3 #include "../gamemode.qh"
5 .float lms_spectate_warning;
6 #define autocvar_g_lms_lives_override cvar("g_lms_lives_override")
9 REGISTER_MUTATOR(lms, false)
14 GameRules_limit_score(((!autocvar_g_lms_lives_override) ? -1 : autocvar_g_lms_lives_override));
15 GameRules_limit_lead(0);
16 GameRules_score_enabled(false);
17 GameRules_scoring(0, 0, 0, {
18 field(SP_LMS_LIVES, "lives", SFL_SORT_PRIO_SECONDARY);
19 field(SP_LMS_RANK, "rank", SFL_LOWER_IS_BETTER | SFL_RANK | SFL_SORT_PRIO_PRIMARY | SFL_ALLOW_HIDE);
28 float lms_lowest_lives;
29 float LMS_NewPlayerLives();