6 const float ST_RACE_LAPS = 1;
8 int autocvar_g_cts_send_rankings_cnt = 15;
10 bool g_race_qualifying;
12 float speedaward_lastsent;
13 float speedaward_lastupdate;
16 float race_highest_place_spawn; // number of places; a place higher gets spawned at 0
17 float race_lowest_place_spawn; // where to spawn in qualifying
23 .float race_completed;
25 float race_completing;
27 .float race_movetime; // for reading
28 .float race_movetime_frac; // fractional accumulator for higher accuracy (helper for writing)
29 .float race_movetime_count; // integer accumulator
31 .float race_respawn_checkpoint;
32 .entity race_respawn_spotref; // try THIS spawn in case you respawn
34 // definitions for functions used outside race.qc
35 float race_PreviousCheckpoint(float f);
36 float race_NextCheckpoint(float f);
37 void race_AbandonRaceCheck(entity p);
38 void race_ImposePenaltyTime(entity pl, float penalty, string reason);
39 void race_StartCompleting();
40 float race_GetFractionalLapCount(entity e);
41 float race_readTime(string map, float pos);
42 string race_readUID(string map, float pos);
43 string race_readName(string map, float pos);
44 void race_ClearRecords();
45 void race_SendNextCheckpoint(entity e, float spec);
46 void race_PreparePlayer(entity this);
47 void race_send_recordtime(float msg);
48 void race_send_speedaward(float msg);
49 void race_setTime(string map, float t, string myuid, string mynetname, entity e, bool showmessage);
51 float speedaward_speed;
52 string speedaward_holder;
53 string speedaward_uid;
55 float speedaward_alltimebest;
56 string speedaward_alltimebest_holder;
57 string speedaward_alltimebest_uid;
59 void race_send_speedaward(float msg);
61 void race_send_speedaward_alltimebest(float msg);
63 void race_send_rankings_cnt(float msg);
65 void race_SendRankings(float pos, float prevpos, float del, float msg);
67 void race_RetractPlayer(entity this);
69 void race_InitSpectator();
71 spawnfunc(target_checkpoint);