1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(cvar_string("sv_adminnick") != "")
25 return cvar_string("sv_adminnick");
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 local float nPlayerHealth = rint(enPlayer.health);
85 local float nPlayerArmor = rint(enPlayer.armorvalue);
86 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 local float nPlayerPing = rint(enPlayer.ping);
88 local string strPlayerPingColor;
89 local string strMessage;
90 if(nPlayerPing >= 150)
91 strPlayerPingColor = "^1";
93 strPlayerPingColor = "^2";
95 if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))
96 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
98 if(cvar("sv_fragmessage_information_ping")) {
99 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100 strMessage = strcat(strMessage, " ^7(^2Bot");
102 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103 if(cvar("sv_fragmessage_information_handicap"))
104 if(cvar("sv_fragmessage_information_handicap") == 2)
105 if(nPlayerHandicap <= 1)
106 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
108 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109 else if not(nPlayerHandicap <= 1)
110 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 strMessage = strcat(strMessage, "^7)");
113 } else if(cvar("sv_fragmessage_information_handicap")) {
114 if(cvar("sv_fragmessage_information_handicap") == 2)
115 if(nPlayerHandicap <= 1)
116 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
118 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119 else if(nPlayerHandicap > 1)
120 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 void bcenterprint(string s)
126 // TODO replace by MSG_ALL (would show it to spectators too, though)?
128 FOR_EACH_PLAYER(head)
129 if (clienttype(head) == CLIENTTYPE_REAL)
130 centerprint(head, s);
133 void GameLogEcho(string s)
138 if (cvar("sv_eventlog_files"))
143 matches = cvar("sv_eventlog_files_counter") + 1;
144 cvar_set("sv_eventlog_files_counter", ftos(matches));
147 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148 fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
149 logfile = fopen(fn, FILE_APPEND);
150 fputs(logfile, ":logversion:3\n");
154 if (cvar("sv_eventlog_files_timestamps"))
155 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
157 fputs(logfile, strcat(s, "\n"));
160 if (cvar("sv_eventlog_console"))
169 // will be opened later
174 if (logfile_open && logfile >= 0)
184 vector PL_CROUCH_VIEW_OFS;
185 vector PL_CROUCH_MIN;
186 vector PL_CROUCH_MAX;
188 float spawnpoint_nag;
189 void relocate_spawnpoint()
191 PL_VIEW_OFS = stov(cvar_string("sv_player_viewoffset"));
192 PL_MIN = stov(cvar_string("sv_player_mins"));
193 PL_MAX = stov(cvar_string("sv_player_maxs"));
194 PL_CROUCH_VIEW_OFS = stov(cvar_string("sv_player_crouch_viewoffset"));
195 PL_CROUCH_MIN = stov(cvar_string("sv_player_crouch_mins"));
196 PL_CROUCH_MAX = stov(cvar_string("sv_player_crouch_maxs"));
198 // nudge off the floor
199 setorigin(self, self.origin + '0 0 1');
201 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
202 if (trace_startsolid)
208 if (!move_out_of_solid(self))
209 objerror("could not get out of solid at all!");
210 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
211 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
212 print(" ", ftos(self.origin_y - o_y));
213 print(" ", ftos(self.origin_z - o_z), "'\n");
214 if (cvar("g_spawnpoints_auto_move_out_of_solid"))
217 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
223 self.mins = self.maxs = '0 0 0';
224 objerror("player spawn point in solid, mapper sucks!\n");
229 self.use = spawnpoint_use;
230 self.team_saved = self.team;
234 if (have_team_spawns != 0)
236 have_team_spawns = 1;
238 if (cvar("r_showbboxes"))
240 // show where spawnpoints point at too
241 makevectors(self.angles);
244 e.classname = "info_player_foo";
245 setorigin(e, self.origin + v_forward * 24);
246 setsize(e, '-8 -8 -8', '8 8 8');
247 e.solid = SOLID_TRIGGER;
251 #define strstr strstrofs
253 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
254 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
255 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
256 // BE CONSTANT OR strzoneD!
257 float strstr(string haystack, string needle, float offset)
261 len = strlen(needle);
262 endpos = strlen(haystack) - len;
263 while(offset <= endpos)
265 found = substring(haystack, offset, len);
274 float NUM_NEAREST_ENTITIES = 4;
275 entity nearest_entity[NUM_NEAREST_ENTITIES];
276 float nearest_length[NUM_NEAREST_ENTITIES];
277 entity findnearest(vector point, .string field, string value, vector axismod)
288 localhead = find(world, field, value);
291 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
292 dist = localhead.oldorigin;
294 dist = localhead.origin;
296 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
299 for (i = 0; i < num_nearest; ++i)
301 if (len < nearest_length[i])
305 // now i tells us where to insert at
306 // INSERTION SORT! YOU'VE SEEN IT! RUN!
307 if (i < NUM_NEAREST_ENTITIES)
309 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
311 nearest_length[j + 1] = nearest_length[j];
312 nearest_entity[j + 1] = nearest_entity[j];
314 nearest_length[i] = len;
315 nearest_entity[i] = localhead;
316 if (num_nearest < NUM_NEAREST_ENTITIES)
317 num_nearest = num_nearest + 1;
320 localhead = find(localhead, field, value);
323 // now use the first one from our list that we can see
324 for (i = 0; i < num_nearest; ++i)
326 traceline(point, nearest_entity[i].origin, TRUE, world);
327 if (trace_fraction == 1)
331 dprint("Nearest point (");
332 dprint(nearest_entity[0].netname);
333 dprint(") is not visible, using a visible one.\n");
335 return nearest_entity[i];
339 if (num_nearest == 0)
342 dprint("Not seeing any location point, using nearest as fallback.\n");
344 dprint("Candidates were: ");
345 for(j = 0; j < num_nearest; ++j)
349 dprint(nearest_entity[j].netname);
354 return nearest_entity[0];
357 void spawnfunc_target_location()
359 self.classname = "target_location";
360 // location name in netname
361 // eventually support: count, teamgame selectors, line of sight?
364 void spawnfunc_info_location()
366 self.classname = "target_location";
367 self.message = self.netname;
370 string NearestLocation(vector p)
375 loc = findnearest(p, classname, "target_location", '1 1 1');
382 loc = findnearest(p, target, "###item###", '1 1 4');
389 string formatmessage(string msg)
400 WarpZone_crosshair_trace(self);
401 cursor = trace_endpos;
402 cursor_ent = trace_ent;
406 break; // too many replacements
409 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
410 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
423 replacement = substring(msg, p, 2);
424 escape = substring(msg, p + 1, 1);
428 else if (escape == "\\")
430 else if (escape == "n")
432 else if (escape == "a")
433 replacement = ftos(floor(self.armorvalue));
434 else if (escape == "h")
435 replacement = ftos(floor(self.health));
436 else if (escape == "l")
437 replacement = NearestLocation(self.origin);
438 else if (escape == "y")
439 replacement = NearestLocation(cursor);
440 else if (escape == "d")
441 replacement = NearestLocation(self.death_origin);
442 else if (escape == "w") {
446 wep = self.switchweapon;
449 replacement = W_Name(wep);
450 } else if (escape == "W") {
451 if (self.items & IT_SHELLS) replacement = "shells";
452 else if (self.items & IT_NAILS) replacement = "bullets";
453 else if (self.items & IT_ROCKETS) replacement = "rockets";
454 else if (self.items & IT_CELLS) replacement = "cells";
455 else replacement = "batteries"; // ;)
456 } else if (escape == "x") {
457 replacement = cursor_ent.netname;
458 if (!replacement || !cursor_ent)
459 replacement = "nothing";
460 } else if (escape == "p") {
461 if (self.last_selected_player)
462 replacement = self.last_selected_player.netname;
464 replacement = "(nobody)";
465 } else if (escape == "s")
466 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
467 else if (escape == "S")
468 replacement = ftos(vlen(self.velocity));
469 else if (escape == "v") {
473 if(self.classname == "spectator")
478 weapon_number = stats.weapon;
481 weapon_number = stats.switchweapon;
484 weapon_number = stats.cnt;
486 if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])
487 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));
489 replacement = "~"; // or something to indicate NULL, not available
492 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
493 p = p + strlen(replacement);
498 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
499 return (value == 0) ? FALSE : TRUE;
508 >0: receives a cvar from name=argv(f) value=argv(f+1)
510 void GetCvars_handleString(string thisname, float f, .string field, string name)
515 strunzone(self.field);
516 self.field = string_null;
520 if (thisname == name)
523 strunzone(self.field);
524 self.field = strzone(argv(f + 1));
528 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
530 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
532 GetCvars_handleString(thisname, f, field, name);
533 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
534 if (thisname == name)
537 s = func(strcat1(self.field));
540 strunzone(self.field);
541 self.field = strzone(s);
545 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
552 if (thisname == name)
553 self.field = stof(argv(f + 1));
556 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
558 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
565 if (thisname == name)
569 self.field = stof(argv(f + 1));
578 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
581 string W_FixWeaponOrder_ForceComplete(string s);
582 string W_FixWeaponOrder_AllowIncomplete(string s);
583 float w_getbestweapon(entity e);
584 void GetCvars(float f)
589 s = strcat1(argv(f));
593 MUTATOR_CALLHOOK(GetCvars);
594 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
595 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
596 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
597 GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
598 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
599 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
600 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);
601 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
602 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
603 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
604 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
605 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
606 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
607 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
608 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
609 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
610 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
611 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
612 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
613 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
614 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
615 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
616 GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
617 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
618 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
620 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
621 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
623 #ifdef ALLOW_FORCEMODELS
624 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
625 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
627 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
629 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
632 if (s == "cl_weaponpriority")
633 self.switchweapon = w_getbestweapon(self);
637 float fexists(string f)
640 fh = fopen(f, FILE_READ);
647 void backtrace(string msg)
650 dev = cvar("developer");
651 war = cvar("prvm_backtraceforwarnings");
652 cvar_set("developer", "1");
653 cvar_set("prvm_backtraceforwarnings", "1");
655 print("--- CUT HERE ---\nWARNING: ");
658 remove(world); // isn't there any better way to cause a backtrace?
659 print("\n--- CUT UNTIL HERE ---\n");
660 cvar_set("developer", ftos(dev));
661 cvar_set("prvm_backtraceforwarnings", ftos(war));
664 string Team_ColorCode(float teamid)
666 if (teamid == COLOR_TEAM1)
668 else if (teamid == COLOR_TEAM2)
670 else if (teamid == COLOR_TEAM3)
672 else if (teamid == COLOR_TEAM4)
678 string Team_ColorName(float t)
680 // fixme: Search for team entities and get their .netname's!
681 if (t == COLOR_TEAM1)
683 if (t == COLOR_TEAM2)
685 if (t == COLOR_TEAM3)
687 if (t == COLOR_TEAM4)
692 string Team_ColorNameLowerCase(float t)
694 // fixme: Search for team entities and get their .netname's!
695 if (t == COLOR_TEAM1)
697 if (t == COLOR_TEAM2)
699 if (t == COLOR_TEAM3)
701 if (t == COLOR_TEAM4)
706 float ColourToNumber(string team_colour)
708 if (team_colour == "red")
711 if (team_colour == "blue")
714 if (team_colour == "yellow")
717 if (team_colour == "pink")
720 if (team_colour == "auto")
726 float NumberToTeamNumber(float number)
743 #define CENTERPRIO_POINT 1
744 #define CENTERPRIO_SPAM 2
745 #define CENTERPRIO_VOTE 4
746 #define CENTERPRIO_NORMAL 5
747 #define CENTERPRIO_SHIELDING 7
748 #define CENTERPRIO_MAPVOTE 9
749 #define CENTERPRIO_IDLEKICK 50
750 #define CENTERPRIO_ADMIN 99
751 .float centerprint_priority;
752 .float centerprint_expires;
753 void centerprint_atprio(entity e, float prio, string s)
755 if (intermission_running)
756 if (prio < CENTERPRIO_MAPVOTE)
758 if (time > e.centerprint_expires)
759 e.centerprint_priority = 0;
760 if (prio >= e.centerprint_priority)
762 e.centerprint_priority = prio;
763 if (timeoutStatus == 2)
764 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
766 e.centerprint_expires = time + e.cvar_scr_centertime;
767 centerprint_builtin(e, s);
770 void centerprint_expire(entity e, float prio)
772 if (prio == e.centerprint_priority)
774 e.centerprint_priority = 0;
775 centerprint_builtin(e, "");
778 void centerprint(entity e, string s)
780 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
783 // decolorizes and team colors the player name when needed
784 string playername(entity p)
787 if (teams_matter && !intermission_running && p.classname == "player")
789 t = Team_ColorCode(p.team);
790 return strcat(t, strdecolorize(p.netname));
796 vector randompos(vector m1, vector m2)
800 v_x = m2_x * random() + m1_x;
801 v_y = m2_y * random() + m1_y;
802 v_z = m2_z * random() + m1_z;
806 float g_pickup_shells;
807 float g_pickup_shells_max;
808 float g_pickup_nails;
809 float g_pickup_nails_max;
810 float g_pickup_rockets;
811 float g_pickup_rockets_max;
812 float g_pickup_cells;
813 float g_pickup_cells_max;
815 float g_pickup_fuel_jetpack;
816 float g_pickup_fuel_max;
817 float g_pickup_armorsmall;
818 float g_pickup_armorsmall_max;
819 float g_pickup_armorsmall_anyway;
820 float g_pickup_armormedium;
821 float g_pickup_armormedium_max;
822 float g_pickup_armormedium_anyway;
823 float g_pickup_armorbig;
824 float g_pickup_armorbig_max;
825 float g_pickup_armorbig_anyway;
826 float g_pickup_armorlarge;
827 float g_pickup_armorlarge_max;
828 float g_pickup_armorlarge_anyway;
829 float g_pickup_healthsmall;
830 float g_pickup_healthsmall_max;
831 float g_pickup_healthsmall_anyway;
832 float g_pickup_healthmedium;
833 float g_pickup_healthmedium_max;
834 float g_pickup_healthmedium_anyway;
835 float g_pickup_healthlarge;
836 float g_pickup_healthlarge_max;
837 float g_pickup_healthlarge_anyway;
838 float g_pickup_healthmega;
839 float g_pickup_healthmega_max;
840 float g_pickup_healthmega_anyway;
841 float g_pickup_ammo_anyway;
842 float g_pickup_weapons_anyway;
844 float g_weaponarena_random;
845 string g_weaponarena_list;
846 float g_weaponspeedfactor;
847 float g_weaponratefactor;
848 float g_weapondamagefactor;
849 float g_weaponforcefactor;
850 float g_weaponspreadfactor;
854 float start_ammo_shells;
855 float start_ammo_nails;
856 float start_ammo_rockets;
857 float start_ammo_cells;
858 float start_ammo_fuel;
860 float start_armorvalue;
861 float warmup_start_weapons;
862 float warmup_start_ammo_shells;
863 float warmup_start_ammo_nails;
864 float warmup_start_ammo_rockets;
865 float warmup_start_ammo_cells;
866 float warmup_start_ammo_fuel;
867 float warmup_start_health;
868 float warmup_start_armorvalue;
872 entity get_weaponinfo(float w);
874 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
876 var float i = weaponinfo.weapon;
881 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
883 if (t < 0) // "default" weapon selection
885 if (g_lms || g_ca || allguns)
886 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
889 else if (g_race || g_cts)
890 t = (i == WEP_LASER);
892 t = 0; // weapon is set a few lines later
894 t = (i == WEP_LASER || i == WEP_SHOTGUN);
895 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
896 t |= (i == WEP_HOOK);
899 // we cannot disable porto in Nexball, we must force it
900 if(g_nexball && i == WEP_PORTO)
906 void readplayerstartcvars()
912 // initialize starting values for players
915 start_ammo_shells = 0;
916 start_ammo_nails = 0;
917 start_ammo_rockets = 0;
918 start_ammo_cells = 0;
919 start_health = cvar("g_balance_health_start");
920 start_armorvalue = cvar("g_balance_armor_start");
923 s = cvar_string("g_weaponarena");
929 g_weaponarena_list = "All Weapons";
930 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
932 e = get_weaponinfo(j);
933 g_weaponarena |= e.weapons;
934 weapon_action(e.weapon, WR_PRECACHE);
937 else if (s == "most")
939 g_weaponarena_list = "Most Weapons";
940 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
942 e = get_weaponinfo(j);
943 if (e.spawnflags & WEP_FLAG_NORMAL)
945 g_weaponarena |= e.weapons;
946 weapon_action(e.weapon, WR_PRECACHE);
950 else if (s == "none")
952 g_weaponarena_list = "No Weapons";
953 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
957 t = tokenize_console(s);
958 g_weaponarena_list = "";
959 for (i = 0; i < t; ++i)
962 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
964 e = get_weaponinfo(j);
967 g_weaponarena |= e.weapons;
968 weapon_action(e.weapon, WR_PRECACHE);
969 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
975 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
978 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
982 g_weaponarena_random = cvar("g_weaponarena_random");
984 g_weaponarena_random = 0;
988 start_weapons = g_weaponarena;
989 if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_MINE_LAYER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
990 start_ammo_rockets = 999;
991 if (g_weaponarena & WEPBIT_SHOTGUN)
992 start_ammo_shells = 999;
993 if (g_weaponarena & (WEPBIT_ELECTRO | WEPBIT_CRYLINK | WEPBIT_NEX | WEPBIT_MINSTANEX | WEPBIT_HLAC | WEPBIT_HOOK))
994 start_ammo_cells = 999;
995 if (g_weaponarena & (WEPBIT_UZI | WEPBIT_CAMPINGRIFLE))
996 start_ammo_nails = 999;
997 if (g_weaponarena & WEPBIT_HOOK)
998 start_ammo_fuel = 999;
999 start_items |= IT_UNLIMITED_AMMO;
1001 else if (g_minstagib)
1004 start_armorvalue = 0;
1005 start_weapons = WEPBIT_MINSTANEX;
1006 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1007 start_ammo_cells = cvar("g_minstagib_ammo_start");
1008 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1009 start_ammo_fuel = cvar("g_start_ammo_fuel");
1011 if (g_minstagib_invis_alpha <= 0)
1012 g_minstagib_invis_alpha = -1;
1018 start_ammo_shells = cvar("g_lms_start_ammo_shells");
1019 start_ammo_nails = cvar("g_lms_start_ammo_nails");
1020 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1021 start_ammo_cells = cvar("g_lms_start_ammo_cells");
1022 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1023 start_health = cvar("g_lms_start_health");
1024 start_armorvalue = cvar("g_lms_start_armor");
1028 start_ammo_shells = cvar("g_start_ammo_shells");
1029 start_ammo_nails = cvar("g_start_ammo_nails");
1030 start_ammo_rockets = cvar("g_start_ammo_rockets");
1031 start_ammo_cells = cvar("g_start_ammo_cells");
1032 start_ammo_fuel = cvar("g_start_ammo_fuel");
1035 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1037 e = get_weaponinfo(i);
1038 if(want_weapon("g_start_weapon_", e, FALSE))
1039 start_weapons |= e.weapons;
1045 warmup_start_ammo_shells = start_ammo_shells;
1046 warmup_start_ammo_nails = start_ammo_nails;
1047 warmup_start_ammo_rockets = start_ammo_rockets;
1048 warmup_start_ammo_cells = start_ammo_cells;
1049 warmup_start_ammo_fuel = start_ammo_fuel;
1050 warmup_start_health = start_health;
1051 warmup_start_armorvalue = start_armorvalue;
1052 warmup_start_weapons = start_weapons;
1054 if (!g_weaponarena && !g_minstagib && !g_ca)
1056 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1057 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1058 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1059 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1060 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1061 warmup_start_health = cvar("g_warmup_start_health");
1062 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1063 warmup_start_weapons = 0;
1064 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1066 e = get_weaponinfo(i);
1067 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1068 warmup_start_weapons |= e.weapons;
1073 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1075 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1076 start_items |= IT_FUEL_REGEN;
1077 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1078 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1081 if(!cvar("g_use_ammunition"))
1083 start_ammo_shells = cvar("g_pickup_shells_max");
1084 start_ammo_nails = cvar("g_pickup_nails_max");
1085 start_ammo_rockets = cvar("g_pickup_rockets_max");
1086 start_ammo_cells = cvar("g_pickup_cells_max");
1087 start_ammo_fuel = cvar("g_pickup_fuel_max");
1088 start_items |= IT_UNLIMITED_AMMO;
1089 warmup_start_ammo_shells = cvar("g_pickup_shells_max");
1090 warmup_start_ammo_nails = cvar("g_pickup_nails_max");
1091 warmup_start_ammo_rockets = cvar("g_pickup_rockets_max");
1092 warmup_start_ammo_cells = cvar("g_pickup_cells_max");
1093 warmup_start_ammo_fuel = cvar("g_pickup_fuel_max");
1094 //warmup_start_items |= IT_UNLIMITED_AMMO;
1098 start_items |= IT_JETPACK;
1100 if (g_weapon_stay == 2)
1102 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1103 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1104 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1105 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1106 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1107 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1108 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1109 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1110 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1111 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1114 MUTATOR_CALLHOOK(SetStartItems);
1116 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1118 e = get_weaponinfo(i);
1119 if(e.weapons & (start_weapons | warmup_start_weapons))
1120 weapon_action(e.weapon, WR_PRECACHE);
1123 start_ammo_shells = max(0, start_ammo_shells);
1124 start_ammo_nails = max(0, start_ammo_nails);
1125 start_ammo_cells = max(0, start_ammo_cells);
1126 start_ammo_rockets = max(0, start_ammo_rockets);
1127 start_ammo_fuel = max(0, start_ammo_fuel);
1129 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1130 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1131 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1132 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1133 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1137 float g_bugrigs_planar_movement;
1138 float g_bugrigs_planar_movement_car_jumping;
1139 float g_bugrigs_reverse_spinning;
1140 float g_bugrigs_reverse_speeding;
1141 float g_bugrigs_reverse_stopping;
1142 float g_bugrigs_air_steering;
1143 float g_bugrigs_angle_smoothing;
1144 float g_bugrigs_friction_floor;
1145 float g_bugrigs_friction_brake;
1146 float g_bugrigs_friction_air;
1147 float g_bugrigs_accel;
1148 float g_bugrigs_speed_ref;
1149 float g_bugrigs_speed_pow;
1150 float g_bugrigs_steer;
1152 float g_touchexplode;
1153 float g_touchexplode_radius;
1154 float g_touchexplode_damage;
1155 float g_touchexplode_edgedamage;
1156 float g_touchexplode_force;
1163 float sv_pitch_fixyaw;
1165 float sv_accuracy_data_share;
1167 void readlevelcvars(void)
1169 // first load all the mutators
1171 MUTATOR_ADD(mutator_nix);
1172 if(cvar("g_dodging"))
1173 MUTATOR_ADD(mutator_dodging);
1174 if(cvar("g_rocket_flying") || (cvar("g_balance_rocketlauncher_detonatedelay") == 0 && stof(cvar_defstring("g_balance_rocketlauncher_detonatedelay")) != 0))
1175 MUTATOR_ADD(mutator_rocketflying);
1177 g_bugrigs = cvar("g_bugrigs");
1178 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1179 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1180 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1181 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1182 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1183 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1184 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1185 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1186 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1187 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1188 g_bugrigs_accel = cvar("g_bugrigs_accel");
1189 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1190 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1191 g_bugrigs_steer = cvar("g_bugrigs_steer");
1193 g_touchexplode = cvar("g_touchexplode");
1194 g_touchexplode_radius = cvar("g_touchexplode_radius");
1195 g_touchexplode_damage = cvar("g_touchexplode_damage");
1196 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1197 g_touchexplode_force = cvar("g_touchexplode_force");
1199 #ifdef ALLOW_FORCEMODELS
1200 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1202 sv_loddistance1 = cvar("sv_loddistance1");
1203 sv_loddistance2 = cvar("sv_loddistance2");
1205 if(sv_loddistance2 <= sv_loddistance1)
1206 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1208 sv_clones = cvar("sv_clones");
1209 sv_gentle = cvar("sv_gentle");
1210 sv_foginterval = cvar("sv_foginterval");
1211 g_cloaked = cvar("g_cloaked");
1212 g_jump_grunt = cvar("g_jump_grunt");
1213 g_footsteps = cvar("g_footsteps");
1214 g_grappling_hook = cvar("g_grappling_hook");
1215 g_jetpack = cvar("g_jetpack");
1216 g_laserguided_missile = cvar("g_laserguided_missile");
1217 g_midair = cvar("g_midair");
1218 g_minstagib = cvar("g_minstagib");
1219 g_norecoil = cvar("g_norecoil");
1220 g_vampire = cvar("g_vampire");
1221 g_bloodloss = cvar("g_bloodloss");
1222 sv_maxidle = cvar("sv_maxidle");
1223 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1224 sv_pogostick = cvar("sv_pogostick");
1225 g_ctf_reverse = cvar("g_ctf_reverse");
1226 sv_autotaunt = cvar("sv_autotaunt");
1227 sv_taunt = cvar("sv_taunt");
1229 inWarmupStage = cvar("g_warmup");
1230 g_warmup_limit = cvar("g_warmup_limit");
1231 g_warmup_allguns = cvar("g_warmup_allguns");
1232 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1234 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1235 inWarmupStage = 0; // these modes cannot work together, sorry
1237 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1238 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1239 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1240 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1241 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1242 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1243 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1244 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1245 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1246 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1247 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1248 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1250 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1251 g_weaponratefactor = cvar("g_weaponratefactor");
1252 g_weapondamagefactor = cvar("g_weapondamagefactor");
1253 g_weaponforcefactor = cvar("g_weaponforcefactor");
1254 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1256 g_pickup_shells = cvar("g_pickup_shells");
1257 g_pickup_shells_max = cvar("g_pickup_shells_max");
1258 g_pickup_nails = cvar("g_pickup_nails");
1259 g_pickup_nails_max = cvar("g_pickup_nails_max");
1260 g_pickup_rockets = cvar("g_pickup_rockets");
1261 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1262 g_pickup_cells = cvar("g_pickup_cells");
1263 g_pickup_cells_max = cvar("g_pickup_cells_max");
1264 g_pickup_fuel = cvar("g_pickup_fuel");
1265 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1266 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1267 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1268 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1269 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1270 g_pickup_armormedium = cvar("g_pickup_armormedium");
1271 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1272 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1273 g_pickup_armorbig = cvar("g_pickup_armorbig");
1274 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1275 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1276 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1277 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1278 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1279 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1280 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1281 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1282 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1283 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1284 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1285 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1286 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1287 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1288 g_pickup_healthmega = cvar("g_pickup_healthmega");
1289 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1290 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1292 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1293 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1295 g_pinata = cvar("g_pinata");
1297 g_weapon_stay = cvar("g_weapon_stay");
1299 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1302 g_ghost_items = cvar("g_ghost_items");
1304 if(g_ghost_items >= 1)
1305 g_ghost_items = 0.25; // default alpha value
1307 if not(inWarmupStage && !g_ca)
1308 game_starttime = cvar("g_start_delay");
1310 sv_pitch_min = cvar("sv_pitch_min");
1311 sv_pitch_max = cvar("sv_pitch_max");
1312 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1314 sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));
1316 readplayerstartcvars();
1320 // TODO sound pack system
1323 string precache_sound_builtin (string s) = #19;
1324 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1325 string precache_sound(string s)
1327 return precache_sound_builtin(strcat(soundpack, s));
1329 void play2(entity e, string filename)
1331 stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
1333 void sound(entity e, float chan, string samp, float vol, float atten)
1335 sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
1340 string precache_sound (string s) = #19;
1341 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1342 float precache_sound_index (string s) = #19;
1344 #define SND_VOLUME 1
1345 #define SND_ATTENUATION 2
1346 #define SND_LARGEENTITY 8
1347 #define SND_LARGESOUND 16
1349 float sound_allowed(float dest, entity e)
1351 // sounds from world may always pass
1354 if (e.classname == "body")
1356 if (e.owner && e.owner != e)
1361 // sounds to self may always pass
1362 if (dest == MSG_ONE)
1363 if (e == msg_entity)
1365 // sounds by players can be removed
1366 if (cvar("bot_sound_monopoly"))
1367 if (clienttype(e) == CLIENTTYPE_REAL)
1369 // anything else may pass
1373 void sound(entity e, float chan, string samp, float vol, float atten)
1375 if (!sound_allowed(MSG_BROADCAST, e))
1377 sound_builtin(e, chan, samp, vol, atten);
1379 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1383 if (!sound_allowed(dest, e))
1386 entno = num_for_edict(e);
1387 idx = precache_sound_index(samp);
1392 atten = floor(atten * 64);
1393 vol = floor(vol * 255);
1396 sflags |= SND_VOLUME;
1398 sflags |= SND_ATTENUATION;
1400 sflags |= SND_LARGEENTITY;
1402 sflags |= SND_LARGESOUND;
1404 WriteByte(dest, SVC_SOUND);
1405 WriteByte(dest, sflags);
1406 if (sflags & SND_VOLUME)
1407 WriteByte(dest, vol);
1408 if (sflags & SND_ATTENUATION)
1409 WriteByte(dest, atten);
1410 if (sflags & SND_LARGEENTITY)
1412 WriteShort(dest, entno);
1413 WriteByte(dest, chan);
1417 WriteShort(dest, entno * 8 + chan);
1419 if (sflags & SND_LARGESOUND)
1420 WriteShort(dest, idx);
1422 WriteByte(dest, idx);
1424 WriteCoord(dest, o_x);
1425 WriteCoord(dest, o_y);
1426 WriteCoord(dest, o_z);
1428 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1432 if (!sound_allowed(dest, e))
1435 o = e.origin + 0.5 * (e.mins + e.maxs);
1436 soundtoat(dest, e, o, chan, samp, vol, atten);
1438 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1440 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1442 void stopsoundto(float dest, entity e, float chan)
1446 if (!sound_allowed(dest, e))
1449 entno = num_for_edict(e);
1454 idx = precache_sound_index("misc/null.wav");
1455 sflags = SND_LARGEENTITY;
1457 sflags |= SND_LARGESOUND;
1458 WriteByte(dest, SVC_SOUND);
1459 WriteByte(dest, sflags);
1460 WriteShort(dest, entno);
1461 WriteByte(dest, chan);
1462 if (sflags & SND_LARGESOUND)
1463 WriteShort(dest, idx);
1465 WriteByte(dest, idx);
1466 WriteCoord(dest, e.origin_x);
1467 WriteCoord(dest, e.origin_y);
1468 WriteCoord(dest, e.origin_z);
1472 WriteByte(dest, SVC_STOPSOUND);
1473 WriteShort(dest, entno * 8 + chan);
1476 void stopsound(entity e, float chan)
1478 if (!sound_allowed(MSG_BROADCAST, e))
1481 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1482 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1485 void play2(entity e, string filename)
1487 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1489 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1492 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1494 float spamsound(entity e, float chan, string samp, float vol, float atten)
1496 if (!sound_allowed(MSG_BROADCAST, e))
1499 if (time > e.spamtime)
1502 sound(e, chan, samp, vol, atten);
1508 void play2team(float t, string filename)
1512 if (cvar("bot_sound_monopoly"))
1515 FOR_EACH_REALPLAYER(head)
1518 play2(head, filename);
1522 void play2all(string samp)
1524 if (cvar("bot_sound_monopoly"))
1527 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1530 void PrecachePlayerSounds(string f);
1531 void precache_playermodel(string m)
1533 float globhandle, i, n;
1536 if(substring(m, -9,5) == "_lod1")
1538 if(substring(m, -9,5) == "_lod2")
1543 precache_model(strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1)));
1544 precache_model(strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1)));
1547 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1550 n = search_getsize(globhandle);
1551 for (i = 0; i < n; ++i)
1553 //print(search_getfilename(globhandle, i), "\n");
1554 f = search_getfilename(globhandle, i);
1555 PrecachePlayerSounds(f);
1557 search_end(globhandle);
1559 void precache_all_playermodels(string pattern)
1561 float globhandle, i, n;
1564 globhandle = search_begin(pattern, TRUE, FALSE);
1567 n = search_getsize(globhandle);
1568 for (i = 0; i < n; ++i)
1570 //print(search_getfilename(globhandle, i), "\n");
1571 f = search_getfilename(globhandle, i);
1572 precache_playermodel(f);
1574 search_end(globhandle);
1579 // gamemode related things
1580 precache_model ("models/misc/chatbubble.spr");
1581 precache_model ("models/misc/teambubble.spr");
1584 precache_model ("models/runematch/curse.mdl");
1585 precache_model ("models/runematch/rune.mdl");
1588 #ifdef TTURRETS_ENABLED
1589 if (cvar("g_turrets"))
1593 // Precache all player models if desired
1594 if (cvar("sv_precacheplayermodels"))
1596 PrecachePlayerSounds("sound/player/default.sounds");
1597 precache_all_playermodels("models/player/*.zym");
1598 precache_all_playermodels("models/player/*.dpm");
1599 precache_all_playermodels("models/player/*.md3");
1600 precache_all_playermodels("models/player/*.psk");
1601 precache_all_playermodels("models/player/*.iqm");
1604 if (cvar("sv_defaultcharacter"))
1607 s = cvar_string("sv_defaultplayermodel_red");
1609 precache_playermodel(s);
1610 s = cvar_string("sv_defaultplayermodel_blue");
1612 precache_playermodel(s);
1613 s = cvar_string("sv_defaultplayermodel_yellow");
1615 precache_playermodel(s);
1616 s = cvar_string("sv_defaultplayermodel_pink");
1618 precache_playermodel(s);
1619 s = cvar_string("sv_defaultplayermodel");
1621 precache_playermodel(s);
1626 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1627 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1630 // gore and miscellaneous sounds
1631 //precache_sound ("misc/h2ohit.wav");
1632 precache_model ("models/hook.md3");
1633 precache_sound ("misc/armorimpact.wav");
1634 precache_sound ("misc/bodyimpact1.wav");
1635 precache_sound ("misc/bodyimpact2.wav");
1636 precache_sound ("misc/gib.wav");
1637 precache_sound ("misc/gib_splat01.wav");
1638 precache_sound ("misc/gib_splat02.wav");
1639 precache_sound ("misc/gib_splat03.wav");
1640 precache_sound ("misc/gib_splat04.wav");
1641 precache_sound ("misc/hit.wav");
1642 precache_sound ("misc/typehit.wav");
1643 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1644 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1645 precache_sound ("misc/null.wav");
1646 precache_sound ("misc/spawn.wav");
1647 precache_sound ("misc/talk.wav");
1648 precache_sound ("misc/teleport.wav");
1649 precache_sound ("misc/poweroff.wav");
1650 precache_sound ("player/lava.wav");
1651 precache_sound ("player/slime.wav");
1654 precache_sound ("misc/jetpack_fly.wav");
1656 precache_model ("models/sprites/0.spr32");
1657 precache_model ("models/sprites/1.spr32");
1658 precache_model ("models/sprites/2.spr32");
1659 precache_model ("models/sprites/3.spr32");
1660 precache_model ("models/sprites/4.spr32");
1661 precache_model ("models/sprites/5.spr32");
1662 precache_model ("models/sprites/6.spr32");
1663 precache_model ("models/sprites/7.spr32");
1664 precache_model ("models/sprites/8.spr32");
1665 precache_model ("models/sprites/9.spr32");
1666 precache_model ("models/sprites/10.spr32");
1668 // common weapon precaches
1669 precache_sound ("weapons/weapon_switch.wav");
1670 precache_sound ("weapons/weaponpickup.wav");
1671 precache_sound ("weapons/unavailable.wav");
1672 precache_sound ("weapons/dryfire.wav");
1673 if (g_grappling_hook)
1675 precache_sound ("weapons/hook_fire.wav"); // hook
1676 precache_sound ("weapons/hook_impact.wav"); // hook
1679 if(cvar("sv_precacheweapons"))
1681 //precache weapon models/sounds
1684 while (wep <= WEP_LAST)
1686 weapon_action(wep, WR_PRECACHE);
1691 precache_model("models/elaser.mdl");
1692 precache_model("models/laser.mdl");
1693 precache_model("models/ebomb.mdl");
1696 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1698 if (!self.noise && self.music) // quake 3 uses the music field
1699 self.noise = self.music;
1701 // plays music for the level if there is any
1704 precache_sound (self.noise);
1705 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1710 // sorry, but using \ in macros breaks line numbers
1711 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1712 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1713 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1715 // WARNING: this kills the trace globals
1716 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1717 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1719 #define INITPRIO_FIRST 0
1720 #define INITPRIO_GAMETYPE 0
1721 #define INITPRIO_GAMETYPE_FALLBACK 1
1722 #define INITPRIO_CVARS 5
1723 #define INITPRIO_FINDTARGET 10
1724 #define INITPRIO_DROPTOFLOOR 20
1725 #define INITPRIO_SETLOCATION 90
1726 #define INITPRIO_LINKDOORS 91
1727 #define INITPRIO_LAST 99
1729 .void(void) initialize_entity;
1730 .float initialize_entity_order;
1731 .entity initialize_entity_next;
1732 entity initialize_entity_first;
1734 void make_safe_for_remove(entity e)
1736 if (e.initialize_entity)
1739 for (ent = initialize_entity_first; ent; )
1741 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1743 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1744 // skip it in linked list
1747 prev.initialize_entity_next = ent.initialize_entity_next;
1748 ent = prev.initialize_entity_next;
1752 initialize_entity_first = ent.initialize_entity_next;
1753 ent = initialize_entity_first;
1759 ent = ent.initialize_entity_next;
1765 void objerror(string s)
1767 make_safe_for_remove(self);
1768 objerror_builtin(s);
1771 void remove_unsafely(entity e)
1776 void remove_safely(entity e)
1778 make_safe_for_remove(e);
1782 void InitializeEntity(entity e, void(void) func, float order)
1786 if (!e || e.initialize_entity)
1788 // make a proxy initializer entity
1792 e.classname = "initialize_entity";
1796 e.initialize_entity = func;
1797 e.initialize_entity_order = order;
1799 cur = initialize_entity_first;
1802 if (!cur || cur.initialize_entity_order > order)
1804 // insert between prev and cur
1806 prev.initialize_entity_next = e;
1808 initialize_entity_first = e;
1809 e.initialize_entity_next = cur;
1813 cur = cur.initialize_entity_next;
1816 void InitializeEntitiesRun()
1819 startoflist = initialize_entity_first;
1820 initialize_entity_first = world;
1821 for (self = startoflist; self; )
1824 var void(void) func;
1825 e = self.initialize_entity_next;
1826 func = self.initialize_entity;
1827 self.initialize_entity_order = 0;
1828 self.initialize_entity = func_null;
1829 self.initialize_entity_next = world;
1830 if (self.classname == "initialize_entity")
1834 remove_builtin(self);
1837 //dprint("Delayed initialization: ", self.classname, "\n");
1843 .float uncustomizeentityforclient_set;
1844 .void(void) uncustomizeentityforclient;
1845 void(void) SUB_Nullpointer = #0;
1846 void UncustomizeEntitiesRun()
1850 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1851 self.uncustomizeentityforclient();
1854 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1856 e.customizeentityforclient = customizer;
1857 e.uncustomizeentityforclient = uncustomizer;
1858 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1862 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1865 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1869 if (e.classname == "")
1870 e.classname = "net_linked";
1872 if (e.model == "" || self.modelindex == 0)
1876 setmodel(e, "null");
1880 e.SendEntity = sendfunc;
1881 e.SendFlags = 0xFFFFFF;
1884 e.effects |= EF_NODEPTHTEST;
1888 e.nextthink = time + dt;
1889 e.think = SUB_Remove;
1893 void adaptor_think2touch()
1902 void adaptor_think2use()
1914 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1916 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1917 self.projectiledeathtype |= HITTYPE_SPLASH;
1918 adaptor_think2use();
1921 // deferred dropping
1922 void DropToFloor_Handler()
1924 droptofloor_builtin();
1925 self.dropped_origin = self.origin;
1930 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1935 float trace_hits_box_a0, trace_hits_box_a1;
1937 float trace_hits_box_1d(float end, float thmi, float thma)
1941 // just check if x is in range
1949 // do the trace with respect to x
1950 // 0 -> end has to stay in thmi -> thma
1951 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1952 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1953 if (trace_hits_box_a0 > trace_hits_box_a1)
1959 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1964 // now it is a trace from 0 to end
1966 trace_hits_box_a0 = 0;
1967 trace_hits_box_a1 = 1;
1969 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1971 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1973 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1979 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1981 return trace_hits_box(start, end, thmi - ma, thma - mi);
1984 float SUB_NoImpactCheck()
1986 // zero hitcontents = this is not the real impact, but either the
1987 // mirror-impact of something hitting the projectile instead of the
1988 // projectile hitting the something, or a touchareagrid one. Neither of
1989 // these stop the projectile from moving, so...
1990 if(trace_dphitcontents == 0)
1992 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1995 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1997 if (other == world && self.size != '0 0 0')
2000 tic = self.velocity * sys_frametime;
2001 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2002 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2003 if (trace_fraction >= 1)
2005 dprint("Odd... did not hit...?\n");
2007 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2009 dprint("Detected and prevented the sky-grapple bug.\n");
2017 #define SUB_OwnerCheck() (other && (other == self.owner))
2019 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2021 if(SUB_OwnerCheck())
2023 if(SUB_NoImpactCheck())
2028 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2029 UpdateCSQCProjectileNextFrame(self);
2032 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2034 float MAX_IPBAN_URIS = 16;
2036 float URI_GET_DISCARD = 0;
2037 float URI_GET_IPBAN = 1;
2038 float URI_GET_IPBAN_END = 16;
2040 void URI_Get_Callback(float id, float status, string data)
2042 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2044 dprint("\nEnd of data.\n");
2046 if (id == URI_GET_DISCARD)
2050 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2053 OnlineBanList_URI_Get_Callback(id, status, data);
2057 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2061 void print_to(entity e, string s)
2064 sprint(e, strcat(s, "\n"));
2069 string uid2name(string myuid) {
2071 // store uid in separate uid2name db IF CLIENT ALLOWS THIS
2072 // - make it global for all mods
2073 // perhaps show 10 first digits here if missing name?
2075 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2078 s = "^1Unregistered Player";
2082 float race_readTime(string map, float pos)
2090 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2093 string race_readUID(string map, float pos)
2101 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2104 float race_readPos(string map, float t) {
2106 for (i = 1; i <= RANKINGS_CNT; ++i)
2107 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2110 return 0; // pos is zero if unranked
2113 void race_writeTime(string map, float t, string myuid)
2122 pos = race_readPos(map, t);
2124 if(pos) { // don't even ALLOW writing unranked times into the db, less stuff to worry about in other code then :-)
2125 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(pos)), ftos(t));
2126 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)), myuid);
2130 string race_readName(string map, float pos)
2138 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2141 string race_placeName(float pos) {
2142 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2144 if(mod(pos, 10) == 1)
2145 return strcat(ftos(pos), "st");
2146 else if(mod(pos, 10) == 2)
2147 return strcat(ftos(pos), "nd");
2148 else if(mod(pos, 10) == 3)
2149 return strcat(ftos(pos), "rd");
2151 return strcat(ftos(pos), "th");
2154 return strcat(ftos(pos), "th");
2156 string getrecords(float page) // 50 records per page
2170 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2172 if (MapInfo_Get_ByID(i))
2174 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2178 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2179 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2187 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2189 if (MapInfo_Get_ByID(i))
2191 r = race_readTime(MapInfo_Map_bspname, 1);
2194 h = race_readName(MapInfo_Map_bspname, 1);
2195 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2203 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2205 if (MapInfo_Get_ByID(i))
2207 r = race_readTime(MapInfo_Map_bspname, 1);
2210 h = race_readName(MapInfo_Map_bspname, 1);
2211 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2217 MapInfo_ClearTemps();
2219 if (s == "" && page == 0)
2220 return "No records are available on this server.\n";
2225 string getrankings()
2238 for (i = 1; i <= RANKINGS_CNT; ++i)
2240 t = race_readTime(map, i);
2243 n = race_readName(map, i);
2244 p = race_placeName(i);
2245 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2248 MapInfo_ClearTemps();
2251 return strcat("No records are available for the map: ", map, "\n");
2253 return strcat("Records for ", map, ":\n", s);
2256 const float LADDER_FIRSTPOINT = 100;
2257 const float LADDER_CNT = 10; // position X still gives LADDER_FIRSTPOINT/X points
2258 const float LADDER_SIZE = 30; // ladder shows the top X players
2259 string top_uids[LADDER_SIZE];
2260 float top_scores[LADDER_SIZE];
2272 for (k = 0; k < MapInfo_count; ++k)
2274 if (MapInfo_Get_ByID(k))
2276 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2277 if(race_readTime(GetMapname(), i) == 0)
2280 myuid = race_readUID(GetMapname(), i);
2282 // string s contains:
2283 // arg 0 = # of speed recs
2284 // arg 1 = # of 1st place recs
2285 // arg 2 = # of 2nd place recs
2287 // LADDER_CNT+1 = total points
2289 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2292 db_put(TemporaryDB, strcat("uid", ftos(UIDCNT)), myuid);
2294 for (j = 0; j <= LADDER_CNT + 1; ++j)
2296 if(j != LADDER_CNT + 1)
2297 temp_s = strcat(temp_s, "0 ");
2299 temp_s = strcat(temp_s, "0");
2303 tokenize_console(temp_s);
2306 if(i == 0) // speed award
2307 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2309 if(j == 0) // speed award
2310 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2312 s = strcat(s, " ", argv(j)); // just copy over everything else
2315 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2318 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2319 else if(j == i) // wanted rec!
2320 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2322 s = strcat(s, " ", argv(j)); // just copy over everything else
2325 // total points are (by default) calculated like this:
2326 // speedrec = floor(100 / 10) = 10 points
2327 // 1st place = floor(100 / 1) = 100 points
2328 // 2nd place = floor(100 / 2) = 50 points
2329 // 3rd place = floor(100 / 3) = 33 points
2330 // 4th place = floor(100 / 4) = 25 points
2331 // 5th place = floor(100 / 5) = 20 points
2335 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2337 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2339 db_put(TemporaryDB, strcat("ladder", myuid), s);
2346 for (i = 0; i <= UIDCNT; ++i) // for each known uid
2348 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2349 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2350 tokenize_console(temp_s);
2351 thiscnt = stof(argv(LADDER_CNT+1));
2353 if(thiscnt > top_scores[LADDER_SIZE-1])
2354 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2356 if(thiscnt > top_scores[j])
2358 for (k = LADDER_SIZE-1; k >= j; --k)
2360 top_uids[k] = top_uids[k-1];
2361 top_scores[k] = top_scores[k-1];
2363 top_uids[j] = thisuid;
2364 top_scores[j] = thiscnt;
2370 s = "^3-----------------------\n\n";
2372 s = strcat(s, "Pos ^3|");
2373 s = strcat(s, " ^7Total ^3|");
2374 for (i = 1; i <= LADDER_CNT; ++i)
2376 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2378 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2380 s = strcat(s, "\n^3----+--------");
2381 for (i = 1; i <= LADDER_CNT; ++i)
2383 s = strcat(s, "+-----");
2385 s = strcat(s, "+--------------+--------------------\n");
2387 for (i = 0; i < LADDER_SIZE; ++i)
2389 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2390 tokenize_console(temp_s);
2391 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2393 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2394 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2395 for (j = 1; j <= LADDER_CNT; ++j)
2397 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2399 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2400 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2403 MapInfo_ClearTemps();
2406 return "No ladder on this server!\n";
2408 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2412 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2415 vector start, org, delta, end, enddown, mstart;
2417 m = e.dphitcontentsmask;
2418 e.dphitcontentsmask = goodcontents | badcontents;
2421 delta = world.maxs - world.mins;
2423 for (i = 0; i < attempts; ++i)
2425 start_x = org_x + random() * delta_x;
2426 start_y = org_y + random() * delta_y;
2427 start_z = org_z + random() * delta_z;
2429 // rule 1: start inside world bounds, and outside
2430 // solid, and don't start from somewhere where you can
2431 // fall down to evil
2432 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2433 if (trace_fraction >= 1)
2435 if (trace_startsolid)
2437 if (trace_dphitcontents & badcontents)
2439 if (trace_dphitq3surfaceflags & badsurfaceflags)
2442 // rule 2: if we are too high, lower the point
2443 if (trace_fraction * delta_z > maxaboveground)
2444 start = trace_endpos + '0 0 1' * maxaboveground;
2445 enddown = trace_endpos;
2447 // rule 3: make sure we aren't outside the map. This only works
2448 // for somewhat well formed maps. A good rule of thumb is that
2449 // the map should have a convex outside hull.
2450 // these can be traceLINES as we already verified the starting box
2451 mstart = start + 0.5 * (e.mins + e.maxs);
2452 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2453 if (trace_fraction >= 1)
2455 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2456 if (trace_fraction >= 1)
2458 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2459 if (trace_fraction >= 1)
2461 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2462 if (trace_fraction >= 1)
2464 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2465 if (trace_fraction >= 1)
2468 // find a random vector to "look at"
2469 end_x = org_x + random() * delta_x;
2470 end_y = org_y + random() * delta_y;
2471 end_z = org_z + random() * delta_z;
2472 end = start + normalize(end - start) * vlen(delta);
2474 // rule 4: start TO end must not be too short
2475 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2476 if (trace_startsolid)
2478 if (trace_fraction < minviewdistance / vlen(delta))
2481 // rule 5: don't want to look at sky
2482 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2485 // rule 6: we must not end up in trigger_hurt
2486 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2488 dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2495 e.dphitcontentsmask = m;
2499 setorigin(e, start);
2500 e.angles = vectoangles(end - start);
2501 dprint("Needed ", ftos(i + 1), " attempts\n");
2508 float zcurveparticles_effectno;
2509 vector zcurveparticles_start;
2510 float zcurveparticles_spd;
2512 void endzcurveparticles()
2514 if(zcurveparticles_effectno)
2517 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2519 zcurveparticles_effectno = 0;
2522 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2524 spd = bound(0, floor(spd / 16), 32767);
2525 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2527 endzcurveparticles();
2528 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2529 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2530 WriteShort(MSG_BROADCAST, effectno);
2531 WriteCoord(MSG_BROADCAST, start_x);
2532 WriteCoord(MSG_BROADCAST, start_y);
2533 WriteCoord(MSG_BROADCAST, start_z);
2534 zcurveparticles_effectno = effectno;
2535 zcurveparticles_start = start;
2538 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2539 WriteCoord(MSG_BROADCAST, end_x);
2540 WriteCoord(MSG_BROADCAST, end_y);
2541 WriteCoord(MSG_BROADCAST, end_z);
2542 WriteCoord(MSG_BROADCAST, end_dz);
2543 zcurveparticles_spd = spd;
2546 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2549 vector vecxy, velxy;
2551 vecxy = end - start;
2556 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2558 endzcurveparticles();
2559 trailparticles(world, effectno, start, end);
2563 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2564 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2567 string GetGametype(); // g_world.qc
2568 void write_recordmarker(entity pl, float tstart, float dt)
2570 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2572 // also write a marker into demo files for demotc-race-record-extractor to find
2575 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2576 " ", ftos(tstart), " ", ftos(dt), "\n"));
2579 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2592 if(allowcenter) // 2: allow center handedness
2605 if(allowcenter) // 2: allow center handedness
2621 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2626 if (cvar("g_shootfromeye"))
2630 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2638 else if (cvar("g_shootfromcenter"))
2642 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2650 else if ((s = cvar_string("g_shootfromfixedorigin")) != "")
2660 else if (cvar("g_shootfromclient"))
2662 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2), algn);
2667 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2669 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2673 void attach_sameorigin(entity e, entity to, string tag)
2675 vector org, t_forward, t_left, t_up, e_forward, e_up;
2682 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2683 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2684 t_forward = v_forward * tagscale;
2685 t_left = v_right * -tagscale;
2686 t_up = v_up * tagscale;
2688 e.origin_x = org * t_forward;
2689 e.origin_y = org * t_left;
2690 e.origin_z = org * t_up;
2692 // current forward and up directions
2693 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2694 e.angles = AnglesTransform_FromVAngles(e.angles);
2696 e.angles = AnglesTransform_FromAngles(e.angles);
2697 fixedmakevectors(e.angles);
2699 // untransform forward, up!
2700 e_forward_x = v_forward * t_forward;
2701 e_forward_y = v_forward * t_left;
2702 e_forward_z = v_forward * t_up;
2703 e_up_x = v_up * t_forward;
2704 e_up_y = v_up * t_left;
2705 e_up_z = v_up * t_up;
2707 e.angles = fixedvectoangles2(e_forward, e_up);
2708 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2709 e.angles = AnglesTransform_ToVAngles(e.angles);
2711 e.angles = AnglesTransform_ToAngles(e.angles);
2713 setattachment(e, to, tag);
2714 setorigin(e, e.origin);
2717 void detach_sameorigin(entity e)
2720 org = gettaginfo(e, 0);
2721 e.angles = fixedvectoangles2(v_forward, v_up);
2722 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2723 e.angles = AnglesTransform_ToVAngles(e.angles);
2725 e.angles = AnglesTransform_ToAngles(e.angles);
2727 setattachment(e, world, "");
2728 setorigin(e, e.origin);
2731 void follow_sameorigin(entity e, entity to)
2733 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2734 e.aiment = to; // make the hole follow bmodel
2735 e.punchangle = to.angles; // the original angles of bmodel
2736 e.view_ofs = e.origin - to.origin; // relative origin
2737 e.v_angle = e.angles - to.angles; // relative angles
2740 void unfollow_sameorigin(entity e)
2742 e.movetype = MOVETYPE_NONE;
2745 entity gettaginfo_relative_ent;
2746 vector gettaginfo_relative(entity e, float tag)
2748 if (!gettaginfo_relative_ent)
2750 gettaginfo_relative_ent = spawn();
2751 gettaginfo_relative_ent.effects = EF_NODRAW;
2753 gettaginfo_relative_ent.model = e.model;
2754 gettaginfo_relative_ent.modelindex = e.modelindex;
2755 gettaginfo_relative_ent.frame = e.frame;
2756 return gettaginfo(gettaginfo_relative_ent, tag);
2759 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2763 if (pl.soundentity.cnt & p)
2765 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2766 pl.soundentity.cnt |= p;
2769 void SoundEntity_StopSound(entity pl, float chan)
2773 if (pl.soundentity.cnt & p)
2775 stopsoundto(MSG_ALL, pl.soundentity, chan);
2776 pl.soundentity.cnt &~= p;
2780 void SoundEntity_Attach(entity pl)
2782 pl.soundentity = spawn();
2783 pl.soundentity.classname = "soundentity";
2784 pl.soundentity.owner = pl;
2785 setattachment(pl.soundentity, pl, "");
2786 setmodel(pl.soundentity, "null");
2789 void SoundEntity_Detach(entity pl)
2792 for (i = 0; i <= 7; ++i)
2793 SoundEntity_StopSound(pl, i);
2797 float ParseCommandPlayerSlotTarget_firsttoken;
2798 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2806 ParseCommandPlayerSlotTarget_firsttoken = -1;
2810 if (substring(argv(idx), 0, 1) == "#")
2812 s = substring(argv(idx), 1, -1);
2820 ParseCommandPlayerSlotTarget_firsttoken = idx;
2821 if (s == ftos(stof(s)))
2823 e = edict_num(stof(s));
2824 if (e.flags & FL_CLIENT)
2830 // it must be a nick name
2833 ParseCommandPlayerSlotTarget_firsttoken = idx;
2836 FOR_EACH_CLIENT(head)
2837 if (head.netname == s)
2845 s = strdecolorize(s);
2847 FOR_EACH_CLIENT(head)
2848 if (strdecolorize(head.netname) == s)
2863 float modeleffect_SendEntity(entity to, float sf)
2866 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2869 if(self.velocity != '0 0 0')
2871 if(self.angles != '0 0 0')
2873 if(self.avelocity != '0 0 0')
2876 WriteByte(MSG_ENTITY, f);
2877 WriteShort(MSG_ENTITY, self.modelindex);
2878 WriteByte(MSG_ENTITY, self.skin);
2879 WriteByte(MSG_ENTITY, self.frame);
2880 WriteCoord(MSG_ENTITY, self.origin_x);
2881 WriteCoord(MSG_ENTITY, self.origin_y);
2882 WriteCoord(MSG_ENTITY, self.origin_z);
2885 WriteCoord(MSG_ENTITY, self.velocity_x);
2886 WriteCoord(MSG_ENTITY, self.velocity_y);
2887 WriteCoord(MSG_ENTITY, self.velocity_z);
2891 WriteCoord(MSG_ENTITY, self.angles_x);
2892 WriteCoord(MSG_ENTITY, self.angles_y);
2893 WriteCoord(MSG_ENTITY, self.angles_z);
2897 WriteCoord(MSG_ENTITY, self.avelocity_x);
2898 WriteCoord(MSG_ENTITY, self.avelocity_y);
2899 WriteCoord(MSG_ENTITY, self.avelocity_z);
2901 WriteShort(MSG_ENTITY, self.scale * 256.0);
2902 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2903 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2904 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2905 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2910 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2915 e.classname = "modeleffect";
2923 e.teleport_time = t1;
2927 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2931 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2934 sz = max(e.scale, e.scale2);
2935 setsize(e, e.mins * sz, e.maxs * sz);
2936 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2939 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2941 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2944 float randombit(float bits)
2946 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2955 for(f = 1; f <= bits; f *= 2)
2964 r = (r - 1) / (n - 1);
2971 float randombits(float bits, float k, float error_return)
2975 while(k > 0 && bits != r)
2977 r += randombit(bits - r);
2986 void randombit_test(float bits, float iter)
2990 print(ftos(randombit(bits)), "\n");
2995 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2997 if(halflifedist > 0)
2998 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2999 else if(halflifedist < 0)
3000 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3009 #define cvar_string_normal cvar_string_builtin
3010 #define cvar_normal cvar_builtin
3012 string cvar_string_normal(string n)
3014 if not(cvar_type(n) & 1)
3015 backtrace(strcat("Attempt to access undefined cvar: ", n));
3016 return cvar_string_builtin(n);
3019 float cvar_normal(string n)
3021 return stof(cvar_string_normal(n));
3024 #define cvar_set_normal cvar_set_builtin
3032 oself.think = SUB_Remove;
3033 oself.nextthink = time;
3039 Execute func() after time + fdelay.
3040 self when func is executed = self when defer is called
3042 void defer(float fdelay, void() func)
3049 e.think = defer_think;
3050 e.nextthink = time + fdelay;