2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
5 This file is part of GtkRadiant.
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
23 The following source code is licensed by Id Software and subject to the terms of
24 its LIMITED USE SOFTWARE LICENSE AGREEMENT, a copy of which is included with
25 GtkRadiant. If you did not receive a LIMITED USE SOFTWARE LICENSE AGREEMENT,
26 please contact Id Software immediately at info@idsoftware.com.
32 // Leonardo Zide (leo@lokigames.com)
37 #include "debugging/debugging.h"
39 #include "ifilesystem.h"
44 #include <uilib/uilib.h>
46 #include "stream/textfilestream.h"
48 #include "stream/stringstream.h"
52 #include "gtkutil/messagebox.h"
57 #include "camwindow.h"
58 #include "mainframe.h"
59 #include "preferences.h"
64 QEGlobals_t g_qeglobals;
73 // VFS initialization -----------------------
74 // we will call GlobalFileSystem().initDirectory, giving the directories to look in (for files in pk3's and for standalone files)
75 // we need to call in order, the mod ones first, then the base ones .. they will be searched in this order
76 // *nix systems have a dual filesystem in ~/.q3a, which is searched first .. so we need to add that too
78 const char* gamename = gamename_get();
79 const char* basegame = basegame_get();
80 const char* userRoot = g_qeglobals.m_userEnginePath.c_str();
81 const char* globalRoot = EnginePath_get();
83 // if we have a mod dir
84 if ( !string_equal( gamename, basegame ) ) {
85 // ~/.<gameprefix>/<fs_game>
87 StringOutputStream userGamePath( 256 );
88 userGamePath << userRoot << gamename << '/';
89 GlobalFileSystem().initDirectory( userGamePath.c_str() );
92 // <fs_basepath>/<fs_game>
94 StringOutputStream globalGamePath( 256 );
95 globalGamePath << globalRoot << gamename << '/';
96 GlobalFileSystem().initDirectory( globalGamePath.c_str() );
100 // ~/.<gameprefix>/<fs_main>
102 StringOutputStream userBasePath( 256 );
103 userBasePath << userRoot << basegame << '/';
104 GlobalFileSystem().initDirectory( userBasePath.c_str() );
107 // <fs_basepath>/<fs_main>
109 StringOutputStream globalBasePath( 256 );
110 globalBasePath << globalRoot << basegame << '/';
111 GlobalFileSystem().initDirectory( globalBasePath.c_str() );
115 int g_numbrushes = 0;
116 int g_numentities = 0;
118 void QE_UpdateStatusBar(){
120 sprintf( buffer, "Brushes: %d Entities: %d", g_numbrushes, g_numentities );
121 g_pParentWnd->SetStatusText( g_pParentWnd->m_brushcount_status, buffer );
124 SimpleCounter g_brushCount;
126 void QE_brushCountChanged(){
127 g_numbrushes = int(g_brushCount.get() );
128 QE_UpdateStatusBar();
131 SimpleCounter g_entityCount;
133 void QE_entityCountChanged(){
134 g_numentities = int(g_entityCount.get() );
135 QE_UpdateStatusBar();
138 bool ConfirmModified( const char* title ){
139 if ( !Map_Modified( g_map ) ) {
143 auto result = MainFrame_getWindow().alert( "The current map has changed since it was last saved.\nDo you want to save the current map before continuing?", title, ui::alert_type::YESNOCANCEL, ui::alert_icon::Question );
144 if ( result == ui::alert_response::CANCEL ) {
147 if ( result == ui::alert_response::YES ) {
148 if ( Map_Unnamed( g_map ) ) {
160 build_set_variable( "RadiantPath", AppPath_get() );
161 build_set_variable( "ExecutableType", RADIANT_EXECUTABLE );
162 build_set_variable( "EnginePath", EnginePath_get() );
163 build_set_variable( "UserEnginePath", g_qeglobals.m_userEnginePath.c_str() );
164 build_set_variable( "MonitorAddress", ( g_WatchBSP_Enabled ) ? "127.0.0.1:39000" : "" );
165 build_set_variable( "GameName", gamename_get() );
167 const char* mapname = Map_Name( g_map );
168 StringOutputStream name( 256 );
169 name << StringRange( mapname, path_get_filename_base_end( mapname ) ) << ".bsp";
171 build_set_variable( "MapFile", mapname );
172 build_set_variable( "BspFile", name.c_str() );
176 build_clear_variables();
179 class ArrayCommandListener : public CommandListener
183 ArrayCommandListener(){
184 m_array = g_ptr_array_new();
186 ~ArrayCommandListener(){
187 g_ptr_array_free( m_array, TRUE );
190 void execute( const char* command ){
191 g_ptr_array_add( m_array, g_strdup( command ) );
194 GPtrArray* array() const {
199 class BatchCommandListener : public CommandListener
201 TextOutputStream& m_file;
202 std::size_t m_commandCount;
203 const char* m_outputRedirect;
205 BatchCommandListener( TextOutputStream& file, const char* outputRedirect ) : m_file( file ), m_commandCount( 0 ), m_outputRedirect( outputRedirect ){
208 void execute( const char* command ){
210 if ( m_commandCount == 0 ) {
217 m_file << "\"" << m_outputRedirect << "\"";
223 bool Region_cameraValid(){
224 Vector3 vOrig( vector3_snapped( Camera_getOrigin( *g_pParentWnd->GetCamWnd() ) ) );
226 for ( int i = 0 ; i < 3 ; i++ )
228 if ( vOrig[i] > region_maxs[i] || vOrig[i] < region_mins[i] ) {
236 void RunBSP( const char* name ){
237 // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=503
238 // make sure we don't attempt to region compile a map with the camera outside the region
239 if ( region_active && !Region_cameraValid() ) {
240 globalErrorStream() << "The camera must be in the region to start a region compile.\n";
246 if ( Map_Unnamed( g_map ) ) {
247 globalOutputStream() << "build cancelled\n";
251 if ( g_SnapShots_Enabled && !Map_Unnamed( g_map ) && Map_Modified( g_map ) ) {
255 if ( region_active ) {
256 const char* mapname = Map_Name( g_map );
257 StringOutputStream name( 256 );
258 name << StringRange( mapname, path_get_filename_base_end( mapname ) ) << ".reg";
259 Map_SaveRegion( name.c_str() );
266 if ( g_WatchBSP_Enabled ) {
267 ArrayCommandListener listener;
268 build_run( name, listener );
269 // grab the file name for engine running
270 const char* fullname = Map_Name( g_map );
271 StringOutputStream bspname( 64 );
272 bspname << StringRange( path_get_filename_start( fullname ), path_get_filename_base_end( fullname ) );
273 BuildMonitor_Run( listener.array(), bspname.c_str() );
277 char junkpath[PATH_MAX];
278 strcpy( junkpath, SettingsPath_get() );
279 strcat( junkpath, "junk.txt" );
281 char batpath[PATH_MAX];
283 strcpy( batpath, SettingsPath_get() );
284 strcat( batpath, "qe3bsp.sh" );
285 #elif defined( WIN32 )
286 strcpy( batpath, SettingsPath_get() );
287 strcat( batpath, "qe3bsp.bat" );
289 #error "unsupported platform"
291 bool written = false;
293 TextFileOutputStream batchFile( batpath );
294 if ( !batchFile.failed() ) {
295 #if defined ( POSIX )
296 batchFile << "#!/bin/sh \n\n";
298 BatchCommandListener listener( batchFile, junkpath );
299 build_run( name, listener );
304 #if defined ( POSIX )
305 chmod( batpath, 0744 );
307 globalOutputStream() << "Writing the compile script to '" << batpath << "'\n";
308 globalOutputStream() << "The build output will be saved in '" << junkpath << "'\n";
309 Q_Exec( batpath, NULL, NULL, true, false );
316 // =============================================================================
319 void Sys_SetTitle( const char *text, bool modified ){
320 StringOutputStream title;
327 gtk_window_set_title(MainFrame_getWindow(), title.c_str() );
330 bool g_bWaitCursor = false;
332 void Sys_BeginWait( void ){
333 ScreenUpdates_Disable( "Processing...", "Please Wait" );
334 GdkCursor *cursor = gdk_cursor_new( GDK_WATCH );
335 gdk_window_set_cursor( gtk_widget_get_window(MainFrame_getWindow()), cursor );
336 gdk_cursor_unref( cursor );
337 g_bWaitCursor = true;
340 void Sys_EndWait( void ){
341 ScreenUpdates_Enable();
342 gdk_window_set_cursor(gtk_widget_get_window(MainFrame_getWindow()), 0 );
343 g_bWaitCursor = false;
346 void Sys_Beep( void ){