1 #include "gamemode_keyhunt.qh"
2 #ifndef GAMEMODE_KEYHUNT_H
3 #define GAMEMODE_KEYHUNT_H
5 #define autocvar_g_keyhunt_point_limit cvar("g_keyhunt_point_limit")
6 int autocvar_g_keyhunt_point_leadlimit;
7 bool autocvar_g_keyhunt_team_spawns;
10 REGISTER_MUTATOR(kh, false)
14 if (time > 1) // game loads at time 1
15 error("This is a game type and it cannot be added at runtime.");
19 SetLimits(autocvar_g_keyhunt_point_limit, autocvar_g_keyhunt_point_leadlimit, autocvar_timelimit_override, -1);
20 if (autocvar_g_keyhunt_team_spawns)
21 have_team_spawns = -1; // request team spawns
24 MUTATOR_ONROLLBACK_OR_REMOVE
26 // we actually cannot roll back kh_Initialize here
27 // BUT: we don't need to! If this gets called, adding always
33 LOG_INFO("This is a game type and it cannot be removed at runtime.");
40 #define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext )
42 // ALL OF THESE should be removed in the future, as other code should not have to care
45 float kh_tracking_enabled;
47 float kh_Key_AllOwnedByWhichTeam();
49 USING(kh_Think_t, void());
51 void kh_Controller_SetThink(float t, kh_Think_t func);
53 entity kh_worldkeylist;
54 .entity kh_worldkeynext;
59 float autocvar_g_balance_keyhunt_damageforcescale;
60 float autocvar_g_balance_keyhunt_delay_collect;
61 float autocvar_g_balance_keyhunt_delay_return;
62 float autocvar_g_balance_keyhunt_delay_round;
63 float autocvar_g_balance_keyhunt_delay_tracking;
64 float autocvar_g_balance_keyhunt_dropvelocity;
65 float autocvar_g_balance_keyhunt_maxdist;
66 float autocvar_g_balance_keyhunt_protecttime;
68 int autocvar_g_balance_keyhunt_score_capture;
69 int autocvar_g_balance_keyhunt_score_carrierfrag;
70 int autocvar_g_balance_keyhunt_score_collect;
71 int autocvar_g_balance_keyhunt_score_destroyed;
72 int autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
73 int autocvar_g_balance_keyhunt_score_push;
74 float autocvar_g_balance_keyhunt_throwvelocity;
76 int autocvar_g_keyhunt_teams;
77 int autocvar_g_keyhunt_teams_override;
79 // #define KH_PLAYER_USE_ATTACHMENT
80 // #define KH_PLAYER_USE_CARRIEDMODEL
82 #ifdef KH_PLAYER_USE_ATTACHMENT
83 const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
84 const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
85 const vector KH_PLAYER_ATTACHMENT = '0 0 0';
86 const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
87 const string KH_PLAYER_ATTACHMENT_BONE = "";
89 const float KH_KEY_ZSHIFT = 22;
90 const float KH_KEY_XYDIST = 24;
91 const float KH_KEY_XYSPEED = 45;
93 const float KH_KEY_WP_ZSHIFT = 20;
95 const vector KH_KEY_MIN = '-10 -10 -46';
96 const vector KH_KEY_MAX = '10 10 3';
97 const float KH_KEY_BRIGHTNESS = 2;
99 float kh_no_radar_circles;
102 // bits 0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
103 // bits 5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
104 // bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
105 // bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
106 .float kh_state = _STAT(KH_KEYS);
107 .float siren_time; // time delay the siren
108 //.float stuff_time; // time delay to stuffcmd a cvar
110 float kh_keystatus[17];
111 //kh_keystatus[0] = status of dropped keys, kh_keystatus[1 - 16] = player #
112 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
113 //for(i = 0; i < maxplayers; ++i)
114 // kh_keystatus[i] = "0";
116 float kh_Team_ByID(float t)
118 if(t == 0) return NUM_TEAM_1;
119 if(t == 1) return NUM_TEAM_2;
120 if(t == 2) return NUM_TEAM_3;
121 if(t == 3) return NUM_TEAM_4;
125 //entity kh_worldkeylist;
126 .entity kh_worldkeynext;
127 entity kh_controller;
128 //float kh_tracking_enabled;
130 float kh_interferemsg_time, kh_interferemsg_team;
131 .entity kh_next, kh_prev; // linked list
133 .float kh_dropperteam;
134 .entity kh_previous_owner;
135 .float kh_previous_owner_playerid;
136 .float kh_cp_duration;
138 float kh_key_dropped, kh_key_carried;
140 const float ST_KH_CAPS = 1;
141 const float SP_KH_CAPS = 4;
142 const float SP_KH_PUSHES = 5;
143 const float SP_KH_DESTROYS = 6;
144 const float SP_KH_PICKUPS = 7;
145 const float SP_KH_KCKILLS = 8;
146 const float SP_KH_LOSSES = 9;
147 void kh_ScoreRules(float teams)
149 ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true);
150 ScoreInfo_SetLabel_TeamScore( ST_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
151 ScoreInfo_SetLabel_PlayerScore(SP_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
152 ScoreInfo_SetLabel_PlayerScore(SP_KH_PUSHES, "pushes", 0);
153 ScoreInfo_SetLabel_PlayerScore(SP_KH_DESTROYS, "destroyed", SFL_LOWER_IS_BETTER);
154 ScoreInfo_SetLabel_PlayerScore(SP_KH_PICKUPS, "pickups", 0);
155 ScoreInfo_SetLabel_PlayerScore(SP_KH_KCKILLS, "kckills", 0);
156 ScoreInfo_SetLabel_PlayerScore(SP_KH_LOSSES, "losses", SFL_LOWER_IS_BETTER);
157 ScoreRules_basics_end();
160 bool kh_KeyCarrier_waypointsprite_visible_for_player(entity this, entity player, entity view) // runs all the time
162 if(!IS_PLAYER(view) || DIFF_TEAM(this, view))
163 if(!kh_tracking_enabled)
169 bool kh_Key_waypointsprite_visible_for_player(entity this, entity player, entity view)
171 if(!kh_tracking_enabled)
175 if(!this.owner.owner)
177 return false; // draw only when key is not owned
180 void kh_update_state()
193 s |= pow(32, key.count) * f;
196 FOREACH_CLIENT(true, LAMBDA(it.kh_state = s));
201 key.owner.kh_state |= pow(32, key.count) * 31;
203 //print(ftos((nextent(NULL)).kh_state), "\n");
209 var kh_Think_t kh_Controller_Thinkfunc;
210 void kh_Controller_SetThink(float t, kh_Think_t func) // runs occasionaly
212 kh_Controller_Thinkfunc = func;
213 kh_controller.cnt = ceil(t);
215 kh_controller.nextthink = time; // force
217 void kh_WaitForPlayers();
218 void kh_Controller_Think(entity this) // called a lot
220 if(intermission_running)
223 { if(getthink(this) != kh_WaitForPlayers) { this.cnt -= 1; } }
224 else if(this.cnt == 0)
227 kh_Controller_Thinkfunc();
229 this.nextthink = time + 1;
232 // frags f: take from cvar * f
234 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner) // update the score when a key is captured
237 if(intermission_running)
241 UpdateFrags(player, frags_player);
243 if(key && key.owner && frags_owner)
244 UpdateFrags(key.owner, frags_owner);
246 if(!autocvar_sv_eventlog) //output extra info to the console or text file
249 s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
252 s = strcat(s, ":", ftos(key.owner.playerid));
256 s = strcat(s, ":", ftos(frags_owner), ":");
259 s = strcat(s, key.netname);
264 vector kh_AttachedOrigin(entity e) // runs when a team captures the flag, it can run 2 or 3 times.
268 makevectors(e.tag_entity.angles);
269 return e.tag_entity.origin + e.origin.x * v_forward - e.origin.y * v_right + e.origin.z * v_up;
275 void kh_Key_Attach(entity key) // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
277 #ifdef KH_PLAYER_USE_ATTACHMENT
279 first = key.owner.kh_next;
282 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
285 setattachment(key.kh_next, key, "");
286 setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
287 setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
288 key.kh_next.angles = '0 0 0';
291 setorigin(key, KH_PLAYER_ATTACHMENT);
292 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
296 setattachment(key, key.kh_prev, "");
298 setattachment(key.kh_next, key, "");
299 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
300 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
301 key.angles = '0 0 0';
304 setattachment(key, key.owner, "");
305 setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
306 key.angles_y -= key.owner.angles.y;
309 key.solid = SOLID_NOT;
310 set_movetype(key, MOVETYPE_NONE);
311 key.team = key.owner.team;
312 key.nextthink = time;
313 key.damageforcescale = 0;
314 key.takedamage = DAMAGE_NO;
315 key.modelindex = kh_key_carried;
318 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
320 #ifdef KH_PLAYER_USE_ATTACHMENT
322 first = key.owner.kh_next;
327 setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
328 setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
329 key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
335 setattachment(key.kh_next, key.kh_prev, "");
336 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
339 setattachment(key, NULL, "");
340 setorigin(key, key.owner.origin + '0 0 1' * (STAT(PL_MIN, NULL).z - KH_KEY_MIN_z));
341 key.angles = key.owner.angles;
343 setorigin(key, key.owner.origin + key.origin.z * '0 0 1');
344 setattachment(key, NULL, "");
345 key.angles_y += key.owner.angles.y;
348 key.solid = SOLID_TRIGGER;
349 set_movetype(key, MOVETYPE_TOSS);
350 key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
351 key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
352 key.takedamage = DAMAGE_YES;
354 key.modelindex = kh_key_dropped;
355 key.kh_previous_owner = key.owner;
356 key.kh_previous_owner_playerid = key.owner.playerid;
359 void kh_Key_AssignTo(entity key, entity player) // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
362 float ownerteam0, ownerteam;
363 if(key.owner == player)
366 ownerteam0 = kh_Key_AllOwnedByWhichTeam();
372 // remove from linked list
374 key.kh_next.kh_prev = key.kh_prev;
375 key.kh_prev.kh_next = key.kh_next;
379 if(key.owner.kh_next == NULL)
381 // No longer a key carrier
382 if(!kh_no_radar_circles)
383 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
384 WaypointSprite_DetachCarrier(key.owner);
392 // insert into linked list
393 key.kh_next = player.kh_next;
394 key.kh_prev = player;
395 player.kh_next = key;
397 key.kh_next.kh_prev = key;
400 i = kh_keystatus[key.owner.playerid];
401 if(key.netname == "^1red key")
403 if(key.netname == "^4blue key")
405 if(key.netname == "^3yellow key")
407 if(key.netname == "^6pink key")
409 kh_keystatus[key.owner.playerid] = i;
413 if(key.kh_next == NULL)
415 // player is now a key carrier
416 entity wp = WaypointSprite_AttachCarrier(WP_Null, player, RADARICON_FLAGCARRIER);
417 wp.colormod = colormapPaletteColor(player.team - 1, 0);
418 player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
419 WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
420 if(player.team == NUM_TEAM_1)
421 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierRed, WP_KeyCarrierFriend, WP_KeyCarrierRed);
422 else if(player.team == NUM_TEAM_2)
423 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierBlue, WP_KeyCarrierFriend, WP_KeyCarrierBlue);
424 else if(player.team == NUM_TEAM_3)
425 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierYellow, WP_KeyCarrierFriend, WP_KeyCarrierYellow);
426 else if(player.team == NUM_TEAM_4)
427 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, WP_KeyCarrierPink, WP_KeyCarrierFriend, WP_KeyCarrierPink);
428 if(!kh_no_radar_circles)
429 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
433 // moved that here, also update if there's no player
438 ownerteam = kh_Key_AllOwnedByWhichTeam();
439 if(ownerteam != ownerteam0)
443 kh_interferemsg_time = time + 0.2;
444 kh_interferemsg_team = player.team;
446 // audit all key carrier sprites, update them to RUN HERE
449 if (!k.owner) continue;
450 entity first = WP_Null;
451 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, LAMBDA(first = it; break));
452 entity third = WP_Null;
453 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, LAMBDA(third = it; break));
454 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFinish, third);
459 kh_interferemsg_time = 0;
461 // audit all key carrier sprites, update them to RUN HERE
464 if (!k.owner) continue;
465 entity first = WP_Null;
466 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model1, LAMBDA(first = it; break));
467 entity third = WP_Null;
468 FOREACH(Waypoints, it.netname == k.owner.waypointsprite_attachedforcarrier.model3, LAMBDA(third = it; break));
469 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, first, WP_KeyCarrierFriend, third);
475 void kh_Key_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
479 if(ITEM_DAMAGE_NEEDKILL(deathtype))
481 // touching lava, or hurt trigger
483 // immediately return is bad
484 // maybe start a shorter countdown?
488 if(time > this.pushltime)
489 if(IS_PLAYER(attacker))
490 this.team = attacker.team;
493 void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key
495 sound(player, CH_TRIGGER, SND_KH_COLLECT, VOL_BASE, ATTEN_NORM);
497 if(key.kh_dropperteam != player.team)
499 kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0);
500 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
502 key.kh_dropperteam = 0;
503 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_ENT(key, INFO_KEYHUNT_PICKUP), player.netname);
505 kh_Key_AssignTo(key, player); // this also updates .kh_state
508 void kh_Key_Touch(entity this, entity toucher) // runs many, many times when a key has been dropped and can be picked up
510 if(intermission_running)
513 if(this.owner) // already carried
516 if(ITEM_TOUCH_NEEDKILL())
518 // touching sky, or nodrop
520 // immediately return is bad
521 // maybe start a shorter countdown?
524 if (!IS_PLAYER(toucher))
528 if(toucher == this.enemy)
529 if(time < this.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
530 return; // you just dropped it!
531 kh_Key_Collect(this, toucher);
534 void kh_Key_Remove(entity key) // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
538 kh_Key_AssignTo(key, NULL);
539 if(o) // it was attached
540 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
541 else // it was dropped
542 WaypointSprite_DetachCarrier(key);
544 // remove key from key list
545 if (kh_worldkeylist == key)
546 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
552 if (o.kh_worldkeynext == key)
554 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
557 o = o.kh_worldkeynext;
566 void kh_FinishRound() // runs when a team captures the keys
568 // prepare next round
569 kh_interferemsg_time = 0;
572 kh_no_radar_circles = true;
575 kh_no_radar_circles = false;
577 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
578 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
581 void kh_WinnerTeam(float teem) // runs when a team wins // Samual: Teem?.... TEEM?!?! what the fuck is wrong with you people
583 // all key carriers get some points
584 vector firstorigin, lastorigin, midpoint;
588 score = (kh_teams - 1) * autocvar_g_balance_keyhunt_score_capture;
589 DistributeEvenly_Init(score, kh_teams);
590 // twice the score for 3 team games, three times the score for 4 team games!
591 // note: for a win by destroying the key, this should NOT be applied
595 f = DistributeEvenly_Get(1);
596 kh_Scores_Event(key.owner, key, "capture", f, 0);
597 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
598 nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high);
602 string keyowner = "";
604 if(key.owner.kh_next == key)
607 keyowner = strcat(keyowner, ", ");
608 keyowner = key.owner.netname;
612 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(teem, INFO_KEYHUNT_CAPTURE), keyowner);
616 firstorigin = '0 0 0';
617 lastorigin = '0 0 0';
622 thisorigin = kh_AttachedOrigin(key);
623 //dprint("Key origin: ", vtos(thisorigin), "\n");
624 midpoint += thisorigin;
627 te_lightning2(NULL, lastorigin, thisorigin);
628 lastorigin = thisorigin;
630 firstorigin = thisorigin;
635 te_lightning2(NULL, lastorigin, firstorigin);
637 midpoint = midpoint * (1 / kh_teams);
638 te_customflash(midpoint, 1000, 1, Team_ColorRGB(teem) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
640 play2all(SND(KH_CAPTURE));
644 void kh_LoserTeam(float teem, entity lostkey) // runs when a player pushes a flag carrier off the map
646 entity key, attacker;
653 if(lostkey.pusher.team != teem)
654 if(IS_PLAYER(lostkey.pusher))
655 attacker = lostkey.pusher;
661 if(lostkey.kh_previous_owner)
662 kh_Scores_Event(lostkey.kh_previous_owner, NULL, "pushed", 0, -autocvar_g_balance_keyhunt_score_push);
663 // don't actually GIVE him the -nn points, just log
664 kh_Scores_Event(attacker, NULL, "push", autocvar_g_balance_keyhunt_score_push, 0);
665 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
666 //centerprint(attacker, "Your push is the best!"); // does this really need to exist?
670 float of, fragsleft, i, j, thisteam;
671 of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
673 FOREACH_CLIENT(IS_PLAYER(it) && it.team != teem, LAMBDA(++players));
676 if(key.owner && key.team != teem)
679 if(lostkey.kh_previous_owner)
680 kh_Scores_Event(lostkey.kh_previous_owner, NULL, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed);
681 // don't actually GIVE him the -nn points, just log
683 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
684 PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
686 DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
689 if(key.owner && key.team != teem)
691 f = DistributeEvenly_Get(of);
692 kh_Scores_Event(key.owner, NULL, "destroyed_holdingkey", f, 0);
695 fragsleft = DistributeEvenly_Get(players);
697 // Now distribute these among all other teams...
699 for(i = 0; i < kh_teams; ++i)
701 thisteam = kh_Team_ByID(i);
702 if(thisteam == teem) // bad boy, no cookie - this WILL happen
706 FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, LAMBDA(++players));
708 DistributeEvenly_Init(fragsleft, j);
709 fragsleft = DistributeEvenly_Get(j - 1);
710 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
712 FOREACH_CLIENT(IS_PLAYER(it) && it.team == thisteam, LAMBDA(
713 f = DistributeEvenly_Get(1);
714 kh_Scores_Event(it, NULL, "destroyed", f, 0);
721 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_ENT(lostkey, INFO_KEYHUNT_LOST), lostkey.kh_previous_owner.netname);
723 play2all(SND(KH_DESTROY));
724 te_tarexplosion(lostkey.origin);
729 void kh_Key_Think(entity this) // runs all the time
731 if(intermission_running)
736 #ifndef KH_PLAYER_USE_ATTACHMENT
737 makevectors('0 1 0' * (this.cnt + (time % 360) * KH_KEY_XYSPEED));
738 setorigin(this, v_forward * KH_KEY_XYDIST + '0 0 1' * this.origin.z);
742 // if in nodrop or time over, end the round
744 if(time > this.pain_finished)
745 kh_LoserTeam(this.team, this);
748 if(kh_Key_AllOwnedByWhichTeam() != -1)
750 if(this.siren_time < time)
752 sound(this.owner, CH_TRIGGER, SND_KH_ALARM, VOL_BASE, ATTEN_NORM); // play a simple alarm
753 this.siren_time = time + 2.5; // repeat every 2.5 seconds
758 p = this.owner.origin;
760 if(vdist(key.owner.origin - p, >, autocvar_g_balance_keyhunt_maxdist))
762 kh_WinnerTeam(this.team);
766 if(kh_interferemsg_time && time > kh_interferemsg_time)
768 kh_interferemsg_time = 0;
769 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
770 if(it.team == kh_interferemsg_team)
772 Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_MEET);
774 Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_KEYHUNT_HELP);
776 Send_Notification(NOTIF_ONE, it, MSG_CENTER, APP_TEAM_NUM(kh_interferemsg_team, CENTER_KEYHUNT_INTERFERE));
780 this.nextthink = time + 0.05;
783 void key_reset(entity this)
785 kh_Key_AssignTo(this, NULL);
789 const string STR_ITEM_KH_KEY = "item_kh_key";
790 void kh_Key_Spawn(entity initial_owner, float _angle, float i) // runs every time a new flag is created, ie after all the keys have been collected
792 entity key = spawn();
794 key.classname = STR_ITEM_KH_KEY;
795 settouch(key, kh_Key_Touch);
796 setthink(key, kh_Key_Think);
797 key.nextthink = time;
798 key.items = IT_KEY1 | IT_KEY2;
800 key.angles = '0 360 0' * random();
801 key.event_damage = kh_Key_Damage;
802 key.takedamage = DAMAGE_YES;
803 key.modelindex = kh_key_dropped;
805 key.kh_dropperteam = 0;
806 key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
807 setsize(key, KH_KEY_MIN, KH_KEY_MAX);
808 key.colormod = Team_ColorRGB(initial_owner.team) * KH_KEY_BRIGHTNESS;
809 key.reset = key_reset;
811 switch(initial_owner.team)
814 key.netname = "^1red key";
817 key.netname = "^4blue key";
820 key.netname = "^3yellow key";
823 key.netname = "^6pink key";
826 key.netname = "NETGIER key";
830 // link into key list
831 key.kh_worldkeynext = kh_worldkeylist;
832 kh_worldkeylist = key;
834 Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_NUM(initial_owner.team, CENTER_KEYHUNT_START));
836 WaypointSprite_Spawn(WP_KeyDropped, 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, NULL, key.team, key, waypointsprite_attachedforcarrier, false, RADARICON_FLAG);
837 key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
839 kh_Key_AssignTo(key, initial_owner);
842 // -1 when no team completely owns all keys yet
843 float kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team
857 else if(teem != key.team)
866 void kh_Key_DropOne(entity key)
868 // prevent collecting this one for some time
872 key.kh_droptime = time;
875 kh_Scores_Event(player, key, "dropkey", 0, 0);
876 PlayerScore_Add(player, SP_KH_LOSSES, 1);
877 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_ENT(key, INFO_KEYHUNT_DROP), player.netname);
879 kh_Key_AssignTo(key, NULL);
880 makevectors(player.v_angle);
881 key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false);
883 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
884 key.kh_dropperteam = key.team;
886 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
889 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
897 if(time < player.pushltime)
898 mypusher = player.pusher;
899 while((key = player.kh_next))
901 kh_Scores_Event(player, key, "losekey", 0, 0);
902 PlayerScore_Add(player, SP_KH_LOSSES, 1);
903 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_ENT(key, INFO_KEYHUNT_LOST), player.netname);
904 kh_Key_AssignTo(key, NULL);
905 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
906 key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false);
907 key.pusher = mypusher;
908 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
910 key.kh_dropperteam = player.team;
912 sound(player, CH_TRIGGER, SND_KH_DROP, VOL_BASE, ATTEN_NORM);
916 float kh_CheckPlayers(float num)
920 float t_team = kh_Team_ByID(num);
922 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
923 if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == t_team)
927 if (!players) { return t_team; }
932 #define KH_READY_TEAMS() (!p1 + !p2 + ((kh_teams >= 3) ? !p3 : p3) + ((kh_teams >= 4) ? !p4 : p4))
933 #define KH_READY_TEAMS_OK() (KH_READY_TEAMS() == kh_teams)
934 void kh_WaitForPlayers() // delay start of the round until enough players are present
936 if(time < game_starttime)
938 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
942 static float prev_missing_teams_mask;
943 float p1 = kh_CheckPlayers(0), p2 = kh_CheckPlayers(1), p3 = kh_CheckPlayers(2), p4 = kh_CheckPlayers(3);
944 if(KH_READY_TEAMS_OK())
946 if(prev_missing_teams_mask > 0)
947 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
948 prev_missing_teams_mask = -1;
949 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
950 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
954 if(player_count == 0)
956 if(prev_missing_teams_mask > 0)
957 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_MISSING_TEAMS);
958 prev_missing_teams_mask = -1;
962 float missing_teams_mask = boolean(p1) + boolean(p2) * 2;
963 if(kh_teams >= 3) missing_teams_mask += boolean(p3) * 4;
964 if(kh_teams >= 4) missing_teams_mask += boolean(p4) * 8;
965 if(prev_missing_teams_mask != missing_teams_mask)
967 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask);
968 prev_missing_teams_mask = missing_teams_mask;
971 kh_Controller_SetThink(1, kh_WaitForPlayers);
975 void kh_EnableTrackingDevice() // runs after each round
977 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
978 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
980 kh_tracking_enabled = true;
983 void kh_StartRound() // runs at the start of each round
985 float i, players, teem;
987 if(time < game_starttime)
989 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
993 float p1 = kh_CheckPlayers(0), p2 = kh_CheckPlayers(1), p3 = kh_CheckPlayers(2), p4 = kh_CheckPlayers(3);
994 if(!KH_READY_TEAMS_OK())
996 kh_Controller_SetThink(1, kh_WaitForPlayers);
1000 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT);
1001 Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_KEYHUNT_OTHER);
1003 for(i = 0; i < kh_teams; ++i)
1005 teem = kh_Team_ByID(i);
1007 entity my_player = NULL;
1008 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1009 if(!IS_DEAD(it) && !PHYS_INPUT_BUTTON_CHAT(it) && it.team == teem)
1012 if(random() * players <= 1)
1016 kh_Key_Spawn(my_player, 360 * i / kh_teams, i);
1019 kh_tracking_enabled = false;
1020 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_KEYHUNT_SCAN, autocvar_g_balance_keyhunt_delay_tracking);
1021 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, kh_EnableTrackingDevice);
1024 float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score
1026 if(attacker == targ)
1031 if(attacker.team == targ.team)
1036 for(k = targ.kh_next; k != NULL; k = k.kh_next)
1038 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
1042 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0);
1043 PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
1044 // the frag gets added later
1051 void kh_Initialize() // sets up th KH environment
1054 kh_teams = autocvar_g_keyhunt_teams_override;
1056 kh_teams = autocvar_g_keyhunt_teams;
1057 kh_teams = bound(2, kh_teams, 4);
1059 // make a KH entity for controlling the game
1060 kh_controller = spawn();
1061 setthink(kh_controller, kh_Controller_Think);
1062 kh_Controller_SetThink(0, kh_WaitForPlayers);
1064 setmodel(kh_controller, MDL_KH_KEY);
1065 kh_key_dropped = kh_controller.modelindex;
1067 dprint(vtos(kh_controller.mins));
1068 dprint(vtos(kh_controller.maxs));
1071 #ifdef KH_PLAYER_USE_CARRIEDMODEL
1072 setmodel(kh_controller, MDL_KH_KEY_CARRIED);
1073 kh_key_carried = kh_controller.modelindex;
1075 kh_key_carried = kh_key_dropped;
1078 kh_controller.model = "";
1079 kh_controller.modelindex = 0;
1081 kh_ScoreRules(kh_teams);
1086 // to be called before intermission
1088 remove(kh_controller);
1089 kh_controller = NULL;
1094 void(entity this) havocbot_role_kh_carrier;
1095 void(entity this) havocbot_role_kh_defense;
1096 void(entity this) havocbot_role_kh_offense;
1097 void(entity this) havocbot_role_kh_freelancer;
1100 void havocbot_goalrating_kh(entity this, float ratingscale_team, float ratingscale_dropped, float ratingscale_enemy)
1103 for (head = kh_worldkeylist; head; head = head.kh_worldkeynext)
1105 if(head.owner == this)
1107 if(!kh_tracking_enabled)
1109 // if it's carried by our team we know about it
1110 // otherwise we have to see it to know about it
1111 if(!head.owner || head.team != this.team)
1113 traceline(this.origin + this.view_ofs, head.origin, MOVE_NOMONSTERS, this);
1114 if (trace_fraction < 1 && trace_ent != head)
1115 continue; // skip what I can't see
1119 navigation_routerating(this, head, ratingscale_dropped * BOT_PICKUP_RATING_HIGH, 100000);
1120 else if(head.team == this.team)
1121 navigation_routerating(this, head.owner, ratingscale_team * BOT_PICKUP_RATING_HIGH, 100000);
1123 navigation_routerating(this, head.owner, ratingscale_enemy * BOT_PICKUP_RATING_HIGH, 100000);
1126 havocbot_goalrating_items(this, 1, this.origin, 10000);
1129 void havocbot_role_kh_carrier(entity this)
1134 if (!(this.kh_next))
1136 LOG_TRACE("changing role to freelancer\n");
1137 this.havocbot_role = havocbot_role_kh_freelancer;
1138 this.havocbot_role_timeout = 0;
1142 if (this.bot_strategytime < time)
1144 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1145 navigation_goalrating_start(this);
1147 if(kh_Key_AllOwnedByWhichTeam() == this.team)
1148 havocbot_goalrating_kh(this, 10, 0.1, 0.1); // bring home
1150 havocbot_goalrating_kh(this, 4, 4, 1); // play defensively
1152 navigation_goalrating_end(this);
1156 void havocbot_role_kh_defense(entity this)
1163 LOG_TRACE("changing role to carrier\n");
1164 this.havocbot_role = havocbot_role_kh_carrier;
1165 this.havocbot_role_timeout = 0;
1169 if (!this.havocbot_role_timeout)
1170 this.havocbot_role_timeout = time + random() * 10 + 20;
1171 if (time > this.havocbot_role_timeout)
1173 LOG_TRACE("changing role to freelancer\n");
1174 this.havocbot_role = havocbot_role_kh_freelancer;
1175 this.havocbot_role_timeout = 0;
1179 if (this.bot_strategytime < time)
1181 float key_owner_team;
1182 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1183 navigation_goalrating_start(this);
1185 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1186 if(key_owner_team == this.team)
1187 havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend key carriers
1188 else if(key_owner_team == -1)
1189 havocbot_goalrating_kh(this, 4, 1, 0.1); // play defensively
1191 havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK ANYWAY
1193 navigation_goalrating_end(this);
1197 void havocbot_role_kh_offense(entity this)
1204 LOG_TRACE("changing role to carrier\n");
1205 this.havocbot_role = havocbot_role_kh_carrier;
1206 this.havocbot_role_timeout = 0;
1210 if (!this.havocbot_role_timeout)
1211 this.havocbot_role_timeout = time + random() * 10 + 20;
1212 if (time > this.havocbot_role_timeout)
1214 LOG_TRACE("changing role to freelancer\n");
1215 this.havocbot_role = havocbot_role_kh_freelancer;
1216 this.havocbot_role_timeout = 0;
1220 if (this.bot_strategytime < time)
1222 float key_owner_team;
1224 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1225 navigation_goalrating_start(this);
1227 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1228 if(key_owner_team == this.team)
1229 havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend anyway
1230 else if(key_owner_team == -1)
1231 havocbot_goalrating_kh(this, 0.1, 1, 4); // play offensively
1233 havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK! EMERGENCY!
1235 navigation_goalrating_end(this);
1239 void havocbot_role_kh_freelancer(entity this)
1246 LOG_TRACE("changing role to carrier\n");
1247 this.havocbot_role = havocbot_role_kh_carrier;
1248 this.havocbot_role_timeout = 0;
1252 if (!this.havocbot_role_timeout)
1253 this.havocbot_role_timeout = time + random() * 10 + 10;
1254 if (time > this.havocbot_role_timeout)
1258 LOG_TRACE("changing role to offense\n");
1259 this.havocbot_role = havocbot_role_kh_offense;
1263 LOG_TRACE("changing role to defense\n");
1264 this.havocbot_role = havocbot_role_kh_defense;
1266 this.havocbot_role_timeout = 0;
1270 if (this.bot_strategytime < time)
1272 float key_owner_team;
1274 this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
1275 navigation_goalrating_start(this);
1277 key_owner_team = kh_Key_AllOwnedByWhichTeam();
1278 if(key_owner_team == this.team)
1279 havocbot_goalrating_kh(this, 10, 0.1, 0.1); // defend anyway
1280 else if(key_owner_team == -1)
1281 havocbot_goalrating_kh(this, 1, 10, 4); // prefer dropped keys
1283 havocbot_goalrating_kh(this, 0.1, 0.1, 10); // ATTACK ANYWAY
1285 navigation_goalrating_end(this);
1290 // register this as a mutator
1292 MUTATOR_HOOKFUNCTION(kh, ClientDisconnect)
1294 entity player = M_ARGV(0, entity);
1296 kh_Key_DropAll(player, true);
1299 MUTATOR_HOOKFUNCTION(kh, MakePlayerObserver)
1301 entity player = M_ARGV(0, entity);
1303 kh_Key_DropAll(player, true);
1306 MUTATOR_HOOKFUNCTION(kh, PlayerDies)
1308 entity frag_attacker = M_ARGV(1, entity);
1309 entity frag_target = M_ARGV(2, entity);
1311 if(frag_target == frag_attacker)
1312 kh_Key_DropAll(frag_target, true);
1313 else if(IS_PLAYER(frag_attacker))
1314 kh_Key_DropAll(frag_target, false);
1316 kh_Key_DropAll(frag_target, true);
1319 MUTATOR_HOOKFUNCTION(kh, GiveFragsForKill, CBC_ORDER_FIRST)
1321 entity frag_attacker = M_ARGV(0, entity);
1322 entity frag_target = M_ARGV(1, entity);
1323 float frag_score = M_ARGV(2, float);
1324 M_ARGV(2, float) = kh_HandleFrags(frag_attacker, frag_target, frag_score);
1327 MUTATOR_HOOKFUNCTION(kh, MatchEnd)
1332 MUTATOR_HOOKFUNCTION(kh, GetTeamCount, CBC_ORDER_EXCLUSIVE)
1334 M_ARGV(0, float) = kh_teams;
1337 MUTATOR_HOOKFUNCTION(kh, SpectateCopy)
1339 entity spectatee = M_ARGV(0, entity);
1340 entity client = M_ARGV(1, entity);
1342 client.kh_state = spectatee.kh_state;
1345 MUTATOR_HOOKFUNCTION(kh, PlayerUseKey)
1347 entity player = M_ARGV(0, entity);
1349 if(MUTATOR_RETURNVALUE == 0)
1351 entity k = player.kh_next;
1360 MUTATOR_HOOKFUNCTION(kh, HavocBot_ChooseRole)
1362 entity bot = M_ARGV(0, entity);
1367 float r = random() * 3;
1369 bot.havocbot_role = havocbot_role_kh_offense;
1371 bot.havocbot_role = havocbot_role_kh_defense;
1373 bot.havocbot_role = havocbot_role_kh_freelancer;
1378 MUTATOR_HOOKFUNCTION(kh, DropSpecialItems)
1380 entity frag_target = M_ARGV(0, entity);
1382 kh_Key_DropAll(frag_target, false);
1385 MUTATOR_HOOKFUNCTION(kh, reset_map_global)
1387 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round + (game_starttime - time), kh_StartRound);