3 #include "anticheat.qh"
8 #include "cl_client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
15 #include "mapvoting.qh"
16 #include "mutators/all.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include "../common/deathtypes/all.qh"
23 #include "../common/mapinfo.qh"
24 #include "../common/monsters/all.qh"
25 #include "../common/monsters/sv_monsters.qh"
26 #include "../common/vehicles/all.qh"
27 #include "../common/notifications.qh"
28 #include "../common/physics.qh"
29 #include "../common/playerstats.qh"
30 #include "../common/stats.qh"
31 #include "../common/teams.qh"
32 #include "../common/triggers/trigger/secret.qh"
33 #include "../common/triggers/target/music.qh"
34 #include "../common/util.qh"
35 #include "../common/items/all.qh"
36 #include "../common/weapons/all.qh"
38 const float LATENCY_THINKRATE = 10;
43 void PingPLReport_Think()
48 delta = 3 / maxclients;
49 if(delta < sys_frametime)
51 self.nextthink = time + delta;
53 e = edict_num(self.cnt + 1);
56 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
57 WriteByte(MSG_BROADCAST, self.cnt);
58 WriteShort(MSG_BROADCAST, max(1, e.ping));
59 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
60 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
62 // record latency times for clients throughout the match so we can report it to playerstats
63 if(time > (e.latency_time + LATENCY_THINKRATE))
65 e.latency_sum += e.ping;
67 e.latency_time = time;
68 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
73 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
74 WriteByte(MSG_BROADCAST, self.cnt);
75 WriteShort(MSG_BROADCAST, 0);
76 WriteByte(MSG_BROADCAST, 0);
77 WriteByte(MSG_BROADCAST, 0);
79 self.cnt = (self.cnt + 1) % maxclients;
81 void PingPLReport_Spawn()
83 pingplreport = new(pingplreport);
84 make_pure(pingplreport);
85 pingplreport.think = PingPLReport_Think;
86 pingplreport.nextthink = time;
89 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
90 string redirection_target;
91 float world_initialized;
94 void ShuffleMaplist();
96 void SetDefaultAlpha()
98 if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
100 default_player_alpha = autocvar_g_player_alpha;
101 if(default_player_alpha == 0)
102 default_player_alpha = 1;
103 default_weapon_alpha = default_player_alpha;
110 if(autocvar__sv_init)
112 // cvar_set("_sv_init", "0");
113 // we do NOT set this to 0 any more, so someone "accidentally" changing
114 // to this "init" map on a dedicated server will cause no permanent
116 if(autocvar_g_maplist_shuffle)
118 n = tokenizebyseparator(autocvar_g_maplist, " ");
119 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
122 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
124 if(!DoNextMapOverride(1))
132 self.nextthink = time;
136 self.nextthink = time + 1;
137 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
141 void cvar_changes_init()
145 float n, i, adding, pureadding;
148 strunzone(cvar_changes);
149 cvar_changes = string_null;
151 strunzone(cvar_purechanges);
152 cvar_purechanges = string_null;
153 cvar_purechanges_count = 0;
156 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
162 for(i = 0; i < n; ++i)
164 k = bufstr_get(h, i);
166 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
167 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
168 #define BADCVAR(p) if(k == p) continue
170 // general excludes and namespaces for server admin used cvars
171 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
175 BADPREFIX("cvar_check_");
177 BADCVAR("g_configversion");
178 BADCVAR("g_maplist_index");
179 BADCVAR("halflifebsp");
180 BADCVAR("sv_mapformat_is_quake2");
181 BADCVAR("sv_mapformat_is_quake3");
182 BADPREFIX("sv_world");
188 BADPREFIX("scoreboard_");
189 BADPREFIX("g_campaign");
190 BADPREFIX("g_waypointsprite_");
196 BADPREFIX("net_slist_");
202 BADPREFIX("sensitivity");
203 BADPREFIX("userbind");
206 BADPREFIX("crosshair");
207 BADCVAR("mod_q3bsp_lightmapmergepower");
208 BADCVAR("mod_q3bsp_nolightmaps");
210 BADCVAR("mastervolume");
212 BADCVAR("bgmvolume");
215 BADCVAR("developer");
216 BADCVAR("log_dest_udp");
217 BADCVAR("net_address");
218 BADCVAR("net_address_ipv6");
220 BADCVAR("savedgamecfg");
221 BADCVAR("serverconfig");
222 BADCVAR("sv_autoscreenshot");
223 BADCVAR("sv_heartbeatperiod");
224 BADCVAR("sv_vote_master_password");
225 BADCVAR("sys_colortranslation");
226 BADCVAR("sys_specialcharactertranslation");
227 BADCVAR("timeformat");
228 BADCVAR("timestamps");
229 BADPREFIX("developer_");
231 BADPREFIX("g_banned_list");
232 BADPREFIX("g_chat_flood_");
233 BADPREFIX("g_ghost_items");
234 BADPREFIX("g_playerstats_");
235 BADPREFIX("g_respawn_ghosts");
236 BADPREFIX("g_voice_flood_");
237 BADPREFIX("log_file");
239 BADPREFIX("sv_allowdownloads");
240 BADPREFIX("sv_autodemo");
241 BADPREFIX("sv_curl_");
242 BADPREFIX("sv_eventlog");
243 BADPREFIX("sv_logscores_");
244 BADPREFIX("sv_master");
245 BADPREFIX("sv_weaponstats_");
246 BADPREFIX("sv_waypointsprite_");
247 BADCVAR("rescan_pending");
249 // these can contain player IDs, so better hide
250 BADPREFIX("g_forced_team_");
253 BADCVAR("fraglimit");
254 BADCVAR("g_assault");
256 BADCVAR("g_ca_teams");
260 BADCVAR("g_domination");
261 BADCVAR("g_domination_default_teams");
262 BADCVAR("g_freezetag");
263 BADCVAR("g_freezetag_teams");
264 BADCVAR("g_invasion_teams");
265 BADCVAR("g_keepaway");
266 BADCVAR("g_keyhunt");
267 BADCVAR("g_keyhunt_teams");
269 BADCVAR("g_nexball");
270 BADCVAR("g_onslaught");
272 BADCVAR("g_race_qualifying_timelimit");
274 BADCVAR("g_tdm_teams");
275 BADCVAR("leadlimit");
278 BADCVAR("timelimit");
282 BADCVAR("g_maplist");
283 BADCVAR("g_maplist_mostrecent");
287 d = cvar_defstring(k);
293 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
294 if(strlen(cvar_changes) > 16384)
296 cvar_changes = "// too many settings have been changed to show them here\n";
301 // now check if the changes are actually gameplay relevant
303 // does nothing visible
304 BADCVAR("captureleadlimit_override");
305 BADCVAR("g_balance_kill_delay");
306 BADCVAR("g_ca_point_limit");
307 BADCVAR("g_ca_point_leadlimit");
308 BADCVAR("g_ctf_captimerecord_always");
309 BADCVAR("g_ctf_flag_glowtrails");
310 BADCVAR("g_ctf_flag_pickup_verbosename");
311 BADCVAR("g_domination_point_leadlimit");
312 BADCVAR("g_forced_respawn");
313 BADCVAR("g_freezetag_point_limit");
314 BADCVAR("g_freezetag_point_leadlimit");
315 BADCVAR("g_keyhunt_point_leadlimit");
317 BADCVAR("g_invasion_point_limit");
318 BADCVAR("g_nexball_goalleadlimit");
319 BADCVAR("g_tdm_point_limit");
320 BADCVAR("g_tdm_point_leadlimit");
321 BADCVAR("leadlimit_and_fraglimit");
322 BADCVAR("leadlimit_override");
324 BADCVAR("sv_allow_fullbright");
325 BADCVAR("sv_checkforpacketsduringsleep");
326 BADCVAR("sv_timeout");
327 BADPREFIX("sv_timeout_");
328 BADPREFIX("crypto_");
329 BADPREFIX("g_chat_");
330 BADPREFIX("g_ctf_captimerecord_");
331 BADPREFIX("g_maplist_votable_");
335 BADPREFIX("sv_cullentities_");
336 BADPREFIX("sv_maxidle_");
337 BADPREFIX("sv_vote_");
338 BADPREFIX("timelimit_");
339 BADCVAR("gameversion");
340 BADPREFIX("gameversion_");
341 BADCVAR("sv_minigames");
342 BADPREFIX("sv_minigames_");
343 BADCVAR("sv_namechangetimer");
345 // allowed changes to server admins (please sync this to server.cfg)
349 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
351 // yes, this does contain some redundant stuff, don't really care
352 BADCVAR("bot_config_file");
353 BADCVAR("bot_number");
354 BADCVAR("bot_prefix");
355 BADCVAR("bot_suffix");
356 BADCVAR("capturelimit_override");
357 BADCVAR("fraglimit_override");
359 BADCVAR("g_antilag");
360 BADCVAR("g_balance_teams");
361 BADCVAR("g_balance_teams_prevent_imbalance");
362 BADCVAR("g_balance_teams_scorefactor");
363 BADCVAR("g_ban_sync_trusted_servers");
364 BADCVAR("g_ban_sync_uri");
365 BADCVAR("g_ca_teams_override");
366 BADCVAR("g_ctf_ignore_frags");
367 BADCVAR("g_domination_point_limit");
368 BADCVAR("g_domination_teams_override");
369 BADCVAR("g_freezetag_teams_override");
370 BADCVAR("g_friendlyfire");
371 BADCVAR("g_fullbrightitems");
372 BADCVAR("g_fullbrightplayers");
373 BADCVAR("g_keyhunt_point_limit");
374 BADCVAR("g_keyhunt_teams_override");
375 BADCVAR("g_lms_lives_override");
376 BADCVAR("g_maplist");
377 BADCVAR("g_maplist_check_waypoints");
378 BADCVAR("g_maplist_mostrecent_count");
379 BADCVAR("g_maplist_shuffle");
380 BADCVAR("g_maplist_votable");
381 BADCVAR("g_maplist_votable_abstain");
382 BADCVAR("g_maplist_votable_nodetail");
383 BADCVAR("g_maplist_votable_suggestions");
384 BADCVAR("g_maxplayers");
385 BADCVAR("g_mirrordamage");
386 BADCVAR("g_nexball_goallimit");
387 BADCVAR("g_powerups");
388 BADCVAR("g_start_delay");
389 BADCVAR("g_tdm_teams_override");
391 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
394 BADCVAR("maxplayers");
395 BADCVAR("minplayers");
396 BADCVAR("net_address");
398 BADCVAR("rcon_password");
399 BADCVAR("rcon_restricted_commands");
400 BADCVAR("rcon_restricted_password");
402 BADCVAR("sv_adminnick");
403 BADCVAR("sv_autoscreenshot");
404 BADCVAR("sv_autotaunt");
405 BADCVAR("sv_curl_defaulturl");
406 BADCVAR("sv_defaultcharacter");
407 BADCVAR("sv_defaultplayercolors");
408 BADCVAR("sv_defaultplayermodel");
409 BADCVAR("sv_defaultplayerskin");
410 BADCVAR("sv_maxidle");
411 BADCVAR("sv_maxrate");
413 BADCVAR("sv_public");
414 BADCVAR("sv_ready_restart");
415 BADCVAR("sv_status_privacy");
417 BADCVAR("sv_vote_call");
418 BADCVAR("sv_vote_commands");
419 BADCVAR("sv_vote_majority_factor");
420 BADCVAR("sv_vote_master");
421 BADCVAR("sv_vote_master_commands");
422 BADCVAR("sv_vote_master_password");
423 BADCVAR("sv_vote_simple_majority_factor");
424 BADCVAR("teamplay_mode");
425 BADCVAR("timelimit_override");
426 BADCVAR("g_spawnshieldtime");
427 BADPREFIX("g_warmup_");
428 BADPREFIX("sv_ready_restart_");
430 // mutators that announce themselves properly to the server browser
431 BADCVAR("g_instagib");
432 BADCVAR("g_new_toys");
434 BADCVAR("g_grappling_hook");
435 BADCVAR("g_jetpack");
442 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
443 if(strlen(cvar_purechanges) > 16384)
445 cvar_purechanges = "// too many settings have been changed to show them here\n";
449 ++cvar_purechanges_count;
450 // WARNING: this variable is used for the server list
451 // NEVER dare to skip this code!
452 // Hacks to intentionally appearing as "pure server" even though you DO have
453 // modified settings may be punished by removal from the server list.
454 // You can do to the variables cvar_changes and cvar_purechanges all you want,
458 if(cvar_changes == "")
459 cvar_changes = "// this server runs at default server settings\n";
461 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
462 cvar_changes = strzone(cvar_changes);
463 if(cvar_purechanges == "")
464 cvar_purechanges = "// this server runs at default gameplay settings\n";
466 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
467 cvar_purechanges = strzone(cvar_purechanges);
470 void detect_maptype()
479 o.x += random() * (world.maxs.x - world.mins.x);
480 o.y += random() * (world.maxs.y - world.mins.y);
481 o.z += random() * (world.maxs.z - world.mins.z);
483 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
484 if(trace_fraction == 1)
489 for(i = 0; i < 64; i += 4)
491 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
492 if(trace_fraction == 1)
494 LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
503 bool RandomSeed_Send(entity this, entity to, int sf)
505 WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
506 WriteShort(MSG_ENTITY, self.cnt);
509 void RandomSeed_Think()
511 self.cnt = bound(0, floor(random() * 65536), 65535);
512 self.nextthink = time + 5;
516 void RandomSeed_Spawn()
518 randomseed = new(randomseed);
519 make_pure(randomseed);
520 randomseed.think = RandomSeed_Think;
521 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
523 WITH(entity, self, randomseed, randomseed.think()); // sets random seed and nextthink
526 spawnfunc(__init_dedicated_server)
528 // handler for _init/_init map (only for dedicated server initialization)
530 world_initialized = -1; // don't complain
532 cvar_string = cvar_string_normal;
533 cvar_set = cvar_set_normal;
535 remove = remove_unsafely;
538 e.think = GotoFirstMap;
539 e.nextthink = time; // this is usually 1 at this point
541 e = new(info_player_deathmatch); // safeguard against player joining
543 self.classname = "worldspawn"; // safeguard against various stuff ;)
545 // needs to be done so early because of the constants they create
548 static_init_precache();
551 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
554 void Map_MarkAsRecent(string m);
555 float world_already_spawned;
557 void ClientInit_Spawn();
558 void WeaponStats_Init();
559 void WeaponStats_Shutdown();
560 void Physics_AddStats();
561 spawnfunc(worldspawn)
567 cvar_string = cvar_string_normal;
568 cvar_set = cvar_set_normal;
570 if(world_already_spawned)
571 error("world already spawned - you may have EXACTLY ONE worldspawn!");
572 world_already_spawned = true;
574 remove = remove_safely; // during spawning, watch what you remove!
576 cvar_changes_init(); // do this very early now so it REALLY matches the server config
578 compressShortVector_init();
581 for (entity head = nextent(world); head; head = nextent(head))
586 server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
588 // needs to be done so early because of the constants they create
591 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
593 TemporaryDB = db_create();
598 // 1 FLICKER (first variety)
599 lightstyle(1, "mmnmmommommnonmmonqnmmo");
601 // 2 SLOW STRONG PULSE
602 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
604 // 3 CANDLE (first variety)
605 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
608 lightstyle(4, "mamamamamama");
611 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
613 // 6 FLICKER (second variety)
614 lightstyle(6, "nmonqnmomnmomomno");
616 // 7 CANDLE (second variety)
617 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
619 // 8 CANDLE (third variety)
620 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
622 // 9 SLOW STROBE (fourth variety)
623 lightstyle(9, "aaaaaaaazzzzzzzz");
625 // 10 FLUORESCENT FLICKER
626 lightstyle(10, "mmamammmmammamamaaamammma");
628 // 11 SLOW PULSE NOT FADE TO BLACK
629 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
631 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
636 if(autocvar_g_campaign)
639 Map_MarkAsRecent(mapname);
641 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
645 static_init_precache();
650 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
651 if(bot_waypoints_for_items == 1)
652 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
653 bot_waypoints_for_items = 0;
657 WaypointSprite_Init();
659 GameLogInit(); // prepare everything
661 // changing the logic generating it is okay. But:
662 // it HAS to stay <= 64 chars
663 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
664 if(autocvar_sv_eventlog)
666 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
667 matchid = strzone(s);
669 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
670 s = ":gameinfo:mutators:LIST";
672 MUTATOR_CALLHOOK(BuildMutatorsString, s);
675 // initialiation stuff, not good in the mutator system
676 if(!autocvar_g_use_ammunition)
677 s = strcat(s, ":no_use_ammunition");
679 // initialiation stuff, not good in the mutator system
680 if(autocvar_g_pickup_items == 0)
681 s = strcat(s, ":no_pickup_items");
682 if(autocvar_g_pickup_items > 0)
683 s = strcat(s, ":pickup_items");
685 // initialiation stuff, not good in the mutator system
686 if(autocvar_g_weaponarena != "0")
687 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
689 // TODO to mutator system
690 if(autocvar_g_norecoil)
691 s = strcat(s, ":norecoil");
693 // TODO to mutator system
694 if(autocvar_g_powerups == 0)
695 s = strcat(s, ":no_powerups");
696 if(autocvar_g_powerups > 0)
697 s = strcat(s, ":powerups");
700 GameLogEcho(":gameinfo:end");
703 matchid = strzone(ftos(random()));
705 cvar_set("nextmap", "");
709 if(autocvar_g_campaign)
715 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
717 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
719 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
722 while((s = fgets(fd)))
724 l = tokenize_console(s);
729 LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
730 LOG_INFO(" cdtrack ", argv(2), "\n");
732 else if(argv(0) == "fog")
734 LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
735 LOG_INFO(" \"fog\" \"", s, "\"\n");
737 else if(argv(0) == "set")
739 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
740 LOG_INFO(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
742 else if(argv(0) != "//")
744 LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
745 LOG_INFO(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
755 WepSet_AddStat_InMap();
756 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
757 addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
758 addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
761 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
762 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
763 addstat(STAT_FUEL, AS_INT, ammo_fuel);
764 addstat(STAT_PLASMA, AS_INT, ammo_plasma);
765 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
766 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
767 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
768 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
769 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
770 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
771 addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
772 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
773 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
775 addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
776 addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
778 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
781 addstat(STAT_FROZEN, AS_INT, frozen);
782 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
788 addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
789 addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
790 addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
791 addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
792 addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
793 addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
794 addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
795 addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
796 addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
797 addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
798 addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
799 addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
800 addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
801 addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
802 addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
803 addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
804 addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
805 addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
806 addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
809 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
810 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
813 addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
814 addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
817 addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
819 next_pingtime = time + 5;
823 // set up information replies for clients and server to use
824 maplist_reply = strzone(getmaplist());
825 lsmaps_reply = strzone(getlsmaps());
826 monsterlist_reply = strzone(getmonsterlist());
827 for(int i = 0; i < 10; ++i)
831 records_reply[i] = strzone(s);
833 ladder_reply = strzone(getladder());
834 rankings_reply = strzone(getrankings());
839 PingPLReport_Spawn();
843 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
845 // fill sv_curl_serverpackages from .serverpackage files
846 if(autocvar_sv_curl_serverpackages_auto)
849 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
850 for(int i = 0; i < n; ++i)
851 if(substring(argv(i), -18, -1) != "-serverpackage.txt")
852 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
853 s = strcat(s, " ", argv(i));
854 fd = search_begin("*-serverpackage.txt", true, false);
857 j = search_getsize(fd);
858 for(int i = 0; i < j; ++i)
859 s = strcat(s, " ", search_getfilename(fd, i));
862 fd = search_begin("*.serverpackage", true, false);
865 j = search_getsize(fd);
866 for(int i = 0; i < j; ++i)
867 s = strcat(s, " ", search_getfilename(fd, i));
870 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
873 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
875 // physics/balance/config changes that count as mod
876 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
877 modname = cvar_string("g_mod_physics");
878 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
879 modname = cvar_string("g_mod_balance");
880 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
881 modname = cvar_string("g_mod_config");
882 // extra mutators that deserve to count as mod
883 MUTATOR_CALLHOOK(SetModname);
886 modname = strzone(modname);
888 WinningConditionHelper(); // set worldstatus
890 world_initialized = 1;
895 //makestatic (self); // Who the f___ did that?
901 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
909 float Map_Count, Map_Current;
910 string Map_Current_Name;
912 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
913 float GetMaplistPosition()
919 idx = autocvar_g_maplist_index;
926 for(pos = 0; pos < Map_Count; ++pos)
930 // resume normal maplist rotation if current map is not in g_maplist
934 float MapHasRightSize(string map)
937 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
938 if(autocvar_g_maplist_check_waypoints)
940 LOG_TRACE("checkwp "); LOG_TRACE(map);
941 if(!fexists(strcat("maps/", map, ".waypoints")))
943 LOG_TRACE(": no waypoints\n");
946 LOG_TRACE(": has waypoints\n");
949 // open map size restriction file
950 LOG_TRACE("opensize "); LOG_TRACE(map);
951 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
954 float mapmin, mapmax;
956 mapmin = stof(fgets(fh));
957 mapmax = stof(fgets(fh));
959 if(player_count < mapmin)
961 LOG_TRACE("not enough\n");
964 if(player_count > mapmax)
966 LOG_TRACE("too many\n");
969 LOG_TRACE("right size\n");
972 LOG_TRACE(": not found\n");
976 string Map_Filename(float position)
978 return strcat("maps/", argv(position), ".bsp");
981 void Map_MarkAsRecent(string m)
983 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
986 float Map_IsRecent(string m)
988 return strhasword(autocvar_g_maplist_mostrecent, m);
991 float Map_Check(float position, float pass)
995 map_next = argv(position);
998 if(Map_IsRecent(map_next))
1001 filename = Map_Filename(position);
1002 if(MapInfo_CheckMap(map_next))
1006 if(MapHasRightSize(map_next))
1011 LOG_TRACE( "Couldn't select '", filename, "'..\n" );
1016 void Map_Goto_SetStr(string nextmapname)
1018 if(getmapname_stored != "")
1019 strunzone(getmapname_stored);
1020 if(nextmapname == "")
1021 getmapname_stored = "";
1023 getmapname_stored = strzone(nextmapname);
1026 void Map_Goto_SetFloat(float position)
1028 cvar_set("g_maplist_index", ftos(position));
1029 Map_Goto_SetStr(argv(position));
1032 void Map_Goto(float reinit)
1034 MapInfo_LoadMap(getmapname_stored, reinit);
1037 // return codes of map selectors:
1038 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1039 // -2 = permanent failure
1040 float() MaplistMethod_Iterate = // usual method
1044 LOG_TRACE("Trying MaplistMethod_Iterate\n");
1046 for(pass = 1; pass <= 2; ++pass)
1048 for(i = 1; i < Map_Count; ++i)
1051 mapindex = (i + Map_Current) % Map_Count;
1052 if(Map_Check(mapindex, pass))
1059 float() MaplistMethod_Repeat = // fallback method
1061 LOG_TRACE("Trying MaplistMethod_Repeat\n");
1063 if(Map_Check(Map_Current, 2))
1068 float() MaplistMethod_Random = // random map selection
1072 LOG_TRACE("Trying MaplistMethod_Random\n");
1076 for(i = 0; i <= imax; ++i)
1079 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1080 if(Map_Check(mapindex, 1))
1086 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1087 // the exponent sets a bias on the map selection:
1088 // the higher the exponent, the less likely "shortly repeated" same maps are
1090 float i, j, imax, insertpos;
1092 LOG_TRACE("Trying MaplistMethod_Shuffle\n");
1096 for(i = 0; i <= imax; ++i)
1100 // now reinsert this at another position
1101 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1102 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1103 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1104 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1106 // insert the current map there
1108 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1109 newlist = strcat(newlist, " ", argv(j));
1110 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1111 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1112 newlist = strcat(newlist, " ", argv(j));
1113 newlist = substring(newlist, 1, strlen(newlist) - 1);
1114 cvar_set("g_maplist", newlist);
1115 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1117 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1118 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1119 if(Map_Check(Map_Current, 1))
1127 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1129 for (i = 0; i < Map_Count; ++i)
1130 if (Map_Check(i, 2))
1134 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1135 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1136 if(autocvar_g_maplist_shuffle)
1138 localcmd("\nmenu_cmd sync\n");
1139 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1142 error("empty maplist, cannot select a new map");
1143 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1145 if(Map_Current_Name)
1146 strunzone(Map_Current_Name);
1147 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1148 // this may or may not be correct, but who cares, in the worst case a map
1149 // isn't chosen in the first pass that should have been
1160 if(autocvar_g_maplist_shuffle > 0)
1161 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1164 if(autocvar_g_maplist_selectrandom)
1165 nextMap = MaplistMethod_Random();
1168 nextMap = MaplistMethod_Iterate();
1171 nextMap = MaplistMethod_Repeat();
1175 Map_Goto_SetFloat(nextMap);
1176 return getmapname_stored;
1182 float DoNextMapOverride(float reinit)
1184 if(autocvar_g_campaign)
1186 CampaignPostIntermission();
1187 alreadychangedlevel = true;
1190 if(autocvar_quit_when_empty)
1192 if(player_count <= currentbots)
1195 alreadychangedlevel = true;
1199 if(autocvar_quit_and_redirect != "")
1201 redirection_target = strzone(autocvar_quit_and_redirect);
1202 alreadychangedlevel = true;
1205 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1207 localcmd("restart\n");
1208 alreadychangedlevel = true;
1211 if(autocvar_nextmap != "")
1214 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1215 cvar_set("nextmap",m);
1217 if(!m || gametypevote)
1219 if(autocvar_sv_vote_gametype)
1225 if(MapInfo_CheckMap(m))
1229 alreadychangedlevel = true;
1233 if(!reinit && autocvar_lastlevel)
1235 cvar_settemp_restore();
1236 localcmd("set lastlevel 0\ntogglemenu 1\n");
1237 alreadychangedlevel = true;
1243 void GotoNextMap(float reinit)
1248 if (alreadychangedlevel)
1250 alreadychangedlevel = true;
1254 nextMap = GetNextMap();
1256 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1265 When the player presses attack or jump, change to the next level
1268 .float autoscreenshot;
1269 void IntermissionThink()
1271 FixIntermissionClient(self);
1273 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1274 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1276 if( (server_screenshot || client_screenshot)
1277 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1279 self.autoscreenshot = -1;
1280 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1284 if (time < intermission_exittime)
1287 if(!mapvote_initialized)
1288 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1298 Returns the entity to view from
1302 entity FindIntermission()
1307 // look for info_intermission first
1308 spot = find (world, classname, "info_intermission");
1310 { // pick a random one
1314 spot = find (spot, classname, "info_intermission");
1316 spot = find (spot, classname, "info_intermission");
1322 // then look for the start position
1323 spot = find (world, classname, "info_player_start");
1327 // testinfo_player_start is only found in regioned levels
1328 spot = find (world, classname, "testplayerstart");
1332 // then look for the start position
1333 spot = find (world, classname, "info_player_deathmatch");
1337 //objerror ("FindIntermission: no spot");
1343 ===============================================================================
1347 ===============================================================================
1350 void DumpStats(float final)
1359 to_console = autocvar_sv_logscores_console;
1360 to_eventlog = autocvar_sv_eventlog;
1361 to_file = autocvar_sv_logscores_file;
1365 to_console = true; // always print printstats replies
1366 to_eventlog = false; // but never print them to the event log
1370 if(autocvar_sv_eventlog_console)
1371 to_console = false; // otherwise we get the output twice
1377 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1387 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1391 fputs(file, strcat(s, "\n"));
1394 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1400 fputs(file, strcat(s, "\n"));
1402 FOR_EACH_CLIENT(other)
1404 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1406 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1407 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1408 if(IS_PLAYER(other) || MUTATOR_CALLHOOK(GetPlayerStatus, other, s))
1409 s = strcat(s, ftos(other.team), ":");
1411 s = strcat(s, "spectator:");
1414 LOG_INFO(s, other.netname, "\n");
1416 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1418 fputs(file, strcat(s, other.netname, "\n"));
1424 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1430 fputs(file, strcat(s, "\n"));
1432 for(i = 1; i < 16; ++i)
1434 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1435 s = strcat(s, ":", ftos(i));
1441 fputs(file, strcat(s, "\n"));
1448 GameLogEcho(":end");
1451 fputs(file, ":end\n");
1456 void FixIntermissionClient(entity e)
1458 if(!e.autoscreenshot) // initial call
1460 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1462 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1463 e.solid = SOLID_NOT;
1464 e.movetype = MOVETYPE_NONE;
1465 e.takedamage = DAMAGE_NO;
1466 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1468 .entity weaponentity = weaponentities[slot];
1469 if(e.(weaponentity))
1471 e.(weaponentity).effects = EF_NODRAW;
1472 if (e.(weaponentity).(weaponentity))
1473 e.(weaponentity).(weaponentity).effects = EF_NODRAW;
1476 if(IS_REAL_CLIENT(e))
1478 stuffcmd(e, "\nscr_printspeed 1000000\n");
1479 string list = autocvar_sv_intermission_cdtrack;
1480 for(string it; (it = car(list)); list = cdr(list))
1481 RandomSelection_Add(world, 0, it, 1, 1);
1482 if(RandomSelection_chosen_string && RandomSelection_chosen_string != "")
1483 stuffcmd(e, strcat("\ncd loop ", RandomSelection_chosen_string, "\n"));
1485 WriteByte(MSG_ONE, SVC_INTERMISSION);
1491 go to the next level for deathmatch
1492 only called if a time or frag limit has expired
1498 intermission_running = 1;
1500 // enforce a wait time before allowing changelevel
1501 if(player_count > 0)
1502 intermission_exittime = time + autocvar_sv_mapchange_delay;
1504 intermission_exittime = -1;
1507 WriteByte (MSG_ALL, SVC_CDTRACK);
1508 WriteByte (MSG_ALL, 3);
1509 WriteByte (MSG_ALL, 3);
1510 // done in FixIntermission
1513 //pos = FindIntermission ();
1520 PlayerStats_GameReport(true);
1521 WeaponStats_Shutdown();
1523 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1525 if(autocvar_sv_eventlog)
1526 GameLogEcho(":gameover");
1530 FOR_EACH_PLAYER(other) {
1531 FixIntermissionClient(other);
1533 bprint(other.netname, " ^7wins.\n");
1536 entity oldself = self;
1537 target_music_kill();
1540 if(autocvar_g_campaign)
1541 CampaignPreIntermission();
1543 MUTATOR_CALLHOOK(MatchEnd);
1545 localcmd("\nsv_hook_gameend\n");
1552 Exit deathmatch games upon conditions
1555 void CheckRules_Player()
1557 if (gameover) // someone else quit the game already
1560 if(self.deadflag == DEAD_NO)
1561 self.play_time += frametime;
1563 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1564 // (div0: and that in CheckRules_World please)
1568 float InitiateSuddenDeath()
1570 // Check first whether normal overtimes could be added before initiating suddendeath mode
1571 // - for this timelimit_overtime needs to be >0 of course
1572 // - also check the winning condition calculated in the previous frame and only add normal overtime
1573 // again, if at the point at which timelimit would be extended again, still no winner was found
1574 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1576 return 1; // need to call InitiateOvertime later
1580 if(!checkrules_suddendeathend)
1582 if(autocvar_g_campaign)
1583 checkrules_suddendeathend = time; // no suddendeath in campaign
1585 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1586 if(g_race && !g_race_qualifying)
1587 race_StartCompleting();
1593 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1595 ++checkrules_overtimesadded;
1596 //add one more overtime by simply extending the timelimit
1598 tl = autocvar_timelimit;
1599 tl += autocvar_timelimit_overtime;
1600 cvar_set("timelimit", ftos(tl));
1602 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1605 float GetWinningCode(float fraglimitreached, float equality)
1607 if(autocvar_g_campaign == 1)
1608 if(fraglimitreached)
1615 if(fraglimitreached)
1616 return WINNING_STARTSUDDENDEATHOVERTIME;
1618 return WINNING_NEVER;
1620 if(fraglimitreached)
1626 // set the .winning flag for exactly those players with a given field value
1627 void SetWinners(.float field, float value)
1630 FOR_EACH_PLAYER(head)
1631 head.winning = (head.(field) == value);
1634 // set the .winning flag for those players with a given field value
1635 void AddWinners(.float field, float value)
1638 FOR_EACH_PLAYER(head)
1639 if (head.(field) == value)
1643 // clear the .winning flags
1647 FOR_EACH_PLAYER(head)
1651 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1652 // they win. Otherwise the defending team wins once the timelimit passes.
1653 void assault_new_round();
1654 float WinningCondition_Assault()
1658 WinningConditionHelper(); // set worldstatus
1660 status = WINNING_NO;
1661 // as the timelimit has not yet passed just assume the defending team will win
1662 if(assault_attacker_team == NUM_TEAM_1)
1664 SetWinners(team, NUM_TEAM_2);
1668 SetWinners(team, NUM_TEAM_1);
1672 ent = find(world, classname, "target_assault_roundend");
1675 if(ent.winning) // round end has been triggered by attacking team
1677 bprint("ASSAULT: round completed...\n");
1678 SetWinners(team, assault_attacker_team);
1680 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1682 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1684 status = WINNING_YES;
1688 WITH(entity, self, ent, assault_new_round());
1696 void ShuffleMaplist()
1698 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1702 float WinningCondition_Scores(float limit, float leadlimit)
1706 // TODO make everything use THIS winning condition (except LMS)
1707 WinningConditionHelper();
1711 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1712 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1713 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1714 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1718 if(WinningConditionHelper_winner)
1719 WinningConditionHelper_winner.winning = 1;
1720 if(WinningConditionHelper_winnerteam >= 0)
1721 SetWinners(team, WinningConditionHelper_winnerteam);
1723 if(WinningConditionHelper_lowerisbetter)
1725 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1726 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1730 if(WinningConditionHelper_zeroisworst)
1731 leadlimit = 0; // not supported in this mode
1733 if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1734 // these modes always score in increments of 1, thus this makes sense
1736 if(leaderfrags != WinningConditionHelper_topscore)
1738 leaderfrags = WinningConditionHelper_topscore;
1741 if (leaderfrags == limit - 1)
1742 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1743 else if (leaderfrags == limit - 2)
1744 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1745 else if (leaderfrags == limit - 3)
1746 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1750 limitreached = false;
1752 if(WinningConditionHelper_topscore >= limit)
1753 limitreached = true;
1756 float leadlimitreached;
1757 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1758 if(autocvar_leadlimit_and_fraglimit)
1759 limitreached = (limitreached && leadlimitreached);
1761 limitreached = (limitreached || leadlimitreached);
1765 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1767 return GetWinningCode(
1768 WinningConditionHelper_topscore && limitreached,
1769 WinningConditionHelper_equality
1773 float WinningCondition_Race(float fraglimit)
1784 if(p.race_completed)
1789 wc = WinningCondition_Scores(fraglimit, 0);
1791 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1792 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1793 // do NOT support equality when the laps are all raced!
1794 return WINNING_STARTSUDDENDEATHOVERTIME;
1796 return WINNING_NEVER;
1799 float WinningCondition_QualifyingThenRace(float limit)
1802 wc = WinningCondition_Scores(limit, 0);
1804 // NEVER initiate overtime
1805 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1813 float WinningCondition_RanOutOfSpawns()
1817 if(have_team_spawns <= 0)
1820 if(!autocvar_g_spawn_useallspawns)
1823 if(!some_spawn_has_been_used)
1826 team1_score = team2_score = team3_score = team4_score = 0;
1828 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1830 if(head.team == NUM_TEAM_1)
1832 else if(head.team == NUM_TEAM_2)
1834 else if(head.team == NUM_TEAM_3)
1836 else if(head.team == NUM_TEAM_4)
1840 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1842 if(head.team == NUM_TEAM_1)
1844 else if(head.team == NUM_TEAM_2)
1846 else if(head.team == NUM_TEAM_3)
1848 else if(head.team == NUM_TEAM_4)
1853 if(team1_score + team2_score + team3_score + team4_score == 0)
1855 checkrules_equality = true;
1858 else if(team1_score + team2_score + team3_score + team4_score == 1)
1863 else if(team2_score)
1865 else if(team3_score)
1867 else // if(team4_score)
1869 CheckAllowedTeams(world);
1870 for(i = 0; i < MAX_TEAMSCORE; ++i)
1872 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1873 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1874 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1875 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1878 AddWinners(team, t);
1889 Exit deathmatch games upon conditions
1892 void CheckRules_World()
1903 if (gameover) // someone else quit the game already
1905 if(player_count == 0) // Nobody there? Then let's go to the next map
1907 // this will actually check the player count in the next frame
1908 // again, but this shouldn't hurt
1912 timelimit = autocvar_timelimit * 60;
1913 fraglimit = autocvar_fraglimit;
1914 leadlimit = autocvar_leadlimit;
1916 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1919 timelimit = 0; // timelimit is not made for warmup
1921 fraglimit = 0; // no fraglimit for now
1922 leadlimit = 0; // no leadlimit for now
1927 timelimit += game_starttime;
1929 else if (timelimit < 0)
1939 if(timelimit > game_starttime)
1940 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1942 game_completion_ratio = 0;
1944 if(checkrules_suddendeathend)
1946 if(!checkrules_suddendeathwarning)
1948 checkrules_suddendeathwarning = true;
1949 if(g_race && !g_race_qualifying)
1950 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
1952 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
1957 if (timelimit && time >= timelimit)
1959 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1962 float playerswithlaps;
1965 totalplayers = playerswithlaps = readyplayers = 0;
1966 FOR_EACH_PLAYER(head)
1969 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1975 // at least 2 of the players have completed a lap: start the RACE
1976 // otherwise, the players should end the qualifying on their own
1977 if(readyplayers || playerswithlaps >= 2)
1979 checkrules_suddendeathend = 0;
1980 ReadyRestart(); // go to race
1984 wantovertime |= InitiateSuddenDeath();
1987 wantovertime |= InitiateSuddenDeath();
1991 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1997 int checkrules_status = WinningCondition_RanOutOfSpawns();
1998 if(checkrules_status == WINNING_YES)
1999 bprint("Hey! Someone ran out of spawns!\n");
2000 else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
2001 checkrules_status = ret_float;
2003 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2005 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2007 checkrules_status = WINNING_NEVER;
2008 checkrules_overtimesadded = -1;
2009 wantovertime |= InitiateSuddenDeath();
2012 if(checkrules_status == WINNING_NEVER)
2013 // equality cases! Nobody wins if the overtime ends in a draw.
2018 if(checkrules_status == WINNING_NEVER)
2021 checkrules_status = WINNING_YES;
2024 if(checkrules_suddendeathend)
2025 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2026 checkrules_status = WINNING_YES;
2028 if(checkrules_status == WINNING_YES)
2030 //print("WINNING\n");
2035 string GotoMap(string m)
2037 m = GameTypeVote_MapInfo_FixName(m);
2039 return "The map you suggested is not available on this server.";
2040 if (!autocvar_sv_vote_gametype)
2041 if(!MapInfo_CheckMap(m))
2042 return "The map you suggested does not support the current game mode.";
2043 cvar_set("nextmap", m);
2044 cvar_set("timelimit", "-1");
2045 if(mapvote_initialized || alreadychangedlevel)
2047 if(DoNextMapOverride(0))
2048 return "Map switch initiated.";
2050 return "Hm... no. For some reason I like THIS map more.";
2053 return "Map switch will happen after scoreboard.";
2059 anticheat_endframe();
2063 FOR_EACH_REALCLIENT(e_)
2065 entity e = IS_SPEC(e_) ? e_.enemy : e_;
2067 e_.typehit_time = time;
2068 else if(e.damage_dealt)
2071 e_.damage_dealt_total += ceil(e.damage_dealt);
2074 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2075 // add 1 frametime because after this, engine SV_Physics
2076 // increases time by a frametime and then networks the frame
2077 // add another frametime because client shows everything with
2078 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2082 e_.typehitsound = false;
2083 e_.damage_dealt = 0;
2085 antilag_record(e_, altime);
2087 FOR_EACH_MONSTER(e_)
2090 antilag_record(e_, altime);
2097 * returns true if redirecting
2099 float redirection_timeout;
2100 float redirection_nextthink;
2101 float RedirectionThink()
2103 float clients_found;
2105 if(redirection_target == "")
2108 if(!redirection_timeout)
2110 cvar_set("sv_public", "-2");
2111 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2112 if(redirection_target == "self")
2113 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2115 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2118 if(time < redirection_nextthink)
2121 redirection_nextthink = time + 1;
2125 FOR_EACH_REALCLIENT(e)
2129 LOG_INFO("Redirecting: sending connect command to ", self.netname, "\n");
2130 if(redirection_target == "self")
2131 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2133 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2137 LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2139 if(time > redirection_timeout || clients_found == 0)
2140 localcmd("\nwait; wait; wait; quit\n");
2145 void TargetMusic_RestoreGame();
2148 // Loaded from a save game
2149 // some things then break, so let's work around them...
2151 // Progs DB (capture records)
2152 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2156 MapInfo_Enumerate();
2157 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2160 TargetMusic_RestoreGame();
2167 if(world_initialized > 0)
2169 world_initialized = 0;
2170 LOG_INFO("Saving persistent data...\n");
2173 // playerstats with unfinished match
2174 PlayerStats_GameReport(false);
2176 if(!cheatcount_total)
2178 if(autocvar_sv_db_saveasdump)
2179 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2181 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2183 if(autocvar_developer)
2185 if(autocvar_sv_db_saveasdump)
2186 db_dump(TemporaryDB, "server-temp.db");
2188 db_save(TemporaryDB, "server-temp.db");
2190 CheatShutdown(); // must be after cheatcount check
2191 db_close(ServerProgsDB);
2192 db_close(TemporaryDB);
2193 LOG_INFO("done!\n");
2194 // tell the bot system the game is ending now
2197 WeaponStats_Shutdown();
2200 else if(world_initialized == 0)
2202 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");