2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
25 // Leonardo Zide (leo@lokigames.com)
28 #include "camwindow.h"
30 #include "debugging/debugging.h"
32 #include "iscenegraph.h"
37 #include "renderable.h"
38 #include "preferencesystem.h"
40 #include "signal/signal.h"
41 #include "container/array.h"
45 #include "math/frustum.h"
47 #include "gtkutil/widget.h"
48 #include "gtkutil/button.h"
49 #include "gtkutil/toolbar.h"
50 #include "gtkutil/glwidget.h"
51 #include "gtkutil/xorrectangle.h"
53 #include "selection.h"
54 #include "mainframe.h"
55 #include "preferences.h"
58 #include "windowobservers.h"
59 #include "renderstate.h"
63 Signal0 g_cameraMoved_callbacks;
65 void AddCameraMovedCallback(const SignalHandler& handler)
67 g_cameraMoved_callbacks.connectLast(handler);
70 void CameraMovedNotify()
72 g_cameraMoved_callbacks();
76 struct camwindow_globals_private_t
81 bool m_bCamInverseMouse;
83 bool m_bCubicClipping;
87 camwindow_globals_private_t() :
89 m_bCamLinkSpeed(true),
91 m_bCamInverseMouse(false),
93 m_bCubicClipping(true),
101 camwindow_globals_private_t g_camwindow_globals_private;
104 const Matrix4 g_opengl2radiant(
111 const Matrix4 g_radiant2opengl(
119 void Camera_mouseMove(camera_t& camera, int x, int y);
121 enum camera_draw_mode
138 Vector3 color; // background
140 Vector3 forward, right; // move matrix (TTimo: used to have up but it was not updated)
141 Vector3 vup, vpn, vright; // view matrix (taken from the modelview matrix)
146 bool m_strafe; // true when in strafemode toggled by the ctrl-key
147 bool m_strafe_forward; // true when in strafemode by ctrl-key and shift is pressed for forward strafing
149 unsigned int movementflags; // movement flags
150 Timer m_keycontrol_timer;
151 guint m_keymove_handler;
156 DeferredMotionDelta m_mouseMove;
158 static void motionDelta(int x, int y, void* data)
160 Camera_mouseMove(*reinterpret_cast<camera_t*>(data), x, y);
166 static camera_draw_mode draw_mode;
168 camera_t(View* view, const Callback& update)
176 m_keymove_handler(0),
178 m_mouseMove(motionDelta, this),
185 camera_draw_mode camera_t::draw_mode = cd_texture;
187 inline Matrix4 projection_for_camera(float near_z, float far_z, float fieldOfView, int width, int height)
189 const float half_width = static_cast<float>(near_z * tan(degrees_to_radians(fieldOfView * 0.5)));
190 const float half_height = half_width * (static_cast<float>(height) / static_cast<float>(width));
192 return matrix4_frustum(
202 float Camera_getFarClipPlane(camera_t& camera)
204 return (g_camwindow_globals_private.m_bCubicClipping)? pow(2.0, (g_camwindow_globals.m_nCubicScale + 7) / 2.0) : 32768.0f;
207 void Camera_updateProjection(camera_t& camera)
209 float farClip = Camera_getFarClipPlane(camera);
210 camera.projection = projection_for_camera(farClip / 4096.0f, farClip, camera.fieldOfView, camera.width, camera.height);
212 camera.m_view->Construct(camera.projection, camera.modelview, camera.width, camera.height);
215 void Camera_updateVectors(camera_t& camera)
217 for (int i=0 ; i<3 ; i++)
219 camera.vright[i] = camera.modelview[(i<<2)+0];
220 camera.vup[i] = camera.modelview[(i<<2)+1];
221 camera.vpn[i] = camera.modelview[(i<<2)+2];
225 void Camera_updateModelview(camera_t& camera)
227 camera.modelview = g_matrix4_identity;
230 Vector3 radiant_eulerXYZ(0, -camera.angles[CAMERA_PITCH], camera.angles[CAMERA_YAW]);
232 matrix4_translate_by_vec3(camera.modelview, camera.origin);
233 matrix4_rotate_by_euler_xyz_degrees(camera.modelview, radiant_eulerXYZ);
234 matrix4_multiply_by_matrix4(camera.modelview, g_radiant2opengl);
235 matrix4_affine_invert(camera.modelview);
237 Camera_updateVectors(camera);
239 camera.m_view->Construct(camera.projection, camera.modelview, camera.width, camera.height);
243 void Camera_Move_updateAxes(camera_t& camera)
245 double ya = degrees_to_radians(camera.angles[CAMERA_YAW]);
247 // the movement matrix is kept 2d
248 camera.forward[0] = static_cast<float>(cos(ya));
249 camera.forward[1] = static_cast<float>(sin(ya));
250 camera.forward[2] = 0;
251 camera.right[0] = camera.forward[1];
252 camera.right[1] = -camera.forward[0];
255 void Camera_Freemove_updateAxes(camera_t& camera)
257 camera.right = camera.vright;
258 camera.forward = vector3_negated(camera.vpn);
261 const Vector3& Camera_getOrigin(camera_t& camera)
263 return camera.origin;
266 void Camera_setOrigin(camera_t& camera, const Vector3& origin)
268 camera.origin = origin;
269 Camera_updateModelview(camera);
274 const Vector3& Camera_getAngles(camera_t& camera)
276 return camera.angles;
279 void Camera_setAngles(camera_t& camera, const Vector3& angles)
281 camera.angles = angles;
282 Camera_updateModelview(camera);
288 void Camera_FreeMove(camera_t& camera, int dx, int dy)
290 // free strafe mode, toggled by the ctrl key with optional shift for forward movement
293 float strafespeed = 0.65f;
295 if(g_camwindow_globals_private.m_bCamLinkSpeed)
297 strafespeed = (float)g_camwindow_globals_private.m_nMoveSpeed / 100;
300 camera.origin -= camera.vright * strafespeed * dx;
301 if(camera.m_strafe_forward)
302 camera.origin += camera.vpn * strafespeed * dy;
304 camera.origin += camera.vup * strafespeed * dy;
308 const float dtime = 0.1f;
310 if (g_camwindow_globals_private.m_bCamInverseMouse)
311 camera.angles[CAMERA_PITCH] -= dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
313 camera.angles[CAMERA_PITCH] += dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
315 camera.angles[CAMERA_YAW] += dx * dtime * g_camwindow_globals_private.m_nAngleSpeed;
317 if (camera.angles[CAMERA_PITCH] > 90)
318 camera.angles[CAMERA_PITCH] = 90;
319 else if (camera.angles[CAMERA_PITCH] < -90)
320 camera.angles[CAMERA_PITCH] = -90;
322 if (camera.angles[CAMERA_YAW] >= 360)
323 camera.angles[CAMERA_YAW] -=360;
324 else if (camera.angles[CAMERA_YAW] <= 0)
325 camera.angles[CAMERA_YAW] +=360;
328 Camera_updateModelview(camera);
329 Camera_Freemove_updateAxes(camera);
332 void Cam_MouseControl(camera_t& camera, int x, int y)
338 xf = (float)(x - camera.width/2) / (camera.width/2);
339 yf = (float)(y - camera.height/2) / (camera.height/2);
343 yl = camera.height/3;
346 xf *= 1.0f - fabsf(yf);
360 vector3_add(camera.origin, vector3_scaled(camera.forward, yf * 0.1f* g_camwindow_globals_private.m_nMoveSpeed));
361 camera.angles[CAMERA_YAW] += xf * -0.1f * g_camwindow_globals_private.m_nAngleSpeed;
363 Camera_updateModelview(camera);
366 void Camera_mouseMove(camera_t& camera, int x, int y)
368 //globalOutputStream() << "mousemove... ";
369 Camera_FreeMove(camera, -x, -y);
374 const unsigned int MOVE_NONE = 0;
375 const unsigned int MOVE_FORWARD = 1 << 0;
376 const unsigned int MOVE_BACK = 1 << 1;
377 const unsigned int MOVE_ROTRIGHT = 1 << 2;
378 const unsigned int MOVE_ROTLEFT = 1 << 3;
379 const unsigned int MOVE_STRAFERIGHT = 1 << 4;
380 const unsigned int MOVE_STRAFELEFT = 1 << 5;
381 const unsigned int MOVE_UP = 1 << 6;
382 const unsigned int MOVE_DOWN = 1 << 7;
383 const unsigned int MOVE_PITCHUP = 1 << 8;
384 const unsigned int MOVE_PITCHDOWN = 1 << 9;
385 const unsigned int MOVE_ALL = MOVE_FORWARD|MOVE_BACK|MOVE_ROTRIGHT|MOVE_ROTLEFT|MOVE_STRAFERIGHT|MOVE_STRAFELEFT|MOVE_UP|MOVE_DOWN|MOVE_PITCHUP|MOVE_PITCHDOWN;
387 void Cam_KeyControl(camera_t& camera, float dtime)
390 if (camera.movementflags & MOVE_ROTLEFT)
391 camera.angles[CAMERA_YAW] += 15 * dtime* g_camwindow_globals_private.m_nAngleSpeed;
392 if (camera.movementflags & MOVE_ROTRIGHT)
393 camera.angles[CAMERA_YAW] -= 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
394 if (camera.movementflags & MOVE_PITCHUP)
396 camera.angles[CAMERA_PITCH] += 15 * dtime* g_camwindow_globals_private.m_nAngleSpeed;
397 if(camera.angles[CAMERA_PITCH] > 90)
398 camera.angles[CAMERA_PITCH] = 90;
400 if (camera.movementflags & MOVE_PITCHDOWN)
402 camera.angles[CAMERA_PITCH] -= 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
403 if(camera.angles[CAMERA_PITCH] < -90)
404 camera.angles[CAMERA_PITCH] = -90;
407 Camera_updateModelview(camera);
408 Camera_Freemove_updateAxes(camera);
411 if (camera.movementflags & MOVE_FORWARD)
412 vector3_add(camera.origin, vector3_scaled(camera.forward, dtime * g_camwindow_globals_private.m_nMoveSpeed));
413 if (camera.movementflags & MOVE_BACK)
414 vector3_add(camera.origin, vector3_scaled(camera.forward, -dtime * g_camwindow_globals_private.m_nMoveSpeed));
415 if (camera.movementflags & MOVE_STRAFELEFT)
416 vector3_add(camera.origin, vector3_scaled(camera.right, -dtime * g_camwindow_globals_private.m_nMoveSpeed));
417 if (camera.movementflags & MOVE_STRAFERIGHT)
418 vector3_add(camera.origin, vector3_scaled(camera.right, dtime * g_camwindow_globals_private.m_nMoveSpeed));
419 if (camera.movementflags & MOVE_UP)
420 vector3_add(camera.origin, vector3_scaled(g_vector3_axis_z, dtime * g_camwindow_globals_private.m_nMoveSpeed));
421 if (camera.movementflags & MOVE_DOWN)
422 vector3_add(camera.origin, vector3_scaled(g_vector3_axis_z, -dtime * g_camwindow_globals_private.m_nMoveSpeed));
424 Camera_updateModelview(camera);
427 void Camera_keyMove(camera_t& camera)
429 camera.m_mouseMove.flush();
431 //globalOutputStream() << "keymove... ";
432 float time_seconds = camera.m_keycontrol_timer.elapsed_msec() / static_cast<float>(msec_per_sec);
433 camera.m_keycontrol_timer.start();
434 if(time_seconds > 0.05f)
436 time_seconds = 0.05f; // 20fps
438 Cam_KeyControl(camera, time_seconds * 5.0f);
444 gboolean camera_keymove(gpointer data)
446 Camera_keyMove(*reinterpret_cast<camera_t*>(data));
450 void Camera_setMovementFlags(camera_t& camera, unsigned int mask)
452 if((~camera.movementflags & mask) != 0 && camera.movementflags == 0)
454 camera.m_keymove_handler = g_idle_add(camera_keymove, &camera);
456 camera.movementflags |= mask;
458 void Camera_clearMovementFlags(camera_t& camera, unsigned int mask)
460 if((camera.movementflags & ~mask) == 0 && camera.movementflags != 0)
462 g_source_remove(camera.m_keymove_handler);
463 camera.m_keymove_handler = 0;
465 camera.movementflags &= ~mask;
468 void Camera_MoveForward_KeyDown(camera_t& camera)
470 Camera_setMovementFlags(camera, MOVE_FORWARD);
472 void Camera_MoveForward_KeyUp(camera_t& camera)
474 Camera_clearMovementFlags(camera, MOVE_FORWARD);
476 void Camera_MoveBack_KeyDown(camera_t& camera)
478 Camera_setMovementFlags(camera, MOVE_BACK);
480 void Camera_MoveBack_KeyUp(camera_t& camera)
482 Camera_clearMovementFlags(camera, MOVE_BACK);
485 void Camera_MoveLeft_KeyDown(camera_t& camera)
487 Camera_setMovementFlags(camera, MOVE_STRAFELEFT);
489 void Camera_MoveLeft_KeyUp(camera_t& camera)
491 Camera_clearMovementFlags(camera, MOVE_STRAFELEFT);
493 void Camera_MoveRight_KeyDown(camera_t& camera)
495 Camera_setMovementFlags(camera, MOVE_STRAFERIGHT);
497 void Camera_MoveRight_KeyUp(camera_t& camera)
499 Camera_clearMovementFlags(camera, MOVE_STRAFERIGHT);
502 void Camera_MoveUp_KeyDown(camera_t& camera)
504 Camera_setMovementFlags(camera, MOVE_UP);
506 void Camera_MoveUp_KeyUp(camera_t& camera)
508 Camera_clearMovementFlags(camera, MOVE_UP);
510 void Camera_MoveDown_KeyDown(camera_t& camera)
512 Camera_setMovementFlags(camera, MOVE_DOWN);
514 void Camera_MoveDown_KeyUp(camera_t& camera)
516 Camera_clearMovementFlags(camera, MOVE_DOWN);
519 void Camera_RotateLeft_KeyDown(camera_t& camera)
521 Camera_setMovementFlags(camera, MOVE_ROTLEFT);
523 void Camera_RotateLeft_KeyUp(camera_t& camera)
525 Camera_clearMovementFlags(camera, MOVE_ROTLEFT);
527 void Camera_RotateRight_KeyDown(camera_t& camera)
529 Camera_setMovementFlags(camera, MOVE_ROTRIGHT);
531 void Camera_RotateRight_KeyUp(camera_t& camera)
533 Camera_clearMovementFlags(camera, MOVE_ROTRIGHT);
536 void Camera_PitchUp_KeyDown(camera_t& camera)
538 Camera_setMovementFlags(camera, MOVE_PITCHUP);
540 void Camera_PitchUp_KeyUp(camera_t& camera)
542 Camera_clearMovementFlags(camera, MOVE_PITCHUP);
544 void Camera_PitchDown_KeyDown(camera_t& camera)
546 Camera_setMovementFlags(camera, MOVE_PITCHDOWN);
548 void Camera_PitchDown_KeyUp(camera_t& camera)
550 Camera_clearMovementFlags(camera, MOVE_PITCHDOWN);
554 typedef ReferenceCaller<camera_t, &Camera_MoveForward_KeyDown> FreeMoveCameraMoveForwardKeyDownCaller;
555 typedef ReferenceCaller<camera_t, &Camera_MoveForward_KeyUp> FreeMoveCameraMoveForwardKeyUpCaller;
556 typedef ReferenceCaller<camera_t, &Camera_MoveBack_KeyDown> FreeMoveCameraMoveBackKeyDownCaller;
557 typedef ReferenceCaller<camera_t, &Camera_MoveBack_KeyUp> FreeMoveCameraMoveBackKeyUpCaller;
558 typedef ReferenceCaller<camera_t, &Camera_MoveLeft_KeyDown> FreeMoveCameraMoveLeftKeyDownCaller;
559 typedef ReferenceCaller<camera_t, &Camera_MoveLeft_KeyUp> FreeMoveCameraMoveLeftKeyUpCaller;
560 typedef ReferenceCaller<camera_t, &Camera_MoveRight_KeyDown> FreeMoveCameraMoveRightKeyDownCaller;
561 typedef ReferenceCaller<camera_t, &Camera_MoveRight_KeyUp> FreeMoveCameraMoveRightKeyUpCaller;
562 typedef ReferenceCaller<camera_t, &Camera_MoveUp_KeyDown> FreeMoveCameraMoveUpKeyDownCaller;
563 typedef ReferenceCaller<camera_t, &Camera_MoveUp_KeyUp> FreeMoveCameraMoveUpKeyUpCaller;
564 typedef ReferenceCaller<camera_t, &Camera_MoveDown_KeyDown> FreeMoveCameraMoveDownKeyDownCaller;
565 typedef ReferenceCaller<camera_t, &Camera_MoveDown_KeyUp> FreeMoveCameraMoveDownKeyUpCaller;
568 #define SPEED_MOVE 32
569 #define SPEED_TURN 22.5
570 #define MIN_CAM_SPEED 10
571 #define MAX_CAM_SPEED 610
572 #define CAM_SPEED_STEP 50
574 void Camera_MoveForward_Discrete(camera_t& camera)
576 Camera_Move_updateAxes(camera);
577 Camera_setOrigin(camera, vector3_added(Camera_getOrigin(camera), vector3_scaled(camera.forward, SPEED_MOVE)));
579 void Camera_MoveBack_Discrete(camera_t& camera)
581 Camera_Move_updateAxes(camera);
582 Camera_setOrigin(camera, vector3_added(Camera_getOrigin(camera), vector3_scaled(camera.forward, -SPEED_MOVE)));
585 void Camera_MoveUp_Discrete(camera_t& camera)
587 Vector3 origin(Camera_getOrigin(camera));
588 origin[2] += SPEED_MOVE;
589 Camera_setOrigin(camera, origin);
591 void Camera_MoveDown_Discrete(camera_t& camera)
593 Vector3 origin(Camera_getOrigin(camera));
594 origin[2] -= SPEED_MOVE;
595 Camera_setOrigin(camera, origin);
598 void Camera_MoveLeft_Discrete(camera_t& camera)
600 Camera_Move_updateAxes(camera);
601 Camera_setOrigin(camera, vector3_added(Camera_getOrigin(camera), vector3_scaled(camera.right, -SPEED_MOVE)));
603 void Camera_MoveRight_Discrete(camera_t& camera)
605 Camera_Move_updateAxes(camera);
606 Camera_setOrigin(camera, vector3_added(Camera_getOrigin(camera), vector3_scaled(camera.right, SPEED_MOVE)));
609 void Camera_RotateLeft_Discrete(camera_t& camera)
611 Vector3 angles(Camera_getAngles(camera));
612 angles[CAMERA_YAW] += SPEED_TURN;
613 Camera_setAngles(camera, angles);
615 void Camera_RotateRight_Discrete(camera_t& camera)
617 Vector3 angles(Camera_getAngles(camera));
618 angles[CAMERA_YAW] -= SPEED_TURN;
619 Camera_setAngles(camera, angles);
622 void Camera_PitchUp_Discrete(camera_t& camera)
624 Vector3 angles(Camera_getAngles(camera));
625 angles[CAMERA_PITCH] += SPEED_TURN;
626 if (angles[CAMERA_PITCH] > 90)
627 angles[CAMERA_PITCH] = 90;
628 Camera_setAngles(camera, angles);
630 void Camera_PitchDown_Discrete(camera_t& camera)
632 Vector3 angles(Camera_getAngles(camera));
633 angles[CAMERA_PITCH] -= SPEED_TURN;
634 if (angles[CAMERA_PITCH] < -90)
635 angles[CAMERA_PITCH] = -90;
636 Camera_setAngles(camera, angles);
640 class RadiantCameraView : public CameraView
646 RadiantCameraView(camera_t& camera, View* view, const Callback& update) : m_camera(camera), m_view(view), m_update(update)
651 m_view->Construct(m_camera.projection, m_camera.modelview, m_camera.width, m_camera.height);
654 void setModelview(const Matrix4& modelview)
656 m_camera.modelview = modelview;
657 matrix4_multiply_by_matrix4(m_camera.modelview, g_radiant2opengl);
658 matrix4_affine_invert(m_camera.modelview);
659 Camera_updateVectors(m_camera);
662 void setFieldOfView(float fieldOfView)
664 float farClip = Camera_getFarClipPlane(m_camera);
665 m_camera.projection = projection_for_camera(farClip / 4096.0f, farClip, fieldOfView, m_camera.width, m_camera.height);
671 void Camera_motionDelta(int x, int y, unsigned int state, void* data)
673 camera_t* cam = reinterpret_cast<camera_t*>(data);
675 cam->m_mouseMove.motion_delta(x, y, state);
677 switch(g_camwindow_globals_private.m_nStrafeMode)
680 cam->m_strafe = (state & GDK_CONTROL_MASK) != 0;
682 cam->m_strafe_forward = (state & GDK_SHIFT_MASK) != 0;
684 cam->m_strafe_forward = false;
687 cam->m_strafe = (state & GDK_CONTROL_MASK) != 0 && (state & GDK_SHIFT_MASK) == 0;
688 cam->m_strafe_forward = false;
691 cam->m_strafe = (state & GDK_CONTROL_MASK) != 0 && (state & GDK_SHIFT_MASK) == 0;
692 cam->m_strafe_forward = cam->m_strafe;
701 RadiantCameraView m_cameraview;
703 int m_PositionDragCursorX;
704 int m_PositionDragCursorY;
707 guint m_freemove_handle_focusout;
709 static Shader* m_state_select1;
710 static Shader* m_state_select2;
712 FreezePointer m_freezePointer;
715 GtkWidget* m_gl_widget;
718 SelectionSystemWindowObserver* m_window_observer;
719 XORRectangle m_XORRectangle;
721 DeferredDraw m_deferredDraw;
722 DeferredMotion m_deferred_motion;
724 guint m_selection_button_press_handler;
725 guint m_selection_button_release_handler;
726 guint m_selection_motion_handler;
728 guint m_freelook_button_press_handler;
731 guint m_exposeHandler;
739 //ASSERT_MESSAGE(!m_drawing, "CamWnd::queue_draw(): called while draw is already in progress");
744 //globalOutputStream() << "queue... ";
745 m_deferredDraw.draw();
749 static void captureStates()
751 m_state_select1 = GlobalShaderCache().capture("$CAM_HIGHLIGHT");
752 m_state_select2 = GlobalShaderCache().capture("$CAM_OVERLAY");
754 static void releaseStates()
756 GlobalShaderCache().release("$CAM_HIGHLIGHT");
757 GlobalShaderCache().release("$CAM_OVERLAY");
760 camera_t& getCamera()
766 void Cam_ChangeFloor(bool up);
768 void DisableFreeMove();
769 void EnableFreeMove();
772 CameraView& getCameraView()
781 typedef MemberCaller<CamWnd, &CamWnd::queue_draw> CamWndQueueDraw;
783 Shader* CamWnd::m_state_select1 = 0;
784 Shader* CamWnd::m_state_select2 = 0;
790 void DeleteCamWnd(CamWnd* camwnd)
795 void CamWnd_constructStatic()
797 CamWnd::captureStates();
800 void CamWnd_destroyStatic()
802 CamWnd::releaseStates();
805 static CamWnd* g_camwnd = 0;
807 void GlobalCamera_setCamWnd(CamWnd& camwnd)
813 GtkWidget* CamWnd_getWidget(CamWnd& camwnd)
815 return camwnd.m_gl_widget;
818 GtkWindow* CamWnd_getParent(CamWnd& camwnd)
820 return camwnd.m_parent;
823 ToggleShown g_camera_shown(true);
825 void CamWnd_setParent(CamWnd& camwnd, GtkWindow* parent)
827 camwnd.m_parent = parent;
828 g_camera_shown.connect(GTK_WIDGET(camwnd.m_parent));
831 void CamWnd_Update(CamWnd& camwnd)
838 camwindow_globals_t g_camwindow_globals;
840 const Vector3& Camera_getOrigin(CamWnd& camwnd)
842 return Camera_getOrigin(camwnd.getCamera());
845 void Camera_setOrigin(CamWnd& camwnd, const Vector3& origin)
847 Camera_setOrigin(camwnd.getCamera(), origin);
850 const Vector3& Camera_getAngles(CamWnd& camwnd)
852 return Camera_getAngles(camwnd.getCamera());
855 void Camera_setAngles(CamWnd& camwnd, const Vector3& angles)
857 Camera_setAngles(camwnd.getCamera(), angles);
861 // =============================================================================
864 gboolean enable_freelook_button_press(GtkWidget* widget, GdkEventButton* event, CamWnd* camwnd)
866 if(event->type == GDK_BUTTON_PRESS && event->button == 3)
868 camwnd->EnableFreeMove();
874 gboolean disable_freelook_button_press(GtkWidget* widget, GdkEventButton* event, CamWnd* camwnd)
876 if(event->type == GDK_BUTTON_PRESS && event->button == 3)
878 camwnd->DisableFreeMove();
885 gboolean mousecontrol_button_press(GtkWidget* widget, GdkEventButton* event, CamWnd* camwnd)
887 if(event->type == GDK_BUTTON_PRESS && event->button == 3)
889 Cam_MouseControl(camwnd->getCamera(), event->x, widget->allocation.height - 1 - event->y);
895 void camwnd_update_xor_rectangle(CamWnd& self, rect_t area)
897 if(GTK_WIDGET_VISIBLE(self.m_gl_widget))
899 self.m_XORRectangle.set(rectangle_from_area(area.min, area.max, self.getCamera().width, self.getCamera().height));
904 gboolean selection_button_press(GtkWidget* widget, GdkEventButton* event, WindowObserver* observer)
906 if(event->type == GDK_BUTTON_PRESS)
908 observer->onMouseDown(WindowVector_forDouble(event->x, event->y), button_for_button(event->button), modifiers_for_state(event->state));
913 gboolean selection_button_release(GtkWidget* widget, GdkEventButton* event, WindowObserver* observer)
915 if(event->type == GDK_BUTTON_RELEASE)
917 observer->onMouseUp(WindowVector_forDouble(event->x, event->y), button_for_button(event->button), modifiers_for_state(event->state));
922 void selection_motion(gdouble x, gdouble y, guint state, void* data)
924 //globalOutputStream() << "motion... ";
925 reinterpret_cast<WindowObserver*>(data)->onMouseMotion(WindowVector_forDouble(x, y), modifiers_for_state(state));
928 inline WindowVector windowvector_for_widget_centre(GtkWidget* widget)
930 return WindowVector(static_cast<float>(widget->allocation.width / 2), static_cast<float>(widget->allocation.height / 2));
933 gboolean selection_button_press_freemove(GtkWidget* widget, GdkEventButton* event, WindowObserver* observer)
935 if(event->type == GDK_BUTTON_PRESS)
937 observer->onMouseDown(windowvector_for_widget_centre(widget), button_for_button(event->button), modifiers_for_state(event->state));
942 gboolean selection_button_release_freemove(GtkWidget* widget, GdkEventButton* event, WindowObserver* observer)
944 if(event->type == GDK_BUTTON_RELEASE)
946 observer->onMouseUp(windowvector_for_widget_centre(widget), button_for_button(event->button), modifiers_for_state(event->state));
951 gboolean selection_motion_freemove(GtkWidget *widget, GdkEventMotion *event, WindowObserver* observer)
953 observer->onMouseMotion(windowvector_for_widget_centre(widget), modifiers_for_state(event->state));
957 gboolean wheelmove_scroll(GtkWidget* widget, GdkEventScroll* event, CamWnd* camwnd)
959 if(event->direction == GDK_SCROLL_UP)
961 Camera_Freemove_updateAxes(camwnd->getCamera());
962 Camera_setOrigin(*camwnd, vector3_added(Camera_getOrigin(*camwnd), vector3_scaled(camwnd->getCamera().forward, static_cast<float>(g_camwindow_globals_private.m_nMoveSpeed))));
964 else if(event->direction == GDK_SCROLL_DOWN)
966 Camera_Freemove_updateAxes(camwnd->getCamera());
967 Camera_setOrigin(*camwnd, vector3_added(Camera_getOrigin(*camwnd), vector3_scaled(camwnd->getCamera().forward, -static_cast<float>(g_camwindow_globals_private.m_nMoveSpeed))));
973 gboolean camera_size_allocate(GtkWidget* widget, GtkAllocation* allocation, CamWnd* camwnd)
975 camwnd->getCamera().width = allocation->width;
976 camwnd->getCamera().height = allocation->height;
977 Camera_updateProjection(camwnd->getCamera());
978 camwnd->m_window_observer->onSizeChanged(camwnd->getCamera().width, camwnd->getCamera().height);
979 camwnd->queue_draw();
983 gboolean camera_expose(GtkWidget* widget, GdkEventExpose* event, gpointer data)
985 reinterpret_cast<CamWnd*>(data)->draw();
989 void KeyEvent_connect(const char* name)
991 const KeyEvent& keyEvent = GlobalKeyEvents_find(name);
992 keydown_accelerators_add(keyEvent.m_accelerator, keyEvent.m_keyDown);
993 keyup_accelerators_add(keyEvent.m_accelerator, keyEvent.m_keyUp);
996 void KeyEvent_disconnect(const char* name)
998 const KeyEvent& keyEvent = GlobalKeyEvents_find(name);
999 keydown_accelerators_remove(keyEvent.m_accelerator);
1000 keyup_accelerators_remove(keyEvent.m_accelerator);
1003 void CamWnd_registerCommands(CamWnd& camwnd)
1005 GlobalKeyEvents_insert("CameraForward", Accelerator(GDK_Up),
1006 ReferenceCaller<camera_t, Camera_MoveForward_KeyDown>(camwnd.getCamera()),
1007 ReferenceCaller<camera_t, Camera_MoveForward_KeyUp>(camwnd.getCamera())
1009 GlobalKeyEvents_insert("CameraBack", Accelerator(GDK_Down),
1010 ReferenceCaller<camera_t, Camera_MoveBack_KeyDown>(camwnd.getCamera()),
1011 ReferenceCaller<camera_t, Camera_MoveBack_KeyUp>(camwnd.getCamera())
1013 GlobalKeyEvents_insert("CameraLeft", Accelerator(GDK_Left),
1014 ReferenceCaller<camera_t, Camera_RotateLeft_KeyDown>(camwnd.getCamera()),
1015 ReferenceCaller<camera_t, Camera_RotateLeft_KeyUp>(camwnd.getCamera())
1017 GlobalKeyEvents_insert("CameraRight", Accelerator(GDK_Right),
1018 ReferenceCaller<camera_t, Camera_RotateRight_KeyDown>(camwnd.getCamera()),
1019 ReferenceCaller<camera_t, Camera_RotateRight_KeyUp>(camwnd.getCamera())
1021 GlobalKeyEvents_insert("CameraStrafeRight", Accelerator(GDK_period),
1022 ReferenceCaller<camera_t, Camera_MoveRight_KeyDown>(camwnd.getCamera()),
1023 ReferenceCaller<camera_t, Camera_MoveRight_KeyUp>(camwnd.getCamera())
1025 GlobalKeyEvents_insert("CameraStrafeLeft", Accelerator(GDK_comma),
1026 ReferenceCaller<camera_t, Camera_MoveLeft_KeyDown>(camwnd.getCamera()),
1027 ReferenceCaller<camera_t, Camera_MoveLeft_KeyUp>(camwnd.getCamera())
1029 GlobalKeyEvents_insert("CameraUp", Accelerator('D'),
1030 ReferenceCaller<camera_t, Camera_MoveUp_KeyDown>(camwnd.getCamera()),
1031 ReferenceCaller<camera_t, Camera_MoveUp_KeyUp>(camwnd.getCamera())
1033 GlobalKeyEvents_insert("CameraDown", Accelerator('C'),
1034 ReferenceCaller<camera_t, Camera_MoveDown_KeyDown>(camwnd.getCamera()),
1035 ReferenceCaller<camera_t, Camera_MoveDown_KeyUp>(camwnd.getCamera())
1037 GlobalKeyEvents_insert("CameraAngleDown", Accelerator('A'),
1038 ReferenceCaller<camera_t, Camera_PitchDown_KeyDown>(camwnd.getCamera()),
1039 ReferenceCaller<camera_t, Camera_PitchDown_KeyUp>(camwnd.getCamera())
1041 GlobalKeyEvents_insert("CameraAngleUp", Accelerator('Z'),
1042 ReferenceCaller<camera_t, Camera_PitchUp_KeyDown>(camwnd.getCamera()),
1043 ReferenceCaller<camera_t, Camera_PitchUp_KeyUp>(camwnd.getCamera())
1046 GlobalKeyEvents_insert("CameraFreeMoveForward", Accelerator(GDK_Up),
1047 FreeMoveCameraMoveForwardKeyDownCaller(camwnd.getCamera()),
1048 FreeMoveCameraMoveForwardKeyUpCaller(camwnd.getCamera())
1050 GlobalKeyEvents_insert("CameraFreeMoveBack", Accelerator(GDK_Down),
1051 FreeMoveCameraMoveBackKeyDownCaller(camwnd.getCamera()),
1052 FreeMoveCameraMoveBackKeyUpCaller(camwnd.getCamera())
1054 GlobalKeyEvents_insert("CameraFreeMoveLeft", Accelerator(GDK_Left),
1055 FreeMoveCameraMoveLeftKeyDownCaller(camwnd.getCamera()),
1056 FreeMoveCameraMoveLeftKeyUpCaller(camwnd.getCamera())
1058 GlobalKeyEvents_insert("CameraFreeMoveRight", Accelerator(GDK_Right),
1059 FreeMoveCameraMoveRightKeyDownCaller(camwnd.getCamera()),
1060 FreeMoveCameraMoveRightKeyUpCaller(camwnd.getCamera())
1062 GlobalKeyEvents_insert("CameraFreeMoveUp", Accelerator('D'),
1063 FreeMoveCameraMoveUpKeyDownCaller(camwnd.getCamera()),
1064 FreeMoveCameraMoveUpKeyUpCaller(camwnd.getCamera())
1066 GlobalKeyEvents_insert("CameraFreeMoveDown", Accelerator('C'),
1067 FreeMoveCameraMoveDownKeyDownCaller(camwnd.getCamera()),
1068 FreeMoveCameraMoveDownKeyUpCaller(camwnd.getCamera())
1071 GlobalCommands_insert("CameraForward", ReferenceCaller<camera_t, Camera_MoveForward_Discrete>(camwnd.getCamera()), Accelerator(GDK_Up));
1072 GlobalCommands_insert("CameraBack", ReferenceCaller<camera_t, Camera_MoveBack_Discrete>(camwnd.getCamera()), Accelerator(GDK_Down));
1073 GlobalCommands_insert("CameraLeft", ReferenceCaller<camera_t, Camera_RotateLeft_Discrete>(camwnd.getCamera()), Accelerator(GDK_Left));
1074 GlobalCommands_insert("CameraRight", ReferenceCaller<camera_t, Camera_RotateRight_Discrete>(camwnd.getCamera()), Accelerator(GDK_Right));
1075 GlobalCommands_insert("CameraStrafeRight", ReferenceCaller<camera_t, Camera_MoveRight_Discrete>(camwnd.getCamera()), Accelerator(GDK_period));
1076 GlobalCommands_insert("CameraStrafeLeft", ReferenceCaller<camera_t, Camera_MoveLeft_Discrete>(camwnd.getCamera()), Accelerator(GDK_comma));
1078 GlobalCommands_insert("CameraUp", ReferenceCaller<camera_t, Camera_MoveUp_Discrete>(camwnd.getCamera()), Accelerator('D'));
1079 GlobalCommands_insert("CameraDown", ReferenceCaller<camera_t, Camera_MoveDown_Discrete>(camwnd.getCamera()), Accelerator('C'));
1080 GlobalCommands_insert("CameraAngleUp", ReferenceCaller<camera_t, Camera_PitchUp_Discrete>(camwnd.getCamera()), Accelerator('A'));
1081 GlobalCommands_insert("CameraAngleDown", ReferenceCaller<camera_t, Camera_PitchDown_Discrete>(camwnd.getCamera()), Accelerator('Z'));
1084 void CamWnd_Move_Enable(CamWnd& camwnd)
1086 KeyEvent_connect("CameraForward");
1087 KeyEvent_connect("CameraBack");
1088 KeyEvent_connect("CameraLeft");
1089 KeyEvent_connect("CameraRight");
1090 KeyEvent_connect("CameraStrafeRight");
1091 KeyEvent_connect("CameraStrafeLeft");
1092 KeyEvent_connect("CameraUp");
1093 KeyEvent_connect("CameraDown");
1094 KeyEvent_connect("CameraAngleUp");
1095 KeyEvent_connect("CameraAngleDown");
1098 void CamWnd_Move_Disable(CamWnd& camwnd)
1100 KeyEvent_disconnect("CameraForward");
1101 KeyEvent_disconnect("CameraBack");
1102 KeyEvent_disconnect("CameraLeft");
1103 KeyEvent_disconnect("CameraRight");
1104 KeyEvent_disconnect("CameraStrafeRight");
1105 KeyEvent_disconnect("CameraStrafeLeft");
1106 KeyEvent_disconnect("CameraUp");
1107 KeyEvent_disconnect("CameraDown");
1108 KeyEvent_disconnect("CameraAngleUp");
1109 KeyEvent_disconnect("CameraAngleDown");
1112 void CamWnd_Move_Discrete_Enable(CamWnd& camwnd)
1114 command_connect_accelerator("CameraForward");
1115 command_connect_accelerator("CameraBack");
1116 command_connect_accelerator("CameraLeft");
1117 command_connect_accelerator("CameraRight");
1118 command_connect_accelerator("CameraStrafeRight");
1119 command_connect_accelerator("CameraStrafeLeft");
1120 command_connect_accelerator("CameraUp");
1121 command_connect_accelerator("CameraDown");
1122 command_connect_accelerator("CameraAngleUp");
1123 command_connect_accelerator("CameraAngleDown");
1126 void CamWnd_Move_Discrete_Disable(CamWnd& camwnd)
1128 command_disconnect_accelerator("CameraForward");
1129 command_disconnect_accelerator("CameraBack");
1130 command_disconnect_accelerator("CameraLeft");
1131 command_disconnect_accelerator("CameraRight");
1132 command_disconnect_accelerator("CameraStrafeRight");
1133 command_disconnect_accelerator("CameraStrafeLeft");
1134 command_disconnect_accelerator("CameraUp");
1135 command_disconnect_accelerator("CameraDown");
1136 command_disconnect_accelerator("CameraAngleUp");
1137 command_disconnect_accelerator("CameraAngleDown");
1140 void CamWnd_Move_Discrete_Import(CamWnd& camwnd, bool value)
1142 if(g_camwindow_globals_private.m_bCamDiscrete)
1144 CamWnd_Move_Discrete_Disable(camwnd);
1148 CamWnd_Move_Disable(camwnd);
1151 g_camwindow_globals_private.m_bCamDiscrete = value;
1153 if(g_camwindow_globals_private.m_bCamDiscrete)
1155 CamWnd_Move_Discrete_Enable(camwnd);
1159 CamWnd_Move_Enable(camwnd);
1163 void CamWnd_Move_Discrete_Import(bool value)
1167 CamWnd_Move_Discrete_Import(*g_camwnd, value);
1171 g_camwindow_globals_private.m_bCamDiscrete = value;
1177 void CamWnd_Add_Handlers_Move(CamWnd& camwnd)
1179 camwnd.m_selection_button_press_handler = g_signal_connect(G_OBJECT(camwnd.m_gl_widget), "button_press_event", G_CALLBACK(selection_button_press), camwnd.m_window_observer);
1180 camwnd.m_selection_button_release_handler = g_signal_connect(G_OBJECT(camwnd.m_gl_widget), "button_release_event", G_CALLBACK(selection_button_release), camwnd.m_window_observer);
1181 camwnd.m_selection_motion_handler = g_signal_connect(G_OBJECT(camwnd.m_gl_widget), "motion_notify_event", G_CALLBACK(DeferredMotion::gtk_motion), &camwnd.m_deferred_motion);
1183 camwnd.m_freelook_button_press_handler = g_signal_connect(G_OBJECT(camwnd.m_gl_widget), "button_press_event", G_CALLBACK(enable_freelook_button_press), &camwnd);
1185 if(g_camwindow_globals_private.m_bCamDiscrete)
1187 CamWnd_Move_Discrete_Enable(camwnd);
1191 CamWnd_Move_Enable(camwnd);
1195 void CamWnd_Remove_Handlers_Move(CamWnd& camwnd)
1197 g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_button_press_handler);
1198 g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_button_release_handler);
1199 g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_motion_handler);
1201 g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_freelook_button_press_handler);
1203 if(g_camwindow_globals_private.m_bCamDiscrete)
1205 CamWnd_Move_Discrete_Disable(camwnd);
1209 CamWnd_Move_Disable(camwnd);
1213 void CamWnd_Add_Handlers_FreeMove(CamWnd& camwnd)
1215 camwnd.m_selection_button_press_handler = g_signal_connect(G_OBJECT(camwnd.m_gl_widget), "button_press_event", G_CALLBACK(selection_button_press_freemove), camwnd.m_window_observer);
1216 camwnd.m_selection_button_release_handler = g_signal_connect(G_OBJECT(camwnd.m_gl_widget), "button_release_event", G_CALLBACK(selection_button_release_freemove), camwnd.m_window_observer);
1217 camwnd.m_selection_motion_handler = g_signal_connect(G_OBJECT(camwnd.m_gl_widget), "motion_notify_event", G_CALLBACK(selection_motion_freemove), camwnd.m_window_observer);
1219 camwnd.m_freelook_button_press_handler = g_signal_connect(G_OBJECT(camwnd.m_gl_widget), "button_press_event", G_CALLBACK(disable_freelook_button_press), &camwnd);
1221 KeyEvent_connect("CameraFreeMoveForward");
1222 KeyEvent_connect("CameraFreeMoveBack");
1223 KeyEvent_connect("CameraFreeMoveLeft");
1224 KeyEvent_connect("CameraFreeMoveRight");
1225 KeyEvent_connect("CameraFreeMoveUp");
1226 KeyEvent_connect("CameraFreeMoveDown");
1229 void CamWnd_Remove_Handlers_FreeMove(CamWnd& camwnd)
1231 KeyEvent_disconnect("CameraFreeMoveForward");
1232 KeyEvent_disconnect("CameraFreeMoveBack");
1233 KeyEvent_disconnect("CameraFreeMoveLeft");
1234 KeyEvent_disconnect("CameraFreeMoveRight");
1235 KeyEvent_disconnect("CameraFreeMoveUp");
1236 KeyEvent_disconnect("CameraFreeMoveDown");
1238 g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_button_press_handler);
1239 g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_button_release_handler);
1240 g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_motion_handler);
1242 g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_freelook_button_press_handler);
1247 m_Camera(&m_view, CamWndQueueDraw(*this)),
1248 m_cameraview(m_Camera, &m_view, ReferenceCaller<CamWnd, CamWnd_Update>(*this)),
1249 m_gl_widget(glwidget_new(TRUE)),
1250 m_window_observer(NewWindowObserver()),
1251 m_XORRectangle(m_gl_widget),
1252 m_deferredDraw(WidgetQueueDrawCaller(*m_gl_widget)),
1253 m_deferred_motion(selection_motion, m_window_observer),
1254 m_selection_button_press_handler(0),
1255 m_selection_button_release_handler(0),
1256 m_selection_motion_handler(0),
1257 m_freelook_button_press_handler(0),
1260 m_bFreeMove = false;
1262 GlobalWindowObservers_add(m_window_observer);
1263 GlobalWindowObservers_connectWidget(m_gl_widget);
1265 m_window_observer->setRectangleDrawCallback(ReferenceCaller1<CamWnd, rect_t, camwnd_update_xor_rectangle>(*this));
1266 m_window_observer->setView(m_view);
1268 gtk_widget_ref(m_gl_widget);
1270 gtk_widget_set_events(m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK);
1271 GTK_WIDGET_SET_FLAGS (m_gl_widget, GTK_CAN_FOCUS);
1273 m_sizeHandler = g_signal_connect(G_OBJECT(m_gl_widget), "size_allocate", G_CALLBACK(camera_size_allocate), this);
1274 m_exposeHandler = g_signal_connect(G_OBJECT(m_gl_widget), "expose_event", G_CALLBACK(camera_expose), this);
1276 Map_addValidCallback(g_map, DeferredDrawOnMapValidChangedCaller(m_deferredDraw));
1278 CamWnd_registerCommands(*this);
1280 CamWnd_Add_Handlers_Move(*this);
1282 g_signal_connect(G_OBJECT(m_gl_widget), "scroll_event", G_CALLBACK(wheelmove_scroll), this);
1284 AddSceneChangeCallback(ReferenceCaller<CamWnd, CamWnd_Update>(*this));
1286 PressedButtons_connect(g_pressedButtons, m_gl_widget);
1296 CamWnd_Remove_Handlers_Move(*this);
1298 g_signal_handler_disconnect(G_OBJECT(m_gl_widget), m_sizeHandler);
1299 g_signal_handler_disconnect(G_OBJECT(m_gl_widget), m_exposeHandler);
1301 gtk_widget_unref(m_gl_widget);
1303 m_window_observer->release();
1306 class FloorHeightWalker : public scene::Graph::Walker
1312 FloorHeightWalker(float current, float& bestUp, float& bestDown) :
1313 m_current(current), m_bestUp(bestUp), m_bestDown(bestDown)
1315 bestUp = g_MaxWorldCoord;
1316 bestDown = -g_MaxWorldCoord;
1318 bool pre(const scene::Path& path, scene::Instance& instance) const
1320 if(path.top().get().visible()
1321 && Node_isBrush(path.top())) // this node is a floor
1323 const AABB& aabb = instance.worldAABB();
1324 float floorHeight = aabb.origin.z() + aabb.extents.z();
1325 if(floorHeight > m_current && floorHeight < m_bestUp)
1327 m_bestUp = floorHeight;
1329 if(floorHeight < m_current && floorHeight > m_bestDown)
1331 m_bestDown = floorHeight;
1338 void CamWnd::Cam_ChangeFloor(bool up)
1340 float current = m_Camera.origin[2] - 48;
1343 GlobalSceneGraph().traverse(FloorHeightWalker(current, bestUp, bestDown));
1345 if(up && bestUp != g_MaxWorldCoord)
1349 if(!up && bestDown != -g_MaxWorldCoord)
1354 m_Camera.origin[2] = current + 48;
1355 Camera_updateModelview(getCamera());
1356 CamWnd_Update(*this);
1357 CameraMovedNotify();
1364 Sys_GetCursorPos(&m_PositionDragCursorX, &m_PositionDragCursorY);
1367 if ( (m_bFreeMove && (buttons == (RAD_CONTROL|RAD_SHIFT)))
1368 || (!m_bFreeMove && (buttons == (RAD_RBUTTON|RAD_CONTROL))) )
1371 CamWnd_Update(camwnd);
1372 CameraMovedNotify();
1376 void CamWnd::Cam_PositionDrag()
1380 Sys_GetCursorPos(GTK_WINDOW(m_gl_widget), &x, &y);
1381 if (x != m_PositionDragCursorX || y != m_PositionDragCursorY)
1383 x -= m_PositionDragCursorX;
1384 vector3_add(m_Camera.origin, vector3_scaled(m_Camera.vright, x));
1385 y -= m_PositionDragCursorY;
1386 m_Camera.origin[2] -= y;
1387 Camera_updateModelview();
1388 CamWnd_Update(camwnd);
1389 CameraMovedNotify();
1391 Sys_SetCursorPos(GTK_WINDOW(m_parent), m_PositionDragCursorX, m_PositionDragCursorY);
1397 // NOTE TTimo if there's an OS-level focus out of the application
1398 // then we can release the camera cursor grab
1399 static gboolean camwindow_freemove_focusout(GtkWidget* widget, GdkEventFocus* event, gpointer data)
1401 reinterpret_cast<CamWnd*>(data)->DisableFreeMove();
1405 void CamWnd::EnableFreeMove()
1407 //globalOutputStream() << "EnableFreeMove\n";
1409 ASSERT_MESSAGE(!m_bFreeMove, "EnableFreeMove: free-move was already enabled");
1411 Camera_clearMovementFlags(getCamera(), MOVE_ALL);
1413 CamWnd_Remove_Handlers_Move(*this);
1414 CamWnd_Add_Handlers_FreeMove(*this);
1416 gtk_window_set_focus(m_parent, m_gl_widget);
1417 m_freemove_handle_focusout = g_signal_connect(G_OBJECT(m_gl_widget), "focus_out_event", G_CALLBACK(camwindow_freemove_focusout), this);
1418 m_freezePointer.freeze_pointer(m_parent, Camera_motionDelta, &m_Camera);
1420 CamWnd_Update(*this);
1423 void CamWnd::DisableFreeMove()
1425 //globalOutputStream() << "DisableFreeMove\n";
1427 ASSERT_MESSAGE(m_bFreeMove, "DisableFreeMove: free-move was not enabled");
1428 m_bFreeMove = false;
1429 Camera_clearMovementFlags(getCamera(), MOVE_ALL);
1431 CamWnd_Remove_Handlers_FreeMove(*this);
1432 CamWnd_Add_Handlers_Move(*this);
1434 m_freezePointer.unfreeze_pointer(m_parent);
1435 g_signal_handler_disconnect(G_OBJECT(m_gl_widget), m_freemove_handle_focusout);
1437 CamWnd_Update(*this);
1441 #include "renderer.h"
1443 class CamRenderer: public Renderer
1447 state_type() : m_highlight(0), m_state(0), m_lights(0)
1450 unsigned int m_highlight;
1452 const LightList* m_lights;
1455 std::vector<state_type> m_state_stack;
1456 RenderStateFlags m_globalstate;
1457 Shader* m_state_select0;
1458 Shader* m_state_select1;
1459 const Vector3& m_viewer;
1462 CamRenderer(RenderStateFlags globalstate, Shader* select0, Shader* select1, const Vector3& viewer) :
1463 m_globalstate(globalstate),
1464 m_state_select0(select0),
1465 m_state_select1(select1),
1468 ASSERT_NOTNULL(select0);
1469 ASSERT_NOTNULL(select1);
1470 m_state_stack.push_back(state_type());
1473 void SetState(Shader* state, EStyle style)
1475 ASSERT_NOTNULL(state);
1476 if(style == eFullMaterials)
1478 m_state_stack.back().m_state = state;
1481 const EStyle getStyle() const
1483 return eFullMaterials;
1487 m_state_stack.push_back(m_state_stack.back());
1491 ASSERT_MESSAGE(!m_state_stack.empty(), "popping empty stack");
1492 m_state_stack.pop_back();
1494 void Highlight(EHighlightMode mode, bool bEnable = true)
1497 ? m_state_stack.back().m_highlight |= mode
1498 : m_state_stack.back().m_highlight &= ~mode;
1500 void setLights(const LightList& lights)
1502 m_state_stack.back().m_lights = &lights;
1504 void addRenderable(const OpenGLRenderable& renderable, const Matrix4& world)
1506 if(m_state_stack.back().m_highlight & ePrimitive)
1508 m_state_select0->addRenderable(renderable, world, m_state_stack.back().m_lights);
1510 if(m_state_stack.back().m_highlight & eFace)
1512 m_state_select1->addRenderable(renderable, world, m_state_stack.back().m_lights);
1515 m_state_stack.back().m_state->addRenderable(renderable, world, m_state_stack.back().m_lights);
1518 void render(const Matrix4& modelview, const Matrix4& projection)
1520 GlobalShaderCache().render(m_globalstate, modelview, projection, m_viewer);
1530 void ShowStatsToggle()
1532 g_camwindow_globals_private.m_showStats ^= 1;
1534 typedef FreeCaller<ShowStatsToggle> ShowStatsToggleCaller;
1536 void ShowStatsExport(const BoolImportCallback& importer)
1538 importer(g_camwindow_globals_private.m_showStats);
1540 typedef FreeCaller1<const BoolImportCallback&, ShowStatsExport> ShowStatsExportCaller;
1542 ShowStatsExportCaller g_show_stats_caller;
1543 BoolExportCallback g_show_stats_callback(g_show_stats_caller);
1544 ToggleItem g_show_stats(g_show_stats_callback);
1546 void CamWnd::Cam_Draw()
1548 glViewport(0, 0, m_Camera.width, m_Camera.height);
1551 glGetIntegerv (GL_VIEWPORT, viewprt);
1554 // enable depth buffer writes
1555 glDepthMask(GL_TRUE);
1556 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
1558 Vector3 clearColour(0, 0, 0);
1559 if(m_Camera.draw_mode != cd_lighting)
1561 clearColour = g_camwindow_globals.color_cameraback;
1564 glClearColor(clearColour[0], clearColour[1], clearColour[2], 0);
1565 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
1567 extern void Renderer_ResetStats();
1568 Renderer_ResetStats();
1569 extern void Cull_ResetStats();
1572 glMatrixMode(GL_PROJECTION);
1573 glLoadMatrixf(reinterpret_cast<const float*>(&m_Camera.projection));
1575 glMatrixMode(GL_MODELVIEW);
1576 glLoadMatrixf(reinterpret_cast<const float*>(&m_Camera.modelview));
1579 // one directional light source directly behind the viewer
1581 GLfloat inverse_cam_dir[4], ambient[4], diffuse[4];//, material[4];
1583 ambient[0] = ambient[1] = ambient[2] = 0.4f;
1585 diffuse[0] = diffuse[1] = diffuse[2] = 0.4f;
1587 //material[0] = material[1] = material[2] = 0.8f;
1588 //material[3] = 1.0f;
1590 inverse_cam_dir[0] = m_Camera.vpn[0];
1591 inverse_cam_dir[1] = m_Camera.vpn[1];
1592 inverse_cam_dir[2] = m_Camera.vpn[2];
1593 inverse_cam_dir[3] = 0;
1595 glLightfv(GL_LIGHT0, GL_POSITION, inverse_cam_dir);
1597 glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
1598 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
1600 glEnable(GL_LIGHT0);
1604 unsigned int globalstate = RENDER_DEPTHTEST|RENDER_COLOURWRITE|RENDER_DEPTHWRITE|RENDER_ALPHATEST|RENDER_BLEND|RENDER_CULLFACE|RENDER_COLOURARRAY|RENDER_OFFSETLINE|RENDER_POLYGONSMOOTH|RENDER_LINESMOOTH|RENDER_FOG|RENDER_COLOURCHANGE;
1605 switch (m_Camera.draw_mode)
1610 globalstate |= RENDER_FILL
1616 globalstate |= RENDER_FILL
1623 globalstate |= RENDER_FILL
1637 if(!g_xywindow_globals.m_bNoStipple)
1639 globalstate |= RENDER_LINESTIPPLE|RENDER_POLYGONSTIPPLE;
1643 CamRenderer renderer(globalstate, m_state_select2, m_state_select1, m_view.getViewer());
1645 Scene_Render(renderer, m_view);
1647 renderer.render(m_Camera.modelview, m_Camera.projection);
1650 // prepare for 2d stuff
1651 glColor4f(1, 1, 1, 1);
1652 glDisable(GL_BLEND);
1653 glMatrixMode(GL_PROJECTION);
1655 glOrtho(0, (float)m_Camera.width, 0, (float)m_Camera.height, -100, 100);
1657 glTranslatef(0, -(float)m_Camera.height, 0);
1658 glMatrixMode(GL_MODELVIEW);
1661 if(GlobalOpenGL().GL_1_3())
1663 glClientActiveTexture(GL_TEXTURE0);
1664 glActiveTexture(GL_TEXTURE0);
1667 glDisableClientState(GL_TEXTURE_COORD_ARRAY);
1668 glDisableClientState(GL_NORMAL_ARRAY);
1669 glDisableClientState(GL_COLOR_ARRAY);
1671 glDisable(GL_TEXTURE_2D);
1672 glDisable(GL_LIGHTING);
1673 glDisable(GL_COLOR_MATERIAL);
1674 glDisable(GL_DEPTH_TEST);
1675 glColor3f( 1.f, 1.f, 1.f );
1678 // draw the crosshair
1681 glBegin( GL_LINES );
1682 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 6 );
1683 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 2 );
1684 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 6 );
1685 glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 2 );
1686 glVertex2f( (float)m_Camera.width / 2.f + 6, (float)m_Camera.height / 2.f );
1687 glVertex2f( (float)m_Camera.width / 2.f + 2, (float)m_Camera.height / 2.f );
1688 glVertex2f( (float)m_Camera.width / 2.f - 6, (float)m_Camera.height / 2.f );
1689 glVertex2f( (float)m_Camera.width / 2.f - 2, (float)m_Camera.height / 2.f );
1693 if(g_camwindow_globals_private.m_showStats)
1695 glRasterPos3f(1.0f, static_cast<float>(m_Camera.height) - GlobalOpenGL().m_font->getPixelDescent(), 0.0f);
1696 extern const char* Renderer_GetStats();
1697 GlobalOpenGL().drawString(Renderer_GetStats());
1699 glRasterPos3f(1.0f, static_cast<float>(m_Camera.height) - GlobalOpenGL().m_font->getPixelDescent() - GlobalOpenGL().m_font->getPixelHeight(), 0.0f);
1700 extern const char* Cull_GetStats();
1701 GlobalOpenGL().drawString(Cull_GetStats());
1704 // bind back to the default texture so that we don't have problems
1705 // elsewhere using/modifying texture maps between contexts
1706 glBindTexture( GL_TEXTURE_2D, 0 );
1713 //globalOutputStream() << "draw...\n";
1714 if (glwidget_make_current(m_gl_widget) != FALSE)
1716 if(Map_Valid(g_map) && ScreenUpdates_Enabled())
1718 GlobalOpenGL_debugAssertNoErrors();
1720 GlobalOpenGL_debugAssertNoErrors();
1723 m_XORRectangle.set(rectangle_t());
1726 glwidget_swap_buffers(m_gl_widget);
1732 void CamWnd::BenchMark()
1734 double dStart = Sys_DoubleTime();
1735 for (int i=0 ; i < 100 ; i++)
1738 angles[CAMERA_ROLL] = 0;
1739 angles[CAMERA_PITCH] = 0;
1740 angles[CAMERA_YAW] = static_cast<float>(i * (360.0 / 100.0));
1741 Camera_setAngles(*this, angles);
1743 double dEnd = Sys_DoubleTime();
1744 globalOutputStream() << FloatFormat(dEnd - dStart, 5, 2) << " seconds\n";
1748 void fill_view_camera_menu(GtkMenu* menu)
1750 create_check_menu_item_with_mnemonic(menu, "Camera View", "ToggleCamera");
1753 void GlobalCamera_ResetAngles()
1755 CamWnd& camwnd = *g_camwnd;
1757 angles[CAMERA_ROLL] = angles[CAMERA_PITCH] = 0;
1758 angles[CAMERA_YAW] = static_cast<float>(22.5 * floor((Camera_getAngles(camwnd)[CAMERA_YAW]+11)/22.5));
1759 Camera_setAngles(camwnd, angles);
1762 void Camera_ChangeFloorUp()
1764 CamWnd& camwnd = *g_camwnd;
1765 camwnd.Cam_ChangeFloor (true);
1768 void Camera_ChangeFloorDown()
1770 CamWnd& camwnd = *g_camwnd;
1771 camwnd.Cam_ChangeFloor (false);
1774 void Camera_CubeIn()
1776 CamWnd& camwnd = *g_camwnd;
1777 g_camwindow_globals.m_nCubicScale--;
1778 if (g_camwindow_globals.m_nCubicScale < 1)
1779 g_camwindow_globals.m_nCubicScale = 1;
1780 Camera_updateProjection(camwnd.getCamera());
1781 CamWnd_Update(camwnd);
1782 g_pParentWnd->SetGridStatus();
1785 void Camera_CubeOut()
1787 CamWnd& camwnd = *g_camwnd;
1788 g_camwindow_globals.m_nCubicScale++;
1789 if (g_camwindow_globals.m_nCubicScale > 23)
1790 g_camwindow_globals.m_nCubicScale = 23;
1791 Camera_updateProjection(camwnd.getCamera());
1792 CamWnd_Update(camwnd);
1793 g_pParentWnd->SetGridStatus();
1796 bool Camera_GetFarClip()
1798 return g_camwindow_globals_private.m_bCubicClipping;
1801 BoolExportCaller g_getfarclip_caller(g_camwindow_globals_private.m_bCubicClipping);
1802 ToggleItem g_getfarclip_item(g_getfarclip_caller);
1804 void Camera_SetFarClip(bool value)
1806 CamWnd& camwnd = *g_camwnd;
1807 g_camwindow_globals_private.m_bCubicClipping = value;
1808 g_getfarclip_item.update();
1809 Camera_updateProjection(camwnd.getCamera());
1810 CamWnd_Update(camwnd);
1813 void Camera_ToggleFarClip()
1815 Camera_SetFarClip(!Camera_GetFarClip());
1819 void CamWnd_constructToolbar(GtkToolbar* toolbar)
1821 toolbar_append_toggle_button(toolbar, "Cubic clip the camera view (\\)", "view_cubicclipping.bmp", "ToggleCubicClip");
1824 void CamWnd_registerShortcuts()
1826 toggle_add_accelerator("ToggleCubicClip");
1828 if(g_pGameDescription->mGameType == "doom3")
1830 command_connect_accelerator("TogglePreview");
1833 command_connect_accelerator("CameraSpeedInc");
1834 command_connect_accelerator("CameraSpeedDec");
1838 void GlobalCamera_Benchmark()
1840 CamWnd& camwnd = *g_camwnd;
1844 void GlobalCamera_Update()
1846 CamWnd& camwnd = *g_camwnd;
1847 CamWnd_Update(camwnd);
1850 camera_draw_mode CamWnd_GetMode()
1852 return camera_t::draw_mode;
1854 void CamWnd_SetMode(camera_draw_mode mode)
1856 ShaderCache_setBumpEnabled(mode == cd_lighting);
1857 camera_t::draw_mode = mode;
1860 CamWnd_Update(*g_camwnd);
1864 void CamWnd_TogglePreview(void)
1866 // gametype must be doom3 for this function to work
1867 // if the gametype is not doom3 something is wrong with the
1868 // global command list or somebody else calls this function.
1869 ASSERT_MESSAGE(g_pGameDescription->mGameType == "doom3", "CamWnd_TogglePreview called although mGameType is not doom3 compatible");
1871 // switch between textured and lighting mode
1872 CamWnd_SetMode((CamWnd_GetMode() == cd_lighting) ? cd_texture : cd_lighting);
1876 CameraModel* g_camera_model = 0;
1878 void CamWnd_LookThroughCamera(CamWnd& camwnd)
1880 if(g_camera_model != 0)
1882 CamWnd_Add_Handlers_Move(camwnd);
1883 g_camera_model->setCameraView(0, Callback());
1885 Camera_updateModelview(camwnd.getCamera());
1886 Camera_updateProjection(camwnd.getCamera());
1887 CamWnd_Update(camwnd);
1891 inline CameraModel* Instance_getCameraModel(scene::Instance& instance)
1893 return InstanceTypeCast<CameraModel>::cast(instance);
1896 void CamWnd_LookThroughSelected(CamWnd& camwnd)
1898 if(g_camera_model != 0)
1900 CamWnd_LookThroughCamera(camwnd);
1903 if(GlobalSelectionSystem().countSelected() != 0)
1905 scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
1906 CameraModel* cameraModel = Instance_getCameraModel(instance);
1907 if(cameraModel != 0)
1909 CamWnd_Remove_Handlers_Move(camwnd);
1910 g_camera_model = cameraModel;
1911 g_camera_model->setCameraView(&camwnd.getCameraView(), ReferenceCaller<CamWnd, CamWnd_LookThroughCamera>(camwnd));
1916 void GlobalCamera_LookThroughSelected()
1918 CamWnd_LookThroughSelected(*g_camwnd);
1921 void GlobalCamera_LookThroughCamera()
1923 CamWnd_LookThroughCamera(*g_camwnd);
1927 void RenderModeImport(int value)
1932 CamWnd_SetMode(cd_wire);
1935 CamWnd_SetMode(cd_solid);
1938 CamWnd_SetMode(cd_texture);
1941 CamWnd_SetMode(cd_lighting);
1944 CamWnd_SetMode(cd_texture);
1947 typedef FreeCaller1<int, RenderModeImport> RenderModeImportCaller;
1949 void RenderModeExport(const IntImportCallback& importer)
1951 switch(CamWnd_GetMode())
1967 typedef FreeCaller1<const IntImportCallback&, RenderModeExport> RenderModeExportCaller;
1969 void Camera_constructPreferences(PreferencesPage& page)
1971 page.appendSlider("Movement Speed", g_camwindow_globals_private.m_nMoveSpeed, TRUE, 0, 0, 100, MIN_CAM_SPEED, MAX_CAM_SPEED, 1, 10);
1972 page.appendCheckBox("", "Link strafe speed to movement speed", g_camwindow_globals_private.m_bCamLinkSpeed);
1973 page.appendSlider("Rotation Speed", g_camwindow_globals_private.m_nAngleSpeed, TRUE, 0, 0, 3, 1, 180, 1, 10);
1974 page.appendCheckBox("", "Invert mouse vertical axis", g_camwindow_globals_private.m_bCamInverseMouse);
1975 page.appendCheckBox(
1976 "", "Discrete movement",
1977 FreeCaller1<bool, CamWnd_Move_Discrete_Import>(),
1978 BoolExportCaller(g_camwindow_globals_private.m_bCamDiscrete)
1980 page.appendCheckBox(
1981 "", "Enable far-clip plane",
1982 FreeCaller1<bool, Camera_SetFarClip>(),
1983 BoolExportCaller(g_camwindow_globals_private.m_bCubicClipping)
1986 if(g_pGameDescription->mGameType == "doom3")
1988 const char* render_mode[] = { "Wireframe", "Flatshade", "Textured", "Lighting" };
1992 STRING_ARRAY_RANGE(render_mode),
1993 IntImportCallback(RenderModeImportCaller()),
1994 IntExportCallback(RenderModeExportCaller())
1999 const char* render_mode[] = { "Wireframe", "Flatshade", "Textured" };
2003 STRING_ARRAY_RANGE(render_mode),
2004 IntImportCallback(RenderModeImportCaller()),
2005 IntExportCallback(RenderModeExportCaller())
2009 const char* strafe_mode[] = { "Both", "Forward", "Up" };
2013 g_camwindow_globals_private.m_nStrafeMode,
2014 STRING_ARRAY_RANGE(strafe_mode)
2017 void Camera_constructPage(PreferenceGroup& group)
2019 PreferencesPage page(group.createPage("Camera", "Camera View Preferences"));
2020 Camera_constructPreferences(page);
2022 void Camera_registerPreferencesPage()
2024 PreferencesDialog_addSettingsPage(FreeCaller1<PreferenceGroup&, Camera_constructPage>());
2027 #include "preferencesystem.h"
2028 #include "stringio.h"
2031 typedef FreeCaller1<bool, CamWnd_Move_Discrete_Import> CamWndMoveDiscreteImportCaller;
2033 void CameraSpeed_increase()
2035 if(g_camwindow_globals_private.m_nMoveSpeed <= (MAX_CAM_SPEED - CAM_SPEED_STEP - 10))
2037 g_camwindow_globals_private.m_nMoveSpeed += CAM_SPEED_STEP;
2039 g_camwindow_globals_private.m_nMoveSpeed = MAX_CAM_SPEED - 10;
2043 void CameraSpeed_decrease()
2045 if(g_camwindow_globals_private.m_nMoveSpeed >= (MIN_CAM_SPEED + CAM_SPEED_STEP))
2047 g_camwindow_globals_private.m_nMoveSpeed -= CAM_SPEED_STEP;
2049 g_camwindow_globals_private.m_nMoveSpeed = MIN_CAM_SPEED;
2053 /// \brief Initialisation for things that have the same lifespan as this module.
2054 void CamWnd_Construct()
2056 GlobalCommands_insert("CenterView", FreeCaller<GlobalCamera_ResetAngles>(), Accelerator(GDK_End));
2058 GlobalToggles_insert("ToggleCubicClip", FreeCaller<Camera_ToggleFarClip>(), ToggleItem::AddCallbackCaller(g_getfarclip_item), Accelerator('\\', (GdkModifierType)GDK_CONTROL_MASK));
2059 GlobalCommands_insert("CubicClipZoomIn", FreeCaller<Camera_CubeIn>(), Accelerator('[', (GdkModifierType)GDK_CONTROL_MASK));
2060 GlobalCommands_insert("CubicClipZoomOut", FreeCaller<Camera_CubeOut>(), Accelerator(']', (GdkModifierType)GDK_CONTROL_MASK));
2062 GlobalCommands_insert("UpFloor", FreeCaller<Camera_ChangeFloorUp>(), Accelerator(GDK_Prior));
2063 GlobalCommands_insert("DownFloor", FreeCaller<Camera_ChangeFloorDown>(), Accelerator(GDK_Next));
2065 GlobalToggles_insert("ToggleCamera", ToggleShown::ToggleCaller(g_camera_shown), ToggleItem::AddCallbackCaller(g_camera_shown.m_item), Accelerator('C', (GdkModifierType)(GDK_SHIFT_MASK|GDK_CONTROL_MASK)));
2066 GlobalCommands_insert("LookThroughSelected", FreeCaller<GlobalCamera_LookThroughSelected>());
2067 GlobalCommands_insert("LookThroughCamera", FreeCaller<GlobalCamera_LookThroughCamera>());
2069 if(g_pGameDescription->mGameType == "doom3")
2071 GlobalCommands_insert("TogglePreview", FreeCaller<CamWnd_TogglePreview>(), Accelerator(GDK_F3));
2074 GlobalCommands_insert("CameraSpeedInc", FreeCaller<CameraSpeed_increase>(), Accelerator(GDK_KP_Add, (GdkModifierType)GDK_SHIFT_MASK));
2075 GlobalCommands_insert("CameraSpeedDec", FreeCaller<CameraSpeed_decrease>(), Accelerator(GDK_KP_Subtract, (GdkModifierType)GDK_SHIFT_MASK));
2077 GlobalShortcuts_insert("CameraForward", Accelerator(GDK_Up));
2078 GlobalShortcuts_insert("CameraBack", Accelerator(GDK_Down));
2079 GlobalShortcuts_insert("CameraLeft", Accelerator(GDK_Left));
2080 GlobalShortcuts_insert("CameraRight", Accelerator(GDK_Right));
2081 GlobalShortcuts_insert("CameraStrafeRight", Accelerator(GDK_period));
2082 GlobalShortcuts_insert("CameraStrafeLeft", Accelerator(GDK_comma));
2084 GlobalShortcuts_insert("CameraUp", Accelerator('D'));
2085 GlobalShortcuts_insert("CameraDown", Accelerator('C'));
2086 GlobalShortcuts_insert("CameraAngleUp", Accelerator('A'));
2087 GlobalShortcuts_insert("CameraAngleDown", Accelerator('Z'));
2089 GlobalShortcuts_insert("CameraFreeMoveForward", Accelerator(GDK_Up));
2090 GlobalShortcuts_insert("CameraFreeMoveBack", Accelerator(GDK_Down));
2091 GlobalShortcuts_insert("CameraFreeMoveLeft", Accelerator(GDK_Left));
2092 GlobalShortcuts_insert("CameraFreeMoveRight", Accelerator(GDK_Right));
2094 GlobalToggles_insert("ShowStats", ShowStatsToggleCaller(), ToggleItem::AddCallbackCaller(g_show_stats));
2096 GlobalPreferenceSystem().registerPreference("ShowStats", BoolImportStringCaller(g_camwindow_globals_private.m_showStats), BoolExportStringCaller(g_camwindow_globals_private.m_showStats));
2097 GlobalPreferenceSystem().registerPreference("MoveSpeed", IntImportStringCaller(g_camwindow_globals_private.m_nMoveSpeed), IntExportStringCaller(g_camwindow_globals_private.m_nMoveSpeed));
2098 GlobalPreferenceSystem().registerPreference("CamLinkSpeed", BoolImportStringCaller(g_camwindow_globals_private.m_bCamLinkSpeed), BoolExportStringCaller(g_camwindow_globals_private.m_bCamLinkSpeed));
2099 GlobalPreferenceSystem().registerPreference("AngleSpeed", IntImportStringCaller(g_camwindow_globals_private.m_nAngleSpeed), IntExportStringCaller(g_camwindow_globals_private.m_nAngleSpeed));
2100 GlobalPreferenceSystem().registerPreference("CamInverseMouse", BoolImportStringCaller(g_camwindow_globals_private.m_bCamInverseMouse), BoolExportStringCaller(g_camwindow_globals_private.m_bCamInverseMouse));
2101 GlobalPreferenceSystem().registerPreference("CamDiscrete", makeBoolStringImportCallback(CamWndMoveDiscreteImportCaller()), BoolExportStringCaller(g_camwindow_globals_private.m_bCamDiscrete));
2102 GlobalPreferenceSystem().registerPreference("CubicClipping", BoolImportStringCaller(g_camwindow_globals_private.m_bCubicClipping), BoolExportStringCaller(g_camwindow_globals_private.m_bCubicClipping));
2103 GlobalPreferenceSystem().registerPreference("CubicScale", IntImportStringCaller(g_camwindow_globals.m_nCubicScale), IntExportStringCaller(g_camwindow_globals.m_nCubicScale));
2104 GlobalPreferenceSystem().registerPreference("SI_Colors4", Vector3ImportStringCaller(g_camwindow_globals.color_cameraback), Vector3ExportStringCaller(g_camwindow_globals.color_cameraback));
2105 GlobalPreferenceSystem().registerPreference("SI_Colors12", Vector3ImportStringCaller(g_camwindow_globals.color_selbrushes3d), Vector3ExportStringCaller(g_camwindow_globals.color_selbrushes3d));
2106 GlobalPreferenceSystem().registerPreference("CameraRenderMode", makeIntStringImportCallback(RenderModeImportCaller()), makeIntStringExportCallback(RenderModeExportCaller()));
2107 GlobalPreferenceSystem().registerPreference("StrafeMode", IntImportStringCaller(g_camwindow_globals_private.m_nStrafeMode), IntExportStringCaller(g_camwindow_globals_private.m_nStrafeMode));
2109 CamWnd_constructStatic();
2111 Camera_registerPreferencesPage();
2113 void CamWnd_Destroy()
2115 CamWnd_destroyStatic();