4 <file name="mapextras.pk3"/>
6 <file name="kor1_sample.map"/>
7 <file name="t1_rail_sample.map"/>
8 <file name="t2_rancor_sample.map"/>
9 <file name="t3_rift_sample.map"/>
11 <file name="ctf4_sample.map"/>
12 <file name="duel8_sample.map"/>
13 <file name="ffa5_sample.map"/>
14 <file name="siege1_hoth.siege"/>
15 <file name="siege_hoth_sample.map"/>
21 <file name="crate1_1.md3"/>
22 <file name="crate1_2.md3"/>
23 <file name="crate1_3.md3"/>
24 <file name="crate1_4.md3"/>
25 <file name="crate2_1.md3"/>
26 <file name="crate2_2.md3"/>
27 <file name="crate2_3.md3"/>
28 <file name="crate2_4.md3"/>
31 <file name="chunks_1.md3"/>
32 <file name="chunks_2.md3"/>
35 <file name="metal1_1.ASE"/>
36 <file name="metal1_1.md3"/>
37 <file name="metal1_2.ASE"/>
38 <file name="metal1_2.md3"/>
39 <file name="metal1_3.ASE"/>
40 <file name="metal1_3.md3"/>
41 <file name="metal1_4.ASE"/>
42 <file name="metal1_4.md3"/>
43 <file name="metal2_1.ASE"/>
44 <file name="metal2_1.md3"/>
45 <file name="metal2_2.ASE"/>
46 <file name="metal2_2.md3"/>
47 <file name="metal2_3.ASE"/>
48 <file name="metal2_3.md3"/>
49 <file name="metal2_4.ASE"/>
50 <file name="metal2_4.md3"/>
51 <file name="vjun_metal1_1.ASE"/>
52 <file name="vjun_metal1_1.md3"/>
53 <file name="vjun_metal1_2.ASE"/>
54 <file name="vjun_metal1_2.md3"/>
55 <file name="vjun_metal1_3.ASE"/>
56 <file name="vjun_metal1_3.md3"/>
57 <file name="vjun_metal1_4.ASE"/>
58 <file name="vjun_metal1_4.md3"/>
59 <file name="vjun_metal2_1.ASE"/>
60 <file name="vjun_metal2_1.md3"/>
61 <file name="vjun_metal2_2.ASE"/>
62 <file name="vjun_metal2_2.md3"/>
63 <file name="vjun_metal2_3.ASE"/>
64 <file name="vjun_metal2_3.md3"/>
65 <file name="vjun_metal2_4.ASE"/>
66 <file name="vjun_metal2_4.md3"/>
67 <file name="wmetal1_1.md3"/>
68 <file name="wmetal1_2.md3"/>
69 <file name="wmetal1_3.md3"/>
70 <file name="wmetal1_4.md3"/>
73 <file name="rock1_1.md3"/>
74 <file name="rock1_2.md3"/>
75 <file name="rock1_3.md3"/>
76 <file name="rock1_4.md3"/>
77 <file name="rock2_1.md3"/>
78 <file name="rock2_2.md3"/>
79 <file name="rock2_3.md3"/>
80 <file name="rock2_4.md3"/>
81 <file name="rock3_1.md3"/>
82 <file name="rock3_2.md3"/>
83 <file name="rock3_3.md3"/>
84 <file name="rock3_4.md3"/>
85 <file name="rock4.ASE"/>
86 <file name="rock4.md3"/>
87 <file name="rock5.ASE"/>
88 <file name="rock5.md3"/>
92 <file name="b_flag.md3"/>
93 <file name="b_flag_ysal.md3"/>
94 <file name="r_flag.md3"/>
95 <file name="r_flag_ysal.md3"/>
98 <file name="a_pwr_converter.md3"/>
99 <file name="a_shield_converter.md3"/>
100 <file name="bacta.ASE"/>
101 <file name="bacta.md3"/>
102 <file name="battery.ASE"/>
103 <file name="battery.md3"/>
104 <file name="big_bacta.ASE"/>
105 <file name="big_bacta.md3"/>
106 <file name="binoculars.md3"/>
107 <file name="datapad.ASE"/>
108 <file name="datapad.md3"/>
109 <file name="energy_cell.md3"/>
110 <file name="forcegem.md3"/>
111 <file name="key.md3"/>
112 <file name="medpac.md3"/>
113 <file name="metallic_bolts.md3"/>
114 <file name="power_cell.md3"/>
115 <file name="power_converter.md3"/>
116 <file name="psd.md3"/>
117 <file name="psd_big.md3"/>
118 <file name="psd_sm.md3"/>
119 <file name="remote.md3"/>
120 <file name="rockets.md3"/>
121 <file name="sphere.md3"/>
123 <dir name="map_objects">
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126 <file name="chair.md3"/>
127 <file name="landostatue.md3"/>
128 <file name="panels.md3"/>
129 <file name="sconce.md3"/>
130 <file name="scow.md3"/>
131 <file name="statue.md3"/>
132 <file name="streetlight.md3"/>
133 <file name="twinpodcc.md3"/>
136 <file name="bomb.ASE"/>
137 <file name="bomb.md3"/>
138 <file name="bomb_placement.ASE"/>
139 <file name="bomb_placement.md3"/>
140 <file name="cache.ASE"/>
141 <file name="cache.md3"/>
142 <file name="cache2.ASE"/>
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144 <file name="light.ASE"/>
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146 <file name="light_base.ASE"/>
147 <file name="light_base.md3"/>
148 <file name="light_ledge.ASE"/>
149 <file name="light_ledge.md3"/>
150 <file name="light_wall.ASE"/>
151 <file name="light_wall.md3"/>
152 <file name="pillar.ASE"/>
153 <file name="pillar.md3"/>
154 <file name="sconce.ASE"/>
155 <file name="sconce.md3"/>
156 <file name="wall_pipes.ASE"/>
157 <file name="wall_pipes.md3"/>
158 <file name="weapons_cache_new.ASE"/>
159 <file name="weapons_cache_new.md3"/>
162 <file name="brace.ASE"/>
163 <file name="brace.md3"/>
164 <file name="control_panel.ASE"/>
165 <file name="control_panel.md3"/>
166 <file name="firing_station.ASE"/>
167 <file name="firing_station.md3"/>
168 <file name="tractor_base.ASE"/>
169 <file name="tractor_base.md3"/>
170 <file name="tractor_top.ASE"/>
171 <file name="tractor_top.md3"/>
174 <file name="absorber.md3"/>
175 <file name="absorber_d1.md3"/>
176 <file name="barrels.md3"/>
177 <file name="cargo_big.md3"/>
178 <file name="cargo_sm.md3"/>
179 <file name="container.md3"/>
180 <file name="controlpanel.md3"/>
181 <file name="emitter.md3"/>
182 <file name="floorlight.md3"/>
183 <file name="light.md3"/>
184 <file name="receptor.md3"/>
185 <file name="utilitylight.md3"/>
186 <file name="welder.md3"/>
188 <dir name="cinematics">
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190 <file name="chair.md3"/>
191 <file name="crystal.md3"/>
192 <file name="crystal2.md3"/>
193 <file name="crystal3.md3"/>
194 <file name="crystals.md3"/>
195 <file name="desk.md3"/>
196 <file name="dread.ASE"/>
197 <file name="dread.md3"/>
198 <file name="imp_shuttle.md3"/>
199 <file name="kylesleg.md3"/>
200 <file name="ladyluck_chairs.md3"/>
201 <file name="pod.md3"/>
202 <file name="pod_hatch.md3"/>
203 <file name="ravensclaw.md3"/>
204 <file name="raven_cockpit.md3"/>
205 <file name="shuttle.md3"/>
206 <file name="statue.ASE"/>
207 <file name="statue.md3"/>
208 <file name="substatue.md3"/>
209 <file name="table.md3"/>
212 <file name="ship_item01.ASE"/>
213 <file name="ship_item01.md3"/>
214 <file name="ship_item01_placed.ASE"/>
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216 <file name="ship_item01_placement.ASE"/>
217 <file name="ship_item01_placement.md3"/>
218 <file name="ship_item02.ASE"/>
219 <file name="ship_item02.md3"/>
220 <file name="ship_item02_placed.ASE"/>
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222 <file name="ship_item02_placement.ASE"/>
223 <file name="ship_item02_placement.md3"/>
224 <file name="ship_item03.ASE"/>
225 <file name="ship_item03.md3"/>
226 <file name="ship_item03_placed.ASE"/>
227 <file name="ship_item03_placed.md3"/>
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229 <file name="ship_item03_placement.md3"/>
230 <file name="ship_item04.ASE"/>
231 <file name="ship_item04.md3"/>
232 <file name="ship_item04_placed.ASE"/>
233 <file name="ship_item04_placed.md3"/>
234 <file name="ship_item04_placement.ASE"/>
235 <file name="ship_item04_placement.md3"/>
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238 <file name="ship_part02.ASE"/>
239 <file name="ship_part02.md3"/>
240 <file name="ship_part02_2.ASE"/>
241 <file name="ship_part02_2.md3"/>
242 <file name="ship_part03.ASE"/>
243 <file name="ship_part03.md3"/>
244 <file name="ship_part04.ASE"/>
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246 <file name="ship_part05.ASE"/>
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248 <file name="shuttle_chair.ASE"/>
249 <file name="shuttle_chair.md3"/>
250 <file name="shuttle_chair_noback.ASE"/>
251 <file name="shuttle_chair_noback.md3"/>
252 <file name="shuttle_chair_X3.ASE"/>
253 <file name="shuttle_chair_x3.md3"/>
254 <file name="shuttle_chair_X5.ASE"/>
255 <file name="shuttle_chair_x5.md3"/>
258 <file name="3po_arm.ASE"/>
259 <file name="3po_arm.md3"/>
260 <file name="3po_head.ASE"/>
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262 <file name="3po_leg.ASE"/>
263 <file name="3po_leg.md3"/>
264 <file name="3po_torso.ASE"/>
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268 <file name="cave_pillar.ASE"/>
269 <file name="cave_pillar.md3"/>
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271 <file name="Copy of t_cave2_new_50.ASE"/>
272 <file name="crane.ASE"/>
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274 <file name="crawler_junk1.ASE"/>
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276 <file name="crawler_junk2.ASE"/>
277 <file name="crawler_junk2.md3"/>
278 <file name="crawler_junk3.ASE"/>
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280 <file name="crawler_junk4.ASE"/>
281 <file name="crawler_junk4.md3"/>
282 <file name="crawler_junk5.ASE"/>
283 <file name="crawler_junk5.md3"/>
284 <file name="dome.ASE"/>
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286 <file name="emitter.ASE"/>
287 <file name="emitter.md3"/>
288 <file name="evaporator.ASE"/>
289 <file name="evaporator.md3"/>
290 <file name="junk1.ASE"/>
291 <file name="junk1.md3"/>
292 <file name="junk10.ASE"/>
293 <file name="junk10.md3"/>
294 <file name="junk11.ASE"/>
295 <file name="junk11.md3"/>
296 <file name="junk2.ASE"/>
297 <file name="junk2.md3"/>
298 <file name="junk3.ASE"/>
299 <file name="junk3.md3"/>
300 <file name="junk4.ASE"/>
301 <file name="junk4.md3"/>
302 <file name="junk5.ASE"/>
303 <file name="junk5.md3"/>
304 <file name="junk6.ASE"/>
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306 <file name="junk7.ASE"/>
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308 <file name="junk8.ASE"/>
309 <file name="junk8.md3"/>
310 <file name="junk9.ASE"/>
311 <file name="junk9.md3"/>
312 <file name="lamp.ASE"/>
313 <file name="lamp.md3"/>
314 <file name="landing_light.ASE"/>
315 <file name="landing_light.md3"/>
316 <file name="landing_light_b.ASE"/>
317 <file name="landing_light_b.md3"/>
318 <file name="lava_hunk.ASE"/>
319 <file name="lava_hunk.md3"/>
320 <file name="OLD_sandcrawler_back_l.md3"/>
321 <file name="OLD_sandcrawler_back_r.md3"/>
322 <file name="ravenclaw_part01.ASE"/>
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324 <file name="ravenclaw_part02.ASE"/>
325 <file name="ravenclaw_part02.md3"/>
326 <file name="ravenclaw_part03.ASE"/>
327 <file name="ravenclaw_part03.md3"/>
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332 <file name="sandcrawler_back.ASE"/>
333 <file name="sandcrawler_back_l.ASE"/>
334 <file name="sandcrawler_back_l.md3"/>
335 <file name="sandcrawler_back_r.ASE"/>
336 <file name="sandcrawler_back_r.md3"/>
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341 <file name="switch3.ASE"/>
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343 <file name="switch_locked.ASE"/>
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345 <file name="switch_open.ASE"/>
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359 <file name="t_pilar2.ASE"/>
360 <file name="t_pilar2_new.ASE"/>
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362 <file name="t_pilar_new_25.ASE"/>
363 <file name="t_pilar_new_25.md3"/>
364 <file name="t_pilar_new_50.md3"/>
365 <file name="t_plat.ASE"/>
366 <file name="t_plat_new.ASE"/>
367 <file name="t_plat_new_25.ASE"/>
368 <file name="t_plat_new_25.md3"/>
369 <file name="t_plat_new_50.md3"/>
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371 <file name="t_rockwall.ASE"/>
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378 <file name="t_swall.ASE"/>
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380 <file name="t_swall_50.md3"/>
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383 <file name="t_swall_new_50.md3"/>
384 <file name="t_wall.ASE"/>
385 <file name="t_wall_new.ASE"/>
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387 <file name="vent.ASE"/>
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391 <file name="wall_generator.ASE"/>
392 <file name="wall_generator.md3"/>
393 <file name="wall_light.ASE"/>
394 <file name="wall_light.md3"/>
395 <file name="wall_tanks.ASE"/>
396 <file name="wall_tanks.md3"/>
397 <file name="wall_tanks02.ASE"/>
398 <file name="wall_tanks02.md3"/>
401 <file name="barrel.ASE"/>
402 <file name="barrel.md3"/>
403 <file name="bomb.ASE"/>
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406 <file name="bomb_new.md3"/>
407 <file name="bomb_new_deact.ASE"/>
408 <file name="bomb_new_deact.md3"/>
409 <file name="bomb_new_placement.ASE"/>
410 <file name="bomb_new_placement.md3"/>
411 <file name="brace.ASE"/>
412 <file name="brace.md3"/>
413 <file name="brace_b.ASE"/>
414 <file name="brace_b.md3"/>
415 <file name="brace_old.ASE"/>
416 <file name="brace_old.md3"/>
417 <file name="catw.ASE"/>
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419 <file name="catw2.ASE"/>
420 <file name="catw2.md3"/>
421 <file name="catw2_b.ASE"/>
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423 <file name="catw_big.ASE"/>
424 <file name="catw_big.md3"/>
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427 <file name="catw_ramp.ASE"/>
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429 <file name="ceiling_light.ASE"/>
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431 <file name="ceiling_light_b.ASE"/>
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434 <file name="ceiling_light_old.ASE"/>
435 <file name="column_cap.ASE"/>
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437 <file name="column_sections_merged.ASE"/>
438 <file name="column_sections_merged.md3"/>
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441 <file name="column_section_64.ASE"/>
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443 <file name="coolant_cap.ASE"/>
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445 <file name="coolant_cap_rotated.ASE"/>
446 <file name="coolant_cap_rotated.md3"/>
447 <file name="crate_01.md3"/>
448 <file name="dynamo.ASE"/>
449 <file name="dynamo.md3"/>
450 <file name="emod_big.ASE"/>
451 <file name="emod_big.md3"/>
452 <file name="emod_big_d1.ASE"/>
453 <file name="emod_big_d1.md3"/>
454 <file name="e_mod.ASE"/>
455 <file name="e_mod.md3"/>
456 <file name="e_mod_blue.ASE"/>
457 <file name="e_mod_blue.md3"/>
458 <file name="facpillar.ASE"/>
459 <file name="facpillar.md3"/>
460 <file name="fatal_out.ASE"/>
461 <file name="fatal_out2.ASE"/>
462 <file name="fatal_out3.ASE"/>
463 <file name="fatal_out4.ASE"/>
464 <file name="fatal_out_LESSOLD.ASE"/>
465 <file name="fatal_out_OLD.ASE"/>
466 <file name="fatal_out_test.ASE"/>
467 <file name="f_beam.ASE"/>
468 <file name="f_beam.md3"/>
469 <file name="f_cap.ASE"/>
470 <file name="f_cap.md3"/>
471 <file name="f_con1.ASE"/>
472 <file name="f_con1.md3"/>
473 <file name="f_con2.ASE"/>
474 <file name="f_con2.md3"/>
475 <file name="f_door.ASE"/>
476 <file name="f_door.md3"/>
477 <file name="f_door_b.ASE"/>
478 <file name="f_door_b.md3"/>
479 <file name="f_door_inside.ASE"/>
480 <file name="f_door_inside.md3"/>
481 <file name="f_door_inside_b.ASE"/>
482 <file name="f_door_inside_b.md3"/>
483 <file name="f_door_old.ASE"/>
484 <file name="f_gen.ASE"/>
485 <file name="f_gen.md3"/>
486 <file name="f_gen_new.ASE"/>
487 <file name="f_gen_new.md3"/>
488 <file name="f_gen_old.md3"/>
489 <file name="hpart.ASE"/>
490 <file name="hpart.md3"/>
491 <file name="hpart_b.ASE"/>
492 <file name="hpart_b.md3"/>
493 <file name="h_tank.ASE"/>
494 <file name="h_tank.md3"/>
495 <file name="light_post.ase"/>
496 <file name="light_post.md3"/>
497 <file name="light_post_base.ASE"/>
498 <file name="light_post_base.md3"/>
499 <file name="light_post_base_16.ASE"/>
500 <file name="light_post_base_16.md3"/>
501 <file name="light_post_sm.ase"/>
502 <file name="light_post_sm.md3"/>
503 <file name="longpipe_new.ASE"/>
504 <file name="longpipe_new.md3"/>
505 <file name="long_pipe.ASE"/>
506 <file name="long_pipe.md3"/>
507 <file name="monitor.ASE"/>
508 <file name="monitor.md3"/>
509 <file name="pilar.ASE"/>
510 <file name="pilar2.ASE"/>
511 <file name="pilar2.md3"/>
512 <file name="pilar2_b.ASE"/>
513 <file name="pilar2_b.md3"/>
514 <file name="pilar2_up.ASE"/>
515 <file name="pilar2_up.md3"/>
516 <file name="pilar2_up_b.ASE"/>
517 <file name="pilar2_up_b.md3"/>
518 <file name="pipe.ASE"/>
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520 <file name="pipe_corner.ASE"/>
521 <file name="pipe_corner.md3"/>
522 <file name="post_base_16.ASE"/>
523 <file name="post_base_16.md3"/>
524 <file name="railing.ASE"/>
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526 <file name="railing_new.ASE"/>
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530 <file name="railing_new_256.ASE"/>
531 <file name="railing_new_256.md3"/>
532 <file name="railing_set_256.ASE"/>
533 <file name="railing_set_256.md3"/>
534 <file name="rock_test.ASE"/>
535 <file name="s_crane.ASE"/>
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537 <file name="s_crane02.ASE"/>
538 <file name="s_crane02.md3"/>
539 <file name="s_crate_01.ASE"/>
540 <file name="s_crate_01.md3"/>
541 <file name="s_crate_01_2x.ASE"/>
542 <file name="s_crate_01_2x.md3"/>
543 <file name="s_crate_01_3x.ASE"/>
544 <file name="s_crate_01_3x.md3"/>
545 <file name="s_crate_02.ASE"/>
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547 <file name="s_crate_02_2x.ASE"/>
548 <file name="s_crate_02_2x.md3"/>
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550 <file name="s_crate_02_3x.md3"/>
551 <file name="s_crate_03.ASE"/>
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553 <file name="s_crate_03_2x.ASE"/>
554 <file name="s_crate_03_2x.md3"/>
555 <file name="s_crate_03_3x.ASE"/>
556 <file name="s_crate_03_3x.md3"/>
557 <file name="s_crate_04.ASE"/>
558 <file name="s_crate_04.md3"/>
559 <file name="s_crate_05.ASE"/>
560 <file name="s_crate_05.md3"/>
561 <file name="s_crate_05_2x.ASE"/>
562 <file name="s_crate_05_2x.md3"/>
563 <file name="s_crate_05_3x.ASE"/>
564 <file name="s_crate_05_3x.md3"/>
565 <file name="s_crate_06.ASE"/>
566 <file name="s_crate_06.md3"/>
567 <file name="s_light.ASE"/>
568 <file name="s_light.md3"/>
569 <file name="s_light_b.ASE"/>
570 <file name="s_light_b.md3"/>
571 <file name="s_tank_large.ASE"/>
572 <file name="s_tank_large.md3"/>
573 <file name="texture_box.ASE"/>
574 <file name="texture_box.md3"/>
575 <file name="t_bar.ASE"/>
576 <file name="t_bar.md3"/>
577 <file name="vent.ASE"/>
578 <file name="vent.md3"/>
579 <file name="vent_max5test.ASE"/>
580 <file name="view_panel_fact.ASE"/>
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1156 <file name="crystal_pilar_b.md3"/>
1157 <file name="crystal_wall.ASE"/>
1158 <file name="crystal_wall.md3"/>
1159 <file name="crystal_wall_lamp.ASE"/>
1160 <file name="crystal_wall_lamp.md3"/>
1161 <file name="statue.ASE"/>
1162 <file name="statue.md3"/>
1164 <dir name="rocky_ruins">
1165 <file name="arch.ASE"/>
1166 <file name="arch.md3"/>
1167 <file name="bone_pile.ASE"/>
1168 <file name="bone_pile.md3"/>
1169 <file name="bone_pile2.ASE"/>
1170 <file name="bone_pile2.md3"/>
1171 <file name="bone_pile3.ASE"/>
1172 <file name="bone_pile3.md3"/>
1173 <file name="cell_wall.ASE"/>
1174 <file name="cell_wall.md3"/>
1175 <file name="Copy of mech.ASE"/>
1176 <file name="Copy of mech.md3"/>
1177 <file name="drip_vent.ASE"/>
1178 <file name="drip_vent.md3"/>
1179 <file name="floor_grate.ASE"/>
1180 <file name="floor_grate.md3"/>
1181 <file name="floor_grate_side.ASE"/>
1182 <file name="floor_grate_side.md3"/>
1183 <file name="floor_light.ASE"/>
1184 <file name="floor_light.md3"/>
1185 <file name="floor_light_top.ASE"/>
1186 <file name="floor_light_top.md3"/>
1187 <file name="light_ceiling.ASE"/>
1188 <file name="light_ceiling.md3"/>
1189 <file name="light_rancor.ASE"/>
1190 <file name="light_rancor.md3"/>
1191 <file name="light_rancor_down.ASE"/>
1192 <file name="light_rancor_down.md3"/>
1193 <file name="light_rancor_old.ASE"/>
1194 <file name="light_rancor_old.md3"/>
1195 <file name="mech.ASE"/>
1196 <file name="mech.md3"/>
1197 <file name="metal_wall_plate.ASE"/>
1198 <file name="metal_wall_plate.md3"/>
1199 <file name="metal_wall_plate_old.ASE"/>
1200 <file name="monitor.ASE"/>
1201 <file name="monitor.md3"/>
1202 <file name="new_spike.ASE"/>
1203 <file name="new_spike.md3"/>
1204 <file name="new_spike_side.ASE"/>
1205 <file name="new_spike_side.md3"/>
1206 <file name="pipe_cap.md3"/>
1207 <file name="pipe_cap_horizontal.ASE"/>
1208 <file name="pipe_cap_horizontal.md3"/>
1209 <file name="pipe_cap_vertical.ASE"/>
1210 <file name="pipe_cap_vertical.md3"/>
1211 <file name="pit_spike.ASE"/>
1212 <file name="pit_spike.md3"/>
1213 <file name="pit_spikes.ASE"/>
1214 <file name="pit_spikes.md3"/>
1215 <file name="pit_spikes_segment.ASE"/>
1216 <file name="pit_spikes_segment.md3"/>
1217 <file name="pit_spikes_with_segment.ASE"/>
1218 <file name="pit_spikes_with_segment.md3"/>
1219 <file name="portcullis.ase"/>
1220 <file name="portcullis.md3"/>
1221 <file name="portcullis_old.ase"/>
1222 <file name="portcullis_old.md3"/>
1223 <file name="portcullis_track.ase"/>
1224 <file name="portcullis_track.md3"/>
1225 <file name="spike_base.ASE"/>
1226 <file name="spike_base.md3"/>
1227 <file name="switch.ASE"/>
1228 <file name="switch.md3"/>
1229 <file name="switch_broken.ASE"/>
1230 <file name="switch_broken.md3"/>
1231 <file name="table.ASE"/>
1232 <file name="table.md3"/>
1233 <file name="utilty_light.ASE"/>
1234 <file name="utilty_light.md3"/>
1235 <file name="vent_slats.ASE"/>
1236 <file name="vent_slats.md3"/>
1237 <file name="water_pump.ASE"/>
1238 <file name="water_pump.md3"/>
1240 <dir name="roof_top">
1241 <file name="case.ASE"/>
1242 <file name="case.md3"/>
1243 <file name="crate.ASE"/>
1244 <file name="crate.md3"/>
1245 <file name="crate2.ASE"/>
1246 <file name="crate2.md3"/>
1247 <file name="crate3.ASE"/>
1248 <file name="crate3.md3"/>
1249 <file name="crate4.ASE"/>
1250 <file name="crate4.md3"/>
1251 <file name="dualpod.md3"/>
1252 <file name="junkpile1.ASE"/>
1253 <file name="junkpile1.md3"/>
1254 <file name="junkpile2.ASE"/>
1255 <file name="junkpile2.md3"/>
1256 <file name="junkpile3.ASE"/>
1257 <file name="junkpile3.md3"/>
1258 <file name="lamp.ASE"/>
1259 <file name="lamp.md3"/>
1260 <file name="lamp_ground.ASE"/>
1261 <file name="lamp_ground.md3"/>
1262 <file name="mech1.ASE"/>
1263 <file name="mech1.md3"/>
1264 <file name="mech2.ASE"/>
1265 <file name="mech2.md3"/>
1266 <file name="mech3.ASE"/>
1267 <file name="mech3.md3"/>
1268 <file name="office_chair.ASE"/>
1269 <file name="office_chair.md3"/>
1270 <file name="office_post.ASE"/>
1271 <file name="office_post.md3"/>
1272 <file name="podbod.md3"/>
1273 <file name="podcar.ASE"/>
1274 <file name="podcar.md3"/>
1275 <file name="podcar2.ASE"/>
1276 <file name="podcar2.md3"/>
1277 <file name="skiff.ASE"/>
1278 <file name="skiff.md3"/>
1279 <file name="skiff_on.ASE"/>
1280 <file name="skiff_on.md3"/>
1281 <file name="spot_light.ASE"/>
1282 <file name="spot_light.md3"/>
1283 <file name="spot_light_big.ASE"/>
1284 <file name="spot_light_big.md3"/>
1285 <file name="storage_rack.ASE"/>
1286 <file name="storage_rack.md3"/>
1289 <file name="academy.ASE"/>
1290 <file name="academy_engine_beat_up.ASE"/>
1291 <file name="academy_small.ASE"/>
1292 <file name="academy_small.md3"/>
1293 <file name="academy_withdoor.ASE"/>
1294 <file name="falcon.ASE"/>
1295 <file name="falcon.md3"/>
1296 <file name="falcon2.ASE"/>
1297 <file name="falcon2.md3"/>
1298 <file name="falcon_multiplayer.ASE"/>
1299 <file name="falcon_multiplayer.md3"/>
1300 <file name="OLD_falcon2.md3"/>
1301 <file name="OLD_falcon_multiplayer.md3"/>
1302 <file name="ore_cart.ASE"/>
1303 <file name="ore_cart.md3"/>
1304 <file name="skiff.ASE"/>
1305 <file name="skiff.md3"/>
1306 <file name="swoop.md3"/>
1307 <file name="tie_bomber.ASE"/>
1308 <file name="tie_bomber.md3"/>
1309 <file name="tie_bomber_old.ASE"/>
1310 <file name="tie_bomber_original.ASE"/>
1311 <file name="tie_fighter.md3"/>
1312 <file name="tie_fighter_broke1.ASE"/>
1313 <file name="tie_fighter_broke1.md3"/>
1314 <file name="tie_fighter_broke2.ASE"/>
1315 <file name="tie_fighter_broke2.md3"/>
1316 <file name="tie_fighter_broke3.ASE"/>
1317 <file name="tie_fighter_broke3.md3"/>
1318 <file name="tie_fighter_broke4.ASE"/>
1319 <file name="tie_fighter_broke4.md3"/>
1320 <file name="tie_fighter_broke5.ASE"/>
1321 <file name="tie_fighter_broke5.md3"/>
1322 <file name="tie_fighter_vader_sans_wing.ASE"/>
1323 <file name="tie_fighter_vader_sans_wing.md3"/>
1324 <file name="tie_fighter_vader_wing.ASE"/>
1325 <file name="tie_fighter_vader_wing.md3"/>
1326 <file name="tie_vader.ASE"/>
1327 <file name="tie_vader.md3"/>
1328 <file name="tie_vader_rotated.ASE"/>
1329 <file name="tie_vader_rotated.md3"/>
1330 <file name="x_wing.md3"/>
1331 <file name="x_wing_nogear.ASE"/>
1332 <file name="x_wing_nogear.md3"/>
1333 <file name="z_95.ASE"/>
1334 <file name="z_95.md3"/>
1337 <file name="airpurifier.ASE"/>
1338 <file name="airpurifier.md3"/>
1339 <file name="control_station.ASE"/>
1340 <file name="control_station.md3"/>
1341 <file name="floor_joist.ASE"/>
1342 <file name="floor_joist.md3"/>
1343 <file name="lamp.ASE"/>
1344 <file name="lamp.md3"/>
1345 <file name="lamp2.ASE"/>
1346 <file name="lamp2.md3"/>
1347 <file name="lamp2_double.ASE"/>
1348 <file name="lamp2_double.md3"/>
1349 <file name="lamp_rotated.ASE"/>
1350 <file name="lamp_rotated.md3"/>
1351 <file name="lava_ring.ASE"/>
1352 <file name="lava_ring.md3"/>
1353 <file name="lava_tube.ASE"/>
1354 <file name="lava_tube.md3"/>
1355 <file name="nozzle.ASE"/>
1356 <file name="nozzle.md3"/>
1357 <file name="ragnos_bust.ASE"/>
1358 <file name="ragnos_bust.md3"/>
1359 <file name="steam_jet.ASE"/>
1360 <file name="steam_jet.md3"/>
1361 <file name="strut.ASE"/>
1362 <file name="strut.md3"/>
1363 <file name="tank_top.ASE"/>
1364 <file name="tank_top.md3"/>
1365 <file name="wall_pipe.ASE"/>
1366 <file name="wall_pipe.md3"/>
1369 <file name="beam3.ASE"/>
1370 <file name="beam3.md3"/>
1371 <file name="bench_test.ASE"/>
1372 <file name="bench_test.md3"/>
1373 <file name="container.ASE"/>
1374 <file name="container.md3"/>
1375 <file name="Copy of fc_pillar.ASE"/>
1376 <file name="fc_1a.md3"/>
1377 <file name="fc_beam.ASE"/>
1378 <file name="fc_beam.md3"/>
1379 <file name="fc_beam1.md3"/>
1380 <file name="fc_beam2.ASE"/>
1381 <file name="fc_beam2.md3"/>
1382 <file name="fc_beam2_mirrored.ASE"/>
1383 <file name="fc_beam2_mirrored.md3"/>
1384 <file name="fc_beamG.md3"/>
1385 <file name="fc_bend.ASE"/>
1386 <file name="fc_bend.md3"/>
1387 <file name="fc_floor.ASE"/>
1388 <file name="fc_floor.md3"/>
1389 <file name="fc_grid.ASE"/>
1390 <file name="fc_grid.md3"/>
1391 <file name="fc_part.ASE"/>
1392 <file name="fc_part.md3"/>
1393 <file name="fc_pillar.ASE"/>
1394 <file name="fc_pillar.md3"/>
1395 <file name="fc_pillar2.ASE"/>
1396 <file name="fc_pillar2.md3"/>
1397 <file name="fc_pillar3.ASE"/>
1398 <file name="fc_pillar3.md3"/>
1399 <file name="fc_pillar_lite.ASE"/>
1400 <file name="fc_pillar_lite.md3"/>
1401 <file name="fc_pipe.ASE"/>
1402 <file name="fc_pipe.md3"/>
1403 <file name="fc_pipes.ASE"/>
1404 <file name="fc_pump.ASE"/>
1405 <file name="fc_pump.md3"/>
1406 <file name="fc_pump2.ASE"/>
1407 <file name="fc_pump2.md3"/>
1408 <file name="fc_run.ASE"/>
1409 <file name="fc_run.md3"/>
1410 <file name="f_door_test.ASE"/>
1411 <file name="f_door_test.md3"/>
1412 <file name="huge_terrain.ASE"/>
1413 <file name="link.ASE"/>
1414 <file name="panel.ASE"/>
1415 <file name="panel.md3"/>
1416 <file name="sewer_wall.ASE"/>
1417 <file name="sewer_wall.md3"/>
1418 <file name="strut.ASE"/>
1419 <file name="strut.md3"/>
1420 <file name="s_crate_01_test.ASE"/>
1421 <file name="tanks.ASE"/>
1422 <file name="tanks.md3"/>
1423 <file name="test.MD3"/>
1424 <file name="testcliphull.ASE"/>
1425 <file name="tie_fighter_sm.ASE"/>
1426 <file name="tie_fighter_sm.md3"/>
1427 <file name="wall_machine.ASE"/>
1428 <file name="wall_machine.md3"/>
1429 <file name="x_wing_sm.ASE"/>
1430 <file name="x_wing_sm.md3"/>
1433 <file name="arm.ASE"/>
1434 <file name="arm.md3"/>
1435 <file name="arm_table.ASE"/>
1436 <file name="arm_table.md3"/>
1437 <file name="arm_table2.ASE"/>
1438 <file name="arm_table2.md3"/>
1439 <file name="arm_up.ASE"/>
1440 <file name="arm_up.md3"/>
1441 <file name="block_light.ASE"/>
1442 <file name="block_light.md3"/>
1443 <file name="block_light_ceiling.ASE"/>
1444 <file name="block_light_ceiling.md3"/>
1445 <file name="block_light_wall.ASE"/>
1446 <file name="block_light_wall.md3"/>
1447 <file name="ceiling_light.ASE"/>
1448 <file name="ceiling_light.md3"/>
1449 <file name="control_station.ASE"/>
1450 <file name="control_station.md3"/>
1451 <file name="door_frame.ASE"/>
1452 <file name="door_frame.md3"/>
1453 <file name="egg.ASE"/>
1454 <file name="egg.md3"/>
1455 <file name="electric_pipe.ASE"/>
1456 <file name="electric_pipe.md3"/>
1457 <file name="electric_pipe_animated.ASE"/>
1458 <file name="electric_pipe_animated.md3"/>
1459 <file name="electric_pipe_horizontal.ASE"/>
1460 <file name="electric_pipe_horizontal.md3"/>
1461 <file name="globe.ASE"/>
1462 <file name="globe.md3"/>
1463 <file name="lamp.ASE"/>
1464 <file name="lamp.md3"/>
1465 <file name="prong.ASE"/>
1466 <file name="prong.md3"/>
1467 <file name="receptor_dish.ASE"/>
1468 <file name="receptor_dish.md3"/>
1469 <file name="reflector.ASE"/>
1470 <file name="reflector.md3"/>
1471 <file name="rubble.ASE"/>
1472 <file name="rubble.md3"/>
1473 <file name="strut.ASE"/>
1474 <file name="strut.md3"/>
1475 <file name="vader_statue.ASE"/>
1476 <file name="vader_statue.md3"/>
1477 <file name="vader_statue_legs.ASE"/>
1478 <file name="vader_statue_legs.md3"/>
1479 <file name="vader_statue_viewing.ASE"/>
1480 <file name="vader_statue_viewing.md3"/>
1481 <file name="vbridge.ASE"/>
1482 <file name="vbridge.md3"/>
1483 <file name="vbridge_big.ASE"/>
1484 <file name="vcurve.ASE"/>
1485 <file name="vcurve.md3"/>
1486 <file name="vcurve_big.ASE"/>
1487 <file name="vhub.ASE"/>
1488 <file name="vhub.md3"/>
1489 <file name="vhub_big.ASE"/>
1490 <file name="vrock.ASE"/>
1491 <file name="vrock.md3"/>
1492 <file name="vrock2.ASE"/>
1493 <file name="vrock2.md3"/>
1494 <file name="vrock3.ASE"/>
1495 <file name="vrock3.md3"/>
1496 <file name="vrock_big.ASE"/>
1497 <file name="vrock_tall.ASE"/>
1498 <file name="vrock_tall.md3"/>
1499 <file name="vrock_tall_big.ASE"/>
1500 <file name="wall_pipe.ASE"/>
1501 <file name="wall_pipe.md3"/>
1502 <file name="wall_pipe_red.ASE"/>
1503 <file name="wall_pipe_red.md3"/>
1504 <file name="wall_tank.ASE"/>
1505 <file name="wall_tank.md3"/>
1506 <file name="window.ASE"/>
1507 <file name="window.md3"/>
1508 <file name="window_brace.ASE"/>
1509 <file name="window_brace.md3"/>
1510 <file name="window_frame_new.ASE"/>
1511 <file name="window_frame_new.md3"/>
1514 <file name="beacon.ASE"/>
1515 <file name="beacon.md3"/>
1516 <file name="beacon_deploy.ASE"/>
1517 <file name="beacon_deploy.md3"/>
1518 <file name="beacon_placement.ASE"/>
1519 <file name="beacon_placement.md3"/>
1520 <file name="clamp.ASE"/>
1521 <file name="clamp.md3"/>
1522 <file name="control_panel.ASE"/>
1523 <file name="control_panel.md3"/>
1524 <file name="holo_map.ASE"/>
1525 <file name="holo_map.md3"/>
1526 <file name="laser_cannon.ASE"/>
1527 <file name="laser_cannon.md3"/>
1528 <file name="light_floor.md3"/>
1529 <file name="tank.ASE"/>
1530 <file name="tank.md3"/>
1531 <file name="tank_lamp.ASE"/>
1532 <file name="tank_lamp.md3"/>
1533 <file name="turbine.ASE"/>
1534 <file name="turbine.md3"/>
1535 <file name="turbine_old.ASE"/>
1536 <file name="turbine_old.md3"/>
1537 <file name="w_door.ASE"/>
1538 <file name="w_door.md3"/>
1539 <file name="w_light_floor.ASE"/>
1540 <file name="w_light_floor.md3"/>
1543 <file name="fern.ASE"/>
1544 <file name="fern.md3"/>
1545 <file name="fern2.md3"/>
1546 <file name="fern2_b.md3"/>
1547 <file name="fern3.md3"/>
1548 <file name="fern3_b.md3"/>
1549 <file name="fern4.ASE"/>
1550 <file name="fern4.md3"/>
1551 <file name="ferntwo.md3"/>
1552 <file name="fern_sm.ASE"/>
1553 <file name="fern_sm.md3"/>
1554 <file name="glowlight.md3"/>
1555 <file name="grass.md3"/>
1556 <file name="grass_b.md3"/>
1557 <file name="grass_tall.md3"/>
1558 <file name="grass_tall_b.md3"/>
1559 <file name="head.md3"/>
1560 <file name="locker.ASE"/>
1561 <file name="locker.md3"/>
1562 <file name="plant.md3"/>
1563 <file name="plant_b.ASE"/>
1564 <file name="plant_b.md3"/>
1565 <file name="rock.ASE"/>
1566 <file name="rock.md3"/>
1567 <file name="rock_b.ASE"/>
1568 <file name="rock_b.md3"/>
1569 <file name="switch.ASE"/>
1570 <file name="switch.md3"/>
1571 <file name="tree02.md3"/>
1572 <file name="tree02_b.ASE"/>
1573 <file name="tree02_b.md3"/>
1574 <file name="tree05.md3"/>
1575 <file name="tree05_b.ASE"/>
1576 <file name="tree05_b.md3"/>
1577 <file name="tree06_b.md3"/>
1578 <file name="tree08_b.md3"/>
1579 <file name="tree09.md3"/>
1580 <file name="tree09_b.md3"/>
1581 <file name="tree10.ASE"/>
1582 <file name="tree10.md3"/>
1583 <file name="tree10_b.ASE"/>
1584 <file name="tree10_b.md3"/>
1585 <file name="tree6.ASE"/>
1586 <file name="tree6.md3"/>
1587 <file name="tree8.ASE"/>
1588 <file name="tree8.md3"/>
1589 <file name="tree_sidehill.md3"/>
1590 <file name="tree_sidehill_b.md3"/>
1591 <file name="trunk.ASE"/>
1592 <file name="trunk.md3"/>
1593 <file name="trunk2.ASE"/>
1594 <file name="trunk2.md3"/>
1595 <file name="trunk3.ASE"/>
1596 <file name="trunk3.md3"/>
1597 <file name="trunk_fallen.ASE"/>
1598 <file name="trunk_fallen.md3"/>
1599 <file name="trunk_fallen2.ASE"/>
1600 <file name="trunk_fallen2.md3"/>
1601 <file name="trunk_log.ASE"/>
1602 <file name="trunk_log.md3"/>
1603 <file name="yportal.ASE"/>
1604 <file name="yportal.md3"/>
1605 <file name="y_bank.ASE"/>
1606 <file name="y_bank.md3"/>
1607 <file name="y_bank1.ASE"/>
1608 <file name="y_bank1.md3"/>
1609 <file name="y_bank_b.ASE"/>
1610 <file name="y_bank_b.md3"/>
1614 <file name="galaxy.ASE"/>
1615 <file name="galaxy.md3"/>
1617 <dir name="players">
1618 <dir name="bespin_cop">
1619 <file name="holster.ASE"/>
1620 <file name="holster.md3"/>
1623 <file name="probe_droid_bigleg.md3"/>
1624 <file name="probe_droid_head.md3"/>
1625 <file name="probe_droid_smleg.md3"/>
1626 <file name="r5d2.md3"/>
1627 <file name="r5d2_head.ASE"/>
1628 <file name="r5d2_head.md3"/>
1631 <file name="gonk.ASE"/>
1633 <dir name="lambdashuttle">
1634 <file name="oldshuttle.md3"/>
1635 <file name="shuttle.md3"/>
1636 <file name="shuttle_body.ASE"/>
1637 <file name="shuttle_body.md3"/>
1638 <file name="shuttle_nose.ASE"/>
1639 <file name="shuttle_nose.md3"/>
1640 <file name="shuttle_part1.ASE"/>
1641 <file name="shuttle_part1.md3"/>
1642 <file name="shuttle_part2.ASE"/>
1643 <file name="shuttle_part2.md3"/>
1644 <file name="shuttle_part3.ASE"/>
1645 <file name="shuttle_part3.md3"/>
1646 <file name="shuttle_wing_l.ASE"/>
1647 <file name="shuttle_wing_l.md3"/>
1648 <file name="shuttle_wing_r.ASE"/>
1649 <file name="shuttle_wing_r.md3"/>
1650 <file name="shuttle_wing_top.ASE"/>
1651 <file name="shuttle_wing_top.md3"/>
1654 <file name="head.ASE"/>
1655 <file name="head.md3"/>
1658 <file name="lower.md3"/>
1661 <file name="head.ASE"/>
1662 <file name="head.md3"/>
1665 <file name="rancor.md3"/>
1668 <file name="lower.md3"/>
1670 <dir name="remote_sp">
1671 <file name="lower.md3"/>
1673 <dir name="saber_droid">
1674 <file name="saber_droid.ASE"/>
1675 <file name="saber_droid.md3"/>
1678 <file name="lower.ASE"/>
1679 <file name="lower.md3"/>
1681 <dir name="TIE_bomber">
1682 <file name="tie_bomber_part1.md3"/>
1683 <file name="tie_bomber_part2.md3"/>
1684 <file name="tie_bomber_part3.md3"/>
1685 <file name="tie_bomber_part_wing_l.md3"/>
1686 <file name="tie_bomber_part_wing_r.md3"/>
1688 <dir name="tie_fighter">
1689 <file name="tie_part1.md3"/>
1690 <file name="tie_part2.md3"/>
1691 <file name="tie_part3.md3"/>
1692 <file name="tie_part_wing_l.md3"/>
1693 <file name="tie_part_wing_r.md3"/>
1696 <file name="x_wing_part1.md3"/>
1697 <file name="x_wing_part2.md3"/>
1698 <file name="x_wing_part3.md3"/>
1699 <file name="x_wing_part_nose.md3"/>
1700 <file name="x_wing_part_wing_l.md3"/>
1701 <file name="x_wing_part_wing_r.md3"/>
1704 <file name="z95_part_body.md3"/>
1705 <file name="z95_part_engine.md3"/>
1706 <file name="z95_part_nose.md3"/>
1707 <file name="z95_part_wing_l.md3"/>
1708 <file name="z95_part_wing_r.md3"/>
1711 <dir name="weaphits">
1712 <file name="black_hole.ASE"/>
1713 <file name="black_hole.md3"/>
1714 <file name="black_hole2.ASE"/>
1715 <file name="black_hole2.md3"/>
1716 <file name="explosion.md3"/>
1717 <file name="testboom.ASE"/>
1718 <file name="testboom.md3"/>
1720 <dir name="weapons2">
1721 <dir name="blaster_pistol">
1722 <file name="blaster_pistol.ASE"/>
1723 <file name="blaster_pistol.md3"/>
1724 <file name="blaster_pistol_hand.md3"/>
1725 <file name="blaster_pistol_inview_hand.md3"/>
1726 <file name="blaster_pistol_w_1.ASE"/>
1727 <file name="Copy of blaster_pistol.md3"/>
1728 <file name="Copy of blaster_pistol_hand.md3"/>
1729 <file name="Copy of blaster_pistol_inview_hand.md3"/>
1731 <dir name="blaster_r">
1732 <file name="blaster.md3"/>
1733 <file name="blaster_1.md3"/>
1734 <file name="blaster_2.md3"/>
1735 <file name="blaster_hand.md3"/>
1737 <dir name="bowcaster">
1738 <file name="bowcaster.md3"/>
1739 <file name="bowcaster_1.md3"/>
1740 <file name="bowcaster_2.md3"/>
1741 <file name="bowcaster_hand.md3"/>
1743 <dir name="briar_pistol">
1744 <file name="briar_pistol.md3"/>
1745 <file name="briar_pistol_hand.md3"/>
1747 <dir name="concussion">
1748 <file name="c_rifle.ASE"/>
1749 <file name="c_rifle.md3"/>
1750 <file name="c_rifle_barrel.md3"/>
1751 <file name="c_rifle_hand.md3"/>
1752 <file name="c_rifle_w.ASE"/>
1755 <file name="demp2.md3"/>
1756 <file name="demp2_1.md3"/>
1757 <file name="demp2_2.md3"/>
1758 <file name="demp2_hand.md3"/>
1760 <dir name="detpack">
1761 <file name="detpack_ns.md3"/>
1762 <file name="det_pack.md3"/>
1763 <file name="det_pack_1.md3"/>
1764 <file name="det_pack_hand.md3"/>
1765 <file name="det_pack_pu.md3"/>
1767 <dir name="disruptor">
1768 <file name="disruptor.md3"/>
1769 <file name="disruptor_1.md3"/>
1770 <file name="disruptor_barrel.md3"/>
1771 <file name="disruptor_hand.md3"/>
1773 <dir name="golan_arms">
1774 <file name="golan_arms.md3"/>
1775 <file name="golan_arms_1.md3"/>
1776 <file name="golan_arms_2.md3"/>
1777 <file name="golan_arms_barrel.md3"/>
1778 <file name="golan_arms_barrel_1.md3"/>
1779 <file name="golan_arms_barrel_2.md3"/>
1780 <file name="golan_arms_hand.md3"/>
1781 <file name="projectile.md3"/>
1782 <file name="projectilemain.md3"/>
1784 <dir name="heavy_repeater">
1785 <file name="heavy_repeater.md3"/>
1786 <file name="heavy_repeater_1.md3"/>
1787 <file name="heavy_repeater_barrel.md3"/>
1788 <file name="heavy_repeater_barrel_1.md3"/>
1789 <file name="heavy_repeater_hand.md3"/>
1791 <dir name="imp_pistol">
1792 <file name="pistol.md3"/>
1795 <file name="jawa_gun.ASE"/>
1796 <file name="jawa_gun.md3"/>
1797 <file name="jawa_gun_hand.md3"/>
1798 <file name="jawa_gun_w.ASE"/>
1800 <dir name="laser_trap">
1801 <file name="laser_trap.md3"/>
1802 <file name="laser_trap_1.md3"/>
1803 <file name="laser_trap_2.md3"/>
1804 <file name="laser_trap_hand.md3"/>
1805 <file name="laser_trap_pu.md3"/>
1807 <dir name="merr_sonn">
1808 <file name="merr_sonn.md3"/>
1809 <file name="merr_sonn_barrel.md3"/>
1810 <file name="merr_sonn_hand.md3"/>
1811 <file name="projectile.md3"/>
1812 <file name="trailmodel.ASE"/>
1813 <file name="trailmodel.md3"/>
1815 <dir name="noghri_stick">
1816 <file name="noghri_stick.ASE"/>
1817 <file name="noghri_stick.md3"/>
1818 <file name="noghri_stick_hand.md3"/>
1819 <file name="noghri_stick_w.ASE"/>
1822 <file name="noweap.md3"/>
1823 <file name="noweap_hand.md3"/>
1826 <file name="saber_w.ASE"/>
1827 <file name="saber_w.md3"/>
1828 <file name="saber_w_1.ASE"/>
1829 <file name="saber_w_1.md3"/>
1831 <dir name="saber_1">
1832 <file name="saber_1.ASE"/>
1833 <file name="saber_1.md3"/>
1834 <file name="saber_1_old.ASE"/>
1836 <dir name="saber_2">
1837 <file name="saber_2.ASE"/>
1838 <file name="saber_2.md3"/>
1839 <file name="saber_2_old.ASE"/>
1841 <dir name="saber_3">
1842 <file name="saber_3.ASE"/>
1843 <file name="saber_3.md3"/>
1844 <file name="saber_3_old.ASE"/>
1846 <dir name="saber_4">
1847 <file name="saber_4.ASE"/>
1848 <file name="saber_4.md3"/>
1849 <file name="saber_4_old.ASE"/>
1851 <dir name="saber_5">
1852 <file name="saber_5.ASE"/>
1853 <file name="saber_5.md3"/>
1854 <file name="saber_5_old.ASE"/>
1856 <dir name="saber_6">
1857 <file name="saber_6.ASE"/>
1858 <file name="saber_6.md3"/>
1859 <file name="saber_6_old.ASE"/>
1861 <dir name="saber_7">
1862 <file name="saber_7.ASE"/>
1863 <file name="saber_7.md3"/>
1864 <file name="saber_7_old.ASE"/>
1866 <dir name="saber_8">
1867 <file name="saber_8.ASE"/>
1868 <file name="saber_8.md3"/>
1869 <file name="saber_8_old.ASE"/>
1871 <dir name="saber_9">
1872 <file name="saber_9.ASE"/>
1873 <file name="saber_9.md3"/>
1874 <file name="saber_9_old.ASE"/>
1876 <dir name="saber_desann">
1877 <file name="saber_w.ASE"/>
1878 <file name="saber_w_1.ASE"/>
1880 <dir name="saber_dual_1">
1881 <file name="saber_dual_1.ASE"/>
1882 <file name="saber_dual_1.md3"/>
1883 <file name="saber_dual_1_old.ASE"/>
1885 <dir name="saber_dual_2">
1886 <file name="saber_dual_2.ASE"/>
1887 <file name="saber_dual_2.md3"/>
1888 <file name="saber_dual_2_old.ASE"/>
1890 <dir name="saber_dual_3">
1891 <file name="Copy of saber_dual_3.ASE"/>
1892 <file name="saber_dual_3.ASE"/>
1893 <file name="saber_dual_3.md3"/>
1895 <dir name="saber_dual_4">
1896 <file name="Copy of saber_dual_4.ASE"/>
1897 <file name="saber_dual_4.ASE"/>
1898 <file name="saber_dual_4.md3"/>
1900 <dir name="saber_dual_5">
1901 <file name="Copy of saber_dual_5.ASE"/>
1902 <file name="saber_dual_5.ASE"/>
1903 <file name="saber_dual_5.md3"/>
1905 <dir name="saber_luke">
1906 <file name="saber_w.ASE"/>
1907 <file name="saber_w.md3"/>
1908 <file name="saber_w_1.ASE"/>
1910 <dir name="saber_reborn">
1911 <file name="saber_w.ASE"/>
1912 <file name="saber_w.md3"/>
1914 <dir name="saber_sai">
1915 <file name="saber_sai.ASE"/>
1917 <dir name="sith_scepter">
1918 <file name="sith_both.ASE"/>
1919 <file name="sith_both.md3"/>
1920 <file name="sith_both_hand.md3"/>
1921 <file name="sith_both_w.ASE"/>
1922 <file name="sith_scepter.ASE"/>
1923 <file name="sith_scepter.md3"/>
1924 <file name="sith_scepter_hand.md3"/>
1925 <file name="sith_scepter_w.ASE"/>
1926 <file name="sith_sword.ASE"/>
1927 <file name="sith_sword.md3"/>
1928 <file name="sith_sword_hand.md3"/>
1929 <file name="sith_sword_w.ASE"/>
1931 <dir name="stun_baton">
1932 <file name="baton.md3"/>
1933 <file name="baton_barrel.md3"/>
1934 <file name="baton_barrel2.md3"/>
1935 <file name="baton_barrel3.md3"/>
1936 <file name="baton_hand.md3"/>
1938 <dir name="thermal">
1939 <file name="thermal.md3"/>
1940 <file name="thermal_1.md3"/>
1941 <file name="thermal_2.md3"/>
1942 <file name="thermal_hand.md3"/>
1943 <file name="thermal_proj.md3"/>
1944 <file name="thermal_pu.md3"/>
1946 <dir name="tusken_rifle">
1947 <file name="tusken_rifle.ASE"/>
1948 <file name="tusken_rifle.md3"/>
1949 <file name="tusken_rifle_hand.md3"/>
1950 <file name="tusken_rifle_w.ASE"/>
1952 <dir name="tusken_staff">
1953 <file name="tusken_staff.ASE"/>
1954 <file name="tusken_staff.md3"/>
1955 <file name="tusken_staff_hand.md3"/>
1956 <file name="tusken_staff_w.ASE"/>
1960 <dir name="scripts">
1962 <file name="3_nav_wander.icarus"/>
1963 <file name="3_point_patrol.icarus"/>
1964 <file name="4_nav_wander.icarus"/>
1965 <file name="4_point_patrol.icarus"/>
1966 <file name="angry_cultist_reborn.icarus"/>
1967 <file name="Attack_Enemies.icarus"/>
1968 <file name="bomb_deact.icarus"/>
1969 <file name="crouched.icarus"/>
1970 <file name="cultist_reborn_jump.icarus"/>
1971 <file name="cultist_reborn_jump_nofall.icarus"/>
1972 <file name="cultist_reborn_no_react.icarus"/>
1973 <file name="dark.icarus"/>
1974 <file name="default_behavior.icarus"/>
1975 <file name="Doorcam.icarus"/>
1976 <file name="Doorelsewhere.icarus"/>
1977 <file name="DoorOpenedElsewhere.icarus"/>
1978 <file name="elevator.icarus"/>
1979 <file name="elevatormp.icarus"/>
1980 <file name="elevator_down.icarus"/>
1981 <file name="elevator_up.icarus"/>
1982 <file name="Guard.icarus"/>
1983 <file name="Guard_aftspawn.icarus"/>
1984 <file name="invisibleNonSolid.icarus"/>
1985 <file name="kyle_died.icarus"/>
1986 <file name="light.icarus"/>
1987 <file name="mad_at_player.icarus"/>
1988 <file name="mad_at_player_flush.icarus"/>
1989 <file name="music_auto.icarus"/>
1990 <file name="music_boss.icarus"/>
1991 <file name="nav_goto.icarus"/>
1992 <file name="nav_gototest.icarus"/>
1993 <file name="nav_goto_low_vis.icarus"/>
1994 <file name="nav_goto_remove.icarus"/>
1995 <file name="nav_goto_walk.icarus"/>
1996 <file name="patrolRun.icarus"/>
1997 <file name="patrolRunNoChase.icarus"/>
1998 <file name="patrolWalkNoChase.icarus"/>
1999 <file name="playerteam.icarus"/>
2000 <file name="rosh_died.icarus"/>
2001 <file name="runNoAlerts.icarus"/>
2002 <file name="runNoEnemies.icarus"/>
2003 <file name="standGuardNoChase.icarus"/>
2004 <file name="standNoEnemies.icarus"/>
2005 <file name="switch_off.icarus"/>
2006 <file name="switch_on.icarus"/>
2007 <file name="switch_once.icarus"/>
2008 <file name="switch_once_Doorcam.icarus"/>
2009 <file name="usable.icarus"/>
2010 <file name="useeweb.icarus"/>
2011 <file name="use_nearest_cp.icarus"/>
2012 <file name="use_turbo.icarus"/>
2013 <file name="walkNoAlerts.icarus"/>
2014 <file name="walkNoEnemies.icarus"/>
2015 <file name="wander.icarus"/>
2016 <file name="wrong_way.icarus"/>
2019 <file name="ambush1.icarus"/>
2020 <file name="anger_ambush1_left.icarus"/>
2021 <file name="anger_ambush1_right.icarus"/>
2022 <file name="button_1.icarus"/>
2023 <file name="button_2_correct.icarus"/>
2024 <file name="button_3.icarus"/>
2025 <file name="button_4.icarus"/>
2026 <file name="button_5.icarus"/>
2027 <file name="button_6.icarus"/>
2028 <file name="button_7_correct.icarus"/>
2029 <file name="button_8.icarus"/>
2030 <file name="button_9_correct.icarus"/>
2031 <file name="camera1.rof"/>
2032 <file name="camera_door.icarus"/>
2033 <file name="chase_taunter.icarus"/>
2034 <file name="encounter1.icarus"/>
2035 <file name="encounter1_D.icarus"/>
2036 <file name="encounter1_L.icarus"/>
2037 <file name="exitdoor_fall.icarus"/>
2038 <file name="grate_script.icarus"/>
2039 <file name="gripper_died.icarus"/>
2040 <file name="gripper_pain.icarus"/>
2041 <file name="immortal.icarus"/>
2042 <file name="intro.icarus"/>
2043 <file name="invisibleNonSolid.icarus"/>
2044 <file name="jump1.icarus"/>
2045 <file name="jump2.icarus"/>
2046 <file name="jump3.icarus"/>
2047 <file name="jump4_5.icarus"/>
2048 <file name="jump6.icarus"/>
2049 <file name="killer_default.icarus"/>
2050 <file name="kill_gripped.icarus"/>
2051 <file name="kill_taunter.icarus"/>
2052 <file name="makeplayerenemy.icarus"/>
2053 <file name="memad.icarus"/>
2054 <file name="mortal.icarus"/>
2055 <file name="mortal_2.icarus"/>
2056 <file name="mortal_3.icarus"/>
2057 <file name="no_react.icarus"/>
2058 <file name="obj2_show.icarus"/>
2059 <file name="outofthisroom.icarus"/>
2060 <file name="remove_beforestairs.icarus"/>
2061 <file name="reset_buttons.icarus"/>
2062 <file name="reset_buttons2.icarus"/>
2063 <file name="saber_lock.icarus"/>
2064 <file name="setdark.icarus"/>
2065 <file name="setlight.icarus"/>
2066 <file name="silent.icarus"/>
2067 <file name="sithwannabe.icarus"/>
2068 <file name="slab_fall.icarus"/>
2069 <file name="spawn_ambush1.icarus"/>
2070 <file name="spawn_gripped.icarus"/>
2071 <file name="spawn_gripper.icarus"/>
2072 <file name="spawn_kill.icarus"/>
2073 <file name="spawn_npc13.icarus"/>
2074 <file name="spawn_npc14.icarus"/>
2075 <file name="spawn_npc6.icarus"/>
2076 <file name="spawn_silent.icarus"/>
2077 <file name="stairsdeath.icarus"/>
2078 <file name="steps.icarus"/>
2079 <file name="step_counter1.icarus"/>
2080 <file name="step_counter2.icarus"/>
2081 <file name="step_counter3.icarus"/>
2082 <file name="taunting_cultist.icarus"/>
2083 <file name="test.rof"/>
2084 <file name="upthere.icarus"/>
2085 <file name="w3_w4_painscript.icarus"/>
2086 <file name="w3_w4_spawnscript.icarus"/>
2087 <file name="w3_w4_wakeup.icarus"/>
2088 <file name="wake_up1.icarus"/>
2089 <file name="wake_up2.icarus"/>
2090 <file name="weapons3.icarus"/>
2093 <file name="asteroid.icarus"/>
2094 <file name="asteroid10.icarus"/>
2095 <file name="asteroid11.icarus"/>
2096 <file name="asteroid12.icarus"/>
2097 <file name="asteroid13.icarus"/>
2098 <file name="asteroid14.icarus"/>
2099 <file name="asteroid15.icarus"/>
2100 <file name="asteroid16.icarus"/>
2101 <file name="asteroid17.icarus"/>
2102 <file name="asteroid18.icarus"/>
2103 <file name="asteroid19.icarus"/>
2104 <file name="asteroid2.icarus"/>
2105 <file name="asteroid20.icarus"/>
2106 <file name="asteroid21.icarus"/>
2107 <file name="asteroid3.icarus"/>
2108 <file name="asteroid4.icarus"/>
2109 <file name="asteroid5.icarus"/>
2110 <file name="asteroid6.icarus"/>
2111 <file name="asteroid7.icarus"/>
2112 <file name="asteroid8.icarus"/>
2113 <file name="asteroid9.icarus"/>
2114 <file name="asteroid_2.icarus"/>
2115 <file name="asteroid_3.icarus"/>
2116 <file name="asteroid_4.icarus"/>
2117 <file name="asteroid_6.icarus"/>
2118 <file name="asteroid_7.icarus"/>
2119 <file name="asteroid_bad.icarus"/>
2120 <file name="asteroid_generic.icarus"/>
2121 <file name="sd_shuttlelanded.icarus"/>
2122 <file name="siege3_shipspawn.icarus"/>
2123 <file name="siege_desert.icarus"/>
2124 <file name="wander.icarus"/>
2125 <dir name="siege_hoth">
2126 <file name="atst_death.icarus"/>
2127 <file name="atst_forward.icarus"/>
2128 <file name="hangar_turrets.icarus"/>
2129 <file name="npc_spawner.icarus"/>
2130 <file name="update_atst_spawnpoint.icarus"/>
2134 <dir name="shaders">
2135 <file name="bespin.shader"/>
2136 <file name="bounty.shader"/>
2137 <file name="byss.shader"/>
2138 <file name="cairn.shader"/>
2139 <file name="common.shader"/>
2140 <file name="danger.shader"/>
2141 <file name="decals.shader"/>
2142 <file name="desert.shader"/>
2143 <file name="doomgiver.shader"/>
2144 <file name="factory.shader"/>
2145 <file name="flares.shader"/>
2146 <file name="fogs.shader"/>
2147 <file name="hoth.shader"/>
2148 <file name="h_evil.shader"/>
2149 <file name="impdetention.shader"/>
2150 <file name="imperial.shader"/>
2151 <file name="imp_mine.shader"/>
2152 <file name="jnegretetest.shader"/>
2153 <file name="kejim.shader"/>
2154 <file name="korriban.shader"/>
2155 <file name="models.shader"/>
2156 <file name="mp.shader"/>
2157 <file name="narshaddaa.shader"/>
2158 <file name="nar_streets.shader"/>
2159 <file name="quicktrip.shader"/>
2160 <file name="rail.shader"/>
2161 <file name="rbettenbergtest.shader"/>
2162 <file name="rift.shader"/>
2163 <file name="rocky_ruins.shader"/>
2164 <file name="rooftop.shader"/>
2165 <file name="sandcrawler.shader"/>
2166 <file name="siege.shader"/>
2167 <file name="skies.shader"/>
2168 <file name="stu.shader"/>
2169 <file name="system.shader"/>
2170 <file name="taspir.shader"/>
2171 <file name="tests.shader"/>
2172 <file name="vjun.shader"/>
2173 <file name="wedge.shader"/>
2174 <file name="yavin.shader"/>
2176 <dir name="textures">
2178 <file name="hoth_terrain_blend.pcx"/>