8 #define inwater(point) (pointcontents(point) == CONTENT_WATER)
9 #define medium spawnshieldtime
11 const vector PLIB_FORWARD = '0 1 0';
12 //#define PLIB_BACK '0 -1 0'
13 const vector PLIB_RIGHT = '1 0 0';
14 //#define PLIB_LEFT '-1 0 0'
18 void pathlib_showpath(entity start);
19 void pathlib_showpath2(entity path);
29 .float pathlib_node_g;
30 .float pathlib_node_h;
31 .float pathlib_node_f;
32 .float pathlib_node_c;
34 const float pathlib_node_edgeflag_unknown = 0;
35 const float pathlib_node_edgeflag_left = 2;
36 const float pathlib_node_edgeflag_right = 4;
37 const float pathlib_node_edgeflag_forward = 8;
38 const float pathlib_node_edgeflag_back = 16;
39 const float pathlib_node_edgeflag_backleft = 32;
40 const float pathlib_node_edgeflag_backright = 64;
41 const float pathlib_node_edgeflag_forwardleft = 128;
42 const float pathlib_node_edgeflag_forwardright = 256;
43 const float pathlib_node_edgeflag_none = 512;
44 .float pathlib_node_edgeflags;
46 float pathlib_open_cnt;
47 float pathlib_closed_cnt;
48 float pathlib_made_cnt;
49 float pathlib_merge_cnt;
50 float pathlib_searched_cnt;
51 float pathlib_bestopen_seached;
52 float pathlib_bestcash_hits;
53 float pathlib_bestcash_saved;
54 float pathlib_gridsize;
55 float pathlib_movecost;
56 float pathlib_movecost_diag;
57 float pathlib_movecost_waterfactor;
58 float pathlib_foundgoal;
60 float pathlib_starttime;
61 const float pathlib_maxtime = 60;
63 entity best_open_node;
66 vector tile_check_down;
67 float tile_check_size;
68 float tile_check_cross(vector where);
69 float tile_check_plus(vector where);
70 float tile_check_star(vector where);
71 var float tile_check(vector where);
73 float movenode_stepsize;
74 vector movenode_stepup;
75 vector movenode_maxdrop;
76 vector movenode_boxup;
77 vector movenode_boxmax;
78 vector movenode_boxmin;
79 float pathlib_movenode_goodnode;
81 vector pathlib_wateroutnode(vector start, vector end, float doedge);
82 vector pathlib_swimnode(vector start, vector end, float doedge);
83 vector pathlib_flynode(vector start, vector end, float doedge);
84 vector pathlib_walknode(vector start, vector end, float doedge);
85 var vector pathlib_movenode(vector start, vector end, float doedge);
87 float pathlib_expandnode_star(entity node, vector start, vector goal);
88 float pathlib_expandnode_box(entity node, vector start, vector goal);
89 float pathlib_expandnode_octagon(entity node, vector start, vector goal);
90 var float pathlib_expandnode(entity node, vector start, vector goal);
92 float pathlib_g_static(entity parent, vector to, float static_cost);
93 float pathlib_g_static_water(entity parent, vector to, float static_cost);
94 float pathlib_g_euclidean(entity parent, vector to, float static_cost);
95 float pathlib_g_euclidean_water(entity parent, vector to, float static_cost);
96 var float pathlib_cost(entity parent, vector to, float static_cost);
98 float pathlib_h_manhattan(vector a, vector b);
99 float pathlib_h_diagonal(vector a, vector b);
100 float pathlib_h_euclidean(vector a,vector b);
101 float pathlib_h_diagonal2(vector a, vector b);
102 float pathlib_h_diagonal3(vector a, vector b);
103 float pathlib_h_diagonal2sdp(vector preprev, vector prev, vector point, vector end);
104 float pathlib_h_none(vector preprev, vector prev) { return 0; }
105 var float pathlib_heuristic(vector from, vector to);
107 var float pathlib_makenode(entity parent,vector start, vector to, vector goal,float cost);
108 var float buildpath_nodefilter(vector n,vector c,vector p);
110 var float pathlib_wpp_waypointcallback(entity wp, entity wp_prev);