2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sbar.c -- status bar code
27 #define STAT_MINUS 10 // num frame for '-' stats digit
28 cachepic_t *sb_nums[2][11];
29 cachepic_t *sb_colon, *sb_slash;
32 cachepic_t *sb_scorebar;
33 // AK only used by NEX
34 cachepic_t *sb_sbar_minimal;
35 cachepic_t *sb_sbar_overlay;
37 // AK changed the bound to 9
38 cachepic_t *sb_weapons[7][9]; // 0 is active, 1 is owned, 2-5 are flashes
39 cachepic_t *sb_ammo[4];
40 cachepic_t *sb_sigil[4];
41 cachepic_t *sb_armor[3];
42 cachepic_t *sb_items[32];
44 // 0-4 are based on health (in 20 increments)
45 // 0 is static, 1 is temporary animation
46 cachepic_t *sb_faces[5][2];
47 cachepic_t *sb_health; // GAME_NEXUIZ
49 cachepic_t *sb_face_invis;
50 cachepic_t *sb_face_quad;
51 cachepic_t *sb_face_invuln;
52 cachepic_t *sb_face_invis_invuln;
54 qboolean sb_showscores;
56 int sb_lines; // scan lines to draw
58 cachepic_t *rsb_invbar[2];
59 cachepic_t *rsb_weapons[5];
60 cachepic_t *rsb_items[2];
61 cachepic_t *rsb_ammo[3];
62 cachepic_t *rsb_teambord; // PGM 01/19/97 - team color border
64 //MED 01/04/97 added two more weapons + 3 alternates for grenade launcher
65 cachepic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes
66 //MED 01/04/97 added array to simplify weapon parsing
67 int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT};
68 //MED 01/04/97 added hipnotic items array
69 cachepic_t *hsb_items[2];
72 cachepic_t *somsb_health;
73 cachepic_t *somsb_ammo[4];
74 cachepic_t *somsb_armor[3];
76 cachepic_t *zymsb_crosshair_center;
77 cachepic_t *zymsb_crosshair_line;
78 cachepic_t *zymsb_crosshair_health;
79 cachepic_t *zymsb_crosshair_ammo;
80 cachepic_t *zymsb_crosshair_clip;
81 cachepic_t *zymsb_crosshair_background;
82 cachepic_t *zymsb_crosshair_left1;
83 cachepic_t *zymsb_crosshair_left2;
84 cachepic_t *zymsb_crosshair_right;
86 cachepic_t *sb_ranking;
87 cachepic_t *sb_complete;
89 cachepic_t *sb_finale;
91 cvar_t showfps = {CVAR_SAVE, "showfps", "0", "shows your rendered fps (frames per second)"};
92 cvar_t showsound = {CVAR_SAVE, "showsound", "0", "shows number of active sound sources, sound latency, and other statistics"};
93 cvar_t showblur = {CVAR_SAVE, "showblur", "0", "shows the current alpha level of motionblur"};
94 cvar_t showspeed = {CVAR_SAVE, "showspeed", "0", "shows your current speed (qu per second); number selects unit: 1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots"};
95 cvar_t showtopspeed = {CVAR_SAVE, "showtopspeed", "0", "shows your top speed (kept on screen for max 3 seconds); value -1 takes over the unit from showspeed, otherwise it's an unit number just like in showspeed"};
96 cvar_t showtime = {CVAR_SAVE, "showtime", "0", "shows current time of day (useful on screenshots)"};
97 cvar_t showtime_format = {CVAR_SAVE, "showtime_format", "%H:%M:%S", "format string for time of day"};
98 cvar_t showdate = {CVAR_SAVE, "showdate", "0", "shows current date (useful on screenshots)"};
99 cvar_t showdate_format = {CVAR_SAVE, "showdate_format", "%Y-%m-%d", "format string for date"};
100 cvar_t sbar_alpha_bg = {CVAR_SAVE, "sbar_alpha_bg", "0.4", "opacity value of the statusbar background image"};
101 cvar_t sbar_alpha_fg = {CVAR_SAVE, "sbar_alpha_fg", "1", "opacity value of the statusbar weapon/item icons and numbers"};
102 cvar_t sbar_hudselector = {CVAR_SAVE, "sbar_hudselector", "0", "selects which of the builtin hud layouts to use (meaning is somewhat dependent on gamemode, so nexuiz has a very different set of hud layouts than quake for example)"};
103 cvar_t sbar_scorerank = {CVAR_SAVE, "sbar_scorerank", "1", "shows an overlay for your score (or team score) and rank in the scoreboard"};
104 cvar_t sbar_gametime = {CVAR_SAVE, "sbar_gametime", "1", "shows an overlay for the time left in the current match/level (or current game time if there is no timelimit set)"};
105 cvar_t sbar_miniscoreboard_size = {CVAR_SAVE, "sbar_miniscoreboard_size", "-1", "sets the size of the mini deathmatch overlay in items, or disables it when set to 0, or sets it to a sane default when set to -1"};
106 cvar_t sbar_flagstatus_right = {CVAR_SAVE, "sbar_flagstatus_right", "0", "moves Nexuiz flag status icons to the right"};
107 cvar_t sbar_flagstatus_pos = {CVAR_SAVE, "sbar_flagstatus_pos", "115", "pixel position of the Nexuiz flag status icons, from the bottom"};
108 cvar_t sbar_info_pos = {CVAR_SAVE, "sbar_info_pos", "0", "pixel position of the info strings (such as showfps), from the bottom"};
110 cvar_t cl_deathscoreboard = {0, "cl_deathscoreboard", "1", "shows scoreboard (+showscores) while dead"};
112 cvar_t crosshair_color_red = {CVAR_SAVE, "crosshair_color_red", "1", "customizable crosshair color"};
113 cvar_t crosshair_color_green = {CVAR_SAVE, "crosshair_color_green", "0", "customizable crosshair color"};
114 cvar_t crosshair_color_blue = {CVAR_SAVE, "crosshair_color_blue", "0", "customizable crosshair color"};
115 cvar_t crosshair_color_alpha = {CVAR_SAVE, "crosshair_color_alpha", "1", "how opaque the crosshair should be"};
116 cvar_t crosshair_size = {CVAR_SAVE, "crosshair_size", "1", "adjusts size of the crosshair on the screen"};
118 void Sbar_MiniDeathmatchOverlay (int x, int y);
119 void Sbar_DeathmatchOverlay (void);
120 void Sbar_IntermissionOverlay (void);
121 void Sbar_FinaleOverlay (void);
123 void CL_VM_UpdateShowingScoresState (int showingscores);
133 void Sbar_ShowScores (void)
137 sb_showscores = true;
138 CL_VM_UpdateShowingScoresState(sb_showscores);
148 void Sbar_DontShowScores (void)
150 sb_showscores = false;
151 CL_VM_UpdateShowingScoresState(sb_showscores);
154 void sbar_start(void)
158 if (gamemode == GAME_DELUXEQUAKE || gamemode == GAME_BLOODOMNICIDE)
161 else if (gamemode == GAME_SOM)
163 sb_disc = Draw_CachePic ("gfx/disc");
165 for (i = 0;i < 10;i++)
166 sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i));
168 somsb_health = Draw_CachePic ("gfx/hud_health");
169 somsb_ammo[0] = Draw_CachePic ("gfx/sb_shells");
170 somsb_ammo[1] = Draw_CachePic ("gfx/sb_nails");
171 somsb_ammo[2] = Draw_CachePic ("gfx/sb_rocket");
172 somsb_ammo[3] = Draw_CachePic ("gfx/sb_cells");
173 somsb_armor[0] = Draw_CachePic ("gfx/sb_armor1");
174 somsb_armor[1] = Draw_CachePic ("gfx/sb_armor2");
175 somsb_armor[2] = Draw_CachePic ("gfx/sb_armor3");
177 else if (gamemode == GAME_NEXUIZ)
179 for (i = 0;i < 10;i++)
180 sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i));
181 sb_nums[0][10] = Draw_CachePic ("gfx/num_minus");
182 sb_colon = Draw_CachePic ("gfx/num_colon");
184 sb_ammo[0] = Draw_CachePic ("gfx/sb_shells");
185 sb_ammo[1] = Draw_CachePic ("gfx/sb_bullets");
186 sb_ammo[2] = Draw_CachePic ("gfx/sb_rocket");
187 sb_ammo[3] = Draw_CachePic ("gfx/sb_cells");
189 sb_armor[0] = Draw_CachePic ("gfx/sb_armor");
193 sb_health = Draw_CachePic ("gfx/sb_health");
195 sb_items[2] = Draw_CachePic ("gfx/sb_slowmo");
196 sb_items[3] = Draw_CachePic ("gfx/sb_invinc");
197 sb_items[4] = Draw_CachePic ("gfx/sb_energy");
198 sb_items[5] = Draw_CachePic ("gfx/sb_str");
200 sb_items[11] = Draw_CachePic ("gfx/sb_flag_red_taken");
201 sb_items[12] = Draw_CachePic ("gfx/sb_flag_red_lost");
202 sb_items[13] = Draw_CachePic ("gfx/sb_flag_red_carrying");
203 sb_items[14] = Draw_CachePic ("gfx/sb_key_carrying");
204 sb_items[15] = Draw_CachePic ("gfx/sb_flag_blue_taken");
205 sb_items[16] = Draw_CachePic ("gfx/sb_flag_blue_lost");
206 sb_items[17] = Draw_CachePic ("gfx/sb_flag_blue_carrying");
208 sb_sbar = Draw_CachePic ("gfx/sbar");
209 sb_sbar_minimal = Draw_CachePic ("gfx/sbar_minimal");
210 sb_sbar_overlay = Draw_CachePic ("gfx/sbar_overlay");
212 for(i = 0; i < 9;i++)
213 sb_weapons[0][i] = Draw_CachePic (va("gfx/inv_weapon%i",i));
215 else if (gamemode == GAME_ZYMOTIC)
217 zymsb_crosshair_center = Draw_CachePic ("gfx/hud/crosshair_center");
218 zymsb_crosshair_line = Draw_CachePic ("gfx/hud/crosshair_line");
219 zymsb_crosshair_health = Draw_CachePic ("gfx/hud/crosshair_health");
220 zymsb_crosshair_clip = Draw_CachePic ("gfx/hud/crosshair_clip");
221 zymsb_crosshair_ammo = Draw_CachePic ("gfx/hud/crosshair_ammo");
222 zymsb_crosshair_background = Draw_CachePic ("gfx/hud/crosshair_background");
223 zymsb_crosshair_left1 = Draw_CachePic ("gfx/hud/crosshair_left1");
224 zymsb_crosshair_left2 = Draw_CachePic ("gfx/hud/crosshair_left2");
225 zymsb_crosshair_right = Draw_CachePic ("gfx/hud/crosshair_right");
229 sb_disc = Draw_CachePic ("gfx/disc");
231 for (i = 0;i < 10;i++)
233 sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i));
234 sb_nums[1][i] = Draw_CachePic (va("gfx/anum_%i",i));
237 sb_nums[0][10] = Draw_CachePic ("gfx/num_minus");
238 sb_nums[1][10] = Draw_CachePic ("gfx/anum_minus");
240 sb_colon = Draw_CachePic ("gfx/num_colon");
241 sb_slash = Draw_CachePic ("gfx/num_slash");
243 sb_weapons[0][0] = Draw_CachePic ("gfx/inv_shotgun");
244 sb_weapons[0][1] = Draw_CachePic ("gfx/inv_sshotgun");
245 sb_weapons[0][2] = Draw_CachePic ("gfx/inv_nailgun");
246 sb_weapons[0][3] = Draw_CachePic ("gfx/inv_snailgun");
247 sb_weapons[0][4] = Draw_CachePic ("gfx/inv_rlaunch");
248 sb_weapons[0][5] = Draw_CachePic ("gfx/inv_srlaunch");
249 sb_weapons[0][6] = Draw_CachePic ("gfx/inv_lightng");
251 sb_weapons[1][0] = Draw_CachePic ("gfx/inv2_shotgun");
252 sb_weapons[1][1] = Draw_CachePic ("gfx/inv2_sshotgun");
253 sb_weapons[1][2] = Draw_CachePic ("gfx/inv2_nailgun");
254 sb_weapons[1][3] = Draw_CachePic ("gfx/inv2_snailgun");
255 sb_weapons[1][4] = Draw_CachePic ("gfx/inv2_rlaunch");
256 sb_weapons[1][5] = Draw_CachePic ("gfx/inv2_srlaunch");
257 sb_weapons[1][6] = Draw_CachePic ("gfx/inv2_lightng");
259 for (i = 0;i < 5;i++)
261 sb_weapons[2+i][0] = Draw_CachePic (va("gfx/inva%i_shotgun",i+1));
262 sb_weapons[2+i][1] = Draw_CachePic (va("gfx/inva%i_sshotgun",i+1));
263 sb_weapons[2+i][2] = Draw_CachePic (va("gfx/inva%i_nailgun",i+1));
264 sb_weapons[2+i][3] = Draw_CachePic (va("gfx/inva%i_snailgun",i+1));
265 sb_weapons[2+i][4] = Draw_CachePic (va("gfx/inva%i_rlaunch",i+1));
266 sb_weapons[2+i][5] = Draw_CachePic (va("gfx/inva%i_srlaunch",i+1));
267 sb_weapons[2+i][6] = Draw_CachePic (va("gfx/inva%i_lightng",i+1));
270 sb_ammo[0] = Draw_CachePic ("gfx/sb_shells");
271 sb_ammo[1] = Draw_CachePic ("gfx/sb_nails");
272 sb_ammo[2] = Draw_CachePic ("gfx/sb_rocket");
273 sb_ammo[3] = Draw_CachePic ("gfx/sb_cells");
275 sb_armor[0] = Draw_CachePic ("gfx/sb_armor1");
276 sb_armor[1] = Draw_CachePic ("gfx/sb_armor2");
277 sb_armor[2] = Draw_CachePic ("gfx/sb_armor3");
279 sb_items[0] = Draw_CachePic ("gfx/sb_key1");
280 sb_items[1] = Draw_CachePic ("gfx/sb_key2");
281 sb_items[2] = Draw_CachePic ("gfx/sb_invis");
282 sb_items[3] = Draw_CachePic ("gfx/sb_invuln");
283 sb_items[4] = Draw_CachePic ("gfx/sb_suit");
284 sb_items[5] = Draw_CachePic ("gfx/sb_quad");
286 sb_sigil[0] = Draw_CachePic ("gfx/sb_sigil1");
287 sb_sigil[1] = Draw_CachePic ("gfx/sb_sigil2");
288 sb_sigil[2] = Draw_CachePic ("gfx/sb_sigil3");
289 sb_sigil[3] = Draw_CachePic ("gfx/sb_sigil4");
291 sb_faces[4][0] = Draw_CachePic ("gfx/face1");
292 sb_faces[4][1] = Draw_CachePic ("gfx/face_p1");
293 sb_faces[3][0] = Draw_CachePic ("gfx/face2");
294 sb_faces[3][1] = Draw_CachePic ("gfx/face_p2");
295 sb_faces[2][0] = Draw_CachePic ("gfx/face3");
296 sb_faces[2][1] = Draw_CachePic ("gfx/face_p3");
297 sb_faces[1][0] = Draw_CachePic ("gfx/face4");
298 sb_faces[1][1] = Draw_CachePic ("gfx/face_p4");
299 sb_faces[0][0] = Draw_CachePic ("gfx/face5");
300 sb_faces[0][1] = Draw_CachePic ("gfx/face_p5");
302 sb_face_invis = Draw_CachePic ("gfx/face_invis");
303 sb_face_invuln = Draw_CachePic ("gfx/face_invul2");
304 sb_face_invis_invuln = Draw_CachePic ("gfx/face_inv2");
305 sb_face_quad = Draw_CachePic ("gfx/face_quad");
307 sb_sbar = Draw_CachePic ("gfx/sbar");
308 sb_ibar = Draw_CachePic ("gfx/ibar");
309 sb_scorebar = Draw_CachePic ("gfx/scorebar");
311 //MED 01/04/97 added new hipnotic weapons
312 if (gamemode == GAME_HIPNOTIC)
314 hsb_weapons[0][0] = Draw_CachePic ("gfx/inv_laser");
315 hsb_weapons[0][1] = Draw_CachePic ("gfx/inv_mjolnir");
316 hsb_weapons[0][2] = Draw_CachePic ("gfx/inv_gren_prox");
317 hsb_weapons[0][3] = Draw_CachePic ("gfx/inv_prox_gren");
318 hsb_weapons[0][4] = Draw_CachePic ("gfx/inv_prox");
320 hsb_weapons[1][0] = Draw_CachePic ("gfx/inv2_laser");
321 hsb_weapons[1][1] = Draw_CachePic ("gfx/inv2_mjolnir");
322 hsb_weapons[1][2] = Draw_CachePic ("gfx/inv2_gren_prox");
323 hsb_weapons[1][3] = Draw_CachePic ("gfx/inv2_prox_gren");
324 hsb_weapons[1][4] = Draw_CachePic ("gfx/inv2_prox");
326 for (i = 0;i < 5;i++)
328 hsb_weapons[2+i][0] = Draw_CachePic (va("gfx/inva%i_laser",i+1));
329 hsb_weapons[2+i][1] = Draw_CachePic (va("gfx/inva%i_mjolnir",i+1));
330 hsb_weapons[2+i][2] = Draw_CachePic (va("gfx/inva%i_gren_prox",i+1));
331 hsb_weapons[2+i][3] = Draw_CachePic (va("gfx/inva%i_prox_gren",i+1));
332 hsb_weapons[2+i][4] = Draw_CachePic (va("gfx/inva%i_prox",i+1));
335 hsb_items[0] = Draw_CachePic ("gfx/sb_wsuit");
336 hsb_items[1] = Draw_CachePic ("gfx/sb_eshld");
338 else if (gamemode == GAME_ROGUE)
340 rsb_invbar[0] = Draw_CachePic ("gfx/r_invbar1");
341 rsb_invbar[1] = Draw_CachePic ("gfx/r_invbar2");
343 rsb_weapons[0] = Draw_CachePic ("gfx/r_lava");
344 rsb_weapons[1] = Draw_CachePic ("gfx/r_superlava");
345 rsb_weapons[2] = Draw_CachePic ("gfx/r_gren");
346 rsb_weapons[3] = Draw_CachePic ("gfx/r_multirock");
347 rsb_weapons[4] = Draw_CachePic ("gfx/r_plasma");
349 rsb_items[0] = Draw_CachePic ("gfx/r_shield1");
350 rsb_items[1] = Draw_CachePic ("gfx/r_agrav1");
352 // PGM 01/19/97 - team color border
353 rsb_teambord = Draw_CachePic ("gfx/r_teambord");
354 // PGM 01/19/97 - team color border
356 rsb_ammo[0] = Draw_CachePic ("gfx/r_ammolava");
357 rsb_ammo[1] = Draw_CachePic ("gfx/r_ammomulti");
358 rsb_ammo[2] = Draw_CachePic ("gfx/r_ammoplasma");
362 sb_ranking = Draw_CachePic ("gfx/ranking");
363 sb_complete = Draw_CachePic ("gfx/complete");
364 sb_inter = Draw_CachePic ("gfx/inter");
365 sb_finale = Draw_CachePic ("gfx/finale");
368 void sbar_shutdown(void)
372 void sbar_newmap(void)
376 void Sbar_Init (void)
378 Cmd_AddCommand("+showscores", Sbar_ShowScores, "show scoreboard");
379 Cmd_AddCommand("-showscores", Sbar_DontShowScores, "hide scoreboard");
380 Cvar_RegisterVariable(&showfps);
381 Cvar_RegisterVariable(&showsound);
382 Cvar_RegisterVariable(&showblur);
383 Cvar_RegisterVariable(&showspeed);
384 Cvar_RegisterVariable(&showtopspeed);
385 Cvar_RegisterVariable(&showtime);
386 Cvar_RegisterVariable(&showtime_format);
387 Cvar_RegisterVariable(&showdate);
388 Cvar_RegisterVariable(&showdate_format);
389 Cvar_RegisterVariable(&sbar_alpha_bg);
390 Cvar_RegisterVariable(&sbar_alpha_fg);
391 Cvar_RegisterVariable(&sbar_hudselector);
392 Cvar_RegisterVariable(&sbar_scorerank);
393 Cvar_RegisterVariable(&sbar_gametime);
394 Cvar_RegisterVariable(&sbar_miniscoreboard_size);
395 Cvar_RegisterVariable(&sbar_info_pos);
396 Cvar_RegisterVariable(&cl_deathscoreboard);
398 Cvar_RegisterVariable(&crosshair_color_red);
399 Cvar_RegisterVariable(&crosshair_color_green);
400 Cvar_RegisterVariable(&crosshair_color_blue);
401 Cvar_RegisterVariable(&crosshair_color_alpha);
402 Cvar_RegisterVariable(&crosshair_size);
404 if(gamemode == GAME_NEXUIZ)
406 Cvar_RegisterVariable(&sbar_flagstatus_right); // this cvar makes no sense in other games
407 Cvar_RegisterVariable(&sbar_flagstatus_pos); // this cvar makes no sense in other games
410 R_RegisterModule("sbar", sbar_start, sbar_shutdown, sbar_newmap, NULL, NULL);
414 //=============================================================================
416 // drawing routines are relative to the status bar location
425 void Sbar_DrawStretchPic (int x, int y, cachepic_t *pic, float alpha, float overridewidth, float overrideheight)
427 DrawQ_Pic (sbar_x + x, sbar_y + y, pic, overridewidth, overrideheight, 1, 1, 1, alpha, 0);
430 void Sbar_DrawPic (int x, int y, cachepic_t *pic)
432 DrawQ_Pic (sbar_x + x, sbar_y + y, pic, 0, 0, 1, 1, 1, sbar_alpha_fg.value, 0);
435 void Sbar_DrawAlphaPic (int x, int y, cachepic_t *pic, float alpha)
437 DrawQ_Pic (sbar_x + x, sbar_y + y, pic, 0, 0, 1, 1, 1, alpha, 0);
444 Draws one solid graphics character
447 void Sbar_DrawCharacter (int x, int y, int num)
449 DrawQ_String (sbar_x + x + 4 , sbar_y + y, va("%c", num), 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0, NULL, true, FONT_SBAR);
457 void Sbar_DrawString (int x, int y, char *str)
459 DrawQ_String (sbar_x + x, sbar_y + y, str, 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR);
467 void Sbar_DrawNum (int x, int y, int num, int digits, int color)
472 l = dpsnprintf(str, sizeof(str), "%i", num);
486 Sbar_DrawPic (x, y, sb_nums[color][frame]);
499 void Sbar_DrawXNum (int x, int y, int num, int digits, int lettersize, float r, float g, float b, float a, int flags)
507 l = dpsnprintf(str, sizeof(str), "%0*i", digits, num);
510 l = dpsnprintf(str, sizeof(str), "%i", num);
515 x += (digits-l) * lettersize;
524 DrawQ_Pic (sbar_x + x, sbar_y + y, sb_nums[0][frame],lettersize,lettersize,r,g,b,a * sbar_alpha_fg.value,flags);
531 //=============================================================================
534 int Sbar_IsTeammatch(void)
536 // currently only nexuiz uses the team score board
537 return ((gamemode == GAME_NEXUIZ)
538 && (teamplay.integer > 0));
546 static int fragsort[MAX_SCOREBOARD];
547 static int scoreboardlines;
549 int Sbar_GetSortedPlayerIndex (int index)
551 return index >= 0 && index < scoreboardlines ? fragsort[index] : -1;
554 static scoreboard_t teams[MAX_SCOREBOARD];
555 static int teamsort[MAX_SCOREBOARD];
556 static int teamlines;
557 void Sbar_SortFrags (void)
563 for (i=0 ; i<cl.maxclients ; i++)
565 if (cl.scores[i].name[0])
567 fragsort[scoreboardlines] = i;
572 for (i=0 ; i<scoreboardlines ; i++)
573 for (j=0 ; j<scoreboardlines-1-i ; j++)
574 if (cl.scores[fragsort[j]].frags < cl.scores[fragsort[j+1]].frags)
577 fragsort[j] = fragsort[j+1];
582 if (Sbar_IsTeammatch ())
584 // now sort players by teams.
585 for (i=0 ; i<scoreboardlines ; i++)
587 for (j=0 ; j<scoreboardlines-1-i ; j++)
589 if (cl.scores[fragsort[j]].colors < cl.scores[fragsort[j+1]].colors)
592 fragsort[j] = fragsort[j+1];
598 // calculate team scores
600 for (i=0 ; i<scoreboardlines ; i++)
602 if (color != (cl.scores[fragsort[i]].colors & 15))
604 const char* teamname;
606 color = cl.scores[fragsort[i]].colors & 15;
612 teamname = "^1Red Team";
615 teamname = "^4Blue Team";
618 teamname = "^6Pink Team";
621 teamname = "^3Yellow Team";
624 teamname = "Total Team Score";
627 strlcpy(teams[teamlines-1].name, teamname, sizeof(teams[teamlines-1].name));
629 teams[teamlines-1].frags = 0;
630 teams[teamlines-1].colors = color + 16 * color;
633 if (cl.scores[fragsort[i]].frags != -666)
635 // do not add spedcators
636 // (ugly hack for nexuiz)
637 teams[teamlines-1].frags += cl.scores[fragsort[i]].frags;
641 // now sort teams by scores.
642 for (i=0 ; i<teamlines ; i++)
644 for (i=0 ; i<teamlines ; i++)
646 for (j=0 ; j<teamlines-1-i ; j++)
648 if (teams[teamsort[j]].frags < teams[teamsort[j+1]].frags)
651 teamsort[j] = teamsort[j+1];
664 void Sbar_SoloScoreboard (void)
667 char str[80], timestr[40];
669 int minutes, seconds;
672 t = (cl.intermission ? cl.completed_time : cl.time);
673 minutes = (int)(t / 60);
674 seconds = (int)(t - 60*floor(t/60));
676 // monsters and secrets are now both on the top row
677 if (cl.stats[STAT_TOTALMONSTERS])
678 Sbar_DrawString(8, 4, va("Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]));
679 else if (cl.stats[STAT_MONSTERS]) // LA: Display something if monsters_killed is non-zero, but total_monsters is zero
680 Sbar_DrawString(8, 4, va("Monsters:%3i", cl.stats[STAT_MONSTERS]));
682 if (cl.stats[STAT_TOTALSECRETS])
683 Sbar_DrawString(8+22*8, 4, va("Secrets:%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]));
684 else if (cl.stats[STAT_SECRETS]) // LA: And similarly for secrets
685 Sbar_DrawString(8+22*8, 4, va("Secrets:%3i", cl.stats[STAT_SECRETS]));
687 // format is like this: e1m1:The Sligpate Complex
688 dpsnprintf(str, sizeof(str), "%s:%s", cl.worldbasename, cl.worldmessage);
690 // if there's a newline character, terminate the string there
691 if (strchr(str, '\n'))
692 *(strchr(str, '\n')) = 0;
694 // make the time string
695 timelen = dpsnprintf(timestr, sizeof(timestr), " %i:%02i", minutes, seconds);
697 // truncate the level name if necessary to make room for time
699 if ((int)strlen(str) > max)
702 // print the filename and message
703 Sbar_DrawString(8, 12, str);
706 Sbar_DrawString(8 + max*8, 12, timestr);
710 int minutes, seconds, tens, units;
713 if (gamemode != GAME_NEXUIZ) {
714 dpsnprintf (str, sizeof(str), "Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
715 Sbar_DrawString (8, 4, str);
717 dpsnprintf (str, sizeof(str), "Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]);
718 Sbar_DrawString (8, 12, str);
722 minutes = (int)(cl.time / 60);
723 seconds = (int)(cl.time - 60*minutes);
725 units = seconds - 10*tens;
726 dpsnprintf (str, sizeof(str), "Time :%3i:%i%i", minutes, tens, units);
727 Sbar_DrawString (184, 4, str);
730 if (gamemode == GAME_NEXUIZ) {
731 l = (int) strlen (cl.worldname);
732 Sbar_DrawString (232 - l*4, 12, cl.worldname);
734 l = (int) strlen (cl.worldmessage);
735 Sbar_DrawString (232 - l*4, 12, cl.worldmessage);
745 void Sbar_DrawScoreboard (void)
747 Sbar_SoloScoreboard ();
748 // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
749 //if (cl.gametype == GAME_DEATHMATCH)
751 Sbar_DeathmatchOverlay ();
754 //=============================================================================
756 // AK to make DrawInventory smaller
757 static void Sbar_DrawWeapon(int nr, float fade, int active)
759 if (sbar_hudselector.integer == 1)
761 // width = 300, height = 100
762 const int w_width = 32, w_height = 12, w_space = 2, font_size = 8;
764 DrawQ_Pic((vid_conwidth.integer - w_width * 9) * 0.5 + w_width * nr, vid_conheight.integer - w_height, sb_weapons[0][nr], w_width, w_height, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 0.6, (active ? 1 : 0.6) * fade * sbar_alpha_fg.value, DRAWFLAG_NORMAL);
766 DrawQ_String((vid_conwidth.integer - w_width * 9) * 0.5 + w_width * nr + w_space, vid_conheight.integer - w_height + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 1, 0, sbar_alpha_fg.value, 0, NULL, true, FONT_DEFAULT);
770 // width = 300, height = 100
771 const int w_width = 300, w_height = 100, w_space = 10;
772 const float w_scale = 0.4;
774 DrawQ_Pic(vid_conwidth.integer - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, sb_weapons[0][nr], w_width * w_scale, w_height * w_scale, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 1, fade * sbar_alpha_fg.value, DRAWFLAG_NORMAL);
775 //DrawQ_String(vid_conwidth.integer - (w_space + font_size ), (w_height + w_space) * w_scale * nr + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 0, 0, fade, 0, NULL, true, FONT_DEFAULT);
784 void Sbar_DrawInventory (void)
791 if (gamemode == GAME_ROGUE)
793 if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
794 Sbar_DrawAlphaPic (0, -24, rsb_invbar[0], sbar_alpha_bg.value);
796 Sbar_DrawAlphaPic (0, -24, rsb_invbar[1], sbar_alpha_bg.value);
799 Sbar_DrawAlphaPic (0, -24, sb_ibar, sbar_alpha_bg.value);
802 for (i=0 ; i<7 ; i++)
804 if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN<<i) )
806 time = cl.item_gettime[i];
807 flashon = (int)(max(0, cl.time - time)*10);
810 if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<<i) )
816 flashon = (flashon%5) + 2;
818 Sbar_DrawAlphaPic (i*24, -16, sb_weapons[flashon][i], sbar_alpha_bg.value);
824 if (gamemode == GAME_HIPNOTIC)
826 int grenadeflashing=0;
827 for (i=0 ; i<4 ; i++)
829 if (cl.stats[STAT_ITEMS] & (1<<hipweapons[i]) )
831 time = max(0, cl.item_gettime[hipweapons[i]]);
832 flashon = (int)((cl.time - time)*10);
835 if ( cl.stats[STAT_ACTIVEWEAPON] == (1<<hipweapons[i]) )
841 flashon = (flashon%5) + 2;
843 // check grenade launcher
846 if (cl.stats[STAT_ITEMS] & HIT_PROXIMITY_GUN)
851 Sbar_DrawPic (96, -16, hsb_weapons[flashon][2]);
857 if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN<<4))
859 if (!grenadeflashing)
860 Sbar_DrawPic (96, -16, hsb_weapons[flashon][3]);
863 Sbar_DrawPic (96, -16, hsb_weapons[flashon][4]);
866 Sbar_DrawPic (176 + (i*24), -16, hsb_weapons[flashon][i]);
871 if (gamemode == GAME_ROGUE)
873 // check for powered up weapon.
874 if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
876 if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i))
877 Sbar_DrawPic ((i+2)*24, -16, rsb_weapons[i]);
881 for (i=0 ; i<4 ; i++)
883 dpsnprintf (num, sizeof(num), "%4i",cl.stats[STAT_SHELLS+i] );
885 Sbar_DrawCharacter ( (6*i+0)*8 - 2, -24, 18 + num[0] - '0');
887 Sbar_DrawCharacter ( (6*i+1)*8 - 2, -24, 18 + num[1] - '0');
889 Sbar_DrawCharacter ( (6*i+2)*8 - 2, -24, 18 + num[2] - '0');
891 Sbar_DrawCharacter ( (6*i+3)*8 - 2, -24, 18 + num[3] - '0');
895 for (i=0 ; i<6 ; i++)
896 if (cl.stats[STAT_ITEMS] & (1<<(17+i)))
898 //MED 01/04/97 changed keys
899 if (gamemode != GAME_HIPNOTIC || (i>1))
900 Sbar_DrawPic (192 + i*16, -16, sb_items[i]);
903 //MED 01/04/97 added hipnotic items
905 if (gamemode == GAME_HIPNOTIC)
907 for (i=0 ; i<2 ; i++)
908 if (cl.stats[STAT_ITEMS] & (1<<(24+i)))
909 Sbar_DrawPic (288 + i*16, -16, hsb_items[i]);
912 if (gamemode == GAME_ROGUE)
915 for (i=0 ; i<2 ; i++)
916 if (cl.stats[STAT_ITEMS] & (1<<(29+i)))
917 Sbar_DrawPic (288 + i*16, -16, rsb_items[i]);
922 for (i=0 ; i<4 ; i++)
923 if (cl.stats[STAT_ITEMS] & (1<<(28+i)))
924 Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]);
928 //=============================================================================
935 void Sbar_DrawFrags (void)
945 l = min(scoreboardlines, 4);
949 for (i = 0;i < l;i++)
955 c = palette_rgb_pantsscoreboard[(s->colors & 0xf0) >> 4];
956 DrawQ_Fill (sbar_x + x + 10, sbar_y - 23, 28, 4, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
957 c = palette_rgb_shirtscoreboard[s->colors & 0xf];
958 DrawQ_Fill (sbar_x + x + 10, sbar_y + 4 - 23, 28, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
962 dpsnprintf (num, sizeof(num), "%3i",f);
964 if (k == cl.viewentity - 1)
966 Sbar_DrawCharacter ( x + 2, -24, 16);
967 Sbar_DrawCharacter ( x + 32 - 4, -24, 17);
969 Sbar_DrawCharacter (x + 8, -24, num[0]);
970 Sbar_DrawCharacter (x + 16, -24, num[1]);
971 Sbar_DrawCharacter (x + 24, -24, num[2]);
976 //=============================================================================
984 void Sbar_DrawFace (void)
988 // PGM 01/19/97 - team color drawing
989 // PGM 03/02/97 - fixed so color swatch only appears in CTF modes
990 if (gamemode == GAME_ROGUE && !cl.islocalgame && (teamplay.integer > 3) && (teamplay.integer < 7))
996 s = &cl.scores[cl.viewentity - 1];
998 Sbar_DrawPic (112, 0, rsb_teambord);
999 c = palette_rgb_pantsscoreboard[(s->colors & 0xf0) >> 4];
1000 DrawQ_Fill (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+3, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
1001 c = palette_rgb_shirtscoreboard[s->colors & 0xf];
1002 DrawQ_Fill (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+12, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
1006 dpsnprintf (num, sizeof(num), "%3i",f);
1008 if ((s->colors & 0xf0)==0)
1011 Sbar_DrawCharacter(109, 3, 18 + num[0] - '0');
1013 Sbar_DrawCharacter(116, 3, 18 + num[1] - '0');
1015 Sbar_DrawCharacter(123, 3, 18 + num[2] - '0');
1019 Sbar_DrawCharacter ( 109, 3, num[0]);
1020 Sbar_DrawCharacter ( 116, 3, num[1]);
1021 Sbar_DrawCharacter ( 123, 3, num[2]);
1026 // PGM 01/19/97 - team color drawing
1028 if ( (cl.stats[STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY) ) == (IT_INVISIBILITY | IT_INVULNERABILITY) )
1029 Sbar_DrawPic (112, 0, sb_face_invis_invuln);
1030 else if (cl.stats[STAT_ITEMS] & IT_QUAD)
1031 Sbar_DrawPic (112, 0, sb_face_quad );
1032 else if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY)
1033 Sbar_DrawPic (112, 0, sb_face_invis );
1034 else if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
1035 Sbar_DrawPic (112, 0, sb_face_invuln);
1038 f = cl.stats[STAT_HEALTH] / 20;
1040 Sbar_DrawPic (112, 0, sb_faces[f][cl.time <= cl.faceanimtime]);
1043 double topspeed = 0;
1044 double topspeedxy = 0;
1045 time_t current_time = 3;
1046 time_t top_time = 0;
1047 time_t topxy_time = 0;
1049 static void get_showspeed_unit(int unitnumber, double *conversion_factor, const char **unit)
1052 unitnumber = showspeed.integer;
1057 if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
1061 *conversion_factor = 1.0;
1065 *conversion_factor = 0.0254;
1066 if(gamemode != GAME_NEXUIZ && gamemode != GAME_XONOTIC) *conversion_factor *= 1.5;
1067 // 1qu=1.5in is for non-Nexuiz/Xonotic only - Nexuiz/Xonotic players are overly large, but 1qu=1in fixes that
1071 *conversion_factor = 0.0254 * 3.6;
1072 if(gamemode != GAME_NEXUIZ && gamemode != GAME_XONOTIC) *conversion_factor *= 1.5;
1076 *conversion_factor = 0.0254 * 3.6 * 0.6213711922;
1077 if(gamemode != GAME_NEXUIZ && gamemode != GAME_XONOTIC) *conversion_factor *= 1.5;
1081 *conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1082 if(gamemode != GAME_NEXUIZ && gamemode != GAME_XONOTIC) *conversion_factor *= 1.5;
1087 static double showfps_nexttime = 0, showfps_lasttime = -1;
1088 static double showfps_framerate = 0;
1089 static int showfps_framecount = 0;
1091 void Sbar_ShowFPS_Update(void)
1093 double interval = 1;
1096 if (newtime >= showfps_nexttime)
1098 showfps_framerate = showfps_framecount / (newtime - showfps_lasttime);
1099 if (showfps_nexttime < newtime - interval * 1.5)
1100 showfps_nexttime = newtime;
1101 showfps_lasttime = newtime;
1102 showfps_nexttime += interval;
1103 showfps_framecount = 0;
1105 showfps_framecount++;
1108 void Sbar_ShowFPS(void)
1110 float fps_x, fps_y, fps_scalex, fps_scaley, fps_strings = 0;
1111 char soundstring[32];
1113 char timestring[32];
1114 char datestring[32];
1115 char timedemostring1[32];
1116 char timedemostring2[32];
1117 char speedstring[32];
1118 char blurstring[32];
1119 char topspeedstring[48];
1120 qboolean red = false;
1123 timedemostring1[0] = 0;
1124 timedemostring2[0] = 0;
1129 topspeedstring[0] = 0;
1130 if (showfps.integer)
1132 red = (showfps_framerate < 1.0f);
1133 if(showfps.integer == 2)
1134 dpsnprintf(fpsstring, sizeof(fpsstring), "%7.3f mspf", (1000.0 / showfps_framerate));
1136 dpsnprintf(fpsstring, sizeof(fpsstring), "%4i spf", (int)(1.0 / showfps_framerate + 0.5));
1138 dpsnprintf(fpsstring, sizeof(fpsstring), "%4i fps", (int)(showfps_framerate + 0.5));
1142 dpsnprintf(timedemostring1, sizeof(timedemostring1), "frame%4i %f", cls.td_frames, realtime - cls.td_starttime);
1143 dpsnprintf(timedemostring2, sizeof(timedemostring2), "%i seconds %3.0f/%3.0f/%3.0f fps", cls.td_onesecondavgcount, cls.td_onesecondminfps, cls.td_onesecondavgfps / max(1, cls.td_onesecondavgcount), cls.td_onesecondmaxfps);
1148 if (showtime.integer)
1150 strlcpy(timestring, Sys_TimeString(showtime_format.string), sizeof(timestring));
1153 if (showdate.integer)
1155 strlcpy(datestring, Sys_TimeString(showdate_format.string), sizeof(datestring));
1158 if (showblur.integer)
1160 dpsnprintf(blurstring, sizeof(blurstring), "%3i%% blur", (int)(cl.motionbluralpha * 100));
1163 if (showsound.integer)
1165 dpsnprintf(soundstring, sizeof(soundstring), "%4i/4%i at %3ims", cls.soundstats.mixedsounds, cls.soundstats.totalsounds, cls.soundstats.latency_milliseconds);
1168 if (showspeed.integer || showtopspeed.integer)
1170 double speed, speedxy, f;
1172 speed = VectorLength(cl.movement_velocity);
1173 speedxy = sqrt(cl.movement_velocity[0] * cl.movement_velocity[0] + cl.movement_velocity[1] * cl.movement_velocity[1]);
1174 if (showspeed.integer)
1176 get_showspeed_unit(showspeed.integer, &f, &unit);
1177 dpsnprintf(speedstring, sizeof(speedstring), "%.0f (%.0f) %s", f*speed, f*speedxy, unit);
1180 if (showtopspeed.integer)
1182 qboolean topspeed_latched = false, topspeedxy_latched = false;
1183 get_showspeed_unit(showtopspeed.integer, &f, &unit);
1184 if (speed >= topspeed || current_time - top_time > 3)
1190 topspeed_latched = true;
1191 if (speedxy >= topspeedxy || current_time - topxy_time > 3)
1193 topspeedxy = speedxy;
1197 topspeedxy_latched = true;
1198 dpsnprintf(topspeedstring, sizeof(topspeedstring), "%s%.0f%s (%s%.0f%s) %s",
1199 topspeed_latched ? "^1" : "^xf88", f*topspeed, "^xf88",
1200 topspeedxy_latched ? "^1" : "^xf88", f*topspeedxy, "^xf88",
1202 time(¤t_time);
1210 //fps_y = vid_conheight.integer - sb_lines; // yes this may draw over the sbar
1211 //fps_y = bound(0, fps_y, vid_conheight.integer - fps_strings*fps_scaley);
1212 fps_y = vid_conheight.integer - sbar_info_pos.integer - fps_strings*fps_scaley;
1215 fps_x = vid_conwidth.integer - DrawQ_TextWidth(soundstring, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR);
1216 DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
1217 DrawQ_String(fps_x, fps_y, soundstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
1218 fps_y += fps_scaley;
1222 r_draw2d_force = true;
1223 fps_x = vid_conwidth.integer - DrawQ_TextWidth(fpsstring, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR);
1224 DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
1226 DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 0, 0, 1, 0, NULL, true, FONT_INFOBAR);
1228 DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
1229 fps_y += fps_scaley;
1230 r_draw2d_force = false;
1232 if (timedemostring1[0])
1234 fps_x = vid_conwidth.integer - DrawQ_TextWidth(timedemostring1, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR);
1235 DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
1236 DrawQ_String(fps_x, fps_y, timedemostring1, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
1237 fps_y += fps_scaley;
1239 if (timedemostring2[0])
1241 fps_x = vid_conwidth.integer - DrawQ_TextWidth(timedemostring2, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR);
1242 DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
1243 DrawQ_String(fps_x, fps_y, timedemostring2, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
1244 fps_y += fps_scaley;
1248 fps_x = vid_conwidth.integer - DrawQ_TextWidth(timestring, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR);
1249 DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
1250 DrawQ_String(fps_x, fps_y, timestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
1251 fps_y += fps_scaley;
1255 fps_x = vid_conwidth.integer - DrawQ_TextWidth(datestring, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR);
1256 DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
1257 DrawQ_String(fps_x, fps_y, datestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
1258 fps_y += fps_scaley;
1262 fps_x = vid_conwidth.integer - DrawQ_TextWidth(speedstring, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR);
1263 DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
1264 DrawQ_String(fps_x, fps_y, speedstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
1265 fps_y += fps_scaley;
1267 if (topspeedstring[0])
1269 fps_x = vid_conwidth.integer - DrawQ_TextWidth(topspeedstring, 0, fps_scalex, fps_scaley, false, FONT_INFOBAR);
1270 DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
1271 DrawQ_String(fps_x, fps_y, topspeedstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, false, FONT_INFOBAR);
1272 fps_y += fps_scaley;
1276 fps_x = vid_conwidth.integer - DrawQ_TextWidth(blurstring, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR);
1277 DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
1278 DrawQ_String(fps_x, fps_y, blurstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
1279 fps_y += fps_scaley;
1284 void Sbar_DrawGauge(float x, float y, cachepic_t *pic, float width, float height, float rangey, float rangeheight, float c1, float c2, float c1r, float c1g, float c1b, float c1a, float c2r, float c2g, float c2b, float c2a, float c3r, float c3g, float c3b, float c3a, int drawflags)
1287 c2 = bound(0, c2, 1);
1288 c1 = bound(0, c1, 1 - c2);
1290 r[1] = rangey + rangeheight * (c2 + c1);
1291 r[2] = rangey + rangeheight * (c2);
1295 DrawQ_SuperPic(x, y + r[0], pic, width, (r[1] - r[0]), 0,(r[0] / height), c3r,c3g,c3b,c3a, 1,(r[0] / height), c3r,c3g,c3b,c3a, 0,(r[1] / height), c3r,c3g,c3b,c3a, 1,(r[1] / height), c3r,c3g,c3b,c3a, drawflags);
1297 DrawQ_SuperPic(x, y + r[1], pic, width, (r[2] - r[1]), 0,(r[1] / height), c1r,c1g,c1b,c1a, 1,(r[1] / height), c1r,c1g,c1b,c1a, 0,(r[2] / height), c1r,c1g,c1b,c1a, 1,(r[2] / height), c1r,c1g,c1b,c1a, drawflags);
1299 DrawQ_SuperPic(x, y + r[2], pic, width, (r[3] - r[2]), 0,(r[2] / height), c2r,c2g,c2b,c2a, 1,(r[2] / height), c2r,c2g,c2b,c2a, 0,(r[3] / height), c2r,c2g,c2b,c2a, 1,(r[3] / height), c2r,c2g,c2b,c2a, drawflags);
1301 DrawQ_SuperPic(x, y + r[3], pic, width, (r[4] - r[3]), 0,(r[3] / height), c3r,c3g,c3b,c3a, 1,(r[3] / height), c3r,c3g,c3b,c3a, 0,(r[4] / height), c3r,c3g,c3b,c3a, 1,(r[4] / height), c3r,c3g,c3b,c3a, drawflags);
1309 extern float v_dmg_time, v_dmg_roll, v_dmg_pitch;
1310 extern cvar_t v_kicktime;
1311 void Sbar_Score (int margin);
1312 void Sbar_Draw (void)
1316 if(cl.csqc_vidvars.drawenginesbar) //[515]: csqc drawsbar
1319 Sbar_DrawScoreboard ();
1320 else if (cl.intermission == 1)
1322 if(gamemode == GAME_NEXUIZ) // display full scoreboard (that is, show scores + map name)
1324 Sbar_DrawScoreboard();
1327 Sbar_IntermissionOverlay();
1329 else if (cl.intermission == 2)
1330 Sbar_FinaleOverlay();
1331 else if (gamemode == GAME_DELUXEQUAKE)
1334 else if (gamemode == GAME_SOM)
1336 if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
1337 Sbar_DrawScoreboard ();
1340 // this is the top left of the sbar area
1342 sbar_y = vid_conheight.integer - 24*3;
1345 if (cl.stats[STAT_ARMOR])
1347 if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
1348 Sbar_DrawPic(0, 0, somsb_armor[2]);
1349 else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
1350 Sbar_DrawPic(0, 0, somsb_armor[1]);
1351 else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
1352 Sbar_DrawPic(0, 0, somsb_armor[0]);
1353 Sbar_DrawNum(24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
1357 Sbar_DrawPic(0, 24, somsb_health);
1358 Sbar_DrawNum(24, 24, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
1361 if (cl.stats[STAT_ITEMS] & IT_SHELLS)
1362 Sbar_DrawPic(0, 48, somsb_ammo[0]);
1363 else if (cl.stats[STAT_ITEMS] & IT_NAILS)
1364 Sbar_DrawPic(0, 48, somsb_ammo[1]);
1365 else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
1366 Sbar_DrawPic(0, 48, somsb_ammo[2]);
1367 else if (cl.stats[STAT_ITEMS] & IT_CELLS)
1368 Sbar_DrawPic(0, 48, somsb_ammo[3]);
1369 Sbar_DrawNum(24, 48, cl.stats[STAT_AMMO], 3, false);
1370 if (cl.stats[STAT_SHELLS])
1371 Sbar_DrawNum(24 + 3*24, 48, cl.stats[STAT_SHELLS], 1, true);
1374 else if (gamemode == GAME_NEXUIZ)
1376 if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
1378 sbar_x = (vid_conwidth.integer - 640)/2;
1379 sbar_y = vid_conheight.integer - 47;
1380 Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
1381 Sbar_DrawScoreboard ();
1383 else if (sb_lines && sbar_hudselector.integer == 1)
1387 int redflag, blueflag;
1390 sbar_x = (vid_conwidth.integer - 320)/2;
1391 sbar_y = vid_conheight.integer - 24 - 16;
1393 // calculate intensity to draw weapons bar at
1394 fade = 3.2 - 2 * (cl.time - cl.weapontime);
1395 fade = bound(0.7, fade, 1);
1396 for (i = 0; i < 8;i++)
1397 if (cl.stats[STAT_ITEMS] & (1 << i))
1398 Sbar_DrawWeapon(i + 1, fade, (i + 2 == cl.stats[STAT_ACTIVEWEAPON]));
1399 if((cl.stats[STAT_ITEMS] & (1<<12)))
1400 Sbar_DrawWeapon(0, fade, (cl.stats[STAT_ACTIVEWEAPON] == 1));
1403 redflag = ((cl.stats[STAT_ITEMS]>>15) & 3);
1404 blueflag = ((cl.stats[STAT_ITEMS]>>17) & 3);
1405 x = sbar_flagstatus_right.integer ? vid_conwidth.integer - 10 - sbar_x - 64 : 10 - sbar_x;
1406 if (redflag == 3 && blueflag == 3)
1408 // The Impossible Combination[tm]
1409 // Can only happen in Key Hunt mode...
1410 Sbar_DrawPic ((int) x, (int) ((vid_conheight.integer - sbar_y) - (sbar_flagstatus_pos.value + 128)), sb_items[14]);
1415 Sbar_DrawPic ((int) x, (int) ((vid_conheight.integer - sbar_y) - (sbar_flagstatus_pos.value + 64)), sb_items[redflag+10]);
1417 Sbar_DrawPic ((int) x, (int) ((vid_conheight.integer - sbar_y) - (sbar_flagstatus_pos.value + 128)), sb_items[blueflag+14]);
1421 if (cl.stats[STAT_ARMOR] > 0)
1423 Sbar_DrawStretchPic (72, 0, sb_armor[0], sbar_alpha_fg.value, 24, 24);
1424 if(cl.stats[STAT_ARMOR] > 200)
1425 Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,0,1,0,1,0);
1426 else if(cl.stats[STAT_ARMOR] > 100)
1427 Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,0.2,1,0.2,1,0);
1428 else if(cl.stats[STAT_ARMOR] > 50)
1429 Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,0.6,0.7,0.8,1,0);
1430 else if(cl.stats[STAT_ARMOR] > 25)
1431 Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,1,1,0.2,1,0);
1433 Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,0.7,0,0,1,0);
1437 if (cl.stats[STAT_HEALTH] != 0)
1439 Sbar_DrawStretchPic (184, 0, sb_health, sbar_alpha_fg.value, 24, 24);
1440 if(cl.stats[STAT_HEALTH] > 200)
1441 Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,0,1,0,1,0);
1442 else if(cl.stats[STAT_HEALTH] > 100)
1443 Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,0.2,1,0.2,1,0);
1444 else if(cl.stats[STAT_HEALTH] > 50)
1445 Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,0.6,0.7,0.8,1,0);
1446 else if(cl.stats[STAT_HEALTH] > 25)
1447 Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,1,1,0.2,1,0);
1449 Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,0.7,0,0,1,0);
1453 if ((cl.stats[STAT_ITEMS] & (NEX_IT_SHELLS | NEX_IT_BULLETS | NEX_IT_ROCKETS | NEX_IT_CELLS)) || cl.stats[STAT_AMMO] != 0)
1455 if (cl.stats[STAT_ITEMS] & NEX_IT_SHELLS)
1456 Sbar_DrawStretchPic (296, 0, sb_ammo[0], sbar_alpha_fg.value, 24, 24);
1457 else if (cl.stats[STAT_ITEMS] & NEX_IT_BULLETS)
1458 Sbar_DrawStretchPic (296, 0, sb_ammo[1], sbar_alpha_fg.value, 24, 24);
1459 else if (cl.stats[STAT_ITEMS] & NEX_IT_ROCKETS)
1460 Sbar_DrawStretchPic (296, 0, sb_ammo[2], sbar_alpha_fg.value, 24, 24);
1461 else if (cl.stats[STAT_ITEMS] & NEX_IT_CELLS)
1462 Sbar_DrawStretchPic (296, 0, sb_ammo[3], sbar_alpha_fg.value, 24, 24);
1463 if(cl.stats[STAT_AMMO] > 10)
1464 Sbar_DrawXNum(224, 0, cl.stats[STAT_AMMO], 3, 24, 0.6,0.7,0.8,1,0);
1466 Sbar_DrawXNum(224, 0, cl.stats[STAT_AMMO], 3, 24, 0.7,0,0,1,0);
1469 if (sbar_x + 320 + 160 <= vid_conwidth.integer)
1470 Sbar_MiniDeathmatchOverlay (sbar_x + 320, sbar_y);
1473 // The margin can be at most 8 to support 640x480 console size:
1474 // 320 + 2 * (144 + 16) = 640
1480 int redflag, blueflag;
1483 sbar_x = (vid_conwidth.integer - 640)/2;
1484 sbar_y = vid_conheight.integer - 47;
1486 // calculate intensity to draw weapons bar at
1487 fade = 3 - 2 * (cl.time - cl.weapontime);
1490 fade = min(fade, 1);
1491 for (i = 0; i < 8;i++)
1492 if (cl.stats[STAT_ITEMS] & (1 << i))
1493 Sbar_DrawWeapon(i + 1, fade, (i + 2 == cl.stats[STAT_ACTIVEWEAPON]));
1495 if((cl.stats[STAT_ITEMS] & (1<<12)))
1496 Sbar_DrawWeapon(0, fade, (cl.stats[STAT_ACTIVEWEAPON] == 1));
1499 //if (!cl.islocalgame)
1500 // Sbar_DrawFrags ();
1503 Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha_fg.value);
1505 Sbar_DrawAlphaPic (0, 0, sb_sbar_minimal, sbar_alpha_fg.value);
1508 redflag = ((cl.stats[STAT_ITEMS]>>15) & 3);
1509 blueflag = ((cl.stats[STAT_ITEMS]>>17) & 3);
1510 x = sbar_flagstatus_right.integer ? vid_conwidth.integer - 10 - sbar_x - 64 : 10 - sbar_x;
1511 if (redflag == 3 && blueflag == 3)
1513 // The Impossible Combination[tm]
1514 // Can only happen in Key Hunt mode...
1515 Sbar_DrawPic ((int) x, -179, sb_items[14]);
1520 Sbar_DrawPic ((int) x, -117, sb_items[redflag+10]);
1522 Sbar_DrawPic ((int) x, -177, sb_items[blueflag+14]);
1526 Sbar_DrawXNum ((340-3*24), 12, cl.stats[STAT_ARMOR], 3, 24, 0.6,0.7,0.8,1,0);
1529 if(cl.stats[STAT_HEALTH] > 100)
1530 Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,1,1,1,1,0);
1531 else if(cl.stats[STAT_HEALTH] <= 25 && cl.time - (int)cl.time > 0.5)
1532 Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.7,0,0,1,0);
1534 Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.6,0.7,0.8,1,0);
1536 // AK dont draw ammo for the laser
1537 if(cl.stats[STAT_ACTIVEWEAPON] != 12)
1539 if (cl.stats[STAT_ITEMS] & NEX_IT_SHELLS)
1540 Sbar_DrawPic (519, 0, sb_ammo[0]);
1541 else if (cl.stats[STAT_ITEMS] & NEX_IT_BULLETS)
1542 Sbar_DrawPic (519, 0, sb_ammo[1]);
1543 else if (cl.stats[STAT_ITEMS] & NEX_IT_ROCKETS)
1544 Sbar_DrawPic (519, 0, sb_ammo[2]);
1545 else if (cl.stats[STAT_ITEMS] & NEX_IT_CELLS)
1546 Sbar_DrawPic (519, 0, sb_ammo[3]);
1548 if(cl.stats[STAT_AMMO] <= 10)
1549 Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.7, 0,0,1,0);
1551 Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.6, 0.7,0.8,1,0);
1556 DrawQ_Pic(sbar_x,sbar_y,sb_sbar_overlay,0,0,1,1,1,1,DRAWFLAG_MODULATE);
1558 if (sbar_x + 600 + 160 <= vid_conwidth.integer)
1559 Sbar_MiniDeathmatchOverlay (sbar_x + 600, sbar_y);
1564 // Mini scoreboard uses 12*4 per other team, that is, 144
1565 // pixels when there are four teams...
1566 // Nexuiz by default sets vid_conwidth to 800... makes
1568 // so we need to shift it by 64 pixels to the right to fit
1569 // BUT: then it overlaps with the image that gets drawn
1570 // for viewsize 100! Therefore, just account for 3 teams,
1571 // that is, 96 pixels mini scoreboard size, needing 16 pixels
1575 else if (gamemode == GAME_ZYMOTIC)
1578 float scale = 64.0f / 256.0f;
1579 float kickoffset[3];
1580 VectorClear(kickoffset);
1583 kickoffset[0] = (v_dmg_time/v_kicktime.value*v_dmg_roll) * 10 * scale;
1584 kickoffset[1] = (v_dmg_time/v_kicktime.value*v_dmg_pitch) * 10 * scale;
1586 sbar_x = (int)((vid_conwidth.integer - 256 * scale)/2 + kickoffset[0]);
1587 sbar_y = (int)((vid_conheight.integer - 256 * scale)/2 + kickoffset[1]);
1588 // left1 16, 48 : 126 -66
1589 // left2 16, 128 : 196 -66
1590 // right 176, 48 : 196 -136
1591 Sbar_DrawGauge(sbar_x + 16 * scale, sbar_y + 48 * scale, zymsb_crosshair_left1, 64*scale, 80*scale, 78*scale, -66*scale, cl.stats[STAT_AMMO] * (1.0 / 200.0), cl.stats[STAT_SHELLS] * (1.0 / 200.0), 0.8f,0.8f,0.0f,1.0f, 0.8f,0.5f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
1592 Sbar_DrawGauge(sbar_x + 16 * scale, sbar_y + 128 * scale, zymsb_crosshair_left2, 64*scale, 80*scale, 68*scale, -66*scale, cl.stats[STAT_NAILS] * (1.0 / 200.0), cl.stats[STAT_ROCKETS] * (1.0 / 200.0), 0.8f,0.8f,0.0f,1.0f, 0.8f,0.5f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
1593 Sbar_DrawGauge(sbar_x + 176 * scale, sbar_y + 48 * scale, zymsb_crosshair_right, 64*scale, 160*scale, 148*scale, -136*scale, cl.stats[STAT_ARMOR] * (1.0 / 300.0), cl.stats[STAT_HEALTH] * (1.0 / 300.0), 0.0f,0.5f,1.0f,1.0f, 1.0f,0.0f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
1594 DrawQ_Pic(sbar_x + 120 * scale, sbar_y + 120 * scale, zymsb_crosshair_center, 16 * scale, 16 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
1596 float scale = 128.0f / 256.0f;
1597 float healthstart, healthheight, healthstarttc, healthendtc;
1598 float shieldstart, shieldheight, shieldstarttc, shieldendtc;
1599 float ammostart, ammoheight, ammostarttc, ammoendtc;
1600 float clipstart, clipheight, clipstarttc, clipendtc;
1601 float kickoffset[3], offset;
1602 VectorClear(kickoffset);
1605 kickoffset[0] = (v_dmg_time/v_kicktime.value*v_dmg_roll) * 10 * scale;
1606 kickoffset[1] = (v_dmg_time/v_kicktime.value*v_dmg_pitch) * 10 * scale;
1608 sbar_x = (vid_conwidth.integer - 256 * scale)/2 + kickoffset[0];
1609 sbar_y = (vid_conheight.integer - 256 * scale)/2 + kickoffset[1];
1610 offset = 0; // TODO: offset should be controlled by recoil (question: how to detect firing?)
1611 DrawQ_SuperPic(sbar_x + 120 * scale, sbar_y + ( 88 - offset) * scale, zymsb_crosshair_line, 16 * scale, 36 * scale, 0,0, 1,1,1,1, 1,0, 1,1,1,1, 0,1, 1,1,1,1, 1,1, 1,1,1,1, 0);
1612 DrawQ_SuperPic(sbar_x + (132 + offset) * scale, sbar_y + 120 * scale, zymsb_crosshair_line, 36 * scale, 16 * scale, 0,1, 1,1,1,1, 0,0, 1,1,1,1, 1,1, 1,1,1,1, 1,0, 1,1,1,1, 0);
1613 DrawQ_SuperPic(sbar_x + 120 * scale, sbar_y + (132 + offset) * scale, zymsb_crosshair_line, 16 * scale, 36 * scale, 1,1, 1,1,1,1, 0,1, 1,1,1,1, 1,0, 1,1,1,1, 0,0, 1,1,1,1, 0);
1614 DrawQ_SuperPic(sbar_x + ( 88 - offset) * scale, sbar_y + 120 * scale, zymsb_crosshair_line, 36 * scale, 16 * scale, 1,0, 1,1,1,1, 1,1, 1,1,1,1, 0,0, 1,1,1,1, 0,1, 1,1,1,1, 0);
1615 healthheight = cl.stats[STAT_HEALTH] * (152.0f / 300.0f);
1616 shieldheight = cl.stats[STAT_ARMOR] * (152.0f / 300.0f);
1617 healthstart = 204 - healthheight;
1618 shieldstart = healthstart - shieldheight;
1619 healthstarttc = healthstart * (1.0f / 256.0f);
1620 healthendtc = (healthstart + healthheight) * (1.0f / 256.0f);
1621 shieldstarttc = shieldstart * (1.0f / 256.0f);
1622 shieldendtc = (shieldstart + shieldheight) * (1.0f / 256.0f);
1623 ammoheight = cl.stats[STAT_SHELLS] * (62.0f / 200.0f);
1624 ammostart = 114 - ammoheight;
1625 ammostarttc = ammostart * (1.0f / 256.0f);
1626 ammoendtc = (ammostart + ammoheight) * (1.0f / 256.0f);
1627 clipheight = cl.stats[STAT_AMMO] * (122.0f / 200.0f);
1628 clipstart = 190 - clipheight;
1629 clipstarttc = clipstart * (1.0f / 256.0f);
1630 clipendtc = (clipstart + clipheight) * (1.0f / 256.0f);
1631 if (healthheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + healthstart * scale, zymsb_crosshair_health, 256 * scale, healthheight * scale, 0,healthstarttc, 1.0f,0.0f,0.0f,1.0f, 1,healthstarttc, 1.0f,0.0f,0.0f,1.0f, 0,healthendtc, 1.0f,0.0f,0.0f,1.0f, 1,healthendtc, 1.0f,0.0f,0.0f,1.0f, DRAWFLAG_NORMAL);
1632 if (shieldheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + shieldstart * scale, zymsb_crosshair_health, 256 * scale, shieldheight * scale, 0,shieldstarttc, 0.0f,0.5f,1.0f,1.0f, 1,shieldstarttc, 0.0f,0.5f,1.0f,1.0f, 0,shieldendtc, 0.0f,0.5f,1.0f,1.0f, 1,shieldendtc, 0.0f,0.5f,1.0f,1.0f, DRAWFLAG_NORMAL);
1633 if (ammoheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + ammostart * scale, zymsb_crosshair_ammo, 256 * scale, ammoheight * scale, 0,ammostarttc, 0.8f,0.8f,0.0f,1.0f, 1,ammostarttc, 0.8f,0.8f,0.0f,1.0f, 0,ammoendtc, 0.8f,0.8f,0.0f,1.0f, 1,ammoendtc, 0.8f,0.8f,0.0f,1.0f, DRAWFLAG_NORMAL);
1634 if (clipheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + clipstart * scale, zymsb_crosshair_clip, 256 * scale, clipheight * scale, 0,clipstarttc, 1.0f,1.0f,0.0f,1.0f, 1,clipstarttc, 1.0f,1.0f,0.0f,1.0f, 0,clipendtc, 1.0f,1.0f,0.0f,1.0f, 1,clipendtc, 1.0f,1.0f,0.0f,1.0f, DRAWFLAG_NORMAL);
1635 DrawQ_Pic(sbar_x + 0 * scale, sbar_y + 0 * scale, zymsb_crosshair_background, 256 * scale, 256 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
1636 DrawQ_Pic(sbar_x + 120 * scale, sbar_y + 120 * scale, zymsb_crosshair_center, 16 * scale, 16 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
1639 else // Quake and others
1641 sbar_x = (vid_conwidth.integer - 320)/2;
1642 sbar_y = vid_conheight.integer - SBAR_HEIGHT;
1643 // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
1644 //if (cl.gametype == GAME_DEATHMATCH && gamemode != GAME_TRANSFUSION)
1648 if (gamemode != GAME_GOODVSBAD2)
1649 Sbar_DrawInventory ();
1650 if (!cl.islocalgame && gamemode != GAME_TRANSFUSION)
1654 if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
1656 if (gamemode != GAME_GOODVSBAD2)
1657 Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
1658 Sbar_DrawScoreboard ();
1662 Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha_bg.value);
1664 // keys (hipnotic only)
1665 //MED 01/04/97 moved keys here so they would not be overwritten
1666 if (gamemode == GAME_HIPNOTIC)
1668 if (cl.stats[STAT_ITEMS] & IT_KEY1)
1669 Sbar_DrawPic (209, 3, sb_items[0]);
1670 if (cl.stats[STAT_ITEMS] & IT_KEY2)
1671 Sbar_DrawPic (209, 12, sb_items[1]);
1674 if (gamemode != GAME_GOODVSBAD2)
1676 if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
1678 Sbar_DrawNum (24, 0, 666, 3, 1);
1679 Sbar_DrawPic (0, 0, sb_disc);
1683 if (gamemode == GAME_ROGUE)
1685 Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
1686 if (cl.stats[STAT_ITEMS] & RIT_ARMOR3)
1687 Sbar_DrawPic (0, 0, sb_armor[2]);
1688 else if (cl.stats[STAT_ITEMS] & RIT_ARMOR2)
1689 Sbar_DrawPic (0, 0, sb_armor[1]);
1690 else if (cl.stats[STAT_ITEMS] & RIT_ARMOR1)
1691 Sbar_DrawPic (0, 0, sb_armor[0]);
1695 Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
1696 if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
1697 Sbar_DrawPic (0, 0, sb_armor[2]);
1698 else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
1699 Sbar_DrawPic (0, 0, sb_armor[1]);
1700 else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
1701 Sbar_DrawPic (0, 0, sb_armor[0]);
1710 Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
1713 if (gamemode == GAME_ROGUE)
1715 if (cl.stats[STAT_ITEMS] & RIT_SHELLS)
1716 Sbar_DrawPic (224, 0, sb_ammo[0]);
1717 else if (cl.stats[STAT_ITEMS] & RIT_NAILS)
1718 Sbar_DrawPic (224, 0, sb_ammo[1]);
1719 else if (cl.stats[STAT_ITEMS] & RIT_ROCKETS)
1720 Sbar_DrawPic (224, 0, sb_ammo[2]);
1721 else if (cl.stats[STAT_ITEMS] & RIT_CELLS)
1722 Sbar_DrawPic (224, 0, sb_ammo[3]);
1723 else if (cl.stats[STAT_ITEMS] & RIT_LAVA_NAILS)
1724 Sbar_DrawPic (224, 0, rsb_ammo[0]);
1725 else if (cl.stats[STAT_ITEMS] & RIT_PLASMA_AMMO)
1726 Sbar_DrawPic (224, 0, rsb_ammo[1]);
1727 else if (cl.stats[STAT_ITEMS] & RIT_MULTI_ROCKETS)
1728 Sbar_DrawPic (224, 0, rsb_ammo[2]);
1732 if (cl.stats[STAT_ITEMS] & IT_SHELLS)
1733 Sbar_DrawPic (224, 0, sb_ammo[0]);
1734 else if (cl.stats[STAT_ITEMS] & IT_NAILS)
1735 Sbar_DrawPic (224, 0, sb_ammo[1]);
1736 else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
1737 Sbar_DrawPic (224, 0, sb_ammo[2]);
1738 else if (cl.stats[STAT_ITEMS] & IT_CELLS)
1739 Sbar_DrawPic (224, 0, sb_ammo[3]);
1742 Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
1744 // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
1745 if ((!cl.islocalgame || cl.gametype != GAME_COOP))
1747 if (gamemode == GAME_TRANSFUSION)
1748 Sbar_MiniDeathmatchOverlay (0, 0);
1750 Sbar_MiniDeathmatchOverlay (sbar_x + 324, vid_conheight.integer - 8*8);
1757 if (cl.csqc_vidvars.drawcrosshair && crosshair.integer >= 1 && !cl.intermission && !r_letterbox.value)
1759 pic = Draw_CachePic (va("gfx/crosshair%i", crosshair.integer));
1760 DrawQ_Pic((vid_conwidth.integer - pic->width * crosshair_size.value) * 0.5f, (vid_conheight.integer - pic->height * crosshair_size.value) * 0.5f, pic, pic->width * crosshair_size.value, pic->height * crosshair_size.value, crosshair_color_red.value, crosshair_color_green.value, crosshair_color_blue.value, crosshair_color_alpha.value, 0);
1763 if (cl_prydoncursor.integer > 0)
1764 DrawQ_Pic((cl.cmd.cursor_screen[0] + 1) * 0.5 * vid_conwidth.integer, (cl.cmd.cursor_screen[1] + 1) * 0.5 * vid_conheight.integer, Draw_CachePic (va("gfx/prydoncursor%03i", cl_prydoncursor.integer)), 0, 0, 1, 1, 1, 1, 0);
1767 //=============================================================================
1771 Sbar_DeathmatchOverlay
1775 float Sbar_PrintScoreboardItem(scoreboard_t *s, float x, float y)
1778 qboolean myself = false;
1780 minutes = (int)((cl.intermission ? cl.completed_time - s->qw_entertime : cl.time - s->qw_entertime) / 60.0);
1782 if((s - cl.scores) == cl.playerentity - 1)
1784 if((s - teams) >= 0 && (s - teams) < MAX_SCOREBOARD)
1785 if((s->colors & 15) == (cl.scores[cl.playerentity - 1].colors & 15))
1788 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1790 if (s->qw_spectator)
1792 if (s->qw_ping || s->qw_packetloss)
1793 DrawQ_String(x, y, va("%4i %3i %4i spectator %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1795 DrawQ_String(x, y, va(" %4i spectator %c%s", minutes, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1799 // draw colors behind score
1805 c = palette_rgb_pantsscoreboard[(s->colors & 0xf0) >> 4];
1806 DrawQ_Fill(x + 14*8*FONT_SBAR->maxwidth, y+1, 40*FONT_SBAR->maxwidth, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
1807 c = palette_rgb_shirtscoreboard[s->colors & 0xf];
1808 DrawQ_Fill(x + 14*8*FONT_SBAR->maxwidth, y+4, 40*FONT_SBAR->maxwidth, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
1810 //DrawQ_String(x, y, va("%c%4i %s", myself ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, true, FONT_DEFAULT);
1811 if (s->qw_ping || s->qw_packetloss)
1812 DrawQ_String(x, y, va("%4i %3i %4i %5i %-4s %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1814 DrawQ_String(x, y, va(" %4i %5i %-4s %c%s", minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1819 if (s->qw_spectator)
1821 if (s->qw_ping || s->qw_packetloss)
1822 DrawQ_String(x, y, va("%4i %3i spect %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1824 DrawQ_String(x, y, va(" spect %c%s", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1828 // draw colors behind score
1829 c = palette_rgb_pantsscoreboard[(s->colors & 0xf0) >> 4];
1830 DrawQ_Fill(x + 9*8*FONT_SBAR->maxwidth, y+1, 40*FONT_SBAR->maxwidth, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
1831 c = palette_rgb_shirtscoreboard[s->colors & 0xf];
1832 DrawQ_Fill(x + 9*8*FONT_SBAR->maxwidth, y+4, 40*FONT_SBAR->maxwidth, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
1834 //DrawQ_String(x, y, va("%c%4i %s", myself ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, true, FONT_DEFAULT);
1835 if (s->qw_ping || s->qw_packetloss)
1836 DrawQ_String(x, y, va("%4i %3i %5i %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), (int) s->frags, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1838 DrawQ_String(x, y, va(" %5i %c%s", (int) s->frags, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1844 void Sbar_DeathmatchOverlay (void)
1846 int i, y, xmin, xmax, ymin, ymax;
1848 // request new ping times every two second
1849 if (cl.last_ping_request < realtime - 2 && cls.netcon)
1851 cl.last_ping_request = realtime;
1852 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1854 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1855 MSG_WriteString(&cls.netcon->message, "pings");
1857 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5 || cls.protocol == PROTOCOL_DARKPLACES6/* || cls.protocol == PROTOCOL_DARKPLACES7*/)
1859 // these servers usually lack the pings command and so a less efficient "ping" command must be sent, which on modern DP servers will also reply with a pingplreport command after the ping listing
1860 static int ping_anyway_counter = 0;
1861 if(cl.parsingtextexpectingpingforscores == 1)
1863 Con_DPrintf("want to send ping, but still waiting for other reply\n");
1864 if(++ping_anyway_counter >= 5)
1865 cl.parsingtextexpectingpingforscores = 0;
1867 if(cl.parsingtextexpectingpingforscores != 1)
1869 ping_anyway_counter = 0;
1870 cl.parsingtextexpectingpingforscores = 1; // hide the output of the next ping report
1871 MSG_WriteByte(&cls.netcon->message, clc_stringcmd);
1872 MSG_WriteString(&cls.netcon->message, "ping");
1877 // newer server definitely has pings command, so use it for more efficiency, avoids ping reports spamming the console if they are misparsed, and saves a little bandwidth
1878 MSG_WriteByte(&cls.netcon->message, clc_stringcmd);
1879 MSG_WriteString(&cls.netcon->message, "pings");
1887 ymax = 40 + 8 + (Sbar_IsTeammatch() ? (teamlines * 8 + 5): 0) + scoreboardlines * 8 - 1;
1889 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1890 xmin = (int) (vid_conwidth.integer - (26 + 15) * 8 * FONT_SBAR->maxwidth) / 2; // 26 characters until name, then we assume 15 character names (they can be longer but usually aren't)
1892 xmin = (int) (vid_conwidth.integer - (16 + 25) * 8 * FONT_SBAR->maxwidth) / 2; // 16 characters until name, then we assume 25 character names (they can be longer but usually aren't)
1893 xmax = vid_conwidth.integer - xmin;
1895 if(gamemode == GAME_NEXUIZ)
1896 DrawQ_Pic (xmin - 8, ymin - 8, 0, xmax-xmin+1 + 2*8, ymax-ymin+1 + 2*8, 0, 0, 0, sbar_alpha_bg.value, 0);
1898 DrawQ_Pic ((vid_conwidth.integer - sb_ranking->width)/2, 8, sb_ranking, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
1902 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1904 DrawQ_String(xmin, y, va("ping pl%% time frags team name"), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1908 DrawQ_String(xmin, y, va("ping pl%% frags name"), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
1912 if (Sbar_IsTeammatch ())
1914 // show team scores first
1915 for (i = 0;i < teamlines && y < vid_conheight.integer;i++)
1916 y += (int)Sbar_PrintScoreboardItem((teams + teamsort[i]), xmin, y);
1920 for (i = 0;i < scoreboardlines && y < vid_conheight.integer;i++)
1921 y += (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], xmin, y);
1926 Sbar_MiniDeathmatchOverlay
1930 void Sbar_MiniDeathmatchOverlay (int x, int y)
1932 int i, j, numlines, range_begin, range_end, myteam, teamsep;
1934 // do not draw this if sbar_miniscoreboard_size is zero
1935 if(sbar_miniscoreboard_size.value == 0)
1937 // adjust the given y if sbar_miniscoreboard_size doesn't indicate default (< 0)
1938 if(sbar_miniscoreboard_size.value > 0)
1939 y = (int) (vid_conheight.integer - sbar_miniscoreboard_size.value * 8);
1944 // decide where to print
1945 if (gamemode == GAME_TRANSFUSION)
1946 numlines = (vid_conwidth.integer - x + 127) / 128;
1948 numlines = (vid_conheight.integer - y + 7) / 8;
1950 // give up if there isn't room
1951 if (x >= vid_conwidth.integer || y >= vid_conheight.integer || numlines < 1)
1955 for (i = 0; i < scoreboardlines; i++)
1956 if (fragsort[i] == cl.playerentity - 1)
1960 range_end = scoreboardlines;
1963 if (gamemode != GAME_TRANSFUSION)
1964 if (Sbar_IsTeammatch ())
1966 // reserve space for the team scores
1967 numlines -= teamlines;
1969 // find first and last player of my team (only draw the team totals and my own team)
1970 range_begin = range_end = i;
1971 myteam = cl.scores[fragsort[i]].colors & 15;
1972 while(range_begin > 0 && (cl.scores[fragsort[range_begin-1]].colors & 15) == myteam)
1974 while(range_end < scoreboardlines && (cl.scores[fragsort[range_end]].colors & 15) == myteam)
1977 // looks better than two players
1987 i = min(i, range_end - numlines);
1988 i = max(i, range_begin);
1990 if (gamemode == GAME_TRANSFUSION)
1992 for (;i < range_end && x < vid_conwidth.integer;i++)
1993 x += 128 + (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
1997 if(range_end - i < numlines) // won't draw to bottom?
1998 y += 8 * (numlines - (range_end - i)); // bottom align
1999 // show team scores first
2000 for (j = 0;j < teamlines && y < vid_conheight.integer;j++)
2001 y += (int)Sbar_PrintScoreboardItem((teams + teamsort[j]), x, y);
2003 for (;i < range_end && y < vid_conheight.integer;i++)
2004 y += (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
2008 int Sbar_TeamColorCompare(const void *t1_, const void *t2_)
2010 static int const sortorder[16] =
2029 const scoreboard_t *t1 = *(scoreboard_t **) t1_;
2030 const scoreboard_t *t2 = *(scoreboard_t **) t2_;
2031 int tc1 = sortorder[t1->colors & 15];
2032 int tc2 = sortorder[t2->colors & 15];
2036 void Sbar_Score (int margin)
2038 int i, me, score, otherleader, place, distribution, minutes, seconds;
2040 int sbar_x_save = sbar_x;
2041 int sbar_y_save = sbar_y;
2044 sbar_y = (int) (vid_conheight.value - (32+12));
2047 me = cl.playerentity - 1;
2048 if (sbar_scorerank.integer && me >= 0 && me < cl.maxclients)
2050 if(Sbar_IsTeammatch())
2054 // team1 team3 team4
2058 scoreboard_t *teamcolorsort[16];
2061 for(i = 0; i < teamlines; ++i)
2062 teamcolorsort[i] = &(teams[i]);
2064 // Now sort them by color
2065 qsort(teamcolorsort, teamlines, sizeof(*teamcolorsort), Sbar_TeamColorCompare);
2068 // -12*4: four digits space
2069 place = (teamlines - 1) * (-12 * 4);
2071 for(i = 0; i < teamlines; ++i)
2073 int cindex = teamcolorsort[i]->colors & 15;
2074 unsigned char *c = palette_rgb_shirtscoreboard[cindex];
2075 float cm = max(max(c[0], c[1]), c[2]);
2076 float cr = c[0] / cm;
2077 float cg = c[1] / cm;
2078 float cb = c[2] / cm;
2079 if(cindex == (cl.scores[cl.playerentity - 1].colors & 15)) // my team
2081 Sbar_DrawXNum(-32*4, 0, teamcolorsort[i]->frags, 4, 32, cr, cg, cb, 1, 0);
2085 Sbar_DrawXNum(place, -12, teamcolorsort[i]->frags, 4, 12, cr, cg, cb, 1, 0);
2098 // find leading score other than ourselves, to calculate distribution
2099 // find our place in the scoreboard
2100 score = cl.scores[me].frags;
2101 for (i = 0, otherleader = -1, place = 1;i < cl.maxclients;i++)
2103 if (cl.scores[i].name[0] && i != me)
2105 if (otherleader == -1 || cl.scores[i].frags > cl.scores[otherleader].frags)
2107 if (score < cl.scores[i].frags || (score == cl.scores[i].frags && i < me))
2111 distribution = otherleader >= 0 ? score - cl.scores[otherleader].frags : 0;
2113 Sbar_DrawXNum(-3*12, -12, place, 3, 12, 1, 1, 1, 1, 0);
2114 else if (place == 2)
2115 Sbar_DrawXNum(-3*12, -12, place, 3, 12, 1, 1, 0, 1, 0);
2117 Sbar_DrawXNum(-3*12, -12, place, 3, 12, 1, 0, 0, 1, 0);
2118 if (otherleader < 0)
2119 Sbar_DrawXNum(-32*4, 0, score, 4, 32, 1, 1, 1, 1, 0);
2120 if (distribution >= 0)
2122 Sbar_DrawXNum(-7*12, -12, distribution, 4, 12, 1, 1, 1, 1, 0);
2123 Sbar_DrawXNum(-32*4, 0, score, 4, 32, 1, 1, 1, 1, 0);
2125 else if (distribution >= -5)
2127 Sbar_DrawXNum(-7*12, -12, distribution, 4, 12, 1, 1, 0, 1, 0);
2128 Sbar_DrawXNum(-32*4, 0, score, 4, 32, 1, 1, 0, 1, 0);
2132 Sbar_DrawXNum(-7*12, -12, distribution, 4, 12, 1, 0, 0, 1, 0);
2133 Sbar_DrawXNum(-32*4, 0, score, 4, 32, 1, 0, 0, 1, 0);
2138 if (sbar_gametime.integer && cl.statsf[STAT_TIMELIMIT])
2140 timeleft = max(0, cl.statsf[STAT_TIMELIMIT] * 60 - cl.time);
2141 minutes = (int)floor(timeleft / 60);
2142 seconds = (int)(floor(timeleft) - minutes * 60);
2145 Sbar_DrawXNum(-12*6, 32, minutes, 3, 12, 1, 1, 1, 1, 0);
2146 if(sb_colon && sb_colon->tex != r_texture_notexture)
2147 DrawQ_Pic(sbar_x + -12*3, sbar_y + 32, sb_colon, 12, 12, 1, 1, 1, sbar_alpha_fg.value, 0);
2148 Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 1, 1, 0);
2150 else if (minutes >= 1)
2152 Sbar_DrawXNum(-12*6, 32, minutes, 3, 12, 1, 1, 0, 1, 0);
2153 if(sb_colon && sb_colon->tex != r_texture_notexture)
2154 DrawQ_Pic(sbar_x + -12*3, sbar_y + 32, sb_colon, 12, 12, 1, 1, 0, sbar_alpha_fg.value, 0);
2155 Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 0, 1, 0);
2157 else if ((int)(timeleft * 4) & 1)
2158 Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 1, 1, 0);
2160 Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 0, 0, 1, 0);
2162 else if (sbar_gametime.integer)
2164 minutes = (int)floor(cl.time / 60);
2165 seconds = (int)(floor(cl.time) - minutes * 60);
2166 Sbar_DrawXNum(-12*6, 32, minutes, 3, 12, 1, 1, 1, 1, 0);
2167 if(sb_colon && sb_colon->tex != r_texture_notexture)
2168 DrawQ_Pic(sbar_x + -12*3, sbar_y + 32, sb_colon, 12, 12, 1, 1, 1, sbar_alpha_fg.value, 0);
2169 Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 1, 1, 0);
2172 sbar_x = sbar_x_save;
2173 sbar_y = sbar_y_save;
2178 Sbar_IntermissionOverlay
2182 void Sbar_IntermissionOverlay (void)
2187 if (cl.gametype == GAME_DEATHMATCH)
2189 Sbar_DeathmatchOverlay ();
2193 sbar_x = (vid_conwidth.integer - 320) >> 1;
2194 sbar_y = (vid_conheight.integer - 200) >> 1;
2196 DrawQ_Pic (sbar_x + 64, sbar_y + 24, sb_complete, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
2197 DrawQ_Pic (sbar_x + 0, sbar_y + 56, sb_inter, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
2200 dig = (int)cl.completed_time / 60;
2201 Sbar_DrawNum (160, 64, dig, 3, 0);
2202 num = (int)cl.completed_time - dig*60;
2203 Sbar_DrawPic (234,64,sb_colon);
2204 Sbar_DrawPic (246,64,sb_nums[0][num/10]);
2205 Sbar_DrawPic (266,64,sb_nums[0][num%10]);
2207 // LA: Display as "a" instead of "a/b" if b is 0
2208 if(cl.stats[STAT_TOTALSECRETS])
2210 Sbar_DrawNum (160, 104, cl.stats[STAT_SECRETS], 3, 0);
2211 if (gamemode != GAME_NEXUIZ)
2212 Sbar_DrawPic (232, 104, sb_slash);
2213 Sbar_DrawNum (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0);
2217 Sbar_DrawNum (240, 104, cl.stats[STAT_SECRETS], 3, 0);
2220 if(cl.stats[STAT_TOTALMONSTERS])
2222 Sbar_DrawNum (160, 144, cl.stats[STAT_MONSTERS], 3, 0);
2223 if (gamemode != GAME_NEXUIZ)
2224 Sbar_DrawPic (232, 144, sb_slash);
2225 Sbar_DrawNum (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0);
2229 Sbar_DrawNum (240, 144, cl.stats[STAT_MONSTERS], 3, 0);
2240 void Sbar_FinaleOverlay (void)
2242 DrawQ_Pic((vid_conwidth.integer - sb_finale->width)/2, 16, sb_finale, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);