1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
4 // client counts for each team
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
9 float audit_teams_time;
11 float IsTeamBalanceForced()
13 if(intermission_running)
14 return 0; // no rebalancing whatsoever please
17 if(cvar("g_campaign"))
19 if(cvar("bot_vs_human") && (c3==-1 && c4==-1))
21 if(!cvar("g_balance_teams_force"))
26 void TeamchangeFrags(entity e)
31 vector TeamColor(float teem)
36 return '1 0.0625 0.0625';
38 return '0.0625 0.0625 1';
48 string TeamName(float t)
50 return strcat(Team_ColorName(t), " Team");
52 string ColoredTeamName(float t)
54 return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
56 string TeamNoName(float t)
58 // fixme: Search for team entities and get their .netname's!
67 return "Neutral Team";
72 void runematch_init();
77 void LogTeamchange(float player_id, float team_number, float type)
79 if(!cvar("sv_eventlog"))
85 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
90 cvar_set("g_dm", ftos(g_dm));
91 cvar_set("g_tdm", ftos(g_tdm));
92 cvar_set("g_domination", ftos(g_domination));
93 cvar_set("g_ctf", ftos(g_ctf));
94 cvar_set("g_runematch", ftos(g_runematch));
95 cvar_set("g_lms", ftos(g_lms));
96 cvar_set("g_arena", ftos(g_arena));
97 cvar_set("g_ca", ftos(g_ca));
98 cvar_set("g_keyhunt", ftos(g_keyhunt));
99 cvar_set("g_assault", ftos(g_assault));
100 cvar_set("g_onslaught", ftos(g_onslaught));
101 cvar_set("g_race", ftos(g_race));
102 cvar_set("g_nexball", ftos(g_nexball));
103 cvar_set("g_cts", ftos(g_cts));
104 cvar_set("g_freezetag", ftos(g_freezetag));
105 cvar_set("g_keepaway", ftos(g_keepaway));
115 prev = cvar("gamecfg");
116 for(i = 0; i < 2; ++i)
118 //#NO AUTOCVARS START
119 found += (g_dm = (!found && (prev != GAME_DEATHMATCH) && cvar("g_dm")));
120 found += (g_tdm = (!found && (prev != GAME_TEAM_DEATHMATCH) && cvar("g_tdm")));
121 found += (g_domination = (!found && (prev != GAME_DOMINATION) && cvar("g_domination")));
122 found += (g_ctf = (!found && (prev != GAME_CTF) && cvar("g_ctf")));
123 found += (g_runematch = (!found && (prev != GAME_RUNEMATCH) && cvar("g_runematch")));
124 found += (g_lms = (!found && (prev != GAME_LMS) && cvar("g_lms")));
125 found += (g_arena = (!found && (prev != GAME_ARENA) && cvar("g_arena")));
126 found += (g_ca = (!found && (prev != GAME_CA) && cvar("g_ca")));
127 found += (g_keyhunt = (!found && (prev != GAME_KEYHUNT) && cvar("g_keyhunt")));
128 found += (g_assault = (!found && (prev != GAME_ASSAULT) && cvar("g_assault")));
129 found += (g_onslaught = (!found && (prev != GAME_ONSLAUGHT) && cvar("g_onslaught")));
130 found += (g_race = (!found && (prev != GAME_RACE) && cvar("g_race")));
131 found += (g_nexball = (!found && (prev != GAME_NEXBALL) && cvar("g_nexball")));
132 found += (g_cts = (!found && (prev != GAME_CTS) && cvar("g_cts")));
133 found += (g_freezetag = (!found && (prev != GAME_FREEZETAG) && cvar("g_freezetag")));
134 found += (g_keepaway = (!found && (prev != GAME_KEEPAWAY) && cvar("g_keepaway")));
140 prev = -1; // second attempt takes place WITHOUT prev set
146 if(g_dm && cvar("deathmatch_force_teamplay"))
155 void default_delayedinit()
157 if(!scores_initialized)
158 ScoreRules_generic();
161 void ActivateTeamplay()
163 serverflags |= SERVERFLAG_TEAMPLAY;
167 void InitGameplayMode()
169 float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
171 qualifying_override = -1;
177 // make sure only ONE type is selected
181 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
186 MapInfo_LoadMapSettings(mapname);
188 if not(cvar_value_issafe(world.fog))
190 print("The current map contains a potentially harmful fog setting, ignored\n");
191 world.fog = string_null;
193 if(MapInfo_Map_fog != "")
194 if(MapInfo_Map_fog == "none")
195 world.fog = string_null;
197 world.fog = strzone(MapInfo_Map_fog);
198 clientstuff = strzone(MapInfo_Map_clientstuff);
200 MapInfo_ClearTemps();
202 // in case mapinfo switched the type
205 // set both here, gamemode can override it later
206 timelimit_override = cvar("timelimit_override");
207 fraglimit_override = cvar("fraglimit_override");
208 leadlimit_override = cvar("leadlimit_override");
212 game = GAME_DEATHMATCH;
213 gamemode_name = "Deathmatch";
218 game = GAME_TEAM_DEATHMATCH;
219 gamemode_name = "Team Deathmatch";
222 if(cvar("g_tdm_team_spawns"))
223 have_team_spawns = -1; // request team spawns
228 game = GAME_DOMINATION;
229 gamemode_name = "Domination";
231 fraglimit_override = cvar("g_domination_point_limit");
232 leadlimit_override = cvar("g_domination_point_leadlimit");
234 have_team_spawns = -1; // request team spawns
240 gamemode_name = "Capture the Flag";
242 if(cvar("g_campaign"))
245 g_ctf_win_mode = cvar("g_ctf_win_mode");
246 g_ctf_ignore_frags = cvar("g_ctf_ignore_frags");
247 if(g_ctf_win_mode == 2)
249 fraglimit_override = cvar("g_ctf_capture_limit");
250 leadlimit_override = cvar("g_ctf_capture_leadlimit");
254 fraglimit_override = cvar("capturelimit_override");
255 leadlimit_override = cvar("captureleadlimit_override");
258 have_team_spawns = -1; // request team spawns
263 game = GAME_RUNEMATCH;
264 gamemode_name = "Rune Match";
265 if(cvar("deathmatch_force_teamplay"))
267 fraglimit_override = cvar("g_runematch_point_limit");
268 leadlimit_override = cvar("g_runematch_point_leadlimit");
275 gamemode_name = "Last Man Standing";
276 fraglimit_override = cvar("g_lms_lives_override");
277 leadlimit_override = 0; // not supported by LMS
278 if(fraglimit_override == 0)
279 fraglimit_override = -1;
280 lms_lowest_lives = 9999;
288 gamemode_name = "Arena";
289 fraglimit_override = cvar("g_arena_point_limit");
290 leadlimit_override = cvar("g_arena_point_leadlimit");
291 maxspawned = cvar("g_arena_maxspawned");
294 arena_roundbased = cvar("g_arena_roundbased");
300 gamemode_name = "Clan Arena";
302 fraglimit_override = cvar("g_ca_point_limit");
303 leadlimit_override = cvar("g_ca_point_leadlimit");
304 precache_sound("ctf/red_capture.wav");
305 precache_sound("ctf/blue_capture.wav");
310 gamemode_name = "Key Hunt";
312 fraglimit_override = cvar("g_keyhunt_point_limit");
313 leadlimit_override = cvar("g_keyhunt_point_leadlimit");
314 MUTATOR_ADD(gamemode_keyhunt);
319 game = GAME_FREEZETAG;
320 gamemode_name = "Freeze Tag";
322 fraglimit_override = cvar("g_freezetag_point_limit");
323 leadlimit_override = cvar("g_freezetag_point_leadlimit");
324 MUTATOR_ADD(gamemode_freezetag);
330 gamemode_name = "Assault";
332 ScoreRules_assault();
333 have_team_spawns = -1; // request team spawns
338 game = GAME_ONSLAUGHT;
339 gamemode_name = "Onslaught";
341 have_team_spawns = -1; // request team spawns
347 gamemode_name = "Race";
349 if(cvar("g_race_teams"))
352 race_teams = bound(2, cvar("g_race_teams"), 4);
353 have_team_spawns = -1; // request team spawns
358 qualifying_override = cvar("g_race_qualifying_timelimit_override");
359 fraglimit_override = cvar("g_race_laps_limit");
360 leadlimit_override = 0; // currently not supported by race
366 gamemode_name = "CTS";
367 g_race_qualifying = 1;
368 fraglimit_override = 0;
369 leadlimit_override = 0;
375 gamemode_name = "Nexball";
376 fraglimit_override = cvar("g_nexball_goallimit");
377 leadlimit_override = cvar("g_nexball_goalleadlimit");
380 have_team_spawns = -1; // request team spawns
385 game = GAME_KEEPAWAY;
386 gamemode_name = "Keepaway";
387 MUTATOR_ADD(gamemode_keepaway);
393 // save it (for the next startup)
394 cvar_set("gamecfg", ftos(game));
396 cache_mutatormsg = strzone("");
397 cache_lastmutatormsg = strzone("");
399 // enforce the server's universal frag/time limits
400 if(!cvar("g_campaign"))
402 if(fraglimit_override >= 0)
403 cvar_set("fraglimit", ftos(fraglimit_override));
404 if(timelimit_override >= 0)
405 cvar_set("timelimit", ftos(timelimit_override));
406 if(leadlimit_override >= 0)
407 cvar_set("leadlimit", ftos(leadlimit_override));
408 if(qualifying_override >= 0)
409 cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
414 // we need to find out the correct value for g_race_qualifying
415 if(cvar("g_campaign"))
417 g_race_qualifying = 1;
419 else if(!cvar("g_campaign") && cvar("g_race_qualifying_timelimit") > 0)
421 g_race_qualifying = 2;
422 race_fraglimit = cvar("fraglimit");
423 race_leadlimit = cvar("leadlimit");
424 race_timelimit = cvar("timelimit");
425 cvar_set("fraglimit", "0");
426 cvar_set("leadlimit", "0");
427 cvar_set("timelimit", ftos(cvar("g_race_qualifying_timelimit")));
430 g_race_qualifying = 0;
435 if(g_race_qualifying)
436 independent_players = 1;
441 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
444 string GetClientVersionMessage() {
445 local string versionmsg;
446 if (self.version_mismatch) {
447 if(self.version < cvar("gameversion")) {
448 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
450 versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
453 versionmsg = "^2client version and server version are compatible.^8";
459 void PrintWelcomeMessage(entity pl)
461 string s, modifications, motd;
463 if(self.cvar_scr_centertime == 0) return;
465 if(cvar("g_campaign"))
467 if(self.classname == "player" && !self.BUTTON_INFO)
472 if((time - self.jointime) > cvar("welcome_message_time") && !self.BUTTON_INFO)
476 if( !(timeoutStatus >= 1) ) { //really print the WelcomeMessage to the player every frame when timeout-seconds are shown or the game is restarted, to make sure that the shown number is accurate
477 if(self.welcomemessage_time > time) return;
478 self.welcomemessage_time = time + max(0.5, self.cvar_scr_centertime * 0.6);
481 if(cvar("g_campaign"))
483 centerprint(pl, campaign_message);
487 //TODO GreEn`mArine: make the timeout-messages clientside as well (just like the ready restart countdown)!
488 if(!self.BUTTON_INFO)
490 // TODO get rid of this too
491 local string specString;
492 specString = NEWLINES;
493 //if(time < game_starttime) //also show the countdown when being a spectator
494 // specString = strcat(specString, "\n\n^1Game starts in ", ftos(ceil(game_starttime - time)), " seconds^7");
496 if (timeoutStatus != 0)
497 specString = strcat(specString, "\n\n", getTimeoutText(1));
500 if(self.classname == "player")
504 return centerprint_atprio(self, CENTERPRIO_SPAM, specString);
509 MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
510 modifications = ret_string;
513 modifications = strcat(modifications, ", MinstaGib");
516 if(g_weaponarena_random)
517 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
519 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
521 if(cvar("g_start_weapon_laser") == 0)
522 modifications = strcat(modifications, ", No start weapons");
523 if(cvar("sv_gravity") < 800)
524 modifications = strcat(modifications, ", Low gravity");
526 modifications = strcat(modifications, ", Cloaked");
528 modifications = strcat(modifications, ", Hook");
530 modifications = strcat(modifications, ", Midair");
532 modifications = strcat(modifications, ", Pinata");
534 modifications = strcat(modifications, ", Weapons stay");
536 modifications = strcat(modifications, ", Bloodloss");
538 modifications = strcat(modifications, ", Jet pack");
539 modifications = substring(modifications, 2, strlen(modifications) - 2);
541 local string versionmessage;
542 versionmessage = GetClientVersionMessage();
544 s = strcat(s, NEWLINES, "This is Xonotic ", cvar_string("g_xonoticversion"), "\n", versionmessage);
545 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
547 if(modifications != "")
548 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
550 if(timeoutStatus != 0)
551 s = strcat(s, "\n\n", getTimeoutText(1));
553 if (g_grappling_hook)
554 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
556 if(cache_lastmutatormsg != cvar_string("g_mutatormsg"))
558 if(cache_lastmutatormsg)
559 strunzone(cache_lastmutatormsg);
561 strunzone(cache_mutatormsg);
562 cache_lastmutatormsg = strzone(cvar_string("g_mutatormsg"));
563 cache_mutatormsg = strzone(cache_lastmutatormsg);
566 if (cache_mutatormsg != "") {
567 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
570 motd = cvar_string("sv_motd");
572 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
580 void SetPlayerColors(entity pl, float _color)
584 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
586 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
587 pl.clientcolors = 16*cl + cl;*/
590 pants = _color & 0x0F;
591 shirt = _color & 0xF0;
595 setcolor(pl, 16*pants + pants);
597 setcolor(pl, shirt + pants);
601 void SetPlayerTeam(entity pl, float t, float s, float noprint)
606 _color = COLOR_TEAM4 - 1;
608 _color = COLOR_TEAM3 - 1;
610 _color = COLOR_TEAM2 - 1;
612 _color = COLOR_TEAM1 - 1;
614 SetPlayerColors(pl,_color);
617 LogTeamchange(pl.playerid, pl.team, 3); // log manual team join
620 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
625 // set c1...c4 to show what teams are allowed
626 void CheckAllowedTeams (entity for_whom)
632 c1 = c2 = c3 = c4 = -1;
633 cb1 = cb2 = cb3 = cb4 = 0;
635 if(cvar("g_campaign") && for_whom && clienttype(for_whom) == CLIENTTYPE_REAL)
637 c1 = 0; // only allow RED team for player joining
641 // onslaught is special
642 head = findchain(classname, "onslaught_generator");
645 if (head.team == COLOR_TEAM1) c1 = 0;
646 if (head.team == COLOR_TEAM2) c2 = 0;
647 if (head.team == COLOR_TEAM3) c3 = 0;
648 if (head.team == COLOR_TEAM4) c4 = 0;
652 else if(g_domination)
653 teament_name = "dom_team";
655 teament_name = "ctf_team";
657 teament_name = "tdm_team";
659 teament_name = "nexball_team";
661 c1 = c2 = 0; // Assault always has 2 teams
664 // cover anything else by treating it like tdm with no teams spawned
671 MUTATOR_CALLHOOK(GetTeamCount);
675 c1 = c2 = c3 = c4 = 0;
682 // find out what teams are allowed if necessary
685 head = find(world, classname, teament_name);
688 if(!(g_domination && head.netname == ""))
690 if(head.team == COLOR_TEAM1)
692 else if(head.team == COLOR_TEAM2)
694 else if(head.team == COLOR_TEAM3)
696 else if(head.team == COLOR_TEAM4)
699 head = find(head, classname, teament_name);
703 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
705 if(cvar("bot_vs_human") && for_whom)
707 if(cvar("bot_vs_human") > 0)
710 if(clienttype(for_whom) == CLIENTTYPE_BOT)
718 if(clienttype(for_whom) == CLIENTTYPE_BOT)
725 // if player has a forced team, ONLY allow that one
726 if(self.team_forced == COLOR_TEAM1 && c1 >= 0)
728 else if(self.team_forced == COLOR_TEAM2 && c2 >= 0)
730 else if(self.team_forced == COLOR_TEAM3 && c3 >= 0)
732 else if(self.team_forced == COLOR_TEAM4 && c4 >= 0)
736 float PlayerValue(entity p)
738 if(IsTeamBalanceForced() == 1)
741 // FIXME: it always returns 1...
744 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
745 // teams that are allowed will now have their player counts stored in c1...c4
746 void GetTeamCounts(entity ignore)
750 // now count how many players are on each team already
752 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
753 // also remember the lowest-scoring player
755 FOR_EACH_PLAYER(head)
757 if(head != ignore)// && head.netname != "")
759 value = PlayerValue(head);
760 if(clienttype(head) == CLIENTTYPE_BOT)
764 if(head.team == COLOR_TEAM1)
772 if(head.team == COLOR_TEAM2)
780 if(head.team == COLOR_TEAM3)
788 if(head.team == COLOR_TEAM4)
800 // returns # of smallest team (1, 2, 3, 4)
801 // NOTE: Assumes CheckAllowedTeams has already been called!
802 float FindSmallestTeam(entity pl, float ignore_pl)
804 float totalteams, balance_type, maxc;
807 // find out what teams are available
808 //CheckAllowedTeams();
810 // make sure there are at least 2 teams to join
812 totalteams = totalteams + 1;
814 totalteams = totalteams + 1;
816 totalteams = totalteams + 1;
818 totalteams = totalteams + 1;
820 if((cvar("bot_vs_human") || pl.team_forced > 0) && totalteams == 1)
825 if(cvar("g_campaign") && pl && clienttype(pl) == CLIENTTYPE_REAL)
826 return 1; // special case for campaign and player joining
827 else if(g_domination)
828 error("Too few teams available for domination\n");
830 error("Too few teams available for ctf\n");
832 error("Too few teams available for key hunt\n");
834 error("Too few teams available for freeze tag\n");
836 error("Too few teams available for team deathmatch\n");
839 // count how many players are in each team
843 GetTeamCounts(world);
845 // c1...c4 now have counts of each team
846 // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
848 // 2 gives priority to what team you're already on, 1 goes in order
849 // 2 doesn't seem to work though...
853 //if(pl.classname != "player")
854 if(clienttype(pl) != CLIENTTYPE_BOT)
856 c1 -= cb1 * 255.0/256.0;
857 c2 -= cb2 * 255.0/256.0;
858 c3 -= cb3 * 255.0/256.0;
859 c4 -= cb4 * 255.0/256.0;
861 maxc = max4(c1, c2, c3, c4);
863 RandomSelection_Init();
864 if(balance_type == 1)
866 // 1: use team count, then score (note: can only use 8 significant bits of score)
867 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score) / 256.0);
868 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score) / 256.0);
869 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score) / 256.0);
870 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score) / 256.0);
872 else if(balance_type == 2)
874 // 1: use team count, if equal prefer own team
875 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM1) / 512.0);
876 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM2) / 512.0);
877 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM3) / 512.0);
878 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM4) / 512.0);
880 else if(balance_type == 3)
882 // 1: use team count, then score, if equal prefer own team (probably fails due to float accuracy problems)
883 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score + 0.5 * (self.team == COLOR_TEAM1)) / 256.0);
884 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score + 0.5 * (self.team == COLOR_TEAM2)) / 256.0);
885 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score + 0.5 * (self.team == COLOR_TEAM3)) / 256.0);
886 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score + 0.5 * (self.team == COLOR_TEAM4)) / 256.0);
888 return RandomSelection_chosen_float;
891 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
893 float smallest, selectedteam;
895 // don't join a team if we're not playing a team game
899 // find out what teams are available
900 CheckAllowedTeams(pl);
902 // if we want the player in a certain team for campaign, force him there
903 if(cvar("g_campaign"))
904 if(clienttype(pl) == CLIENTTYPE_REAL) // only players, not bots
906 switch(cvar("g_campaign_forceteam"))
909 SetPlayerColors(pl, COLOR_TEAM1 - 1);
910 LogTeamchange(pl.playerid, pl.team, 2);
913 SetPlayerColors(pl, COLOR_TEAM2 - 1);
914 LogTeamchange(pl.playerid, pl.team, 2);
917 SetPlayerColors(pl, COLOR_TEAM3 - 1);
918 LogTeamchange(pl.playerid, pl.team, 2);
921 SetPlayerColors(pl, COLOR_TEAM4 - 1);
922 LogTeamchange(pl.playerid, pl.team, 2);
929 // if we don't care what team he ends up on, put him on whatever team he entered as.
930 // if he's not on a valid team, then let other code put him on the smallest team
933 if( c1 >= 0 && pl.team == COLOR_TEAM1)
934 selectedteam = pl.team;
935 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
936 selectedteam = pl.team;
937 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
938 selectedteam = pl.team;
939 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
940 selectedteam = pl.team;
946 if(!only_return_best)
948 SetPlayerColors(pl, selectedteam - 1);
950 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
951 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
952 LogTeamchange(pl.playerid, pl.team, 99);
956 // otherwise end up on the smallest team (handled below)
959 smallest = FindSmallestTeam(pl, TRUE);
961 if(!only_return_best && !pl.bot_forced_team)
963 TeamchangeFrags(self);
966 SetPlayerColors(pl, COLOR_TEAM1 - 1);
968 else if(smallest == 2)
970 SetPlayerColors(pl, COLOR_TEAM2 - 1);
972 else if(smallest == 3)
974 SetPlayerColors(pl, COLOR_TEAM3 - 1);
976 else if(smallest == 4)
978 SetPlayerColors(pl, COLOR_TEAM4 - 1);
982 error("smallest team: invalid team\n");
985 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
987 if(pl.deadflag == DEAD_NO)
988 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
994 //void() ctf_playerchanged;
995 void SV_ChangeTeam(float _color)
997 float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
999 // in normal deathmatch we can just apply the color and we're done
1001 SetPlayerColors(self, _color);
1005 scolor = self.clientcolors & 0x0F;
1006 dcolor = _color & 0x0F;
1008 if(scolor == COLOR_TEAM1 - 1)
1010 else if(scolor == COLOR_TEAM2 - 1)
1012 else if(scolor == COLOR_TEAM3 - 1)
1014 else // if(scolor == COLOR_TEAM4 - 1)
1016 if(dcolor == COLOR_TEAM1 - 1)
1018 else if(dcolor == COLOR_TEAM2 - 1)
1020 else if(dcolor == COLOR_TEAM3 - 1)
1022 else // if(dcolor == COLOR_TEAM4 - 1)
1025 CheckAllowedTeams(self);
1027 if(dteam == 1 && c1 < 0) dteam = 4;
1028 if(dteam == 4 && c4 < 0) dteam = 3;
1029 if(dteam == 3 && c3 < 0) dteam = 2;
1030 if(dteam == 2 && c2 < 0) dteam = 1;
1032 // not changing teams
1033 if(scolor == dcolor)
1035 //bprint("same team change\n");
1036 SetPlayerTeam(self, dteam, steam, TRUE);
1040 if((cvar("g_campaign")) || (cvar("g_changeteam_banned") && self.wasplayer)) {
1041 sprint(self, "Team changes not allowed\n");
1042 return; // changing teams is not allowed
1045 if(cvar("g_balance_teams_prevent_imbalance"))
1047 // only allow changing to a smaller or equal size team
1049 // find out what teams are available
1050 //CheckAllowedTeams();
1051 // count how many players on each team
1052 GetTeamCounts(world);
1055 if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
1060 else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
1065 else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
1070 else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
1077 sprint(self, "Cannot change to an invalid team\n");
1082 // get starting team
1083 if(steam == 1)//scolor == COLOR_TEAM1 - 1)
1085 else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
1087 else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
1089 else if(steam == 4)//scolor == COLOR_TEAM4 - 1)
1092 if(scount) // started at a valid, nonempty team
1094 // check if we're trying to change to a larger team that doens't have bots to swap with
1095 if(dcount >= scount && dbotcount <= 0)
1097 sprint(self, "Cannot change to a larger team\n");
1098 return; // can't change to a larger team
1103 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
1105 if(self.classname == "player" && steam != dteam)
1107 // reduce frags during a team change
1108 TeamchangeFrags(self);
1111 SetPlayerTeam(self, dteam, steam, FALSE);
1113 if(self.classname == "player" && steam != dteam)
1115 // kill player when changing teams
1116 if(self.deadflag == DEAD_NO)
1117 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
1119 //ctf_playerchanged();
1122 void ShufflePlayerOutOfTeam (float source_team)
1124 float smallestteam, smallestteam_count, steam;
1125 float lowest_bot_score, lowest_player_score;
1126 entity head, lowest_bot, lowest_player, selected;
1129 smallestteam_count = 999999999;
1131 if(c1 >= 0 && c1 < smallestteam_count)
1134 smallestteam_count = c1;
1136 if(c2 >= 0 && c2 < smallestteam_count)
1139 smallestteam_count = c2;
1141 if(c3 >= 0 && c3 < smallestteam_count)
1144 smallestteam_count = c3;
1146 if(c4 >= 0 && c4 < smallestteam_count)
1149 smallestteam_count = c4;
1154 bprint("warning: no smallest team\n");
1158 if(source_team == 1)
1159 steam = COLOR_TEAM1;
1160 else if(source_team == 2)
1161 steam = COLOR_TEAM2;
1162 else if(source_team == 3)
1163 steam = COLOR_TEAM3;
1164 else if(source_team == 4)
1165 steam = COLOR_TEAM4;
1168 lowest_bot_score = 999999999;
1169 lowest_player = world;
1170 lowest_player_score = 999999999;
1172 // find the lowest-scoring player & bot of that team
1173 FOR_EACH_PLAYER(head)
1175 if(head.team == steam)
1179 if(head.totalfrags < lowest_bot_score)
1182 lowest_bot_score = head.totalfrags;
1187 if(head.totalfrags < lowest_player_score)
1189 lowest_player = head;
1190 lowest_player_score = head.totalfrags;
1196 // prefers to move a bot...
1197 if(lowest_bot != world)
1198 selected = lowest_bot;
1199 // but it will move a player if it has to
1201 selected = lowest_player;
1202 // don't do anything if it couldn't find anyone
1205 bprint("warning: couldn't find a player to move from team\n");
1209 // smallest team gains a member
1210 if(smallestteam == 1)
1214 else if(smallestteam == 2)
1218 else if(smallestteam == 3)
1222 else if(smallestteam == 4)
1228 bprint("warning: destination team invalid\n");
1231 // source team loses a member
1232 if(source_team == 1)
1236 else if(source_team == 2)
1240 else if(source_team == 3)
1244 else if(source_team == 4)
1250 bprint("warning: source team invalid\n");
1254 // move the player to the new team
1255 TeamchangeFrags(selected);
1256 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1258 if(selected.deadflag == DEAD_NO)
1259 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1260 centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1263 void CauseRebalance(float source_team, float howmany_toomany)
1265 if(IsTeamBalanceForced() == 1)
1267 bprint("Rebalancing Teams\n");
1268 ShufflePlayerOutOfTeam(source_team);
1272 // part of g_balance_teams_force
1273 // occasionally perform an audit of the teams to make
1274 // sure they're more or less balanced in player count.
1277 float numplayers, numteams, smallest, toomany;
1279 balance = IsTeamBalanceForced();
1283 if(audit_teams_time > time)
1286 audit_teams_time = time + 4 + random();
1288 // bprint("Auditing teams\n");
1290 CheckAllowedTeams(world);
1291 GetTeamCounts(world);
1294 numteams = numplayers = smallest = 0;
1297 numteams = numteams + 1;
1298 numplayers = numplayers + c1;
1303 numteams = numteams + 1;
1304 numplayers = numplayers + c2;
1310 numteams = numteams + 1;
1311 numplayers = numplayers + c3;
1317 numteams = numteams + 1;
1318 numplayers = numplayers + c4;
1324 return; // no players to move around
1326 return; // don't bother shuffling if for some reason there aren't any teams
1328 toomany = smallest + 1;
1330 if(c1 && c1 > toomany)
1331 CauseRebalance(1, c1 - toomany);
1332 if(c2 && c2 > toomany)
1333 CauseRebalance(2, c2 - toomany);
1334 if(c3 && c3 > toomany)
1335 CauseRebalance(3, c3 - toomany);
1336 if(c4 && c4 > toomany)
1337 CauseRebalance(4, c4 - toomany);
1339 // if teams are still unbalanced, balance them further in the next audit,
1340 // which will happen sooner (keep doing rapid audits until things are in order)
1341 audit_teams_time = time + 0.7 + random()*0.3;
1344 // code from here on is just to support maps that don't have team entities
1345 void tdm_spawnteam (string teamname, float teamcolor)
1349 e.classname = "tdm_team";
1350 e.netname = teamname;
1355 // spawn some default teams if the map is not set up for tdm
1356 void tdm_spawnteams()
1360 numteams = cvar("g_tdm_teams_override");
1362 numteams = cvar("g_tdm_teams");
1363 numteams = bound(2, numteams, 4);
1365 tdm_spawnteam("Red", COLOR_TEAM1-1);
1366 tdm_spawnteam("Blue", COLOR_TEAM2-1);
1368 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1370 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1373 void tdm_delayedinit()
1375 // if no teams are found, spawn defaults
1376 if (find(world, classname, "tdm_team") == world)
1382 InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);