]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/mutators/gamemode_ctf.qc
Make captureshield work properly
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_ctf.qc
1 // ================================================================
2 //  Official capture the flag game mode coding, reworked by Samual
3 //  Last updated: March 30th, 2012
4 // ================================================================
5
6 float ctf_ReadScore(string parameter) // make this obsolete
7 {
8         //if(g_ctf_win_mode != 2)
9                 return cvar(strcat("g_ctf_personal", parameter));
10         //else
11         //      return cvar(strcat("g_ctf_flag", parameter));
12 }
13
14 void ctf_FakeTimeLimit(entity e, float t)
15 {
16         msg_entity = e;
17         WriteByte(MSG_ONE, 3); // svc_updatestat
18         WriteByte(MSG_ONE, 236); // STAT_TIMELIMIT
19         if(t < 0)
20                 WriteCoord(MSG_ONE, autocvar_timelimit);
21         else
22                 WriteCoord(MSG_ONE, (t + 1) / 60);
23 }
24
25 void ctf_EventLog(string mode, float flagteam, entity actor) // use an alias for easy changing and quick editing later
26 {
27         if(autocvar_sv_eventlog)
28                 GameLogEcho(strcat(":ctf:", mode, ":", ftos(flagteam), ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
29 }
30
31 string ctf_CaptureRecord(entity flag, entity player)
32 {
33         float cap_time, cap_record, success;
34         string cap_message, refername;
35         
36         if((autocvar_g_ctf_captimerecord_always) || (player_count - currentbots)) 
37         {
38                 cap_record = ctf_captimerecord;
39                 cap_time = (time - flag.ctf_pickuptime);
40
41                 refername = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
42                 refername = ((refername == player.netname) ? "their" : strcat(refername, "^7's"));
43
44                 if(!ctf_captimerecord) 
45                         { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds"); success = TRUE; }
46                 else if(cap_time < cap_record) 
47                         { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, breaking ", refername, " previous record of ", ftos_decimals(cap_record, 2), " seconds"); success = TRUE; }
48                 else
49                         { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, failing to break ", refername, " record of ", ftos_decimals(cap_record, 2), " seconds"); success = FALSE; }
50
51                 if(success) 
52                 {
53                         ctf_captimerecord = cap_time;
54                         db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(cap_time));
55                         db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), player.netname);
56                         write_recordmarker(player, (time - cap_time), cap_time); 
57                 } 
58         }
59         
60         return cap_message;
61 }
62
63 void ctf_FlagcarrierWaypoints(entity player)
64 {
65         WaypointSprite_Spawn("flagcarrier", 0, 0, player, FLAG_WAYPOINT_OFFSET, world, player.team, player, wps_flagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_FLAGCARRIER(player.team));
66         WaypointSprite_UpdateMaxHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent) * 2);
67         WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(player.health, player.armorvalue, autocvar_g_balance_armor_blockpercent));
68         WaypointSprite_UpdateTeamRadar(player.wps_flagcarrier, RADARICON_FLAGCARRIER, WPCOLOR_FLAGCARRIER(player.team));
69 }
70
71
72 // =======================
73 // CaptureShield Functions 
74 // =======================
75
76 float ctf_CaptureShield_CheckStatus(entity p) 
77 {
78         float s, se;
79         entity e;
80         float players_worseeq, players_total;
81
82         if(ctf_captureshield_max_ratio <= 0)
83                 return FALSE;
84
85         s = PlayerScore_Add(p, SP_SCORE, 0);
86         if(s >= -ctf_captureshield_min_negscore)
87                 return FALSE;
88
89         players_total = players_worseeq = 0;
90         FOR_EACH_PLAYER(e)
91         {
92                 if(IsDifferentTeam(e, p))
93                         continue;
94                 se = PlayerScore_Add(e, SP_SCORE, 0);
95                 if(se <= s)
96                         ++players_worseeq;
97                 ++players_total;
98         }
99
100         // player is in the worse half, if >= half the players are better than him, or consequently, if < half of the players are worse
101         // use this rule here
102         
103         if(players_worseeq >= players_total * ctf_captureshield_max_ratio)
104                 return FALSE;
105
106         return TRUE;
107 }
108
109 void ctf_CaptureShield_Update(entity player, float wanted_status)
110 {
111         float updated_status = ctf_CaptureShield_CheckStatus(player);
112         if((wanted_status == player.ctf_captureshielded) && (updated_status != wanted_status)) // 0: shield only, 1: unshield only
113         {
114                 if(updated_status) // TODO csqc notifier for this // Samual: How?
115                         Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Make some defensive scores before trying again.", 5, 0);
116                 else
117                         Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now free.\n\n^3Feel free to ^1try to capture^3 the flag again\n^3if you think you will succeed.", 5, 0);
118                         
119                 player.ctf_captureshielded = updated_status;
120         }
121 }
122
123 float ctf_CaptureShield_Customize()
124 {
125         if(!other.ctf_captureshielded) { return FALSE; }
126         if(!IsDifferentTeam(self, other)) { return FALSE; }
127         
128         return TRUE;
129 }
130
131 void ctf_CaptureShield_Touch()
132 {
133         if(!other.ctf_captureshielded) { return; }
134         if(!IsDifferentTeam(self, other)) { return; }
135         
136         vector mymid = (self.absmin + self.absmax) * 0.5;
137         vector othermid = (other.absmin + other.absmax) * 0.5;
138
139         Damage(other, self, self, 0, DEATH_HURTTRIGGER, mymid, normalize(othermid - mymid) * ctf_captureshield_force);
140         Send_CSQC_Centerprint_Generic(other, CPID_CTF_CAPTURESHIELD, "^3You are ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Get some defensive scores before trying again.", 5, 0);
141 }
142
143 void ctf_CaptureShield_Spawn(entity flag)
144 {
145         entity shield = spawn();
146         
147         shield.enemy = self;
148         shield.team = self.team;
149         shield.touch = ctf_CaptureShield_Touch;
150         shield.customizeentityforclient = ctf_CaptureShield_Customize;
151         shield.classname = "ctf_captureshield";
152         shield.effects = EF_ADDITIVE;
153         shield.movetype = MOVETYPE_NOCLIP;
154         shield.solid = SOLID_TRIGGER;
155         shield.avelocity = '7 0 11';
156         shield.scale = 0.5;
157         
158         setorigin(shield, self.origin);
159         setmodel(shield, "models/ctf/shield.md3");
160         setsize(shield, shield.scale * shield.mins, shield.scale * shield.maxs);
161 }
162
163
164 // ====================
165 // Drop/Pass/Throw Code
166 // ====================
167
168 void ctf_Handle_Drop(entity flag, entity player, float droptype)
169 {
170         // declarations
171         player = (player ? player : flag.pass_sender);
172
173         // main
174         flag.movetype = MOVETYPE_TOSS;
175         flag.takedamage = DAMAGE_YES;
176         flag.health = flag.max_flag_health;
177         flag.ctf_droptime = time;
178         flag.ctf_dropper = player;
179         flag.ctf_status = FLAG_DROPPED;
180         
181         // messages and sounds
182         Send_KillNotification(player.netname, flag.netname, "", INFO_LOSTFLAG, MSG_INFO);
183         sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTN_NONE);
184         ctf_EventLog("dropped", player.team, player);
185
186         // scoring
187         PlayerTeamScore_AddScore(player, -ctf_ReadScore("penalty_drop"));       
188         PlayerScore_Add(player, SP_CTF_DROPS, 1);
189         
190         // waypoints
191         if(autocvar_g_ctf_flag_dropped_waypoint)
192                 WaypointSprite_Spawn("flagdropped", 0, 0, flag, FLAG_WAYPOINT_OFFSET, world, ((autocvar_g_ctf_flag_dropped_waypoint == 2) ? 0 : player.team), flag, wps_flagdropped, TRUE, RADARICON_FLAG, WPCOLOR_DROPPEDFLAG(flag.team));
193
194         if(autocvar_g_ctf_flag_return_time || (autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health))
195         {
196                 WaypointSprite_UpdateMaxHealth(flag.wps_flagdropped, flag.max_flag_health);
197                 WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health);
198         }
199         
200         player.throw_antispam = time + autocvar_g_ctf_pass_wait;
201         
202         if(droptype == DROP_PASS)
203         {
204                 flag.pass_sender = world;
205                 flag.pass_target = world;
206         }
207 }
208
209 void ctf_Handle_Retrieve(entity flag, entity player)
210 {
211         entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
212         entity sender = flag.pass_sender;
213         
214         // transfer flag to player
215         flag.ctf_carrier = player;
216         flag.owner = player;
217         flag.owner.flagcarried = flag;
218         
219         // reset flag
220         setattachment(flag, player, "");
221         setorigin(flag, FLAG_CARRY_OFFSET);
222         flag.movetype = MOVETYPE_NONE;
223         flag.takedamage = DAMAGE_NO;
224         flag.solid = SOLID_NOT;
225         flag.ctf_carrier = player;
226         flag.ctf_status = FLAG_CARRY;
227
228         // messages and sounds
229         sound(player, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTN_NORM); // FIXCTF
230         ctf_EventLog("recieve", flag.team, player);
231         FOR_EACH_REALPLAYER(tmp_player)
232                 if(tmp_player == sender)
233                         centerprint(tmp_player, strcat("You passed the ", flag.netname, " to ", player.netname));
234                 else if(tmp_player == player)
235                         centerprint(tmp_player, strcat("You recieved the ", flag.netname, " from ", sender.netname));
236                 else if(!IsDifferentTeam(tmp_player, sender))
237                         centerprint(tmp_player, strcat(sender.netname, " passed the ", flag.netname, " to ", player.netname));
238         
239         // create new waypoint
240         ctf_FlagcarrierWaypoints(player);
241         
242         sender.throw_antispam = time + autocvar_g_ctf_pass_wait;
243         player.throw_antispam = sender.throw_antispam;
244         
245         flag.pass_sender = world;
246         flag.pass_target = world;
247 }
248
249 void ctf_Handle_Throw(entity player, entity reciever, float droptype)
250 {
251         entity flag = player.flagcarried;
252         
253         if(!flag) { return; }
254         if((droptype == DROP_PASS) && !reciever) { return; }
255         
256         if(flag.speedrunning) { ctf_RespawnFlag(flag); return; }
257         
258         // reset the flag
259         setattachment(flag, world, "");
260         setorigin(flag, player.origin + FLAG_DROP_OFFSET);
261         flag.owner.flagcarried = world;
262         flag.owner = world;
263         flag.solid = SOLID_TRIGGER;
264         flag.ctf_droptime = time;
265         
266         flag.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND for MOVETYPE_TOSS
267         
268         switch(droptype)
269         {
270                 case DROP_PASS:
271                 {
272                         vector targ_origin = (0.5 * (reciever.absmin + reciever.absmax));
273                         flag.velocity = (normalize(targ_origin - player.origin) * autocvar_g_ctf_pass_velocity);
274                         break;
275                 }
276                 
277                 case DROP_THROW:
278                 {
279                         makevectors((player.v_angle_y * '0 1 0') + (player.v_angle_x * '0.5 0 0'));
280                         flag.velocity = W_CalculateProjectileVelocity(player.velocity, ('0 0 200' + (v_forward * autocvar_g_ctf_drop_velocity)), FALSE);
281                         break;
282                 }
283                 
284                 case DROP_RESET:
285                 {
286                         flag.velocity = '0 0 0'; // do nothing
287                         break;
288                 }
289                 
290                 default:
291                 case DROP_NORMAL:
292                 {
293                         flag.velocity = W_CalculateProjectileVelocity(player.velocity, ('0 0 200' + ('0 100 0' * crandom()) + ('100 0 0' * crandom())), FALSE);
294                         break;
295                 }
296         }
297         
298         switch(droptype)
299         {
300                 case DROP_PASS:
301                 {
302                         // main
303                         flag.movetype = MOVETYPE_FLY;
304                         flag.takedamage = DAMAGE_NO;
305                         flag.pass_sender = player;
306                         flag.pass_target = reciever;
307                         flag.ctf_status = FLAG_PASSING;
308                         
309                         // other
310                         sound(player, CH_TRIGGER, flag.snd_flag_touch, VOL_BASE, ATTN_NORM);
311                         ctf_EventLog("pass", flag.team, player);
312                         te_lightning2(world, reciever.origin, player.origin);
313                         break;
314                 }
315
316                 case DROP_RESET: 
317                 {
318                         // do nothing
319                         break;
320                 }
321                 
322                 default:
323                 case DROP_THROW:
324                 case DROP_NORMAL:
325                 {
326                         ctf_Handle_Drop(flag, player, droptype);
327                         break;
328                 }
329         }
330
331         // kill old waypointsprite
332         WaypointSprite_Ping(player.wps_flagcarrier);
333         WaypointSprite_Kill(player.wps_flagcarrier);
334         
335         if(player.wps_enemyflagcarrier)
336                         WaypointSprite_Kill(player.wps_enemyflagcarrier);
337         
338         // captureshield
339         ctf_CaptureShield_Update(player, 0); // shield player from picking up flag
340 }
341
342
343 // ==============
344 // Event Handlers
345 // ==============
346
347 void ctf_Handle_Capture(entity flag, entity toucher, float capturetype)
348 {
349         entity enemy_flag = ((capturetype == CAPTURE_NORMAL) ? toucher.flagcarried : toucher);
350         entity player = ((capturetype == CAPTURE_NORMAL) ? toucher : enemy_flag.ctf_dropper);
351         
352         if not(player) { return; } // without someone to give the reward to, we can't possibly cap
353         
354         // messages and sounds
355         Send_KillNotification(player.netname, enemy_flag.netname, ctf_CaptureRecord(enemy_flag, player), INFO_CAPTUREFLAG, MSG_INFO);
356         sound(player, CH_TRIGGER, flag.snd_flag_capture, VOL_BASE, ATTN_NONE);
357         
358         switch(capturetype)
359         {
360                 case CAPTURE_NORMAL: ctf_EventLog("capture", enemy_flag.team, player); break;
361                 case CAPTURE_DROPPED: ctf_EventLog("droppedcapture", enemy_flag.team, player); break;
362                 default: break;
363         }
364         
365         // scoring
366         PlayerTeamScore_AddScore(player, ctf_ReadScore("score_capture"));
367         PlayerTeamScore_Add(player, SP_CTF_CAPS, ST_CTF_CAPS, 1);
368
369         // effects
370         if(autocvar_g_ctf_flag_capture_effects) 
371         {
372                 pointparticles(particleeffectnum((player.team == COLOR_TEAM1) ? "red_ground_quake" : "blue_ground_quake"), flag.origin, '0 0 0', 1);
373                 shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1);
374         }
375
376         // other
377         if(capturetype == CAPTURE_NORMAL)
378         {
379                 WaypointSprite_Kill(player.wps_flagcarrier);
380                 if(flag.speedrunning) { ctf_FakeTimeLimit(player, -1); }
381         }
382         
383         // reset the flag
384         player.next_take_time = time + autocvar_g_ctf_flag_collect_delay;
385         ctf_RespawnFlag(enemy_flag);
386 }
387
388 void ctf_Handle_Return(entity flag, entity player)
389 {
390         // messages and sounds
391         //centerprint(player, strcat("You returned the ", flag.netname));
392         Send_KillNotification (player.netname, flag.netname, "", INFO_RETURNFLAG, MSG_INFO);
393         sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTN_NONE);
394         ctf_EventLog("return", flag.team, player);
395
396         // scoring
397         PlayerTeamScore_AddScore(player, ctf_ReadScore("score_return")); // reward for return
398         PlayerScore_Add(player, SP_CTF_RETURNS, 1); // add to count of returns
399
400         TeamScore_AddToTeam(flag.team, ST_SCORE, -ctf_ReadScore("penalty_returned")); // punish the team who was last carrying it
401         
402         if(flag.ctf_dropper) 
403         {
404                 // punish the player who dropped the flag
405                 PlayerScore_Add(flag.ctf_dropper, SP_SCORE, -ctf_ReadScore("penalty_returned"));
406                 
407                 // captureshield
408                 ctf_CaptureShield_Update(flag.ctf_dropper, 0); // shield player from picking up flag
409                 
410                 // set next take time
411                 flag.ctf_dropper.next_take_time = time + autocvar_g_ctf_flag_collect_delay;
412         }
413         
414         // reset the flag
415         ctf_RespawnFlag(flag);
416 }
417
418 void ctf_Handle_Pickup(entity flag, entity player, float pickuptype)
419 {
420         // declarations
421         entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
422         string verbosename; // holds the name of the player OR no name at all for printing in the centerprints
423         float pickup_dropped_score; // used to calculate dropped pickup score
424         
425         // attach the flag to the player
426         flag.owner = player;
427         player.flagcarried = flag;
428         setattachment(flag, player, "");
429         setorigin(flag, FLAG_CARRY_OFFSET);
430         
431         // flag setup
432         flag.movetype = MOVETYPE_NONE;
433         flag.takedamage = DAMAGE_NO;
434         flag.solid = SOLID_NOT;
435         flag.angles = '0 0 0';
436         flag.ctf_carrier = player;
437         flag.ctf_status = FLAG_CARRY;
438         
439         switch(pickuptype)
440         {
441                 case PICKUP_BASE: flag.ctf_pickuptime = time; break; // used for timing runs
442                 case PICKUP_DROPPED: flag.health = flag.max_flag_health; break; // reset health/return timelimit
443                 default: break;
444         }
445
446         // messages and sounds
447         Send_KillNotification (player.netname, flag.netname, "", INFO_GOTFLAG, MSG_INFO);
448         sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTN_NONE);
449         verbosename = ((autocvar_g_ctf_flag_pickup_verbosename) ? strcat(Team_ColorCode(player.team), "(^7", player.netname, Team_ColorCode(player.team), ") ") : "");
450         
451         FOR_EACH_REALPLAYER(tmp_player)
452                 if(tmp_player == player)
453                         centerprint(tmp_player, strcat("You got the ", flag.netname, "!"));
454                 else if(!IsDifferentTeam(tmp_player, player))
455                         centerprint(tmp_player, strcat("Your ", Team_ColorCode(player.team), "team mate ", verbosename, "^7got the flag! Protect them!"));
456                 else if(!IsDifferentTeam(tmp_player, flag))
457                         centerprint(tmp_player, strcat("The ", Team_ColorCode(player.team), "enemy ", verbosename, "^7got your flag! Retrieve it!"));
458                         
459         switch(pickuptype)
460         {
461                 case PICKUP_BASE: ctf_EventLog("steal", flag.team, player); break;
462                 case PICKUP_DROPPED: ctf_EventLog("pickup", flag.team, player); break;
463                 default: break;
464         }
465         
466         // scoring
467         PlayerScore_Add(player, SP_CTF_PICKUPS, 1);
468         switch(pickuptype)
469         {               
470                 case PICKUP_BASE:
471                 {
472                         PlayerTeamScore_AddScore(player, ctf_ReadScore("score_pickup_base"));
473                         break;
474                 }
475                 
476                 case PICKUP_DROPPED:
477                 {
478                         pickup_dropped_score = (autocvar_g_ctf_flag_return_time ? bound(0, ((flag.ctf_droptime + autocvar_g_ctf_flag_return_time) - time) / autocvar_g_ctf_flag_return_time, 1) : 1);
479                         pickup_dropped_score = floor((ctf_ReadScore("score_pickup_dropped_late") * (1 - pickup_dropped_score) + ctf_ReadScore("score_pickup_dropped_early") * pickup_dropped_score) + 0.5);
480                         print("pickup_dropped_score is ", ftos(pickup_dropped_score), "\n");
481                         PlayerTeamScore_AddScore(player, pickup_dropped_score);
482                         break;
483                 }
484                 
485                 default: break;
486         }
487         
488         // speedrunning
489         if(pickuptype == PICKUP_BASE)
490         {
491                 flag.speedrunning = player.speedrunning; // if speedrunning, flag will flag-return and teleport the owner back after the record
492                 if((player.speedrunning) && (ctf_captimerecord))
493                         ctf_FakeTimeLimit(player, time + ctf_captimerecord);
494         }
495                 
496         // effects
497         if(autocvar_g_ctf_flag_pickup_effects)
498                 pointparticles(particleeffectnum("smoke_ring"), 0.5 * (flag.absmin + flag.absmax), '0 0 0', 1);
499         
500         // waypoints 
501         if(pickuptype == PICKUP_DROPPED) { WaypointSprite_Kill(flag.wps_flagdropped); }
502         ctf_FlagcarrierWaypoints(player);
503         WaypointSprite_Ping(player.wps_flagcarrier);
504 }
505
506
507 // ===================
508 // Main Flag Functions
509 // ===================
510
511 void ctf_CheckFlagReturn(entity flag)
512 {
513         if(flag.wps_flagdropped) { WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health); }
514         
515         if((flag.health <= 0) || (time >= flag.ctf_droptime + autocvar_g_ctf_flag_return_time))
516         {
517                 bprint("The ", flag.netname, " has returned to base\n");
518                 sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTN_NONE);
519                 ctf_EventLog("returned", flag.team, world);
520                 ctf_RespawnFlag(flag);
521         }
522 }
523
524 void ctf_FlagDamage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
525 {
526         if(ITEM_DAMAGE_NEEDKILL(deathtype))
527         {
528                 // automatically kill the flag and return it
529                 self.health = 0;
530                 ctf_CheckFlagReturn(self);
531                 return;
532         }
533         
534         if(autocvar_g_ctf_flag_return_damage) 
535         {
536                 // reduce health and check if it should be returned
537                 self.health = self.health - damage;
538                 ctf_CheckFlagReturn(self);
539                 return;
540         }
541 }
542
543 void ctf_FlagThink()
544 {
545         // declarations
546         entity tmp_entity;
547
548         self.nextthink = time + FLAG_THINKRATE; // only 5 fps, more is unnecessary.
549
550         // captureshield
551         if(self == ctf_worldflaglist) // only for the first flag
552                 FOR_EACH_CLIENT(tmp_entity)
553                         ctf_CaptureShield_Update(tmp_entity, 1); // release shield only
554
555         // sanity checks
556         if(self.mins != FLAG_MIN || self.maxs != FLAG_MAX) { // reset the flag boundaries in case it got squished
557                 dprint("wtf the flag got squashed?\n");
558                 tracebox(self.origin, FLAG_MIN, FLAG_MAX, self.origin, MOVE_NOMONSTERS, self);
559                 if(!trace_startsolid) // can we resize it without getting stuck?
560                         setsize(self, FLAG_MIN, FLAG_MAX); }
561
562         // main think method
563         switch(self.ctf_status)
564         {       
565                 case FLAG_BASE:
566                 {
567                         if(autocvar_g_ctf_dropped_capture_radius)
568                         {
569                                 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
570                                         if(tmp_entity.ctf_status == FLAG_DROPPED)
571                                                 if(vlen(self.origin - tmp_entity.origin) < autocvar_g_ctf_dropped_capture_radius)
572                                                         ctf_Handle_Capture(self, tmp_entity, CAPTURE_DROPPED);
573                         }
574                         return;
575                 }
576                 
577                 case FLAG_DROPPED:
578                 {
579                         if(autocvar_g_ctf_flag_return_dropped)
580                         {
581                                 if((vlen(self.origin - self.ctf_spawnorigin) <= autocvar_g_ctf_flag_return_dropped) || (autocvar_g_ctf_flag_return_dropped == -1))
582                                 {
583                                         self.health = 0;
584                                         ctf_CheckFlagReturn(self);
585                                         return;
586                                 }
587                         }
588                         if(autocvar_g_ctf_flag_return_time)
589                         {
590                                 self.health -= ((self.max_flag_health / autocvar_g_ctf_flag_return_time) * FLAG_THINKRATE);
591                                 ctf_CheckFlagReturn(self);
592                                 return;
593                         } 
594                         return;
595                 }
596                         
597                 case FLAG_CARRY:
598                 {
599                         if(self.speedrunning && ctf_captimerecord && (time >= self.ctf_pickuptime + ctf_captimerecord)) 
600                         {
601                                 bprint("The ", self.netname, " became impatient after ", ftos_decimals(ctf_captimerecord, 2), " seconds and returned itself\n");
602                                 sound(self, CH_TRIGGER, self.snd_flag_respawn, VOL_BASE, ATTN_NONE);
603                                 ctf_EventLog("returned", self.team, world);
604                                 ctf_RespawnFlag(tmp_entity);
605
606                                 tmp_entity = self;
607                                 self = self.owner;
608                                 self.impulse = CHIMPULSE_SPEEDRUN; // move the player back to the waypoint they set
609                                 ImpulseCommands();
610                                 self = tmp_entity;
611                         }
612                         
613                         if(autocvar_g_ctf_flagcarrier_waypointforenemy_time)
614                         if((time >= self.ctf_pickuptime + autocvar_g_ctf_flagcarrier_waypointforenemy_time) && !self.owner.wps_enemyflagcarrier)
615                         {
616                                 WaypointSprite_Spawn("enemyflagcarrier", 0, 0, self.owner, FLAG_WAYPOINT_OFFSET, world, self.team, self.owner, wps_enemyflagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_ENEMYFC(self.owner.team));
617                                 
618                                 if(!self.wpforenemy_announced)
619                                 {
620                                         FOR_EACH_REALPLAYER(tmp_entity)
621                                         {
622                                                 if(tmp_entity == self.owner)
623                                                         centerprint(tmp_entity, strcat("Enemies can now see you on radar! (held ", self.netname, " for ", ftos(autocvar_g_ctf_flagcarrier_waypointforenemy_time), " seconds)"));
624                                                 else if(IsDifferentTeam(tmp_entity, self.owner))
625                                                         centerprint(tmp_entity, strcat("You can now see the enemy flag carrier on radar! (held ", self.netname, " for ", ftos(autocvar_g_ctf_flagcarrier_waypointforenemy_time), " seconds)"));
626                                                 else
627                                                         centerprint(tmp_entity, strcat("Enemies can now see your flag carrier on radar! (held ", self.netname, " for ", ftos(autocvar_g_ctf_flagcarrier_waypointforenemy_time), " seconds)"));
628                                         }
629                                         
630                                         self.wpforenemy_announced = TRUE;
631                                 }
632                         }
633                         return;
634                 }
635                 
636                 case FLAG_PASSING: // todo make work with warpzones
637                 {                       
638                         vector targ_origin = ((self.pass_target.absmin + self.pass_target.absmax) * 0.5);
639                         traceline(self.origin, targ_origin, MOVE_NOMONSTERS, self);
640                         
641                         if((self.pass_target.deadflag != DEAD_NO)
642                                 || (vlen(self.origin - targ_origin) > autocvar_g_ctf_pass_radius)
643                                 || ((trace_fraction < 1) && (trace_ent != self.pass_target))
644                                 || (time > self.ctf_droptime + autocvar_g_ctf_pass_timelimit))
645                         {
646                                 ctf_Handle_Drop(self, world, DROP_PASS);
647                         }
648                         else // still a viable target, go for it
649                         {
650                                 vector desired_direction = normalize(targ_origin - self.origin);
651                                 vector current_direction = normalize(self.velocity);
652                                 
653                                 self.velocity = (normalize(current_direction + (desired_direction * autocvar_g_ctf_pass_turnrate)) * autocvar_g_ctf_pass_velocity); 
654                         }
655                         return;
656                 }
657
658                 default: // this should never happen
659                 {
660                         dprint("ctf_FlagThink(): Flag exists with no status?\n");
661                         return;
662                 }
663         }
664 }
665
666 void ctf_FlagTouch()
667 {
668         if(gameover) { return; }
669         
670         entity toucher = other;
671         
672         // automatically kill the flag and return it if it touched lava/slime/nodrop surfaces
673         if(ITEM_TOUCH_NEEDKILL())
674         {
675                 self.health = 0;
676                 ctf_CheckFlagReturn(self);
677                 return;
678         }
679         
680         // special touch behaviors
681         if(toucher.vehicle_flags & VHF_ISVEHICLE)
682         {
683                 if(autocvar_g_ctf_allow_vehicle_touch)
684                         toucher = toucher.owner; // the player is actually the vehicle owner, not other
685                 else
686                         return; // do nothing
687         }
688         else if(toucher.classname != "player") // The flag just touched an object, most likely the world
689         {
690                 if(time > self.wait) // if we haven't in a while, play a sound/effect
691                 {
692                         pointparticles(particleeffectnum("kaball_sparks"), self.origin, '0 0 0', 1);
693                         sound(self, CH_TRIGGER, self.snd_flag_touch, VOL_BASE, ATTN_NORM);
694                         self.wait = time + FLAG_TOUCHRATE;
695                 }
696                 return;
697         }
698         else if(toucher.deadflag != DEAD_NO) { return; }
699
700         switch(self.ctf_status) 
701         {       
702                 case FLAG_BASE:
703                 {
704                         if(!IsDifferentTeam(toucher, self) && (toucher.flagcarried) && IsDifferentTeam(toucher.flagcarried, self))
705                                 ctf_Handle_Capture(self, toucher, CAPTURE_NORMAL); // toucher just captured the enemies flag to his base
706                         else if(IsDifferentTeam(toucher, self) && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time))
707                                 ctf_Handle_Pickup(self, toucher, PICKUP_BASE); // toucher just stole the enemies flag
708                         break;
709                 }
710                 
711                 case FLAG_DROPPED:
712                 {
713                         if(!IsDifferentTeam(toucher, self))
714                                 ctf_Handle_Return(self, toucher); // toucher just returned his own flag
715                         else if((!toucher.flagcarried) && ((toucher != self.ctf_dropper) || (time > self.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
716                                 ctf_Handle_Pickup(self, toucher, PICKUP_DROPPED); // toucher just picked up a dropped enemy flag
717                         break;
718                 }
719                         
720                 case FLAG_CARRY:
721                 {
722                         dprint("Someone touched a flag even though it was being carried?\n");
723                         break;
724                 }
725                 
726                 case FLAG_PASSING:
727                 {
728                         if((toucher.classname == "player") && (toucher.deadflag == DEAD_NO) && (toucher != self.pass_sender))
729                         {
730                                 if(IsDifferentTeam(toucher, self.pass_sender))
731                                         ctf_Handle_Return(self, toucher);
732                                 else
733                                         ctf_Handle_Retrieve(self, toucher);
734                         }
735                         break;
736                 }
737                 
738                 default: // this should never happen
739                 {
740                         dprint("Touch: Flag exists with no status?\n");
741                         break;
742                 }
743         }
744 }
745
746 void ctf_RespawnFlag(entity flag)
747 {
748         // reset the player (if there is one)
749         if((flag.owner) && (flag.owner.flagcarried == flag))
750         {
751                 if(flag.owner.wps_enemyflagcarrier)
752                         WaypointSprite_Kill(flag.owner.wps_enemyflagcarrier);
753                         
754                 WaypointSprite_Kill(flag.wps_flagcarrier);
755                 
756                 flag.owner.flagcarried = world;
757
758                 if(flag.speedrunning)
759                         ctf_FakeTimeLimit(flag.owner, -1);
760         }
761
762         if((flag.ctf_status == FLAG_DROPPED) && (flag.wps_flagdropped))
763                 { WaypointSprite_Kill(flag.wps_flagdropped); }
764
765         // reset the flag
766         setattachment(flag, world, "");
767         setorigin(flag, flag.ctf_spawnorigin);
768         
769         flag.movetype = ((flag.noalign) ? MOVETYPE_NONE : MOVETYPE_TOSS);
770         flag.takedamage = DAMAGE_NO;
771         flag.health = flag.max_flag_health;
772         flag.solid = SOLID_TRIGGER;
773         flag.velocity = '0 0 0';
774         flag.angles = flag.mangle;
775         flag.flags = FL_ITEM | FL_NOTARGET;
776         
777         flag.ctf_status = FLAG_BASE;
778         flag.owner = world;
779         flag.pass_sender = world;
780         flag.pass_target = world;
781         flag.ctf_carrier = world;
782         flag.ctf_dropper = world;
783         flag.ctf_pickuptime = 0;
784         flag.ctf_droptime = 0;
785         flag.wpforenemy_announced = FALSE;
786 }
787
788 void ctf_Reset()
789 {
790         if(self.owner)
791                 if(self.owner.classname == "player")
792                         ctf_Handle_Throw(self.owner, world, DROP_RESET);
793                         
794         ctf_RespawnFlag(self);
795 }
796
797 void ctf_DelayedFlagSetup(void) // called after a flag is placed on a map by ctf_FlagSetup()
798 {
799         // bot waypoints
800         waypoint_spawnforitem_force(self, self.origin);
801         self.nearestwaypointtimeout = 0; // activate waypointing again
802         self.bot_basewaypoint = self.nearestwaypoint;
803
804         // waypointsprites
805         WaypointSprite_SpawnFixed(((self.team == COLOR_TEAM1) ? "redbase" : "bluebase"), self.origin + FLAG_WAYPOINT_OFFSET, self, wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
806         WaypointSprite_UpdateTeamRadar(self.wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
807
808         // captureshield setup
809         ctf_CaptureShield_Spawn(self);
810 }
811
812 void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc 
813 {       
814         // declarations
815         teamnumber = fabs(teamnumber - bound(0, autocvar_g_ctf_reverse, 1)); // if we were originally 1, this will become 0. If we were originally 0, this will become 1. 
816         self = flag; // for later usage with droptofloor()
817         
818         // main setup
819         flag.ctf_worldflagnext = ctf_worldflaglist; // link flag into ctf_worldflaglist
820         ctf_worldflaglist = flag;
821
822         setattachment(flag, world, ""); 
823
824         flag.netname = ((teamnumber) ? "^1RED^7 flag" : "^4BLUE^7 flag");
825         flag.team = ((teamnumber) ? COLOR_TEAM1 : COLOR_TEAM2); // COLOR_TEAM1: color 4 team (red) - COLOR_TEAM2: color 13 team (blue)
826         flag.items = ((teamnumber) ? IT_KEY2 : IT_KEY1); // IT_KEY2: gold key (redish enough) - IT_KEY1: silver key (bluish enough)
827         flag.classname = "item_flag_team";
828         flag.target = "###item###"; // wut?
829         flag.flags = FL_ITEM | FL_NOTARGET;
830         flag.solid = SOLID_TRIGGER;
831         flag.takedamage = DAMAGE_NO;
832         flag.damageforcescale = autocvar_g_ctf_flag_damageforcescale;   
833         flag.max_flag_health = ((autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health) ? autocvar_g_ctf_flag_health : 100);
834         flag.health = flag.max_flag_health;
835         flag.event_damage = ctf_FlagDamage;
836         flag.pushable = TRUE;
837         flag.damagedbytriggers = autocvar_g_ctf_flag_return_when_unreachable;
838         flag.damagedbycontents = autocvar_g_ctf_flag_return_when_unreachable;
839         flag.velocity = '0 0 0';
840         flag.mangle = flag.angles;
841         flag.reset = ctf_Reset;
842         flag.touch = ctf_FlagTouch;
843         flag.think = ctf_FlagThink;
844         flag.nextthink = time + FLAG_THINKRATE;
845         flag.ctf_status = FLAG_BASE;
846         
847         if(!flag.model) { flag.model = ((teamnumber) ? autocvar_g_ctf_flag_red_model : autocvar_g_ctf_flag_blue_model); }
848         if(!flag.scale) { flag.scale = FLAG_SCALE; }
849         if(!flag.skin) { flag.skin = ((teamnumber) ? autocvar_g_ctf_flag_red_skin : autocvar_g_ctf_flag_blue_skin); }
850         
851         // sound 
852         if(!flag.snd_flag_taken) { flag.snd_flag_taken  = ((teamnumber) ? "ctf/red_taken.wav" : "ctf/blue_taken.wav"); }
853         if(!flag.snd_flag_returned) { flag.snd_flag_returned = ((teamnumber) ? "ctf/red_returned.wav" : "ctf/blue_returned.wav"); }
854         if(!flag.snd_flag_capture) { flag.snd_flag_capture = ((teamnumber) ? "ctf/red_capture.wav" : "ctf/blue_capture.wav"); } // blue team scores by capturing the red flag
855         if(!flag.snd_flag_respawn) { flag.snd_flag_respawn = "ctf/flag_respawn.wav"; } // if there is ever a team-based sound for this, update the code to match.
856         if(!flag.snd_flag_dropped) { flag.snd_flag_dropped = ((teamnumber) ? "ctf/red_dropped.wav" : "ctf/blue_dropped.wav"); }
857         if(!flag.snd_flag_touch) { flag.snd_flag_touch = "keepaway/touch.wav"; } // again has no team-based sound // FIXME
858         
859         // precache
860         precache_sound(flag.snd_flag_taken);
861         precache_sound(flag.snd_flag_returned);
862         precache_sound(flag.snd_flag_capture);
863         precache_sound(flag.snd_flag_respawn);
864         precache_sound(flag.snd_flag_dropped);
865         precache_sound(flag.snd_flag_touch);
866         precache_model(flag.model);
867         precache_model("models/ctf/shield.md3");
868         precache_model("models/ctf/shockwavetransring.md3");
869
870         // appearence
871         setmodel(flag, flag.model); // precision set below
872         setsize(flag, FLAG_MIN, FLAG_MAX);
873         setorigin(flag, (flag.origin + FLAG_SPAWN_OFFSET));
874         
875         if(autocvar_g_ctf_flag_glowtrails)
876         {
877                 flag.glow_color = ((teamnumber) ? 251 : 210); // 251: red - 210: blue
878                 flag.glow_size = 25;
879                 flag.glow_trail = 1;
880         }
881         
882         flag.effects |= EF_LOWPRECISION;
883         if(autocvar_g_ctf_fullbrightflags) { flag.effects |= EF_FULLBRIGHT; }
884         if(autocvar_g_ctf_dynamiclights)   { flag.effects |= ((teamnumber) ? EF_RED : EF_BLUE); }
885         
886         // flag placement
887         if((flag.spawnflags & 1) || flag.noalign) // don't drop to floor, just stay at fixed location
888         {       
889                 flag.dropped_origin = flag.origin; 
890                 flag.noalign = TRUE;
891                 flag.movetype = MOVETYPE_NONE;
892         }
893         else // drop to floor, automatically find a platform and set that as spawn origin
894         { 
895                 flag.noalign = FALSE;
896                 self = flag;
897                 droptofloor();
898                 flag.movetype = MOVETYPE_TOSS; 
899         }       
900         
901         InitializeEntity(flag, ctf_DelayedFlagSetup, INITPRIO_SETLOCATION);
902 }
903
904
905 // ==============
906 // Hook Functions
907 // ==============
908
909 MUTATOR_HOOKFUNCTION(ctf_PlayerPreThink)
910 {
911         entity flag;
912         
913         // initially clear items so they can be set as necessary later.
914         self.items &~= (IT_RED_FLAG_CARRYING | IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST 
915                 | IT_BLUE_FLAG_CARRYING | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST | IT_CTF_SHIELDED);
916
917         // scan through all the flags and notify the client about them 
918         for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
919         {
920                 if(flag.ctf_status == FLAG_CARRY)
921                         if(flag.owner == self)
922                                 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_CARRYING : IT_BLUE_FLAG_CARRYING); // carrying: self is currently carrying the flag
923                         else 
924                                 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_TAKEN : IT_BLUE_FLAG_TAKEN); // taken: someone on self's team is carrying the flag
925                 else if(flag.ctf_status == FLAG_DROPPED) 
926                         self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_LOST : IT_BLUE_FLAG_LOST); // lost: the flag is dropped somewhere on the map
927         }
928         
929         // item for stopping players from capturing the flag too often
930         if(self.ctf_captureshielded)
931                 self.items |= IT_CTF_SHIELDED;
932         
933         // update the health of the flag carrier waypointsprite
934         if(self.wps_flagcarrier) 
935                 WaypointSprite_UpdateHealth(self.wps_flagcarrier, self.health);
936         
937         return 0;
938 }
939
940 MUTATOR_HOOKFUNCTION(ctf_PlayerDamage) // for changing damage and force values that are applied to players in g_damage.qc
941 {
942         if(frag_attacker.flagcarried) // if the attacker is a flagcarrier
943         {
944                 if(frag_target == frag_attacker) // damage done to yourself
945                 {
946                         frag_damage *= autocvar_g_ctf_flagcarrier_selfdamagefactor;
947                         frag_force *= autocvar_g_ctf_flagcarrier_selfforcefactor;
948                 }
949                 else // damage done everyone else
950                 {
951                         frag_damage *= autocvar_g_ctf_flagcarrier_damagefactor;
952                         frag_force *= autocvar_g_ctf_flagcarrier_forcefactor;
953                 }
954         }
955         return 0;
956 }
957
958 MUTATOR_HOOKFUNCTION(ctf_PlayerDies)
959 {
960         if((frag_attacker != frag_target) && (frag_attacker.classname == "player") && (frag_target.flagcarried))
961         {
962                 PlayerTeamScore_AddScore(frag_attacker, ctf_ReadScore("score_kill"));
963                 PlayerScore_Add(frag_attacker, SP_CTF_FCKILLS, 1);
964         }
965                                 
966         if(frag_target.flagcarried)
967                 { ctf_Handle_Throw(frag_target, world, DROP_NORMAL); }
968                 
969         return 0;
970 }
971
972 MUTATOR_HOOKFUNCTION(ctf_GiveFragsForKill)
973 {
974         frag_score = 0;
975         return (autocvar_g_ctf_ignore_frags); // no frags counted in ctf if this is true
976 }
977
978 MUTATOR_HOOKFUNCTION(ctf_RemovePlayer)
979 {
980         if(self.flagcarried)
981                 { ctf_Handle_Throw(self, world, DROP_NORMAL); }
982                 
983         return 0;
984 }
985
986 MUTATOR_HOOKFUNCTION(ctf_PortalTeleport)
987 {
988         if(self.flagcarried) 
989         if(!autocvar_g_ctf_portalteleport)
990                 { ctf_Handle_Throw(self, world, DROP_NORMAL); }
991
992         return 0;
993 }
994
995 MUTATOR_HOOKFUNCTION(ctf_PlayerUseKey)
996 {
997         entity player = self;
998
999         if((time > player.throw_antispam) && !player.speedrunning && (!player.vehicle || autocvar_g_ctf_allow_vehicle_touch))
1000         {
1001                 // pass the flag to a team mate
1002                 if(autocvar_g_ctf_pass)
1003                 {
1004                         entity head, closest_target;
1005                         head = findradius(player.origin, autocvar_g_ctf_pass_radius);
1006                         
1007                         while(head) // find the closest acceptable target to pass to
1008                         {
1009                                 if(head.classname == "player" && head.deadflag == DEAD_NO)
1010                                 if(head != player && !IsDifferentTeam(head, player))
1011                                 if(!head.speedrunning && (!head.vehicle || autocvar_g_ctf_allow_vehicle_touch))
1012                                 {
1013                                         traceline(player.origin, head.origin, MOVE_NOMONSTERS, player);
1014                                         if not((trace_fraction < 1) && (trace_ent != head))
1015                                         {
1016                                                 if(autocvar_g_ctf_pass_request && !player.flagcarried && head.flagcarried) 
1017                                                 { 
1018                                                         if(clienttype(head) == CLIENTTYPE_BOT)
1019                                                         {
1020                                                                 centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname)); 
1021                                                                 ctf_Handle_Throw(head, player, DROP_PASS);
1022                                                         }
1023                                                         else
1024                                                         {
1025                                                                 centerprint(head, strcat(player.netname, " requests you to pass the ", head.flagcarried.netname)); 
1026                                                                 centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname)); 
1027                                                         }
1028                                                         player.throw_antispam = time + autocvar_g_ctf_pass_wait; 
1029                                                         return 0; 
1030                                                 }
1031                                                 else if(player.flagcarried)
1032                                                 {
1033                                                         if(closest_target) { if(vlen(player.origin - head.origin) < vlen(player.origin - closest_target.origin)) { closest_target = head; } }
1034                                                         else { closest_target = head; }
1035                                                 }
1036                                         }
1037                                 }
1038                                 head = head.chain;
1039                         }
1040                         
1041                         if(closest_target) { ctf_Handle_Throw(player, closest_target, DROP_PASS); return 0; }
1042                 }
1043                 
1044                 // throw the flag in front of you
1045                 if(autocvar_g_ctf_drop && player.flagcarried)
1046                         { ctf_Handle_Throw(player, world, DROP_THROW); }
1047         }
1048                 
1049         return 0;
1050 }
1051
1052 MUTATOR_HOOKFUNCTION(ctf_HelpMePing)
1053 {
1054         if(self.wps_flagcarrier) // update the flagcarrier waypointsprite with "NEEDING HELP" notification
1055         {
1056                 WaypointSprite_HelpMePing(self.wps_flagcarrier);
1057         } 
1058         else // create a normal help me waypointsprite
1059         {
1060                 WaypointSprite_Spawn("helpme", waypointsprite_deployed_lifetime, waypointsprite_limitedrange, self, FLAG_WAYPOINT_OFFSET, world, self.team, self, wps_helpme, FALSE, RADARICON_HELPME, '1 0.5 0');
1061                 WaypointSprite_Ping(self.wps_helpme);
1062         }
1063
1064         return 1;
1065 }
1066
1067 MUTATOR_HOOKFUNCTION(ctf_VehicleEnter)
1068 {
1069         if(other.flagcarried)
1070         {
1071                 if(!autocvar_g_ctf_flagcarrier_allow_vehicle_carry)
1072                 {
1073                         ctf_Handle_Throw(self, world, DROP_NORMAL);
1074                 }
1075                 else
1076                 {            
1077                         setattachment(other.flagcarried, self, ""); 
1078                         setorigin(other, VEHICLE_FLAG_OFFSET);
1079                         other.flagcarried.scale = VEHICLE_FLAG_SCALE;
1080                         //other.flagcarried.angles = '0 0 0';   
1081                 }
1082         }
1083                 
1084         return 0;
1085 }
1086
1087 MUTATOR_HOOKFUNCTION(ctf_VehicleExit)
1088 {
1089         if(self.owner.flagcarried)
1090         {
1091                 setattachment(self.owner.flagcarried, self.owner, ""); 
1092                 setorigin(self.owner.flagcarried, FLAG_CARRY_OFFSET);
1093                 self.owner.flagcarried.scale = FLAG_SCALE;
1094                 self.owner.flagcarried.angles = '0 0 0';        
1095         }
1096
1097         return 0;
1098 }
1099
1100 MUTATOR_HOOKFUNCTION(ctf_AbortSpeedrun)
1101 {
1102         if(self.flagcarried)
1103         {
1104                 bprint("The ", self.flagcarried.netname, " was returned to base by its carrier\n");
1105                 ctf_RespawnFlag(self);
1106         }
1107         
1108         return 0;
1109 }
1110
1111 MUTATOR_HOOKFUNCTION(ctf_MatchEnd)
1112 {
1113         entity flag; // temporary entity for the search method
1114         
1115         if(gameover) // is this necessary?
1116         {
1117                 for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
1118                 {
1119                         switch(flag.ctf_status)
1120                         {
1121                                 case FLAG_DROPPED:
1122                                 case FLAG_PASSING:
1123                                 {
1124                                         // lock the flag, game is over
1125                                         flag.movetype = MOVETYPE_NONE;
1126                                         flag.takedamage = DAMAGE_NO;
1127                                         flag.solid = SOLID_NOT;
1128                                         flag.nextthink = 0; // stop thinking
1129                                         
1130                                         print("stopping the ", flag.netname, " from moving.\n");
1131                                         break;
1132                                 }
1133                                 
1134                                 default:
1135                                 case FLAG_BASE:
1136                                 case FLAG_CARRY:
1137                                 {
1138                                         // do nothing for these flags
1139                                         break;
1140                                 }
1141                         }
1142                 }
1143         }
1144         
1145         return 0;
1146 }
1147
1148
1149 // ==========
1150 // Spawnfuncs
1151 // ==========
1152
1153 /*QUAKED spawnfunc_info_player_team1 (1 0 0) (-16 -16 -24) (16 16 24)
1154 CTF Starting point for a player in team one (Red).
1155 Keys: "angle" viewing angle when spawning. */
1156 void spawnfunc_info_player_team1()
1157 {
1158         if(g_assault) { remove(self); return; }
1159         
1160         self.team = COLOR_TEAM1; // red
1161         spawnfunc_info_player_deathmatch();
1162 }
1163
1164
1165 /*QUAKED spawnfunc_info_player_team2 (1 0 0) (-16 -16 -24) (16 16 24)
1166 CTF Starting point for a player in team two (Blue).
1167 Keys: "angle" viewing angle when spawning. */
1168 void spawnfunc_info_player_team2()
1169 {
1170         if(g_assault) { remove(self); return; }
1171         
1172         self.team = COLOR_TEAM2; // blue
1173         spawnfunc_info_player_deathmatch();
1174 }
1175
1176 /*QUAKED spawnfunc_info_player_team3 (1 0 0) (-16 -16 -24) (16 16 24)
1177 CTF Starting point for a player in team three (Yellow).
1178 Keys: "angle" viewing angle when spawning. */
1179 void spawnfunc_info_player_team3()
1180 {
1181         if(g_assault) { remove(self); return; }
1182         
1183         self.team = COLOR_TEAM3; // yellow
1184         spawnfunc_info_player_deathmatch();
1185 }
1186
1187
1188 /*QUAKED spawnfunc_info_player_team4 (1 0 0) (-16 -16 -24) (16 16 24)
1189 CTF Starting point for a player in team four (Purple).
1190 Keys: "angle" viewing angle when spawning. */
1191 void spawnfunc_info_player_team4()
1192 {
1193         if(g_assault) { remove(self); return; }
1194         
1195         self.team = COLOR_TEAM4; // purple
1196         spawnfunc_info_player_deathmatch();
1197 }
1198
1199 /*QUAKED spawnfunc_item_flag_team1 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
1200 CTF flag for team one (Red).
1201 Keys: 
1202 "angle" Angle the flag will point (minus 90 degrees)... 
1203 "model" model to use, note this needs red and blue as skins 0 and 1...
1204 "noise" sound played when flag is picked up...
1205 "noise1" sound played when flag is returned by a teammate...
1206 "noise2" sound played when flag is captured...
1207 "noise3" sound played when flag is lost in the field and respawns itself... 
1208 "noise4" sound played when flag is dropped by a player...
1209 "noise5" sound played when flag touches the ground... */
1210 void spawnfunc_item_flag_team1()
1211 {
1212         if(!g_ctf) { remove(self); return; }
1213
1214         ctf_FlagSetup(1, self); // 1 = red
1215 }
1216
1217 /*QUAKED spawnfunc_item_flag_team2 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
1218 CTF flag for team two (Blue).
1219 Keys: 
1220 "angle" Angle the flag will point (minus 90 degrees)... 
1221 "model" model to use, note this needs red and blue as skins 0 and 1...
1222 "noise" sound played when flag is picked up...
1223 "noise1" sound played when flag is returned by a teammate...
1224 "noise2" sound played when flag is captured...
1225 "noise3" sound played when flag is lost in the field and respawns itself... 
1226 "noise4" sound played when flag is dropped by a player...
1227 "noise5" sound played when flag touches the ground... */
1228 void spawnfunc_item_flag_team2()
1229 {
1230         if(!g_ctf) { remove(self); return; }
1231
1232         ctf_FlagSetup(0, self); // the 0 is misleading, but -- 0 = blue.
1233 }
1234
1235 /*QUAKED spawnfunc_ctf_team (0 .5 .8) (-16 -16 -24) (16 16 32)
1236 Team declaration for CTF gameplay, this allows you to decide what team names and control point models are used in your map.
1237 Note: If you use spawnfunc_ctf_team entities you must define at least 2!  However, unlike domination, you don't need to make a blank one too.
1238 Keys:
1239 "netname" Name of the team (for example Red, Blue, Green, Yellow, Life, Death, Offense, Defense, etc)...
1240 "cnt" Scoreboard color of the team (for example 4 is red and 13 is blue)... */
1241 void spawnfunc_ctf_team()
1242 {
1243         if(!g_ctf) { remove(self); return; }
1244         
1245         self.classname = "ctf_team";
1246         self.team = self.cnt + 1;
1247 }
1248
1249
1250 // ==============
1251 // Initialization
1252 // ==============
1253
1254 // code from here on is just to support maps that don't have flag and team entities
1255 void ctf_SpawnTeam (string teamname, float teamcolor)
1256 {
1257         entity oldself;
1258         oldself = self;
1259         self = spawn();
1260         self.classname = "ctf_team";
1261         self.netname = teamname;
1262         self.cnt = teamcolor;
1263
1264         spawnfunc_ctf_team();
1265
1266         self = oldself;
1267 }
1268
1269 void ctf_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.
1270 {
1271         // if no teams are found, spawn defaults
1272         if(find(world, classname, "ctf_team") == world)
1273         {
1274                 print("No ""ctf_team"" entities found on this map, creating them anyway.\n");
1275                 ctf_SpawnTeam("Red", COLOR_TEAM1 - 1);
1276                 ctf_SpawnTeam("Blue", COLOR_TEAM2 - 1);
1277         }
1278         
1279         ScoreRules_ctf();
1280 }
1281
1282 void ctf_Initialize()
1283 {
1284         ctf_captimerecord = stof(db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time")));
1285
1286         ctf_captureshield_min_negscore = autocvar_g_ctf_shield_min_negscore;
1287         ctf_captureshield_max_ratio = autocvar_g_ctf_shield_max_ratio;
1288         ctf_captureshield_force = autocvar_g_ctf_shield_force;
1289         
1290         InitializeEntity(world, ctf_DelayedInit, INITPRIO_GAMETYPE);
1291 }
1292
1293
1294 MUTATOR_DEFINITION(gamemode_ctf)
1295 {
1296         MUTATOR_HOOK(MakePlayerObserver, ctf_RemovePlayer, CBC_ORDER_ANY);
1297         MUTATOR_HOOK(ClientDisconnect, ctf_RemovePlayer, CBC_ORDER_ANY);
1298         MUTATOR_HOOK(PlayerDies, ctf_PlayerDies, CBC_ORDER_ANY);
1299         MUTATOR_HOOK(MatchEnd, ctf_MatchEnd, CBC_ORDER_ANY);
1300         MUTATOR_HOOK(PortalTeleport, ctf_PortalTeleport, CBC_ORDER_ANY);
1301         MUTATOR_HOOK(GiveFragsForKill, ctf_GiveFragsForKill, CBC_ORDER_ANY);
1302         MUTATOR_HOOK(PlayerPreThink, ctf_PlayerPreThink, CBC_ORDER_ANY);
1303         MUTATOR_HOOK(PlayerDamage_Calculate, ctf_PlayerDamage, CBC_ORDER_ANY);
1304         MUTATOR_HOOK(PlayerUseKey, ctf_PlayerUseKey, CBC_ORDER_ANY);
1305         MUTATOR_HOOK(HelpMePing, ctf_HelpMePing, CBC_ORDER_ANY);
1306         MUTATOR_HOOK(VehicleEnter, ctf_VehicleEnter, CBC_ORDER_ANY);
1307         MUTATOR_HOOK(VehicleExit, ctf_VehicleExit, CBC_ORDER_ANY);
1308         MUTATOR_HOOK(AbortSpeedrun, ctf_AbortSpeedrun, CBC_ORDER_ANY);
1309         
1310         MUTATOR_ONADD
1311         {
1312                 if(time > 1) // game loads at time 1
1313                         error("This is a game type and it cannot be added at runtime.");
1314                 g_ctf = 1;
1315                 ctf_Initialize();
1316         }
1317
1318         MUTATOR_ONREMOVE
1319         {
1320                 g_ctf = 0;
1321                 error("This is a game type and it cannot be removed at runtime.");
1322         }
1323
1324         return 0;
1325 }