2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup(void);
31 extern cvar_t net_connecttimeout;
33 void VM_CustomStats_Clear (void);
34 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
36 cvar_t sv_worldmessage = {CVAR_READONLY, "sv_worldmessage", "", "title of current level"};
37 cvar_t sv_worldname = {CVAR_READONLY, "sv_worldname", "", "name of current worldmodel"};
38 cvar_t sv_worldnamenoextension = {CVAR_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
39 cvar_t sv_worldbasename = {CVAR_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
41 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
42 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
43 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
44 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
45 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
46 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
48 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
49 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
50 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
51 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
53 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
54 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
55 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
56 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
57 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
58 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
59 cvar_t sv_airspeedlimit_nonqw = {0, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
60 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
61 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
62 cvar_t sv_airstrafeaccel_qw = {0, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
63 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
64 cvar_t sv_aircontrol_power = {0, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
65 cvar_t sv_aircontrol_penalty = {0, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
66 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
67 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
68 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
69 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
70 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
71 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
72 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
73 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
74 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
75 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
76 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
77 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
78 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
79 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
80 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
81 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
82 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
83 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
84 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
85 cvar_t sv_cullentities_trace_prediction_time = {0, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
86 cvar_t sv_cullentities_trace_entityocclusion = {0, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
87 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
88 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
89 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
90 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
91 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
92 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
93 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
94 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
95 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
96 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
97 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
98 cvar_t sv_gameplayfix_consistentplayerprethink = {0, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then runing all PlayerPostThink functions"};
99 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
100 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
101 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
102 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
103 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
104 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
105 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
106 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
107 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
108 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
109 cvar_t sv_gameplayfix_nudgeoutofsolid = {0, "sv_gameplayfix_nudgeoutofsolid", "1", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
110 cvar_t sv_gameplayfix_nudgeoutofsolid_bias = {0, "sv_gameplayfix_nudgeoutofsolid_bias", "0", "over-correction on nudgeoutofsolid logic, to prevent constant contact"};
111 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
112 cvar_t sv_gameplayfix_nogravityonground = {0, "sv_gameplayfix_nogravityonground", "0", "Quake2-style air acceleration"};
113 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
114 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
115 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
116 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
117 cvar_t sv_gameplayfix_stepmultipletimes = {0, "sv_gameplayfix_stepmultipletimes", "1", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
118 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
119 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
120 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {0, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
121 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
122 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
123 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
124 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
125 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
126 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
127 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
128 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
129 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
130 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
131 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
132 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
133 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
134 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
135 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
136 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
137 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
138 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
139 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
140 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
141 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
142 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
143 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
144 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
145 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
146 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
147 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
148 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
149 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
150 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
152 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
153 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
154 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
155 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
156 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
157 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
158 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
159 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
160 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
161 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
163 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
164 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
165 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
166 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
167 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
168 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
169 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
170 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
171 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
172 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
173 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
174 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
175 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
176 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
177 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
178 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
185 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
186 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
187 cvar_t sv_autodemo_perclient_discardable = {CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
189 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
194 mempool_t *sv_mempool = NULL;
196 extern cvar_t slowmo;
197 extern float scr_centertime_off;
199 // MUST match effectnameindex_t in client.h
200 static const char *standardeffectnames[EFFECT_TOTAL] =
224 "TE_TEI_BIGEXPLOSION",
240 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
242 prvm_required_field_t reqfields[] =
244 {ev_entity, "cursor_trace_ent"},
245 {ev_entity, "drawonlytoclient"},
246 {ev_entity, "exteriormodeltoclient"},
247 {ev_entity, "nodrawtoclient"},
248 {ev_entity, "tag_entity"},
249 {ev_entity, "viewmodelforclient"},
250 {ev_float, "SendFlags"},
251 {ev_float, "Version"},
253 {ev_float, "ammo_cells1"},
254 {ev_float, "ammo_lava_nails"},
255 {ev_float, "ammo_multi_rockets"},
256 {ev_float, "ammo_nails1"},
257 {ev_float, "ammo_plasma"},
258 {ev_float, "ammo_rockets1"},
259 {ev_float, "ammo_shells1"},
260 {ev_float, "button3"},
261 {ev_float, "button4"},
262 {ev_float, "button5"},
263 {ev_float, "button6"},
264 {ev_float, "button7"},
265 {ev_float, "button8"},
266 {ev_float, "button9"},
267 {ev_float, "button10"},
268 {ev_float, "button11"},
269 {ev_float, "button12"},
270 {ev_float, "button13"},
271 {ev_float, "button14"},
272 {ev_float, "button15"},
273 {ev_float, "button16"},
274 {ev_float, "buttonchat"},
275 {ev_float, "buttonuse"},
276 {ev_float, "clientcolors"},
277 {ev_float, "cursor_active"},
278 {ev_float, "disableclientprediction"},
279 {ev_float, "fullbright"},
280 {ev_float, "glow_color"},
281 {ev_float, "glow_size"},
282 {ev_float, "glow_trail"},
283 {ev_float, "gravity"},
284 {ev_float, "idealpitch"},
285 {ev_float, "items2"},
286 {ev_float, "light_lev"},
287 {ev_float, "modelflags"},
288 {ev_float, "pflags"},
290 {ev_float, "pitch_speed"},
291 {ev_float, "pmodel"},
292 {ev_float, "renderamt"}, // HalfLife support
293 {ev_float, "rendermode"}, // HalfLife support
296 {ev_float, "tag_index"},
297 {ev_float, "viewzoom"},
298 {ev_function, "SendEntity"},
299 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
300 {ev_function, "customizeentityforclient"},
301 {ev_function, "movetypesteplandevent"}, // DRESK - Support for MOVETYPE_STEP Entity Land Event
302 {ev_string, "netaddress"},
303 {ev_string, "playermodel"},
304 {ev_string, "playerskin"},
305 {ev_vector, "color"},
306 {ev_vector, "colormod"},
307 {ev_vector, "cursor_screen"},
308 {ev_vector, "cursor_trace_endpos"},
309 {ev_vector, "cursor_trace_start"},
310 {ev_vector, "glowmod"},
311 {ev_vector, "movement"},
312 {ev_vector, "punchvector"},
315 //{ev_float, "solid"},
316 //{ev_float, "movetype"},
317 //{ev_float, "modelindex"},
319 //{ev_vector, "origin"},
320 //{ev_vector, "velocity"},
321 //{ev_vector, "axis_forward"},
322 //{ev_vector, "axis_left"},
323 //{ev_vector, "axis_up"},
324 //{ev_vector, "spinvelocity"},
325 //{ev_vector, "angles"},
326 //{ev_vector, "avelocity"},
332 //============================================================================
334 void SV_AreaStats_f(void)
336 World_PrintAreaStats(&sv.world, "server");
346 // init the csqc progs cvars, since they are updated/used by the server code
347 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
348 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
349 extern cvar_t csqc_progcrc;
350 extern cvar_t csqc_progsize;
352 Cvar_RegisterVariable(&sv_worldmessage);
353 Cvar_RegisterVariable(&sv_worldname);
354 Cvar_RegisterVariable(&sv_worldnamenoextension);
355 Cvar_RegisterVariable(&sv_worldbasename);
357 Cvar_RegisterVariable (&csqc_progname);
358 Cvar_RegisterVariable (&csqc_progcrc);
359 Cvar_RegisterVariable (&csqc_progsize);
361 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
362 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
363 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
364 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
366 Cvar_RegisterVariable (&coop);
367 Cvar_RegisterVariable (&deathmatch);
368 Cvar_RegisterVariable (&fraglimit);
369 Cvar_RegisterVariable (&gamecfg);
370 Cvar_RegisterVariable (&noexit);
371 Cvar_RegisterVariable (&nomonsters);
372 Cvar_RegisterVariable (&pausable);
373 Cvar_RegisterVariable (&pr_checkextension);
374 Cvar_RegisterVariable (&samelevel);
375 Cvar_RegisterVariable (&skill);
376 Cvar_RegisterVariable (&slowmo);
377 Cvar_RegisterVariable (&sv_accelerate);
378 Cvar_RegisterVariable (&sv_aim);
379 Cvar_RegisterVariable (&sv_airaccel_qw);
380 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
381 Cvar_RegisterVariable (&sv_airaccelerate);
382 Cvar_RegisterVariable (&sv_airstopaccelerate);
383 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
384 Cvar_RegisterVariable (&sv_maxairstrafespeed);
385 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
386 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
387 Cvar_RegisterVariable (&sv_aircontrol);
388 Cvar_RegisterVariable (&sv_aircontrol_power);
389 Cvar_RegisterVariable (&sv_aircontrol_penalty);
390 Cvar_RegisterVariable (&sv_allowdownloads);
391 Cvar_RegisterVariable (&sv_allowdownloads_archive);
392 Cvar_RegisterVariable (&sv_allowdownloads_config);
393 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
394 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
395 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
396 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
397 Cvar_RegisterVariable (&sv_clmovement_enable);
398 Cvar_RegisterVariable (&sv_clmovement_minping);
399 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
400 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
401 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
402 Cvar_RegisterVariable (&sv_cullentities_pvs);
403 Cvar_RegisterVariable (&sv_cullentities_stats);
404 Cvar_RegisterVariable (&sv_cullentities_trace);
405 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
406 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
407 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
408 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
409 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
410 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
411 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
412 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
413 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
414 Cvar_RegisterVariable (&sv_debugmove);
415 Cvar_RegisterVariable (&sv_echobprint);
416 Cvar_RegisterVariable (&sv_edgefriction);
417 Cvar_RegisterVariable (&sv_entpatch);
418 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
419 Cvar_RegisterVariable (&sv_freezenonclients);
420 Cvar_RegisterVariable (&sv_friction);
421 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
422 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
423 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
424 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
425 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
426 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
427 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
428 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
429 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
430 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
431 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
432 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
433 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
434 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_bias);
435 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
436 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
437 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
438 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
439 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
440 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
441 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
442 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
443 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
444 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
445 Cvar_RegisterVariable (&sv_gravity);
446 Cvar_RegisterVariable (&sv_idealpitchscale);
447 Cvar_RegisterVariable (&sv_jumpstep);
448 Cvar_RegisterVariable (&sv_jumpvelocity);
449 Cvar_RegisterVariable (&sv_maxairspeed);
450 Cvar_RegisterVariable (&sv_maxrate);
451 Cvar_RegisterVariable (&sv_maxspeed);
452 Cvar_RegisterVariable (&sv_maxvelocity);
453 Cvar_RegisterVariable (&sv_nostep);
454 Cvar_RegisterVariable (&sv_playerphysicsqc);
455 Cvar_RegisterVariable (&sv_progs);
456 Cvar_RegisterVariable (&sv_protocolname);
457 Cvar_RegisterVariable (&sv_random_seed);
458 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
459 Cvar_RegisterVariable (&sv_sound_land);
460 Cvar_RegisterVariable (&sv_sound_watersplash);
461 Cvar_RegisterVariable (&sv_stepheight);
462 Cvar_RegisterVariable (&sv_stopspeed);
463 Cvar_RegisterVariable (&sv_wallfriction);
464 Cvar_RegisterVariable (&sv_wateraccelerate);
465 Cvar_RegisterVariable (&sv_waterfriction);
466 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
467 Cvar_RegisterVariable (&sv_warsowbunny_accel);
468 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
469 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
470 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
471 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
472 Cvar_RegisterVariable (&sys_ticrate);
473 Cvar_RegisterVariable (&teamplay);
474 Cvar_RegisterVariable (&timelimit);
476 Cvar_RegisterVariable (&saved1);
477 Cvar_RegisterVariable (&saved2);
478 Cvar_RegisterVariable (&saved3);
479 Cvar_RegisterVariable (&saved4);
480 Cvar_RegisterVariable (&savedgamecfg);
481 Cvar_RegisterVariable (&scratch1);
482 Cvar_RegisterVariable (&scratch2);
483 Cvar_RegisterVariable (&scratch3);
484 Cvar_RegisterVariable (&scratch4);
485 Cvar_RegisterVariable (&temp1);
487 // LordHavoc: Nehahra uses these to pass data around cutscene demos
488 if (gamemode == GAME_NEHAHRA)
490 Cvar_RegisterVariable (&nehx00);
491 Cvar_RegisterVariable (&nehx01);
492 Cvar_RegisterVariable (&nehx02);
493 Cvar_RegisterVariable (&nehx03);
494 Cvar_RegisterVariable (&nehx04);
495 Cvar_RegisterVariable (&nehx05);
496 Cvar_RegisterVariable (&nehx06);
497 Cvar_RegisterVariable (&nehx07);
498 Cvar_RegisterVariable (&nehx08);
499 Cvar_RegisterVariable (&nehx09);
500 Cvar_RegisterVariable (&nehx10);
501 Cvar_RegisterVariable (&nehx11);
502 Cvar_RegisterVariable (&nehx12);
503 Cvar_RegisterVariable (&nehx13);
504 Cvar_RegisterVariable (&nehx14);
505 Cvar_RegisterVariable (&nehx15);
506 Cvar_RegisterVariable (&nehx16);
507 Cvar_RegisterVariable (&nehx17);
508 Cvar_RegisterVariable (&nehx18);
509 Cvar_RegisterVariable (&nehx19);
511 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
513 Cvar_RegisterVariable (&sv_autodemo_perclient);
514 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
515 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
517 Cvar_RegisterVariable (&halflifebsp);
519 // any special defaults for gamemodes go here
520 if (gamemode == GAME_NEHAHRA)
522 // Nehahra pushable crates malfunction in some levels if this is on
523 Cvar_SetValueQuick (&sv_gameplayfix_upwardvelocityclearsongroundflag, 0);
524 // Nehahra NPC AI is confused by this feature
525 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
527 if (gamemode == GAME_HIPNOTIC)
529 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
530 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
531 // hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
532 Cvar_SetValueQuick (&sys_ticrate, 0.02);
533 // hipnotic mission pack has issues in their proximity mine sticking code, which causes them to bounce off.
534 Cvar_SetValueQuick (&sv_gameplayfix_slidemoveprojectiles, 0);
536 if (gamemode == GAME_ROGUE)
538 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
539 Cvar_SetValueQuick (&sv_gameplayfix_findradiusdistancetobox, 0);
541 if (gamemode == GAME_NEXUIZ)
543 Cvar_SetValueQuick (&sv_gameplayfix_q2airaccelerate, 1);
546 sv_mempool = Mem_AllocPool("server", 0, NULL);
549 static void SV_SaveEntFile_f(void)
551 if (!sv.active || !sv.worldmodel)
553 Con_Print("Not running a server\n");
556 FS_WriteFile(va("%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
561 =============================================================================
565 =============================================================================
572 Make sure the event gets sent to all clients
575 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
579 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
581 MSG_WriteByte (&sv.datagram, svc_particle);
582 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
583 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
584 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
585 for (i=0 ; i<3 ; i++)
586 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
587 MSG_WriteByte (&sv.datagram, count);
588 MSG_WriteByte (&sv.datagram, color);
589 SV_FlushBroadcastMessages();
596 Make sure the event gets sent to all clients
599 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
601 if (modelindex >= 256 || startframe >= 256)
603 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
605 MSG_WriteByte (&sv.datagram, svc_effect2);
606 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
607 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
608 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
609 MSG_WriteShort (&sv.datagram, modelindex);
610 MSG_WriteShort (&sv.datagram, startframe);
611 MSG_WriteByte (&sv.datagram, framecount);
612 MSG_WriteByte (&sv.datagram, framerate);
616 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
618 MSG_WriteByte (&sv.datagram, svc_effect);
619 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
620 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
621 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
622 MSG_WriteByte (&sv.datagram, modelindex);
623 MSG_WriteByte (&sv.datagram, startframe);
624 MSG_WriteByte (&sv.datagram, framecount);
625 MSG_WriteByte (&sv.datagram, framerate);
627 SV_FlushBroadcastMessages();
634 Each entity can have eight independant sound sources, like voice,
637 Channel 0 is an auto-allocate channel, the others override anything
638 already running on that entity/channel pair.
640 An attenuation of 0 will play full volume everywhere in the level.
641 Larger attenuations will drop off. (max 4 attenuation)
645 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
647 int sound_num, field_mask, i, ent;
649 if (volume < 0 || volume > 255)
651 Con_Printf ("SV_StartSound: volume = %i\n", volume);
655 if (attenuation < 0 || attenuation > 4)
657 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
661 if (channel < 0 || channel > 7)
663 Con_Printf ("SV_StartSound: channel = %i\n", channel);
667 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
670 // find precache number for sound
671 sound_num = SV_SoundIndex(sample, 1);
675 ent = PRVM_NUM_FOR_EDICT(entity);
678 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
679 field_mask |= SND_VOLUME;
680 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
681 field_mask |= SND_ATTENUATION;
683 field_mask |= SND_LARGEENTITY;
684 if (sound_num >= 256 || channel >= 8)
685 field_mask |= SND_LARGESOUND;
687 // directed messages go only to the entity they are targeted on
688 MSG_WriteByte (&sv.datagram, svc_sound);
689 MSG_WriteByte (&sv.datagram, field_mask);
690 if (field_mask & SND_VOLUME)
691 MSG_WriteByte (&sv.datagram, volume);
692 if (field_mask & SND_ATTENUATION)
693 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
694 if (field_mask & SND_LARGEENTITY)
696 MSG_WriteShort (&sv.datagram, ent);
697 MSG_WriteByte (&sv.datagram, channel);
700 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
701 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
702 MSG_WriteShort (&sv.datagram, sound_num);
704 MSG_WriteByte (&sv.datagram, sound_num);
705 for (i = 0;i < 3;i++)
706 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
707 SV_FlushBroadcastMessages();
714 Nearly the same logic as SV_StartSound, except an origin
715 instead of an entity is provided and channel is omitted.
717 The entity sent to the client is 0 (world) and the channel
718 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
719 function, therefore the check for it is omitted.
723 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
725 int sound_num, field_mask, i;
727 if (volume < 0 || volume > 255)
729 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
733 if (attenuation < 0 || attenuation > 4)
735 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
739 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
742 // find precache number for sound
743 sound_num = SV_SoundIndex(sample, 1);
748 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
749 field_mask |= SND_VOLUME;
750 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
751 field_mask |= SND_ATTENUATION;
752 if (sound_num >= 256)
753 field_mask |= SND_LARGESOUND;
755 // directed messages go only to the entity they are targeted on
756 MSG_WriteByte (&sv.datagram, svc_sound);
757 MSG_WriteByte (&sv.datagram, field_mask);
758 if (field_mask & SND_VOLUME)
759 MSG_WriteByte (&sv.datagram, volume);
760 if (field_mask & SND_ATTENUATION)
761 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
762 // Always write entnum 0 for the world entity
763 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
764 if (field_mask & SND_LARGESOUND)
765 MSG_WriteShort (&sv.datagram, sound_num);
767 MSG_WriteByte (&sv.datagram, sound_num);
768 for (i = 0;i < 3;i++)
769 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
770 SV_FlushBroadcastMessages();
774 ==============================================================================
778 ==============================================================================
785 Sends the first message from the server to a connected client.
786 This will be sent on the initial connection and upon each server load.
789 void SV_SendServerinfo (client_t *client)
794 // we know that this client has a netconnection and thus is not a bot
796 // edicts get reallocated on level changes, so we need to update it here
797 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
799 // clear cached stuff that depends on the level
800 client->weaponmodel[0] = 0;
801 client->weaponmodelindex = 0;
803 // LordHavoc: clear entityframe tracking
804 client->latestframenum = 0;
806 // initialize the movetime, so a speedhack can't make use of the time before this client joined
807 client->cmd.time = sv.time;
809 if (client->entitydatabase)
810 EntityFrame_FreeDatabase(client->entitydatabase);
811 if (client->entitydatabase4)
812 EntityFrame4_FreeDatabase(client->entitydatabase4);
813 if (client->entitydatabase5)
814 EntityFrame5_FreeDatabase(client->entitydatabase5);
816 memset(client->stats, 0, sizeof(client->stats));
817 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
819 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
821 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
822 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
823 else if (sv.protocol == PROTOCOL_DARKPLACES4)
824 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
826 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
829 // reset csqc entity versions
830 for (i = 0;i < prog->max_edicts;i++)
832 client->csqcentityscope[i] = 0;
833 client->csqcentitysendflags[i] = 0xFFFFFF;
834 client->csqcentityglobalhistory[i] = 0;
836 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
838 client->csqcentityframehistory[i].num = 0;
839 client->csqcentityframehistory[i].framenum = -1;
841 client->csqcnumedicts = 0;
842 client->csqcentityframehistory_next = 0;
844 SZ_Clear (&client->netconnection->message);
845 MSG_WriteByte (&client->netconnection->message, svc_print);
846 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
847 MSG_WriteString (&client->netconnection->message,message);
849 SV_StopDemoRecording(client); // to split up demos into different files
850 if(sv_autodemo_perclient.integer && client->netconnection)
852 char demofile[MAX_OSPATH];
853 char ipaddress[MAX_QPATH];
856 // start a new demo file
857 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
858 for(i = 0; ipaddress[i]; ++i)
859 if(!isalnum(ipaddress[i]))
861 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
863 SV_StartDemoRecording(client, demofile, -1);
866 //[515]: init csprogs according to version of svprogs, check the crc, etc.
867 if (sv.csqc_progname[0])
870 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
871 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
872 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
873 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
874 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
875 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
876 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
878 if(client->sv_demo_file != NULL)
881 static char buf[NET_MAXMESSAGE];
884 sb.data = (unsigned char *) buf;
885 sb.maxsize = sizeof(buf);
887 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
888 SV_WriteDemoMessage(client, &sb, false);
891 //[515]: init stufftext string (it is sent before svc_serverinfo)
892 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
895 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
896 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
900 //if (sv_allowdownloads.integer)
901 // always send the info that the server supports the protocol, even if downloads are forbidden
902 // only because of that, the CSQC exception can work
904 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
905 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
908 // send at this time so it's guaranteed to get executed at the right time
912 host_client = client;
913 Curl_SendRequirements();
917 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
918 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
919 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
921 if (!coop.integer && deathmatch.integer)
922 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
924 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
926 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
928 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
929 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
930 MSG_WriteByte (&client->netconnection->message, 0);
932 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
933 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
934 MSG_WriteByte (&client->netconnection->message, 0);
937 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
938 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
939 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
942 // store this in clientcamera, too
943 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
944 MSG_WriteByte (&client->netconnection->message, svc_setview);
945 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
947 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
948 MSG_WriteByte (&client->netconnection->message, 1);
950 client->spawned = false; // need prespawn, spawn, etc
951 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
953 // clear movement info until client enters the new level properly
954 memset(&client->cmd, 0, sizeof(client->cmd));
955 client->movesequence = 0;
956 client->movement_highestsequence_seen = 0;
957 memset(&client->movement_count, 0, sizeof(client->movement_count));
958 #ifdef NUM_PING_TIMES
959 for (i = 0;i < NUM_PING_TIMES;i++)
960 client->ping_times[i] = 0;
961 client->num_pings = 0;
965 // allow the client some time to send his keepalives, even if map loading took ages
966 client->netconnection->timeout = realtime + net_connecttimeout.value;
973 Initializes a client_t for a new net connection. This will only be called
974 once for a player each game, not once for each level change.
977 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
982 client = svs.clients + clientnum;
984 // set up the client_t
987 float backupparms[NUM_SPAWN_PARMS];
988 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
989 memset(client, 0, sizeof(*client));
990 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
993 memset(client, 0, sizeof(*client));
994 client->active = true;
995 client->netconnection = netconnection;
997 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
999 strlcpy(client->name, "unconnected", sizeof(client->name));
1000 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
1001 client->spawned = false;
1002 client->edict = PRVM_EDICT_NUM(clientnum+1);
1003 if (client->netconnection)
1004 client->netconnection->message.allowoverflow = true; // we can catch it
1005 // prepare the unreliable message buffer
1006 client->unreliablemsg.data = client->unreliablemsg_data;
1007 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
1008 // updated by receiving "rate" command from client, this is also the default if not using a DP client
1009 client->rate = 1000000000;
1010 // no limits for local player
1011 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
1012 client->rate = 1000000000;
1013 client->connecttime = realtime;
1017 // call the progs to get default spawn parms for the new client
1018 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1019 prog->globals.server->self = 0;
1020 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
1021 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1022 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
1024 // set up the entity for this client (including .colormap, .team, etc)
1025 PRVM_ED_ClearEdict(client->edict);
1028 // don't call SendServerinfo for a fresh botclient because its fields have
1029 // not been set up by the qc yet
1030 if (client->netconnection)
1031 SV_SendServerinfo (client);
1033 client->spawned = true;
1038 ===============================================================================
1042 ===============================================================================
1046 =============================================================================
1048 The PVS must include a small area around the client to allow head bobbing
1049 or other small motion on the client side. Otherwise, a bob might cause an
1050 entity that should be visible to not show up, especially when the bob
1051 crosses a waterline.
1053 =============================================================================
1056 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1059 unsigned int sendflags;
1060 unsigned int version;
1061 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1062 unsigned int customizeentityforclient;
1063 unsigned int sendentity;
1065 vec3_t cullmins, cullmaxs;
1067 prvm_eval_t *val, *val2;
1069 // fast path for games that do not use legacy entity networking
1070 // note: still networks clients even if they are legacy
1071 sendentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendEntity)->function;
1072 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1075 // this 2 billion unit check is actually to detect NAN origins
1076 // (we really don't want to send those)
1077 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
1080 // EF_NODRAW prevents sending for any reason except for your own
1081 // client, so we must keep all clients in this superset
1082 effects = (unsigned)ent->fields.server->effects;
1084 // we can omit invisible entities with no effects that are not clients
1085 // LordHavoc: this could kill tags attached to an invisible entity, I
1086 // just hope we never have to support that case
1087 i = (int)ent->fields.server->modelindex;
1088 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model) && sv.models[i]) ? i : 0;
1091 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
1092 glowsize = (unsigned char)bound(0, i, 255);
1093 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
1094 flags |= RENDER_GLOWTRAIL;
1095 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
1096 flags |= RENDER_VIEWMODEL;
1098 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
1099 light[0] = (unsigned short)bound(0, f, 65535);
1100 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
1101 light[1] = (unsigned short)bound(0, f, 65535);
1102 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
1103 light[2] = (unsigned short)bound(0, f, 65535);
1104 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
1105 light[3] = (unsigned short)bound(0, f, 65535);
1106 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
1107 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
1109 if (gamemode == GAME_TENEBRAE)
1111 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1115 lightpflags |= PFLAGS_FULLDYNAMIC;
1117 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1121 light[0] = (int)(0.2*256);
1122 light[1] = (int)(1.0*256);
1123 light[2] = (int)(0.2*256);
1125 lightpflags |= PFLAGS_FULLDYNAMIC;
1129 specialvisibilityradius = 0;
1130 if (lightpflags & PFLAGS_FULLDYNAMIC)
1131 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1133 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1134 if (flags & RENDER_GLOWTRAIL)
1135 specialvisibilityradius = max(specialvisibilityradius, 100);
1136 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1138 if (effects & EF_BRIGHTFIELD)
1139 specialvisibilityradius = max(specialvisibilityradius, 80);
1140 if (effects & EF_MUZZLEFLASH)
1141 specialvisibilityradius = max(specialvisibilityradius, 100);
1142 if (effects & EF_BRIGHTLIGHT)
1143 specialvisibilityradius = max(specialvisibilityradius, 400);
1144 if (effects & EF_DIMLIGHT)
1145 specialvisibilityradius = max(specialvisibilityradius, 200);
1146 if (effects & EF_RED)
1147 specialvisibilityradius = max(specialvisibilityradius, 200);
1148 if (effects & EF_BLUE)
1149 specialvisibilityradius = max(specialvisibilityradius, 200);
1150 if (effects & EF_FLAME)
1151 specialvisibilityradius = max(specialvisibilityradius, 250);
1152 if (effects & EF_STARDUST)
1153 specialvisibilityradius = max(specialvisibilityradius, 100);
1156 // early culling checks
1157 // (final culling is done by SV_MarkWriteEntityStateToClient)
1158 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
1159 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1163 cs->active = ACTIVE_NETWORK;
1164 cs->number = enumber;
1165 VectorCopy(ent->fields.server->origin, cs->origin);
1166 VectorCopy(ent->fields.server->angles, cs->angles);
1168 cs->effects = effects;
1169 cs->colormap = (unsigned)ent->fields.server->colormap;
1170 cs->modelindex = modelindex;
1171 cs->skin = (unsigned)ent->fields.server->skin;
1172 cs->frame = (unsigned)ent->fields.server->frame;
1173 cs->viewmodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict;
1174 cs->exteriormodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.exteriormodeltoclient)->edict;
1175 cs->nodrawtoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict;
1176 cs->drawonlytoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict;
1177 cs->customizeentityforclient = customizeentityforclient;
1178 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1179 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1180 cs->glowsize = glowsize;
1182 // don't need to init cs->colormod because the defaultstate did that for us
1183 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1184 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1185 if (val->vector[0] || val->vector[1] || val->vector[2])
1187 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1188 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1189 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1192 // don't need to init cs->glowmod because the defaultstate did that for us
1193 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1194 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod);
1195 if (val->vector[0] || val->vector[1] || val->vector[2])
1197 i = (int)(val->vector[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1198 i = (int)(val->vector[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1199 i = (int)(val->vector[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1202 cs->modelindex = modelindex;
1205 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1209 cs->alpha = (unsigned char)bound(0, i, 255);
1212 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1216 cs->alpha = (unsigned char)bound(0, i, 255);
1220 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1224 cs->scale = (unsigned char)bound(0, i, 255);
1227 cs->glowcolor = 254;
1228 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1230 cs->glowcolor = (int)f;
1232 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1233 cs->effects |= EF_FULLBRIGHT;
1235 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1236 if (val && val->_float)
1237 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1239 if (ent->fields.server->movetype == MOVETYPE_STEP)
1240 cs->flags |= RENDER_STEP;
1241 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1242 cs->flags |= RENDER_LOWPRECISION;
1243 if (ent->fields.server->colormap >= 1024)
1244 cs->flags |= RENDER_COLORMAPPED;
1245 if (cs->viewmodelforclient)
1246 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1248 cs->light[0] = light[0];
1249 cs->light[1] = light[1];
1250 cs->light[2] = light[2];
1251 cs->light[3] = light[3];
1252 cs->lightstyle = lightstyle;
1253 cs->lightpflags = lightpflags;
1255 cs->specialvisibilityradius = specialvisibilityradius;
1257 // calculate the visible box of this entity (don't use the physics box
1258 // as that is often smaller than a model, and would not count
1259 // specialvisibilityradius)
1260 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1262 float scale = cs->scale * (1.0f / 16.0f);
1263 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1265 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1266 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1268 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1270 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1271 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1275 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1276 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1281 // if there is no model (or it could not be loaded), use the physics box
1282 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
1283 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
1285 if (specialvisibilityradius)
1287 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1288 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1289 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1290 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1291 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1292 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1295 // calculate center of bbox for network prioritization purposes
1296 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1298 // if culling box has moved, update pvs cluster links
1299 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1301 VectorCopy(cullmins, ent->priv.server->cullmins);
1302 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1303 // a value of -1 for pvs_numclusters indicates that the links are not
1304 // cached, and should be re-tested each time, this is the case if the
1305 // culling box touches too many pvs clusters to store, or if the world
1306 // model does not support FindBoxClusters
1307 ent->priv.server->pvs_numclusters = -1;
1308 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1310 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1311 if (i <= MAX_ENTITYCLUSTERS)
1312 ent->priv.server->pvs_numclusters = i;
1316 // we need to do some csqc entity upkeep here
1317 // get self.SendFlags and clear them
1318 // (to let the QC know that they've been read)
1321 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendFlags);
1322 sendflags = (unsigned int)val->_float;
1324 // legacy self.Version system
1325 val2 = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.Version);
1328 version = (unsigned int)val2->_float;
1329 if (sv.csqcentityversion[enumber] != version)
1330 sendflags = 0xFFFFFF;
1331 sv.csqcentityversion[enumber] = version;
1333 // move sendflags into the per-client sendflags
1335 for (i = 0;i < svs.maxclients;i++)
1336 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1337 // mark it as inactive for non-csqc networking
1338 cs->active = ACTIVE_SHARED;
1344 void SV_PrepareEntitiesForSending(void)
1348 // send all entities that touch the pvs
1349 sv.numsendentities = 0;
1350 sv.sendentitiesindex[0] = NULL;
1351 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1352 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1354 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1356 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1357 sv.numsendentities++;
1362 #define MAX_LINEOFSIGHTTRACES 64
1364 qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1368 float starttransformed[3], endtransformed[3];
1371 int originalnumtouchedicts;
1372 int numtouchedicts = 0;
1374 matrix4x4_t matrix, imatrix;
1376 prvm_edict_t *touch;
1377 static prvm_edict_t *touchedicts[MAX_EDICTS];
1378 vec3_t boxmins, boxmaxs;
1379 vec3_t clipboxmins, clipboxmaxs;
1380 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1382 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1384 // expand the box a little
1385 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0];
1386 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0];
1387 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1];
1388 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1];
1389 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2];
1390 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2];
1392 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1393 for (traceindex = 1;traceindex < numtraces;traceindex++)
1394 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1396 // calculate sweep box for the entire swarm of traces
1397 VectorCopy(eye, clipboxmins);
1398 VectorCopy(eye, clipboxmaxs);
1399 for (traceindex = 0;traceindex < numtraces;traceindex++)
1401 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1402 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1403 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1404 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1405 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1406 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1409 // get the list of entities in the sweep box
1410 if (sv_cullentities_trace_entityocclusion.integer)
1411 numtouchedicts = World_EntitiesInBox(&sv.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1412 if (numtouchedicts > MAX_EDICTS)
1414 // this never happens
1415 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1416 numtouchedicts = MAX_EDICTS;
1418 // iterate the entities found in the sweep box and filter them
1419 originalnumtouchedicts = numtouchedicts;
1421 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1423 touch = touchedicts[touchindex];
1424 if (touch->fields.server->solid != SOLID_BSP)
1426 model = SV_GetModelFromEdict(touch);
1427 if (!model || !model->brush.TraceLineOfSight)
1429 // skip obviously transparent entities
1430 alpha = PRVM_EDICTFIELDVALUE(touch, prog->fieldoffsets.alpha)->_float;
1431 if (alpha && alpha < 1)
1433 if ((int)touch->fields.server->effects & EF_ADDITIVE)
1435 touchedicts[numtouchedicts++] = touch;
1438 // now that we have a filtered list of "interesting" entities, fire each
1439 // ray against all of them, this gives us an early-out case when something
1440 // is visible (which it often is)
1442 for (traceindex = 0;traceindex < numtraces;traceindex++)
1444 // check world occlusion
1445 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1446 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, eye, endpoints[traceindex]))
1448 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1450 touch = touchedicts[touchindex];
1451 model = SV_GetModelFromEdict(touch);
1452 if(model && model->brush.TraceLineOfSight)
1454 // get the entity matrix
1455 pitchsign = SV_GetPitchSign(touch);
1456 Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2], pitchsign * touch->fields.server->angles[0], touch->fields.server->angles[1], touch->fields.server->angles[2], 1);
1457 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1458 // see if the ray hits this entity
1459 Matrix4x4_Transform(&imatrix, eye, starttransformed);
1460 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1461 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed))
1468 // check if the ray was blocked
1469 if (touchindex < numtouchedicts)
1471 // return if the ray was not blocked
1479 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1484 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1486 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1487 sv.writeentitiestoclient_stats_totalentities++;
1489 if (s->customizeentityforclient)
1491 prog->globals.server->self = s->number;
1492 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1493 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1494 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1498 // never reject player
1499 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1501 // check various rejection conditions
1502 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1504 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1506 if (s->effects & EF_NODRAW)
1508 // LordHavoc: only send entities with a model or important effects
1509 if (!s->modelindex && s->specialvisibilityradius == 0)
1512 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1513 // viewmodels don't have visibility checking
1514 if (s->viewmodelforclient)
1516 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1519 else if (s->tagentity)
1521 // tag attached entities simply check their parent
1522 if (!sv.sendentitiesindex[s->tagentity])
1524 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1525 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1528 // always send world submodels in newer protocols because they don't
1529 // generate much traffic (in old protocols they hog bandwidth)
1530 // but only if sv_cullentities_nevercullbmodels is off
1531 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1533 // entity has survived every check so far, check if visible
1534 ed = PRVM_EDICT_NUM(s->number);
1536 // if not touching a visible leaf
1537 if (sv_cullentities_pvs.integer && !r_novis.integer && sv.writeentitiestoclient_pvsbytes)
1539 if (ed->priv.server->pvs_numclusters < 0)
1541 // entity too big for clusters list
1542 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1544 sv.writeentitiestoclient_stats_culled_pvs++;
1551 // check cached clusters list
1552 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1553 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1555 if (i == ed->priv.server->pvs_numclusters)
1557 sv.writeentitiestoclient_stats_culled_pvs++;
1563 // or not seen by random tracelines
1564 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
1567 s->number <= svs.maxclients
1568 ? sv_cullentities_trace_samples_players.integer
1570 s->specialvisibilityradius
1571 ? sv_cullentities_trace_samples_extra.integer
1572 : sv_cullentities_trace_samples.integer;
1573 float enlarge = sv_cullentities_trace_enlarge.value;
1578 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1579 if(SV_CanSeeBox(samples, enlarge, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1581 if(eyeindex < sv.writeentitiestoclient_numeyes)
1582 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1584 s->number <= svs.maxclients
1585 ? sv_cullentities_trace_delay_players.value
1586 : sv_cullentities_trace_delay.value
1588 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1590 sv.writeentitiestoclient_stats_culled_trace++;
1598 // this just marks it for sending
1599 // FIXME: it would be more efficient to send here, but the entity
1600 // compressor isn't that flexible
1601 sv.writeentitiestoclient_stats_visibleentities++;
1602 sv.sententities[s->number] = sv.sententitiesmark;
1605 #if MAX_LEVELNETWORKEYES > 0
1606 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
1607 void SV_AddCameraEyes(void)
1611 static int cameras[MAX_LEVELNETWORKEYES];
1612 static vec3_t camera_origins[MAX_LEVELNETWORKEYES];
1613 static int eye_levels[MAX_CLIENTNETWORKEYES];
1616 prvm_eval_t *valendpos, *val;
1618 if(!prog->fieldoffsets.camera_transform)
1620 valendpos = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_endpos);
1624 for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1627 // check line of sight to portal entities and add them to PVS
1628 for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1630 if (!ed->priv.server->free)
1632 if((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.camera_transform)) && val->function)
1634 prog->globals.server->self = e;
1635 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1636 VectorCopy(sv.writeentitiestoclient_eyes[0], valendpos->vector);
1637 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1638 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1639 PRVM_ExecuteProgram(val->function, "QC function e.camera_transform is missing");
1640 if(!VectorCompare(valendpos->vector, sv.writeentitiestoclient_eyes[0]))
1641 VectorCopy(valendpos->vector, camera_origins[n_cameras]);
1642 cameras[n_cameras] = e;
1644 if(n_cameras >= MAX_LEVELNETWORKEYES)
1653 // i is loop counter, is reset to 0 when an eye got added
1654 // j is camera index to check
1655 for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1659 ed = PRVM_EDICT_NUM(cameras[j]);
1660 VectorAdd(ed->fields.server->origin, ed->fields.server->mins, mi);
1661 VectorAdd(ed->fields.server->origin, ed->fields.server->maxs, ma);
1662 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1663 if(eye_levels[k] <= MAX_EYE_RECURSION)
1665 if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_enlarge.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1667 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1668 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1669 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1670 sv.writeentitiestoclient_numeyes++;
1679 void SV_AddCameraEyes(void)
1684 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1686 qboolean need_empty = false;
1687 int i, numsendstates, numcsqcsendstates;
1689 prvm_edict_t *camera;
1693 // if there isn't enough space to accomplish anything, skip it
1694 if (msg->cursize + 25 > maxsize)
1697 sv.writeentitiestoclient_msg = msg;
1698 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1700 sv.writeentitiestoclient_stats_culled_pvs = 0;
1701 sv.writeentitiestoclient_stats_culled_trace = 0;
1702 sv.writeentitiestoclient_stats_visibleentities = 0;
1703 sv.writeentitiestoclient_stats_totalentities = 0;
1704 sv.writeentitiestoclient_numeyes = 0;
1707 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1708 camera = PRVM_EDICT_NUM( client->clientcamera );
1709 VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, eye);
1710 sv.writeentitiestoclient_pvsbytes = 0;
1711 // get the PVS values for the eye location, later FatPVS calls will merge
1712 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1713 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1715 // add the eye to a list for SV_CanSeeBox tests
1716 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1717 sv.writeentitiestoclient_numeyes++;
1719 // calculate predicted eye origin for SV_CanSeeBox tests
1720 if (sv_cullentities_trace_prediction.integer)
1722 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1724 VectorMA(eye, predtime, camera->fields.server->velocity, predeye);
1725 if (SV_CanSeeBox(1, 0, eye, predeye, predeye))
1727 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1728 sv.writeentitiestoclient_numeyes++;
1730 //if (!sv.writeentitiestoclient_useprediction)
1731 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1736 // build PVS from the new eyes
1737 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1738 for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
1739 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1741 sv.sententitiesmark++;
1743 for (i = 0;i < sv.numsendentities;i++)
1744 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1747 numcsqcsendstates = 0;
1748 for (i = 0;i < sv.numsendentities;i++)
1750 s = &sv.sendentities[i];
1751 if (sv.sententities[s->number] == sv.sententitiesmark)
1753 if(s->active == ACTIVE_NETWORK)
1755 if (s->exteriormodelforclient)
1757 if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1758 s->flags |= RENDER_EXTERIORMODEL;
1760 s->flags &= ~RENDER_EXTERIORMODEL;
1762 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
1764 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1765 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
1767 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
1771 if (sv_cullentities_stats.integer)
1772 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1774 if(client->entitydatabase5)
1775 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1777 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1779 if(client->num_skippedentityframes >= 10)
1780 need_empty = true; // force every 10th frame to be not empty (or cl_movement replay takes too long)
1782 if (client->entitydatabase5)
1783 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1784 else if (client->entitydatabase4)
1786 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1787 Protocol_WriteStatsReliable();
1789 else if (client->entitydatabase)
1791 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1792 Protocol_WriteStatsReliable();
1796 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1797 Protocol_WriteStatsReliable();
1801 client->num_skippedentityframes = 0;
1803 ++client->num_skippedentityframes;
1812 static void SV_CleanupEnts (void)
1817 ent = PRVM_NEXT_EDICT(prog->edicts);
1818 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1819 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1824 SV_WriteClientdataToMessage
1828 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1832 prvm_edict_t *other;
1838 float *statsf = (float *)stats;
1841 // send a damage message
1843 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1845 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1846 MSG_WriteByte (msg, svc_damage);
1847 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1848 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1849 for (i=0 ; i<3 ; i++)
1850 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1852 ent->fields.server->dmg_take = 0;
1853 ent->fields.server->dmg_save = 0;
1857 // send the current viewpos offset from the view entity
1859 SV_SetIdealPitch (); // how much to look up / down ideally
1861 // a fixangle might get lost in a dropped packet. Oh well.
1862 if(ent->fields.server->fixangle)
1864 // angle fixing was requested by global thinking code...
1865 // so store the current angles for later use
1866 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1867 host_client->fixangle_angles_set = TRUE;
1869 // and clear fixangle for the next frame
1870 ent->fields.server->fixangle = 0;
1873 if (host_client->fixangle_angles_set)
1875 MSG_WriteByte (msg, svc_setangle);
1876 for (i=0 ; i < 3 ; i++)
1877 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1878 host_client->fixangle_angles_set = FALSE;
1881 // stuff the sigil bits into the high bits of items for sbar, or else
1883 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1884 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1885 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1887 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1889 VectorClear(punchvector);
1890 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1891 VectorCopy(val->vector, punchvector);
1893 // cache weapon model name and index in client struct to save time
1894 // (this search can be almost 1% of cpu time!)
1895 s = PRVM_GetString(ent->fields.server->weaponmodel);
1896 if (strcmp(s, client->weaponmodel))
1898 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1899 client->weaponmodelindex = SV_ModelIndex(s, 1);
1903 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1904 viewzoom = (int)(val->_float * 255.0f);
1910 if ((int)ent->fields.server->flags & FL_ONGROUND)
1911 bits |= SU_ONGROUND;
1912 if (ent->fields.server->waterlevel >= 2)
1914 if (ent->fields.server->idealpitch)
1915 bits |= SU_IDEALPITCH;
1917 for (i=0 ; i<3 ; i++)
1919 if (ent->fields.server->punchangle[i])
1920 bits |= (SU_PUNCH1<<i);
1921 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1923 bits |= (SU_PUNCHVEC1<<i);
1924 if (ent->fields.server->velocity[i])
1925 bits |= (SU_VELOCITY1<<i);
1928 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1929 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1930 stats[STAT_ITEMS] = items;
1931 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1932 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1933 stats[STAT_WEAPON] = client->weaponmodelindex;
1934 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1935 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1936 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1937 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1938 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1939 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1940 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1941 stats[STAT_VIEWZOOM] = viewzoom;
1942 stats[STAT_TOTALSECRETS] = (int)prog->globals.server->total_secrets;
1943 stats[STAT_TOTALMONSTERS] = (int)prog->globals.server->total_monsters;
1944 // the QC bumps these itself by sending svc_'s, so we have to keep them
1945 // zero or they'll be corrected by the engine
1946 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1947 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1949 // movement settings for prediction
1950 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1951 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
1952 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
1953 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
1954 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
1956 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1957 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1958 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1959 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1960 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1961 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1962 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1963 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1964 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1965 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1966 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1967 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1968 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1969 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1970 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1971 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1972 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1973 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1974 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1975 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
1976 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
1977 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
1978 statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
1979 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
1980 statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
1981 statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
1982 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
1983 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
1984 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
1985 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
1986 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
1987 statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
1988 statsf[STAT_FRAGLIMIT] = fraglimit.value;
1989 statsf[STAT_TIMELIMIT] = timelimit.value;
1991 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1993 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1995 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1996 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1998 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1999 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2000 if (viewzoom != 255)
2001 bits |= SU_VIEWZOOM;
2006 if (bits >= 16777216)
2010 MSG_WriteByte (msg, svc_clientdata);
2011 MSG_WriteShort (msg, bits);
2012 if (bits & SU_EXTEND1)
2013 MSG_WriteByte(msg, bits >> 16);
2014 if (bits & SU_EXTEND2)
2015 MSG_WriteByte(msg, bits >> 24);
2017 if (bits & SU_VIEWHEIGHT)
2018 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
2020 if (bits & SU_IDEALPITCH)
2021 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
2023 for (i=0 ; i<3 ; i++)
2025 if (bits & (SU_PUNCH1<<i))
2027 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2028 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
2030 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
2032 if (bits & (SU_PUNCHVEC1<<i))
2034 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2035 MSG_WriteCoord16i(msg, punchvector[i]);
2037 MSG_WriteCoord32f(msg, punchvector[i]);
2039 if (bits & (SU_VELOCITY1<<i))
2041 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2042 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
2044 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
2048 if (bits & SU_ITEMS)
2049 MSG_WriteLong (msg, stats[STAT_ITEMS]);
2051 if (sv.protocol == PROTOCOL_DARKPLACES5)
2053 if (bits & SU_WEAPONFRAME)
2054 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
2055 if (bits & SU_ARMOR)
2056 MSG_WriteShort (msg, stats[STAT_ARMOR]);
2057 if (bits & SU_WEAPON)
2058 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2059 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2060 MSG_WriteShort (msg, stats[STAT_AMMO]);
2061 MSG_WriteShort (msg, stats[STAT_SHELLS]);
2062 MSG_WriteShort (msg, stats[STAT_NAILS]);
2063 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
2064 MSG_WriteShort (msg, stats[STAT_CELLS]);
2065 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
2066 if (bits & SU_VIEWZOOM)
2067 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2069 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2071 if (bits & SU_WEAPONFRAME)
2072 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
2073 if (bits & SU_ARMOR)
2074 MSG_WriteByte (msg, stats[STAT_ARMOR]);
2075 if (bits & SU_WEAPON)
2077 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2078 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2080 MSG_WriteByte (msg, stats[STAT_WEAPON]);
2082 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2083 MSG_WriteByte (msg, stats[STAT_AMMO]);
2084 MSG_WriteByte (msg, stats[STAT_SHELLS]);
2085 MSG_WriteByte (msg, stats[STAT_NAILS]);
2086 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
2087 MSG_WriteByte (msg, stats[STAT_CELLS]);
2088 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2090 for (i = 0;i < 32;i++)
2091 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
2093 MSG_WriteByte (msg, i);
2096 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
2097 if (bits & SU_VIEWZOOM)
2099 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2100 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
2102 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2107 void SV_FlushBroadcastMessages(void)
2111 if (sv.datagram.cursize <= 0)
2113 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2115 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2117 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2118 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2120 SZ_Clear(&sv.datagram);
2123 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2125 // scan the splitpoints to find out how many we can fit in
2126 int numsegments, j, split;
2127 if (!client->unreliablemsg_splitpoints)
2129 // always accept the first one if it's within 1024 bytes, this ensures
2130 // that very big datagrams which are over the rate limit still get
2131 // through, just to keep it working
2132 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2133 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2135 // the first segment gets an exemption from the rate limiting, otherwise
2136 // it could get dropped consistently due to a low rate limit
2137 if (numsegments == 1)
2139 // some will fit, so add the ones that will fit
2140 split = client->unreliablemsg_splitpoint[numsegments-1];
2141 // note this discards ones that were accepted by the segments scan but
2142 // can not fit, such as a really huge first one that will never ever
2143 // fit in a packet...
2144 if (msg->cursize + split <= maxsize)
2145 SZ_Write(msg, client->unreliablemsg.data, split);
2146 // remove the part we sent, keeping any remaining data
2147 client->unreliablemsg.cursize -= split;
2148 if (client->unreliablemsg.cursize > 0)
2149 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2150 // adjust remaining splitpoints
2151 client->unreliablemsg_splitpoints -= numsegments;
2152 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2153 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2157 =======================
2158 SV_SendClientDatagram
2159 =======================
2161 static void SV_SendClientDatagram (client_t *client)
2163 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2165 int stats[MAX_CL_STATS];
2166 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2168 // obey rate limit by limiting packet frequency if the packet size
2170 // (usually this is caused by reliable messages)
2171 if (!NetConn_CanSend(client->netconnection))
2174 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2175 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2176 if (sv_maxrate.integer != maxrate)
2177 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2179 // clientrate determines the 'cleartime' of a packet
2180 // (how long to wait before sending another, based on this packet's size)
2181 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2183 switch (sv.protocol)
2185 case PROTOCOL_QUAKE:
2186 case PROTOCOL_QUAKEDP:
2187 case PROTOCOL_NEHAHRAMOVIE:
2188 case PROTOCOL_NEHAHRABJP:
2189 case PROTOCOL_NEHAHRABJP2:
2190 case PROTOCOL_NEHAHRABJP3:
2191 case PROTOCOL_QUAKEWORLD:
2192 // no packet size limit support on Quake protocols because it just
2193 // causes missing entities/effects
2194 // packets are simply sent less often to obey the rate limit
2198 case PROTOCOL_DARKPLACES1:
2199 case PROTOCOL_DARKPLACES2:
2200 case PROTOCOL_DARKPLACES3:
2201 case PROTOCOL_DARKPLACES4:
2202 // no packet size limit support on DP1-4 protocols because they kick
2203 // the client off if they overflow, and miss effects
2204 // packets are simply sent less often to obey the rate limit
2205 maxsize = sizeof(sv_sendclientdatagram_buf);
2206 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2209 // DP5 and later protocols support packet size limiting which is a
2210 // better method than limiting packet frequency as QW does
2212 // at very low rates (or very small sys_ticrate) the packet size is
2213 // not reduced below 128, but packets may be sent less often
2214 maxsize = (int)(clientrate * sys_ticrate.value);
2215 maxsize = bound(128, maxsize, 1400);
2217 // csqc entities can easily exceed 128 bytes, so disable throttling in
2218 // mods that use csqc (they are likely to use less bandwidth anyway)
2219 if (sv.csqc_progsize > 0)
2224 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2226 // for good singleplayer, send huge packets
2227 maxsize = sizeof(sv_sendclientdatagram_buf);
2228 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2229 // never limit frequency in singleplayer
2230 clientrate = 1000000000;
2233 // while downloading, limit entity updates to half the packet
2234 // (any leftover space will be used for downloading)
2235 if (host_client->download_file)
2238 msg.data = sv_sendclientdatagram_buf;
2239 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2241 msg.allowoverflow = false;
2243 if (host_client->spawned)
2245 // the player is in the game
2246 MSG_WriteByte (&msg, svc_time);
2247 MSG_WriteFloat (&msg, sv.time);
2249 // add the client specific data to the datagram
2250 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2251 // now update the stats[] array using any registered custom fields
2252 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
2253 // set host_client->statsdeltabits
2254 Protocol_UpdateClientStats (stats);
2256 // add as many queued unreliable messages (effects) as we can fit
2257 // limit effects to half of the remaining space
2258 if (client->unreliablemsg.cursize)
2259 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2261 // now write as many entities as we can fit, and also sends stats
2262 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2264 else if (realtime > client->keepalivetime)
2266 // the player isn't totally in the game yet
2267 // send small keepalive messages if too much time has passed
2268 // (may also be sending downloads)
2269 client->keepalivetime = realtime + 5;
2270 MSG_WriteChar (&msg, svc_nop);
2273 // if a download is active, see if there is room to fit some download data
2275 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2276 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2278 fs_offset_t downloadstart;
2279 unsigned char data[1400];
2280 downloadstart = FS_Tell(host_client->download_file);
2281 downloadsize = min(downloadsize, (int)sizeof(data));
2282 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2283 // note this sends empty messages if at the end of the file, which is
2284 // necessary to keep the packet loss logic working
2285 // (the last blocks may be lost and need to be re-sent, and that will
2286 // only occur if the client acks the empty end messages, revealing
2287 // a gap in the download progress, causing the last blocks to be
2289 MSG_WriteChar (&msg, svc_downloaddata);
2290 MSG_WriteLong (&msg, downloadstart);
2291 MSG_WriteShort (&msg, downloadsize);
2292 if (downloadsize > 0)
2293 SZ_Write (&msg, data, downloadsize);
2296 // reliable only if none is in progress
2297 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2298 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2300 SV_WriteDemoMessage(client, &msg, false);
2302 // send the datagram
2303 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
2304 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2305 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2309 =======================
2310 SV_UpdateToReliableMessages
2311 =======================
2313 static void SV_UpdateToReliableMessages (void)
2322 // check for changes to be sent over the reliable streams
2323 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2325 // update the host_client fields we care about according to the entity fields
2326 host_client->edict = PRVM_EDICT_NUM(i+1);
2329 name = PRVM_GetString(host_client->edict->fields.server->netname);
2332 // always point the string back at host_client->name to keep it safe
2333 strlcpy (host_client->name, name, sizeof (host_client->name));
2334 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
2335 if (strcmp(host_client->old_name, host_client->name))
2337 if (host_client->spawned)
2338 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2339 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2340 // send notification to all clients
2341 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2342 MSG_WriteByte (&sv.reliable_datagram, i);
2343 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2344 SV_WriteNetnameIntoDemo(host_client);
2347 // DP_SV_CLIENTCOLORS
2348 // this is always found (since it's added by the progs loader)
2349 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
2350 host_client->colors = (int)val->_float;
2351 if (host_client->old_colors != host_client->colors)
2353 host_client->old_colors = host_client->colors;
2354 // send notification to all clients
2355 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2356 MSG_WriteByte (&sv.reliable_datagram, i);
2357 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2360 // NEXUIZ_PLAYERMODEL
2361 if( prog->fieldoffsets.playermodel >= 0 ) {
2362 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
2365 // always point the string back at host_client->name to keep it safe
2366 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2367 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
2370 // NEXUIZ_PLAYERSKIN
2371 if( prog->fieldoffsets.playerskin >= 0 ) {
2372 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
2375 // always point the string back at host_client->name to keep it safe
2376 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2377 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
2380 // TODO: add an extension name for this [1/17/2008 Black]
2381 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcamera)) && val->edict > 0 ) {
2382 int oldclientcamera = host_client->clientcamera;
2383 if( val->edict >= prog->max_edicts || PRVM_EDICT_NUM( val->edict )->priv.required->free ) {
2384 val->edict = host_client->clientcamera = PRVM_NUM_FOR_EDICT( host_client->edict );
2386 host_client->clientcamera = val->edict;
2389 if( oldclientcamera != host_client->clientcamera ) {
2390 MSG_WriteByte (&host_client->netconnection->message, svc_setview );
2391 MSG_WriteShort (&host_client->netconnection->message, host_client->clientcamera);
2396 host_client->frags = (int)host_client->edict->fields.server->frags;
2397 if(gamemode == GAME_NEXUIZ)
2398 if(!host_client->spawned && host_client->netconnection)
2399 host_client->frags = -666;
2400 if (host_client->old_frags != host_client->frags)
2402 host_client->old_frags = host_client->frags;
2403 // send notification to all clients
2404 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2405 MSG_WriteByte (&sv.reliable_datagram, i);
2406 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2410 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2411 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2412 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2414 SZ_Clear (&sv.reliable_datagram);
2419 =======================
2420 SV_SendClientMessages
2421 =======================
2423 void SV_SendClientMessages (void)
2425 int i, prepared = false;
2427 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2428 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2430 SV_FlushBroadcastMessages();
2432 // update frags, names, etc
2433 SV_UpdateToReliableMessages();
2435 // build individual updates
2436 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2438 if (!host_client->active)
2440 if (!host_client->netconnection)
2443 if (host_client->netconnection->message.overflowed)
2445 SV_DropClient (true); // if the message couldn't send, kick off
2452 // only prepare entities once per frame
2453 SV_PrepareEntitiesForSending();
2455 SV_SendClientDatagram (host_client);
2458 // clear muzzle flashes
2462 static void SV_StartDownload_f(void)
2464 if (host_client->download_file)
2465 host_client->download_started = true;
2469 * Compression extension negotiation:
2472 * cl_serverextension_download 2
2475 * download <filename> <list of zero or more suppported compressions in order of preference>
2477 * download maps/map1.bsp lzo deflate huffman
2480 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2482 * cl_downloadbegin 123456 maps/map1.bsp deflate
2484 * The server may choose not to compress the file by sending no compression name, like:
2485 * cl_downloadbegin 345678 maps/map1.bsp
2487 * NOTE: the "download" command may only specify compression algorithms if
2488 * cl_serverextension_download is 2!
2489 * If cl_serverextension_download has a different value, the client must
2490 * assume this extension is not supported!
2493 static void Download_CheckExtensions(void)
2496 int argc = Cmd_Argc();
2498 // first reset them all
2499 host_client->download_deflate = false;
2501 for(i = 2; i < argc; ++i)
2503 if(!strcmp(Cmd_Argv(i), "deflate"))
2505 host_client->download_deflate = true;
2511 static void SV_Download_f(void)
2513 const char *whichpack, *whichpack2, *extension;
2514 qboolean is_csqc; // so we need to check only once
2518 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2519 SV_ClientPrintf(" supported extensions: deflate\n");
2523 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2525 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2529 if (host_client->download_file)
2531 // at this point we'll assume the previous download should be aborted
2532 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2533 Host_ClientCommands("\nstopdownload\n");
2535 // close the file and reset variables
2536 FS_Close(host_client->download_file);
2537 host_client->download_file = NULL;
2538 host_client->download_name[0] = 0;
2539 host_client->download_expectedposition = 0;
2540 host_client->download_started = false;
2543 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2545 if (!sv_allowdownloads.integer && !is_csqc)
2547 SV_ClientPrintf("Downloads are disabled on this server\n");
2548 Host_ClientCommands("\nstopdownload\n");
2552 Download_CheckExtensions();
2554 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2555 extension = FS_FileExtension(host_client->download_name);
2557 // host_client is asking to download a specified file
2558 if (developer_extra.integer)
2559 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2563 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2564 extensions[0] = '\0';
2566 if(host_client->download_deflate)
2567 strlcat(extensions, " deflate", sizeof(extensions));
2569 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2571 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2572 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2574 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2576 // no, no space is needed between %s and %s :P
2577 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2579 host_client->download_expectedposition = 0;
2580 host_client->download_started = false;
2581 host_client->sendsignon = true; // make sure this message is sent
2585 if (!FS_FileExists(host_client->download_name))
2587 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2588 Host_ClientCommands("\nstopdownload\n");
2592 // check if the user is trying to download part of registered Quake(r)
2593 whichpack = FS_WhichPack(host_client->download_name);
2594 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2595 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2597 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2598 Host_ClientCommands("\nstopdownload\n");
2602 // check if the server has forbidden archive downloads entirely
2603 if (!sv_allowdownloads_inarchive.integer)
2605 whichpack = FS_WhichPack(host_client->download_name);
2608 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2609 Host_ClientCommands("\nstopdownload\n");
2614 if (!sv_allowdownloads_config.integer)
2616 if (!strcasecmp(extension, "cfg"))
2618 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2619 Host_ClientCommands("\nstopdownload\n");
2624 if (!sv_allowdownloads_dlcache.integer)
2626 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2628 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2629 Host_ClientCommands("\nstopdownload\n");
2634 if (!sv_allowdownloads_archive.integer)
2636 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2638 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2639 Host_ClientCommands("\nstopdownload\n");
2644 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2645 if (!host_client->download_file)
2647 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2648 Host_ClientCommands("\nstopdownload\n");
2652 if (FS_FileSize(host_client->download_file) > 1<<30)
2654 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2655 Host_ClientCommands("\nstopdownload\n");
2656 FS_Close(host_client->download_file);
2657 host_client->download_file = NULL;
2661 if (FS_FileSize(host_client->download_file) < 0)
2663 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2664 Host_ClientCommands("\nstopdownload\n");
2665 FS_Close(host_client->download_file);
2666 host_client->download_file = NULL;
2670 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2673 * we can only do this if we would actually deflate on the fly
2674 * which we do not (yet)!
2676 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2677 extensions[0] = '\0';
2679 if(host_client->download_deflate)
2680 strlcat(extensions, " deflate", sizeof(extensions));
2682 // no, no space is needed between %s and %s :P
2683 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2686 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2688 host_client->download_expectedposition = 0;
2689 host_client->download_started = false;
2690 host_client->sendsignon = true; // make sure this message is sent
2692 // the rest of the download process is handled in SV_SendClientDatagram
2693 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2695 // no svc_downloaddata messages will be sent until sv_startdownload is
2696 // sent by the client
2700 ==============================================================================
2704 ==============================================================================
2713 int SV_ModelIndex(const char *s, int precachemode)
2715 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2716 char filename[MAX_QPATH];
2720 //if (precachemode == 2)
2722 strlcpy(filename, s, sizeof(filename));
2723 for (i = 2;i < limit;i++)
2725 if (!sv.model_precache[i][0])
2729 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2731 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2734 if (precachemode == 1)
2735 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2736 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2737 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2738 if (sv.state != ss_loading)
2740 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2741 MSG_WriteShort(&sv.reliable_datagram, i);
2742 MSG_WriteString(&sv.reliable_datagram, filename);
2746 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2749 if (!strcmp(sv.model_precache[i], filename))
2752 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2762 int SV_SoundIndex(const char *s, int precachemode)
2764 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2765 char filename[MAX_QPATH];
2769 //if (precachemode == 2)
2771 strlcpy(filename, s, sizeof(filename));
2772 for (i = 1;i < limit;i++)
2774 if (!sv.sound_precache[i][0])
2778 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2780 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2783 if (precachemode == 1)
2784 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2785 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2786 if (sv.state != ss_loading)
2788 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2789 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2790 MSG_WriteString(&sv.reliable_datagram, filename);
2794 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2797 if (!strcmp(sv.sound_precache[i], filename))
2800 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2806 SV_ParticleEffectIndex
2810 int SV_ParticleEffectIndex(const char *name)
2812 int i, argc, linenumber, effectnameindex;
2814 fs_offset_t filesize;
2815 unsigned char *filedata;
2817 const char *textstart;
2818 //const char *textend;
2819 char argv[16][1024];
2820 char filename[MAX_QPATH];
2821 if (!sv.particleeffectnamesloaded)
2823 sv.particleeffectnamesloaded = true;
2824 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2825 for (i = 0;i < EFFECT_TOTAL;i++)
2826 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2827 for (filepass = 0;;filepass++)
2830 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
2831 else if (filepass == 1)
2832 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
2835 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
2838 textstart = (const char *)filedata;
2839 //textend = (const char *)filedata + filesize;
2841 for (linenumber = 1;;linenumber++)
2846 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2850 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2854 if (com_token[0] == 0)
2855 break; // if the loop exited and it's not a \n, it's EOF
2858 if (!strcmp(argv[0], "effect"))
2862 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2864 if (sv.particleeffectname[effectnameindex][0])
2866 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2871 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2875 // if we run out of names, abort
2876 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2878 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
2887 // search for the name
2888 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2889 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2890 return effectnameindex;
2891 // return 0 if we couldn't find it
2895 dp_model_t *SV_GetModelByIndex(int modelindex)
2897 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2900 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
2903 if (!ed || ed->priv.server->free)
2905 modelindex = (int)ed->fields.server->modelindex;
2906 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2915 static void SV_CreateBaseline (void)
2917 int i, entnum, large;
2918 prvm_edict_t *svent;
2920 // LordHavoc: clear *all* states (note just active ones)
2921 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2923 // get the current server version
2924 svent = PRVM_EDICT_NUM(entnum);
2926 // LordHavoc: always clear state values, whether the entity is in use or not
2927 svent->priv.server->baseline = defaultstate;
2929 if (svent->priv.server->free)
2931 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2934 // create entity baseline
2935 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2936 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2937 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2938 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2939 if (entnum > 0 && entnum <= svs.maxclients)
2941 svent->priv.server->baseline.colormap = entnum;
2942 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2946 svent->priv.server->baseline.colormap = 0;
2947 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2951 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2954 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2958 // add to the message
2960 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2962 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2963 MSG_WriteShort (&sv.signon, entnum);
2967 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2968 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2970 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2972 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2973 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2977 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2978 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2980 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2981 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2982 for (i=0 ; i<3 ; i++)
2984 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2985 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
2994 Load csprogs.dat and comperss it so it doesn't need to be
2995 reloaded on request.
2998 void SV_Prepare_CSQC(void)
3000 fs_offset_t progsize;
3002 if(svs.csqc_progdata)
3004 Con_DPrintf("Unloading old CSQC data.\n");
3005 Mem_Free(svs.csqc_progdata);
3006 if(svs.csqc_progdata_deflated)
3007 Mem_Free(svs.csqc_progdata_deflated);
3010 svs.csqc_progdata = NULL;
3011 svs.csqc_progdata_deflated = NULL;
3013 sv.csqc_progname[0] = 0;
3014 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
3018 size_t deflated_size;
3020 sv.csqc_progsize = (int)progsize;
3021 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
3022 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3023 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3025 Con_DPrint("Compressing csprogs.dat\n");
3026 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
3027 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
3028 svs.csqc_progsize_deflated = (int)deflated_size;
3029 if(svs.csqc_progdata_deflated)
3031 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
3032 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
3035 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
3043 Grabs the current state of each client for saving across the
3044 transition to another level
3047 void SV_SaveSpawnparms (void)
3051 svs.serverflags = (int)prog->globals.server->serverflags;
3053 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3055 if (!host_client->active)
3058 // call the progs to get default spawn parms for the new client
3059 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3060 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
3061 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
3062 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
3070 This is called at the start of each level
3074 void SV_SpawnServer (const char *server)
3079 dp_model_t *worldmodel;
3080 char modelname[sizeof(sv.worldname)];
3082 Con_DPrintf("SpawnServer: %s\n", server);
3084 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
3086 if (!FS_FileExists(modelname))
3088 dpsnprintf (modelname, sizeof(modelname), "maps/%s", server);
3089 if (!FS_FileExists(modelname))
3091 Con_Printf("SpawnServer: no map file named maps/%s.bsp\n", server);
3096 if (cls.state != ca_dedicated)
3098 SCR_BeginLoadingPlaque();
3105 World_End(&sv.world);
3106 if(prog->funcoffsets.SV_Shutdown)
3108 func_t s = prog->funcoffsets.SV_Shutdown;
3109 prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
3110 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
3115 // free q3 shaders so that any newly downloaded shaders will be active
3116 Mod_FreeQ3Shaders();
3118 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
3119 if (!worldmodel || !worldmodel->TraceBox)
3121 Con_Printf("Couldn't load map %s\n", modelname);
3125 // let's not have any servers with no name
3126 if (hostname.string[0] == 0)
3127 Cvar_Set ("hostname", "UNNAMED");
3128 scr_centertime_off = 0;
3130 svs.changelevel_issued = false; // now safe to issue another
3132 // make the map a required file for clients
3133 Curl_ClearRequirements();
3134 Curl_RequireFile(modelname);
3137 // tell all connected clients that we are going to a new level
3142 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3144 if (client->netconnection)
3146 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3147 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3154 NetConn_OpenServerPorts(true);
3158 // make cvars consistant
3161 Cvar_SetValue ("deathmatch", 0);
3162 // LordHavoc: it can be useful to have skills outside the range 0-3...
3163 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3164 //Cvar_SetValue ("skill", (float)current_skill);
3165 current_skill = (int)(skill.value + 0.5);
3168 // set up the new server
3170 memset (&sv, 0, sizeof(sv));
3171 // if running a local client, make sure it doesn't try to access the last
3172 // level's data which is no longer valiud
3175 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
3177 if(*sv_random_seed.string)
3179 srand(sv_random_seed.integer);
3180 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3187 // set level base name variables for later use
3188 strlcpy (sv.name, server, sizeof (sv.name));
3189 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
3190 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
3191 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
3192 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
3193 Cvar_SetQuick(&sv_worldname, sv.worldname);
3194 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
3195 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
3197 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3198 if (sv.protocol == PROTOCOL_UNKNOWN)
3201 Protocol_Names(buffer, sizeof(buffer));
3202 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3203 sv.protocol = PROTOCOL_QUAKE;
3208 // load progs to get entity field count
3209 //PR_LoadProgs ( sv_progs.string );
3211 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3212 sv.datagram.cursize = 0;
3213 sv.datagram.data = sv.datagram_buf;
3215 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3216 sv.reliable_datagram.cursize = 0;
3217 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3219 sv.signon.maxsize = sizeof(sv.signon_buf);
3220 sv.signon.cursize = 0;
3221 sv.signon.data = sv.signon_buf;
3223 // leave slots at start for clients only
3224 //prog->num_edicts = svs.maxclients+1;
3226 sv.state = ss_loading;
3227 prog->allowworldwrites = true;
3230 prog->globals.server->time = sv.time = 1.0;
3233 worldmodel->used = true;
3235 sv.worldmodel = worldmodel;
3236 sv.models[1] = sv.worldmodel;
3239 // clear world interaction links
3241 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
3242 World_Start(&sv.world);
3244 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3246 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3247 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
3248 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3250 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3251 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
3253 if(i < sv.worldmodel->brush.numsubmodels)
3254 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3257 // load the rest of the entities
3259 // AK possible hack since num_edicts is still 0
3260 ent = PRVM_EDICT_NUM(0);
3261 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
3262 ent->priv.server->free = false;
3263 ent->fields.server->model = PRVM_SetEngineString(sv.worldname);
3264 ent->fields.server->modelindex = 1; // world model
3265 ent->fields.server->solid = SOLID_BSP;
3266 ent->fields.server->movetype = MOVETYPE_PUSH;
3267 VectorCopy(sv.world.mins, ent->fields.server->mins);
3268 VectorCopy(sv.world.maxs, ent->fields.server->maxs);
3269 VectorCopy(sv.world.mins, ent->fields.server->absmin);
3270 VectorCopy(sv.world.maxs, ent->fields.server->absmax);
3273 prog->globals.server->coop = coop.integer;
3275 prog->globals.server->deathmatch = deathmatch.integer;
3277 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
3279 // serverflags are for cross level information (sigils)
3280 prog->globals.server->serverflags = svs.serverflags;
3282 // we need to reset the spawned flag on all connected clients here so that
3283 // their thinks don't run during startup (before PutClientInServer)
3284 // we also need to set up the client entities now
3285 // and we need to set the ->edict pointers to point into the progs edicts
3286 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3288 host_client->spawned = false;
3289 host_client->edict = PRVM_EDICT_NUM(i + 1);
3290 PRVM_ED_ClearEdict(host_client->edict);
3293 // load replacement entity file if found
3294 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
3296 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
3297 PRVM_ED_LoadFromFile (entities);
3301 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
3304 // LordHavoc: clear world angles (to fix e3m3.bsp)
3305 VectorClear(prog->edicts->fields.server->angles);
3307 // all setup is completed, any further precache statements are errors
3308 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3309 prog->allowworldwrites = false;
3311 // run two frames to allow everything to settle
3312 prog->globals.server->time = sv.time = 1.0001;
3313 for (i = 0;i < 2;i++)
3319 if (cls.state == ca_dedicated)
3322 // create a baseline for more efficient communications
3323 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3324 SV_CreateBaseline ();
3326 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3328 // to prevent network timeouts
3329 realtime = Sys_DoubleTime();
3331 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3332 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3334 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3335 if (!host_client->active)
3337 if (host_client->netconnection)
3338 SV_SendServerinfo(host_client);
3342 // if client is a botclient coming from a level change, we need to
3343 // set up client info that normally requires networking
3345 // copy spawn parms out of the client_t
3346 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3347 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
3349 // call the spawn function
3350 host_client->clientconnectcalled = true;
3351 prog->globals.server->time = sv.time;
3352 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3353 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
3354 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
3355 host_client->spawned = true;
3359 // update the map title cvar
3360 strlcpy(sv.worldmessage, PRVM_GetString(prog->edicts->fields.server->message), sizeof(sv.worldmessage)); // map title (not related to filename)
3361 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
3363 Con_DPrint("Server spawned.\n");
3364 NetConn_Heartbeat (2);
3369 /////////////////////////////////////////////////////
3372 static void SV_VM_CB_BeginIncreaseEdicts(void)
3374 // links don't survive the transition, so unlink everything
3375 World_UnlinkAll(&sv.world);
3378 static void SV_VM_CB_EndIncreaseEdicts(void)
3383 // link every entity except world
3384 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
3385 if (!ent->priv.server->free)
3389 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
3391 // LordHavoc: for consistency set these here
3392 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3394 e->priv.server->move = false; // don't move on first frame
3396 if (num >= 0 && num < svs.maxclients)
3399 // set colormap and team on newly created player entity
3400 e->fields.server->colormap = num + 1;
3401 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
3402 // set netname/clientcolors back to client values so that
3403 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3405 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
3406 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
3407 val->_float = svs.clients[num].colors;
3408 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3409 if( prog->fieldoffsets.playermodel >= 0 )
3410 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
3411 if( prog->fieldoffsets.playerskin >= 0 )
3412 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
3413 // Assign netaddress (IP Address, etc)
3414 if(prog->fieldoffsets.netaddress >= 0)
3415 { // Valid Field; Process
3416 if(svs.clients[num].netconnection != NULL)
3417 {// Valid Address; Assign
3418 // Acquire Readable Address
3419 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3420 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
3424 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
3429 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3434 World_UnlinkEdict(ed); // unlink from world bsp
3436 ed->fields.server->model = 0;
3437 ed->fields.server->takedamage = 0;
3438 ed->fields.server->modelindex = 0;
3439 ed->fields.server->colormap = 0;
3440 ed->fields.server->skin = 0;
3441 ed->fields.server->frame = 0;
3442 VectorClear(ed->fields.server->origin);
3443 VectorClear(ed->fields.server->angles);
3444 ed->fields.server->nextthink = -1;
3445 ed->fields.server->solid = 0;
3447 VM_RemoveEdictSkeleton(ed);
3448 World_Physics_RemoveFromEntity(&sv.world, ed);
3449 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3451 // make sure csqc networking is aware of the removed entity
3452 e = PRVM_NUM_FOR_EDICT(ed);
3453 sv.csqcentityversion[e] = 0;
3454 for (i = 0;i < svs.maxclients;i++)
3456 if (svs.clients[i].csqcentityscope[e])
3457 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3458 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3462 static void SV_VM_CB_CountEdicts(void)
3466 int active, models, solid, step;
3468 active = models = solid = step = 0;
3469 for (i=0 ; i<prog->num_edicts ; i++)
3471 ent = PRVM_EDICT_NUM(i);
3472 if (ent->priv.server->free)
3475 if (ent->fields.server->solid)
3477 if (ent->fields.server->model)
3479 if (ent->fields.server->movetype == MOVETYPE_STEP)
3483 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3484 Con_Printf("active :%3i\n", active);
3485 Con_Printf("view :%3i\n", models);
3486 Con_Printf("touch :%3i\n", solid);
3487 Con_Printf("step :%3i\n", step);
3490 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3492 // remove things from different skill levels or deathmatch
3493 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3495 if (deathmatch.integer)
3497 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
3502 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
3503 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
3504 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
3512 static void SV_VM_Setup(void)
3515 PRVM_InitProg( PRVM_SERVERPROG );
3517 // allocate the mempools
3518 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3519 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3520 prog->builtins = vm_sv_builtins;
3521 prog->numbuiltins = vm_sv_numbuiltins;
3522 prog->headercrc = PROGHEADER_CRC;
3523 prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
3524 prog->max_edicts = 512;
3525 if (sv.protocol == PROTOCOL_QUAKE)
3526 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3527 else if (sv.protocol == PROTOCOL_QUAKEDP)
3528 prog->limit_edicts = 2048; // guessing
3529 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3530 prog->limit_edicts = 2048; // guessing!
3531 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3532 prog->limit_edicts = 4096; // guessing!
3534 prog->limit_edicts = MAX_EDICTS;
3535 prog->reserved_edicts = svs.maxclients;
3536 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3537 prog->name = "server";
3538 prog->extensionstring = vm_sv_extensions;
3539 prog->loadintoworld = true;
3541 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3542 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3543 prog->init_edict = SV_VM_CB_InitEdict;
3544 prog->free_edict = SV_VM_CB_FreeEdict;
3545 prog->count_edicts = SV_VM_CB_CountEdicts;
3546 prog->load_edict = SV_VM_CB_LoadEdict;
3547 prog->init_cmd = VM_SV_Cmd_Init;
3548 prog->reset_cmd = VM_SV_Cmd_Reset;
3549 prog->error_cmd = Host_Error;
3550 prog->ExecuteProgram = SVVM_ExecuteProgram;
3552 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
3553 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
3555 // some mods compiled with scrambling compilers lack certain critical
3556 // global names and field names such as "self" and "time" and "nextthink"
3557 // so we have to set these offsets manually, matching the entvars_t
3558 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3559 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3560 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3561 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3562 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3563 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3564 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3565 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3566 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3567 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3568 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3569 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3570 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3571 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3572 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3573 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3574 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3575 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3576 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3577 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3578 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3579 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3580 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3581 // OP_STATE is always supported on server (due to entvars_t)
3582 prog->flag |= PRVM_OP_STATE;
3584 VM_CustomStats_Clear();//[515]: csqc
3591 void SV_VM_Begin(void)
3594 PRVM_SetProg( PRVM_SERVERPROG );
3596 prog->globals.server->time = (float) sv.time;
3599 void SV_VM_End(void)