2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
25 // Leonardo Zide (leo@lokigames.com)
28 #include "camwindow.h"
30 #include "debugging/debugging.h"
32 #include "iscenegraph.h"
37 #include "renderable.h"
38 #include "preferencesystem.h"
40 #include "signal/signal.h"
41 #include "container/array.h"
45 #include "math/frustum.h"
47 #include "gtkutil/widget.h"
48 #include "gtkutil/button.h"
49 #include "gtkutil/toolbar.h"
50 #include "gtkutil/glwidget.h"
51 #include "gtkutil/xorrectangle.h"
53 #include "selection.h"
54 #include "mainframe.h"
55 #include "preferences.h"
58 #include "windowobservers.h"
59 #include "renderstate.h"
63 Signal0 g_cameraMoved_callbacks;
65 void AddCameraMovedCallback(const SignalHandler& handler)
67 g_cameraMoved_callbacks.connectLast(handler);
70 void CameraMovedNotify()
72 g_cameraMoved_callbacks();
76 struct camwindow_globals_private_t
81 bool m_bCamInverseMouse;
83 bool m_bCubicClipping;
86 camwindow_globals_private_t() :
88 m_bCamLinkSpeed(true),
90 m_bCamInverseMouse(false),
92 m_bCubicClipping(true),
99 camwindow_globals_private_t g_camwindow_globals_private;
102 const Matrix4 g_opengl2radiant(
109 const Matrix4 g_radiant2opengl(
117 void Camera_mouseMove(camera_t& camera, int x, int y);
119 enum camera_draw_mode
136 Vector3 color; // background
138 Vector3 forward, right; // move matrix (TTimo: used to have up but it was not updated)
139 Vector3 vup, vpn, vright; // view matrix (taken from the modelview matrix)
144 bool m_strafe; // true when in strafemode toggled by the ctrl-key
145 bool m_strafe_forward; // true when in strafemode by ctrl-key and shift is pressed for forward strafing
147 unsigned int movementflags; // movement flags
148 Timer m_keycontrol_timer;
149 guint m_keymove_handler;
154 DeferredMotionDelta m_mouseMove;
156 static void motionDelta(int x, int y, void* data)
158 Camera_mouseMove(*reinterpret_cast<camera_t*>(data), x, y);
164 static camera_draw_mode draw_mode;
166 camera_t(View* view, const Callback& update)
174 m_keymove_handler(0),
176 m_mouseMove(motionDelta, this),
183 camera_draw_mode camera_t::draw_mode = cd_texture;
185 inline Matrix4 projection_for_camera(float near_z, float far_z, float fieldOfView, int width, int height)
187 const float half_width = static_cast<float>(near_z * tan(degrees_to_radians(fieldOfView * 0.5)));
188 const float half_height = half_width * (static_cast<float>(height) / static_cast<float>(width));
190 return matrix4_frustum(
200 float Camera_getFarClipPlane(camera_t& camera)
202 return (g_camwindow_globals_private.m_bCubicClipping)? pow(2.0, (g_camwindow_globals.m_nCubicScale + 7) / 2.0) : 32768.0f;
205 void Camera_updateProjection(camera_t& camera)
207 float farClip = Camera_getFarClipPlane(camera);
208 camera.projection = projection_for_camera(farClip / 4096.0f, farClip, camera.fieldOfView, camera.width, camera.height);
210 camera.m_view->Construct(camera.projection, camera.modelview, camera.width, camera.height);
213 void Camera_updateVectors(camera_t& camera)
215 for (int i=0 ; i<3 ; i++)
217 camera.vright[i] = camera.modelview[(i<<2)+0];
218 camera.vup[i] = camera.modelview[(i<<2)+1];
219 camera.vpn[i] = camera.modelview[(i<<2)+2];
223 void Camera_updateModelview(camera_t& camera)
225 camera.modelview = g_matrix4_identity;
228 Vector3 radiant_eulerXYZ(0, -camera.angles[CAMERA_PITCH], camera.angles[CAMERA_YAW]);
230 matrix4_translate_by_vec3(camera.modelview, camera.origin);
231 matrix4_rotate_by_euler_xyz_degrees(camera.modelview, radiant_eulerXYZ);
232 matrix4_multiply_by_matrix4(camera.modelview, g_radiant2opengl);
233 matrix4_affine_invert(camera.modelview);
235 Camera_updateVectors(camera);
237 camera.m_view->Construct(camera.projection, camera.modelview, camera.width, camera.height);
241 void Camera_Move_updateAxes(camera_t& camera)
243 double ya = degrees_to_radians(camera.angles[CAMERA_YAW]);
245 // the movement matrix is kept 2d
246 camera.forward[0] = static_cast<float>(cos(ya));
247 camera.forward[1] = static_cast<float>(sin(ya));
248 camera.forward[2] = 0;
249 camera.right[0] = camera.forward[1];
250 camera.right[1] = -camera.forward[0];
253 void Camera_Freemove_updateAxes(camera_t& camera)
255 camera.right = camera.vright;
256 camera.forward = vector3_negated(camera.vpn);
259 const Vector3& Camera_getOrigin(camera_t& camera)
261 return camera.origin;
264 void Camera_setOrigin(camera_t& camera, const Vector3& origin)
266 camera.origin = origin;
267 Camera_updateModelview(camera);
272 const Vector3& Camera_getAngles(camera_t& camera)
274 return camera.angles;
277 void Camera_setAngles(camera_t& camera, const Vector3& angles)
279 camera.angles = angles;
280 Camera_updateModelview(camera);
286 void Camera_FreeMove(camera_t& camera, int dx, int dy)
288 // free strafe mode, toggled by the ctrl key with optional shift for forward movement
291 float strafespeed = 0.65f;
293 if(g_camwindow_globals_private.m_bCamLinkSpeed)
295 strafespeed = (float)g_camwindow_globals_private.m_nMoveSpeed / 100;
298 camera.origin -= camera.vright * strafespeed * dx;
299 if(camera.m_strafe_forward)
300 camera.origin += camera.vpn * strafespeed * dy;
302 camera.origin += camera.vup * strafespeed * dy;
306 const float dtime = 0.1f;
308 if (g_camwindow_globals_private.m_bCamInverseMouse)
309 camera.angles[CAMERA_PITCH] -= dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
311 camera.angles[CAMERA_PITCH] += dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
313 camera.angles[CAMERA_YAW] += dx * dtime * g_camwindow_globals_private.m_nAngleSpeed;
315 if (camera.angles[CAMERA_PITCH] > 90)
316 camera.angles[CAMERA_PITCH] = 90;
317 else if (camera.angles[CAMERA_PITCH] < -90)
318 camera.angles[CAMERA_PITCH] = -90;
320 if (camera.angles[CAMERA_YAW] >= 360)
321 camera.angles[CAMERA_YAW] -=360;
322 else if (camera.angles[CAMERA_YAW] <= 0)
323 camera.angles[CAMERA_YAW] +=360;
326 Camera_updateModelview(camera);
327 Camera_Freemove_updateAxes(camera);
330 void Cam_MouseControl(camera_t& camera, int x, int y)
336 xf = (float)(x - camera.width/2) / (camera.width/2);
337 yf = (float)(y - camera.height/2) / (camera.height/2);
341 yl = camera.height/3;
344 xf *= 1.0f - fabsf(yf);
358 vector3_add(camera.origin, vector3_scaled(camera.forward, yf * 0.1f* g_camwindow_globals_private.m_nMoveSpeed));
359 camera.angles[CAMERA_YAW] += xf * -0.1f * g_camwindow_globals_private.m_nAngleSpeed;
361 Camera_updateModelview(camera);
364 void Camera_mouseMove(camera_t& camera, int x, int y)
366 //globalOutputStream() << "mousemove... ";
367 Camera_FreeMove(camera, -x, -y);
372 const unsigned int MOVE_NONE = 0;
373 const unsigned int MOVE_FORWARD = 1 << 0;
374 const unsigned int MOVE_BACK = 1 << 1;
375 const unsigned int MOVE_ROTRIGHT = 1 << 2;
376 const unsigned int MOVE_ROTLEFT = 1 << 3;
377 const unsigned int MOVE_STRAFERIGHT = 1 << 4;
378 const unsigned int MOVE_STRAFELEFT = 1 << 5;
379 const unsigned int MOVE_UP = 1 << 6;
380 const unsigned int MOVE_DOWN = 1 << 7;
381 const unsigned int MOVE_PITCHUP = 1 << 8;
382 const unsigned int MOVE_PITCHDOWN = 1 << 9;
383 const unsigned int MOVE_ALL = MOVE_FORWARD|MOVE_BACK|MOVE_ROTRIGHT|MOVE_ROTLEFT|MOVE_STRAFERIGHT|MOVE_STRAFELEFT|MOVE_UP|MOVE_DOWN|MOVE_PITCHUP|MOVE_PITCHDOWN;
385 void Cam_KeyControl(camera_t& camera, float dtime)
388 if (camera.movementflags & MOVE_ROTLEFT)
389 camera.angles[CAMERA_YAW] += 15 * dtime* g_camwindow_globals_private.m_nAngleSpeed;
390 if (camera.movementflags & MOVE_ROTRIGHT)
391 camera.angles[CAMERA_YAW] -= 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
392 if (camera.movementflags & MOVE_PITCHUP)
394 camera.angles[CAMERA_PITCH] += 15 * dtime* g_camwindow_globals_private.m_nAngleSpeed;
395 if(camera.angles[CAMERA_PITCH] > 90)
396 camera.angles[CAMERA_PITCH] = 90;
398 if (camera.movementflags & MOVE_PITCHDOWN)
400 camera.angles[CAMERA_PITCH] -= 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
401 if(camera.angles[CAMERA_PITCH] < -90)
402 camera.angles[CAMERA_PITCH] = -90;
405 Camera_updateModelview(camera);
406 Camera_Freemove_updateAxes(camera);
409 if (camera.movementflags & MOVE_FORWARD)
410 vector3_add(camera.origin, vector3_scaled(camera.forward, dtime * g_camwindow_globals_private.m_nMoveSpeed));
411 if (camera.movementflags & MOVE_BACK)
412 vector3_add(camera.origin, vector3_scaled(camera.forward, -dtime * g_camwindow_globals_private.m_nMoveSpeed));
413 if (camera.movementflags & MOVE_STRAFELEFT)
414 vector3_add(camera.origin, vector3_scaled(camera.right, -dtime * g_camwindow_globals_private.m_nMoveSpeed));
415 if (camera.movementflags & MOVE_STRAFERIGHT)
416 vector3_add(camera.origin, vector3_scaled(camera.right, dtime * g_camwindow_globals_private.m_nMoveSpeed));
417 if (camera.movementflags & MOVE_UP)
418 vector3_add(camera.origin, vector3_scaled(g_vector3_axis_z, dtime * g_camwindow_globals_private.m_nMoveSpeed));
419 if (camera.movementflags & MOVE_DOWN)
420 vector3_add(camera.origin, vector3_scaled(g_vector3_axis_z, -dtime * g_camwindow_globals_private.m_nMoveSpeed));
422 Camera_updateModelview(camera);
425 void Camera_keyMove(camera_t& camera)
427 camera.m_mouseMove.flush();
429 //globalOutputStream() << "keymove... ";
430 float time_seconds = camera.m_keycontrol_timer.elapsed_msec() / static_cast<float>(msec_per_sec);
431 camera.m_keycontrol_timer.start();
432 if(time_seconds > 0.05f)
434 time_seconds = 0.05f; // 20fps
436 Cam_KeyControl(camera, time_seconds * 5.0f);
442 gboolean camera_keymove(gpointer data)
444 Camera_keyMove(*reinterpret_cast<camera_t*>(data));
448 void Camera_setMovementFlags(camera_t& camera, unsigned int mask)
450 if((~camera.movementflags & mask) != 0 && camera.movementflags == 0)
452 camera.m_keymove_handler = g_idle_add(camera_keymove, &camera);
454 camera.movementflags |= mask;
456 void Camera_clearMovementFlags(camera_t& camera, unsigned int mask)
458 if((camera.movementflags & ~mask) == 0 && camera.movementflags != 0)
460 g_source_remove(camera.m_keymove_handler);
461 camera.m_keymove_handler = 0;
463 camera.movementflags &= ~mask;
466 void Camera_MoveForward_KeyDown(camera_t& camera)
468 Camera_setMovementFlags(camera, MOVE_FORWARD);
470 void Camera_MoveForward_KeyUp(camera_t& camera)
472 Camera_clearMovementFlags(camera, MOVE_FORWARD);
474 void Camera_MoveBack_KeyDown(camera_t& camera)
476 Camera_setMovementFlags(camera, MOVE_BACK);
478 void Camera_MoveBack_KeyUp(camera_t& camera)
480 Camera_clearMovementFlags(camera, MOVE_BACK);
483 void Camera_MoveLeft_KeyDown(camera_t& camera)
485 Camera_setMovementFlags(camera, MOVE_STRAFELEFT);
487 void Camera_MoveLeft_KeyUp(camera_t& camera)
489 Camera_clearMovementFlags(camera, MOVE_STRAFELEFT);
491 void Camera_MoveRight_KeyDown(camera_t& camera)
493 Camera_setMovementFlags(camera, MOVE_STRAFERIGHT);
495 void Camera_MoveRight_KeyUp(camera_t& camera)
497 Camera_clearMovementFlags(camera, MOVE_STRAFERIGHT);
500 void Camera_MoveUp_KeyDown(camera_t& camera)
502 Camera_setMovementFlags(camera, MOVE_UP);
504 void Camera_MoveUp_KeyUp(camera_t& camera)
506 Camera_clearMovementFlags(camera, MOVE_UP);
508 void Camera_MoveDown_KeyDown(camera_t& camera)
510 Camera_setMovementFlags(camera, MOVE_DOWN);
512 void Camera_MoveDown_KeyUp(camera_t& camera)
514 Camera_clearMovementFlags(camera, MOVE_DOWN);
517 void Camera_RotateLeft_KeyDown(camera_t& camera)
519 Camera_setMovementFlags(camera, MOVE_ROTLEFT);
521 void Camera_RotateLeft_KeyUp(camera_t& camera)
523 Camera_clearMovementFlags(camera, MOVE_ROTLEFT);
525 void Camera_RotateRight_KeyDown(camera_t& camera)
527 Camera_setMovementFlags(camera, MOVE_ROTRIGHT);
529 void Camera_RotateRight_KeyUp(camera_t& camera)
531 Camera_clearMovementFlags(camera, MOVE_ROTRIGHT);
534 void Camera_PitchUp_KeyDown(camera_t& camera)
536 Camera_setMovementFlags(camera, MOVE_PITCHUP);
538 void Camera_PitchUp_KeyUp(camera_t& camera)
540 Camera_clearMovementFlags(camera, MOVE_PITCHUP);
542 void Camera_PitchDown_KeyDown(camera_t& camera)
544 Camera_setMovementFlags(camera, MOVE_PITCHDOWN);
546 void Camera_PitchDown_KeyUp(camera_t& camera)
548 Camera_clearMovementFlags(camera, MOVE_PITCHDOWN);
552 typedef ReferenceCaller<camera_t, &Camera_MoveForward_KeyDown> FreeMoveCameraMoveForwardKeyDownCaller;
553 typedef ReferenceCaller<camera_t, &Camera_MoveForward_KeyUp> FreeMoveCameraMoveForwardKeyUpCaller;
554 typedef ReferenceCaller<camera_t, &Camera_MoveBack_KeyDown> FreeMoveCameraMoveBackKeyDownCaller;
555 typedef ReferenceCaller<camera_t, &Camera_MoveBack_KeyUp> FreeMoveCameraMoveBackKeyUpCaller;
556 typedef ReferenceCaller<camera_t, &Camera_MoveLeft_KeyDown> FreeMoveCameraMoveLeftKeyDownCaller;
557 typedef ReferenceCaller<camera_t, &Camera_MoveLeft_KeyUp> FreeMoveCameraMoveLeftKeyUpCaller;
558 typedef ReferenceCaller<camera_t, &Camera_MoveRight_KeyDown> FreeMoveCameraMoveRightKeyDownCaller;
559 typedef ReferenceCaller<camera_t, &Camera_MoveRight_KeyUp> FreeMoveCameraMoveRightKeyUpCaller;
560 typedef ReferenceCaller<camera_t, &Camera_MoveUp_KeyDown> FreeMoveCameraMoveUpKeyDownCaller;
561 typedef ReferenceCaller<camera_t, &Camera_MoveUp_KeyUp> FreeMoveCameraMoveUpKeyUpCaller;
562 typedef ReferenceCaller<camera_t, &Camera_MoveDown_KeyDown> FreeMoveCameraMoveDownKeyDownCaller;
563 typedef ReferenceCaller<camera_t, &Camera_MoveDown_KeyUp> FreeMoveCameraMoveDownKeyUpCaller;
566 #define SPEED_MOVE 32
567 #define SPEED_TURN 22.5
568 #define MIN_CAM_SPEED 10
569 #define MAX_CAM_SPEED 610
570 #define CAM_SPEED_STEP 50
572 void Camera_MoveForward_Discrete(camera_t& camera)
574 Camera_Move_updateAxes(camera);
575 Camera_setOrigin(camera, vector3_added(Camera_getOrigin(camera), vector3_scaled(camera.forward, SPEED_MOVE)));
577 void Camera_MoveBack_Discrete(camera_t& camera)
579 Camera_Move_updateAxes(camera);
580 Camera_setOrigin(camera, vector3_added(Camera_getOrigin(camera), vector3_scaled(camera.forward, -SPEED_MOVE)));
583 void Camera_MoveUp_Discrete(camera_t& camera)
585 Vector3 origin(Camera_getOrigin(camera));
586 origin[2] += SPEED_MOVE;
587 Camera_setOrigin(camera, origin);
589 void Camera_MoveDown_Discrete(camera_t& camera)
591 Vector3 origin(Camera_getOrigin(camera));
592 origin[2] -= SPEED_MOVE;
593 Camera_setOrigin(camera, origin);
596 void Camera_MoveLeft_Discrete(camera_t& camera)
598 Camera_Move_updateAxes(camera);
599 Camera_setOrigin(camera, vector3_added(Camera_getOrigin(camera), vector3_scaled(camera.right, -SPEED_MOVE)));
601 void Camera_MoveRight_Discrete(camera_t& camera)
603 Camera_Move_updateAxes(camera);
604 Camera_setOrigin(camera, vector3_added(Camera_getOrigin(camera), vector3_scaled(camera.right, SPEED_MOVE)));
607 void Camera_RotateLeft_Discrete(camera_t& camera)
609 Vector3 angles(Camera_getAngles(camera));
610 angles[CAMERA_YAW] += SPEED_TURN;
611 Camera_setAngles(camera, angles);
613 void Camera_RotateRight_Discrete(camera_t& camera)
615 Vector3 angles(Camera_getAngles(camera));
616 angles[CAMERA_YAW] -= SPEED_TURN;
617 Camera_setAngles(camera, angles);
620 void Camera_PitchUp_Discrete(camera_t& camera)
622 Vector3 angles(Camera_getAngles(camera));
623 angles[CAMERA_PITCH] += SPEED_TURN;
624 if (angles[CAMERA_PITCH] > 90)
625 angles[CAMERA_PITCH] = 90;
626 Camera_setAngles(camera, angles);
628 void Camera_PitchDown_Discrete(camera_t& camera)
630 Vector3 angles(Camera_getAngles(camera));
631 angles[CAMERA_PITCH] -= SPEED_TURN;
632 if (angles[CAMERA_PITCH] < -90)
633 angles[CAMERA_PITCH] = -90;
634 Camera_setAngles(camera, angles);
638 class RadiantCameraView : public CameraView
644 RadiantCameraView(camera_t& camera, View* view, const Callback& update) : m_camera(camera), m_view(view), m_update(update)
649 m_view->Construct(m_camera.projection, m_camera.modelview, m_camera.width, m_camera.height);
652 void setModelview(const Matrix4& modelview)
654 m_camera.modelview = modelview;
655 matrix4_multiply_by_matrix4(m_camera.modelview, g_radiant2opengl);
656 matrix4_affine_invert(m_camera.modelview);
657 Camera_updateVectors(m_camera);
660 void setFieldOfView(float fieldOfView)
662 float farClip = Camera_getFarClipPlane(m_camera);
663 m_camera.projection = projection_for_camera(farClip / 4096.0f, farClip, fieldOfView, m_camera.width, m_camera.height);
669 void Camera_motionDelta(int x, int y, unsigned int state, void* data)
671 camera_t* cam = reinterpret_cast<camera_t*>(data);
673 cam->m_mouseMove.motion_delta(x, y, state);
674 cam->m_strafe = (state & GDK_CONTROL_MASK) != 0;
677 cam->m_strafe_forward = (state & GDK_SHIFT_MASK) != 0;
679 cam->m_strafe_forward = false;
686 RadiantCameraView m_cameraview;
688 int m_PositionDragCursorX;
689 int m_PositionDragCursorY;
692 guint m_freemove_handle_focusout;
694 static Shader* m_state_select1;
695 static Shader* m_state_select2;
697 FreezePointer m_freezePointer;
700 GtkWidget* m_gl_widget;
703 SelectionSystemWindowObserver* m_window_observer;
704 XORRectangle m_XORRectangle;
706 DeferredDraw m_deferredDraw;
707 DeferredMotion m_deferred_motion;
709 guint m_selection_button_press_handler;
710 guint m_selection_button_release_handler;
711 guint m_selection_motion_handler;
713 guint m_freelook_button_press_handler;
716 guint m_exposeHandler;
724 //ASSERT_MESSAGE(!m_drawing, "CamWnd::queue_draw(): called while draw is already in progress");
729 //globalOutputStream() << "queue... ";
730 m_deferredDraw.draw();
734 static void captureStates()
736 m_state_select1 = GlobalShaderCache().capture("$CAM_HIGHLIGHT");
737 m_state_select2 = GlobalShaderCache().capture("$CAM_OVERLAY");
739 static void releaseStates()
741 GlobalShaderCache().release("$CAM_HIGHLIGHT");
742 GlobalShaderCache().release("$CAM_OVERLAY");
745 camera_t& getCamera()
751 void Cam_ChangeFloor(bool up);
753 void DisableFreeMove();
754 void EnableFreeMove();
757 CameraView& getCameraView()
766 typedef MemberCaller<CamWnd, &CamWnd::queue_draw> CamWndQueueDraw;
768 Shader* CamWnd::m_state_select1 = 0;
769 Shader* CamWnd::m_state_select2 = 0;
775 void DeleteCamWnd(CamWnd* camwnd)
780 void CamWnd_constructStatic()
782 CamWnd::captureStates();
785 void CamWnd_destroyStatic()
787 CamWnd::releaseStates();
790 static CamWnd* g_camwnd = 0;
792 void GlobalCamera_setCamWnd(CamWnd& camwnd)
798 GtkWidget* CamWnd_getWidget(CamWnd& camwnd)
800 return camwnd.m_gl_widget;
803 GtkWindow* CamWnd_getParent(CamWnd& camwnd)
805 return camwnd.m_parent;
808 ToggleShown g_camera_shown(true);
810 void CamWnd_setParent(CamWnd& camwnd, GtkWindow* parent)
812 camwnd.m_parent = parent;
813 g_camera_shown.connect(GTK_WIDGET(camwnd.m_parent));
816 void CamWnd_Update(CamWnd& camwnd)
823 camwindow_globals_t g_camwindow_globals;
825 const Vector3& Camera_getOrigin(CamWnd& camwnd)
827 return Camera_getOrigin(camwnd.getCamera());
830 void Camera_setOrigin(CamWnd& camwnd, const Vector3& origin)
832 Camera_setOrigin(camwnd.getCamera(), origin);
835 const Vector3& Camera_getAngles(CamWnd& camwnd)
837 return Camera_getAngles(camwnd.getCamera());
840 void Camera_setAngles(CamWnd& camwnd, const Vector3& angles)
842 Camera_setAngles(camwnd.getCamera(), angles);
846 // =============================================================================
849 gboolean enable_freelook_button_press(GtkWidget* widget, GdkEventButton* event, CamWnd* camwnd)
851 if(event->type == GDK_BUTTON_PRESS && event->button == 3)
853 camwnd->EnableFreeMove();
859 gboolean disable_freelook_button_press(GtkWidget* widget, GdkEventButton* event, CamWnd* camwnd)
861 if(event->type == GDK_BUTTON_PRESS && event->button == 3)
863 camwnd->DisableFreeMove();
870 gboolean mousecontrol_button_press(GtkWidget* widget, GdkEventButton* event, CamWnd* camwnd)
872 if(event->type == GDK_BUTTON_PRESS && event->button == 3)
874 Cam_MouseControl(camwnd->getCamera(), event->x, widget->allocation.height - 1 - event->y);
880 void camwnd_update_xor_rectangle(CamWnd& self, rect_t area)
882 if(GTK_WIDGET_VISIBLE(self.m_gl_widget))
884 self.m_XORRectangle.set(rectangle_from_area(area.min, area.max, self.getCamera().width, self.getCamera().height));
889 gboolean selection_button_press(GtkWidget* widget, GdkEventButton* event, WindowObserver* observer)
891 if(event->type == GDK_BUTTON_PRESS)
893 observer->onMouseDown(WindowVector_forDouble(event->x, event->y), button_for_button(event->button), modifiers_for_state(event->state));
898 gboolean selection_button_release(GtkWidget* widget, GdkEventButton* event, WindowObserver* observer)
900 if(event->type == GDK_BUTTON_RELEASE)
902 observer->onMouseUp(WindowVector_forDouble(event->x, event->y), button_for_button(event->button), modifiers_for_state(event->state));
907 void selection_motion(gdouble x, gdouble y, guint state, void* data)
909 //globalOutputStream() << "motion... ";
910 reinterpret_cast<WindowObserver*>(data)->onMouseMotion(WindowVector_forDouble(x, y), modifiers_for_state(state));
913 inline WindowVector windowvector_for_widget_centre(GtkWidget* widget)
915 return WindowVector(static_cast<float>(widget->allocation.width / 2), static_cast<float>(widget->allocation.height / 2));
918 gboolean selection_button_press_freemove(GtkWidget* widget, GdkEventButton* event, WindowObserver* observer)
920 if(event->type == GDK_BUTTON_PRESS)
922 observer->onMouseDown(windowvector_for_widget_centre(widget), button_for_button(event->button), modifiers_for_state(event->state));
927 gboolean selection_button_release_freemove(GtkWidget* widget, GdkEventButton* event, WindowObserver* observer)
929 if(event->type == GDK_BUTTON_RELEASE)
931 observer->onMouseUp(windowvector_for_widget_centre(widget), button_for_button(event->button), modifiers_for_state(event->state));
936 gboolean selection_motion_freemove(GtkWidget *widget, GdkEventMotion *event, WindowObserver* observer)
938 observer->onMouseMotion(windowvector_for_widget_centre(widget), modifiers_for_state(event->state));
942 gboolean wheelmove_scroll(GtkWidget* widget, GdkEventScroll* event, CamWnd* camwnd)
944 if(event->direction == GDK_SCROLL_UP)
946 Camera_Freemove_updateAxes(camwnd->getCamera());
947 Camera_setOrigin(*camwnd, vector3_added(Camera_getOrigin(*camwnd), vector3_scaled(camwnd->getCamera().forward, static_cast<float>(g_camwindow_globals_private.m_nMoveSpeed))));
949 else if(event->direction == GDK_SCROLL_DOWN)
951 Camera_Freemove_updateAxes(camwnd->getCamera());
952 Camera_setOrigin(*camwnd, vector3_added(Camera_getOrigin(*camwnd), vector3_scaled(camwnd->getCamera().forward, -static_cast<float>(g_camwindow_globals_private.m_nMoveSpeed))));
958 gboolean camera_size_allocate(GtkWidget* widget, GtkAllocation* allocation, CamWnd* camwnd)
960 camwnd->getCamera().width = allocation->width;
961 camwnd->getCamera().height = allocation->height;
962 Camera_updateProjection(camwnd->getCamera());
963 camwnd->m_window_observer->onSizeChanged(camwnd->getCamera().width, camwnd->getCamera().height);
964 camwnd->queue_draw();
968 gboolean camera_expose(GtkWidget* widget, GdkEventExpose* event, gpointer data)
970 reinterpret_cast<CamWnd*>(data)->draw();
974 void KeyEvent_connect(const char* name)
976 const KeyEvent& keyEvent = GlobalKeyEvents_find(name);
977 keydown_accelerators_add(keyEvent.m_accelerator, keyEvent.m_keyDown);
978 keyup_accelerators_add(keyEvent.m_accelerator, keyEvent.m_keyUp);
981 void KeyEvent_disconnect(const char* name)
983 const KeyEvent& keyEvent = GlobalKeyEvents_find(name);
984 keydown_accelerators_remove(keyEvent.m_accelerator);
985 keyup_accelerators_remove(keyEvent.m_accelerator);
988 void CamWnd_registerCommands(CamWnd& camwnd)
990 GlobalKeyEvents_insert("CameraForward", Accelerator(GDK_Up),
991 ReferenceCaller<camera_t, Camera_MoveForward_KeyDown>(camwnd.getCamera()),
992 ReferenceCaller<camera_t, Camera_MoveForward_KeyUp>(camwnd.getCamera())
994 GlobalKeyEvents_insert("CameraBack", Accelerator(GDK_Down),
995 ReferenceCaller<camera_t, Camera_MoveBack_KeyDown>(camwnd.getCamera()),
996 ReferenceCaller<camera_t, Camera_MoveBack_KeyUp>(camwnd.getCamera())
998 GlobalKeyEvents_insert("CameraLeft", Accelerator(GDK_Left),
999 ReferenceCaller<camera_t, Camera_RotateLeft_KeyDown>(camwnd.getCamera()),
1000 ReferenceCaller<camera_t, Camera_RotateLeft_KeyUp>(camwnd.getCamera())
1002 GlobalKeyEvents_insert("CameraRight", Accelerator(GDK_Right),
1003 ReferenceCaller<camera_t, Camera_RotateRight_KeyDown>(camwnd.getCamera()),
1004 ReferenceCaller<camera_t, Camera_RotateRight_KeyUp>(camwnd.getCamera())
1006 GlobalKeyEvents_insert("CameraStrafeRight", Accelerator(GDK_period),
1007 ReferenceCaller<camera_t, Camera_MoveRight_KeyDown>(camwnd.getCamera()),
1008 ReferenceCaller<camera_t, Camera_MoveRight_KeyUp>(camwnd.getCamera())
1010 GlobalKeyEvents_insert("CameraStrafeLeft", Accelerator(GDK_comma),
1011 ReferenceCaller<camera_t, Camera_MoveLeft_KeyDown>(camwnd.getCamera()),
1012 ReferenceCaller<camera_t, Camera_MoveLeft_KeyUp>(camwnd.getCamera())
1014 GlobalKeyEvents_insert("CameraUp", Accelerator('D'),
1015 ReferenceCaller<camera_t, Camera_MoveUp_KeyDown>(camwnd.getCamera()),
1016 ReferenceCaller<camera_t, Camera_MoveUp_KeyUp>(camwnd.getCamera())
1018 GlobalKeyEvents_insert("CameraDown", Accelerator('C'),
1019 ReferenceCaller<camera_t, Camera_MoveDown_KeyDown>(camwnd.getCamera()),
1020 ReferenceCaller<camera_t, Camera_MoveDown_KeyUp>(camwnd.getCamera())
1022 GlobalKeyEvents_insert("CameraAngleDown", Accelerator('A'),
1023 ReferenceCaller<camera_t, Camera_PitchDown_KeyDown>(camwnd.getCamera()),
1024 ReferenceCaller<camera_t, Camera_PitchDown_KeyUp>(camwnd.getCamera())
1026 GlobalKeyEvents_insert("CameraAngleUp", Accelerator('Z'),
1027 ReferenceCaller<camera_t, Camera_PitchUp_KeyDown>(camwnd.getCamera()),
1028 ReferenceCaller<camera_t, Camera_PitchUp_KeyUp>(camwnd.getCamera())
1031 GlobalKeyEvents_insert("CameraFreeMoveForward", Accelerator(GDK_Up),
1032 FreeMoveCameraMoveForwardKeyDownCaller(camwnd.getCamera()),
1033 FreeMoveCameraMoveForwardKeyUpCaller(camwnd.getCamera())
1035 GlobalKeyEvents_insert("CameraFreeMoveBack", Accelerator(GDK_Down),
1036 FreeMoveCameraMoveBackKeyDownCaller(camwnd.getCamera()),
1037 FreeMoveCameraMoveBackKeyUpCaller(camwnd.getCamera())
1039 GlobalKeyEvents_insert("CameraFreeMoveLeft", Accelerator(GDK_Left),
1040 FreeMoveCameraMoveLeftKeyDownCaller(camwnd.getCamera()),
1041 FreeMoveCameraMoveLeftKeyUpCaller(camwnd.getCamera())
1043 GlobalKeyEvents_insert("CameraFreeMoveRight", Accelerator(GDK_Right),
1044 FreeMoveCameraMoveRightKeyDownCaller(camwnd.getCamera()),
1045 FreeMoveCameraMoveRightKeyUpCaller(camwnd.getCamera())
1047 GlobalKeyEvents_insert("CameraFreeMoveUp", Accelerator('D'),
1048 FreeMoveCameraMoveUpKeyDownCaller(camwnd.getCamera()),
1049 FreeMoveCameraMoveUpKeyUpCaller(camwnd.getCamera())
1051 GlobalKeyEvents_insert("CameraFreeMoveDown", Accelerator('C'),
1052 FreeMoveCameraMoveDownKeyDownCaller(camwnd.getCamera()),
1053 FreeMoveCameraMoveDownKeyUpCaller(camwnd.getCamera())
1056 GlobalCommands_insert("CameraForward", ReferenceCaller<camera_t, Camera_MoveForward_Discrete>(camwnd.getCamera()), Accelerator(GDK_Up));
1057 GlobalCommands_insert("CameraBack", ReferenceCaller<camera_t, Camera_MoveBack_Discrete>(camwnd.getCamera()), Accelerator(GDK_Down));
1058 GlobalCommands_insert("CameraLeft", ReferenceCaller<camera_t, Camera_RotateLeft_Discrete>(camwnd.getCamera()), Accelerator(GDK_Left));
1059 GlobalCommands_insert("CameraRight", ReferenceCaller<camera_t, Camera_RotateRight_Discrete>(camwnd.getCamera()), Accelerator(GDK_Right));
1060 GlobalCommands_insert("CameraStrafeRight", ReferenceCaller<camera_t, Camera_MoveRight_Discrete>(camwnd.getCamera()), Accelerator(GDK_period));
1061 GlobalCommands_insert("CameraStrafeLeft", ReferenceCaller<camera_t, Camera_MoveLeft_Discrete>(camwnd.getCamera()), Accelerator(GDK_comma));
1063 GlobalCommands_insert("CameraUp", ReferenceCaller<camera_t, Camera_MoveUp_Discrete>(camwnd.getCamera()), Accelerator('D'));
1064 GlobalCommands_insert("CameraDown", ReferenceCaller<camera_t, Camera_MoveDown_Discrete>(camwnd.getCamera()), Accelerator('C'));
1065 GlobalCommands_insert("CameraAngleUp", ReferenceCaller<camera_t, Camera_PitchUp_Discrete>(camwnd.getCamera()), Accelerator('A'));
1066 GlobalCommands_insert("CameraAngleDown", ReferenceCaller<camera_t, Camera_PitchDown_Discrete>(camwnd.getCamera()), Accelerator('Z'));
1069 void CamWnd_Move_Enable(CamWnd& camwnd)
1071 KeyEvent_connect("CameraForward");
1072 KeyEvent_connect("CameraBack");
1073 KeyEvent_connect("CameraLeft");
1074 KeyEvent_connect("CameraRight");
1075 KeyEvent_connect("CameraStrafeRight");
1076 KeyEvent_connect("CameraStrafeLeft");
1077 KeyEvent_connect("CameraUp");
1078 KeyEvent_connect("CameraDown");
1079 KeyEvent_connect("CameraAngleUp");
1080 KeyEvent_connect("CameraAngleDown");
1083 void CamWnd_Move_Disable(CamWnd& camwnd)
1085 KeyEvent_disconnect("CameraForward");
1086 KeyEvent_disconnect("CameraBack");
1087 KeyEvent_disconnect("CameraLeft");
1088 KeyEvent_disconnect("CameraRight");
1089 KeyEvent_disconnect("CameraStrafeRight");
1090 KeyEvent_disconnect("CameraStrafeLeft");
1091 KeyEvent_disconnect("CameraUp");
1092 KeyEvent_disconnect("CameraDown");
1093 KeyEvent_disconnect("CameraAngleUp");
1094 KeyEvent_disconnect("CameraAngleDown");
1097 void CamWnd_Move_Discrete_Enable(CamWnd& camwnd)
1099 command_connect_accelerator("CameraForward");
1100 command_connect_accelerator("CameraBack");
1101 command_connect_accelerator("CameraLeft");
1102 command_connect_accelerator("CameraRight");
1103 command_connect_accelerator("CameraStrafeRight");
1104 command_connect_accelerator("CameraStrafeLeft");
1105 command_connect_accelerator("CameraUp");
1106 command_connect_accelerator("CameraDown");
1107 command_connect_accelerator("CameraAngleUp");
1108 command_connect_accelerator("CameraAngleDown");
1111 void CamWnd_Move_Discrete_Disable(CamWnd& camwnd)
1113 command_disconnect_accelerator("CameraForward");
1114 command_disconnect_accelerator("CameraBack");
1115 command_disconnect_accelerator("CameraLeft");
1116 command_disconnect_accelerator("CameraRight");
1117 command_disconnect_accelerator("CameraStrafeRight");
1118 command_disconnect_accelerator("CameraStrafeLeft");
1119 command_disconnect_accelerator("CameraUp");
1120 command_disconnect_accelerator("CameraDown");
1121 command_disconnect_accelerator("CameraAngleUp");
1122 command_disconnect_accelerator("CameraAngleDown");
1125 void CamWnd_Move_Discrete_Import(CamWnd& camwnd, bool value)
1127 if(g_camwindow_globals_private.m_bCamDiscrete)
1129 CamWnd_Move_Discrete_Disable(camwnd);
1133 CamWnd_Move_Disable(camwnd);
1136 g_camwindow_globals_private.m_bCamDiscrete = value;
1138 if(g_camwindow_globals_private.m_bCamDiscrete)
1140 CamWnd_Move_Discrete_Enable(camwnd);
1144 CamWnd_Move_Enable(camwnd);
1148 void CamWnd_Move_Discrete_Import(bool value)
1152 CamWnd_Move_Discrete_Import(*g_camwnd, value);
1156 g_camwindow_globals_private.m_bCamDiscrete = value;
1162 void CamWnd_Add_Handlers_Move(CamWnd& camwnd)
1164 camwnd.m_selection_button_press_handler = g_signal_connect(G_OBJECT(camwnd.m_gl_widget), "button_press_event", G_CALLBACK(selection_button_press), camwnd.m_window_observer);
1165 camwnd.m_selection_button_release_handler = g_signal_connect(G_OBJECT(camwnd.m_gl_widget), "button_release_event", G_CALLBACK(selection_button_release), camwnd.m_window_observer);
1166 camwnd.m_selection_motion_handler = g_signal_connect(G_OBJECT(camwnd.m_gl_widget), "motion_notify_event", G_CALLBACK(DeferredMotion::gtk_motion), &camwnd.m_deferred_motion);
1168 camwnd.m_freelook_button_press_handler = g_signal_connect(G_OBJECT(camwnd.m_gl_widget), "button_press_event", G_CALLBACK(enable_freelook_button_press), &camwnd);
1170 if(g_camwindow_globals_private.m_bCamDiscrete)
1172 CamWnd_Move_Discrete_Enable(camwnd);
1176 CamWnd_Move_Enable(camwnd);
1180 void CamWnd_Remove_Handlers_Move(CamWnd& camwnd)
1182 g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_button_press_handler);
1183 g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_button_release_handler);
1184 g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_motion_handler);
1186 g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_freelook_button_press_handler);
1188 if(g_camwindow_globals_private.m_bCamDiscrete)
1190 CamWnd_Move_Discrete_Disable(camwnd);
1194 CamWnd_Move_Disable(camwnd);
1198 void CamWnd_Add_Handlers_FreeMove(CamWnd& camwnd)
1200 camwnd.m_selection_button_press_handler = g_signal_connect(G_OBJECT(camwnd.m_gl_widget), "button_press_event", G_CALLBACK(selection_button_press_freemove), camwnd.m_window_observer);
1201 camwnd.m_selection_button_release_handler = g_signal_connect(G_OBJECT(camwnd.m_gl_widget), "button_release_event", G_CALLBACK(selection_button_release_freemove), camwnd.m_window_observer);
1202 camwnd.m_selection_motion_handler = g_signal_connect(G_OBJECT(camwnd.m_gl_widget), "motion_notify_event", G_CALLBACK(selection_motion_freemove), camwnd.m_window_observer);
1204 camwnd.m_freelook_button_press_handler = g_signal_connect(G_OBJECT(camwnd.m_gl_widget), "button_press_event", G_CALLBACK(disable_freelook_button_press), &camwnd);
1206 KeyEvent_connect("CameraFreeMoveForward");
1207 KeyEvent_connect("CameraFreeMoveBack");
1208 KeyEvent_connect("CameraFreeMoveLeft");
1209 KeyEvent_connect("CameraFreeMoveRight");
1210 KeyEvent_connect("CameraFreeMoveUp");
1211 KeyEvent_connect("CameraFreeMoveDown");
1214 void CamWnd_Remove_Handlers_FreeMove(CamWnd& camwnd)
1216 KeyEvent_disconnect("CameraFreeMoveForward");
1217 KeyEvent_disconnect("CameraFreeMoveBack");
1218 KeyEvent_disconnect("CameraFreeMoveLeft");
1219 KeyEvent_disconnect("CameraFreeMoveRight");
1220 KeyEvent_disconnect("CameraFreeMoveUp");
1221 KeyEvent_disconnect("CameraFreeMoveDown");
1223 g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_button_press_handler);
1224 g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_button_release_handler);
1225 g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_motion_handler);
1227 g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_freelook_button_press_handler);
1232 m_Camera(&m_view, CamWndQueueDraw(*this)),
1233 m_cameraview(m_Camera, &m_view, ReferenceCaller<CamWnd, CamWnd_Update>(*this)),
1234 m_gl_widget(glwidget_new(TRUE)),
1235 m_window_observer(NewWindowObserver()),
1236 m_XORRectangle(m_gl_widget),
1237 m_deferredDraw(WidgetQueueDrawCaller(*m_gl_widget)),
1238 m_deferred_motion(selection_motion, m_window_observer),
1239 m_selection_button_press_handler(0),
1240 m_selection_button_release_handler(0),
1241 m_selection_motion_handler(0),
1242 m_freelook_button_press_handler(0),
1245 m_bFreeMove = false;
1247 GlobalWindowObservers_add(m_window_observer);
1248 GlobalWindowObservers_connectWidget(m_gl_widget);
1250 m_window_observer->setRectangleDrawCallback(ReferenceCaller1<CamWnd, rect_t, camwnd_update_xor_rectangle>(*this));
1251 m_window_observer->setView(m_view);
1253 gtk_widget_ref(m_gl_widget);
1255 gtk_widget_set_events(m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK);
1256 GTK_WIDGET_SET_FLAGS (m_gl_widget, GTK_CAN_FOCUS);
1258 m_sizeHandler = g_signal_connect(G_OBJECT(m_gl_widget), "size_allocate", G_CALLBACK(camera_size_allocate), this);
1259 m_exposeHandler = g_signal_connect(G_OBJECT(m_gl_widget), "expose_event", G_CALLBACK(camera_expose), this);
1261 Map_addValidCallback(g_map, DeferredDrawOnMapValidChangedCaller(m_deferredDraw));
1263 CamWnd_registerCommands(*this);
1265 CamWnd_Add_Handlers_Move(*this);
1267 g_signal_connect(G_OBJECT(m_gl_widget), "scroll_event", G_CALLBACK(wheelmove_scroll), this);
1269 AddSceneChangeCallback(ReferenceCaller<CamWnd, CamWnd_Update>(*this));
1271 PressedButtons_connect(g_pressedButtons, m_gl_widget);
1281 CamWnd_Remove_Handlers_Move(*this);
1283 g_signal_handler_disconnect(G_OBJECT(m_gl_widget), m_sizeHandler);
1284 g_signal_handler_disconnect(G_OBJECT(m_gl_widget), m_exposeHandler);
1286 gtk_widget_unref(m_gl_widget);
1288 m_window_observer->release();
1291 class FloorHeightWalker : public scene::Graph::Walker
1297 FloorHeightWalker(float current, float& bestUp, float& bestDown) :
1298 m_current(current), m_bestUp(bestUp), m_bestDown(bestDown)
1300 bestUp = g_MaxWorldCoord;
1301 bestDown = -g_MaxWorldCoord;
1303 bool pre(const scene::Path& path, scene::Instance& instance) const
1305 if(path.top().get().visible()
1306 && Node_isBrush(path.top())) // this node is a floor
1308 const AABB& aabb = instance.worldAABB();
1309 float floorHeight = aabb.origin.z() + aabb.extents.z();
1310 if(floorHeight > m_current && floorHeight < m_bestUp)
1312 m_bestUp = floorHeight;
1314 if(floorHeight < m_current && floorHeight > m_bestDown)
1316 m_bestDown = floorHeight;
1323 void CamWnd::Cam_ChangeFloor(bool up)
1325 float current = m_Camera.origin[2] - 48;
1328 GlobalSceneGraph().traverse(FloorHeightWalker(current, bestUp, bestDown));
1330 if(up && bestUp != g_MaxWorldCoord)
1334 if(!up && bestDown != -g_MaxWorldCoord)
1339 m_Camera.origin[2] = current + 48;
1340 Camera_updateModelview(getCamera());
1341 CamWnd_Update(*this);
1342 CameraMovedNotify();
1349 Sys_GetCursorPos(&m_PositionDragCursorX, &m_PositionDragCursorY);
1352 if ( (m_bFreeMove && (buttons == (RAD_CONTROL|RAD_SHIFT)))
1353 || (!m_bFreeMove && (buttons == (RAD_RBUTTON|RAD_CONTROL))) )
1356 CamWnd_Update(camwnd);
1357 CameraMovedNotify();
1361 void CamWnd::Cam_PositionDrag()
1365 Sys_GetCursorPos(GTK_WINDOW(m_gl_widget), &x, &y);
1366 if (x != m_PositionDragCursorX || y != m_PositionDragCursorY)
1368 x -= m_PositionDragCursorX;
1369 vector3_add(m_Camera.origin, vector3_scaled(m_Camera.vright, x));
1370 y -= m_PositionDragCursorY;
1371 m_Camera.origin[2] -= y;
1372 Camera_updateModelview();
1373 CamWnd_Update(camwnd);
1374 CameraMovedNotify();
1376 Sys_SetCursorPos(GTK_WINDOW(m_parent), m_PositionDragCursorX, m_PositionDragCursorY);
1382 // NOTE TTimo if there's an OS-level focus out of the application
1383 // then we can release the camera cursor grab
1384 static gboolean camwindow_freemove_focusout(GtkWidget* widget, GdkEventFocus* event, gpointer data)
1386 reinterpret_cast<CamWnd*>(data)->DisableFreeMove();
1390 void CamWnd::EnableFreeMove()
1392 //globalOutputStream() << "EnableFreeMove\n";
1394 ASSERT_MESSAGE(!m_bFreeMove, "EnableFreeMove: free-move was already enabled");
1396 Camera_clearMovementFlags(getCamera(), MOVE_ALL);
1398 CamWnd_Remove_Handlers_Move(*this);
1399 CamWnd_Add_Handlers_FreeMove(*this);
1401 gtk_window_set_focus(m_parent, m_gl_widget);
1402 m_freemove_handle_focusout = g_signal_connect(G_OBJECT(m_gl_widget), "focus_out_event", G_CALLBACK(camwindow_freemove_focusout), this);
1403 m_freezePointer.freeze_pointer(m_parent, Camera_motionDelta, &m_Camera);
1405 CamWnd_Update(*this);
1408 void CamWnd::DisableFreeMove()
1410 //globalOutputStream() << "DisableFreeMove\n";
1412 ASSERT_MESSAGE(m_bFreeMove, "DisableFreeMove: free-move was not enabled");
1413 m_bFreeMove = false;
1414 Camera_clearMovementFlags(getCamera(), MOVE_ALL);
1416 CamWnd_Remove_Handlers_FreeMove(*this);
1417 CamWnd_Add_Handlers_Move(*this);
1419 m_freezePointer.unfreeze_pointer(m_parent);
1420 g_signal_handler_disconnect(G_OBJECT(m_gl_widget), m_freemove_handle_focusout);
1422 CamWnd_Update(*this);
1426 #include "renderer.h"
1428 class CamRenderer: public Renderer
1432 state_type() : m_highlight(0), m_state(0), m_lights(0)
1435 unsigned int m_highlight;
1437 const LightList* m_lights;
1440 std::vector<state_type> m_state_stack;
1441 RenderStateFlags m_globalstate;
1442 Shader* m_state_select0;
1443 Shader* m_state_select1;
1444 const Vector3& m_viewer;
1447 CamRenderer(RenderStateFlags globalstate, Shader* select0, Shader* select1, const Vector3& viewer) :
1448 m_globalstate(globalstate),
1449 m_state_select0(select0),
1450 m_state_select1(select1),
1453 ASSERT_NOTNULL(select0);
1454 ASSERT_NOTNULL(select1);
1455 m_state_stack.push_back(state_type());
1458 void SetState(Shader* state, EStyle style)
1460 ASSERT_NOTNULL(state);
1461 if(style == eFullMaterials)
1463 m_state_stack.back().m_state = state;
1466 const EStyle getStyle() const
1468 return eFullMaterials;
1472 m_state_stack.push_back(m_state_stack.back());
1476 ASSERT_MESSAGE(!m_state_stack.empty(), "popping empty stack");
1477 m_state_stack.pop_back();
1479 void Highlight(EHighlightMode mode, bool bEnable = true)
1482 ? m_state_stack.back().m_highlight |= mode
1483 : m_state_stack.back().m_highlight &= ~mode;
1485 void setLights(const LightList& lights)
1487 m_state_stack.back().m_lights = &lights;
1489 void addRenderable(const OpenGLRenderable& renderable, const Matrix4& world)
1491 if(m_state_stack.back().m_highlight & ePrimitive)
1493 m_state_select0->addRenderable(renderable, world, m_state_stack.back().m_lights);
1495 if(m_state_stack.back().m_highlight & eFace)
1497 m_state_select1->addRenderable(renderable, world, m_state_stack.back().m_lights);
1500 m_state_stack.back().m_state->addRenderable(renderable, world, m_state_stack.back().m_lights);
1503 void render(const Matrix4& modelview, const Matrix4& projection)
1505 GlobalShaderCache().render(m_globalstate, modelview, projection, m_viewer);
1515 void ShowStatsToggle()
1517 g_camwindow_globals_private.m_showStats ^= 1;
1519 typedef FreeCaller<ShowStatsToggle> ShowStatsToggleCaller;
1521 void ShowStatsExport(const BoolImportCallback& importer)
1523 importer(g_camwindow_globals_private.m_showStats);
1525 typedef FreeCaller1<const BoolImportCallback&, ShowStatsExport> ShowStatsExportCaller;
1527 ShowStatsExportCaller g_show_stats_caller;
1528 BoolExportCallback g_show_stats_callback(g_show_stats_caller);
1529 ToggleItem g_show_stats(g_show_stats_callback);
1531 void CamWnd::Cam_Draw()
1533 glViewport(0, 0, m_Camera.width, m_Camera.height);
1536 glGetIntegerv (GL_VIEWPORT, viewprt);
1539 // enable depth buffer writes
1540 glDepthMask(GL_TRUE);
1542 Vector3 clearColour(0, 0, 0);
1543 if(m_Camera.draw_mode != cd_lighting)
1545 clearColour = g_camwindow_globals.color_cameraback;
1548 glClearColor(clearColour[0], clearColour[1], clearColour[2], 0);
1549 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
1551 extern void Renderer_ResetStats();
1552 Renderer_ResetStats();
1553 extern void Cull_ResetStats();
1556 glMatrixMode(GL_PROJECTION);
1557 glLoadMatrixf(reinterpret_cast<const float*>(&m_Camera.projection));
1559 glMatrixMode(GL_MODELVIEW);
1560 glLoadMatrixf(reinterpret_cast<const float*>(&m_Camera.modelview));
1563 // one directional light source directly behind the viewer
1565 GLfloat inverse_cam_dir[4], ambient[4], diffuse[4];//, material[4];
1567 ambient[0] = ambient[1] = ambient[2] = 0.4f;
1569 diffuse[0] = diffuse[1] = diffuse[2] = 0.4f;
1571 //material[0] = material[1] = material[2] = 0.8f;
1572 //material[3] = 1.0f;
1574 inverse_cam_dir[0] = m_Camera.vpn[0];
1575 inverse_cam_dir[1] = m_Camera.vpn[1];
1576 inverse_cam_dir[2] = m_Camera.vpn[2];
1577 inverse_cam_dir[3] = 0;
1579 glLightfv(GL_LIGHT0, GL_POSITION, inverse_cam_dir);
1581 glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
1582 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
1584 glEnable(GL_LIGHT0);
1588 unsigned int globalstate = RENDER_DEPTHTEST|RENDER_COLOURWRITE|RENDER_DEPTHWRITE|RENDER_ALPHATEST|RENDER_BLEND|RENDER_CULLFACE|RENDER_COLOURARRAY|RENDER_OFFSETLINE|RENDER_POLYGONSMOOTH|RENDER_LINESMOOTH|RENDER_FOG|RENDER_COLOURCHANGE;
1589 switch (m_Camera.draw_mode)
1594 globalstate |= RENDER_FILL
1600 globalstate |= RENDER_FILL
1607 globalstate |= RENDER_FILL
1621 if(!g_xywindow_globals.m_bNoStipple)
1623 globalstate |= RENDER_LINESTIPPLE|RENDER_POLYGONSTIPPLE;
1627 CamRenderer renderer(globalstate, m_state_select2, m_state_select1, m_view.getViewer());
1629 Scene_Render(renderer, m_view);
1631 renderer.render(m_Camera.modelview, m_Camera.projection);
1634 // prepare for 2d stuff
1635 glColor4f(1, 1, 1, 1);
1636 glDisable(GL_BLEND);
1637 glMatrixMode(GL_PROJECTION);
1639 glOrtho(0, (float)m_Camera.width, 0, (float)m_Camera.height, -100, 100);
1641 glTranslatef(0, -(float)m_Camera.height, 0);
1642 glMatrixMode(GL_MODELVIEW);
1645 if(GlobalOpenGL().GL_1_3())
1647 glClientActiveTexture(GL_TEXTURE0);
1648 glActiveTexture(GL_TEXTURE0);
1651 glDisableClientState(GL_TEXTURE_COORD_ARRAY);
1652 glDisableClientState(GL_NORMAL_ARRAY);
1653 glDisableClientState(GL_COLOR_ARRAY);
1655 glDisable(GL_TEXTURE_2D);
1656 glDisable(GL_LIGHTING);
1657 glDisable(GL_COLOR_MATERIAL);
1658 glDisable(GL_DEPTH_TEST);
1659 glColor3f( 1.f, 1.f, 1.f );
1662 // draw the crosshair
1665 glBegin( GL_LINES );
1666 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 6 );
1667 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 2 );
1668 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 6 );
1669 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 2 );
1670 glVertex2f( (float)m_Camera.width / 2.f + 6, (float)m_Camera.height / 2.f );
1671 glVertex2f( (float)m_Camera.width / 2.f + 2, (float)m_Camera.height / 2.f );
1672 glVertex2f( (float)m_Camera.width / 2.f - 6, (float)m_Camera.height / 2.f );
1673 glVertex2f( (float)m_Camera.width / 2.f - 2, (float)m_Camera.height / 2.f );
1677 if(g_camwindow_globals_private.m_showStats)
1679 glRasterPos3f(1.0f, static_cast<float>(m_Camera.height) - 1.0f, 0.0f);
1680 extern const char* Renderer_GetStats();
1681 GlobalOpenGL().drawString(Renderer_GetStats());
1683 glRasterPos3f(1.0f, static_cast<float>(m_Camera.height) - 11.0f, 0.0f);
1684 extern const char* Cull_GetStats();
1685 GlobalOpenGL().drawString(Cull_GetStats());
1688 // bind back to the default texture so that we don't have problems
1689 // elsewhere using/modifying texture maps between contexts
1690 glBindTexture( GL_TEXTURE_2D, 0 );
1697 //globalOutputStream() << "draw...\n";
1698 if (glwidget_make_current(m_gl_widget) != FALSE)
1700 if(Map_Valid(g_map) && ScreenUpdates_Enabled())
1702 GlobalOpenGL_debugAssertNoErrors();
1704 GlobalOpenGL_debugAssertNoErrors();
1707 m_XORRectangle.set(rectangle_t());
1710 glwidget_swap_buffers(m_gl_widget);
1716 void CamWnd::BenchMark()
1718 double dStart = Sys_DoubleTime();
1719 for (int i=0 ; i < 100 ; i++)
1722 angles[CAMERA_ROLL] = 0;
1723 angles[CAMERA_PITCH] = 0;
1724 angles[CAMERA_YAW] = static_cast<float>(i * (360.0 / 100.0));
1725 Camera_setAngles(*this, angles);
1727 double dEnd = Sys_DoubleTime();
1728 globalOutputStream() << FloatFormat(dEnd - dStart, 5, 2), " seconds\n";
1732 void fill_view_camera_menu(GtkMenu* menu)
1734 create_check_menu_item_with_mnemonic(menu, "Camera View", "ToggleCamera");
1737 void GlobalCamera_ResetAngles()
1739 CamWnd& camwnd = *g_camwnd;
1741 angles[CAMERA_ROLL] = angles[CAMERA_PITCH] = 0;
1742 angles[CAMERA_YAW] = static_cast<float>(22.5 * floor((Camera_getAngles(camwnd)[CAMERA_YAW]+11)/22.5));
1743 Camera_setAngles(camwnd, angles);
1746 void Camera_ChangeFloorUp()
1748 CamWnd& camwnd = *g_camwnd;
1749 camwnd.Cam_ChangeFloor (true);
1752 void Camera_ChangeFloorDown()
1754 CamWnd& camwnd = *g_camwnd;
1755 camwnd.Cam_ChangeFloor (false);
1758 void Camera_CubeIn()
1760 CamWnd& camwnd = *g_camwnd;
1761 g_camwindow_globals.m_nCubicScale--;
1762 if (g_camwindow_globals.m_nCubicScale < 1)
1763 g_camwindow_globals.m_nCubicScale = 1;
1764 Camera_updateProjection(camwnd.getCamera());
1765 CamWnd_Update(camwnd);
1766 g_pParentWnd->SetGridStatus();
1769 void Camera_CubeOut()
1771 CamWnd& camwnd = *g_camwnd;
1772 g_camwindow_globals.m_nCubicScale++;
1773 if (g_camwindow_globals.m_nCubicScale > 23)
1774 g_camwindow_globals.m_nCubicScale = 23;
1775 Camera_updateProjection(camwnd.getCamera());
1776 CamWnd_Update(camwnd);
1777 g_pParentWnd->SetGridStatus();
1780 bool Camera_GetFarClip()
1782 return g_camwindow_globals_private.m_bCubicClipping;
1785 BoolExportCaller g_getfarclip_caller(g_camwindow_globals_private.m_bCubicClipping);
1786 ToggleItem g_getfarclip_item(g_getfarclip_caller);
1788 void Camera_SetFarClip(bool value)
1790 CamWnd& camwnd = *g_camwnd;
1791 g_camwindow_globals_private.m_bCubicClipping = value;
1792 g_getfarclip_item.update();
1793 Camera_updateProjection(camwnd.getCamera());
1794 CamWnd_Update(camwnd);
1797 void Camera_ToggleFarClip()
1799 Camera_SetFarClip(!Camera_GetFarClip());
1803 void CamWnd_constructToolbar(GtkToolbar* toolbar)
1805 toolbar_append_toggle_button(toolbar, "Cubic clip the camera view (\\)", "view_cubicclipping.bmp", "ToggleCubicClip");
1808 void CamWnd_registerShortcuts()
1810 toggle_add_accelerator("ToggleCubicClip");
1812 if(g_pGameDescription->mGameType == "doom3")
1814 command_connect_accelerator("TogglePreview");
1817 command_connect_accelerator("CameraSpeedInc");
1818 command_connect_accelerator("CameraSpeedDec");
1822 void GlobalCamera_Benchmark()
1824 CamWnd& camwnd = *g_camwnd;
1828 void GlobalCamera_Update()
1830 CamWnd& camwnd = *g_camwnd;
1831 CamWnd_Update(camwnd);
1834 camera_draw_mode CamWnd_GetMode()
1836 return camera_t::draw_mode;
1838 void CamWnd_SetMode(camera_draw_mode mode)
1840 ShaderCache_setBumpEnabled(mode == cd_lighting);
1841 camera_t::draw_mode = mode;
1844 CamWnd_Update(*g_camwnd);
1848 void CamWnd_TogglePreview(void)
1850 // gametype must be doom3 for this function to work
1851 // if the gametype is not doom3 something is wrong with the
1852 // global command list or somebody else calls this function.
1853 ASSERT_MESSAGE(g_pGameDescription->mGameType == "doom3", "CamWnd_TogglePreview called although mGameType is not doom3 compatible");
1855 // switch between textured and lighting mode
1856 CamWnd_SetMode((CamWnd_GetMode() == cd_lighting) ? cd_texture : cd_lighting);
1860 CameraModel* g_camera_model = 0;
1862 void CamWnd_LookThroughCamera(CamWnd& camwnd)
1864 if(g_camera_model != 0)
1866 CamWnd_Add_Handlers_Move(camwnd);
1867 g_camera_model->setCameraView(0, Callback());
1869 Camera_updateModelview(camwnd.getCamera());
1870 Camera_updateProjection(camwnd.getCamera());
1871 CamWnd_Update(camwnd);
1875 inline CameraModel* Instance_getCameraModel(scene::Instance& instance)
1877 return InstanceTypeCast<CameraModel>::cast(instance);
1880 void CamWnd_LookThroughSelected(CamWnd& camwnd)
1882 if(g_camera_model != 0)
1884 CamWnd_LookThroughCamera(camwnd);
1887 if(GlobalSelectionSystem().countSelected() != 0)
1889 scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
1890 CameraModel* cameraModel = Instance_getCameraModel(instance);
1891 if(cameraModel != 0)
1893 CamWnd_Remove_Handlers_Move(camwnd);
1894 g_camera_model = cameraModel;
1895 g_camera_model->setCameraView(&camwnd.getCameraView(), ReferenceCaller<CamWnd, CamWnd_LookThroughCamera>(camwnd));
1900 void GlobalCamera_LookThroughSelected()
1902 CamWnd_LookThroughSelected(*g_camwnd);
1905 void GlobalCamera_LookThroughCamera()
1907 CamWnd_LookThroughCamera(*g_camwnd);
1911 void RenderModeImport(int value)
1916 CamWnd_SetMode(cd_wire);
1919 CamWnd_SetMode(cd_solid);
1922 CamWnd_SetMode(cd_texture);
1925 CamWnd_SetMode(cd_lighting);
1928 CamWnd_SetMode(cd_texture);
1931 typedef FreeCaller1<int, RenderModeImport> RenderModeImportCaller;
1933 void RenderModeExport(const IntImportCallback& importer)
1935 switch(CamWnd_GetMode())
1951 typedef FreeCaller1<const IntImportCallback&, RenderModeExport> RenderModeExportCaller;
1953 void Camera_constructPreferences(PreferencesPage& page)
1955 page.appendSlider("Movement Speed", g_camwindow_globals_private.m_nMoveSpeed, TRUE, 0, 0, 100, MIN_CAM_SPEED, MAX_CAM_SPEED, 1, 10, 10);
1956 page.appendCheckBox("", "Link strafe speed to movement speed", g_camwindow_globals_private.m_bCamLinkSpeed);
1957 page.appendSlider("Rotation Speed", g_camwindow_globals_private.m_nAngleSpeed, TRUE, 0, 0, 3, 1, 180, 1, 10, 10);
1958 page.appendCheckBox("", "Invert mouse vertical axis", g_camwindow_globals_private.m_bCamInverseMouse);
1959 page.appendCheckBox(
1960 "", "Discrete movement",
1961 FreeCaller1<bool, CamWnd_Move_Discrete_Import>(),
1962 BoolExportCaller(g_camwindow_globals_private.m_bCamDiscrete)
1964 page.appendCheckBox(
1965 "", "Enable far-clip plane",
1966 FreeCaller1<bool, Camera_SetFarClip>(),
1967 BoolExportCaller(g_camwindow_globals_private.m_bCubicClipping)
1970 if(g_pGameDescription->mGameType == "doom3")
1972 const char* render_mode[] = { "Wireframe", "Flatshade", "Textured", "Lighting" };
1976 STRING_ARRAY_RANGE(render_mode),
1977 IntImportCallback(RenderModeImportCaller()),
1978 IntExportCallback(RenderModeExportCaller())
1983 const char* render_mode[] = { "Wireframe", "Flatshade", "Textured" };
1987 STRING_ARRAY_RANGE(render_mode),
1988 IntImportCallback(RenderModeImportCaller()),
1989 IntExportCallback(RenderModeExportCaller())
1993 void Camera_constructPage(PreferenceGroup& group)
1995 PreferencesPage page(group.createPage("Camera", "Camera View Preferences"));
1996 Camera_constructPreferences(page);
1998 void Camera_registerPreferencesPage()
2000 PreferencesDialog_addSettingsPage(FreeCaller1<PreferenceGroup&, Camera_constructPage>());
2003 #include "preferencesystem.h"
2004 #include "stringio.h"
2007 typedef FreeCaller1<bool, CamWnd_Move_Discrete_Import> CamWndMoveDiscreteImportCaller;
2009 void CameraSpeed_increase()
2011 if(g_camwindow_globals_private.m_nMoveSpeed <= (MAX_CAM_SPEED - CAM_SPEED_STEP - 10))
2013 g_camwindow_globals_private.m_nMoveSpeed += CAM_SPEED_STEP;
2015 g_camwindow_globals_private.m_nMoveSpeed = MAX_CAM_SPEED - 10;
2019 void CameraSpeed_decrease()
2021 if(g_camwindow_globals_private.m_nMoveSpeed >= (MIN_CAM_SPEED + CAM_SPEED_STEP))
2023 g_camwindow_globals_private.m_nMoveSpeed -= CAM_SPEED_STEP;
2025 g_camwindow_globals_private.m_nMoveSpeed = MIN_CAM_SPEED;
2029 /// \brief Initialisation for things that have the same lifespan as this module.
2030 void CamWnd_Construct()
2032 GlobalCommands_insert("CenterView", FreeCaller<GlobalCamera_ResetAngles>(), Accelerator(GDK_End));
2034 GlobalToggles_insert("ToggleCubicClip", FreeCaller<Camera_ToggleFarClip>(), ToggleItem::AddCallbackCaller(g_getfarclip_item), Accelerator('\\', (GdkModifierType)GDK_CONTROL_MASK));
2035 GlobalCommands_insert("CubicClipZoomIn", FreeCaller<Camera_CubeIn>(), Accelerator('[', (GdkModifierType)GDK_CONTROL_MASK));
2036 GlobalCommands_insert("CubicClipZoomOut", FreeCaller<Camera_CubeOut>(), Accelerator(']', (GdkModifierType)GDK_CONTROL_MASK));
2038 GlobalCommands_insert("UpFloor", FreeCaller<Camera_ChangeFloorUp>(), Accelerator(GDK_Prior));
2039 GlobalCommands_insert("DownFloor", FreeCaller<Camera_ChangeFloorDown>(), Accelerator(GDK_Next));
2041 GlobalToggles_insert("ToggleCamera", ToggleShown::ToggleCaller(g_camera_shown), ToggleItem::AddCallbackCaller(g_camera_shown.m_item), Accelerator('C', (GdkModifierType)(GDK_SHIFT_MASK|GDK_CONTROL_MASK)));
2042 GlobalCommands_insert("LookThroughSelected", FreeCaller<GlobalCamera_LookThroughSelected>());
2043 GlobalCommands_insert("LookThroughCamera", FreeCaller<GlobalCamera_LookThroughCamera>());
2045 if(g_pGameDescription->mGameType == "doom3")
2047 GlobalCommands_insert("TogglePreview", FreeCaller<CamWnd_TogglePreview>(), Accelerator(GDK_F3));
2050 GlobalCommands_insert("CameraSpeedInc", FreeCaller<CameraSpeed_increase>(), Accelerator(GDK_KP_Add, (GdkModifierType)GDK_SHIFT_MASK));
2051 GlobalCommands_insert("CameraSpeedDec", FreeCaller<CameraSpeed_decrease>(), Accelerator(GDK_KP_Subtract, (GdkModifierType)GDK_SHIFT_MASK));
2053 GlobalShortcuts_insert("CameraForward", Accelerator(GDK_Up));
2054 GlobalShortcuts_insert("CameraBack", Accelerator(GDK_Down));
2055 GlobalShortcuts_insert("CameraLeft", Accelerator(GDK_Left));
2056 GlobalShortcuts_insert("CameraRight", Accelerator(GDK_Right));
2057 GlobalShortcuts_insert("CameraStrafeRight", Accelerator(GDK_period));
2058 GlobalShortcuts_insert("CameraStrafeLeft", Accelerator(GDK_comma));
2060 GlobalShortcuts_insert("CameraUp", Accelerator('D'));
2061 GlobalShortcuts_insert("CameraDown", Accelerator('C'));
2062 GlobalShortcuts_insert("CameraAngleUp", Accelerator('A'));
2063 GlobalShortcuts_insert("CameraAngleDown", Accelerator('Z'));
2065 GlobalShortcuts_insert("CameraFreeMoveForward", Accelerator(GDK_Up));
2066 GlobalShortcuts_insert("CameraFreeMoveBack", Accelerator(GDK_Down));
2067 GlobalShortcuts_insert("CameraFreeMoveLeft", Accelerator(GDK_Left));
2068 GlobalShortcuts_insert("CameraFreeMoveRight", Accelerator(GDK_Right));
2070 GlobalToggles_insert("ShowStats", ShowStatsToggleCaller(), ToggleItem::AddCallbackCaller(g_show_stats));
2072 GlobalPreferenceSystem().registerPreference("ShowStats", BoolImportStringCaller(g_camwindow_globals_private.m_showStats), BoolExportStringCaller(g_camwindow_globals_private.m_showStats));
2073 GlobalPreferenceSystem().registerPreference("MoveSpeed", IntImportStringCaller(g_camwindow_globals_private.m_nMoveSpeed), IntExportStringCaller(g_camwindow_globals_private.m_nMoveSpeed));
2074 GlobalPreferenceSystem().registerPreference("CamLinkSpeed", BoolImportStringCaller(g_camwindow_globals_private.m_bCamLinkSpeed), BoolExportStringCaller(g_camwindow_globals_private.m_bCamLinkSpeed));
2075 GlobalPreferenceSystem().registerPreference("AngleSpeed", IntImportStringCaller(g_camwindow_globals_private.m_nAngleSpeed), IntExportStringCaller(g_camwindow_globals_private.m_nAngleSpeed));
2076 GlobalPreferenceSystem().registerPreference("CamInverseMouse", BoolImportStringCaller(g_camwindow_globals_private.m_bCamInverseMouse), BoolExportStringCaller(g_camwindow_globals_private.m_bCamInverseMouse));
2077 GlobalPreferenceSystem().registerPreference("CamDiscrete", makeBoolStringImportCallback(CamWndMoveDiscreteImportCaller()), BoolExportStringCaller(g_camwindow_globals_private.m_bCamDiscrete));
2078 GlobalPreferenceSystem().registerPreference("CubicClipping", BoolImportStringCaller(g_camwindow_globals_private.m_bCubicClipping), BoolExportStringCaller(g_camwindow_globals_private.m_bCubicClipping));
2079 GlobalPreferenceSystem().registerPreference("CubicScale", IntImportStringCaller(g_camwindow_globals.m_nCubicScale), IntExportStringCaller(g_camwindow_globals.m_nCubicScale));
2080 GlobalPreferenceSystem().registerPreference("SI_Colors4", Vector3ImportStringCaller(g_camwindow_globals.color_cameraback), Vector3ExportStringCaller(g_camwindow_globals.color_cameraback));
2081 GlobalPreferenceSystem().registerPreference("SI_Colors12", Vector3ImportStringCaller(g_camwindow_globals.color_selbrushes3d), Vector3ExportStringCaller(g_camwindow_globals.color_selbrushes3d));
2082 GlobalPreferenceSystem().registerPreference("CameraRenderMode", makeIntStringImportCallback(RenderModeImportCaller()), makeIntStringExportCallback(RenderModeExportCaller()));
2084 CamWnd_constructStatic();
2086 Camera_registerPreferencesPage();
2088 void CamWnd_Destroy()
2090 CamWnd_destroyStatic();