1 void spawnfunc_item_minst_cells (void)
3 if (!g_minstagib) { remove(self); return; }
5 self.ammo_cells = autocvar_g_minstagib_ammo_drop;
7 StartItem ("models/items/a_cells.md3",
8 "misc/itempickup.wav", 45, 0,
9 "MinstaNex Ammo", IT_CELLS, 0, 0, generic_pickupevalfunc, 100);
12 void minstagib_health_mega()
15 StartItem ("models/items/g_h100.md3",
16 "misc/megahealth.wav", g_pickup_respawntime_powerup, g_pickup_respawntimejitter_powerup,
17 "Extralife", IT_NAILS, 0, FL_POWERUP, generic_pickupevalfunc, BOT_PICKUP_RATING_HIGH);
20 .float minstagib_nextthink;
21 .float minstagib_needammo;
22 void minstagib_stop_countdown(entity e)
24 if (!e.minstagib_needammo)
26 Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER_CPID, CPID_MINSTA_FINDAMMO);
27 e.minstagib_needammo = FALSE;
29 void minstagib_ammocheck()
32 return; // not a player
33 if (time < self.minstagib_nextthink)
36 if (self.deadflag || gameover)
37 minstagib_stop_countdown(self);
38 else if (self.ammo_cells > 0 || (self.items & IT_UNLIMITED_WEAPON_AMMO))
39 minstagib_stop_countdown(self);
42 self.minstagib_needammo = TRUE;
45 Damage(self, self, self, 5, DEATH_NOAMMO, self.origin, '0 0 0');
46 Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_MINSTAGIB_TERMINATED);
48 else if (self.health == 10)
50 Damage(self, self, self, 5, DEATH_NOAMMO, self.origin, '0 0 0');
51 Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_1);
53 else if (self.health == 20)
55 Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
56 Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_2);
58 else if (self.health == 30)
60 Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
61 Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_3);
63 else if (self.health == 40)
65 Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
66 Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_4);
68 else if (self.health == 50)
70 Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
71 Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_5);
73 else if (self.health == 60)
75 Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
76 Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_6);
78 else if (self.health == 70)
80 Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
81 Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_7);
83 else if (self.health == 80)
85 Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
86 Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_8);
88 else if (self.health == 90)
90 Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MINSTA_FINDAMMO);
91 Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
92 Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_9);
94 else if (self.health == 100)
96 Send_Notification(NOTIF_ONE_ONLY, self, MSG_MULTI, MULTI_MINSTA_FINDAMMO);
97 Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
100 self.minstagib_nextthink = time + 1;
103 MUTATOR_HOOKFUNCTION(minstagib_MatchEnd)
106 FOR_EACH_PLAYER(head)
107 minstagib_stop_countdown(head);
112 MUTATOR_HOOKFUNCTION(minstagib_BotShouldAttack)
114 if(checkentity.items & IT_STRENGTH)
120 MUTATOR_HOOKFUNCTION(minstagib_MakePlayerObserver)
122 minstagib_stop_countdown(self);
126 MUTATOR_HOOKFUNCTION(minstagib_PlayerSpawn)
128 self.effects |= EF_FULLBRIGHT;
132 MUTATOR_HOOKFUNCTION(minstagib_PlayerPreThink)
134 minstagib_ammocheck();
138 MUTATOR_HOOKFUNCTION(minstagib_PlayerPowerups)
140 if (!(self.effects & EF_FULLBRIGHT))
141 self.effects |= EF_FULLBRIGHT;
143 if (self.items & IT_STRENGTH)
145 play_countdown(self.strength_finished, "misc/poweroff.wav");
146 if (time > self.strength_finished)
148 self.alpha = default_player_alpha;
149 self.exteriorweaponentity.alpha = default_weapon_alpha;
150 self.items &= ~IT_STRENGTH;
151 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_INVISIBILITY);
156 if (time < self.strength_finished)
158 self.alpha = autocvar_g_minstagib_invis_alpha;
159 self.exteriorweaponentity.alpha = autocvar_g_minstagib_invis_alpha;
160 self.items |= IT_STRENGTH;
161 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_INVISIBILITY, self.netname);
162 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_INVISIBILITY);
166 if (self.items & IT_INVINCIBLE)
168 play_countdown(self.invincible_finished, "misc/poweroff.wav");
169 if (time > self.invincible_finished)
171 self.items &= ~IT_INVINCIBLE;
172 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SPEED);
177 if (time < self.invincible_finished)
179 self.items |= IT_INVINCIBLE;
180 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SPEED, self.netname);
181 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SPEED);
187 MUTATOR_HOOKFUNCTION(minstagib_PlayerPhysics)
189 if(self.items & IT_INVINCIBLE)
190 self.stat_sv_maxspeed = self.stat_sv_maxspeed * autocvar_g_minstagib_speed_highspeed;
195 MUTATOR_HOOKFUNCTION(minstagib_SplitHealthArmor)
198 damage_take = frag_damage;
203 MUTATOR_HOOKFUNCTION(minstagib_ForbidThrowing)
205 // weapon dropping on death handled by FilterItem
211 MUTATOR_HOOKFUNCTION(minstagib_PlayerDamage)
213 if(autocvar_g_friendlyfire == 0 && SAME_TEAM(frag_target, frag_attacker) && IS_PLAYER(frag_target) && IS_PLAYER(frag_attacker))
216 if(IS_PLAYER(frag_target))
218 if ((frag_deathtype == DEATH_FALL) ||
219 (frag_deathtype == DEATH_DROWN) ||
220 (frag_deathtype == DEATH_SLIME) ||
221 (frag_deathtype == DEATH_LAVA))
226 if(IS_PLAYER(frag_attacker))
227 if(DEATH_ISWEAPON(frag_deathtype, WEP_MINSTANEX))
228 if(frag_target.armorvalue)
230 frag_target.armorvalue -= 1;
231 Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_MINSTA_LIVES_REMAINING, frag_target.armorvalue);
233 frag_target.hitsound += 1;
234 frag_attacker.hitsound += 1; // TODO change this to a future specific hitsound for armor hit
237 if(IS_PLAYER(frag_attacker))
238 if (DEATH_ISWEAPON(frag_deathtype, WEP_LASER))
241 frag_mirrordamage = 0;
242 if (frag_target != frag_attacker)
244 if (frag_target.health >= 1)
245 Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_MINSTA_SECONDARY);
246 frag_force = '0 0 0';
247 // keep mirrorfrag_force
248 //frag_attacker = frag_target;
253 if(IS_PLAYER(frag_attacker))
254 if(frag_mirrordamage > 0)
256 // just lose extra LIVES, don't kill the player for mirror damage
257 if(frag_attacker.armorvalue > 0)
259 frag_attacker.armorvalue -= 1;
260 Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_MINSTA_LIVES_REMAINING, frag_attacker.armorvalue);
261 frag_attacker.hitsound += 1;
263 frag_mirrordamage = 0;
266 if(frag_target.items & IT_STRENGTH)
272 MUTATOR_HOOKFUNCTION(minstagib_SetStartItems)
274 start_ammo_cells = cvar("g_minstagib_ammo_start");
277 start_armorvalue = 0;
278 start_weapons = WEPSET_MINSTANEX;
279 warmup_start_weapons = WEPSET_MINSTANEX;
280 start_items |= IT_UNLIMITED_SUPERWEAPONS;
285 MUTATOR_HOOKFUNCTION(minstagib_FilterItem)
287 if(self.classname == "item_cells")
288 return TRUE; // no normal cells?
290 if(self.weapon == WEP_MINSTANEX && self.classname == "droppedweapon")
292 self.ammo_cells = autocvar_g_minstagib_ammo_drop;
296 if(self.weapon == WEP_ROCKET_LAUNCHER || self.weapon == WEP_NEX)
299 setorigin(e, self.origin);
303 spawnfunc_item_minst_cells();
308 if(self.flags & FL_POWERUP)
311 if(self.ammo_cells > autocvar_g_minstagib_ammo_drop && self.classname != "item_minst_cells")
312 self.ammo_cells = autocvar_g_minstagib_ammo_drop;
314 if(self.ammo_cells && !self.weapon)
320 MUTATOR_HOOKFUNCTION(minstagib_CustomizeWaypoint)
322 entity e = WaypointSprite_getviewentity(other);
324 // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
325 // but only apply this to real players, not to spectators
326 if((self.owner.flags & FL_CLIENT) && (self.owner.items & IT_STRENGTH) && (e == other))
327 if(DIFF_TEAM(self.owner, e))
333 MUTATOR_HOOKFUNCTION(minstagib_ItemCountdown)
337 case IT_STRENGTH: item_name = "item-invis"; item_color = '0 0 1'; break;
338 case IT_NAILS: item_name = "item-extralife"; item_color = '1 0 0'; break;
339 case IT_INVINCIBLE: item_name = "item-speed"; item_color = '1 0 1'; break;
344 MUTATOR_HOOKFUNCTION(minstagib_ItemTouch)
348 // play some cool sounds ;)
349 if (IS_CLIENT(other))
351 if(other.health <= 5)
352 Send_Notification(NOTIF_ONE, other, MSG_ANNCE, ANNCE_MINSTAGIB_LASTSECOND);
353 else if(other.health < 50)
354 Send_Notification(NOTIF_ONE, other, MSG_ANNCE, ANNCE_MINSTAGIB_NARROWLY);
357 if(other.health < 100)
360 return MUT_ITEMTOUCH_CONTINUE;
365 other.armorvalue = bound(other.armorvalue, 999, other.armorvalue + autocvar_g_minstagib_extralives);
366 Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_EXTRALIVES);
367 return MUT_ITEMTOUCH_PICKUP;
370 return MUT_ITEMTOUCH_CONTINUE;
373 MUTATOR_HOOKFUNCTION(minstagib_OnEntityPreSpawn)
375 if (!autocvar_g_powerups) { return FALSE; }
376 if (!(self.classname == "item_strength" || self.classname == "item_invincible" || self.classname == "item_health_mega"))
382 e.think = spawnfunc_item_strength;
383 else if(random() < 0.6)
384 e.think = minstagib_health_mega;
386 e.think = spawnfunc_item_invincible;
388 e.nextthink = time + 0.1;
389 e.spawnflags = self.spawnflags;
390 e.noalign = self.noalign;
391 setorigin(e, self.origin);
396 MUTATOR_HOOKFUNCTION(minstagib_BuildMutatorsString)
398 ret_string = strcat(ret_string, ":MinstaGib");
402 MUTATOR_HOOKFUNCTION(minstagib_BuildMutatorsPrettyString)
404 ret_string = strcat(ret_string, ", MinstaGib");
408 MUTATOR_HOOKFUNCTION(minstagib_SetModname)
410 modname = "MinstaGib";
414 MUTATOR_DEFINITION(mutator_minstagib)
416 MUTATOR_HOOK(MatchEnd, minstagib_MatchEnd, CBC_ORDER_ANY);
417 MUTATOR_HOOK(BotShouldAttack, minstagib_BotShouldAttack, CBC_ORDER_ANY);
418 MUTATOR_HOOK(PlayerPhysics, minstagib_PlayerPhysics, CBC_ORDER_ANY);
419 MUTATOR_HOOK(PlayerSpawn, minstagib_PlayerSpawn, CBC_ORDER_ANY);
420 MUTATOR_HOOK(PlayerDamage_Calculate, minstagib_PlayerDamage, CBC_ORDER_ANY);
421 MUTATOR_HOOK(MakePlayerObserver, minstagib_MakePlayerObserver, CBC_ORDER_ANY);
422 MUTATOR_HOOK(SetStartItems, minstagib_SetStartItems, CBC_ORDER_ANY);
423 MUTATOR_HOOK(ItemTouch, minstagib_ItemTouch, CBC_ORDER_ANY);
424 MUTATOR_HOOK(FilterItem, minstagib_FilterItem, CBC_ORDER_ANY);
425 MUTATOR_HOOK(CustomizeWaypoint, minstagib_CustomizeWaypoint, CBC_ORDER_ANY);
426 MUTATOR_HOOK(Item_RespawnCountdown, minstagib_ItemCountdown, CBC_ORDER_ANY);
427 MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, minstagib_SplitHealthArmor, CBC_ORDER_ANY);
428 MUTATOR_HOOK(PlayerPowerups, minstagib_PlayerPowerups, CBC_ORDER_ANY);
429 MUTATOR_HOOK(ForbidThrowCurrentWeapon, minstagib_ForbidThrowing, CBC_ORDER_ANY);
430 MUTATOR_HOOK(PlayerPreThink, minstagib_PlayerPreThink, CBC_ORDER_ANY);
431 MUTATOR_HOOK(OnEntityPreSpawn, minstagib_OnEntityPreSpawn, CBC_ORDER_ANY);
432 MUTATOR_HOOK(BuildMutatorsString, minstagib_BuildMutatorsString, CBC_ORDER_ANY);
433 MUTATOR_HOOK(BuildMutatorsPrettyString, minstagib_BuildMutatorsPrettyString, CBC_ORDER_ANY);
434 MUTATOR_HOOK(SetModname, minstagib_SetModname, CBC_ORDER_ANY);