1 textures/common/antiportal
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7 surfaceparm structural
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9 surfaceparm antiportal
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12 textures/common/caulk
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15 surfaceparm nolightmap
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19 textures/common/forcecaulk
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22 surfaceparm nolightmap
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24 surfaceparm structural
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27 textures/common/clip
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31 surfaceparm nolightmap
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32 surfaceparm nonsolid
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35 surfaceparm noimpact
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36 surfaceparm playerclip
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39 textures/common/donotenter
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43 surfaceparm nonsolid
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46 surfaceparm donotenter
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49 textures/common/full_clip // silly shader, use weapclip instead
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53 surfaceparm playerclip
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56 textures/common/hint // should NOT use surfaceparm hint.. strange but true
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61 surfaceparm nonsolid
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62 surfaceparm structural
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64 surfaceparm noimpact
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65 surfaceparm hint // ydnar: yes it should.
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68 textures/common/hintskip
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73 surfaceparm nonsolid
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75 surfaceparm structural
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79 textures/common/invisible // solid, transparent polygons, casts shadows
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81 surfaceparm nolightmap
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83 map textures/common/invisible.tga
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90 textures/common/nodraw
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93 surfaceparm nolightmap
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94 surfaceparm nonsolid
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99 textures/common/nodrawnonsolid
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101 surfaceparm nonsolid
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102 surfaceparm nolightmap
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106 textures/common/nodrop
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111 surfaceparm nolightmap
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112 surfaceparm nonsolid
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114 surfaceparm nomarks
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119 textures/common/noimpact
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121 qer_editorimage textures/common/nolightmap.tga
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125 surfaceparm nolightmap
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127 surfaceparm nomarks
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128 surfaceparm noimpact
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131 textures/common/nolightmap
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133 surfaceparm nolightmap
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136 textures/common/origin
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140 surfaceparm nolightmap
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141 surfaceparm nonsolid
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146 textures/common/skip
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151 surfaceparm nonsolid
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153 surfaceparm structural
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157 textures/common/terrain
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161 surfaceparm nolightmap
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162 surfaceparm nomarks
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165 textures/common/terrain2
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168 qer_editorimage textures/common/terrain.tga
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171 surfaceparm nomarks
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172 surfaceparm nolightmap
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175 textures/common/trigger
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182 textures/common/weapclip
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186 surfaceparm nolightmap
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188 surfaceparm nomarks
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192 // ydnar q3map lightgrid bounds
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194 // the min/max bounds of brushes with this shader in a map
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195 // will define the bounds of the map's lightgrid (model lighting)
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196 // note: make it as small as possible around player space
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197 // to minimize bsp size and compile time
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200 textures/common/lightgrid
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204 surfaceparm nolightmap
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205 surfaceparm nonsolid
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207 surfaceparm nomarks
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209 surfaceparm lightgrid
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212 textures/common/warpzone
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214 surfaceparm nolightmap
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215 // surfaceparm nonsolid // no, it must be solid like trigger
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217 surfaceparm nomarks
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219 map textures/common/mirror1.tga // fully transparent
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223 dp_refract 1 1 1 1 // makes the camera render like a refraction
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226 textures/common/camera
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229 map textures/common/mirror1.tga // fully transparent
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