3 #include "../gamemode.qh"
5 REGISTER_MUTATOR(dm, false)
9 if (time > 1) // game loads at time 1
10 error("This is a game type and it cannot be added at runtime.");
13 MUTATOR_ONROLLBACK_OR_REMOVE
15 // we actually cannot roll back dm_Initialize here
16 // BUT: we don't need to! If this gets called, adding always
22 error("This is a game type and it cannot be removed at runtime.");