1 #ifndef MUTATOR_BUFFS_H
2 #define MUTATOR_BUFFS_H
4 // buff specific variables \\
7 .float buff_ammo_prev_infitems;
8 .int buff_ammo_prev_clipload;
10 .float buff_invisible_prev_alpha;
12 .float buff_flight_prev_gravity;
14 .float buff_disability_time;
15 .float buff_disability_effect_time;
16 // common buff variables
17 .float buff_effect_delay;
21 .float buff_activetime;
22 .float buff_activetime_updated;
23 .entity buff_waypoint;
24 .int oldbuffs; // for updating effects
25 .entity buff_model; // controls effects (TODO: make csqc)
27 const vector BUFF_MIN = ('-16 -16 -20');
28 const vector BUFF_MAX = ('16 16 20');
30 // client side options
31 .float cvar_cl_buffs_autoreplace;