2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
29 struct client_s *clients;
30 // episode completion information
32 // cleared when at SV_SpawnServer
33 qboolean changelevel_issued;
36 //=============================================================================
38 typedef enum {ss_loading, ss_active} server_state_t;
42 // false if only a net client
46 // handle connections specially
53 // used by PF_checkclient
59 // maps/<name>.bsp, for model_precache[0]
61 struct model_s *worldmodel;
63 char *model_precache[MAX_MODELS];
64 struct model_s *models[MAX_MODELS];
66 char *sound_precache[MAX_SOUNDS];
67 char *lightstyles[MAX_LIGHTSTYLES];
70 // small edict_t structures which just contain pointers
71 // (allocated at server startup only)
73 // engine private edict information
74 // (dynamically resized - always access through edict_t!)
75 edict_engineprivate_t *edictsengineprivate;
76 // QuakeC fields array
77 // (dynamically resized - always access through edict_t!)
79 // PushMove sometimes has to move entities back from a failed move
80 // (dynamically resized)
81 edict_t **moved_edicts;
82 // some actions are only valid during load
86 qbyte datagram_buf[MAX_DATAGRAM];
88 // copied to all clients at end of frame
89 sizebuf_t reliable_datagram;
90 qbyte reliable_datagram_buf[MAX_DATAGRAM];
93 // LordHavoc: increased signon message buffer from 8192 to 32768
94 qbyte signon_buf[32768];
98 #define NUM_PING_TIMES 16
99 #define NUM_SPAWN_PARMS 16
101 typedef struct client_s
103 // false = client is free
105 // false = don't send datagrams
107 // has been told to go to another level
109 // only valid before spawned
113 // LordHavoc: to make netquake protocol get through NAT routers, have to wait for client to ack
114 // waiting for connect from client (stage 1)
115 qboolean waitingforconnect;
116 // send server info in next datagram (stage 2)
117 qboolean sendserverinfo;
120 // reliable messages must be sent periodically
123 // communications handle
124 struct qsocket_s *netconnection;
128 // intended motion calced from cmd
131 // can be added to at any time, copied and clear once per frame
133 qbyte msgbuf[MAX_DATAGRAM];
134 // EDICT_NUM(clientnum+1)
136 // for printing to other people
140 float ping_times[NUM_PING_TIMES];
141 // ping_times[num_pings%NUM_PING_TIMES]
143 // LordHavoc: can be used for prediction or whatever...
145 // LordHavoc: specifically used for prediction, accounts for sys_ticrate too
148 // spawn parms are carried from level to level
149 float spawn_parms[NUM_SPAWN_PARMS];
151 // client known data for deltas
156 // delta compression state
157 float nextfullupdate[MAX_EDICTS];
160 float visibletime[MAX_EDICTS];
162 #ifndef QUAKEENTITIES
163 entity_database_t entitydatabase;
164 int entityframenumber; // incremented each time an entity frame is sent
169 //=============================================================================
171 // edict->movetype values
172 #define MOVETYPE_NONE 0 // never moves
173 #define MOVETYPE_ANGLENOCLIP 1
174 #define MOVETYPE_ANGLECLIP 2
175 #define MOVETYPE_WALK 3 // gravity
176 #define MOVETYPE_STEP 4 // gravity, special edge handling
177 #define MOVETYPE_FLY 5
178 #define MOVETYPE_TOSS 6 // gravity
179 #define MOVETYPE_PUSH 7 // no clip to world, push and crush
180 #define MOVETYPE_NOCLIP 8
181 #define MOVETYPE_FLYMISSILE 9 // extra size to monsters
182 #define MOVETYPE_BOUNCE 10
183 #define MOVETYPE_BOUNCEMISSILE 11 // bounce w/o gravity
184 #define MOVETYPE_FOLLOW 12 // track movement of aiment
186 // edict->solid values
187 #define SOLID_NOT 0 // no interaction with other objects
188 #define SOLID_TRIGGER 1 // touch on edge, but not blocking
189 #define SOLID_BBOX 2 // touch on edge, block
190 #define SOLID_SLIDEBOX 3 // touch on edge, but not an onground
191 #define SOLID_BSP 4 // bsp clip, touch on edge, block
192 // LordHavoc: corpse code
193 #define SOLID_CORPSE 5 // same as SOLID_BBOX, except it behaves as SOLID_NOT against SOLID_SLIDEBOX objects (players/monsters)
195 // edict->deadflag values
207 #define FL_CONVEYOR 4
209 #define FL_INWATER 16
210 #define FL_MONSTER 32
211 #define FL_GODMODE 64
212 #define FL_NOTARGET 128
214 #define FL_ONGROUND 512
215 #define FL_PARTIALGROUND 1024 // not all corners are valid
216 #define FL_WATERJUMP 2048 // player jumping out of water
217 #define FL_JUMPRELEASED 4096 // for jump debouncing
221 #define EF_BRIGHTFIELD 1
222 #define EF_MUZZLEFLASH 2
223 #define EF_BRIGHTLIGHT 4
224 #define EF_DIMLIGHT 8
225 // added EF_ effects:
227 #define EF_ADDITIVE 32 // LordHavoc: Additive Rendering
231 #define SPAWNFLAG_NOT_EASY 256
232 #define SPAWNFLAG_NOT_MEDIUM 512
233 #define SPAWNFLAG_NOT_HARD 1024
234 #define SPAWNFLAG_NOT_DEATHMATCH 2048
236 //============================================================================
238 extern cvar_t teamplay;
240 extern cvar_t deathmatch;
242 extern cvar_t fraglimit;
243 extern cvar_t timelimit;
244 extern cvar_t pausable;
245 extern cvar_t sv_deltacompress;
246 extern cvar_t sv_maxvelocity;
247 extern cvar_t sv_gravity;
248 extern cvar_t sv_nostep;
249 extern cvar_t sv_friction;
250 extern cvar_t sv_edgefriction;
251 extern cvar_t sv_stopspeed;
252 extern cvar_t sv_maxspeed;
253 extern cvar_t sv_accelerate;
254 extern cvar_t sv_idealpitchscale;
255 extern cvar_t sv_aim;
256 extern cvar_t sv_predict;
257 extern cvar_t sv_stepheight;
258 extern cvar_t sv_jumpstep;
260 // persistant server info
261 extern server_static_t svs;
265 extern client_t *host_client;
267 extern jmp_buf host_abortserver;
269 extern edict_t *sv_player;
271 //===========================================================
275 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count);
276 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate);
277 void SV_StartSound (edict_t *entity, int channel, char *sample, int volume, float attenuation);
279 void SV_DropClient (qboolean crash);
281 void SV_SendClientMessages (void);
282 void SV_ClearDatagram (void);
284 int SV_ModelIndex (const char *name);
286 void SV_SetIdealPitch (void);
288 void SV_AddUpdates (void);
290 void SV_ClientThink (void);
291 void SV_AddClientToServer (struct qsocket_s *ret);
293 void SV_ClientPrintf (const char *fmt, ...);
294 void SV_BroadcastPrintf (const char *fmt, ...);
296 void SV_Physics (void);
298 qboolean SV_CheckBottom (edict_t *ent);
299 qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink);
301 void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg);
303 void SV_MoveToGoal (void);
305 void SV_CheckForNewClients (void);
306 void SV_RunClients (void);
307 void SV_SaveSpawnparms (void);
308 void SV_SpawnServer (const char *server);
310 void SV_SetMaxClients(int n);
312 void SV_CheckVelocity (edict_t *ent);