1 textures/common/antiportal
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7 surfaceparm structural
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9 surfaceparm antiportal
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12 textures/common/caulk
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15 surfaceparm nolightmap
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19 textures/common/forcecaulk
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22 surfaceparm nolightmap
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24 surfaceparm structural
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27 textures/common/clip
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31 surfaceparm nolightmap
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32 surfaceparm nonsolid
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35 surfaceparm noimpact
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36 surfaceparm playerclip
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39 textures/common/donotenter
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43 surfaceparm nonsolid
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46 surfaceparm donotenter
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49 textures/common/full_clip // silly shader, use weapclip instead
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53 surfaceparm playerclip
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56 textures/common/hint // should NOT use surfaceparm hint.. strange but true
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61 surfaceparm nonsolid
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62 surfaceparm structural
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64 surfaceparm noimpact
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65 surfaceparm hint // ydnar: yes it should.
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68 textures/common/invisible // solid, transparent polygons, casts shadows
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70 surfaceparm nolightmap
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72 map textures/common/invisible.tga
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79 textures/common/nodraw
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82 surfaceparm nolightmap
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83 surfaceparm nonsolid
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88 textures/common/nodrawnonsolid
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90 surfaceparm nonsolid
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91 surfaceparm nolightmap
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95 textures/common/nodrop
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100 surfaceparm nolightmap
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101 surfaceparm nonsolid
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103 surfaceparm nomarks
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108 textures/common/noimpact
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110 qer_editorimage textures/common/nolightmap.tga
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114 surfaceparm nolightmap
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116 surfaceparm nomarks
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117 surfaceparm noimpact
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120 textures/common/nolightmap
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122 surfaceparm nolightmap
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125 textures/common/origin
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129 surfaceparm nolightmap
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130 surfaceparm nonsolid
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135 textures/common/skip
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140 surfaceparm nonsolid
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142 surfaceparm structural
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146 textures/common/terrain
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150 surfaceparm nolightmap
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151 surfaceparm nomarks
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154 textures/common/terrain2
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157 qer_editorimage textures/common/terrain.tga
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160 surfaceparm nomarks
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161 surfaceparm nolightmap
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164 textures/common/trigger
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171 textures/common/weapclip
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175 surfaceparm nolightmap
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177 surfaceparm nomarks
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181 // ydnar q3map lightgrid bounds
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183 // the min/max bounds of brushes with this shader in a map
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184 // will define the bounds of the map's lightgrid (model lighting)
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185 // note: make it as small as possible around player space
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186 // to minimize bsp size and compile time
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189 textures/common/lightgrid
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193 surfaceparm nolightmap
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194 surfaceparm nonsolid
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196 surfaceparm nomarks
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198 surfaceparm lightgrid
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201 textures/common/warpzone
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203 surfaceparm nolightmap
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204 // surfaceparm nonsolid // no, it must be solid like trigger
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206 surfaceparm nomarks
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208 map textures/common/mirror1.tga // fully transparent
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212 dp_refract 1 1 1 1 // makes the camera render like a refraction
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215 textures/common/camera
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218 map textures/common/mirror1.tga // fully transparent
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