2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // quakedef.h -- primary header for client
25 #if defined(__GNUC__) && (__GNUC__ > 2)
26 #define DP_FUNC_PRINTF(n) __attribute__ ((format (printf, n, n+1)))
27 #define DP_FUNC_PURE __attribute__ ((pure))
28 #define DP_FUNC_NORETURN __attribute__ ((noreturn))
30 #define DP_FUNC_PRINTF(n)
32 #define DP_FUNC_NORETURN
35 #include <sys/types.h>
47 extern const char *buildstring;
48 extern char engineversion[128];
50 #define GAMENAME "id1"
52 #define MAX_NUM_ARGVS 50
55 #define MAX_INPUTLINE 1024
56 #define CON_TEXTSIZE 16384
57 #define CON_MAXLINES 256
58 #define HIST_TEXTSIZE 2048
59 #define HIST_MAXLINES 16
60 #define MAX_ALIAS_NAME 32
61 #define CMDBUFSIZE 131072
64 #define NET_MAXMESSAGE 65536
65 #define MAX_PACKETFRAGMENT 1024
66 #define MAX_EDICTS 4096
67 #define MAX_MODELS 1024
68 #define MAX_SOUNDS 1024
69 #define MAX_LIGHTSTYLES 64
70 #define MAX_STYLESTRING 16
71 #define MAX_SCOREBOARD 32
72 #define MAX_SCOREBOARDNAME 128
73 #define MAX_USERINFO_STRING 196
74 #define MAX_SERVERINFO_STRING 512
75 #define MAX_LOCALINFO_STRING 1 // not actually used by DP servers
76 #define CL_MAX_USERCMDS 32
77 #define CVAR_HASHSIZE 1024
78 #define M_MAX_EDICTS 4096
80 #define MAX_DEMONAME 16
81 #define MAX_SAVEGAMES 12
82 #define SAVEGAME_COMMENT_LENGTH 39
83 #define MAX_CLIENTNETWORKEYES 2
84 #define MAX_LEVELNETWORKEYES 0 // no portal support
85 #define MAX_OCCLUSION_QUERIES 256
87 #define CRYPTO_HOSTKEY_HASHSIZE 256
88 #define MAX_NETWM_ICON 1026 // one 32x32
90 #define MAX_WATERPLANES 2
91 #define MAX_CUBEMAPS 1024
92 #define MAX_EXPLOSIONS 8
93 #define MAX_DLIGHTS 16
94 #define MAX_CACHED_PICS 1024 // this is 144 bytes each (or 152 on 64bit)
95 #define CACHEPICHASHSIZE 256
96 #define MAX_PARTICLEEFFECTNAME 256
97 #define MAX_PARTICLEEFFECTINFO 1024
98 #define MAX_PARTICLETEXTURES 256
100 #define MAX_DYNAMIC_TEXTURE_COUNT 2
101 #define MAX_MAP_LEAFS 8192
103 #define MAXTRACKS 256
104 #define MAX_DYNAMIC_CHANNELS 64
105 #define MAX_CHANNELS 260
106 #define MODLIST_TOTALSIZE 32
107 #define MAX_FAVORITESERVERS 32
108 #define MAX_DECALSYSTEM_QUEUE 64
109 #define PAINTBUFFER_SIZE 512
110 #define MAX_BINDMAPS 8
111 #define MAX_PARTICLES_INITIAL 8192
112 #define MAX_PARTICLES 8192
113 #define MAX_DECALS_INITIAL 1024
114 #define MAX_DECALS 1024
115 #define MAX_ENITIES_INITIAL 256
116 #define MAX_STATICENTITIES 256
117 #define MAX_EFFECTS 16
119 #define MAX_TEMPENTITIES 256
120 #define SERVERLIST_TOTALSIZE 1024
121 #define SERVERLIST_ANDMASKCOUNT 5
122 #define SERVERLIST_ORMASKCOUNT 5
124 #define MAX_INPUTLINE 16384 ///< maximum length of console commandline, QuakeC strings, and many other text processing buffers
125 #define CON_TEXTSIZE 1048576 ///< max scrollback buffer characters in console
126 #define CON_MAXLINES 16384 ///< max scrollback buffer lines in console
127 #define HIST_TEXTSIZE 262144 ///< max command history buffer characters in console
128 #define HIST_MAXLINES 4096 ///< max command history buffer lines in console
129 #define MAX_ALIAS_NAME 32
130 #define CMDBUFSIZE 655360 ///< maximum script size that can be loaded by the exec command (8192 in Quake)
131 #define MAX_ARGS 80 ///< maximum number of parameters to a console command or alias
133 #define NET_MAXMESSAGE 65536 ///< max reliable packet size (sent as multiple fragments of MAX_PACKETFRAGMENT)
134 #define MAX_PACKETFRAGMENT 1024 ///< max length of packet fragment
135 #define MAX_EDICTS 32768 ///< max number of objects in game world at once (32768 protocol limit)
136 #define MAX_MODELS 8192 ///< max number of models loaded at once (including during level transitions)
137 #define MAX_SOUNDS 4096 ///< max number of sounds loaded at once
138 #define MAX_LIGHTSTYLES 256 ///< max flickering light styles in level (note: affects savegame format)
139 #define MAX_STYLESTRING 64 ///< max length of flicker pattern for light style
140 #define MAX_SCOREBOARD 255 ///< max number of players in game at once (255 protocol limit)
141 #define MAX_SCOREBOARDNAME 128 ///< max length of player name in game
142 #define MAX_USERINFO_STRING 1280 ///< max length of infostring for PROTOCOL_QUAKEWORLD (196 in QuakeWorld)
143 #define MAX_SERVERINFO_STRING 1280 ///< max length of server infostring for PROTOCOL_QUAKEWORLD (512 in QuakeWorld)
144 #define MAX_LOCALINFO_STRING 32768 ///< max length of server-local infostring for PROTOCOL_QUAKEWORLD (32768 in QuakeWorld)
145 #define CL_MAX_USERCMDS 128 ///< max number of predicted input packets in queue
146 #define CVAR_HASHSIZE 65536 ///< number of hash buckets for accelerating cvar name lookups
147 #define M_MAX_EDICTS 32768 ///< max objects in menu vm
148 #define MAX_DEMOS 8 ///< max demos provided to demos command
149 #define MAX_DEMONAME 16 ///< max demo name length for demos command
150 #define MAX_SAVEGAMES 12 ///< max savegames listed in savegame menu
151 #define SAVEGAME_COMMENT_LENGTH 39 ///< max comment length of savegame in menu
152 #define MAX_CLIENTNETWORKEYES 16 ///< max number of locations that can be added to pvs when culling network entities (must be at least 2 for prediction)
153 #define MAX_LEVELNETWORKEYES 512 ///< max number of locations that can be added to pvs when culling network entities (must be at least 2 for prediction)
154 #define MAX_OCCLUSION_QUERIES 4096 ///< max number of GL_ARB_occlusion_query objects that can be used in one frame
156 #define CRYPTO_HOSTKEY_HASHSIZE 8192 ///< number of hash buckets for accelerating host key lookups
157 #define MAX_NETWM_ICON 352822 // 16x16, 22x22, 24x24, 32x32, 48x48, 64x64, 128x128, 256x256, 512x512
159 #define MAX_WATERPLANES 16 ///< max number of water planes visible (each one causes additional view renders)
160 #define MAX_CUBEMAPS 1024 ///< max number of cubemap textures loaded for light filters
161 #define MAX_EXPLOSIONS 64 ///< max number of explosion shell effects active at once (not particle related)
162 #define MAX_DLIGHTS 256 ///< max number of dynamic lights (rocket flashes, etc) in scene at once
163 #define MAX_CACHED_PICS 1024 ///< max number of 2D pics loaded at once
164 #define CACHEPICHASHSIZE 256 ///< number of hash buckets for accelerating 2D pic name lookups
165 #define MAX_PARTICLEEFFECTNAME 4096 ///< maximum number of unique names of particle effects (for particleeffectnum)
166 #define MAX_PARTICLEEFFECTINFO 8192 ///< maximum number of unique particle effects (each name may associate with several of these)
167 #define MAX_PARTICLETEXTURES 256 ///< maximum number of unique particle textures in the particle font
168 #define MAXCLVIDEOS 65 ///< maximum number of video streams being played back at once (1 is reserved for the playvideo command)
169 #define MAX_DYNAMIC_TEXTURE_COUNT 64 ///< maximum number of dynamic textures (web browsers, playvideo, etc)
170 #define MAX_MAP_LEAFS 65536 ///< maximum number of BSP leafs in world (8192 in Quake)
172 #define MAXTRACKS 256 ///< max CD track index
173 // 0 to NUM_AMBIENTS - 1 = water, etc
174 // NUM_AMBIENTS to NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS - 1 = normal entity sounds
175 // NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS to total_channels = static sounds
176 #define MAX_DYNAMIC_CHANNELS 512
177 #define MAX_CHANNELS 1028
178 #define MODLIST_TOTALSIZE 256
179 #define MAX_FAVORITESERVERS 256
180 #define MAX_DECALSYSTEM_QUEUE 1024
181 #define PAINTBUFFER_SIZE 2048
182 #define MAX_BINDMAPS 8
183 #define MAX_PARTICLES_INITIAL 8192 ///< initial allocation for cl.particles
184 #define MAX_PARTICLES 1048576 ///< upper limit on cl.particles size
185 #define MAX_DECALS_INITIAL 8192 ///< initial allocation for cl.decals
186 #define MAX_DECALS 1048576 ///< upper limit on cl.decals size
187 #define MAX_ENITIES_INITIAL 256 ///< initial size of cl.entities
188 #define MAX_STATICENTITIES 1024 ///< limit on size of cl.static_entities
189 #define MAX_EFFECTS 256 ///< limit on size of cl.effects
190 #define MAX_BEAMS 256 ///< limit on size of cl.beams
191 #define MAX_TEMPENTITIES 4096 ///< max number of temporary models visible per frame (certain sprite effects, certain types of CSQC entities also use this)
192 #define SERVERLIST_TOTALSIZE 2048 ///< max servers in the server list
193 #define SERVERLIST_ANDMASKCOUNT 16 ///< max items in server list AND mask
194 #define SERVERLIST_ORMASKCOUNT 16 ///< max items in server list OR mask
198 #define CMD_TOKENIZELENGTH (MAX_INPUTLINE + MAX_ARGS) ///< maximum tokenizable commandline length (counting trailing 0)
201 #define MAX_QPATH 128 ///< max length of a quake game pathname
203 #define MAX_OSPATH PATH_MAX
205 #define MAX_OSPATH MAX_PATH
207 #define MAX_OSPATH 1024 ///< max length of a filesystem pathname
210 #define ON_EPSILON 0.1 ///< point on plane side epsilon
212 #define NET_MINRATE 1000 ///< limits "rate" and "sv_maxrate" cvars
215 // stats are integers communicated to the client by the server
217 #define MAX_CL_STATS 256
218 #define STAT_HEALTH 0
219 //#define STAT_FRAGS 1
220 #define STAT_WEAPON 2
223 #define STAT_WEAPONFRAME 5
224 #define STAT_SHELLS 6
226 #define STAT_ROCKETS 8
228 #define STAT_ACTIVEWEAPON 10
229 #define STAT_TOTALSECRETS 11
230 #define STAT_TOTALMONSTERS 12
231 #define STAT_SECRETS 13 ///< bumped on client side by svc_foundsecret
232 #define STAT_MONSTERS 14 ///< bumped by svc_killedmonster
233 #define STAT_ITEMS 15 ///< FTE, DP
234 #define STAT_VIEWHEIGHT 16 ///< FTE, DP
235 //#define STAT_TIME 17 ///< FTE
236 //#define STAT_VIEW2 20 ///< FTE
237 #define STAT_VIEWZOOM 21 ///< DP
238 #define STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR 220 ///< DP
239 #define STAT_MOVEVARS_AIRCONTROL_PENALTY 221 ///< DP
240 #define STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW 222 ///< DP
241 #define STAT_MOVEVARS_AIRSTRAFEACCEL_QW 223 ///< DP
242 #define STAT_MOVEVARS_AIRCONTROL_POWER 224 ///< DP
243 #define STAT_MOVEFLAGS 225 ///< DP
244 #define STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL 226 ///< DP
245 #define STAT_MOVEVARS_WARSOWBUNNY_ACCEL 227 ///< DP
246 #define STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED 228 ///< DP
247 #define STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL 229 ///< DP
248 #define STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO 230 ///< DP
249 #define STAT_MOVEVARS_AIRSTOPACCELERATE 231 ///< DP
250 #define STAT_MOVEVARS_AIRSTRAFEACCELERATE 232 ///< DP
251 #define STAT_MOVEVARS_MAXAIRSTRAFESPEED 233 ///< DP
252 #define STAT_MOVEVARS_AIRCONTROL 234 ///< DP
253 #define STAT_FRAGLIMIT 235 ///< DP
254 #define STAT_TIMELIMIT 236 ///< DP
255 #define STAT_MOVEVARS_WALLFRICTION 237 ///< DP
256 #define STAT_MOVEVARS_FRICTION 238 ///< DP
257 #define STAT_MOVEVARS_WATERFRICTION 239 ///< DP
258 #define STAT_MOVEVARS_TICRATE 240 ///< DP
259 #define STAT_MOVEVARS_TIMESCALE 241 ///< DP
260 #define STAT_MOVEVARS_GRAVITY 242 ///< DP
261 #define STAT_MOVEVARS_STOPSPEED 243 ///< DP
262 #define STAT_MOVEVARS_MAXSPEED 244 ///< DP
263 #define STAT_MOVEVARS_SPECTATORMAXSPEED 245 ///< DP
264 #define STAT_MOVEVARS_ACCELERATE 246 ///< DP
265 #define STAT_MOVEVARS_AIRACCELERATE 247 ///< DP
266 #define STAT_MOVEVARS_WATERACCELERATE 248 ///< DP
267 #define STAT_MOVEVARS_ENTGRAVITY 249 ///< DP
268 #define STAT_MOVEVARS_JUMPVELOCITY 250 ///< DP
269 #define STAT_MOVEVARS_EDGEFRICTION 251 ///< DP
270 #define STAT_MOVEVARS_MAXAIRSPEED 252 ///< DP
271 #define STAT_MOVEVARS_STEPHEIGHT 253 ///< DP
272 #define STAT_MOVEVARS_AIRACCEL_QW 254 ///< DP
273 #define STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION 255 ///< DP
276 #define MOVEFLAG_VALID 0x80000000
277 #define MOVEFLAG_Q2AIRACCELERATE 0x00000001
278 #define MOVEFLAG_NOGRAVITYONGROUND 0x00000002
279 #define MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE 0x00000004
284 #define IT_SUPER_SHOTGUN 2
286 #define IT_SUPER_NAILGUN 8
287 #define IT_GRENADE_LAUNCHER 16
288 #define IT_ROCKET_LAUNCHER 32
289 #define IT_LIGHTNING 64
290 #define IT_SUPER_LIGHTNING 128
291 #define IT_SHELLS 256
293 #define IT_ROCKETS 1024
294 #define IT_CELLS 2048
296 #define IT_ARMOR1 8192
297 #define IT_ARMOR2 16384
298 #define IT_ARMOR3 32768
299 #define IT_SUPERHEALTH 65536
300 #define IT_KEY1 131072
301 #define IT_KEY2 262144
302 #define IT_INVISIBILITY 524288
303 #define IT_INVULNERABILITY 1048576
304 #define IT_SUIT 2097152
305 #define IT_QUAD 4194304
306 #define IT_SIGIL1 (1<<28)
307 #define IT_SIGIL2 (1<<29)
308 #define IT_SIGIL3 (1<<30)
309 #define IT_SIGIL4 (1<<31)
311 //===========================================
312 // AK nexuiz changed and added defines
315 #define NEX_IT_SHOTGUN 2
316 #define NEX_IT_GRENADE_LAUNCHER 4
317 #define NEX_IT_ELECTRO 8
318 #define NEX_IT_CRYLINK 16
319 #define NEX_IT_NEX 32
320 #define NEX_IT_HAGAR 64
321 #define NEX_IT_ROCKET_LAUNCHER 128
322 #define NEX_IT_SHELLS 256
323 #define NEX_IT_BULLETS 512
324 #define NEX_IT_ROCKETS 1024
325 #define NEX_IT_CELLS 2048
326 #define NEX_IT_LASER 4094
327 #define NEX_IT_STRENGTH 8192
328 #define NEX_IT_INVINCIBLE 16384
329 #define NEX_IT_SPEED 32768
330 #define NEX_IT_SLOWMO 65536
332 //===========================================
333 //rogue changed and added defines
335 #define RIT_SHELLS 128
336 #define RIT_NAILS 256
337 #define RIT_ROCKETS 512
338 #define RIT_CELLS 1024
340 #define RIT_LAVA_NAILGUN 4096
341 #define RIT_LAVA_SUPER_NAILGUN 8192
342 #define RIT_MULTI_GRENADE 16384
343 #define RIT_MULTI_ROCKET 32768
344 #define RIT_PLASMA_GUN 65536
345 #define RIT_ARMOR1 8388608
346 #define RIT_ARMOR2 16777216
347 #define RIT_ARMOR3 33554432
348 #define RIT_LAVA_NAILS 67108864
349 #define RIT_PLASMA_AMMO 134217728
350 #define RIT_MULTI_ROCKETS 268435456
351 #define RIT_SHIELD 536870912
352 #define RIT_ANTIGRAV 1073741824
353 #define RIT_SUPERHEALTH 2147483648
355 //MED 01/04/97 added hipnotic defines
356 //===========================================
357 //hipnotic added defines
358 #define HIT_PROXIMITY_GUN_BIT 16
359 #define HIT_MJOLNIR_BIT 7
360 #define HIT_LASER_CANNON_BIT 23
361 #define HIT_PROXIMITY_GUN (1<<HIT_PROXIMITY_GUN_BIT)
362 #define HIT_MJOLNIR (1<<HIT_MJOLNIR_BIT)
363 #define HIT_LASER_CANNON (1<<HIT_LASER_CANNON_BIT)
364 #define HIT_WETSUIT (1<<(23+2))
365 #define HIT_EMPATHY_SHIELDS (1<<(23+3))
367 //===========================================
378 #include "r_textures.h"
384 #include "protocol.h"
388 #include "model_shared.h"
404 extern qboolean noclip_anglehack;
406 extern cvar_t developer;
407 extern cvar_t developer_extra;
408 extern cvar_t developer_insane;
409 extern cvar_t developer_loadfile;
410 extern cvar_t developer_loading;
412 extern cvar_t sessionid;
414 #define STARTCONFIGFILENAME "quake.rc"
415 #define CONFIGFILENAME "config.cfg"
417 /* Preprocessor macros to identify platform
418 DP_OS_NAME - "friendly" name of the OS, for humans to read
419 DP_OS_STR - "identifier" of the OS, more suited for code to use
420 DP_ARCH_STR - "identifier" of the processor architecture
422 #if defined(__ANDROID__) /* must come first because it also defines linux */
423 # define DP_OS_NAME "Android"
424 # define DP_OS_STR "android"
426 # define LINK_TO_ZLIB 1
427 # define LINK_TO_LIBVORBIS 1
428 # define DP_MOBILETOUCH 1
429 # define DP_FREETYPE_STATIC 1
430 #elif defined(TARGET_OS_IPHONE) /* must come first because it also defines MACOSX */
431 # define DP_OS_NAME "iPhoneOS"
432 # define DP_OS_STR "iphoneos"
434 # define LINK_TO_ZLIB 1
435 # define LINK_TO_LIBVORBIS 1
436 # define DP_MOBILETOUCH 1
437 # define DP_FREETYPE_STATIC 1
438 #elif defined(__linux__)
439 # define DP_OS_NAME "Linux"
440 # define DP_OS_STR "linux"
441 #elif defined(_WIN64)
442 # define DP_OS_NAME "Windows64"
443 # define DP_OS_STR "win64"
445 # define DP_OS_NAME "Windows"
446 # define DP_OS_STR "win32"
447 #elif defined(__FreeBSD__)
448 # define DP_OS_NAME "FreeBSD"
449 # define DP_OS_STR "freebsd"
450 #elif defined(__NetBSD__)
451 # define DP_OS_NAME "NetBSD"
452 # define DP_OS_STR "netbsd"
453 #elif defined(__OpenBSD__)
454 # define DP_OS_NAME "OpenBSD"
455 # define DP_OS_STR "openbsd"
456 #elif defined(MACOSX)
457 # define DP_OS_NAME "Mac OS X"
458 # define DP_OS_STR "osx"
459 #elif defined(__MORPHOS__)
460 # define DP_OS_NAME "MorphOS"
461 # define DP_OS_STR "morphos"
463 # define DP_OS_NAME "Unknown"
464 # define DP_OS_STR "unknown"
467 #if defined(__GNUC__)
468 # if defined(__i386__)
469 # define DP_ARCH_STR "686"
470 # define SSE_POSSIBLE
475 # define SSE2_PRESENT
477 # elif defined(__x86_64__)
478 # define DP_ARCH_STR "x86_64"
480 # define SSE2_PRESENT
481 # elif defined(__powerpc__)
482 # define DP_ARCH_STR "ppc"
484 #elif defined(_WIN64)
485 # define DP_ARCH_STR "x86_64"
487 # define SSE2_PRESENT
489 # define DP_ARCH_STR "x86"
490 # define SSE_POSSIBLE
494 # define SSE_POSSIBLE
504 // runtime detection of SSE/SSE2 capabilities for x86
505 qboolean Sys_HaveSSE(void);
506 qboolean Sys_HaveSSE2(void);
508 #define Sys_HaveSSE() false
509 #define Sys_HaveSSE2() false
516 /// incremented every frame, never reset
517 extern int host_framecount;
518 /// not bounded in any way, changed at start of every frame, never reset
519 extern double realtime;
520 /// equal to Sys_DirtyTime() at the start of this host frame
521 extern double host_dirtytime;
523 void Host_InitCommands(void);
524 void Host_Main(void);
525 void Host_Shutdown(void);
526 void Host_StartVideo(void);
527 void Host_Error(const char *error, ...) DP_FUNC_PRINTF(1) DP_FUNC_NORETURN;
528 void Host_Quit_f(void);
529 void Host_ClientCommands(const char *fmt, ...) DP_FUNC_PRINTF(1);
530 void Host_ShutdownServer(void);
531 void Host_Reconnect_f(void);
532 void Host_NoOperation_f(void);
533 void Host_LockSession(void);
534 void Host_UnlockSession(void);
536 void Host_AbortCurrentFrame(void);
538 /// skill level for currently loaded level (in case the user changes the cvar while the level is running, this reflects the level actually in use)
539 extern int current_skill;
544 extern cvar_t chase_active;
545 extern cvar_t cl_viewmodel_scale;
547 void Chase_Init (void);
548 void Chase_Reset (void);
549 void Chase_Update (void);
551 void fractalnoise(unsigned char *noise, int size, int startgrid);
552 void fractalnoisequick(unsigned char *noise, int size, int startgrid);
553 float noise4f(float x, float y, float z, float w);
555 void Sys_Shared_Init(void);
557 // Flag in size field of demos to indicate a client->server packet. Demo
558 // playback will ignore this, but it may be useful to make DP sniff packets to
559 // debug protocol exploits.
560 #define DEMOMSG_CLIENT_TO_SERVER 0x80000000
562 // In Quake, any char in 0..32 counts as whitespace
563 //#define ISWHITESPACE(ch) ((unsigned char) ch <= (unsigned char) ' ')
564 #define ISWHITESPACE(ch) (!(ch) || (ch) == ' ' || (ch) == '\t' || (ch) == '\r' || (ch) == '\n')
566 // This also includes extended characters, and ALL control chars
567 #define ISWHITESPACEORCONTROL(ch) ((signed char) (ch) <= (signed char) ' ')
571 #define FLOAT_IS_TRUE_FOR_INT(x) ((x) & 0x7FFFFFFFFFFFFFFF) // also match "negative zero" doubles of value 0x8000000000000000
572 #define FLOAT_LOSSLESS_FORMAT "%.17g"
573 #define VECTOR_LOSSLESS_FORMAT "%.17g %.17g %.17g"
575 #define FLOAT_IS_TRUE_FOR_INT(x) ((x) & 0x7FFFFFFF) // also match "negative zero" floats of value 0x80000000
576 #define FLOAT_LOSSLESS_FORMAT "%.9g"
577 #define VECTOR_LOSSLESS_FORMAT "%.9g %.9g %.9g"
580 // originally this was _MSC_VER
581 // but here we want to test the system libc, which on win32 is borked, and NOT the compiler
583 #define INT_LOSSLESS_FORMAT_SIZE "I64"
584 #define INT_LOSSLESS_FORMAT_CONVERT_S(x) ((__int64)(x))
585 #define INT_LOSSLESS_FORMAT_CONVERT_U(x) ((unsigned __int64)(x))
587 #define INT_LOSSLESS_FORMAT_SIZE "j"
588 #define INT_LOSSLESS_FORMAT_CONVERT_S(x) ((intmax_t)(x))
589 #define INT_LOSSLESS_FORMAT_CONVERT_U(x) ((uintmax_t)(x))