1 // ================================================================
2 // Official capture the flag game mode coding, reworked by Samual
3 // Last updated: March 30th, 2012
4 // ================================================================
6 float ctf_ReadScore(string parameter) // make this obsolete
8 //if(g_ctf_win_mode != 2)
9 return cvar(strcat("g_ctf_personal", parameter));
11 // return cvar(strcat("g_ctf_flag", parameter));
14 void ctf_FakeTimeLimit(entity e, float t)
17 WriteByte(MSG_ONE, 3); // svc_updatestat
18 WriteByte(MSG_ONE, 236); // STAT_TIMELIMIT
20 WriteCoord(MSG_ONE, autocvar_timelimit);
22 WriteCoord(MSG_ONE, (t + 1) / 60);
25 void ctf_EventLog(string mode, float flagteam, entity actor) // use an alias for easy changing and quick editing later
27 if(autocvar_sv_eventlog)
28 GameLogEcho(strcat(":ctf:", mode, ":", ftos(flagteam), ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
31 string ctf_CaptureRecord(entity flag, entity player)
33 float cap_time, cap_record, success;
34 string cap_message, refername;
36 if((autocvar_g_ctf_captimerecord_always) || (player_count - currentbots))
38 cap_record = ctf_captimerecord;
39 cap_time = (time - flag.ctf_pickuptime);
41 refername = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
42 refername = ((refername == player.netname) ? "their" : strcat(refername, "^7's"));
44 if(!ctf_captimerecord)
45 { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds"); success = TRUE; }
46 else if(cap_time < cap_record)
47 { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, breaking ", refername, " previous record of ", ftos_decimals(cap_record, 2), " seconds"); success = TRUE; }
49 { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, failing to break ", refername, " record of ", ftos_decimals(cap_record, 2), " seconds"); success = FALSE; }
53 ctf_captimerecord = cap_time;
54 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(cap_time));
55 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), player.netname);
56 write_recordmarker(player, (time - cap_time), cap_time);
63 void ctf_FlagcarrierWaypoints(entity player)
65 WaypointSprite_Spawn("flagcarrier", 0, 0, player, FLAG_WAYPOINT_OFFSET, world, player.team, player, wps_flagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_FLAGCARRIER(player.team));
66 WaypointSprite_UpdateMaxHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent) * 2);
67 WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(player.health, player.armorvalue, autocvar_g_balance_armor_blockpercent));
68 WaypointSprite_UpdateTeamRadar(player.wps_flagcarrier, RADARICON_FLAGCARRIER, WPCOLOR_FLAGCARRIER(player.team));
72 // =======================
73 // CaptureShield Functions
74 // =======================
76 float ctf_CaptureShield_CheckStatus(entity p)
80 float players_worseeq, players_total;
82 if(ctf_captureshield_max_ratio <= 0)
85 s = PlayerScore_Add(p, SP_SCORE, 0);
86 if(s >= -ctf_captureshield_min_negscore)
89 players_total = players_worseeq = 0;
92 if(IsDifferentTeam(e, p))
94 se = PlayerScore_Add(e, SP_SCORE, 0);
100 // player is in the worse half, if >= half the players are better than him, or consequently, if < half of the players are worse
101 // use this rule here
103 if(players_worseeq >= players_total * ctf_captureshield_max_ratio)
109 void ctf_CaptureShield_Update(entity player, float wanted_status)
111 float updated_status = ctf_CaptureShield_CheckStatus(player);
112 if((wanted_status == player.ctf_captureshielded) && (updated_status != wanted_status)) // 0: shield only, 1: unshield only
114 if(updated_status) // TODO csqc notifier for this // Samual: How?
115 Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Make some defensive scores before trying again.", 5, 0);
117 Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now free.\n\n^3Feel free to ^1try to capture^3 the flag again\n^3if you think you will succeed.", 5, 0);
119 player.ctf_captureshielded = updated_status;
123 float ctf_CaptureShield_Customize()
125 if(!other.ctf_captureshielded) { return FALSE; }
126 if(!IsDifferentTeam(self, other)) { return FALSE; }
131 void ctf_CaptureShield_Touch()
133 if(!other.ctf_captureshielded) { return; }
134 if(!IsDifferentTeam(self, other)) { return; }
136 vector mymid = (self.absmin + self.absmax) * 0.5;
137 vector othermid = (other.absmin + other.absmax) * 0.5;
139 Damage(other, self, self, 0, DEATH_HURTTRIGGER, mymid, normalize(othermid - mymid) * ctf_captureshield_force);
140 Send_CSQC_Centerprint_Generic(other, CPID_CTF_CAPTURESHIELD, "^3You are ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Get some defensive scores before trying again.", 5, 0);
143 void ctf_CaptureShield_Spawn(entity flag)
145 entity shield = spawn();
148 shield.team = self.team;
149 shield.touch = ctf_CaptureShield_Touch;
150 shield.customizeentityforclient = ctf_CaptureShield_Customize;
151 shield.classname = "ctf_captureshield";
152 shield.effects = EF_ADDITIVE;
153 shield.movetype = MOVETYPE_NOCLIP;
154 shield.solid = SOLID_TRIGGER;
155 shield.avelocity = '7 0 11';
158 setorigin(shield, self.origin);
159 setmodel(shield, "models/ctf/shield.md3");
160 setsize(shield, shield.scale * shield.mins, shield.scale * shield.maxs);
164 // ====================
165 // Drop/Pass/Throw Code
166 // ====================
168 void ctf_Handle_Drop(entity flag, entity player, float droptype)
171 player = (player ? player : flag.pass_sender);
174 flag.movetype = MOVETYPE_TOSS;
175 flag.takedamage = DAMAGE_YES;
176 flag.health = flag.max_flag_health;
177 flag.ctf_droptime = time;
178 flag.ctf_dropper = player;
179 flag.ctf_status = FLAG_DROPPED;
181 // messages and sounds
182 Send_KillNotification(player.netname, flag.netname, "", INFO_LOSTFLAG, MSG_INFO);
183 sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTN_NONE);
184 ctf_EventLog("dropped", player.team, player);
187 PlayerTeamScore_AddScore(player, -ctf_ReadScore("penalty_drop"));
188 PlayerScore_Add(player, SP_CTF_DROPS, 1);
191 if(autocvar_g_ctf_flag_dropped_waypoint)
192 WaypointSprite_Spawn("flagdropped", 0, 0, flag, FLAG_WAYPOINT_OFFSET, world, ((autocvar_g_ctf_flag_dropped_waypoint == 2) ? 0 : player.team), flag, wps_flagdropped, TRUE, RADARICON_FLAG, WPCOLOR_DROPPEDFLAG(flag.team));
194 if(autocvar_g_ctf_flag_return_time || (autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health))
196 WaypointSprite_UpdateMaxHealth(flag.wps_flagdropped, flag.max_flag_health);
197 WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health);
200 player.throw_antispam = time + autocvar_g_ctf_pass_wait;
202 if(droptype == DROP_PASS)
204 flag.pass_sender = world;
205 flag.pass_target = world;
209 void ctf_Handle_Retrieve(entity flag, entity player)
211 entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
212 entity sender = flag.pass_sender;
214 // transfer flag to player
215 flag.ctf_carrier = player;
217 flag.owner.flagcarried = flag;
220 setattachment(flag, player, "");
221 setorigin(flag, FLAG_CARRY_OFFSET);
222 flag.movetype = MOVETYPE_NONE;
223 flag.takedamage = DAMAGE_NO;
224 flag.solid = SOLID_NOT;
225 flag.ctf_carrier = player;
226 flag.ctf_status = FLAG_CARRY;
228 // messages and sounds
229 sound(player, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTN_NORM); // FIXCTF
230 ctf_EventLog("recieve", flag.team, player);
231 FOR_EACH_REALPLAYER(tmp_player)
232 if(tmp_player == sender)
233 centerprint(tmp_player, strcat("You passed the ", flag.netname, " to ", player.netname));
234 else if(tmp_player == player)
235 centerprint(tmp_player, strcat("You recieved the ", flag.netname, " from ", sender.netname));
236 else if(!IsDifferentTeam(tmp_player, sender))
237 centerprint(tmp_player, strcat(sender.netname, " passed the ", flag.netname, " to ", player.netname));
239 // create new waypoint
240 ctf_FlagcarrierWaypoints(player);
242 sender.throw_antispam = time + autocvar_g_ctf_pass_wait;
243 player.throw_antispam = sender.throw_antispam;
245 flag.pass_sender = world;
246 flag.pass_target = world;
249 void ctf_Handle_Throw(entity player, entity reciever, float droptype)
251 entity flag = player.flagcarried;
253 if(!flag) { return; }
254 if((droptype == DROP_PASS) && !reciever) { return; }
256 if(flag.speedrunning) { ctf_RespawnFlag(flag); return; }
259 setattachment(flag, world, "");
260 setorigin(flag, player.origin + FLAG_DROP_OFFSET);
261 flag.owner.flagcarried = world;
263 flag.solid = SOLID_TRIGGER;
264 flag.ctf_droptime = time;
266 flag.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND for MOVETYPE_TOSS
272 vector targ_origin = (0.5 * (reciever.absmin + reciever.absmax));
273 flag.velocity = (normalize(targ_origin - player.origin) * autocvar_g_ctf_pass_velocity);
279 makevectors((player.v_angle_y * '0 1 0') + (player.v_angle_x * '0.5 0 0'));
280 flag.velocity = W_CalculateProjectileVelocity(player.velocity, ('0 0 200' + (v_forward * autocvar_g_ctf_drop_velocity)), FALSE);
286 flag.velocity = '0 0 0'; // do nothing
293 flag.velocity = W_CalculateProjectileVelocity(player.velocity, ('0 0 200' + ('0 100 0' * crandom()) + ('100 0 0' * crandom())), FALSE);
303 flag.movetype = MOVETYPE_FLY;
304 flag.takedamage = DAMAGE_NO;
305 flag.pass_sender = player;
306 flag.pass_target = reciever;
307 flag.ctf_status = FLAG_PASSING;
310 sound(player, CH_TRIGGER, flag.snd_flag_touch, VOL_BASE, ATTN_NORM);
311 ctf_EventLog("pass", flag.team, player);
312 te_lightning2(world, reciever.origin, player.origin);
326 ctf_Handle_Drop(flag, player, droptype);
331 // kill old waypointsprite
332 WaypointSprite_Ping(player.wps_flagcarrier);
333 WaypointSprite_Kill(player.wps_flagcarrier);
335 if(player.wps_enemyflagcarrier)
336 WaypointSprite_Kill(player.wps_enemyflagcarrier);
339 ctf_CaptureShield_Update(player, 0); // shield player from picking up flag
347 void ctf_Handle_Capture(entity flag, entity toucher, float capturetype)
349 entity enemy_flag = ((capturetype == CAPTURE_NORMAL) ? toucher.flagcarried : toucher);
350 entity player = ((capturetype == CAPTURE_NORMAL) ? toucher : enemy_flag.ctf_dropper);
352 if not(player) { return; } // without someone to give the reward to, we can't possibly cap
354 // messages and sounds
355 Send_KillNotification(player.netname, enemy_flag.netname, ctf_CaptureRecord(enemy_flag, player), INFO_CAPTUREFLAG, MSG_INFO);
356 sound(player, CH_TRIGGER, flag.snd_flag_capture, VOL_BASE, ATTN_NONE);
360 case CAPTURE_NORMAL: ctf_EventLog("capture", enemy_flag.team, player); break;
361 case CAPTURE_DROPPED: ctf_EventLog("droppedcapture", enemy_flag.team, player); break;
366 PlayerTeamScore_AddScore(player, ctf_ReadScore("score_capture"));
367 PlayerTeamScore_Add(player, SP_CTF_CAPS, ST_CTF_CAPS, 1);
370 if(autocvar_g_ctf_flag_capture_effects)
372 pointparticles(particleeffectnum((player.team == COLOR_TEAM1) ? "red_ground_quake" : "blue_ground_quake"), flag.origin, '0 0 0', 1);
373 shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1);
377 if(capturetype == CAPTURE_NORMAL)
379 WaypointSprite_Kill(player.wps_flagcarrier);
380 if(flag.speedrunning) { ctf_FakeTimeLimit(player, -1); }
384 player.next_take_time = time + autocvar_g_ctf_flag_collect_delay;
385 ctf_RespawnFlag(enemy_flag);
388 void ctf_Handle_Return(entity flag, entity player)
390 // messages and sounds
391 //centerprint(player, strcat("You returned the ", flag.netname));
392 Send_KillNotification (player.netname, flag.netname, "", INFO_RETURNFLAG, MSG_INFO);
393 sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTN_NONE);
394 ctf_EventLog("return", flag.team, player);
397 PlayerTeamScore_AddScore(player, ctf_ReadScore("score_return")); // reward for return
398 PlayerScore_Add(player, SP_CTF_RETURNS, 1); // add to count of returns
400 TeamScore_AddToTeam(flag.team, ST_SCORE, -ctf_ReadScore("penalty_returned")); // punish the team who was last carrying it
404 // punish the player who dropped the flag
405 PlayerScore_Add(flag.ctf_dropper, SP_SCORE, -ctf_ReadScore("penalty_returned"));
408 ctf_CaptureShield_Update(flag.ctf_dropper, 0); // shield player from picking up flag
410 // set next take time
411 flag.ctf_dropper.next_take_time = time + autocvar_g_ctf_flag_collect_delay;
415 ctf_RespawnFlag(flag);
418 void ctf_Handle_Pickup(entity flag, entity player, float pickuptype)
421 entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
422 string verbosename; // holds the name of the player OR no name at all for printing in the centerprints
423 float pickup_dropped_score; // used to calculate dropped pickup score
425 // attach the flag to the player
427 player.flagcarried = flag;
428 setattachment(flag, player, "");
429 setorigin(flag, FLAG_CARRY_OFFSET);
432 flag.movetype = MOVETYPE_NONE;
433 flag.takedamage = DAMAGE_NO;
434 flag.solid = SOLID_NOT;
435 flag.angles = '0 0 0';
436 flag.ctf_carrier = player;
437 flag.ctf_status = FLAG_CARRY;
441 case PICKUP_BASE: flag.ctf_pickuptime = time; break; // used for timing runs
442 case PICKUP_DROPPED: flag.health = flag.max_flag_health; break; // reset health/return timelimit
446 // messages and sounds
447 Send_KillNotification (player.netname, flag.netname, "", INFO_GOTFLAG, MSG_INFO);
448 sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTN_NONE);
449 verbosename = ((autocvar_g_ctf_flag_pickup_verbosename) ? strcat(Team_ColorCode(player.team), "(^7", player.netname, Team_ColorCode(player.team), ") ") : "");
451 FOR_EACH_REALPLAYER(tmp_player)
452 if(tmp_player == player)
453 centerprint(tmp_player, strcat("You got the ", flag.netname, "!"));
454 else if(!IsDifferentTeam(tmp_player, player))
455 centerprint(tmp_player, strcat("Your ", Team_ColorCode(player.team), "team mate ", verbosename, "^7got the flag! Protect them!"));
456 else if(!IsDifferentTeam(tmp_player, flag))
457 centerprint(tmp_player, strcat("The ", Team_ColorCode(player.team), "enemy ", verbosename, "^7got your flag! Retrieve it!"));
461 case PICKUP_BASE: ctf_EventLog("steal", flag.team, player); break;
462 case PICKUP_DROPPED: ctf_EventLog("pickup", flag.team, player); break;
467 PlayerScore_Add(player, SP_CTF_PICKUPS, 1);
472 PlayerTeamScore_AddScore(player, ctf_ReadScore("score_pickup_base"));
478 pickup_dropped_score = (autocvar_g_ctf_flag_return_time ? bound(0, ((flag.ctf_droptime + autocvar_g_ctf_flag_return_time) - time) / autocvar_g_ctf_flag_return_time, 1) : 1);
479 pickup_dropped_score = floor((ctf_ReadScore("score_pickup_dropped_late") * (1 - pickup_dropped_score) + ctf_ReadScore("score_pickup_dropped_early") * pickup_dropped_score) + 0.5);
480 print("pickup_dropped_score is ", ftos(pickup_dropped_score), "\n");
481 PlayerTeamScore_AddScore(player, pickup_dropped_score);
489 if(pickuptype == PICKUP_BASE)
491 flag.speedrunning = player.speedrunning; // if speedrunning, flag will flag-return and teleport the owner back after the record
492 if((player.speedrunning) && (ctf_captimerecord))
493 ctf_FakeTimeLimit(player, time + ctf_captimerecord);
497 if(autocvar_g_ctf_flag_pickup_effects)
498 pointparticles(particleeffectnum("smoke_ring"), 0.5 * (flag.absmin + flag.absmax), '0 0 0', 1);
501 if(pickuptype == PICKUP_DROPPED) { WaypointSprite_Kill(flag.wps_flagdropped); }
502 ctf_FlagcarrierWaypoints(player);
503 WaypointSprite_Ping(player.wps_flagcarrier);
507 // ===================
508 // Main Flag Functions
509 // ===================
511 void ctf_CheckFlagReturn(entity flag)
513 if(flag.wps_flagdropped) { WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health); }
515 if((flag.health <= 0) || (time >= flag.ctf_droptime + autocvar_g_ctf_flag_return_time))
517 bprint("The ", flag.netname, " has returned to base\n");
518 sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTN_NONE);
519 ctf_EventLog("returned", flag.team, world);
520 ctf_RespawnFlag(flag);
524 void ctf_FlagDamage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
526 if(ITEM_DAMAGE_NEEDKILL(deathtype))
528 // automatically kill the flag and return it
530 ctf_CheckFlagReturn(self);
534 if(autocvar_g_ctf_flag_return_damage)
536 // reduce health and check if it should be returned
537 self.health = self.health - damage;
538 ctf_CheckFlagReturn(self);
548 self.nextthink = time + FLAG_THINKRATE; // only 5 fps, more is unnecessary.
551 if(self == ctf_worldflaglist) // only for the first flag
552 FOR_EACH_CLIENT(tmp_entity)
553 ctf_CaptureShield_Update(tmp_entity, 1); // release shield only
556 if(self.mins != FLAG_MIN || self.maxs != FLAG_MAX) { // reset the flag boundaries in case it got squished
557 dprint("wtf the flag got squashed?\n");
558 tracebox(self.origin, FLAG_MIN, FLAG_MAX, self.origin, MOVE_NOMONSTERS, self);
559 if(!trace_startsolid) // can we resize it without getting stuck?
560 setsize(self, FLAG_MIN, FLAG_MAX); }
563 switch(self.ctf_status)
567 if(autocvar_g_ctf_dropped_capture_radius)
569 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
570 if(tmp_entity.ctf_status == FLAG_DROPPED)
571 if(vlen(self.origin - tmp_entity.origin) < autocvar_g_ctf_dropped_capture_radius)
572 ctf_Handle_Capture(self, tmp_entity, CAPTURE_DROPPED);
579 if(autocvar_g_ctf_flag_return_dropped)
581 if((vlen(self.origin - self.ctf_spawnorigin) <= autocvar_g_ctf_flag_return_dropped) || (autocvar_g_ctf_flag_return_dropped == -1))
584 ctf_CheckFlagReturn(self);
588 if(autocvar_g_ctf_flag_return_time)
590 self.health -= ((self.max_flag_health / autocvar_g_ctf_flag_return_time) * FLAG_THINKRATE);
591 ctf_CheckFlagReturn(self);
599 if(self.speedrunning && ctf_captimerecord && (time >= self.ctf_pickuptime + ctf_captimerecord))
601 bprint("The ", self.netname, " became impatient after ", ftos_decimals(ctf_captimerecord, 2), " seconds and returned itself\n");
602 sound(self, CH_TRIGGER, self.snd_flag_respawn, VOL_BASE, ATTN_NONE);
603 ctf_EventLog("returned", self.team, world);
604 ctf_RespawnFlag(tmp_entity);
608 self.impulse = CHIMPULSE_SPEEDRUN; // move the player back to the waypoint they set
613 if(autocvar_g_ctf_flagcarrier_waypointforenemy_time)
614 if((time >= self.ctf_pickuptime + autocvar_g_ctf_flagcarrier_waypointforenemy_time) && !self.owner.wps_enemyflagcarrier)
616 WaypointSprite_Spawn("enemyflagcarrier", 0, 0, self.owner, FLAG_WAYPOINT_OFFSET, world, self.team, self.owner, wps_enemyflagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_ENEMYFC(self.owner.team));
618 if(!self.wpforenemy_announced)
620 FOR_EACH_REALPLAYER(tmp_entity)
622 if(tmp_entity == self.owner)
623 centerprint(tmp_entity, strcat("Enemies can now see you on radar! (held ", self.netname, " for ", ftos(autocvar_g_ctf_flagcarrier_waypointforenemy_time), " seconds)"));
624 else if(IsDifferentTeam(tmp_entity, self.owner))
625 centerprint(tmp_entity, strcat("You can now see the enemy flag carrier on radar! (held ", self.netname, " for ", ftos(autocvar_g_ctf_flagcarrier_waypointforenemy_time), " seconds)"));
627 centerprint(tmp_entity, strcat("Enemies can now see your flag carrier on radar! (held ", self.netname, " for ", ftos(autocvar_g_ctf_flagcarrier_waypointforenemy_time), " seconds)"));
630 self.wpforenemy_announced = TRUE;
636 case FLAG_PASSING: // todo make work with warpzones
638 vector targ_origin = ((self.pass_target.absmin + self.pass_target.absmax) * 0.5);
639 traceline(self.origin, targ_origin, MOVE_NOMONSTERS, self);
641 if((self.pass_target.deadflag != DEAD_NO)
642 || (vlen(self.origin - targ_origin) > autocvar_g_ctf_pass_radius)
643 || ((trace_fraction < 1) && (trace_ent != self.pass_target))
644 || (time > self.ctf_droptime + autocvar_g_ctf_pass_timelimit))
646 ctf_Handle_Drop(self, world, DROP_PASS);
648 else // still a viable target, go for it
650 vector desired_direction = normalize(targ_origin - self.origin);
651 vector current_direction = normalize(self.velocity);
653 self.velocity = (normalize(current_direction + (desired_direction * autocvar_g_ctf_pass_turnrate)) * autocvar_g_ctf_pass_velocity);
658 default: // this should never happen
660 dprint("ctf_FlagThink(): Flag exists with no status?\n");
668 if(gameover) { return; }
670 entity toucher = other;
672 // automatically kill the flag and return it if it touched lava/slime/nodrop surfaces
673 if(ITEM_TOUCH_NEEDKILL())
676 ctf_CheckFlagReturn(self);
680 // special touch behaviors
681 if(toucher.vehicle_flags & VHF_ISVEHICLE)
683 if(autocvar_g_ctf_allow_vehicle_touch)
684 toucher = toucher.owner; // the player is actually the vehicle owner, not other
686 return; // do nothing
688 else if(toucher.classname != "player") // The flag just touched an object, most likely the world
690 if(time > self.wait) // if we haven't in a while, play a sound/effect
692 pointparticles(particleeffectnum("kaball_sparks"), self.origin, '0 0 0', 1);
693 sound(self, CH_TRIGGER, self.snd_flag_touch, VOL_BASE, ATTN_NORM);
694 self.wait = time + FLAG_TOUCHRATE;
698 else if(toucher.deadflag != DEAD_NO) { return; }
700 switch(self.ctf_status)
704 if(!IsDifferentTeam(toucher, self) && (toucher.flagcarried) && IsDifferentTeam(toucher.flagcarried, self))
705 ctf_Handle_Capture(self, toucher, CAPTURE_NORMAL); // toucher just captured the enemies flag to his base
706 else if(IsDifferentTeam(toucher, self) && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time))
707 ctf_Handle_Pickup(self, toucher, PICKUP_BASE); // toucher just stole the enemies flag
713 if(!IsDifferentTeam(toucher, self))
714 ctf_Handle_Return(self, toucher); // toucher just returned his own flag
715 else if((!toucher.flagcarried) && ((toucher != self.ctf_dropper) || (time > self.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
716 ctf_Handle_Pickup(self, toucher, PICKUP_DROPPED); // toucher just picked up a dropped enemy flag
722 dprint("Someone touched a flag even though it was being carried?\n");
728 if((toucher.classname == "player") && (toucher.deadflag == DEAD_NO) && (toucher != self.pass_sender))
730 if(IsDifferentTeam(toucher, self.pass_sender))
731 ctf_Handle_Return(self, toucher);
733 ctf_Handle_Retrieve(self, toucher);
738 default: // this should never happen
740 dprint("Touch: Flag exists with no status?\n");
746 void ctf_RespawnFlag(entity flag)
748 // reset the player (if there is one)
749 if((flag.owner) && (flag.owner.flagcarried == flag))
751 if(flag.owner.wps_enemyflagcarrier)
752 WaypointSprite_Kill(flag.owner.wps_enemyflagcarrier);
754 WaypointSprite_Kill(flag.wps_flagcarrier);
756 flag.owner.flagcarried = world;
758 if(flag.speedrunning)
759 ctf_FakeTimeLimit(flag.owner, -1);
762 if((flag.ctf_status == FLAG_DROPPED) && (flag.wps_flagdropped))
763 { WaypointSprite_Kill(flag.wps_flagdropped); }
766 setattachment(flag, world, "");
767 setorigin(flag, flag.ctf_spawnorigin);
769 flag.movetype = ((flag.noalign) ? MOVETYPE_NONE : MOVETYPE_TOSS);
770 flag.takedamage = DAMAGE_NO;
771 flag.health = flag.max_flag_health;
772 flag.solid = SOLID_TRIGGER;
773 flag.velocity = '0 0 0';
774 flag.angles = flag.mangle;
775 flag.flags = FL_ITEM | FL_NOTARGET;
777 flag.ctf_status = FLAG_BASE;
779 flag.pass_sender = world;
780 flag.pass_target = world;
781 flag.ctf_carrier = world;
782 flag.ctf_dropper = world;
783 flag.ctf_pickuptime = 0;
784 flag.ctf_droptime = 0;
785 flag.wpforenemy_announced = FALSE;
791 if(self.owner.classname == "player")
792 ctf_Handle_Throw(self.owner, world, DROP_RESET);
794 ctf_RespawnFlag(self);
797 void ctf_DelayedFlagSetup(void) // called after a flag is placed on a map by ctf_FlagSetup()
800 waypoint_spawnforitem_force(self, self.origin);
801 self.nearestwaypointtimeout = 0; // activate waypointing again
802 self.bot_basewaypoint = self.nearestwaypoint;
805 WaypointSprite_SpawnFixed(((self.team == COLOR_TEAM1) ? "redbase" : "bluebase"), self.origin + FLAG_WAYPOINT_OFFSET, self, wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
806 WaypointSprite_UpdateTeamRadar(self.wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
808 // captureshield setup
809 ctf_CaptureShield_Spawn(self);
812 void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc
815 teamnumber = fabs(teamnumber - bound(0, autocvar_g_ctf_reverse, 1)); // if we were originally 1, this will become 0. If we were originally 0, this will become 1.
816 self = flag; // for later usage with droptofloor()
819 flag.ctf_worldflagnext = ctf_worldflaglist; // link flag into ctf_worldflaglist
820 ctf_worldflaglist = flag;
822 setattachment(flag, world, "");
824 flag.netname = ((teamnumber) ? "^1RED^7 flag" : "^4BLUE^7 flag");
825 flag.team = ((teamnumber) ? COLOR_TEAM1 : COLOR_TEAM2); // COLOR_TEAM1: color 4 team (red) - COLOR_TEAM2: color 13 team (blue)
826 flag.items = ((teamnumber) ? IT_KEY2 : IT_KEY1); // IT_KEY2: gold key (redish enough) - IT_KEY1: silver key (bluish enough)
827 flag.classname = "item_flag_team";
828 flag.target = "###item###"; // wut?
829 flag.flags = FL_ITEM | FL_NOTARGET;
830 flag.solid = SOLID_TRIGGER;
831 flag.takedamage = DAMAGE_NO;
832 flag.damageforcescale = autocvar_g_ctf_flag_damageforcescale;
833 flag.max_flag_health = ((autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health) ? autocvar_g_ctf_flag_health : 100);
834 flag.health = flag.max_flag_health;
835 flag.event_damage = ctf_FlagDamage;
836 flag.pushable = TRUE;
837 flag.damagedbytriggers = autocvar_g_ctf_flag_return_when_unreachable;
838 flag.damagedbycontents = autocvar_g_ctf_flag_return_when_unreachable;
839 flag.velocity = '0 0 0';
840 flag.mangle = flag.angles;
841 flag.reset = ctf_Reset;
842 flag.touch = ctf_FlagTouch;
843 flag.think = ctf_FlagThink;
844 flag.nextthink = time + FLAG_THINKRATE;
845 flag.ctf_status = FLAG_BASE;
847 if(!flag.model) { flag.model = ((teamnumber) ? autocvar_g_ctf_flag_red_model : autocvar_g_ctf_flag_blue_model); }
848 if(!flag.scale) { flag.scale = FLAG_SCALE; }
849 if(!flag.skin) { flag.skin = ((teamnumber) ? autocvar_g_ctf_flag_red_skin : autocvar_g_ctf_flag_blue_skin); }
852 if(!flag.snd_flag_taken) { flag.snd_flag_taken = ((teamnumber) ? "ctf/red_taken.wav" : "ctf/blue_taken.wav"); }
853 if(!flag.snd_flag_returned) { flag.snd_flag_returned = ((teamnumber) ? "ctf/red_returned.wav" : "ctf/blue_returned.wav"); }
854 if(!flag.snd_flag_capture) { flag.snd_flag_capture = ((teamnumber) ? "ctf/red_capture.wav" : "ctf/blue_capture.wav"); } // blue team scores by capturing the red flag
855 if(!flag.snd_flag_respawn) { flag.snd_flag_respawn = "ctf/flag_respawn.wav"; } // if there is ever a team-based sound for this, update the code to match.
856 if(!flag.snd_flag_dropped) { flag.snd_flag_dropped = ((teamnumber) ? "ctf/red_dropped.wav" : "ctf/blue_dropped.wav"); }
857 if(!flag.snd_flag_touch) { flag.snd_flag_touch = "keepaway/touch.wav"; } // again has no team-based sound // FIXME
860 precache_sound(flag.snd_flag_taken);
861 precache_sound(flag.snd_flag_returned);
862 precache_sound(flag.snd_flag_capture);
863 precache_sound(flag.snd_flag_respawn);
864 precache_sound(flag.snd_flag_dropped);
865 precache_sound(flag.snd_flag_touch);
866 precache_model(flag.model);
867 precache_model("models/ctf/shield.md3");
868 precache_model("models/ctf/shockwavetransring.md3");
871 setmodel(flag, flag.model); // precision set below
872 setsize(flag, FLAG_MIN, FLAG_MAX);
873 setorigin(flag, (flag.origin + FLAG_SPAWN_OFFSET));
875 if(autocvar_g_ctf_flag_glowtrails)
877 flag.glow_color = ((teamnumber) ? 251 : 210); // 251: red - 210: blue
882 flag.effects |= EF_LOWPRECISION;
883 if(autocvar_g_ctf_fullbrightflags) { flag.effects |= EF_FULLBRIGHT; }
884 if(autocvar_g_ctf_dynamiclights) { flag.effects |= ((teamnumber) ? EF_RED : EF_BLUE); }
887 if((flag.spawnflags & 1) || flag.noalign) // don't drop to floor, just stay at fixed location
889 flag.dropped_origin = flag.origin;
891 flag.movetype = MOVETYPE_NONE;
893 else // drop to floor, automatically find a platform and set that as spawn origin
895 flag.noalign = FALSE;
898 flag.movetype = MOVETYPE_TOSS;
901 InitializeEntity(flag, ctf_DelayedFlagSetup, INITPRIO_SETLOCATION);
909 MUTATOR_HOOKFUNCTION(ctf_PlayerPreThink)
913 // initially clear items so they can be set as necessary later.
914 self.items &~= (IT_RED_FLAG_CARRYING | IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST
915 | IT_BLUE_FLAG_CARRYING | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST | IT_CTF_SHIELDED);
917 // scan through all the flags and notify the client about them
918 for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
920 if(flag.ctf_status == FLAG_CARRY)
921 if(flag.owner == self)
922 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_CARRYING : IT_BLUE_FLAG_CARRYING); // carrying: self is currently carrying the flag
924 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_TAKEN : IT_BLUE_FLAG_TAKEN); // taken: someone on self's team is carrying the flag
925 else if(flag.ctf_status == FLAG_DROPPED)
926 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_LOST : IT_BLUE_FLAG_LOST); // lost: the flag is dropped somewhere on the map
929 // item for stopping players from capturing the flag too often
930 if(self.ctf_captureshielded)
931 self.items |= IT_CTF_SHIELDED;
933 // update the health of the flag carrier waypointsprite
934 if(self.wps_flagcarrier)
935 WaypointSprite_UpdateHealth(self.wps_flagcarrier, self.health);
940 MUTATOR_HOOKFUNCTION(ctf_PlayerDamage) // for changing damage and force values that are applied to players in g_damage.qc
942 if(frag_attacker.flagcarried) // if the attacker is a flagcarrier
944 if(frag_target == frag_attacker) // damage done to yourself
946 frag_damage *= autocvar_g_ctf_flagcarrier_selfdamagefactor;
947 frag_force *= autocvar_g_ctf_flagcarrier_selfforcefactor;
949 else // damage done everyone else
951 frag_damage *= autocvar_g_ctf_flagcarrier_damagefactor;
952 frag_force *= autocvar_g_ctf_flagcarrier_forcefactor;
958 MUTATOR_HOOKFUNCTION(ctf_PlayerDies)
960 if((frag_attacker != frag_target) && (frag_attacker.classname == "player") && (frag_target.flagcarried))
962 PlayerTeamScore_AddScore(frag_attacker, ctf_ReadScore("score_kill"));
963 PlayerScore_Add(frag_attacker, SP_CTF_FCKILLS, 1);
966 if(frag_target.flagcarried)
967 { ctf_Handle_Throw(frag_target, world, DROP_NORMAL); }
972 MUTATOR_HOOKFUNCTION(ctf_GiveFragsForKill)
975 return (autocvar_g_ctf_ignore_frags); // no frags counted in ctf if this is true
978 MUTATOR_HOOKFUNCTION(ctf_RemovePlayer)
981 { ctf_Handle_Throw(self, world, DROP_NORMAL); }
986 MUTATOR_HOOKFUNCTION(ctf_PortalTeleport)
989 if(!autocvar_g_ctf_portalteleport)
990 { ctf_Handle_Throw(self, world, DROP_NORMAL); }
995 MUTATOR_HOOKFUNCTION(ctf_PlayerUseKey)
997 entity player = self;
999 if((time > player.throw_antispam) && !player.speedrunning && (!player.vehicle || autocvar_g_ctf_allow_vehicle_touch))
1001 // pass the flag to a team mate
1002 if(autocvar_g_ctf_pass)
1004 entity head, closest_target;
1005 head = findradius(player.origin, autocvar_g_ctf_pass_radius);
1007 while(head) // find the closest acceptable target to pass to
1009 if(head.classname == "player" && head.deadflag == DEAD_NO)
1010 if(head != player && !IsDifferentTeam(head, player))
1011 if(!head.speedrunning && (!head.vehicle || autocvar_g_ctf_allow_vehicle_touch))
1013 traceline(player.origin, head.origin, MOVE_NOMONSTERS, player);
1014 if not((trace_fraction < 1) && (trace_ent != head))
1016 if(autocvar_g_ctf_pass_request && !player.flagcarried && head.flagcarried)
1018 if(clienttype(head) == CLIENTTYPE_BOT)
1020 centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname));
1021 ctf_Handle_Throw(head, player, DROP_PASS);
1025 centerprint(head, strcat(player.netname, " requests you to pass the ", head.flagcarried.netname));
1026 centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname));
1028 player.throw_antispam = time + autocvar_g_ctf_pass_wait;
1031 else if(player.flagcarried)
1033 if(closest_target) { if(vlen(player.origin - head.origin) < vlen(player.origin - closest_target.origin)) { closest_target = head; } }
1034 else { closest_target = head; }
1041 if(closest_target) { ctf_Handle_Throw(player, closest_target, DROP_PASS); return 0; }
1044 // throw the flag in front of you
1045 if(autocvar_g_ctf_drop && player.flagcarried)
1046 { ctf_Handle_Throw(player, world, DROP_THROW); }
1052 MUTATOR_HOOKFUNCTION(ctf_HelpMePing)
1054 if(self.wps_flagcarrier) // update the flagcarrier waypointsprite with "NEEDING HELP" notification
1056 WaypointSprite_HelpMePing(self.wps_flagcarrier);
1058 else // create a normal help me waypointsprite
1060 WaypointSprite_Spawn("helpme", waypointsprite_deployed_lifetime, waypointsprite_limitedrange, self, FLAG_WAYPOINT_OFFSET, world, self.team, self, wps_helpme, FALSE, RADARICON_HELPME, '1 0.5 0');
1061 WaypointSprite_Ping(self.wps_helpme);
1067 MUTATOR_HOOKFUNCTION(ctf_VehicleEnter)
1069 if(other.flagcarried)
1071 if(!autocvar_g_ctf_flagcarrier_allow_vehicle_carry)
1073 ctf_Handle_Throw(self, world, DROP_NORMAL);
1077 setattachment(other.flagcarried, self, "");
1078 setorigin(other, VEHICLE_FLAG_OFFSET);
1079 other.flagcarried.scale = VEHICLE_FLAG_SCALE;
1080 //other.flagcarried.angles = '0 0 0';
1087 MUTATOR_HOOKFUNCTION(ctf_VehicleExit)
1089 if(self.owner.flagcarried)
1091 setattachment(self.owner.flagcarried, self.owner, "");
1092 setorigin(self.owner.flagcarried, FLAG_CARRY_OFFSET);
1093 self.owner.flagcarried.scale = FLAG_SCALE;
1094 self.owner.flagcarried.angles = '0 0 0';
1100 MUTATOR_HOOKFUNCTION(ctf_AbortSpeedrun)
1102 if(self.flagcarried)
1104 bprint("The ", self.flagcarried.netname, " was returned to base by its carrier\n");
1105 ctf_RespawnFlag(self);
1111 MUTATOR_HOOKFUNCTION(ctf_MatchEnd)
1113 entity flag; // temporary entity for the search method
1115 if(gameover) // is this necessary?
1117 for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
1119 switch(flag.ctf_status)
1124 // lock the flag, game is over
1125 flag.movetype = MOVETYPE_NONE;
1126 flag.takedamage = DAMAGE_NO;
1127 flag.solid = SOLID_NOT;
1128 flag.nextthink = 0; // stop thinking
1130 print("stopping the ", flag.netname, " from moving.\n");
1138 // do nothing for these flags
1153 /*QUAKED spawnfunc_info_player_team1 (1 0 0) (-16 -16 -24) (16 16 24)
1154 CTF Starting point for a player in team one (Red).
1155 Keys: "angle" viewing angle when spawning. */
1156 void spawnfunc_info_player_team1()
1158 if(g_assault) { remove(self); return; }
1160 self.team = COLOR_TEAM1; // red
1161 spawnfunc_info_player_deathmatch();
1165 /*QUAKED spawnfunc_info_player_team2 (1 0 0) (-16 -16 -24) (16 16 24)
1166 CTF Starting point for a player in team two (Blue).
1167 Keys: "angle" viewing angle when spawning. */
1168 void spawnfunc_info_player_team2()
1170 if(g_assault) { remove(self); return; }
1172 self.team = COLOR_TEAM2; // blue
1173 spawnfunc_info_player_deathmatch();
1176 /*QUAKED spawnfunc_info_player_team3 (1 0 0) (-16 -16 -24) (16 16 24)
1177 CTF Starting point for a player in team three (Yellow).
1178 Keys: "angle" viewing angle when spawning. */
1179 void spawnfunc_info_player_team3()
1181 if(g_assault) { remove(self); return; }
1183 self.team = COLOR_TEAM3; // yellow
1184 spawnfunc_info_player_deathmatch();
1188 /*QUAKED spawnfunc_info_player_team4 (1 0 0) (-16 -16 -24) (16 16 24)
1189 CTF Starting point for a player in team four (Purple).
1190 Keys: "angle" viewing angle when spawning. */
1191 void spawnfunc_info_player_team4()
1193 if(g_assault) { remove(self); return; }
1195 self.team = COLOR_TEAM4; // purple
1196 spawnfunc_info_player_deathmatch();
1199 /*QUAKED spawnfunc_item_flag_team1 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
1200 CTF flag for team one (Red).
1202 "angle" Angle the flag will point (minus 90 degrees)...
1203 "model" model to use, note this needs red and blue as skins 0 and 1...
1204 "noise" sound played when flag is picked up...
1205 "noise1" sound played when flag is returned by a teammate...
1206 "noise2" sound played when flag is captured...
1207 "noise3" sound played when flag is lost in the field and respawns itself...
1208 "noise4" sound played when flag is dropped by a player...
1209 "noise5" sound played when flag touches the ground... */
1210 void spawnfunc_item_flag_team1()
1212 if(!g_ctf) { remove(self); return; }
1214 ctf_FlagSetup(1, self); // 1 = red
1217 /*QUAKED spawnfunc_item_flag_team2 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
1218 CTF flag for team two (Blue).
1220 "angle" Angle the flag will point (minus 90 degrees)...
1221 "model" model to use, note this needs red and blue as skins 0 and 1...
1222 "noise" sound played when flag is picked up...
1223 "noise1" sound played when flag is returned by a teammate...
1224 "noise2" sound played when flag is captured...
1225 "noise3" sound played when flag is lost in the field and respawns itself...
1226 "noise4" sound played when flag is dropped by a player...
1227 "noise5" sound played when flag touches the ground... */
1228 void spawnfunc_item_flag_team2()
1230 if(!g_ctf) { remove(self); return; }
1232 ctf_FlagSetup(0, self); // the 0 is misleading, but -- 0 = blue.
1235 /*QUAKED spawnfunc_ctf_team (0 .5 .8) (-16 -16 -24) (16 16 32)
1236 Team declaration for CTF gameplay, this allows you to decide what team names and control point models are used in your map.
1237 Note: If you use spawnfunc_ctf_team entities you must define at least 2! However, unlike domination, you don't need to make a blank one too.
1239 "netname" Name of the team (for example Red, Blue, Green, Yellow, Life, Death, Offense, Defense, etc)...
1240 "cnt" Scoreboard color of the team (for example 4 is red and 13 is blue)... */
1241 void spawnfunc_ctf_team()
1243 if(!g_ctf) { remove(self); return; }
1245 self.classname = "ctf_team";
1246 self.team = self.cnt + 1;
1254 // code from here on is just to support maps that don't have flag and team entities
1255 void ctf_SpawnTeam (string teamname, float teamcolor)
1260 self.classname = "ctf_team";
1261 self.netname = teamname;
1262 self.cnt = teamcolor;
1264 spawnfunc_ctf_team();
1269 void ctf_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.
1271 // if no teams are found, spawn defaults
1272 if(find(world, classname, "ctf_team") == world)
1274 print("No ""ctf_team"" entities found on this map, creating them anyway.\n");
1275 ctf_SpawnTeam("Red", COLOR_TEAM1 - 1);
1276 ctf_SpawnTeam("Blue", COLOR_TEAM2 - 1);
1282 void ctf_Initialize()
1284 ctf_captimerecord = stof(db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time")));
1286 ctf_captureshield_min_negscore = autocvar_g_ctf_shield_min_negscore;
1287 ctf_captureshield_max_ratio = autocvar_g_ctf_shield_max_ratio;
1288 ctf_captureshield_force = autocvar_g_ctf_shield_force;
1290 InitializeEntity(world, ctf_DelayedInit, INITPRIO_GAMETYPE);
1294 MUTATOR_DEFINITION(gamemode_ctf)
1296 MUTATOR_HOOK(MakePlayerObserver, ctf_RemovePlayer, CBC_ORDER_ANY);
1297 MUTATOR_HOOK(ClientDisconnect, ctf_RemovePlayer, CBC_ORDER_ANY);
1298 MUTATOR_HOOK(PlayerDies, ctf_PlayerDies, CBC_ORDER_ANY);
1299 MUTATOR_HOOK(MatchEnd, ctf_MatchEnd, CBC_ORDER_ANY);
1300 MUTATOR_HOOK(PortalTeleport, ctf_PortalTeleport, CBC_ORDER_ANY);
1301 MUTATOR_HOOK(GiveFragsForKill, ctf_GiveFragsForKill, CBC_ORDER_ANY);
1302 MUTATOR_HOOK(PlayerPreThink, ctf_PlayerPreThink, CBC_ORDER_ANY);
1303 MUTATOR_HOOK(PlayerDamage_Calculate, ctf_PlayerDamage, CBC_ORDER_ANY);
1304 MUTATOR_HOOK(PlayerUseKey, ctf_PlayerUseKey, CBC_ORDER_ANY);
1305 MUTATOR_HOOK(HelpMePing, ctf_HelpMePing, CBC_ORDER_ANY);
1306 MUTATOR_HOOK(VehicleEnter, ctf_VehicleEnter, CBC_ORDER_ANY);
1307 MUTATOR_HOOK(VehicleExit, ctf_VehicleExit, CBC_ORDER_ANY);
1308 MUTATOR_HOOK(AbortSpeedrun, ctf_AbortSpeedrun, CBC_ORDER_ANY);
1312 if(time > 1) // game loads at time 1
1313 error("This is a game type and it cannot be added at runtime.");
1321 error("This is a game type and it cannot be removed at runtime.");