]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/warpzonelib/client.qc
warpzones: support new parameters warpzone_fadestart, warpzone_fadeend (distance...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / warpzonelib / client.qc
1 void WarpZone_Fade_PreDraw()
2 {
3         if(self.warpzone_fadestart)
4                 self.alpha = (self.warpzone_fadeend - vlen(view_origin - self.origin)) / (self.warpzone_fadeend - self.warpzone_fadestart);
5         else
6                 self.alpha = 1;
7         if(self.alpha <= 0)
8                 self.drawmask = 0;
9         else
10                 self.drawmask = MASK_NORMAL;
11 }
12
13 void WarpZone_Read(float isnew)
14 {
15         float f;
16
17         ++warpzone_warpzones_exist;
18         if not(self.enemy)
19         {
20                 self.enemy = spawn();
21                 self.enemy.classname = "warpzone_from";
22         }
23         self.classname = "trigger_warpzone";
24
25         f = ReadByte();
26         self.warpzone_isboxy = (f & 1);
27         self.origin_x = ReadCoord();
28         self.origin_y = ReadCoord();
29         self.origin_z = ReadCoord();
30         self.modelindex = ReadShort();
31         self.mins_x = ReadCoord();
32         self.mins_y = ReadCoord();
33         self.mins_z = ReadCoord();
34         self.maxs_x = ReadCoord();
35         self.maxs_y = ReadCoord();
36         self.maxs_z = ReadCoord();
37         self.scale = ReadByte() / 16;
38         self.enemy.oldorigin_x = ReadCoord();
39         self.enemy.oldorigin_y = ReadCoord();
40         self.enemy.oldorigin_z = ReadCoord();
41         self.enemy.avelocity_x = ReadCoord();
42         self.enemy.avelocity_y = ReadCoord();
43         self.enemy.avelocity_z = ReadCoord();
44         self.oldorigin_x = ReadCoord();
45         self.oldorigin_y = ReadCoord();
46         self.oldorigin_z = ReadCoord();
47         self.avelocity_x = ReadCoord();
48         self.avelocity_y = ReadCoord();
49         self.avelocity_z = ReadCoord();
50
51         if(f & 2)
52         {
53                 self.warpzone_fadestart = ReadShort();
54                 self.warpzone_fadeend = max(self.warpzone_fadestart + 1, ReadShort());
55         }
56         else
57         {
58                 self.warpzone_fadestart = 0;
59                 self.warpzone_fadeend = 0;
60         }
61
62         // common stuff
63         WarpZone_SetUp(self, self.enemy.oldorigin, self.enemy.avelocity, self.oldorigin, self.avelocity);
64
65         // link me
66         //setmodel(self, self.model);
67         setorigin(self, self.origin);
68         setsize(self, self.mins, self.maxs);
69
70         // how to draw
71         // engine currently wants this
72         if(self.warpzone_fadestart)
73                 self.predraw = WarpZone_Fade_PreDraw;
74         else
75                 self.drawmask = MASK_NORMAL;
76 }
77
78 void WarpZone_Camera_Read(float isnew)
79 {
80         float f;
81         ++warpzone_cameras_exist;
82         self.classname = "func_warpzone_camera";
83
84         f = ReadByte();
85         self.origin_x = ReadCoord();
86         self.origin_y = ReadCoord();
87         self.origin_z = ReadCoord();
88         self.modelindex = ReadShort();
89         self.mins_x = ReadCoord();
90         self.mins_y = ReadCoord();
91         self.mins_z = ReadCoord();
92         self.maxs_x = ReadCoord();
93         self.maxs_y = ReadCoord();
94         self.maxs_z = ReadCoord();
95         self.scale = ReadByte() / 16;
96         self.oldorigin_x = ReadCoord();
97         self.oldorigin_y = ReadCoord();
98         self.oldorigin_z = ReadCoord();
99         self.avelocity_x = ReadCoord();
100         self.avelocity_y = ReadCoord();
101         self.avelocity_z = ReadCoord();
102
103         if(f & 2)
104         {
105                 self.warpzone_fadestart = ReadShort();
106                 self.warpzone_fadeend = max(self.warpzone_fadestart + 1, ReadShort());
107         }
108         else
109         {
110                 self.warpzone_fadestart = 0;
111                 self.warpzone_fadeend = 0;
112         }
113
114         // common stuff
115         WarpZone_Camera_SetUp(self, self.oldorigin, self.avelocity);
116
117         // engine currently wants this
118         self.drawmask = MASK_NORMAL;
119
120         // link me
121         //setmodel(self, self.model);
122         setorigin(self, self.origin);
123         setsize(self, self.mins, self.maxs);
124
125         // how to draw
126         // engine currently wants this
127         if(self.warpzone_fadestart)
128                 self.predraw = WarpZone_Fade_PreDraw;
129         else
130                 self.drawmask = MASK_NORMAL;
131 }
132
133 float warpzone_fixingview;
134 float warpzone_fixingview_drawexteriormodel;
135 //float warpzone_fixingview_sidespeed;
136 //float warpzone_fixingview_forwardspeed;
137 void WarpZone_Inside()
138 {
139         if(warpzone_fixingview)
140                 return;
141         warpzone_fixingview = 1;
142         warpzone_fixingview_drawexteriormodel = cvar("r_drawexteriormodel");
143         //warpzone_fixingview_sidespeed = cvar("cl_sidespeed");
144         //warpzone_fixingview_forwardspeed = cvar("cl_forwardspeed");
145         cvar_set("r_drawexteriormodel", "0");
146         //cvar_set("cl_sidespeed", ftos(warpzone_fixingview_sidespeed / 100)); // just keep a bit of it in case player gets stuck
147         //cvar_set("cl_forwardspeed", ftos(warpzone_fixingview_forwardspeed / 100)); // just keep a bit of it in case player gets stuck
148 }
149
150 void WarpZone_Outside()
151 {
152         if(!warpzone_fixingview)
153                 return;
154         warpzone_fixingview = 0;
155         cvar_set("r_drawexteriormodel", ftos(warpzone_fixingview_drawexteriormodel));
156         //cvar_set("cl_sidespeed", ftos(warpzone_fixingview_sidespeed));
157         //cvar_set("cl_forwardspeed", ftos(warpzone_fixingview_forwardspeed));
158 }
159
160 vector WarpZone_FixNearClip(vector o, vector c0, vector c1, vector c2, vector c3)
161 {
162         float nearclipdistance;
163         vector mi, ma;
164         entity e;
165         float pd;
166
167         mi_x = min5(o_x, c0_x, c1_x, c2_x, c3_x);
168         ma_x = max5(o_x, c0_x, c1_x, c2_x, c3_x);
169         mi_y = min5(o_y, c0_y, c1_y, c2_y, c3_y);
170         ma_y = max5(o_y, c0_y, c1_y, c2_y, c3_y);
171         mi_z = min5(o_z, c0_z, c1_z, c2_z, c3_z);
172         ma_z = max5(o_z, c0_z, c1_z, c2_z, c3_z);
173
174         e = WarpZone_Find(mi, ma);
175         if(e)
176         {
177                 if(WarpZone_PlaneDist(e, o) < 0)
178                         return '0 0 0';
179                         // can't really be, though, but if it is, this is not my warpzone, but a random different one in the same mins/maxs
180                 pd = min4(
181                                 WarpZone_PlaneDist(e, c0),
182                                 WarpZone_PlaneDist(e, c1),
183                                 WarpZone_PlaneDist(e, c2),
184                                 WarpZone_PlaneDist(e, c3)
185                         );
186                 if(pd < 0)
187                         return e.warpzone_forward * -pd;
188         }
189
190         return '0 0 0';
191 }
192
193 float warpzone_saved;
194 vector warpzone_saved_origin;
195 vector warpzone_saved_angles;
196 vector warpzone_saved_cl_viewangles;
197 #ifndef KEEP_ROLL
198 var float autocvar_cl_rollkillspeed = 10;
199 #endif
200 void WarpZone_FixView()
201 {
202         float pd, f;
203         vector o;
204         entity e;
205         vector corner0, corner1, corner2, corner3, nearclip;
206
207         warpzone_saved = 0;
208         warpzone_saved_origin = warpzone_fixview_origin;
209         warpzone_saved_angles = warpzone_fixview_angles;
210         warpzone_saved_cl_viewangles = warpzone_fixview_cl_viewangles;
211
212         nearclip = '0 0 1' * (cvar("r_nearclip") * 1.125);
213         corner0 = cs_unproject('0 0 0' + nearclip);
214         corner1 = cs_unproject('1 0 0' * cvar("vid_conwidth") + nearclip);
215         corner2 = cs_unproject('0 1 0' * cvar("vid_conheight") + nearclip);
216         corner3 = cs_unproject('1 0 0' * cvar("vid_conwidth") + '0 1 0' * cvar("vid_conheight") + nearclip);
217
218 #ifndef KEEP_ROLL
219         if(warpzone_fixview_angles_z != 0 || warpzone_fixview_cl_viewangles_z != 0)
220         {
221                 if(autocvar_cl_rollkillspeed)
222                         f = max(0, (1 - frametime * autocvar_cl_rollkillspeed));
223                 else
224                         f = 0;
225                 warpzone_fixview_angles_z *= f;
226                 warpzone_fixview_cl_viewangles_z *= f;
227                 warpzone_saved_angles_z *= f; // PERMANENTLY apply that change!
228                 warpzone_saved_cl_viewangles_z *= f; // PERMANENTLY apply that change!
229                 warpzone_saved = 2;
230                 R_SetView(VF_CL_VIEWANGLES_Z, warpzone_fixview_angles_z);
231         }
232 #endif
233
234         e = WarpZone_Find(warpzone_fixview_origin, warpzone_fixview_origin);
235         if(e)
236         {
237                 warpzone_saved = 1;
238                 warpzone_fixview_origin = WarpZone_TransformOrigin(e, warpzone_fixview_origin);
239                 corner0 = WarpZone_TransformOrigin(e, corner0);
240                 corner1 = WarpZone_TransformOrigin(e, corner1);
241                 corner2 = WarpZone_TransformOrigin(e, corner2);
242                 corner3 = WarpZone_TransformOrigin(e, corner3);
243                 warpzone_fixview_angles = WarpZone_TransformVAngles(e, warpzone_fixview_angles);
244                 warpzone_fixview_cl_viewangles = WarpZone_TransformVAngles(e, warpzone_fixview_cl_viewangles);
245                 WarpZone_Inside();
246         }
247         else
248                 WarpZone_Outside();
249
250         // if we are near any warpzone planes - MOVE AWAY (work around nearclip)
251         o = WarpZone_FixNearClip(warpzone_fixview_origin, corner0, corner1, corner2, corner3);
252         if(o != '0 0 0')
253         {
254                 warpzone_saved = 1;
255                 warpzone_fixview_origin += o;
256         }
257
258         if(warpzone_saved == 1)
259         {
260                 R_SetView(VF_ORIGIN, warpzone_fixview_origin);
261                 R_SetView(VF_ANGLES, warpzone_fixview_cl_viewangles);
262         }
263 }
264 void WarpZone_UnFixView()
265 {
266         if(warpzone_saved)
267         {
268                 warpzone_fixview_origin = warpzone_saved_origin;
269                 warpzone_fixview_angles = warpzone_saved_angles;
270                 warpzone_fixview_cl_viewangles = warpzone_saved_cl_viewangles;
271                 R_SetView(VF_ORIGIN, warpzone_fixview_origin);
272                 R_SetView(VF_ANGLES, warpzone_fixview_angles);
273                 R_SetView(VF_CL_VIEWANGLES, warpzone_fixview_cl_viewangles);
274         }
275 }
276
277 void WarpZone_Init()
278 {
279 }
280
281 void WarpZone_Shutdown()
282 {
283         WarpZone_Outside();
284 }