4 #include <server/gamelog.qh>
7 #include "scores_rules.qh"
11 #include "command/vote.qh"
13 #include <server/mutators/_mod.qh>
15 #include "../common/deathtypes/all.qh"
16 #include <common/gamemodes/_mod.qh>
17 #include "../common/teams.qh"
19 /// \brief Describes a state of team balance entity.
22 TEAM_BALANCE_UNINITIALIZED, ///< The team balance has not been initialized.
23 /// \brief TeamBalance_CheckAllowedTeams has been called.
24 TEAM_BALANCE_TEAMS_CHECKED,
25 /// \brief TeamBalance_GetTeamCounts has been called.
26 TEAM_BALANCE_TEAM_COUNTS_FILLED
29 /// \brief Indicates that the player is not allowed to join a team.
30 const int TEAM_NOT_ALLOWED = -1;
32 .float team_forced; // can be a team number to force a team, or 0 for default action, or -1 for forced spectator
34 .int m_team_balance_state; ///< Holds the state of the team balance entity.
35 .entity m_team_balance_team[NUM_TEAMS]; ///< ???
37 .float m_team_score; ///< The score of the team.
38 .int m_num_players; ///< Number of players (both humans and bots) in a team.
39 .int m_num_bots; ///< Number of bots in a team.
40 .int m_num_players_alive; ///< Number of alive players in a team.
41 .int m_num_control_points; ///< Number of control points owned by a team.
43 string autocvar_g_forced_team_red;
44 string autocvar_g_forced_team_blue;
45 string autocvar_g_forced_team_yellow;
46 string autocvar_g_forced_team_pink;
48 entity g_team_entities[NUM_TEAMS]; ///< Holds global team entities.
50 STATIC_INIT(g_team_entities)
52 for (int i = 0; i < NUM_TEAMS; ++i)
54 g_team_entities[i] = spawn();
58 entity Team_GetTeamFromIndex(int index)
60 if (!Team_IsValidIndex(index))
62 LOG_FATALF("Team_GetTeamFromIndex: Index is invalid: %f", index);
64 return g_team_entities[index - 1];
67 entity Team_GetTeam(int team_num)
69 if (!Team_IsValidTeam(team_num))
71 LOG_FATALF("Team_GetTeam: Value is invalid: %f", team_num);
73 return g_team_entities[Team_TeamToIndex(team_num) - 1];
76 float Team_GetTeamScore(entity team_ent)
78 return team_ent.m_team_score;
81 void Team_SetTeamScore(entity team_ent, float score)
83 team_ent.m_team_score = score;
86 int Team_GetNumberOfAlivePlayers(entity team_ent)
88 return team_ent.m_num_players_alive;
91 void Team_SetNumberOfAlivePlayers(entity team_ent, int number)
93 team_ent.m_num_players_alive = number;
96 int Team_GetNumberOfAliveTeams()
99 for (int i = 0; i < NUM_TEAMS; ++i)
101 if (g_team_entities[i].m_num_players_alive > 0)
109 int Team_GetNumberOfControlPoints(entity team_ent)
111 return team_ent.m_num_control_points;
114 void Team_SetNumberOfControlPoints(entity team_ent, int number)
116 team_ent.m_num_control_points = number;
119 int Team_GetNumberOfTeamsWithControlPoints()
122 for (int i = 0; i < NUM_TEAMS; ++i)
124 if (g_team_entities[i].m_num_control_points > 0)
132 void setcolor(entity this, int clr)
135 this.clientcolors = clr;
136 this.team = (clr & 15) + 1;
138 builtin_setcolor(this, clr);
142 bool Entity_HasValidTeam(entity this)
144 return Team_IsValidTeam(this.team);
147 int Entity_GetTeamIndex(entity this)
149 return Team_TeamToIndex(this.team);
152 entity Entity_GetTeam(entity this)
154 int index = Entity_GetTeamIndex(this);
155 if (!Team_IsValidIndex(index))
159 return Team_GetTeamFromIndex(index);
162 void SetPlayerColors(entity player, float _color)
164 float pants = _color & 0x0F;
165 float shirt = _color & 0xF0;
168 setcolor(player, 16 * pants + pants);
172 setcolor(player, shirt + pants);
176 bool Player_SetTeamIndex(entity player, int index)
178 int new_team = Team_IndexToTeam(index);
179 if (player.team == new_team)
183 // This is important when players join the game and one of their
184 // color matches the team color while other doesn't. For example
185 // [BOT]Lion: color 0 4.
186 SetPlayerColors(player, new_team - 1);
190 int old_index = Team_TeamToIndex(player.team);
191 if (MUTATOR_CALLHOOK(Player_ChangeTeam, player, old_index, index) == true)
193 // Mutator has blocked team change.
202 SetPlayerColors(player, new_team - 1);
204 MUTATOR_CALLHOOK(Player_ChangedTeam, player, old_index, index);
208 bool SetPlayerTeam(entity player, int team_index, int type)
210 int old_team_index = Entity_GetTeamIndex(player);
211 if (!Player_SetTeamIndex(player, team_index))
215 LogTeamChange(player.playerid, player.team, type);
216 if (team_index != old_team_index)
218 PlayerScore_Clear(player);
219 if (team_index != -1)
221 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(
222 player.team, INFO_JOIN_PLAY_TEAM), player.netname);
226 if (!CS(player).just_joined)
228 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_QUIT_SPECTATE,
232 KillPlayerForTeamChange(player);
233 if (!IS_BOT_CLIENT(player))
235 TeamBalance_AutoBalanceBots();
238 else if (team_index == -1)
240 if (!CS(player).just_joined && player.frags != FRAGS_SPECTATOR)
241 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_QUIT_SPECTATE, player.netname);
246 void Player_SetTeamIndexChecked(entity player, int team_index)
252 if (!Team_IsValidIndex(team_index))
256 if ((autocvar_g_campaign) || (autocvar_g_changeteam_banned &&
257 CS(player).wasplayer))
259 Send_Notification(NOTIF_ONE, player, MSG_INFO,
260 INFO_TEAMCHANGE_NOTALLOWED);
263 entity balance = TeamBalance_CheckAllowedTeams(player);
264 if (team_index == 1 && !TeamBalance_IsTeamAllowedInternal(balance, 1))
268 if (team_index == 4 && !TeamBalance_IsTeamAllowedInternal(balance, 4))
272 if (team_index == 3 && !TeamBalance_IsTeamAllowedInternal(balance, 3))
276 if (team_index == 2 && !TeamBalance_IsTeamAllowedInternal(balance, 2))
280 // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
281 if (autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
283 TeamBalance_GetTeamCounts(balance, player);
284 if ((Team_IndexToBit(team_index) & TeamBalance_FindBestTeams(balance,
285 player, false)) == 0)
287 Send_Notification(NOTIF_ONE, player, MSG_INFO,
288 INFO_TEAMCHANGE_LARGERTEAM);
289 TeamBalance_Destroy(balance);
293 TeamBalance_Destroy(balance);
294 SetPlayerTeam(player, team_index, TEAM_CHANGE_MANUAL);
297 bool MoveToTeam(entity client, int team_index, int type)
299 //PrintToChatAll(sprintf("MoveToTeam: %s, %f", client.netname, team_index));
300 int lockteams_backup = lockteams; // backup any team lock
301 lockteams = 0; // disable locked teams
302 if (!SetPlayerTeam(client, team_index, type))
304 lockteams = lockteams_backup; // restore the team lock
307 lockteams = lockteams_backup; // restore the team lock
311 bool Player_HasRealForcedTeam(entity player)
313 return player.team_forced > TEAM_FORCE_DEFAULT;
316 int Player_GetForcedTeamIndex(entity player)
318 return player.team_forced;
321 void Player_SetForcedTeamIndex(entity player, int team_index)
325 case TEAM_FORCE_SPECTATOR:
326 case TEAM_FORCE_DEFAULT:
328 player.team_forced = team_index;
333 if (!Team_IsValidIndex(team_index))
335 LOG_FATAL("Player_SetForcedTeamIndex: Invalid team index.");
339 player.team_forced = team_index;
346 void Player_DetermineForcedTeam(entity player)
348 if (autocvar_g_campaign)
350 if (IS_REAL_CLIENT(player)) // only players, not bots
352 if (Team_IsValidIndex(autocvar_g_campaign_forceteam))
354 player.team_forced = autocvar_g_campaign_forceteam;
358 player.team_forced = TEAM_FORCE_DEFAULT;
362 else if (PlayerInList(player, autocvar_g_forced_team_red))
364 player.team_forced = 1;
366 else if (PlayerInList(player, autocvar_g_forced_team_blue))
368 player.team_forced = 2;
370 else if (PlayerInList(player, autocvar_g_forced_team_yellow))
372 player.team_forced = 3;
374 else if (PlayerInList(player, autocvar_g_forced_team_pink))
376 player.team_forced = 4;
380 switch (autocvar_g_forced_team_otherwise)
384 player.team_forced = 1;
389 player.team_forced = 2;
394 player.team_forced = 3;
399 player.team_forced = 4;
405 player.team_forced = TEAM_FORCE_SPECTATOR;
410 player.team_forced = TEAM_FORCE_DEFAULT;
415 if (!teamplay && Player_HasRealForcedTeam(player))
417 player.team_forced = TEAM_FORCE_DEFAULT;
421 void TeamBalance_JoinBestTeam(entity player)
423 //PrintToChatAll(sprintf("TeamBalance_JoinBestTeam: %s", player.netname));
428 if (player.bot_forced_team)
432 entity balance = TeamBalance_CheckAllowedTeams(player);
433 if (Player_HasRealForcedTeam(player))
435 int forced_team_index = player.team_forced;
436 bool is_team_allowed = TeamBalance_IsTeamAllowedInternal(balance,
438 TeamBalance_Destroy(balance);
439 if (!is_team_allowed)
443 if (!SetPlayerTeam(player, forced_team_index, TEAM_CHANGE_AUTO))
449 int best_team_index = TeamBalance_FindBestTeam(balance, player, true);
450 TeamBalance_Destroy(balance);
451 if (!SetPlayerTeam(player, best_team_index, TEAM_CHANGE_AUTO))
457 entity TeamBalance_CheckAllowedTeams(entity for_whom)
459 entity balance = spawn();
460 for (int i = 0; i < NUM_TEAMS; ++i)
462 entity team_ent = balance.m_team_balance_team[i] = spawn();
463 team_ent.m_team_score = g_team_entities[i].m_team_score;
464 team_ent.m_num_players = TEAM_NOT_ALLOWED;
465 team_ent.m_num_bots = 0;
467 setthink(balance, TeamBalance_Destroy);
468 balance.nextthink = time;
471 string teament_name = string_null;
472 bool mutator_returnvalue = MUTATOR_CALLHOOK(TeamBalance_CheckAllowedTeams,
473 teams_mask, teament_name, for_whom);
474 teams_mask = M_ARGV(0, float);
475 teament_name = M_ARGV(1, string);
476 if (mutator_returnvalue)
478 for (int i = 0; i < NUM_TEAMS; ++i)
480 if (teams_mask & BIT(i))
482 balance.m_team_balance_team[i].m_num_players = 0;
489 entity head = find(NULL, classname, teament_name);
492 if (Team_IsValidTeam(head.team))
494 TeamBalance_GetTeam(balance, head.team).m_num_players = 0;
496 head = find(head, classname, teament_name);
500 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
501 if (autocvar_bot_vs_human && AvailableTeams() == 2 && for_whom)
503 if (autocvar_bot_vs_human > 0)
505 // find last team available
506 if (IS_BOT_CLIENT(for_whom))
508 if (TeamBalance_IsTeamAllowedInternal(balance, 4))
510 TeamBalance_BanTeamsExcept(balance, 4);
512 else if (TeamBalance_IsTeamAllowedInternal(balance, 3))
514 TeamBalance_BanTeamsExcept(balance, 3);
518 TeamBalance_BanTeamsExcept(balance, 2);
520 // no further cases, we know at least 2 teams exist
524 if (TeamBalance_IsTeamAllowedInternal(balance, 1))
526 TeamBalance_BanTeamsExcept(balance, 1);
528 else if (TeamBalance_IsTeamAllowedInternal(balance, 2))
530 TeamBalance_BanTeamsExcept(balance, 2);
534 TeamBalance_BanTeamsExcept(balance, 3);
536 // no further cases, bots have one of the teams
541 // find first team available
542 if (IS_BOT_CLIENT(for_whom))
544 if (TeamBalance_IsTeamAllowedInternal(balance, 1))
546 TeamBalance_BanTeamsExcept(balance, 1);
548 else if (TeamBalance_IsTeamAllowedInternal(balance, 2))
550 TeamBalance_BanTeamsExcept(balance, 2);
554 TeamBalance_BanTeamsExcept(balance, 3);
556 // no further cases, we know at least 2 teams exist
560 if (TeamBalance_IsTeamAllowedInternal(balance, 4))
562 TeamBalance_BanTeamsExcept(balance, 4);
564 else if (TeamBalance_IsTeamAllowedInternal(balance, 3))
566 TeamBalance_BanTeamsExcept(balance, 3);
570 TeamBalance_BanTeamsExcept(balance, 2);
572 // no further cases, bots have one of the teams
579 balance.m_team_balance_state = TEAM_BALANCE_TEAMS_CHECKED;
583 // if player has a forced team, ONLY allow that one
584 for (int i = 1; i <= NUM_TEAMS; ++i)
586 if (for_whom.team_forced == i &&
587 TeamBalance_IsTeamAllowedInternal(balance, i))
589 TeamBalance_BanTeamsExcept(balance, i);
593 balance.m_team_balance_state = TEAM_BALANCE_TEAMS_CHECKED;
597 void TeamBalance_Destroy(entity balance)
603 for (int i = 0; i < NUM_TEAMS; ++i)
605 delete(balance.(m_team_balance_team[i]));
610 int TeamBalance_GetAllowedTeams(entity balance)
614 LOG_FATAL("TeamBalance_GetAllowedTeams: Team balance entity is NULL.");
616 if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
618 LOG_FATAL("TeamBalance_GetAllowedTeams: "
619 "Team balance entity is not initialized.");
622 for (int i = 1; i <= NUM_TEAMS; ++i)
624 if (TeamBalance_IsTeamAllowedInternal(balance, i))
626 result |= Team_IndexToBit(i);
632 bool TeamBalance_IsTeamAllowed(entity balance, int index)
636 LOG_FATAL("TeamBalance_IsTeamAllowed: Team balance entity is NULL.");
638 if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
640 LOG_FATAL("TeamBalance_IsTeamAllowed: "
641 "Team balance entity is not initialized.");
643 if (!Team_IsValidIndex(index))
645 LOG_FATALF("TeamBalance_IsTeamAllowed: Team index is invalid: %f",
648 return TeamBalance_IsTeamAllowedInternal(balance, index);
651 void TeamBalance_GetTeamCounts(entity balance, entity ignore)
655 LOG_FATAL("TeamBalance_GetTeamCounts: Team balance entity is NULL.");
657 if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
659 LOG_FATAL("TeamBalance_GetTeamCounts: "
660 "Team balance entity is not initialized.");
662 if (MUTATOR_CALLHOOK(TeamBalance_GetTeamCounts) == true)
664 // Mutator has overriden the configuration.
665 for (int i = 1; i <= NUM_TEAMS; ++i)
667 entity team_ent = TeamBalance_GetTeamFromIndex(balance, i);
668 if (TeamBalanceTeam_IsAllowed(team_ent))
670 MUTATOR_CALLHOOK(TeamBalance_GetTeamCount, i, ignore);
671 team_ent.m_num_players = M_ARGV(2, float);
672 team_ent.m_num_bots = M_ARGV(3, float);
678 // Manually count all players.
686 // TODO: Reconsider when the player is truly on the team.
687 if (IS_CLIENT(it) || (it.caplayer))
691 else if (Player_HasRealForcedTeam(it))
693 // Do we really need this? Probably not.
694 team_num = Team_IndexToTeam(it.team_forced); // reserve the spot
700 if (!Team_IsValidTeam(team_num))
704 entity team_ent = TeamBalance_GetTeam(balance, team_num);
705 if (!TeamBalanceTeam_IsAllowed(team_ent))
709 ++team_ent.m_num_players;
710 if (IS_BOT_CLIENT(it))
712 ++team_ent.m_num_bots;
717 // if the player who has a forced team has not joined yet, reserve the spot
718 if (autocvar_g_campaign)
720 if (Team_IsValidIndex(autocvar_g_campaign_forceteam))
722 entity team_ent = TeamBalance_GetTeamFromIndex(balance,
723 autocvar_g_campaign_forceteam);
724 if (team_ent.m_num_players == team_ent.m_num_bots)
726 ++team_ent.m_num_players;
730 balance.m_team_balance_state = TEAM_BALANCE_TEAM_COUNTS_FILLED;
733 int TeamBalance_GetNumberOfPlayers(entity balance, int index)
737 LOG_FATAL("TeamBalance_GetNumberOfPlayers: "
738 "Team balance entity is NULL.");
740 if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
742 LOG_FATAL("TeamBalance_GetNumberOfPlayers: "
743 "TeamBalance_GetTeamCounts has not been called.");
745 if (!Team_IsValidIndex(index))
747 LOG_FATALF("TeamBalance_GetNumberOfPlayers: Team index is invalid: %f",
750 return balance.m_team_balance_team[index - 1].m_num_players;
753 int TeamBalance_FindBestTeam(entity balance, entity player, bool ignore_player)
757 LOG_FATAL("TeamBalance_FindBestTeam: Team balance entity is NULL.");
759 if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
761 LOG_FATAL("TeamBalance_FindBestTeam: "
762 "Team balance entity is not initialized.");
764 // count how many players are in each team
767 TeamBalance_GetTeamCounts(balance, player);
771 TeamBalance_GetTeamCounts(balance, NULL);
773 int team_bits = TeamBalance_FindBestTeams(balance, player, true);
776 LOG_FATALF("TeamBalance_FindBestTeam: No teams available for %s\n",
777 MapInfo_Type_ToString(MapInfo_CurrentGametype()));
779 RandomSelection_Init();
780 for (int i = 1; i <= NUM_TEAMS; ++i)
782 if (team_bits & Team_IndexToBit(i))
784 RandomSelection_AddFloat(i, 1, 1);
787 return RandomSelection_chosen_float;
790 int TeamBalance_FindBestTeams(entity balance, entity player, bool use_score)
794 LOG_FATAL("TeamBalance_FindBestTeams: Team balance entity is NULL.");
796 if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
798 LOG_FATAL("TeamBalance_FindBestTeams: "
799 "TeamBalance_GetTeamCounts has not been called.");
801 if (MUTATOR_CALLHOOK(TeamBalance_FindBestTeams, player) == true)
803 return M_ARGV(1, float);
806 int previous_team = 0;
807 for (int i = 1; i <= NUM_TEAMS; ++i)
809 if (!TeamBalance_IsTeamAllowedInternal(balance, i))
813 if (previous_team == 0)
815 team_bits = Team_IndexToBit(i);
819 int compare = TeamBalance_CompareTeams(balance, i, previous_team,
821 if (compare == TEAMS_COMPARE_LESS)
823 team_bits = Team_IndexToBit(i);
827 if (compare == TEAMS_COMPARE_EQUAL)
829 team_bits |= Team_IndexToBit(i);
836 int TeamBalance_CompareTeams(entity balance, int team_index_a, int team_index_b,
837 entity player, bool use_score)
841 LOG_FATAL("TeamBalance_CompareTeams: Team balance entity is NULL.");
843 if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
845 LOG_FATAL("TeamBalance_CompareTeams: "
846 "TeamBalance_GetTeamCounts has not been called.");
848 if (!Team_IsValidIndex(team_index_a))
850 LOG_FATALF("TeamBalance_CompareTeams: team_index_a is invalid: %f",
853 if (!Team_IsValidIndex(team_index_b))
855 LOG_FATALF("TeamBalance_CompareTeams: team_index_b is invalid: %f",
858 if (team_index_a == team_index_b)
860 return TEAMS_COMPARE_EQUAL;
862 entity team_a = TeamBalance_GetTeamFromIndex(balance, team_index_a);
863 entity team_b = TeamBalance_GetTeamFromIndex(balance, team_index_b);
864 return TeamBalance_CompareTeamsInternal(team_a, team_b, player, use_score);
867 void TeamBalance_AutoBalanceBots()
869 // checks disabled because we always want auto-balanced bots
870 //if (!(autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance))
873 entity balance = TeamBalance_CheckAllowedTeams(NULL);
874 TeamBalance_GetTeamCounts(balance, NULL);
875 int smallest_team_index = 0;
876 int smallest_team_player_count = 0;
877 for (int i = 1; i <= NUM_TEAMS; ++i)
879 entity team_ = TeamBalance_GetTeamFromIndex(balance, i);
880 if (!TeamBalanceTeam_IsAllowed(team_))
884 int playercount = TeamBalanceTeam_GetNumberOfPlayers(team_);
885 if (smallest_team_index == 0)
887 smallest_team_index = i;
888 smallest_team_player_count = playercount;
890 else if (playercount < smallest_team_player_count)
892 smallest_team_index = i;
893 smallest_team_player_count = playercount;
896 //PrintToChatAll(sprintf("Smallest team: %f", smallest_team_index));
897 //PrintToChatAll(sprintf("Smallest team players: %f", smallest_team_player_count));
898 entity switchable_bot = NULL;
899 int teams = BITS(NUM_TEAMS);
902 int largest_team_index = TeamBalance_GetLargestTeamIndex(balance,
904 if (smallest_team_index == largest_team_index)
906 TeamBalance_Destroy(balance);
909 entity largest_team = TeamBalance_GetTeamFromIndex(balance,
911 int largest_team_player_count = TeamBalanceTeam_GetNumberOfPlayers(
913 if (largest_team_player_count - smallest_team_player_count < 2)
915 TeamBalance_Destroy(balance);
918 //PrintToChatAll(sprintf("Largest team: %f", largest_team_index));
919 //PrintToChatAll(sprintf("Largest team players: %f", largest_team_player_count));
920 switchable_bot = TeamBalance_GetPlayerForTeamSwitch(largest_team_index,
921 smallest_team_index, true);
922 if (switchable_bot != NULL)
926 teams &= ~Team_IndexToBit(largest_team_index);
928 TeamBalance_Destroy(balance);
929 if (switchable_bot == NULL)
931 //PrintToChatAll("No bot found after searching through all the teams");
934 SetPlayerTeam(switchable_bot, smallest_team_index, TEAM_CHANGE_AUTO);
937 int TeamBalance_GetLargestTeamIndex(entity balance, int teams)
939 int largest_team_index = 0;
940 int largest_team_player_count = 0;
941 for (int i = 1; i <= NUM_TEAMS; ++i)
943 if (!(Team_IndexToBit(i) & teams))
947 entity team_ = TeamBalance_GetTeamFromIndex(balance, i);
948 if (!TeamBalanceTeam_IsAllowed(team_))
952 int playercount = TeamBalanceTeam_GetNumberOfPlayers(team_);
953 if (largest_team_index == 0)
955 largest_team_index = i;
956 largest_team_player_count = playercount;
958 else if (playercount > largest_team_player_count)
960 largest_team_index = i;
961 largest_team_player_count = playercount;
964 return largest_team_index;
967 entity TeamBalance_GetPlayerForTeamSwitch(int source_team_index,
968 int destination_team_index, bool is_bot)
970 if (MUTATOR_CALLHOOK(TeamBalance_GetPlayerForTeamSwitch, source_team_index,
971 destination_team_index, is_bot))
973 return M_ARGV(3, entity);
975 entity lowest_player = NULL;
976 float lowest_score = FLOAT_MAX;
977 FOREACH_CLIENT(Entity_GetTeamIndex(it) == source_team_index,
979 if (IS_BOT_CLIENT(it) != is_bot)
983 float temp_score = PlayerScore_Get(it, SP_SCORE);
984 if (temp_score >= lowest_score)
988 //PrintToChatAll(sprintf(
989 // "Found %s with lowest score, checking allowed teams", it.netname));
990 entity balance = TeamBalance_CheckAllowedTeams(it);
991 if (TeamBalance_IsTeamAllowed(balance, source_team_index))
993 //PrintToChatAll("Allowed");
995 lowest_score = temp_score;
999 //PrintToChatAll("Not allowed");
1001 TeamBalance_Destroy(balance);
1003 return lowest_player;
1006 void LogTeamChange(float player_id, float team_number, int type)
1008 if (!autocvar_sv_eventlog)
1016 GameLogEcho(sprintf(":team:%d:%d:%d", player_id, team_number, type));
1019 void KillPlayerForTeamChange(entity player)
1021 if (IS_DEAD(player))
1025 if (MUTATOR_CALLHOOK(Player_ChangeTeamKill, player) == true)
1029 Damage(player, player, player, 100000, DEATH_TEAMCHANGE.m_id, DMG_NOWEP,
1030 player.origin, '0 0 0');
1033 bool TeamBalance_IsTeamAllowedInternal(entity balance, int index)
1035 return balance.m_team_balance_team[index - 1].m_num_players !=
1039 void TeamBalance_BanTeamsExcept(entity balance, int index)
1041 for (int i = 1; i <= NUM_TEAMS; ++i)
1045 balance.m_team_balance_team[i - 1].m_num_players = TEAM_NOT_ALLOWED;
1050 entity TeamBalance_GetTeamFromIndex(entity balance, int index)
1052 if (!Team_IsValidIndex(index))
1054 LOG_FATALF("TeamBalance_GetTeamFromIndex: Index is invalid: %f", index);
1056 return balance.m_team_balance_team[index - 1];
1059 entity TeamBalance_GetTeam(entity balance, int team_num)
1061 return TeamBalance_GetTeamFromIndex(balance, Team_TeamToIndex(team_num));
1064 bool TeamBalanceTeam_IsAllowed(entity team_ent)
1066 return team_ent.m_num_players != TEAM_NOT_ALLOWED;
1069 int TeamBalanceTeam_GetNumberOfPlayers(entity team_ent)
1071 return team_ent.m_num_players;
1074 int TeamBalanceTeam_GetNumberOfBots(entity team_ent)
1076 return team_ent.m_num_bots;
1079 int TeamBalance_CompareTeamsInternal(entity team_a, entity team_b,
1080 entity player, bool use_score)
1082 if (team_a == team_b)
1084 return TEAMS_COMPARE_EQUAL;
1086 if (!TeamBalanceTeam_IsAllowed(team_a) ||
1087 !TeamBalanceTeam_IsAllowed(team_b))
1089 return TEAMS_COMPARE_INVALID;
1091 int num_players_team_a = team_a.m_num_players;
1092 int num_players_team_b = team_b.m_num_players;
1093 if (IS_REAL_CLIENT(player) && bots_would_leave)
1095 num_players_team_a -= team_a.m_num_bots;
1096 num_players_team_b -= team_b.m_num_bots;
1098 if (num_players_team_a < num_players_team_b)
1100 return TEAMS_COMPARE_LESS;
1102 if (num_players_team_a > num_players_team_b)
1104 return TEAMS_COMPARE_GREATER;
1108 return TEAMS_COMPARE_EQUAL;
1110 if (team_a.m_team_score < team_b.m_team_score)
1112 return TEAMS_COMPARE_LESS;
1114 if (team_a.m_team_score > team_b.m_team_score)
1116 return TEAMS_COMPARE_GREATER;
1118 return TEAMS_COMPARE_EQUAL;
1121 void SV_ChangeTeam(entity player, int new_color)
1125 SetPlayerColors(player, new_color);
1127 // TODO: Should we really bother with this?
1128 if(!IS_CLIENT(player))
1130 // since this is an engine function, and gamecode doesn't have any calls earlier than this, do the connecting message here
1131 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_CONNECTING,
1139 Player_SetTeamIndexChecked(player, Team_TeamToIndex((new_color & 0x0F) +