1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void crosshair_trace_plusvisibletriggers(entity pl)
15 first = findchainfloat(solid, SOLID_TRIGGER);
17 for (e = first; e; e = e.chain)
23 for (e = first; e; e = e.chain)
24 e.solid = SOLID_TRIGGER;
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
29 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
35 string ColoredTeamName(float t);
37 string admin_name(void)
39 if(autocvar_sv_adminnick != "")
40 return autocvar_sv_adminnick;
42 return "SERVER ADMIN";
45 float DistributeEvenly_amount;
46 float DistributeEvenly_totalweight;
47 void DistributeEvenly_Init(float amount, float totalweight)
49 if (DistributeEvenly_amount)
51 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
52 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
55 DistributeEvenly_amount = 0;
57 DistributeEvenly_amount = amount;
58 DistributeEvenly_totalweight = totalweight;
60 float DistributeEvenly_Get(float weight)
65 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
66 DistributeEvenly_totalweight -= weight;
67 DistributeEvenly_amount -= f;
70 float DistributeEvenly_GetRandomized(float weight)
75 f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
76 DistributeEvenly_totalweight -= weight;
77 DistributeEvenly_amount -= f;
81 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
84 string STR_PLAYER = "player";
85 string STR_SPECTATOR = "spectator";
86 string STR_OBSERVER = "observer";
88 #define IS_PLAYER(v) (v.classname == STR_PLAYER)
89 #define IS_SPEC(v) (v.classname == STR_SPECTATOR)
90 #define IS_OBSERVER(v) (v.classname == STR_OBSERVER)
91 #define IS_CLIENT(v) (v.flags & FL_CLIENT)
92 #define IS_BOT_CLIENT(v) (clienttype(v) == CLIENTTYPE_BOT)
93 #define IS_REAL_CLIENT(v) (clienttype(v) == CLIENTTYPE_REAL)
94 #define IS_NOT_A_CLIENT(v) (clienttype(v) == CLIENTTYPE_NOTACLIENT)
96 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
97 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
98 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
100 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
101 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if not(IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
102 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
104 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
106 // copies a string to a tempstring (so one can strunzone it)
107 string strcat1(string s) = #115; // FRIK_FILE
112 void bcenterprint(string s)
114 // TODO replace by MSG_ALL (would show it to spectators too, though)?
116 FOR_EACH_PLAYER(head)
117 if (IS_REAL_CLIENT(head))
118 centerprint(head, s);
121 void GameLogEcho(string s)
126 if (autocvar_sv_eventlog_files)
131 matches = autocvar_sv_eventlog_files_counter + 1;
132 cvar_set("sv_eventlog_files_counter", ftos(matches));
135 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
136 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
137 logfile = fopen(fn, FILE_APPEND);
138 fputs(logfile, ":logversion:3\n");
142 if (autocvar_sv_eventlog_files_timestamps)
143 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
145 fputs(logfile, strcat(s, "\n"));
148 if (autocvar_sv_eventlog_console)
157 // will be opened later
162 if (logfile_open && logfile >= 0)
169 float spawnpoint_nag;
170 void relocate_spawnpoint()
172 // nudge off the floor
173 setorigin(self, self.origin + '0 0 1');
175 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
176 if (trace_startsolid)
182 if (!move_out_of_solid(self))
183 objerror("could not get out of solid at all!");
184 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
185 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
186 print(" ", ftos(self.origin_y - o_y));
187 print(" ", ftos(self.origin_z - o_z), "'\n");
188 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
191 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
197 self.mins = self.maxs = '0 0 0';
198 objerror("player spawn point in solid, mapper sucks!\n");
203 self.use = spawnpoint_use;
204 self.team_saved = self.team;
208 if (have_team_spawns != 0)
210 have_team_spawns = 1;
211 have_team_spawns_forteam[self.team] = 1;
213 if (autocvar_r_showbboxes)
215 // show where spawnpoints point at too
216 makevectors(self.angles);
219 e.classname = "info_player_foo";
220 setorigin(e, self.origin + v_forward * 24);
221 setsize(e, '-8 -8 -8', '8 8 8');
222 e.solid = SOLID_TRIGGER;
226 #define strstr strstrofs
228 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
229 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
230 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
231 // BE CONSTANT OR strzoneD!
232 float strstr(string haystack, string needle, float offset)
236 len = strlen(needle);
237 endpos = strlen(haystack) - len;
238 while(offset <= endpos)
240 found = substring(haystack, offset, len);
249 float NUM_NEAREST_ENTITIES = 4;
250 entity nearest_entity[NUM_NEAREST_ENTITIES];
251 float nearest_length[NUM_NEAREST_ENTITIES];
252 entity findnearest(vector point, .string field, string value, vector axismod)
263 localhead = find(world, field, value);
266 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
267 dist = localhead.oldorigin;
269 dist = localhead.origin;
271 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
274 for (i = 0; i < num_nearest; ++i)
276 if (len < nearest_length[i])
280 // now i tells us where to insert at
281 // INSERTION SORT! YOU'VE SEEN IT! RUN!
282 if (i < NUM_NEAREST_ENTITIES)
284 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
286 nearest_length[j + 1] = nearest_length[j];
287 nearest_entity[j + 1] = nearest_entity[j];
289 nearest_length[i] = len;
290 nearest_entity[i] = localhead;
291 if (num_nearest < NUM_NEAREST_ENTITIES)
292 num_nearest = num_nearest + 1;
295 localhead = find(localhead, field, value);
298 // now use the first one from our list that we can see
299 for (i = 0; i < num_nearest; ++i)
301 traceline(point, nearest_entity[i].origin, TRUE, world);
302 if (trace_fraction == 1)
306 dprint("Nearest point (");
307 dprint(nearest_entity[0].netname);
308 dprint(") is not visible, using a visible one.\n");
310 return nearest_entity[i];
314 if (num_nearest == 0)
317 dprint("Not seeing any location point, using nearest as fallback.\n");
319 dprint("Candidates were: ");
320 for(j = 0; j < num_nearest; ++j)
324 dprint(nearest_entity[j].netname);
329 return nearest_entity[0];
332 void spawnfunc_target_location()
334 self.classname = "target_location";
335 // location name in netname
336 // eventually support: count, teamgame selectors, line of sight?
339 void spawnfunc_info_location()
341 self.classname = "target_location";
342 self.message = self.netname;
345 string NearestLocation(vector p)
350 loc = findnearest(p, classname, "target_location", '1 1 1');
357 loc = findnearest(p, target, "###item###", '1 1 4');
364 string formatmessage(string msg)
375 WarpZone_crosshair_trace(self);
376 cursor = trace_endpos;
377 cursor_ent = trace_ent;
381 break; // too many replacements
384 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
385 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
398 replacement = substring(msg, p, 2);
399 escape = substring(msg, p + 1, 1);
403 else if (escape == "\\")
405 else if (escape == "n")
407 else if (escape == "a")
408 replacement = ftos(floor(self.armorvalue));
409 else if (escape == "h")
410 replacement = ftos(floor(self.health));
411 else if (escape == "l")
412 replacement = NearestLocation(self.origin);
413 else if (escape == "y")
414 replacement = NearestLocation(cursor);
415 else if (escape == "d")
416 replacement = NearestLocation(self.death_origin);
417 else if (escape == "w") {
421 wep = self.switchweapon;
424 replacement = W_Name(wep);
425 } else if (escape == "W") {
426 if (self.items & IT_SHELLS) replacement = "shells";
427 else if (self.items & IT_NAILS) replacement = "bullets";
428 else if (self.items & IT_ROCKETS) replacement = "rockets";
429 else if (self.items & IT_CELLS) replacement = "cells";
430 else replacement = "batteries"; // ;)
431 } else if (escape == "x") {
432 replacement = cursor_ent.netname;
433 if (replacement == "" || !cursor_ent)
434 replacement = "nothing";
435 } else if (escape == "s")
436 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
437 else if (escape == "S")
438 replacement = ftos(vlen(self.velocity));
440 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
441 p = p + strlen(replacement);
446 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
447 return (value == 0) ? FALSE : TRUE;
456 >0: receives a cvar from name=argv(f) value=argv(f+1)
458 void GetCvars_handleString(string thisname, float f, .string field, string name)
463 strunzone(self.field);
464 self.field = string_null;
468 if (thisname == name)
471 strunzone(self.field);
472 self.field = strzone(argv(f + 1));
476 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
478 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
480 GetCvars_handleString(thisname, f, field, name);
481 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
482 if (thisname == name)
485 s = func(strcat1(self.field));
488 strunzone(self.field);
489 self.field = strzone(s);
493 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
500 if (thisname == name)
501 self.field = stof(argv(f + 1));
504 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
506 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
513 if (thisname == name)
517 self.field = stof(argv(f + 1));
526 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
529 float w_getbestweapon(entity e);
530 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
533 o = W_FixWeaponOrder_ForceComplete(wo);
534 if(self.weaponorder_byimpulse)
536 strunzone(self.weaponorder_byimpulse);
537 self.weaponorder_byimpulse = string_null;
539 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
542 void GetCvars(float f)
544 string s = string_null;
547 s = strcat1(argv(f));
551 MUTATOR_CALLHOOK(GetCvars);
552 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
553 GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
554 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
555 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
556 GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
557 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
558 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
559 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
560 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
561 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
562 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
563 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
564 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
565 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
566 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
567 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
568 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
569 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
570 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
571 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
572 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
573 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
574 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
576 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
577 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
579 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
580 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
581 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
582 GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
583 GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
585 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
588 if (s == "cl_weaponpriority")
589 self.switchweapon = w_getbestweapon(self);
590 if (s == "cl_allow_uidtracking")
591 PlayerStats_AddPlayer(self);
595 void backtrace(string msg)
598 dev = autocvar_developer;
599 war = autocvar_prvm_backtraceforwarnings;
600 cvar_set("developer", "1");
601 cvar_set("prvm_backtraceforwarnings", "1");
603 print("--- CUT HERE ---\nWARNING: ");
606 remove(world); // isn't there any better way to cause a backtrace?
607 print("\n--- CUT UNTIL HERE ---\n");
608 cvar_set("developer", ftos(dev));
609 cvar_set("prvm_backtraceforwarnings", ftos(war));
612 string Team_ColorCode(float teamid)
614 if (teamid == COLOR_TEAM1)
616 else if (teamid == COLOR_TEAM2)
618 else if (teamid == COLOR_TEAM3)
620 else if (teamid == COLOR_TEAM4)
626 string Team_ColorName(float t)
628 // fixme: Search for team entities and get their .netname's!
629 if (t == COLOR_TEAM1)
631 if (t == COLOR_TEAM2)
633 if (t == COLOR_TEAM3)
635 if (t == COLOR_TEAM4)
640 string Team_ColorNameLowerCase(float t)
642 // fixme: Search for team entities and get their .netname's!
643 if (t == COLOR_TEAM1)
645 if (t == COLOR_TEAM2)
647 if (t == COLOR_TEAM3)
649 if (t == COLOR_TEAM4)
654 float ColourToNumber(string team_colour)
656 if (team_colour == "red")
659 if (team_colour == "blue")
662 if (team_colour == "yellow")
665 if (team_colour == "pink")
668 if (team_colour == "auto")
674 float NumberToTeamNumber(float number)
691 // decolorizes and team colors the player name when needed
692 string playername(entity p)
695 if (teamplay && !intermission_running && IS_PLAYER(p))
697 t = Team_ColorCode(p.team);
698 return strcat(t, strdecolorize(p.netname));
704 vector randompos(vector m1, vector m2)
708 v_x = m2_x * random() + m1_x;
709 v_y = m2_y * random() + m1_y;
710 v_z = m2_z * random() + m1_z;
714 //#NO AUTOCVARS START
716 float g_pickup_shells;
717 float g_pickup_shells_max;
718 float g_pickup_nails;
719 float g_pickup_nails_max;
720 float g_pickup_rockets;
721 float g_pickup_rockets_max;
722 float g_pickup_cells;
723 float g_pickup_cells_max;
725 float g_pickup_fuel_jetpack;
726 float g_pickup_fuel_max;
727 float g_pickup_armorsmall;
728 float g_pickup_armorsmall_max;
729 float g_pickup_armorsmall_anyway;
730 float g_pickup_armormedium;
731 float g_pickup_armormedium_max;
732 float g_pickup_armormedium_anyway;
733 float g_pickup_armorbig;
734 float g_pickup_armorbig_max;
735 float g_pickup_armorbig_anyway;
736 float g_pickup_armorlarge;
737 float g_pickup_armorlarge_max;
738 float g_pickup_armorlarge_anyway;
739 float g_pickup_healthsmall;
740 float g_pickup_healthsmall_max;
741 float g_pickup_healthsmall_anyway;
742 float g_pickup_healthmedium;
743 float g_pickup_healthmedium_max;
744 float g_pickup_healthmedium_anyway;
745 float g_pickup_healthlarge;
746 float g_pickup_healthlarge_max;
747 float g_pickup_healthlarge_anyway;
748 float g_pickup_healthmega;
749 float g_pickup_healthmega_max;
750 float g_pickup_healthmega_anyway;
751 float g_pickup_ammo_anyway;
752 float g_pickup_weapons_anyway;
754 WEPSET_DECLARE_A(g_weaponarena_weapons);
755 float g_weaponarena_random;
756 float g_weaponarena_random_with_laser;
757 string g_weaponarena_list;
758 float g_weaponspeedfactor;
759 float g_weaponratefactor;
760 float g_weapondamagefactor;
761 float g_weaponforcefactor;
762 float g_weaponspreadfactor;
764 WEPSET_DECLARE_A(start_weapons);
765 WEPSET_DECLARE_A(start_weapons_default);
766 WEPSET_DECLARE_A(start_weapons_defaultmask);
768 float start_ammo_shells;
769 float start_ammo_nails;
770 float start_ammo_rockets;
771 float start_ammo_cells;
772 float start_ammo_fuel;
774 float start_armorvalue;
775 WEPSET_DECLARE_A(warmup_start_weapons);
776 WEPSET_DECLARE_A(warmup_start_weapons_default);
777 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
778 float warmup_start_ammo_shells;
779 float warmup_start_ammo_nails;
780 float warmup_start_ammo_rockets;
781 float warmup_start_ammo_cells;
782 float warmup_start_ammo_fuel;
783 float warmup_start_health;
784 float warmup_start_armorvalue;
787 entity get_weaponinfo(float w);
789 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
791 var float i = weaponinfo.weapon;
797 if (g_lms || g_ca || allguns)
799 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
805 d = (i == WEP_SHOTGUN);
807 d = 0; // weapon is set a few lines later
809 d = (i == WEP_LASER || i == WEP_SHOTGUN);
811 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
812 d |= (i == WEP_HOOK);
813 if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
816 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
818 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
823 // 4: is set by default?
832 void readplayerstartcvars()
838 // initialize starting values for players
839 WEPSET_CLEAR_A(start_weapons);
840 WEPSET_CLEAR_A(start_weapons_default);
841 WEPSET_CLEAR_A(start_weapons_defaultmask);
843 start_ammo_shells = 0;
844 start_ammo_nails = 0;
845 start_ammo_rockets = 0;
846 start_ammo_cells = 0;
847 start_health = cvar("g_balance_health_start");
848 start_armorvalue = cvar("g_balance_armor_start");
851 WEPSET_CLEAR_A(g_weaponarena_weapons);
853 s = cvar_string("g_weaponarena");
854 if (s == "0" || s == "")
860 if (s == "0" || s == "")
866 // forcibly turn off weaponarena
871 g_weaponarena_list = "All Weapons";
872 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
874 e = get_weaponinfo(j);
875 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
876 WEPSET_OR_AW(g_weaponarena_weapons, j);
879 else if (s == "most")
882 g_weaponarena_list = "Most Weapons";
883 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
885 e = get_weaponinfo(j);
886 if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
887 if (e.spawnflags & WEP_FLAG_NORMAL)
888 WEPSET_OR_AW(g_weaponarena_weapons, j);
891 else if (s == "none")
894 g_weaponarena_list = "No Weapons";
899 t = tokenize_console(s);
900 g_weaponarena_list = "";
901 for (i = 0; i < t; ++i)
904 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
906 e = get_weaponinfo(j);
909 WEPSET_OR_AW(g_weaponarena_weapons, j);
910 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
916 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
919 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
923 g_weaponarena_random = cvar("g_weaponarena_random");
925 g_weaponarena_random = 0;
926 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
930 g_minstagib = 0; // incompatible
931 g_pinata = 0; // incompatible
932 g_weapon_stay = 0; // incompatible
933 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
935 start_items |= IT_UNLIMITED_AMMO;
937 else if (g_minstagib)
939 g_pinata = 0; // incompatible
940 g_weapon_stay = 0; // incompatible
941 g_bloodloss = 0; // incompatible
943 start_armorvalue = 0;
944 WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX);
945 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
946 start_items |= IT_UNLIMITED_SUPERWEAPONS;
948 if (g_minstagib_invis_alpha <= 0)
949 g_minstagib_invis_alpha = -1;
953 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
955 e = get_weaponinfo(i);
956 float w = want_weapon("g_start_weapon_", e, FALSE);
958 WEPSET_OR_AW(start_weapons, i);
960 WEPSET_OR_AW(start_weapons_default, i);
962 WEPSET_OR_AW(start_weapons_defaultmask, i);
966 if(!cvar("g_use_ammunition"))
967 start_items |= IT_UNLIMITED_AMMO;
969 if(cvar("g_nexball"))
970 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
974 start_ammo_cells = cvar("g_minstagib_ammo_start");
975 start_ammo_fuel = cvar("g_start_ammo_fuel");
977 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
979 start_ammo_rockets = 999;
980 start_ammo_shells = 999;
981 start_ammo_cells = 999;
982 start_ammo_nails = 999;
983 start_ammo_fuel = 999;
989 start_ammo_shells = cvar("g_lms_start_ammo_shells");
990 start_ammo_nails = cvar("g_lms_start_ammo_nails");
991 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
992 start_ammo_cells = cvar("g_lms_start_ammo_cells");
993 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
997 start_ammo_shells = cvar("g_start_ammo_shells");
998 start_ammo_nails = cvar("g_start_ammo_nails");
999 start_ammo_rockets = cvar("g_start_ammo_rockets");
1000 start_ammo_cells = cvar("g_start_ammo_cells");
1001 start_ammo_fuel = cvar("g_start_ammo_fuel");
1007 start_health = cvar("g_lms_start_health");
1008 start_armorvalue = cvar("g_lms_start_armor");
1013 warmup_start_ammo_shells = start_ammo_shells;
1014 warmup_start_ammo_nails = start_ammo_nails;
1015 warmup_start_ammo_rockets = start_ammo_rockets;
1016 warmup_start_ammo_cells = start_ammo_cells;
1017 warmup_start_ammo_fuel = start_ammo_fuel;
1018 warmup_start_health = start_health;
1019 warmup_start_armorvalue = start_armorvalue;
1020 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
1021 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
1022 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
1024 if (!g_weaponarena && !g_minstagib && !g_ca)
1026 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1027 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1028 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1029 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1030 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1031 warmup_start_health = cvar("g_warmup_start_health");
1032 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1033 WEPSET_CLEAR_A(warmup_start_weapons);
1034 WEPSET_CLEAR_A(warmup_start_weapons_default);
1035 WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
1036 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1038 e = get_weaponinfo(i);
1039 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
1041 WEPSET_OR_AW(warmup_start_weapons, i);
1043 WEPSET_OR_AW(warmup_start_weapons_default, i);
1045 WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
1051 start_items |= IT_JETPACK;
1053 MUTATOR_CALLHOOK(SetStartItems);
1055 if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
1057 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1058 start_items |= IT_FUEL_REGEN;
1059 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1060 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1063 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1065 e = get_weaponinfo(i);
1066 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
1067 weapon_action(i, WR_PRECACHE);
1070 start_ammo_shells = max(0, start_ammo_shells);
1071 start_ammo_nails = max(0, start_ammo_nails);
1072 start_ammo_cells = max(0, start_ammo_cells);
1073 start_ammo_rockets = max(0, start_ammo_rockets);
1074 start_ammo_fuel = max(0, start_ammo_fuel);
1076 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1077 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1078 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1079 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1080 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1084 float g_bugrigs_planar_movement;
1085 float g_bugrigs_planar_movement_car_jumping;
1086 float g_bugrigs_reverse_spinning;
1087 float g_bugrigs_reverse_speeding;
1088 float g_bugrigs_reverse_stopping;
1089 float g_bugrigs_air_steering;
1090 float g_bugrigs_angle_smoothing;
1091 float g_bugrigs_friction_floor;
1092 float g_bugrigs_friction_brake;
1093 float g_bugrigs_friction_air;
1094 float g_bugrigs_accel;
1095 float g_bugrigs_speed_ref;
1096 float g_bugrigs_speed_pow;
1097 float g_bugrigs_steer;
1099 float g_touchexplode;
1100 float g_touchexplode_radius;
1101 float g_touchexplode_damage;
1102 float g_touchexplode_edgedamage;
1103 float g_touchexplode_force;
1108 string GetGametype(); // g_world.qc
1109 void readlevelcvars(void)
1111 g_minstagib = cvar("g_minstagib");
1113 // load ALL the mutators
1114 if(cvar("g_dodging"))
1115 MUTATOR_ADD(mutator_dodging);
1116 if(cvar("g_spawn_near_teammate"))
1117 MUTATOR_ADD(mutator_spawn_near_teammate);
1118 if(cvar("g_physical_items"))
1119 MUTATOR_ADD(mutator_physical_items);
1122 if(cvar("g_invincible_projectiles"))
1123 MUTATOR_ADD(mutator_invincibleprojectiles);
1124 if(cvar("g_new_toys"))
1125 MUTATOR_ADD(mutator_new_toys);
1127 MUTATOR_ADD(mutator_nix);
1128 if(cvar("g_rocket_flying"))
1129 MUTATOR_ADD(mutator_rocketflying);
1130 if(cvar("g_vampire"))
1131 MUTATOR_ADD(mutator_vampire);
1132 if(cvar("g_superspectate"))
1133 MUTATOR_ADD(mutator_superspec);
1136 // is this a mutator? is this a mode?
1137 if(cvar("g_sandbox"))
1138 MUTATOR_ADD(sandbox);
1140 if(cvar("sv_allow_fullbright"))
1141 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1143 g_bugrigs = cvar("g_bugrigs");
1144 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1145 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1146 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1147 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1148 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1149 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1150 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1151 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1152 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1153 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1154 g_bugrigs_accel = cvar("g_bugrigs_accel");
1155 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1156 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1157 g_bugrigs_steer = cvar("g_bugrigs_steer");
1159 g_touchexplode = cvar("g_touchexplode");
1160 g_touchexplode_radius = cvar("g_touchexplode_radius");
1161 g_touchexplode_damage = cvar("g_touchexplode_damage");
1162 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1163 g_touchexplode_force = cvar("g_touchexplode_force");
1165 sv_clones = cvar("sv_clones");
1166 sv_gentle = cvar("sv_gentle");
1167 sv_foginterval = cvar("sv_foginterval");
1168 g_cloaked = cvar("g_cloaked");
1170 g_cloaked = 1; // always enable cloak in CTS
1171 g_jump_grunt = cvar("g_jump_grunt");
1172 g_footsteps = cvar("g_footsteps");
1173 g_grappling_hook = cvar("g_grappling_hook");
1174 g_jetpack = cvar("g_jetpack");
1175 g_midair = cvar("g_midair");
1176 g_norecoil = cvar("g_norecoil");
1177 g_bloodloss = cvar("g_bloodloss");
1178 sv_maxidle = cvar("sv_maxidle");
1179 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1180 sv_autotaunt = cvar("sv_autotaunt");
1181 sv_taunt = cvar("sv_taunt");
1183 inWarmupStage = cvar("g_warmup");
1184 g_warmup_limit = cvar("g_warmup_limit");
1185 g_warmup_allguns = cvar("g_warmup_allguns");
1186 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1188 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1189 inWarmupStage = 0; // these modes cannot work together, sorry
1191 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1192 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1193 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1194 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1195 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1196 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1197 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1198 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1199 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1200 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1201 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1202 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1203 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1204 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1206 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1207 g_weaponratefactor = cvar("g_weaponratefactor");
1208 g_weapondamagefactor = cvar("g_weapondamagefactor");
1209 g_weaponforcefactor = cvar("g_weaponforcefactor");
1210 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1212 g_pickup_shells = cvar("g_pickup_shells");
1213 g_pickup_shells_max = cvar("g_pickup_shells_max");
1214 g_pickup_nails = cvar("g_pickup_nails");
1215 g_pickup_nails_max = cvar("g_pickup_nails_max");
1216 g_pickup_rockets = cvar("g_pickup_rockets");
1217 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1218 g_pickup_cells = cvar("g_pickup_cells");
1219 g_pickup_cells_max = cvar("g_pickup_cells_max");
1220 g_pickup_fuel = cvar("g_pickup_fuel");
1221 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1222 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1223 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1224 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1225 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1226 g_pickup_armormedium = cvar("g_pickup_armormedium");
1227 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1228 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1229 g_pickup_armorbig = cvar("g_pickup_armorbig");
1230 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1231 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1232 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1233 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1234 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1235 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1236 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1237 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1238 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1239 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1240 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1241 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1242 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1243 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1244 g_pickup_healthmega = cvar("g_pickup_healthmega");
1245 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1246 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1248 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1249 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1251 g_pinata = cvar("g_pinata");
1253 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1255 g_weapon_stay = cvar("g_weapon_stay");
1257 if not(inWarmupStage && !g_ca)
1258 game_starttime = cvar("g_start_delay");
1260 readplayerstartcvars();
1266 string precache_sound (string s) = #19;
1267 float precache_sound_index (string s) = #19;
1269 #define SND_VOLUME 1
1270 #define SND_ATTENUATION 2
1271 #define SND_LARGEENTITY 8
1272 #define SND_LARGESOUND 16
1274 float sound_allowed(float dest, entity e)
1276 // sounds from world may always pass
1279 if (e.classname == "body")
1281 else if (e.realowner && e.realowner != e)
1283 else if (e.owner && e.owner != e)
1288 // sounds to self may always pass
1289 if (dest == MSG_ONE)
1290 if (e == msg_entity)
1292 // sounds by players can be removed
1293 if (autocvar_bot_sound_monopoly)
1294 if (IS_REAL_CLIENT(e))
1296 // anything else may pass
1300 #ifdef COMPAT_XON010_CHANNELS
1301 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1302 void sound(entity e, float chan, string samp, float vol, float atten)
1304 if (!sound_allowed(MSG_BROADCAST, e))
1306 builtin_sound(e, chan, samp, vol, atten);
1310 void sound(entity e, float chan, string samp, float vol, float atten)
1312 if (!sound_allowed(MSG_BROADCAST, e))
1314 sound7(e, chan, samp, vol, atten, 0, 0);
1318 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1322 if (!sound_allowed(dest, e))
1325 entno = num_for_edict(e);
1326 idx = precache_sound_index(samp);
1331 atten = floor(atten * 64);
1332 vol = floor(vol * 255);
1335 sflags |= SND_VOLUME;
1337 sflags |= SND_ATTENUATION;
1338 if (entno >= 8192 || chan < 0 || chan > 7)
1339 sflags |= SND_LARGEENTITY;
1341 sflags |= SND_LARGESOUND;
1343 WriteByte(dest, SVC_SOUND);
1344 WriteByte(dest, sflags);
1345 if (sflags & SND_VOLUME)
1346 WriteByte(dest, vol);
1347 if (sflags & SND_ATTENUATION)
1348 WriteByte(dest, atten);
1349 if (sflags & SND_LARGEENTITY)
1351 WriteShort(dest, entno);
1352 WriteByte(dest, chan);
1356 WriteShort(dest, entno * 8 + chan);
1358 if (sflags & SND_LARGESOUND)
1359 WriteShort(dest, idx);
1361 WriteByte(dest, idx);
1363 WriteCoord(dest, o_x);
1364 WriteCoord(dest, o_y);
1365 WriteCoord(dest, o_z);
1367 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1371 if (!sound_allowed(dest, e))
1374 o = e.origin + 0.5 * (e.mins + e.maxs);
1375 soundtoat(dest, e, o, chan, samp, vol, atten);
1377 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1379 soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1381 void stopsoundto(float dest, entity e, float chan)
1385 if (!sound_allowed(dest, e))
1388 entno = num_for_edict(e);
1390 if (entno >= 8192 || chan < 0 || chan > 7)
1393 idx = precache_sound_index("misc/null.wav");
1394 sflags = SND_LARGEENTITY;
1396 sflags |= SND_LARGESOUND;
1397 WriteByte(dest, SVC_SOUND);
1398 WriteByte(dest, sflags);
1399 WriteShort(dest, entno);
1400 WriteByte(dest, chan);
1401 if (sflags & SND_LARGESOUND)
1402 WriteShort(dest, idx);
1404 WriteByte(dest, idx);
1405 WriteCoord(dest, e.origin_x);
1406 WriteCoord(dest, e.origin_y);
1407 WriteCoord(dest, e.origin_z);
1411 WriteByte(dest, SVC_STOPSOUND);
1412 WriteShort(dest, entno * 8 + chan);
1415 void stopsound(entity e, float chan)
1417 if (!sound_allowed(MSG_BROADCAST, e))
1420 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1421 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1424 void play2(entity e, string filename)
1426 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1428 soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1431 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1433 float spamsound(entity e, float chan, string samp, float vol, float atten)
1435 if (!sound_allowed(MSG_BROADCAST, e))
1438 if (time > e.spamtime)
1441 sound(e, chan, samp, vol, atten);
1447 void play2team(float t, string filename)
1451 if (autocvar_bot_sound_monopoly)
1454 FOR_EACH_REALPLAYER(head)
1457 play2(head, filename);
1461 void play2all(string samp)
1463 if (autocvar_bot_sound_monopoly)
1466 sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1469 void PrecachePlayerSounds(string f);
1470 void precache_playermodel(string m)
1472 float globhandle, i, n;
1475 if(substring(m, -9,5) == "_lod1")
1477 if(substring(m, -9,5) == "_lod2")
1480 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1483 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1487 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1490 n = search_getsize(globhandle);
1491 for (i = 0; i < n; ++i)
1493 //print(search_getfilename(globhandle, i), "\n");
1494 f = search_getfilename(globhandle, i);
1495 PrecachePlayerSounds(f);
1497 search_end(globhandle);
1499 void precache_all_playermodels(string pattern)
1501 float globhandle, i, n;
1504 globhandle = search_begin(pattern, TRUE, FALSE);
1507 n = search_getsize(globhandle);
1508 for (i = 0; i < n; ++i)
1510 //print(search_getfilename(globhandle, i), "\n");
1511 f = search_getfilename(globhandle, i);
1512 precache_playermodel(f);
1514 search_end(globhandle);
1519 // gamemode related things
1520 precache_model ("models/misc/chatbubble.spr");
1523 precache_model ("models/runematch/curse.mdl");
1524 precache_model ("models/runematch/rune.mdl");
1527 #ifdef TTURRETS_ENABLED
1528 if (autocvar_g_turrets)
1532 // Precache all player models if desired
1533 if (autocvar_sv_precacheplayermodels)
1535 PrecachePlayerSounds("sound/player/default.sounds");
1536 precache_all_playermodels("models/player/*.zym");
1537 precache_all_playermodels("models/player/*.dpm");
1538 precache_all_playermodels("models/player/*.md3");
1539 precache_all_playermodels("models/player/*.psk");
1540 precache_all_playermodels("models/player/*.iqm");
1543 if (autocvar_sv_defaultcharacter)
1546 s = autocvar_sv_defaultplayermodel_red;
1548 precache_playermodel(s);
1549 s = autocvar_sv_defaultplayermodel_blue;
1551 precache_playermodel(s);
1552 s = autocvar_sv_defaultplayermodel_yellow;
1554 precache_playermodel(s);
1555 s = autocvar_sv_defaultplayermodel_pink;
1557 precache_playermodel(s);
1558 s = autocvar_sv_defaultplayermodel;
1560 precache_playermodel(s);
1565 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1566 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1569 // gore and miscellaneous sounds
1570 //precache_sound ("misc/h2ohit.wav");
1571 precache_model ("models/hook.md3");
1572 precache_sound ("misc/armorimpact.wav");
1573 precache_sound ("misc/bodyimpact1.wav");
1574 precache_sound ("misc/bodyimpact2.wav");
1575 precache_sound ("misc/gib.wav");
1576 precache_sound ("misc/gib_splat01.wav");
1577 precache_sound ("misc/gib_splat02.wav");
1578 precache_sound ("misc/gib_splat03.wav");
1579 precache_sound ("misc/gib_splat04.wav");
1580 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1581 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1582 precache_sound ("misc/null.wav");
1583 precache_sound ("misc/spawn.wav");
1584 precache_sound ("misc/talk.wav");
1585 precache_sound ("misc/teleport.wav");
1586 precache_sound ("misc/poweroff.wav");
1587 precache_sound ("player/lava.wav");
1588 precache_sound ("player/slime.wav");
1590 precache_model ("models/sprites/0.spr32");
1591 precache_model ("models/sprites/1.spr32");
1592 precache_model ("models/sprites/2.spr32");
1593 precache_model ("models/sprites/3.spr32");
1594 precache_model ("models/sprites/4.spr32");
1595 precache_model ("models/sprites/5.spr32");
1596 precache_model ("models/sprites/6.spr32");
1597 precache_model ("models/sprites/7.spr32");
1598 precache_model ("models/sprites/8.spr32");
1599 precache_model ("models/sprites/9.spr32");
1600 precache_model ("models/sprites/10.spr32");
1602 // common weapon precaches
1603 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1604 precache_sound ("weapons/weapon_switch.wav");
1605 precache_sound ("weapons/weaponpickup.wav");
1606 precache_sound ("weapons/unavailable.wav");
1607 precache_sound ("weapons/dryfire.wav");
1608 if (g_grappling_hook)
1610 precache_sound ("weapons/hook_fire.wav"); // hook
1611 precache_sound ("weapons/hook_impact.wav"); // hook
1614 if(autocvar_sv_precacheweapons)
1616 //precache weapon models/sounds
1619 while (wep <= WEP_LAST)
1621 weapon_action(wep, WR_PRECACHE);
1626 precache_model("models/elaser.mdl");
1627 precache_model("models/laser.mdl");
1628 precache_model("models/ebomb.mdl");
1631 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1633 if (!self.noise && self.music) // quake 3 uses the music field
1634 self.noise = self.music;
1636 // plays music for the level if there is any
1639 precache_sound (self.noise);
1640 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1645 // sorry, but using \ in macros breaks line numbers
1646 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (IS_SPEC(msg_entity) && msg_entity.enemy == varname)) statement msg_entity = varname
1647 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1648 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1651 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1653 if (IS_REAL_CLIENT(e) && IS_CLIENT(e))
1656 WRITESPECTATABLE_MSG_ONE({
1657 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1658 WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1659 WriteByte(MSG_ONE, id);
1660 WriteString(MSG_ONE, s);
1661 if (id != 0 && s != "")
1663 WriteByte(MSG_ONE, duration);
1664 WriteByte(MSG_ONE, countdown_num);
1669 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1671 Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1673 // WARNING: this kills the trace globals
1674 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1675 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1677 #define INITPRIO_FIRST 0
1678 #define INITPRIO_GAMETYPE 0
1679 #define INITPRIO_GAMETYPE_FALLBACK 1
1680 #define INITPRIO_FINDTARGET 10
1681 #define INITPRIO_DROPTOFLOOR 20
1682 #define INITPRIO_SETLOCATION 90
1683 #define INITPRIO_LINKDOORS 91
1684 #define INITPRIO_LAST 99
1686 .void(void) initialize_entity;
1687 .float initialize_entity_order;
1688 .entity initialize_entity_next;
1689 entity initialize_entity_first;
1691 void make_safe_for_remove(entity e)
1693 if (e.initialize_entity)
1695 entity ent, prev = world;
1696 for (ent = initialize_entity_first; ent; )
1698 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1700 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1701 // skip it in linked list
1704 prev.initialize_entity_next = ent.initialize_entity_next;
1705 ent = prev.initialize_entity_next;
1709 initialize_entity_first = ent.initialize_entity_next;
1710 ent = initialize_entity_first;
1716 ent = ent.initialize_entity_next;
1722 void objerror(string s)
1724 make_safe_for_remove(self);
1725 builtin_objerror(s);
1728 .float remove_except_protected_forbidden;
1729 void remove_except_protected(entity e)
1731 if(e.remove_except_protected_forbidden)
1732 error("not allowed to remove this at this point");
1736 void remove_unsafely(entity e)
1738 if(e.classname == "spike")
1739 error("Removing spikes is forbidden (crylink bug), please report");
1743 void remove_safely(entity e)
1745 make_safe_for_remove(e);
1749 void InitializeEntity(entity e, void(void) func, float order)
1753 if (!e || e.initialize_entity)
1755 // make a proxy initializer entity
1759 e.classname = "initialize_entity";
1763 e.initialize_entity = func;
1764 e.initialize_entity_order = order;
1766 cur = initialize_entity_first;
1770 if (!cur || cur.initialize_entity_order > order)
1772 // insert between prev and cur
1774 prev.initialize_entity_next = e;
1776 initialize_entity_first = e;
1777 e.initialize_entity_next = cur;
1781 cur = cur.initialize_entity_next;
1784 void InitializeEntitiesRun()
1787 startoflist = initialize_entity_first;
1788 initialize_entity_first = world;
1789 remove = remove_except_protected;
1790 for (self = startoflist; self; self = self.initialize_entity_next)
1792 self.remove_except_protected_forbidden = 1;
1794 for (self = startoflist; self; )
1797 var void(void) func;
1798 e = self.initialize_entity_next;
1799 func = self.initialize_entity;
1800 self.initialize_entity_order = 0;
1801 self.initialize_entity = func_null;
1802 self.initialize_entity_next = world;
1803 self.remove_except_protected_forbidden = 0;
1804 if (self.classname == "initialize_entity")
1808 builtin_remove(self);
1811 //dprint("Delayed initialization: ", self.classname, "\n");
1817 backtrace(strcat("Null function in: ", self.classname, "\n"));
1821 remove = remove_unsafely;
1824 .float uncustomizeentityforclient_set;
1825 .void(void) uncustomizeentityforclient;
1826 void UncustomizeEntitiesRun()
1830 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1831 self.uncustomizeentityforclient();
1834 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1836 e.customizeentityforclient = customizer;
1837 e.uncustomizeentityforclient = uncustomizer;
1838 e.uncustomizeentityforclient_set = !!uncustomizer;
1842 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1845 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1849 if (e.classname == "")
1850 e.classname = "net_linked";
1852 if (e.model == "" || self.modelindex == 0)
1856 setmodel(e, "null");
1860 e.SendEntity = sendfunc;
1861 e.SendFlags = 0xFFFFFF;
1864 e.effects |= EF_NODEPTHTEST;
1868 e.nextthink = time + dt;
1869 e.think = SUB_Remove;
1873 void adaptor_think2touch()
1882 void adaptor_think2use()
1894 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1896 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1897 self.projectiledeathtype |= HITTYPE_SPLASH;
1898 adaptor_think2use();
1901 // deferred dropping
1902 void DropToFloor_Handler()
1904 builtin_droptofloor();
1905 self.dropped_origin = self.origin;
1910 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1915 float trace_hits_box_a0, trace_hits_box_a1;
1917 float trace_hits_box_1d(float end, float thmi, float thma)
1921 // just check if x is in range
1929 // do the trace with respect to x
1930 // 0 -> end has to stay in thmi -> thma
1931 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1932 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1933 if (trace_hits_box_a0 > trace_hits_box_a1)
1939 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1944 // now it is a trace from 0 to end
1946 trace_hits_box_a0 = 0;
1947 trace_hits_box_a1 = 1;
1949 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1951 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1953 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1959 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1961 return trace_hits_box(start, end, thmi - ma, thma - mi);
1964 float SUB_NoImpactCheck()
1966 // zero hitcontents = this is not the real impact, but either the
1967 // mirror-impact of something hitting the projectile instead of the
1968 // projectile hitting the something, or a touchareagrid one. Neither of
1969 // these stop the projectile from moving, so...
1970 if(trace_dphitcontents == 0)
1972 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1973 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1976 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1978 if (other == world && self.size != '0 0 0')
1981 tic = self.velocity * sys_frametime;
1982 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1983 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1984 if (trace_fraction >= 1)
1986 dprint("Odd... did not hit...?\n");
1988 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1990 dprint("Detected and prevented the sky-grapple bug.\n");
1998 #define SUB_OwnerCheck() (other && (other == self.owner))
2000 void RemoveGrapplingHook(entity pl);
2001 void W_Crylink_Dequeue(entity e);
2002 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2004 if(SUB_OwnerCheck())
2006 if(SUB_NoImpactCheck())
2008 if(self.classname == "grapplinghook")
2009 RemoveGrapplingHook(self.realowner);
2010 else if(self.classname == "spike")
2012 W_Crylink_Dequeue(self);
2019 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2020 UpdateCSQCProjectile(self);
2023 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2025 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
2026 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
2028 void URI_Get_Callback(float id, float status, string data)
2030 if(url_URI_Get_Callback(id, status, data))
2034 else if (id == URI_GET_DISCARD)
2038 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
2041 Curl_URI_Get_Callback(id, status, data);
2043 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2046 OnlineBanList_URI_Get_Callback(id, status, data);
2050 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2054 string uid2name(string myuid) {
2056 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
2058 // FIXME remove this later after 0.6 release
2059 // convert old style broken records to correct style
2062 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2065 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
2066 db_put(ServerProgsDB, strcat("uid2name", myuid), "");
2071 s = "^1Unregistered Player";
2075 float race_readTime(string map, float pos)
2083 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2086 string race_readUID(string map, float pos)
2094 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2097 float race_readPos(string map, float t) {
2099 for (i = 1; i <= RANKINGS_CNT; ++i)
2100 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2103 return 0; // pos is zero if unranked
2106 void race_writeTime(string map, float t, string myuid)
2115 newpos = race_readPos(map, t);
2117 float i, prevpos = 0;
2118 for(i = 1; i <= RANKINGS_CNT; ++i)
2120 if(race_readUID(map, i) == myuid)
2123 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2124 for (i = prevpos; i > newpos; --i) {
2125 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2126 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2128 } else { // player has no ranked record yet
2129 for (i = RANKINGS_CNT; i > newpos; --i) {
2130 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2131 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2135 // store new time itself
2136 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2137 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2140 string race_readName(string map, float pos)
2148 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2151 string race_placeName(float pos) {
2152 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2154 if(mod(pos, 10) == 1)
2155 return strcat(ftos(pos), "st");
2156 else if(mod(pos, 10) == 2)
2157 return strcat(ftos(pos), "nd");
2158 else if(mod(pos, 10) == 3)
2159 return strcat(ftos(pos), "rd");
2161 return strcat(ftos(pos), "th");
2164 return strcat(ftos(pos), "th");
2167 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2170 vector start, org, delta, end, enddown, mstart;
2173 m = e.dphitcontentsmask;
2174 e.dphitcontentsmask = goodcontents | badcontents;
2177 delta = world.maxs - world.mins;
2181 for (i = 0; i < attempts; ++i)
2183 start_x = org_x + random() * delta_x;
2184 start_y = org_y + random() * delta_y;
2185 start_z = org_z + random() * delta_z;
2187 // rule 1: start inside world bounds, and outside
2188 // solid, and don't start from somewhere where you can
2189 // fall down to evil
2190 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2191 if (trace_fraction >= 1)
2193 if (trace_startsolid)
2195 if (trace_dphitcontents & badcontents)
2197 if (trace_dphitq3surfaceflags & badsurfaceflags)
2200 // rule 2: if we are too high, lower the point
2201 if (trace_fraction * delta_z > maxaboveground)
2202 start = trace_endpos + '0 0 1' * maxaboveground;
2203 enddown = trace_endpos;
2205 // rule 3: make sure we aren't outside the map. This only works
2206 // for somewhat well formed maps. A good rule of thumb is that
2207 // the map should have a convex outside hull.
2208 // these can be traceLINES as we already verified the starting box
2209 mstart = start + 0.5 * (e.mins + e.maxs);
2210 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2211 if (trace_fraction >= 1)
2213 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2214 if (trace_fraction >= 1)
2216 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2217 if (trace_fraction >= 1)
2219 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2220 if (trace_fraction >= 1)
2222 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2223 if (trace_fraction >= 1)
2226 // rule 4: we must "see" some spawnpoint
2227 for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2228 if(checkpvs(mstart, sp))
2232 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2233 if(checkpvs(mstart, sp))
2239 // find a random vector to "look at"
2240 end_x = org_x + random() * delta_x;
2241 end_y = org_y + random() * delta_y;
2242 end_z = org_z + random() * delta_z;
2243 end = start + normalize(end - start) * vlen(delta);
2245 // rule 4: start TO end must not be too short
2246 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2247 if (trace_startsolid)
2249 if (trace_fraction < minviewdistance / vlen(delta))
2252 // rule 5: don't want to look at sky
2253 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2256 // rule 6: we must not end up in trigger_hurt
2257 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2263 e.dphitcontentsmask = m;
2267 setorigin(e, start);
2268 e.angles = vectoangles(end - start);
2269 dprint("Needed ", ftos(i + 1), " attempts\n");
2276 float zcurveparticles_effectno;
2277 vector zcurveparticles_start;
2278 float zcurveparticles_spd;
2280 void endzcurveparticles()
2282 if(zcurveparticles_effectno)
2285 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2287 zcurveparticles_effectno = 0;
2290 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2292 spd = bound(0, floor(spd / 16), 32767);
2293 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2295 endzcurveparticles();
2296 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2297 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2298 WriteShort(MSG_BROADCAST, effectno);
2299 WriteCoord(MSG_BROADCAST, start_x);
2300 WriteCoord(MSG_BROADCAST, start_y);
2301 WriteCoord(MSG_BROADCAST, start_z);
2302 zcurveparticles_effectno = effectno;
2303 zcurveparticles_start = start;
2306 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2307 WriteCoord(MSG_BROADCAST, end_x);
2308 WriteCoord(MSG_BROADCAST, end_y);
2309 WriteCoord(MSG_BROADCAST, end_z);
2310 WriteCoord(MSG_BROADCAST, end_dz);
2311 zcurveparticles_spd = spd;
2314 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2317 vector vecxy, velxy;
2319 vecxy = end - start;
2324 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2326 endzcurveparticles();
2327 trailparticles(world, effectno, start, end);
2331 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2332 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2335 void write_recordmarker(entity pl, float tstart, float dt)
2337 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2339 // also write a marker into demo files for demotc-race-record-extractor to find
2342 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2343 " ", ftos(tstart), " ", ftos(dt), "\n"));
2346 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2359 if(allowcenter) // 2: allow center handedness
2372 if(allowcenter) // 2: allow center handedness
2388 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2393 if (autocvar_g_shootfromeye)
2397 if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2398 else { vecs_y = 0; vecs_z -= 2; }
2406 else if (autocvar_g_shootfromcenter)
2411 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2421 else if (autocvar_g_shootfromclient)
2423 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2428 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2430 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2434 void attach_sameorigin(entity e, entity to, string tag)
2436 vector org, t_forward, t_left, t_up, e_forward, e_up;
2439 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2440 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2441 t_forward = v_forward * tagscale;
2442 t_left = v_right * -tagscale;
2443 t_up = v_up * tagscale;
2445 e.origin_x = org * t_forward;
2446 e.origin_y = org * t_left;
2447 e.origin_z = org * t_up;
2449 // current forward and up directions
2450 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2451 e.angles = AnglesTransform_FromVAngles(e.angles);
2453 e.angles = AnglesTransform_FromAngles(e.angles);
2454 fixedmakevectors(e.angles);
2456 // untransform forward, up!
2457 e_forward_x = v_forward * t_forward;
2458 e_forward_y = v_forward * t_left;
2459 e_forward_z = v_forward * t_up;
2460 e_up_x = v_up * t_forward;
2461 e_up_y = v_up * t_left;
2462 e_up_z = v_up * t_up;
2464 e.angles = fixedvectoangles2(e_forward, e_up);
2465 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2466 e.angles = AnglesTransform_ToVAngles(e.angles);
2468 e.angles = AnglesTransform_ToAngles(e.angles);
2470 setattachment(e, to, tag);
2471 setorigin(e, e.origin);
2474 void detach_sameorigin(entity e)
2477 org = gettaginfo(e, 0);
2478 e.angles = fixedvectoangles2(v_forward, v_up);
2479 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2480 e.angles = AnglesTransform_ToVAngles(e.angles);
2482 e.angles = AnglesTransform_ToAngles(e.angles);
2484 setattachment(e, world, "");
2485 setorigin(e, e.origin);
2488 void follow_sameorigin(entity e, entity to)
2490 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2491 e.aiment = to; // make the hole follow bmodel
2492 e.punchangle = to.angles; // the original angles of bmodel
2493 e.view_ofs = e.origin - to.origin; // relative origin
2494 e.v_angle = e.angles - to.angles; // relative angles
2497 void unfollow_sameorigin(entity e)
2499 e.movetype = MOVETYPE_NONE;
2502 entity gettaginfo_relative_ent;
2503 vector gettaginfo_relative(entity e, float tag)
2505 if (!gettaginfo_relative_ent)
2507 gettaginfo_relative_ent = spawn();
2508 gettaginfo_relative_ent.effects = EF_NODRAW;
2510 gettaginfo_relative_ent.model = e.model;
2511 gettaginfo_relative_ent.modelindex = e.modelindex;
2512 gettaginfo_relative_ent.frame = e.frame;
2513 return gettaginfo(gettaginfo_relative_ent, tag);
2518 float modeleffect_SendEntity(entity to, float sf)
2521 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2524 if(self.velocity != '0 0 0')
2526 if(self.angles != '0 0 0')
2528 if(self.avelocity != '0 0 0')
2531 WriteByte(MSG_ENTITY, f);
2532 WriteShort(MSG_ENTITY, self.modelindex);
2533 WriteByte(MSG_ENTITY, self.skin);
2534 WriteByte(MSG_ENTITY, self.frame);
2535 WriteCoord(MSG_ENTITY, self.origin_x);
2536 WriteCoord(MSG_ENTITY, self.origin_y);
2537 WriteCoord(MSG_ENTITY, self.origin_z);
2540 WriteCoord(MSG_ENTITY, self.velocity_x);
2541 WriteCoord(MSG_ENTITY, self.velocity_y);
2542 WriteCoord(MSG_ENTITY, self.velocity_z);
2546 WriteCoord(MSG_ENTITY, self.angles_x);
2547 WriteCoord(MSG_ENTITY, self.angles_y);
2548 WriteCoord(MSG_ENTITY, self.angles_z);
2552 WriteCoord(MSG_ENTITY, self.avelocity_x);
2553 WriteCoord(MSG_ENTITY, self.avelocity_y);
2554 WriteCoord(MSG_ENTITY, self.avelocity_z);
2556 WriteShort(MSG_ENTITY, self.scale * 256.0);
2557 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2558 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2559 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2560 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2565 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2570 e.classname = "modeleffect";
2578 e.teleport_time = t1;
2582 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2586 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2589 sz = max(e.scale, e.scale2);
2590 setsize(e, e.mins * sz, e.maxs * sz);
2591 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2594 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2596 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2599 float randombit(float bits)
2601 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2610 for(f = 1; f <= bits; f *= 2)
2619 r = (r - 1) / (n - 1);
2626 float randombits(float bits, float k, float error_return)
2630 while(k > 0 && bits != r)
2632 r += randombit(bits - r);
2641 void randombit_test(float bits, float iter)
2645 print(ftos(randombit(bits)), "\n");
2650 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2652 if(halflifedist > 0)
2653 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2654 else if(halflifedist < 0)
2655 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2664 #define cvar_string_normal builtin_cvar_string
2665 #define cvar_normal builtin_cvar
2667 string cvar_string_normal(string n)
2669 if not(cvar_type(n) & 1)
2670 backtrace(strcat("Attempt to access undefined cvar: ", n));
2671 return builtin_cvar_string(n);
2674 float cvar_normal(string n)
2676 return stof(cvar_string_normal(n));
2679 #define cvar_set_normal builtin_cvar_set
2687 oself.think = SUB_Remove;
2688 oself.nextthink = time;
2694 Execute func() after time + fdelay.
2695 self when func is executed = self when defer is called
2697 void defer(float fdelay, void() func)
2704 e.think = defer_think;
2705 e.nextthink = time + fdelay;
2708 .string aiment_classname;
2709 .float aiment_deadflag;
2710 void SetMovetypeFollow(entity ent, entity e)
2712 // FIXME this may not be warpzone aware
2713 ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2714 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2715 ent.aiment = e; // make the hole follow bmodel
2716 ent.punchangle = e.angles; // the original angles of bmodel
2717 ent.view_ofs = ent.origin - e.origin; // relative origin
2718 ent.v_angle = ent.angles - e.angles; // relative angles
2719 ent.aiment_classname = strzone(e.classname);
2720 ent.aiment_deadflag = e.deadflag;
2722 void UnsetMovetypeFollow(entity ent)
2724 ent.movetype = MOVETYPE_FLY;
2725 PROJECTILE_MAKETRIGGER(ent);
2728 float LostMovetypeFollow(entity ent)
2731 if(ent.movetype != MOVETYPE_FOLLOW)
2737 if(ent.aiment.classname != ent.aiment_classname)
2739 if(ent.aiment.deadflag != ent.aiment_deadflag)
2745 float isPushable(entity e)
2754 case "droppedweapon":
2755 case "keepawayball":
2756 case "nexball_basketball":
2757 case "nexball_football":
2759 case "bullet": // antilagged bullets can't hit this either
2762 if (e.projectiledeathtype)