5 MUTATOR_HOOKFUNCTION(vampire_PlayerDamage)
7 if(time >= frag_target.spawnshieldtime)
8 if(frag_target != frag_attacker)
9 if(frag_target.deadflag == DEAD_NO)
11 frag_attacker.health += bound(0, damage_take, frag_target.health);
12 frag_attacker.health = bound(0, frag_attacker.health, autocvar_g_balance_health_limit);
18 MUTATOR_HOOKFUNCTION(vampire_BuildMutatorsString)
20 ret_string = strcat(ret_string, ":Vampire");
24 MUTATOR_HOOKFUNCTION(vampire_BuildMutatorsPrettyString)
26 ret_string = strcat(ret_string, ", Vampire");
30 MUTATOR_DEFINITION(mutator_vampire)
32 MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, vampire_PlayerDamage, CBC_ORDER_ANY);
33 MUTATOR_HOOK(BuildMutatorsString, vampire_BuildMutatorsString, CBC_ORDER_ANY);
34 MUTATOR_HOOK(BuildMutatorsPrettyString, vampire_BuildMutatorsPrettyString, CBC_ORDER_ANY);