1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
19 float race_GetTime(float pos);
20 string race_GetName(float pos);
21 string race_PlaceName(float pos);
23 string ColoredTeamName(float t);
25 string admin_name(void)
27 if(cvar_string("sv_adminnick") != "")
28 return cvar_string("sv_adminnick");
30 return "SERVER ADMIN";
33 float DistributeEvenly_amount;
34 float DistributeEvenly_totalweight;
35 void DistributeEvenly_Init(float amount, float totalweight)
37 if (DistributeEvenly_amount)
39 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
40 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
43 DistributeEvenly_amount = 0;
45 DistributeEvenly_amount = amount;
46 DistributeEvenly_totalweight = totalweight;
48 float DistributeEvenly_Get(float weight)
53 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
54 DistributeEvenly_totalweight -= weight;
55 DistributeEvenly_amount -= f;
59 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
62 string STR_PLAYER = "player";
63 string STR_SPECTATOR = "spectator";
64 string STR_OBSERVER = "observer";
67 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
68 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
70 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
73 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
74 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
75 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
76 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
79 // copies a string to a tempstring (so one can strunzone it)
80 string strcat1(string s) = #115; // FRIK_FILE
85 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
87 local float nPlayerHealth = rint(enPlayer.health);
88 local float nPlayerArmor = rint(enPlayer.armorvalue);
89 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
90 local float nPlayerPing = rint(enPlayer.ping);
91 local string strPlayerPingColor;
92 local string strMessage;
93 if(nPlayerPing >= 150)
94 strPlayerPingColor = "^1";
96 strPlayerPingColor = "^2";
98 if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))
99 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
101 if(cvar("sv_fragmessage_information_ping")) {
102 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
103 strMessage = strcat(strMessage, "\n^7(^2Bot");
105 strMessage = strcat(strMessage, "\n^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
106 if(cvar("sv_fragmessage_information_handicap"))
107 if(cvar("sv_fragmessage_information_handicap") == 2)
108 if(nPlayerHandicap <= 1)
109 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
111 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 else if not(nPlayerHandicap <= 1)
113 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
115 strMessage = strcat(strMessage, "^7)");
116 } else if(cvar("sv_fragmessage_information_handicap")) {
117 if(cvar("sv_fragmessage_information_handicap") == 2)
118 if(nPlayerHandicap <= 1)
119 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
121 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
122 else if(nPlayerHandicap > 1)
123 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
127 void bcenterprint(string s)
129 // TODO replace by MSG_ALL (would show it to spectators too, though)?
131 FOR_EACH_PLAYER(head)
132 if (clienttype(head) == CLIENTTYPE_REAL)
133 centerprint(head, s);
136 void GameLogEcho(string s)
141 if (cvar("sv_eventlog_files"))
146 matches = cvar("sv_eventlog_files_counter") + 1;
147 cvar_set("sv_eventlog_files_counter", ftos(matches));
150 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
151 fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
152 logfile = fopen(fn, FILE_APPEND);
153 fputs(logfile, ":logversion:3\n");
157 if (cvar("sv_eventlog_files_timestamps"))
158 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
160 fputs(logfile, strcat(s, "\n"));
163 if (cvar("sv_eventlog_console"))
172 // will be opened later
177 if (logfile_open && logfile >= 0)
187 vector PL_CROUCH_VIEW_OFS;
188 vector PL_CROUCH_MIN;
189 vector PL_CROUCH_MAX;
191 float spawnpoint_nag;
192 void relocate_spawnpoint()
194 PL_VIEW_OFS = stov(cvar_string("sv_player_viewoffset"));
195 PL_MIN = stov(cvar_string("sv_player_mins"));
196 PL_MAX = stov(cvar_string("sv_player_maxs"));
197 PL_CROUCH_VIEW_OFS = stov(cvar_string("sv_player_crouch_viewoffset"));
198 PL_CROUCH_MIN = stov(cvar_string("sv_player_crouch_mins"));
199 PL_CROUCH_MAX = stov(cvar_string("sv_player_crouch_maxs"));
201 // nudge off the floor
202 setorigin(self, self.origin + '0 0 1');
204 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
205 if (trace_startsolid)
211 if (!move_out_of_solid(self))
212 objerror("could not get out of solid at all!");
213 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
214 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
215 print(" ", ftos(self.origin_y - o_y));
216 print(" ", ftos(self.origin_z - o_z), "'\n");
217 if (cvar("g_spawnpoints_auto_move_out_of_solid"))
220 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
226 self.mins = self.maxs = '0 0 0';
227 objerror("player spawn point in solid, mapper sucks!\n");
232 if (cvar("g_spawnpoints_autodrop"))
234 setsize(self, PL_MIN, PL_MAX);
238 self.use = spawnpoint_use;
239 self.team_saved = self.team;
243 if (have_team_spawns != 0)
245 have_team_spawns = 1;
247 if (cvar("r_showbboxes"))
249 // show where spawnpoints point at too
250 makevectors(self.angles);
253 e.classname = "info_player_foo";
254 setorigin(e, self.origin + v_forward * 24);
255 setsize(e, '-8 -8 -8', '8 8 8');
256 e.solid = SOLID_TRIGGER;
260 #define strstr strstrofs
262 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
263 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
264 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
265 // BE CONSTANT OR strzoneD!
266 float strstr(string haystack, string needle, float offset)
270 len = strlen(needle);
271 endpos = strlen(haystack) - len;
272 while(offset <= endpos)
274 found = substring(haystack, offset, len);
283 float NUM_NEAREST_ENTITIES = 4;
284 entity nearest_entity[NUM_NEAREST_ENTITIES];
285 float nearest_length[NUM_NEAREST_ENTITIES];
286 entity findnearest(vector point, .string field, string value, vector axismod)
297 localhead = find(world, field, value);
300 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
301 dist = localhead.oldorigin;
303 dist = localhead.origin;
305 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
308 for (i = 0; i < num_nearest; ++i)
310 if (len < nearest_length[i])
314 // now i tells us where to insert at
315 // INSERTION SORT! YOU'VE SEEN IT! RUN!
316 if (i < NUM_NEAREST_ENTITIES)
318 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
320 nearest_length[j + 1] = nearest_length[j];
321 nearest_entity[j + 1] = nearest_entity[j];
323 nearest_length[i] = len;
324 nearest_entity[i] = localhead;
325 if (num_nearest < NUM_NEAREST_ENTITIES)
326 num_nearest = num_nearest + 1;
329 localhead = find(localhead, field, value);
332 // now use the first one from our list that we can see
333 for (i = 0; i < num_nearest; ++i)
335 traceline(point, nearest_entity[i].origin, TRUE, world);
336 if (trace_fraction == 1)
340 dprint("Nearest point (");
341 dprint(nearest_entity[0].netname);
342 dprint(") is not visible, using a visible one.\n");
344 return nearest_entity[i];
348 if (num_nearest == 0)
351 dprint("Not seeing any location point, using nearest as fallback.\n");
353 dprint("Candidates were: ");
354 for(j = 0; j < num_nearest; ++j)
358 dprint(nearest_entity[j].netname);
363 return nearest_entity[0];
366 void spawnfunc_target_location()
368 self.classname = "target_location";
369 // location name in netname
370 // eventually support: count, teamgame selectors, line of sight?
373 void spawnfunc_info_location()
375 self.classname = "target_location";
376 self.message = self.netname;
379 string NearestLocation(vector p)
384 loc = findnearest(p, classname, "target_location", '1 1 1');
391 loc = findnearest(p, target, "###item###", '1 1 4');
398 string formatmessage(string msg)
409 WarpZone_crosshair_trace(self);
410 cursor = trace_endpos;
411 cursor_ent = trace_ent;
415 break; // too many replacements
418 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
419 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
432 replacement = substring(msg, p, 2);
433 escape = substring(msg, p + 1, 1);
437 else if (escape == "\\")
439 else if (escape == "n")
441 else if (escape == "a")
442 replacement = ftos(floor(self.armorvalue));
443 else if (escape == "h")
444 replacement = ftos(floor(self.health));
445 else if (escape == "l")
446 replacement = NearestLocation(self.origin);
447 else if (escape == "y")
448 replacement = NearestLocation(cursor);
449 else if (escape == "d")
450 replacement = NearestLocation(self.death_origin);
451 else if (escape == "w") {
455 wep = self.switchweapon;
458 replacement = W_Name(wep);
459 } else if (escape == "W") {
460 if (self.items & IT_SHELLS) replacement = "shells";
461 else if (self.items & IT_NAILS) replacement = "bullets";
462 else if (self.items & IT_ROCKETS) replacement = "rockets";
463 else if (self.items & IT_CELLS) replacement = "cells";
464 else replacement = "batteries"; // ;)
465 } else if (escape == "x") {
466 replacement = cursor_ent.netname;
467 if (!replacement || !cursor_ent)
468 replacement = "nothing";
469 } else if (escape == "p") {
470 if (self.last_selected_player)
471 replacement = self.last_selected_player.netname;
473 replacement = "(nobody)";
474 } else if (escape == "s")
475 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
476 else if (escape == "S")
477 replacement = ftos(vlen(self.velocity));
478 else if (escape == "v") {
482 if(self.classname == "spectator")
487 weapon_number = stats.weapon;
490 weapon_number = stats.switchweapon;
493 weapon_number = stats.cnt;
495 if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])
496 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));
498 replacement = "~"; // or something to indicate NULL, not available
501 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
502 p = p + strlen(replacement);
507 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
508 return (value == 0) ? FALSE : TRUE;
517 >0: receives a cvar from name=argv(f) value=argv(f+1)
519 void GetCvars_handleString(string thisname, float f, .string field, string name)
524 strunzone(self.field);
525 self.field = string_null;
529 if (thisname == name)
532 strunzone(self.field);
533 self.field = strzone(argv(f + 1));
537 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
539 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
541 GetCvars_handleString(thisname, f, field, name);
542 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
543 if (thisname == name)
546 s = func(strcat1(self.field));
549 strunzone(self.field);
550 self.field = strzone(s);
554 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
561 if (thisname == name)
562 self.field = stof(argv(f + 1));
565 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
567 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
574 if (thisname == name)
578 self.field = stof(argv(f + 1));
587 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
590 string W_FixWeaponOrder_ForceComplete(string s);
591 string W_FixWeaponOrder_AllowIncomplete(string s);
592 float w_getbestweapon(entity e);
593 void GetCvars(float f)
598 s = strcat1(argv(f));
602 MUTATOR_CALLHOOK(GetCvars);
603 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
604 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
605 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
606 GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
607 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
608 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
609 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);
610 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
611 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
612 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
613 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
614 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
615 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
616 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
617 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
618 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
619 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
620 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
621 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
622 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
623 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
624 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
625 GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
626 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
627 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
629 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
630 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
632 #ifdef ALLOW_FORCEMODELS
633 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
634 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
636 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
638 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
641 if (s == "cl_weaponpriority")
642 self.switchweapon = w_getbestweapon(self);
646 float fexists(string f)
649 fh = fopen(f, FILE_READ);
656 void backtrace(string msg)
659 dev = cvar("developer");
660 war = cvar("prvm_backtraceforwarnings");
661 cvar_set("developer", "1");
662 cvar_set("prvm_backtraceforwarnings", "1");
664 print("--- CUT HERE ---\nWARNING: ");
667 remove(world); // isn't there any better way to cause a backtrace?
668 print("\n--- CUT UNTIL HERE ---\n");
669 cvar_set("developer", ftos(dev));
670 cvar_set("prvm_backtraceforwarnings", ftos(war));
673 string Team_ColorCode(float teamid)
675 if (teamid == COLOR_TEAM1)
677 else if (teamid == COLOR_TEAM2)
679 else if (teamid == COLOR_TEAM3)
681 else if (teamid == COLOR_TEAM4)
687 string Team_ColorName(float t)
689 // fixme: Search for team entities and get their .netname's!
690 if (t == COLOR_TEAM1)
692 if (t == COLOR_TEAM2)
694 if (t == COLOR_TEAM3)
696 if (t == COLOR_TEAM4)
701 string Team_ColorNameLowerCase(float t)
703 // fixme: Search for team entities and get their .netname's!
704 if (t == COLOR_TEAM1)
706 if (t == COLOR_TEAM2)
708 if (t == COLOR_TEAM3)
710 if (t == COLOR_TEAM4)
715 float ColourToNumber(string team_colour)
717 if (team_colour == "red")
720 if (team_colour == "blue")
723 if (team_colour == "yellow")
726 if (team_colour == "pink")
729 if (team_colour == "auto")
735 float NumberToTeamNumber(float number)
752 #define CENTERPRIO_POINT 1
753 #define CENTERPRIO_SPAM 2
754 #define CENTERPRIO_VOTE 4
755 #define CENTERPRIO_NORMAL 5
756 #define CENTERPRIO_SHIELDING 7
757 #define CENTERPRIO_MAPVOTE 9
758 #define CENTERPRIO_IDLEKICK 50
759 #define CENTERPRIO_ADMIN 99
760 .float centerprint_priority;
761 .float centerprint_expires;
762 void centerprint_atprio(entity e, float prio, string s)
764 if (intermission_running)
765 if (prio < CENTERPRIO_MAPVOTE)
767 if (time > e.centerprint_expires)
768 e.centerprint_priority = 0;
769 if (prio >= e.centerprint_priority)
771 e.centerprint_priority = prio;
772 if (timeoutStatus == 2)
773 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
775 e.centerprint_expires = time + e.cvar_scr_centertime;
776 centerprint_builtin(e, s);
779 void centerprint_expire(entity e, float prio)
781 if (prio == e.centerprint_priority)
783 e.centerprint_priority = 0;
784 centerprint_builtin(e, "");
787 void centerprint(entity e, string s)
789 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
792 // decolorizes and team colors the player name when needed
793 string playername(entity p)
796 if (teams_matter && !intermission_running && p.classname == "player")
798 t = Team_ColorCode(p.team);
799 return strcat(t, strdecolorize(p.netname));
805 vector randompos(vector m1, vector m2)
809 v_x = m2_x * random() + m1_x;
810 v_y = m2_y * random() + m1_y;
811 v_z = m2_z * random() + m1_z;
815 float g_pickup_shells;
816 float g_pickup_shells_max;
817 float g_pickup_nails;
818 float g_pickup_nails_max;
819 float g_pickup_rockets;
820 float g_pickup_rockets_max;
821 float g_pickup_cells;
822 float g_pickup_cells_max;
824 float g_pickup_fuel_jetpack;
825 float g_pickup_fuel_max;
826 float g_pickup_armorsmall;
827 float g_pickup_armorsmall_max;
828 float g_pickup_armorsmall_anyway;
829 float g_pickup_armormedium;
830 float g_pickup_armormedium_max;
831 float g_pickup_armormedium_anyway;
832 float g_pickup_armorbig;
833 float g_pickup_armorbig_max;
834 float g_pickup_armorbig_anyway;
835 float g_pickup_armorlarge;
836 float g_pickup_armorlarge_max;
837 float g_pickup_armorlarge_anyway;
838 float g_pickup_healthsmall;
839 float g_pickup_healthsmall_max;
840 float g_pickup_healthsmall_anyway;
841 float g_pickup_healthmedium;
842 float g_pickup_healthmedium_max;
843 float g_pickup_healthmedium_anyway;
844 float g_pickup_healthlarge;
845 float g_pickup_healthlarge_max;
846 float g_pickup_healthlarge_anyway;
847 float g_pickup_healthmega;
848 float g_pickup_healthmega_max;
849 float g_pickup_healthmega_anyway;
850 float g_pickup_ammo_anyway;
851 float g_pickup_weapons_anyway;
853 float g_weaponarena_random;
854 string g_weaponarena_list;
855 float g_weaponspeedfactor;
856 float g_weaponratefactor;
857 float g_weapondamagefactor;
858 float g_weaponforcefactor;
859 float g_weaponspreadfactor;
863 float start_ammo_shells;
864 float start_ammo_nails;
865 float start_ammo_rockets;
866 float start_ammo_cells;
867 float start_ammo_fuel;
869 float start_armorvalue;
870 float warmup_start_weapons;
871 float warmup_start_ammo_shells;
872 float warmup_start_ammo_nails;
873 float warmup_start_ammo_rockets;
874 float warmup_start_ammo_cells;
875 float warmup_start_ammo_fuel;
876 float warmup_start_health;
877 float warmup_start_armorvalue;
881 entity get_weaponinfo(float w);
883 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
885 var float i = weaponinfo.weapon;
890 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
892 if (t < 0) // "default" weapon selection
894 if (g_lms || g_ca || allguns)
895 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
898 else if (g_race || g_cts)
899 t = (i == WEP_LASER);
901 t = 0; // weapon is set a few lines later
903 t = (i == WEP_LASER || i == WEP_SHOTGUN);
904 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
905 t |= (i == WEP_HOOK);
908 // we cannot disable porto in Nexball, we must force it
909 if(g_nexball && i == WEP_PORTO)
915 void readplayerstartcvars()
921 // initialize starting values for players
924 start_ammo_shells = 0;
925 start_ammo_nails = 0;
926 start_ammo_rockets = 0;
927 start_ammo_cells = 0;
928 start_health = cvar("g_balance_health_start");
929 start_armorvalue = cvar("g_balance_armor_start");
932 s = cvar_string("g_weaponarena");
938 g_weaponarena_list = "All Weapons";
939 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
941 e = get_weaponinfo(j);
942 g_weaponarena |= e.weapons;
943 weapon_action(e.weapon, WR_PRECACHE);
946 else if (s == "most")
948 g_weaponarena_list = "Most Weapons";
949 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
951 e = get_weaponinfo(j);
952 if (e.spawnflags & WEP_FLAG_NORMAL)
954 g_weaponarena |= e.weapons;
955 weapon_action(e.weapon, WR_PRECACHE);
959 else if (s == "none")
961 g_weaponarena_list = "No Weapons";
962 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
966 t = tokenize_console(s);
967 g_weaponarena_list = "";
968 for (i = 0; i < t; ++i)
971 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
973 e = get_weaponinfo(j);
976 g_weaponarena |= e.weapons;
977 weapon_action(e.weapon, WR_PRECACHE);
978 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
984 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
987 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
991 g_weaponarena_random = cvar("g_weaponarena_random");
993 g_weaponarena_random = 0;
997 start_weapons = g_weaponarena;
998 if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
999 start_ammo_rockets = 999;
1000 if (g_weaponarena & WEPBIT_SHOTGUN)
1001 start_ammo_shells = 999;
1002 if (g_weaponarena & (WEPBIT_ELECTRO | WEPBIT_CRYLINK | WEPBIT_NEX | WEPBIT_MINSTANEX | WEPBIT_HLAC | WEPBIT_HOOK))
1003 start_ammo_cells = 999;
1004 if (g_weaponarena & (WEPBIT_UZI | WEPBIT_CAMPINGRIFLE))
1005 start_ammo_nails = 999;
1006 if (g_weaponarena & WEPBIT_HOOK)
1007 start_ammo_fuel = 999;
1008 start_items |= IT_UNLIMITED_AMMO;
1010 else if (g_minstagib)
1013 start_armorvalue = 0;
1014 start_weapons = WEPBIT_MINSTANEX;
1015 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1016 start_ammo_cells = cvar("g_minstagib_ammo_start");
1017 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1018 start_ammo_fuel = cvar("g_start_ammo_fuel");
1020 if (g_minstagib_invis_alpha <= 0)
1021 g_minstagib_invis_alpha = -1;
1027 start_ammo_shells = cvar("g_lms_start_ammo_shells");
1028 start_ammo_nails = cvar("g_lms_start_ammo_nails");
1029 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1030 start_ammo_cells = cvar("g_lms_start_ammo_cells");
1031 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1032 start_health = cvar("g_lms_start_health");
1033 start_armorvalue = cvar("g_lms_start_armor");
1037 start_ammo_shells = cvar("g_start_ammo_shells");
1038 start_ammo_nails = cvar("g_start_ammo_nails");
1039 start_ammo_rockets = cvar("g_start_ammo_rockets");
1040 start_ammo_cells = cvar("g_start_ammo_cells");
1041 start_ammo_fuel = cvar("g_start_ammo_fuel");
1044 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1046 e = get_weaponinfo(i);
1047 if(want_weapon("g_start_weapon_", e, FALSE))
1048 start_weapons |= e.weapons;
1054 warmup_start_ammo_shells = start_ammo_shells;
1055 warmup_start_ammo_nails = start_ammo_nails;
1056 warmup_start_ammo_rockets = start_ammo_rockets;
1057 warmup_start_ammo_cells = start_ammo_cells;
1058 warmup_start_ammo_fuel = start_ammo_fuel;
1059 warmup_start_health = start_health;
1060 warmup_start_armorvalue = start_armorvalue;
1061 warmup_start_weapons = start_weapons;
1063 if (!g_weaponarena && !g_minstagib && !g_ca)
1065 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1066 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1067 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1068 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1069 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1070 warmup_start_health = cvar("g_warmup_start_health");
1071 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1072 warmup_start_weapons = 0;
1073 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1075 e = get_weaponinfo(i);
1076 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1077 warmup_start_weapons |= e.weapons;
1082 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1084 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1085 start_items |= IT_FUEL_REGEN;
1086 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1087 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1090 if(!cvar("g_use_ammunition"))
1092 start_ammo_shells = cvar("g_pickup_shells_max");
1093 start_ammo_nails = cvar("g_pickup_nails_max");
1094 start_ammo_rockets = cvar("g_pickup_rockets_max");
1095 start_ammo_cells = cvar("g_pickup_cells_max");
1096 start_ammo_fuel = cvar("g_pickup_fuel_max");
1097 start_items |= IT_UNLIMITED_AMMO;
1098 warmup_start_ammo_shells = cvar("g_pickup_shells_max");
1099 warmup_start_ammo_nails = cvar("g_pickup_nails_max");
1100 warmup_start_ammo_rockets = cvar("g_pickup_rockets_max");
1101 warmup_start_ammo_cells = cvar("g_pickup_cells_max");
1102 warmup_start_ammo_fuel = cvar("g_pickup_fuel_max");
1103 //warmup_start_items |= IT_UNLIMITED_AMMO;
1107 start_items |= IT_JETPACK;
1109 if (g_weapon_stay == 2)
1111 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1112 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1113 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1114 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1115 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1116 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1117 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1118 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1119 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1120 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1123 MUTATOR_CALLHOOK(SetStartItems);
1125 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1127 e = get_weaponinfo(i);
1128 if(e.weapons & (start_weapons | warmup_start_weapons))
1129 weapon_action(e.weapon, WR_PRECACHE);
1132 start_ammo_shells = max(0, start_ammo_shells);
1133 start_ammo_nails = max(0, start_ammo_nails);
1134 start_ammo_cells = max(0, start_ammo_cells);
1135 start_ammo_rockets = max(0, start_ammo_rockets);
1136 start_ammo_fuel = max(0, start_ammo_fuel);
1138 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1139 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1140 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1141 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1142 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1146 float g_bugrigs_planar_movement;
1147 float g_bugrigs_planar_movement_car_jumping;
1148 float g_bugrigs_reverse_spinning;
1149 float g_bugrigs_reverse_speeding;
1150 float g_bugrigs_reverse_stopping;
1151 float g_bugrigs_air_steering;
1152 float g_bugrigs_angle_smoothing;
1153 float g_bugrigs_friction_floor;
1154 float g_bugrigs_friction_brake;
1155 float g_bugrigs_friction_air;
1156 float g_bugrigs_accel;
1157 float g_bugrigs_speed_ref;
1158 float g_bugrigs_speed_pow;
1159 float g_bugrigs_steer;
1161 float g_touchexplode;
1162 float g_touchexplode_radius;
1163 float g_touchexplode_damage;
1164 float g_touchexplode_edgedamage;
1165 float g_touchexplode_force;
1172 float sv_pitch_fixyaw;
1174 float sv_accuracy_data_share;
1176 void readlevelcvars(void)
1178 // first load all the mutators
1180 MUTATOR_ADD(mutator_nix);
1182 g_bugrigs = cvar("g_bugrigs");
1183 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1184 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1185 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1186 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1187 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1188 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1189 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1190 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1191 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1192 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1193 g_bugrigs_accel = cvar("g_bugrigs_accel");
1194 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1195 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1196 g_bugrigs_steer = cvar("g_bugrigs_steer");
1198 g_touchexplode = cvar("g_touchexplode");
1199 g_touchexplode_radius = cvar("g_touchexplode_radius");
1200 g_touchexplode_damage = cvar("g_touchexplode_damage");
1201 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1202 g_touchexplode_force = cvar("g_touchexplode_force");
1204 #ifdef ALLOW_FORCEMODELS
1205 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1207 sv_loddistance1 = cvar("sv_loddistance1");
1208 sv_loddistance2 = cvar("sv_loddistance2");
1210 if(sv_loddistance2 <= sv_loddistance1)
1211 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1213 sv_clones = cvar("sv_clones");
1214 sv_gentle = cvar("sv_gentle");
1215 sv_foginterval = cvar("sv_foginterval");
1216 g_cloaked = cvar("g_cloaked");
1217 g_jump_grunt = cvar("g_jump_grunt");
1218 g_footsteps = cvar("g_footsteps");
1219 g_grappling_hook = cvar("g_grappling_hook");
1220 g_jetpack = cvar("g_jetpack");
1221 g_laserguided_missile = cvar("g_laserguided_missile");
1222 g_midair = cvar("g_midair");
1223 g_minstagib = cvar("g_minstagib");
1224 g_norecoil = cvar("g_norecoil");
1225 g_vampire = cvar("g_vampire");
1226 g_bloodloss = cvar("g_bloodloss");
1227 sv_maxidle = cvar("sv_maxidle");
1228 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1229 sv_pogostick = cvar("sv_pogostick");
1230 sv_doublejump = cvar("sv_doublejump");
1231 g_ctf_reverse = cvar("g_ctf_reverse");
1232 sv_autotaunt = cvar("sv_autotaunt");
1233 sv_taunt = cvar("sv_taunt");
1235 inWarmupStage = cvar("g_warmup");
1236 g_warmup_limit = cvar("g_warmup_limit");
1237 g_warmup_allguns = cvar("g_warmup_allguns");
1238 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1240 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1241 inWarmupStage = 0; // these modes cannot work together, sorry
1243 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1244 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1245 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1246 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1247 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1248 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1249 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1250 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1251 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1252 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1253 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1254 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1256 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1257 g_weaponratefactor = cvar("g_weaponratefactor");
1258 g_weapondamagefactor = cvar("g_weapondamagefactor");
1259 g_weaponforcefactor = cvar("g_weaponforcefactor");
1260 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1262 g_pickup_shells = cvar("g_pickup_shells");
1263 g_pickup_shells_max = cvar("g_pickup_shells_max");
1264 g_pickup_nails = cvar("g_pickup_nails");
1265 g_pickup_nails_max = cvar("g_pickup_nails_max");
1266 g_pickup_rockets = cvar("g_pickup_rockets");
1267 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1268 g_pickup_cells = cvar("g_pickup_cells");
1269 g_pickup_cells_max = cvar("g_pickup_cells_max");
1270 g_pickup_fuel = cvar("g_pickup_fuel");
1271 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1272 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1273 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1274 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1275 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1276 g_pickup_armormedium = cvar("g_pickup_armormedium");
1277 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1278 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1279 g_pickup_armorbig = cvar("g_pickup_armorbig");
1280 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1281 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1282 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1283 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1284 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1285 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1286 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1287 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1288 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1289 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1290 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1291 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1292 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1293 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1294 g_pickup_healthmega = cvar("g_pickup_healthmega");
1295 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1296 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1298 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1299 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1301 g_pinata = cvar("g_pinata");
1303 g_weapon_stay = cvar("g_weapon_stay");
1305 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1308 g_ghost_items = cvar("g_ghost_items");
1310 if(g_ghost_items >= 1)
1311 g_ghost_items = 0.25; // default alpha value
1313 if not(inWarmupStage && !g_ca)
1314 game_starttime = cvar("g_start_delay");
1316 sv_pitch_min = cvar("sv_pitch_min");
1317 sv_pitch_max = cvar("sv_pitch_max");
1318 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1320 sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));
1322 readplayerstartcvars();
1326 // TODO sound pack system
1329 string precache_sound_builtin (string s) = #19;
1330 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1331 string precache_sound(string s)
1333 return precache_sound_builtin(strcat(soundpack, s));
1335 void play2(entity e, string filename)
1337 stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
1339 void sound(entity e, float chan, string samp, float vol, float atten)
1341 sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
1346 string precache_sound (string s) = #19;
1347 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1348 float precache_sound_index (string s) = #19;
1350 #define SND_VOLUME 1
1351 #define SND_ATTENUATION 2
1352 #define SND_LARGEENTITY 8
1353 #define SND_LARGESOUND 16
1355 float sound_allowed(float dest, entity e)
1357 // sounds from world may always pass
1360 if (e.classname == "body")
1362 if (e.owner && e.owner != e)
1367 // sounds to self may always pass
1368 if (dest == MSG_ONE)
1369 if (e == msg_entity)
1371 // sounds by players can be removed
1372 if (cvar("bot_sound_monopoly"))
1373 if (clienttype(e) == CLIENTTYPE_REAL)
1375 // anything else may pass
1379 void sound(entity e, float chan, string samp, float vol, float atten)
1381 if (!sound_allowed(MSG_BROADCAST, e))
1383 sound_builtin(e, chan, samp, vol, atten);
1385 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1389 if (!sound_allowed(dest, e))
1392 entno = num_for_edict(e);
1393 idx = precache_sound_index(samp);
1398 atten = floor(atten * 64);
1399 vol = floor(vol * 255);
1402 sflags |= SND_VOLUME;
1404 sflags |= SND_ATTENUATION;
1406 sflags |= SND_LARGEENTITY;
1408 sflags |= SND_LARGESOUND;
1410 WriteByte(dest, SVC_SOUND);
1411 WriteByte(dest, sflags);
1412 if (sflags & SND_VOLUME)
1413 WriteByte(dest, vol);
1414 if (sflags & SND_ATTENUATION)
1415 WriteByte(dest, atten);
1416 if (sflags & SND_LARGEENTITY)
1418 WriteShort(dest, entno);
1419 WriteByte(dest, chan);
1423 WriteShort(dest, entno * 8 + chan);
1425 if (sflags & SND_LARGESOUND)
1426 WriteShort(dest, idx);
1428 WriteByte(dest, idx);
1430 WriteCoord(dest, o_x);
1431 WriteCoord(dest, o_y);
1432 WriteCoord(dest, o_z);
1434 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1438 if (!sound_allowed(dest, e))
1441 o = e.origin + 0.5 * (e.mins + e.maxs);
1442 soundtoat(dest, e, o, chan, samp, vol, atten);
1444 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1446 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1448 void stopsoundto(float dest, entity e, float chan)
1452 if (!sound_allowed(dest, e))
1455 entno = num_for_edict(e);
1460 idx = precache_sound_index("misc/null.wav");
1461 sflags = SND_LARGEENTITY;
1463 sflags |= SND_LARGESOUND;
1464 WriteByte(dest, SVC_SOUND);
1465 WriteByte(dest, sflags);
1466 WriteShort(dest, entno);
1467 WriteByte(dest, chan);
1468 if (sflags & SND_LARGESOUND)
1469 WriteShort(dest, idx);
1471 WriteByte(dest, idx);
1472 WriteCoord(dest, e.origin_x);
1473 WriteCoord(dest, e.origin_y);
1474 WriteCoord(dest, e.origin_z);
1478 WriteByte(dest, SVC_STOPSOUND);
1479 WriteShort(dest, entno * 8 + chan);
1482 void stopsound(entity e, float chan)
1484 if (!sound_allowed(MSG_BROADCAST, e))
1487 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1488 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1491 void play2(entity e, string filename)
1493 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1495 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1498 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1500 float spamsound(entity e, float chan, string samp, float vol, float atten)
1502 if (!sound_allowed(MSG_BROADCAST, e))
1505 if (time > e.spamtime)
1508 sound(e, chan, samp, vol, atten);
1514 void play2team(float t, string filename)
1518 if (cvar("bot_sound_monopoly"))
1521 FOR_EACH_REALPLAYER(head)
1524 play2(head, filename);
1528 void play2all(string samp)
1530 if (cvar("bot_sound_monopoly"))
1533 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1536 void PrecachePlayerSounds(string f);
1537 void precache_playermodel(string m)
1539 float globhandle, i, n;
1542 if(substring(m, -9,5) == "_lod1")
1544 if(substring(m, -9,5) == "_lod2")
1549 precache_model(strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1)));
1550 precache_model(strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1)));
1553 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1556 n = search_getsize(globhandle);
1557 for (i = 0; i < n; ++i)
1559 //print(search_getfilename(globhandle, i), "\n");
1560 f = search_getfilename(globhandle, i);
1561 PrecachePlayerSounds(f);
1563 search_end(globhandle);
1565 void precache_all_playermodels(string pattern)
1567 float globhandle, i, n;
1570 globhandle = search_begin(pattern, TRUE, FALSE);
1573 n = search_getsize(globhandle);
1574 for (i = 0; i < n; ++i)
1576 //print(search_getfilename(globhandle, i), "\n");
1577 f = search_getfilename(globhandle, i);
1578 precache_playermodel(f);
1580 search_end(globhandle);
1585 // gamemode related things
1586 precache_model ("models/misc/chatbubble.spr");
1587 precache_model ("models/misc/teambubble.spr");
1590 precache_model ("models/runematch/curse.mdl");
1591 precache_model ("models/runematch/rune.mdl");
1594 #ifdef TTURRETS_ENABLED
1595 if (cvar("g_turrets"))
1599 // Precache all player models if desired
1600 if (cvar("sv_precacheplayermodels"))
1602 PrecachePlayerSounds("sound/player/default.sounds");
1603 precache_all_playermodels("models/player/*.zym");
1604 precache_all_playermodels("models/player/*.dpm");
1605 precache_all_playermodels("models/player/*.md3");
1606 precache_all_playermodels("models/player/*.psk");
1607 precache_all_playermodels("models/player/*.iqm");
1610 if (cvar("sv_defaultcharacter"))
1613 s = cvar_string("sv_defaultplayermodel_red");
1615 precache_playermodel(s);
1616 s = cvar_string("sv_defaultplayermodel_blue");
1618 precache_playermodel(s);
1619 s = cvar_string("sv_defaultplayermodel_yellow");
1621 precache_playermodel(s);
1622 s = cvar_string("sv_defaultplayermodel_pink");
1624 precache_playermodel(s);
1625 s = cvar_string("sv_defaultplayermodel");
1627 precache_playermodel(s);
1632 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1633 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1636 // gore and miscellaneous sounds
1637 //precache_sound ("misc/h2ohit.wav");
1638 precache_model ("models/hook.md3");
1639 precache_sound ("misc/armorimpact.wav");
1640 precache_sound ("misc/bodyimpact1.wav");
1641 precache_sound ("misc/bodyimpact2.wav");
1642 precache_sound ("misc/gib.wav");
1643 precache_sound ("misc/gib_splat01.wav");
1644 precache_sound ("misc/gib_splat02.wav");
1645 precache_sound ("misc/gib_splat03.wav");
1646 precache_sound ("misc/gib_splat04.wav");
1647 precache_sound ("misc/hit.wav");
1648 precache_sound ("misc/typehit.wav");
1649 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1650 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1651 precache_sound ("misc/null.wav");
1652 precache_sound ("misc/spawn.wav");
1653 precache_sound ("misc/talk.wav");
1654 precache_sound ("misc/teleport.wav");
1655 precache_sound ("misc/poweroff.wav");
1656 precache_sound ("player/lava.wav");
1657 precache_sound ("player/slime.wav");
1660 precache_sound ("misc/jetpack_fly.wav");
1662 precache_model ("models/sprites/0.spr32");
1663 precache_model ("models/sprites/1.spr32");
1664 precache_model ("models/sprites/2.spr32");
1665 precache_model ("models/sprites/3.spr32");
1666 precache_model ("models/sprites/4.spr32");
1667 precache_model ("models/sprites/5.spr32");
1668 precache_model ("models/sprites/6.spr32");
1669 precache_model ("models/sprites/7.spr32");
1670 precache_model ("models/sprites/8.spr32");
1671 precache_model ("models/sprites/9.spr32");
1672 precache_model ("models/sprites/10.spr32");
1674 // common weapon precaches
1675 precache_sound ("weapons/weapon_switch.wav");
1676 precache_sound ("weapons/weaponpickup.wav");
1677 precache_sound ("weapons/unavailable.wav");
1678 if (g_grappling_hook)
1680 precache_sound ("weapons/hook_fire.wav"); // hook
1681 precache_sound ("weapons/hook_impact.wav"); // hook
1684 if(cvar("sv_precacheweapons"))
1686 //precache weapon models/sounds
1689 while (wep <= WEP_LAST)
1691 weapon_action(wep, WR_PRECACHE);
1696 precache_model("models/elaser.mdl");
1697 precache_model("models/laser.mdl");
1698 precache_model("models/ebomb.mdl");
1701 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1703 if (!self.noise && self.music) // quake 3 uses the music field
1704 self.noise = self.music;
1706 // plays music for the level if there is any
1709 precache_sound (self.noise);
1710 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1715 // sorry, but using \ in macros breaks line numbers
1716 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1717 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1718 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1720 // WARNING: this kills the trace globals
1721 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1722 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1724 #define INITPRIO_FIRST 0
1725 #define INITPRIO_GAMETYPE 0
1726 #define INITPRIO_GAMETYPE_FALLBACK 1
1727 #define INITPRIO_CVARS 5
1728 #define INITPRIO_FINDTARGET 10
1729 #define INITPRIO_DROPTOFLOOR 20
1730 #define INITPRIO_SETLOCATION 90
1731 #define INITPRIO_LINKDOORS 91
1732 #define INITPRIO_LAST 99
1734 .void(void) initialize_entity;
1735 .float initialize_entity_order;
1736 .entity initialize_entity_next;
1737 entity initialize_entity_first;
1739 void make_safe_for_remove(entity e)
1741 if (e.initialize_entity)
1744 for (ent = initialize_entity_first; ent; )
1746 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1748 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1749 // skip it in linked list
1752 prev.initialize_entity_next = ent.initialize_entity_next;
1753 ent = prev.initialize_entity_next;
1757 initialize_entity_first = ent.initialize_entity_next;
1758 ent = initialize_entity_first;
1764 ent = ent.initialize_entity_next;
1770 void objerror(string s)
1772 make_safe_for_remove(self);
1773 objerror_builtin(s);
1776 void remove_unsafely(entity e)
1781 void remove_safely(entity e)
1783 make_safe_for_remove(e);
1787 void InitializeEntity(entity e, void(void) func, float order)
1791 if (!e || e.initialize_entity)
1793 // make a proxy initializer entity
1797 e.classname = "initialize_entity";
1801 e.initialize_entity = func;
1802 e.initialize_entity_order = order;
1804 cur = initialize_entity_first;
1807 if (!cur || cur.initialize_entity_order > order)
1809 // insert between prev and cur
1811 prev.initialize_entity_next = e;
1813 initialize_entity_first = e;
1814 e.initialize_entity_next = cur;
1818 cur = cur.initialize_entity_next;
1821 void InitializeEntitiesRun()
1824 startoflist = initialize_entity_first;
1825 initialize_entity_first = world;
1826 for (self = startoflist; self; )
1829 var void(void) func;
1830 e = self.initialize_entity_next;
1831 func = self.initialize_entity;
1832 self.initialize_entity_order = 0;
1833 self.initialize_entity = func_null;
1834 self.initialize_entity_next = world;
1835 if (self.classname == "initialize_entity")
1839 remove_builtin(self);
1842 //dprint("Delayed initialization: ", self.classname, "\n");
1848 .float uncustomizeentityforclient_set;
1849 .void(void) uncustomizeentityforclient;
1850 void(void) SUB_Nullpointer = #0;
1851 void UncustomizeEntitiesRun()
1855 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1856 self.uncustomizeentityforclient();
1859 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1861 e.customizeentityforclient = customizer;
1862 e.uncustomizeentityforclient = uncustomizer;
1863 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1867 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1870 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1874 if (e.classname == "")
1875 e.classname = "net_linked";
1877 if (e.model == "" || self.modelindex == 0)
1881 setmodel(e, "null");
1885 e.SendEntity = sendfunc;
1886 e.SendFlags = 0xFFFFFF;
1889 e.effects |= EF_NODEPTHTEST;
1893 e.nextthink = time + dt;
1894 e.think = SUB_Remove;
1898 void adaptor_think2touch()
1907 void adaptor_think2use()
1919 // deferred dropping
1920 void DropToFloor_Handler()
1922 droptofloor_builtin();
1923 self.dropped_origin = self.origin;
1928 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1933 float trace_hits_box_a0, trace_hits_box_a1;
1935 float trace_hits_box_1d(float end, float thmi, float thma)
1939 // just check if x is in range
1947 // do the trace with respect to x
1948 // 0 -> end has to stay in thmi -> thma
1949 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1950 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1951 if (trace_hits_box_a0 > trace_hits_box_a1)
1957 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1962 // now it is a trace from 0 to end
1964 trace_hits_box_a0 = 0;
1965 trace_hits_box_a1 = 1;
1967 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1969 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1971 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1977 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1979 return trace_hits_box(start, end, thmi - ma, thma - mi);
1982 float SUB_NoImpactCheck()
1984 // zero hitcontents = this is not the real impact, but either the
1985 // mirror-impact of something hitting the projectile instead of the
1986 // projectile hitting the something, or a touchareagrid one. Neither of
1987 // these stop the projectile from moving, so...
1988 if(trace_dphitcontents == 0)
1990 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1993 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1995 if (other == world && self.size != '0 0 0')
1998 tic = self.velocity * sys_frametime;
1999 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2000 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2001 if (trace_fraction >= 1)
2003 dprint("Odd... did not hit...?\n");
2005 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2007 dprint("Detected and prevented the sky-grapple bug.\n");
2015 #define SUB_OwnerCheck() (other && (other == self.owner))
2017 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2019 if(SUB_OwnerCheck())
2021 if(SUB_NoImpactCheck())
2026 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2027 UpdateCSQCProjectileNextFrame(self);
2030 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2032 float MAX_IPBAN_URIS = 16;
2034 float URI_GET_DISCARD = 0;
2035 float URI_GET_IPBAN = 1;
2036 float URI_GET_IPBAN_END = 16;
2038 void URI_Get_Callback(float id, float status, string data)
2040 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2042 dprint("\nEnd of data.\n");
2044 if (id == URI_GET_DISCARD)
2048 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2051 OnlineBanList_URI_Get_Callback(id, status, data);
2055 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2059 void print_to(entity e, string s)
2062 sprint(e, strcat(s, "\n"));
2067 string getrecords(float page) // 50 records per page
2081 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2083 if (MapInfo_Get_ByID(i))
2085 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2088 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2089 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2097 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2099 if (MapInfo_Get_ByID(i))
2101 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time")));
2104 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "netname"));
2105 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2113 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2115 if (MapInfo_Get_ByID(i))
2117 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time")));
2120 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "netname"));
2121 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2127 MapInfo_ClearTemps();
2129 if (s == "" && page == 0)
2130 return "No records are available on this server.\n";
2135 string getrankings()
2148 for (i = 1; i <= RANKINGS_CNT; ++i)
2150 t = race_GetTime(i);
2153 n = race_GetName(i);
2154 p = race_PlaceName(i);
2155 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2158 MapInfo_ClearTemps();
2161 return strcat("No records are available for the map: ", map, "\n");
2163 return strcat("Records for ", map, ":\n", s);
2166 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2169 vector start, org, delta, end, enddown, mstart;
2171 m = e.dphitcontentsmask;
2172 e.dphitcontentsmask = goodcontents | badcontents;
2175 delta = world.maxs - world.mins;
2177 for (i = 0; i < attempts; ++i)
2179 start_x = org_x + random() * delta_x;
2180 start_y = org_y + random() * delta_y;
2181 start_z = org_z + random() * delta_z;
2183 // rule 1: start inside world bounds, and outside
2184 // solid, and don't start from somewhere where you can
2185 // fall down to evil
2186 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2187 if (trace_fraction >= 1)
2189 if (trace_startsolid)
2191 if (trace_dphitcontents & badcontents)
2193 if (trace_dphitq3surfaceflags & badsurfaceflags)
2196 // rule 2: if we are too high, lower the point
2197 if (trace_fraction * delta_z > maxaboveground)
2198 start = trace_endpos + '0 0 1' * maxaboveground;
2199 enddown = trace_endpos;
2201 // rule 3: make sure we aren't outside the map. This only works
2202 // for somewhat well formed maps. A good rule of thumb is that
2203 // the map should have a convex outside hull.
2204 // these can be traceLINES as we already verified the starting box
2205 mstart = start + 0.5 * (e.mins + e.maxs);
2206 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2207 if (trace_fraction >= 1)
2209 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2210 if (trace_fraction >= 1)
2212 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2213 if (trace_fraction >= 1)
2215 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2216 if (trace_fraction >= 1)
2218 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2219 if (trace_fraction >= 1)
2222 // find a random vector to "look at"
2223 end_x = org_x + random() * delta_x;
2224 end_y = org_y + random() * delta_y;
2225 end_z = org_z + random() * delta_z;
2226 end = start + normalize(end - start) * vlen(delta);
2228 // rule 4: start TO end must not be too short
2229 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2230 if (trace_startsolid)
2232 if (trace_fraction < minviewdistance / vlen(delta))
2235 // rule 5: don't want to look at sky
2236 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2239 // rule 6: we must not end up in trigger_hurt
2240 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2242 dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2249 e.dphitcontentsmask = m;
2253 setorigin(e, start);
2254 e.angles = vectoangles(end - start);
2255 dprint("Needed ", ftos(i + 1), " attempts\n");
2262 float zcurveparticles_effectno;
2263 vector zcurveparticles_start;
2264 float zcurveparticles_spd;
2266 void endzcurveparticles()
2268 if(zcurveparticles_effectno)
2271 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2273 zcurveparticles_effectno = 0;
2276 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2278 spd = bound(0, floor(spd / 16), 32767);
2279 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2281 endzcurveparticles();
2282 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2283 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2284 WriteShort(MSG_BROADCAST, effectno);
2285 WriteCoord(MSG_BROADCAST, start_x);
2286 WriteCoord(MSG_BROADCAST, start_y);
2287 WriteCoord(MSG_BROADCAST, start_z);
2288 zcurveparticles_effectno = effectno;
2289 zcurveparticles_start = start;
2292 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2293 WriteCoord(MSG_BROADCAST, end_x);
2294 WriteCoord(MSG_BROADCAST, end_y);
2295 WriteCoord(MSG_BROADCAST, end_z);
2296 WriteCoord(MSG_BROADCAST, end_dz);
2297 zcurveparticles_spd = spd;
2300 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2303 vector vecxy, velxy;
2305 vecxy = end - start;
2310 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2312 endzcurveparticles();
2313 trailparticles(world, effectno, start, end);
2317 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2318 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2321 string GetGametype(); // g_world.qc
2322 void write_recordmarker(entity pl, float tstart, float dt)
2324 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2326 // also write a marker into demo files for demotc-race-record-extractor to find
2329 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2330 " ", ftos(tstart), " ", ftos(dt), "\n"));
2333 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter)
2335 switch(self.owner.cvar_cl_gunalign)
2346 if(allowcenter) // 2: allow center handedness
2359 if(allowcenter) // 2: allow center handedness
2375 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2380 if (cvar("g_shootfromeye"))
2384 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);
2392 else if (cvar("g_shootfromcenter"))
2396 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);
2404 else if ((s = cvar_string("g_shootfromfixedorigin")) != "")
2414 else if (cvar("g_shootfromclient"))
2416 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2));
2423 void attach_sameorigin(entity e, entity to, string tag)
2425 vector org, t_forward, t_left, t_up, e_forward, e_up;
2432 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2433 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2434 t_forward = v_forward * tagscale;
2435 t_left = v_right * -tagscale;
2436 t_up = v_up * tagscale;
2438 e.origin_x = org * t_forward;
2439 e.origin_y = org * t_left;
2440 e.origin_z = org * t_up;
2442 // current forward and up directions
2443 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2444 e.angles = AnglesTransform_FromVAngles(e.angles);
2446 e.angles = AnglesTransform_FromAngles(e.angles);
2447 fixedmakevectors(e.angles);
2449 // untransform forward, up!
2450 e_forward_x = v_forward * t_forward;
2451 e_forward_y = v_forward * t_left;
2452 e_forward_z = v_forward * t_up;
2453 e_up_x = v_up * t_forward;
2454 e_up_y = v_up * t_left;
2455 e_up_z = v_up * t_up;
2457 e.angles = fixedvectoangles2(e_forward, e_up);
2458 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2459 e.angles = AnglesTransform_ToVAngles(e.angles);
2461 e.angles = AnglesTransform_ToAngles(e.angles);
2463 setattachment(e, to, tag);
2464 setorigin(e, e.origin);
2467 void detach_sameorigin(entity e)
2470 org = gettaginfo(e, 0);
2471 e.angles = fixedvectoangles2(v_forward, v_up);
2472 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2473 e.angles = AnglesTransform_ToVAngles(e.angles);
2475 e.angles = AnglesTransform_ToAngles(e.angles);
2477 setattachment(e, world, "");
2478 setorigin(e, e.origin);
2481 void follow_sameorigin(entity e, entity to)
2483 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2484 e.aiment = to; // make the hole follow bmodel
2485 e.punchangle = to.angles; // the original angles of bmodel
2486 e.view_ofs = e.origin - to.origin; // relative origin
2487 e.v_angle = e.angles - to.angles; // relative angles
2490 void unfollow_sameorigin(entity e)
2492 e.movetype = MOVETYPE_NONE;
2495 entity gettaginfo_relative_ent;
2496 vector gettaginfo_relative(entity e, float tag)
2498 if (!gettaginfo_relative_ent)
2500 gettaginfo_relative_ent = spawn();
2501 gettaginfo_relative_ent.effects = EF_NODRAW;
2503 gettaginfo_relative_ent.model = e.model;
2504 gettaginfo_relative_ent.modelindex = e.modelindex;
2505 gettaginfo_relative_ent.frame = e.frame;
2506 return gettaginfo(gettaginfo_relative_ent, tag);
2509 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2513 if (pl.soundentity.cnt & p)
2515 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2516 pl.soundentity.cnt |= p;
2519 void SoundEntity_StopSound(entity pl, float chan)
2523 if (pl.soundentity.cnt & p)
2525 stopsoundto(MSG_ALL, pl.soundentity, chan);
2526 pl.soundentity.cnt &~= p;
2530 void SoundEntity_Attach(entity pl)
2532 pl.soundentity = spawn();
2533 pl.soundentity.classname = "soundentity";
2534 pl.soundentity.owner = pl;
2535 setattachment(pl.soundentity, pl, "");
2536 setmodel(pl.soundentity, "null");
2539 void SoundEntity_Detach(entity pl)
2542 for (i = 0; i <= 7; ++i)
2543 SoundEntity_StopSound(pl, i);
2547 float ParseCommandPlayerSlotTarget_firsttoken;
2548 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2556 ParseCommandPlayerSlotTarget_firsttoken = -1;
2560 if (substring(argv(idx), 0, 1) == "#")
2562 s = substring(argv(idx), 1, -1);
2570 ParseCommandPlayerSlotTarget_firsttoken = idx;
2571 if (s == ftos(stof(s)))
2573 e = edict_num(stof(s));
2574 if (e.flags & FL_CLIENT)
2580 // it must be a nick name
2583 ParseCommandPlayerSlotTarget_firsttoken = idx;
2586 FOR_EACH_CLIENT(head)
2587 if (head.netname == s)
2595 s = strdecolorize(s);
2597 FOR_EACH_CLIENT(head)
2598 if (strdecolorize(head.netname) == s)
2613 float modeleffect_SendEntity(entity to, float sf)
2616 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2619 if(self.velocity != '0 0 0')
2621 if(self.angles != '0 0 0')
2623 if(self.avelocity != '0 0 0')
2626 WriteByte(MSG_ENTITY, f);
2627 WriteShort(MSG_ENTITY, self.modelindex);
2628 WriteByte(MSG_ENTITY, self.skin);
2629 WriteByte(MSG_ENTITY, self.frame);
2630 WriteCoord(MSG_ENTITY, self.origin_x);
2631 WriteCoord(MSG_ENTITY, self.origin_y);
2632 WriteCoord(MSG_ENTITY, self.origin_z);
2635 WriteCoord(MSG_ENTITY, self.velocity_x);
2636 WriteCoord(MSG_ENTITY, self.velocity_y);
2637 WriteCoord(MSG_ENTITY, self.velocity_z);
2641 WriteCoord(MSG_ENTITY, self.angles_x);
2642 WriteCoord(MSG_ENTITY, self.angles_y);
2643 WriteCoord(MSG_ENTITY, self.angles_z);
2647 WriteCoord(MSG_ENTITY, self.avelocity_x);
2648 WriteCoord(MSG_ENTITY, self.avelocity_y);
2649 WriteCoord(MSG_ENTITY, self.avelocity_z);
2651 WriteShort(MSG_ENTITY, self.scale * 256.0);
2652 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2653 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2654 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2655 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2660 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2665 e.classname = "modeleffect";
2673 e.teleport_time = t1;
2677 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2681 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2684 sz = max(e.scale, e.scale2);
2685 setsize(e, e.mins * sz, e.maxs * sz);
2686 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2689 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2691 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2694 float randombit(float bits)
2696 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2705 for(f = 1; f <= bits; f *= 2)
2714 r = (r - 1) / (n - 1);
2721 float randombits(float bits, float k, float error_return)
2725 while(k > 0 && bits != r)
2727 r += randombit(bits - r);
2736 void randombit_test(float bits, float iter)
2740 print(ftos(randombit(bits)), "\n");
2745 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2747 if(halflifedist > 0)
2748 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2749 else if(halflifedist < 0)
2750 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2759 #define cvar_string_normal cvar_string_builtin
2760 #define cvar_normal cvar_builtin
2762 string cvar_string_normal(string n)
2764 if not(cvar_type(n) & 1)
2765 backtrace(strcat("Attempt to access undefined cvar: ", n));
2766 return cvar_string_builtin(n);
2769 float cvar_normal(string n)
2771 return stof(cvar_string_normal(n));
2774 #define cvar_set_normal cvar_set_builtin
2782 oself.think = SUB_Remove;
2783 oself.nextthink = time;
2789 Execute func() after time + fdelay.
2790 self when func is executed = self when defer is called
2792 void defer(float fdelay, void() func)
2799 e.think = defer_think;
2800 e.nextthink = time + fdelay;