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Merge branch 'master' into mario/monsters
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void crosshair_trace_plusvisibletriggers(entity pl)
12 {
13         entity first;
14         entity e;
15         first = findchainfloat(solid, SOLID_TRIGGER);
16
17         for (e = first; e; e = e.chain)
18                 if (e.model != "")
19                         e.solid = SOLID_BSP;
20
21         crosshair_trace(pl);
22
23         for (e = first; e; e = e.chain)
24                 e.solid = SOLID_TRIGGER;
25 }
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
28 {
29         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
30 }
31
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
34 string GetMapname();
35 string ColoredTeamName(float t);
36
37 string admin_name(void)
38 {
39         if(autocvar_sv_adminnick != "")
40                 return autocvar_sv_adminnick;
41         else
42                 return "SERVER ADMIN";
43 }
44
45 float DistributeEvenly_amount;
46 float DistributeEvenly_totalweight;
47 void DistributeEvenly_Init(float amount, float totalweight)
48 {
49     if (DistributeEvenly_amount)
50     {
51         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
52         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
53     }
54     if (totalweight == 0)
55         DistributeEvenly_amount = 0;
56     else
57         DistributeEvenly_amount = amount;
58     DistributeEvenly_totalweight = totalweight;
59 }
60 float DistributeEvenly_Get(float weight)
61 {
62     float f;
63     if (weight <= 0)
64         return 0;
65     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
66     DistributeEvenly_totalweight -= weight;
67     DistributeEvenly_amount -= f;
68     return f;
69 }
70 float DistributeEvenly_GetRandomized(float weight)
71 {
72     float f;
73     if (weight <= 0)
74         return 0;
75     f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
76     DistributeEvenly_totalweight -= weight;
77     DistributeEvenly_amount -= f;
78     return f;
79 }
80
81 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
82
83
84 string STR_PLAYER = "player";
85 string STR_SPECTATOR = "spectator";
86 string STR_OBSERVER = "observer";
87
88 #if 0
89 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
90 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
91 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
92 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
93 #define FOR_EACH_MONSTER(v) for(v = world; (v = findflags(v, flags, FL_MONSTER)) != world; )
94 #else
95 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
96 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
97 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
98 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
99 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if(v.classname != STR_PLAYER)
100 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
101 #define FOR_EACH_MONSTER(v) for(v = world; (v = findflags(v, flags, FL_MONSTER)) != world; )
102 #endif
103
104 #define CENTER_OR_VIEWOFS(ent) (ent.origin + ((ent.classname == STR_PLAYER) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
105
106 // copies a string to a tempstring (so one can strunzone it)
107 string strcat1(string s) = #115; // FRIK_FILE
108
109 float logfile_open;
110 float logfile;
111
112 void bcenterprint(string s)
113 {
114     // TODO replace by MSG_ALL (would show it to spectators too, though)?
115     entity head;
116     FOR_EACH_PLAYER(head)
117     if (clienttype(head) == CLIENTTYPE_REAL)
118         centerprint(head, s);
119 }
120
121 void GameLogEcho(string s)
122 {
123     string fn;
124     float matches;
125
126     if (autocvar_sv_eventlog_files)
127     {
128         if (!logfile_open)
129         {
130             logfile_open = TRUE;
131             matches = autocvar_sv_eventlog_files_counter + 1;
132             cvar_set("sv_eventlog_files_counter", ftos(matches));
133             fn = ftos(matches);
134             if (strlen(fn) < 8)
135                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
136             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
137             logfile = fopen(fn, FILE_APPEND);
138             fputs(logfile, ":logversion:3\n");
139         }
140         if (logfile >= 0)
141         {
142             if (autocvar_sv_eventlog_files_timestamps)
143                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
144             else
145                 fputs(logfile, strcat(s, "\n"));
146         }
147     }
148     if (autocvar_sv_eventlog_console)
149     {
150         print(s, "\n");
151     }
152 }
153
154 void GameLogInit()
155 {
156     logfile_open = 0;
157     // will be opened later
158 }
159
160 void GameLogClose()
161 {
162     if (logfile_open && logfile >= 0)
163     {
164         fclose(logfile);
165         logfile = -1;
166     }
167 }
168
169 float spawnpoint_nag;
170 void relocate_spawnpoint()
171 {
172     // nudge off the floor
173     setorigin(self, self.origin + '0 0 1');
174
175     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
176     if (trace_startsolid)
177     {
178         vector o;
179         o = self.origin;
180         self.mins = PL_MIN;
181         self.maxs = PL_MAX;
182         if (!move_out_of_solid(self))
183             objerror("could not get out of solid at all!");
184         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
185         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
186         print(" ", ftos(self.origin_y - o_y));
187         print(" ", ftos(self.origin_z - o_z), "'\n");
188         if (autocvar_g_spawnpoints_auto_move_out_of_solid)
189         {
190             if (!spawnpoint_nag)
191                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
192             spawnpoint_nag = 1;
193         }
194         else
195         {
196             setorigin(self, o);
197             self.mins = self.maxs = '0 0 0';
198             objerror("player spawn point in solid, mapper sucks!\n");
199             return;
200         }
201     }
202
203     self.use = spawnpoint_use;
204     self.team_saved = self.team;
205     if (!self.cnt)
206         self.cnt = 1;
207
208     if (have_team_spawns != 0)
209         if (self.team)
210             have_team_spawns = 1;
211     have_team_spawns_forteam[self.team] = 1;
212
213     if (autocvar_r_showbboxes)
214     {
215         // show where spawnpoints point at too
216         makevectors(self.angles);
217         entity e;
218         e = spawn();
219         e.classname = "info_player_foo";
220         setorigin(e, self.origin + v_forward * 24);
221         setsize(e, '-8 -8 -8', '8 8 8');
222         e.solid = SOLID_TRIGGER;
223     }
224 }
225
226 #define strstr strstrofs
227 /*
228 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
229 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
230 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
231 // BE CONSTANT OR strzoneD!
232 float strstr(string haystack, string needle, float offset)
233 {
234         float len, endpos;
235         string found;
236         len = strlen(needle);
237         endpos = strlen(haystack) - len;
238         while(offset <= endpos)
239         {
240                 found = substring(haystack, offset, len);
241                 if(found == needle)
242                         return offset;
243                 offset = offset + 1;
244         }
245         return -1;
246 }
247 */
248
249 float NUM_NEAREST_ENTITIES = 4;
250 entity nearest_entity[NUM_NEAREST_ENTITIES];
251 float nearest_length[NUM_NEAREST_ENTITIES];
252 entity findnearest(vector point, .string field, string value, vector axismod)
253 {
254     entity localhead;
255     float i;
256     float j;
257     float len;
258     vector dist;
259
260     float num_nearest;
261     num_nearest = 0;
262
263     localhead = find(world, field, value);
264     while (localhead)
265     {
266         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
267             dist = localhead.oldorigin;
268         else
269             dist = localhead.origin;
270         dist = dist - point;
271         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
272         len = vlen(dist);
273
274         for (i = 0; i < num_nearest; ++i)
275         {
276             if (len < nearest_length[i])
277                 break;
278         }
279
280         // now i tells us where to insert at
281         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
282         if (i < NUM_NEAREST_ENTITIES)
283         {
284             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
285             {
286                 nearest_length[j + 1] = nearest_length[j];
287                 nearest_entity[j + 1] = nearest_entity[j];
288             }
289             nearest_length[i] = len;
290             nearest_entity[i] = localhead;
291             if (num_nearest < NUM_NEAREST_ENTITIES)
292                 num_nearest = num_nearest + 1;
293         }
294
295         localhead = find(localhead, field, value);
296     }
297
298     // now use the first one from our list that we can see
299     for (i = 0; i < num_nearest; ++i)
300     {
301         traceline(point, nearest_entity[i].origin, TRUE, world);
302         if (trace_fraction == 1)
303         {
304             if (i != 0)
305             {
306                 dprint("Nearest point (");
307                 dprint(nearest_entity[0].netname);
308                 dprint(") is not visible, using a visible one.\n");
309             }
310             return nearest_entity[i];
311         }
312     }
313
314     if (num_nearest == 0)
315         return world;
316
317     dprint("Not seeing any location point, using nearest as fallback.\n");
318     /* DEBUGGING CODE:
319     dprint("Candidates were: ");
320     for(j = 0; j < num_nearest; ++j)
321     {
322         if(j != 0)
323                 dprint(", ");
324         dprint(nearest_entity[j].netname);
325     }
326     dprint("\n");
327     */
328
329     return nearest_entity[0];
330 }
331
332 void spawnfunc_target_location()
333 {
334     self.classname = "target_location";
335     // location name in netname
336     // eventually support: count, teamgame selectors, line of sight?
337 }
338
339 void spawnfunc_info_location()
340 {
341     self.classname = "target_location";
342     self.message = self.netname;
343 }
344
345 string NearestLocation(vector p)
346 {
347     entity loc;
348     string ret;
349     ret = "somewhere";
350     loc = findnearest(p, classname, "target_location", '1 1 1');
351     if (loc)
352     {
353         ret = loc.message;
354     }
355     else
356     {
357         loc = findnearest(p, target, "###item###", '1 1 4');
358         if (loc)
359             ret = loc.netname;
360     }
361     return ret;
362 }
363
364 string formatmessage(string msg)
365 {
366         float p, p1, p2;
367         float n;
368         vector cursor;
369         entity cursor_ent;
370         string escape;
371         string replacement;
372         p = 0;
373         n = 7;
374
375         WarpZone_crosshair_trace(self);
376         cursor = trace_endpos;
377         cursor_ent = trace_ent;
378
379         while (1) {
380                 if (n < 1)
381                         break; // too many replacements
382
383                 n = n - 1;
384                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
385                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
386
387                 if (p1 < 0)
388                         p1 = p2;
389
390                 if (p2 < 0)
391                         p2 = p1;
392
393                 p = min(p1, p2);
394
395                 if (p < 0)
396                         break;
397
398                 replacement = substring(msg, p, 2);
399                 escape = substring(msg, p + 1, 1);
400
401                 if (escape == "%")
402                         replacement = "%";
403                 else if (escape == "\\")
404                         replacement = "\\";
405                 else if (escape == "n")
406                         replacement = "\n";
407                 else if (escape == "a")
408                         replacement = ftos(floor(self.armorvalue));
409                 else if (escape == "h")
410                         replacement = ftos(floor(self.health));
411                 else if (escape == "l")
412                         replacement = NearestLocation(self.origin);
413                 else if (escape == "y")
414                         replacement = NearestLocation(cursor);
415                 else if (escape == "d")
416                         replacement = NearestLocation(self.death_origin);
417                 else if (escape == "w") {
418                         float wep;
419                         wep = self.weapon;
420                         if (!wep)
421                                 wep = self.switchweapon;
422                         if (!wep)
423                                 wep = self.cnt;
424                         replacement = W_Name(wep);
425                 } else if (escape == "W") {
426                         if (self.items & IT_SHELLS) replacement = "shells";
427                         else if (self.items & IT_NAILS) replacement = "bullets";
428                         else if (self.items & IT_ROCKETS) replacement = "rockets";
429                         else if (self.items & IT_CELLS) replacement = "cells";
430                         else replacement = "batteries"; // ;)
431                 } else if (escape == "x") {
432                         replacement = cursor_ent.netname;
433                         if (replacement == "" || !cursor_ent)
434                                 replacement = "nothing";
435                 } else if (escape == "s")
436                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
437                 else if (escape == "S")
438                         replacement = ftos(vlen(self.velocity));
439
440                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
441                 p = p + strlen(replacement);
442         }
443         return msg;
444 }
445
446 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
447         return (value == 0) ? FALSE : TRUE;
448 }
449
450 /*
451 =============
452 GetCvars
453 =============
454 Called with:
455   0:  sends the request
456   >0: receives a cvar from name=argv(f) value=argv(f+1)
457 */
458 void GetCvars_handleString(string thisname, float f, .string field, string name)
459 {
460         if (f < 0)
461         {
462                 if (self.field)
463                         strunzone(self.field);
464                 self.field = string_null;
465         }
466         else if (f > 0)
467         {
468                 if (thisname == name)
469                 {
470                         if (self.field)
471                                 strunzone(self.field);
472                         self.field = strzone(argv(f + 1));
473                 }
474         }
475         else
476                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
477 }
478 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
479 {
480         GetCvars_handleString(thisname, f, field, name);
481         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
482                 if (thisname == name)
483                 {
484                         string s;
485                         s = func(strcat1(self.field));
486                         if (s != self.field)
487                         {
488                                 strunzone(self.field);
489                                 self.field = strzone(s);
490                         }
491                 }
492 }
493 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
494 {
495         if (f < 0)
496         {
497         }
498         else if (f > 0)
499         {
500                 if (thisname == name)
501                         self.field = stof(argv(f + 1));
502         }
503         else
504                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
505 }
506 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
507 {
508         if (f < 0)
509         {
510         }
511         else if (f > 0)
512         {
513                 if (thisname == name)
514                 {
515                         if(!self.field)
516                         {
517                                 self.field = stof(argv(f + 1));
518                                 if(!self.field)
519                                         self.field = -1;
520                         }
521                 }
522         }
523         else
524         {
525                 if(!self.field)
526                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
527         }
528 }
529 float w_getbestweapon(entity e);
530 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
531 {
532         string o;
533         o = W_FixWeaponOrder_ForceComplete(wo);
534         if(self.weaponorder_byimpulse)
535         {
536                 strunzone(self.weaponorder_byimpulse);
537                 self.weaponorder_byimpulse = string_null;
538         }
539         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
540         return o;
541 }
542 void GetCvars(float f)
543 {
544         string s = string_null;
545
546         if (f > 0)
547                 s = strcat1(argv(f));
548
549         get_cvars_f = f;
550         get_cvars_s = s;
551         MUTATOR_CALLHOOK(GetCvars);
552         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
553         GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
554         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
555         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
556         GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
557         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
558         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
559         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
560         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
561         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
562         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
563         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
564         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
565         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
566         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
567         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
568         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
569         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
570         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
571         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
572         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
573         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
574         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
575
576         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
577         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
578
579         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
580         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
581         GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
582         GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
583         GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
584
585         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
586         if (f > 0)
587         {
588                 if (s == "cl_weaponpriority")
589                         self.switchweapon = w_getbestweapon(self);
590                 if (s == "cl_allow_uidtracking")
591                         PlayerStats_AddPlayer(self);
592         }
593 }
594
595 void backtrace(string msg)
596 {
597     float dev, war;
598     dev = autocvar_developer;
599     war = autocvar_prvm_backtraceforwarnings;
600     cvar_set("developer", "1");
601     cvar_set("prvm_backtraceforwarnings", "1");
602     print("\n");
603     print("--- CUT HERE ---\nWARNING: ");
604     print(msg);
605     print("\n");
606     remove(world); // isn't there any better way to cause a backtrace?
607     print("\n--- CUT UNTIL HERE ---\n");
608     cvar_set("developer", ftos(dev));
609     cvar_set("prvm_backtraceforwarnings", ftos(war));
610 }
611
612 string Team_ColorCode(float teamid)
613 {
614     if (teamid == COLOR_TEAM1)
615         return "^1";
616     else if (teamid == COLOR_TEAM2)
617         return "^4";
618     else if (teamid == COLOR_TEAM3)
619         return "^3";
620     else if (teamid == COLOR_TEAM4)
621         return "^6";
622     else
623         return "^7";
624 }
625
626 string Team_ColorName(float t)
627 {
628     // fixme: Search for team entities and get their .netname's!
629     if (t == COLOR_TEAM1)
630         return "Red";
631     if (t == COLOR_TEAM2)
632         return "Blue";
633     if (t == COLOR_TEAM3)
634         return "Yellow";
635     if (t == COLOR_TEAM4)
636         return "Pink";
637     return "Neutral";
638 }
639
640 string Team_ColorNameLowerCase(float t)
641 {
642     // fixme: Search for team entities and get their .netname's!
643     if (t == COLOR_TEAM1)
644         return "red";
645     if (t == COLOR_TEAM2)
646         return "blue";
647     if (t == COLOR_TEAM3)
648         return "yellow";
649     if (t == COLOR_TEAM4)
650         return "pink";
651     return "neutral";
652 }
653
654 float ColourToNumber(string team_colour)
655 {
656         if (team_colour == "red")
657                 return COLOR_TEAM1;
658
659         if (team_colour == "blue")
660                 return COLOR_TEAM2;
661
662         if (team_colour == "yellow")
663                 return COLOR_TEAM3;
664
665         if (team_colour == "pink")
666                 return COLOR_TEAM4;
667
668         if (team_colour == "auto")
669                 return 0;
670
671         return -1;
672 }
673
674 float NumberToTeamNumber(float number)
675 {
676         if (number == 1)
677                 return COLOR_TEAM1;
678
679         if (number == 2)
680                 return COLOR_TEAM2;
681
682         if (number == 3)
683                 return COLOR_TEAM3;
684
685         if (number == 4)
686                 return COLOR_TEAM4;
687
688         return -1;
689 }
690
691 // decolorizes and team colors the player name when needed
692 string playername(entity p)
693 {
694     string t;
695     if (teamplay && !intermission_running && p.classname == "player")
696     {
697         t = Team_ColorCode(p.team);
698         return strcat(t, strdecolorize(p.netname));
699     }
700     else
701         return p.netname;
702 }
703
704 vector randompos(vector m1, vector m2)
705 {
706     vector v;
707     m2 = m2 - m1;
708     v_x = m2_x * random() + m1_x;
709     v_y = m2_y * random() + m1_y;
710     v_z = m2_z * random() + m1_z;
711     return  v;
712 }
713
714 //#NO AUTOCVARS START
715
716 float g_pickup_shells;
717 float g_pickup_shells_max;
718 float g_pickup_nails;
719 float g_pickup_nails_max;
720 float g_pickup_rockets;
721 float g_pickup_rockets_max;
722 float g_pickup_cells;
723 float g_pickup_cells_max;
724 float g_pickup_fuel;
725 float g_pickup_fuel_jetpack;
726 float g_pickup_fuel_max;
727 float g_pickup_armorsmall;
728 float g_pickup_armorsmall_max;
729 float g_pickup_armorsmall_anyway;
730 float g_pickup_armormedium;
731 float g_pickup_armormedium_max;
732 float g_pickup_armormedium_anyway;
733 float g_pickup_armorbig;
734 float g_pickup_armorbig_max;
735 float g_pickup_armorbig_anyway;
736 float g_pickup_armorlarge;
737 float g_pickup_armorlarge_max;
738 float g_pickup_armorlarge_anyway;
739 float g_pickup_healthsmall;
740 float g_pickup_healthsmall_max;
741 float g_pickup_healthsmall_anyway;
742 float g_pickup_healthmedium;
743 float g_pickup_healthmedium_max;
744 float g_pickup_healthmedium_anyway;
745 float g_pickup_healthlarge;
746 float g_pickup_healthlarge_max;
747 float g_pickup_healthlarge_anyway;
748 float g_pickup_healthmega;
749 float g_pickup_healthmega_max;
750 float g_pickup_healthmega_anyway;
751 float g_pickup_ammo_anyway;
752 float g_pickup_weapons_anyway;
753 float g_weaponarena;
754 WEPSET_DECLARE_A(g_weaponarena_weapons);
755 float g_weaponarena_random;
756 float g_weaponarena_random_with_laser;
757 string g_weaponarena_list;
758 float g_weaponspeedfactor;
759 float g_weaponratefactor;
760 float g_weapondamagefactor;
761 float g_weaponforcefactor;
762 float g_weaponspreadfactor;
763
764 WEPSET_DECLARE_A(start_weapons);
765 WEPSET_DECLARE_A(start_weapons_default);
766 WEPSET_DECLARE_A(start_weapons_defaultmask);
767 float start_items;
768 float start_ammo_shells;
769 float start_ammo_nails;
770 float start_ammo_rockets;
771 float start_ammo_cells;
772 float start_ammo_fuel;
773 float start_health;
774 float start_armorvalue;
775 WEPSET_DECLARE_A(warmup_start_weapons);
776 WEPSET_DECLARE_A(warmup_start_weapons_default);
777 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
778 float warmup_start_ammo_shells;
779 float warmup_start_ammo_nails;
780 float warmup_start_ammo_rockets;
781 float warmup_start_ammo_cells;
782 float warmup_start_ammo_fuel;
783 float warmup_start_health;
784 float warmup_start_armorvalue;
785 float g_weapon_stay;
786
787 entity get_weaponinfo(float w);
788
789 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
790 {
791         var float i = weaponinfo.weapon;
792         var float d = 0;
793
794         if (!i)
795                 return 0;
796
797         if (g_lms || g_ca || allguns)
798         {
799                 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
800                         d = TRUE;
801                 else
802                         d = FALSE;
803         }
804         else if (g_cts)
805                 d = (i == WEP_SHOTGUN);
806         else if (g_nexball)
807                 d = 0; // weapon is set a few lines later
808         else
809                 d = (i == WEP_LASER || i == WEP_SHOTGUN);
810                 
811         if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
812                 d |= (i == WEP_HOOK);
813         if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
814                 d = 0;
815
816         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
817         
818         //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
819         
820         // bit order in t:
821         // 1: want or not
822         // 2: is default?
823         // 4: is set by default?
824         if(t < 0)
825                 t = 4 | (3 * d);
826         else
827                 t |= (2 * d);
828
829         return t;
830 }
831
832 void readplayerstartcvars()
833 {
834         entity e;
835         float i, j, t;
836         string s;
837
838         // initialize starting values for players
839         WEPSET_CLEAR_A(start_weapons);
840         WEPSET_CLEAR_A(start_weapons_default);
841         WEPSET_CLEAR_A(start_weapons_defaultmask);
842         start_items = 0;
843         start_ammo_shells = 0;
844         start_ammo_nails = 0;
845         start_ammo_rockets = 0;
846         start_ammo_cells = 0;
847         start_health = cvar("g_balance_health_start");
848         start_armorvalue = cvar("g_balance_armor_start");
849
850         g_weaponarena = 0;
851         WEPSET_CLEAR_A(g_weaponarena_weapons);
852
853         s = cvar_string("g_weaponarena");
854         if (s == "0" || s == "")
855         {
856                 if(g_lms || g_ca)
857                         s = "most";
858         }
859
860         if (s == "0" || s == "")
861         {
862                 // no arena
863         }
864         else if (s == "off")
865         {
866                 // forcibly turn off weaponarena
867         }
868         else if (s == "all")
869         {
870                 g_weaponarena = 1;
871                 g_weaponarena_list = "All Weapons";
872                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
873                 {
874                         e = get_weaponinfo(j);
875                         if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
876                                 WEPSET_OR_AW(g_weaponarena_weapons, j);
877                 }
878         }
879         else if (s == "most")
880         {
881                 g_weaponarena = 1;
882                 g_weaponarena_list = "Most Weapons";
883                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
884                 {
885                         e = get_weaponinfo(j);
886                         if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
887                                 if (e.spawnflags & WEP_FLAG_NORMAL)
888                                         WEPSET_OR_AW(g_weaponarena_weapons, j);
889                 }
890         }
891         else if (s == "none")
892         {
893                 g_weaponarena = 1;
894                 g_weaponarena_list = "No Weapons";
895         }
896         else
897         {
898                 g_weaponarena = 1;
899                 t = tokenize_console(s);
900                 g_weaponarena_list = "";
901                 for (i = 0; i < t; ++i)
902                 {
903                         s = argv(i);
904                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
905                         {
906                                 e = get_weaponinfo(j);
907                                 if (e.netname == s)
908                                 {
909                                         WEPSET_OR_AW(g_weaponarena_weapons, j);
910                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
911                                         break;
912                                 }
913                         }
914                         if (j > WEP_LAST)
915                         {
916                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
917                         }
918                 }
919                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
920         }
921
922         if(g_weaponarena)
923                 g_weaponarena_random = cvar("g_weaponarena_random");
924         else
925                 g_weaponarena_random = 0;
926         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
927
928         if (g_weaponarena)
929         {
930                 g_minstagib = 0; // incompatible
931                 g_pinata = 0; // incompatible
932                 g_weapon_stay = 0; // incompatible
933                 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
934                 if(!(g_lms || g_ca))
935                         start_items |= IT_UNLIMITED_AMMO;
936         }
937         else if (g_minstagib)
938         {
939                 g_pinata = 0; // incompatible
940                 g_weapon_stay = 0; // incompatible
941                 g_bloodloss = 0; // incompatible
942                 start_health = 100;
943                 start_armorvalue = 0;
944                 WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX);
945                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
946                 start_items |= IT_UNLIMITED_SUPERWEAPONS;
947
948                 if (g_minstagib_invis_alpha <= 0)
949                         g_minstagib_invis_alpha = -1;
950         }
951         else
952         {
953                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
954                 {
955                         e = get_weaponinfo(i);
956                         float w = want_weapon("g_start_weapon_", e, FALSE);
957                         if(w & 1)
958                                 WEPSET_OR_AW(start_weapons, i);
959                         if(w & 2)
960                                 WEPSET_OR_AW(start_weapons_default, i);
961                         if(w & 4)
962                                 WEPSET_OR_AW(start_weapons_defaultmask, i);
963                 }
964         }
965
966         if(!cvar("g_use_ammunition"))
967                 start_items |= IT_UNLIMITED_AMMO;
968
969         if(cvar("g_nexball"))
970                 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
971
972         if(g_minstagib)
973         {
974                 start_ammo_cells = cvar("g_minstagib_ammo_start");
975                 start_ammo_fuel = cvar("g_start_ammo_fuel");
976         }
977         else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
978         {
979                 start_ammo_rockets = 999;
980                 start_ammo_shells = 999;
981                 start_ammo_cells = 999;
982                 start_ammo_nails = 999;
983                 start_ammo_fuel = 999;
984         }
985         else
986         {
987                 if(g_lms || g_ca)
988                 {
989                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
990                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
991                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
992                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
993                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
994                 }
995                 else
996                 {
997                         start_ammo_shells = cvar("g_start_ammo_shells");
998                         start_ammo_nails = cvar("g_start_ammo_nails");
999                         start_ammo_rockets = cvar("g_start_ammo_rockets");
1000                         start_ammo_cells = cvar("g_start_ammo_cells");
1001                         start_ammo_fuel = cvar("g_start_ammo_fuel");
1002                 }
1003         }
1004
1005         if (g_lms || g_ca)
1006         {
1007                 start_health = cvar("g_lms_start_health");
1008                 start_armorvalue = cvar("g_lms_start_armor");
1009         }
1010
1011         if (inWarmupStage)
1012         {
1013                 warmup_start_ammo_shells = start_ammo_shells;
1014                 warmup_start_ammo_nails = start_ammo_nails;
1015                 warmup_start_ammo_rockets = start_ammo_rockets;
1016                 warmup_start_ammo_cells = start_ammo_cells;
1017                 warmup_start_ammo_fuel = start_ammo_fuel;
1018                 warmup_start_health = start_health;
1019                 warmup_start_armorvalue = start_armorvalue;
1020                 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
1021                 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
1022                 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
1023
1024                 if (!g_weaponarena && !g_minstagib && !g_ca)
1025                 {
1026                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1027                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1028                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1029                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1030                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1031                         warmup_start_health = cvar("g_warmup_start_health");
1032                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
1033                         WEPSET_CLEAR_A(warmup_start_weapons);
1034                         WEPSET_CLEAR_A(warmup_start_weapons_default);
1035                         WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
1036                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1037                         {
1038                                 e = get_weaponinfo(i);
1039                                 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
1040                                 if(w & 1)
1041                                         WEPSET_OR_AW(warmup_start_weapons, i);
1042                                 if(w & 2)
1043                                         WEPSET_OR_AW(warmup_start_weapons_default, i);
1044                                 if(w & 4)
1045                                         WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
1046                         }
1047                 }
1048         }
1049
1050         if (g_jetpack)
1051                 start_items |= IT_JETPACK;
1052
1053         MUTATOR_CALLHOOK(SetStartItems);
1054
1055         if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
1056         {
1057                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1058                 start_items |= IT_FUEL_REGEN;
1059                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1060                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1061         }
1062
1063         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1064         {
1065                 e = get_weaponinfo(i);
1066                 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
1067                         weapon_action(i, WR_PRECACHE);
1068         }
1069
1070         start_ammo_shells = max(0, start_ammo_shells);
1071         start_ammo_nails = max(0, start_ammo_nails);
1072         start_ammo_cells = max(0, start_ammo_cells);
1073         start_ammo_rockets = max(0, start_ammo_rockets);
1074         start_ammo_fuel = max(0, start_ammo_fuel);
1075
1076         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1077         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1078         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1079         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1080         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1081 }
1082
1083 float g_bugrigs;
1084 float g_bugrigs_planar_movement;
1085 float g_bugrigs_planar_movement_car_jumping;
1086 float g_bugrigs_reverse_spinning;
1087 float g_bugrigs_reverse_speeding;
1088 float g_bugrigs_reverse_stopping;
1089 float g_bugrigs_air_steering;
1090 float g_bugrigs_angle_smoothing;
1091 float g_bugrigs_friction_floor;
1092 float g_bugrigs_friction_brake;
1093 float g_bugrigs_friction_air;
1094 float g_bugrigs_accel;
1095 float g_bugrigs_speed_ref;
1096 float g_bugrigs_speed_pow;
1097 float g_bugrigs_steer;
1098
1099 float g_touchexplode;
1100 float g_touchexplode_radius;
1101 float g_touchexplode_damage;
1102 float g_touchexplode_edgedamage;
1103 float g_touchexplode_force;
1104
1105 float sv_autotaunt;
1106 float sv_taunt;
1107
1108 string GetGametype(); // g_world.qc
1109 void readlevelcvars(void)
1110 {
1111         g_minstagib = cvar("g_minstagib");
1112     
1113          monster_skill = cvar("g_monsters_skill");
1114
1115         // load ALL the mutators
1116         if(cvar("g_dodging"))
1117                 MUTATOR_ADD(mutator_dodging);
1118         if(cvar("g_spawn_near_teammate"))
1119                 MUTATOR_ADD(mutator_spawn_near_teammate);
1120         if(cvar("g_physical_items"))
1121                 MUTATOR_ADD(mutator_physical_items);
1122         if(!g_minstagib)
1123         {
1124                 if(cvar("g_invincible_projectiles"))
1125                         MUTATOR_ADD(mutator_invincibleprojectiles);
1126                 if(cvar("g_new_toys"))
1127                         MUTATOR_ADD(mutator_new_toys);
1128                 if(cvar("g_nix"))
1129                         MUTATOR_ADD(mutator_nix);
1130                 if(cvar("g_rocket_flying"))
1131                         MUTATOR_ADD(mutator_rocketflying);
1132                 if(cvar("g_vampire"))
1133                         MUTATOR_ADD(mutator_vampire);           
1134                 if(cvar("g_superspectate"))
1135                         MUTATOR_ADD(mutator_superspec);
1136         }
1137
1138         // is this a mutator? is this a mode?
1139         if(cvar("g_sandbox"))
1140                 MUTATOR_ADD(sandbox);
1141         
1142     if(cvar("g_za"))
1143                 MUTATOR_ADD(mutator_zombie_apocalypse);
1144
1145         if(cvar("sv_allow_fullbright"))
1146                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1147
1148     g_bugrigs = cvar("g_bugrigs");
1149     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1150     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1151     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1152     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1153     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1154     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1155     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1156     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1157     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1158     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1159     g_bugrigs_accel = cvar("g_bugrigs_accel");
1160     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1161     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1162     g_bugrigs_steer = cvar("g_bugrigs_steer");
1163
1164     g_touchexplode = cvar("g_touchexplode");
1165     g_touchexplode_radius = cvar("g_touchexplode_radius");
1166     g_touchexplode_damage = cvar("g_touchexplode_damage");
1167     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1168     g_touchexplode_force = cvar("g_touchexplode_force");
1169
1170         sv_clones = cvar("sv_clones");
1171         sv_gentle = cvar("sv_gentle");
1172         sv_foginterval = cvar("sv_foginterval");
1173         g_cloaked = cvar("g_cloaked");
1174     if(g_cts)
1175         g_cloaked = 1; // always enable cloak in CTS
1176         g_jump_grunt = cvar("g_jump_grunt");
1177         g_footsteps = cvar("g_footsteps");
1178         g_grappling_hook = cvar("g_grappling_hook");
1179         g_jetpack = cvar("g_jetpack");
1180         g_midair = cvar("g_midair");
1181         g_norecoil = cvar("g_norecoil");
1182         g_bloodloss = cvar("g_bloodloss");
1183         sv_maxidle = cvar("sv_maxidle");
1184         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1185         sv_autotaunt = cvar("sv_autotaunt");
1186         sv_taunt = cvar("sv_taunt");
1187
1188         inWarmupStage = cvar("g_warmup");
1189         g_warmup_limit = cvar("g_warmup_limit");
1190         g_warmup_allguns = cvar("g_warmup_allguns");
1191         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1192
1193         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1194                 inWarmupStage = 0; // these modes cannot work together, sorry
1195
1196         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1197         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1198         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1199         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1200         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1201         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1202         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1203         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1204         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1205         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1206         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1207         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1208         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1209         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1210
1211         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1212         g_weaponratefactor = cvar("g_weaponratefactor");
1213         g_weapondamagefactor = cvar("g_weapondamagefactor");
1214         g_weaponforcefactor = cvar("g_weaponforcefactor");
1215         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1216
1217         g_pickup_shells = cvar("g_pickup_shells");
1218         g_pickup_shells_max = cvar("g_pickup_shells_max");
1219         g_pickup_nails = cvar("g_pickup_nails");
1220         g_pickup_nails_max = cvar("g_pickup_nails_max");
1221         g_pickup_rockets = cvar("g_pickup_rockets");
1222         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1223         g_pickup_cells = cvar("g_pickup_cells");
1224         g_pickup_cells_max = cvar("g_pickup_cells_max");
1225         g_pickup_fuel = cvar("g_pickup_fuel");
1226         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1227         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1228         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1229         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1230         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1231         g_pickup_armormedium = cvar("g_pickup_armormedium");
1232         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1233         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1234         g_pickup_armorbig = cvar("g_pickup_armorbig");
1235         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1236         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1237         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1238         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1239         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1240         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1241         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1242         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1243         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1244         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1245         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1246         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1247         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1248         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1249         g_pickup_healthmega = cvar("g_pickup_healthmega");
1250         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1251         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1252
1253         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1254         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1255
1256         g_pinata = cvar("g_pinata");
1257
1258     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1259     if(!g_weapon_stay)
1260         g_weapon_stay = cvar("g_weapon_stay");
1261
1262         if not(inWarmupStage && !g_ca)
1263                 game_starttime = cvar("g_start_delay");
1264
1265         readplayerstartcvars();
1266 }
1267
1268 //#NO AUTOCVARS END
1269
1270 // Sound functions
1271 string precache_sound (string s) = #19;
1272 float precache_sound_index (string s) = #19;
1273
1274 #define SND_VOLUME      1
1275 #define SND_ATTENUATION 2
1276 #define SND_LARGEENTITY 8
1277 #define SND_LARGESOUND  16
1278
1279 float sound_allowed(float dest, entity e)
1280 {
1281     // sounds from world may always pass
1282     for (;;)
1283     {
1284         if (e.classname == "body")
1285             e = e.enemy;
1286         else if (e.realowner && e.realowner != e)
1287             e = e.realowner;
1288         else if (e.owner && e.owner != e)
1289             e = e.owner;
1290         else
1291             break;
1292     }
1293     // sounds to self may always pass
1294     if (dest == MSG_ONE)
1295         if (e == msg_entity)
1296             return TRUE;
1297     // sounds by players can be removed
1298     if (autocvar_bot_sound_monopoly)
1299         if (clienttype(e) == CLIENTTYPE_REAL)
1300             return FALSE;
1301     // anything else may pass
1302     return TRUE;
1303 }
1304
1305 #ifdef COMPAT_XON010_CHANNELS
1306 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1307 void sound(entity e, float chan, string samp, float vol, float atten)
1308 {
1309     if (!sound_allowed(MSG_BROADCAST, e))
1310         return;
1311     builtin_sound(e, chan, samp, vol, atten);
1312 }
1313 #else
1314 #undef sound
1315 void sound(entity e, float chan, string samp, float vol, float atten)
1316 {
1317     if (!sound_allowed(MSG_BROADCAST, e))
1318         return;
1319     sound7(e, chan, samp, vol, atten, 0, 0);
1320 }
1321 #endif
1322
1323 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1324 {
1325     float entno, idx;
1326
1327     if (!sound_allowed(dest, e))
1328         return;
1329
1330     entno = num_for_edict(e);
1331     idx = precache_sound_index(samp);
1332
1333     float sflags;
1334     sflags = 0;
1335
1336     atten = floor(atten * 64);
1337     vol = floor(vol * 255);
1338
1339     if (vol != 255)
1340         sflags |= SND_VOLUME;
1341     if (atten != 64)
1342         sflags |= SND_ATTENUATION;
1343     if (entno >= 8192 || chan < 0 || chan > 7)
1344         sflags |= SND_LARGEENTITY;
1345     if (idx >= 256)
1346         sflags |= SND_LARGESOUND;
1347
1348     WriteByte(dest, SVC_SOUND);
1349     WriteByte(dest, sflags);
1350     if (sflags & SND_VOLUME)
1351         WriteByte(dest, vol);
1352     if (sflags & SND_ATTENUATION)
1353         WriteByte(dest, atten);
1354     if (sflags & SND_LARGEENTITY)
1355     {
1356         WriteShort(dest, entno);
1357         WriteByte(dest, chan);
1358     }
1359     else
1360     {
1361         WriteShort(dest, entno * 8 + chan);
1362     }
1363     if (sflags & SND_LARGESOUND)
1364         WriteShort(dest, idx);
1365     else
1366         WriteByte(dest, idx);
1367
1368     WriteCoord(dest, o_x);
1369     WriteCoord(dest, o_y);
1370     WriteCoord(dest, o_z);
1371 }
1372 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1373 {
1374     vector o;
1375
1376     if (!sound_allowed(dest, e))
1377         return;
1378
1379     o = e.origin + 0.5 * (e.mins + e.maxs);
1380     soundtoat(dest, e, o, chan, samp, vol, atten);
1381 }
1382 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1383 {
1384     soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1385 }
1386 void stopsoundto(float dest, entity e, float chan)
1387 {
1388     float entno;
1389
1390     if (!sound_allowed(dest, e))
1391         return;
1392
1393     entno = num_for_edict(e);
1394
1395     if (entno >= 8192 || chan < 0 || chan > 7)
1396     {
1397         float idx, sflags;
1398         idx = precache_sound_index("misc/null.wav");
1399         sflags = SND_LARGEENTITY;
1400         if (idx >= 256)
1401             sflags |= SND_LARGESOUND;
1402         WriteByte(dest, SVC_SOUND);
1403         WriteByte(dest, sflags);
1404         WriteShort(dest, entno);
1405         WriteByte(dest, chan);
1406         if (sflags & SND_LARGESOUND)
1407             WriteShort(dest, idx);
1408         else
1409             WriteByte(dest, idx);
1410         WriteCoord(dest, e.origin_x);
1411         WriteCoord(dest, e.origin_y);
1412         WriteCoord(dest, e.origin_z);
1413     }
1414     else
1415     {
1416         WriteByte(dest, SVC_STOPSOUND);
1417         WriteShort(dest, entno * 8 + chan);
1418     }
1419 }
1420 void stopsound(entity e, float chan)
1421 {
1422     if (!sound_allowed(MSG_BROADCAST, e))
1423         return;
1424
1425     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1426     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1427 }
1428
1429 void play2(entity e, string filename)
1430 {
1431     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1432     msg_entity = e;
1433     soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1434 }
1435
1436 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1437 .float spamtime;
1438 float spamsound(entity e, float chan, string samp, float vol, float atten)
1439 {
1440     if (!sound_allowed(MSG_BROADCAST, e))
1441         return FALSE;
1442
1443     if (time > e.spamtime)
1444     {
1445         e.spamtime = time;
1446         sound(e, chan, samp, vol, atten);
1447         return TRUE;
1448     }
1449     return FALSE;
1450 }
1451
1452 void play2team(float t, string filename)
1453 {
1454     entity head;
1455
1456     if (autocvar_bot_sound_monopoly)
1457         return;
1458
1459     FOR_EACH_REALPLAYER(head)
1460     {
1461         if (head.team == t)
1462             play2(head, filename);
1463     }
1464 }
1465
1466 void play2all(string samp)
1467 {
1468     if (autocvar_bot_sound_monopoly)
1469         return;
1470
1471     sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1472 }
1473
1474 void PrecachePlayerSounds(string f);
1475 void precache_playermodel(string m)
1476 {
1477         float globhandle, i, n;
1478         string f;
1479
1480         if(substring(m, -9,5) == "_lod1")
1481                 return;
1482         if(substring(m, -9,5) == "_lod2")
1483                 return;
1484         precache_model(m);
1485         f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1486         if(fexists(f))
1487                 precache_model(f);
1488         f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1489         if(fexists(f))
1490                 precache_model(f);
1491
1492         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1493         if (globhandle < 0)
1494                 return;
1495         n = search_getsize(globhandle);
1496         for (i = 0; i < n; ++i)
1497         {
1498                 //print(search_getfilename(globhandle, i), "\n");
1499                 f = search_getfilename(globhandle, i);
1500                 PrecachePlayerSounds(f);
1501         }
1502         search_end(globhandle);
1503 }
1504 void precache_all_playermodels(string pattern)
1505 {
1506         float globhandle, i, n;
1507         string f;
1508
1509         globhandle = search_begin(pattern, TRUE, FALSE);
1510         if (globhandle < 0)
1511                 return;
1512         n = search_getsize(globhandle);
1513         for (i = 0; i < n; ++i)
1514         {
1515                 //print(search_getfilename(globhandle, i), "\n");
1516                 f = search_getfilename(globhandle, i);
1517                 precache_playermodel(f);
1518         }
1519         search_end(globhandle);
1520 }
1521
1522 void precache()
1523 {
1524     // gamemode related things
1525     precache_model ("models/misc/chatbubble.spr");
1526     if (g_runematch)
1527     {
1528         precache_model ("models/runematch/curse.mdl");
1529         precache_model ("models/runematch/rune.mdl");
1530     }
1531
1532 #ifdef TTURRETS_ENABLED
1533     if (autocvar_g_turrets)
1534         turrets_precash();
1535 #endif
1536
1537     // Precache all player models if desired
1538     if (autocvar_sv_precacheplayermodels)
1539     {
1540         PrecachePlayerSounds("sound/player/default.sounds");
1541         precache_all_playermodels("models/player/*.zym");
1542         precache_all_playermodels("models/player/*.dpm");
1543         precache_all_playermodels("models/player/*.md3");
1544         precache_all_playermodels("models/player/*.psk");
1545         precache_all_playermodels("models/player/*.iqm");
1546     }
1547
1548     if (autocvar_sv_defaultcharacter)
1549     {
1550         string s;
1551         s = autocvar_sv_defaultplayermodel_red;
1552         if (s != "")
1553             precache_playermodel(s);
1554         s = autocvar_sv_defaultplayermodel_blue;
1555         if (s != "")
1556             precache_playermodel(s);
1557         s = autocvar_sv_defaultplayermodel_yellow;
1558         if (s != "")
1559             precache_playermodel(s);
1560         s = autocvar_sv_defaultplayermodel_pink;
1561         if (s != "")
1562             precache_playermodel(s);
1563         s = autocvar_sv_defaultplayermodel;
1564         if (s != "")
1565             precache_playermodel(s);
1566     }
1567
1568     if (g_footsteps)
1569     {
1570         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1571         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1572     }
1573
1574     // gore and miscellaneous sounds
1575     //precache_sound ("misc/h2ohit.wav");
1576     precache_model ("models/hook.md3");
1577     precache_sound ("misc/armorimpact.wav");
1578     precache_sound ("misc/bodyimpact1.wav");
1579     precache_sound ("misc/bodyimpact2.wav");
1580     precache_sound ("misc/gib.wav");
1581     precache_sound ("misc/gib_splat01.wav");
1582     precache_sound ("misc/gib_splat02.wav");
1583     precache_sound ("misc/gib_splat03.wav");
1584     precache_sound ("misc/gib_splat04.wav");
1585     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1586     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1587     precache_sound ("misc/null.wav");
1588     precache_sound ("misc/spawn.wav");
1589     precache_sound ("misc/talk.wav");
1590     precache_sound ("misc/teleport.wav");
1591     precache_sound ("misc/poweroff.wav");
1592     precache_sound ("player/lava.wav");
1593     precache_sound ("player/slime.wav");
1594
1595     precache_model ("models/sprites/0.spr32");
1596     precache_model ("models/sprites/1.spr32");
1597     precache_model ("models/sprites/2.spr32");
1598     precache_model ("models/sprites/3.spr32");
1599     precache_model ("models/sprites/4.spr32");
1600     precache_model ("models/sprites/5.spr32");
1601     precache_model ("models/sprites/6.spr32");
1602     precache_model ("models/sprites/7.spr32");
1603     precache_model ("models/sprites/8.spr32");
1604     precache_model ("models/sprites/9.spr32");
1605     precache_model ("models/sprites/10.spr32");
1606
1607     // common weapon precaches
1608         precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1609     precache_sound ("weapons/weapon_switch.wav");
1610     precache_sound ("weapons/weaponpickup.wav");
1611     precache_sound ("weapons/unavailable.wav");
1612     precache_sound ("weapons/dryfire.wav");
1613     if (g_grappling_hook)
1614     {
1615         precache_sound ("weapons/hook_fire.wav"); // hook
1616         precache_sound ("weapons/hook_impact.wav"); // hook
1617     }
1618
1619     if(autocvar_sv_precacheweapons)
1620     {
1621         //precache weapon models/sounds
1622         float wep;
1623         wep = WEP_FIRST;
1624         while (wep <= WEP_LAST)
1625         {
1626             weapon_action(wep, WR_PRECACHE);
1627             wep = wep + 1;
1628         }
1629     }
1630
1631     precache_model("models/elaser.mdl");
1632     precache_model("models/laser.mdl");
1633     precache_model("models/ebomb.mdl");
1634
1635 #if 0
1636     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1637
1638     if (!self.noise && self.music) // quake 3 uses the music field
1639         self.noise = self.music;
1640
1641     // plays music for the level if there is any
1642     if (self.noise)
1643     {
1644         precache_sound (self.noise);
1645         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1646     }
1647 #endif
1648 }
1649
1650 // sorry, but using \ in macros breaks line numbers
1651 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1652 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1653 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1654
1655
1656 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1657 {
1658         if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
1659         {
1660                 msg_entity = e;
1661                 WRITESPECTATABLE_MSG_ONE({
1662                         WriteByte(MSG_ONE, SVC_TEMPENTITY);
1663                         WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1664                         WriteByte(MSG_ONE, id);
1665                         WriteString(MSG_ONE, s);
1666                         if (id != 0 && s != "")
1667                         {
1668                                 WriteByte(MSG_ONE, duration);
1669                                 WriteByte(MSG_ONE, countdown_num);
1670                         }
1671                 });
1672         }
1673 }
1674 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1675 {
1676         Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1677 }
1678 // WARNING: this kills the trace globals
1679 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1680 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1681
1682 #define INITPRIO_FIRST              0
1683 #define INITPRIO_GAMETYPE           0
1684 #define INITPRIO_GAMETYPE_FALLBACK  1
1685 #define INITPRIO_FINDTARGET        10
1686 #define INITPRIO_DROPTOFLOOR       20
1687 #define INITPRIO_SETLOCATION       90
1688 #define INITPRIO_LINKDOORS         91
1689 #define INITPRIO_LAST              99
1690
1691 .void(void) initialize_entity;
1692 .float initialize_entity_order;
1693 .entity initialize_entity_next;
1694 entity initialize_entity_first;
1695
1696 void make_safe_for_remove(entity e)
1697 {
1698     if (e.initialize_entity)
1699     {
1700         entity ent, prev = world;
1701         for (ent = initialize_entity_first; ent; )
1702         {
1703             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1704             {
1705                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1706                 // skip it in linked list
1707                 if (prev)
1708                 {
1709                     prev.initialize_entity_next = ent.initialize_entity_next;
1710                     ent = prev.initialize_entity_next;
1711                 }
1712                 else
1713                 {
1714                     initialize_entity_first = ent.initialize_entity_next;
1715                     ent = initialize_entity_first;
1716                 }
1717             }
1718             else
1719             {
1720                 prev = ent;
1721                 ent = ent.initialize_entity_next;
1722             }
1723         }
1724     }
1725 }
1726
1727 void objerror(string s)
1728 {
1729     make_safe_for_remove(self);
1730     builtin_objerror(s);
1731 }
1732
1733 .float remove_except_protected_forbidden;
1734 void remove_except_protected(entity e)
1735 {
1736         if(e.remove_except_protected_forbidden)
1737                 error("not allowed to remove this at this point");
1738         builtin_remove(e);
1739 }
1740
1741 void remove_unsafely(entity e)
1742 {
1743     if(e.classname == "spike")
1744         error("Removing spikes is forbidden (crylink bug), please report");
1745     builtin_remove(e);
1746 }
1747
1748 void remove_safely(entity e)
1749 {
1750     make_safe_for_remove(e);
1751     builtin_remove(e);
1752 }
1753
1754 void InitializeEntity(entity e, void(void) func, float order)
1755 {
1756     entity prev, cur;
1757
1758     if (!e || e.initialize_entity)
1759     {
1760         // make a proxy initializer entity
1761         entity e_old;
1762         e_old = e;
1763         e = spawn();
1764         e.classname = "initialize_entity";
1765         e.enemy = e_old;
1766     }
1767
1768     e.initialize_entity = func;
1769     e.initialize_entity_order = order;
1770
1771     cur = initialize_entity_first;
1772     prev = world;
1773     for (;;)
1774     {
1775         if (!cur || cur.initialize_entity_order > order)
1776         {
1777             // insert between prev and cur
1778             if (prev)
1779                 prev.initialize_entity_next = e;
1780             else
1781                 initialize_entity_first = e;
1782             e.initialize_entity_next = cur;
1783             return;
1784         }
1785         prev = cur;
1786         cur = cur.initialize_entity_next;
1787     }
1788 }
1789 void InitializeEntitiesRun()
1790 {
1791     entity startoflist;
1792     startoflist = initialize_entity_first;
1793     initialize_entity_first = world;
1794     remove = remove_except_protected;
1795     for (self = startoflist; self; self = self.initialize_entity_next)
1796     {
1797         self.remove_except_protected_forbidden = 1;
1798     }
1799     for (self = startoflist; self; )
1800     {
1801         entity e;
1802         var void(void) func;
1803         e = self.initialize_entity_next;
1804         func = self.initialize_entity;
1805         self.initialize_entity_order = 0;
1806         self.initialize_entity = func_null;
1807         self.initialize_entity_next = world;
1808         self.remove_except_protected_forbidden = 0;
1809         if (self.classname == "initialize_entity")
1810         {
1811             entity e_old;
1812             e_old = self.enemy;
1813             builtin_remove(self);
1814             self = e_old;
1815         }
1816         //dprint("Delayed initialization: ", self.classname, "\n");
1817         if(func)
1818             func();
1819         else
1820         {
1821             eprint(self);
1822             backtrace(strcat("Null function in: ", self.classname, "\n"));
1823         }
1824         self = e;
1825     }
1826     remove = remove_unsafely;
1827 }
1828
1829 .float uncustomizeentityforclient_set;
1830 .void(void) uncustomizeentityforclient;
1831 void UncustomizeEntitiesRun()
1832 {
1833     entity oldself;
1834     oldself = self;
1835     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1836         self.uncustomizeentityforclient();
1837     self = oldself;
1838 }
1839 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1840 {
1841     e.customizeentityforclient = customizer;
1842     e.uncustomizeentityforclient = uncustomizer;
1843     e.uncustomizeentityforclient_set = !!uncustomizer;
1844 }
1845
1846 .float nottargeted;
1847 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1848
1849 void() SUB_Remove;
1850 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1851 {
1852     vector mi, ma;
1853
1854     if (e.classname == "")
1855         e.classname = "net_linked";
1856
1857     if (e.model == "" || self.modelindex == 0)
1858     {
1859         mi = e.mins;
1860         ma = e.maxs;
1861         setmodel(e, "null");
1862         setsize(e, mi, ma);
1863     }
1864
1865     e.SendEntity = sendfunc;
1866     e.SendFlags = 0xFFFFFF;
1867
1868     if (!docull)
1869         e.effects |= EF_NODEPTHTEST;
1870
1871     if (dt)
1872     {
1873         e.nextthink = time + dt;
1874         e.think = SUB_Remove;
1875     }
1876 }
1877
1878 void adaptor_think2touch()
1879 {
1880     entity o;
1881     o = other;
1882     other = world;
1883     self.touch();
1884     other = o;
1885 }
1886
1887 void adaptor_think2use()
1888 {
1889     entity o, a;
1890     o = other;
1891     a = activator;
1892     activator = world;
1893     other = world;
1894     self.use();
1895     other = o;
1896     activator = a;
1897 }
1898
1899 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1900 {
1901         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1902                 self.projectiledeathtype |= HITTYPE_SPLASH;
1903         adaptor_think2use();
1904 }
1905
1906 // deferred dropping
1907 void DropToFloor_Handler()
1908 {
1909     builtin_droptofloor();
1910     self.dropped_origin = self.origin;
1911 }
1912
1913 void droptofloor()
1914 {
1915     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1916 }
1917
1918
1919
1920 float trace_hits_box_a0, trace_hits_box_a1;
1921
1922 float trace_hits_box_1d(float end, float thmi, float thma)
1923 {
1924     if (end == 0)
1925     {
1926         // just check if x is in range
1927         if (0 < thmi)
1928             return FALSE;
1929         if (0 > thma)
1930             return FALSE;
1931     }
1932     else
1933     {
1934         // do the trace with respect to x
1935         // 0 -> end has to stay in thmi -> thma
1936         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1937         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1938         if (trace_hits_box_a0 > trace_hits_box_a1)
1939             return FALSE;
1940     }
1941     return TRUE;
1942 }
1943
1944 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1945 {
1946     end -= start;
1947     thmi -= start;
1948     thma -= start;
1949     // now it is a trace from 0 to end
1950
1951     trace_hits_box_a0 = 0;
1952     trace_hits_box_a1 = 1;
1953
1954     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1955         return FALSE;
1956     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1957         return FALSE;
1958     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1959         return FALSE;
1960
1961     return TRUE;
1962 }
1963
1964 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1965 {
1966     return trace_hits_box(start, end, thmi - ma, thma - mi);
1967 }
1968
1969 float SUB_NoImpactCheck()
1970 {
1971         // zero hitcontents = this is not the real impact, but either the
1972         // mirror-impact of something hitting the projectile instead of the
1973         // projectile hitting the something, or a touchareagrid one. Neither of
1974         // these stop the projectile from moving, so...
1975         if(trace_dphitcontents == 0)
1976         {
1977                 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1978                 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1979                 checkclient();
1980         }
1981     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1982         return 1;
1983     if (other == world && self.size != '0 0 0')
1984     {
1985         vector tic;
1986         tic = self.velocity * sys_frametime;
1987         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1988         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1989         if (trace_fraction >= 1)
1990         {
1991             dprint("Odd... did not hit...?\n");
1992         }
1993         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1994         {
1995             dprint("Detected and prevented the sky-grapple bug.\n");
1996             return 1;
1997         }
1998     }
1999
2000     return 0;
2001 }
2002
2003 #define SUB_OwnerCheck() (other && (other == self.owner))
2004
2005 void RemoveGrapplingHook(entity pl);
2006 void W_Crylink_Dequeue(entity e);
2007 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2008 {
2009         if(SUB_OwnerCheck())
2010                 return TRUE;
2011         if(SUB_NoImpactCheck())
2012         {
2013                 if(self.classname == "grapplinghook")
2014                         RemoveGrapplingHook(self.realowner);
2015                 else if(self.classname == "spike")
2016                 {
2017                         W_Crylink_Dequeue(self);
2018                         remove(self);
2019                 }
2020                 else
2021                         remove(self);
2022                 return TRUE;
2023         }
2024         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2025                 UpdateCSQCProjectile(self);
2026         return FALSE;
2027 }
2028 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2029
2030 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
2031 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
2032
2033 void URI_Get_Callback(float id, float status, string data)
2034 {
2035         if(url_URI_Get_Callback(id, status, data))
2036         {
2037                 // handled
2038         }
2039         else if (id == URI_GET_DISCARD)
2040         {
2041                 // discard
2042         }
2043         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
2044         {
2045                 // sv_cmd curl
2046                 Curl_URI_Get_Callback(id, status, data);
2047         }
2048         else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2049         {
2050                 // online ban list
2051                 OnlineBanList_URI_Get_Callback(id, status, data);
2052         }
2053         else
2054         {
2055                 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2056         }
2057 }
2058
2059 string uid2name(string myuid) {
2060         string s;
2061         s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
2062
2063         // FIXME remove this later after 0.6 release
2064         // convert old style broken records to correct style
2065         if(s == "")
2066         {
2067                 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2068                 if(s != "")
2069                 {
2070                         db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
2071                         db_put(ServerProgsDB, strcat("uid2name", myuid), "");
2072                 }
2073         }
2074         
2075         if(s == "")
2076                 s = "^1Unregistered Player";
2077         return s;
2078 }
2079
2080 float race_readTime(string map, float pos)
2081 {
2082         string rr;
2083         if(g_cts)
2084                 rr = CTS_RECORD;
2085         else
2086                 rr = RACE_RECORD;
2087
2088         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2089 }
2090
2091 string race_readUID(string map, float pos)
2092 {
2093         string rr;
2094         if(g_cts)
2095                 rr = CTS_RECORD;
2096         else
2097                 rr = RACE_RECORD;
2098
2099         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2100 }
2101
2102 float race_readPos(string map, float t) {
2103         float i;
2104         for (i = 1; i <= RANKINGS_CNT; ++i)
2105                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2106                         return i;
2107
2108         return 0; // pos is zero if unranked
2109 }
2110
2111 void race_writeTime(string map, float t, string myuid)
2112 {
2113         string rr;
2114         if(g_cts)
2115                 rr = CTS_RECORD;
2116         else
2117                 rr = RACE_RECORD;
2118
2119         float newpos;
2120         newpos = race_readPos(map, t);
2121
2122         float i, prevpos = 0;
2123         for(i = 1; i <= RANKINGS_CNT; ++i)
2124         {
2125                 if(race_readUID(map, i) == myuid)
2126                         prevpos = i;
2127         }
2128         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2129                 for (i = prevpos; i > newpos; --i) {
2130                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2131                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2132                 }
2133         } else { // player has no ranked record yet
2134                 for (i = RANKINGS_CNT; i > newpos; --i) {
2135                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2136                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2137                 }
2138         }
2139
2140         // store new time itself
2141         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2142         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2143 }
2144
2145 string race_readName(string map, float pos)
2146 {
2147         string rr;
2148         if(g_cts)
2149                 rr = CTS_RECORD;
2150         else
2151                 rr = RACE_RECORD;
2152
2153         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2154 }
2155
2156 string race_placeName(float pos) {
2157         if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2158         {
2159                 if(mod(pos, 10) == 1)
2160                         return strcat(ftos(pos), "st");
2161                 else if(mod(pos, 10) == 2)
2162                         return strcat(ftos(pos), "nd");
2163                 else if(mod(pos, 10) == 3)
2164                         return strcat(ftos(pos), "rd");
2165                 else
2166                         return strcat(ftos(pos), "th");
2167         }
2168         else
2169                 return strcat(ftos(pos), "th");
2170 }
2171
2172 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2173 {
2174     float m, i;
2175     vector start, org, delta, end, enddown, mstart;
2176     entity sp;
2177
2178     m = e.dphitcontentsmask;
2179     e.dphitcontentsmask = goodcontents | badcontents;
2180
2181     org = world.mins;
2182     delta = world.maxs - world.mins;
2183
2184     start = end = org;
2185
2186     for (i = 0; i < attempts; ++i)
2187     {
2188         start_x = org_x + random() * delta_x;
2189         start_y = org_y + random() * delta_y;
2190         start_z = org_z + random() * delta_z;
2191
2192         // rule 1: start inside world bounds, and outside
2193         // solid, and don't start from somewhere where you can
2194         // fall down to evil
2195         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2196         if (trace_fraction >= 1)
2197             continue;
2198         if (trace_startsolid)
2199             continue;
2200         if (trace_dphitcontents & badcontents)
2201             continue;
2202         if (trace_dphitq3surfaceflags & badsurfaceflags)
2203             continue;
2204
2205         // rule 2: if we are too high, lower the point
2206         if (trace_fraction * delta_z > maxaboveground)
2207             start = trace_endpos + '0 0 1' * maxaboveground;
2208         enddown = trace_endpos;
2209
2210         // rule 3: make sure we aren't outside the map. This only works
2211         // for somewhat well formed maps. A good rule of thumb is that
2212         // the map should have a convex outside hull.
2213         // these can be traceLINES as we already verified the starting box
2214         mstart = start + 0.5 * (e.mins + e.maxs);
2215         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2216         if (trace_fraction >= 1)
2217             continue;
2218         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2219         if (trace_fraction >= 1)
2220             continue;
2221         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2222         if (trace_fraction >= 1)
2223             continue;
2224         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2225         if (trace_fraction >= 1)
2226             continue;
2227         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2228         if (trace_fraction >= 1)
2229             continue;
2230
2231         // rule 4: we must "see" some spawnpoint
2232         for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2233                 if(checkpvs(mstart, sp))
2234                         break;
2235         if(!sp)
2236         {
2237                 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2238                         if(checkpvs(mstart, sp))
2239                                 break;
2240                 if(!sp)
2241                         continue;
2242         }
2243
2244         // find a random vector to "look at"
2245         end_x = org_x + random() * delta_x;
2246         end_y = org_y + random() * delta_y;
2247         end_z = org_z + random() * delta_z;
2248         end = start + normalize(end - start) * vlen(delta);
2249
2250         // rule 4: start TO end must not be too short
2251         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2252         if (trace_startsolid)
2253             continue;
2254         if (trace_fraction < minviewdistance / vlen(delta))
2255             continue;
2256
2257         // rule 5: don't want to look at sky
2258         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2259             continue;
2260
2261         // rule 6: we must not end up in trigger_hurt
2262         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2263             continue;
2264
2265         break;
2266     }
2267
2268     e.dphitcontentsmask = m;
2269
2270     if (i < attempts)
2271     {
2272         setorigin(e, start);
2273         e.angles = vectoangles(end - start);
2274         dprint("Needed ", ftos(i + 1), " attempts\n");
2275         return TRUE;
2276     }
2277     else
2278         return FALSE;
2279 }
2280
2281 float zcurveparticles_effectno;
2282 vector zcurveparticles_start;
2283 float zcurveparticles_spd;
2284
2285 void endzcurveparticles()
2286 {
2287         if(zcurveparticles_effectno)
2288         {
2289                 // terminator
2290                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2291         }
2292         zcurveparticles_effectno = 0;
2293 }
2294
2295 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2296 {
2297         spd = bound(0, floor(spd / 16), 32767);
2298         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2299         {
2300                 endzcurveparticles();
2301                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2302                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2303                 WriteShort(MSG_BROADCAST, effectno);
2304                 WriteCoord(MSG_BROADCAST, start_x);
2305                 WriteCoord(MSG_BROADCAST, start_y);
2306                 WriteCoord(MSG_BROADCAST, start_z);
2307                 zcurveparticles_effectno = effectno;
2308                 zcurveparticles_start = start;
2309         }
2310         else
2311                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2312         WriteCoord(MSG_BROADCAST, end_x);
2313         WriteCoord(MSG_BROADCAST, end_y);
2314         WriteCoord(MSG_BROADCAST, end_z);
2315         WriteCoord(MSG_BROADCAST, end_dz);
2316         zcurveparticles_spd = spd;
2317 }
2318
2319 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2320 {
2321         float end_dz;
2322         vector vecxy, velxy;
2323
2324         vecxy = end - start;
2325         vecxy_z = 0;
2326         velxy = vel;
2327         velxy_z = 0;
2328
2329         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2330         {
2331                 endzcurveparticles();
2332                 trailparticles(world, effectno, start, end);
2333                 return;
2334         }
2335
2336         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2337         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2338 }
2339
2340 void write_recordmarker(entity pl, float tstart, float dt)
2341 {
2342     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2343
2344     // also write a marker into demo files for demotc-race-record-extractor to find
2345     stuffcmd(pl,
2346              strcat(
2347                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2348                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2349 }
2350
2351 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2352 {
2353         switch(algn)
2354         {
2355                 default:
2356                 case 3: // right
2357                         break;
2358
2359                 case 4: // left
2360                         vecs_y = -vecs_y;
2361                         break;
2362
2363                 case 1:
2364                         if(allowcenter) // 2: allow center handedness
2365                         {
2366                                 // center
2367                                 vecs_y = 0;
2368                                 vecs_z -= 2;
2369                         }
2370                         else
2371                         {
2372                                 // right
2373                         }
2374                         break;
2375
2376                 case 2:
2377                         if(allowcenter) // 2: allow center handedness
2378                         {
2379                                 // center
2380                                 vecs_y = 0;
2381                                 vecs_z -= 2;
2382                         }
2383                         else
2384                         {
2385                                 // left
2386                                 vecs_y = -vecs_y;
2387                         }
2388                         break;
2389         }
2390         return vecs;
2391 }
2392
2393 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2394 {
2395         string s;
2396         vector v;
2397
2398         if (autocvar_g_shootfromeye)
2399         {
2400                 if (visual)
2401                 {
2402                         if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2403                         else { vecs_y = 0; vecs_z -= 2; }
2404                 }
2405                 else
2406                 {
2407                         vecs_y = 0;
2408                         vecs_z = 0;
2409                 }
2410         }
2411         else if (autocvar_g_shootfromcenter)
2412         {
2413                 vecs_y = 0;
2414                 vecs_z -= 2;
2415         }
2416         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2417         {
2418                 v = stov(s);
2419                 if (y_is_right)
2420                         v_y = -v_y;
2421                 if (v_x != 0)
2422                         vecs_x = v_x;
2423                 vecs_y = v_y;
2424                 vecs_z = v_z;
2425         }
2426         else if (autocvar_g_shootfromclient)
2427         {
2428                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2429         }
2430         return vecs;
2431 }
2432
2433 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2434 {
2435         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2436 }
2437
2438
2439 void attach_sameorigin(entity e, entity to, string tag)
2440 {
2441     vector org, t_forward, t_left, t_up, e_forward, e_up;
2442     float tagscale;
2443
2444     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2445     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2446     t_forward = v_forward * tagscale;
2447     t_left = v_right * -tagscale;
2448     t_up = v_up * tagscale;
2449
2450     e.origin_x = org * t_forward;
2451     e.origin_y = org * t_left;
2452     e.origin_z = org * t_up;
2453
2454     // current forward and up directions
2455     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2456                 e.angles = AnglesTransform_FromVAngles(e.angles);
2457         else
2458                 e.angles = AnglesTransform_FromAngles(e.angles);
2459     fixedmakevectors(e.angles);
2460
2461     // untransform forward, up!
2462     e_forward_x = v_forward * t_forward;
2463     e_forward_y = v_forward * t_left;
2464     e_forward_z = v_forward * t_up;
2465     e_up_x = v_up * t_forward;
2466     e_up_y = v_up * t_left;
2467     e_up_z = v_up * t_up;
2468
2469     e.angles = fixedvectoangles2(e_forward, e_up);
2470     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2471                 e.angles = AnglesTransform_ToVAngles(e.angles);
2472         else
2473                 e.angles = AnglesTransform_ToAngles(e.angles);
2474
2475     setattachment(e, to, tag);
2476     setorigin(e, e.origin);
2477 }
2478
2479 void detach_sameorigin(entity e)
2480 {
2481     vector org;
2482     org = gettaginfo(e, 0);
2483     e.angles = fixedvectoangles2(v_forward, v_up);
2484     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2485                 e.angles = AnglesTransform_ToVAngles(e.angles);
2486         else
2487                 e.angles = AnglesTransform_ToAngles(e.angles);
2488     setorigin(e, org);
2489     setattachment(e, world, "");
2490     setorigin(e, e.origin);
2491 }
2492
2493 void follow_sameorigin(entity e, entity to)
2494 {
2495     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2496     e.aiment = to; // make the hole follow bmodel
2497     e.punchangle = to.angles; // the original angles of bmodel
2498     e.view_ofs = e.origin - to.origin; // relative origin
2499     e.v_angle = e.angles - to.angles; // relative angles
2500 }
2501
2502 void unfollow_sameorigin(entity e)
2503 {
2504     e.movetype = MOVETYPE_NONE;
2505 }
2506
2507 entity gettaginfo_relative_ent;
2508 vector gettaginfo_relative(entity e, float tag)
2509 {
2510     if (!gettaginfo_relative_ent)
2511     {
2512         gettaginfo_relative_ent = spawn();
2513         gettaginfo_relative_ent.effects = EF_NODRAW;
2514     }
2515     gettaginfo_relative_ent.model = e.model;
2516     gettaginfo_relative_ent.modelindex = e.modelindex;
2517     gettaginfo_relative_ent.frame = e.frame;
2518     return gettaginfo(gettaginfo_relative_ent, tag);
2519 }
2520
2521 .float scale2;
2522
2523 float modeleffect_SendEntity(entity to, float sf)
2524 {
2525         float f;
2526         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2527
2528         f = 0;
2529         if(self.velocity != '0 0 0')
2530                 f |= 1;
2531         if(self.angles != '0 0 0')
2532                 f |= 2;
2533         if(self.avelocity != '0 0 0')
2534                 f |= 4;
2535
2536         WriteByte(MSG_ENTITY, f);
2537         WriteShort(MSG_ENTITY, self.modelindex);
2538         WriteByte(MSG_ENTITY, self.skin);
2539         WriteByte(MSG_ENTITY, self.frame);
2540         WriteCoord(MSG_ENTITY, self.origin_x);
2541         WriteCoord(MSG_ENTITY, self.origin_y);
2542         WriteCoord(MSG_ENTITY, self.origin_z);
2543         if(f & 1)
2544         {
2545                 WriteCoord(MSG_ENTITY, self.velocity_x);
2546                 WriteCoord(MSG_ENTITY, self.velocity_y);
2547                 WriteCoord(MSG_ENTITY, self.velocity_z);
2548         }
2549         if(f & 2)
2550         {
2551                 WriteCoord(MSG_ENTITY, self.angles_x);
2552                 WriteCoord(MSG_ENTITY, self.angles_y);
2553                 WriteCoord(MSG_ENTITY, self.angles_z);
2554         }
2555         if(f & 4)
2556         {
2557                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2558                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2559                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2560         }
2561         WriteShort(MSG_ENTITY, self.scale * 256.0);
2562         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2563         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2564         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2565         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2566
2567         return TRUE;
2568 }
2569
2570 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2571 {
2572         entity e;
2573         float sz;
2574         e = spawn();
2575         e.classname = "modeleffect";
2576         setmodel(e, m);
2577         e.frame = f;
2578         setorigin(e, o);
2579         e.velocity = v;
2580         e.angles = ang;
2581         e.avelocity = angv;
2582         e.alpha = a;
2583         e.teleport_time = t1;
2584         e.fade_time = t2;
2585         e.skin = s;
2586         if(s0 >= 0)
2587                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2588         else
2589                 e.scale = -s0;
2590         if(s2 >= 0)
2591                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2592         else
2593                 e.scale2 = -s2;
2594         sz = max(e.scale, e.scale2);
2595         setsize(e, e.mins * sz, e.maxs * sz);
2596         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2597 }
2598
2599 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2600 {
2601         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2602 }
2603
2604 float randombit(float bits)
2605 {
2606         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2607                 return bits;
2608
2609         float n, f, b, r;
2610
2611         r = random();
2612         b = 0;
2613         n = 0;
2614
2615         for(f = 1; f <= bits; f *= 2)
2616         {
2617                 if(bits & f)
2618                 {
2619                         ++n;
2620                         r *= n;
2621                         if(r <= 1)
2622                                 b = f;
2623                         else
2624                                 r = (r - 1) / (n - 1);
2625                 }
2626         }
2627
2628         return b;
2629 }
2630
2631 float randombits(float bits, float k, float error_return)
2632 {
2633         float r;
2634         r = 0;
2635         while(k > 0 && bits != r)
2636         {
2637                 r += randombit(bits - r);
2638                 --k;
2639         }
2640         if(error_return)
2641                 if(k > 0)
2642                         return -1; // all
2643         return r;
2644 }
2645
2646 void randombit_test(float bits, float iter)
2647 {
2648         while(iter > 0)
2649         {
2650                 print(ftos(randombit(bits)), "\n");
2651                 --iter;
2652         }
2653 }
2654
2655 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2656 {
2657         if(halflifedist > 0)
2658                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2659         else if(halflifedist < 0)
2660                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2661         else
2662                 return 1;
2663 }
2664
2665
2666
2667
2668 #ifdef RELEASE
2669 #define cvar_string_normal builtin_cvar_string
2670 #define cvar_normal builtin_cvar
2671 #else
2672 string cvar_string_normal(string n)
2673 {
2674         if not(cvar_type(n) & 1)
2675                 backtrace(strcat("Attempt to access undefined cvar: ", n));
2676         return builtin_cvar_string(n);
2677 }
2678
2679 float cvar_normal(string n)
2680 {
2681         return stof(cvar_string_normal(n));
2682 }
2683 #endif
2684 #define cvar_set_normal builtin_cvar_set
2685
2686 void defer_think()
2687 {
2688     entity oself;
2689
2690     oself           = self;
2691     self            = self.owner;
2692     oself.think     = SUB_Remove;
2693     oself.nextthink = time;
2694
2695     oself.use();
2696 }
2697
2698 /*
2699     Execute func() after time + fdelay.
2700     self when func is executed = self when defer is called
2701 */
2702 void defer(float fdelay, void() func)
2703 {
2704     entity e;
2705
2706     e           = spawn();
2707     e.owner     = self;
2708     e.use       = func;
2709     e.think     = defer_think;
2710     e.nextthink = time + fdelay;
2711 }
2712
2713 .string aiment_classname;
2714 .float aiment_deadflag;
2715 void SetMovetypeFollow(entity ent, entity e)
2716 {
2717         // FIXME this may not be warpzone aware
2718         ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2719         ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2720         ent.aiment = e; // make the hole follow bmodel
2721         ent.punchangle = e.angles; // the original angles of bmodel
2722         ent.view_ofs = ent.origin - e.origin; // relative origin
2723         ent.v_angle = ent.angles - e.angles; // relative angles
2724         ent.aiment_classname = strzone(e.classname);
2725         ent.aiment_deadflag = e.deadflag;
2726 }
2727 void UnsetMovetypeFollow(entity ent)
2728 {
2729         ent.movetype = MOVETYPE_FLY;
2730         PROJECTILE_MAKETRIGGER(ent);
2731         ent.aiment = world;
2732 }
2733 float LostMovetypeFollow(entity ent)
2734 {
2735 /*
2736         if(ent.movetype != MOVETYPE_FOLLOW)
2737                 if(ent.aiment)
2738                         error("???");
2739 */
2740         if(ent.aiment)
2741         {
2742                 if(ent.aiment.classname != ent.aiment_classname)
2743                         return 1;
2744                 if(ent.aiment.deadflag != ent.aiment_deadflag)
2745                         return 1;
2746         }
2747         return 0;
2748 }
2749
2750 float isPushable(entity e)
2751 {
2752         if(e.iscreature)
2753                 return TRUE;
2754         if(e.pushable)
2755                 return TRUE;
2756         switch(e.classname)
2757         {
2758                 case "body":
2759                 case "droppedweapon":
2760                 case "keepawayball":
2761                 case "nexball_basketball":
2762                 case "nexball_football":
2763                         return TRUE;
2764                 case "bullet": // antilagged bullets can't hit this either
2765                         return FALSE;
2766         }
2767         if (e.projectiledeathtype)
2768                 return TRUE;
2769         return FALSE;
2770 }