1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(autocvar_sv_adminnick != "")
25 return autocvar_sv_adminnick;
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 local float nPlayerHealth = rint(enPlayer.health);
85 local float nPlayerArmor = rint(enPlayer.armorvalue);
86 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 local float nPlayerPing = rint(enPlayer.ping);
88 local string strPlayerPingColor;
89 local string strMessage;
90 if(nPlayerPing >= 150)
91 strPlayerPingColor = "^1";
93 strPlayerPingColor = "^2";
95 if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
96 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
98 if(autocvar_sv_fragmessage_information_ping) {
99 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100 strMessage = strcat(strMessage, " ^7(^2Bot");
102 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103 if(autocvar_sv_fragmessage_information_handicap)
104 if(autocvar_sv_fragmessage_information_handicap == 2)
105 if(nPlayerHandicap <= 1)
106 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
108 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109 else if not(nPlayerHandicap <= 1)
110 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 strMessage = strcat(strMessage, "^7)");
113 } else if(autocvar_sv_fragmessage_information_handicap) {
114 if(autocvar_sv_fragmessage_information_handicap == 2)
115 if(nPlayerHandicap <= 1)
116 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
118 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119 else if(nPlayerHandicap > 1)
120 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 void bcenterprint(string s)
126 // TODO replace by MSG_ALL (would show it to spectators too, though)?
128 FOR_EACH_PLAYER(head)
129 if (clienttype(head) == CLIENTTYPE_REAL)
130 centerprint(head, s);
133 void GameLogEcho(string s)
138 if (autocvar_sv_eventlog_files)
143 matches = autocvar_sv_eventlog_files_counter + 1;
144 cvar_set("sv_eventlog_files_counter", ftos(matches));
147 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
149 logfile = fopen(fn, FILE_APPEND);
150 fputs(logfile, ":logversion:3\n");
154 if (autocvar_sv_eventlog_files_timestamps)
155 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
157 fputs(logfile, strcat(s, "\n"));
160 if (autocvar_sv_eventlog_console)
169 // will be opened later
174 if (logfile_open && logfile >= 0)
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
192 PL_VIEW_OFS = stov(autocvar_sv_player_viewoffset);
193 PL_MIN = stov(autocvar_sv_player_mins);
194 PL_MAX = stov(autocvar_sv_player_maxs);
195 PL_HEAD = stov(autocvar_sv_player_headsize);
196 PL_CROUCH_VIEW_OFS = stov(autocvar_sv_player_crouch_viewoffset);
197 PL_CROUCH_MIN = stov(autocvar_sv_player_crouch_mins);
198 PL_CROUCH_MAX = stov(autocvar_sv_player_crouch_maxs);
200 // nudge off the floor
201 setorigin(self, self.origin + '0 0 1');
203 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204 if (trace_startsolid)
210 if (!move_out_of_solid(self))
211 objerror("could not get out of solid at all!");
212 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214 print(" ", ftos(self.origin_y - o_y));
215 print(" ", ftos(self.origin_z - o_z), "'\n");
216 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
219 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
225 self.mins = self.maxs = '0 0 0';
226 objerror("player spawn point in solid, mapper sucks!\n");
231 self.use = spawnpoint_use;
232 self.team_saved = self.team;
236 if (have_team_spawns != 0)
238 have_team_spawns = 1;
240 if (autocvar_r_showbboxes)
242 // show where spawnpoints point at too
243 makevectors(self.angles);
246 e.classname = "info_player_foo";
247 setorigin(e, self.origin + v_forward * 24);
248 setsize(e, '-8 -8 -8', '8 8 8');
249 e.solid = SOLID_TRIGGER;
253 #define strstr strstrofs
255 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
256 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
257 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
258 // BE CONSTANT OR strzoneD!
259 float strstr(string haystack, string needle, float offset)
263 len = strlen(needle);
264 endpos = strlen(haystack) - len;
265 while(offset <= endpos)
267 found = substring(haystack, offset, len);
276 float NUM_NEAREST_ENTITIES = 4;
277 entity nearest_entity[NUM_NEAREST_ENTITIES];
278 float nearest_length[NUM_NEAREST_ENTITIES];
279 entity findnearest(vector point, .string field, string value, vector axismod)
290 localhead = find(world, field, value);
293 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
294 dist = localhead.oldorigin;
296 dist = localhead.origin;
298 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
301 for (i = 0; i < num_nearest; ++i)
303 if (len < nearest_length[i])
307 // now i tells us where to insert at
308 // INSERTION SORT! YOU'VE SEEN IT! RUN!
309 if (i < NUM_NEAREST_ENTITIES)
311 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
313 nearest_length[j + 1] = nearest_length[j];
314 nearest_entity[j + 1] = nearest_entity[j];
316 nearest_length[i] = len;
317 nearest_entity[i] = localhead;
318 if (num_nearest < NUM_NEAREST_ENTITIES)
319 num_nearest = num_nearest + 1;
322 localhead = find(localhead, field, value);
325 // now use the first one from our list that we can see
326 for (i = 0; i < num_nearest; ++i)
328 traceline(point, nearest_entity[i].origin, TRUE, world);
329 if (trace_fraction == 1)
333 dprint("Nearest point (");
334 dprint(nearest_entity[0].netname);
335 dprint(") is not visible, using a visible one.\n");
337 return nearest_entity[i];
341 if (num_nearest == 0)
344 dprint("Not seeing any location point, using nearest as fallback.\n");
346 dprint("Candidates were: ");
347 for(j = 0; j < num_nearest; ++j)
351 dprint(nearest_entity[j].netname);
356 return nearest_entity[0];
359 void spawnfunc_target_location()
361 self.classname = "target_location";
362 // location name in netname
363 // eventually support: count, teamgame selectors, line of sight?
366 void spawnfunc_info_location()
368 self.classname = "target_location";
369 self.message = self.netname;
372 string NearestLocation(vector p)
377 loc = findnearest(p, classname, "target_location", '1 1 1');
384 loc = findnearest(p, target, "###item###", '1 1 4');
391 string formatmessage(string msg)
402 WarpZone_crosshair_trace(self);
403 cursor = trace_endpos;
404 cursor_ent = trace_ent;
408 break; // too many replacements
411 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
412 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
425 replacement = substring(msg, p, 2);
426 escape = substring(msg, p + 1, 1);
430 else if (escape == "\\")
432 else if (escape == "n")
434 else if (escape == "a")
435 replacement = ftos(floor(self.armorvalue));
436 else if (escape == "h")
437 replacement = ftos(floor(self.health));
438 else if (escape == "l")
439 replacement = NearestLocation(self.origin);
440 else if (escape == "y")
441 replacement = NearestLocation(cursor);
442 else if (escape == "d")
443 replacement = NearestLocation(self.death_origin);
444 else if (escape == "w") {
448 wep = self.switchweapon;
451 replacement = W_Name(wep);
452 } else if (escape == "W") {
453 if (self.items & IT_SHELLS) replacement = "shells";
454 else if (self.items & IT_NAILS) replacement = "bullets";
455 else if (self.items & IT_ROCKETS) replacement = "rockets";
456 else if (self.items & IT_CELLS) replacement = "cells";
457 else replacement = "batteries"; // ;)
458 } else if (escape == "x") {
459 replacement = cursor_ent.netname;
460 if (!replacement || !cursor_ent)
461 replacement = "nothing";
462 } else if (escape == "p") {
463 if (self.last_selected_player)
464 replacement = self.last_selected_player.netname;
466 replacement = "(nobody)";
467 } else if (escape == "s")
468 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
469 else if (escape == "S")
470 replacement = ftos(vlen(self.velocity));
472 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
473 p = p + strlen(replacement);
478 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
479 return (value == 0) ? FALSE : TRUE;
488 >0: receives a cvar from name=argv(f) value=argv(f+1)
490 void GetCvars_handleString(string thisname, float f, .string field, string name)
495 strunzone(self.field);
496 self.field = string_null;
500 if (thisname == name)
503 strunzone(self.field);
504 self.field = strzone(argv(f + 1));
508 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
510 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
512 GetCvars_handleString(thisname, f, field, name);
513 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
514 if (thisname == name)
517 s = func(strcat1(self.field));
520 strunzone(self.field);
521 self.field = strzone(s);
525 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
532 if (thisname == name)
533 self.field = stof(argv(f + 1));
536 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
538 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
545 if (thisname == name)
549 self.field = stof(argv(f + 1));
558 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
561 float w_getbestweapon(entity e);
562 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
565 o = W_FixWeaponOrder_ForceComplete(wo);
566 if(self.weaponorder_byimpulse)
568 strunzone(self.weaponorder_byimpulse);
569 self.weaponorder_byimpulse = string_null;
571 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
574 void GetCvars(float f)
579 s = strcat1(argv(f));
583 MUTATOR_CALLHOOK(GetCvars);
584 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
585 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
586 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
587 GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
588 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
589 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
590 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
591 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
592 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
593 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
594 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
595 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
596 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
597 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
598 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
599 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
600 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
601 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
602 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
603 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
604 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
605 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
606 GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
607 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
608 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
610 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
611 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
613 #ifdef ALLOW_FORCEMODELS
614 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
615 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
617 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
618 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
620 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
623 if (s == "cl_weaponpriority")
624 self.switchweapon = w_getbestweapon(self);
628 float fexists(string f)
631 fh = fopen(f, FILE_READ);
638 void backtrace(string msg)
641 dev = autocvar_developer;
642 war = autocvar_prvm_backtraceforwarnings;
643 cvar_set("developer", "1");
644 cvar_set("prvm_backtraceforwarnings", "1");
646 print("--- CUT HERE ---\nWARNING: ");
649 remove(world); // isn't there any better way to cause a backtrace?
650 print("\n--- CUT UNTIL HERE ---\n");
651 cvar_set("developer", ftos(dev));
652 cvar_set("prvm_backtraceforwarnings", ftos(war));
655 string Team_ColorCode(float teamid)
657 if (teamid == COLOR_TEAM1)
659 else if (teamid == COLOR_TEAM2)
661 else if (teamid == COLOR_TEAM3)
663 else if (teamid == COLOR_TEAM4)
669 string Team_ColorName(float t)
671 // fixme: Search for team entities and get their .netname's!
672 if (t == COLOR_TEAM1)
674 if (t == COLOR_TEAM2)
676 if (t == COLOR_TEAM3)
678 if (t == COLOR_TEAM4)
683 string Team_ColorNameLowerCase(float t)
685 // fixme: Search for team entities and get their .netname's!
686 if (t == COLOR_TEAM1)
688 if (t == COLOR_TEAM2)
690 if (t == COLOR_TEAM3)
692 if (t == COLOR_TEAM4)
697 float ColourToNumber(string team_colour)
699 if (team_colour == "red")
702 if (team_colour == "blue")
705 if (team_colour == "yellow")
708 if (team_colour == "pink")
711 if (team_colour == "auto")
717 float NumberToTeamNumber(float number)
734 #define CENTERPRIO_POINT 1
735 #define CENTERPRIO_SPAM 2
736 #define CENTERPRIO_VOTE 4
737 #define CENTERPRIO_NORMAL 5
738 #define CENTERPRIO_SHIELDING 7
739 #define CENTERPRIO_MAPVOTE 9
740 #define CENTERPRIO_IDLEKICK 50
741 #define CENTERPRIO_ADMIN 99
742 .float centerprint_priority;
743 .float centerprint_expires;
744 void centerprint_atprio(entity e, float prio, string s)
746 if (intermission_running)
747 if (prio < CENTERPRIO_MAPVOTE)
749 if (time > e.centerprint_expires)
750 e.centerprint_priority = 0;
751 if (prio >= e.centerprint_priority)
753 e.centerprint_priority = prio;
754 if (timeoutStatus == 2)
755 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
757 e.centerprint_expires = time + e.cvar_scr_centertime;
758 centerprint_builtin(e, s);
761 void centerprint_expire(entity e, float prio)
763 if (prio == e.centerprint_priority)
765 e.centerprint_priority = 0;
766 centerprint_builtin(e, "");
769 void centerprint(entity e, string s)
771 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
774 // decolorizes and team colors the player name when needed
775 string playername(entity p)
778 if (teams_matter && !intermission_running && p.classname == "player")
780 t = Team_ColorCode(p.team);
781 return strcat(t, strdecolorize(p.netname));
787 vector randompos(vector m1, vector m2)
791 v_x = m2_x * random() + m1_x;
792 v_y = m2_y * random() + m1_y;
793 v_z = m2_z * random() + m1_z;
797 //#NO AUTOCVARS START
799 float g_pickup_shells;
800 float g_pickup_shells_max;
801 float g_pickup_nails;
802 float g_pickup_nails_max;
803 float g_pickup_rockets;
804 float g_pickup_rockets_max;
805 float g_pickup_cells;
806 float g_pickup_cells_max;
808 float g_pickup_fuel_jetpack;
809 float g_pickup_fuel_max;
810 float g_pickup_armorsmall;
811 float g_pickup_armorsmall_max;
812 float g_pickup_armorsmall_anyway;
813 float g_pickup_armormedium;
814 float g_pickup_armormedium_max;
815 float g_pickup_armormedium_anyway;
816 float g_pickup_armorbig;
817 float g_pickup_armorbig_max;
818 float g_pickup_armorbig_anyway;
819 float g_pickup_armorlarge;
820 float g_pickup_armorlarge_max;
821 float g_pickup_armorlarge_anyway;
822 float g_pickup_healthsmall;
823 float g_pickup_healthsmall_max;
824 float g_pickup_healthsmall_anyway;
825 float g_pickup_healthmedium;
826 float g_pickup_healthmedium_max;
827 float g_pickup_healthmedium_anyway;
828 float g_pickup_healthlarge;
829 float g_pickup_healthlarge_max;
830 float g_pickup_healthlarge_anyway;
831 float g_pickup_healthmega;
832 float g_pickup_healthmega_max;
833 float g_pickup_healthmega_anyway;
834 float g_pickup_ammo_anyway;
835 float g_pickup_weapons_anyway;
837 float g_weaponarena_random;
838 float g_weaponarena_random_with_laser;
839 string g_weaponarena_list;
840 float g_weaponspeedfactor;
841 float g_weaponratefactor;
842 float g_weapondamagefactor;
843 float g_weaponforcefactor;
844 float g_weaponspreadfactor;
848 float start_ammo_shells;
849 float start_ammo_nails;
850 float start_ammo_rockets;
851 float start_ammo_cells;
852 float start_ammo_fuel;
854 float start_armorvalue;
855 float warmup_start_weapons;
856 float warmup_start_ammo_shells;
857 float warmup_start_ammo_nails;
858 float warmup_start_ammo_rockets;
859 float warmup_start_ammo_cells;
860 float warmup_start_ammo_fuel;
861 float warmup_start_health;
862 float warmup_start_armorvalue;
866 entity get_weaponinfo(float w);
868 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
870 var float i = weaponinfo.weapon;
875 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
877 if (t < 0) // "default" weapon selection
879 if (g_lms || g_ca || allguns)
880 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
884 t = (i == WEP_SHOTGUN);
886 t = 0; // weapon is set a few lines later
888 t = (i == WEP_LASER || i == WEP_SHOTGUN);
889 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
890 t |= (i == WEP_HOOK);
893 // we cannot disable porto in Nexball, we must force it
894 if(g_nexball && i == WEP_PORTO)
900 void readplayerstartcvars()
906 // initialize starting values for players
909 start_ammo_shells = 0;
910 start_ammo_nails = 0;
911 start_ammo_rockets = 0;
912 start_ammo_cells = 0;
913 start_health = cvar("g_balance_health_start");
914 start_armorvalue = cvar("g_balance_armor_start");
917 s = cvar_string("g_weaponarena");
918 if (s == "0" || s == "")
926 // forcibly turn off weaponarena
930 g_weaponarena_list = "All Weapons";
931 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
933 e = get_weaponinfo(j);
934 g_weaponarena |= e.weapons;
935 weapon_action(e.weapon, WR_PRECACHE);
938 else if (s == "most")
940 g_weaponarena_list = "Most Weapons";
941 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
943 e = get_weaponinfo(j);
944 if (e.spawnflags & WEP_FLAG_NORMAL)
946 g_weaponarena |= e.weapons;
947 weapon_action(e.weapon, WR_PRECACHE);
951 else if (s == "none")
953 g_weaponarena_list = "No Weapons";
954 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
958 t = tokenize_console(s);
959 g_weaponarena_list = "";
960 for (i = 0; i < t; ++i)
963 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
965 e = get_weaponinfo(j);
968 g_weaponarena |= e.weapons;
969 weapon_action(e.weapon, WR_PRECACHE);
970 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
976 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
979 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
983 g_weaponarena_random = cvar("g_weaponarena_random");
985 g_weaponarena_random = 0;
986 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
990 start_weapons = g_weaponarena;
991 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
993 e = get_weaponinfo(j);
994 if(start_weapons & e.weapons)
996 if(e.items & IT_ROCKETS)
997 start_ammo_rockets = 999;
998 if(e.items & IT_SHELLS)
999 start_ammo_shells = 999;
1000 if(e.items & IT_CELLS)
1001 start_ammo_cells = 999;
1002 if(e.items & IT_NAILS)
1003 start_ammo_nails = 999;
1004 if(e.items & IT_FUEL)
1005 start_ammo_fuel = 999;
1008 start_items |= IT_UNLIMITED_AMMO;
1010 else if (g_minstagib)
1013 start_armorvalue = 0;
1014 start_weapons = WEPBIT_MINSTANEX;
1015 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1016 start_ammo_cells = cvar("g_minstagib_ammo_start");
1017 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1018 start_ammo_fuel = cvar("g_start_ammo_fuel");
1020 if (g_minstagib_invis_alpha <= 0)
1021 g_minstagib_invis_alpha = -1;
1027 start_ammo_shells = cvar("g_lms_start_ammo_shells");
1028 start_ammo_nails = cvar("g_lms_start_ammo_nails");
1029 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1030 start_ammo_cells = cvar("g_lms_start_ammo_cells");
1031 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1032 start_health = cvar("g_lms_start_health");
1033 start_armorvalue = cvar("g_lms_start_armor");
1037 start_ammo_shells = cvar("g_start_ammo_shells");
1038 start_ammo_nails = cvar("g_start_ammo_nails");
1039 start_ammo_rockets = cvar("g_start_ammo_rockets");
1040 start_ammo_cells = cvar("g_start_ammo_cells");
1041 start_ammo_fuel = cvar("g_start_ammo_fuel");
1044 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1046 e = get_weaponinfo(i);
1047 if(want_weapon("g_start_weapon_", e, FALSE))
1048 start_weapons |= e.weapons;
1054 warmup_start_ammo_shells = start_ammo_shells;
1055 warmup_start_ammo_nails = start_ammo_nails;
1056 warmup_start_ammo_rockets = start_ammo_rockets;
1057 warmup_start_ammo_cells = start_ammo_cells;
1058 warmup_start_ammo_fuel = start_ammo_fuel;
1059 warmup_start_health = start_health;
1060 warmup_start_armorvalue = start_armorvalue;
1061 warmup_start_weapons = start_weapons;
1063 if (!g_weaponarena && !g_minstagib && !g_ca)
1065 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1066 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1067 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1068 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1069 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1070 warmup_start_health = cvar("g_warmup_start_health");
1071 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1072 warmup_start_weapons = 0;
1073 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1075 e = get_weaponinfo(i);
1076 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1077 warmup_start_weapons |= e.weapons;
1082 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1084 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1085 start_items |= IT_FUEL_REGEN;
1086 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1087 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1090 if(!cvar("g_use_ammunition"))
1092 start_ammo_shells = cvar("g_pickup_shells_max");
1093 start_ammo_nails = cvar("g_pickup_nails_max");
1094 start_ammo_rockets = cvar("g_pickup_rockets_max");
1095 start_ammo_cells = cvar("g_pickup_cells_max");
1096 start_ammo_fuel = cvar("g_pickup_fuel_max");
1097 start_items |= IT_UNLIMITED_AMMO;
1098 warmup_start_ammo_shells = cvar("g_pickup_shells_max");
1099 warmup_start_ammo_nails = cvar("g_pickup_nails_max");
1100 warmup_start_ammo_rockets = cvar("g_pickup_rockets_max");
1101 warmup_start_ammo_cells = cvar("g_pickup_cells_max");
1102 warmup_start_ammo_fuel = cvar("g_pickup_fuel_max");
1103 //warmup_start_items |= IT_UNLIMITED_AMMO;
1107 start_items |= IT_JETPACK;
1109 if (g_weapon_stay == 2)
1111 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1112 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1113 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1114 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1115 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1116 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1117 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1118 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1119 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1120 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1123 MUTATOR_CALLHOOK(SetStartItems);
1125 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1127 e = get_weaponinfo(i);
1128 if(e.weapons & (start_weapons | warmup_start_weapons))
1129 weapon_action(e.weapon, WR_PRECACHE);
1132 start_ammo_shells = max(0, start_ammo_shells);
1133 start_ammo_nails = max(0, start_ammo_nails);
1134 start_ammo_cells = max(0, start_ammo_cells);
1135 start_ammo_rockets = max(0, start_ammo_rockets);
1136 start_ammo_fuel = max(0, start_ammo_fuel);
1138 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1139 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1140 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1141 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1142 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1146 float g_bugrigs_planar_movement;
1147 float g_bugrigs_planar_movement_car_jumping;
1148 float g_bugrigs_reverse_spinning;
1149 float g_bugrigs_reverse_speeding;
1150 float g_bugrigs_reverse_stopping;
1151 float g_bugrigs_air_steering;
1152 float g_bugrigs_angle_smoothing;
1153 float g_bugrigs_friction_floor;
1154 float g_bugrigs_friction_brake;
1155 float g_bugrigs_friction_air;
1156 float g_bugrigs_accel;
1157 float g_bugrigs_speed_ref;
1158 float g_bugrigs_speed_pow;
1159 float g_bugrigs_steer;
1161 float g_touchexplode;
1162 float g_touchexplode_radius;
1163 float g_touchexplode_damage;
1164 float g_touchexplode_edgedamage;
1165 float g_touchexplode_force;
1172 float sv_pitch_fixyaw;
1174 string GetGametype(); // g_world.qc
1175 void readlevelcvars(void)
1177 // first load all the mutators
1179 MUTATOR_ADD(mutator_nix);
1180 if(cvar("g_dodging"))
1181 MUTATOR_ADD(mutator_dodging);
1182 if(cvar("g_rocket_flying"))
1183 MUTATOR_ADD(mutator_rocketflying);
1184 if(cvar("g_vampire"))
1185 MUTATOR_ADD(mutator_vampire);
1187 if(cvar("sv_allow_fullbright"))
1188 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1190 g_bugrigs = cvar("g_bugrigs");
1191 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1192 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1193 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1194 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1195 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1196 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1197 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1198 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1199 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1200 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1201 g_bugrigs_accel = cvar("g_bugrigs_accel");
1202 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1203 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1204 g_bugrigs_steer = cvar("g_bugrigs_steer");
1206 g_touchexplode = cvar("g_touchexplode");
1207 g_touchexplode_radius = cvar("g_touchexplode_radius");
1208 g_touchexplode_damage = cvar("g_touchexplode_damage");
1209 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1210 g_touchexplode_force = cvar("g_touchexplode_force");
1212 #ifdef ALLOW_FORCEMODELS
1213 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1215 sv_loddistance1 = cvar("sv_loddistance1");
1216 sv_loddistance2 = cvar("sv_loddistance2");
1218 if(sv_loddistance2 <= sv_loddistance1)
1219 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1221 sv_clones = cvar("sv_clones");
1222 sv_gentle = cvar("sv_gentle");
1223 sv_foginterval = cvar("sv_foginterval");
1224 g_cloaked = cvar("g_cloaked");
1226 g_cloaked = 1; // always enable cloak in CTS
1227 g_jump_grunt = cvar("g_jump_grunt");
1228 g_footsteps = cvar("g_footsteps");
1229 g_grappling_hook = cvar("g_grappling_hook");
1230 g_jetpack = cvar("g_jetpack");
1231 g_midair = cvar("g_midair");
1232 g_minstagib = cvar("g_minstagib");
1233 g_norecoil = cvar("g_norecoil");
1234 g_bloodloss = cvar("g_bloodloss");
1235 sv_maxidle = cvar("sv_maxidle");
1236 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1237 sv_pogostick = cvar("sv_pogostick");
1238 g_ctf_reverse = cvar("g_ctf_reverse");
1239 sv_autotaunt = cvar("sv_autotaunt");
1240 sv_taunt = cvar("sv_taunt");
1242 inWarmupStage = cvar("g_warmup");
1243 g_warmup_limit = cvar("g_warmup_limit");
1244 g_warmup_allguns = cvar("g_warmup_allguns");
1245 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1247 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1248 inWarmupStage = 0; // these modes cannot work together, sorry
1250 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1251 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1252 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1253 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1254 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1255 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1256 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1257 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1258 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1259 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1260 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1261 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1263 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1264 g_weaponratefactor = cvar("g_weaponratefactor");
1265 g_weapondamagefactor = cvar("g_weapondamagefactor");
1266 g_weaponforcefactor = cvar("g_weaponforcefactor");
1267 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1269 g_pickup_shells = cvar("g_pickup_shells");
1270 g_pickup_shells_max = cvar("g_pickup_shells_max");
1271 g_pickup_nails = cvar("g_pickup_nails");
1272 g_pickup_nails_max = cvar("g_pickup_nails_max");
1273 g_pickup_rockets = cvar("g_pickup_rockets");
1274 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1275 g_pickup_cells = cvar("g_pickup_cells");
1276 g_pickup_cells_max = cvar("g_pickup_cells_max");
1277 g_pickup_fuel = cvar("g_pickup_fuel");
1278 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1279 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1280 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1281 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1282 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1283 g_pickup_armormedium = cvar("g_pickup_armormedium");
1284 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1285 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1286 g_pickup_armorbig = cvar("g_pickup_armorbig");
1287 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1288 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1289 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1290 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1291 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1292 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1293 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1294 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1295 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1296 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1297 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1298 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1299 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1300 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1301 g_pickup_healthmega = cvar("g_pickup_healthmega");
1302 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1303 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1305 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1306 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1308 g_pinata = cvar("g_pinata");
1310 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1312 g_weapon_stay = cvar("g_weapon_stay");
1314 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1317 g_ghost_items = cvar("g_ghost_items");
1319 if(g_ghost_items >= 1)
1320 g_ghost_items = 0.25; // default alpha value
1322 if not(inWarmupStage && !g_ca)
1323 game_starttime = cvar("g_start_delay");
1325 sv_pitch_min = cvar("sv_pitch_min");
1326 sv_pitch_max = cvar("sv_pitch_max");
1327 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1329 readplayerstartcvars();
1335 string precache_sound (string s) = #19;
1336 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1337 float precache_sound_index (string s) = #19;
1339 #define SND_VOLUME 1
1340 #define SND_ATTENUATION 2
1341 #define SND_LARGEENTITY 8
1342 #define SND_LARGESOUND 16
1344 float sound_allowed(float dest, entity e)
1346 // sounds from world may always pass
1349 if (e.classname == "body")
1351 if (e.owner && e.owner != e)
1356 // sounds to self may always pass
1357 if (dest == MSG_ONE)
1358 if (e == msg_entity)
1360 // sounds by players can be removed
1361 if (autocvar_bot_sound_monopoly)
1362 if (clienttype(e) == CLIENTTYPE_REAL)
1364 // anything else may pass
1368 void sound(entity e, float chan, string samp, float vol, float atten)
1370 if (!sound_allowed(MSG_BROADCAST, e))
1372 sound_builtin(e, chan, samp, vol, atten);
1374 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1378 if (!sound_allowed(dest, e))
1381 entno = num_for_edict(e);
1382 idx = precache_sound_index(samp);
1387 atten = floor(atten * 64);
1388 vol = floor(vol * 255);
1391 sflags |= SND_VOLUME;
1393 sflags |= SND_ATTENUATION;
1395 sflags |= SND_LARGEENTITY;
1397 sflags |= SND_LARGESOUND;
1399 WriteByte(dest, SVC_SOUND);
1400 WriteByte(dest, sflags);
1401 if (sflags & SND_VOLUME)
1402 WriteByte(dest, vol);
1403 if (sflags & SND_ATTENUATION)
1404 WriteByte(dest, atten);
1405 if (sflags & SND_LARGEENTITY)
1407 WriteShort(dest, entno);
1408 WriteByte(dest, chan);
1412 WriteShort(dest, entno * 8 + chan);
1414 if (sflags & SND_LARGESOUND)
1415 WriteShort(dest, idx);
1417 WriteByte(dest, idx);
1419 WriteCoord(dest, o_x);
1420 WriteCoord(dest, o_y);
1421 WriteCoord(dest, o_z);
1423 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1427 if (!sound_allowed(dest, e))
1430 o = e.origin + 0.5 * (e.mins + e.maxs);
1431 soundtoat(dest, e, o, chan, samp, vol, atten);
1433 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1435 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1437 void stopsoundto(float dest, entity e, float chan)
1441 if (!sound_allowed(dest, e))
1444 entno = num_for_edict(e);
1449 idx = precache_sound_index("misc/null.wav");
1450 sflags = SND_LARGEENTITY;
1452 sflags |= SND_LARGESOUND;
1453 WriteByte(dest, SVC_SOUND);
1454 WriteByte(dest, sflags);
1455 WriteShort(dest, entno);
1456 WriteByte(dest, chan);
1457 if (sflags & SND_LARGESOUND)
1458 WriteShort(dest, idx);
1460 WriteByte(dest, idx);
1461 WriteCoord(dest, e.origin_x);
1462 WriteCoord(dest, e.origin_y);
1463 WriteCoord(dest, e.origin_z);
1467 WriteByte(dest, SVC_STOPSOUND);
1468 WriteShort(dest, entno * 8 + chan);
1471 void stopsound(entity e, float chan)
1473 if (!sound_allowed(MSG_BROADCAST, e))
1476 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1477 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1480 void play2(entity e, string filename)
1482 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1484 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1487 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1489 float spamsound(entity e, float chan, string samp, float vol, float atten)
1491 if (!sound_allowed(MSG_BROADCAST, e))
1494 if (time > e.spamtime)
1497 sound(e, chan, samp, vol, atten);
1503 void play2team(float t, string filename)
1507 if (autocvar_bot_sound_monopoly)
1510 FOR_EACH_REALPLAYER(head)
1513 play2(head, filename);
1517 void play2all(string samp)
1519 if (autocvar_bot_sound_monopoly)
1522 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1525 void PrecachePlayerSounds(string f);
1526 void precache_playermodel(string m)
1528 float globhandle, i, n;
1531 if(substring(m, -9,5) == "_lod1")
1533 if(substring(m, -9,5) == "_lod2")
1538 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1541 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1546 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1549 n = search_getsize(globhandle);
1550 for (i = 0; i < n; ++i)
1552 //print(search_getfilename(globhandle, i), "\n");
1553 f = search_getfilename(globhandle, i);
1554 PrecachePlayerSounds(f);
1556 search_end(globhandle);
1558 void precache_all_playermodels(string pattern)
1560 float globhandle, i, n;
1563 globhandle = search_begin(pattern, TRUE, FALSE);
1566 n = search_getsize(globhandle);
1567 for (i = 0; i < n; ++i)
1569 //print(search_getfilename(globhandle, i), "\n");
1570 f = search_getfilename(globhandle, i);
1571 precache_playermodel(f);
1573 search_end(globhandle);
1578 // gamemode related things
1579 precache_model ("models/misc/chatbubble.spr");
1580 precache_model ("models/misc/teambubble.spr");
1583 precache_model ("models/runematch/curse.mdl");
1584 precache_model ("models/runematch/rune.mdl");
1587 #ifdef TTURRETS_ENABLED
1588 if (autocvar_g_turrets)
1592 // Precache all player models if desired
1593 if (autocvar_sv_precacheplayermodels)
1595 PrecachePlayerSounds("sound/player/default.sounds");
1596 precache_all_playermodels("models/player/*.zym");
1597 precache_all_playermodels("models/player/*.dpm");
1598 precache_all_playermodels("models/player/*.md3");
1599 precache_all_playermodels("models/player/*.psk");
1600 precache_all_playermodels("models/player/*.iqm");
1603 if (autocvar_sv_defaultcharacter)
1606 s = autocvar_sv_defaultplayermodel_red;
1608 precache_playermodel(s);
1609 s = autocvar_sv_defaultplayermodel_blue;
1611 precache_playermodel(s);
1612 s = autocvar_sv_defaultplayermodel_yellow;
1614 precache_playermodel(s);
1615 s = autocvar_sv_defaultplayermodel_pink;
1617 precache_playermodel(s);
1618 s = autocvar_sv_defaultplayermodel;
1620 precache_playermodel(s);
1625 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1626 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1629 // gore and miscellaneous sounds
1630 //precache_sound ("misc/h2ohit.wav");
1631 precache_model ("models/hook.md3");
1632 precache_sound ("misc/armorimpact.wav");
1633 precache_sound ("misc/bodyimpact1.wav");
1634 precache_sound ("misc/bodyimpact2.wav");
1635 precache_sound ("misc/gib.wav");
1636 precache_sound ("misc/gib_splat01.wav");
1637 precache_sound ("misc/gib_splat02.wav");
1638 precache_sound ("misc/gib_splat03.wav");
1639 precache_sound ("misc/gib_splat04.wav");
1640 precache_sound ("misc/hit.wav");
1641 precache_sound ("misc/typehit.wav");
1642 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1643 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1644 precache_sound ("misc/null.wav");
1645 precache_sound ("misc/spawn.wav");
1646 precache_sound ("misc/talk.wav");
1647 precache_sound ("misc/teleport.wav");
1648 precache_sound ("misc/poweroff.wav");
1649 precache_sound ("player/lava.wav");
1650 precache_sound ("player/slime.wav");
1653 precache_sound ("misc/jetpack_fly.wav");
1655 precache_model ("models/sprites/0.spr32");
1656 precache_model ("models/sprites/1.spr32");
1657 precache_model ("models/sprites/2.spr32");
1658 precache_model ("models/sprites/3.spr32");
1659 precache_model ("models/sprites/4.spr32");
1660 precache_model ("models/sprites/5.spr32");
1661 precache_model ("models/sprites/6.spr32");
1662 precache_model ("models/sprites/7.spr32");
1663 precache_model ("models/sprites/8.spr32");
1664 precache_model ("models/sprites/9.spr32");
1665 precache_model ("models/sprites/10.spr32");
1667 // common weapon precaches
1668 precache_sound ("weapons/weapon_switch.wav");
1669 precache_sound ("weapons/weaponpickup.wav");
1670 precache_sound ("weapons/unavailable.wav");
1671 precache_sound ("weapons/dryfire.wav");
1672 if (g_grappling_hook)
1674 precache_sound ("weapons/hook_fire.wav"); // hook
1675 precache_sound ("weapons/hook_impact.wav"); // hook
1678 if(autocvar_sv_precacheweapons)
1680 //precache weapon models/sounds
1683 while (wep <= WEP_LAST)
1685 weapon_action(wep, WR_PRECACHE);
1690 precache_model("models/elaser.mdl");
1691 precache_model("models/laser.mdl");
1692 precache_model("models/ebomb.mdl");
1695 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1697 if (!self.noise && self.music) // quake 3 uses the music field
1698 self.noise = self.music;
1700 // plays music for the level if there is any
1703 precache_sound (self.noise);
1704 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1709 // sorry, but using \ in macros breaks line numbers
1710 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1711 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1712 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1714 // WARNING: this kills the trace globals
1715 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1716 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1718 #define INITPRIO_FIRST 0
1719 #define INITPRIO_GAMETYPE 0
1720 #define INITPRIO_GAMETYPE_FALLBACK 1
1721 #define INITPRIO_FINDTARGET 10
1722 #define INITPRIO_DROPTOFLOOR 20
1723 #define INITPRIO_SETLOCATION 90
1724 #define INITPRIO_LINKDOORS 91
1725 #define INITPRIO_LAST 99
1727 .void(void) initialize_entity;
1728 .float initialize_entity_order;
1729 .entity initialize_entity_next;
1730 entity initialize_entity_first;
1732 void make_safe_for_remove(entity e)
1734 if (e.initialize_entity)
1737 for (ent = initialize_entity_first; ent; )
1739 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1741 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1742 // skip it in linked list
1745 prev.initialize_entity_next = ent.initialize_entity_next;
1746 ent = prev.initialize_entity_next;
1750 initialize_entity_first = ent.initialize_entity_next;
1751 ent = initialize_entity_first;
1757 ent = ent.initialize_entity_next;
1763 void objerror(string s)
1765 make_safe_for_remove(self);
1766 objerror_builtin(s);
1769 .float remove_except_protected_forbidden;
1770 void remove_except_protected(entity e)
1772 if(e.remove_except_protected_forbidden)
1773 error("not allowed to remove this at this point");
1777 void remove_unsafely(entity e)
1782 void remove_safely(entity e)
1784 make_safe_for_remove(e);
1788 void InitializeEntity(entity e, void(void) func, float order)
1792 if (!e || e.initialize_entity)
1794 // make a proxy initializer entity
1798 e.classname = "initialize_entity";
1802 e.initialize_entity = func;
1803 e.initialize_entity_order = order;
1805 cur = initialize_entity_first;
1808 if (!cur || cur.initialize_entity_order > order)
1810 // insert between prev and cur
1812 prev.initialize_entity_next = e;
1814 initialize_entity_first = e;
1815 e.initialize_entity_next = cur;
1819 cur = cur.initialize_entity_next;
1822 void InitializeEntitiesRun()
1825 startoflist = initialize_entity_first;
1826 initialize_entity_first = world;
1827 remove = remove_except_protected;
1828 for (self = startoflist; self; self = self.initialize_entity_next)
1830 self.remove_except_protected_forbidden = 1;
1832 for (self = startoflist; self; )
1835 var void(void) func;
1836 e = self.initialize_entity_next;
1837 func = self.initialize_entity;
1838 self.initialize_entity_order = 0;
1839 self.initialize_entity = func_null;
1840 self.initialize_entity_next = world;
1841 self.remove_except_protected_forbidden = 0;
1842 if (self.classname == "initialize_entity")
1846 remove_builtin(self);
1849 //dprint("Delayed initialization: ", self.classname, "\n");
1850 if(func != func_null)
1855 backtrace(strcat("Null function in: ", self.classname, "\n"));
1859 remove = remove_unsafely;
1862 .float uncustomizeentityforclient_set;
1863 .void(void) uncustomizeentityforclient;
1864 void(void) SUB_Nullpointer = #0;
1865 void UncustomizeEntitiesRun()
1869 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1870 self.uncustomizeentityforclient();
1873 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1875 e.customizeentityforclient = customizer;
1876 e.uncustomizeentityforclient = uncustomizer;
1877 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1881 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1884 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1888 if (e.classname == "")
1889 e.classname = "net_linked";
1891 if (e.model == "" || self.modelindex == 0)
1895 setmodel(e, "null");
1899 e.SendEntity = sendfunc;
1900 e.SendFlags = 0xFFFFFF;
1903 e.effects |= EF_NODEPTHTEST;
1907 e.nextthink = time + dt;
1908 e.think = SUB_Remove;
1912 void adaptor_think2touch()
1921 void adaptor_think2use()
1933 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1935 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1936 self.projectiledeathtype |= HITTYPE_SPLASH;
1937 adaptor_think2use();
1940 // deferred dropping
1941 void DropToFloor_Handler()
1943 droptofloor_builtin();
1944 self.dropped_origin = self.origin;
1949 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1954 float trace_hits_box_a0, trace_hits_box_a1;
1956 float trace_hits_box_1d(float end, float thmi, float thma)
1960 // just check if x is in range
1968 // do the trace with respect to x
1969 // 0 -> end has to stay in thmi -> thma
1970 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1971 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1972 if (trace_hits_box_a0 > trace_hits_box_a1)
1978 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1983 // now it is a trace from 0 to end
1985 trace_hits_box_a0 = 0;
1986 trace_hits_box_a1 = 1;
1988 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1990 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1992 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1998 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
2000 return trace_hits_box(start, end, thmi - ma, thma - mi);
2003 float SUB_NoImpactCheck()
2005 // zero hitcontents = this is not the real impact, but either the
2006 // mirror-impact of something hitting the projectile instead of the
2007 // projectile hitting the something, or a touchareagrid one. Neither of
2008 // these stop the projectile from moving, so...
2009 if(trace_dphitcontents == 0)
2011 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
2014 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2016 if (other == world && self.size != '0 0 0')
2019 tic = self.velocity * sys_frametime;
2020 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2021 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2022 if (trace_fraction >= 1)
2024 dprint("Odd... did not hit...?\n");
2026 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2028 dprint("Detected and prevented the sky-grapple bug.\n");
2036 #define SUB_OwnerCheck() (other && (other == self.owner))
2038 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2040 if(SUB_OwnerCheck())
2042 if(SUB_NoImpactCheck())
2047 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2048 UpdateCSQCProjectileNextFrame(self);
2051 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2053 float MAX_IPBAN_URIS = 16;
2055 float URI_GET_DISCARD = 0;
2056 float URI_GET_IPBAN = 1;
2057 float URI_GET_IPBAN_END = 16;
2058 float URI_GET_PLAYERSTATS_SENT = 17;
2060 void URI_Get_Callback(float id, float status, string data)
2062 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2064 dprint("\nEnd of data.\n");
2066 if (id == URI_GET_DISCARD)
2070 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2073 OnlineBanList_URI_Get_Callback(id, status, data);
2075 else if (id == URI_GET_PLAYERSTATS_SENT)
2077 PlayerStats_Sent_URI_Get_Callback(id, status, data);
2081 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2085 void print_to(entity e, string s)
2088 sprint(e, strcat(s, "\n"));
2093 string uid2name(string myuid) {
2095 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2098 s = "^1Unregistered Player";
2102 float race_readTime(string map, float pos)
2110 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2113 string race_readUID(string map, float pos)
2121 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2124 float race_readPos(string map, float t) {
2126 for (i = 1; i <= RANKINGS_CNT; ++i)
2127 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2130 return 0; // pos is zero if unranked
2133 void race_writeTime(string map, float t, string myuid)
2142 newpos = race_readPos(map, t);
2145 for(i = 1; i <= RANKINGS_CNT; ++i)
2147 if(race_readUID(map, i) == myuid)
2150 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2151 for (i = prevpos; i > newpos; --i) {
2152 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2153 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2155 } else { // player has no ranked record yet
2156 for (i = RANKINGS_CNT; i > newpos; --i) {
2157 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2158 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2162 // store new time itself
2163 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2164 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2167 string race_readName(string map, float pos)
2175 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2178 string race_placeName(float pos) {
2179 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2181 if(mod(pos, 10) == 1)
2182 return strcat(ftos(pos), "st");
2183 else if(mod(pos, 10) == 2)
2184 return strcat(ftos(pos), "nd");
2185 else if(mod(pos, 10) == 3)
2186 return strcat(ftos(pos), "rd");
2188 return strcat(ftos(pos), "th");
2191 return strcat(ftos(pos), "th");
2193 string getrecords(float page) // 50 records per page
2207 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2209 if (MapInfo_Get_ByID(i))
2211 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2215 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2216 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2224 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2226 if (MapInfo_Get_ByID(i))
2228 r = race_readTime(MapInfo_Map_bspname, 1);
2231 h = race_readName(MapInfo_Map_bspname, 1);
2232 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2240 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2242 if (MapInfo_Get_ByID(i))
2244 r = race_readTime(MapInfo_Map_bspname, 1);
2247 h = race_readName(MapInfo_Map_bspname, 1);
2248 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2254 MapInfo_ClearTemps();
2256 if (s == "" && page == 0)
2257 return "No records are available on this server.\n";
2262 string getrankings()
2275 for (i = 1; i <= RANKINGS_CNT; ++i)
2277 t = race_readTime(map, i);
2280 n = race_readName(map, i);
2281 p = race_placeName(i);
2282 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2285 MapInfo_ClearTemps();
2288 return strcat("No records are available for the map: ", map, "\n");
2290 return strcat("Records for ", map, ":\n", s);
2293 #define LADDER_FIRSTPOINT 100
2294 #define LADDER_CNT 10
2295 // position X still gives LADDER_FIRSTPOINT/X points
2296 #define LADDER_SIZE 30
2297 // ladder shows the top X players
2298 string top_uids[LADDER_SIZE];
2299 float top_scores[LADDER_SIZE];
2302 float i, j, k, uidcnt;
2316 for (k = 0; k < MapInfo_count; ++k)
2318 if (MapInfo_Get_ByID(k))
2320 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2321 if(i == 0) // speed award
2323 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2326 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2328 else // normal record, if it exists (else break)
2330 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2333 myuid = race_readUID(MapInfo_Map_bspname, i);
2336 // string s contains:
2337 // arg 0 = # of speed recs
2338 // arg 1 = # of 1st place recs
2339 // arg 2 = # of 2nd place recs
2341 // LADDER_CNT+1 = total points
2343 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2346 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2348 for (j = 0; j <= LADDER_CNT + 1; ++j)
2350 if(j != LADDER_CNT + 1)
2351 temp_s = strcat(temp_s, "0 ");
2353 temp_s = strcat(temp_s, "0");
2357 tokenize_console(temp_s);
2360 if(i == 0) // speed award
2361 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2363 if(j == 0) // speed award
2364 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2366 s = strcat(s, " ", argv(j)); // just copy over everything else
2369 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2372 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2373 else if(j == i) // wanted rec!
2374 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2376 s = strcat(s, " ", argv(j)); // just copy over everything else
2379 // total points are (by default) calculated like this:
2380 // speedrec = floor(100 / 10) = 10 points
2381 // 1st place = floor(100 / 1) = 100 points
2382 // 2nd place = floor(100 / 2) = 50 points
2383 // 3rd place = floor(100 / 3) = 33 points
2384 // 4th place = floor(100 / 4) = 25 points
2385 // 5th place = floor(100 / 5) = 20 points
2389 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2391 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2393 db_put(TemporaryDB, strcat("ladder", myuid), s);
2400 for (i = 0; i <= uidcnt; ++i) // for each known uid
2402 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2403 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2404 tokenize_console(temp_s);
2405 thiscnt = stof(argv(LADDER_CNT+1));
2407 if(thiscnt > top_scores[LADDER_SIZE-1])
2408 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2410 if(thiscnt > top_scores[j])
2412 for (k = LADDER_SIZE-1; k >= j; --k)
2414 top_uids[k] = top_uids[k-1];
2415 top_scores[k] = top_scores[k-1];
2417 top_uids[j] = thisuid;
2418 top_scores[j] = thiscnt;
2424 s = "^3-----------------------\n\n";
2426 s = strcat(s, "Pos ^3|");
2427 s = strcat(s, " ^7Total ^3|");
2428 for (i = 1; i <= LADDER_CNT; ++i)
2430 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2432 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2434 s = strcat(s, "\n^3----+--------");
2435 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2437 s = strcat(s, "+-----");
2440 for (i = 1; i <= LADDER_CNT - 9; ++i)
2442 s = strcat(s, "+------");
2446 s = strcat(s, "+--------------+--------------------\n");
2448 for (i = 0; i < LADDER_SIZE; ++i)
2450 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2451 tokenize_console(temp_s);
2452 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2454 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2455 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2456 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2458 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2461 for (j = 10; j <= LADDER_CNT; ++j)
2463 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2467 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2468 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2471 MapInfo_ClearTemps();
2474 return "No ladder on this server!\n";
2476 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2480 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2483 vector start, org, delta, end, enddown, mstart;
2485 m = e.dphitcontentsmask;
2486 e.dphitcontentsmask = goodcontents | badcontents;
2489 delta = world.maxs - world.mins;
2491 for (i = 0; i < attempts; ++i)
2493 start_x = org_x + random() * delta_x;
2494 start_y = org_y + random() * delta_y;
2495 start_z = org_z + random() * delta_z;
2497 // rule 1: start inside world bounds, and outside
2498 // solid, and don't start from somewhere where you can
2499 // fall down to evil
2500 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2501 if (trace_fraction >= 1)
2503 if (trace_startsolid)
2505 if (trace_dphitcontents & badcontents)
2507 if (trace_dphitq3surfaceflags & badsurfaceflags)
2510 // rule 2: if we are too high, lower the point
2511 if (trace_fraction * delta_z > maxaboveground)
2512 start = trace_endpos + '0 0 1' * maxaboveground;
2513 enddown = trace_endpos;
2515 // rule 3: make sure we aren't outside the map. This only works
2516 // for somewhat well formed maps. A good rule of thumb is that
2517 // the map should have a convex outside hull.
2518 // these can be traceLINES as we already verified the starting box
2519 mstart = start + 0.5 * (e.mins + e.maxs);
2520 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2521 if (trace_fraction >= 1)
2523 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2524 if (trace_fraction >= 1)
2526 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2527 if (trace_fraction >= 1)
2529 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2530 if (trace_fraction >= 1)
2532 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2533 if (trace_fraction >= 1)
2536 // find a random vector to "look at"
2537 end_x = org_x + random() * delta_x;
2538 end_y = org_y + random() * delta_y;
2539 end_z = org_z + random() * delta_z;
2540 end = start + normalize(end - start) * vlen(delta);
2542 // rule 4: start TO end must not be too short
2543 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2544 if (trace_startsolid)
2546 if (trace_fraction < minviewdistance / vlen(delta))
2549 // rule 5: don't want to look at sky
2550 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2553 // rule 6: we must not end up in trigger_hurt
2554 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2556 dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2563 e.dphitcontentsmask = m;
2567 setorigin(e, start);
2568 e.angles = vectoangles(end - start);
2569 dprint("Needed ", ftos(i + 1), " attempts\n");
2576 float zcurveparticles_effectno;
2577 vector zcurveparticles_start;
2578 float zcurveparticles_spd;
2580 void endzcurveparticles()
2582 if(zcurveparticles_effectno)
2585 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2587 zcurveparticles_effectno = 0;
2590 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2592 spd = bound(0, floor(spd / 16), 32767);
2593 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2595 endzcurveparticles();
2596 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2597 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2598 WriteShort(MSG_BROADCAST, effectno);
2599 WriteCoord(MSG_BROADCAST, start_x);
2600 WriteCoord(MSG_BROADCAST, start_y);
2601 WriteCoord(MSG_BROADCAST, start_z);
2602 zcurveparticles_effectno = effectno;
2603 zcurveparticles_start = start;
2606 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2607 WriteCoord(MSG_BROADCAST, end_x);
2608 WriteCoord(MSG_BROADCAST, end_y);
2609 WriteCoord(MSG_BROADCAST, end_z);
2610 WriteCoord(MSG_BROADCAST, end_dz);
2611 zcurveparticles_spd = spd;
2614 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2617 vector vecxy, velxy;
2619 vecxy = end - start;
2624 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2626 endzcurveparticles();
2627 trailparticles(world, effectno, start, end);
2631 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2632 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2635 void write_recordmarker(entity pl, float tstart, float dt)
2637 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2639 // also write a marker into demo files for demotc-race-record-extractor to find
2642 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2643 " ", ftos(tstart), " ", ftos(dt), "\n"));
2646 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2659 if(allowcenter) // 2: allow center handedness
2672 if(allowcenter) // 2: allow center handedness
2688 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2693 if (autocvar_g_shootfromeye)
2697 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2705 else if (autocvar_g_shootfromcenter)
2709 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2717 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2727 else if (autocvar_g_shootfromclient)
2729 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2734 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2736 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2740 void attach_sameorigin(entity e, entity to, string tag)
2742 vector org, t_forward, t_left, t_up, e_forward, e_up;
2749 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2750 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2751 t_forward = v_forward * tagscale;
2752 t_left = v_right * -tagscale;
2753 t_up = v_up * tagscale;
2755 e.origin_x = org * t_forward;
2756 e.origin_y = org * t_left;
2757 e.origin_z = org * t_up;
2759 // current forward and up directions
2760 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2761 e.angles = AnglesTransform_FromVAngles(e.angles);
2763 e.angles = AnglesTransform_FromAngles(e.angles);
2764 fixedmakevectors(e.angles);
2766 // untransform forward, up!
2767 e_forward_x = v_forward * t_forward;
2768 e_forward_y = v_forward * t_left;
2769 e_forward_z = v_forward * t_up;
2770 e_up_x = v_up * t_forward;
2771 e_up_y = v_up * t_left;
2772 e_up_z = v_up * t_up;
2774 e.angles = fixedvectoangles2(e_forward, e_up);
2775 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2776 e.angles = AnglesTransform_ToVAngles(e.angles);
2778 e.angles = AnglesTransform_ToAngles(e.angles);
2780 setattachment(e, to, tag);
2781 setorigin(e, e.origin);
2784 void detach_sameorigin(entity e)
2787 org = gettaginfo(e, 0);
2788 e.angles = fixedvectoangles2(v_forward, v_up);
2789 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2790 e.angles = AnglesTransform_ToVAngles(e.angles);
2792 e.angles = AnglesTransform_ToAngles(e.angles);
2794 setattachment(e, world, "");
2795 setorigin(e, e.origin);
2798 void follow_sameorigin(entity e, entity to)
2800 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2801 e.aiment = to; // make the hole follow bmodel
2802 e.punchangle = to.angles; // the original angles of bmodel
2803 e.view_ofs = e.origin - to.origin; // relative origin
2804 e.v_angle = e.angles - to.angles; // relative angles
2807 void unfollow_sameorigin(entity e)
2809 e.movetype = MOVETYPE_NONE;
2812 entity gettaginfo_relative_ent;
2813 vector gettaginfo_relative(entity e, float tag)
2815 if (!gettaginfo_relative_ent)
2817 gettaginfo_relative_ent = spawn();
2818 gettaginfo_relative_ent.effects = EF_NODRAW;
2820 gettaginfo_relative_ent.model = e.model;
2821 gettaginfo_relative_ent.modelindex = e.modelindex;
2822 gettaginfo_relative_ent.frame = e.frame;
2823 return gettaginfo(gettaginfo_relative_ent, tag);
2826 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2830 if (pl.soundentity.cnt & p)
2832 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2833 pl.soundentity.cnt |= p;
2836 void SoundEntity_StopSound(entity pl, float chan)
2840 if (pl.soundentity.cnt & p)
2842 stopsoundto(MSG_ALL, pl.soundentity, chan);
2843 pl.soundentity.cnt &~= p;
2847 void SoundEntity_Attach(entity pl)
2849 pl.soundentity = spawn();
2850 pl.soundentity.classname = "soundentity";
2851 pl.soundentity.owner = pl;
2852 setattachment(pl.soundentity, pl, "");
2853 setmodel(pl.soundentity, "null");
2856 void SoundEntity_Detach(entity pl)
2859 for (i = 0; i <= 7; ++i)
2860 SoundEntity_StopSound(pl, i);
2864 float ParseCommandPlayerSlotTarget_firsttoken;
2865 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2873 ParseCommandPlayerSlotTarget_firsttoken = -1;
2877 if (substring(argv(idx), 0, 1) == "#")
2879 s = substring(argv(idx), 1, -1);
2887 ParseCommandPlayerSlotTarget_firsttoken = idx;
2888 if (s == ftos(stof(s)))
2890 e = edict_num(stof(s));
2891 if (e.flags & FL_CLIENT)
2897 // it must be a nick name
2900 ParseCommandPlayerSlotTarget_firsttoken = idx;
2903 FOR_EACH_CLIENT(head)
2904 if (head.netname == s)
2912 s = strdecolorize(s);
2914 FOR_EACH_CLIENT(head)
2915 if (strdecolorize(head.netname) == s)
2930 float modeleffect_SendEntity(entity to, float sf)
2933 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2936 if(self.velocity != '0 0 0')
2938 if(self.angles != '0 0 0')
2940 if(self.avelocity != '0 0 0')
2943 WriteByte(MSG_ENTITY, f);
2944 WriteShort(MSG_ENTITY, self.modelindex);
2945 WriteByte(MSG_ENTITY, self.skin);
2946 WriteByte(MSG_ENTITY, self.frame);
2947 WriteCoord(MSG_ENTITY, self.origin_x);
2948 WriteCoord(MSG_ENTITY, self.origin_y);
2949 WriteCoord(MSG_ENTITY, self.origin_z);
2952 WriteCoord(MSG_ENTITY, self.velocity_x);
2953 WriteCoord(MSG_ENTITY, self.velocity_y);
2954 WriteCoord(MSG_ENTITY, self.velocity_z);
2958 WriteCoord(MSG_ENTITY, self.angles_x);
2959 WriteCoord(MSG_ENTITY, self.angles_y);
2960 WriteCoord(MSG_ENTITY, self.angles_z);
2964 WriteCoord(MSG_ENTITY, self.avelocity_x);
2965 WriteCoord(MSG_ENTITY, self.avelocity_y);
2966 WriteCoord(MSG_ENTITY, self.avelocity_z);
2968 WriteShort(MSG_ENTITY, self.scale * 256.0);
2969 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2970 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2971 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2972 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2977 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2982 e.classname = "modeleffect";
2990 e.teleport_time = t1;
2994 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2998 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
3001 sz = max(e.scale, e.scale2);
3002 setsize(e, e.mins * sz, e.maxs * sz);
3003 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
3006 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
3008 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
3011 float randombit(float bits)
3013 if not(bits & (bits-1)) // this ONLY holds for powers of two!
3022 for(f = 1; f <= bits; f *= 2)
3031 r = (r - 1) / (n - 1);
3038 float randombits(float bits, float k, float error_return)
3042 while(k > 0 && bits != r)
3044 r += randombit(bits - r);
3053 void randombit_test(float bits, float iter)
3057 print(ftos(randombit(bits)), "\n");
3062 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3064 if(halflifedist > 0)
3065 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3066 else if(halflifedist < 0)
3067 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3076 #define cvar_string_normal cvar_string_builtin
3077 #define cvar_normal cvar_builtin
3079 string cvar_string_normal(string n)
3081 if not(cvar_type(n) & 1)
3082 backtrace(strcat("Attempt to access undefined cvar: ", n));
3083 return cvar_string_builtin(n);
3086 float cvar_normal(string n)
3088 return stof(cvar_string_normal(n));
3091 #define cvar_set_normal cvar_set_builtin
3099 oself.think = SUB_Remove;
3100 oself.nextthink = time;
3106 Execute func() after time + fdelay.
3107 self when func is executed = self when defer is called
3109 void defer(float fdelay, void() func)
3116 e.think = defer_think;
3117 e.nextthink = time + fdelay;