2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // quakedef.h -- primary header for client
25 // on UNIX platforms we need to define this so that video saving does not cause a SIGFSZ (file size) signal when a video clip exceeds 2GB
26 #define _FILE_OFFSET_BITS 64
29 #define __KERNEL_STRICT_NAMES
31 #if defined(__GNUC__) && (__GNUC__ > 2)
32 #define DP_FUNC_PRINTF(n) __attribute__ ((format (printf, n, n+1)))
34 #define DP_FUNC_PRINTF(n)
37 #include <sys/types.h>
49 extern char *buildstring;
50 extern char engineversion[128];
52 #define GAMENAME "id1"
54 #define MAX_NUM_ARGVS 50
57 #define MAX_QPATH 128 // max length of a quake game pathname
58 #define MAX_OSPATH 1024 // max length of a filesystem pathname
60 #define ON_EPSILON 0.1 // point on plane side epsilon
62 #define MAX_PACKETFRAGMENT 1024 // max length of packet fragment
63 #define NET_MAXMESSAGE 65536
64 #define NET_MINRATE 1000 // limits "rate" and "sv_maxrate" cvars
69 // LordHavoc: increased entity limit to 2048 from 600
70 #define MAX_EDICTS 32768 // FIXME: ouch! ouch! ouch!
71 #define MAX_LIGHTSTYLES 256 // LordHavoc: increased from 64, NOTE special consideration is needed in savegames!
72 // LordHavoc: increased model and sound limits from 256 and 256 to 4096 and 4096 (and added protocol extensions accordingly to break the 256 barrier)
73 #define MAX_MODELS 4096
74 #define MAX_SOUNDS 4096
76 #define SAVEGAME_COMMENT_LENGTH 39
78 #define MAX_STYLESTRING 64
81 // stats are integers communicated to the client by the server
83 #define MAX_CL_STATS 256
85 //#define STAT_FRAGS 1
89 #define STAT_WEAPONFRAME 5
92 #define STAT_ROCKETS 8
94 #define STAT_ACTIVEWEAPON 10
95 #define STAT_TOTALSECRETS 11
96 #define STAT_TOTALMONSTERS 12
97 #define STAT_SECRETS 13 // bumped on client side by svc_foundsecret
98 #define STAT_MONSTERS 14 // bumped by svc_killedmonster
99 #define STAT_ITEMS 15 // FTE, DP
100 #define STAT_VIEWHEIGHT 16 // FTE, DP
101 //#define STAT_TIME 17 // FTE
102 //#define STAT_VIEW2 20 // FTE
103 #define STAT_VIEWZOOM 21 // DP
104 #define STAT_FRAGLIMIT 235 // DP
105 #define STAT_TIMELIMIT 236 // DP
106 #define STAT_MOVEVARS_WALLFRICTION 237 // DP
107 #define STAT_MOVEVARS_FRICTION 238 // DP
108 #define STAT_MOVEVARS_WATERFRICTION 239 // DP
109 #define STAT_MOVEVARS_TICRATE 240 // DP
110 #define STAT_MOVEVARS_TIMESCALE 241 // DP
111 #define STAT_MOVEVARS_GRAVITY 242 // DP
112 #define STAT_MOVEVARS_STOPSPEED 243 // DP
113 #define STAT_MOVEVARS_MAXSPEED 244 // DP
114 #define STAT_MOVEVARS_SPECTATORMAXSPEED 245 // DP
115 #define STAT_MOVEVARS_ACCELERATE 246 // DP
116 #define STAT_MOVEVARS_AIRACCELERATE 247 // DP
117 #define STAT_MOVEVARS_WATERACCELERATE 248 // DP
118 #define STAT_MOVEVARS_ENTGRAVITY 249 // DP
119 #define STAT_MOVEVARS_JUMPVELOCITY 250 // DP
120 #define STAT_MOVEVARS_EDGEFRICTION 251 // DP
121 #define STAT_MOVEVARS_MAXAIRSPEED 252 // DP
122 #define STAT_MOVEVARS_STEPHEIGHT 253 // DP
123 #define STAT_MOVEVARS_AIRACCEL_QW 254 // DP
124 #define STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION 255 // DP
129 #define IT_SUPER_SHOTGUN 2
131 #define IT_SUPER_NAILGUN 8
132 #define IT_GRENADE_LAUNCHER 16
133 #define IT_ROCKET_LAUNCHER 32
134 #define IT_LIGHTNING 64
135 #define IT_SUPER_LIGHTNING 128
136 #define IT_SHELLS 256
138 #define IT_ROCKETS 1024
139 #define IT_CELLS 2048
141 #define IT_ARMOR1 8192
142 #define IT_ARMOR2 16384
143 #define IT_ARMOR3 32768
144 #define IT_SUPERHEALTH 65536
145 #define IT_KEY1 131072
146 #define IT_KEY2 262144
147 #define IT_INVISIBILITY 524288
148 #define IT_INVULNERABILITY 1048576
149 #define IT_SUIT 2097152
150 #define IT_QUAD 4194304
151 #define IT_SIGIL1 (1<<28)
152 #define IT_SIGIL2 (1<<29)
153 #define IT_SIGIL3 (1<<30)
154 #define IT_SIGIL4 (1<<31)
156 //===========================================
157 // AK nexuiz changed and added defines
160 #define NEX_IT_SHOTGUN 2
161 #define NEX_IT_GRENADE_LAUNCHER 4
162 #define NEX_IT_ELECTRO 8
163 #define NEX_IT_CRYLINK 16
164 #define NEX_IT_NEX 32
165 #define NEX_IT_HAGAR 64
166 #define NEX_IT_ROCKET_LAUNCHER 128
167 #define NEX_IT_SHELLS 256
168 #define NEX_IT_BULLETS 512
169 #define NEX_IT_ROCKETS 1024
170 #define NEX_IT_CELLS 2048
171 #define NEX_IT_LASER 4094
172 #define NEX_IT_STRENGTH 8192
173 #define NEX_IT_INVINCIBLE 16384
174 #define NEX_IT_SPEED 32768
175 #define NEX_IT_SLOWMO 65536
177 //===========================================
178 //rogue changed and added defines
180 #define RIT_SHELLS 128
181 #define RIT_NAILS 256
182 #define RIT_ROCKETS 512
183 #define RIT_CELLS 1024
185 #define RIT_LAVA_NAILGUN 4096
186 #define RIT_LAVA_SUPER_NAILGUN 8192
187 #define RIT_MULTI_GRENADE 16384
188 #define RIT_MULTI_ROCKET 32768
189 #define RIT_PLASMA_GUN 65536
190 #define RIT_ARMOR1 8388608
191 #define RIT_ARMOR2 16777216
192 #define RIT_ARMOR3 33554432
193 #define RIT_LAVA_NAILS 67108864
194 #define RIT_PLASMA_AMMO 134217728
195 #define RIT_MULTI_ROCKETS 268435456
196 #define RIT_SHIELD 536870912
197 #define RIT_ANTIGRAV 1073741824
198 #define RIT_SUPERHEALTH 2147483648
200 //MED 01/04/97 added hipnotic defines
201 //===========================================
202 //hipnotic added defines
203 #define HIT_PROXIMITY_GUN_BIT 16
204 #define HIT_MJOLNIR_BIT 7
205 #define HIT_LASER_CANNON_BIT 23
206 #define HIT_PROXIMITY_GUN (1<<HIT_PROXIMITY_GUN_BIT)
207 #define HIT_MJOLNIR (1<<HIT_MJOLNIR_BIT)
208 #define HIT_LASER_CANNON (1<<HIT_LASER_CANNON_BIT)
209 #define HIT_WETSUIT (1<<(23+2))
210 #define HIT_EMPATHY_SHIELDS (1<<(23+3))
212 //===========================================
214 // LordHavoc: increased player limit from 16 to 255
215 #define MAX_SCOREBOARD 255
216 // LordHavoc: increased name limit from 32 to 64 characters
217 #define MAX_SCOREBOARDNAME 64
218 // infostring sizes used by QuakeWorld support
220 #define MAX_USERINFO_STRING 1280
222 #define MAX_SERVERINFO_STRING 1280
223 #define MAX_LOCALINFO_STRING 32768
234 #include "r_textures.h"
239 #include "protocol.h"
243 #include "model_shared.h"
260 extern qboolean noclip_anglehack;
262 extern cvar_t developer;
264 /* Preprocessor macros to identify platform
265 DP_OS_NAME - "friendly" name of the OS, for humans to read
266 DP_OS_STR - "identifier" of the OS, more suited for code to use
267 DP_ARCH_STR - "identifier" of the processor architecture
269 #if defined(__linux__)
270 # define DP_OS_NAME "Linux"
271 # define DP_OS_STR "linux"
273 # define DP_OS_NAME "Windows64"
274 # define DP_OS_STR "win64"
276 # define DP_OS_NAME "Windows"
277 # define DP_OS_STR "win32"
278 #elif defined(__FreeBSD__)
279 # define DP_OS_NAME "FreeBSD"
280 # define DP_OS_STR "freebsd"
281 #elif defined(__NetBSD__)
282 # define DP_OS_NAME "NetBSD"
283 # define DP_OS_STR "netbsd"
284 #elif defined(__OpenBSD__)
285 # define DP_OS_NAME "OpenBSD"
286 # define DP_OS_STR "openbsd"
287 #elif defined(MACOSX)
288 # define DP_OS_NAME "Mac OS X"
289 # define DP_OS_STR "osx"
290 #elif defined(__MORPHOS__)
291 # define DP_OS_NAME "MorphOS"
292 # define DP_OS_STR "morphos"
294 # define DP_OS_NAME "Unknown"
297 #if defined(__GNUC__)
298 # if defined(__i386__)
299 # define DP_ARCH_STR "686"
300 # elif defined(__x86_64__)
301 # define DP_ARCH_STR "x86_64"
302 # elif defined(__powerpc__)
303 # define DP_ARCH_STR "ppc"
306 # define DP_ARCH_STR "x86_64"
308 # define DP_ARCH_STR "x86"
311 // incremented every frame, never reset
312 extern int host_framecount;
313 // not bounded in any way, changed at start of every frame, never reset
314 extern double realtime;
316 void Host_InitCommands(void);
317 void Host_Main(void);
318 void Host_Shutdown(void);
319 void Host_StartVideo(void);
320 void Host_Error(const char *error, ...) DP_FUNC_PRINTF(1);
321 void Host_Quit_f(void);
322 void Host_ClientCommands(const char *fmt, ...) DP_FUNC_PRINTF(1);
323 void Host_ShutdownServer(void);
324 void Host_Reconnect_f(void);
325 void Host_NoOperation_f(void);
327 void Host_AbortCurrentFrame(void);
329 // skill level for currently loaded level (in case the user changes the cvar while the level is running, this reflects the level actually in use)
330 extern int current_skill;
335 extern cvar_t chase_active;
336 extern cvar_t cl_viewmodel_scale;
338 void Chase_Init (void);
339 void Chase_Reset (void);
340 void Chase_Update (void);
342 void fractalnoise(unsigned char *noise, int size, int startgrid);
343 void fractalnoisequick(unsigned char *noise, int size, int startgrid);
344 float noise4f(float x, float y, float z, float w);
346 void Sys_Shared_Init(void);