2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
25 // Leonardo Zide (leo@lokigames.com)
28 #include "camwindow.h"
29 #include "texwindow.h" // TextureBrowser_ShowStartupShaders
32 #include <gdk/gdkkeysyms.h>
34 #include "debugging/debugging.h"
36 #include "iscenegraph.h"
43 #include "renderable.h"
44 #include "preferencesystem.h"
46 #include "signal/signal.h"
47 #include "container/array.h"
51 #include "math/frustum.h"
53 #include "gtkutil/widget.h"
54 #include "gtkutil/button.h"
55 #include "gtkutil/toolbar.h"
56 #include "gtkutil/glwidget.h"
57 #include "gtkutil/xorrectangle.h"
59 #include "selection.h"
60 #include "mainframe.h"
61 #include "preferences.h"
64 #include "windowobservers.h"
65 #include "renderstate.h"
69 Signal0 g_cameraMoved_callbacks;
71 void AddCameraMovedCallback( const SignalHandler& handler ){
72 g_cameraMoved_callbacks.connectLast( handler );
75 void CameraMovedNotify(){
76 g_cameraMoved_callbacks();
80 struct camwindow_globals_private_t
86 bool m_bCamInverseMouse;
88 bool m_bCubicClipping;
92 camwindow_globals_private_t() :
95 m_bCamLinkSpeed( true ),
97 m_bCamInverseMouse( false ),
98 m_bCamDiscrete( true ),
99 m_bCubicClipping( true ),
106 camwindow_globals_private_t g_camwindow_globals_private;
109 const Matrix4 g_opengl2radiant(
116 const Matrix4 g_radiant2opengl(
124 void Camera_mouseMove( camera_t& camera, int x, int y );
126 enum camera_draw_mode
143 Vector3 color; // background
145 Vector3 forward, right; // move matrix (TTimo: used to have up but it was not updated)
146 Vector3 vup, vpn, vright; // view matrix (taken from the modelview matrix)
151 bool m_strafe; // true when in strafemode toggled by the ctrl-key
152 bool m_strafe_forward; // true when in strafemode by ctrl-key and shift is pressed for forward strafing
154 unsigned int movementflags; // movement flags
155 Timer m_keycontrol_timer;
156 guint m_keymove_handler;
159 DeferredMotionDelta m_mouseMove;
161 static void motionDelta( int x, int y, void* data ){
162 Camera_mouseMove( *reinterpret_cast<camera_t*>( data ), x, y );
166 Callback<void()> m_update;
168 static camera_draw_mode draw_mode;
170 camera_t( View* view, const Callback<void()>& update )
177 projection( g_matrix4_identity ),
178 modelview( g_matrix4_identity ),
180 m_keycontrol_timer(),
181 m_keymove_handler( 0 ),
182 m_mouseMove( motionDelta, this ),
188 camera_draw_mode camera_t::draw_mode = cd_texture;
190 inline Matrix4 projection_for_camera( float near_z, float far_z, float fieldOfView, int width, int height ){
191 const float half_width = static_cast<float>( near_z * tan( degrees_to_radians( fieldOfView * 0.5 ) ) );
192 const float half_height = half_width * ( static_cast<float>( height ) / static_cast<float>( width ) );
194 return matrix4_frustum(
204 float Camera_getFarClipPlane( camera_t& camera ){
205 return ( g_camwindow_globals_private.m_bCubicClipping ) ? pow( 2.0, ( g_camwindow_globals.m_nCubicScale + 7 ) / 2.0 ) : 32768.0f;
208 void Camera_updateProjection( camera_t& camera ){
209 float farClip = Camera_getFarClipPlane( camera );
210 camera.projection = projection_for_camera( farClip / 4096.0f, farClip, (float)g_camwindow_globals_private.m_nFOV, camera.width, camera.height );
212 camera.m_view->Construct( camera.projection, camera.modelview, camera.width, camera.height );
215 void Camera_updateVectors( camera_t& camera ){
216 for ( int i = 0 ; i < 3 ; i++ )
218 camera.vright[i] = camera.modelview[( i << 2 ) + 0];
219 camera.vup[i] = camera.modelview[( i << 2 ) + 1];
220 camera.vpn[i] = camera.modelview[( i << 2 ) + 2];
224 void Camera_updateModelview( camera_t& camera ){
225 camera.modelview = g_matrix4_identity;
228 Vector3 radiant_eulerXYZ( 0, -camera.angles[CAMERA_PITCH], camera.angles[CAMERA_YAW] );
230 matrix4_translate_by_vec3( camera.modelview, camera.origin );
231 matrix4_rotate_by_euler_xyz_degrees( camera.modelview, radiant_eulerXYZ );
232 matrix4_multiply_by_matrix4( camera.modelview, g_radiant2opengl );
233 matrix4_affine_invert( camera.modelview );
235 Camera_updateVectors( camera );
237 camera.m_view->Construct( camera.projection, camera.modelview, camera.width, camera.height );
241 void Camera_Move_updateAxes( camera_t& camera ){
242 double ya = degrees_to_radians( camera.angles[CAMERA_YAW] );
244 // the movement matrix is kept 2d
245 camera.forward[0] = static_cast<float>( cos( ya ) );
246 camera.forward[1] = static_cast<float>( sin( ya ) );
247 camera.forward[2] = 0;
248 camera.right[0] = camera.forward[1];
249 camera.right[1] = -camera.forward[0];
252 void Camera_Freemove_updateAxes( camera_t& camera ){
253 camera.right = camera.vright;
254 camera.forward = vector3_negated( camera.vpn );
257 const Vector3& Camera_getOrigin( camera_t& camera ){
258 return camera.origin;
261 void Camera_setOrigin( camera_t& camera, const Vector3& origin ){
262 camera.origin = origin;
263 Camera_updateModelview( camera );
268 const Vector3& Camera_getAngles( camera_t& camera ){
269 return camera.angles;
272 void Camera_setAngles( camera_t& camera, const Vector3& angles ){
273 camera.angles = angles;
274 Camera_updateModelview( camera );
280 void Camera_FreeMove( camera_t& camera, int dx, int dy ){
281 // free strafe mode, toggled by the ctrl key with optional shift for forward movement
282 if ( camera.m_strafe ) {
283 float strafespeed = 0.65f;
285 if ( g_camwindow_globals_private.m_bCamLinkSpeed ) {
286 strafespeed = (float)g_camwindow_globals_private.m_nMoveSpeed / 100;
289 camera.origin -= camera.vright * strafespeed * dx;
290 if ( camera.m_strafe_forward ) {
291 camera.origin += camera.vpn * strafespeed * dy;
294 camera.origin += camera.vup * strafespeed * dy;
297 else // free rotation
299 const float dtime = 0.1f;
301 if ( g_camwindow_globals_private.m_bCamInverseMouse ) {
302 camera.angles[CAMERA_PITCH] -= dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
305 camera.angles[CAMERA_PITCH] += dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
308 camera.angles[CAMERA_YAW] += dx * dtime * g_camwindow_globals_private.m_nAngleSpeed;
310 if ( camera.angles[CAMERA_PITCH] > 90 ) {
311 camera.angles[CAMERA_PITCH] = 90;
313 else if ( camera.angles[CAMERA_PITCH] < -90 ) {
314 camera.angles[CAMERA_PITCH] = -90;
317 if ( camera.angles[CAMERA_YAW] >= 360 ) {
318 camera.angles[CAMERA_YAW] -= 360;
320 else if ( camera.angles[CAMERA_YAW] <= 0 ) {
321 camera.angles[CAMERA_YAW] += 360;
325 Camera_updateModelview( camera );
326 Camera_Freemove_updateAxes( camera );
329 void Cam_MouseControl( camera_t& camera, int x, int y ){
330 float xf = (float)( x - camera.width / 2 ) / ( camera.width / 2 );
331 float yf = (float)( y - camera.height / 2 ) / ( camera.height / 2 );
333 xf *= 1.0f - fabsf( yf );
348 vector3_add( camera.origin, vector3_scaled( camera.forward, yf * 0.1f * g_camwindow_globals_private.m_nMoveSpeed ) );
349 camera.angles[CAMERA_YAW] += xf * -0.1f * g_camwindow_globals_private.m_nAngleSpeed;
351 Camera_updateModelview( camera );
354 void Camera_mouseMove( camera_t& camera, int x, int y ){
355 //globalOutputStream() << "mousemove... ";
356 Camera_FreeMove( camera, -x, -y );
361 const unsigned int MOVE_NONE = 0;
362 const unsigned int MOVE_FORWARD = 1 << 0;
363 const unsigned int MOVE_BACK = 1 << 1;
364 const unsigned int MOVE_ROTRIGHT = 1 << 2;
365 const unsigned int MOVE_ROTLEFT = 1 << 3;
366 const unsigned int MOVE_STRAFERIGHT = 1 << 4;
367 const unsigned int MOVE_STRAFELEFT = 1 << 5;
368 const unsigned int MOVE_UP = 1 << 6;
369 const unsigned int MOVE_DOWN = 1 << 7;
370 const unsigned int MOVE_PITCHUP = 1 << 8;
371 const unsigned int MOVE_PITCHDOWN = 1 << 9;
372 const unsigned int MOVE_ALL = MOVE_FORWARD | MOVE_BACK | MOVE_ROTRIGHT | MOVE_ROTLEFT | MOVE_STRAFERIGHT | MOVE_STRAFELEFT | MOVE_UP | MOVE_DOWN | MOVE_PITCHUP | MOVE_PITCHDOWN;
374 void Cam_KeyControl( camera_t& camera, float dtime ){
376 if ( camera.movementflags & MOVE_ROTLEFT ) {
377 camera.angles[CAMERA_YAW] += 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
379 if ( camera.movementflags & MOVE_ROTRIGHT ) {
380 camera.angles[CAMERA_YAW] -= 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
382 if ( camera.movementflags & MOVE_PITCHUP ) {
383 camera.angles[CAMERA_PITCH] += 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
384 if ( camera.angles[CAMERA_PITCH] > 90 ) {
385 camera.angles[CAMERA_PITCH] = 90;
388 if ( camera.movementflags & MOVE_PITCHDOWN ) {
389 camera.angles[CAMERA_PITCH] -= 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
390 if ( camera.angles[CAMERA_PITCH] < -90 ) {
391 camera.angles[CAMERA_PITCH] = -90;
395 Camera_updateModelview( camera );
396 Camera_Freemove_updateAxes( camera );
399 if ( camera.movementflags & MOVE_FORWARD ) {
400 vector3_add( camera.origin, vector3_scaled( camera.forward, dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
402 if ( camera.movementflags & MOVE_BACK ) {
403 vector3_add( camera.origin, vector3_scaled( camera.forward, -dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
405 if ( camera.movementflags & MOVE_STRAFELEFT ) {
406 vector3_add( camera.origin, vector3_scaled( camera.right, -dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
408 if ( camera.movementflags & MOVE_STRAFERIGHT ) {
409 vector3_add( camera.origin, vector3_scaled( camera.right, dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
411 if ( camera.movementflags & MOVE_UP ) {
412 vector3_add( camera.origin, vector3_scaled( g_vector3_axis_z, dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
414 if ( camera.movementflags & MOVE_DOWN ) {
415 vector3_add( camera.origin, vector3_scaled( g_vector3_axis_z, -dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
418 Camera_updateModelview( camera );
421 void Camera_keyMove( camera_t& camera ){
422 camera.m_mouseMove.flush();
424 //globalOutputStream() << "keymove... ";
425 float time_seconds = camera.m_keycontrol_timer.elapsed_msec() / static_cast<float>( msec_per_sec );
426 camera.m_keycontrol_timer.start();
427 if ( time_seconds > 0.05f ) {
428 time_seconds = 0.05f; // 20fps
430 Cam_KeyControl( camera, time_seconds * 5.0f );
436 gboolean camera_keymove( gpointer data ){
437 Camera_keyMove( *reinterpret_cast<camera_t*>( data ) );
441 void Camera_setMovementFlags( camera_t& camera, unsigned int mask ){
442 if ( ( ~camera.movementflags & mask ) != 0 && camera.movementflags == 0 ) {
443 camera.m_keymove_handler = g_idle_add( camera_keymove, &camera );
445 camera.movementflags |= mask;
447 void Camera_clearMovementFlags( camera_t& camera, unsigned int mask ){
448 if ( ( camera.movementflags & ~mask ) == 0 && camera.movementflags != 0 ) {
449 g_source_remove( camera.m_keymove_handler );
450 camera.m_keymove_handler = 0;
452 camera.movementflags &= ~mask;
455 void Camera_MoveForward_KeyDown( camera_t& camera ){
456 Camera_setMovementFlags( camera, MOVE_FORWARD );
458 void Camera_MoveForward_KeyUp( camera_t& camera ){
459 Camera_clearMovementFlags( camera, MOVE_FORWARD );
461 void Camera_MoveBack_KeyDown( camera_t& camera ){
462 Camera_setMovementFlags( camera, MOVE_BACK );
464 void Camera_MoveBack_KeyUp( camera_t& camera ){
465 Camera_clearMovementFlags( camera, MOVE_BACK );
468 void Camera_MoveLeft_KeyDown( camera_t& camera ){
469 Camera_setMovementFlags( camera, MOVE_STRAFELEFT );
471 void Camera_MoveLeft_KeyUp( camera_t& camera ){
472 Camera_clearMovementFlags( camera, MOVE_STRAFELEFT );
474 void Camera_MoveRight_KeyDown( camera_t& camera ){
475 Camera_setMovementFlags( camera, MOVE_STRAFERIGHT );
477 void Camera_MoveRight_KeyUp( camera_t& camera ){
478 Camera_clearMovementFlags( camera, MOVE_STRAFERIGHT );
481 void Camera_MoveUp_KeyDown( camera_t& camera ){
482 Camera_setMovementFlags( camera, MOVE_UP );
484 void Camera_MoveUp_KeyUp( camera_t& camera ){
485 Camera_clearMovementFlags( camera, MOVE_UP );
487 void Camera_MoveDown_KeyDown( camera_t& camera ){
488 Camera_setMovementFlags( camera, MOVE_DOWN );
490 void Camera_MoveDown_KeyUp( camera_t& camera ){
491 Camera_clearMovementFlags( camera, MOVE_DOWN );
494 void Camera_RotateLeft_KeyDown( camera_t& camera ){
495 Camera_setMovementFlags( camera, MOVE_ROTLEFT );
497 void Camera_RotateLeft_KeyUp( camera_t& camera ){
498 Camera_clearMovementFlags( camera, MOVE_ROTLEFT );
500 void Camera_RotateRight_KeyDown( camera_t& camera ){
501 Camera_setMovementFlags( camera, MOVE_ROTRIGHT );
503 void Camera_RotateRight_KeyUp( camera_t& camera ){
504 Camera_clearMovementFlags( camera, MOVE_ROTRIGHT );
507 void Camera_PitchUp_KeyDown( camera_t& camera ){
508 Camera_setMovementFlags( camera, MOVE_PITCHUP );
510 void Camera_PitchUp_KeyUp( camera_t& camera ){
511 Camera_clearMovementFlags( camera, MOVE_PITCHUP );
513 void Camera_PitchDown_KeyDown( camera_t& camera ){
514 Camera_setMovementFlags( camera, MOVE_PITCHDOWN );
516 void Camera_PitchDown_KeyUp( camera_t& camera ){
517 Camera_clearMovementFlags( camera, MOVE_PITCHDOWN );
521 typedef ReferenceCaller<camera_t, void(), &Camera_MoveForward_KeyDown> FreeMoveCameraMoveForwardKeyDownCaller;
522 typedef ReferenceCaller<camera_t, void(), &Camera_MoveForward_KeyUp> FreeMoveCameraMoveForwardKeyUpCaller;
523 typedef ReferenceCaller<camera_t, void(), &Camera_MoveBack_KeyDown> FreeMoveCameraMoveBackKeyDownCaller;
524 typedef ReferenceCaller<camera_t, void(), &Camera_MoveBack_KeyUp> FreeMoveCameraMoveBackKeyUpCaller;
525 typedef ReferenceCaller<camera_t, void(), &Camera_MoveLeft_KeyDown> FreeMoveCameraMoveLeftKeyDownCaller;
526 typedef ReferenceCaller<camera_t, void(), &Camera_MoveLeft_KeyUp> FreeMoveCameraMoveLeftKeyUpCaller;
527 typedef ReferenceCaller<camera_t, void(), &Camera_MoveRight_KeyDown> FreeMoveCameraMoveRightKeyDownCaller;
528 typedef ReferenceCaller<camera_t, void(), &Camera_MoveRight_KeyUp> FreeMoveCameraMoveRightKeyUpCaller;
529 typedef ReferenceCaller<camera_t, void(), &Camera_MoveUp_KeyDown> FreeMoveCameraMoveUpKeyDownCaller;
530 typedef ReferenceCaller<camera_t, void(), &Camera_MoveUp_KeyUp> FreeMoveCameraMoveUpKeyUpCaller;
531 typedef ReferenceCaller<camera_t, void(), &Camera_MoveDown_KeyDown> FreeMoveCameraMoveDownKeyDownCaller;
532 typedef ReferenceCaller<camera_t, void(), &Camera_MoveDown_KeyUp> FreeMoveCameraMoveDownKeyUpCaller;
535 const float MIN_FOV = 60;
536 const float MAX_FOV = 179;
537 const float FOV_STEP = 10;
538 const float SPEED_MOVE = 32;
539 const float SPEED_TURN = 22.5;
540 const float MIN_CAM_SPEED = 10;
541 const float MAX_CAM_SPEED = 610;
542 const float CAM_SPEED_STEP = 50;
544 void Camera_MoveForward_Discrete( camera_t& camera ){
545 Camera_Move_updateAxes( camera );
546 Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.forward, SPEED_MOVE ) ) );
548 void Camera_MoveBack_Discrete( camera_t& camera ){
549 Camera_Move_updateAxes( camera );
550 Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.forward, -SPEED_MOVE ) ) );
553 void Camera_MoveUp_Discrete( camera_t& camera ){
554 Vector3 origin( Camera_getOrigin( camera ) );
555 origin[2] += SPEED_MOVE;
556 Camera_setOrigin( camera, origin );
558 void Camera_MoveDown_Discrete( camera_t& camera ){
559 Vector3 origin( Camera_getOrigin( camera ) );
560 origin[2] -= SPEED_MOVE;
561 Camera_setOrigin( camera, origin );
564 void Camera_MoveLeft_Discrete( camera_t& camera ){
565 Camera_Move_updateAxes( camera );
566 Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.right, -SPEED_MOVE ) ) );
568 void Camera_MoveRight_Discrete( camera_t& camera ){
569 Camera_Move_updateAxes( camera );
570 Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.right, SPEED_MOVE ) ) );
573 void Camera_RotateLeft_Discrete( camera_t& camera ){
574 Vector3 angles( Camera_getAngles( camera ) );
575 angles[CAMERA_YAW] += SPEED_TURN;
576 Camera_setAngles( camera, angles );
578 void Camera_RotateRight_Discrete( camera_t& camera ){
579 Vector3 angles( Camera_getAngles( camera ) );
580 angles[CAMERA_YAW] -= SPEED_TURN;
581 Camera_setAngles( camera, angles );
584 void Camera_PitchUp_Discrete( camera_t& camera ){
585 Vector3 angles( Camera_getAngles( camera ) );
586 angles[CAMERA_PITCH] += SPEED_TURN;
587 if ( angles[CAMERA_PITCH] > 90 ) {
588 angles[CAMERA_PITCH] = 90;
590 Camera_setAngles( camera, angles );
592 void Camera_PitchDown_Discrete( camera_t& camera ){
593 Vector3 angles( Camera_getAngles( camera ) );
594 angles[CAMERA_PITCH] -= SPEED_TURN;
595 if ( angles[CAMERA_PITCH] < -90 ) {
596 angles[CAMERA_PITCH] = -90;
598 Camera_setAngles( camera, angles );
602 class RadiantCameraView : public CameraView
606 Callback<void()> m_update;
608 RadiantCameraView( camera_t& camera, View* view, const Callback<void()>& update ) : m_camera( camera ), m_view( view ), m_update( update ){
611 m_view->Construct( m_camera.projection, m_camera.modelview, m_camera.width, m_camera.height );
614 void setModelview( const Matrix4& modelview ){
615 m_camera.modelview = modelview;
616 matrix4_multiply_by_matrix4( m_camera.modelview, g_radiant2opengl );
617 matrix4_affine_invert( m_camera.modelview );
618 Camera_updateVectors( m_camera );
621 void setFieldOfView( float fieldOfView ){
622 float farClip = Camera_getFarClipPlane( m_camera );
623 m_camera.projection = projection_for_camera( farClip / 4096.0f, farClip, fieldOfView, m_camera.width, m_camera.height );
629 void Camera_motionDelta( int x, int y, unsigned int state, void* data ){
630 camera_t* cam = reinterpret_cast<camera_t*>( data );
632 cam->m_mouseMove.motion_delta( x, y, state );
634 switch ( g_camwindow_globals_private.m_nStrafeMode )
637 cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0;
638 if ( cam->m_strafe ) {
639 cam->m_strafe_forward = ( state & GDK_SHIFT_MASK ) != 0;
642 cam->m_strafe_forward = false;
646 cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0 && ( state & GDK_SHIFT_MASK ) == 0;
647 cam->m_strafe_forward = false;
650 cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0 && ( state & GDK_SHIFT_MASK ) == 0;
651 cam->m_strafe_forward = cam->m_strafe;
660 RadiantCameraView m_cameraview;
662 int m_PositionDragCursorX;
663 int m_PositionDragCursorY;
666 guint m_freemove_handle_focusout;
668 static Shader* m_state_select1;
669 static Shader* m_state_select2;
671 FreezePointer m_freezePointer;
674 ui::GLArea m_gl_widget;
675 ui::Window m_parent{ui::null};
677 SelectionSystemWindowObserver* m_window_observer;
678 XORRectangle m_XORRectangle;
680 DeferredDraw m_deferredDraw;
681 DeferredMotion m_deferred_motion;
683 guint m_selection_button_press_handler;
684 guint m_selection_button_release_handler;
685 guint m_selection_motion_handler;
687 guint m_freelook_button_press_handler;
690 guint m_exposeHandler;
697 //ASSERT_MESSAGE(!m_drawing, "CamWnd::queue_draw(): called while draw is already in progress");
701 //globalOutputStream() << "queue... ";
702 m_deferredDraw.draw();
706 static void captureStates(){
707 m_state_select1 = GlobalShaderCache().capture( "$CAM_HIGHLIGHT" );
708 m_state_select2 = GlobalShaderCache().capture( "$CAM_OVERLAY" );
710 static void releaseStates(){
711 GlobalShaderCache().release( "$CAM_HIGHLIGHT" );
712 GlobalShaderCache().release( "$CAM_OVERLAY" );
715 camera_t& getCamera(){
720 void Cam_ChangeFloor( bool up );
722 void DisableFreeMove();
723 void EnableFreeMove();
726 CameraView& getCameraView(){
732 void Cam_Init_World();
736 typedef MemberCaller<CamWnd, void(), &CamWnd::queue_draw> CamWndQueueDraw;
738 Shader* CamWnd::m_state_select1 = 0;
739 Shader* CamWnd::m_state_select2 = 0;
744 void DeleteCamWnd( CamWnd* camwnd ){
748 void CamWnd_constructStatic(){
749 CamWnd::captureStates();
752 void CamWnd_destroyStatic(){
753 CamWnd::releaseStates();
756 static CamWnd* g_camwnd = 0;
758 void GlobalCamera_setCamWnd( CamWnd& camwnd ){
763 ui::GLArea CamWnd_getWidget( CamWnd& camwnd ){
764 return camwnd.m_gl_widget;
767 ui::Window CamWnd_getParent( CamWnd& camwnd ){
768 return camwnd.m_parent;
771 ToggleShown g_camera_shown( true );
773 void CamWnd_setParent( CamWnd& camwnd, ui::Window parent ){
774 camwnd.m_parent = parent;
775 g_camera_shown.connect( camwnd.m_parent );
778 void CamWnd_Update( CamWnd& camwnd ){
782 camwindow_globals_t g_camwindow_globals;
784 const Vector3& Camera_getOrigin( CamWnd& camwnd ){
785 return Camera_getOrigin( camwnd.getCamera() );
788 void Camera_setOrigin( CamWnd& camwnd, const Vector3& origin ){
789 Camera_setOrigin( camwnd.getCamera(), origin );
792 const Vector3& Camera_getAngles( CamWnd& camwnd ){
793 return Camera_getAngles( camwnd.getCamera() );
796 void Camera_setAngles( CamWnd& camwnd, const Vector3& angles ){
797 Camera_setAngles( camwnd.getCamera(), angles );
801 // =============================================================================
804 gboolean enable_freelook_button_press( ui::Widget widget, GdkEventButton* event, CamWnd* camwnd ){
805 if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
806 camwnd->EnableFreeMove();
812 gboolean disable_freelook_button_press( ui::Widget widget, GdkEventButton* event, CamWnd* camwnd ){
813 if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
814 camwnd->DisableFreeMove();
821 gboolean mousecontrol_button_press( ui::Widget widget, GdkEventButton* event, CamWnd* camwnd ){
822 if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
823 Cam_MouseControl( camwnd->getCamera(), event->x, widget->allocation.height - 1 - event->y );
829 void camwnd_update_xor_rectangle( CamWnd& self, rect_t area ){
830 if ( self.m_gl_widget.visible() ) {
831 self.m_XORRectangle.set( rectangle_from_area( area.min, area.max, self.getCamera().width, self.getCamera().height ) );
836 gboolean selection_button_press( ui::Widget widget, GdkEventButton* event, WindowObserver* observer ){
837 if ( event->type == GDK_BUTTON_PRESS ) {
838 observer->onMouseDown( WindowVector_forDouble( event->x, event->y ), button_for_button( event->button ), modifiers_for_state( event->state ) );
843 gboolean selection_button_release( ui::Widget widget, GdkEventButton* event, WindowObserver* observer ){
844 if ( event->type == GDK_BUTTON_RELEASE ) {
845 observer->onMouseUp( WindowVector_forDouble( event->x, event->y ), button_for_button( event->button ), modifiers_for_state( event->state ) );
850 void selection_motion( gdouble x, gdouble y, guint state, void* data ){
851 //globalOutputStream() << "motion... ";
852 reinterpret_cast<WindowObserver*>( data )->onMouseMotion( WindowVector_forDouble( x, y ), modifiers_for_state( state ) );
855 inline WindowVector windowvector_for_widget_centre( ui::Widget widget ){
856 auto allocation = widget.dimensions();
857 return WindowVector( static_cast<float>( allocation.width / 2 ), static_cast<float>(allocation.height / 2 ) );
860 gboolean selection_button_press_freemove( ui::Widget widget, GdkEventButton* event, WindowObserver* observer ){
861 if ( event->type == GDK_BUTTON_PRESS ) {
862 observer->onMouseDown( windowvector_for_widget_centre( widget ), button_for_button( event->button ), modifiers_for_state( event->state ) );
867 gboolean selection_button_release_freemove( ui::Widget widget, GdkEventButton* event, WindowObserver* observer ){
868 if ( event->type == GDK_BUTTON_RELEASE ) {
869 observer->onMouseUp( windowvector_for_widget_centre( widget ), button_for_button( event->button ), modifiers_for_state( event->state ) );
874 gboolean selection_motion_freemove( ui::Widget widget, GdkEventMotion *event, WindowObserver* observer ){
875 observer->onMouseMotion( windowvector_for_widget_centre( widget ), modifiers_for_state( event->state ) );
879 gboolean wheelmove_scroll( ui::Widget widget, GdkEventScroll* event, CamWnd* camwnd ){
880 if ( event->direction == GDK_SCROLL_UP ) {
881 Camera_Freemove_updateAxes( camwnd->getCamera() );
882 Camera_setOrigin( *camwnd, vector3_added( Camera_getOrigin( *camwnd ), vector3_scaled( camwnd->getCamera().forward, static_cast<float>( g_camwindow_globals_private.m_nMoveSpeed ) ) ) );
884 else if ( event->direction == GDK_SCROLL_DOWN ) {
885 Camera_Freemove_updateAxes( camwnd->getCamera() );
886 Camera_setOrigin( *camwnd, vector3_added( Camera_getOrigin( *camwnd ), vector3_scaled( camwnd->getCamera().forward, -static_cast<float>( g_camwindow_globals_private.m_nMoveSpeed ) ) ) );
892 gboolean camera_size_allocate( ui::Widget widget, GtkAllocation* allocation, CamWnd* camwnd ){
893 camwnd->getCamera().width = allocation->width;
894 camwnd->getCamera().height = allocation->height;
895 Camera_updateProjection( camwnd->getCamera() );
896 camwnd->m_window_observer->onSizeChanged( camwnd->getCamera().width, camwnd->getCamera().height );
897 camwnd->queue_draw();
901 gboolean camera_expose( ui::Widget widget, GdkEventExpose* event, gpointer data ){
902 reinterpret_cast<CamWnd*>( data )->draw();
906 void KeyEvent_connect( const char* name ){
907 const KeyEvent& keyEvent = GlobalKeyEvents_find( name );
908 keydown_accelerators_add( keyEvent.m_accelerator, keyEvent.m_keyDown );
909 keyup_accelerators_add( keyEvent.m_accelerator, keyEvent.m_keyUp );
912 void KeyEvent_disconnect( const char* name ){
913 const KeyEvent& keyEvent = GlobalKeyEvents_find( name );
914 keydown_accelerators_remove( keyEvent.m_accelerator );
915 keyup_accelerators_remove( keyEvent.m_accelerator );
918 void CamWnd_registerCommands( CamWnd& camwnd ){
919 GlobalKeyEvents_insert( "CameraForward", Accelerator( GDK_KEY_Up ),
920 ReferenceCaller<camera_t, void(), Camera_MoveForward_KeyDown>( camwnd.getCamera() ),
921 ReferenceCaller<camera_t, void(), Camera_MoveForward_KeyUp>( camwnd.getCamera() )
923 GlobalKeyEvents_insert( "CameraBack", Accelerator( GDK_KEY_Down ),
924 ReferenceCaller<camera_t, void(), Camera_MoveBack_KeyDown>( camwnd.getCamera() ),
925 ReferenceCaller<camera_t, void(), Camera_MoveBack_KeyUp>( camwnd.getCamera() )
927 GlobalKeyEvents_insert( "CameraLeft", Accelerator( GDK_KEY_Left ),
928 ReferenceCaller<camera_t, void(), Camera_RotateLeft_KeyDown>( camwnd.getCamera() ),
929 ReferenceCaller<camera_t, void(), Camera_RotateLeft_KeyUp>( camwnd.getCamera() )
931 GlobalKeyEvents_insert( "CameraRight", Accelerator( GDK_KEY_Right ),
932 ReferenceCaller<camera_t, void(), Camera_RotateRight_KeyDown>( camwnd.getCamera() ),
933 ReferenceCaller<camera_t, void(), Camera_RotateRight_KeyUp>( camwnd.getCamera() )
935 GlobalKeyEvents_insert( "CameraStrafeRight", Accelerator( GDK_KEY_period ),
936 ReferenceCaller<camera_t, void(), Camera_MoveRight_KeyDown>( camwnd.getCamera() ),
937 ReferenceCaller<camera_t, void(), Camera_MoveRight_KeyUp>( camwnd.getCamera() )
939 GlobalKeyEvents_insert( "CameraStrafeLeft", Accelerator( GDK_KEY_comma ),
940 ReferenceCaller<camera_t, void(), Camera_MoveLeft_KeyDown>( camwnd.getCamera() ),
941 ReferenceCaller<camera_t, void(), Camera_MoveLeft_KeyUp>( camwnd.getCamera() )
943 GlobalKeyEvents_insert( "CameraUp", Accelerator( 'D' ),
944 ReferenceCaller<camera_t, void(), Camera_MoveUp_KeyDown>( camwnd.getCamera() ),
945 ReferenceCaller<camera_t, void(), Camera_MoveUp_KeyUp>( camwnd.getCamera() )
947 GlobalKeyEvents_insert( "CameraDown", Accelerator( 'C' ),
948 ReferenceCaller<camera_t, void(), Camera_MoveDown_KeyDown>( camwnd.getCamera() ),
949 ReferenceCaller<camera_t, void(), Camera_MoveDown_KeyUp>( camwnd.getCamera() )
951 GlobalKeyEvents_insert( "CameraAngleDown", Accelerator( 'A' ),
952 ReferenceCaller<camera_t, void(), Camera_PitchDown_KeyDown>( camwnd.getCamera() ),
953 ReferenceCaller<camera_t, void(), Camera_PitchDown_KeyUp>( camwnd.getCamera() )
955 GlobalKeyEvents_insert( "CameraAngleUp", Accelerator( 'Z' ),
956 ReferenceCaller<camera_t, void(), Camera_PitchUp_KeyDown>( camwnd.getCamera() ),
957 ReferenceCaller<camera_t, void(), Camera_PitchUp_KeyUp>( camwnd.getCamera() )
960 GlobalKeyEvents_insert( "CameraFreeMoveForward", Accelerator( GDK_KEY_Up ),
961 FreeMoveCameraMoveForwardKeyDownCaller( camwnd.getCamera() ),
962 FreeMoveCameraMoveForwardKeyUpCaller( camwnd.getCamera() )
964 GlobalKeyEvents_insert( "CameraFreeMoveBack", Accelerator( GDK_KEY_Down ),
965 FreeMoveCameraMoveBackKeyDownCaller( camwnd.getCamera() ),
966 FreeMoveCameraMoveBackKeyUpCaller( camwnd.getCamera() )
968 GlobalKeyEvents_insert( "CameraFreeMoveLeft", Accelerator( GDK_KEY_Left ),
969 FreeMoveCameraMoveLeftKeyDownCaller( camwnd.getCamera() ),
970 FreeMoveCameraMoveLeftKeyUpCaller( camwnd.getCamera() )
972 GlobalKeyEvents_insert( "CameraFreeMoveRight", Accelerator( GDK_KEY_Right ),
973 FreeMoveCameraMoveRightKeyDownCaller( camwnd.getCamera() ),
974 FreeMoveCameraMoveRightKeyUpCaller( camwnd.getCamera() )
976 GlobalKeyEvents_insert( "CameraFreeMoveUp", Accelerator( 'D' ),
977 FreeMoveCameraMoveUpKeyDownCaller( camwnd.getCamera() ),
978 FreeMoveCameraMoveUpKeyUpCaller( camwnd.getCamera() )
980 GlobalKeyEvents_insert( "CameraFreeMoveDown", Accelerator( 'C' ),
981 FreeMoveCameraMoveDownKeyDownCaller( camwnd.getCamera() ),
982 FreeMoveCameraMoveDownKeyUpCaller( camwnd.getCamera() )
985 GlobalCommands_insert( "CameraForward", ReferenceCaller<camera_t, void(), Camera_MoveForward_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_Up ) );
986 GlobalCommands_insert( "CameraBack", ReferenceCaller<camera_t, void(), Camera_MoveBack_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_Down ) );
987 GlobalCommands_insert( "CameraLeft", ReferenceCaller<camera_t, void(), Camera_RotateLeft_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_Left ) );
988 GlobalCommands_insert( "CameraRight", ReferenceCaller<camera_t, void(), Camera_RotateRight_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_Right ) );
989 GlobalCommands_insert( "CameraStrafeRight", ReferenceCaller<camera_t, void(), Camera_MoveRight_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_period ) );
990 GlobalCommands_insert( "CameraStrafeLeft", ReferenceCaller<camera_t, void(), Camera_MoveLeft_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_comma ) );
992 GlobalCommands_insert( "CameraUp", ReferenceCaller<camera_t, void(), Camera_MoveUp_Discrete>( camwnd.getCamera() ), Accelerator( 'D' ) );
993 GlobalCommands_insert( "CameraDown", ReferenceCaller<camera_t, void(), Camera_MoveDown_Discrete>( camwnd.getCamera() ), Accelerator( 'C' ) );
994 GlobalCommands_insert( "CameraAngleUp", ReferenceCaller<camera_t, void(), Camera_PitchUp_Discrete>( camwnd.getCamera() ), Accelerator( 'A' ) );
995 GlobalCommands_insert( "CameraAngleDown", ReferenceCaller<camera_t, void(), Camera_PitchDown_Discrete>( camwnd.getCamera() ), Accelerator( 'Z' ) );
998 void CamWnd_Move_Enable( CamWnd& camwnd ){
999 KeyEvent_connect( "CameraForward" );
1000 KeyEvent_connect( "CameraBack" );
1001 KeyEvent_connect( "CameraLeft" );
1002 KeyEvent_connect( "CameraRight" );
1003 KeyEvent_connect( "CameraStrafeRight" );
1004 KeyEvent_connect( "CameraStrafeLeft" );
1005 KeyEvent_connect( "CameraUp" );
1006 KeyEvent_connect( "CameraDown" );
1007 KeyEvent_connect( "CameraAngleUp" );
1008 KeyEvent_connect( "CameraAngleDown" );
1011 void CamWnd_Move_Disable( CamWnd& camwnd ){
1012 KeyEvent_disconnect( "CameraForward" );
1013 KeyEvent_disconnect( "CameraBack" );
1014 KeyEvent_disconnect( "CameraLeft" );
1015 KeyEvent_disconnect( "CameraRight" );
1016 KeyEvent_disconnect( "CameraStrafeRight" );
1017 KeyEvent_disconnect( "CameraStrafeLeft" );
1018 KeyEvent_disconnect( "CameraUp" );
1019 KeyEvent_disconnect( "CameraDown" );
1020 KeyEvent_disconnect( "CameraAngleUp" );
1021 KeyEvent_disconnect( "CameraAngleDown" );
1024 void CamWnd_Move_Discrete_Enable( CamWnd& camwnd ){
1025 command_connect_accelerator( "CameraForward" );
1026 command_connect_accelerator( "CameraBack" );
1027 command_connect_accelerator( "CameraLeft" );
1028 command_connect_accelerator( "CameraRight" );
1029 command_connect_accelerator( "CameraStrafeRight" );
1030 command_connect_accelerator( "CameraStrafeLeft" );
1031 command_connect_accelerator( "CameraUp" );
1032 command_connect_accelerator( "CameraDown" );
1033 command_connect_accelerator( "CameraAngleUp" );
1034 command_connect_accelerator( "CameraAngleDown" );
1037 void CamWnd_Move_Discrete_Disable( CamWnd& camwnd ){
1038 command_disconnect_accelerator( "CameraForward" );
1039 command_disconnect_accelerator( "CameraBack" );
1040 command_disconnect_accelerator( "CameraLeft" );
1041 command_disconnect_accelerator( "CameraRight" );
1042 command_disconnect_accelerator( "CameraStrafeRight" );
1043 command_disconnect_accelerator( "CameraStrafeLeft" );
1044 command_disconnect_accelerator( "CameraUp" );
1045 command_disconnect_accelerator( "CameraDown" );
1046 command_disconnect_accelerator( "CameraAngleUp" );
1047 command_disconnect_accelerator( "CameraAngleDown" );
1050 struct CamWnd_Move_Discrete {
1051 static void Export(const Callback<void(bool)> &returnz) {
1052 returnz(g_camwindow_globals_private.m_bCamDiscrete);
1055 static void Import(bool value) {
1057 Import_(*g_camwnd, value);
1059 g_camwindow_globals_private.m_bCamDiscrete = value;
1063 static void Import_(CamWnd &camwnd, bool value) {
1064 if (g_camwindow_globals_private.m_bCamDiscrete) {
1065 CamWnd_Move_Discrete_Disable(camwnd);
1067 CamWnd_Move_Disable(camwnd);
1070 g_camwindow_globals_private.m_bCamDiscrete = value;
1072 if (g_camwindow_globals_private.m_bCamDiscrete) {
1073 CamWnd_Move_Discrete_Enable(camwnd);
1075 CamWnd_Move_Enable(camwnd);
1081 void CamWnd_Add_Handlers_Move( CamWnd& camwnd ){
1082 camwnd.m_selection_button_press_handler = camwnd.m_gl_widget.connect( "button_press_event", G_CALLBACK( selection_button_press ), camwnd.m_window_observer );
1083 camwnd.m_selection_button_release_handler = camwnd.m_gl_widget.connect( "button_release_event", G_CALLBACK( selection_button_release ), camwnd.m_window_observer );
1084 camwnd.m_selection_motion_handler = camwnd.m_gl_widget.connect( "motion_notify_event", G_CALLBACK( DeferredMotion::gtk_motion ), &camwnd.m_deferred_motion );
1086 camwnd.m_freelook_button_press_handler = camwnd.m_gl_widget.connect( "button_press_event", G_CALLBACK( enable_freelook_button_press ), &camwnd );
1088 if ( g_camwindow_globals_private.m_bCamDiscrete ) {
1089 CamWnd_Move_Discrete_Enable( camwnd );
1093 CamWnd_Move_Enable( camwnd );
1097 void CamWnd_Remove_Handlers_Move( CamWnd& camwnd ){
1098 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_press_handler );
1099 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_release_handler );
1100 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_motion_handler );
1102 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_freelook_button_press_handler );
1104 if ( g_camwindow_globals_private.m_bCamDiscrete ) {
1105 CamWnd_Move_Discrete_Disable( camwnd );
1109 CamWnd_Move_Disable( camwnd );
1113 void CamWnd_Add_Handlers_FreeMove( CamWnd& camwnd ){
1114 camwnd.m_selection_button_press_handler = camwnd.m_gl_widget.connect( "button_press_event", G_CALLBACK( selection_button_press_freemove ), camwnd.m_window_observer );
1115 camwnd.m_selection_button_release_handler = camwnd.m_gl_widget.connect( "button_release_event", G_CALLBACK( selection_button_release_freemove ), camwnd.m_window_observer );
1116 camwnd.m_selection_motion_handler = camwnd.m_gl_widget.connect( "motion_notify_event", G_CALLBACK( selection_motion_freemove ), camwnd.m_window_observer );
1118 camwnd.m_freelook_button_press_handler = camwnd.m_gl_widget.connect( "button_press_event", G_CALLBACK( disable_freelook_button_press ), &camwnd );
1120 KeyEvent_connect( "CameraFreeMoveForward" );
1121 KeyEvent_connect( "CameraFreeMoveBack" );
1122 KeyEvent_connect( "CameraFreeMoveLeft" );
1123 KeyEvent_connect( "CameraFreeMoveRight" );
1124 KeyEvent_connect( "CameraFreeMoveUp" );
1125 KeyEvent_connect( "CameraFreeMoveDown" );
1128 void CamWnd_Remove_Handlers_FreeMove( CamWnd& camwnd ){
1129 KeyEvent_disconnect( "CameraFreeMoveForward" );
1130 KeyEvent_disconnect( "CameraFreeMoveBack" );
1131 KeyEvent_disconnect( "CameraFreeMoveLeft" );
1132 KeyEvent_disconnect( "CameraFreeMoveRight" );
1133 KeyEvent_disconnect( "CameraFreeMoveUp" );
1134 KeyEvent_disconnect( "CameraFreeMoveDown" );
1136 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_press_handler );
1137 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_release_handler );
1138 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_motion_handler );
1140 g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_freelook_button_press_handler );
1145 m_Camera( &m_view, CamWndQueueDraw( *this ) ),
1146 m_cameraview( m_Camera, &m_view, ReferenceCaller<CamWnd, void(), CamWnd_Update>( *this ) ),
1147 m_gl_widget( glwidget_new( TRUE ) ),
1148 m_window_observer( NewWindowObserver() ),
1149 m_XORRectangle( m_gl_widget ),
1150 m_deferredDraw( WidgetQueueDrawCaller( m_gl_widget ) ),
1151 m_deferred_motion( selection_motion, m_window_observer ),
1152 m_selection_button_press_handler( 0 ),
1153 m_selection_button_release_handler( 0 ),
1154 m_selection_motion_handler( 0 ),
1155 m_freelook_button_press_handler( 0 ),
1157 m_bFreeMove = false;
1159 GlobalWindowObservers_add( m_window_observer );
1160 GlobalWindowObservers_connectWidget( m_gl_widget );
1162 m_window_observer->setRectangleDrawCallback( ReferenceCaller<CamWnd, void(rect_t), camwnd_update_xor_rectangle>( *this ) );
1163 m_window_observer->setView( m_view );
1165 g_object_ref( m_gl_widget._handle );
1167 gtk_widget_set_events( m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
1168 gtk_widget_set_can_focus( m_gl_widget, true );
1170 m_sizeHandler = m_gl_widget.connect( "size_allocate", G_CALLBACK( camera_size_allocate ), this );
1171 m_exposeHandler = m_gl_widget.on_render( G_CALLBACK( camera_expose ), this );
1173 Map_addValidCallback( g_map, DeferredDrawOnMapValidChangedCaller( m_deferredDraw ) );
1175 CamWnd_registerCommands( *this );
1177 CamWnd_Add_Handlers_Move( *this );
1179 m_gl_widget.connect( "scroll_event", G_CALLBACK( wheelmove_scroll ), this );
1181 AddSceneChangeCallback( ReferenceCaller<CamWnd, void(), CamWnd_Update>( *this ) );
1183 PressedButtons_connect( g_pressedButtons, m_gl_widget );
1187 if ( m_bFreeMove ) {
1191 CamWnd_Remove_Handlers_Move( *this );
1193 g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_sizeHandler );
1194 g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_exposeHandler );
1196 m_gl_widget.unref();
1198 m_window_observer->release();
1201 class FloorHeightWalker : public scene::Graph::Walker
1207 FloorHeightWalker( float current, float& bestUp, float& bestDown ) :
1208 m_current( current ), m_bestUp( bestUp ), m_bestDown( bestDown ){
1209 bestUp = g_MaxWorldCoord;
1210 bestDown = -g_MaxWorldCoord;
1212 bool pre( const scene::Path& path, scene::Instance& instance ) const {
1213 if ( path.top().get().visible()
1214 && Node_isBrush( path.top() ) ) { // this node is a floor
1215 const AABB& aabb = instance.worldAABB();
1216 float floorHeight = aabb.origin.z() + aabb.extents.z();
1217 if ( floorHeight > m_current && floorHeight < m_bestUp ) {
1218 m_bestUp = floorHeight;
1220 if ( floorHeight < m_current && floorHeight > m_bestDown ) {
1221 m_bestDown = floorHeight;
1228 void CamWnd::Cam_ChangeFloor( bool up ){
1229 float current = m_Camera.origin[2] - 48;
1232 GlobalSceneGraph().traverse( FloorHeightWalker( current, bestUp, bestDown ) );
1234 if ( up && bestUp != g_MaxWorldCoord ) {
1237 if ( !up && bestDown != -g_MaxWorldCoord ) {
1241 m_Camera.origin[2] = current + 48;
1242 Camera_updateModelview( getCamera() );
1243 CamWnd_Update( *this );
1244 CameraMovedNotify();
1251 Sys_GetCursorPos( &m_PositionDragCursorX, &m_PositionDragCursorY );
1254 if ( ( m_bFreeMove && ( buttons == ( RAD_CONTROL | RAD_SHIFT ) ) )
1255 || ( !m_bFreeMove && ( buttons == ( RAD_RBUTTON | RAD_CONTROL ) ) ) ) {
1257 CamWnd_Update( camwnd );
1258 CameraMovedNotify();
1262 void CamWnd::Cam_PositionDrag(){
1265 Sys_GetCursorPos( m_gl_widget, &x, &y );
1266 if ( x != m_PositionDragCursorX || y != m_PositionDragCursorY ) {
1267 x -= m_PositionDragCursorX;
1268 vector3_add( m_Camera.origin, vector3_scaled( m_Camera.vright, x ) );
1269 y -= m_PositionDragCursorY;
1270 m_Camera.origin[2] -= y;
1271 Camera_updateModelview();
1272 CamWnd_Update( camwnd );
1273 CameraMovedNotify();
1275 Sys_SetCursorPos( m_gl_widget, m_PositionDragCursorX, m_PositionDragCursorY );
1281 // NOTE TTimo if there's an OS-level focus out of the application
1282 // then we can release the camera cursor grab
1283 static gboolean camwindow_freemove_focusout( ui::Widget widget, GdkEventFocus* event, gpointer data ){
1284 reinterpret_cast<CamWnd*>( data )->DisableFreeMove();
1288 void CamWnd::EnableFreeMove(){
1289 //globalOutputStream() << "EnableFreeMove\n";
1291 ASSERT_MESSAGE( !m_bFreeMove, "EnableFreeMove: free-move was already enabled" );
1293 Camera_clearMovementFlags( getCamera(), MOVE_ALL );
1295 CamWnd_Remove_Handlers_Move( *this );
1296 CamWnd_Add_Handlers_FreeMove( *this );
1298 gtk_window_set_focus( m_parent, m_gl_widget );
1299 m_freemove_handle_focusout = m_gl_widget.connect( "focus_out_event", G_CALLBACK( camwindow_freemove_focusout ), this );
1300 m_freezePointer.freeze_pointer( m_gl_widget, Camera_motionDelta, &m_Camera );
1302 CamWnd_Update( *this );
1305 void CamWnd::DisableFreeMove(){
1306 //globalOutputStream() << "DisableFreeMove\n";
1308 ASSERT_MESSAGE( m_bFreeMove, "DisableFreeMove: free-move was not enabled" );
1309 m_bFreeMove = false;
1310 Camera_clearMovementFlags( getCamera(), MOVE_ALL );
1312 CamWnd_Remove_Handlers_FreeMove( *this );
1313 CamWnd_Add_Handlers_Move( *this );
1315 m_freezePointer.unfreeze_pointer( m_gl_widget );
1316 g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_freemove_handle_focusout );
1318 CamWnd_Update( *this );
1322 #include "renderer.h"
1324 class CamRenderer : public Renderer
1328 state_type() : m_highlight( 0 ), m_state( 0 ), m_lights( 0 ){
1330 unsigned int m_highlight;
1332 const LightList* m_lights;
1335 std::vector<state_type> m_state_stack;
1336 RenderStateFlags m_globalstate;
1337 Shader* m_state_select0;
1338 Shader* m_state_select1;
1339 const Vector3& m_viewer;
1342 CamRenderer( RenderStateFlags globalstate, Shader* select0, Shader* select1, const Vector3& viewer ) :
1343 m_globalstate( globalstate ),
1344 m_state_select0( select0 ),
1345 m_state_select1( select1 ),
1347 ASSERT_NOTNULL( select0 );
1348 ASSERT_NOTNULL( select1 );
1349 m_state_stack.push_back( state_type() );
1352 void SetState( Shader* state, EStyle style ){
1353 ASSERT_NOTNULL( state );
1354 if ( style == eFullMaterials ) {
1355 m_state_stack.back().m_state = state;
1358 EStyle getStyle() const {
1359 return eFullMaterials;
1362 m_state_stack.push_back( m_state_stack.back() );
1365 ASSERT_MESSAGE( !m_state_stack.empty(), "popping empty stack" );
1366 m_state_stack.pop_back();
1368 void Highlight( EHighlightMode mode, bool bEnable = true ){
1370 m_state_stack.back().m_highlight |= mode;
1372 m_state_stack.back().m_highlight &= ~mode;
1375 void setLights( const LightList& lights ){
1376 m_state_stack.back().m_lights = &lights;
1378 void addRenderable( const OpenGLRenderable& renderable, const Matrix4& world ){
1379 if ( m_state_stack.back().m_highlight & ePrimitive ) {
1380 m_state_select0->addRenderable( renderable, world, m_state_stack.back().m_lights );
1382 if ( m_state_stack.back().m_highlight & eFace ) {
1383 m_state_select1->addRenderable( renderable, world, m_state_stack.back().m_lights );
1386 m_state_stack.back().m_state->addRenderable( renderable, world, m_state_stack.back().m_lights );
1389 void render( const Matrix4& modelview, const Matrix4& projection ){
1390 if( GlobalShaderSystem().refreshed() )
1392 GlobalShaderCache().render( VP_CAMWINDOW, m_globalstate, modelview, projection, m_viewer );
1403 void ShowStatsToggle(){
1404 g_camwindow_globals_private.m_showStats ^= 1;
1407 void ShowStatsExport( const Callback<void(bool)> &importer ){
1408 importer( g_camwindow_globals_private.m_showStats );
1411 FreeCaller<void(const Callback<void(bool)>&), ShowStatsExport> g_show_stats_caller;
1412 Callback<void(const Callback<void(bool)> &)> g_show_stats_callback( g_show_stats_caller );
1413 ToggleItem g_show_stats( g_show_stats_callback );
1415 void CamWnd::Cam_Clear(){
1416 Vector3 clearColour( 0, 0, 0 );
1417 if ( m_Camera.draw_mode != cd_lighting ) {
1418 clearColour = g_camwindow_globals.color_cameraback;
1421 glClearColor( clearColour[0], clearColour[1], clearColour[2], 0 );
1422 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
1425 // g_deferredStartupMap is set in main.cpp
1426 extern const char* g_deferredStartupMap;
1428 // g_loadedMap and g_deferredStartupShaders are set in map.cpp
1429 extern bool g_deferredStartupShaders;
1431 void CamWnd::Cam_Init_World(){
1432 // Only run and run once when Textures_TriggerRealise() is called before.
1433 if ( Textures_TriggeredRealise() )
1438 // Only run and run once when GlobalShaderSystem().triggerRefresh() is called before.
1440 if ( GlobalShaderSystem().triggeredRefresh() )
1442 GlobalShaderSystem().refresh();
1445 if ( g_deferredStartupShaders )
1447 TextureBrowser_ShowStartupShaders( GlobalTextureBrowser() );
1448 g_deferredStartupShaders = false;
1451 // Load the “to be loaded at startup” map when GL viewport
1452 // is cleared and builtin shaders are realised.
1453 if ( g_deferredStartupMap != nullptr )
1456 Map_LoadFile( g_deferredStartupMap );
1457 g_deferredStartupMap = nullptr;
1461 void CamWnd::Cam_Draw(){
1462 glViewport( 0, 0, m_Camera.width, m_Camera.height );
1465 glGetIntegerv( GL_VIEWPORT, viewprt );
1468 // enable depth buffer writes
1469 glDepthMask( GL_TRUE );
1470 glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
1474 extern void Renderer_ResetStats();
1475 Renderer_ResetStats();
1476 extern void Cull_ResetStats();
1479 glMatrixMode( GL_PROJECTION );
1480 glLoadMatrixf( reinterpret_cast<const float*>( &m_Camera.projection ) );
1482 glMatrixMode( GL_MODELVIEW );
1483 glLoadMatrixf( reinterpret_cast<const float*>( &m_Camera.modelview ) );
1486 // one directional light source directly behind the viewer
1488 GLfloat inverse_cam_dir[4], ambient[4], diffuse[4]; //, material[4];
1490 ambient[0] = ambient[1] = ambient[2] = 0.4f;
1492 diffuse[0] = diffuse[1] = diffuse[2] = 0.4f;
1494 //material[0] = material[1] = material[2] = 0.8f;
1495 //material[3] = 1.0f;
1497 inverse_cam_dir[0] = m_Camera.vpn[0];
1498 inverse_cam_dir[1] = m_Camera.vpn[1];
1499 inverse_cam_dir[2] = m_Camera.vpn[2];
1500 inverse_cam_dir[3] = 0;
1502 glLightfv( GL_LIGHT0, GL_POSITION, inverse_cam_dir );
1504 glLightfv( GL_LIGHT0, GL_AMBIENT, ambient );
1505 glLightfv( GL_LIGHT0, GL_DIFFUSE, diffuse );
1507 glEnable( GL_LIGHT0 );
1511 unsigned int globalstate = RENDER_DEPTHTEST | RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_ALPHATEST | RENDER_BLEND | RENDER_CULLFACE | RENDER_COLOURARRAY | RENDER_OFFSETLINE | RENDER_POLYGONSMOOTH | RENDER_LINESMOOTH | RENDER_FOG | RENDER_COLOURCHANGE;
1512 switch ( m_Camera.draw_mode )
1517 globalstate |= RENDER_FILL
1523 globalstate |= RENDER_FILL
1530 globalstate |= RENDER_FILL
1544 if ( !g_xywindow_globals.m_bNoStipple ) {
1545 globalstate |= RENDER_LINESTIPPLE | RENDER_POLYGONSTIPPLE;
1549 CamRenderer renderer( globalstate, m_state_select2, m_state_select1, m_view.getViewer() );
1551 Scene_Render( renderer, m_view );
1553 renderer.render( m_Camera.modelview, m_Camera.projection );
1556 // prepare for 2d stuff
1557 glColor4f( 1, 1, 1, 1 );
1558 glDisable( GL_BLEND );
1559 glMatrixMode( GL_PROJECTION );
1561 glOrtho( 0, (float)m_Camera.width, 0, (float)m_Camera.height, -100, 100 );
1562 glScalef( 1, -1, 1 );
1563 glTranslatef( 0, -(float)m_Camera.height, 0 );
1564 glMatrixMode( GL_MODELVIEW );
1567 if ( GlobalOpenGL().GL_1_3() ) {
1568 glClientActiveTexture( GL_TEXTURE0 );
1569 glActiveTexture( GL_TEXTURE0 );
1572 glDisableClientState( GL_TEXTURE_COORD_ARRAY );
1573 glDisableClientState( GL_NORMAL_ARRAY );
1574 glDisableClientState( GL_COLOR_ARRAY );
1576 glDisable( GL_TEXTURE_2D );
1577 glDisable( GL_LIGHTING );
1578 glDisable( GL_COLOR_MATERIAL );
1579 glDisable( GL_DEPTH_TEST );
1580 glColor3f( 1.f, 1.f, 1.f );
1583 // draw the crosshair
1584 if ( m_bFreeMove ) {
1585 glBegin( GL_LINES );
1586 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 6 );
1587 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 2 );
1588 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 6 );
1589 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 2 );
1590 glVertex2f( (float)m_Camera.width / 2.f + 6, (float)m_Camera.height / 2.f );
1591 glVertex2f( (float)m_Camera.width / 2.f + 2, (float)m_Camera.height / 2.f );
1592 glVertex2f( (float)m_Camera.width / 2.f - 6, (float)m_Camera.height / 2.f );
1593 glVertex2f( (float)m_Camera.width / 2.f - 2, (float)m_Camera.height / 2.f );
1597 if ( g_camwindow_globals_private.m_showStats ) {
1598 glRasterPos3f( 1.0f, static_cast<float>( m_Camera.height ) - GlobalOpenGL().m_font->getPixelDescent(), 0.0f );
1599 extern const char* Renderer_GetStats();
1600 GlobalOpenGL().drawString( Renderer_GetStats() );
1602 glRasterPos3f( 1.0f, static_cast<float>( m_Camera.height ) - GlobalOpenGL().m_font->getPixelDescent() - GlobalOpenGL().m_font->getPixelHeight(), 0.0f );
1603 extern const char* Cull_GetStats();
1604 GlobalOpenGL().drawString( Cull_GetStats() );
1607 // bind back to the default texture so that we don't have problems
1608 // elsewhere using/modifying texture maps between contexts
1609 glBindTexture( GL_TEXTURE_2D, 0 );
1612 void CamWnd::draw(){
1615 if ( Textures_TriggeredRealise() || GlobalShaderSystem().triggeredRefresh() || g_deferredStartupShaders )
1617 // Draw something to not display garbage while iterating textures.
1618 if ( glwidget_make_current( m_gl_widget ) != FALSE ) {
1619 if ( ScreenUpdates_Enabled() ) {
1620 GlobalOpenGL_debugAssertNoErrors();
1621 glViewport( 0, 0, m_Camera.width, m_Camera.height );
1623 GlobalOpenGL_debugAssertNoErrors();
1628 glwidget_swap_buffers( m_gl_widget );
1632 //globalOutputStream() << "draw...\n";
1633 if ( glwidget_make_current( m_gl_widget ) != FALSE ) {
1634 if ( Map_Valid( g_map ) && ScreenUpdates_Enabled() ) {
1635 GlobalOpenGL_debugAssertNoErrors();
1637 GlobalOpenGL_debugAssertNoErrors();
1640 m_XORRectangle.set( rectangle_t() );
1643 glwidget_swap_buffers( m_gl_widget );
1649 void CamWnd::BenchMark(){
1650 double dStart = Sys_DoubleTime();
1651 for ( int i = 0 ; i < 100 ; i++ )
1654 angles[CAMERA_ROLL] = 0;
1655 angles[CAMERA_PITCH] = 0;
1656 angles[CAMERA_YAW] = i * 360.0f / 100.0f;
1657 Camera_setAngles( *this, angles );
1659 double dEnd = Sys_DoubleTime();
1660 globalOutputStream() << FloatFormat( dEnd - dStart, 5, 2 ) << " seconds\n";
1664 void fill_view_camera_menu( ui::Menu menu ){
1665 create_check_menu_item_with_mnemonic( menu, "Camera View", "ToggleCamera" );
1668 void GlobalCamera_ResetAngles(){
1669 CamWnd& camwnd = *g_camwnd;
1671 angles[CAMERA_ROLL] = angles[CAMERA_PITCH] = 0;
1672 angles[CAMERA_YAW] = 22.5f * floorf( ( Camera_getAngles( camwnd )[CAMERA_YAW] + 11 ) / 22.5f );
1673 Camera_setAngles( camwnd, angles );
1676 void Camera_ChangeFloorUp(){
1677 CamWnd& camwnd = *g_camwnd;
1678 camwnd.Cam_ChangeFloor( true );
1681 void Camera_ChangeFloorDown(){
1682 CamWnd& camwnd = *g_camwnd;
1683 camwnd.Cam_ChangeFloor( false );
1686 void Camera_CubeIn(){
1687 CamWnd& camwnd = *g_camwnd;
1688 g_camwindow_globals.m_nCubicScale--;
1689 if ( g_camwindow_globals.m_nCubicScale < 1 ) {
1690 g_camwindow_globals.m_nCubicScale = 1;
1692 Camera_updateProjection( camwnd.getCamera() );
1693 CamWnd_Update( camwnd );
1694 g_pParentWnd->SetGridStatus();
1697 void Camera_CubeOut(){
1698 CamWnd& camwnd = *g_camwnd;
1699 g_camwindow_globals.m_nCubicScale++;
1700 if ( g_camwindow_globals.m_nCubicScale > 46 ) {
1701 g_camwindow_globals.m_nCubicScale = 46;
1703 Camera_updateProjection( camwnd.getCamera() );
1704 CamWnd_Update( camwnd );
1705 g_pParentWnd->SetGridStatus();
1708 bool Camera_GetFarClip(){
1709 return g_camwindow_globals_private.m_bCubicClipping;
1712 ConstReferenceCaller<bool, void(const Callback<void(bool)> &), PropertyImpl<bool>::Export> g_getfarclip_caller( g_camwindow_globals_private.m_bCubicClipping );
1713 ToggleItem g_getfarclip_item( g_getfarclip_caller );
1715 void Camera_SetFarClip( bool value ){
1716 CamWnd& camwnd = *g_camwnd;
1717 g_camwindow_globals_private.m_bCubicClipping = value;
1718 g_getfarclip_item.update();
1719 Camera_updateProjection( camwnd.getCamera() );
1720 CamWnd_Update( camwnd );
1723 struct Camera_FarClip {
1724 static void Export(const Callback<void(bool)> &returnz) {
1725 returnz(g_camwindow_globals_private.m_bCubicClipping);
1728 static void Import(bool value) {
1729 Camera_SetFarClip(value);
1733 void Camera_ToggleFarClip(){
1734 Camera_SetFarClip( !Camera_GetFarClip() );
1738 void CamWnd_constructToolbar( ui::Toolbar toolbar ){
1739 toolbar_append_toggle_button( toolbar, "Cubic clip the camera view (\\)", "view_cubicclipping.png", "ToggleCubicClip" );
1742 void CamWnd_registerShortcuts(){
1743 toggle_add_accelerator( "ToggleCubicClip" );
1745 if ( g_pGameDescription->mGameType == "doom3" ) {
1746 command_connect_accelerator( "TogglePreview" );
1749 command_connect_accelerator( "FOVInc" );
1750 command_connect_accelerator( "FOVDec" );
1751 command_connect_accelerator( "CameraSpeedInc" );
1752 command_connect_accelerator( "CameraSpeedDec" );
1756 void GlobalCamera_Benchmark(){
1757 CamWnd& camwnd = *g_camwnd;
1761 void GlobalCamera_Update(){
1762 CamWnd& camwnd = *g_camwnd;
1763 CamWnd_Update( camwnd );
1766 void GlobalCamera_SetVisible(){
1767 g_camera_shown.set( true );
1770 camera_draw_mode CamWnd_GetMode(){
1771 return camera_t::draw_mode;
1773 void CamWnd_SetMode( camera_draw_mode mode ){
1774 ShaderCache_setBumpEnabled( mode == cd_lighting );
1775 camera_t::draw_mode = mode;
1776 if ( g_camwnd != 0 ) {
1777 CamWnd_Update( *g_camwnd );
1781 void CamWnd_TogglePreview( void ){
1782 // gametype must be doom3 for this function to work
1783 // if the gametype is not doom3 something is wrong with the
1784 // global command list or somebody else calls this function.
1785 ASSERT_MESSAGE( g_pGameDescription->mGameType == "doom3", "CamWnd_TogglePreview called although mGameType is not doom3 compatible" );
1787 // switch between textured and lighting mode
1788 CamWnd_SetMode( ( CamWnd_GetMode() == cd_lighting ) ? cd_texture : cd_lighting );
1792 CameraModel* g_camera_model = 0;
1794 void CamWnd_LookThroughCamera( CamWnd& camwnd ){
1795 if ( g_camera_model != 0 ) {
1796 CamWnd_Add_Handlers_Move( camwnd );
1797 g_camera_model->setCameraView( 0, Callback<void()>() );
1799 Camera_updateModelview( camwnd.getCamera() );
1800 Camera_updateProjection( camwnd.getCamera() );
1801 CamWnd_Update( camwnd );
1805 inline CameraModel* Instance_getCameraModel( scene::Instance& instance ){
1806 return InstanceTypeCast<CameraModel>::cast( instance );
1809 void CamWnd_LookThroughSelected( CamWnd& camwnd ){
1810 if ( g_camera_model != 0 ) {
1811 CamWnd_LookThroughCamera( camwnd );
1814 if ( GlobalSelectionSystem().countSelected() != 0 ) {
1815 scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
1816 CameraModel* cameraModel = Instance_getCameraModel( instance );
1817 if ( cameraModel != 0 ) {
1818 CamWnd_Remove_Handlers_Move( camwnd );
1819 g_camera_model = cameraModel;
1820 g_camera_model->setCameraView( &camwnd.getCameraView(), ReferenceCaller<CamWnd, void(), CamWnd_LookThroughCamera>( camwnd ) );
1825 void GlobalCamera_LookThroughSelected(){
1826 CamWnd_LookThroughSelected( *g_camwnd );
1829 void GlobalCamera_LookThroughCamera(){
1830 CamWnd_LookThroughCamera( *g_camwnd );
1834 static void Export(const Callback<void(int)> &returnz) {
1835 switch (CamWnd_GetMode()) {
1851 static void Import(int value) {
1854 CamWnd_SetMode(cd_wire);
1857 CamWnd_SetMode(cd_solid);
1860 CamWnd_SetMode(cd_texture);
1863 CamWnd_SetMode(cd_lighting);
1866 CamWnd_SetMode(cd_texture);
1871 void Camera_constructPreferences( PreferencesPage& page ){
1872 page.appendSlider( "FOV", g_camwindow_globals_private.m_nFOV, TRUE, 0, 0, 100, MIN_FOV, MAX_FOV, 1, 10 );
1873 page.appendSlider( "Movement Speed", g_camwindow_globals_private.m_nMoveSpeed, TRUE, 0, 0, 100, MIN_CAM_SPEED, MAX_CAM_SPEED, 1, 10 );
1874 page.appendCheckBox( "", "Link strafe speed to movement speed", g_camwindow_globals_private.m_bCamLinkSpeed );
1875 page.appendSlider( "Rotation Speed", g_camwindow_globals_private.m_nAngleSpeed, TRUE, 0, 0, 3, 1, 180, 1, 10 );
1876 page.appendCheckBox( "", "Invert mouse vertical axis", g_camwindow_globals_private.m_bCamInverseMouse );
1877 page.appendCheckBox(
1878 "", "Discrete movement",
1879 make_property<CamWnd_Move_Discrete>()
1881 page.appendCheckBox(
1882 "", "Enable far-clip plane",
1883 make_property<Camera_FarClip>()
1886 if ( g_pGameDescription->mGameType == "doom3" ) {
1887 const char* render_mode[] = { "Wireframe", "Flatshade", "Textured", "Lighting" };
1891 STRING_ARRAY_RANGE( render_mode ),
1892 make_property<RenderMode>()
1897 const char* render_mode[] = { "Wireframe", "Flatshade", "Textured" };
1901 STRING_ARRAY_RANGE( render_mode ),
1902 make_property<RenderMode>()
1906 const char* strafe_mode[] = { "Both", "Forward", "Up" };
1910 g_camwindow_globals_private.m_nStrafeMode,
1911 STRING_ARRAY_RANGE( strafe_mode )
1914 void Camera_constructPage( PreferenceGroup& group ){
1915 PreferencesPage page( group.createPage( "Camera", "Camera View Preferences" ) );
1916 Camera_constructPreferences( page );
1918 void Camera_registerPreferencesPage(){
1919 PreferencesDialog_addSettingsPage( makeCallbackF(Camera_constructPage) );
1922 #include "preferencesystem.h"
1923 #include "stringio.h"
1926 void FOV_increase(){
1927 CamWnd& camwnd = *g_camwnd;
1928 if ( g_camwindow_globals_private.m_nFOV <= ( MAX_FOV - FOV_STEP - 10 ) ) {
1929 g_camwindow_globals_private.m_nFOV += FOV_STEP;
1932 g_camwindow_globals_private.m_nFOV = MAX_FOV - 10;
1934 Camera_updateProjection( camwnd.getCamera() );
1935 CamWnd_Update( camwnd );
1938 void FOV_decrease(){
1939 CamWnd& camwnd = *g_camwnd;
1940 if ( g_camwindow_globals_private.m_nFOV >= ( MIN_FOV + FOV_STEP ) ) {
1941 g_camwindow_globals_private.m_nFOV -= FOV_STEP;
1944 g_camwindow_globals_private.m_nFOV = MIN_FOV;
1946 Camera_updateProjection( camwnd.getCamera() );
1947 CamWnd_Update( camwnd );
1951 void CameraSpeed_increase(){
1952 if ( g_camwindow_globals_private.m_nMoveSpeed <= ( MAX_CAM_SPEED - CAM_SPEED_STEP - 10 ) ) {
1953 g_camwindow_globals_private.m_nMoveSpeed += CAM_SPEED_STEP;
1956 g_camwindow_globals_private.m_nMoveSpeed = MAX_CAM_SPEED - 10;
1960 void CameraSpeed_decrease(){
1961 if ( g_camwindow_globals_private.m_nMoveSpeed >= ( MIN_CAM_SPEED + CAM_SPEED_STEP ) ) {
1962 g_camwindow_globals_private.m_nMoveSpeed -= CAM_SPEED_STEP;
1965 g_camwindow_globals_private.m_nMoveSpeed = MIN_CAM_SPEED;
1969 /// \brief Initialisation for things that have the same lifespan as this module.
1970 void CamWnd_Construct(){
1971 GlobalCommands_insert( "CenterView", makeCallbackF(GlobalCamera_ResetAngles), Accelerator( GDK_KEY_End ) );
1973 GlobalToggles_insert( "ToggleCubicClip", makeCallbackF(Camera_ToggleFarClip), ToggleItem::AddCallbackCaller( g_getfarclip_item ), Accelerator( '\\', (GdkModifierType)GDK_CONTROL_MASK ) );
1974 GlobalCommands_insert( "CubicClipZoomIn", makeCallbackF(Camera_CubeIn), Accelerator( '[', (GdkModifierType)GDK_CONTROL_MASK ) );
1975 GlobalCommands_insert( "CubicClipZoomOut", makeCallbackF(Camera_CubeOut), Accelerator( ']', (GdkModifierType)GDK_CONTROL_MASK ) );
1977 GlobalCommands_insert( "UpFloor", makeCallbackF(Camera_ChangeFloorUp), Accelerator( GDK_KEY_Prior ) );
1978 GlobalCommands_insert( "DownFloor", makeCallbackF(Camera_ChangeFloorDown), Accelerator( GDK_KEY_Next ) );
1980 GlobalToggles_insert( "ToggleCamera", ToggleShown::ToggleCaller( g_camera_shown ), ToggleItem::AddCallbackCaller( g_camera_shown.m_item ), Accelerator( 'C', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
1981 GlobalCommands_insert( "LookThroughSelected", makeCallbackF(GlobalCamera_LookThroughSelected) );
1982 GlobalCommands_insert( "LookThroughCamera", makeCallbackF(GlobalCamera_LookThroughCamera) );
1984 if ( g_pGameDescription->mGameType == "doom3" ) {
1985 GlobalCommands_insert( "TogglePreview", makeCallbackF(CamWnd_TogglePreview), Accelerator( GDK_KEY_F3 ) );
1988 GlobalCommands_insert( "FOVInc", makeCallbackF(FOV_increase), Accelerator( GDK_KEY_KP_Multiply, (GdkModifierType)GDK_SHIFT_MASK ) );
1989 GlobalCommands_insert( "FOVDec", makeCallbackF(FOV_decrease), Accelerator( GDK_KEY_KP_Divide, (GdkModifierType)GDK_SHIFT_MASK ) );
1991 GlobalCommands_insert( "CameraSpeedInc", makeCallbackF(CameraSpeed_increase), Accelerator( GDK_KEY_KP_Add, (GdkModifierType)GDK_SHIFT_MASK ) );
1992 GlobalCommands_insert( "CameraSpeedDec", makeCallbackF(CameraSpeed_decrease), Accelerator( GDK_KEY_KP_Subtract, (GdkModifierType)GDK_SHIFT_MASK ) );
1994 GlobalShortcuts_insert( "CameraForward", Accelerator( GDK_KEY_Up ) );
1995 GlobalShortcuts_insert( "CameraBack", Accelerator( GDK_KEY_Down ) );
1996 GlobalShortcuts_insert( "CameraLeft", Accelerator( GDK_KEY_Left ) );
1997 GlobalShortcuts_insert( "CameraRight", Accelerator( GDK_KEY_Right ) );
1998 GlobalShortcuts_insert( "CameraStrafeRight", Accelerator( GDK_KEY_period ) );
1999 GlobalShortcuts_insert( "CameraStrafeLeft", Accelerator( GDK_KEY_comma ) );
2001 GlobalShortcuts_insert( "CameraUp", Accelerator( 'D' ) );
2002 GlobalShortcuts_insert( "CameraDown", Accelerator( 'C' ) );
2003 GlobalShortcuts_insert( "CameraAngleUp", Accelerator( 'A' ) );
2004 GlobalShortcuts_insert( "CameraAngleDown", Accelerator( 'Z' ) );
2006 GlobalShortcuts_insert( "CameraFreeMoveForward", Accelerator( GDK_KEY_Up ) );
2007 GlobalShortcuts_insert( "CameraFreeMoveBack", Accelerator( GDK_KEY_Down ) );
2008 GlobalShortcuts_insert( "CameraFreeMoveLeft", Accelerator( GDK_KEY_Left ) );
2009 GlobalShortcuts_insert( "CameraFreeMoveRight", Accelerator( GDK_KEY_Right ) );
2011 GlobalToggles_insert( "ShowStats", makeCallbackF(ShowStatsToggle), ToggleItem::AddCallbackCaller( g_show_stats ) );
2013 GlobalPreferenceSystem().registerPreference( "ShowStats", make_property_string( g_camwindow_globals_private.m_showStats ) );
2014 GlobalPreferenceSystem().registerPreference( "FOV", make_property_string( g_camwindow_globals_private.m_nFOV ) );
2015 GlobalPreferenceSystem().registerPreference( "MoveSpeed", make_property_string( g_camwindow_globals_private.m_nMoveSpeed ) );
2016 GlobalPreferenceSystem().registerPreference( "CamLinkSpeed", make_property_string( g_camwindow_globals_private.m_bCamLinkSpeed ) );
2017 GlobalPreferenceSystem().registerPreference( "AngleSpeed", make_property_string( g_camwindow_globals_private.m_nAngleSpeed ) );
2018 GlobalPreferenceSystem().registerPreference( "CamInverseMouse", make_property_string( g_camwindow_globals_private.m_bCamInverseMouse ) );
2019 GlobalPreferenceSystem().registerPreference( "CamDiscrete", make_property_string<CamWnd_Move_Discrete>());
2020 GlobalPreferenceSystem().registerPreference( "CubicClipping", make_property_string( g_camwindow_globals_private.m_bCubicClipping ) );
2021 GlobalPreferenceSystem().registerPreference( "CubicScale", make_property_string( g_camwindow_globals.m_nCubicScale ) );
2022 GlobalPreferenceSystem().registerPreference( "SI_Colors4", make_property_string( g_camwindow_globals.color_cameraback ) );
2023 GlobalPreferenceSystem().registerPreference( "SI_Colors12", make_property_string( g_camwindow_globals.color_selbrushes3d ) );
2024 GlobalPreferenceSystem().registerPreference( "CameraRenderMode", make_property_string<RenderMode>() );
2025 GlobalPreferenceSystem().registerPreference( "StrafeMode", make_property_string( g_camwindow_globals_private.m_nStrafeMode ) );
2027 CamWnd_constructStatic();
2029 Camera_registerPreferencesPage();
2031 void CamWnd_Destroy(){
2032 CamWnd_destroyStatic();