1 // ================================================================
2 // Official capture the flag game mode coding, reworked by Samual
3 // Last updated: March 30th, 2012
4 // ================================================================
6 float ctf_ReadScore(string parameter) // make this obsolete
8 //if(g_ctf_win_mode != 2)
9 return cvar(strcat("g_ctf_personal", parameter));
11 // return cvar(strcat("g_ctf_flag", parameter));
14 void ctf_FakeTimeLimit(entity e, float t)
17 WriteByte(MSG_ONE, 3); // svc_updatestat
18 WriteByte(MSG_ONE, 236); // STAT_TIMELIMIT
20 WriteCoord(MSG_ONE, autocvar_timelimit);
22 WriteCoord(MSG_ONE, (t + 1) / 60);
25 void ctf_EventLog(string mode, float flagteam, entity actor) // use an alias for easy changing and quick editing later
27 if(autocvar_sv_eventlog)
28 GameLogEcho(strcat(":ctf:", mode, ":", ftos(flagteam), ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
31 string ctf_CaptureRecord(entity flag, entity player)
33 float cap_time, cap_record, success;
34 string cap_message, refername;
36 if((autocvar_g_ctf_captimerecord_always) || (player_count - currentbots))
38 cap_record = ctf_captimerecord;
39 cap_time = (time - flag.ctf_pickuptime);
41 refername = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
42 refername = ((refername == player.netname) ? "their" : strcat(refername, "^7's"));
44 if(!ctf_captimerecord)
45 { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds"); success = TRUE; }
46 else if(cap_time < cap_record)
47 { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, breaking ", refername, " previous record of ", ftos_decimals(cap_record, 2), " seconds"); success = TRUE; }
49 { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, failing to break ", refername, " record of ", ftos_decimals(cap_record, 2), " seconds"); success = FALSE; }
53 ctf_captimerecord = cap_time;
54 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(cap_time));
55 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), player.netname);
56 write_recordmarker(player, (time - cap_time), cap_time);
63 void ctf_FlagcarrierWaypoints(entity player)
65 WaypointSprite_Spawn("flagcarrier", 0, 0, player, FLAG_WAYPOINT_OFFSET, world, player.team, player, wps_flagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_FLAGCARRIER(player.team));
66 WaypointSprite_UpdateMaxHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent) * 2);
67 WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(player.health, player.armorvalue, autocvar_g_balance_armor_blockpercent));
68 WaypointSprite_UpdateTeamRadar(player.wps_flagcarrier, RADARICON_FLAGCARRIER, WPCOLOR_FLAGCARRIER(player.team));
72 // =======================
73 // CaptureShield Functions
74 // =======================
76 float ctf_CaptureShield_CheckStatus(entity p)
80 float players_worseeq, players_total;
82 if(ctf_captureshield_max_ratio <= 0)
85 s = PlayerScore_Add(p, SP_SCORE, 0);
86 if(s >= -ctf_captureshield_min_negscore)
89 players_total = players_worseeq = 0;
92 if(IsDifferentTeam(e, p))
94 se = PlayerScore_Add(e, SP_SCORE, 0);
100 // player is in the worse half, if >= half the players are better than him, or consequently, if < half of the players are worse
101 // use this rule here
103 if(players_worseeq >= players_total * ctf_captureshield_max_ratio)
109 void ctf_CaptureShield_Update(entity player, float wanted_status)
111 float updated_status = ctf_CaptureShield_CheckStatus(player);
112 if((wanted_status == player.ctf_captureshielded) && (updated_status != wanted_status)) // 0: shield only, 1: unshield only
114 if(updated_status) // TODO csqc notifier for this // Samual: How?
115 Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Make some defensive scores before trying again.", 5, 0);
117 Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now free.\n\n^3Feel free to ^1try to capture^3 the flag again\n^3if you think you will succeed.", 5, 0);
119 player.ctf_captureshielded = updated_status;
123 float ctf_CaptureShield_Customize()
125 if(!other.ctf_captureshielded) { return FALSE; }
126 if(!IsDifferentTeam(self, other)) { return FALSE; }
131 void ctf_CaptureShield_Touch()
133 if(!other.ctf_captureshielded) { return; }
134 if(!IsDifferentTeam(self, other)) { return; }
136 vector mymid = (self.absmin + self.absmax) * 0.5;
137 vector othermid = (other.absmin + other.absmax) * 0.5;
139 Damage(other, self, self, 0, DEATH_HURTTRIGGER, mymid, normalize(othermid - mymid) * ctf_captureshield_force);
140 Send_CSQC_Centerprint_Generic(other, CPID_CTF_CAPTURESHIELD, "^3You are ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Get some defensive scores before trying again.", 5, 0);
143 void ctf_CaptureShield_Spawn(entity flag)
145 entity shield = spawn();
148 shield.team = self.team;
149 shield.touch = ctf_CaptureShield_Touch;
150 shield.customizeentityforclient = ctf_CaptureShield_Customize;
151 shield.classname = "ctf_captureshield";
152 shield.effects = EF_ADDITIVE;
153 shield.movetype = MOVETYPE_NOCLIP;
154 shield.solid = SOLID_TRIGGER;
155 shield.avelocity = '7 0 11';
158 setorigin(shield, self.origin);
159 setmodel(shield, "models/ctf/shield.md3");
160 setsize(shield, shield.scale * shield.mins, shield.scale * shield.maxs);
164 // ====================
165 // Drop/Pass/Throw Code
166 // ====================
168 void ctf_Handle_Drop(entity flag, entity player, float droptype)
171 player = (player ? player : flag.pass_sender);
174 flag.movetype = MOVETYPE_TOSS;
175 flag.takedamage = DAMAGE_YES;
176 flag.health = flag.max_flag_health;
177 flag.ctf_droptime = time;
178 flag.ctf_dropper = player;
179 flag.ctf_status = FLAG_DROPPED;
181 // messages and sounds
182 Send_KillNotification(player.netname, flag.netname, "", INFO_LOSTFLAG, MSG_INFO);
183 sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTN_NONE);
184 ctf_EventLog("dropped", player.team, player);
187 PlayerTeamScore_AddScore(player, -ctf_ReadScore("penalty_drop"));
188 PlayerScore_Add(player, SP_CTF_DROPS, 1);
191 if(autocvar_g_ctf_flag_dropped_waypoint)
192 WaypointSprite_Spawn("flagdropped", 0, 0, flag, FLAG_WAYPOINT_OFFSET, world, ((autocvar_g_ctf_flag_dropped_waypoint == 2) ? 0 : player.team), flag, wps_flagdropped, TRUE, RADARICON_FLAG, WPCOLOR_DROPPEDFLAG(flag.team));
194 if(autocvar_g_ctf_flag_return_time || (autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health))
196 WaypointSprite_UpdateMaxHealth(flag.wps_flagdropped, flag.max_flag_health);
197 WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health);
200 player.throw_antispam = time + autocvar_g_ctf_pass_wait;
202 if(droptype == DROP_PASS)
204 flag.pass_sender = world;
205 flag.pass_target = world;
209 void ctf_Handle_Retrieve(entity flag, entity player)
211 entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
212 entity sender = flag.pass_sender;
214 // transfer flag to player
215 flag.ctf_carrier = player;
217 flag.owner.flagcarried = flag;
220 setattachment(flag, player, "");
221 setorigin(flag, FLAG_CARRY_OFFSET);
222 flag.movetype = MOVETYPE_NONE;
223 flag.takedamage = DAMAGE_NO;
224 flag.solid = SOLID_NOT;
225 flag.ctf_carrier = player;
226 flag.ctf_status = FLAG_CARRY;
228 // messages and sounds
229 sound(player, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTN_NORM); // FIXCTF
230 ctf_EventLog("recieve", flag.team, player);
232 FOR_EACH_REALPLAYER(tmp_player)
234 if(tmp_player == sender)
235 centerprint(tmp_player, strcat("You passed the ", flag.netname, " to ", player.netname));
236 else if(tmp_player == player)
237 centerprint(tmp_player, strcat("You recieved the ", flag.netname, " from ", sender.netname));
238 else if(!IsDifferentTeam(tmp_player, sender))
239 centerprint(tmp_player, strcat(sender.netname, " passed the ", flag.netname, " to ", player.netname));
242 // create new waypoint
243 ctf_FlagcarrierWaypoints(player);
245 sender.throw_antispam = time + autocvar_g_ctf_pass_wait;
246 player.throw_antispam = sender.throw_antispam;
248 flag.pass_sender = world;
249 flag.pass_target = world;
252 void ctf_Handle_Throw(entity player, entity reciever, float droptype)
254 entity flag = player.flagcarried;
256 if(!flag) { return; }
257 if((droptype == DROP_PASS) && !reciever) { return; }
259 if(flag.speedrunning) { ctf_RespawnFlag(flag); return; }
262 setattachment(flag, world, "");
263 setorigin(flag, player.origin + FLAG_DROP_OFFSET);
264 flag.owner.flagcarried = world;
266 flag.solid = SOLID_TRIGGER;
267 flag.ctf_droptime = time;
269 flag.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND for MOVETYPE_TOSS
275 vector targ_origin = (0.5 * (reciever.absmin + reciever.absmax));
276 flag.velocity = (normalize(targ_origin - player.origin) * autocvar_g_ctf_pass_velocity);
282 makevectors((player.v_angle_y * '0 1 0') + (player.v_angle_x * '0.5 0 0'));
283 flag.velocity = W_CalculateProjectileVelocity(player.velocity, ('0 0 200' + (v_forward * autocvar_g_ctf_drop_velocity)), FALSE);
289 flag.velocity = '0 0 0'; // do nothing
296 flag.velocity = W_CalculateProjectileVelocity(player.velocity, ('0 0 200' + ('0 100 0' * crandom()) + ('100 0 0' * crandom())), FALSE);
306 flag.movetype = MOVETYPE_FLY;
307 flag.takedamage = DAMAGE_NO;
308 flag.pass_sender = player;
309 flag.pass_target = reciever;
310 flag.ctf_status = FLAG_PASSING;
313 sound(player, CH_TRIGGER, flag.snd_flag_touch, VOL_BASE, ATTN_NORM);
314 ctf_EventLog("pass", flag.team, player);
315 te_lightning2(world, reciever.origin, player.origin);
329 ctf_Handle_Drop(flag, player, droptype);
334 // kill old waypointsprite
335 WaypointSprite_Ping(player.wps_flagcarrier);
336 WaypointSprite_Kill(player.wps_flagcarrier);
338 if(player.wps_enemyflagcarrier)
339 WaypointSprite_Kill(player.wps_enemyflagcarrier);
342 ctf_CaptureShield_Update(player, 0); // shield player from picking up flag
350 void ctf_Handle_Capture(entity flag, entity toucher, float capturetype)
352 entity enemy_flag = ((capturetype == CAPTURE_NORMAL) ? toucher.flagcarried : toucher);
353 entity player = ((capturetype == CAPTURE_NORMAL) ? toucher : enemy_flag.ctf_dropper);
355 if not(player) { return; } // without someone to give the reward to, we can't possibly cap
357 // messages and sounds
358 Send_KillNotification(player.netname, enemy_flag.netname, ctf_CaptureRecord(enemy_flag, player), INFO_CAPTUREFLAG, MSG_INFO);
359 sound(player, CH_TRIGGER, flag.snd_flag_capture, VOL_BASE, ATTN_NONE);
363 case CAPTURE_NORMAL: ctf_EventLog("capture", enemy_flag.team, player); break;
364 case CAPTURE_DROPPED: ctf_EventLog("droppedcapture", enemy_flag.team, player); break;
369 PlayerTeamScore_AddScore(player, ctf_ReadScore("score_capture"));
370 PlayerTeamScore_Add(player, SP_CTF_CAPS, ST_CTF_CAPS, 1);
373 if(autocvar_g_ctf_flag_capture_effects)
375 pointparticles(particleeffectnum((player.team == COLOR_TEAM1) ? "red_ground_quake" : "blue_ground_quake"), flag.origin, '0 0 0', 1);
376 shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1);
380 if(capturetype == CAPTURE_NORMAL)
382 WaypointSprite_Kill(player.wps_flagcarrier);
383 if(flag.speedrunning) { ctf_FakeTimeLimit(player, -1); }
387 player.next_take_time = time + autocvar_g_ctf_flag_collect_delay;
388 ctf_RespawnFlag(enemy_flag);
391 void ctf_Handle_Return(entity flag, entity player)
393 // messages and sounds
394 //centerprint(player, strcat("You returned the ", flag.netname));
395 Send_KillNotification(player.netname, flag.netname, "", INFO_RETURNFLAG, MSG_INFO);
396 sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTN_NONE);
397 ctf_EventLog("return", flag.team, player);
400 PlayerTeamScore_AddScore(player, ctf_ReadScore("score_return")); // reward for return
401 PlayerScore_Add(player, SP_CTF_RETURNS, 1); // add to count of returns
403 TeamScore_AddToTeam(flag.team, ST_SCORE, -ctf_ReadScore("penalty_returned")); // punish the team who was last carrying it
407 PlayerScore_Add(flag.ctf_dropper, SP_SCORE, -ctf_ReadScore("penalty_returned")); // punish the player who dropped the flag
408 ctf_CaptureShield_Update(flag.ctf_dropper, 0); // shield player from picking up flag
409 flag.ctf_dropper.next_take_time = time + autocvar_g_ctf_flag_collect_delay; // set next take time
413 ctf_RespawnFlag(flag);
416 void ctf_Handle_Pickup(entity flag, entity player, float pickuptype)
419 entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
420 string verbosename; // holds the name of the player OR no name at all for printing in the centerprints
421 float pickup_dropped_score; // used to calculate dropped pickup score
423 // attach the flag to the player
425 player.flagcarried = flag;
426 setattachment(flag, player, "");
427 setorigin(flag, FLAG_CARRY_OFFSET);
430 flag.movetype = MOVETYPE_NONE;
431 flag.takedamage = DAMAGE_NO;
432 flag.solid = SOLID_NOT;
433 flag.angles = '0 0 0';
434 flag.ctf_carrier = player;
435 flag.ctf_status = FLAG_CARRY;
439 case PICKUP_BASE: flag.ctf_pickuptime = time; break; // used for timing runs
440 case PICKUP_DROPPED: flag.health = flag.max_flag_health; break; // reset health/return timelimit
444 // messages and sounds
445 Send_KillNotification (player.netname, flag.netname, "", INFO_GOTFLAG, MSG_INFO);
446 sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTN_NONE);
447 verbosename = ((autocvar_g_ctf_flag_pickup_verbosename) ? strcat(Team_ColorCode(player.team), "(^7", player.netname, Team_ColorCode(player.team), ") ") : "");
449 FOR_EACH_REALPLAYER(tmp_player)
451 if(tmp_player == player)
452 centerprint(tmp_player, strcat("You got the ", flag.netname, "!"));
453 else if(!IsDifferentTeam(tmp_player, player))
454 centerprint(tmp_player, strcat("Your ", Team_ColorCode(player.team), "team mate ", verbosename, "^7got the flag! Protect them!"));
455 else if(!IsDifferentTeam(tmp_player, flag))
456 centerprint(tmp_player, strcat("The ", Team_ColorCode(player.team), "enemy ", verbosename, "^7got your flag! Retrieve it!"));
461 case PICKUP_BASE: ctf_EventLog("steal", flag.team, player); break;
462 case PICKUP_DROPPED: ctf_EventLog("pickup", flag.team, player); break;
467 PlayerScore_Add(player, SP_CTF_PICKUPS, 1);
472 PlayerTeamScore_AddScore(player, ctf_ReadScore("score_pickup_base"));
478 pickup_dropped_score = (autocvar_g_ctf_flag_return_time ? bound(0, ((flag.ctf_droptime + autocvar_g_ctf_flag_return_time) - time) / autocvar_g_ctf_flag_return_time, 1) : 1);
479 pickup_dropped_score = floor((ctf_ReadScore("score_pickup_dropped_late") * (1 - pickup_dropped_score) + ctf_ReadScore("score_pickup_dropped_early") * pickup_dropped_score) + 0.5);
480 print("pickup_dropped_score is ", ftos(pickup_dropped_score), "\n");
481 PlayerTeamScore_AddScore(player, pickup_dropped_score);
489 if(pickuptype == PICKUP_BASE)
491 flag.speedrunning = player.speedrunning; // if speedrunning, flag will flag-return and teleport the owner back after the record
492 if((player.speedrunning) && (ctf_captimerecord))
493 ctf_FakeTimeLimit(player, time + ctf_captimerecord);
497 if(autocvar_g_ctf_flag_pickup_effects)
498 pointparticles(particleeffectnum("smoke_ring"), 0.5 * (flag.absmin + flag.absmax), '0 0 0', 1);
501 if(pickuptype == PICKUP_DROPPED) { WaypointSprite_Kill(flag.wps_flagdropped); }
502 ctf_FlagcarrierWaypoints(player);
503 WaypointSprite_Ping(player.wps_flagcarrier);
507 // ===================
508 // Main Flag Functions
509 // ===================
511 void ctf_CheckFlagReturn(entity flag, float returntype)
513 if(flag.wps_flagdropped) { WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health); }
515 if((flag.health <= 0) || (time >= flag.ctf_droptime + autocvar_g_ctf_flag_return_time))
519 case RETURN_DROPPED: bprint("The ", flag.netname, " was dropped in the base and returned itself\n"); break;
520 case RETURN_DAMAGE: bprint("The ", flag.netname, " was destroyed and returned to base\n"); break;
521 case RETURN_SPEEDRUN: bprint("The ", flag.netname, " became impatient after ", ftos_decimals(ctf_captimerecord, 2), " seconds and returned itself\n"); break;
522 case RETURN_NEEDKILL: bprint("The ", flag.netname, " fell somewhere it couldn't be reached and returned to base\n"); break;
526 { bprint("The ", flag.netname, " has returned to base\n"); break; }
528 sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTN_NONE);
529 ctf_EventLog("returned", flag.team, world);
530 ctf_RespawnFlag(flag);
534 void ctf_CheckStalemate(void)
537 float stale_red_flags, stale_blue_flags;
540 entity ctf_staleflaglist; // reset the list, we need to build the list each time this function runs
542 // build list of stale flags
543 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
545 if(autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate)
546 if(tmp_entity.ctf_status != FLAG_BASE)
547 if(time >= tmp_entity.ctf_pickuptime + autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate)
549 tmp_entity.ctf_staleflagnext = ctf_staleflaglist; // link flag into staleflaglist
550 ctf_staleflaglist = tmp_entity;
552 switch(tmp_entity.team)
554 case COLOR_TEAM1: ++stale_red_flags; break;
555 case COLOR_TEAM2: ++stale_blue_flags; break;
560 if(stale_red_flags && stale_blue_flags)
561 ctf_stalemate = TRUE;
562 else if(!stale_red_flags && !stale_blue_flags)
563 ctf_stalemate = FALSE;
565 // if sufficient stalemate, then set up the waypointsprite and announce the stalemate if necessary
568 for(tmp_entity = ctf_staleflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_staleflagnext)
570 if((tmp_entity.owner) && (!tmp_entity.owner.wps_enemyflagcarrier))
571 WaypointSprite_Spawn("enemyflagcarrier", 0, 0, tmp_entity.owner, FLAG_WAYPOINT_OFFSET, world, tmp_entity.team, tmp_entity.owner, wps_enemyflagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_ENEMYFC(tmp_entity.owner.team));
574 if not(wpforenemy_announced)
576 FOR_EACH_REALPLAYER(tmp_entity)
577 if(tmp_entity.flagcarried)
578 centerprint(tmp_entity, "Stalemate! Enemies can now see you on radar!");
580 centerprint(tmp_entity, "Stalemate! Flag carriers can now be seen by enemies on radar!");
582 wpforenemy_announced = TRUE;
587 void ctf_FlagDamage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
589 if(ITEM_DAMAGE_NEEDKILL(deathtype))
591 // automatically kill the flag and return it
593 ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
596 if(autocvar_g_ctf_flag_return_damage)
598 // reduce health and check if it should be returned
599 self.health = self.health - damage;
600 ctf_CheckFlagReturn(self, RETURN_DAMAGE);
610 self.nextthink = time + FLAG_THINKRATE; // only 5 fps, more is unnecessary.
613 if(self == ctf_worldflaglist) // only for the first flag
614 FOR_EACH_CLIENT(tmp_entity)
615 ctf_CaptureShield_Update(tmp_entity, 1); // release shield only
618 if(self.mins != FLAG_MIN || self.maxs != FLAG_MAX) { // reset the flag boundaries in case it got squished
619 dprint("wtf the flag got squashed?\n");
620 tracebox(self.origin, FLAG_MIN, FLAG_MAX, self.origin, MOVE_NOMONSTERS, self);
621 if(!trace_startsolid) // can we resize it without getting stuck?
622 setsize(self, FLAG_MIN, FLAG_MAX); }
624 switch(self.ctf_status) // reset flag angles in case warpzones adjust it
629 self.angles = '0 0 0';
637 switch(self.ctf_status)
641 if(autocvar_g_ctf_dropped_capture_radius)
643 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
644 if(tmp_entity.ctf_status == FLAG_DROPPED)
645 if(vlen(self.origin - tmp_entity.origin) < autocvar_g_ctf_dropped_capture_radius)
646 ctf_Handle_Capture(self, tmp_entity, CAPTURE_DROPPED);
653 if(autocvar_g_ctf_flag_dropped_floatinwater && (self.flags & FL_INWATER))
654 self.velocity_z = autocvar_g_ctf_flag_dropped_floatinwater;
656 if(autocvar_g_ctf_flag_return_dropped)
658 if((vlen(self.origin - self.ctf_spawnorigin) <= autocvar_g_ctf_flag_return_dropped) || (autocvar_g_ctf_flag_return_dropped == -1))
661 ctf_CheckFlagReturn(self, RETURN_DROPPED);
665 if(autocvar_g_ctf_flag_return_time)
667 self.health -= ((self.max_flag_health / autocvar_g_ctf_flag_return_time) * FLAG_THINKRATE);
668 ctf_CheckFlagReturn(self, RETURN_TIMEOUT);
676 if(self.speedrunning && ctf_captimerecord && (time >= self.ctf_pickuptime + ctf_captimerecord))
679 ctf_CheckFlagReturn(self, RETURN_SPEEDRUN);
683 self.impulse = CHIMPULSE_SPEEDRUN; // move the player back to the waypoint they set
687 if(autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate)
689 if(time >= wpforenemy_nextthink)
691 ctf_CheckStalemate();
692 wpforenemy_nextthink = time + WPFE_THINKRATE; // waypoint for enemy think rate (to reduce unnecessary spam of this check)
698 case FLAG_PASSING: // todo make work with warpzones
700 vector targ_origin = ((self.pass_target.absmin + self.pass_target.absmax) * 0.5);
701 traceline(self.origin, targ_origin, MOVE_NOMONSTERS, self);
703 if((self.pass_target.deadflag != DEAD_NO)
704 || (vlen(self.origin - targ_origin) > autocvar_g_ctf_pass_radius)
705 || ((trace_fraction < 1) && (trace_ent != self.pass_target))
706 || (time > self.ctf_droptime + autocvar_g_ctf_pass_timelimit))
708 ctf_Handle_Drop(self, world, DROP_PASS);
710 else // still a viable target, go for it
712 vector desired_direction = normalize(targ_origin - self.origin);
713 vector current_direction = normalize(self.velocity);
715 self.velocity = (normalize(current_direction + (desired_direction * autocvar_g_ctf_pass_turnrate)) * autocvar_g_ctf_pass_velocity);
720 default: // this should never happen
722 dprint("ctf_FlagThink(): Flag exists with no status?\n");
730 if(gameover) { return; }
732 entity toucher = other;
734 // automatically kill the flag and return it if it touched lava/slime/nodrop surfaces
735 if(ITEM_TOUCH_NEEDKILL())
738 ctf_CheckFlagReturn(self, RETURN_NEEDKILL);
742 // special touch behaviors
743 if(toucher.vehicle_flags & VHF_ISVEHICLE)
745 if(autocvar_g_ctf_allow_vehicle_touch)
746 toucher = toucher.owner; // the player is actually the vehicle owner, not other
748 return; // do nothing
750 else if(toucher.classname != "player") // The flag just touched an object, most likely the world
752 if(time > self.wait) // if we haven't in a while, play a sound/effect
754 pointparticles(particleeffectnum("kaball_sparks"), self.origin, '0 0 0', 1);
755 sound(self, CH_TRIGGER, self.snd_flag_touch, VOL_BASE, ATTN_NORM);
756 self.wait = time + FLAG_TOUCHRATE;
760 else if(toucher.deadflag != DEAD_NO) { return; }
762 switch(self.ctf_status)
766 if(!IsDifferentTeam(toucher, self) && (toucher.flagcarried) && IsDifferentTeam(toucher.flagcarried, self))
767 ctf_Handle_Capture(self, toucher, CAPTURE_NORMAL); // toucher just captured the enemies flag to his base
768 else if(IsDifferentTeam(toucher, self) && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time))
769 ctf_Handle_Pickup(self, toucher, PICKUP_BASE); // toucher just stole the enemies flag
775 if(!IsDifferentTeam(toucher, self))
776 ctf_Handle_Return(self, toucher); // toucher just returned his own flag
777 else if((!toucher.flagcarried) && ((toucher != self.ctf_dropper) || (time > self.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
778 ctf_Handle_Pickup(self, toucher, PICKUP_DROPPED); // toucher just picked up a dropped enemy flag
784 dprint("Someone touched a flag even though it was being carried?\n");
790 if((toucher.classname == "player") && (toucher.deadflag == DEAD_NO) && (toucher != self.pass_sender))
792 if(IsDifferentTeam(toucher, self.pass_sender))
793 ctf_Handle_Return(self, toucher);
795 ctf_Handle_Retrieve(self, toucher);
802 void ctf_RespawnFlag(entity flag)
804 // reset the player (if there is one)
805 if((flag.owner) && (flag.owner.flagcarried == flag))
807 if(flag.owner.wps_enemyflagcarrier)
808 WaypointSprite_Kill(flag.owner.wps_enemyflagcarrier);
810 WaypointSprite_Kill(flag.wps_flagcarrier);
812 flag.owner.flagcarried = world;
814 if(flag.speedrunning)
815 ctf_FakeTimeLimit(flag.owner, -1);
818 if((flag.ctf_status == FLAG_DROPPED) && (flag.wps_flagdropped))
819 { WaypointSprite_Kill(flag.wps_flagdropped); }
822 setattachment(flag, world, "");
823 setorigin(flag, flag.ctf_spawnorigin);
825 flag.movetype = ((flag.noalign) ? MOVETYPE_NONE : MOVETYPE_TOSS);
826 flag.takedamage = DAMAGE_NO;
827 flag.health = flag.max_flag_health;
828 flag.solid = SOLID_TRIGGER;
829 flag.velocity = '0 0 0';
830 flag.angles = flag.mangle;
831 flag.flags = FL_ITEM | FL_NOTARGET;
833 flag.ctf_status = FLAG_BASE;
835 flag.pass_sender = world;
836 flag.pass_target = world;
837 flag.ctf_carrier = world;
838 flag.ctf_dropper = world;
839 flag.ctf_pickuptime = 0;
840 flag.ctf_droptime = 0;
842 wpforenemy_announced = FALSE;
848 if(self.owner.classname == "player")
849 ctf_Handle_Throw(self.owner, world, DROP_RESET);
851 ctf_RespawnFlag(self);
854 void ctf_DelayedFlagSetup(void) // called after a flag is placed on a map by ctf_FlagSetup()
857 waypoint_spawnforitem_force(self, self.origin);
858 self.nearestwaypointtimeout = 0; // activate waypointing again
859 self.bot_basewaypoint = self.nearestwaypoint;
862 WaypointSprite_SpawnFixed(((self.team == COLOR_TEAM1) ? "redbase" : "bluebase"), self.origin + FLAG_WAYPOINT_OFFSET, self, wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
863 WaypointSprite_UpdateTeamRadar(self.wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
865 // captureshield setup
866 ctf_CaptureShield_Spawn(self);
869 void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc
872 teamnumber = fabs(teamnumber - bound(0, autocvar_g_ctf_reverse, 1)); // if we were originally 1, this will become 0. If we were originally 0, this will become 1.
873 self = flag; // for later usage with droptofloor()
876 flag.ctf_worldflagnext = ctf_worldflaglist; // link flag into ctf_worldflaglist
877 ctf_worldflaglist = flag;
879 setattachment(flag, world, "");
881 flag.netname = ((teamnumber) ? "^1RED^7 flag" : "^4BLUE^7 flag");
882 flag.team = ((teamnumber) ? COLOR_TEAM1 : COLOR_TEAM2); // COLOR_TEAM1: color 4 team (red) - COLOR_TEAM2: color 13 team (blue)
883 flag.items = ((teamnumber) ? IT_KEY2 : IT_KEY1); // IT_KEY2: gold key (redish enough) - IT_KEY1: silver key (bluish enough)
884 flag.classname = "item_flag_team";
885 flag.target = "###item###"; // wut?
886 flag.flags = FL_ITEM | FL_NOTARGET;
887 flag.solid = SOLID_TRIGGER;
888 flag.takedamage = DAMAGE_NO;
889 flag.damageforcescale = autocvar_g_ctf_flag_damageforcescale;
890 flag.max_flag_health = ((autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health) ? autocvar_g_ctf_flag_health : 100);
891 flag.health = flag.max_flag_health;
892 flag.event_damage = ctf_FlagDamage;
893 flag.pushable = TRUE;
894 flag.teleportable = TELEPORT_NORMAL;
895 flag.damagedbytriggers = autocvar_g_ctf_flag_return_when_unreachable;
896 flag.damagedbycontents = autocvar_g_ctf_flag_return_when_unreachable;
897 flag.velocity = '0 0 0';
898 flag.mangle = flag.angles;
899 flag.reset = ctf_Reset;
900 flag.touch = ctf_FlagTouch;
901 flag.think = ctf_FlagThink;
902 flag.nextthink = time + FLAG_THINKRATE;
903 flag.ctf_status = FLAG_BASE;
905 if(!flag.model) { flag.model = ((teamnumber) ? autocvar_g_ctf_flag_red_model : autocvar_g_ctf_flag_blue_model); }
906 if(!flag.scale) { flag.scale = FLAG_SCALE; }
907 if(!flag.skin) { flag.skin = ((teamnumber) ? autocvar_g_ctf_flag_red_skin : autocvar_g_ctf_flag_blue_skin); }
910 if(!flag.snd_flag_taken) { flag.snd_flag_taken = ((teamnumber) ? "ctf/red_taken.wav" : "ctf/blue_taken.wav"); }
911 if(!flag.snd_flag_returned) { flag.snd_flag_returned = ((teamnumber) ? "ctf/red_returned.wav" : "ctf/blue_returned.wav"); }
912 if(!flag.snd_flag_capture) { flag.snd_flag_capture = ((teamnumber) ? "ctf/red_capture.wav" : "ctf/blue_capture.wav"); } // blue team scores by capturing the red flag
913 if(!flag.snd_flag_respawn) { flag.snd_flag_respawn = "ctf/flag_respawn.wav"; } // if there is ever a team-based sound for this, update the code to match.
914 if(!flag.snd_flag_dropped) { flag.snd_flag_dropped = ((teamnumber) ? "ctf/red_dropped.wav" : "ctf/blue_dropped.wav"); }
915 if(!flag.snd_flag_touch) { flag.snd_flag_touch = "keepaway/touch.wav"; } // again has no team-based sound // FIXME
918 precache_sound(flag.snd_flag_taken);
919 precache_sound(flag.snd_flag_returned);
920 precache_sound(flag.snd_flag_capture);
921 precache_sound(flag.snd_flag_respawn);
922 precache_sound(flag.snd_flag_dropped);
923 precache_sound(flag.snd_flag_touch);
924 precache_model(flag.model);
925 precache_model("models/ctf/shield.md3");
926 precache_model("models/ctf/shockwavetransring.md3");
929 setmodel(flag, flag.model); // precision set below
930 setsize(flag, FLAG_MIN, FLAG_MAX);
931 setorigin(flag, (flag.origin + FLAG_SPAWN_OFFSET));
933 if(autocvar_g_ctf_flag_glowtrails)
935 flag.glow_color = ((teamnumber) ? 251 : 210); // 251: red - 210: blue
940 flag.effects |= EF_LOWPRECISION;
941 if(autocvar_g_ctf_fullbrightflags) { flag.effects |= EF_FULLBRIGHT; }
942 if(autocvar_g_ctf_dynamiclights) { flag.effects |= ((teamnumber) ? EF_RED : EF_BLUE); }
945 if((flag.spawnflags & 1) || flag.noalign) // don't drop to floor, just stay at fixed location
947 flag.dropped_origin = flag.origin;
949 flag.movetype = MOVETYPE_NONE;
951 else // drop to floor, automatically find a platform and set that as spawn origin
953 flag.noalign = FALSE;
956 flag.movetype = MOVETYPE_TOSS;
959 InitializeEntity(flag, ctf_DelayedFlagSetup, INITPRIO_SETLOCATION);
967 MUTATOR_HOOKFUNCTION(ctf_PlayerPreThink)
971 // initially clear items so they can be set as necessary later.
972 self.items &~= (IT_RED_FLAG_CARRYING | IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST
973 | IT_BLUE_FLAG_CARRYING | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST | IT_CTF_SHIELDED);
975 // scan through all the flags and notify the client about them
976 for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
978 switch(flag.ctf_status)
982 if(flag.owner == self)
983 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_CARRYING : IT_BLUE_FLAG_CARRYING); // carrying: self is currently carrying the flag
985 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_TAKEN : IT_BLUE_FLAG_TAKEN); // taken: someone on self's team is carrying the flag
990 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_LOST : IT_BLUE_FLAG_LOST); // lost: the flag is dropped somewhere on the map
996 // item for stopping players from capturing the flag too often
997 if(self.ctf_captureshielded)
998 self.items |= IT_CTF_SHIELDED;
1000 // update the health of the flag carrier waypointsprite
1001 if(self.wps_flagcarrier)
1002 WaypointSprite_UpdateHealth(self.wps_flagcarrier, self.health);
1007 MUTATOR_HOOKFUNCTION(ctf_PlayerDamage) // for changing damage and force values that are applied to players in g_damage.qc
1009 if(frag_attacker.flagcarried) // if the attacker is a flagcarrier
1011 if(frag_target == frag_attacker) // damage done to yourself
1013 frag_damage *= autocvar_g_ctf_flagcarrier_selfdamagefactor;
1014 frag_force *= autocvar_g_ctf_flagcarrier_selfforcefactor;
1016 else // damage done to everyone else
1018 frag_damage *= autocvar_g_ctf_flagcarrier_damagefactor;
1019 frag_force *= autocvar_g_ctf_flagcarrier_forcefactor;
1022 else if(frag_target.flagcarried && (frag_target.deadflag == DEAD_NO) && IsDifferentTeam(frag_target, frag_attacker)) // if the target is a flagcarrier
1024 if(autocvar_g_ctf_flagcarrier_auto_helpme_when_damaged > frag_target.health)
1025 WaypointSprite_HelpMePing(frag_target.wps_flagcarrier); // TODO: only do this if there is a significant loss of health?
1030 MUTATOR_HOOKFUNCTION(ctf_PlayerDies)
1032 if((frag_attacker != frag_target) && (frag_attacker.classname == "player") && (frag_target.flagcarried))
1034 PlayerTeamScore_AddScore(frag_attacker, ctf_ReadScore("score_kill"));
1035 PlayerScore_Add(frag_attacker, SP_CTF_FCKILLS, 1);
1038 if(frag_target.flagcarried)
1039 { ctf_Handle_Throw(frag_target, world, DROP_NORMAL); }
1044 MUTATOR_HOOKFUNCTION(ctf_GiveFragsForKill)
1047 return (autocvar_g_ctf_ignore_frags); // no frags counted in ctf if this is true
1050 MUTATOR_HOOKFUNCTION(ctf_RemovePlayer)
1052 if(self.flagcarried)
1053 { ctf_Handle_Throw(self, world, DROP_NORMAL); }
1058 MUTATOR_HOOKFUNCTION(ctf_PortalTeleport)
1060 if(self.flagcarried)
1061 if(!autocvar_g_ctf_portalteleport)
1062 { ctf_Handle_Throw(self, world, DROP_NORMAL); }
1067 MUTATOR_HOOKFUNCTION(ctf_PlayerUseKey)
1069 entity player = self;
1071 if((time > player.throw_antispam) && (player.deadflag == DEAD_NO) && !player.speedrunning && (!player.vehicle || autocvar_g_ctf_allow_vehicle_touch))
1073 // pass the flag to a team mate
1074 if(autocvar_g_ctf_pass)
1076 entity head, closest_target;
1077 head = findradius(player.origin, autocvar_g_ctf_pass_radius);
1079 while(head) // find the closest acceptable target to pass to
1081 if(head.classname == "player" && head.deadflag == DEAD_NO)
1082 if(head != player && !IsDifferentTeam(head, player))
1083 if(!head.speedrunning && (!head.vehicle || autocvar_g_ctf_allow_vehicle_touch))
1085 traceline(player.origin, head.origin, MOVE_NOMONSTERS, player);
1086 if not((trace_fraction < 1) && (trace_ent != head))
1088 if(autocvar_g_ctf_pass_request && !player.flagcarried && head.flagcarried)
1090 if(clienttype(head) == CLIENTTYPE_BOT)
1092 centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname));
1093 ctf_Handle_Throw(head, player, DROP_PASS);
1097 centerprint(head, strcat(player.netname, " requests you to pass the ", head.flagcarried.netname));
1098 centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname));
1100 player.throw_antispam = time + autocvar_g_ctf_pass_wait;
1103 else if(player.flagcarried)
1105 if(closest_target) { if(vlen(player.origin - head.origin) < vlen(player.origin - closest_target.origin)) { closest_target = head; } }
1106 else { closest_target = head; }
1113 if(closest_target) { ctf_Handle_Throw(player, closest_target, DROP_PASS); return 0; }
1116 // throw the flag in front of you
1117 if(autocvar_g_ctf_drop && player.flagcarried)
1118 { ctf_Handle_Throw(player, world, DROP_THROW); }
1124 MUTATOR_HOOKFUNCTION(ctf_HelpMePing)
1126 if(self.wps_flagcarrier) // update the flagcarrier waypointsprite with "NEEDING HELP" notification
1128 WaypointSprite_HelpMePing(self.wps_flagcarrier);
1130 else // create a normal help me waypointsprite
1132 WaypointSprite_Spawn("helpme", waypointsprite_deployed_lifetime, waypointsprite_limitedrange, self, FLAG_WAYPOINT_OFFSET, world, self.team, self, wps_helpme, FALSE, RADARICON_HELPME, '1 0.5 0');
1133 WaypointSprite_Ping(self.wps_helpme);
1139 MUTATOR_HOOKFUNCTION(ctf_VehicleEnter)
1141 if(other.flagcarried)
1143 if(!autocvar_g_ctf_flagcarrier_allow_vehicle_carry)
1145 ctf_Handle_Throw(self, world, DROP_NORMAL);
1149 setattachment(other.flagcarried, self, "");
1150 setorigin(other, VEHICLE_FLAG_OFFSET);
1151 other.flagcarried.scale = VEHICLE_FLAG_SCALE;
1152 //other.flagcarried.angles = '0 0 0';
1159 MUTATOR_HOOKFUNCTION(ctf_VehicleExit)
1161 if(self.owner.flagcarried)
1163 setattachment(self.owner.flagcarried, self.owner, "");
1164 setorigin(self.owner.flagcarried, FLAG_CARRY_OFFSET);
1165 self.owner.flagcarried.scale = FLAG_SCALE;
1166 self.owner.flagcarried.angles = '0 0 0';
1172 MUTATOR_HOOKFUNCTION(ctf_AbortSpeedrun)
1174 if(self.flagcarried)
1176 bprint("The ", self.flagcarried.netname, " was returned to base by its carrier\n");
1177 ctf_RespawnFlag(self);
1183 MUTATOR_HOOKFUNCTION(ctf_MatchEnd)
1185 entity flag; // temporary entity for the search method
1187 for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
1189 switch(flag.ctf_status)
1194 // lock the flag, game is over
1195 flag.movetype = MOVETYPE_NONE;
1196 flag.takedamage = DAMAGE_NO;
1197 flag.solid = SOLID_NOT;
1198 flag.nextthink = 0; // stop thinking
1200 print("stopping the ", flag.netname, " from moving.\n");
1208 // do nothing for these flags
1222 /*QUAKED spawnfunc_info_player_team1 (1 0 0) (-16 -16 -24) (16 16 24)
1223 CTF Starting point for a player in team one (Red).
1224 Keys: "angle" viewing angle when spawning. */
1225 void spawnfunc_info_player_team1()
1227 if(g_assault) { remove(self); return; }
1229 self.team = COLOR_TEAM1; // red
1230 spawnfunc_info_player_deathmatch();
1234 /*QUAKED spawnfunc_info_player_team2 (1 0 0) (-16 -16 -24) (16 16 24)
1235 CTF Starting point for a player in team two (Blue).
1236 Keys: "angle" viewing angle when spawning. */
1237 void spawnfunc_info_player_team2()
1239 if(g_assault) { remove(self); return; }
1241 self.team = COLOR_TEAM2; // blue
1242 spawnfunc_info_player_deathmatch();
1245 /*QUAKED spawnfunc_info_player_team3 (1 0 0) (-16 -16 -24) (16 16 24)
1246 CTF Starting point for a player in team three (Yellow).
1247 Keys: "angle" viewing angle when spawning. */
1248 void spawnfunc_info_player_team3()
1250 if(g_assault) { remove(self); return; }
1252 self.team = COLOR_TEAM3; // yellow
1253 spawnfunc_info_player_deathmatch();
1257 /*QUAKED spawnfunc_info_player_team4 (1 0 0) (-16 -16 -24) (16 16 24)
1258 CTF Starting point for a player in team four (Purple).
1259 Keys: "angle" viewing angle when spawning. */
1260 void spawnfunc_info_player_team4()
1262 if(g_assault) { remove(self); return; }
1264 self.team = COLOR_TEAM4; // purple
1265 spawnfunc_info_player_deathmatch();
1268 /*QUAKED spawnfunc_item_flag_team1 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
1269 CTF flag for team one (Red).
1271 "angle" Angle the flag will point (minus 90 degrees)...
1272 "model" model to use, note this needs red and blue as skins 0 and 1...
1273 "noise" sound played when flag is picked up...
1274 "noise1" sound played when flag is returned by a teammate...
1275 "noise2" sound played when flag is captured...
1276 "noise3" sound played when flag is lost in the field and respawns itself...
1277 "noise4" sound played when flag is dropped by a player...
1278 "noise5" sound played when flag touches the ground... */
1279 void spawnfunc_item_flag_team1()
1281 if(!g_ctf) { remove(self); return; }
1283 ctf_FlagSetup(1, self); // 1 = red
1286 /*QUAKED spawnfunc_item_flag_team2 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
1287 CTF flag for team two (Blue).
1289 "angle" Angle the flag will point (minus 90 degrees)...
1290 "model" model to use, note this needs red and blue as skins 0 and 1...
1291 "noise" sound played when flag is picked up...
1292 "noise1" sound played when flag is returned by a teammate...
1293 "noise2" sound played when flag is captured...
1294 "noise3" sound played when flag is lost in the field and respawns itself...
1295 "noise4" sound played when flag is dropped by a player...
1296 "noise5" sound played when flag touches the ground... */
1297 void spawnfunc_item_flag_team2()
1299 if(!g_ctf) { remove(self); return; }
1301 ctf_FlagSetup(0, self); // the 0 is misleading, but -- 0 = blue.
1304 /*QUAKED spawnfunc_ctf_team (0 .5 .8) (-16 -16 -24) (16 16 32)
1305 Team declaration for CTF gameplay, this allows you to decide what team names and control point models are used in your map.
1306 Note: If you use spawnfunc_ctf_team entities you must define at least 2! However, unlike domination, you don't need to make a blank one too.
1308 "netname" Name of the team (for example Red, Blue, Green, Yellow, Life, Death, Offense, Defense, etc)...
1309 "cnt" Scoreboard color of the team (for example 4 is red and 13 is blue)... */
1310 void spawnfunc_ctf_team()
1312 if(!g_ctf) { remove(self); return; }
1314 self.classname = "ctf_team";
1315 self.team = self.cnt + 1;
1323 // code from here on is just to support maps that don't have flag and team entities
1324 void ctf_SpawnTeam (string teamname, float teamcolor)
1329 self.classname = "ctf_team";
1330 self.netname = teamname;
1331 self.cnt = teamcolor;
1333 spawnfunc_ctf_team();
1338 void ctf_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.
1340 // if no teams are found, spawn defaults
1341 if(find(world, classname, "ctf_team") == world)
1343 print("No ""ctf_team"" entities found on this map, creating them anyway.\n");
1344 ctf_SpawnTeam("Red", COLOR_TEAM1 - 1);
1345 ctf_SpawnTeam("Blue", COLOR_TEAM2 - 1);
1351 void ctf_Initialize()
1353 ctf_captimerecord = stof(db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time")));
1355 ctf_captureshield_min_negscore = autocvar_g_ctf_shield_min_negscore;
1356 ctf_captureshield_max_ratio = autocvar_g_ctf_shield_max_ratio;
1357 ctf_captureshield_force = autocvar_g_ctf_shield_force;
1359 InitializeEntity(world, ctf_DelayedInit, INITPRIO_GAMETYPE);
1363 MUTATOR_DEFINITION(gamemode_ctf)
1365 MUTATOR_HOOK(MakePlayerObserver, ctf_RemovePlayer, CBC_ORDER_ANY);
1366 MUTATOR_HOOK(ClientDisconnect, ctf_RemovePlayer, CBC_ORDER_ANY);
1367 MUTATOR_HOOK(PlayerDies, ctf_PlayerDies, CBC_ORDER_ANY);
1368 MUTATOR_HOOK(MatchEnd, ctf_MatchEnd, CBC_ORDER_ANY);
1369 MUTATOR_HOOK(PortalTeleport, ctf_PortalTeleport, CBC_ORDER_ANY);
1370 MUTATOR_HOOK(GiveFragsForKill, ctf_GiveFragsForKill, CBC_ORDER_ANY);
1371 MUTATOR_HOOK(PlayerPreThink, ctf_PlayerPreThink, CBC_ORDER_ANY);
1372 MUTATOR_HOOK(PlayerDamage_Calculate, ctf_PlayerDamage, CBC_ORDER_ANY);
1373 MUTATOR_HOOK(PlayerUseKey, ctf_PlayerUseKey, CBC_ORDER_ANY);
1374 MUTATOR_HOOK(HelpMePing, ctf_HelpMePing, CBC_ORDER_ANY);
1375 MUTATOR_HOOK(VehicleEnter, ctf_VehicleEnter, CBC_ORDER_ANY);
1376 MUTATOR_HOOK(VehicleExit, ctf_VehicleExit, CBC_ORDER_ANY);
1377 MUTATOR_HOOK(AbortSpeedrun, ctf_AbortSpeedrun, CBC_ORDER_ANY);
1381 if(time > 1) // game loads at time 1
1382 error("This is a game type and it cannot be added at runtime.");
1390 error("This is a game type and it cannot be removed at runtime.");