2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 // select which protocol to host, this is fed to Protocol_EnumForName
28 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7"};
29 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0"};
30 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "10000"};
32 static cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1"}; // fast but loose
33 static cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0"}; // tends to get false negatives, uses a timeout to keep entities visible a short time after becoming hidden
34 static cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0"};
35 static cvar_t sv_entpatch = {0, "sv_entpatch", "1"};
37 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1"};
38 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1"};
39 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "1"};
40 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1"};
41 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1"};
42 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1"};
43 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1"};
44 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1"};
46 cvar_t sv_progs = {0, "sv_progs", "progs.dat" };
51 mempool_t *sv_mempool = NULL;
53 //============================================================================
55 extern void SV_Phys_Init (void);
56 extern void SV_World_Init (void);
57 static void SV_SaveEntFile_f(void);
66 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f);
67 Cvar_RegisterVariable (&sv_maxvelocity);
68 Cvar_RegisterVariable (&sv_gravity);
69 Cvar_RegisterVariable (&sv_friction);
70 Cvar_RegisterVariable (&sv_edgefriction);
71 Cvar_RegisterVariable (&sv_stopspeed);
72 Cvar_RegisterVariable (&sv_maxspeed);
73 Cvar_RegisterVariable (&sv_maxairspeed);
74 Cvar_RegisterVariable (&sv_accelerate);
75 Cvar_RegisterVariable (&sv_idealpitchscale);
76 Cvar_RegisterVariable (&sv_aim);
77 Cvar_RegisterVariable (&sv_nostep);
78 Cvar_RegisterVariable (&sv_deltacompress);
79 Cvar_RegisterVariable (&sv_cullentities_pvs);
80 Cvar_RegisterVariable (&sv_cullentities_trace);
81 Cvar_RegisterVariable (&sv_cullentities_stats);
82 Cvar_RegisterVariable (&sv_entpatch);
83 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
84 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
85 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
86 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
87 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
88 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
89 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
90 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
91 Cvar_RegisterVariable (&sv_protocolname);
92 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
93 Cvar_RegisterVariable (&sv_maxrate);
94 Cvar_RegisterVariable (&sv_progs);
100 sv_mempool = Mem_AllocPool("server", 0, NULL);
103 static void SV_SaveEntFile_f(void)
105 char basename[MAX_QPATH];
106 if (!sv.active || !sv.worldmodel)
108 Con_Print("Not running a server\n");
111 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
112 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
117 =============================================================================
121 =============================================================================
128 Make sure the event gets sent to all clients
131 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
135 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
137 MSG_WriteByte (&sv.datagram, svc_particle);
138 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
139 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
140 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
141 for (i=0 ; i<3 ; i++)
148 MSG_WriteChar (&sv.datagram, v);
150 MSG_WriteByte (&sv.datagram, count);
151 MSG_WriteByte (&sv.datagram, color);
158 Make sure the event gets sent to all clients
161 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
163 if (modelindex >= 256 || startframe >= 256)
165 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
167 MSG_WriteByte (&sv.datagram, svc_effect2);
168 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
169 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
170 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
171 MSG_WriteShort (&sv.datagram, modelindex);
172 MSG_WriteShort (&sv.datagram, startframe);
173 MSG_WriteByte (&sv.datagram, framecount);
174 MSG_WriteByte (&sv.datagram, framerate);
178 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
180 MSG_WriteByte (&sv.datagram, svc_effect);
181 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
182 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
183 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
184 MSG_WriteByte (&sv.datagram, modelindex);
185 MSG_WriteByte (&sv.datagram, startframe);
186 MSG_WriteByte (&sv.datagram, framecount);
187 MSG_WriteByte (&sv.datagram, framerate);
195 Each entity can have eight independant sound sources, like voice,
198 Channel 0 is an auto-allocate channel, the others override anything
199 already running on that entity/channel pair.
201 An attenuation of 0 will play full volume everywhere in the level.
202 Larger attenuations will drop off. (max 4 attenuation)
206 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
208 int sound_num, field_mask, i, ent;
210 if (volume < 0 || volume > 255)
212 Con_Printf ("SV_StartSound: volume = %i\n", volume);
216 if (attenuation < 0 || attenuation > 4)
218 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
222 if (channel < 0 || channel > 7)
224 Con_Printf ("SV_StartSound: channel = %i\n", channel);
228 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
231 // find precache number for sound
232 sound_num = SV_SoundIndex(sample, 1);
236 ent = PRVM_NUM_FOR_EDICT(entity);
239 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
240 field_mask |= SND_VOLUME;
241 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
242 field_mask |= SND_ATTENUATION;
244 field_mask |= SND_LARGEENTITY;
245 if (sound_num >= 256 || channel >= 8)
246 field_mask |= SND_LARGESOUND;
248 // directed messages go only to the entity they are targeted on
249 MSG_WriteByte (&sv.datagram, svc_sound);
250 MSG_WriteByte (&sv.datagram, field_mask);
251 if (field_mask & SND_VOLUME)
252 MSG_WriteByte (&sv.datagram, volume);
253 if (field_mask & SND_ATTENUATION)
254 MSG_WriteByte (&sv.datagram, attenuation*64);
255 if (field_mask & SND_LARGEENTITY)
257 MSG_WriteShort (&sv.datagram, ent);
258 MSG_WriteByte (&sv.datagram, channel);
261 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
262 if (field_mask & SND_LARGESOUND)
263 MSG_WriteShort (&sv.datagram, sound_num);
265 MSG_WriteByte (&sv.datagram, sound_num);
266 for (i = 0;i < 3;i++)
267 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
271 ==============================================================================
275 ==============================================================================
282 Sends the first message from the server to a connected client.
283 This will be sent on the initial connection and upon each server load.
286 void SV_SendServerinfo (client_t *client)
291 // edicts get reallocated on level changes, so we need to update it here
292 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
294 // clear cached stuff that depends on the level
295 client->weaponmodel[0] = 0;
296 client->weaponmodelindex = 0;
298 // if client is a botclient coming from a level change, we need to set up
299 // client info that normally requires networking
300 if (!client->netconnection)
303 PRVM_ED_ClearEdict(client->edict);
305 // copy spawn parms out of the client_t
306 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
307 (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i];
309 // call the spawn function
310 host_client->clientconnectcalled = true;
311 prog->globals.server->time = sv.time;
312 prog->globals.server->self = PRVM_EDICT_TO_PROG(client->edict);
313 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
314 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
315 host_client->spawned = true;
319 // LordHavoc: clear entityframe tracking
320 client->latestframenum = 0;
322 if (client->entitydatabase)
323 EntityFrame_FreeDatabase(client->entitydatabase);
324 if (client->entitydatabase4)
325 EntityFrame4_FreeDatabase(client->entitydatabase4);
326 if (client->entitydatabase5)
327 EntityFrame5_FreeDatabase(client->entitydatabase5);
329 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
331 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
332 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
333 else if (sv.protocol == PROTOCOL_DARKPLACES4)
334 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
336 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
339 SZ_Clear (&client->message);
340 MSG_WriteByte (&client->message, svc_print);
341 dpsnprintf (message, sizeof (message), "\002\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
342 MSG_WriteString (&client->message,message);
344 MSG_WriteByte (&client->message, svc_serverinfo);
345 MSG_WriteLong (&client->message, Protocol_NumberForEnum(sv.protocol));
346 MSG_WriteByte (&client->message, svs.maxclients);
348 if (!coop.integer && deathmatch.integer)
349 MSG_WriteByte (&client->message, GAME_DEATHMATCH);
351 MSG_WriteByte (&client->message, GAME_COOP);
353 MSG_WriteString (&client->message,PRVM_GetString(prog->edicts->fields.server->message));
355 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
356 MSG_WriteString (&client->message, sv.model_precache[i]);
357 MSG_WriteByte (&client->message, 0);
359 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
360 MSG_WriteString (&client->message, sv.sound_precache[i]);
361 MSG_WriteByte (&client->message, 0);
364 MSG_WriteByte (&client->message, svc_cdtrack);
365 MSG_WriteByte (&client->message, prog->edicts->fields.server->sounds);
366 MSG_WriteByte (&client->message, prog->edicts->fields.server->sounds);
369 MSG_WriteByte (&client->message, svc_setview);
370 MSG_WriteShort (&client->message, PRVM_NUM_FOR_EDICT(client->edict));
372 MSG_WriteByte (&client->message, svc_signonnum);
373 MSG_WriteByte (&client->message, 1);
375 client->sendsignon = true;
376 client->spawned = false; // need prespawn, spawn, etc
383 Initializes a client_t for a new net connection. This will only be called
384 once for a player each game, not once for each level change.
387 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
391 float spawn_parms[NUM_SPAWN_PARMS];
393 client = svs.clients + clientnum;
395 // set up the client_t
397 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
398 memset (client, 0, sizeof(*client));
399 client->active = true;
400 client->netconnection = netconnection;
402 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
404 strcpy(client->name, "unconnected");
405 strcpy(client->old_name, "unconnected");
406 client->spawned = false;
407 client->edict = PRVM_EDICT_NUM(clientnum+1);
408 client->message.data = client->msgbuf;
409 client->message.maxsize = sizeof(client->msgbuf);
410 client->message.allowoverflow = true; // we can catch it
411 // updated by receiving "rate" command from client
412 client->rate = NET_MINRATE;
413 // no limits for local player
414 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
415 client->rate = 1000000000;
416 client->connecttime = realtime;
419 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
422 // call the progs to get default spawn parms for the new client
423 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
424 prog->globals.server->self = 0;
425 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
426 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
427 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
430 // don't call SendServerinfo for a fresh botclient because its fields have
431 // not been set up by the qc yet
432 if (client->netconnection)
433 SV_SendServerinfo (client);
435 client->spawned = true;
440 ===============================================================================
444 ===============================================================================
453 void SV_ClearDatagram (void)
455 SZ_Clear (&sv.datagram);
459 =============================================================================
461 The PVS must include a small area around the client to allow head bobbing
462 or other small motion on the client side. Otherwise, a bob might cause an
463 entity that should be visible to not show up, especially when the bob
466 =============================================================================
469 int sv_writeentitiestoclient_pvsbytes;
470 unsigned char sv_writeentitiestoclient_pvs[MAX_MAP_LEAFS/8];
472 static int numsendentities;
473 static entity_state_t sendentities[MAX_EDICTS];
474 static entity_state_t *sendentitiesindex[MAX_EDICTS];
476 void SV_PrepareEntitiesForSending(void)
480 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
481 vec3_t cullmins, cullmaxs;
486 // send all entities that touch the pvs
488 sendentitiesindex[0] = NULL;
489 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
491 sendentitiesindex[e] = NULL;
492 // the 2 billion unit check is actually to detect NAN origins (we really don't want to send those)
493 if (ent->priv.server->free || VectorLength2(ent->fields.server->origin) > 2000000000.0*2000000000.0)
496 // this check disabled because it is never true
497 //if (numsendentities >= MAX_EDICTS)
500 // EF_NODRAW prevents sending for any reason except for your own
501 // client, so we must keep all clients in this superset
502 effects = (unsigned)ent->fields.server->effects;
503 if (e > svs.maxclients && (effects & EF_NODRAW))
506 // we can omit invisible entities with no effects that are not clients
507 // LordHavoc: this could kill tags attached to an invisible entity, I
508 // just hope we never have to support that case
509 i = (int)ent->fields.server->modelindex;
510 modelindex = (i >= 1 && i < MAX_MODELS && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
513 i = (int)(PRVM_GETEDICTFIELDVALUE(ent, eval_glow_size)->_float * 0.25f);
514 glowsize = (unsigned char)bound(0, i, 255);
515 if (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_trail)->_float)
516 flags |= RENDER_GLOWTRAIL;
518 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[0]*256;
519 light[0] = (unsigned short)bound(0, f, 65535);
520 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[1]*256;
521 light[1] = (unsigned short)bound(0, f, 65535);
522 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[2]*256;
523 light[2] = (unsigned short)bound(0, f, 65535);
524 f = PRVM_GETEDICTFIELDVALUE(ent, eval_light_lev)->_float;
525 light[3] = (unsigned short)bound(0, f, 65535);
526 lightstyle = (unsigned char)PRVM_GETEDICTFIELDVALUE(ent, eval_style)->_float;
527 lightpflags = (unsigned char)PRVM_GETEDICTFIELDVALUE(ent, eval_pflags)->_float;
529 if (gamemode == GAME_TENEBRAE)
531 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
535 lightpflags |= PFLAGS_FULLDYNAMIC;
537 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
545 lightpflags |= PFLAGS_FULLDYNAMIC;
549 specialvisibilityradius = 0;
550 if (lightpflags & PFLAGS_FULLDYNAMIC)
551 specialvisibilityradius = max(specialvisibilityradius, light[3]);
553 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
554 if (flags & RENDER_GLOWTRAIL)
555 specialvisibilityradius = max(specialvisibilityradius, 100);
556 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
558 if (effects & EF_BRIGHTFIELD)
559 specialvisibilityradius = max(specialvisibilityradius, 80);
560 if (effects & EF_MUZZLEFLASH)
561 specialvisibilityradius = max(specialvisibilityradius, 100);
562 if (effects & EF_BRIGHTLIGHT)
563 specialvisibilityradius = max(specialvisibilityradius, 400);
564 if (effects & EF_DIMLIGHT)
565 specialvisibilityradius = max(specialvisibilityradius, 200);
566 if (effects & EF_RED)
567 specialvisibilityradius = max(specialvisibilityradius, 200);
568 if (effects & EF_BLUE)
569 specialvisibilityradius = max(specialvisibilityradius, 200);
570 if (effects & EF_FLAME)
571 specialvisibilityradius = max(specialvisibilityradius, 250);
572 if (effects & EF_STARDUST)
573 specialvisibilityradius = max(specialvisibilityradius, 100);
575 if (e > svs.maxclients && (!modelindex && !specialvisibilityradius))
581 VectorCopy(ent->fields.server->origin, cs.origin);
582 VectorCopy(ent->fields.server->angles, cs.angles);
584 cs.effects = effects;
585 cs.colormap = (unsigned)ent->fields.server->colormap;
586 cs.modelindex = modelindex;
587 cs.skin = (unsigned)ent->fields.server->skin;
588 cs.frame = (unsigned)ent->fields.server->frame;
589 cs.viewmodelforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)->edict;
590 cs.exteriormodelforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)->edict;
591 cs.nodrawtoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)->edict;
592 cs.drawonlytoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)->edict;
593 cs.tagentity = PRVM_GETEDICTFIELDVALUE(ent, eval_tag_entity)->edict;
594 cs.tagindex = (unsigned char)PRVM_GETEDICTFIELDVALUE(ent, eval_tag_index)->_float;
595 cs.glowsize = glowsize;
597 // don't need to init cs.colormod because the defaultstate did that for us
598 //cs.colormod[0] = cs.colormod[1] = cs.colormod[2] = 32;
599 val = PRVM_GETEDICTFIELDVALUE(ent, eval_colormod);
600 if (val->vector[0] || val->vector[1] || val->vector[2])
602 i = val->vector[0] * 32.0f;cs.colormod[0] = bound(0, i, 255);
603 i = val->vector[1] * 32.0f;cs.colormod[1] = bound(0, i, 255);
604 i = val->vector[2] * 32.0f;cs.colormod[2] = bound(0, i, 255);
607 cs.modelindex = modelindex;
610 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_alpha)->_float * 255.0f);
614 cs.alpha = (unsigned char)bound(0, i, 255);
617 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_renderamt)->_float);
621 cs.alpha = (unsigned char)bound(0, i, 255);
625 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_scale)->_float * 16.0f);
629 cs.scale = (unsigned char)bound(0, i, 255);
633 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_color)->_float);
635 cs.glowcolor = (int)f;
637 if (PRVM_GETEDICTFIELDVALUE(ent, eval_fullbright)->_float)
638 cs.effects |= EF_FULLBRIGHT;
640 if (ent->fields.server->movetype == MOVETYPE_STEP)
641 cs.flags |= RENDER_STEP;
642 if ((cs.effects & EF_LOWPRECISION) && cs.origin[0] >= -32768 && cs.origin[1] >= -32768 && cs.origin[2] >= -32768 && cs.origin[0] <= 32767 && cs.origin[1] <= 32767 && cs.origin[2] <= 32767)
643 cs.flags |= RENDER_LOWPRECISION;
644 if (ent->fields.server->colormap >= 1024)
645 cs.flags |= RENDER_COLORMAPPED;
646 if (cs.viewmodelforclient)
647 cs.flags |= RENDER_VIEWMODEL; // show relative to the view
649 cs.light[0] = light[0];
650 cs.light[1] = light[1];
651 cs.light[2] = light[2];
652 cs.light[3] = light[3];
653 cs.lightstyle = lightstyle;
654 cs.lightpflags = lightpflags;
656 cs.specialvisibilityradius = specialvisibilityradius;
658 // calculate the visible box of this entity (don't use the physics box
659 // as that is often smaller than a model, and would not count
660 // specialvisibilityradius)
661 if ((model = sv.models[modelindex]))
663 float scale = cs.scale * (1.0f / 16.0f);
664 if (cs.angles[0] || cs.angles[2]) // pitch and roll
666 VectorMA(cs.origin, scale, model->rotatedmins, cullmins);
667 VectorMA(cs.origin, scale, model->rotatedmaxs, cullmaxs);
669 else if (cs.angles[1])
671 VectorMA(cs.origin, scale, model->yawmins, cullmins);
672 VectorMA(cs.origin, scale, model->yawmaxs, cullmaxs);
676 VectorMA(cs.origin, scale, model->normalmins, cullmins);
677 VectorMA(cs.origin, scale, model->normalmaxs, cullmaxs);
682 VectorCopy(cs.origin, cullmins);
683 VectorCopy(cs.origin, cullmaxs);
685 if (specialvisibilityradius)
687 cullmins[0] = min(cullmins[0], cs.origin[0] - specialvisibilityradius);
688 cullmins[1] = min(cullmins[1], cs.origin[1] - specialvisibilityradius);
689 cullmins[2] = min(cullmins[2], cs.origin[2] - specialvisibilityradius);
690 cullmaxs[0] = max(cullmaxs[0], cs.origin[0] + specialvisibilityradius);
691 cullmaxs[1] = max(cullmaxs[1], cs.origin[1] + specialvisibilityradius);
692 cullmaxs[2] = max(cullmaxs[2], cs.origin[2] + specialvisibilityradius);
694 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
696 VectorCopy(cullmins, ent->priv.server->cullmins);
697 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
698 ent->priv.server->pvs_numclusters = -1;
699 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
701 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
702 if (i <= MAX_ENTITYCLUSTERS)
703 ent->priv.server->pvs_numclusters = i;
707 sendentitiesindex[e] = sendentities + numsendentities;
708 sendentities[numsendentities++] = cs;
712 static int sententitiesmark = 0;
713 static int sententities[MAX_EDICTS];
714 static int sententitiesconsideration[MAX_EDICTS];
715 static int sv_writeentitiestoclient_culled_pvs;
716 static int sv_writeentitiestoclient_culled_trace;
717 static int sv_writeentitiestoclient_visibleentities;
718 static int sv_writeentitiestoclient_totalentities;
719 //static entity_frame_t sv_writeentitiestoclient_entityframe;
720 static int sv_writeentitiestoclient_clentnum;
721 static vec3_t sv_writeentitiestoclient_testeye;
722 static client_t *sv_writeentitiestoclient_client;
724 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
731 if (sententitiesconsideration[s->number] == sententitiesmark)
733 sententitiesconsideration[s->number] = sententitiesmark;
734 sv_writeentitiestoclient_totalentities++;
736 // never reject player
737 if (s->number != sv_writeentitiestoclient_clentnum)
739 // check various rejection conditions
740 if (s->nodrawtoclient == sv_writeentitiestoclient_clentnum)
742 if (s->drawonlytoclient && s->drawonlytoclient != sv_writeentitiestoclient_clentnum)
744 if (s->effects & EF_NODRAW)
746 // LordHavoc: only send entities with a model or important effects
747 if (!s->modelindex && s->specialvisibilityradius == 0)
750 // viewmodels don't have visibility checking
751 if (s->viewmodelforclient)
753 if (s->viewmodelforclient != sv_writeentitiestoclient_clentnum)
756 else if (s->tagentity)
758 // tag attached entities simply check their parent
759 if (!sendentitiesindex[s->tagentity])
761 SV_MarkWriteEntityStateToClient(sendentitiesindex[s->tagentity]);
762 if (sententities[s->tagentity] != sententitiesmark)
765 // always send world submodels in newer protocols because they don't
766 // generate much traffic (in old protocols they hog bandwidth)
767 else if (!(s->effects & EF_NODEPTHTEST) && !((isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*') && (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)))
769 // entity has survived every check so far, check if visible
770 ed = PRVM_EDICT_NUM(s->number);
772 // if not touching a visible leaf
773 if (sv_cullentities_pvs.integer && sv_writeentitiestoclient_pvsbytes)
775 if (ed->priv.server->pvs_numclusters < 0)
777 // entity too big for clusters list
778 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv_writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
780 sv_writeentitiestoclient_culled_pvs++;
787 // check cached clusters list
788 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
789 if (CHECKPVSBIT(sv_writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
791 if (i == ed->priv.server->pvs_numclusters)
793 sv_writeentitiestoclient_culled_pvs++;
799 // or not seen by random tracelines
800 if (sv_cullentities_trace.integer && !isbmodel)
802 // LordHavoc: test center first
803 testorigin[0] = (ed->priv.server->cullmins[0] + ed->priv.server->cullmaxs[0]) * 0.5f;
804 testorigin[1] = (ed->priv.server->cullmins[1] + ed->priv.server->cullmaxs[1]) * 0.5f;
805 testorigin[2] = (ed->priv.server->cullmins[2] + ed->priv.server->cullmaxs[2]) * 0.5f;
806 sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
807 if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
808 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
811 // LordHavoc: test random offsets, to maximize chance of detection
812 testorigin[0] = lhrandom(ed->priv.server->cullmins[0], ed->priv.server->cullmaxs[0]);
813 testorigin[1] = lhrandom(ed->priv.server->cullmins[1], ed->priv.server->cullmaxs[1]);
814 testorigin[2] = lhrandom(ed->priv.server->cullmins[2], ed->priv.server->cullmaxs[2]);
815 sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
816 if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
817 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
820 if (s->specialvisibilityradius)
822 // LordHavoc: test random offsets, to maximize chance of detection
823 testorigin[0] = lhrandom(ed->priv.server->cullmins[0], ed->priv.server->cullmaxs[0]);
824 testorigin[1] = lhrandom(ed->priv.server->cullmins[1], ed->priv.server->cullmaxs[1]);
825 testorigin[2] = lhrandom(ed->priv.server->cullmins[2], ed->priv.server->cullmaxs[2]);
826 sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
827 if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
828 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
832 if (realtime > sv_writeentitiestoclient_client->visibletime[s->number])
834 sv_writeentitiestoclient_culled_trace++;
841 // this just marks it for sending
842 // FIXME: it would be more efficient to send here, but the entity
843 // compressor isn't that flexible
844 sv_writeentitiestoclient_visibleentities++;
845 sententities[s->number] = sententitiesmark;
848 entity_state_t sendstates[MAX_EDICTS];
850 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int *stats)
852 int i, numsendstates;
855 // if there isn't enough space to accomplish anything, skip it
856 if (msg->cursize + 25 > msg->maxsize)
859 sv_writeentitiestoclient_client = client;
861 sv_writeentitiestoclient_culled_pvs = 0;
862 sv_writeentitiestoclient_culled_trace = 0;
863 sv_writeentitiestoclient_visibleentities = 0;
864 sv_writeentitiestoclient_totalentities = 0;
866 // find the client's PVS
867 // the real place being tested from
868 VectorAdd(clent->fields.server->origin, clent->fields.server->view_ofs, sv_writeentitiestoclient_testeye);
869 sv_writeentitiestoclient_pvsbytes = 0;
870 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
871 sv_writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv_writeentitiestoclient_testeye, 8, sv_writeentitiestoclient_pvs, sizeof(sv_writeentitiestoclient_pvs));
873 sv_writeentitiestoclient_clentnum = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
877 for (i = 0;i < numsendentities;i++)
878 SV_MarkWriteEntityStateToClient(sendentities + i);
881 for (i = 0;i < numsendentities;i++)
883 if (sententities[sendentities[i].number] == sententitiesmark)
885 s = &sendstates[numsendstates++];
886 *s = sendentities[i];
887 if (s->exteriormodelforclient && s->exteriormodelforclient == sv_writeentitiestoclient_clentnum)
888 s->flags |= RENDER_EXTERIORMODEL;
892 if (sv_cullentities_stats.integer)
893 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv_writeentitiestoclient_totalentities, sv_writeentitiestoclient_visibleentities, sv_writeentitiestoclient_culled_pvs + sv_writeentitiestoclient_culled_trace, sv_writeentitiestoclient_culled_pvs, sv_writeentitiestoclient_culled_trace);
895 if (client->entitydatabase5)
896 EntityFrame5_WriteFrame(msg, client->entitydatabase5, numsendstates, sendstates, client - svs.clients + 1, stats, client->movesequence);
897 else if (client->entitydatabase4)
898 EntityFrame4_WriteFrame(msg, client->entitydatabase4, numsendstates, sendstates);
899 else if (client->entitydatabase)
900 EntityFrame_WriteFrame(msg, client->entitydatabase, numsendstates, sendstates, client - svs.clients + 1);
902 EntityFrameQuake_WriteFrame(msg, numsendstates, sendstates);
911 void SV_CleanupEnts (void)
916 ent = PRVM_NEXT_EDICT(prog->edicts);
917 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
918 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
923 SV_WriteClientdataToMessage
927 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
935 unsigned char viewzoom;
939 // send a damage message
941 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
943 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
944 MSG_WriteByte (msg, svc_damage);
945 MSG_WriteByte (msg, ent->fields.server->dmg_save);
946 MSG_WriteByte (msg, ent->fields.server->dmg_take);
947 for (i=0 ; i<3 ; i++)
948 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
950 ent->fields.server->dmg_take = 0;
951 ent->fields.server->dmg_save = 0;
955 // send the current viewpos offset from the view entity
957 SV_SetIdealPitch (); // how much to look up / down ideally
959 // a fixangle might get lost in a dropped packet. Oh well.
960 if ( ent->fields.server->fixangle )
962 MSG_WriteByte (msg, svc_setangle);
963 for (i=0 ; i < 3 ; i++)
964 MSG_WriteAngle (msg, ent->fields.server->angles[i], sv.protocol);
965 ent->fields.server->fixangle = 0;
968 // stuff the sigil bits into the high bits of items for sbar, or else
970 val = PRVM_GETEDICTFIELDVALUE(ent, eval_items2);
971 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
972 items = (int)ent->fields.server->items | ((int)val->_float << 23);
974 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
976 VectorClear(punchvector);
977 if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_punchvector)))
978 VectorCopy(val->vector, punchvector);
980 // FIXME: cache weapon model name and index in client struct to save time
981 // (this search can be almost 1% of cpu time!)
982 s = PRVM_GetString(ent->fields.server->weaponmodel);
983 if (strcmp(s, client->weaponmodel))
985 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
986 client->weaponmodelindex = SV_ModelIndex(s, 1);
990 if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_viewzoom)))
991 viewzoom = val->_float * 255.0f;
997 if ((int)ent->fields.server->flags & FL_ONGROUND)
999 if (ent->fields.server->waterlevel >= 2)
1001 if (ent->fields.server->idealpitch)
1002 bits |= SU_IDEALPITCH;
1004 for (i=0 ; i<3 ; i++)
1006 if (ent->fields.server->punchangle[i])
1007 bits |= (SU_PUNCH1<<i);
1008 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
1010 bits |= (SU_PUNCHVEC1<<i);
1011 if (ent->fields.server->velocity[i])
1012 bits |= (SU_VELOCITY1<<i);
1015 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1016 stats[STAT_VIEWHEIGHT] = ent->fields.server->view_ofs[2];
1017 stats[STAT_ITEMS] = items;
1018 stats[STAT_WEAPONFRAME] = ent->fields.server->weaponframe;
1019 stats[STAT_ARMOR] = ent->fields.server->armorvalue;
1020 stats[STAT_WEAPON] = client->weaponmodelindex;
1021 stats[STAT_HEALTH] = ent->fields.server->health;
1022 stats[STAT_AMMO] = ent->fields.server->currentammo;
1023 stats[STAT_SHELLS] = ent->fields.server->ammo_shells;
1024 stats[STAT_NAILS] = ent->fields.server->ammo_nails;
1025 stats[STAT_ROCKETS] = ent->fields.server->ammo_rockets;
1026 stats[STAT_CELLS] = ent->fields.server->ammo_cells;
1027 stats[STAT_ACTIVEWEAPON] = ent->fields.server->weapon;
1028 stats[STAT_VIEWZOOM] = viewzoom;
1029 // the QC bumps these itself by sending svc_'s, so we have to keep them
1030 // zero or they'll be corrected by the engine
1031 //stats[STAT_TOTALSECRETS] = prog->globals.server->total_secrets;
1032 //stats[STAT_TOTALMONSTERS] = prog->globals.server->total_monsters;
1033 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1034 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1036 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1038 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1040 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1041 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1043 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1044 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1045 if (viewzoom != 255)
1046 bits |= SU_VIEWZOOM;
1051 if (bits >= 16777216)
1055 MSG_WriteByte (msg, svc_clientdata);
1056 MSG_WriteShort (msg, bits);
1057 if (bits & SU_EXTEND1)
1058 MSG_WriteByte(msg, bits >> 16);
1059 if (bits & SU_EXTEND2)
1060 MSG_WriteByte(msg, bits >> 24);
1062 if (bits & SU_VIEWHEIGHT)
1063 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1065 if (bits & SU_IDEALPITCH)
1066 MSG_WriteChar (msg, ent->fields.server->idealpitch);
1068 for (i=0 ; i<3 ; i++)
1070 if (bits & (SU_PUNCH1<<i))
1072 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
1073 MSG_WriteChar(msg, ent->fields.server->punchangle[i]);
1075 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1077 if (bits & (SU_PUNCHVEC1<<i))
1079 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1080 MSG_WriteCoord16i(msg, punchvector[i]);
1082 MSG_WriteCoord32f(msg, punchvector[i]);
1084 if (bits & (SU_VELOCITY1<<i))
1086 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1087 MSG_WriteChar(msg, ent->fields.server->velocity[i] * (1.0f / 16.0f));
1089 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1093 if (bits & SU_ITEMS)
1094 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1096 if (sv.protocol == PROTOCOL_DARKPLACES5)
1098 if (bits & SU_WEAPONFRAME)
1099 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1100 if (bits & SU_ARMOR)
1101 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1102 if (bits & SU_WEAPON)
1103 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1104 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1105 MSG_WriteShort (msg, stats[STAT_AMMO]);
1106 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1107 MSG_WriteShort (msg, stats[STAT_NAILS]);
1108 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1109 MSG_WriteShort (msg, stats[STAT_CELLS]);
1110 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1111 if (bits & SU_VIEWZOOM)
1112 MSG_WriteShort (msg, min(stats[STAT_VIEWZOOM], 65535));
1114 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1116 if (bits & SU_WEAPONFRAME)
1117 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1118 if (bits & SU_ARMOR)
1119 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1120 if (bits & SU_WEAPON)
1121 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1122 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1123 MSG_WriteByte (msg, stats[STAT_AMMO]);
1124 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1125 MSG_WriteByte (msg, stats[STAT_NAILS]);
1126 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1127 MSG_WriteByte (msg, stats[STAT_CELLS]);
1128 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1130 for (i = 0;i < 32;i++)
1131 if (stats[STAT_WEAPON] & (1<<i))
1133 MSG_WriteByte (msg, i);
1136 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1137 if (bits & SU_VIEWZOOM)
1139 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1140 MSG_WriteByte (msg, min(stats[STAT_VIEWZOOM], 255));
1142 MSG_WriteShort (msg, min(stats[STAT_VIEWZOOM], 65535));
1148 =======================
1149 SV_SendClientDatagram
1150 =======================
1152 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE]; // FIXME?
1153 qboolean SV_SendClientDatagram (client_t *client)
1155 int rate, maxrate, maxsize, maxsize2;
1157 int stats[MAX_CL_STATS];
1159 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1161 // for good singleplayer, send huge packets
1162 maxsize = sizeof(sv_sendclientdatagram_buf);
1163 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1165 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1167 // no rate limiting support on older protocols because dp protocols
1168 // 1-4 kick the client off if they overflow, and quake protocol shows
1169 // less than the full entity set if rate limited
1175 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1176 maxrate = bound(NET_MINRATE, sv_maxrate.integer, NET_MAXRATE);
1177 if (sv_maxrate.integer != maxrate)
1178 Cvar_SetValueQuick(&sv_maxrate, maxrate);
1180 rate = bound(NET_MINRATE, client->rate, maxrate);
1181 rate = (int)(client->rate * sys_ticrate.value);
1182 maxsize = bound(100, rate, 1400);
1186 msg.data = sv_sendclientdatagram_buf;
1187 msg.maxsize = maxsize;
1190 MSG_WriteByte (&msg, svc_time);
1191 MSG_WriteFloat (&msg, sv.time);
1193 // add the client specific data to the datagram
1194 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1195 SV_WriteEntitiesToClient (client, client->edict, &msg, stats);
1197 // expand packet size to allow effects to go over the rate limit
1198 // (dropping them is FAR too ugly)
1199 msg.maxsize = maxsize2;
1201 // copy the server datagram if there is space
1202 // FIXME: put in delayed queue of effects to send
1203 if (sv.datagram.cursize > 0 && msg.cursize + sv.datagram.cursize <= msg.maxsize)
1204 SZ_Write (&msg, sv.datagram.data, sv.datagram.cursize);
1206 // send the datagram
1207 if (NetConn_SendUnreliableMessage (client->netconnection, &msg) == -1)
1209 SV_DropClient (true);// if the message couldn't send, kick off
1217 =======================
1218 SV_UpdateToReliableMessages
1219 =======================
1221 void SV_UpdateToReliableMessages (void)
1230 // check for changes to be sent over the reliable streams
1231 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1233 // update the host_client fields we care about according to the entity fields
1234 host_client->edict = PRVM_EDICT_NUM(i+1);
1237 name = PRVM_GetString(host_client->edict->fields.server->netname);
1240 // always point the string back at host_client->name to keep it safe
1241 strlcpy (host_client->name, name, sizeof (host_client->name));
1242 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
1243 if (strcmp(host_client->old_name, host_client->name))
1245 if (host_client->spawned)
1246 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
1247 strcpy(host_client->old_name, host_client->name);
1248 // send notification to all clients
1249 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1250 MSG_WriteByte (&sv.reliable_datagram, i);
1251 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1254 // DP_SV_CLIENTCOLORS
1255 // this is always found (since it's added by the progs loader)
1256 if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
1257 host_client->colors = (int)val->_float;
1258 if (host_client->old_colors != host_client->colors)
1260 host_client->old_colors = host_client->colors;
1261 // send notification to all clients
1262 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1263 MSG_WriteByte (&sv.reliable_datagram, i);
1264 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1267 // NEXUIZ_PLAYERMODEL
1268 if( eval_playermodel ) {
1269 model = PRVM_GetString(PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string);
1272 // always point the string back at host_client->name to keep it safe
1273 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
1274 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
1277 // NEXUIZ_PLAYERSKIN
1278 if( eval_playerskin ) {
1279 skin = PRVM_GetString(PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string);
1282 // always point the string back at host_client->name to keep it safe
1283 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
1284 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
1288 host_client->frags = (int)host_client->edict->fields.server->frags;
1289 if (host_client->old_frags != host_client->frags)
1291 host_client->old_frags = host_client->frags;
1292 // send notification to all clients
1293 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1294 MSG_WriteByte (&sv.reliable_datagram, i);
1295 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1299 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
1300 if (client->netconnection)
1301 SZ_Write (&client->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
1303 SZ_Clear (&sv.reliable_datagram);
1308 =======================
1311 Send a nop message without trashing or sending the accumulated client
1313 =======================
1315 void SV_SendNop (client_t *client)
1318 unsigned char buf[4];
1321 msg.maxsize = sizeof(buf);
1324 MSG_WriteChar (&msg, svc_nop);
1326 if (NetConn_SendUnreliableMessage (client->netconnection, &msg) == -1)
1327 SV_DropClient (true); // if the message couldn't send, kick off
1328 client->last_message = realtime;
1332 =======================
1333 SV_SendClientMessages
1334 =======================
1336 void SV_SendClientMessages (void)
1338 int i, prepared = false;
1340 // update frags, names, etc
1341 SV_UpdateToReliableMessages();
1343 // build individual updates
1344 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1346 if (!host_client->active)
1348 if (!host_client->netconnection)
1350 SZ_Clear(&host_client->message);
1354 if (host_client->message.overflowed)
1356 SV_DropClient (true); // if the message couldn't send, kick off
1360 if (host_client->spawned)
1365 // only prepare entities once per frame
1366 SV_PrepareEntitiesForSending();
1368 if (!SV_SendClientDatagram (host_client))
1373 // the player isn't totally in the game yet
1374 // send small keepalive messages if too much time has passed
1375 // send a full message when the next signon stage has been requested
1376 // some other message data (name changes, etc) may accumulate
1377 // between signon stages
1378 if (!host_client->sendsignon)
1380 if (realtime - host_client->last_message > 5)
1381 SV_SendNop (host_client);
1382 continue; // don't send out non-signon messages
1386 if (host_client->message.cursize || host_client->dropasap)
1388 if (!NetConn_CanSendMessage (host_client->netconnection))
1391 if (host_client->dropasap)
1392 SV_DropClient (false); // went to another level
1395 if (NetConn_SendReliableMessage (host_client->netconnection, &host_client->message) == -1)
1396 SV_DropClient (true); // if the message couldn't send, kick off
1397 SZ_Clear (&host_client->message);
1398 host_client->last_message = realtime;
1399 host_client->sendsignon = false;
1404 // clear muzzle flashes
1410 ==============================================================================
1414 ==============================================================================
1423 int SV_ModelIndex(const char *s, int precachemode)
1425 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
1426 char filename[MAX_QPATH];
1430 //if (precachemode == 2)
1432 strlcpy(filename, s, sizeof(filename));
1433 for (i = 2;i < limit;i++)
1435 if (!sv.model_precache[i][0])
1439 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1441 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
1444 if (precachemode == 1)
1445 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1446 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
1447 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
1448 if (sv.state != ss_loading)
1450 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1451 MSG_WriteShort(&sv.reliable_datagram, i);
1452 MSG_WriteString(&sv.reliable_datagram, filename);
1456 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
1459 if (!strcmp(sv.model_precache[i], filename))
1462 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
1472 int SV_SoundIndex(const char *s, int precachemode)
1474 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_SOUNDS);
1475 char filename[MAX_QPATH];
1479 //if (precachemode == 2)
1481 strlcpy(filename, s, sizeof(filename));
1482 for (i = 1;i < limit;i++)
1484 if (!sv.sound_precache[i][0])
1488 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1490 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
1493 if (precachemode == 1)
1494 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1495 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
1496 if (sv.state != ss_loading)
1498 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1499 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
1500 MSG_WriteString(&sv.reliable_datagram, filename);
1504 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
1507 if (!strcmp(sv.sound_precache[i], filename))
1510 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
1520 void SV_CreateBaseline (void)
1522 int i, entnum, large;
1523 prvm_edict_t *svent;
1525 // LordHavoc: clear *all* states (note just active ones)
1526 for (entnum = 0;entnum < prog->max_edicts;entnum++)
1528 // get the current server version
1529 svent = PRVM_EDICT_NUM(entnum);
1531 // LordHavoc: always clear state values, whether the entity is in use or not
1532 svent->priv.server->baseline = defaultstate;
1534 if (svent->priv.server->free)
1536 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
1539 // create entity baseline
1540 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
1541 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
1542 svent->priv.server->baseline.frame = svent->fields.server->frame;
1543 svent->priv.server->baseline.skin = svent->fields.server->skin;
1544 if (entnum > 0 && entnum <= svs.maxclients)
1546 svent->priv.server->baseline.colormap = entnum;
1547 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
1551 svent->priv.server->baseline.colormap = 0;
1552 svent->priv.server->baseline.modelindex = svent->fields.server->modelindex;
1556 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
1559 // add to the message
1561 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1563 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1564 MSG_WriteShort (&sv.signon, entnum);
1568 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1569 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
1573 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
1574 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1576 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
1577 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
1578 for (i=0 ; i<3 ; i++)
1580 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
1581 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
1591 Tell all the clients that the server is changing levels
1594 void SV_SendReconnect (void)
1597 MSG_WriteByte(&sv.reliable_datagram, svc_stufftext);
1598 MSG_WriteString(&sv.reliable_datagram, "reconnect\n");
1600 unsigned char data[128];
1605 msg.maxsize = sizeof(data);
1607 MSG_WriteChar (&msg, svc_stufftext);
1608 MSG_WriteString (&msg, "reconnect\n");
1609 NetConn_SendToAll (&msg, 5);
1611 if (cls.state != ca_dedicated)
1612 Cmd_ExecuteString ("reconnect\n", src_command);
1621 Grabs the current state of each client for saving across the
1622 transition to another level
1625 void SV_SaveSpawnparms (void)
1629 svs.serverflags = prog->globals.server->serverflags;
1631 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1633 if (!host_client->active)
1636 // call the progs to get default spawn parms for the new client
1637 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1638 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
1639 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1640 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
1644 void SV_IncreaseEdicts(void)
1648 int oldmax_edicts = prog->max_edicts;
1649 void *oldedictsengineprivate = prog->edictprivate;
1650 void *oldedictsfields = prog->edictsfields;
1651 void *oldmoved_edicts = sv.moved_edicts;
1653 if (prog->max_edicts >= MAX_EDICTS)
1656 // links don't survive the transition, so unlink everything
1657 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1659 if (!ent->priv.server->free)
1660 SV_UnlinkEdict(prog->edicts + i);
1661 memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
1665 prog->max_edicts = min(prog->max_edicts + 256, MAX_EDICTS);
1666 prog->edictprivate = PR_Alloc(prog->max_edicts * sizeof(edict_engineprivate_t));
1667 prog->edictsfields = PR_Alloc(prog->max_edicts * prog->edict_size);
1668 sv.moved_edicts = PR_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1670 memcpy(prog->edictprivate, oldedictsengineprivate, oldmax_edicts * sizeof(edict_engineprivate_t));
1671 memcpy(prog->edictsfields, oldedictsfields, oldmax_edicts * prog->edict_size);
1673 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1675 ent->priv.vp = (unsigned char*) prog->edictprivate + i * prog->edictprivate_size;
1676 ent->fields.server = (void *)((unsigned char *)prog->edictsfields + i * prog->edict_size);
1677 // link every entity except world
1678 if (!ent->priv.server->free)
1679 SV_LinkEdict(ent, false);
1682 PR_Free(oldedictsengineprivate);
1683 PR_Free(oldedictsfields);
1684 PR_Free(oldmoved_edicts);
1691 This is called at the start of each level
1694 extern float scr_centertime_off;
1696 void SV_SpawnServer (const char *server)
1701 model_t *worldmodel;
1702 char modelname[sizeof(sv.modelname)];
1704 Con_DPrintf("SpawnServer: %s\n", server);
1706 if (cls.state != ca_dedicated)
1707 SCR_BeginLoadingPlaque();
1709 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
1710 worldmodel = Mod_ForName(modelname, false, true, true);
1711 if (!worldmodel || !worldmodel->TraceBox)
1713 Con_Printf("Couldn't load map %s\n", modelname);
1717 // let's not have any servers with no name
1718 if (hostname.string[0] == 0)
1719 Cvar_Set ("hostname", "UNNAMED");
1720 scr_centertime_off = 0;
1722 svs.changelevel_issued = false; // now safe to issue another
1725 // tell all connected clients that we are going to a new level
1736 NetConn_OpenServerPorts(true);
1740 // make cvars consistant
1743 Cvar_SetValue ("deathmatch", 0);
1744 // LordHavoc: it can be useful to have skills outside the range 0-3...
1745 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
1746 //Cvar_SetValue ("skill", (float)current_skill);
1747 current_skill = (int)(skill.value + 0.5);
1750 // set up the new server
1752 Host_ClearMemory ();
1754 memset (&sv, 0, sizeof(sv));
1760 strlcpy (sv.name, server, sizeof (sv.name));
1762 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
1763 if (sv.protocol == PROTOCOL_UNKNOWN)
1766 Protocol_Names(buffer, sizeof(buffer));
1767 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
1768 sv.protocol = PROTOCOL_QUAKE;
1773 // load progs to get entity field count
1774 //PR_LoadProgs ( sv_progs.string );
1776 // allocate server memory
1777 /*// start out with just enough room for clients and a reasonable estimate of entities
1778 prog->max_edicts = max(svs.maxclients + 1, 512);
1779 prog->max_edicts = min(prog->max_edicts, MAX_EDICTS);
1781 // prvm_edict_t structures (hidden from progs)
1782 prog->edicts = PR_Alloc(MAX_EDICTS * sizeof(prvm_edict_t));
1783 // engine private structures (hidden from progs)
1784 prog->edictprivate = PR_Alloc(prog->max_edicts * sizeof(edict_engineprivate_t));
1785 // progs fields, often accessed by server
1786 prog->edictsfields = PR_Alloc(prog->max_edicts * prog->edict_size);*/
1787 // used by PushMove to move back pushed entities
1788 sv.moved_edicts = (prvm_edict_t **)PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1789 /*for (i = 0;i < prog->max_edicts;i++)
1791 ent = prog->edicts + i;
1792 ent->priv.vp = (unsigned char*) prog->edictprivate + i * prog->edictprivate_size;
1793 ent->fields.server = (void *)((unsigned char *)prog->edictsfields + i * prog->edict_size);
1796 // fix up client->edict pointers for returning clients right away...
1797 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1798 host_client->edict = PRVM_EDICT_NUM(i + 1);
1800 sv.datagram.maxsize = sizeof(sv.datagram_buf);
1801 sv.datagram.cursize = 0;
1802 sv.datagram.data = sv.datagram_buf;
1804 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1805 sv.reliable_datagram.cursize = 0;
1806 sv.reliable_datagram.data = sv.reliable_datagram_buf;
1808 sv.signon.maxsize = sizeof(sv.signon_buf);
1809 sv.signon.cursize = 0;
1810 sv.signon.data = sv.signon_buf;
1812 // leave slots at start for clients only
1813 //prog->num_edicts = svs.maxclients+1;
1815 sv.state = ss_loading;
1816 prog->allowworldwrites = true;
1819 *prog->time = sv.time = 1.0;
1822 worldmodel->used = true;
1824 strlcpy (sv.name, server, sizeof (sv.name));
1825 strcpy(sv.modelname, modelname);
1826 sv.worldmodel = worldmodel;
1827 sv.models[1] = sv.worldmodel;
1830 // clear world interaction links
1834 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
1836 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
1837 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
1838 for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
1840 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
1841 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, false);
1845 // load the rest of the entities
1847 // AK possible hack since num_edicts is still 0
1848 ent = PRVM_EDICT_NUM(0);
1849 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
1850 ent->priv.server->free = false;
1851 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
1852 ent->fields.server->modelindex = 1; // world model
1853 ent->fields.server->solid = SOLID_BSP;
1854 ent->fields.server->movetype = MOVETYPE_PUSH;
1857 prog->globals.server->coop = coop.integer;
1859 prog->globals.server->deathmatch = deathmatch.integer;
1861 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
1863 // serverflags are for cross level information (sigils)
1864 prog->globals.server->serverflags = svs.serverflags;
1866 // load replacement entity file if found
1868 if (sv_entpatch.integer)
1869 entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL);
1872 Con_Printf("Loaded maps/%s.ent\n", sv.name);
1873 PRVM_ED_LoadFromFile (entities);
1877 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
1880 // LordHavoc: clear world angles (to fix e3m3.bsp)
1881 VectorClear(prog->edicts->fields.server->angles);
1883 // all setup is completed, any further precache statements are errors
1884 sv.state = ss_active;
1885 prog->allowworldwrites = false;
1887 // we need to reset the spawned flag on all connected clients here so that
1888 // their thinks don't run during startup (before PutClientInServer)
1889 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1890 host_client->spawned = false;
1892 // run two frames to allow everything to settle
1893 for (i = 0;i < 2;i++)
1895 sv.frametime = host_frametime = 0.1;
1901 // create a baseline for more efficient communications
1902 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
1903 SV_CreateBaseline ();
1905 // send serverinfo to all connected clients
1906 // (note this also handles botclients coming back from a level change)
1907 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1908 if (host_client->active)
1909 SV_SendServerinfo(host_client);
1911 Con_DPrint("Server spawned.\n");
1912 NetConn_Heartbeat (2);
1917 /////////////////////////////////////////////////////
1920 void SV_VM_CB_BeginIncreaseEdicts(void)
1925 PRVM_Free( sv.moved_edicts );
1926 sv.moved_edicts = (prvm_edict_t **)PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1928 // links don't survive the transition, so unlink everything
1929 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1931 if (!ent->priv.server->free)
1932 SV_UnlinkEdict(prog->edicts + i);
1933 memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
1938 void SV_VM_CB_EndIncreaseEdicts(void)
1943 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1945 // link every entity except world
1946 if (!ent->priv.server->free)
1947 SV_LinkEdict(ent, false);
1951 void SV_VM_CB_InitEdict(prvm_edict_t *e)
1953 // LordHavoc: for consistency set these here
1954 int num = PRVM_NUM_FOR_EDICT(e) - 1;
1956 if (num >= 0 && num < svs.maxclients)
1959 // set colormap and team on newly created player entity
1960 e->fields.server->colormap = num + 1;
1961 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
1962 // set netname/clientcolors back to client values so that
1963 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
1965 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
1966 if ((val = PRVM_GETEDICTFIELDVALUE(e, eval_clientcolors)))
1967 val->_float = svs.clients[num].colors;
1968 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
1969 if( eval_playermodel )
1970 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
1971 if( eval_playerskin )
1972 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
1976 void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
1978 SV_UnlinkEdict (ed); // unlink from world bsp
1980 ed->fields.server->model = 0;
1981 ed->fields.server->takedamage = 0;
1982 ed->fields.server->modelindex = 0;
1983 ed->fields.server->colormap = 0;
1984 ed->fields.server->skin = 0;
1985 ed->fields.server->frame = 0;
1986 VectorClear(ed->fields.server->origin);
1987 VectorClear(ed->fields.server->angles);
1988 ed->fields.server->nextthink = -1;
1989 ed->fields.server->solid = 0;
1992 void SV_VM_CB_CountEdicts(void)
1996 int active, models, solid, step;
1998 active = models = solid = step = 0;
1999 for (i=0 ; i<prog->num_edicts ; i++)
2001 ent = PRVM_EDICT_NUM(i);
2002 if (ent->priv.server->free)
2005 if (ent->fields.server->solid)
2007 if (ent->fields.server->model)
2009 if (ent->fields.server->movetype == MOVETYPE_STEP)
2013 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2014 Con_Printf("active :%3i\n", active);
2015 Con_Printf("view :%3i\n", models);
2016 Con_Printf("touch :%3i\n", solid);
2017 Con_Printf("step :%3i\n", step);
2020 qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
2022 // remove things from different skill levels or deathmatch
2023 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2025 if (deathmatch.integer)
2027 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
2032 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
2033 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
2034 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
2042 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1"};
2043 cvar_t nomonsters = {0, "nomonsters", "0"};
2044 cvar_t gamecfg = {0, "gamecfg", "0"};
2045 cvar_t scratch1 = {0, "scratch1", "0"};
2046 cvar_t scratch2 = {0,"scratch2", "0"};
2047 cvar_t scratch3 = {0, "scratch3", "0"};
2048 cvar_t scratch4 = {0, "scratch4", "0"};
2049 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0"};
2050 cvar_t saved1 = {CVAR_SAVE, "saved1", "0"};
2051 cvar_t saved2 = {CVAR_SAVE, "saved2", "0"};
2052 cvar_t saved3 = {CVAR_SAVE, "saved3", "0"};
2053 cvar_t saved4 = {CVAR_SAVE, "saved4", "0"};
2054 cvar_t decors = {0, "decors", "0"};
2055 cvar_t nehx00 = {0, "nehx00", "0"};cvar_t nehx01 = {0, "nehx01", "0"};
2056 cvar_t nehx02 = {0, "nehx02", "0"};cvar_t nehx03 = {0, "nehx03", "0"};
2057 cvar_t nehx04 = {0, "nehx04", "0"};cvar_t nehx05 = {0, "nehx05", "0"};
2058 cvar_t nehx06 = {0, "nehx06", "0"};cvar_t nehx07 = {0, "nehx07", "0"};
2059 cvar_t nehx08 = {0, "nehx08", "0"};cvar_t nehx09 = {0, "nehx09", "0"};
2060 cvar_t nehx10 = {0, "nehx10", "0"};cvar_t nehx11 = {0, "nehx11", "0"};
2061 cvar_t nehx12 = {0, "nehx12", "0"};cvar_t nehx13 = {0, "nehx13", "0"};
2062 cvar_t nehx14 = {0, "nehx14", "0"};cvar_t nehx15 = {0, "nehx15", "0"};
2063 cvar_t nehx16 = {0, "nehx16", "0"};cvar_t nehx17 = {0, "nehx17", "0"};
2064 cvar_t nehx18 = {0, "nehx18", "0"};cvar_t nehx19 = {0, "nehx19", "0"};
2065 cvar_t cutscene = {0, "cutscene", "1"};
2067 void SV_VM_Init(void)
2069 Cvar_RegisterVariable (&pr_checkextension);
2070 Cvar_RegisterVariable (&nomonsters);
2071 Cvar_RegisterVariable (&gamecfg);
2072 Cvar_RegisterVariable (&scratch1);
2073 Cvar_RegisterVariable (&scratch2);
2074 Cvar_RegisterVariable (&scratch3);
2075 Cvar_RegisterVariable (&scratch4);
2076 Cvar_RegisterVariable (&savedgamecfg);
2077 Cvar_RegisterVariable (&saved1);
2078 Cvar_RegisterVariable (&saved2);
2079 Cvar_RegisterVariable (&saved3);
2080 Cvar_RegisterVariable (&saved4);
2081 // LordHavoc: for DarkPlaces, this overrides the number of decors (shell casings, gibs, etc)
2082 Cvar_RegisterVariable (&decors);
2083 // LordHavoc: Nehahra uses these to pass data around cutscene demos
2084 if (gamemode == GAME_NEHAHRA)
2086 Cvar_RegisterVariable (&nehx00);Cvar_RegisterVariable (&nehx01);
2087 Cvar_RegisterVariable (&nehx02);Cvar_RegisterVariable (&nehx03);
2088 Cvar_RegisterVariable (&nehx04);Cvar_RegisterVariable (&nehx05);
2089 Cvar_RegisterVariable (&nehx06);Cvar_RegisterVariable (&nehx07);
2090 Cvar_RegisterVariable (&nehx08);Cvar_RegisterVariable (&nehx09);
2091 Cvar_RegisterVariable (&nehx10);Cvar_RegisterVariable (&nehx11);
2092 Cvar_RegisterVariable (&nehx12);Cvar_RegisterVariable (&nehx13);
2093 Cvar_RegisterVariable (&nehx14);Cvar_RegisterVariable (&nehx15);
2094 Cvar_RegisterVariable (&nehx16);Cvar_RegisterVariable (&nehx17);
2095 Cvar_RegisterVariable (&nehx18);Cvar_RegisterVariable (&nehx19);
2097 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
2100 // LordHavoc: in an effort to eliminate time wasted on GetEdictFieldValue... these are defined as externs in progs.h
2109 int eval_buttonchat;
2111 int eval_glow_trail;
2112 int eval_glow_color;
2116 int eval_renderamt; // HalfLife support
2117 int eval_rendermode; // HalfLife support
2118 int eval_fullbright;
2119 int eval_ammo_shells1;
2120 int eval_ammo_nails1;
2121 int eval_ammo_lava_nails;
2122 int eval_ammo_rockets1;
2123 int eval_ammo_multi_rockets;
2124 int eval_ammo_cells1;
2125 int eval_ammo_plasma;
2126 int eval_idealpitch;
2127 int eval_pitch_speed;
2128 int eval_viewmodelforclient;
2129 int eval_nodrawtoclient;
2130 int eval_exteriormodeltoclient;
2131 int eval_drawonlytoclient;
2135 int eval_punchvector;
2137 int eval_clientcolors;
2138 int eval_tag_entity;
2144 int eval_cursor_active;
2145 int eval_cursor_screen;
2146 int eval_cursor_trace_start;
2147 int eval_cursor_trace_endpos;
2148 int eval_cursor_trace_ent;
2150 int eval_playermodel;
2151 int eval_playerskin;
2153 mfunction_t *SV_PlayerPhysicsQC;
2154 mfunction_t *EndFrameQC;
2155 //KrimZon - SERVER COMMANDS IN QUAKEC
2156 mfunction_t *SV_ParseClientCommandQC;
2158 void SV_VM_FindEdictFieldOffsets(void)
2160 eval_gravity = PRVM_ED_FindFieldOffset("gravity");
2161 eval_button3 = PRVM_ED_FindFieldOffset("button3");
2162 eval_button4 = PRVM_ED_FindFieldOffset("button4");
2163 eval_button5 = PRVM_ED_FindFieldOffset("button5");
2164 eval_button6 = PRVM_ED_FindFieldOffset("button6");
2165 eval_button7 = PRVM_ED_FindFieldOffset("button7");
2166 eval_button8 = PRVM_ED_FindFieldOffset("button8");
2167 eval_buttonuse = PRVM_ED_FindFieldOffset("buttonuse");
2168 eval_buttonchat = PRVM_ED_FindFieldOffset("buttonchat");
2169 eval_glow_size = PRVM_ED_FindFieldOffset("glow_size");
2170 eval_glow_trail = PRVM_ED_FindFieldOffset("glow_trail");
2171 eval_glow_color = PRVM_ED_FindFieldOffset("glow_color");
2172 eval_items2 = PRVM_ED_FindFieldOffset("items2");
2173 eval_scale = PRVM_ED_FindFieldOffset("scale");
2174 eval_alpha = PRVM_ED_FindFieldOffset("alpha");
2175 eval_renderamt = PRVM_ED_FindFieldOffset("renderamt"); // HalfLife support
2176 eval_rendermode = PRVM_ED_FindFieldOffset("rendermode"); // HalfLife support
2177 eval_fullbright = PRVM_ED_FindFieldOffset("fullbright");
2178 eval_ammo_shells1 = PRVM_ED_FindFieldOffset("ammo_shells1");
2179 eval_ammo_nails1 = PRVM_ED_FindFieldOffset("ammo_nails1");
2180 eval_ammo_lava_nails = PRVM_ED_FindFieldOffset("ammo_lava_nails");
2181 eval_ammo_rockets1 = PRVM_ED_FindFieldOffset("ammo_rockets1");
2182 eval_ammo_multi_rockets = PRVM_ED_FindFieldOffset("ammo_multi_rockets");
2183 eval_ammo_cells1 = PRVM_ED_FindFieldOffset("ammo_cells1");
2184 eval_ammo_plasma = PRVM_ED_FindFieldOffset("ammo_plasma");
2185 eval_idealpitch = PRVM_ED_FindFieldOffset("idealpitch");
2186 eval_pitch_speed = PRVM_ED_FindFieldOffset("pitch_speed");
2187 eval_viewmodelforclient = PRVM_ED_FindFieldOffset("viewmodelforclient");
2188 eval_nodrawtoclient = PRVM_ED_FindFieldOffset("nodrawtoclient");
2189 eval_exteriormodeltoclient = PRVM_ED_FindFieldOffset("exteriormodeltoclient");
2190 eval_drawonlytoclient = PRVM_ED_FindFieldOffset("drawonlytoclient");
2191 eval_ping = PRVM_ED_FindFieldOffset("ping");
2192 eval_movement = PRVM_ED_FindFieldOffset("movement");
2193 eval_pmodel = PRVM_ED_FindFieldOffset("pmodel");
2194 eval_punchvector = PRVM_ED_FindFieldOffset("punchvector");
2195 eval_viewzoom = PRVM_ED_FindFieldOffset("viewzoom");
2196 eval_clientcolors = PRVM_ED_FindFieldOffset("clientcolors");
2197 eval_tag_entity = PRVM_ED_FindFieldOffset("tag_entity");
2198 eval_tag_index = PRVM_ED_FindFieldOffset("tag_index");
2199 eval_light_lev = PRVM_ED_FindFieldOffset("light_lev");
2200 eval_color = PRVM_ED_FindFieldOffset("color");
2201 eval_style = PRVM_ED_FindFieldOffset("style");
2202 eval_pflags = PRVM_ED_FindFieldOffset("pflags");
2203 eval_cursor_active = PRVM_ED_FindFieldOffset("cursor_active");
2204 eval_cursor_screen = PRVM_ED_FindFieldOffset("cursor_screen");
2205 eval_cursor_trace_start = PRVM_ED_FindFieldOffset("cursor_trace_start");
2206 eval_cursor_trace_endpos = PRVM_ED_FindFieldOffset("cursor_trace_endpos");
2207 eval_cursor_trace_ent = PRVM_ED_FindFieldOffset("cursor_trace_ent");
2208 eval_colormod = PRVM_ED_FindFieldOffset("colormod");
2209 eval_playermodel = PRVM_ED_FindFieldOffset("playermodel");
2210 eval_playerskin = PRVM_ED_FindFieldOffset("playerskin");
2212 // LordHavoc: allowing QuakeC to override the player movement code
2213 SV_PlayerPhysicsQC = PRVM_ED_FindFunction ("SV_PlayerPhysics");
2214 // LordHavoc: support for endframe
2215 EndFrameQC = PRVM_ED_FindFunction ("EndFrame");
2216 //KrimZon - SERVER COMMANDS IN QUAKEC
2217 SV_ParseClientCommandQC = PRVM_ED_FindFunction ("SV_ParseClientCommand");
2220 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
2222 prvm_required_field_t reqfields[] =
2224 {ev_entity, "cursor_trace_ent"},
2225 {ev_entity, "drawonlytoclient"},
2226 {ev_entity, "exteriormodeltoclient"},
2227 {ev_entity, "nodrawtoclient"},
2228 {ev_entity, "tag_entity"},
2229 {ev_entity, "viewmodelforclient"},
2230 {ev_float, "alpha"},
2231 {ev_float, "ammo_cells1"},
2232 {ev_float, "ammo_lava_nails"},
2233 {ev_float, "ammo_multi_rockets"},
2234 {ev_float, "ammo_nails1"},
2235 {ev_float, "ammo_plasma"},
2236 {ev_float, "ammo_rockets1"},
2237 {ev_float, "ammo_shells1"},
2238 {ev_float, "button3"},
2239 {ev_float, "button4"},
2240 {ev_float, "button5"},
2241 {ev_float, "button6"},
2242 {ev_float, "button7"},
2243 {ev_float, "button8"},
2244 {ev_float, "buttonchat"},
2245 {ev_float, "buttonuse"},
2246 {ev_float, "clientcolors"},
2247 {ev_float, "cursor_active"},
2248 {ev_float, "fullbright"},
2249 {ev_float, "glow_color"},
2250 {ev_float, "glow_size"},
2251 {ev_float, "glow_trail"},
2252 {ev_float, "gravity"},
2253 {ev_float, "idealpitch"},
2254 {ev_float, "items2"},
2255 {ev_float, "light_lev"},
2256 {ev_float, "pflags"},
2258 {ev_float, "pitch_speed"},
2259 {ev_float, "pmodel"},
2260 {ev_float, "renderamt"}, // HalfLife support
2261 {ev_float, "rendermode"}, // HalfLife support
2262 {ev_float, "scale"},
2263 {ev_float, "style"},
2264 {ev_float, "tag_index"},
2265 {ev_float, "viewzoom"},
2266 {ev_vector, "color"},
2267 {ev_vector, "colormod"},
2268 {ev_vector, "cursor_screen"},
2269 {ev_vector, "cursor_trace_endpos"},
2270 {ev_vector, "cursor_trace_start"},
2271 {ev_vector, "movement"},
2272 {ev_vector, "punchvector"},
2273 {ev_string, "playermodel"},
2274 {ev_string, "playerskin"}
2277 void SV_VM_Setup(void)
2280 PRVM_InitProg( PRVM_SERVERPROG );
2282 // allocate the mempools
2283 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2284 prog->builtins = vm_sv_builtins;
2285 prog->numbuiltins = vm_sv_numbuiltins;
2286 prog->headercrc = PROGHEADER_CRC;
2287 prog->max_edicts = 512;
2288 prog->limit_edicts = MAX_EDICTS;
2289 prog->reserved_edicts = svs.maxclients;
2290 prog->edictprivate_size = sizeof(edict_engineprivate_t);
2291 prog->name = "server";
2292 prog->extensionstring = vm_sv_extensions;
2293 prog->loadintoworld = true;
2295 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
2296 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
2297 prog->init_edict = SV_VM_CB_InitEdict;
2298 prog->free_edict = SV_VM_CB_FreeEdict;
2299 prog->count_edicts = SV_VM_CB_CountEdicts;
2300 prog->load_edict = SV_VM_CB_LoadEdict;
2301 prog->init_cmd = VM_SV_Cmd_Init;
2302 prog->reset_cmd = VM_SV_Cmd_Reset;
2303 prog->error_cmd = Host_Error;
2305 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
2306 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields );
2307 SV_VM_FindEdictFieldOffsets();
2312 void SV_VM_Begin(void)
2315 PRVM_SetProg( PRVM_SERVERPROG );
2317 *prog->time = (float) sv.time;
2320 void SV_VM_End(void)