1 // ================================================================
2 // Official capture the flag game mode coding, reworked by Samual
3 // Last updated: March 30th, 2012
4 // ================================================================
6 float ctf_ReadScore(string parameter) // make this obsolete
8 //if(g_ctf_win_mode != 2)
9 return cvar(strcat("g_ctf_personal", parameter));
11 // return cvar(strcat("g_ctf_flag", parameter));
14 void ctf_FakeTimeLimit(entity e, float t)
17 WriteByte(MSG_ONE, 3); // svc_updatestat
18 WriteByte(MSG_ONE, 236); // STAT_TIMELIMIT
20 WriteCoord(MSG_ONE, autocvar_timelimit);
22 WriteCoord(MSG_ONE, (t + 1) / 60);
25 void ctf_EventLog(string mode, float flagteam, entity actor) // use an alias for easy changing and quick editing later
27 if(autocvar_sv_eventlog)
28 GameLogEcho(strcat(":ctf:", mode, ":", ftos(flagteam), ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
31 string ctf_CaptureRecord(entity flag, entity player)
33 float cap_time, cap_record, success;
34 string cap_message, refername;
36 if((autocvar_g_ctf_captimerecord_always) || (player_count - currentbots))
38 cap_record = ctf_captimerecord;
39 cap_time = (time - flag.ctf_pickuptime);
41 refername = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
42 refername = ((refername == player.netname) ? "their" : strcat(refername, "^7's"));
44 if(!ctf_captimerecord)
45 { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds"); success = TRUE; }
46 else if(cap_time < cap_record)
47 { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, breaking ", refername, " previous record of ", ftos_decimals(cap_record, 2), " seconds"); success = TRUE; }
49 { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, failing to break ", refername, " record of ", ftos_decimals(cap_record, 2), " seconds"); success = FALSE; }
53 ctf_captimerecord = cap_time;
54 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(cap_time));
55 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), player.netname);
56 write_recordmarker(player, (time - cap_time), cap_time);
63 void ctf_FlagcarrierWaypoints(entity player)
65 WaypointSprite_Spawn("flagcarrier", 0, 0, player, FLAG_WAYPOINT_OFFSET, world, player.team, player, wps_flagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_FLAGCARRIER(player.team));
66 WaypointSprite_UpdateMaxHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent) * 2);
67 WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(player.health, player.armorvalue, autocvar_g_balance_armor_blockpercent));
68 WaypointSprite_UpdateTeamRadar(player.wps_flagcarrier, RADARICON_FLAGCARRIER, WPCOLOR_FLAGCARRIER(player.team));
72 // =======================
73 // CaptureShield Functions
74 // =======================
76 float ctf_CaptureShield_CheckStatus(entity p)
80 float players_worseeq, players_total;
82 if(ctf_captureshield_max_ratio <= 0)
85 s = PlayerScore_Add(p, SP_SCORE, 0);
86 if(s >= -ctf_captureshield_min_negscore)
89 players_total = players_worseeq = 0;
92 if(IsDifferentTeam(e, p))
94 se = PlayerScore_Add(e, SP_SCORE, 0);
100 // player is in the worse half, if >= half the players are better than him, or consequently, if < half of the players are worse
101 // use this rule here
103 if(players_worseeq >= players_total * ctf_captureshield_max_ratio)
109 void ctf_CaptureShield_Update(entity player, float wanted_status)
111 float updated_status = ctf_CaptureShield_CheckStatus(player);
112 if((wanted_status == player.ctf_captureshielded) && (updated_status != wanted_status)) // 0: shield only, 1: unshield only
114 if(updated_status) // TODO csqc notifier for this // Samual: How?
115 Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Make some defensive scores before trying again.", 5, 0);
117 Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now free.\n\n^3Feel free to ^1try to capture^3 the flag again\n^3if you think you will succeed.", 5, 0);
119 player.ctf_captureshielded = updated_status;
123 float ctf_CaptureShield_Customize()
125 if(!other.ctf_captureshielded) { return FALSE; }
126 if(!IsDifferentTeam(self, other)) { return FALSE; }
131 void ctf_CaptureShield_Touch()
133 if(!other.ctf_captureshielded) { return; }
134 if(!IsDifferentTeam(self, other)) { return; }
136 vector mymid = (self.absmin + self.absmax) * 0.5;
137 vector othermid = (other.absmin + other.absmax) * 0.5;
139 Damage(other, self, self, 0, DEATH_HURTTRIGGER, mymid, normalize(othermid - mymid) * ctf_captureshield_force);
140 Send_CSQC_Centerprint_Generic(other, CPID_CTF_CAPTURESHIELD, "^3You are ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Get some defensive scores before trying again.", 5, 0);
143 void ctf_CaptureShield_Spawn(entity flag)
145 entity shield = spawn();
148 shield.team = self.team;
149 shield.touch = ctf_CaptureShield_Touch;
150 shield.customizeentityforclient = ctf_CaptureShield_Customize;
151 shield.classname = "ctf_captureshield";
152 shield.effects = EF_ADDITIVE;
153 shield.movetype = MOVETYPE_NOCLIP;
154 shield.solid = SOLID_TRIGGER;
155 shield.avelocity = '7 0 11';
158 setorigin(shield, self.origin);
159 setmodel(shield, "models/ctf/shield.md3");
160 setsize(shield, shield.scale * shield.mins, shield.scale * shield.maxs);
164 // ====================
165 // Drop/Pass/Throw Code
166 // ====================
168 void ctf_Handle_Drop(entity flag, entity player, float droptype)
171 player = (player ? player : flag.pass_sender);
174 flag.movetype = MOVETYPE_TOSS;
175 flag.takedamage = DAMAGE_YES;
176 flag.health = flag.max_flag_health;
177 flag.ctf_droptime = time;
178 flag.ctf_dropper = player;
179 flag.ctf_status = FLAG_DROPPED;
181 // messages and sounds
182 Send_KillNotification(player.netname, flag.netname, "", INFO_LOSTFLAG, MSG_INFO);
183 sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTN_NONE);
184 ctf_EventLog("dropped", player.team, player);
187 PlayerTeamScore_AddScore(player, -ctf_ReadScore("penalty_drop"));
188 PlayerScore_Add(player, SP_CTF_DROPS, 1);
191 if(autocvar_g_ctf_flag_dropped_waypoint)
192 WaypointSprite_Spawn("flagdropped", 0, 0, flag, FLAG_WAYPOINT_OFFSET, world, ((autocvar_g_ctf_flag_dropped_waypoint == 2) ? 0 : player.team), flag, wps_flagdropped, TRUE, RADARICON_FLAG, WPCOLOR_DROPPEDFLAG(flag.team));
194 if(autocvar_g_ctf_flag_return_time || (autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health))
196 WaypointSprite_UpdateMaxHealth(flag.wps_flagdropped, flag.max_flag_health);
197 WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health);
200 player.throw_antispam = time + autocvar_g_ctf_pass_wait;
202 if(droptype == DROP_PASS)
204 flag.pass_sender = world;
205 flag.pass_target = world;
209 void ctf_Handle_Retrieve(entity flag, entity player)
211 entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
212 entity sender = flag.pass_sender;
214 // transfer flag to player
215 flag.ctf_carrier = player;
217 flag.owner.flagcarried = flag;
220 setattachment(flag, player, "");
221 setorigin(flag, FLAG_CARRY_OFFSET);
222 flag.movetype = MOVETYPE_NONE;
223 flag.takedamage = DAMAGE_NO;
224 flag.solid = SOLID_NOT;
225 flag.ctf_carrier = player;
226 flag.ctf_status = FLAG_CARRY;
228 // messages and sounds
229 sound(player, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTN_NORM); // FIXCTF
230 ctf_EventLog("recieve", flag.team, player);
231 FOR_EACH_REALPLAYER(tmp_player)
232 if(tmp_player == sender)
233 centerprint(tmp_player, strcat("You passed the ", flag.netname, " to ", player.netname));
234 else if(tmp_player == player)
235 centerprint(tmp_player, strcat("You recieved the ", flag.netname, " from ", sender.netname));
236 else if(!IsDifferentTeam(tmp_player, sender))
237 centerprint(tmp_player, strcat(sender.netname, " passed the ", flag.netname, " to ", player.netname));
239 // create new waypoint
240 ctf_FlagcarrierWaypoints(player);
242 sender.throw_antispam = time + autocvar_g_ctf_pass_wait;
243 player.throw_antispam = sender.throw_antispam;
245 flag.pass_sender = world;
246 flag.pass_target = world;
249 void ctf_Handle_Throw(entity player, entity reciever, float droptype)
251 entity flag = player.flagcarried;
253 if(!flag) { return; }
254 if((droptype == DROP_PASS) && !reciever) { return; }
256 if(flag.speedrunning) { ctf_RespawnFlag(flag); return; }
259 setattachment(flag, world, "");
260 setorigin(flag, player.origin + FLAG_DROP_OFFSET);
261 flag.owner.flagcarried = world;
263 flag.solid = SOLID_TRIGGER;
264 flag.ctf_droptime = time;
266 flag.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND for MOVETYPE_TOSS
272 vector targ_origin = (0.5 * (reciever.absmin + reciever.absmax));
273 flag.velocity = (normalize(targ_origin - player.origin) * autocvar_g_ctf_pass_velocity);
279 makevectors((player.v_angle_y * '0 1 0') + (player.v_angle_x * '0.5 0 0'));
280 flag.velocity = W_CalculateProjectileVelocity(player.velocity, ('0 0 200' + (v_forward * autocvar_g_ctf_drop_velocity)), FALSE);
286 flag.velocity = '0 0 0'; // do nothing
293 flag.velocity = W_CalculateProjectileVelocity(player.velocity, ('0 0 200' + ('0 100 0' * crandom()) + ('100 0 0' * crandom())), FALSE);
303 flag.movetype = MOVETYPE_FLY;
304 flag.takedamage = DAMAGE_NO;
305 flag.pass_sender = player;
306 flag.pass_target = reciever;
307 flag.ctf_status = FLAG_PASSING;
310 sound(player, CH_TRIGGER, flag.snd_flag_touch, VOL_BASE, ATTN_NORM);
311 ctf_EventLog("pass", flag.team, player);
312 te_lightning2(world, reciever.origin, player.origin);
326 ctf_Handle_Drop(flag, player, droptype);
331 // kill old waypointsprite
332 WaypointSprite_Ping(player.wps_flagcarrier);
333 WaypointSprite_Kill(player.wps_flagcarrier);
335 if(player.wps_enemyflagcarrier)
336 WaypointSprite_Kill(player.wps_enemyflagcarrier);
339 //ctf_CaptureShield_Update(player, 0); // shield only
347 void ctf_Handle_Capture(entity flag, entity toucher, float capturetype)
349 entity enemy_flag = ((capturetype == CAPTURE_NORMAL) ? toucher.flagcarried : toucher);
350 entity player = ((capturetype == CAPTURE_NORMAL) ? toucher : enemy_flag.ctf_dropper);
352 if not(player) { return; } // without someone to give the reward to, we can't possibly cap
354 // messages and sounds
355 Send_KillNotification(player.netname, enemy_flag.netname, ctf_CaptureRecord(enemy_flag, player), INFO_CAPTUREFLAG, MSG_INFO);
356 sound(player, CH_TRIGGER, flag.snd_flag_capture, VOL_BASE, ATTN_NONE);
360 case CAPTURE_NORMAL: ctf_EventLog("capture", enemy_flag.team, player); break;
361 case CAPTURE_DROPPED: ctf_EventLog("droppedcapture", enemy_flag.team, player); break;
366 PlayerTeamScore_AddScore(player, ctf_ReadScore("score_capture"));
367 PlayerTeamScore_Add(player, SP_CTF_CAPS, ST_CTF_CAPS, 1);
370 if(autocvar_g_ctf_flag_capture_effects)
372 pointparticles(particleeffectnum((player.team == COLOR_TEAM1) ? "red_ground_quake" : "blue_ground_quake"), flag.origin, '0 0 0', 1);
373 shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1);
377 if(capturetype == CAPTURE_NORMAL)
379 WaypointSprite_Kill(player.wps_flagcarrier);
380 if(flag.speedrunning) { ctf_FakeTimeLimit(player, -1); }
384 player.next_take_time = time + autocvar_g_ctf_flag_collect_delay;
385 ctf_RespawnFlag(enemy_flag);
388 void ctf_Handle_Return(entity flag, entity player)
390 // messages and sounds
391 //centerprint(player, strcat("You returned the ", flag.netname));
392 Send_KillNotification (player.netname, flag.netname, "", INFO_RETURNFLAG, MSG_INFO);
393 sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTN_NONE);
394 ctf_EventLog("return", flag.team, player);
397 PlayerTeamScore_AddScore(player, ctf_ReadScore("score_return")); // reward for return
398 PlayerScore_Add(player, SP_CTF_RETURNS, 1); // add to count of returns
400 TeamScore_AddToTeam(flag.team, ST_SCORE, -ctf_ReadScore("penalty_returned")); // punish the team who was last carrying it
404 // punish the player who dropped the flag
405 PlayerScore_Add(flag.ctf_dropper, SP_SCORE, -ctf_ReadScore("penalty_returned"));
406 ctf_CaptureShield_Update(flag.ctf_dropper, 0); // shield only
408 // set next take time
409 flag.ctf_dropper.next_take_time = time + autocvar_g_ctf_flag_collect_delay;
413 ctf_RespawnFlag(flag);
416 void ctf_Handle_Pickup(entity flag, entity player, float pickuptype)
419 entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
420 string verbosename; // holds the name of the player OR no name at all for printing in the centerprints
421 float pickup_dropped_score; // used to calculate dropped pickup score
423 // attach the flag to the player
425 player.flagcarried = flag;
426 setattachment(flag, player, "");
427 setorigin(flag, FLAG_CARRY_OFFSET);
430 flag.movetype = MOVETYPE_NONE;
431 flag.takedamage = DAMAGE_NO;
432 flag.solid = SOLID_NOT;
433 flag.angles = '0 0 0';
434 flag.ctf_carrier = player;
435 flag.ctf_status = FLAG_CARRY;
439 case PICKUP_BASE: flag.ctf_pickuptime = time; break; // used for timing runs
440 case PICKUP_DROPPED: flag.health = flag.max_flag_health; break; // reset health/return timelimit
444 // messages and sounds
445 Send_KillNotification (player.netname, flag.netname, "", INFO_GOTFLAG, MSG_INFO);
446 sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTN_NONE);
447 verbosename = ((autocvar_g_ctf_flag_pickup_verbosename) ? strcat(Team_ColorCode(player.team), "(^7", player.netname, Team_ColorCode(player.team), ") ") : "");
449 FOR_EACH_REALPLAYER(tmp_player)
450 if(tmp_player == player)
451 centerprint(tmp_player, strcat("You got the ", flag.netname, "!"));
452 else if(!IsDifferentTeam(tmp_player, player))
453 centerprint(tmp_player, strcat("Your ", Team_ColorCode(player.team), "team mate ", verbosename, "^7got the flag! Protect them!"));
454 else if(!IsDifferentTeam(tmp_player, flag))
455 centerprint(tmp_player, strcat("The ", Team_ColorCode(player.team), "enemy ", verbosename, "^7got your flag! Retrieve it!"));
459 case PICKUP_BASE: ctf_EventLog("steal", flag.team, player); break;
460 case PICKUP_DROPPED: ctf_EventLog("pickup", flag.team, player); break;
465 PlayerScore_Add(player, SP_CTF_PICKUPS, 1);
470 PlayerTeamScore_AddScore(player, ctf_ReadScore("score_pickup_base"));
476 pickup_dropped_score = (autocvar_g_ctf_flag_return_time ? bound(0, ((flag.ctf_droptime + autocvar_g_ctf_flag_return_time) - time) / autocvar_g_ctf_flag_return_time, 1) : 1);
477 pickup_dropped_score = floor((ctf_ReadScore("score_pickup_dropped_late") * (1 - pickup_dropped_score) + ctf_ReadScore("score_pickup_dropped_early") * pickup_dropped_score) + 0.5);
478 print("pickup_dropped_score is ", ftos(pickup_dropped_score), "\n");
479 PlayerTeamScore_AddScore(player, pickup_dropped_score);
487 if(pickuptype == PICKUP_BASE)
489 flag.speedrunning = player.speedrunning; // if speedrunning, flag will flag-return and teleport the owner back after the record
490 if((player.speedrunning) && (ctf_captimerecord))
491 ctf_FakeTimeLimit(player, time + ctf_captimerecord);
495 if(autocvar_g_ctf_flag_pickup_effects)
496 pointparticles(particleeffectnum("smoke_ring"), 0.5 * (flag.absmin + flag.absmax), '0 0 0', 1);
499 if(pickuptype == PICKUP_DROPPED) { WaypointSprite_Kill(flag.wps_flagdropped); }
500 ctf_FlagcarrierWaypoints(player);
501 WaypointSprite_Ping(player.wps_flagcarrier);
505 // ===================
506 // Main Flag Functions
507 // ===================
509 void ctf_CheckFlagReturn(entity flag)
511 if(flag.wps_flagdropped) { WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health); }
513 if((flag.health <= 0) || (time >= flag.ctf_droptime + autocvar_g_ctf_flag_return_time))
515 bprint("The ", flag.netname, " has returned to base\n");
516 sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTN_NONE);
517 ctf_EventLog("returned", flag.team, world);
518 ctf_RespawnFlag(flag);
522 void ctf_FlagDamage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
524 if(ITEM_DAMAGE_NEEDKILL(deathtype))
526 // automatically kill the flag and return it
528 ctf_CheckFlagReturn(self);
532 if(autocvar_g_ctf_flag_return_damage)
534 // reduce health and check if it should be returned
535 self.health = self.health - damage;
536 ctf_CheckFlagReturn(self);
541 void ctf_FlagGameOver(entity flag)
545 // lock the flag, game is over
546 flag.movetype = MOVETYPE_NONE;
547 flag.takedamage = DAMAGE_NO;
548 flag.solid = SOLID_NOT;
549 flag.nextthink = 0; // stop thinking
559 self.nextthink = time + FLAG_THINKRATE; // only 5 fps, more is unnecessary.
562 if(self == ctf_worldflaglist) // only for the first flag
563 FOR_EACH_CLIENT(tmp_entity)
564 ctf_CaptureShield_Update(tmp_entity, 1); // release shield only
567 if(self.mins != FLAG_MIN || self.maxs != FLAG_MAX) { // reset the flag boundaries in case it got squished
568 dprint("wtf the flag got squashed?\n");
569 tracebox(self.origin, FLAG_MIN, FLAG_MAX, self.origin, MOVE_NOMONSTERS, self);
570 if(!trace_startsolid) // can we resize it without getting stuck?
571 setsize(self, FLAG_MIN, FLAG_MAX); }
574 switch(self.ctf_status)
578 if(autocvar_g_ctf_dropped_capture_radius)
580 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
581 if(tmp_entity.ctf_status == FLAG_DROPPED)
582 if(vlen(self.origin - tmp_entity.origin) < autocvar_g_ctf_dropped_capture_radius)
583 ctf_Handle_Capture(self, tmp_entity, CAPTURE_DROPPED);
590 if(gameover) { ctf_FlagGameOver(self); return; }
591 if(autocvar_g_ctf_flag_return_dropped)
593 if((vlen(self.origin - self.ctf_spawnorigin) <= autocvar_g_ctf_flag_return_dropped) || (autocvar_g_ctf_flag_return_dropped == -1))
596 ctf_CheckFlagReturn(self);
600 if(autocvar_g_ctf_flag_return_time)
602 self.health -= ((self.max_flag_health / autocvar_g_ctf_flag_return_time) * FLAG_THINKRATE);
603 ctf_CheckFlagReturn(self);
611 if(self.speedrunning && ctf_captimerecord && (time >= self.ctf_pickuptime + ctf_captimerecord))
613 bprint("The ", self.netname, " became impatient after ", ftos_decimals(ctf_captimerecord, 2), " seconds and returned itself\n");
614 sound(self, CH_TRIGGER, self.snd_flag_respawn, VOL_BASE, ATTN_NONE);
615 ctf_EventLog("returned", self.team, world);
616 ctf_RespawnFlag(tmp_entity);
620 self.impulse = CHIMPULSE_SPEEDRUN; // move the player back to the waypoint they set
625 if(autocvar_g_ctf_flagcarrier_waypointforenemy_time)
626 if((time >= self.ctf_pickuptime + autocvar_g_ctf_flagcarrier_waypointforenemy_time) && !self.owner.wps_enemyflagcarrier)
628 WaypointSprite_Spawn("enemyflagcarrier", 0, 0, self.owner, FLAG_WAYPOINT_OFFSET, world, self.team, self.owner, wps_enemyflagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_ENEMYFC(self.owner.team));
630 if(!self.wpforenemy_announced)
632 FOR_EACH_REALPLAYER(tmp_entity)
634 if(tmp_entity == self.owner)
635 centerprint(tmp_entity, strcat("Enemies can now see you on radar! (held ", self.netname, " for ", ftos(autocvar_g_ctf_flagcarrier_waypointforenemy_time), " seconds)"));
636 else if(IsDifferentTeam(tmp_entity, self.owner))
637 centerprint(tmp_entity, strcat("You can now see the enemy flag carrier on radar! (held ", self.netname, " for ", ftos(autocvar_g_ctf_flagcarrier_waypointforenemy_time), " seconds)"));
639 centerprint(tmp_entity, strcat("Enemies can now see your flag carrier on radar! (held ", self.netname, " for ", ftos(autocvar_g_ctf_flagcarrier_waypointforenemy_time), " seconds)"));
642 self.wpforenemy_announced = TRUE;
648 case FLAG_PASSING: // todo make work with warpzones
650 if(gameover) { ctf_FlagGameOver(self); return; }
651 vector targ_origin = ((self.pass_target.absmin + self.pass_target.absmax) * 0.5);
653 traceline(self.origin, targ_origin, MOVE_NOMONSTERS, self);
655 if((self.pass_target.deadflag != DEAD_NO)
656 || (vlen(self.origin - targ_origin) > autocvar_g_ctf_pass_radius)
657 || ((trace_fraction < 1) && (trace_ent != self.pass_target))
658 || (time > self.ctf_droptime + autocvar_g_ctf_pass_timelimit))
660 ctf_Handle_Drop(self, world, DROP_PASS);
662 else // still a viable target, go for it
664 vector desired_direction = normalize(targ_origin - self.origin);
665 vector current_direction = normalize(self.velocity);
667 self.velocity = (normalize(current_direction + (desired_direction * autocvar_g_ctf_pass_turnrate)) * autocvar_g_ctf_pass_velocity);
672 default: // this should never happen
674 dprint("ctf_FlagThink(): Flag exists with no status?\n");
682 if(gameover) { return; }
683 if(!self) { return; }
684 if(other.deadflag != DEAD_NO) { return; }
685 if(ITEM_TOUCH_NEEDKILL())
687 // automatically kill the flag and return it
689 ctf_CheckFlagReturn(self);
692 if(other.classname != "player") // The flag just touched an object, most likely the world
694 if(time > self.wait) // if we haven't in a while, play a sound/effect
696 pointparticles(particleeffectnum("kaball_sparks"), self.origin, '0 0 0', 1);
697 sound(self, CH_TRIGGER, self.snd_flag_touch, VOL_BASE, ATTN_NORM);
698 self.wait = time + FLAG_TOUCHRATE;
703 switch(self.ctf_status)
707 if(!IsDifferentTeam(other, self) && (other.flagcarried) && IsDifferentTeam(other.flagcarried, self))
708 ctf_Handle_Capture(self, other, CAPTURE_NORMAL); // other just captured the enemies flag to his base
709 else if(IsDifferentTeam(other, self) && (!other.flagcarried) && (!other.ctf_captureshielded) && (time > other.next_take_time))
710 ctf_Handle_Pickup(self, other, PICKUP_BASE); // other just stole the enemies flag
716 if(!IsDifferentTeam(other, self))
717 ctf_Handle_Return(self, other); // other just returned his own flag
718 else if((!other.flagcarried) && ((other != self.ctf_dropper) || (time > self.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
719 ctf_Handle_Pickup(self, other, PICKUP_DROPPED); // other just picked up a dropped enemy flag
725 dprint("Someone touched a flag even though it was being carried?\n");
731 if((other.classname == "player") && (other.deadflag == DEAD_NO) && (other != self.pass_sender))
733 if(IsDifferentTeam(other, self.pass_sender))
734 ctf_Handle_Return(self, other);
736 ctf_Handle_Retrieve(self, other);
741 default: // this should never happen
743 dprint("Touch: Flag exists with no status?\n");
749 void ctf_RespawnFlag(entity flag)
751 // reset the player (if there is one)
752 if((flag.owner) && (flag.owner.flagcarried == flag))
754 if(flag.owner.wps_enemyflagcarrier)
755 WaypointSprite_Kill(flag.owner.wps_enemyflagcarrier);
757 WaypointSprite_Kill(flag.wps_flagcarrier);
759 flag.owner.flagcarried = world;
761 if(flag.speedrunning)
762 ctf_FakeTimeLimit(flag.owner, -1);
765 if((flag.ctf_status == FLAG_DROPPED) && (flag.wps_flagdropped))
766 { WaypointSprite_Kill(flag.wps_flagdropped); }
769 setattachment(flag, world, "");
770 setorigin(flag, flag.ctf_spawnorigin);
772 flag.movetype = ((flag.noalign) ? MOVETYPE_NONE : MOVETYPE_TOSS);
773 flag.takedamage = DAMAGE_NO;
774 flag.health = flag.max_flag_health;
775 flag.solid = SOLID_TRIGGER;
776 flag.velocity = '0 0 0';
777 flag.angles = flag.mangle;
778 flag.flags = FL_ITEM | FL_NOTARGET;
780 flag.ctf_status = FLAG_BASE;
782 flag.pass_sender = world;
783 flag.pass_target = world;
784 flag.ctf_carrier = world;
785 flag.ctf_dropper = world;
786 flag.ctf_pickuptime = 0;
787 flag.ctf_droptime = 0;
788 flag.wpforenemy_announced = FALSE;
794 if(self.owner.classname == "player")
795 ctf_Handle_Throw(self.owner, world, DROP_RESET);
797 ctf_RespawnFlag(self);
800 void ctf_DelayedFlagSetup(void) // called after a flag is placed on a map by ctf_FlagSetup()
803 waypoint_spawnforitem_force(self, self.origin);
804 self.nearestwaypointtimeout = 0; // activate waypointing again
805 self.bot_basewaypoint = self.nearestwaypoint;
808 WaypointSprite_SpawnFixed(((self.team == COLOR_TEAM1) ? "redbase" : "bluebase"), self.origin + FLAG_WAYPOINT_OFFSET, self, wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
809 WaypointSprite_UpdateTeamRadar(self.wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
811 // captureshield setup
812 ctf_CaptureShield_Spawn(self);
815 void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc
818 teamnumber = fabs(teamnumber - bound(0, autocvar_g_ctf_reverse, 1)); // if we were originally 1, this will become 0. If we were originally 0, this will become 1.
819 self = flag; // for later usage with droptofloor()
822 flag.ctf_worldflagnext = ctf_worldflaglist; // link flag into ctf_worldflaglist
823 ctf_worldflaglist = flag;
825 setattachment(flag, world, "");
827 flag.netname = ((teamnumber) ? "^1RED^7 flag" : "^4BLUE^7 flag");
828 flag.team = ((teamnumber) ? COLOR_TEAM1 : COLOR_TEAM2); // COLOR_TEAM1: color 4 team (red) - COLOR_TEAM2: color 13 team (blue)
829 flag.items = ((teamnumber) ? IT_KEY2 : IT_KEY1); // IT_KEY2: gold key (redish enough) - IT_KEY1: silver key (bluish enough)
830 flag.classname = "item_flag_team";
831 flag.target = "###item###"; // wut?
832 flag.flags = FL_ITEM | FL_NOTARGET;
833 flag.solid = SOLID_TRIGGER;
834 flag.takedamage = DAMAGE_NO;
835 flag.damageforcescale = autocvar_g_ctf_flag_damageforcescale;
836 flag.max_flag_health = ((autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health) ? autocvar_g_ctf_flag_health : 100);
837 flag.health = flag.max_flag_health;
838 flag.event_damage = ctf_FlagDamage;
839 flag.pushable = TRUE;
840 flag.damagedbytriggers = autocvar_g_ctf_flag_return_when_unreachable;
841 flag.damagedbycontents = autocvar_g_ctf_flag_return_when_unreachable;
842 flag.velocity = '0 0 0';
843 flag.mangle = flag.angles;
844 flag.reset = ctf_Reset;
845 flag.touch = ctf_FlagTouch;
846 flag.think = ctf_FlagThink;
847 flag.nextthink = time + FLAG_THINKRATE;
848 flag.ctf_status = FLAG_BASE;
850 if(!flag.model) { flag.model = ((teamnumber) ? autocvar_g_ctf_flag_red_model : autocvar_g_ctf_flag_blue_model); }
851 if(!flag.scale) { flag.scale = FLAG_SCALE; }
852 if(!flag.skin) { flag.skin = ((teamnumber) ? autocvar_g_ctf_flag_red_skin : autocvar_g_ctf_flag_blue_skin); }
855 if(!flag.snd_flag_taken) { flag.snd_flag_taken = ((teamnumber) ? "ctf/red_taken.wav" : "ctf/blue_taken.wav"); }
856 if(!flag.snd_flag_returned) { flag.snd_flag_returned = ((teamnumber) ? "ctf/red_returned.wav" : "ctf/blue_returned.wav"); }
857 if(!flag.snd_flag_capture) { flag.snd_flag_capture = ((teamnumber) ? "ctf/red_capture.wav" : "ctf/blue_capture.wav"); } // blue team scores by capturing the red flag
858 if(!flag.snd_flag_respawn) { flag.snd_flag_respawn = "ctf/flag_respawn.wav"; } // if there is ever a team-based sound for this, update the code to match.
859 if(!flag.snd_flag_dropped) { flag.snd_flag_dropped = ((teamnumber) ? "ctf/red_dropped.wav" : "ctf/blue_dropped.wav"); }
860 if(!flag.snd_flag_touch) { flag.snd_flag_touch = "keepaway/touch.wav"; } // again has no team-based sound // FIXME
863 precache_sound(flag.snd_flag_taken);
864 precache_sound(flag.snd_flag_returned);
865 precache_sound(flag.snd_flag_capture);
866 precache_sound(flag.snd_flag_respawn);
867 precache_sound(flag.snd_flag_dropped);
868 precache_sound(flag.snd_flag_touch);
869 precache_model(flag.model);
870 precache_model("models/ctf/shield.md3");
871 precache_model("models/ctf/shockwavetransring.md3");
874 setmodel(flag, flag.model); // precision set below
875 setsize(flag, FLAG_MIN, FLAG_MAX);
876 setorigin(flag, (flag.origin + FLAG_SPAWN_OFFSET));
878 if(autocvar_g_ctf_flag_glowtrails)
880 flag.glow_color = ((teamnumber) ? 251 : 210); // 251: red - 210: blue
885 flag.effects |= EF_LOWPRECISION;
886 if(autocvar_g_ctf_fullbrightflags) { flag.effects |= EF_FULLBRIGHT; }
887 if(autocvar_g_ctf_dynamiclights) { flag.effects |= ((teamnumber) ? EF_RED : EF_BLUE); }
890 if((flag.spawnflags & 1) || flag.noalign) // don't drop to floor, just stay at fixed location
892 flag.dropped_origin = flag.origin;
894 flag.movetype = MOVETYPE_NONE;
896 else // drop to floor, automatically find a platform and set that as spawn origin
898 flag.noalign = FALSE;
901 flag.movetype = MOVETYPE_TOSS;
904 InitializeEntity(flag, ctf_DelayedFlagSetup, INITPRIO_SETLOCATION);
912 MUTATOR_HOOKFUNCTION(ctf_PlayerPreThink)
916 // initially clear items so they can be set as necessary later.
917 self.items &~= (IT_RED_FLAG_CARRYING | IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST
918 | IT_BLUE_FLAG_CARRYING | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST | IT_CTF_SHIELDED);
920 // scan through all the flags and notify the client about them
921 for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
923 if(flag.ctf_status == FLAG_CARRY)
924 if(flag.owner == self)
925 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_CARRYING : IT_BLUE_FLAG_CARRYING); // carrying: self is currently carrying the flag
927 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_TAKEN : IT_BLUE_FLAG_TAKEN); // taken: someone on self's team is carrying the flag
928 else if(flag.ctf_status == FLAG_DROPPED)
929 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_LOST : IT_BLUE_FLAG_LOST); // lost: the flag is dropped somewhere on the map
932 // item for stopping players from capturing the flag too often
933 if(self.ctf_captureshielded)
934 self.items |= IT_CTF_SHIELDED;
936 // update the health of the flag carrier waypointsprite
937 if(self.wps_flagcarrier)
938 WaypointSprite_UpdateHealth(self.wps_flagcarrier, self.health);
943 MUTATOR_HOOKFUNCTION(ctf_PlayerDamage) // for changing damage and force values that are applied to players in g_damage.qc
945 if(frag_attacker.flagcarried) // if the attacker is a flagcarrier
947 if(frag_target == frag_attacker) // damage done to yourself
949 frag_damage *= autocvar_g_ctf_flagcarrier_selfdamagefactor;
950 frag_force *= autocvar_g_ctf_flagcarrier_selfforcefactor;
952 else // damage done everyone else
954 frag_damage *= autocvar_g_ctf_flagcarrier_damagefactor;
955 frag_force *= autocvar_g_ctf_flagcarrier_forcefactor;
961 MUTATOR_HOOKFUNCTION(ctf_PlayerDies)
963 if((frag_attacker != frag_target) && (frag_attacker.classname == "player") && (frag_target.flagcarried))
965 PlayerTeamScore_AddScore(frag_attacker, ctf_ReadScore("score_kill"));
966 PlayerScore_Add(frag_attacker, SP_CTF_FCKILLS, 1);
969 if(frag_target.flagcarried)
970 { ctf_Handle_Throw(frag_target, world, DROP_NORMAL); }
975 MUTATOR_HOOKFUNCTION(ctf_GiveFragsForKill)
978 return (autocvar_g_ctf_ignore_frags); // no frags counted in ctf if this is true
981 MUTATOR_HOOKFUNCTION(ctf_RemovePlayer)
984 { ctf_Handle_Throw(self, world, DROP_NORMAL); }
989 MUTATOR_HOOKFUNCTION(ctf_PortalTeleport)
992 if(!autocvar_g_ctf_portalteleport)
993 { ctf_Handle_Throw(self, world, DROP_NORMAL); }
998 MUTATOR_HOOKFUNCTION(ctf_PlayerUseKey)
1000 entity player = self;
1002 if((time > player.throw_antispam) && !player.speedrunning && !player.vehicle)
1004 // pass the flag to a team mate
1005 if(autocvar_g_ctf_pass)
1007 entity head, closest_target;
1008 head = findradius(player.origin, autocvar_g_ctf_pass_radius);
1010 while(head) // find the closest acceptable target to pass to
1012 if(head.classname == "player" && head.deadflag == DEAD_NO)
1013 if(head != player && !IsDifferentTeam(head, player))
1014 if(!head.speedrunning && !head.vehicle)
1016 traceline(player.origin, head.origin, MOVE_NOMONSTERS, player);
1017 if not((trace_fraction < 1) && (trace_ent != head))
1019 if(autocvar_g_ctf_pass_request && !player.flagcarried && head.flagcarried)
1021 if(clienttype(head) == CLIENTTYPE_BOT)
1023 centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname));
1024 ctf_Handle_Throw(head, player, DROP_PASS);
1028 centerprint(head, strcat(player.netname, " requests you to pass the ", head.flagcarried.netname));
1029 centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname));
1031 player.throw_antispam = time + autocvar_g_ctf_pass_wait;
1034 else if(player.flagcarried)
1036 if(closest_target) { if(vlen(player.origin - head.origin) < vlen(player.origin - closest_target.origin)) { closest_target = head; } }
1037 else { closest_target = head; }
1044 if(closest_target) { ctf_Handle_Throw(player, closest_target, DROP_PASS); return 0; }
1047 // throw the flag in front of you
1048 if(autocvar_g_ctf_drop && player.flagcarried)
1049 { ctf_Handle_Throw(player, world, DROP_THROW); }
1055 MUTATOR_HOOKFUNCTION(ctf_HelpMePing)
1057 if(self.wps_flagcarrier) // update the flagcarrier waypointsprite with "NEEDING HELP" notification
1059 WaypointSprite_HelpMePing(self.wps_flagcarrier);
1061 else // create a normal help me waypointsprite
1063 WaypointSprite_Spawn("helpme", waypointsprite_deployed_lifetime, waypointsprite_limitedrange, self, FLAG_WAYPOINT_OFFSET, world, self.team, self, wps_helpme, FALSE, RADARICON_HELPME, '1 0.5 0');
1064 WaypointSprite_Ping(self.wps_helpme);
1070 MUTATOR_HOOKFUNCTION(ctf_VehicleEnter)
1072 if(other.flagcarried)
1074 if(!autocvar_g_ctf_flagcarrier_allow_vehicle_carry)
1076 ctf_Handle_Throw(self, world, DROP_NORMAL);
1080 setattachment(other.flagcarried, self, "");
1081 setorigin(other, VEHICLE_FLAG_OFFSET);
1082 other.flagcarried.scale = VEHICLE_FLAG_SCALE;
1083 //other.flagcarried.angles = '0 0 0';
1090 MUTATOR_HOOKFUNCTION(ctf_VehicleExit)
1092 if(self.owner.flagcarried)
1094 setattachment(self.owner.flagcarried, self.owner, "");
1095 setorigin(self.owner.flagcarried, FLAG_CARRY_OFFSET);
1096 self.owner.flagcarried.scale = FLAG_SCALE;
1097 self.owner.flagcarried.angles = '0 0 0';
1103 MUTATOR_HOOKFUNCTION(ctf_AbortSpeedrun)
1105 if(self.flagcarried)
1107 bprint("The ", self.flagcarried.netname, " was returned to base by its carrier\n");
1108 ctf_RespawnFlag(self);
1119 /*QUAKED spawnfunc_info_player_team1 (1 0 0) (-16 -16 -24) (16 16 24)
1120 CTF Starting point for a player in team one (Red).
1121 Keys: "angle" viewing angle when spawning. */
1122 void spawnfunc_info_player_team1()
1124 if(g_assault) { remove(self); return; }
1126 self.team = COLOR_TEAM1; // red
1127 spawnfunc_info_player_deathmatch();
1131 /*QUAKED spawnfunc_info_player_team2 (1 0 0) (-16 -16 -24) (16 16 24)
1132 CTF Starting point for a player in team two (Blue).
1133 Keys: "angle" viewing angle when spawning. */
1134 void spawnfunc_info_player_team2()
1136 if(g_assault) { remove(self); return; }
1138 self.team = COLOR_TEAM2; // blue
1139 spawnfunc_info_player_deathmatch();
1142 /*QUAKED spawnfunc_info_player_team3 (1 0 0) (-16 -16 -24) (16 16 24)
1143 CTF Starting point for a player in team three (Yellow).
1144 Keys: "angle" viewing angle when spawning. */
1145 void spawnfunc_info_player_team3()
1147 if(g_assault) { remove(self); return; }
1149 self.team = COLOR_TEAM3; // yellow
1150 spawnfunc_info_player_deathmatch();
1154 /*QUAKED spawnfunc_info_player_team4 (1 0 0) (-16 -16 -24) (16 16 24)
1155 CTF Starting point for a player in team four (Purple).
1156 Keys: "angle" viewing angle when spawning. */
1157 void spawnfunc_info_player_team4()
1159 if(g_assault) { remove(self); return; }
1161 self.team = COLOR_TEAM4; // purple
1162 spawnfunc_info_player_deathmatch();
1165 /*QUAKED spawnfunc_item_flag_team1 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
1166 CTF flag for team one (Red).
1168 "angle" Angle the flag will point (minus 90 degrees)...
1169 "model" model to use, note this needs red and blue as skins 0 and 1...
1170 "noise" sound played when flag is picked up...
1171 "noise1" sound played when flag is returned by a teammate...
1172 "noise2" sound played when flag is captured...
1173 "noise3" sound played when flag is lost in the field and respawns itself...
1174 "noise4" sound played when flag is dropped by a player...
1175 "noise5" sound played when flag touches the ground... */
1176 void spawnfunc_item_flag_team1()
1178 if(!g_ctf) { remove(self); return; }
1180 ctf_FlagSetup(1, self); // 1 = red
1183 /*QUAKED spawnfunc_item_flag_team2 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
1184 CTF flag for team two (Blue).
1186 "angle" Angle the flag will point (minus 90 degrees)...
1187 "model" model to use, note this needs red and blue as skins 0 and 1...
1188 "noise" sound played when flag is picked up...
1189 "noise1" sound played when flag is returned by a teammate...
1190 "noise2" sound played when flag is captured...
1191 "noise3" sound played when flag is lost in the field and respawns itself...
1192 "noise4" sound played when flag is dropped by a player...
1193 "noise5" sound played when flag touches the ground... */
1194 void spawnfunc_item_flag_team2()
1196 if(!g_ctf) { remove(self); return; }
1198 ctf_FlagSetup(0, self); // the 0 is misleading, but -- 0 = blue.
1201 /*QUAKED spawnfunc_ctf_team (0 .5 .8) (-16 -16 -24) (16 16 32)
1202 Team declaration for CTF gameplay, this allows you to decide what team names and control point models are used in your map.
1203 Note: If you use spawnfunc_ctf_team entities you must define at least 2! However, unlike domination, you don't need to make a blank one too.
1205 "netname" Name of the team (for example Red, Blue, Green, Yellow, Life, Death, Offense, Defense, etc)...
1206 "cnt" Scoreboard color of the team (for example 4 is red and 13 is blue)... */
1207 void spawnfunc_ctf_team()
1209 if(!g_ctf) { remove(self); return; }
1211 self.classname = "ctf_team";
1212 self.team = self.cnt + 1;
1220 // code from here on is just to support maps that don't have flag and team entities
1221 void ctf_SpawnTeam (string teamname, float teamcolor)
1226 self.classname = "ctf_team";
1227 self.netname = teamname;
1228 self.cnt = teamcolor;
1230 spawnfunc_ctf_team();
1235 void ctf_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.
1237 // if no teams are found, spawn defaults
1238 if(find(world, classname, "ctf_team") == world)
1240 print("No ""ctf_team"" entities found on this map, creating them anyway.\n");
1241 ctf_SpawnTeam("Red", COLOR_TEAM1 - 1);
1242 ctf_SpawnTeam("Blue", COLOR_TEAM2 - 1);
1248 void ctf_Initialize()
1250 ctf_captimerecord = stof(db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time")));
1252 ctf_captureshield_min_negscore = autocvar_g_ctf_shield_min_negscore;
1253 ctf_captureshield_max_ratio = autocvar_g_ctf_shield_max_ratio;
1254 ctf_captureshield_force = autocvar_g_ctf_shield_force;
1256 InitializeEntity(world, ctf_DelayedInit, INITPRIO_GAMETYPE);
1260 MUTATOR_DEFINITION(gamemode_ctf)
1262 MUTATOR_HOOK(MakePlayerObserver, ctf_RemovePlayer, CBC_ORDER_ANY);
1263 MUTATOR_HOOK(ClientDisconnect, ctf_RemovePlayer, CBC_ORDER_ANY);
1264 MUTATOR_HOOK(PlayerDies, ctf_PlayerDies, CBC_ORDER_ANY);
1265 MUTATOR_HOOK(PortalTeleport, ctf_PortalTeleport, CBC_ORDER_ANY);
1266 MUTATOR_HOOK(GiveFragsForKill, ctf_GiveFragsForKill, CBC_ORDER_ANY);
1267 MUTATOR_HOOK(PlayerPreThink, ctf_PlayerPreThink, CBC_ORDER_ANY);
1268 MUTATOR_HOOK(PlayerDamage_Calculate, ctf_PlayerDamage, CBC_ORDER_ANY);
1269 MUTATOR_HOOK(PlayerUseKey, ctf_PlayerUseKey, CBC_ORDER_ANY);
1270 MUTATOR_HOOK(HelpMePing, ctf_HelpMePing, CBC_ORDER_ANY);
1271 MUTATOR_HOOK(VehicleEnter, ctf_VehicleEnter, CBC_ORDER_ANY);
1272 MUTATOR_HOOK(VehicleExit, ctf_VehicleExit, CBC_ORDER_ANY);
1273 MUTATOR_HOOK(AbortSpeedrun, ctf_AbortSpeedrun, CBC_ORDER_ANY);
1277 if(time > 1) // game loads at time 1
1278 error("This is a game type and it cannot be added at runtime.");
1286 error("This is a game type and it cannot be removed at runtime.");