2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
29 struct client_s *clients;
30 // episode completion information
32 // cleared when at SV_SpawnServer
33 qboolean changelevel_issued;
36 //=============================================================================
38 typedef enum {ss_loading, ss_active} server_state_t;
42 // false if only a net client
46 // handle connections specially
53 // used by PF_checkclient
59 // maps/<name>.bsp, for model_precache[0]
61 struct model_s *worldmodel;
63 char *model_precache[MAX_MODELS];
64 struct model_s *models[MAX_MODELS];
66 char *sound_precache[MAX_SOUNDS];
67 char *lightstyles[MAX_LIGHTSTYLES];
70 // small edict_t structures which just contain pointers
71 // (allocated at server startup only)
73 // engine private edict information
74 // (dynamically resized - always access through edict_t!)
75 edict_engineprivate_t *edictsengineprivate;
76 // QuakeC fields array
77 // (dynamically resized - always access through edict_t!)
79 // PushMove sometimes has to move entities back from a failed move
80 // (dynamically resized)
81 edict_t **moved_edicts;
82 // some actions are only valid during load
86 qbyte datagram_buf[MAX_DATAGRAM];
88 // copied to all clients at end of frame
89 sizebuf_t reliable_datagram;
90 qbyte reliable_datagram_buf[MAX_DATAGRAM];
93 // LordHavoc: increased signon message buffer from 8192 to 32768
94 qbyte signon_buf[32768];
98 #define NUM_PING_TIMES 16
99 #define NUM_SPAWN_PARMS 16
101 typedef struct client_s
103 // false = client is free
105 // false = don't send datagrams
107 // has been told to go to another level
109 // only valid before spawned
111 // remove this client immediately
114 // reliable messages must be sent periodically
117 // communications handle
118 netconn_t *netconnection;
122 // intended motion calced from cmd
125 // can be added to at any time, copied and clear once per frame
127 qbyte msgbuf[MAX_DATAGRAM];
128 // EDICT_NUM(clientnum+1)
131 float ping_times[NUM_PING_TIMES];
132 // ping_times[num_pings%NUM_PING_TIMES]
134 // LordHavoc: can be used for prediction or whatever...
136 // LordHavoc: specifically used for prediction, accounts for sys_ticrate too
139 // spawn parms are carried from level to level
140 float spawn_parms[NUM_SPAWN_PARMS];
142 // properties that are sent across the network only when changed
143 char name[64], old_name[64];
144 int colors, old_colors;
145 int frags, old_frags;
146 // other properties not sent across the network
150 float visibletime[MAX_EDICTS];
152 // delta compression state
153 float nextfullupdate[MAX_EDICTS];
155 entity_database_t entitydatabase;
156 int entityframenumber; // incremented each time an entity frame is sent
161 //=============================================================================
163 // edict->movetype values
164 #define MOVETYPE_NONE 0 // never moves
165 #define MOVETYPE_ANGLENOCLIP 1
166 #define MOVETYPE_ANGLECLIP 2
167 #define MOVETYPE_WALK 3 // gravity
168 #define MOVETYPE_STEP 4 // gravity, special edge handling
169 #define MOVETYPE_FLY 5
170 #define MOVETYPE_TOSS 6 // gravity
171 #define MOVETYPE_PUSH 7 // no clip to world, push and crush
172 #define MOVETYPE_NOCLIP 8
173 #define MOVETYPE_FLYMISSILE 9 // extra size to monsters
174 #define MOVETYPE_BOUNCE 10
175 #define MOVETYPE_BOUNCEMISSILE 11 // bounce w/o gravity
176 #define MOVETYPE_FOLLOW 12 // track movement of aiment
178 // edict->solid values
179 #define SOLID_NOT 0 // no interaction with other objects
180 #define SOLID_TRIGGER 1 // touch on edge, but not blocking
181 #define SOLID_BBOX 2 // touch on edge, block
182 #define SOLID_SLIDEBOX 3 // touch on edge, but not an onground
183 #define SOLID_BSP 4 // bsp clip, touch on edge, block
184 // LordHavoc: corpse code
185 #define SOLID_CORPSE 5 // same as SOLID_BBOX, except it behaves as SOLID_NOT against SOLID_SLIDEBOX objects (players/monsters)
187 // edict->deadflag values
199 #define FL_CONVEYOR 4
201 #define FL_INWATER 16
202 #define FL_MONSTER 32
203 #define FL_GODMODE 64
204 #define FL_NOTARGET 128
206 #define FL_ONGROUND 512
207 #define FL_PARTIALGROUND 1024 // not all corners are valid
208 #define FL_WATERJUMP 2048 // player jumping out of water
209 #define FL_JUMPRELEASED 4096 // for jump debouncing
213 #define EF_BRIGHTFIELD 1
214 #define EF_MUZZLEFLASH 2
215 #define EF_BRIGHTLIGHT 4
216 #define EF_DIMLIGHT 8
217 // added EF_ effects:
219 #define EF_ADDITIVE 32 // LordHavoc: Additive Rendering
223 #define SPAWNFLAG_NOT_EASY 256
224 #define SPAWNFLAG_NOT_MEDIUM 512
225 #define SPAWNFLAG_NOT_HARD 1024
226 #define SPAWNFLAG_NOT_DEATHMATCH 2048
228 //============================================================================
230 extern cvar_t teamplay;
232 extern cvar_t deathmatch;
234 extern cvar_t fraglimit;
235 extern cvar_t timelimit;
236 extern cvar_t pausable;
237 extern cvar_t sv_deltacompress;
238 extern cvar_t sv_maxvelocity;
239 extern cvar_t sv_gravity;
240 extern cvar_t sv_nostep;
241 extern cvar_t sv_friction;
242 extern cvar_t sv_edgefriction;
243 extern cvar_t sv_stopspeed;
244 extern cvar_t sv_maxspeed;
245 extern cvar_t sv_accelerate;
246 extern cvar_t sv_idealpitchscale;
247 extern cvar_t sv_aim;
248 extern cvar_t sv_predict;
249 extern cvar_t sv_stepheight;
250 extern cvar_t sv_jumpstep;
252 // persistant server info
253 extern server_static_t svs;
257 extern client_t *host_client;
259 extern jmp_buf host_abortserver;
261 extern edict_t *sv_player;
263 //===========================================================
267 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count);
268 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate);
269 void SV_StartSound (edict_t *entity, int channel, char *sample, int volume, float attenuation);
271 void SV_DropClient (qboolean crash);
273 void SV_SendClientMessages (void);
274 void SV_ClearDatagram (void);
276 void SV_ReadClientMessage(void);
278 int SV_ModelIndex (const char *name);
280 void SV_SetIdealPitch (void);
282 void SV_AddUpdates (void);
284 void SV_ClientThink (void);
286 void SV_ClientPrintf (const char *fmt, ...);
287 void SV_BroadcastPrintf (const char *fmt, ...);
289 void SV_Physics (void);
291 qboolean SV_CheckBottom (edict_t *ent);
292 qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink);
294 void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg);
296 void SV_MoveToGoal (void);
298 void SV_RunClients (void);
299 void SV_SaveSpawnparms (void);
300 void SV_SpawnServer (const char *server);
302 void SV_SetMaxClients(int n);
304 void SV_CheckVelocity (edict_t *ent);