1 textures/effects_warpzone/wavy
4 // surfaceparm nonsolid // no, it must be solid like trigger
8 map textures/effects_warpzone/wavy.tga
13 dp_refract 1 1 1 1 // makes the camera render like a refraction
16 textures/effects_warpzone/blueedge
20 q3map_surfacelight 2500
23 map textures/effects_warpzone/blueedge.tga
28 textures/effects_warpzone/rededge
32 q3map_surfacelight 2500
35 map textures/effects_warpzone/rededge.tga