waitforme)
2817 MapInfo_Enumerate();
2818 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2821 void MapVote_Think()
2826 if(alreadychangedlevel)
2829 if(time < mapvote_nextthink)
2833 mapvote_nextthink = time + 0.5;
2835 if(!mapvote_initialized)
2837 if(autocvar_rescan_pending == 1)
2839 cvar_set("rescan_pending", "2");
2840 localcmd("fs_rescan\nrescan_pending 3\n");
2843 else if(autocvar_rescan_pending == 2)
2847 else if(autocvar_rescan_pending == 3)
2849 // now build missing mapinfo files
2850 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2853 // we're done, start the timer
2854 cvar_set("rescan_pending", "0");
2857 mapvote_initialized = TRUE;
2858 if(DoNextMapOverride(0))
2860 if(!autocvar_g_maplist_votable || player_count <= 0)
2871 string GotoMap(string m)
2873 if(!MapInfo_CheckMap(m))
2874 return "The map you chose is not available on this server.";
2875 cvar_set("nextmap", m);
2876 cvar_set("timelimit", "-1");
2877 if(mapvote_initialized || alreadychangedlevel)
2879 if(DoNextMapOverride(0))
2880 return "Map switch initiated.";
2882 return "Hm... no. For some reason I like THIS map more.";
2885 return "Map switch will happen after scoreboard.";
2892 FOR_EACH_REALCLIENT(self)
2894 if(self.classname == "spectator")
2896 if(self.enemy.typehitsound)
2897 self.typehit_time = time;
2898 else if(self.enemy.hitsound)
2899 self.hit_time = time;
2903 if(self.typehitsound)
2904 self.typehit_time = time;
2905 else if(self.hitsound)
2906 self.hit_time = time;
2909 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2910 // add 1 frametime because after this, engine SV_Physics
2911 // increases time by a frametime and then networks the frame
2912 // add another frametime because client shows everything with
2913 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2915 FOR_EACH_CLIENT(self)
2917 self.hitsound = FALSE;
2918 self.typehitsound = FALSE;
2919 antilag_record(self, altime);
2926 * returns TRUE if redirecting
2928 float redirection_timeout;
2929 float redirection_nextthink;
2930 float RedirectionThink()
2932 float clients_found;
2934 if(redirection_target == "")
2937 if(!redirection_timeout)
2939 cvar_set("sv_public", "-2");
2940 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2941 if(redirection_target == "self")
2942 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2944 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2947 if(time < redirection_nextthink)
2950 redirection_nextthink = time + 1;
2953 FOR_EACH_REALCLIENT(self)
2956 print("Redirecting: sending connect command to ", self.netname, "\n");
2957 if(redirection_target == "self")
2958 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2960 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2964 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2966 if(time > redirection_timeout || clients_found == 0)
2967 localcmd("\nwait; wait; wait; quit\n");
2972 void TargetMusic_RestoreGame();
2975 // Loaded from a save game
2976 // some things then break, so let's work around them...
2978 // Progs DB (capture records)
2979 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2983 MapInfo_Enumerate();
2984 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2987 TargetMusic_RestoreGame();
2996 if(world_initialized > 0)
2998 world_initialized = 0;
2999 print("Saving persistent data...\n");
3002 PlayerStats_EndMatch(0);
3004 PlayerStats_AddGlobalInfo(e);
3005 PlayerStats_Shutdown();
3007 if(!cheatcount_total)
3009 if(autocvar_sv_db_saveasdump)
3010 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
3012 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
3014 if(autocvar_developer)
3016 if(autocvar_sv_db_saveasdump)
3017 db_dump(TemporaryDB, "server-temp.db");
3019 db_save(TemporaryDB, "server-temp.db");
3021 CheatShutdown(); // must be after cheatcount check
3022 db_close(ServerProgsDB);
3023 db_close(TemporaryDB);
3025 // tell the bot system the game is ending now
3028 WeaponStats_Shutdown();
3031 else if(world_initialized == 0)
3033 print("NOTE: crashed before even initializing the world, not saving persistent data\n");