2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sbar.c -- status bar code
25 //int sb_updates; // if >= vid.numpages, no update needed
27 #define STAT_MINUS 10 // num frame for '-' stats digit
28 qpic_t *sb_nums[2][11];
29 qpic_t *sb_colon, *sb_slash;
34 qpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes
40 qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive
41 // 0 is static, 1 is temporary animation
42 qpic_t *sb_face_invis;
44 qpic_t *sb_face_invuln;
45 qpic_t *sb_face_invis_invuln;
47 qboolean sb_showscores;
49 int sb_lines; // scan lines to draw
51 qpic_t *rsb_invbar[2];
52 qpic_t *rsb_weapons[5];
55 qpic_t *rsb_teambord; // PGM 01/19/97 - team color border
57 //MED 01/04/97 added two more weapons + 3 alternates for grenade launcher
58 qpic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes
59 //MED 01/04/97 added array to simplify weapon parsing
60 int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT};
61 //MED 01/04/97 added hipnotic items array
64 void Sbar_MiniDeathmatchOverlay (void);
65 void Sbar_DeathmatchOverlay (void);
66 void M_DrawPic (int x, int y, qpic_t *pic);
75 void Sbar_ShowScores (void)
90 void Sbar_DontShowScores (void)
92 sb_showscores = false;
101 //void Sbar_Changed (void)
103 // sb_updates = 0; // update next frame
111 void Sbar_Init (void)
115 for (i=0 ; i<10 ; i++)
117 sb_nums[0][i] = Draw_PicFromWad (va("num_%i",i));
118 sb_nums[1][i] = Draw_PicFromWad (va("anum_%i",i));
121 sb_nums[0][10] = Draw_PicFromWad ("num_minus");
122 sb_nums[1][10] = Draw_PicFromWad ("anum_minus");
124 sb_colon = Draw_PicFromWad ("num_colon");
125 sb_slash = Draw_PicFromWad ("num_slash");
127 sb_weapons[0][0] = Draw_PicFromWad ("inv_shotgun");
128 sb_weapons[0][1] = Draw_PicFromWad ("inv_sshotgun");
129 sb_weapons[0][2] = Draw_PicFromWad ("inv_nailgun");
130 sb_weapons[0][3] = Draw_PicFromWad ("inv_snailgun");
131 sb_weapons[0][4] = Draw_PicFromWad ("inv_rlaunch");
132 sb_weapons[0][5] = Draw_PicFromWad ("inv_srlaunch");
133 sb_weapons[0][6] = Draw_PicFromWad ("inv_lightng");
135 sb_weapons[1][0] = Draw_PicFromWad ("inv2_shotgun");
136 sb_weapons[1][1] = Draw_PicFromWad ("inv2_sshotgun");
137 sb_weapons[1][2] = Draw_PicFromWad ("inv2_nailgun");
138 sb_weapons[1][3] = Draw_PicFromWad ("inv2_snailgun");
139 sb_weapons[1][4] = Draw_PicFromWad ("inv2_rlaunch");
140 sb_weapons[1][5] = Draw_PicFromWad ("inv2_srlaunch");
141 sb_weapons[1][6] = Draw_PicFromWad ("inv2_lightng");
143 for (i=0 ; i<5 ; i++)
145 sb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_shotgun",i+1));
146 sb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_sshotgun",i+1));
147 sb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_nailgun",i+1));
148 sb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_snailgun",i+1));
149 sb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_rlaunch",i+1));
150 sb_weapons[2+i][5] = Draw_PicFromWad (va("inva%i_srlaunch",i+1));
151 sb_weapons[2+i][6] = Draw_PicFromWad (va("inva%i_lightng",i+1));
154 sb_ammo[0] = Draw_PicFromWad ("sb_shells");
155 sb_ammo[1] = Draw_PicFromWad ("sb_nails");
156 sb_ammo[2] = Draw_PicFromWad ("sb_rocket");
157 sb_ammo[3] = Draw_PicFromWad ("sb_cells");
159 sb_armor[0] = Draw_PicFromWad ("sb_armor1");
160 sb_armor[1] = Draw_PicFromWad ("sb_armor2");
161 sb_armor[2] = Draw_PicFromWad ("sb_armor3");
163 sb_items[0] = Draw_PicFromWad ("sb_key1");
164 sb_items[1] = Draw_PicFromWad ("sb_key2");
165 sb_items[2] = Draw_PicFromWad ("sb_invis");
166 sb_items[3] = Draw_PicFromWad ("sb_invuln");
167 sb_items[4] = Draw_PicFromWad ("sb_suit");
168 sb_items[5] = Draw_PicFromWad ("sb_quad");
170 sb_sigil[0] = Draw_PicFromWad ("sb_sigil1");
171 sb_sigil[1] = Draw_PicFromWad ("sb_sigil2");
172 sb_sigil[2] = Draw_PicFromWad ("sb_sigil3");
173 sb_sigil[3] = Draw_PicFromWad ("sb_sigil4");
175 sb_faces[4][0] = Draw_PicFromWad ("face1");
176 sb_faces[4][1] = Draw_PicFromWad ("face_p1");
177 sb_faces[3][0] = Draw_PicFromWad ("face2");
178 sb_faces[3][1] = Draw_PicFromWad ("face_p2");
179 sb_faces[2][0] = Draw_PicFromWad ("face3");
180 sb_faces[2][1] = Draw_PicFromWad ("face_p3");
181 sb_faces[1][0] = Draw_PicFromWad ("face4");
182 sb_faces[1][1] = Draw_PicFromWad ("face_p4");
183 sb_faces[0][0] = Draw_PicFromWad ("face5");
184 sb_faces[0][1] = Draw_PicFromWad ("face_p5");
186 sb_face_invis = Draw_PicFromWad ("face_invis");
187 sb_face_invuln = Draw_PicFromWad ("face_invul2");
188 sb_face_invis_invuln = Draw_PicFromWad ("face_inv2");
189 sb_face_quad = Draw_PicFromWad ("face_quad");
191 Cmd_AddCommand ("+showscores", Sbar_ShowScores);
192 Cmd_AddCommand ("-showscores", Sbar_DontShowScores);
194 sb_sbar = Draw_PicFromWad ("sbar");
195 sb_ibar = Draw_PicFromWad ("ibar");
196 sb_scorebar = Draw_PicFromWad ("scorebar");
198 //MED 01/04/97 added new hipnotic weapons
201 hsb_weapons[0][0] = Draw_PicFromWad ("inv_laser");
202 hsb_weapons[0][1] = Draw_PicFromWad ("inv_mjolnir");
203 hsb_weapons[0][2] = Draw_PicFromWad ("inv_gren_prox");
204 hsb_weapons[0][3] = Draw_PicFromWad ("inv_prox_gren");
205 hsb_weapons[0][4] = Draw_PicFromWad ("inv_prox");
207 hsb_weapons[1][0] = Draw_PicFromWad ("inv2_laser");
208 hsb_weapons[1][1] = Draw_PicFromWad ("inv2_mjolnir");
209 hsb_weapons[1][2] = Draw_PicFromWad ("inv2_gren_prox");
210 hsb_weapons[1][3] = Draw_PicFromWad ("inv2_prox_gren");
211 hsb_weapons[1][4] = Draw_PicFromWad ("inv2_prox");
213 for (i=0 ; i<5 ; i++)
215 hsb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_laser",i+1));
216 hsb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_mjolnir",i+1));
217 hsb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_gren_prox",i+1));
218 hsb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_prox_gren",i+1));
219 hsb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_prox",i+1));
222 hsb_items[0] = Draw_PicFromWad ("sb_wsuit");
223 hsb_items[1] = Draw_PicFromWad ("sb_eshld");
228 rsb_invbar[0] = Draw_PicFromWad ("r_invbar1");
229 rsb_invbar[1] = Draw_PicFromWad ("r_invbar2");
231 rsb_weapons[0] = Draw_PicFromWad ("r_lava");
232 rsb_weapons[1] = Draw_PicFromWad ("r_superlava");
233 rsb_weapons[2] = Draw_PicFromWad ("r_gren");
234 rsb_weapons[3] = Draw_PicFromWad ("r_multirock");
235 rsb_weapons[4] = Draw_PicFromWad ("r_plasma");
237 rsb_items[0] = Draw_PicFromWad ("r_shield1");
238 rsb_items[1] = Draw_PicFromWad ("r_agrav1");
240 // PGM 01/19/97 - team color border
241 rsb_teambord = Draw_PicFromWad ("r_teambord");
242 // PGM 01/19/97 - team color border
244 rsb_ammo[0] = Draw_PicFromWad ("r_ammolava");
245 rsb_ammo[1] = Draw_PicFromWad ("r_ammomulti");
246 rsb_ammo[2] = Draw_PicFromWad ("r_ammoplasma");
251 //=============================================================================
253 // drawing routines are relative to the status bar location
260 void Sbar_DrawPic (int x, int y, qpic_t *pic)
262 if (cl.gametype == GAME_DEATHMATCH)
263 Draw_Pic (x /* + ((vid.width - 320)>>1)*/, y + (vid.height-SBAR_HEIGHT), pic);
265 Draw_Pic (x + ((vid.width - 320)>>1), y + (vid.height-SBAR_HEIGHT), pic);
273 void Sbar_DrawTransPic (int x, int y, qpic_t *pic)
275 if (cl.gametype == GAME_DEATHMATCH)
276 Draw_TransPic (x /*+ ((vid.width - 320)>>1)*/, y + (vid.height-SBAR_HEIGHT), pic);
278 Draw_TransPic (x + ((vid.width - 320)>>1), y + (vid.height-SBAR_HEIGHT), pic);
285 Draws one solid graphics character
288 void Sbar_DrawCharacter (int x, int y, int num)
290 if (cl.gametype == GAME_DEATHMATCH)
291 Draw_Character ( x /*+ ((vid.width - 320)>>1) */ + 4 , y + vid.height-SBAR_HEIGHT, num);
293 Draw_Character ( x + ((vid.width - 320)>>1) + 4 , y + vid.height-SBAR_HEIGHT, num);
301 void Sbar_DrawString (int x, int y, char *str)
303 if (cl.gametype == GAME_DEATHMATCH)
304 Draw_String (x /*+ ((vid.width - 320)>>1)*/, y+ vid.height-SBAR_HEIGHT, str, 0);
306 Draw_String (x + ((vid.width - 320)>>1), y+ vid.height-SBAR_HEIGHT, str, 0);
314 int Sbar_itoa (int num, char *buf)
328 for (pow10 = 10 ; num >= pow10 ; pow10 *= 10)
337 } while (pow10 != 1);
350 void Sbar_DrawNum (int x, int y, int num, int digits, int color)
356 l = Sbar_itoa (num, str);
370 Sbar_DrawTransPic (x,y,sb_nums[color][frame]);
376 //=============================================================================
378 int fragsort[MAX_SCOREBOARD];
380 char scoreboardtext[MAX_SCOREBOARD][20];
381 int scoreboardtop[MAX_SCOREBOARD];
382 int scoreboardbottom[MAX_SCOREBOARD];
383 int scoreboardcount[MAX_SCOREBOARD];
391 void Sbar_SortFrags (void)
397 for (i=0 ; i<cl.maxclients ; i++)
399 if (cl.scores[i].name[0])
401 fragsort[scoreboardlines] = i;
406 for (i=0 ; i<scoreboardlines ; i++)
407 for (j=0 ; j<scoreboardlines-1-i ; j++)
408 if (cl.scores[fragsort[j]].frags < cl.scores[fragsort[j+1]].frags)
411 fragsort[j] = fragsort[j+1];
416 int Sbar_ColorForMap (int m)
418 return m < 128 ? m + 8 : m + 8;
423 Sbar_UpdateScoreboard
426 void Sbar_UpdateScoreboard (void)
435 memset (scoreboardtext, 0, sizeof(scoreboardtext));
437 for (i=0 ; i<scoreboardlines; i++)
441 sprintf (&scoreboardtext[i][1], "%3i %s", s->frags, s->name);
443 top = s->colors & 0xf0;
444 bottom = (s->colors & 15) <<4;
445 scoreboardtop[i] = Sbar_ColorForMap (top);
446 scoreboardbottom[i] = Sbar_ColorForMap (bottom);
457 void Sbar_SoloScoreboard (void)
460 int minutes, seconds, tens, units;
463 sprintf (str,"Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
464 Sbar_DrawString (8, 4, str);
466 sprintf (str,"Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]);
467 Sbar_DrawString (8, 12, str);
470 minutes = cl.time / 60;
471 seconds = cl.time - 60*minutes;
473 units = seconds - 10*tens;
474 sprintf (str,"Time :%3i:%i%i", minutes, tens, units);
475 Sbar_DrawString (184, 4, str);
478 l = strlen (cl.levelname);
479 Sbar_DrawString (232 - l*4, 12, cl.levelname);
487 void Sbar_DrawScoreboard (void)
489 Sbar_SoloScoreboard ();
490 if (cl.gametype == GAME_DEATHMATCH)
491 Sbar_DeathmatchOverlay ();
499 if (cl.gametype != GAME_DEATHMATCH)
501 Sbar_SoloScoreboard ();
505 Sbar_UpdateScoreboard ();
507 l = scoreboardlines <= 6 ? scoreboardlines : 6;
509 for (i=0 ; i<l ; i++)
514 s = &cl.scores[fragsort[i]];
519 top = s->colors & 0xf0;
520 bottom = (s->colors & 15)<<4;
521 top = Sbar_ColorForMap (top);
522 bottom = Sbar_ColorForMap (bottom);
524 Draw_Fill ( x*8+10 + ((vid.width - 320)>>1), y + vid.height - SBAR_HEIGHT, 28, 4, top);
525 Draw_Fill ( x*8+10 + ((vid.width - 320)>>1), y+4 + vid.height - SBAR_HEIGHT, 28, 4, bottom);
528 for (j=0 ; j<20 ; j++)
530 c = scoreboardtext[i][j];
531 if (c == 0 || c == ' ')
533 Sbar_DrawCharacter ( (x+j)*8, y, c);
539 //=============================================================================
546 void Sbar_DrawInventory (void)
555 if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
556 Sbar_DrawPic (0, -24, rsb_invbar[0]);
558 Sbar_DrawPic (0, -24, rsb_invbar[1]);
562 Sbar_DrawPic (0, -24, sb_ibar);
566 for (i=0 ; i<7 ; i++)
568 if (cl.items & (IT_SHOTGUN<<i) )
570 time = cl.item_gettime[i];
571 flashon = (int)((cl.time - time)*10);
574 if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<<i) )
580 flashon = (flashon%5) + 2;
582 Sbar_DrawPic (i*24, -16, sb_weapons[flashon][i]);
585 // sb_updates = 0; // force update to remove flash
593 int grenadeflashing=0;
594 for (i=0 ; i<4 ; i++)
596 if (cl.items & (1<<hipweapons[i]) )
598 time = cl.item_gettime[hipweapons[i]];
599 flashon = (int)((cl.time - time)*10);
602 if ( cl.stats[STAT_ACTIVEWEAPON] == (1<<hipweapons[i]) )
608 flashon = (flashon%5) + 2;
610 // check grenade launcher
613 if (cl.items & HIT_PROXIMITY_GUN)
618 Sbar_DrawPic (96, -16, hsb_weapons[flashon][2]);
624 if (cl.items & (IT_SHOTGUN<<4))
626 if (flashon && !grenadeflashing)
628 Sbar_DrawPic (96, -16, hsb_weapons[flashon][3]);
630 else if (!grenadeflashing)
632 Sbar_DrawPic (96, -16, hsb_weapons[0][3]);
636 Sbar_DrawPic (96, -16, hsb_weapons[flashon][4]);
639 Sbar_DrawPic (176 + (i*24), -16, hsb_weapons[flashon][i]);
641 // sb_updates = 0; // force update to remove flash
648 // check for powered up weapon.
649 if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
653 if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i))
655 Sbar_DrawPic ((i+2)*24, -16, rsb_weapons[i]);
662 for (i=0 ; i<4 ; i++)
664 sprintf (num, "%3i",cl.stats[STAT_SHELLS+i] );
666 Sbar_DrawCharacter ( (6*i+1)*8 - 2, -24, 18 + num[0] - '0');
668 Sbar_DrawCharacter ( (6*i+2)*8 - 2, -24, 18 + num[1] - '0');
670 Sbar_DrawCharacter ( (6*i+3)*8 - 2, -24, 18 + num[2] - '0');
675 for (i=0 ; i<6 ; i++)
676 if (cl.items & (1<<(17+i)))
678 time = cl.item_gettime[17+i];
679 if (time && time > cl.time - 2 && flashon )
685 //MED 01/04/97 changed keys
686 if (!hipnotic || (i>1))
688 Sbar_DrawPic (192 + i*16, -16, sb_items[i]);
691 // if (time && time > cl.time - 2)
694 //MED 01/04/97 added hipnotic items
698 for (i=0 ; i<2 ; i++)
699 if (cl.items & (1<<(24+i)))
701 time = cl.item_gettime[24+i];
702 if (time && time > cl.time - 2 && flashon )
708 Sbar_DrawPic (288 + i*16, -16, hsb_items[i]);
710 // if (time && time > cl.time - 2)
718 for (i=0 ; i<2 ; i++)
720 if (cl.items & (1<<(29+i)))
722 time = cl.item_gettime[29+i];
724 if (time && time > cl.time - 2 && flashon )
730 Sbar_DrawPic (288 + i*16, -16, rsb_items[i]);
733 // if (time && time > cl.time - 2)
741 for (i=0 ; i<4 ; i++)
743 if (cl.items & (1<<(28+i)))
745 time = cl.item_gettime[28+i];
746 if (time && time > cl.time - 2 && flashon )
751 Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]);
752 // if (time && time > cl.time - 2)
759 //=============================================================================
766 void Sbar_DrawFrags (void)
778 l = scoreboardlines <= 4 ? scoreboardlines : 4;
781 if (cl.gametype == GAME_DEATHMATCH)
784 xofs = (vid.width - 320)>>1;
785 y = vid.height - SBAR_HEIGHT - 23;
787 for (i=0 ; i<l ; i++)
795 top = s->colors & 0xf0;
796 bottom = (s->colors & 15)<<4;
797 top = Sbar_ColorForMap (top);
798 bottom = Sbar_ColorForMap (bottom);
800 Draw_Fill (xofs + x*8 + 10, y, 28, 4, top);
801 Draw_Fill (xofs + x*8 + 10, y+4, 28, 3, bottom);
805 sprintf (num, "%3i",f);
807 Sbar_DrawCharacter ( (x+1)*8 , -24, num[0]);
808 Sbar_DrawCharacter ( (x+2)*8 , -24, num[1]);
809 Sbar_DrawCharacter ( (x+3)*8 , -24, num[2]);
811 if (k == cl.viewentity - 1)
813 Sbar_DrawCharacter (x*8+2, -24, 16);
814 Sbar_DrawCharacter ( (x+4)*8-4, -24, 17);
820 //=============================================================================
828 void Sbar_DrawFace (void)
832 // PGM 01/19/97 - team color drawing
833 // PGM 03/02/97 - fixed so color swatch only appears in CTF modes
835 (cl.maxclients != 1) &&
836 (teamplay.value>3) &&
844 s = &cl.scores[cl.viewentity - 1];
846 top = s->colors & 0xf0;
847 bottom = (s->colors & 15)<<4;
848 top = Sbar_ColorForMap (top);
849 bottom = Sbar_ColorForMap (bottom);
851 if (cl.gametype == GAME_DEATHMATCH)
854 xofs = ((vid.width - 320)>>1) + 113;
856 Sbar_DrawPic (112, 0, rsb_teambord);
857 Draw_Fill (xofs, vid.height-SBAR_HEIGHT+3, 22, 9, top);
858 Draw_Fill (xofs, vid.height-SBAR_HEIGHT+12, 22, 9, bottom);
862 sprintf (num, "%3i",f);
867 Sbar_DrawCharacter(109, 3, 18 + num[0] - '0');
869 Sbar_DrawCharacter(116, 3, 18 + num[1] - '0');
871 Sbar_DrawCharacter(123, 3, 18 + num[2] - '0');
875 Sbar_DrawCharacter ( 109, 3, num[0]);
876 Sbar_DrawCharacter ( 116, 3, num[1]);
877 Sbar_DrawCharacter ( 123, 3, num[2]);
882 // PGM 01/19/97 - team color drawing
884 if ( (cl.items & (IT_INVISIBILITY | IT_INVULNERABILITY) )
885 == (IT_INVISIBILITY | IT_INVULNERABILITY) )
887 Sbar_DrawPic (112, 0, sb_face_invis_invuln);
890 if (cl.items & IT_QUAD)
892 Sbar_DrawPic (112, 0, sb_face_quad );
895 if (cl.items & IT_INVISIBILITY)
897 Sbar_DrawPic (112, 0, sb_face_invis );
900 if (cl.items & IT_INVULNERABILITY)
902 Sbar_DrawPic (112, 0, sb_face_invuln);
906 if (cl.stats[STAT_HEALTH] >= 100)
909 f = cl.stats[STAT_HEALTH] / 20;
911 if (cl.time <= cl.faceanimtime)
914 // sb_updates = 0; // make sure the anim gets drawn over
918 Sbar_DrawPic (112, 0, sb_faces[f][anim]);
926 void Sbar_Draw (void)
928 if (scr_con_current == vid.height)
929 return; // console is full screen
931 // LordHavoc: always redraw
932 //if (sb_updates >= vid.numpages)
935 scr_copyeverything = 1;
941 Sbar_DrawInventory ();
942 if (cl.maxclients != 1)
946 if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
948 Sbar_DrawPic (0, 0, sb_scorebar);
949 Sbar_DrawScoreboard ();
954 Sbar_DrawPic (0, 0, sb_sbar);
956 // keys (hipnotic only)
957 //MED 01/04/97 moved keys here so they would not be overwritten
960 if (cl.items & IT_KEY1)
961 Sbar_DrawPic (209, 3, sb_items[0]);
962 if (cl.items & IT_KEY2)
963 Sbar_DrawPic (209, 12, sb_items[1]);
966 if (cl.items & IT_INVULNERABILITY)
968 Sbar_DrawNum (24, 0, 666, 3, 1);
969 Sbar_DrawPic (0, 0, draw_disc);
975 Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3,
976 cl.stats[STAT_ARMOR] <= 25);
977 if (cl.items & RIT_ARMOR3)
978 Sbar_DrawPic (0, 0, sb_armor[2]);
979 else if (cl.items & RIT_ARMOR2)
980 Sbar_DrawPic (0, 0, sb_armor[1]);
981 else if (cl.items & RIT_ARMOR1)
982 Sbar_DrawPic (0, 0, sb_armor[0]);
986 Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3
987 , cl.stats[STAT_ARMOR] <= 25);
988 if (cl.items & IT_ARMOR3)
989 Sbar_DrawPic (0, 0, sb_armor[2]);
990 else if (cl.items & IT_ARMOR2)
991 Sbar_DrawPic (0, 0, sb_armor[1]);
992 else if (cl.items & IT_ARMOR1)
993 Sbar_DrawPic (0, 0, sb_armor[0]);
1001 Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3
1002 , cl.stats[STAT_HEALTH] <= 25);
1007 if (cl.items & RIT_SHELLS)
1008 Sbar_DrawPic (224, 0, sb_ammo[0]);
1009 else if (cl.items & RIT_NAILS)
1010 Sbar_DrawPic (224, 0, sb_ammo[1]);
1011 else if (cl.items & RIT_ROCKETS)
1012 Sbar_DrawPic (224, 0, sb_ammo[2]);
1013 else if (cl.items & RIT_CELLS)
1014 Sbar_DrawPic (224, 0, sb_ammo[3]);
1015 else if (cl.items & RIT_LAVA_NAILS)
1016 Sbar_DrawPic (224, 0, rsb_ammo[0]);
1017 else if (cl.items & RIT_PLASMA_AMMO)
1018 Sbar_DrawPic (224, 0, rsb_ammo[1]);
1019 else if (cl.items & RIT_MULTI_ROCKETS)
1020 Sbar_DrawPic (224, 0, rsb_ammo[2]);
1024 if (cl.items & IT_SHELLS)
1025 Sbar_DrawPic (224, 0, sb_ammo[0]);
1026 else if (cl.items & IT_NAILS)
1027 Sbar_DrawPic (224, 0, sb_ammo[1]);
1028 else if (cl.items & IT_ROCKETS)
1029 Sbar_DrawPic (224, 0, sb_ammo[2]);
1030 else if (cl.items & IT_CELLS)
1031 Sbar_DrawPic (224, 0, sb_ammo[3]);
1034 Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3,
1035 cl.stats[STAT_AMMO] <= 10);
1038 if (vid.width > 320) {
1039 if (cl.gametype == GAME_DEATHMATCH)
1040 Sbar_MiniDeathmatchOverlay ();
1044 //=============================================================================
1048 Sbar_IntermissionNumber
1052 void Sbar_IntermissionNumber (int x, int y, int num, int digits, int color)
1058 l = Sbar_itoa (num, str);
1072 Draw_TransPic (x,y,sb_nums[color][frame]);
1080 Sbar_DeathmatchOverlay
1084 void Sbar_DeathmatchOverlay (void)
1087 int i, k, l, top, bottom, x, y, total, n, minutes, tens, units, fph;
1091 scr_copyeverything = 1;
1094 pic = Draw_CachePic ("gfx/ranking.lmp");
1095 M_DrawPic ((320-pic->width)/2, 8, pic);
1101 l = scoreboardlines;
1103 x = ((vid.width - 320)>>1) - 140;
1105 for (i = 0;i < l;i++)
1113 top = s->colors & 0xf0;
1114 bottom = (s->colors & 15)<<4;
1115 top = Sbar_ColorForMap (top);
1116 bottom = Sbar_ColorForMap (bottom);
1118 Draw_Fill ( x, y+1, 88, 3, top);
1119 Draw_Fill ( x, y+4, 88, 3, bottom);
1121 total = cl.time - s->entertime;
1122 minutes = (int)total/60;
1123 n = total - minutes*60;
1127 fph = total ? (int) ((float) s->frags * 3600.0 / total) : 0;
1128 if (fph < -999) fph = -999;
1129 if (fph > 9999) fph = 9999;
1132 sprintf (num, "%c %4i:%4i %3i:%i%i %s", k == cl.viewentity - 1 ? 12 : ' ', (int) s->frags, fph, minutes, tens, units, s->name);
1133 Draw_String(x - 8, y, num, 0);
1141 Sbar_DeathmatchOverlay
1145 void Sbar_MiniDeathmatchOverlay (void)
1147 int i, l, k, top, bottom, x, y, fph, numlines;
1151 if (vid.width < 512 || !sb_lines)
1154 scr_copyeverything = 1;
1161 l = scoreboardlines;
1162 y = vid.height - sb_lines;
1163 numlines = sb_lines/8;
1168 for (i = 0; i < scoreboardlines; i++)
1169 if (fragsort[i] == cl.viewentity - 1)
1172 if (i == scoreboardlines) // we're not there
1174 else // figure out start
1177 if (i > scoreboardlines - numlines)
1178 i = scoreboardlines - numlines;
1183 for (;i < scoreboardlines && y < vid.height - 8;i++)
1191 top = Sbar_ColorForMap (s->colors & 0xf0);
1192 bottom = Sbar_ColorForMap ((s->colors & 15)<<4);
1194 Draw_Fill ( x, y+1, 72, 3, top);
1195 Draw_Fill ( x, y+4, 72, 3, bottom);
1197 fph = (cl.time - s->entertime) ? (int) ((float) s->frags * 3600.0 / (cl.time - s->entertime)) : 0;
1198 if (fph < -999) fph = -999;
1199 if (fph > 9999) fph = 9999;
1202 sprintf (num, "%c%4i:%4i%c %s", k == cl.viewentity - 1 ? 16 : ' ', (int) s->frags, fph, k == cl.viewentity - 1 ? 17 : ' ', s->name);
1203 Draw_String(x - 8, y, num, 0);
1211 Sbar_IntermissionOverlay
1215 void Sbar_IntermissionOverlay (void)
1221 scr_copyeverything = 1;
1224 if (cl.gametype == GAME_DEATHMATCH)
1226 Sbar_DeathmatchOverlay ();
1230 pic = Draw_CachePic ("gfx/complete.lmp");
1231 Draw_Pic (64, 24, pic);
1233 pic = Draw_CachePic ("gfx/inter.lmp");
1234 Draw_TransPic (0, 56, pic);
1237 dig = cl.completed_time/60;
1238 Sbar_IntermissionNumber (160, 64, dig, 3, 0);
1239 num = cl.completed_time - dig*60;
1240 Draw_TransPic (234,64,sb_colon);
1241 Draw_TransPic (246,64,sb_nums[0][num/10]);
1242 Draw_TransPic (266,64,sb_nums[0][num%10]);
1244 Sbar_IntermissionNumber (160, 104, cl.stats[STAT_SECRETS], 3, 0);
1245 Draw_TransPic (232,104,sb_slash);
1246 Sbar_IntermissionNumber (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0);
1248 Sbar_IntermissionNumber (160, 144, cl.stats[STAT_MONSTERS], 3, 0);
1249 Draw_TransPic (232,144,sb_slash);
1250 Sbar_IntermissionNumber (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0);
1261 void Sbar_FinaleOverlay (void)
1265 scr_copyeverything = 1;
1267 pic = Draw_CachePic ("gfx/finale.lmp");
1268 Draw_TransPic ( (vid.width-pic->width)/2, 16, pic);