2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 // select which protocol to host, this is fed to Protocol_EnumForName
28 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7"};
29 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0"};
30 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "10000"};
32 static cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1"}; // fast but loose
33 static cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0"}; // tends to get false negatives, uses a timeout to keep entities visible a short time after becoming hidden
34 static cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0"};
35 static cvar_t sv_entpatch = {0, "sv_entpatch", "1"};
37 extern cvar_t sys_ticrate;
39 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1"};
40 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1"};
41 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "1"};
42 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1"};
43 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1"};
44 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1"};
45 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1"};
46 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1"};
48 cvar_t sv_progs = {0, "sv_progs", "progs.dat" };
53 mempool_t *sv_mempool = NULL;
55 //============================================================================
57 extern void SV_Phys_Init (void);
58 extern void SV_World_Init (void);
59 static void SV_SaveEntFile_f(void);
68 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f);
69 Cvar_RegisterVariable (&sv_maxvelocity);
70 Cvar_RegisterVariable (&sv_gravity);
71 Cvar_RegisterVariable (&sv_friction);
72 Cvar_RegisterVariable (&sv_edgefriction);
73 Cvar_RegisterVariable (&sv_stopspeed);
74 Cvar_RegisterVariable (&sv_maxspeed);
75 Cvar_RegisterVariable (&sv_maxairspeed);
76 Cvar_RegisterVariable (&sv_accelerate);
77 Cvar_RegisterVariable (&sv_idealpitchscale);
78 Cvar_RegisterVariable (&sv_aim);
79 Cvar_RegisterVariable (&sv_nostep);
80 Cvar_RegisterVariable (&sv_deltacompress);
81 Cvar_RegisterVariable (&sv_cullentities_pvs);
82 Cvar_RegisterVariable (&sv_cullentities_trace);
83 Cvar_RegisterVariable (&sv_cullentities_stats);
84 Cvar_RegisterVariable (&sv_entpatch);
85 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
86 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
87 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
88 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
89 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
90 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
91 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
92 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
93 Cvar_RegisterVariable (&sv_protocolname);
94 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
95 Cvar_RegisterVariable (&sv_maxrate);
96 Cvar_RegisterVariable (&sv_progs);
102 sv_mempool = Mem_AllocPool("server", 0, NULL);
105 static void SV_SaveEntFile_f(void)
107 char basename[MAX_QPATH];
108 if (!sv.active || !sv.worldmodel)
110 Con_Print("Not running a server\n");
113 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
114 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
119 =============================================================================
123 =============================================================================
130 Make sure the event gets sent to all clients
133 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
137 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
139 MSG_WriteByte (&sv.datagram, svc_particle);
140 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
141 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
142 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
143 for (i=0 ; i<3 ; i++)
150 MSG_WriteChar (&sv.datagram, v);
152 MSG_WriteByte (&sv.datagram, count);
153 MSG_WriteByte (&sv.datagram, color);
160 Make sure the event gets sent to all clients
163 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
165 if (modelindex >= 256 || startframe >= 256)
167 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
169 MSG_WriteByte (&sv.datagram, svc_effect2);
170 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
171 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
172 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
173 MSG_WriteShort (&sv.datagram, modelindex);
174 MSG_WriteShort (&sv.datagram, startframe);
175 MSG_WriteByte (&sv.datagram, framecount);
176 MSG_WriteByte (&sv.datagram, framerate);
180 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
182 MSG_WriteByte (&sv.datagram, svc_effect);
183 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
184 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
185 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
186 MSG_WriteByte (&sv.datagram, modelindex);
187 MSG_WriteByte (&sv.datagram, startframe);
188 MSG_WriteByte (&sv.datagram, framecount);
189 MSG_WriteByte (&sv.datagram, framerate);
197 Each entity can have eight independant sound sources, like voice,
200 Channel 0 is an auto-allocate channel, the others override anything
201 already running on that entity/channel pair.
203 An attenuation of 0 will play full volume everywhere in the level.
204 Larger attenuations will drop off. (max 4 attenuation)
208 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
210 int sound_num, field_mask, i, ent;
212 if (volume < 0 || volume > 255)
214 Con_Printf ("SV_StartSound: volume = %i", volume);
218 if (attenuation < 0 || attenuation > 4)
220 Con_Printf ("SV_StartSound: attenuation = %f", attenuation);
224 if (channel < 0 || channel > 7)
226 Con_Printf ("SV_StartSound: channel = %i", channel);
230 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
233 // find precache number for sound
234 sound_num = SV_SoundIndex(sample, 1);
238 ent = PRVM_NUM_FOR_EDICT(entity);
241 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
242 field_mask |= SND_VOLUME;
243 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
244 field_mask |= SND_ATTENUATION;
246 field_mask |= SND_LARGEENTITY;
247 if (sound_num >= 256 || channel >= 8)
248 field_mask |= SND_LARGESOUND;
250 // directed messages go only to the entity they are targeted on
251 MSG_WriteByte (&sv.datagram, svc_sound);
252 MSG_WriteByte (&sv.datagram, field_mask);
253 if (field_mask & SND_VOLUME)
254 MSG_WriteByte (&sv.datagram, volume);
255 if (field_mask & SND_ATTENUATION)
256 MSG_WriteByte (&sv.datagram, attenuation*64);
257 if (field_mask & SND_LARGEENTITY)
259 MSG_WriteShort (&sv.datagram, ent);
260 MSG_WriteByte (&sv.datagram, channel);
263 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
264 if (field_mask & SND_LARGESOUND)
265 MSG_WriteShort (&sv.datagram, sound_num);
267 MSG_WriteByte (&sv.datagram, sound_num);
268 for (i = 0;i < 3;i++)
269 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
273 ==============================================================================
277 ==============================================================================
284 Sends the first message from the server to a connected client.
285 This will be sent on the initial connection and upon each server load.
288 void SV_SendServerinfo (client_t *client)
293 // edicts get reallocated on level changes, so we need to update it here
294 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
296 // if client is a botclient coming from a level change, we need to set up
297 // client info that normally requires networking
298 if (!client->netconnection)
301 PRVM_ED_ClearEdict(client->edict);
303 // copy spawn parms out of the client_t
304 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
305 (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i];
307 // call the spawn function
308 host_client->clientconnectcalled = true;
309 prog->globals.server->time = sv.time;
310 prog->globals.server->self = PRVM_EDICT_TO_PROG(client->edict);
311 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
312 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
313 host_client->spawned = true;
317 // LordHavoc: clear entityframe tracking
318 client->latestframenum = 0;
320 if (client->entitydatabase)
321 EntityFrame_FreeDatabase(client->entitydatabase);
322 if (client->entitydatabase4)
323 EntityFrame4_FreeDatabase(client->entitydatabase4);
324 if (client->entitydatabase5)
325 EntityFrame5_FreeDatabase(client->entitydatabase5);
327 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
329 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
330 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
331 else if (sv.protocol == PROTOCOL_DARKPLACES4)
332 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
334 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
337 SZ_Clear (&client->message);
338 MSG_WriteByte (&client->message, svc_print);
339 dpsnprintf (message, sizeof (message), "\002\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
340 MSG_WriteString (&client->message,message);
342 MSG_WriteByte (&client->message, svc_serverinfo);
343 MSG_WriteLong (&client->message, Protocol_NumberForEnum(sv.protocol));
344 MSG_WriteByte (&client->message, svs.maxclients);
346 if (!coop.integer && deathmatch.integer)
347 MSG_WriteByte (&client->message, GAME_DEATHMATCH);
349 MSG_WriteByte (&client->message, GAME_COOP);
351 MSG_WriteString (&client->message,PRVM_GetString(prog->edicts->fields.server->message));
353 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
354 MSG_WriteString (&client->message, sv.model_precache[i]);
355 MSG_WriteByte (&client->message, 0);
357 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
358 MSG_WriteString (&client->message, sv.sound_precache[i]);
359 MSG_WriteByte (&client->message, 0);
362 MSG_WriteByte (&client->message, svc_cdtrack);
363 MSG_WriteByte (&client->message, prog->edicts->fields.server->sounds);
364 MSG_WriteByte (&client->message, prog->edicts->fields.server->sounds);
367 MSG_WriteByte (&client->message, svc_setview);
368 MSG_WriteShort (&client->message, PRVM_NUM_FOR_EDICT(client->edict));
370 MSG_WriteByte (&client->message, svc_signonnum);
371 MSG_WriteByte (&client->message, 1);
373 client->sendsignon = true;
374 client->spawned = false; // need prespawn, spawn, etc
381 Initializes a client_t for a new net connection. This will only be called
382 once for a player each game, not once for each level change.
385 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
389 float spawn_parms[NUM_SPAWN_PARMS];
391 client = svs.clients + clientnum;
393 // set up the client_t
395 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
396 memset (client, 0, sizeof(*client));
397 client->active = true;
398 client->netconnection = netconnection;
400 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
402 strcpy(client->name, "unconnected");
403 strcpy(client->old_name, "unconnected");
404 client->spawned = false;
405 client->edict = PRVM_EDICT_NUM(clientnum+1);
406 client->message.data = client->msgbuf;
407 client->message.maxsize = sizeof(client->msgbuf);
408 client->message.allowoverflow = true; // we can catch it
409 // updated by receiving "rate" command from client
410 client->rate = NET_MINRATE;
411 // no limits for local player
412 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
413 client->rate = 1000000000;
414 client->connecttime = realtime;
417 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
420 // call the progs to get default spawn parms for the new client
421 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
422 prog->globals.server->self = 0;
423 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
424 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
425 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
428 // don't call SendServerinfo for a fresh botclient because its fields have
429 // not been set up by the qc yet
430 if (client->netconnection)
431 SV_SendServerinfo (client);
433 client->spawned = true;
438 ===============================================================================
442 ===============================================================================
451 void SV_ClearDatagram (void)
453 SZ_Clear (&sv.datagram);
457 =============================================================================
459 The PVS must include a small area around the client to allow head bobbing
460 or other small motion on the client side. Otherwise, a bob might cause an
461 entity that should be visible to not show up, especially when the bob
464 =============================================================================
467 int sv_writeentitiestoclient_pvsbytes;
468 qbyte sv_writeentitiestoclient_pvs[MAX_MAP_LEAFS/8];
470 static int numsendentities;
471 static entity_state_t sendentities[MAX_EDICTS];
472 static entity_state_t *sendentitiesindex[MAX_EDICTS];
474 void SV_PrepareEntitiesForSending(void)
481 // send all entities that touch the pvs
483 sendentitiesindex[0] = NULL;
484 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
486 sendentitiesindex[e] = NULL;
487 // the 2 billion unit check is actually to detect NAN origins (we really don't want to send those)
488 if (ent->priv.server->free || VectorLength2(ent->fields.server->origin) > 2000000000.0*2000000000.0)
494 VectorCopy(ent->fields.server->origin, cs.origin);
495 VectorCopy(ent->fields.server->angles, cs.angles);
497 cs.effects = (unsigned)ent->fields.server->effects;
498 cs.colormap = (unsigned)ent->fields.server->colormap;
499 cs.skin = (unsigned)ent->fields.server->skin;
500 cs.frame = (unsigned)ent->fields.server->frame;
501 cs.viewmodelforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)->edict;
502 cs.exteriormodelforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)->edict;
503 cs.nodrawtoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)->edict;
504 cs.drawonlytoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)->edict;
505 cs.tagentity = PRVM_GETEDICTFIELDVALUE(ent, eval_tag_entity)->edict;
506 cs.tagindex = (qbyte)PRVM_GETEDICTFIELDVALUE(ent, eval_tag_index)->_float;
507 i = (int)(PRVM_GETEDICTFIELDVALUE(ent, eval_glow_size)->_float * 0.25f);
508 cs.glowsize = (qbyte)bound(0, i, 255);
509 if (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_trail)->_float)
510 cs.flags |= RENDER_GLOWTRAIL;
512 // don't need to init cs.colormod because the defaultstate did that for us
513 //cs.colormod[0] = cs.colormod[1] = cs.colormod[2] = 32;
514 val = PRVM_GETEDICTFIELDVALUE(ent, eval_colormod);
515 if (val->vector[0] || val->vector[1] || val->vector[2])
517 i = val->vector[0] * 32.0f;cs.colormod[0] = bound(0, i, 255);
518 i = val->vector[1] * 32.0f;cs.colormod[1] = bound(0, i, 255);
519 i = val->vector[2] * 32.0f;cs.colormod[2] = bound(0, i, 255);
523 i = (int)ent->fields.server->modelindex;
524 if (i >= 1 && i < MAX_MODELS && *PRVM_GetString(ent->fields.server->model))
528 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_alpha)->_float * 255.0f);
532 cs.alpha = (qbyte)bound(0, i, 255);
535 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_renderamt)->_float);
539 cs.alpha = (qbyte)bound(0, i, 255);
543 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_scale)->_float * 16.0f);
547 cs.scale = (qbyte)bound(0, i, 255);
551 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_color)->_float);
553 cs.glowcolor = (int)f;
555 if (PRVM_GETEDICTFIELDVALUE(ent, eval_fullbright)->_float)
556 cs.effects |= EF_FULLBRIGHT;
558 if (ent->fields.server->movetype == MOVETYPE_STEP)
559 cs.flags |= RENDER_STEP;
560 if ((cs.effects & EF_LOWPRECISION) && cs.origin[0] >= -32768 && cs.origin[1] >= -32768 && cs.origin[2] >= -32768 && cs.origin[0] <= 32767 && cs.origin[1] <= 32767 && cs.origin[2] <= 32767)
561 cs.flags |= RENDER_LOWPRECISION;
562 if (ent->fields.server->colormap >= 1024)
563 cs.flags |= RENDER_COLORMAPPED;
564 if (cs.viewmodelforclient)
565 cs.flags |= RENDER_VIEWMODEL; // show relative to the view
567 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[0]*256;
568 cs.light[0] = (unsigned short)bound(0, f, 65535);
569 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[1]*256;
570 cs.light[1] = (unsigned short)bound(0, f, 65535);
571 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[2]*256;
572 cs.light[2] = (unsigned short)bound(0, f, 65535);
573 f = PRVM_GETEDICTFIELDVALUE(ent, eval_light_lev)->_float;
574 cs.light[3] = (unsigned short)bound(0, f, 65535);
575 cs.lightstyle = (qbyte)PRVM_GETEDICTFIELDVALUE(ent, eval_style)->_float;
576 cs.lightpflags = (qbyte)PRVM_GETEDICTFIELDVALUE(ent, eval_pflags)->_float;
578 if (gamemode == GAME_TENEBRAE)
580 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
584 cs.lightpflags |= PFLAGS_FULLDYNAMIC;
586 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
594 cs.lightpflags |= PFLAGS_FULLDYNAMIC;
598 cs.specialvisibilityradius = 0;
599 if (cs.lightpflags & PFLAGS_FULLDYNAMIC)
600 cs.specialvisibilityradius = max(cs.specialvisibilityradius, cs.light[3]);
602 cs.specialvisibilityradius = max(cs.specialvisibilityradius, cs.glowsize * 4);
603 if (cs.flags & RENDER_GLOWTRAIL)
604 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 100);
605 if (cs.effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
607 if (cs.effects & EF_BRIGHTFIELD)
608 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 80);
609 if (cs.effects & EF_MUZZLEFLASH)
610 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 100);
611 if (cs.effects & EF_BRIGHTLIGHT)
612 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 400);
613 if (cs.effects & EF_DIMLIGHT)
614 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 200);
615 if (cs.effects & EF_RED)
616 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 200);
617 if (cs.effects & EF_BLUE)
618 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 200);
619 if (cs.effects & EF_FLAME)
620 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 250);
621 if (cs.effects & EF_STARDUST)
622 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 100);
625 if (numsendentities >= MAX_EDICTS)
627 // we can omit invisible entities with no effects that are not clients
628 // LordHavoc: this could kill tags attached to an invisible entity, I
629 // just hope we never have to support that case
630 if (cs.number > svs.maxclients && ((cs.effects & EF_NODRAW) || (!cs.modelindex && !cs.specialvisibilityradius)))
632 sendentitiesindex[e] = sendentities + numsendentities;
633 sendentities[numsendentities++] = cs;
637 static int sententitiesmark = 0;
638 static int sententities[MAX_EDICTS];
639 static int sententitiesconsideration[MAX_EDICTS];
640 static int sv_writeentitiestoclient_culled_pvs;
641 static int sv_writeentitiestoclient_culled_trace;
642 static int sv_writeentitiestoclient_visibleentities;
643 static int sv_writeentitiestoclient_totalentities;
644 //static entity_frame_t sv_writeentitiestoclient_entityframe;
645 static int sv_writeentitiestoclient_clentnum;
646 static vec3_t sv_writeentitiestoclient_testeye;
647 static client_t *sv_writeentitiestoclient_client;
649 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
652 vec3_t entmins, entmaxs, lightmins, lightmaxs, testorigin;
655 if (sententitiesconsideration[s->number] == sententitiesmark)
657 sententitiesconsideration[s->number] = sententitiesmark;
658 // viewmodels don't have visibility checking
659 if (s->viewmodelforclient)
661 if (s->viewmodelforclient != sv_writeentitiestoclient_clentnum)
664 // never reject player
665 else if (s->number != sv_writeentitiestoclient_clentnum)
667 // check various rejection conditions
668 if (s->nodrawtoclient == sv_writeentitiestoclient_clentnum)
670 if (s->drawonlytoclient && s->drawonlytoclient != sv_writeentitiestoclient_clentnum)
672 if (s->effects & EF_NODRAW)
674 // LordHavoc: only send entities with a model or important effects
675 if (!s->modelindex && s->specialvisibilityradius == 0)
679 // tag attached entities simply check their parent
680 if (!sendentitiesindex[s->tagentity])
682 SV_MarkWriteEntityStateToClient(sendentitiesindex[s->tagentity]);
683 if (sententities[s->tagentity] != sententitiesmark)
686 // skip invalid modelindexes to avoid crashes
687 else if (s->modelindex >= MAX_MODELS)
689 // always send world submodels, they don't generate much traffic
690 // except in PROTOCOL_QUAKE where they hog bandwidth like crazy
691 else if (!(s->effects & EF_NODEPTHTEST) && (!(isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*') || (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)))
693 Mod_CheckLoaded(model);
694 // entity has survived every check so far, check if visible
695 // enlarged box to account for prediction (not that there is
696 // any currently, but still helps the 'run into a room and
697 // watch items pop up' problem)
698 entmins[0] = s->origin[0] - 32.0f;
699 entmins[1] = s->origin[1] - 32.0f;
700 entmins[2] = s->origin[2] - 32.0f;
701 entmaxs[0] = s->origin[0] + 32.0f;
702 entmaxs[1] = s->origin[1] + 32.0f;
703 entmaxs[2] = s->origin[2] + 32.0f;
704 // using the model's bounding box to ensure things are visible regardless of their physics box
707 if (s->angles[0] || s->angles[2]) // pitch and roll
709 VectorAdd(entmins, model->rotatedmins, entmins);
710 VectorAdd(entmaxs, model->rotatedmaxs, entmaxs);
712 else if (s->angles[1])
714 VectorAdd(entmins, model->yawmins, entmins);
715 VectorAdd(entmaxs, model->yawmaxs, entmaxs);
719 VectorAdd(entmins, model->normalmins, entmins);
720 VectorAdd(entmaxs, model->normalmaxs, entmaxs);
723 lightmins[0] = min(entmins[0], s->origin[0] - s->specialvisibilityradius);
724 lightmins[1] = min(entmins[1], s->origin[1] - s->specialvisibilityradius);
725 lightmins[2] = min(entmins[2], s->origin[2] - s->specialvisibilityradius);
726 lightmaxs[0] = max(entmaxs[0], s->origin[0] + s->specialvisibilityradius);
727 lightmaxs[1] = max(entmaxs[1], s->origin[1] + s->specialvisibilityradius);
728 lightmaxs[2] = max(entmaxs[2], s->origin[2] + s->specialvisibilityradius);
729 sv_writeentitiestoclient_totalentities++;
730 // if not touching a visible leaf
731 if (sv_cullentities_pvs.integer && sv_writeentitiestoclient_pvsbytes && sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv_writeentitiestoclient_pvs, lightmins, lightmaxs))
733 sv_writeentitiestoclient_culled_pvs++;
736 // or not seen by random tracelines
737 if (sv_cullentities_trace.integer && !isbmodel)
739 // LordHavoc: test center first
740 testorigin[0] = (entmins[0] + entmaxs[0]) * 0.5f;
741 testorigin[1] = (entmins[1] + entmaxs[1]) * 0.5f;
742 testorigin[2] = (entmins[2] + entmaxs[2]) * 0.5f;
743 sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
744 if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, entmins, entmaxs))
745 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
748 // LordHavoc: test random offsets, to maximize chance of detection
749 testorigin[0] = lhrandom(entmins[0], entmaxs[0]);
750 testorigin[1] = lhrandom(entmins[1], entmaxs[1]);
751 testorigin[2] = lhrandom(entmins[2], entmaxs[2]);
752 sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
753 if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, entmins, entmaxs))
754 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
757 if (s->specialvisibilityradius)
759 // LordHavoc: test random offsets, to maximize chance of detection
760 testorigin[0] = lhrandom(lightmins[0], lightmaxs[0]);
761 testorigin[1] = lhrandom(lightmins[1], lightmaxs[1]);
762 testorigin[2] = lhrandom(lightmins[2], lightmaxs[2]);
763 sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
764 if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, entmins, entmaxs))
765 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
769 if (realtime > sv_writeentitiestoclient_client->visibletime[s->number])
771 sv_writeentitiestoclient_culled_trace++;
775 sv_writeentitiestoclient_visibleentities++;
778 // this just marks it for sending
779 // FIXME: it would be more efficient to send here, but the entity
780 // compressor isn't that flexible
781 sententities[s->number] = sententitiesmark;
784 entity_state_t sendstates[MAX_EDICTS];
786 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int *stats)
788 int i, numsendstates;
791 // if there isn't enough space to accomplish anything, skip it
792 if (msg->cursize + 25 > msg->maxsize)
795 sv_writeentitiestoclient_client = client;
797 sv_writeentitiestoclient_culled_pvs = 0;
798 sv_writeentitiestoclient_culled_trace = 0;
799 sv_writeentitiestoclient_visibleentities = 0;
800 sv_writeentitiestoclient_totalentities = 0;
802 Mod_CheckLoaded(sv.worldmodel);
804 // find the client's PVS
805 // the real place being tested from
806 VectorAdd(clent->fields.server->origin, clent->fields.server->view_ofs, sv_writeentitiestoclient_testeye);
807 sv_writeentitiestoclient_pvsbytes = 0;
808 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
809 sv_writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv_writeentitiestoclient_testeye, 8, sv_writeentitiestoclient_pvs, sizeof(sv_writeentitiestoclient_pvs));
811 sv_writeentitiestoclient_clentnum = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
815 for (i = 0;i < numsendentities;i++)
816 SV_MarkWriteEntityStateToClient(sendentities + i);
819 for (i = 0;i < numsendentities;i++)
821 if (sententities[sendentities[i].number] == sententitiesmark)
823 s = &sendstates[numsendstates++];
824 *s = sendentities[i];
825 if (s->exteriormodelforclient && s->exteriormodelforclient == sv_writeentitiestoclient_clentnum)
826 s->flags |= RENDER_EXTERIORMODEL;
830 if (sv_cullentities_stats.integer)
831 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv_writeentitiestoclient_totalentities, sv_writeentitiestoclient_visibleentities, sv_writeentitiestoclient_culled_pvs + sv_writeentitiestoclient_culled_trace, sv_writeentitiestoclient_culled_pvs, sv_writeentitiestoclient_culled_trace);
833 if (client->entitydatabase5)
834 EntityFrame5_WriteFrame(msg, client->entitydatabase5, numsendstates, sendstates, client - svs.clients + 1, stats, client->movesequence);
835 else if (client->entitydatabase4)
836 EntityFrame4_WriteFrame(msg, client->entitydatabase4, numsendstates, sendstates);
837 else if (client->entitydatabase)
838 EntityFrame_WriteFrame(msg, client->entitydatabase, numsendstates, sendstates, client - svs.clients + 1);
840 EntityFrameQuake_WriteFrame(msg, numsendstates, sendstates);
849 void SV_CleanupEnts (void)
854 ent = PRVM_NEXT_EDICT(prog->edicts);
855 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
856 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
861 SV_WriteClientdataToMessage
865 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
874 int weaponmodelindex;
877 // send a damage message
879 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
881 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
882 MSG_WriteByte (msg, svc_damage);
883 MSG_WriteByte (msg, ent->fields.server->dmg_save);
884 MSG_WriteByte (msg, ent->fields.server->dmg_take);
885 for (i=0 ; i<3 ; i++)
886 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
888 ent->fields.server->dmg_take = 0;
889 ent->fields.server->dmg_save = 0;
893 // send the current viewpos offset from the view entity
895 SV_SetIdealPitch (); // how much to look up / down ideally
897 // a fixangle might get lost in a dropped packet. Oh well.
898 if ( ent->fields.server->fixangle )
900 MSG_WriteByte (msg, svc_setangle);
901 for (i=0 ; i < 3 ; i++)
902 MSG_WriteAngle (msg, ent->fields.server->angles[i], sv.protocol);
903 ent->fields.server->fixangle = 0;
906 // stuff the sigil bits into the high bits of items for sbar, or else
908 val = PRVM_GETEDICTFIELDVALUE(ent, eval_items2);
910 items = (int)ent->fields.server->items | ((int)val->_float << 23);
912 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
914 VectorClear(punchvector);
915 if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_punchvector)))
916 VectorCopy(val->vector, punchvector);
918 weaponmodelindex = SV_ModelIndex(PRVM_GetString(ent->fields.server->weaponmodel), 1);
921 if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_viewzoom)))
922 viewzoom = val->_float * 255.0f;
928 if ((int)ent->fields.server->flags & FL_ONGROUND)
930 if (ent->fields.server->waterlevel >= 2)
932 if (ent->fields.server->idealpitch)
933 bits |= SU_IDEALPITCH;
935 for (i=0 ; i<3 ; i++)
937 if (ent->fields.server->punchangle[i])
938 bits |= (SU_PUNCH1<<i);
939 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
941 bits |= (SU_PUNCHVEC1<<i);
942 if (ent->fields.server->velocity[i])
943 bits |= (SU_VELOCITY1<<i);
946 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
947 stats[STAT_VIEWHEIGHT] = ent->fields.server->view_ofs[2];
948 stats[STAT_ITEMS] = items;
949 stats[STAT_WEAPONFRAME] = ent->fields.server->weaponframe;
950 stats[STAT_ARMOR] = ent->fields.server->armorvalue;
951 stats[STAT_WEAPON] = weaponmodelindex;
952 stats[STAT_HEALTH] = ent->fields.server->health;
953 stats[STAT_AMMO] = ent->fields.server->currentammo;
954 stats[STAT_SHELLS] = ent->fields.server->ammo_shells;
955 stats[STAT_NAILS] = ent->fields.server->ammo_nails;
956 stats[STAT_ROCKETS] = ent->fields.server->ammo_rockets;
957 stats[STAT_CELLS] = ent->fields.server->ammo_cells;
958 stats[STAT_ACTIVEWEAPON] = ent->fields.server->weapon;
959 stats[STAT_VIEWZOOM] = viewzoom;
960 // the QC bumps these itself by sending svc_'s, so we have to keep them
961 // zero or they'll be corrected by the engine
962 //stats[STAT_TOTALSECRETS] = prog->globals.server->total_secrets;
963 //stats[STAT_TOTALMONSTERS] = prog->globals.server->total_monsters;
964 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
965 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
967 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
969 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
971 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
972 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
974 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
975 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
982 if (bits >= 16777216)
986 MSG_WriteByte (msg, svc_clientdata);
987 MSG_WriteShort (msg, bits);
988 if (bits & SU_EXTEND1)
989 MSG_WriteByte(msg, bits >> 16);
990 if (bits & SU_EXTEND2)
991 MSG_WriteByte(msg, bits >> 24);
993 if (bits & SU_VIEWHEIGHT)
994 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
996 if (bits & SU_IDEALPITCH)
997 MSG_WriteChar (msg, ent->fields.server->idealpitch);
999 for (i=0 ; i<3 ; i++)
1001 if (bits & (SU_PUNCH1<<i))
1003 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
1004 MSG_WriteChar(msg, ent->fields.server->punchangle[i]);
1006 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1008 if (bits & (SU_PUNCHVEC1<<i))
1010 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1011 MSG_WriteCoord16i(msg, punchvector[i]);
1013 MSG_WriteCoord32f(msg, punchvector[i]);
1015 if (bits & (SU_VELOCITY1<<i))
1017 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1018 MSG_WriteChar(msg, ent->fields.server->velocity[i] * (1.0f / 16.0f));
1020 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1024 if (bits & SU_ITEMS)
1025 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1027 if (sv.protocol == PROTOCOL_DARKPLACES5)
1029 if (bits & SU_WEAPONFRAME)
1030 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1031 if (bits & SU_ARMOR)
1032 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1033 if (bits & SU_WEAPON)
1034 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1035 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1036 MSG_WriteShort (msg, stats[STAT_AMMO]);
1037 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1038 MSG_WriteShort (msg, stats[STAT_NAILS]);
1039 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1040 MSG_WriteShort (msg, stats[STAT_CELLS]);
1041 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1042 if (bits & SU_VIEWZOOM)
1043 MSG_WriteShort (msg, min(stats[STAT_VIEWZOOM], 65535));
1045 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1047 if (bits & SU_WEAPONFRAME)
1048 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1049 if (bits & SU_ARMOR)
1050 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1051 if (bits & SU_WEAPON)
1052 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1053 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1054 MSG_WriteByte (msg, stats[STAT_AMMO]);
1055 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1056 MSG_WriteByte (msg, stats[STAT_NAILS]);
1057 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1058 MSG_WriteByte (msg, stats[STAT_CELLS]);
1059 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1061 for (i = 0;i < 32;i++)
1062 if (stats[STAT_WEAPON] & (1<<i))
1064 MSG_WriteByte (msg, i);
1067 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1068 if (bits & SU_VIEWZOOM)
1070 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1071 MSG_WriteByte (msg, min(stats[STAT_VIEWZOOM], 255));
1073 MSG_WriteShort (msg, min(stats[STAT_VIEWZOOM], 65535));
1079 =======================
1080 SV_SendClientDatagram
1081 =======================
1083 static qbyte sv_sendclientdatagram_buf[NET_MAXMESSAGE]; // FIXME?
1084 qboolean SV_SendClientDatagram (client_t *client)
1086 int rate, maxrate, maxsize, maxsize2;
1088 int stats[MAX_CL_STATS];
1090 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1092 // for good singleplayer, send huge packets
1093 maxsize = sizeof(sv_sendclientdatagram_buf);
1094 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1096 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1098 // no rate limiting support on older protocols because dp protocols
1099 // 1-4 kick the client off if they overflow, and quake protocol shows
1100 // less than the full entity set if rate limited
1106 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1107 maxrate = bound(NET_MINRATE, sv_maxrate.integer, NET_MAXRATE);
1108 if (sv_maxrate.integer != maxrate)
1109 Cvar_SetValueQuick(&sv_maxrate, maxrate);
1111 rate = bound(NET_MINRATE, client->rate, maxrate);
1112 rate = (int)(client->rate * sys_ticrate.value);
1113 maxsize = bound(100, rate, 1400);
1117 msg.data = sv_sendclientdatagram_buf;
1118 msg.maxsize = maxsize;
1121 MSG_WriteByte (&msg, svc_time);
1122 MSG_WriteFloat (&msg, sv.time);
1124 // add the client specific data to the datagram
1125 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1126 SV_WriteEntitiesToClient (client, client->edict, &msg, stats);
1128 // expand packet size to allow effects to go over the rate limit
1129 // (dropping them is FAR too ugly)
1130 msg.maxsize = maxsize2;
1132 // copy the server datagram if there is space
1133 // FIXME: put in delayed queue of effects to send
1134 if (sv.datagram.cursize > 0 && msg.cursize + sv.datagram.cursize <= msg.maxsize)
1135 SZ_Write (&msg, sv.datagram.data, sv.datagram.cursize);
1137 // send the datagram
1138 if (NetConn_SendUnreliableMessage (client->netconnection, &msg) == -1)
1140 SV_DropClient (true);// if the message couldn't send, kick off
1148 =======================
1149 SV_UpdateToReliableMessages
1150 =======================
1152 void SV_UpdateToReliableMessages (void)
1161 // check for changes to be sent over the reliable streams
1162 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1164 // update the host_client fields we care about according to the entity fields
1165 host_client->edict = PRVM_EDICT_NUM(i+1);
1168 name = PRVM_GetString(host_client->edict->fields.server->netname);
1171 // always point the string back at host_client->name to keep it safe
1172 strlcpy (host_client->name, name, sizeof (host_client->name));
1173 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
1174 if (strcmp(host_client->old_name, host_client->name))
1176 if (host_client->spawned)
1177 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
1178 strcpy(host_client->old_name, host_client->name);
1179 // send notification to all clients
1180 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1181 MSG_WriteByte (&sv.reliable_datagram, i);
1182 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1185 // DP_SV_CLIENTCOLORS
1186 // this is always found (since it's added by the progs loader)
1187 if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
1188 host_client->colors = (int)val->_float;
1189 if (host_client->old_colors != host_client->colors)
1191 host_client->old_colors = host_client->colors;
1192 // send notification to all clients
1193 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1194 MSG_WriteByte (&sv.reliable_datagram, i);
1195 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1198 // NEXUIZ_PLAYERMODEL
1199 if( eval_playermodel ) {
1200 model = PRVM_GetString(PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string);
1203 // always point the string back at host_client->name to keep it safe
1204 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
1205 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
1208 // NEXUIZ_PLAYERSKIN
1209 if( eval_playerskin ) {
1210 skin = PRVM_GetString(PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string);
1213 // always point the string back at host_client->name to keep it safe
1214 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
1215 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
1219 host_client->frags = (int)host_client->edict->fields.server->frags;
1220 if (host_client->old_frags != host_client->frags)
1222 host_client->old_frags = host_client->frags;
1223 // send notification to all clients
1224 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1225 MSG_WriteByte (&sv.reliable_datagram, i);
1226 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1230 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
1231 if (client->netconnection)
1232 SZ_Write (&client->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
1234 SZ_Clear (&sv.reliable_datagram);
1239 =======================
1242 Send a nop message without trashing or sending the accumulated client
1244 =======================
1246 void SV_SendNop (client_t *client)
1252 msg.maxsize = sizeof(buf);
1255 MSG_WriteChar (&msg, svc_nop);
1257 if (NetConn_SendUnreliableMessage (client->netconnection, &msg) == -1)
1258 SV_DropClient (true); // if the message couldn't send, kick off
1259 client->last_message = realtime;
1263 =======================
1264 SV_SendClientMessages
1265 =======================
1267 void SV_SendClientMessages (void)
1269 int i, prepared = false;
1271 // update frags, names, etc
1272 SV_UpdateToReliableMessages();
1274 // build individual updates
1275 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1277 if (!host_client->active)
1279 if (!host_client->netconnection)
1281 SZ_Clear(&host_client->message);
1285 if (host_client->message.overflowed)
1287 SV_DropClient (true); // if the message couldn't send, kick off
1291 if (host_client->spawned)
1296 // only prepare entities once per frame
1297 SV_PrepareEntitiesForSending();
1299 if (!SV_SendClientDatagram (host_client))
1304 // the player isn't totally in the game yet
1305 // send small keepalive messages if too much time has passed
1306 // send a full message when the next signon stage has been requested
1307 // some other message data (name changes, etc) may accumulate
1308 // between signon stages
1309 if (!host_client->sendsignon)
1311 if (realtime - host_client->last_message > 5)
1312 SV_SendNop (host_client);
1313 continue; // don't send out non-signon messages
1317 if (host_client->message.cursize || host_client->dropasap)
1319 if (!NetConn_CanSendMessage (host_client->netconnection))
1322 if (host_client->dropasap)
1323 SV_DropClient (false); // went to another level
1326 if (NetConn_SendReliableMessage (host_client->netconnection, &host_client->message) == -1)
1327 SV_DropClient (true); // if the message couldn't send, kick off
1328 SZ_Clear (&host_client->message);
1329 host_client->last_message = realtime;
1330 host_client->sendsignon = false;
1335 // clear muzzle flashes
1341 ==============================================================================
1345 ==============================================================================
1354 int SV_ModelIndex(const char *s, int precachemode)
1356 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
1357 char filename[MAX_QPATH];
1361 //if (precachemode == 2)
1363 strlcpy(filename, s, sizeof(filename));
1364 for (i = 2;i < limit;i++)
1366 if (!sv.model_precache[i][0])
1370 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1372 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
1375 if (precachemode == 1)
1376 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1377 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
1378 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
1379 if (sv.state != ss_loading)
1381 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1382 MSG_WriteShort(&sv.reliable_datagram, i);
1383 MSG_WriteString(&sv.reliable_datagram, filename);
1387 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
1390 if (!strcmp(sv.model_precache[i], filename))
1393 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
1403 int SV_SoundIndex(const char *s, int precachemode)
1405 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_SOUNDS);
1406 char filename[MAX_QPATH];
1410 //if (precachemode == 2)
1412 strlcpy(filename, s, sizeof(filename));
1413 for (i = 1;i < limit;i++)
1415 if (!sv.sound_precache[i][0])
1419 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1421 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
1424 if (precachemode == 1)
1425 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1426 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
1427 if (sv.state != ss_loading)
1429 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1430 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
1431 MSG_WriteString(&sv.reliable_datagram, filename);
1435 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
1438 if (!strcmp(sv.sound_precache[i], filename))
1441 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
1451 void SV_CreateBaseline (void)
1453 int i, entnum, large;
1454 prvm_edict_t *svent;
1456 // LordHavoc: clear *all* states (note just active ones)
1457 for (entnum = 0;entnum < prog->max_edicts;entnum++)
1459 // get the current server version
1460 svent = PRVM_EDICT_NUM(entnum);
1462 // LordHavoc: always clear state values, whether the entity is in use or not
1463 svent->priv.server->baseline = defaultstate;
1465 if (svent->priv.server->free)
1467 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
1470 // create entity baseline
1471 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
1472 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
1473 svent->priv.server->baseline.frame = svent->fields.server->frame;
1474 svent->priv.server->baseline.skin = svent->fields.server->skin;
1475 if (entnum > 0 && entnum <= svs.maxclients)
1477 svent->priv.server->baseline.colormap = entnum;
1478 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
1482 svent->priv.server->baseline.colormap = 0;
1483 svent->priv.server->baseline.modelindex = svent->fields.server->modelindex;
1487 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
1490 // add to the message
1492 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1494 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1495 MSG_WriteShort (&sv.signon, entnum);
1499 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1500 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
1504 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
1505 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1507 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
1508 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
1509 for (i=0 ; i<3 ; i++)
1511 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
1512 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
1522 Tell all the clients that the server is changing levels
1525 void SV_SendReconnect (void)
1532 msg.maxsize = sizeof(data);
1534 MSG_WriteChar (&msg, svc_stufftext);
1535 MSG_WriteString (&msg, "reconnect\n");
1536 NetConn_SendToAll (&msg, 5);
1538 if (cls.state != ca_dedicated)
1539 Cmd_ExecuteString ("reconnect\n", src_command);
1547 Grabs the current state of each client for saving across the
1548 transition to another level
1551 void SV_SaveSpawnparms (void)
1555 svs.serverflags = prog->globals.server->serverflags;
1557 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1559 if (!host_client->active)
1562 // call the progs to get default spawn parms for the new client
1563 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1564 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
1565 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1566 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
1570 void SV_IncreaseEdicts(void)
1574 int oldmax_edicts = prog->max_edicts;
1575 void *oldedictsengineprivate = prog->edictprivate;
1576 void *oldedictsfields = prog->edictsfields;
1577 void *oldmoved_edicts = sv.moved_edicts;
1579 if (prog->max_edicts >= MAX_EDICTS)
1582 // links don't survive the transition, so unlink everything
1583 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1585 if (!ent->priv.server->free)
1586 SV_UnlinkEdict(prog->edicts + i);
1587 memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
1591 prog->max_edicts = min(prog->max_edicts + 256, MAX_EDICTS);
1592 prog->edictprivate = PR_Alloc(prog->max_edicts * sizeof(edict_engineprivate_t));
1593 prog->edictsfields = PR_Alloc(prog->max_edicts * prog->edict_size);
1594 sv.moved_edicts = PR_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1596 memcpy(prog->edictprivate, oldedictsengineprivate, oldmax_edicts * sizeof(edict_engineprivate_t));
1597 memcpy(prog->edictsfields, oldedictsfields, oldmax_edicts * prog->edict_size);
1599 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1601 ent->priv.vp = (qbyte*) prog->edictprivate + i * prog->edictprivate_size;
1602 ent->fields.server = (void *)((qbyte *)prog->edictsfields + i * prog->edict_size);
1603 // link every entity except world
1604 if (!ent->priv.server->free)
1605 SV_LinkEdict(ent, false);
1608 PR_Free(oldedictsengineprivate);
1609 PR_Free(oldedictsfields);
1610 PR_Free(oldmoved_edicts);
1617 This is called at the start of each level
1620 extern float scr_centertime_off;
1622 void SV_SpawnServer (const char *server)
1627 model_t *worldmodel;
1628 char modelname[sizeof(sv.modelname)];
1630 Con_DPrintf("SpawnServer: %s\n", server);
1632 if (cls.state != ca_dedicated)
1633 SCR_BeginLoadingPlaque();
1635 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
1636 worldmodel = Mod_ForName(modelname, false, true, true);
1637 if (!worldmodel || !worldmodel->TraceBox)
1639 Con_Printf("Couldn't load map %s\n", modelname);
1643 // let's not have any servers with no name
1644 if (hostname.string[0] == 0)
1645 Cvar_Set ("hostname", "UNNAMED");
1646 scr_centertime_off = 0;
1648 svs.changelevel_issued = false; // now safe to issue another
1651 // tell all connected clients that we are going to a new level
1661 // make sure cvars have been checked before opening the ports
1662 NetConn_ServerFrame();
1663 NetConn_OpenServerPorts(true);
1667 // make cvars consistant
1670 Cvar_SetValue ("deathmatch", 0);
1671 // LordHavoc: it can be useful to have skills outside the range 0-3...
1672 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
1673 //Cvar_SetValue ("skill", (float)current_skill);
1674 current_skill = (int)(skill.value + 0.5);
1677 // set up the new server
1679 Host_ClearMemory ();
1681 memset (&sv, 0, sizeof(sv));
1685 strlcpy (sv.name, server, sizeof (sv.name));
1687 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
1688 if (sv.protocol == PROTOCOL_UNKNOWN)
1691 Protocol_Names(buffer, sizeof(buffer));
1692 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
1693 sv.protocol = PROTOCOL_QUAKE;
1700 // load progs to get entity field count
1701 //PR_LoadProgs ( sv_progs.string );
1703 // allocate server memory
1704 /*// start out with just enough room for clients and a reasonable estimate of entities
1705 prog->max_edicts = max(svs.maxclients + 1, 512);
1706 prog->max_edicts = min(prog->max_edicts, MAX_EDICTS);
1708 // prvm_edict_t structures (hidden from progs)
1709 prog->edicts = PR_Alloc(MAX_EDICTS * sizeof(prvm_edict_t));
1710 // engine private structures (hidden from progs)
1711 prog->edictprivate = PR_Alloc(prog->max_edicts * sizeof(edict_engineprivate_t));
1712 // progs fields, often accessed by server
1713 prog->edictsfields = PR_Alloc(prog->max_edicts * prog->edict_size);*/
1714 // used by PushMove to move back pushed entities
1715 sv.moved_edicts = PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1716 /*for (i = 0;i < prog->max_edicts;i++)
1718 ent = prog->edicts + i;
1719 ent->priv.vp = (qbyte*) prog->edictprivate + i * prog->edictprivate_size;
1720 ent->fields.server = (void *)((qbyte *)prog->edictsfields + i * prog->edict_size);
1723 // fix up client->edict pointers for returning clients right away...
1724 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1725 host_client->edict = PRVM_EDICT_NUM(i + 1);
1727 sv.datagram.maxsize = sizeof(sv.datagram_buf);
1728 sv.datagram.cursize = 0;
1729 sv.datagram.data = sv.datagram_buf;
1731 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1732 sv.reliable_datagram.cursize = 0;
1733 sv.reliable_datagram.data = sv.reliable_datagram_buf;
1735 sv.signon.maxsize = sizeof(sv.signon_buf);
1736 sv.signon.cursize = 0;
1737 sv.signon.data = sv.signon_buf;
1739 // leave slots at start for clients only
1740 //prog->num_edicts = svs.maxclients+1;
1742 sv.state = ss_loading;
1743 prog->allowworldwrites = true;
1746 *prog->time = sv.time = 1.0;
1749 worldmodel->used = true;
1751 strlcpy (sv.name, server, sizeof (sv.name));
1752 strcpy(sv.modelname, modelname);
1753 sv.worldmodel = worldmodel;
1754 sv.models[1] = sv.worldmodel;
1757 // clear world interaction links
1761 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
1763 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
1764 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
1765 for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
1767 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
1768 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, false);
1772 // load the rest of the entities
1774 // AK possible hack since num_edicts is still 0
1775 ent = PRVM_EDICT_NUM(0);
1776 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
1777 ent->priv.server->free = false;
1778 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
1779 ent->fields.server->modelindex = 1; // world model
1780 ent->fields.server->solid = SOLID_BSP;
1781 ent->fields.server->movetype = MOVETYPE_PUSH;
1784 prog->globals.server->coop = coop.integer;
1786 prog->globals.server->deathmatch = deathmatch.integer;
1788 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
1790 // serverflags are for cross level information (sigils)
1791 prog->globals.server->serverflags = svs.serverflags;
1793 // load replacement entity file if found
1795 if (sv_entpatch.integer)
1796 entities = FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true);
1799 Con_Printf("Loaded maps/%s.ent\n", sv.name);
1800 PRVM_ED_LoadFromFile (entities);
1804 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
1807 // LordHavoc: clear world angles (to fix e3m3.bsp)
1808 VectorClear(prog->edicts->fields.server->angles);
1810 // all setup is completed, any further precache statements are errors
1811 sv.state = ss_active;
1812 prog->allowworldwrites = false;
1814 // run two frames to allow everything to settle
1815 for (i = 0;i < 2;i++)
1817 sv.frametime = host_frametime = 0.1;
1823 // create a baseline for more efficient communications
1824 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
1825 SV_CreateBaseline ();
1827 // send serverinfo to all connected clients
1828 // (note this also handles botclients coming back from a level change)
1829 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1830 if (host_client->active)
1831 SV_SendServerinfo(host_client);
1833 Con_DPrint("Server spawned.\n");
1834 NetConn_Heartbeat (2);
1839 /////////////////////////////////////////////////////
1842 void SV_VM_CB_BeginIncreaseEdicts(void)
1847 PRVM_Free( sv.moved_edicts );
1848 sv.moved_edicts = PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1850 // links don't survive the transition, so unlink everything
1851 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1853 if (!ent->priv.server->free)
1854 SV_UnlinkEdict(prog->edicts + i);
1855 memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
1860 void SV_VM_CB_EndIncreaseEdicts(void)
1865 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1867 // link every entity except world
1868 if (!ent->priv.server->free)
1869 SV_LinkEdict(ent, false);
1873 void SV_VM_CB_InitEdict(prvm_edict_t *e)
1875 // LordHavoc: for consistency set these here
1876 int num = PRVM_NUM_FOR_EDICT(e) - 1;
1878 if (num >= 0 && num < svs.maxclients)
1881 // set colormap and team on newly created player entity
1882 e->fields.server->colormap = num + 1;
1883 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
1884 // set netname/clientcolors back to client values so that
1885 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
1887 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
1888 if ((val = PRVM_GETEDICTFIELDVALUE(e, eval_clientcolors)))
1889 val->_float = svs.clients[num].colors;
1890 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
1891 if( eval_playermodel )
1892 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
1893 if( eval_playerskin )
1894 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
1898 void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
1900 SV_UnlinkEdict (ed); // unlink from world bsp
1902 ed->fields.server->model = 0;
1903 ed->fields.server->takedamage = 0;
1904 ed->fields.server->modelindex = 0;
1905 ed->fields.server->colormap = 0;
1906 ed->fields.server->skin = 0;
1907 ed->fields.server->frame = 0;
1908 VectorClear(ed->fields.server->origin);
1909 VectorClear(ed->fields.server->angles);
1910 ed->fields.server->nextthink = -1;
1911 ed->fields.server->solid = 0;
1914 void SV_VM_CB_CountEdicts(void)
1918 int active, models, solid, step;
1920 active = models = solid = step = 0;
1921 for (i=0 ; i<prog->num_edicts ; i++)
1923 ent = PRVM_EDICT_NUM(i);
1924 if (ent->priv.server->free)
1927 if (ent->fields.server->solid)
1929 if (ent->fields.server->model)
1931 if (ent->fields.server->movetype == MOVETYPE_STEP)
1935 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
1936 Con_Printf("active :%3i\n", active);
1937 Con_Printf("view :%3i\n", models);
1938 Con_Printf("touch :%3i\n", solid);
1939 Con_Printf("step :%3i\n", step);
1942 qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
1944 // remove things from different skill levels or deathmatch
1945 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
1947 if (deathmatch.integer)
1949 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
1954 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
1955 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
1956 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
1964 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1"};
1965 cvar_t nomonsters = {0, "nomonsters", "0"};
1966 cvar_t gamecfg = {0, "gamecfg", "0"};
1967 cvar_t scratch1 = {0, "scratch1", "0"};
1968 cvar_t scratch2 = {0,"scratch2", "0"};
1969 cvar_t scratch3 = {0, "scratch3", "0"};
1970 cvar_t scratch4 = {0, "scratch4", "0"};
1971 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0"};
1972 cvar_t saved1 = {CVAR_SAVE, "saved1", "0"};
1973 cvar_t saved2 = {CVAR_SAVE, "saved2", "0"};
1974 cvar_t saved3 = {CVAR_SAVE, "saved3", "0"};
1975 cvar_t saved4 = {CVAR_SAVE, "saved4", "0"};
1976 cvar_t decors = {0, "decors", "0"};
1977 cvar_t nehx00 = {0, "nehx00", "0"};cvar_t nehx01 = {0, "nehx01", "0"};
1978 cvar_t nehx02 = {0, "nehx02", "0"};cvar_t nehx03 = {0, "nehx03", "0"};
1979 cvar_t nehx04 = {0, "nehx04", "0"};cvar_t nehx05 = {0, "nehx05", "0"};
1980 cvar_t nehx06 = {0, "nehx06", "0"};cvar_t nehx07 = {0, "nehx07", "0"};
1981 cvar_t nehx08 = {0, "nehx08", "0"};cvar_t nehx09 = {0, "nehx09", "0"};
1982 cvar_t nehx10 = {0, "nehx10", "0"};cvar_t nehx11 = {0, "nehx11", "0"};
1983 cvar_t nehx12 = {0, "nehx12", "0"};cvar_t nehx13 = {0, "nehx13", "0"};
1984 cvar_t nehx14 = {0, "nehx14", "0"};cvar_t nehx15 = {0, "nehx15", "0"};
1985 cvar_t nehx16 = {0, "nehx16", "0"};cvar_t nehx17 = {0, "nehx17", "0"};
1986 cvar_t nehx18 = {0, "nehx18", "0"};cvar_t nehx19 = {0, "nehx19", "0"};
1987 cvar_t cutscene = {0, "cutscene", "1"};
1989 void SV_VM_Init(void)
1991 Cvar_RegisterVariable (&pr_checkextension);
1992 Cvar_RegisterVariable (&nomonsters);
1993 Cvar_RegisterVariable (&gamecfg);
1994 Cvar_RegisterVariable (&scratch1);
1995 Cvar_RegisterVariable (&scratch2);
1996 Cvar_RegisterVariable (&scratch3);
1997 Cvar_RegisterVariable (&scratch4);
1998 Cvar_RegisterVariable (&savedgamecfg);
1999 Cvar_RegisterVariable (&saved1);
2000 Cvar_RegisterVariable (&saved2);
2001 Cvar_RegisterVariable (&saved3);
2002 Cvar_RegisterVariable (&saved4);
2003 // LordHavoc: for DarkPlaces, this overrides the number of decors (shell casings, gibs, etc)
2004 Cvar_RegisterVariable (&decors);
2005 // LordHavoc: Nehahra uses these to pass data around cutscene demos
2006 if (gamemode == GAME_NEHAHRA)
2008 Cvar_RegisterVariable (&nehx00);Cvar_RegisterVariable (&nehx01);
2009 Cvar_RegisterVariable (&nehx02);Cvar_RegisterVariable (&nehx03);
2010 Cvar_RegisterVariable (&nehx04);Cvar_RegisterVariable (&nehx05);
2011 Cvar_RegisterVariable (&nehx06);Cvar_RegisterVariable (&nehx07);
2012 Cvar_RegisterVariable (&nehx08);Cvar_RegisterVariable (&nehx09);
2013 Cvar_RegisterVariable (&nehx10);Cvar_RegisterVariable (&nehx11);
2014 Cvar_RegisterVariable (&nehx12);Cvar_RegisterVariable (&nehx13);
2015 Cvar_RegisterVariable (&nehx14);Cvar_RegisterVariable (&nehx15);
2016 Cvar_RegisterVariable (&nehx16);Cvar_RegisterVariable (&nehx17);
2017 Cvar_RegisterVariable (&nehx18);Cvar_RegisterVariable (&nehx19);
2019 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
2022 // LordHavoc: in an effort to eliminate time wasted on GetEdictFieldValue... these are defined as externs in progs.h
2031 int eval_buttonchat;
2033 int eval_glow_trail;
2034 int eval_glow_color;
2038 int eval_renderamt; // HalfLife support
2039 int eval_rendermode; // HalfLife support
2040 int eval_fullbright;
2041 int eval_ammo_shells1;
2042 int eval_ammo_nails1;
2043 int eval_ammo_lava_nails;
2044 int eval_ammo_rockets1;
2045 int eval_ammo_multi_rockets;
2046 int eval_ammo_cells1;
2047 int eval_ammo_plasma;
2048 int eval_idealpitch;
2049 int eval_pitch_speed;
2050 int eval_viewmodelforclient;
2051 int eval_nodrawtoclient;
2052 int eval_exteriormodeltoclient;
2053 int eval_drawonlytoclient;
2057 int eval_punchvector;
2059 int eval_clientcolors;
2060 int eval_tag_entity;
2066 int eval_cursor_active;
2067 int eval_cursor_screen;
2068 int eval_cursor_trace_start;
2069 int eval_cursor_trace_endpos;
2070 int eval_cursor_trace_ent;
2072 int eval_playermodel;
2073 int eval_playerskin;
2075 mfunction_t *SV_PlayerPhysicsQC;
2076 mfunction_t *EndFrameQC;
2077 //KrimZon - SERVER COMMANDS IN QUAKEC
2078 mfunction_t *SV_ParseClientCommandQC;
2080 void SV_VM_FindEdictFieldOffsets(void)
2082 eval_gravity = PRVM_ED_FindFieldOffset("gravity");
2083 eval_button3 = PRVM_ED_FindFieldOffset("button3");
2084 eval_button4 = PRVM_ED_FindFieldOffset("button4");
2085 eval_button5 = PRVM_ED_FindFieldOffset("button5");
2086 eval_button6 = PRVM_ED_FindFieldOffset("button6");
2087 eval_button7 = PRVM_ED_FindFieldOffset("button7");
2088 eval_button8 = PRVM_ED_FindFieldOffset("button8");
2089 eval_buttonuse = PRVM_ED_FindFieldOffset("buttonuse");
2090 eval_buttonchat = PRVM_ED_FindFieldOffset("buttonchat");
2091 eval_glow_size = PRVM_ED_FindFieldOffset("glow_size");
2092 eval_glow_trail = PRVM_ED_FindFieldOffset("glow_trail");
2093 eval_glow_color = PRVM_ED_FindFieldOffset("glow_color");
2094 eval_items2 = PRVM_ED_FindFieldOffset("items2");
2095 eval_scale = PRVM_ED_FindFieldOffset("scale");
2096 eval_alpha = PRVM_ED_FindFieldOffset("alpha");
2097 eval_renderamt = PRVM_ED_FindFieldOffset("renderamt"); // HalfLife support
2098 eval_rendermode = PRVM_ED_FindFieldOffset("rendermode"); // HalfLife support
2099 eval_fullbright = PRVM_ED_FindFieldOffset("fullbright");
2100 eval_ammo_shells1 = PRVM_ED_FindFieldOffset("ammo_shells1");
2101 eval_ammo_nails1 = PRVM_ED_FindFieldOffset("ammo_nails1");
2102 eval_ammo_lava_nails = PRVM_ED_FindFieldOffset("ammo_lava_nails");
2103 eval_ammo_rockets1 = PRVM_ED_FindFieldOffset("ammo_rockets1");
2104 eval_ammo_multi_rockets = PRVM_ED_FindFieldOffset("ammo_multi_rockets");
2105 eval_ammo_cells1 = PRVM_ED_FindFieldOffset("ammo_cells1");
2106 eval_ammo_plasma = PRVM_ED_FindFieldOffset("ammo_plasma");
2107 eval_idealpitch = PRVM_ED_FindFieldOffset("idealpitch");
2108 eval_pitch_speed = PRVM_ED_FindFieldOffset("pitch_speed");
2109 eval_viewmodelforclient = PRVM_ED_FindFieldOffset("viewmodelforclient");
2110 eval_nodrawtoclient = PRVM_ED_FindFieldOffset("nodrawtoclient");
2111 eval_exteriormodeltoclient = PRVM_ED_FindFieldOffset("exteriormodeltoclient");
2112 eval_drawonlytoclient = PRVM_ED_FindFieldOffset("drawonlytoclient");
2113 eval_ping = PRVM_ED_FindFieldOffset("ping");
2114 eval_movement = PRVM_ED_FindFieldOffset("movement");
2115 eval_pmodel = PRVM_ED_FindFieldOffset("pmodel");
2116 eval_punchvector = PRVM_ED_FindFieldOffset("punchvector");
2117 eval_viewzoom = PRVM_ED_FindFieldOffset("viewzoom");
2118 eval_clientcolors = PRVM_ED_FindFieldOffset("clientcolors");
2119 eval_tag_entity = PRVM_ED_FindFieldOffset("tag_entity");
2120 eval_tag_index = PRVM_ED_FindFieldOffset("tag_index");
2121 eval_light_lev = PRVM_ED_FindFieldOffset("light_lev");
2122 eval_color = PRVM_ED_FindFieldOffset("color");
2123 eval_style = PRVM_ED_FindFieldOffset("style");
2124 eval_pflags = PRVM_ED_FindFieldOffset("pflags");
2125 eval_cursor_active = PRVM_ED_FindFieldOffset("cursor_active");
2126 eval_cursor_screen = PRVM_ED_FindFieldOffset("cursor_screen");
2127 eval_cursor_trace_start = PRVM_ED_FindFieldOffset("cursor_trace_start");
2128 eval_cursor_trace_endpos = PRVM_ED_FindFieldOffset("cursor_trace_endpos");
2129 eval_cursor_trace_ent = PRVM_ED_FindFieldOffset("cursor_trace_ent");
2130 eval_colormod = PRVM_ED_FindFieldOffset("colormod");
2131 eval_playermodel = PRVM_ED_FindFieldOffset("playermodel");
2132 eval_playerskin = PRVM_ED_FindFieldOffset("playerskin");
2134 // LordHavoc: allowing QuakeC to override the player movement code
2135 SV_PlayerPhysicsQC = PRVM_ED_FindFunction ("SV_PlayerPhysics");
2136 // LordHavoc: support for endframe
2137 EndFrameQC = PRVM_ED_FindFunction ("EndFrame");
2138 //KrimZon - SERVER COMMANDS IN QUAKEC
2139 SV_ParseClientCommandQC = PRVM_ED_FindFunction ("SV_ParseClientCommand");
2142 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
2144 prvm_required_field_t reqfields[] =
2146 {ev_entity, "cursor_trace_ent"},
2147 {ev_entity, "drawonlytoclient"},
2148 {ev_entity, "exteriormodeltoclient"},
2149 {ev_entity, "nodrawtoclient"},
2150 {ev_entity, "tag_entity"},
2151 {ev_entity, "viewmodelforclient"},
2152 {ev_float, "alpha"},
2153 {ev_float, "ammo_cells1"},
2154 {ev_float, "ammo_lava_nails"},
2155 {ev_float, "ammo_multi_rockets"},
2156 {ev_float, "ammo_nails1"},
2157 {ev_float, "ammo_plasma"},
2158 {ev_float, "ammo_rockets1"},
2159 {ev_float, "ammo_shells1"},
2160 {ev_float, "button3"},
2161 {ev_float, "button4"},
2162 {ev_float, "button5"},
2163 {ev_float, "button6"},
2164 {ev_float, "button7"},
2165 {ev_float, "button8"},
2166 {ev_float, "buttonchat"},
2167 {ev_float, "buttonuse"},
2168 {ev_float, "clientcolors"},
2169 {ev_float, "cursor_active"},
2170 {ev_float, "fullbright"},
2171 {ev_float, "glow_color"},
2172 {ev_float, "glow_size"},
2173 {ev_float, "glow_trail"},
2174 {ev_float, "gravity"},
2175 {ev_float, "idealpitch"},
2176 {ev_float, "items2"},
2177 {ev_float, "light_lev"},
2178 {ev_float, "pflags"},
2180 {ev_float, "pitch_speed"},
2181 {ev_float, "pmodel"},
2182 {ev_float, "renderamt"}, // HalfLife support
2183 {ev_float, "rendermode"}, // HalfLife support
2184 {ev_float, "scale"},
2185 {ev_float, "style"},
2186 {ev_float, "tag_index"},
2187 {ev_float, "viewzoom"},
2188 {ev_vector, "color"},
2189 {ev_vector, "colormod"},
2190 {ev_vector, "cursor_screen"},
2191 {ev_vector, "cursor_trace_endpos"},
2192 {ev_vector, "cursor_trace_start"},
2193 {ev_vector, "movement"},
2194 {ev_vector, "punchvector"},
2195 {ev_string, "playermodel"},
2196 {ev_string, "playerskin"}
2199 void SV_VM_Setup(void)
2202 PRVM_InitProg( PRVM_SERVERPROG );
2204 // allocate the mempools
2205 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2206 prog->builtins = vm_sv_builtins;
2207 prog->numbuiltins = vm_sv_numbuiltins;
2208 prog->headercrc = PROGHEADER_CRC;
2209 prog->max_edicts = 512;
2210 prog->limit_edicts = MAX_EDICTS;
2211 prog->reserved_edicts = svs.maxclients;
2212 prog->edictprivate_size = sizeof(edict_engineprivate_t);
2213 prog->name = "server";
2214 prog->extensionstring = vm_sv_extensions;
2215 prog->loadintoworld = true;
2217 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
2218 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
2219 prog->init_edict = SV_VM_CB_InitEdict;
2220 prog->free_edict = SV_VM_CB_FreeEdict;
2221 prog->count_edicts = SV_VM_CB_CountEdicts;
2222 prog->load_edict = SV_VM_CB_LoadEdict;
2223 prog->init_cmd = VM_SV_Cmd_Init;
2224 prog->reset_cmd = VM_SV_Cmd_Reset;
2225 prog->error_cmd = Host_Error;
2227 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
2228 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields );
2229 SV_VM_FindEdictFieldOffsets();
2234 void SV_VM_Begin(void)
2237 PRVM_SetProg( PRVM_SERVERPROG );
2239 *prog->time = (float) sv.time;
2242 void SV_VM_End(void)