2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // quakedef.h -- primary header for client
25 #define QUAKE_GAME // as opposed to utilities
36 extern char *buildstring;
38 #define GAMENAME "id1"
40 #define MAX_NUM_ARGVS 50
43 #define MAX_QPATH 128 // max length of a quake game pathname
44 #define MAX_OSPATH 1024 // max length of a filesystem pathname
46 #define ON_EPSILON 0.1 // point on plane side epsilon
48 #define MAX_PACKETFRAGMENT 1024 // max length of packet fragment
49 // LordHavoc: this was 1024, now 65536
50 #define MAX_DATAGRAM 65536 // max length of unreliable
51 #define MAX_NETRELIABLE 65536 // max length of reliable message (fragments into unreliable packets)
56 // LordHavoc: increased entity limit to 2048 from 600
57 #define MAX_EDICTS 32768 // FIXME: ouch! ouch! ouch!
58 #define MAX_LIGHTSTYLES 64
59 // LordHavoc: increased model and sound limits from 256 and 256 to 4096 and 4096 (and added protocol extensions accordingly to break the 256 barrier)
60 #define MAX_MODELS 4096
61 #define MAX_SOUNDS 4096
63 #define SAVEGAME_COMMENT_LENGTH 39
65 #define MAX_STYLESTRING 64
68 // stats are integers communicated to the client by the server
70 #define MAX_CL_STATS 32
76 #define STAT_WEAPONFRAME 5
79 #define STAT_ROCKETS 8
81 #define STAT_ACTIVEWEAPON 10
82 #define STAT_TOTALSECRETS 11
83 #define STAT_TOTALMONSTERS 12
84 #define STAT_SECRETS 13 // bumped on client side by svc_foundsecret
85 #define STAT_MONSTERS 14 // bumped by svc_killedmonster
90 #define IT_SUPER_SHOTGUN 2
92 #define IT_SUPER_NAILGUN 8
93 #define IT_GRENADE_LAUNCHER 16
94 #define IT_ROCKET_LAUNCHER 32
95 #define IT_LIGHTNING 64
96 #define IT_SUPER_LIGHTNING 128
99 #define IT_ROCKETS 1024
100 #define IT_CELLS 2048
102 #define IT_ARMOR1 8192
103 #define IT_ARMOR2 16384
104 #define IT_ARMOR3 32768
105 #define IT_SUPERHEALTH 65536
106 #define IT_KEY1 131072
107 #define IT_KEY2 262144
108 #define IT_INVISIBILITY 524288
109 #define IT_INVULNERABILITY 1048576
110 #define IT_SUIT 2097152
111 #define IT_QUAD 4194304
112 #define IT_SIGIL1 (1<<28)
113 #define IT_SIGIL2 (1<<29)
114 #define IT_SIGIL3 (1<<30)
115 #define IT_SIGIL4 (1<<31)
117 //===========================================
118 // AK nexuiz changed and added defines
121 #define NEX_IT_SHOTGUN 2
122 #define NEX_IT_ELECTRO 8
123 #define NEX_IT_CRYLINK 16
124 #define NEX_IT_NEX 32
125 #define NEX_IT_HAGAR 64
126 #define NEX_IT_ROCKET_LAUNCHER 128
127 #define NEX_IT_SHELLS 256
128 #define NEX_IT_BULLETS 512
129 #define NEX_IT_ROCKETS 1024
130 #define NEX_IT_CELLS 2048
131 #define NEX_IT_LASER 4094
132 #define NEX_IT_STRENGTH 8192
133 #define NEX_IT_INVINCIBLE 16384
134 #define NEX_IT_SPEED 32767
135 #define NEX_IT_SLOWMO 65536
137 //===========================================
138 //rogue changed and added defines
140 #define RIT_SHELLS 128
141 #define RIT_NAILS 256
142 #define RIT_ROCKETS 512
143 #define RIT_CELLS 1024
145 #define RIT_LAVA_NAILGUN 4096
146 #define RIT_LAVA_SUPER_NAILGUN 8192
147 #define RIT_MULTI_GRENADE 16384
148 #define RIT_MULTI_ROCKET 32768
149 #define RIT_PLASMA_GUN 65536
150 #define RIT_ARMOR1 8388608
151 #define RIT_ARMOR2 16777216
152 #define RIT_ARMOR3 33554432
153 #define RIT_LAVA_NAILS 67108864
154 #define RIT_PLASMA_AMMO 134217728
155 #define RIT_MULTI_ROCKETS 268435456
156 #define RIT_SHIELD 536870912
157 #define RIT_ANTIGRAV 1073741824
158 #define RIT_SUPERHEALTH 2147483648
160 //MED 01/04/97 added hipnotic defines
161 //===========================================
162 //hipnotic added defines
163 #define HIT_PROXIMITY_GUN_BIT 16
164 #define HIT_MJOLNIR_BIT 7
165 #define HIT_LASER_CANNON_BIT 23
166 #define HIT_PROXIMITY_GUN (1<<HIT_PROXIMITY_GUN_BIT)
167 #define HIT_MJOLNIR (1<<HIT_MJOLNIR_BIT)
168 #define HIT_LASER_CANNON (1<<HIT_LASER_CANNON_BIT)
169 #define HIT_WETSUIT (1<<(23+2))
170 #define HIT_EMPATHY_SHIELDS (1<<(23+3))
172 //===========================================
174 // LordHavoc: increased player limit from 16 to 64
175 #define MAX_SCOREBOARD 64
176 // LordHavoc: increased name limit from 32 to 64 characters
177 #define MAX_SCOREBOARDNAME 64
179 #define SOUND_CHANNELS 8
190 #include "r_textures.h"
196 #include "protocol.h"
200 #include "model_shared.h"
218 extern qboolean noclip_anglehack;
223 extern cvar_t sys_ticrate;
224 extern cvar_t developer;
226 // true if into command execution
227 extern qboolean host_initialized;
228 extern double host_frametime;
229 // LordHavoc: the real frametime, before slowmo and clamping are applied (used for console scrolling)
230 extern double host_realframetime;
231 // incremented every frame, never reset
232 extern int host_framecount;
233 // not bounded in any way, changed at start of every frame, never reset
234 extern double realtime;
236 void Host_ClearMemory(void);
237 void Host_InitCommands(void);
238 void Host_Init(void);
239 void Host_Shutdown(void);
240 void Host_Error(const char *error, ...);
241 void Host_EndGame(const char *message, ...);
242 void Host_Frame(float time);
243 void Host_Quit_f(void);
244 void Host_ClientCommands(const char *fmt, ...);
245 void Host_ShutdownServer(qboolean crash);
246 void Host_Reconnect_f(void);
248 // skill level for currently loaded level (in case the user changes the cvar while the level is running, this reflects the level actually in use)
249 extern int current_skill;
251 extern int minimum_memory;
256 extern cvar_t chase_active;
258 void Chase_Init (void);
259 void Chase_Reset (void);
260 void Chase_Update (void);
262 void fractalnoise(unsigned char *noise, int size, int startgrid);
263 void fractalnoisequick(unsigned char *noise, int size, int startgrid);
267 void Sys_Shared_Init(void);