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1 // ================================================================
2 //  Official capture the flag game mode coding, reworked by Samual
3 //  Last updated: March 30th, 2012
4 // ================================================================
5
6 float ctf_ReadScore(string parameter) // make this obsolete
7 {
8         //if(g_ctf_win_mode != 2)
9                 return cvar(strcat("g_ctf_personal", parameter));
10         //else
11         //      return cvar(strcat("g_ctf_flag", parameter));
12 }
13
14 void ctf_FakeTimeLimit(entity e, float t)
15 {
16         msg_entity = e;
17         WriteByte(MSG_ONE, 3); // svc_updatestat
18         WriteByte(MSG_ONE, 236); // STAT_TIMELIMIT
19         if(t < 0)
20                 WriteCoord(MSG_ONE, autocvar_timelimit);
21         else
22                 WriteCoord(MSG_ONE, (t + 1) / 60);
23 }
24
25 void ctf_EventLog(string mode, float flagteam, entity actor) // use an alias for easy changing and quick editing later
26 {
27         if(autocvar_sv_eventlog)
28                 GameLogEcho(strcat(":ctf:", mode, ":", ftos(flagteam), ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
29 }
30
31 string ctf_CaptureRecord(entity flag, entity player)
32 {
33         float cap_time, cap_record, success;
34         string cap_message, refername;
35         
36         if((autocvar_g_ctf_captimerecord_always) || (player_count - currentbots)) 
37         {
38                 cap_record = ctf_captimerecord;
39                 cap_time = (time - flag.ctf_pickuptime);
40
41                 refername = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
42                 refername = ((refername == player.netname) ? "their" : strcat(refername, "^7's"));
43
44                 if(!ctf_captimerecord) 
45                         { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds"); success = TRUE; }
46                 else if(cap_time < cap_record) 
47                         { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, breaking ", refername, " previous record of ", ftos_decimals(cap_record, 2), " seconds"); success = TRUE; }
48                 else
49                         { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, failing to break ", refername, " record of ", ftos_decimals(cap_record, 2), " seconds"); success = FALSE; }
50
51                 if(success) 
52                 {
53                         ctf_captimerecord = cap_time;
54                         db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(cap_time));
55                         db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), player.netname);
56                         write_recordmarker(player, (time - cap_time), cap_time); 
57                 } 
58         }
59         
60         return cap_message;
61 }
62
63 void ctf_FlagcarrierWaypoints(entity player)
64 {
65         WaypointSprite_Spawn("flagcarrier", 0, 0, player, FLAG_WAYPOINT_OFFSET, world, player.team, player, wps_flagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_FLAGCARRIER(player.team));
66         WaypointSprite_UpdateMaxHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent) * 2);
67         WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(player.health, player.armorvalue, autocvar_g_balance_armor_blockpercent));
68         WaypointSprite_UpdateTeamRadar(player.wps_flagcarrier, RADARICON_FLAGCARRIER, WPCOLOR_FLAGCARRIER(player.team));
69 }
70
71
72 // =======================
73 // CaptureShield Functions 
74 // =======================
75
76 float ctf_CaptureShield_CheckStatus(entity p) 
77 {
78         float s, se;
79         entity e;
80         float players_worseeq, players_total;
81
82         if(ctf_captureshield_max_ratio <= 0)
83                 return FALSE;
84
85         s = PlayerScore_Add(p, SP_SCORE, 0);
86         if(s >= -ctf_captureshield_min_negscore)
87                 return FALSE;
88
89         players_total = players_worseeq = 0;
90         FOR_EACH_PLAYER(e)
91         {
92                 if(IsDifferentTeam(e, p))
93                         continue;
94                 se = PlayerScore_Add(e, SP_SCORE, 0);
95                 if(se <= s)
96                         ++players_worseeq;
97                 ++players_total;
98         }
99
100         // player is in the worse half, if >= half the players are better than him, or consequently, if < half of the players are worse
101         // use this rule here
102         
103         if(players_worseeq >= players_total * ctf_captureshield_max_ratio)
104                 return FALSE;
105
106         return TRUE;
107 }
108
109 void ctf_CaptureShield_Update(entity player, float wanted_status)
110 {
111         float updated_status = ctf_CaptureShield_CheckStatus(player);
112         if((wanted_status == player.ctf_captureshielded) && (updated_status != wanted_status)) // 0: shield only, 1: unshield only
113         {
114                 if(updated_status) // TODO csqc notifier for this // Samual: How?
115                         Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Make some defensive scores before trying again.", 5, 0);
116                 else
117                         Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now free.\n\n^3Feel free to ^1try to capture^3 the flag again\n^3if you think you will succeed.", 5, 0);
118                         
119                 player.ctf_captureshielded = updated_status;
120         }
121 }
122
123 float ctf_CaptureShield_Customize()
124 {
125         if(!other.ctf_captureshielded) { return FALSE; }
126         if(!IsDifferentTeam(self, other)) { return FALSE; }
127         
128         return TRUE;
129 }
130
131 void ctf_CaptureShield_Touch()
132 {
133         if(!other.ctf_captureshielded) { return; }
134         if(!IsDifferentTeam(self, other)) { return; }
135         
136         vector mymid = (self.absmin + self.absmax) * 0.5;
137         vector othermid = (other.absmin + other.absmax) * 0.5;
138
139         Damage(other, self, self, 0, DEATH_HURTTRIGGER, mymid, normalize(othermid - mymid) * ctf_captureshield_force);
140         Send_CSQC_Centerprint_Generic(other, CPID_CTF_CAPTURESHIELD, "^3You are ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Get some defensive scores before trying again.", 5, 0);
141 }
142
143 void ctf_CaptureShield_Spawn(entity flag)
144 {
145         entity shield = spawn();
146         
147         shield.enemy = self;
148         shield.team = self.team;
149         shield.touch = ctf_CaptureShield_Touch;
150         shield.customizeentityforclient = ctf_CaptureShield_Customize;
151         shield.classname = "ctf_captureshield";
152         shield.effects = EF_ADDITIVE;
153         shield.movetype = MOVETYPE_NOCLIP;
154         shield.solid = SOLID_TRIGGER;
155         shield.avelocity = '7 0 11';
156         shield.scale = 0.5;
157         
158         setorigin(shield, self.origin);
159         setmodel(shield, "models/ctf/shield.md3");
160         setsize(shield, shield.scale * shield.mins, shield.scale * shield.maxs);
161 }
162
163
164 // ====================
165 // Drop/Pass/Throw Code
166 // ====================
167
168 void ctf_Handle_Drop(entity flag, entity player, float droptype)
169 {
170         // declarations
171         player = (player ? player : flag.pass_sender);
172
173         // main
174         flag.movetype = MOVETYPE_TOSS;
175         flag.takedamage = DAMAGE_YES;
176         flag.health = flag.max_flag_health;
177         flag.ctf_droptime = time;
178         flag.ctf_dropper = player;
179         flag.ctf_status = FLAG_DROPPED;
180         
181         // messages and sounds
182         Send_KillNotification(player.netname, flag.netname, "", INFO_LOSTFLAG, MSG_INFO);
183         sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTN_NONE);
184         ctf_EventLog("dropped", player.team, player);
185
186         // scoring
187         PlayerTeamScore_AddScore(player, -ctf_ReadScore("penalty_drop"));       
188         PlayerScore_Add(player, SP_CTF_DROPS, 1);
189         
190         // waypoints
191         if(autocvar_g_ctf_flag_dropped_waypoint)
192                 WaypointSprite_Spawn("flagdropped", 0, 0, flag, FLAG_WAYPOINT_OFFSET, world, ((autocvar_g_ctf_flag_dropped_waypoint == 2) ? 0 : player.team), flag, wps_flagdropped, TRUE, RADARICON_FLAG, WPCOLOR_DROPPEDFLAG(flag.team));
193
194         if(autocvar_g_ctf_flag_return_time || (autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health))
195         {
196                 WaypointSprite_UpdateMaxHealth(flag.wps_flagdropped, flag.max_flag_health);
197                 WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health);
198         }
199         
200         player.throw_antispam = time + autocvar_g_ctf_pass_wait;
201         
202         if(droptype == DROP_PASS)
203         {
204                 flag.pass_sender = world;
205                 flag.pass_target = world;
206         }
207 }
208
209 void ctf_Handle_Retrieve(entity flag, entity player)
210 {
211         entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
212         entity sender = flag.pass_sender;
213         
214         // transfer flag to player
215         flag.ctf_carrier = player;
216         flag.owner = player;
217         flag.owner.flagcarried = flag;
218         
219         // reset flag
220         setattachment(flag, player, "");
221         setorigin(flag, FLAG_CARRY_OFFSET);
222         flag.movetype = MOVETYPE_NONE;
223         flag.takedamage = DAMAGE_NO;
224         flag.solid = SOLID_NOT;
225         flag.ctf_carrier = player;
226         flag.ctf_status = FLAG_CARRY;
227
228         // messages and sounds
229         sound(player, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTN_NORM); // FIXCTF
230         ctf_EventLog("recieve", flag.team, player);
231         FOR_EACH_REALPLAYER(tmp_player)
232                 if(tmp_player == sender)
233                         centerprint(tmp_player, strcat("You passed the ", flag.netname, " to ", player.netname));
234                 else if(tmp_player == player)
235                         centerprint(tmp_player, strcat("You recieved the ", flag.netname, " from ", sender.netname));
236                 else if(!IsDifferentTeam(tmp_player, sender))
237                         centerprint(tmp_player, strcat(sender.netname, " passed the ", flag.netname, " to ", player.netname));
238         
239         // create new waypoint
240         ctf_FlagcarrierWaypoints(player);
241         
242         sender.throw_antispam = time + autocvar_g_ctf_pass_wait;
243         player.throw_antispam = sender.throw_antispam;
244         
245         flag.pass_sender = world;
246         flag.pass_target = world;
247 }
248
249 void ctf_Handle_Throw(entity player, entity reciever, float droptype)
250 {
251         entity flag = player.flagcarried;
252         
253         if(!flag) { return; }
254         if((droptype == DROP_PASS) && !reciever) { return; }
255         
256         if(flag.speedrunning) { ctf_RespawnFlag(flag); return; }
257         
258         // reset the flag
259         setattachment(flag, world, "");
260         setorigin(flag, player.origin + FLAG_DROP_OFFSET);
261         flag.owner.flagcarried = world;
262         flag.owner = world;
263         flag.solid = SOLID_TRIGGER;
264         flag.ctf_droptime = time;
265         
266         flag.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND for MOVETYPE_TOSS
267         
268         switch(droptype)
269         {
270                 case DROP_PASS:
271                 {
272                         vector targ_origin = (0.5 * (reciever.absmin + reciever.absmax));
273                         flag.velocity = (normalize(targ_origin - player.origin) * autocvar_g_ctf_pass_velocity);
274                         break;
275                 }
276                 
277                 case DROP_THROW:
278                 {
279                         makevectors((player.v_angle_y * '0 1 0') + (player.v_angle_x * '0.5 0 0'));
280                         flag.velocity = W_CalculateProjectileVelocity(player.velocity, ('0 0 200' + (v_forward * autocvar_g_ctf_drop_velocity)), FALSE);
281                         break;
282                 }
283                 
284                 case DROP_RESET:
285                 {
286                         flag.velocity = '0 0 0'; // do nothing
287                         break;
288                 }
289                 
290                 default:
291                 case DROP_NORMAL:
292                 {
293                         flag.velocity = W_CalculateProjectileVelocity(player.velocity, ('0 0 200' + ('0 100 0' * crandom()) + ('100 0 0' * crandom())), FALSE);
294                         break;
295                 }
296         }
297         
298         switch(droptype)
299         {
300                 case DROP_PASS:
301                 {
302                         // main
303                         flag.movetype = MOVETYPE_FLY;
304                         flag.takedamage = DAMAGE_NO;
305                         flag.pass_sender = player;
306                         flag.pass_target = reciever;
307                         flag.ctf_status = FLAG_PASSING;
308                         
309                         // other
310                         sound(player, CH_TRIGGER, flag.snd_flag_touch, VOL_BASE, ATTN_NORM);
311                         ctf_EventLog("pass", flag.team, player);
312                         te_lightning2(world, reciever.origin, player.origin);
313                         break;
314                 }
315
316                 case DROP_RESET: 
317                 {
318                         // do nothing
319                         break;
320                 }
321                 
322                 default:
323                 case DROP_THROW:
324                 case DROP_NORMAL:
325                 {
326                         ctf_Handle_Drop(flag, player, droptype);
327                         break;
328                 }
329         }
330
331         // kill old waypointsprite
332         WaypointSprite_Ping(player.wps_flagcarrier);
333         WaypointSprite_Kill(player.wps_flagcarrier);
334         
335         if(player.wps_enemyflagcarrier)
336                         WaypointSprite_Kill(player.wps_enemyflagcarrier);
337         
338         // captureshield
339         //ctf_CaptureShield_Update(player, 0); // shield only
340 }
341
342
343 // ==============
344 // Event Handlers
345 // ==============
346
347 void ctf_Handle_Capture(entity flag, entity toucher, float capturetype)
348 {
349         entity enemy_flag = ((capturetype == CAPTURE_NORMAL) ? toucher.flagcarried : toucher);
350         entity player = ((capturetype == CAPTURE_NORMAL) ? toucher : enemy_flag.ctf_dropper);
351         
352         if not(player) { return; } // without someone to give the reward to, we can't possibly cap
353         
354         // messages and sounds
355         Send_KillNotification(player.netname, enemy_flag.netname, ctf_CaptureRecord(enemy_flag, player), INFO_CAPTUREFLAG, MSG_INFO);
356         sound(player, CH_TRIGGER, flag.snd_flag_capture, VOL_BASE, ATTN_NONE);
357         
358         switch(capturetype)
359         {
360                 case CAPTURE_NORMAL: ctf_EventLog("capture", enemy_flag.team, player); break;
361                 case CAPTURE_DROPPED: ctf_EventLog("droppedcapture", enemy_flag.team, player); break;
362                 default: break;
363         }
364         
365         // scoring
366         PlayerTeamScore_AddScore(player, ctf_ReadScore("score_capture"));
367         PlayerTeamScore_Add(player, SP_CTF_CAPS, ST_CTF_CAPS, 1);
368
369         // effects
370         if(autocvar_g_ctf_flag_capture_effects) 
371         {
372                 pointparticles(particleeffectnum((player.team == COLOR_TEAM1) ? "red_ground_quake" : "blue_ground_quake"), flag.origin, '0 0 0', 1);
373                 shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1);
374         }
375
376         // other
377         if(capturetype == CAPTURE_NORMAL)
378         {
379                 WaypointSprite_Kill(player.wps_flagcarrier);
380                 if(flag.speedrunning) { ctf_FakeTimeLimit(player, -1); }
381         }
382         
383         // reset the flag
384         player.next_take_time = time + autocvar_g_ctf_flag_collect_delay;
385         ctf_RespawnFlag(enemy_flag);
386 }
387
388 void ctf_Handle_Return(entity flag, entity player)
389 {
390         // messages and sounds
391         //centerprint(player, strcat("You returned the ", flag.netname));
392         Send_KillNotification (player.netname, flag.netname, "", INFO_RETURNFLAG, MSG_INFO);
393         sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTN_NONE);
394         ctf_EventLog("return", flag.team, player);
395
396         // scoring
397         PlayerTeamScore_AddScore(player, ctf_ReadScore("score_return")); // reward for return
398         PlayerScore_Add(player, SP_CTF_RETURNS, 1); // add to count of returns
399
400         TeamScore_AddToTeam(flag.team, ST_SCORE, -ctf_ReadScore("penalty_returned")); // punish the team who was last carrying it
401         
402         if(flag.ctf_dropper) 
403         {
404                 // punish the player who dropped the flag
405                 PlayerScore_Add(flag.ctf_dropper, SP_SCORE, -ctf_ReadScore("penalty_returned"));
406                 ctf_CaptureShield_Update(flag.ctf_dropper, 0); // shield only
407                 
408                 // set next take time
409                 flag.ctf_dropper.next_take_time = time + autocvar_g_ctf_flag_collect_delay;
410         }
411         
412         // reset the flag
413         ctf_RespawnFlag(flag);
414 }
415
416 void ctf_Handle_Pickup(entity flag, entity player, float pickuptype)
417 {
418         // declarations
419         entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
420         string verbosename; // holds the name of the player OR no name at all for printing in the centerprints
421         float pickup_dropped_score; // used to calculate dropped pickup score
422         
423         // attach the flag to the player
424         flag.owner = player;
425         player.flagcarried = flag;
426         setattachment(flag, player, "");
427         setorigin(flag, FLAG_CARRY_OFFSET);
428         
429         // flag setup
430         flag.movetype = MOVETYPE_NONE;
431         flag.takedamage = DAMAGE_NO;
432         flag.solid = SOLID_NOT;
433         flag.angles = '0 0 0';
434         flag.ctf_carrier = player;
435         flag.ctf_status = FLAG_CARRY;
436         
437         switch(pickuptype)
438         {
439                 case PICKUP_BASE: flag.ctf_pickuptime = time; break; // used for timing runs
440                 case PICKUP_DROPPED: flag.health = flag.max_flag_health; break; // reset health/return timelimit
441                 default: break;
442         }
443
444         // messages and sounds
445         Send_KillNotification (player.netname, flag.netname, "", INFO_GOTFLAG, MSG_INFO);
446         sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTN_NONE);
447         verbosename = ((autocvar_g_ctf_flag_pickup_verbosename) ? strcat(Team_ColorCode(player.team), "(^7", player.netname, Team_ColorCode(player.team), ") ") : "");
448         
449         FOR_EACH_REALPLAYER(tmp_player)
450                 if(tmp_player == player)
451                         centerprint(tmp_player, strcat("You got the ", flag.netname, "!"));
452                 else if(!IsDifferentTeam(tmp_player, player))
453                         centerprint(tmp_player, strcat("Your ", Team_ColorCode(player.team), "team mate ", verbosename, "^7got the flag! Protect them!"));
454                 else if(!IsDifferentTeam(tmp_player, flag))
455                         centerprint(tmp_player, strcat("The ", Team_ColorCode(player.team), "enemy ", verbosename, "^7got your flag! Retrieve it!"));
456                         
457         switch(pickuptype)
458         {
459                 case PICKUP_BASE: ctf_EventLog("steal", flag.team, player); break;
460                 case PICKUP_DROPPED: ctf_EventLog("pickup", flag.team, player); break;
461                 default: break;
462         }
463         
464         // scoring
465         PlayerScore_Add(player, SP_CTF_PICKUPS, 1);
466         switch(pickuptype)
467         {               
468                 case PICKUP_BASE:
469                 {
470                         PlayerTeamScore_AddScore(player, ctf_ReadScore("score_pickup_base"));
471                         break;
472                 }
473                 
474                 case PICKUP_DROPPED:
475                 {
476                         pickup_dropped_score = (autocvar_g_ctf_flag_return_time ? bound(0, ((flag.ctf_droptime + autocvar_g_ctf_flag_return_time) - time) / autocvar_g_ctf_flag_return_time, 1) : 1);
477                         pickup_dropped_score = floor((ctf_ReadScore("score_pickup_dropped_late") * (1 - pickup_dropped_score) + ctf_ReadScore("score_pickup_dropped_early") * pickup_dropped_score) + 0.5);
478                         print("pickup_dropped_score is ", ftos(pickup_dropped_score), "\n");
479                         PlayerTeamScore_AddScore(player, pickup_dropped_score);
480                         break;
481                 }
482                 
483                 default: break;
484         }
485         
486         // speedrunning
487         if(pickuptype == PICKUP_BASE)
488         {
489                 flag.speedrunning = player.speedrunning; // if speedrunning, flag will flag-return and teleport the owner back after the record
490                 if((player.speedrunning) && (ctf_captimerecord))
491                         ctf_FakeTimeLimit(player, time + ctf_captimerecord);
492         }
493                 
494         // effects
495         if(autocvar_g_ctf_flag_pickup_effects)
496                 pointparticles(particleeffectnum("smoke_ring"), 0.5 * (flag.absmin + flag.absmax), '0 0 0', 1);
497         
498         // waypoints 
499         if(pickuptype == PICKUP_DROPPED) { WaypointSprite_Kill(flag.wps_flagdropped); }
500         ctf_FlagcarrierWaypoints(player);
501         WaypointSprite_Ping(player.wps_flagcarrier);
502 }
503
504
505 // ===================
506 // Main Flag Functions
507 // ===================
508
509 void ctf_CheckFlagReturn(entity flag)
510 {
511         if(flag.wps_flagdropped) { WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health); }
512         
513         if((flag.health <= 0) || (time >= flag.ctf_droptime + autocvar_g_ctf_flag_return_time))
514         {
515                 bprint("The ", flag.netname, " has returned to base\n");
516                 sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTN_NONE);
517                 ctf_EventLog("returned", flag.team, world);
518                 ctf_RespawnFlag(flag);
519         }
520 }
521
522 void ctf_FlagDamage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
523 {
524         if(ITEM_DAMAGE_NEEDKILL(deathtype))
525         {
526                 // automatically kill the flag and return it
527                 self.health = 0;
528                 ctf_CheckFlagReturn(self);
529                 return;
530         }
531         
532         if(autocvar_g_ctf_flag_return_damage) 
533         {
534                 // reduce health and check if it should be returned
535                 self.health = self.health - damage;
536                 ctf_CheckFlagReturn(self);
537                 return;
538         }
539 }
540
541 void ctf_FlagThink()
542 {
543         // declarations
544         entity tmp_entity;
545
546         self.nextthink = time + FLAG_THINKRATE; // only 5 fps, more is unnecessary.
547
548         // captureshield
549         if(self == ctf_worldflaglist) // only for the first flag
550                 FOR_EACH_CLIENT(tmp_entity)
551                         ctf_CaptureShield_Update(tmp_entity, 1); // release shield only
552
553         // sanity checks
554         if(self.mins != FLAG_MIN || self.maxs != FLAG_MAX) { // reset the flag boundaries in case it got squished
555                 dprint("wtf the flag got squashed?\n");
556                 tracebox(self.origin, FLAG_MIN, FLAG_MAX, self.origin, MOVE_NOMONSTERS, self);
557                 if(!trace_startsolid) // can we resize it without getting stuck?
558                         setsize(self, FLAG_MIN, FLAG_MAX); }
559
560         // main think method
561         switch(self.ctf_status)
562         {       
563                 case FLAG_BASE:
564                 {
565                         if(autocvar_g_ctf_dropped_capture_radius)
566                         {
567                                 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
568                                         if(tmp_entity.ctf_status == FLAG_DROPPED)
569                                                 if(vlen(self.origin - tmp_entity.origin) < autocvar_g_ctf_dropped_capture_radius)
570                                                         ctf_Handle_Capture(self, tmp_entity, CAPTURE_DROPPED);
571                         }
572                         return;
573                 }
574                 
575                 case FLAG_DROPPED:
576                 {
577                         if(autocvar_g_ctf_flag_return_dropped)
578                         {
579                                 if((vlen(self.origin - self.ctf_spawnorigin) <= autocvar_g_ctf_flag_return_dropped) || (autocvar_g_ctf_flag_return_dropped == -1))
580                                 {
581                                         self.health = 0;
582                                         ctf_CheckFlagReturn(self);
583                                         return;
584                                 }
585                         }
586                         if(autocvar_g_ctf_flag_return_time)
587                         {
588                                 self.health -= ((self.max_flag_health / autocvar_g_ctf_flag_return_time) * FLAG_THINKRATE);
589                                 ctf_CheckFlagReturn(self);
590                                 return;
591                         } 
592                         return;
593                 }
594                         
595                 case FLAG_CARRY:
596                 {
597                         if(self.speedrunning && ctf_captimerecord && (time >= self.ctf_pickuptime + ctf_captimerecord)) 
598                         {
599                                 bprint("The ", self.netname, " became impatient after ", ftos_decimals(ctf_captimerecord, 2), " seconds and returned itself\n");
600                                 sound(self, CH_TRIGGER, self.snd_flag_respawn, VOL_BASE, ATTN_NONE);
601                                 ctf_EventLog("returned", self.team, world);
602                                 ctf_RespawnFlag(tmp_entity);
603
604                                 tmp_entity = self;
605                                 self = self.owner;
606                                 self.impulse = CHIMPULSE_SPEEDRUN; // move the player back to the waypoint they set
607                                 ImpulseCommands();
608                                 self = tmp_entity;
609                         }
610                         
611                         if(autocvar_g_ctf_flagcarrier_waypointforenemy_time)
612                         if((time >= self.ctf_pickuptime + autocvar_g_ctf_flagcarrier_waypointforenemy_time) && !self.owner.wps_enemyflagcarrier)
613                         {
614                                 WaypointSprite_Spawn("enemyflagcarrier", 0, 0, self.owner, FLAG_WAYPOINT_OFFSET, world, self.team, self.owner, wps_enemyflagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_ENEMYFC(self.owner.team));
615                                 
616                                 if(!self.wpforenemy_announced)
617                                 {
618                                         FOR_EACH_REALPLAYER(tmp_entity)
619                                         {
620                                                 if(tmp_entity == self.owner)
621                                                         centerprint(tmp_entity, strcat("Enemies can now see you on radar! (held ", self.netname, " for ", ftos(autocvar_g_ctf_flagcarrier_waypointforenemy_time), " seconds)"));
622                                                 else if(IsDifferentTeam(tmp_entity, self.owner))
623                                                         centerprint(tmp_entity, strcat("You can now see the enemy flag carrier on radar! (held ", self.netname, " for ", ftos(autocvar_g_ctf_flagcarrier_waypointforenemy_time), " seconds)"));
624                                                 else
625                                                         centerprint(tmp_entity, strcat("Enemies can now see your flag carrier on radar! (held ", self.netname, " for ", ftos(autocvar_g_ctf_flagcarrier_waypointforenemy_time), " seconds)"));
626                                         }
627                                         
628                                         self.wpforenemy_announced = TRUE;
629                                 }
630                         }
631                         return;
632                 }
633                 
634                 case FLAG_PASSING: // todo make work with warpzones
635                 {                       
636                         vector targ_origin = ((self.pass_target.absmin + self.pass_target.absmax) * 0.5);
637                         
638                         traceline(self.origin, targ_origin, MOVE_NOMONSTERS, self);
639                         
640                         if((self.pass_target.deadflag != DEAD_NO)
641                                 || (vlen(self.origin - targ_origin) > autocvar_g_ctf_pass_radius)
642                                 || ((trace_fraction < 1) && (trace_ent != self.pass_target))
643                                 || (time > self.ctf_droptime + autocvar_g_ctf_pass_timelimit))
644                         {
645                                 ctf_Handle_Drop(self, world, DROP_PASS);
646                         }
647                         else // still a viable target, go for it
648                         {
649                                 vector desired_direction = normalize(targ_origin - self.origin);
650                                 vector current_direction = normalize(self.velocity);
651                                 
652                                 self.velocity = (normalize(current_direction + (desired_direction * autocvar_g_ctf_pass_turnrate)) * autocvar_g_ctf_pass_velocity); 
653                         }
654                         return;
655                 }
656
657                 default: // this should never happen
658                 {
659                         dprint("ctf_FlagThink(): Flag exists with no status?\n");
660                         return;
661                 }
662         }
663 }
664
665 void ctf_FlagTouch()
666 {
667         if(gameover) { return; }
668         
669         entity toucher = other;
670         
671         // automatically kill the flag and return it if it touched lava/slime/nodrop surfaces
672         if(ITEM_TOUCH_NEEDKILL())
673         {
674                 self.health = 0;
675                 ctf_CheckFlagReturn(self);
676                 return;
677         }
678         
679         // special touch behaviors
680         if(toucher.vehicle_flags & VHF_ISVEHICLE)
681         {
682                 if(autocvar_g_ctf_allow_vehicle_touch)
683                         toucher = toucher.owner; // the player is actually the vehicle owner, not other
684                 else
685                         return; // do nothing
686         }
687         else if(toucher.classname != "player") // The flag just touched an object, most likely the world
688         {
689                 if(time > self.wait) // if we haven't in a while, play a sound/effect
690                 {
691                         pointparticles(particleeffectnum("kaball_sparks"), self.origin, '0 0 0', 1);
692                         sound(self, CH_TRIGGER, self.snd_flag_touch, VOL_BASE, ATTN_NORM);
693                         self.wait = time + FLAG_TOUCHRATE;
694                 }
695                 return;
696         }
697         else if(toucher.deadflag != DEAD_NO) { return; }
698
699         switch(self.ctf_status) 
700         {       
701                 case FLAG_BASE:
702                 {
703                         if(!IsDifferentTeam(toucher, self) && (toucher.flagcarried) && IsDifferentTeam(toucher.flagcarried, self))
704                                 ctf_Handle_Capture(self, toucher, CAPTURE_NORMAL); // toucher just captured the enemies flag to his base
705                         else if(IsDifferentTeam(toucher, self) && (!toucher.flagcarried) && (!toucher.ctf_captureshielded) && (time > toucher.next_take_time))
706                                 ctf_Handle_Pickup(self, toucher, PICKUP_BASE); // toucher just stole the enemies flag
707                         break;
708                 }
709                 
710                 case FLAG_DROPPED:
711                 {
712                         if(!IsDifferentTeam(toucher, self))
713                                 ctf_Handle_Return(self, toucher); // toucher just returned his own flag
714                         else if((!toucher.flagcarried) && ((toucher != self.ctf_dropper) || (time > self.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
715                                 ctf_Handle_Pickup(self, toucher, PICKUP_DROPPED); // toucher just picked up a dropped enemy flag
716                         break;
717                 }
718                         
719                 case FLAG_CARRY:
720                 {
721                         dprint("Someone touched a flag even though it was being carried?\n");
722                         break;
723                 }
724                 
725                 case FLAG_PASSING:
726                 {
727                         if((toucher.classname == "player") && (toucher.deadflag == DEAD_NO) && (toucher != self.pass_sender))
728                         {
729                                 if(IsDifferentTeam(toucher, self.pass_sender))
730                                         ctf_Handle_Return(self, toucher);
731                                 else
732                                         ctf_Handle_Retrieve(self, toucher);
733                         }
734                         break;
735                 }
736                 
737                 default: // this should never happen
738                 {
739                         dprint("Touch: Flag exists with no status?\n");
740                         break;
741                 }
742         }
743 }
744
745 void ctf_RespawnFlag(entity flag)
746 {
747         // reset the player (if there is one)
748         if((flag.owner) && (flag.owner.flagcarried == flag))
749         {
750                 if(flag.owner.wps_enemyflagcarrier)
751                         WaypointSprite_Kill(flag.owner.wps_enemyflagcarrier);
752                         
753                 WaypointSprite_Kill(flag.wps_flagcarrier);
754                 
755                 flag.owner.flagcarried = world;
756
757                 if(flag.speedrunning)
758                         ctf_FakeTimeLimit(flag.owner, -1);
759         }
760
761         if((flag.ctf_status == FLAG_DROPPED) && (flag.wps_flagdropped))
762                 { WaypointSprite_Kill(flag.wps_flagdropped); }
763
764         // reset the flag
765         setattachment(flag, world, "");
766         setorigin(flag, flag.ctf_spawnorigin);
767         
768         flag.movetype = ((flag.noalign) ? MOVETYPE_NONE : MOVETYPE_TOSS);
769         flag.takedamage = DAMAGE_NO;
770         flag.health = flag.max_flag_health;
771         flag.solid = SOLID_TRIGGER;
772         flag.velocity = '0 0 0';
773         flag.angles = flag.mangle;
774         flag.flags = FL_ITEM | FL_NOTARGET;
775         
776         flag.ctf_status = FLAG_BASE;
777         flag.owner = world;
778         flag.pass_sender = world;
779         flag.pass_target = world;
780         flag.ctf_carrier = world;
781         flag.ctf_dropper = world;
782         flag.ctf_pickuptime = 0;
783         flag.ctf_droptime = 0;
784         flag.wpforenemy_announced = FALSE;
785 }
786
787 void ctf_Reset()
788 {
789         if(self.owner)
790                 if(self.owner.classname == "player")
791                         ctf_Handle_Throw(self.owner, world, DROP_RESET);
792                         
793         ctf_RespawnFlag(self);
794 }
795
796 void ctf_DelayedFlagSetup(void) // called after a flag is placed on a map by ctf_FlagSetup()
797 {
798         // bot waypoints
799         waypoint_spawnforitem_force(self, self.origin);
800         self.nearestwaypointtimeout = 0; // activate waypointing again
801         self.bot_basewaypoint = self.nearestwaypoint;
802
803         // waypointsprites
804         WaypointSprite_SpawnFixed(((self.team == COLOR_TEAM1) ? "redbase" : "bluebase"), self.origin + FLAG_WAYPOINT_OFFSET, self, wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
805         WaypointSprite_UpdateTeamRadar(self.wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
806
807         // captureshield setup
808         ctf_CaptureShield_Spawn(self);
809 }
810
811 void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc 
812 {       
813         // declarations
814         teamnumber = fabs(teamnumber - bound(0, autocvar_g_ctf_reverse, 1)); // if we were originally 1, this will become 0. If we were originally 0, this will become 1. 
815         self = flag; // for later usage with droptofloor()
816         
817         // main setup
818         flag.ctf_worldflagnext = ctf_worldflaglist; // link flag into ctf_worldflaglist
819         ctf_worldflaglist = flag;
820
821         setattachment(flag, world, ""); 
822
823         flag.netname = ((teamnumber) ? "^1RED^7 flag" : "^4BLUE^7 flag");
824         flag.team = ((teamnumber) ? COLOR_TEAM1 : COLOR_TEAM2); // COLOR_TEAM1: color 4 team (red) - COLOR_TEAM2: color 13 team (blue)
825         flag.items = ((teamnumber) ? IT_KEY2 : IT_KEY1); // IT_KEY2: gold key (redish enough) - IT_KEY1: silver key (bluish enough)
826         flag.classname = "item_flag_team";
827         flag.target = "###item###"; // wut?
828         flag.flags = FL_ITEM | FL_NOTARGET;
829         flag.solid = SOLID_TRIGGER;
830         flag.takedamage = DAMAGE_NO;
831         flag.damageforcescale = autocvar_g_ctf_flag_damageforcescale;   
832         flag.max_flag_health = ((autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health) ? autocvar_g_ctf_flag_health : 100);
833         flag.health = flag.max_flag_health;
834         flag.event_damage = ctf_FlagDamage;
835         flag.pushable = TRUE;
836         flag.damagedbytriggers = autocvar_g_ctf_flag_return_when_unreachable;
837         flag.damagedbycontents = autocvar_g_ctf_flag_return_when_unreachable;
838         flag.velocity = '0 0 0';
839         flag.mangle = flag.angles;
840         flag.reset = ctf_Reset;
841         flag.touch = ctf_FlagTouch;
842         flag.think = ctf_FlagThink;
843         flag.nextthink = time + FLAG_THINKRATE;
844         flag.ctf_status = FLAG_BASE;
845         
846         if(!flag.model) { flag.model = ((teamnumber) ? autocvar_g_ctf_flag_red_model : autocvar_g_ctf_flag_blue_model); }
847         if(!flag.scale) { flag.scale = FLAG_SCALE; }
848         if(!flag.skin) { flag.skin = ((teamnumber) ? autocvar_g_ctf_flag_red_skin : autocvar_g_ctf_flag_blue_skin); }
849         
850         // sound 
851         if(!flag.snd_flag_taken) { flag.snd_flag_taken  = ((teamnumber) ? "ctf/red_taken.wav" : "ctf/blue_taken.wav"); }
852         if(!flag.snd_flag_returned) { flag.snd_flag_returned = ((teamnumber) ? "ctf/red_returned.wav" : "ctf/blue_returned.wav"); }
853         if(!flag.snd_flag_capture) { flag.snd_flag_capture = ((teamnumber) ? "ctf/red_capture.wav" : "ctf/blue_capture.wav"); } // blue team scores by capturing the red flag
854         if(!flag.snd_flag_respawn) { flag.snd_flag_respawn = "ctf/flag_respawn.wav"; } // if there is ever a team-based sound for this, update the code to match.
855         if(!flag.snd_flag_dropped) { flag.snd_flag_dropped = ((teamnumber) ? "ctf/red_dropped.wav" : "ctf/blue_dropped.wav"); }
856         if(!flag.snd_flag_touch) { flag.snd_flag_touch = "keepaway/touch.wav"; } // again has no team-based sound // FIXME
857         
858         // precache
859         precache_sound(flag.snd_flag_taken);
860         precache_sound(flag.snd_flag_returned);
861         precache_sound(flag.snd_flag_capture);
862         precache_sound(flag.snd_flag_respawn);
863         precache_sound(flag.snd_flag_dropped);
864         precache_sound(flag.snd_flag_touch);
865         precache_model(flag.model);
866         precache_model("models/ctf/shield.md3");
867         precache_model("models/ctf/shockwavetransring.md3");
868
869         // appearence
870         setmodel(flag, flag.model); // precision set below
871         setsize(flag, FLAG_MIN, FLAG_MAX);
872         setorigin(flag, (flag.origin + FLAG_SPAWN_OFFSET));
873         
874         if(autocvar_g_ctf_flag_glowtrails)
875         {
876                 flag.glow_color = ((teamnumber) ? 251 : 210); // 251: red - 210: blue
877                 flag.glow_size = 25;
878                 flag.glow_trail = 1;
879         }
880         
881         flag.effects |= EF_LOWPRECISION;
882         if(autocvar_g_ctf_fullbrightflags) { flag.effects |= EF_FULLBRIGHT; }
883         if(autocvar_g_ctf_dynamiclights)   { flag.effects |= ((teamnumber) ? EF_RED : EF_BLUE); }
884         
885         // flag placement
886         if((flag.spawnflags & 1) || flag.noalign) // don't drop to floor, just stay at fixed location
887         {       
888                 flag.dropped_origin = flag.origin; 
889                 flag.noalign = TRUE;
890                 flag.movetype = MOVETYPE_NONE;
891         }
892         else // drop to floor, automatically find a platform and set that as spawn origin
893         { 
894                 flag.noalign = FALSE;
895                 self = flag;
896                 droptofloor();
897                 flag.movetype = MOVETYPE_TOSS; 
898         }       
899         
900         InitializeEntity(flag, ctf_DelayedFlagSetup, INITPRIO_SETLOCATION);
901 }
902
903
904 // ==============
905 // Hook Functions
906 // ==============
907
908 MUTATOR_HOOKFUNCTION(ctf_PlayerPreThink)
909 {
910         entity flag;
911         
912         // initially clear items so they can be set as necessary later.
913         self.items &~= (IT_RED_FLAG_CARRYING | IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST 
914                 | IT_BLUE_FLAG_CARRYING | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST | IT_CTF_SHIELDED);
915
916         // scan through all the flags and notify the client about them 
917         for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
918         {
919                 if(flag.ctf_status == FLAG_CARRY)
920                         if(flag.owner == self)
921                                 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_CARRYING : IT_BLUE_FLAG_CARRYING); // carrying: self is currently carrying the flag
922                         else 
923                                 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_TAKEN : IT_BLUE_FLAG_TAKEN); // taken: someone on self's team is carrying the flag
924                 else if(flag.ctf_status == FLAG_DROPPED) 
925                         self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_LOST : IT_BLUE_FLAG_LOST); // lost: the flag is dropped somewhere on the map
926         }
927         
928         // item for stopping players from capturing the flag too often
929         if(self.ctf_captureshielded)
930                 self.items |= IT_CTF_SHIELDED;
931         
932         // update the health of the flag carrier waypointsprite
933         if(self.wps_flagcarrier) 
934                 WaypointSprite_UpdateHealth(self.wps_flagcarrier, self.health);
935         
936         return 0;
937 }
938
939 MUTATOR_HOOKFUNCTION(ctf_PlayerDamage) // for changing damage and force values that are applied to players in g_damage.qc
940 {
941         if(frag_attacker.flagcarried) // if the attacker is a flagcarrier
942         {
943                 if(frag_target == frag_attacker) // damage done to yourself
944                 {
945                         frag_damage *= autocvar_g_ctf_flagcarrier_selfdamagefactor;
946                         frag_force *= autocvar_g_ctf_flagcarrier_selfforcefactor;
947                 }
948                 else // damage done everyone else
949                 {
950                         frag_damage *= autocvar_g_ctf_flagcarrier_damagefactor;
951                         frag_force *= autocvar_g_ctf_flagcarrier_forcefactor;
952                 }
953         }
954         return 0;
955 }
956
957 MUTATOR_HOOKFUNCTION(ctf_PlayerDies)
958 {
959         if((frag_attacker != frag_target) && (frag_attacker.classname == "player") && (frag_target.flagcarried))
960         {
961                 PlayerTeamScore_AddScore(frag_attacker, ctf_ReadScore("score_kill"));
962                 PlayerScore_Add(frag_attacker, SP_CTF_FCKILLS, 1);
963         }
964                                 
965         if(frag_target.flagcarried)
966                 { ctf_Handle_Throw(frag_target, world, DROP_NORMAL); }
967                 
968         return 0;
969 }
970
971 MUTATOR_HOOKFUNCTION(ctf_GiveFragsForKill)
972 {
973         frag_score = 0;
974         return (autocvar_g_ctf_ignore_frags); // no frags counted in ctf if this is true
975 }
976
977 MUTATOR_HOOKFUNCTION(ctf_RemovePlayer)
978 {
979         if(self.flagcarried)
980                 { ctf_Handle_Throw(self, world, DROP_NORMAL); }
981                 
982         return 0;
983 }
984
985 MUTATOR_HOOKFUNCTION(ctf_PortalTeleport)
986 {
987         if(self.flagcarried) 
988         if(!autocvar_g_ctf_portalteleport)
989                 { ctf_Handle_Throw(self, world, DROP_NORMAL); }
990
991         return 0;
992 }
993
994 MUTATOR_HOOKFUNCTION(ctf_PlayerUseKey)
995 {
996         entity player = self;
997
998         if((time > player.throw_antispam) && !player.speedrunning && (!player.vehicle || autocvar_g_ctf_allow_vehicle_touch))
999         {
1000                 // pass the flag to a team mate
1001                 if(autocvar_g_ctf_pass)
1002                 {
1003                         entity head, closest_target;
1004                         head = findradius(player.origin, autocvar_g_ctf_pass_radius);
1005                         
1006                         while(head) // find the closest acceptable target to pass to
1007                         {
1008                                 if(head.classname == "player" && head.deadflag == DEAD_NO)
1009                                 if(head != player && !IsDifferentTeam(head, player))
1010                                 if(!head.speedrunning && (!head.vehicle || autocvar_g_ctf_allow_vehicle_touch))
1011                                 {
1012                                         traceline(player.origin, head.origin, MOVE_NOMONSTERS, player);
1013                                         if not((trace_fraction < 1) && (trace_ent != head))
1014                                         {
1015                                                 if(autocvar_g_ctf_pass_request && !player.flagcarried && head.flagcarried) 
1016                                                 { 
1017                                                         if(clienttype(head) == CLIENTTYPE_BOT)
1018                                                         {
1019                                                                 centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname)); 
1020                                                                 ctf_Handle_Throw(head, player, DROP_PASS);
1021                                                         }
1022                                                         else
1023                                                         {
1024                                                                 centerprint(head, strcat(player.netname, " requests you to pass the ", head.flagcarried.netname)); 
1025                                                                 centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname)); 
1026                                                         }
1027                                                         player.throw_antispam = time + autocvar_g_ctf_pass_wait; 
1028                                                         return 0; 
1029                                                 }
1030                                                 else if(player.flagcarried)
1031                                                 {
1032                                                         if(closest_target) { if(vlen(player.origin - head.origin) < vlen(player.origin - closest_target.origin)) { closest_target = head; } }
1033                                                         else { closest_target = head; }
1034                                                 }
1035                                         }
1036                                 }
1037                                 head = head.chain;
1038                         }
1039                         
1040                         if(closest_target) { ctf_Handle_Throw(player, closest_target, DROP_PASS); return 0; }
1041                 }
1042                 
1043                 // throw the flag in front of you
1044                 if(autocvar_g_ctf_drop && player.flagcarried)
1045                         { ctf_Handle_Throw(player, world, DROP_THROW); }
1046         }
1047                 
1048         return 0;
1049 }
1050
1051 MUTATOR_HOOKFUNCTION(ctf_HelpMePing)
1052 {
1053         if(self.wps_flagcarrier) // update the flagcarrier waypointsprite with "NEEDING HELP" notification
1054         {
1055                 WaypointSprite_HelpMePing(self.wps_flagcarrier);
1056         } 
1057         else // create a normal help me waypointsprite
1058         {
1059                 WaypointSprite_Spawn("helpme", waypointsprite_deployed_lifetime, waypointsprite_limitedrange, self, FLAG_WAYPOINT_OFFSET, world, self.team, self, wps_helpme, FALSE, RADARICON_HELPME, '1 0.5 0');
1060                 WaypointSprite_Ping(self.wps_helpme);
1061         }
1062
1063         return 1;
1064 }
1065
1066 MUTATOR_HOOKFUNCTION(ctf_VehicleEnter)
1067 {
1068         if(other.flagcarried)
1069         {
1070                 if(!autocvar_g_ctf_flagcarrier_allow_vehicle_carry)
1071                 {
1072                         ctf_Handle_Throw(self, world, DROP_NORMAL);
1073                 }
1074                 else
1075                 {            
1076                         setattachment(other.flagcarried, self, ""); 
1077                         setorigin(other, VEHICLE_FLAG_OFFSET);
1078                         other.flagcarried.scale = VEHICLE_FLAG_SCALE;
1079                         //other.flagcarried.angles = '0 0 0';   
1080                 }
1081         }
1082                 
1083         return 0;
1084 }
1085
1086 MUTATOR_HOOKFUNCTION(ctf_VehicleExit)
1087 {
1088         if(self.owner.flagcarried)
1089         {
1090                 setattachment(self.owner.flagcarried, self.owner, ""); 
1091                 setorigin(self.owner.flagcarried, FLAG_CARRY_OFFSET);
1092                 self.owner.flagcarried.scale = FLAG_SCALE;
1093                 self.owner.flagcarried.angles = '0 0 0';        
1094         }
1095
1096         return 0;
1097 }
1098
1099 MUTATOR_HOOKFUNCTION(ctf_AbortSpeedrun)
1100 {
1101         if(self.flagcarried)
1102         {
1103                 bprint("The ", self.flagcarried.netname, " was returned to base by its carrier\n");
1104                 ctf_RespawnFlag(self);
1105         }
1106         
1107         return 0;
1108 }
1109
1110 MUTATOR_HOOKFUNCTION(ctf_MatchEnd)
1111 {
1112         entity flag; // temporary entity for the search method
1113         
1114         if(gameover) // is this necessary?
1115         {
1116                 for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
1117                 {
1118                         switch(flag.ctf_status)
1119                         {
1120                                 case FLAG_DROPPED:
1121                                 case FLAG_PASSING:
1122                                 {
1123                                         // lock the flag, game is over
1124                                         flag.movetype = MOVETYPE_NONE;
1125                                         flag.takedamage = DAMAGE_NO;
1126                                         flag.solid = SOLID_NOT;
1127                                         flag.nextthink = 0; // stop thinking
1128                                         
1129                                         print("stopping the ", flag.netname, " from moving.\n");
1130                                         break;
1131                                 }
1132                                 
1133                                 default:
1134                                 case FLAG_BASE:
1135                                 case FLAG_CARRY:
1136                                 {
1137                                         // do nothing for these flags
1138                                         break;
1139                                 }
1140                         }
1141                 }
1142         }
1143         
1144         return 0;
1145 }
1146
1147
1148 // ==========
1149 // Spawnfuncs
1150 // ==========
1151
1152 /*QUAKED spawnfunc_info_player_team1 (1 0 0) (-16 -16 -24) (16 16 24)
1153 CTF Starting point for a player in team one (Red).
1154 Keys: "angle" viewing angle when spawning. */
1155 void spawnfunc_info_player_team1()
1156 {
1157         if(g_assault) { remove(self); return; }
1158         
1159         self.team = COLOR_TEAM1; // red
1160         spawnfunc_info_player_deathmatch();
1161 }
1162
1163
1164 /*QUAKED spawnfunc_info_player_team2 (1 0 0) (-16 -16 -24) (16 16 24)
1165 CTF Starting point for a player in team two (Blue).
1166 Keys: "angle" viewing angle when spawning. */
1167 void spawnfunc_info_player_team2()
1168 {
1169         if(g_assault) { remove(self); return; }
1170         
1171         self.team = COLOR_TEAM2; // blue
1172         spawnfunc_info_player_deathmatch();
1173 }
1174
1175 /*QUAKED spawnfunc_info_player_team3 (1 0 0) (-16 -16 -24) (16 16 24)
1176 CTF Starting point for a player in team three (Yellow).
1177 Keys: "angle" viewing angle when spawning. */
1178 void spawnfunc_info_player_team3()
1179 {
1180         if(g_assault) { remove(self); return; }
1181         
1182         self.team = COLOR_TEAM3; // yellow
1183         spawnfunc_info_player_deathmatch();
1184 }
1185
1186
1187 /*QUAKED spawnfunc_info_player_team4 (1 0 0) (-16 -16 -24) (16 16 24)
1188 CTF Starting point for a player in team four (Purple).
1189 Keys: "angle" viewing angle when spawning. */
1190 void spawnfunc_info_player_team4()
1191 {
1192         if(g_assault) { remove(self); return; }
1193         
1194         self.team = COLOR_TEAM4; // purple
1195         spawnfunc_info_player_deathmatch();
1196 }
1197
1198 /*QUAKED spawnfunc_item_flag_team1 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
1199 CTF flag for team one (Red).
1200 Keys: 
1201 "angle" Angle the flag will point (minus 90 degrees)... 
1202 "model" model to use, note this needs red and blue as skins 0 and 1...
1203 "noise" sound played when flag is picked up...
1204 "noise1" sound played when flag is returned by a teammate...
1205 "noise2" sound played when flag is captured...
1206 "noise3" sound played when flag is lost in the field and respawns itself... 
1207 "noise4" sound played when flag is dropped by a player...
1208 "noise5" sound played when flag touches the ground... */
1209 void spawnfunc_item_flag_team1()
1210 {
1211         if(!g_ctf) { remove(self); return; }
1212
1213         ctf_FlagSetup(1, self); // 1 = red
1214 }
1215
1216 /*QUAKED spawnfunc_item_flag_team2 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
1217 CTF flag for team two (Blue).
1218 Keys: 
1219 "angle" Angle the flag will point (minus 90 degrees)... 
1220 "model" model to use, note this needs red and blue as skins 0 and 1...
1221 "noise" sound played when flag is picked up...
1222 "noise1" sound played when flag is returned by a teammate...
1223 "noise2" sound played when flag is captured...
1224 "noise3" sound played when flag is lost in the field and respawns itself... 
1225 "noise4" sound played when flag is dropped by a player...
1226 "noise5" sound played when flag touches the ground... */
1227 void spawnfunc_item_flag_team2()
1228 {
1229         if(!g_ctf) { remove(self); return; }
1230
1231         ctf_FlagSetup(0, self); // the 0 is misleading, but -- 0 = blue.
1232 }
1233
1234 /*QUAKED spawnfunc_ctf_team (0 .5 .8) (-16 -16 -24) (16 16 32)
1235 Team declaration for CTF gameplay, this allows you to decide what team names and control point models are used in your map.
1236 Note: If you use spawnfunc_ctf_team entities you must define at least 2!  However, unlike domination, you don't need to make a blank one too.
1237 Keys:
1238 "netname" Name of the team (for example Red, Blue, Green, Yellow, Life, Death, Offense, Defense, etc)...
1239 "cnt" Scoreboard color of the team (for example 4 is red and 13 is blue)... */
1240 void spawnfunc_ctf_team()
1241 {
1242         if(!g_ctf) { remove(self); return; }
1243         
1244         self.classname = "ctf_team";
1245         self.team = self.cnt + 1;
1246 }
1247
1248
1249 // ==============
1250 // Initialization
1251 // ==============
1252
1253 // code from here on is just to support maps that don't have flag and team entities
1254 void ctf_SpawnTeam (string teamname, float teamcolor)
1255 {
1256         entity oldself;
1257         oldself = self;
1258         self = spawn();
1259         self.classname = "ctf_team";
1260         self.netname = teamname;
1261         self.cnt = teamcolor;
1262
1263         spawnfunc_ctf_team();
1264
1265         self = oldself;
1266 }
1267
1268 void ctf_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.
1269 {
1270         // if no teams are found, spawn defaults
1271         if(find(world, classname, "ctf_team") == world)
1272         {
1273                 print("No ""ctf_team"" entities found on this map, creating them anyway.\n");
1274                 ctf_SpawnTeam("Red", COLOR_TEAM1 - 1);
1275                 ctf_SpawnTeam("Blue", COLOR_TEAM2 - 1);
1276         }
1277         
1278         ScoreRules_ctf();
1279 }
1280
1281 void ctf_Initialize()
1282 {
1283         ctf_captimerecord = stof(db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time")));
1284
1285         ctf_captureshield_min_negscore = autocvar_g_ctf_shield_min_negscore;
1286         ctf_captureshield_max_ratio = autocvar_g_ctf_shield_max_ratio;
1287         ctf_captureshield_force = autocvar_g_ctf_shield_force;
1288         
1289         InitializeEntity(world, ctf_DelayedInit, INITPRIO_GAMETYPE);
1290 }
1291
1292
1293 MUTATOR_DEFINITION(gamemode_ctf)
1294 {
1295         MUTATOR_HOOK(MakePlayerObserver, ctf_RemovePlayer, CBC_ORDER_ANY);
1296         MUTATOR_HOOK(ClientDisconnect, ctf_RemovePlayer, CBC_ORDER_ANY);
1297         MUTATOR_HOOK(PlayerDies, ctf_PlayerDies, CBC_ORDER_ANY);
1298         MUTATOR_HOOK(MatchEnd, ctf_MatchEnd, CBC_ORDER_ANY);
1299         MUTATOR_HOOK(PortalTeleport, ctf_PortalTeleport, CBC_ORDER_ANY);
1300         MUTATOR_HOOK(GiveFragsForKill, ctf_GiveFragsForKill, CBC_ORDER_ANY);
1301         MUTATOR_HOOK(PlayerPreThink, ctf_PlayerPreThink, CBC_ORDER_ANY);
1302         MUTATOR_HOOK(PlayerDamage_Calculate, ctf_PlayerDamage, CBC_ORDER_ANY);
1303         MUTATOR_HOOK(PlayerUseKey, ctf_PlayerUseKey, CBC_ORDER_ANY);
1304         MUTATOR_HOOK(HelpMePing, ctf_HelpMePing, CBC_ORDER_ANY);
1305         MUTATOR_HOOK(VehicleEnter, ctf_VehicleEnter, CBC_ORDER_ANY);
1306         MUTATOR_HOOK(VehicleExit, ctf_VehicleExit, CBC_ORDER_ANY);
1307         MUTATOR_HOOK(AbortSpeedrun, ctf_AbortSpeedrun, CBC_ORDER_ANY);
1308         
1309         MUTATOR_ONADD
1310         {
1311                 if(time > 1) // game loads at time 1
1312                         error("This is a game type and it cannot be added at runtime.");
1313                 g_ctf = 1;
1314                 ctf_Initialize();
1315         }
1316
1317         MUTATOR_ONREMOVE
1318         {
1319                 g_ctf = 0;
1320                 error("This is a game type and it cannot be removed at runtime.");
1321         }
1322
1323         return 0;
1324 }