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fix a stupid bug in shader parsing (it was ignoring passes when not transparent)
[xonotic/darkplaces.git] / sv_main.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // sv_main.c -- server main program
21
22 #include "quakedef.h"
23
24 void SV_VM_Init();
25 void SV_VM_Setup();
26
27 // select which protocol to host, this is fed to Protocol_EnumForName
28 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7"};
29 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0"};
30 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "10000"};
31
32 static cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1"}; // fast but loose
33 static cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0"}; // tends to get false negatives, uses a timeout to keep entities visible a short time after becoming hidden
34 static cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0"};
35 static cvar_t sv_entpatch = {0, "sv_entpatch", "1"};
36
37 extern cvar_t sys_ticrate;
38
39 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1"};
40 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1"};
41 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "1"};
42 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1"};
43 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1"};
44 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1"};
45 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1"};
46 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1"};
47
48 cvar_t sv_progs = {0, "sv_progs", "progs.dat" };
49
50 server_t sv;
51 server_static_t svs;
52
53 mempool_t *sv_mempool = NULL;
54
55 //============================================================================
56
57 extern void SV_Phys_Init (void);
58 extern void SV_World_Init (void);
59 static void SV_SaveEntFile_f(void);
60
61 /*
62 ===============
63 SV_Init
64 ===============
65 */
66 void SV_Init (void)
67 {
68         Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f);
69         Cvar_RegisterVariable (&sv_maxvelocity);
70         Cvar_RegisterVariable (&sv_gravity);
71         Cvar_RegisterVariable (&sv_friction);
72         Cvar_RegisterVariable (&sv_edgefriction);
73         Cvar_RegisterVariable (&sv_stopspeed);
74         Cvar_RegisterVariable (&sv_maxspeed);
75         Cvar_RegisterVariable (&sv_maxairspeed);
76         Cvar_RegisterVariable (&sv_accelerate);
77         Cvar_RegisterVariable (&sv_idealpitchscale);
78         Cvar_RegisterVariable (&sv_aim);
79         Cvar_RegisterVariable (&sv_nostep);
80         Cvar_RegisterVariable (&sv_deltacompress);
81         Cvar_RegisterVariable (&sv_cullentities_pvs);
82         Cvar_RegisterVariable (&sv_cullentities_trace);
83         Cvar_RegisterVariable (&sv_cullentities_stats);
84         Cvar_RegisterVariable (&sv_entpatch);
85         Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
86         Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
87         Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
88         Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
89         Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
90         Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
91         Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
92         Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
93         Cvar_RegisterVariable (&sv_protocolname);
94         Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
95         Cvar_RegisterVariable (&sv_maxrate);
96         Cvar_RegisterVariable (&sv_progs);
97
98         SV_VM_Init();
99         SV_Phys_Init();
100         SV_World_Init();
101
102         sv_mempool = Mem_AllocPool("server", 0, NULL);
103 }
104
105 static void SV_SaveEntFile_f(void)
106 {
107         char basename[MAX_QPATH];
108         if (!sv.active || !sv.worldmodel)
109         {
110                 Con_Print("Not running a server\n");
111                 return;
112         }
113         FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
114         FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
115 }
116
117
118 /*
119 =============================================================================
120
121 EVENT MESSAGES
122
123 =============================================================================
124 */
125
126 /*
127 ==================
128 SV_StartParticle
129
130 Make sure the event gets sent to all clients
131 ==================
132 */
133 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
134 {
135         int             i, v;
136
137         if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
138                 return;
139         MSG_WriteByte (&sv.datagram, svc_particle);
140         MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
141         MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
142         MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
143         for (i=0 ; i<3 ; i++)
144         {
145                 v = dir[i]*16;
146                 if (v > 127)
147                         v = 127;
148                 else if (v < -128)
149                         v = -128;
150                 MSG_WriteChar (&sv.datagram, v);
151         }
152         MSG_WriteByte (&sv.datagram, count);
153         MSG_WriteByte (&sv.datagram, color);
154 }
155
156 /*
157 ==================
158 SV_StartEffect
159
160 Make sure the event gets sent to all clients
161 ==================
162 */
163 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
164 {
165         if (modelindex >= 256 || startframe >= 256)
166         {
167                 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
168                         return;
169                 MSG_WriteByte (&sv.datagram, svc_effect2);
170                 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
171                 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
172                 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
173                 MSG_WriteShort (&sv.datagram, modelindex);
174                 MSG_WriteShort (&sv.datagram, startframe);
175                 MSG_WriteByte (&sv.datagram, framecount);
176                 MSG_WriteByte (&sv.datagram, framerate);
177         }
178         else
179         {
180                 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
181                         return;
182                 MSG_WriteByte (&sv.datagram, svc_effect);
183                 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
184                 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
185                 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
186                 MSG_WriteByte (&sv.datagram, modelindex);
187                 MSG_WriteByte (&sv.datagram, startframe);
188                 MSG_WriteByte (&sv.datagram, framecount);
189                 MSG_WriteByte (&sv.datagram, framerate);
190         }
191 }
192
193 /*
194 ==================
195 SV_StartSound
196
197 Each entity can have eight independant sound sources, like voice,
198 weapon, feet, etc.
199
200 Channel 0 is an auto-allocate channel, the others override anything
201 already running on that entity/channel pair.
202
203 An attenuation of 0 will play full volume everywhere in the level.
204 Larger attenuations will drop off.  (max 4 attenuation)
205
206 ==================
207 */
208 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
209 {
210         int sound_num, field_mask, i, ent;
211
212         if (volume < 0 || volume > 255)
213         {
214                 Con_Printf ("SV_StartSound: volume = %i", volume);
215                 return;
216         }
217
218         if (attenuation < 0 || attenuation > 4)
219         {
220                 Con_Printf ("SV_StartSound: attenuation = %f", attenuation);
221                 return;
222         }
223
224         if (channel < 0 || channel > 7)
225         {
226                 Con_Printf ("SV_StartSound: channel = %i", channel);
227                 return;
228         }
229
230         if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
231                 return;
232
233 // find precache number for sound
234         sound_num = SV_SoundIndex(sample, 1);
235         if (!sound_num)
236                 return;
237
238         ent = PRVM_NUM_FOR_EDICT(entity);
239
240         field_mask = 0;
241         if (volume != DEFAULT_SOUND_PACKET_VOLUME)
242                 field_mask |= SND_VOLUME;
243         if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
244                 field_mask |= SND_ATTENUATION;
245         if (ent >= 8192)
246                 field_mask |= SND_LARGEENTITY;
247         if (sound_num >= 256 || channel >= 8)
248                 field_mask |= SND_LARGESOUND;
249
250 // directed messages go only to the entity they are targeted on
251         MSG_WriteByte (&sv.datagram, svc_sound);
252         MSG_WriteByte (&sv.datagram, field_mask);
253         if (field_mask & SND_VOLUME)
254                 MSG_WriteByte (&sv.datagram, volume);
255         if (field_mask & SND_ATTENUATION)
256                 MSG_WriteByte (&sv.datagram, attenuation*64);
257         if (field_mask & SND_LARGEENTITY)
258         {
259                 MSG_WriteShort (&sv.datagram, ent);
260                 MSG_WriteByte (&sv.datagram, channel);
261         }
262         else
263                 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
264         if (field_mask & SND_LARGESOUND)
265                 MSG_WriteShort (&sv.datagram, sound_num);
266         else
267                 MSG_WriteByte (&sv.datagram, sound_num);
268         for (i = 0;i < 3;i++)
269                 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
270 }
271
272 /*
273 ==============================================================================
274
275 CLIENT SPAWNING
276
277 ==============================================================================
278 */
279
280 /*
281 ================
282 SV_SendServerinfo
283
284 Sends the first message from the server to a connected client.
285 This will be sent on the initial connection and upon each server load.
286 ================
287 */
288 void SV_SendServerinfo (client_t *client)
289 {
290         int i;
291         char message[128];
292
293         // edicts get reallocated on level changes, so we need to update it here
294         client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
295
296         // if client is a botclient coming from a level change, we need to set up
297         // client info that normally requires networking
298         if (!client->netconnection)
299         {
300                 // set up the edict
301                  PRVM_ED_ClearEdict(client->edict);
302
303                 // copy spawn parms out of the client_t
304                 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
305                         (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i];
306
307                 // call the spawn function
308                 host_client->clientconnectcalled = true;
309                 prog->globals.server->time = sv.time;
310                 prog->globals.server->self = PRVM_EDICT_TO_PROG(client->edict);
311                 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
312                 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
313                 host_client->spawned = true;
314                 return;
315         }
316
317         // LordHavoc: clear entityframe tracking
318         client->latestframenum = 0;
319
320         if (client->entitydatabase)
321                 EntityFrame_FreeDatabase(client->entitydatabase);
322         if (client->entitydatabase4)
323                 EntityFrame4_FreeDatabase(client->entitydatabase4);
324         if (client->entitydatabase5)
325                 EntityFrame5_FreeDatabase(client->entitydatabase5);
326
327         if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
328         {
329                 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
330                         client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
331                 else if (sv.protocol == PROTOCOL_DARKPLACES4)
332                         client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
333                 else
334                         client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
335         }
336
337         SZ_Clear (&client->message);
338         MSG_WriteByte (&client->message, svc_print);
339         dpsnprintf (message, sizeof (message), "\002\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
340         MSG_WriteString (&client->message,message);
341
342         MSG_WriteByte (&client->message, svc_serverinfo);
343         MSG_WriteLong (&client->message, Protocol_NumberForEnum(sv.protocol));
344         MSG_WriteByte (&client->message, svs.maxclients);
345
346         if (!coop.integer && deathmatch.integer)
347                 MSG_WriteByte (&client->message, GAME_DEATHMATCH);
348         else
349                 MSG_WriteByte (&client->message, GAME_COOP);
350
351         MSG_WriteString (&client->message,PRVM_GetString(prog->edicts->fields.server->message));
352
353         for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
354                 MSG_WriteString (&client->message, sv.model_precache[i]);
355         MSG_WriteByte (&client->message, 0);
356
357         for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
358                 MSG_WriteString (&client->message, sv.sound_precache[i]);
359         MSG_WriteByte (&client->message, 0);
360
361 // send music
362         MSG_WriteByte (&client->message, svc_cdtrack);
363         MSG_WriteByte (&client->message, prog->edicts->fields.server->sounds);
364         MSG_WriteByte (&client->message, prog->edicts->fields.server->sounds);
365
366 // set view
367         MSG_WriteByte (&client->message, svc_setview);
368         MSG_WriteShort (&client->message, PRVM_NUM_FOR_EDICT(client->edict));
369
370         MSG_WriteByte (&client->message, svc_signonnum);
371         MSG_WriteByte (&client->message, 1);
372
373         client->sendsignon = true;
374         client->spawned = false;                // need prespawn, spawn, etc
375 }
376
377 /*
378 ================
379 SV_ConnectClient
380
381 Initializes a client_t for a new net connection.  This will only be called
382 once for a player each game, not once for each level change.
383 ================
384 */
385 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
386 {
387         client_t                *client;
388         int                             i;
389         float                   spawn_parms[NUM_SPAWN_PARMS];
390
391         client = svs.clients + clientnum;
392
393 // set up the client_t
394         if (sv.loadgame)
395                 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
396         memset (client, 0, sizeof(*client));
397         client->active = true;
398         client->netconnection = netconnection;
399
400         Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
401
402         strcpy(client->name, "unconnected");
403         strcpy(client->old_name, "unconnected");
404         client->spawned = false;
405         client->edict = PRVM_EDICT_NUM(clientnum+1);
406         client->message.data = client->msgbuf;
407         client->message.maxsize = sizeof(client->msgbuf);
408         client->message.allowoverflow = true;           // we can catch it
409         // updated by receiving "rate" command from client
410         client->rate = NET_MINRATE;
411         // no limits for local player
412         if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
413                 client->rate = 1000000000;
414         client->connecttime = realtime;
415
416         if (sv.loadgame)
417                 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
418         else
419         {
420                 // call the progs to get default spawn parms for the new client
421                 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
422                 prog->globals.server->self = 0;
423                 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
424                 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
425                         client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
426         }
427
428         // don't call SendServerinfo for a fresh botclient because its fields have
429         // not been set up by the qc yet
430         if (client->netconnection)
431                 SV_SendServerinfo (client);
432         else
433                 client->spawned = true;
434 }
435
436
437 /*
438 ===============================================================================
439
440 FRAME UPDATES
441
442 ===============================================================================
443 */
444
445 /*
446 ==================
447 SV_ClearDatagram
448
449 ==================
450 */
451 void SV_ClearDatagram (void)
452 {
453         SZ_Clear (&sv.datagram);
454 }
455
456 /*
457 =============================================================================
458
459 The PVS must include a small area around the client to allow head bobbing
460 or other small motion on the client side.  Otherwise, a bob might cause an
461 entity that should be visible to not show up, especially when the bob
462 crosses a waterline.
463
464 =============================================================================
465 */
466
467 int sv_writeentitiestoclient_pvsbytes;
468 qbyte sv_writeentitiestoclient_pvs[MAX_MAP_LEAFS/8];
469
470 static int numsendentities;
471 static entity_state_t sendentities[MAX_EDICTS];
472 static entity_state_t *sendentitiesindex[MAX_EDICTS];
473
474 void SV_PrepareEntitiesForSending(void)
475 {
476         int e, i;
477         float f;
478         prvm_edict_t *ent;
479         prvm_eval_t *val;
480         entity_state_t cs;
481         // send all entities that touch the pvs
482         numsendentities = 0;
483         sendentitiesindex[0] = NULL;
484         for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
485         {
486                 sendentitiesindex[e] = NULL;
487                 // the 2 billion unit check is actually to detect NAN origins (we really don't want to send those)
488                 if (ent->priv.server->free || VectorLength2(ent->fields.server->origin) > 2000000000.0*2000000000.0)
489                         continue;
490
491                 cs = defaultstate;
492                 cs.active = true;
493                 cs.number = e;
494                 VectorCopy(ent->fields.server->origin, cs.origin);
495                 VectorCopy(ent->fields.server->angles, cs.angles);
496                 cs.flags = 0;
497                 cs.effects = (unsigned)ent->fields.server->effects;
498                 cs.colormap = (unsigned)ent->fields.server->colormap;
499                 cs.skin = (unsigned)ent->fields.server->skin;
500                 cs.frame = (unsigned)ent->fields.server->frame;
501                 cs.viewmodelforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)->edict;
502                 cs.exteriormodelforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)->edict;
503                 cs.nodrawtoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)->edict;
504                 cs.drawonlytoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)->edict;
505                 cs.tagentity = PRVM_GETEDICTFIELDVALUE(ent, eval_tag_entity)->edict;
506                 cs.tagindex = (qbyte)PRVM_GETEDICTFIELDVALUE(ent, eval_tag_index)->_float;
507                 i = (int)(PRVM_GETEDICTFIELDVALUE(ent, eval_glow_size)->_float * 0.25f);
508                 cs.glowsize = (qbyte)bound(0, i, 255);
509                 if (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_trail)->_float)
510                         cs.flags |= RENDER_GLOWTRAIL;
511
512                 // don't need to init cs.colormod because the defaultstate did that for us
513                 //cs.colormod[0] = cs.colormod[1] = cs.colormod[2] = 32;
514                 val = PRVM_GETEDICTFIELDVALUE(ent, eval_colormod);
515                 if (val->vector[0] || val->vector[1] || val->vector[2])
516                 {
517                         i = val->vector[0] * 32.0f;cs.colormod[0] = bound(0, i, 255);
518                         i = val->vector[1] * 32.0f;cs.colormod[1] = bound(0, i, 255);
519                         i = val->vector[2] * 32.0f;cs.colormod[2] = bound(0, i, 255);
520                 }
521
522                 cs.modelindex = 0;
523                 i = (int)ent->fields.server->modelindex;
524                 if (i >= 1 && i < MAX_MODELS && *PRVM_GetString(ent->fields.server->model))
525                         cs.modelindex = i;
526
527                 cs.alpha = 255;
528                 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_alpha)->_float * 255.0f);
529                 if (f)
530                 {
531                         i = (int)f;
532                         cs.alpha = (qbyte)bound(0, i, 255);
533                 }
534                 // halflife
535                 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_renderamt)->_float);
536                 if (f)
537                 {
538                         i = (int)f;
539                         cs.alpha = (qbyte)bound(0, i, 255);
540                 }
541
542                 cs.scale = 16;
543                 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_scale)->_float * 16.0f);
544                 if (f)
545                 {
546                         i = (int)f;
547                         cs.scale = (qbyte)bound(0, i, 255);
548                 }
549
550                 cs.glowcolor = 254;
551                 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_color)->_float);
552                 if (f)
553                         cs.glowcolor = (int)f;
554
555                 if (PRVM_GETEDICTFIELDVALUE(ent, eval_fullbright)->_float)
556                         cs.effects |= EF_FULLBRIGHT;
557
558                 if (ent->fields.server->movetype == MOVETYPE_STEP)
559                         cs.flags |= RENDER_STEP;
560                 if ((cs.effects & EF_LOWPRECISION) && cs.origin[0] >= -32768 && cs.origin[1] >= -32768 && cs.origin[2] >= -32768 && cs.origin[0] <= 32767 && cs.origin[1] <= 32767 && cs.origin[2] <= 32767)
561                         cs.flags |= RENDER_LOWPRECISION;
562                 if (ent->fields.server->colormap >= 1024)
563                         cs.flags |= RENDER_COLORMAPPED;
564                 if (cs.viewmodelforclient)
565                         cs.flags |= RENDER_VIEWMODEL; // show relative to the view
566
567                 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[0]*256;
568                 cs.light[0] = (unsigned short)bound(0, f, 65535);
569                 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[1]*256;
570                 cs.light[1] = (unsigned short)bound(0, f, 65535);
571                 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[2]*256;
572                 cs.light[2] = (unsigned short)bound(0, f, 65535);
573                 f = PRVM_GETEDICTFIELDVALUE(ent, eval_light_lev)->_float;
574                 cs.light[3] = (unsigned short)bound(0, f, 65535);
575                 cs.lightstyle = (qbyte)PRVM_GETEDICTFIELDVALUE(ent, eval_style)->_float;
576                 cs.lightpflags = (qbyte)PRVM_GETEDICTFIELDVALUE(ent, eval_pflags)->_float;
577
578                 if (gamemode == GAME_TENEBRAE)
579                 {
580                         // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
581                         if (cs.effects & 16)
582                         {
583                                 cs.effects &= ~16;
584                                 cs.lightpflags |= PFLAGS_FULLDYNAMIC;
585                         }
586                         // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
587                         if (cs.effects & 32)
588                         {
589                                 cs.effects &= ~32;
590                                 cs.light[0] = 0.2;
591                                 cs.light[1] = 1;
592                                 cs.light[2] = 0.2;
593                                 cs.light[3] = 200;
594                                 cs.lightpflags |= PFLAGS_FULLDYNAMIC;
595                         }
596                 }
597
598                 cs.specialvisibilityradius = 0;
599                 if (cs.lightpflags & PFLAGS_FULLDYNAMIC)
600                         cs.specialvisibilityradius = max(cs.specialvisibilityradius, cs.light[3]);
601                 if (cs.glowsize)
602                         cs.specialvisibilityradius = max(cs.specialvisibilityradius, cs.glowsize * 4);
603                 if (cs.flags & RENDER_GLOWTRAIL)
604                         cs.specialvisibilityradius = max(cs.specialvisibilityradius, 100);
605                 if (cs.effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
606                 {
607                         if (cs.effects & EF_BRIGHTFIELD)
608                                 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 80);
609                         if (cs.effects & EF_MUZZLEFLASH)
610                                 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 100);
611                         if (cs.effects & EF_BRIGHTLIGHT)
612                                 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 400);
613                         if (cs.effects & EF_DIMLIGHT)
614                                 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 200);
615                         if (cs.effects & EF_RED)
616                                 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 200);
617                         if (cs.effects & EF_BLUE)
618                                 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 200);
619                         if (cs.effects & EF_FLAME)
620                                 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 250);
621                         if (cs.effects & EF_STARDUST)
622                                 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 100);
623                 }
624
625                 if (numsendentities >= MAX_EDICTS)
626                         continue;
627                 // we can omit invisible entities with no effects that are not clients
628                 // LordHavoc: this could kill tags attached to an invisible entity, I
629                 // just hope we never have to support that case
630                 if (cs.number > svs.maxclients && ((cs.effects & EF_NODRAW) || (!cs.modelindex && !cs.specialvisibilityradius)))
631                         continue;
632                 sendentitiesindex[e] = sendentities + numsendentities;
633                 sendentities[numsendentities++] = cs;
634         }
635 }
636
637 static int sententitiesmark = 0;
638 static int sententities[MAX_EDICTS];
639 static int sententitiesconsideration[MAX_EDICTS];
640 static int sv_writeentitiestoclient_culled_pvs;
641 static int sv_writeentitiestoclient_culled_trace;
642 static int sv_writeentitiestoclient_visibleentities;
643 static int sv_writeentitiestoclient_totalentities;
644 //static entity_frame_t sv_writeentitiestoclient_entityframe;
645 static int sv_writeentitiestoclient_clentnum;
646 static vec3_t sv_writeentitiestoclient_testeye;
647 static client_t *sv_writeentitiestoclient_client;
648
649 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
650 {
651         int isbmodel;
652         vec3_t entmins, entmaxs, lightmins, lightmaxs, testorigin;
653         model_t *model;
654         trace_t trace;
655         if (sententitiesconsideration[s->number] == sententitiesmark)
656                 return;
657         sententitiesconsideration[s->number] = sententitiesmark;
658         // viewmodels don't have visibility checking
659         if (s->viewmodelforclient)
660         {
661                 if (s->viewmodelforclient != sv_writeentitiestoclient_clentnum)
662                         return;
663         }
664         // never reject player
665         else if (s->number != sv_writeentitiestoclient_clentnum)
666         {
667                 // check various rejection conditions
668                 if (s->nodrawtoclient == sv_writeentitiestoclient_clentnum)
669                         return;
670                 if (s->drawonlytoclient && s->drawonlytoclient != sv_writeentitiestoclient_clentnum)
671                         return;
672                 if (s->effects & EF_NODRAW)
673                         return;
674                 // LordHavoc: only send entities with a model or important effects
675                 if (!s->modelindex && s->specialvisibilityradius == 0)
676                         return;
677                 if (s->tagentity)
678                 {
679                         // tag attached entities simply check their parent
680                         if (!sendentitiesindex[s->tagentity])
681                                 return;
682                         SV_MarkWriteEntityStateToClient(sendentitiesindex[s->tagentity]);
683                         if (sententities[s->tagentity] != sententitiesmark)
684                                 return;
685                 }
686                 // skip invalid modelindexes to avoid crashes
687                 else if (s->modelindex >= MAX_MODELS)
688                         return;
689                 // always send world submodels, they don't generate much traffic
690                 // except in PROTOCOL_QUAKE where they hog bandwidth like crazy
691                 else if (!(s->effects & EF_NODEPTHTEST) && (!(isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*') || (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)))
692                 {
693                         Mod_CheckLoaded(model);
694                         // entity has survived every check so far, check if visible
695                         // enlarged box to account for prediction (not that there is
696                         // any currently, but still helps the 'run into a room and
697                         // watch items pop up' problem)
698                         entmins[0] = s->origin[0] - 32.0f;
699                         entmins[1] = s->origin[1] - 32.0f;
700                         entmins[2] = s->origin[2] - 32.0f;
701                         entmaxs[0] = s->origin[0] + 32.0f;
702                         entmaxs[1] = s->origin[1] + 32.0f;
703                         entmaxs[2] = s->origin[2] + 32.0f;
704                         // using the model's bounding box to ensure things are visible regardless of their physics box
705                         if (model)
706                         {
707                                 if (s->angles[0] || s->angles[2]) // pitch and roll
708                                 {
709                                         VectorAdd(entmins, model->rotatedmins, entmins);
710                                         VectorAdd(entmaxs, model->rotatedmaxs, entmaxs);
711                                 }
712                                 else if (s->angles[1])
713                                 {
714                                         VectorAdd(entmins, model->yawmins, entmins);
715                                         VectorAdd(entmaxs, model->yawmaxs, entmaxs);
716                                 }
717                                 else
718                                 {
719                                         VectorAdd(entmins, model->normalmins, entmins);
720                                         VectorAdd(entmaxs, model->normalmaxs, entmaxs);
721                                 }
722                         }
723                         lightmins[0] = min(entmins[0], s->origin[0] - s->specialvisibilityradius);
724                         lightmins[1] = min(entmins[1], s->origin[1] - s->specialvisibilityradius);
725                         lightmins[2] = min(entmins[2], s->origin[2] - s->specialvisibilityradius);
726                         lightmaxs[0] = max(entmaxs[0], s->origin[0] + s->specialvisibilityradius);
727                         lightmaxs[1] = max(entmaxs[1], s->origin[1] + s->specialvisibilityradius);
728                         lightmaxs[2] = max(entmaxs[2], s->origin[2] + s->specialvisibilityradius);
729                         sv_writeentitiestoclient_totalentities++;
730                         // if not touching a visible leaf
731                         if (sv_cullentities_pvs.integer && sv_writeentitiestoclient_pvsbytes && sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv_writeentitiestoclient_pvs, lightmins, lightmaxs))
732                         {
733                                 sv_writeentitiestoclient_culled_pvs++;
734                                 return;
735                         }
736                         // or not seen by random tracelines
737                         if (sv_cullentities_trace.integer && !isbmodel)
738                         {
739                                 // LordHavoc: test center first
740                                 testorigin[0] = (entmins[0] + entmaxs[0]) * 0.5f;
741                                 testorigin[1] = (entmins[1] + entmaxs[1]) * 0.5f;
742                                 testorigin[2] = (entmins[2] + entmaxs[2]) * 0.5f;
743                                 sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
744                                 if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, entmins, entmaxs))
745                                         sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
746                                 else
747                                 {
748                                         // LordHavoc: test random offsets, to maximize chance of detection
749                                         testorigin[0] = lhrandom(entmins[0], entmaxs[0]);
750                                         testorigin[1] = lhrandom(entmins[1], entmaxs[1]);
751                                         testorigin[2] = lhrandom(entmins[2], entmaxs[2]);
752                                         sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
753                                         if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, entmins, entmaxs))
754                                                 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
755                                         else
756                                         {
757                                                 if (s->specialvisibilityradius)
758                                                 {
759                                                         // LordHavoc: test random offsets, to maximize chance of detection
760                                                         testorigin[0] = lhrandom(lightmins[0], lightmaxs[0]);
761                                                         testorigin[1] = lhrandom(lightmins[1], lightmaxs[1]);
762                                                         testorigin[2] = lhrandom(lightmins[2], lightmaxs[2]);
763                                                         sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
764                                                         if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, entmins, entmaxs))
765                                                                 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
766                                                 }
767                                         }
768                                 }
769                                 if (realtime > sv_writeentitiestoclient_client->visibletime[s->number])
770                                 {
771                                         sv_writeentitiestoclient_culled_trace++;
772                                         return;
773                                 }
774                         }
775                         sv_writeentitiestoclient_visibleentities++;
776                 }
777         }
778         // this just marks it for sending
779         // FIXME: it would be more efficient to send here, but the entity
780         // compressor isn't that flexible
781         sententities[s->number] = sententitiesmark;
782 }
783
784 entity_state_t sendstates[MAX_EDICTS];
785
786 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int *stats)
787 {
788         int i, numsendstates;
789         entity_state_t *s;
790
791         // if there isn't enough space to accomplish anything, skip it
792         if (msg->cursize + 25 > msg->maxsize)
793                 return;
794
795         sv_writeentitiestoclient_client = client;
796
797         sv_writeentitiestoclient_culled_pvs = 0;
798         sv_writeentitiestoclient_culled_trace = 0;
799         sv_writeentitiestoclient_visibleentities = 0;
800         sv_writeentitiestoclient_totalentities = 0;
801
802         Mod_CheckLoaded(sv.worldmodel);
803
804 // find the client's PVS
805         // the real place being tested from
806         VectorAdd(clent->fields.server->origin, clent->fields.server->view_ofs, sv_writeentitiestoclient_testeye);
807         sv_writeentitiestoclient_pvsbytes = 0;
808         if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
809                 sv_writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv_writeentitiestoclient_testeye, 8, sv_writeentitiestoclient_pvs, sizeof(sv_writeentitiestoclient_pvs));
810
811         sv_writeentitiestoclient_clentnum = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
812
813         sententitiesmark++;
814
815         for (i = 0;i < numsendentities;i++)
816                 SV_MarkWriteEntityStateToClient(sendentities + i);
817
818         numsendstates = 0;
819         for (i = 0;i < numsendentities;i++)
820         {
821                 if (sententities[sendentities[i].number] == sententitiesmark)
822                 {
823                         s = &sendstates[numsendstates++];
824                         *s = sendentities[i];
825                         if (s->exteriormodelforclient && s->exteriormodelforclient == sv_writeentitiestoclient_clentnum)
826                                 s->flags |= RENDER_EXTERIORMODEL;
827                 }
828         }
829
830         if (sv_cullentities_stats.integer)
831                 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv_writeentitiestoclient_totalentities, sv_writeentitiestoclient_visibleentities, sv_writeentitiestoclient_culled_pvs + sv_writeentitiestoclient_culled_trace, sv_writeentitiestoclient_culled_pvs, sv_writeentitiestoclient_culled_trace);
832
833         if (client->entitydatabase5)
834                 EntityFrame5_WriteFrame(msg, client->entitydatabase5, numsendstates, sendstates, client - svs.clients + 1, stats, client->movesequence);
835         else if (client->entitydatabase4)
836                 EntityFrame4_WriteFrame(msg, client->entitydatabase4, numsendstates, sendstates);
837         else if (client->entitydatabase)
838                 EntityFrame_WriteFrame(msg, client->entitydatabase, numsendstates, sendstates, client - svs.clients + 1);
839         else
840                 EntityFrameQuake_WriteFrame(msg, numsendstates, sendstates);
841 }
842
843 /*
844 =============
845 SV_CleanupEnts
846
847 =============
848 */
849 void SV_CleanupEnts (void)
850 {
851         int             e;
852         prvm_edict_t    *ent;
853
854         ent = PRVM_NEXT_EDICT(prog->edicts);
855         for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
856                 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
857 }
858
859 /*
860 ==================
861 SV_WriteClientdataToMessage
862
863 ==================
864 */
865 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
866 {
867         int             bits;
868         int             i;
869         prvm_edict_t    *other;
870         int             items;
871         prvm_eval_t     *val;
872         vec3_t  punchvector;
873         qbyte   viewzoom;
874         int             weaponmodelindex;
875
876 //
877 // send a damage message
878 //
879         if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
880         {
881                 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
882                 MSG_WriteByte (msg, svc_damage);
883                 MSG_WriteByte (msg, ent->fields.server->dmg_save);
884                 MSG_WriteByte (msg, ent->fields.server->dmg_take);
885                 for (i=0 ; i<3 ; i++)
886                         MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
887
888                 ent->fields.server->dmg_take = 0;
889                 ent->fields.server->dmg_save = 0;
890         }
891
892 //
893 // send the current viewpos offset from the view entity
894 //
895         SV_SetIdealPitch ();            // how much to look up / down ideally
896
897 // a fixangle might get lost in a dropped packet.  Oh well.
898         if ( ent->fields.server->fixangle )
899         {
900                 MSG_WriteByte (msg, svc_setangle);
901                 for (i=0 ; i < 3 ; i++)
902                         MSG_WriteAngle (msg, ent->fields.server->angles[i], sv.protocol);
903                 ent->fields.server->fixangle = 0;
904         }
905
906         // stuff the sigil bits into the high bits of items for sbar, or else
907         // mix in items2
908         val = PRVM_GETEDICTFIELDVALUE(ent, eval_items2);
909         if (val)
910                 items = (int)ent->fields.server->items | ((int)val->_float << 23);
911         else
912                 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
913
914         VectorClear(punchvector);
915         if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_punchvector)))
916                 VectorCopy(val->vector, punchvector);
917
918         weaponmodelindex = SV_ModelIndex(PRVM_GetString(ent->fields.server->weaponmodel), 1);
919
920         viewzoom = 255;
921         if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_viewzoom)))
922                 viewzoom = val->_float * 255.0f;
923         if (viewzoom == 0)
924                 viewzoom = 255;
925
926         bits = 0;
927
928         if ((int)ent->fields.server->flags & FL_ONGROUND)
929                 bits |= SU_ONGROUND;
930         if (ent->fields.server->waterlevel >= 2)
931                 bits |= SU_INWATER;
932         if (ent->fields.server->idealpitch)
933                 bits |= SU_IDEALPITCH;
934
935         for (i=0 ; i<3 ; i++)
936         {
937                 if (ent->fields.server->punchangle[i])
938                         bits |= (SU_PUNCH1<<i);
939                 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
940                         if (punchvector[i])
941                                 bits |= (SU_PUNCHVEC1<<i);
942                 if (ent->fields.server->velocity[i])
943                         bits |= (SU_VELOCITY1<<i);
944         }
945
946         memset(stats, 0, sizeof(int[MAX_CL_STATS]));
947         stats[STAT_VIEWHEIGHT] = ent->fields.server->view_ofs[2];
948         stats[STAT_ITEMS] = items;
949         stats[STAT_WEAPONFRAME] = ent->fields.server->weaponframe;
950         stats[STAT_ARMOR] = ent->fields.server->armorvalue;
951         stats[STAT_WEAPON] = weaponmodelindex;
952         stats[STAT_HEALTH] = ent->fields.server->health;
953         stats[STAT_AMMO] = ent->fields.server->currentammo;
954         stats[STAT_SHELLS] = ent->fields.server->ammo_shells;
955         stats[STAT_NAILS] = ent->fields.server->ammo_nails;
956         stats[STAT_ROCKETS] = ent->fields.server->ammo_rockets;
957         stats[STAT_CELLS] = ent->fields.server->ammo_cells;
958         stats[STAT_ACTIVEWEAPON] = ent->fields.server->weapon;
959         stats[STAT_VIEWZOOM] = viewzoom;
960         // the QC bumps these itself by sending svc_'s, so we have to keep them
961         // zero or they'll be corrected by the engine
962         //stats[STAT_TOTALSECRETS] = prog->globals.server->total_secrets;
963         //stats[STAT_TOTALMONSTERS] = prog->globals.server->total_monsters;
964         //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
965         //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
966
967         if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
968         {
969                 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
970                 bits |= SU_ITEMS;
971                 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
972                 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
973                 bits |= SU_WEAPON;
974                 // FIXME: which protocols support this?  does PROTOCOL_DARKPLACES3 support viewzoom?
975                 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
976                         if (viewzoom != 255)
977                                 bits |= SU_VIEWZOOM;
978         }
979
980         if (bits >= 65536)
981                 bits |= SU_EXTEND1;
982         if (bits >= 16777216)
983                 bits |= SU_EXTEND2;
984
985         // send the data
986         MSG_WriteByte (msg, svc_clientdata);
987         MSG_WriteShort (msg, bits);
988         if (bits & SU_EXTEND1)
989                 MSG_WriteByte(msg, bits >> 16);
990         if (bits & SU_EXTEND2)
991                 MSG_WriteByte(msg, bits >> 24);
992
993         if (bits & SU_VIEWHEIGHT)
994                 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
995
996         if (bits & SU_IDEALPITCH)
997                 MSG_WriteChar (msg, ent->fields.server->idealpitch);
998
999         for (i=0 ; i<3 ; i++)
1000         {
1001                 if (bits & (SU_PUNCH1<<i))
1002                 {
1003                         if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
1004                                 MSG_WriteChar(msg, ent->fields.server->punchangle[i]);
1005                         else
1006                                 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1007                 }
1008                 if (bits & (SU_PUNCHVEC1<<i))
1009                 {
1010                         if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1011                                 MSG_WriteCoord16i(msg, punchvector[i]);
1012                         else
1013                                 MSG_WriteCoord32f(msg, punchvector[i]);
1014                 }
1015                 if (bits & (SU_VELOCITY1<<i))
1016                 {
1017                         if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1018                                 MSG_WriteChar(msg, ent->fields.server->velocity[i] * (1.0f / 16.0f));
1019                         else
1020                                 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1021                 }
1022         }
1023
1024         if (bits & SU_ITEMS)
1025                 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1026
1027         if (sv.protocol == PROTOCOL_DARKPLACES5)
1028         {
1029                 if (bits & SU_WEAPONFRAME)
1030                         MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1031                 if (bits & SU_ARMOR)
1032                         MSG_WriteShort (msg, stats[STAT_ARMOR]);
1033                 if (bits & SU_WEAPON)
1034                         MSG_WriteShort (msg, stats[STAT_WEAPON]);
1035                 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1036                 MSG_WriteShort (msg, stats[STAT_AMMO]);
1037                 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1038                 MSG_WriteShort (msg, stats[STAT_NAILS]);
1039                 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1040                 MSG_WriteShort (msg, stats[STAT_CELLS]);
1041                 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1042                 if (bits & SU_VIEWZOOM)
1043                         MSG_WriteShort (msg, min(stats[STAT_VIEWZOOM], 65535));
1044         }
1045         else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1046         {
1047                 if (bits & SU_WEAPONFRAME)
1048                         MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1049                 if (bits & SU_ARMOR)
1050                         MSG_WriteByte (msg, stats[STAT_ARMOR]);
1051                 if (bits & SU_WEAPON)
1052                         MSG_WriteByte (msg, stats[STAT_WEAPON]);
1053                 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1054                 MSG_WriteByte (msg, stats[STAT_AMMO]);
1055                 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1056                 MSG_WriteByte (msg, stats[STAT_NAILS]);
1057                 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1058                 MSG_WriteByte (msg, stats[STAT_CELLS]);
1059                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1060                 {
1061                         for (i = 0;i < 32;i++)
1062                                 if (stats[STAT_WEAPON] & (1<<i))
1063                                         break;
1064                         MSG_WriteByte (msg, i);
1065                 }
1066                 else
1067                         MSG_WriteByte (msg, stats[STAT_WEAPON]);
1068                 if (bits & SU_VIEWZOOM)
1069                 {
1070                         if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1071                                 MSG_WriteByte (msg, min(stats[STAT_VIEWZOOM], 255));
1072                         else
1073                                 MSG_WriteShort (msg, min(stats[STAT_VIEWZOOM], 65535));
1074                 }
1075         }
1076 }
1077
1078 /*
1079 =======================
1080 SV_SendClientDatagram
1081 =======================
1082 */
1083 static qbyte sv_sendclientdatagram_buf[NET_MAXMESSAGE]; // FIXME?
1084 qboolean SV_SendClientDatagram (client_t *client)
1085 {
1086         int rate, maxrate, maxsize, maxsize2;
1087         sizebuf_t msg;
1088         int stats[MAX_CL_STATS];
1089
1090         if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1091         {
1092                 // for good singleplayer, send huge packets
1093                 maxsize = sizeof(sv_sendclientdatagram_buf);
1094                 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1095         }
1096         else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1097         {
1098                 // no rate limiting support on older protocols because dp protocols
1099                 // 1-4 kick the client off if they overflow, and quake protocol shows
1100                 // less than the full entity set if rate limited
1101                 maxsize = 1400;
1102                 maxsize2 = 1400;
1103         }
1104         else
1105         {
1106                 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1107                 maxrate = bound(NET_MINRATE, sv_maxrate.integer, NET_MAXRATE);
1108                 if (sv_maxrate.integer != maxrate)
1109                         Cvar_SetValueQuick(&sv_maxrate, maxrate);
1110
1111                 rate = bound(NET_MINRATE, client->rate, maxrate);
1112                 rate = (int)(client->rate * sys_ticrate.value);
1113                 maxsize = bound(100, rate, 1400);
1114                 maxsize2 = 1400;
1115         }
1116
1117         msg.data = sv_sendclientdatagram_buf;
1118         msg.maxsize = maxsize;
1119         msg.cursize = 0;
1120
1121         MSG_WriteByte (&msg, svc_time);
1122         MSG_WriteFloat (&msg, sv.time);
1123
1124         // add the client specific data to the datagram
1125         SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1126         SV_WriteEntitiesToClient (client, client->edict, &msg, stats);
1127
1128         // expand packet size to allow effects to go over the rate limit
1129         // (dropping them is FAR too ugly)
1130         msg.maxsize = maxsize2;
1131
1132         // copy the server datagram if there is space
1133         // FIXME: put in delayed queue of effects to send
1134         if (sv.datagram.cursize > 0 && msg.cursize + sv.datagram.cursize <= msg.maxsize)
1135                 SZ_Write (&msg, sv.datagram.data, sv.datagram.cursize);
1136
1137 // send the datagram
1138         if (NetConn_SendUnreliableMessage (client->netconnection, &msg) == -1)
1139         {
1140                 SV_DropClient (true);// if the message couldn't send, kick off
1141                 return false;
1142         }
1143
1144         return true;
1145 }
1146
1147 /*
1148 =======================
1149 SV_UpdateToReliableMessages
1150 =======================
1151 */
1152 void SV_UpdateToReliableMessages (void)
1153 {
1154         int i, j;
1155         client_t *client;
1156         prvm_eval_t *val;
1157         const char *name;
1158         const char *model;
1159         const char *skin;
1160
1161 // check for changes to be sent over the reliable streams
1162         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1163         {
1164                 // update the host_client fields we care about according to the entity fields
1165                 host_client->edict = PRVM_EDICT_NUM(i+1);
1166
1167                 // DP_SV_CLIENTNAME
1168                 name = PRVM_GetString(host_client->edict->fields.server->netname);
1169                 if (name == NULL)
1170                         name = "";
1171                 // always point the string back at host_client->name to keep it safe
1172                 strlcpy (host_client->name, name, sizeof (host_client->name));
1173                 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
1174                 if (strcmp(host_client->old_name, host_client->name))
1175                 {
1176                         if (host_client->spawned)
1177                                 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
1178                         strcpy(host_client->old_name, host_client->name);
1179                         // send notification to all clients
1180                         MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1181                         MSG_WriteByte (&sv.reliable_datagram, i);
1182                         MSG_WriteString (&sv.reliable_datagram, host_client->name);
1183                 }
1184
1185                 // DP_SV_CLIENTCOLORS
1186                 // this is always found (since it's added by the progs loader)
1187                 if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
1188                         host_client->colors = (int)val->_float;
1189                 if (host_client->old_colors != host_client->colors)
1190                 {
1191                         host_client->old_colors = host_client->colors;
1192                         // send notification to all clients
1193                         MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1194                         MSG_WriteByte (&sv.reliable_datagram, i);
1195                         MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1196                 }
1197
1198                 // NEXUIZ_PLAYERMODEL
1199                 if( eval_playermodel ) {
1200                         model = PRVM_GetString(PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string);
1201                         if (model == NULL)
1202                                 model = "";
1203                         // always point the string back at host_client->name to keep it safe
1204                         strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
1205                         PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
1206                 }
1207
1208                 // NEXUIZ_PLAYERSKIN
1209                 if( eval_playerskin ) {
1210                         skin = PRVM_GetString(PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string);
1211                         if (skin == NULL)
1212                                 skin = "";
1213                         // always point the string back at host_client->name to keep it safe
1214                         strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
1215                         PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
1216                 }
1217
1218                 // frags
1219                 host_client->frags = (int)host_client->edict->fields.server->frags;
1220                 if (host_client->old_frags != host_client->frags)
1221                 {
1222                         host_client->old_frags = host_client->frags;
1223                         // send notification to all clients
1224                         MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1225                         MSG_WriteByte (&sv.reliable_datagram, i);
1226                         MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1227                 }
1228         }
1229
1230         for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
1231                 if (client->netconnection)
1232                         SZ_Write (&client->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
1233
1234         SZ_Clear (&sv.reliable_datagram);
1235 }
1236
1237
1238 /*
1239 =======================
1240 SV_SendNop
1241
1242 Send a nop message without trashing or sending the accumulated client
1243 message buffer
1244 =======================
1245 */
1246 void SV_SendNop (client_t *client)
1247 {
1248         sizebuf_t       msg;
1249         qbyte           buf[4];
1250
1251         msg.data = buf;
1252         msg.maxsize = sizeof(buf);
1253         msg.cursize = 0;
1254
1255         MSG_WriteChar (&msg, svc_nop);
1256
1257         if (NetConn_SendUnreliableMessage (client->netconnection, &msg) == -1)
1258                 SV_DropClient (true);   // if the message couldn't send, kick off
1259         client->last_message = realtime;
1260 }
1261
1262 /*
1263 =======================
1264 SV_SendClientMessages
1265 =======================
1266 */
1267 void SV_SendClientMessages (void)
1268 {
1269         int i, prepared = false;
1270
1271 // update frags, names, etc
1272         SV_UpdateToReliableMessages();
1273
1274 // build individual updates
1275         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1276         {
1277                 if (!host_client->active)
1278                         continue;
1279                 if (!host_client->netconnection)
1280                 {
1281                         SZ_Clear(&host_client->message);
1282                         continue;
1283                 }
1284
1285                 if (host_client->message.overflowed)
1286                 {
1287                         SV_DropClient (true);   // if the message couldn't send, kick off
1288                         continue;
1289                 }
1290
1291                 if (host_client->spawned)
1292                 {
1293                         if (!prepared)
1294                         {
1295                                 prepared = true;
1296                                 // only prepare entities once per frame
1297                                 SV_PrepareEntitiesForSending();
1298                         }
1299                         if (!SV_SendClientDatagram (host_client))
1300                                 continue;
1301                 }
1302                 else
1303                 {
1304                 // the player isn't totally in the game yet
1305                 // send small keepalive messages if too much time has passed
1306                 // send a full message when the next signon stage has been requested
1307                 // some other message data (name changes, etc) may accumulate
1308                 // between signon stages
1309                         if (!host_client->sendsignon)
1310                         {
1311                                 if (realtime - host_client->last_message > 5)
1312                                         SV_SendNop (host_client);
1313                                 continue;       // don't send out non-signon messages
1314                         }
1315                 }
1316
1317                 if (host_client->message.cursize || host_client->dropasap)
1318                 {
1319                         if (!NetConn_CanSendMessage (host_client->netconnection))
1320                                 continue;
1321
1322                         if (host_client->dropasap)
1323                                 SV_DropClient (false);  // went to another level
1324                         else
1325                         {
1326                                 if (NetConn_SendReliableMessage (host_client->netconnection, &host_client->message) == -1)
1327                                         SV_DropClient (true);   // if the message couldn't send, kick off
1328                                 SZ_Clear (&host_client->message);
1329                                 host_client->last_message = realtime;
1330                                 host_client->sendsignon = false;
1331                         }
1332                 }
1333         }
1334
1335 // clear muzzle flashes
1336         SV_CleanupEnts();
1337 }
1338
1339
1340 /*
1341 ==============================================================================
1342
1343 SERVER SPAWNING
1344
1345 ==============================================================================
1346 */
1347
1348 /*
1349 ================
1350 SV_ModelIndex
1351
1352 ================
1353 */
1354 int SV_ModelIndex(const char *s, int precachemode)
1355 {
1356         int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
1357         char filename[MAX_QPATH];
1358         if (!s || !*s)
1359                 return 0;
1360         // testing
1361         //if (precachemode == 2)
1362         //      return 0;
1363         strlcpy(filename, s, sizeof(filename));
1364         for (i = 2;i < limit;i++)
1365         {
1366                 if (!sv.model_precache[i][0])
1367                 {
1368                         if (precachemode)
1369                         {
1370                                 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1371                                 {
1372                                         Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
1373                                         return 0;
1374                                 }
1375                                 if (precachemode == 1)
1376                                         Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1377                                 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
1378                                 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
1379                                 if (sv.state != ss_loading)
1380                                 {
1381                                         MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1382                                         MSG_WriteShort(&sv.reliable_datagram, i);
1383                                         MSG_WriteString(&sv.reliable_datagram, filename);
1384                                 }
1385                                 return i;
1386                         }
1387                         Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
1388                         return 0;
1389                 }
1390                 if (!strcmp(sv.model_precache[i], filename))
1391                         return i;
1392         }
1393         Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
1394         return 0;
1395 }
1396
1397 /*
1398 ================
1399 SV_SoundIndex
1400
1401 ================
1402 */
1403 int SV_SoundIndex(const char *s, int precachemode)
1404 {
1405         int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_SOUNDS);
1406         char filename[MAX_QPATH];
1407         if (!s || !*s)
1408                 return 0;
1409         // testing
1410         //if (precachemode == 2)
1411         //      return 0;
1412         strlcpy(filename, s, sizeof(filename));
1413         for (i = 1;i < limit;i++)
1414         {
1415                 if (!sv.sound_precache[i][0])
1416                 {
1417                         if (precachemode)
1418                         {
1419                                 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1420                                 {
1421                                         Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
1422                                         return 0;
1423                                 }
1424                                 if (precachemode == 1)
1425                                         Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1426                                 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
1427                                 if (sv.state != ss_loading)
1428                                 {
1429                                         MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1430                                         MSG_WriteShort(&sv.reliable_datagram, i + 32768);
1431                                         MSG_WriteString(&sv.reliable_datagram, filename);
1432                                 }
1433                                 return i;
1434                         }
1435                         Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
1436                         return 0;
1437                 }
1438                 if (!strcmp(sv.sound_precache[i], filename))
1439                         return i;
1440         }
1441         Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
1442         return 0;
1443 }
1444
1445 /*
1446 ================
1447 SV_CreateBaseline
1448
1449 ================
1450 */
1451 void SV_CreateBaseline (void)
1452 {
1453         int i, entnum, large;
1454         prvm_edict_t *svent;
1455
1456         // LordHavoc: clear *all* states (note just active ones)
1457         for (entnum = 0;entnum < prog->max_edicts;entnum++)
1458         {
1459                 // get the current server version
1460                 svent = PRVM_EDICT_NUM(entnum);
1461
1462                 // LordHavoc: always clear state values, whether the entity is in use or not
1463                 svent->priv.server->baseline = defaultstate;
1464
1465                 if (svent->priv.server->free)
1466                         continue;
1467                 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
1468                         continue;
1469
1470                 // create entity baseline
1471                 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
1472                 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
1473                 svent->priv.server->baseline.frame = svent->fields.server->frame;
1474                 svent->priv.server->baseline.skin = svent->fields.server->skin;
1475                 if (entnum > 0 && entnum <= svs.maxclients)
1476                 {
1477                         svent->priv.server->baseline.colormap = entnum;
1478                         svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
1479                 }
1480                 else
1481                 {
1482                         svent->priv.server->baseline.colormap = 0;
1483                         svent->priv.server->baseline.modelindex = svent->fields.server->modelindex;
1484                 }
1485
1486                 large = false;
1487                 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
1488                         large = true;
1489
1490                 // add to the message
1491                 if (large)
1492                         MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1493                 else
1494                         MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1495                 MSG_WriteShort (&sv.signon, entnum);
1496
1497                 if (large)
1498                 {
1499                         MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1500                         MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
1501                 }
1502                 else
1503                 {
1504                         MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
1505                         MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1506                 }
1507                 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
1508                 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
1509                 for (i=0 ; i<3 ; i++)
1510                 {
1511                         MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
1512                         MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
1513                 }
1514         }
1515 }
1516
1517
1518 /*
1519 ================
1520 SV_SendReconnect
1521
1522 Tell all the clients that the server is changing levels
1523 ================
1524 */
1525 void SV_SendReconnect (void)
1526 {
1527         char    data[128];
1528         sizebuf_t       msg;
1529
1530         msg.data = data;
1531         msg.cursize = 0;
1532         msg.maxsize = sizeof(data);
1533
1534         MSG_WriteChar (&msg, svc_stufftext);
1535         MSG_WriteString (&msg, "reconnect\n");
1536         NetConn_SendToAll (&msg, 5);
1537
1538         if (cls.state != ca_dedicated)
1539                 Cmd_ExecuteString ("reconnect\n", src_command);
1540 }
1541
1542
1543 /*
1544 ================
1545 SV_SaveSpawnparms
1546
1547 Grabs the current state of each client for saving across the
1548 transition to another level
1549 ================
1550 */
1551 void SV_SaveSpawnparms (void)
1552 {
1553         int             i, j;
1554
1555         svs.serverflags = prog->globals.server->serverflags;
1556
1557         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1558         {
1559                 if (!host_client->active)
1560                         continue;
1561
1562         // call the progs to get default spawn parms for the new client
1563                 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1564                 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
1565                 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1566                         host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
1567         }
1568 }
1569 /*
1570 void SV_IncreaseEdicts(void)
1571 {
1572         int i;
1573         prvm_edict_t *ent;
1574         int oldmax_edicts = prog->max_edicts;
1575         void *oldedictsengineprivate = prog->edictprivate;
1576         void *oldedictsfields = prog->edictsfields;
1577         void *oldmoved_edicts = sv.moved_edicts;
1578
1579         if (prog->max_edicts >= MAX_EDICTS)
1580                 return;
1581
1582         // links don't survive the transition, so unlink everything
1583         for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1584         {
1585                 if (!ent->priv.server->free)
1586                         SV_UnlinkEdict(prog->edicts + i);
1587                 memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
1588         }
1589         SV_ClearWorld();
1590
1591         prog->max_edicts   = min(prog->max_edicts + 256, MAX_EDICTS);
1592         prog->edictprivate = PR_Alloc(prog->max_edicts * sizeof(edict_engineprivate_t));
1593         prog->edictsfields = PR_Alloc(prog->max_edicts * prog->edict_size);
1594         sv.moved_edicts = PR_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1595
1596         memcpy(prog->edictprivate, oldedictsengineprivate, oldmax_edicts * sizeof(edict_engineprivate_t));
1597         memcpy(prog->edictsfields, oldedictsfields, oldmax_edicts * prog->edict_size);
1598
1599         for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1600         {
1601                 ent->priv.vp = (qbyte*) prog->edictprivate + i * prog->edictprivate_size;
1602                 ent->fields.server = (void *)((qbyte *)prog->edictsfields + i * prog->edict_size);
1603                 // link every entity except world
1604                 if (!ent->priv.server->free)
1605                         SV_LinkEdict(ent, false);
1606         }
1607
1608         PR_Free(oldedictsengineprivate);
1609         PR_Free(oldedictsfields);
1610         PR_Free(oldmoved_edicts);
1611 }*/
1612
1613 /*
1614 ================
1615 SV_SpawnServer
1616
1617 This is called at the start of each level
1618 ================
1619 */
1620 extern float            scr_centertime_off;
1621
1622 void SV_SpawnServer (const char *server)
1623 {
1624         prvm_edict_t *ent;
1625         int i;
1626         qbyte *entities;
1627         model_t *worldmodel;
1628         char modelname[sizeof(sv.modelname)];
1629
1630         Con_DPrintf("SpawnServer: %s\n", server);
1631
1632         if (cls.state != ca_dedicated)
1633                 SCR_BeginLoadingPlaque();
1634
1635         dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
1636         worldmodel = Mod_ForName(modelname, false, true, true);
1637         if (!worldmodel || !worldmodel->TraceBox)
1638         {
1639                 Con_Printf("Couldn't load map %s\n", modelname);
1640                 return;
1641         }
1642
1643         // let's not have any servers with no name
1644         if (hostname.string[0] == 0)
1645                 Cvar_Set ("hostname", "UNNAMED");
1646         scr_centertime_off = 0;
1647
1648         svs.changelevel_issued = false;         // now safe to issue another
1649
1650 //
1651 // tell all connected clients that we are going to a new level
1652 //
1653         if (sv.active)
1654         {
1655                 SV_VM_Begin();
1656                 SV_SendReconnect();
1657                 SV_VM_End();
1658         }
1659         else
1660         {
1661                 // make sure cvars have been checked before opening the ports
1662                 NetConn_ServerFrame();
1663                 NetConn_OpenServerPorts(true);
1664         }
1665
1666 //
1667 // make cvars consistant
1668 //
1669         if (coop.integer)
1670                 Cvar_SetValue ("deathmatch", 0);
1671         // LordHavoc: it can be useful to have skills outside the range 0-3...
1672         //current_skill = bound(0, (int)(skill.value + 0.5), 3);
1673         //Cvar_SetValue ("skill", (float)current_skill);
1674         current_skill = (int)(skill.value + 0.5);
1675
1676 //
1677 // set up the new server
1678 //
1679         Host_ClearMemory ();
1680
1681         memset (&sv, 0, sizeof(sv));
1682
1683         sv.active = true;
1684
1685         strlcpy (sv.name, server, sizeof (sv.name));
1686
1687         sv.protocol = Protocol_EnumForName(sv_protocolname.string);
1688         if (sv.protocol == PROTOCOL_UNKNOWN)
1689         {
1690                 char buffer[1024];
1691                 Protocol_Names(buffer, sizeof(buffer));
1692                 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
1693                 sv.protocol = PROTOCOL_QUAKE;
1694         }
1695
1696         SV_VM_Setup();
1697
1698         SV_VM_Begin();
1699
1700 // load progs to get entity field count
1701         //PR_LoadProgs ( sv_progs.string );
1702
1703         // allocate server memory
1704         /*// start out with just enough room for clients and a reasonable estimate of entities
1705         prog->max_edicts = max(svs.maxclients + 1, 512);
1706         prog->max_edicts = min(prog->max_edicts, MAX_EDICTS);
1707
1708         // prvm_edict_t structures (hidden from progs)
1709         prog->edicts = PR_Alloc(MAX_EDICTS * sizeof(prvm_edict_t));
1710         // engine private structures (hidden from progs)
1711         prog->edictprivate = PR_Alloc(prog->max_edicts * sizeof(edict_engineprivate_t));
1712         // progs fields, often accessed by server
1713         prog->edictsfields = PR_Alloc(prog->max_edicts * prog->edict_size);*/
1714         // used by PushMove to move back pushed entities
1715         sv.moved_edicts = PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1716         /*for (i = 0;i < prog->max_edicts;i++)
1717         {
1718                 ent = prog->edicts + i;
1719                 ent->priv.vp = (qbyte*) prog->edictprivate + i * prog->edictprivate_size;
1720                 ent->fields.server = (void *)((qbyte *)prog->edictsfields + i * prog->edict_size);
1721         }*/
1722
1723         // fix up client->edict pointers for returning clients right away...
1724         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1725                 host_client->edict = PRVM_EDICT_NUM(i + 1);
1726
1727         sv.datagram.maxsize = sizeof(sv.datagram_buf);
1728         sv.datagram.cursize = 0;
1729         sv.datagram.data = sv.datagram_buf;
1730
1731         sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1732         sv.reliable_datagram.cursize = 0;
1733         sv.reliable_datagram.data = sv.reliable_datagram_buf;
1734
1735         sv.signon.maxsize = sizeof(sv.signon_buf);
1736         sv.signon.cursize = 0;
1737         sv.signon.data = sv.signon_buf;
1738
1739 // leave slots at start for clients only
1740         //prog->num_edicts = svs.maxclients+1;
1741
1742         sv.state = ss_loading;
1743         prog->allowworldwrites = true;
1744         sv.paused = false;
1745
1746         *prog->time = sv.time = 1.0;
1747
1748         Mod_ClearUsed();
1749         worldmodel->used = true;
1750
1751         strlcpy (sv.name, server, sizeof (sv.name));
1752         strcpy(sv.modelname, modelname);
1753         sv.worldmodel = worldmodel;
1754         sv.models[1] = sv.worldmodel;
1755
1756 //
1757 // clear world interaction links
1758 //
1759         SV_ClearWorld ();
1760
1761         strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
1762
1763         strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
1764         strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
1765         for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
1766         {
1767                 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
1768                 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, false);
1769         }
1770
1771 //
1772 // load the rest of the entities
1773 //
1774         // AK possible hack since num_edicts is still 0
1775         ent = PRVM_EDICT_NUM(0);
1776         memset (ent->fields.server, 0, prog->progs->entityfields * 4);
1777         ent->priv.server->free = false;
1778         ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
1779         ent->fields.server->modelindex = 1;             // world model
1780         ent->fields.server->solid = SOLID_BSP;
1781         ent->fields.server->movetype = MOVETYPE_PUSH;
1782
1783         if (coop.value)
1784                 prog->globals.server->coop = coop.integer;
1785         else
1786                 prog->globals.server->deathmatch = deathmatch.integer;
1787
1788         prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
1789
1790 // serverflags are for cross level information (sigils)
1791         prog->globals.server->serverflags = svs.serverflags;
1792
1793         // load replacement entity file if found
1794         entities = NULL;
1795         if (sv_entpatch.integer)
1796                 entities = FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true);
1797         if (entities)
1798         {
1799                 Con_Printf("Loaded maps/%s.ent\n", sv.name);
1800                 PRVM_ED_LoadFromFile (entities);
1801                 Mem_Free(entities);
1802         }
1803         else
1804                 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
1805
1806
1807         // LordHavoc: clear world angles (to fix e3m3.bsp)
1808         VectorClear(prog->edicts->fields.server->angles);
1809
1810 // all setup is completed, any further precache statements are errors
1811         sv.state = ss_active;
1812         prog->allowworldwrites = false;
1813
1814 // run two frames to allow everything to settle
1815         for (i = 0;i < 2;i++)
1816         {
1817                 sv.frametime = host_frametime = 0.1;
1818                 SV_Physics ();
1819         }
1820
1821         Mod_PurgeUnused();
1822
1823 // create a baseline for more efficient communications
1824         if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
1825                 SV_CreateBaseline ();
1826
1827 // send serverinfo to all connected clients
1828         // (note this also handles botclients coming back from a level change)
1829         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1830                 if (host_client->active)
1831                         SV_SendServerinfo(host_client);
1832
1833         Con_DPrint("Server spawned.\n");
1834         NetConn_Heartbeat (2);
1835
1836         SV_VM_End();
1837 }
1838
1839 /////////////////////////////////////////////////////
1840 // SV VM stuff
1841
1842 void SV_VM_CB_BeginIncreaseEdicts(void)
1843 {
1844         int i;
1845         prvm_edict_t *ent;
1846
1847         PRVM_Free( sv.moved_edicts );
1848         sv.moved_edicts = PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1849
1850         // links don't survive the transition, so unlink everything
1851         for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1852         {
1853                 if (!ent->priv.server->free)
1854                         SV_UnlinkEdict(prog->edicts + i);
1855                 memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
1856         }
1857         SV_ClearWorld();
1858 }
1859
1860 void SV_VM_CB_EndIncreaseEdicts(void)
1861 {
1862         int i;
1863         prvm_edict_t *ent;
1864
1865         for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1866         {
1867                 // link every entity except world
1868                 if (!ent->priv.server->free)
1869                         SV_LinkEdict(ent, false);
1870         }
1871 }
1872
1873 void SV_VM_CB_InitEdict(prvm_edict_t *e)
1874 {
1875         // LordHavoc: for consistency set these here
1876         int num = PRVM_NUM_FOR_EDICT(e) - 1;
1877
1878         if (num >= 0 && num < svs.maxclients)
1879         {
1880                 prvm_eval_t *val;
1881                 // set colormap and team on newly created player entity
1882                 e->fields.server->colormap = num + 1;
1883                 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
1884                 // set netname/clientcolors back to client values so that
1885                 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
1886                 // reset them
1887                 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
1888                 if ((val = PRVM_GETEDICTFIELDVALUE(e, eval_clientcolors)))
1889                         val->_float = svs.clients[num].colors;
1890                 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
1891                 if( eval_playermodel )
1892                         PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
1893                 if( eval_playerskin )
1894                         PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
1895         }
1896 }
1897
1898 void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
1899 {
1900         SV_UnlinkEdict (ed);            // unlink from world bsp
1901
1902         ed->fields.server->model = 0;
1903         ed->fields.server->takedamage = 0;
1904         ed->fields.server->modelindex = 0;
1905         ed->fields.server->colormap = 0;
1906         ed->fields.server->skin = 0;
1907         ed->fields.server->frame = 0;
1908         VectorClear(ed->fields.server->origin);
1909         VectorClear(ed->fields.server->angles);
1910         ed->fields.server->nextthink = -1;
1911         ed->fields.server->solid = 0;
1912 }
1913
1914 void SV_VM_CB_CountEdicts(void)
1915 {
1916         int             i;
1917         prvm_edict_t    *ent;
1918         int             active, models, solid, step;
1919
1920         active = models = solid = step = 0;
1921         for (i=0 ; i<prog->num_edicts ; i++)
1922         {
1923                 ent = PRVM_EDICT_NUM(i);
1924                 if (ent->priv.server->free)
1925                         continue;
1926                 active++;
1927                 if (ent->fields.server->solid)
1928                         solid++;
1929                 if (ent->fields.server->model)
1930                         models++;
1931                 if (ent->fields.server->movetype == MOVETYPE_STEP)
1932                         step++;
1933         }
1934
1935         Con_Printf("num_edicts:%3i\n", prog->num_edicts);
1936         Con_Printf("active    :%3i\n", active);
1937         Con_Printf("view      :%3i\n", models);
1938         Con_Printf("touch     :%3i\n", solid);
1939         Con_Printf("step      :%3i\n", step);
1940 }
1941
1942 qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
1943 {
1944         // remove things from different skill levels or deathmatch
1945         if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
1946         {
1947                 if (deathmatch.integer)
1948                 {
1949                         if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
1950                         {
1951                                 return false;
1952                         }
1953                 }
1954                 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY  ))
1955                         || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
1956                         || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD  )))
1957                 {
1958                         return false;
1959                 }
1960         }
1961         return true;
1962 }
1963
1964 cvar_t  pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1"};
1965 cvar_t  nomonsters = {0, "nomonsters", "0"};
1966 cvar_t  gamecfg = {0, "gamecfg", "0"};
1967 cvar_t  scratch1 = {0, "scratch1", "0"};
1968 cvar_t  scratch2 = {0,"scratch2", "0"};
1969 cvar_t  scratch3 = {0, "scratch3", "0"};
1970 cvar_t  scratch4 = {0, "scratch4", "0"};
1971 cvar_t  savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0"};
1972 cvar_t  saved1 = {CVAR_SAVE, "saved1", "0"};
1973 cvar_t  saved2 = {CVAR_SAVE, "saved2", "0"};
1974 cvar_t  saved3 = {CVAR_SAVE, "saved3", "0"};
1975 cvar_t  saved4 = {CVAR_SAVE, "saved4", "0"};
1976 cvar_t  decors = {0, "decors", "0"};
1977 cvar_t  nehx00 = {0, "nehx00", "0"};cvar_t      nehx01 = {0, "nehx01", "0"};
1978 cvar_t  nehx02 = {0, "nehx02", "0"};cvar_t      nehx03 = {0, "nehx03", "0"};
1979 cvar_t  nehx04 = {0, "nehx04", "0"};cvar_t      nehx05 = {0, "nehx05", "0"};
1980 cvar_t  nehx06 = {0, "nehx06", "0"};cvar_t      nehx07 = {0, "nehx07", "0"};
1981 cvar_t  nehx08 = {0, "nehx08", "0"};cvar_t      nehx09 = {0, "nehx09", "0"};
1982 cvar_t  nehx10 = {0, "nehx10", "0"};cvar_t      nehx11 = {0, "nehx11", "0"};
1983 cvar_t  nehx12 = {0, "nehx12", "0"};cvar_t      nehx13 = {0, "nehx13", "0"};
1984 cvar_t  nehx14 = {0, "nehx14", "0"};cvar_t      nehx15 = {0, "nehx15", "0"};
1985 cvar_t  nehx16 = {0, "nehx16", "0"};cvar_t      nehx17 = {0, "nehx17", "0"};
1986 cvar_t  nehx18 = {0, "nehx18", "0"};cvar_t      nehx19 = {0, "nehx19", "0"};
1987 cvar_t  cutscene = {0, "cutscene", "1"};
1988
1989 void SV_VM_Init(void)
1990 {
1991         Cvar_RegisterVariable (&pr_checkextension);
1992         Cvar_RegisterVariable (&nomonsters);
1993         Cvar_RegisterVariable (&gamecfg);
1994         Cvar_RegisterVariable (&scratch1);
1995         Cvar_RegisterVariable (&scratch2);
1996         Cvar_RegisterVariable (&scratch3);
1997         Cvar_RegisterVariable (&scratch4);
1998         Cvar_RegisterVariable (&savedgamecfg);
1999         Cvar_RegisterVariable (&saved1);
2000         Cvar_RegisterVariable (&saved2);
2001         Cvar_RegisterVariable (&saved3);
2002         Cvar_RegisterVariable (&saved4);
2003         // LordHavoc: for DarkPlaces, this overrides the number of decors (shell casings, gibs, etc)
2004         Cvar_RegisterVariable (&decors);
2005         // LordHavoc: Nehahra uses these to pass data around cutscene demos
2006         if (gamemode == GAME_NEHAHRA)
2007         {
2008                 Cvar_RegisterVariable (&nehx00);Cvar_RegisterVariable (&nehx01);
2009                 Cvar_RegisterVariable (&nehx02);Cvar_RegisterVariable (&nehx03);
2010                 Cvar_RegisterVariable (&nehx04);Cvar_RegisterVariable (&nehx05);
2011                 Cvar_RegisterVariable (&nehx06);Cvar_RegisterVariable (&nehx07);
2012                 Cvar_RegisterVariable (&nehx08);Cvar_RegisterVariable (&nehx09);
2013                 Cvar_RegisterVariable (&nehx10);Cvar_RegisterVariable (&nehx11);
2014                 Cvar_RegisterVariable (&nehx12);Cvar_RegisterVariable (&nehx13);
2015                 Cvar_RegisterVariable (&nehx14);Cvar_RegisterVariable (&nehx15);
2016                 Cvar_RegisterVariable (&nehx16);Cvar_RegisterVariable (&nehx17);
2017                 Cvar_RegisterVariable (&nehx18);Cvar_RegisterVariable (&nehx19);
2018         }
2019         Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
2020 }
2021
2022 // LordHavoc: in an effort to eliminate time wasted on GetEdictFieldValue...  these are defined as externs in progs.h
2023 int eval_gravity;
2024 int eval_button3;
2025 int eval_button4;
2026 int eval_button5;
2027 int eval_button6;
2028 int eval_button7;
2029 int eval_button8;
2030 int eval_buttonuse;
2031 int eval_buttonchat;
2032 int eval_glow_size;
2033 int eval_glow_trail;
2034 int eval_glow_color;
2035 int eval_items2;
2036 int eval_scale;
2037 int eval_alpha;
2038 int eval_renderamt; // HalfLife support
2039 int eval_rendermode; // HalfLife support
2040 int eval_fullbright;
2041 int eval_ammo_shells1;
2042 int eval_ammo_nails1;
2043 int eval_ammo_lava_nails;
2044 int eval_ammo_rockets1;
2045 int eval_ammo_multi_rockets;
2046 int eval_ammo_cells1;
2047 int eval_ammo_plasma;
2048 int eval_idealpitch;
2049 int eval_pitch_speed;
2050 int eval_viewmodelforclient;
2051 int eval_nodrawtoclient;
2052 int eval_exteriormodeltoclient;
2053 int eval_drawonlytoclient;
2054 int eval_ping;
2055 int eval_movement;
2056 int eval_pmodel;
2057 int eval_punchvector;
2058 int eval_viewzoom;
2059 int eval_clientcolors;
2060 int eval_tag_entity;
2061 int eval_tag_index;
2062 int eval_light_lev;
2063 int eval_color;
2064 int eval_style;
2065 int eval_pflags;
2066 int eval_cursor_active;
2067 int eval_cursor_screen;
2068 int eval_cursor_trace_start;
2069 int eval_cursor_trace_endpos;
2070 int eval_cursor_trace_ent;
2071 int eval_colormod;
2072 int eval_playermodel;
2073 int eval_playerskin;
2074
2075 mfunction_t *SV_PlayerPhysicsQC;
2076 mfunction_t *EndFrameQC;
2077 //KrimZon - SERVER COMMANDS IN QUAKEC
2078 mfunction_t *SV_ParseClientCommandQC;
2079
2080 void SV_VM_FindEdictFieldOffsets(void)
2081 {
2082         eval_gravity = PRVM_ED_FindFieldOffset("gravity");
2083         eval_button3 = PRVM_ED_FindFieldOffset("button3");
2084         eval_button4 = PRVM_ED_FindFieldOffset("button4");
2085         eval_button5 = PRVM_ED_FindFieldOffset("button5");
2086         eval_button6 = PRVM_ED_FindFieldOffset("button6");
2087         eval_button7 = PRVM_ED_FindFieldOffset("button7");
2088         eval_button8 = PRVM_ED_FindFieldOffset("button8");
2089         eval_buttonuse = PRVM_ED_FindFieldOffset("buttonuse");
2090         eval_buttonchat = PRVM_ED_FindFieldOffset("buttonchat");
2091         eval_glow_size = PRVM_ED_FindFieldOffset("glow_size");
2092         eval_glow_trail = PRVM_ED_FindFieldOffset("glow_trail");
2093         eval_glow_color = PRVM_ED_FindFieldOffset("glow_color");
2094         eval_items2 = PRVM_ED_FindFieldOffset("items2");
2095         eval_scale = PRVM_ED_FindFieldOffset("scale");
2096         eval_alpha = PRVM_ED_FindFieldOffset("alpha");
2097         eval_renderamt = PRVM_ED_FindFieldOffset("renderamt"); // HalfLife support
2098         eval_rendermode = PRVM_ED_FindFieldOffset("rendermode"); // HalfLife support
2099         eval_fullbright = PRVM_ED_FindFieldOffset("fullbright");
2100         eval_ammo_shells1 = PRVM_ED_FindFieldOffset("ammo_shells1");
2101         eval_ammo_nails1 = PRVM_ED_FindFieldOffset("ammo_nails1");
2102         eval_ammo_lava_nails = PRVM_ED_FindFieldOffset("ammo_lava_nails");
2103         eval_ammo_rockets1 = PRVM_ED_FindFieldOffset("ammo_rockets1");
2104         eval_ammo_multi_rockets = PRVM_ED_FindFieldOffset("ammo_multi_rockets");
2105         eval_ammo_cells1 = PRVM_ED_FindFieldOffset("ammo_cells1");
2106         eval_ammo_plasma = PRVM_ED_FindFieldOffset("ammo_plasma");
2107         eval_idealpitch = PRVM_ED_FindFieldOffset("idealpitch");
2108         eval_pitch_speed = PRVM_ED_FindFieldOffset("pitch_speed");
2109         eval_viewmodelforclient = PRVM_ED_FindFieldOffset("viewmodelforclient");
2110         eval_nodrawtoclient = PRVM_ED_FindFieldOffset("nodrawtoclient");
2111         eval_exteriormodeltoclient = PRVM_ED_FindFieldOffset("exteriormodeltoclient");
2112         eval_drawonlytoclient = PRVM_ED_FindFieldOffset("drawonlytoclient");
2113         eval_ping = PRVM_ED_FindFieldOffset("ping");
2114         eval_movement = PRVM_ED_FindFieldOffset("movement");
2115         eval_pmodel = PRVM_ED_FindFieldOffset("pmodel");
2116         eval_punchvector = PRVM_ED_FindFieldOffset("punchvector");
2117         eval_viewzoom = PRVM_ED_FindFieldOffset("viewzoom");
2118         eval_clientcolors = PRVM_ED_FindFieldOffset("clientcolors");
2119         eval_tag_entity = PRVM_ED_FindFieldOffset("tag_entity");
2120         eval_tag_index = PRVM_ED_FindFieldOffset("tag_index");
2121         eval_light_lev = PRVM_ED_FindFieldOffset("light_lev");
2122         eval_color = PRVM_ED_FindFieldOffset("color");
2123         eval_style = PRVM_ED_FindFieldOffset("style");
2124         eval_pflags = PRVM_ED_FindFieldOffset("pflags");
2125         eval_cursor_active = PRVM_ED_FindFieldOffset("cursor_active");
2126         eval_cursor_screen = PRVM_ED_FindFieldOffset("cursor_screen");
2127         eval_cursor_trace_start = PRVM_ED_FindFieldOffset("cursor_trace_start");
2128         eval_cursor_trace_endpos = PRVM_ED_FindFieldOffset("cursor_trace_endpos");
2129         eval_cursor_trace_ent = PRVM_ED_FindFieldOffset("cursor_trace_ent");
2130         eval_colormod = PRVM_ED_FindFieldOffset("colormod");
2131         eval_playermodel = PRVM_ED_FindFieldOffset("playermodel");
2132         eval_playerskin = PRVM_ED_FindFieldOffset("playerskin");
2133
2134         // LordHavoc: allowing QuakeC to override the player movement code
2135         SV_PlayerPhysicsQC = PRVM_ED_FindFunction ("SV_PlayerPhysics");
2136         // LordHavoc: support for endframe
2137         EndFrameQC = PRVM_ED_FindFunction ("EndFrame");
2138         //KrimZon - SERVER COMMANDS IN QUAKEC
2139         SV_ParseClientCommandQC = PRVM_ED_FindFunction ("SV_ParseClientCommand");
2140 }
2141
2142 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
2143
2144 prvm_required_field_t reqfields[] =
2145 {
2146         {ev_entity, "cursor_trace_ent"},
2147         {ev_entity, "drawonlytoclient"},
2148         {ev_entity, "exteriormodeltoclient"},
2149         {ev_entity, "nodrawtoclient"},
2150         {ev_entity, "tag_entity"},
2151         {ev_entity, "viewmodelforclient"},
2152         {ev_float, "alpha"},
2153         {ev_float, "ammo_cells1"},
2154         {ev_float, "ammo_lava_nails"},
2155         {ev_float, "ammo_multi_rockets"},
2156         {ev_float, "ammo_nails1"},
2157         {ev_float, "ammo_plasma"},
2158         {ev_float, "ammo_rockets1"},
2159         {ev_float, "ammo_shells1"},
2160         {ev_float, "button3"},
2161         {ev_float, "button4"},
2162         {ev_float, "button5"},
2163         {ev_float, "button6"},
2164         {ev_float, "button7"},
2165         {ev_float, "button8"},
2166         {ev_float, "buttonchat"},
2167         {ev_float, "buttonuse"},
2168         {ev_float, "clientcolors"},
2169         {ev_float, "cursor_active"},
2170         {ev_float, "fullbright"},
2171         {ev_float, "glow_color"},
2172         {ev_float, "glow_size"},
2173         {ev_float, "glow_trail"},
2174         {ev_float, "gravity"},
2175         {ev_float, "idealpitch"},
2176         {ev_float, "items2"},
2177         {ev_float, "light_lev"},
2178         {ev_float, "pflags"},
2179         {ev_float, "ping"},
2180         {ev_float, "pitch_speed"},
2181         {ev_float, "pmodel"},
2182         {ev_float, "renderamt"}, // HalfLife support
2183         {ev_float, "rendermode"}, // HalfLife support
2184         {ev_float, "scale"},
2185         {ev_float, "style"},
2186         {ev_float, "tag_index"},
2187         {ev_float, "viewzoom"},
2188         {ev_vector, "color"},
2189         {ev_vector, "colormod"},
2190         {ev_vector, "cursor_screen"},
2191         {ev_vector, "cursor_trace_endpos"},
2192         {ev_vector, "cursor_trace_start"},
2193         {ev_vector, "movement"},
2194         {ev_vector, "punchvector"},
2195         {ev_string, "playermodel"},
2196         {ev_string, "playerskin"}
2197 };
2198
2199 void SV_VM_Setup(void)
2200 {
2201         PRVM_Begin;
2202         PRVM_InitProg( PRVM_SERVERPROG );
2203
2204         // allocate the mempools
2205         prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2206         prog->builtins = vm_sv_builtins;
2207         prog->numbuiltins = vm_sv_numbuiltins;
2208         prog->headercrc = PROGHEADER_CRC;
2209         prog->max_edicts = 512;
2210         prog->limit_edicts = MAX_EDICTS;
2211         prog->reserved_edicts = svs.maxclients;
2212         prog->edictprivate_size = sizeof(edict_engineprivate_t);
2213         prog->name = "server";
2214         prog->extensionstring = vm_sv_extensions;
2215         prog->loadintoworld = true;
2216
2217         prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
2218         prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
2219         prog->init_edict = SV_VM_CB_InitEdict;
2220         prog->free_edict = SV_VM_CB_FreeEdict;
2221         prog->count_edicts = SV_VM_CB_CountEdicts;
2222         prog->load_edict = SV_VM_CB_LoadEdict;
2223         prog->init_cmd = VM_SV_Cmd_Init;
2224         prog->reset_cmd = VM_SV_Cmd_Reset;
2225         prog->error_cmd = Host_Error;
2226
2227         // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
2228         PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields );
2229         SV_VM_FindEdictFieldOffsets();
2230
2231         PRVM_End;
2232 }
2233
2234 void SV_VM_Begin(void)
2235 {
2236         PRVM_Begin;
2237         PRVM_SetProg( PRVM_SERVERPROG );
2238
2239         *prog->time = (float) sv.time;
2240 }
2241
2242 void SV_VM_End(void)
2243 {
2244         PRVM_End;
2245 }