1 #include "gamemode_keyhunt.qh"
3 float autocvar_g_balance_keyhunt_damageforcescale;
4 float autocvar_g_balance_keyhunt_delay_collect;
5 float autocvar_g_balance_keyhunt_delay_return;
6 float autocvar_g_balance_keyhunt_delay_round;
7 float autocvar_g_balance_keyhunt_delay_tracking;
8 float autocvar_g_balance_keyhunt_dropvelocity;
9 float autocvar_g_balance_keyhunt_maxdist;
10 float autocvar_g_balance_keyhunt_protecttime;
12 int autocvar_g_balance_keyhunt_score_capture;
13 int autocvar_g_balance_keyhunt_score_carrierfrag;
14 int autocvar_g_balance_keyhunt_score_collect;
15 int autocvar_g_balance_keyhunt_score_destroyed;
16 int autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
17 int autocvar_g_balance_keyhunt_score_push;
18 float autocvar_g_balance_keyhunt_throwvelocity;
20 //int autocvar_g_keyhunt_teams;
21 int autocvar_g_keyhunt_teams_override;
23 // #define KH_PLAYER_USE_ATTACHMENT
24 // #define KH_PLAYER_USE_CARRIEDMODEL
26 #ifdef KH_PLAYER_USE_ATTACHMENT
27 const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
28 const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
29 const vector KH_PLAYER_ATTACHMENT = '0 0 0';
30 const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
31 const string KH_PLAYER_ATTACHMENT_BONE = "";
33 const float KH_KEY_ZSHIFT = 22;
34 const float KH_KEY_XYDIST = 24;
35 const float KH_KEY_XYSPEED = 45;
37 const float KH_KEY_WP_ZSHIFT = 20;
39 const vector KH_KEY_MIN = '-10 -10 -46';
40 const vector KH_KEY_MAX = '10 10 3';
41 const float KH_KEY_BRIGHTNESS = 2;
43 bool kh_no_radar_circles;
46 // bits 0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
47 // bits 5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
48 // bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
49 // bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
50 .int kh_state = _STAT(KH_KEYS);
51 .float siren_time; // time delay the siren
52 //.float stuff_time; // time delay to stuffcmd a cvar
55 //kh_keystatus[0] = status of dropped keys, kh_keystatus[1 - 16] = player #
56 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
57 //for(i = 0; i < maxplayers; ++i)
58 // kh_keystatus[i] = "0";
60 int kh_Team_ByID(int t)
62 if(t == 0) return NUM_TEAM_1;
63 if(t == 1) return NUM_TEAM_2;
64 if(t == 2) return NUM_TEAM_3;
65 if(t == 3) return NUM_TEAM_4;
69 //entity kh_worldkeylist;
70 .entity kh_worldkeynext;
72 //bool kh_tracking_enabled;
74 int kh_interferemsg_team;
75 float kh_interferemsg_time;
76 .entity kh_next, kh_prev; // linked list
79 .entity kh_previous_owner;
80 .int kh_previous_owner_playerid;
82 int kh_key_dropped, kh_key_carried;
84 int kh_Key_AllOwnedByWhichTeam();
86 const float ST_KH_CAPS = 1;
87 void kh_ScoreRules(int teams)
89 ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true);
90 ScoreInfo_SetLabel_TeamScore( ST_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
91 ScoreInfo_SetLabel_PlayerScore(SP_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
92 ScoreInfo_SetLabel_PlayerScore(SP_KH_PUSHES, "pushes", 0);
93 ScoreInfo_SetLabel_PlayerScore(SP_KH_DESTROYS, "destroyed", SFL_LOWER_IS_BETTER);
94 ScoreInfo_SetLabel_PlayerScore(SP_KH_PICKUPS, "pickups", 0);
95 ScoreInfo_SetLabel_PlayerScore(SP_KH_KCKILLS, "kckills", 0);
96 ScoreInfo_SetLabel_PlayerScore(SP_KH_LOSSES, "losses", SFL_LOWER_IS_BETTER);
97 ScoreRules_basics_end();
100 bool kh_KeyCarrier_waypointsprite_visible_for_player(entity this, entity player, entity view) // runs all the time
102 if(!IS_PLAYER(view) || DIFF_TEAM(this, view))
103 if(!kh_tracking_enabled)
109 bool kh_Key_waypointsprite_visible_for_player(entity this, entity player, entity view)
111 if(!kh_tracking_enabled)
115 if(!this.owner.owner)
117 return false; // draw only when key is not owned
120 void kh_update_state()
131 s |= pow(32, key.count) * f;
134 FOREACH_CLIENT(true, LAMBDA(it.kh_state = s));
139 key.owner.kh_state |= pow(32, key.count) * 31;
141 //print(ftos((nextent(NULL)).kh_state), "\n");
147 var kh_Think_t kh_Controller_Thinkfunc;
148 void kh_Controller_SetThink(float t, kh_Think_t func) // runs occasionaly
150 kh_Controller_Thinkfunc = func;
151 kh_controller.cnt = ceil(t);
153 kh_controller.nextthink = time; // force
155 void kh_WaitForPlayers();
156 void kh_Controller_Think(entity this) // called a lot
162 if(getthink(this) != kh_WaitForPlayers)
165 else if(this.cnt == 0)
168 kh_Controller_Thinkfunc();
170 this.nextthink = time + 1;
173 // frags f: take from cvar * f
175 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner) // update the score when a key is captured
182 UpdateFrags(player, frags_player);
184 if(key && key.owner && frags_owner)
185 UpdateFrags(key.owner, frags_owner);
187 if(!autocvar_sv_eventlog) //output extra info to the console or text file
190 s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
193 s = strcat(s, ":", ftos(key.owner.playerid));
197 s = strcat(s, ":", ftos(frags_owner), ":");
200 s = strcat(s, key.netname);
205 vector kh_AttachedOrigin(entity e) // runs when a team captures the flag, it can run 2 or 3 times.
209 makevectors(e.tag_entity.angles);
210 return e.tag_entity.origin + e.origin.x * v_forward - e.origin.y * v_right + e.origin.z * v_up;
216 void kh_Key_Attach(entity key) // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
218 #ifdef KH_PLAYER_USE_ATTACHMENT
219 entity first = key.owner.kh_next;
222 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
225 setattachment(key.kh_next, key, "");
226 setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
227 setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
228 key.kh_next.angles = '0 0 0';
231 setorigin(key, KH_PLAYER_ATTACHMENT);
232 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
236 setattachment(key, key.kh_prev, "");
238 setattachment(key.kh_next, key, "");
239 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
240 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
241 key.angles = '0 0 0';
244 setattachment(key, key.owner, "");
245 setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
246 key.angles_y -= key.owner.angles.y;
249 IL_REMOVE(g_items, key);
250 key.solid = SOLID_NOT;
251 set_movetype(key, MOVETYPE_NONE);
252 key.team = key.owner.team;
253 key.nextthink = time;
254 key.damageforcescale = 0;
255 key.takedamage = DAMAGE_NO;
256 key.modelindex = kh_key_carried;
259 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
261 #ifdef KH_PLAYER_USE_ATTACHMENT
262 entity first = key.owner.kh_next;
267 setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
268 setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
269 key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
275 setattachment(key.kh_next, key.kh_prev, "");
276 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
279 setattachment(key, NULL, "");
280 setorigin(key, key.owner.origin + '0 0 1' * (STAT(PL_MIN, key.owner).z - KH_KEY_MIN_z));
281 key.angles = key.owner.angles;
283 setorigin(key, key.owner.origin + key.origin.z * '0 0 1');
284 setattachment(key, NULL, "");
285 key.angles_y += key.owner.angles.y;
288 IL_PUSH(g_items, key);
289 key.solid = SOLID_TRIGGER;
290 set_movetype(key, MOVETYPE_TOSS);
291 key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
292 key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
293 key.takedamage = DAMAGE_YES;
295 key.modelindex = kh_key_dropped;
296 key.kh_previous_owner = key.owner;
297 key.kh_previous_owner_playerid = key.owner.playerid;
300 void kh_Key_AssignTo(entity key, entity player) // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
302 if(key.owner == player)
305 int ownerteam0 = kh_Key_AllOwnedByWhichTeam();
311 // remove from linked list
313 key.kh_next.kh_prev = key.kh_prev;
314 key.kh_prev.kh_next = key.kh_next;
318 if(key.owner.kh_next == NULL)
320 // No longer a key carrier
321 if(!kh_no_radar_circles)
322 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
323 WaypointSprite_DetachCarrier(key.owner);
331 // insert into linked list
332 key.kh_next = player.kh_next;
333 key.kh_prev = player;
334 player.kh_next = key;
336 key.kh_next.kh_prev = key;
339 i = kh_keystatus[key.owner.playerid];
340 if(key.netname == "^1red key")
342 if(key.netname == "^4blue key")
344 if(key.netname == "^3yellow key")
346 if(key.netname == "^6pink key")
348 kh_keystatus[key.owner.playerid] = i;
352 if(key.kh_next == NULL)
354 // player is now a key carrier
355 entity wp = WaypointSprite_AttachCarrier(WP_Null, player, RADARICON_FLAGCARRIER);
356 wp.colormod = colormapPaletteColor(player.team - 1, 0);
357 player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
358 WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
359 if(player.team == NUM_TEAM_1)
360 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierRed, WP_KeyCarrierFriend, WP_KeyCarrierRed);
361 else if(player.team == NUM_TEAM_2)
362 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierBlue, WP_KeyCarrierFriend, WP_KeyCarrierBlue);
363 else if(player.team == NUM_TEAM_3)
364 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierYellow, WP_KeyCarrierFriend, WP_KeyCarrierYellow);
365 else if(player.team == NUM_TEAM_4)
366 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierPink, WP_KeyCarrierFriend, WP_KeyCarrierPink);
367 if(!kh_no_radar_circles)
368 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
372 // moved that here, also update if there's no player
377 int ownerteam = kh_Key_AllOwnedByWhichTeam();
378 if(ownerteam != ownerteam0)
383 kh_interferemsg_time = time + 0.2;
384 kh_interferemsg_team = player.team;
386 // audit all key carrier sprites, update them to "Run here"
389 if (!k.owner) continue;
390 entity first = WP_Null;
391 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, LAMBDA(first = it; break));
392 entity third = WP_Null;
393 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, LAMBDA(third = it; break));
394 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFinish, third);
399 kh_interferemsg_time = 0;
401 // audit all key carrier sprites, update them to "Key Carrier"
404 if (!k.owner) continue;
405 entity first = WP_Null;
406 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, LAMBDA(first = it; break));
407 entity third = WP_Null;
408 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, LAMBDA(third = it; break));
409 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFriend, third);
415 void kh_Key_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
419 if(ITEM_DAMAGE_NEEDKILL(deathtype))
421 // touching lava, or hurt trigger
423 // immediately return is bad
424 // maybe start a shorter countdown?
428 if(time > this.pushltime)
429 if(IS_PLAYER(attacker))
430 this.team = attacker.team;
433 void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key
435 sound(player, CH_TRIGGER, SND_KH_COLLECT, VOL_BASE, ATTEN_NORM);
437 if(key.kh_dropperteam != player.team)
439 kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0);
440 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
442 key.kh_dropperteam = 0;
443 int realteam = kh_Team_ByID(key.count);
444 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_PICKUP), player.netname);
446 kh_Key_AssignTo(key, player); // this also updates .kh_state
449 void kh_Key_Touch(entity this, entity toucher) // runs many, many times when a key has been dropped and can be picked up
454 if(this.owner) // already carried
457 if(ITEM_TOUCH_NEEDKILL())
459 // touching sky, or nodrop
461 // immediately return is bad
462 // maybe start a shorter countdown?
465 if (!IS_PLAYER(toucher))
469 if(toucher == this.enemy)
470 if(time < this.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
471 return; // you just dropped it!
472 kh_Key_Collect(this, toucher);
475 void kh_Key_Remove(entity key) // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
477 entity o = key.owner;
478 kh_Key_AssignTo(key, NULL);
479 if(o) // it was attached
480 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
481 else // it was dropped
482 WaypointSprite_DetachCarrier(key);
484 // remove key from key list
485 if (kh_worldkeylist == key)
486 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
492 if (o.kh_worldkeynext == key)
494 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
497 o = o.kh_worldkeynext;
506 void kh_FinishRound() // runs when a team captures the keys
508 // prepare next round
509 kh_interferemsg_time = 0;
512 kh_no_radar_circles = true;
515 kh_no_radar_circles = false;
517 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
518 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
521 void nades_GiveBonus(entity player, float score);
523 void kh_WinnerTeam(int winner_team) // runs when a team wins
525 // all key carriers get some points
527 float score = (NumTeams(kh_teams) - 1) * autocvar_g_balance_keyhunt_score_capture;
528 DistributeEvenly_Init(score, NumTeams(kh_teams));
529 // twice the score for 3 team games, three times the score for 4 team games!
530 // note: for a win by destroying the key, this should NOT be applied
533 float f = DistributeEvenly_Get(1);
534 kh_Scores_Event(key.owner, key, "capture", f, 0);
535 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
536 nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high);
540 string keyowner = "";
542 if(key.owner.kh_next == key)
545 keyowner = strcat(keyowner, ", ");
546 keyowner = key.owner.netname;
550 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_KEYHUNT_CAPTURE), keyowner);
553 vector firstorigin = '0 0 0', lastorigin = '0 0 0', midpoint = '0 0 0';
556 vector thisorigin = kh_AttachedOrigin(key);
557 //dprint("Key origin: ", vtos(thisorigin), "\n");
558 midpoint += thisorigin;
561 te_lightning2(NULL, lastorigin, thisorigin);
562 lastorigin = thisorigin;
564 firstorigin = thisorigin;
567 if(NumTeams(kh_teams) > 2)
569 te_lightning2(NULL, lastorigin, firstorigin);
571 midpoint = midpoint * (1 / NumTeams(kh_teams));
572 te_customflash(midpoint, 1000, 1, Team_ColorRGB(winner_team) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
574 play2all(SND(KH_CAPTURE));
578 void kh_LoserTeam(int loser_team, entity lostkey) // runs when a player pushes a flag carrier off the map
581 entity attacker = NULL;
583 if(lostkey.pusher.team != loser_team)
584 if(IS_PLAYER(lostkey.pusher))
585 attacker = lostkey.pusher;
589 if(lostkey.kh_previous_owner)
590 kh_Scores_Event(lostkey.kh_previous_owner, NULL, "pushed", 0, -autocvar_g_balance_keyhunt_score_push);
591 // don't actually GIVE him the -nn points, just log
592 kh_Scores_Event(attacker, NULL, "push", autocvar_g_balance_keyhunt_score_push, 0);
593 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
594 //centerprint(attacker, "Your push is the best!"); // does this really need to exist?
599 float of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
601 FOREACH_CLIENT(IS_PLAYER(it) && it.team != loser_team, LAMBDA(++players));
606 if(key.owner && key.team != loser_team)
609 if(lostkey.kh_previous_owner)
610 kh_Scores_Event(lostkey.kh_previous_owner, NULL, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed);
611 // don't actually GIVE him the -nn points, just log
613 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
614 PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
616 DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
619 if(key.owner && key.team != loser_team)
621 f = DistributeEvenly_Get(of);
622 kh_Scores_Event(key.owner, NULL, "destroyed_holdingkey", f, 0);
625 int fragsleft = DistributeEvenly_Get(players);
627 // Now distribute these among all other teams...
628 int j = NumTeams(kh_teams) - 1;
629 for(int i = 0; i < NumTeams(kh_teams); ++i)
631 int thisteam = kh_Team_ByID(i);
632 if(thisteam == loser_team) // bad boy, no cookie - this WILL happen
636 FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, LAMBDA(++players));
638 DistributeEvenly_Init(fragsleft, j);
639 fragsleft = DistributeEvenly_Get(j - 1);
640 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
642 FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, LAMBDA(
643 f = DistributeEvenly_Get(1);
644 kh_Scores_Event(it, NULL, "destroyed", f, 0);
651 int realteam = kh_Team_ByID(lostkey.count);
652 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_LOST), lostkey.kh_previous_owner.netname);
654 play2all(SND(KH_DESTROY));
655 te_tarexplosion(lostkey.origin);
660 void kh_Key_Think(entity this) // runs all the time
667 #ifndef KH_PLAYER_USE_ATTACHMENT
668 makevectors('0 1 0' * (this.cnt + (time % 360) * KH_KEY_XYSPEED));
669 setorigin(this, v_forward * KH_KEY_XYDIST + '0 0 1' * this.origin.z);
673 // if in nodrop or time over, end the round
675 if(time > this.pain_finished)
676 kh_LoserTeam(this.team, this);
679 if(kh_Key_AllOwnedByWhichTeam() != -1)
681 if(this.siren_time < time)
683 sound(this.owner, CH_TRIGGER, SND_KH_ALARM, VOL_BASE, ATTEN_NORM); // play a simple alarm
684 this.siren_time = time + 2.5; // repeat every 2.5 seconds
688 vector p = this.owner.origin;
690 if(vdist(key.owner.origin - p, >, autocvar_g_balance_keyhunt_maxdist))
692 kh_WinnerTeam(this.team);
696 if(kh_interferemsg_time && time > kh_interferemsg_time)
698 kh_interferemsg_time = 0;
699 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
700 if(it.team == kh_interferemsg_team)
702 Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_MEET);
704 Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_HELP);
706 Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_TEAM_NUM(kh_interferemsg_team, CENTER_KEYHUNT_INTERFERE));
710 this.nextthink = time + 0.05;
713 void key_reset(entity this)
715 kh_Key_AssignTo(this, NULL);
719 const string STR_ITEM_KH_KEY = "item_kh_key";
720 void kh_Key_Spawn(entity initial_owner, float _angle, float i) // runs every time a new flag is created, ie after all the keys have been collected
722 entity key = spawn();
724 key.classname = STR_ITEM_KH_KEY;
725 settouch(key, kh_Key_Touch);
726 setthink(key, kh_Key_Think);
727 key.nextthink = time;
728 key.items = IT_KEY1 | IT_KEY2;
730 key.angles = '0 360 0' * random();
731 key.event_damage = kh_Key_Damage;
732 key.takedamage = DAMAGE_YES;
733 key.modelindex = kh_key_dropped;
735 key.kh_dropperteam = 0;
736 key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
737 setsize(key, KH_KEY_MIN, KH_KEY_MAX);
738 key.colormod = Team_ColorRGB(initial_owner.team) * KH_KEY_BRIGHTNESS;
739 key.reset = key_reset;
741 switch(initial_owner.team)
744 key.netname = "^1red key";
747 key.netname = "^4blue key";
750 key.netname = "^3yellow key";
753 key.netname = "^6pink key";
756 key.netname = "NETGIER key";
760 // link into key list
761 key.kh_worldkeynext = kh_worldkeylist;
762 kh_worldkeylist = key;
764 Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_NUM(initial_owner.team, CENTER_KEYHUNT_START));
766 WaypointSprite_Spawn(WP_KeyDropped, 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, NULL, key.team, key, waypointsprite_attachedforcarrier, false, RADARICON_FLAG);
767 key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
769 kh_Key_AssignTo(key, initial_owner);
772 // -1 when no team completely owns all keys yet
773 int kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team
777 int keys = NumTeams(kh_teams);
784 else if(teem != key.team)
793 void kh_Key_DropOne(entity key)
795 // prevent collecting this one for some time
796 entity player = key.owner;
798 key.kh_droptime = time;
801 kh_Scores_Event(player, key, "dropkey", 0, 0);
802 PlayerScore_Add(player, SP_KH_LOSSES, 1);
803 int realteam = kh_Team_ByID(key.count);
804 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_DROP), player.netname);
806 kh_Key_AssignTo(key, NULL);
807 makevectors(player.v_angle);
808 key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false);
810 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
811 key.kh_dropperteam = key.team;
813 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
816 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
820 entity mypusher = NULL;
822 if(time < player.pushltime)
823 mypusher = player.pusher;
826 while((key = player.kh_next))
828 kh_Scores_Event(player, key, "losekey", 0, 0);
829 PlayerScore_Add(player, SP_KH_LOSSES, 1);
830 int realteam = kh_Team_ByID(key.count);
831 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(realteam, INFO_KEYHUNT_LOST), player.netname);
832 kh_Key_AssignTo(key, NULL);
833 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
834 key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false);
835 key.pusher = mypusher;
836 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
838 key.kh_dropperteam = player.team;
840 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
844 int kh_GetMissingTeams()
846 int missing_teams = 0;
847 for(int i = 0; i < NumTeams(kh_teams); ++i)
849 int teem = kh_Team_ByID(i);
851 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
852 if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
856 missing_teams |= pow(2, i);
858 return missing_teams;
861 void kh_WaitForPlayers() // delay start of the round until enough players are present
863 if(time < game_starttime)
865 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
869 static int prev_missing_teams_mask;
870 int missing_teams_mask = kh_GetMissingTeams();
871 if(!missing_teams_mask)
873 if(prev_missing_teams_mask > 0)
874 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
875 prev_missing_teams_mask = -1;
876 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
877 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
881 if(player_count == 0)
883 if(prev_missing_teams_mask > 0)
884 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
885 prev_missing_teams_mask = -1;
889 if(prev_missing_teams_mask != missing_teams_mask)
891 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
892 prev_missing_teams_mask = missing_teams_mask;
895 kh_Controller_SetThink(1, kh_WaitForPlayers);
899 void kh_EnableTrackingDevice() // runs after each round
901 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
902 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
904 kh_tracking_enabled = true;
907 void kh_StartRound() // runs at the start of each round
909 if(time < game_starttime)
911 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
915 if(kh_GetMissingTeams())
917 kh_Controller_SetThink(1, kh_WaitForPlayers);
921 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
922 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
924 for(int i = 0; i < NumTeams(kh_teams); ++i)
926 int teem = kh_Team_ByID(i);
928 entity my_player = NULL;
929 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
930 if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
933 if(random() * players <= 1)
937 kh_Key_Spawn(my_player, 360 * i / NumTeams(kh_teams), i);
940 kh_tracking_enabled = false;
941 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_SCAN, autocvar_g_balance_keyhunt_delay_tracking);
942 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, kh_EnableTrackingDevice);
945 float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score
952 if(attacker.team == targ.team)
955 for(entity k = targ.kh_next; k != NULL; k = k.kh_next)
957 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
961 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0);
962 PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
963 // the frag gets added later
970 void kh_Initialize() // sets up th KH environment
973 kh_teams = autocvar_g_keyhunt_teams_override;
975 kh_teams = cvar("g_keyhunt_teams"); // read the cvar directly as it gets written earlier in the same frame
976 kh_teams = bound(2, kh_teams, 4);
979 if(kh_teams >= 1) teams |= BIT(0);
980 if(kh_teams >= 2) teams |= BIT(1);
981 if(kh_teams >= 3) teams |= BIT(2);
982 if(kh_teams >= 4) teams |= BIT(3);
984 kh_teams = teams; // now set it?
986 // make a KH entity for controlling the game
987 kh_controller = spawn();
988 setthink(kh_controller, kh_Controller_Think);
989 kh_Controller_SetThink(0, kh_WaitForPlayers);
991 setmodel(kh_controller, MDL_KH_KEY);
992 kh_key_dropped = kh_controller.modelindex;
994 dprint(vtos(kh_controller.mins));
995 dprint(vtos(kh_controller.maxs));
998 #ifdef KH_PLAYER_USE_CARRIEDMODEL
999 setmodel(kh_controller, MDL_KH_KEY_CARRIED);
1000 kh_key_carried = kh_controller.modelindex;
1002 kh_key_carried = kh_key_dropped;
1005 kh_controller.model = "";
1006 kh_controller.modelindex = 0;
1008 kh_ScoreRules(kh_teams);
1013 // to be called before intermission
1015 delete(kh_controller);
1016 kh_controller = NULL;
1021 void(entity this) havocbot_role_kh_carrier;
1022 void(entity this) havocbot_role_kh_defense;
1023 void(entity this) havocbot_role_kh_offense;
1024 void(entity this) havocbot_role_kh_freelancer;
1027 void havocbot_goalrating_kh(entity this, float ratingscale_team, float ratingscale_dropped, float ratingscale_enemy)
1030 for (head = kh_worldkeylist; head; head = head.kh_worldkeynext)
1032 if(head.owner == this)
1034 if(!kh_tracking_enabled)
1036 // if it's carried by our team we know about it
1037 // otherwise we have to see it to know about it
1038 if(!head.owner || head.team != this.team)
1040 traceline(this.origin + this.view_ofs, head.origin, MOVE_NOMONSTERS, this);
1041 if (trace_fraction < 1 && trace_ent != head)
1042 continue; // skip what I can't see
1046 navigation_routerating(this, head, ratingscale_dropped * BOT_PICKUP_RATING_HIGH, 100000);
1047 else if(head.team == this.team)
1048 navigation_routerating(this, head.owner, ratingscale_team * BOT_PICKUP_RATING_HIGH, 100000);
1050 navigation_routerating(this, head.owner, ratingscale_enemy * BOT_PICKUP_RATING_HIGH, 100000);
1053 havocbot_goalrating_items(this, 1, this.origin, 10000);
1056 void havocbot_role_kh_carrier(entity this)
1061 if (!(this.kh_next))
1063 LOG_TRACE("changing role to freelancer");
1064 this.havocbot_role = havocbot_role_kh_freelancer;
1065 this.havocbot_role_timeout = 0;
1069 if (this.bot_strategytime < time)
1071 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1072 navigation_goalrating_start(this);
1074 if(kh_Key_AllOwnedByWhichTeam() == this.team)
1075 havocbot_goalrating_kh(this, 10, 0.1, 0.1); // bring home
1077 havocbot_goalrating_kh(this, 4, 4, 1); // play defensively
1079 navigation_goalrating_end(this);
1083 void havocbot_role_kh_defense(entity this)
1090 LOG_TRACE("changing role to carrier");
1091 this.havocbot_role = havocbot_role_kh_carrier;
1092 this.havocbot_role_timeout = 0;
1096 if (!this.havocbot_role_timeout)
1097 this.havocbot_role_timeout = time + random() * 10 + 20;
1098 if (time > this.havocbot_role_timeout)
1100 LOG_TRACE("changing role to freelancer");
1101 this.havocbot_role = havocbot_role_kh_freelancer;
1102 this.havocbot_role_timeout = 0;
1106 if (this.bot_strategytime < time)
1108 float key_owner_team;
1109 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1110 navigation_goalrating_start(this);
1112 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1113 if(key_owner_team == this.team)
1114 havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend key carriers
1115 else if(key_owner_team == -1)
1116 havocbot_goalrating_kh(this, 4, 1, 0.1); // play defensively
1118 havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK ANYWAY
1120 navigation_goalrating_end(this);
1124 void havocbot_role_kh_offense(entity this)
1131 LOG_TRACE("changing role to carrier");
1132 this.havocbot_role = havocbot_role_kh_carrier;
1133 this.havocbot_role_timeout = 0;
1137 if (!this.havocbot_role_timeout)
1138 this.havocbot_role_timeout = time + random() * 10 + 20;
1139 if (time > this.havocbot_role_timeout)
1141 LOG_TRACE("changing role to freelancer");
1142 this.havocbot_role = havocbot_role_kh_freelancer;
1143 this.havocbot_role_timeout = 0;
1147 if (this.bot_strategytime < time)
1149 float key_owner_team;
1151 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1152 navigation_goalrating_start(this);
1154 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1155 if(key_owner_team == this.team)
1156 havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend anyway
1157 else if(key_owner_team == -1)
1158 havocbot_goalrating_kh(this, 0.1, 1, 4); // play offensively
1160 havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK! EMERGENCY!
1162 navigation_goalrating_end(this);
1166 void havocbot_role_kh_freelancer(entity this)
1173 LOG_TRACE("changing role to carrier");
1174 this.havocbot_role = havocbot_role_kh_carrier;
1175 this.havocbot_role_timeout = 0;
1179 if (!this.havocbot_role_timeout)
1180 this.havocbot_role_timeout = time + random() * 10 + 10;
1181 if (time > this.havocbot_role_timeout)
1185 LOG_TRACE("changing role to offense");
1186 this.havocbot_role = havocbot_role_kh_offense;
1190 LOG_TRACE("changing role to defense");
1191 this.havocbot_role = havocbot_role_kh_defense;
1193 this.havocbot_role_timeout = 0;
1197 if (this.bot_strategytime < time)
1199 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1200 navigation_goalrating_start(this);
1202 int key_owner_team = kh_Key_AllOwnedByWhichTeam();
1203 if(key_owner_team == this.team)
1204 havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend anyway
1205 else if(key_owner_team == -1)
1206 havocbot_goalrating_kh(this, 1, 10, 4); // prefer dropped keys
1208 havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK ANYWAY
1210 navigation_goalrating_end(this);
1215 // register this as a mutator
1217 MUTATOR_HOOKFUNCTION(kh, ClientDisconnect)
1219 entity player = M_ARGV(0, entity);
1221 kh_Key_DropAll(player, true);
1224 MUTATOR_HOOKFUNCTION(kh, MakePlayerObserver)
1226 entity player = M_ARGV(0, entity);
1228 kh_Key_DropAll(player, true);
1231 MUTATOR_HOOKFUNCTION(kh, PlayerDies)
1233 entity frag_attacker = M_ARGV(1, entity);
1234 entity frag_target = M_ARGV(2, entity);
1236 if(frag_target == frag_attacker)
1237 kh_Key_DropAll(frag_target, true);
1238 else if(IS_PLAYER(frag_attacker))
1239 kh_Key_DropAll(frag_target, false);
1241 kh_Key_DropAll(frag_target, true);
1244 MUTATOR_HOOKFUNCTION(kh, GiveFragsForKill, CBC_ORDER_FIRST)
1246 entity frag_attacker = M_ARGV(0, entity);
1247 entity frag_target = M_ARGV(1, entity);
1248 float frag_score = M_ARGV(2, float);
1249 M_ARGV(2, float) = kh_HandleFrags(frag_attacker, frag_target, frag_score);
1252 MUTATOR_HOOKFUNCTION(kh, MatchEnd)
1257 MUTATOR_HOOKFUNCTION(kh, CheckAllowedTeams, CBC_ORDER_EXCLUSIVE)
1259 M_ARGV(0, float) = kh_teams;
1262 MUTATOR_HOOKFUNCTION(kh, SpectateCopy)
1264 entity spectatee = M_ARGV(0, entity);
1265 entity client = M_ARGV(1, entity);
1267 client.kh_state = spectatee.kh_state;
1270 MUTATOR_HOOKFUNCTION(kh, PlayerUseKey)
1272 entity player = M_ARGV(0, entity);
1274 if(MUTATOR_RETURNVALUE == 0)
1276 entity k = player.kh_next;
1285 MUTATOR_HOOKFUNCTION(kh, HavocBot_ChooseRole)
1287 entity bot = M_ARGV(0, entity);
1292 float r = random() * 3;
1294 bot.havocbot_role = havocbot_role_kh_offense;
1296 bot.havocbot_role = havocbot_role_kh_defense;
1298 bot.havocbot_role = havocbot_role_kh_freelancer;
1303 MUTATOR_HOOKFUNCTION(kh, DropSpecialItems)
1305 entity frag_target = M_ARGV(0, entity);
1307 kh_Key_DropAll(frag_target, false);
1310 MUTATOR_HOOKFUNCTION(kh, reset_map_global)
1312 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round + (game_starttime - time), kh_StartRound);