2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup(void);
31 extern cvar_t net_connecttimeout;
33 void VM_CustomStats_Clear (void);
34 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
36 cvar_t sv_worldmessage = {CVAR_READONLY, "sv_worldmessage", "", "title of current level"};
37 cvar_t sv_worldname = {CVAR_READONLY, "sv_worldname", "", "name of current worldmodel"};
38 cvar_t sv_worldnamenoextension = {CVAR_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
39 cvar_t sv_worldbasename = {CVAR_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
41 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
42 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
43 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
44 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
45 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
46 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
48 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
49 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
50 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
51 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
53 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
54 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
55 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
56 cvar_t sv_airaccel_qw_stretchfactor = {0, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
57 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
58 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
59 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
60 cvar_t sv_airspeedlimit_nonqw = {0, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
61 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
62 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
63 cvar_t sv_airstrafeaccel_qw = {0, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
64 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
65 cvar_t sv_aircontrol_power = {0, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
66 cvar_t sv_aircontrol_penalty = {0, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
67 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
68 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
69 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
70 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
71 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
72 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
73 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
74 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
75 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
76 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
77 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
78 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
79 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
80 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
81 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
82 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
83 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
84 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
85 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
86 cvar_t sv_cullentities_trace_prediction_time = {0, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
87 cvar_t sv_cullentities_trace_entityocclusion = {0, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
88 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
89 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
90 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
91 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
92 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
93 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
94 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
95 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
96 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
97 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
98 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
99 cvar_t sv_gameplayfix_consistentplayerprethink = {0, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
100 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
101 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
102 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
103 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
104 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
105 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
106 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
107 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
108 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
109 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
110 cvar_t sv_gameplayfix_nudgeoutofsolid = {0, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
111 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {0, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
112 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
113 cvar_t sv_gameplayfix_nogravityonground = {0, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
114 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
115 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
116 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
117 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
118 cvar_t sv_gameplayfix_stepmultipletimes = {0, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
119 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {0, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "grude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
120 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
121 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
122 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {0, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
123 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {0, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
124 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
125 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
126 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
127 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
128 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
129 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
130 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
131 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
132 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
133 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
134 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
135 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
136 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
137 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
138 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
139 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
140 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
141 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
142 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
143 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
144 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
145 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
146 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
147 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
148 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
149 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
150 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
151 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
152 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
153 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
155 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
156 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
157 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
158 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
159 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
160 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
161 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
162 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
163 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
164 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
166 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
167 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
168 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
169 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
170 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
171 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
172 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
173 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
174 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
175 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
176 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
177 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
178 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
188 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
189 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
190 cvar_t sv_autodemo_perclient_discardable = {CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
192 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
197 mempool_t *sv_mempool = NULL;
199 extern cvar_t slowmo;
200 extern float scr_centertime_off;
202 // MUST match effectnameindex_t in client.h
203 static const char *standardeffectnames[EFFECT_TOTAL] =
227 "TE_TEI_BIGEXPLOSION",
243 #define SV_REQFUNCS 0
244 #define sv_reqfuncs NULL
246 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
247 //static const char *sv_reqfuncs[] = {
250 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
252 prvm_required_field_t sv_reqfields[] =
254 #define PRVM_DECLARE_serverglobalfloat(x)
255 #define PRVM_DECLARE_serverglobalvector(x)
256 #define PRVM_DECLARE_serverglobalstring(x)
257 #define PRVM_DECLARE_serverglobaledict(x)
258 #define PRVM_DECLARE_serverglobalfunction(x)
259 #define PRVM_DECLARE_clientglobalfloat(x)
260 #define PRVM_DECLARE_clientglobalvector(x)
261 #define PRVM_DECLARE_clientglobalstring(x)
262 #define PRVM_DECLARE_clientglobaledict(x)
263 #define PRVM_DECLARE_clientglobalfunction(x)
264 #define PRVM_DECLARE_menuglobalfloat(x)
265 #define PRVM_DECLARE_menuglobalvector(x)
266 #define PRVM_DECLARE_menuglobalstring(x)
267 #define PRVM_DECLARE_menuglobaledict(x)
268 #define PRVM_DECLARE_menuglobalfunction(x)
269 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
270 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
271 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
272 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
273 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
274 #define PRVM_DECLARE_clientfieldfloat(x)
275 #define PRVM_DECLARE_clientfieldvector(x)
276 #define PRVM_DECLARE_clientfieldstring(x)
277 #define PRVM_DECLARE_clientfieldedict(x)
278 #define PRVM_DECLARE_clientfieldfunction(x)
279 #define PRVM_DECLARE_menufieldfloat(x)
280 #define PRVM_DECLARE_menufieldvector(x)
281 #define PRVM_DECLARE_menufieldstring(x)
282 #define PRVM_DECLARE_menufieldedict(x)
283 #define PRVM_DECLARE_menufieldfunction(x)
284 #define PRVM_DECLARE_serverfunction(x)
285 #define PRVM_DECLARE_clientfunction(x)
286 #define PRVM_DECLARE_menufunction(x)
287 #define PRVM_DECLARE_field(x)
288 #define PRVM_DECLARE_global(x)
289 #define PRVM_DECLARE_function(x)
290 #include "prvm_offsets.h"
291 #undef PRVM_DECLARE_serverglobalfloat
292 #undef PRVM_DECLARE_serverglobalvector
293 #undef PRVM_DECLARE_serverglobalstring
294 #undef PRVM_DECLARE_serverglobaledict
295 #undef PRVM_DECLARE_serverglobalfunction
296 #undef PRVM_DECLARE_clientglobalfloat
297 #undef PRVM_DECLARE_clientglobalvector
298 #undef PRVM_DECLARE_clientglobalstring
299 #undef PRVM_DECLARE_clientglobaledict
300 #undef PRVM_DECLARE_clientglobalfunction
301 #undef PRVM_DECLARE_menuglobalfloat
302 #undef PRVM_DECLARE_menuglobalvector
303 #undef PRVM_DECLARE_menuglobalstring
304 #undef PRVM_DECLARE_menuglobaledict
305 #undef PRVM_DECLARE_menuglobalfunction
306 #undef PRVM_DECLARE_serverfieldfloat
307 #undef PRVM_DECLARE_serverfieldvector
308 #undef PRVM_DECLARE_serverfieldstring
309 #undef PRVM_DECLARE_serverfieldedict
310 #undef PRVM_DECLARE_serverfieldfunction
311 #undef PRVM_DECLARE_clientfieldfloat
312 #undef PRVM_DECLARE_clientfieldvector
313 #undef PRVM_DECLARE_clientfieldstring
314 #undef PRVM_DECLARE_clientfieldedict
315 #undef PRVM_DECLARE_clientfieldfunction
316 #undef PRVM_DECLARE_menufieldfloat
317 #undef PRVM_DECLARE_menufieldvector
318 #undef PRVM_DECLARE_menufieldstring
319 #undef PRVM_DECLARE_menufieldedict
320 #undef PRVM_DECLARE_menufieldfunction
321 #undef PRVM_DECLARE_serverfunction
322 #undef PRVM_DECLARE_clientfunction
323 #undef PRVM_DECLARE_menufunction
324 #undef PRVM_DECLARE_field
325 #undef PRVM_DECLARE_global
326 #undef PRVM_DECLARE_function
329 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
331 prvm_required_field_t sv_reqglobals[] =
333 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
334 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
335 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
336 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
337 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
338 #define PRVM_DECLARE_clientglobalfloat(x)
339 #define PRVM_DECLARE_clientglobalvector(x)
340 #define PRVM_DECLARE_clientglobalstring(x)
341 #define PRVM_DECLARE_clientglobaledict(x)
342 #define PRVM_DECLARE_clientglobalfunction(x)
343 #define PRVM_DECLARE_menuglobalfloat(x)
344 #define PRVM_DECLARE_menuglobalvector(x)
345 #define PRVM_DECLARE_menuglobalstring(x)
346 #define PRVM_DECLARE_menuglobaledict(x)
347 #define PRVM_DECLARE_menuglobalfunction(x)
348 #define PRVM_DECLARE_serverfieldfloat(x)
349 #define PRVM_DECLARE_serverfieldvector(x)
350 #define PRVM_DECLARE_serverfieldstring(x)
351 #define PRVM_DECLARE_serverfieldedict(x)
352 #define PRVM_DECLARE_serverfieldfunction(x)
353 #define PRVM_DECLARE_clientfieldfloat(x)
354 #define PRVM_DECLARE_clientfieldvector(x)
355 #define PRVM_DECLARE_clientfieldstring(x)
356 #define PRVM_DECLARE_clientfieldedict(x)
357 #define PRVM_DECLARE_clientfieldfunction(x)
358 #define PRVM_DECLARE_menufieldfloat(x)
359 #define PRVM_DECLARE_menufieldvector(x)
360 #define PRVM_DECLARE_menufieldstring(x)
361 #define PRVM_DECLARE_menufieldedict(x)
362 #define PRVM_DECLARE_menufieldfunction(x)
363 #define PRVM_DECLARE_serverfunction(x)
364 #define PRVM_DECLARE_clientfunction(x)
365 #define PRVM_DECLARE_menufunction(x)
366 #define PRVM_DECLARE_field(x)
367 #define PRVM_DECLARE_global(x)
368 #define PRVM_DECLARE_function(x)
369 #include "prvm_offsets.h"
370 #undef PRVM_DECLARE_serverglobalfloat
371 #undef PRVM_DECLARE_serverglobalvector
372 #undef PRVM_DECLARE_serverglobalstring
373 #undef PRVM_DECLARE_serverglobaledict
374 #undef PRVM_DECLARE_serverglobalfunction
375 #undef PRVM_DECLARE_clientglobalfloat
376 #undef PRVM_DECLARE_clientglobalvector
377 #undef PRVM_DECLARE_clientglobalstring
378 #undef PRVM_DECLARE_clientglobaledict
379 #undef PRVM_DECLARE_clientglobalfunction
380 #undef PRVM_DECLARE_menuglobalfloat
381 #undef PRVM_DECLARE_menuglobalvector
382 #undef PRVM_DECLARE_menuglobalstring
383 #undef PRVM_DECLARE_menuglobaledict
384 #undef PRVM_DECLARE_menuglobalfunction
385 #undef PRVM_DECLARE_serverfieldfloat
386 #undef PRVM_DECLARE_serverfieldvector
387 #undef PRVM_DECLARE_serverfieldstring
388 #undef PRVM_DECLARE_serverfieldedict
389 #undef PRVM_DECLARE_serverfieldfunction
390 #undef PRVM_DECLARE_clientfieldfloat
391 #undef PRVM_DECLARE_clientfieldvector
392 #undef PRVM_DECLARE_clientfieldstring
393 #undef PRVM_DECLARE_clientfieldedict
394 #undef PRVM_DECLARE_clientfieldfunction
395 #undef PRVM_DECLARE_menufieldfloat
396 #undef PRVM_DECLARE_menufieldvector
397 #undef PRVM_DECLARE_menufieldstring
398 #undef PRVM_DECLARE_menufieldedict
399 #undef PRVM_DECLARE_menufieldfunction
400 #undef PRVM_DECLARE_serverfunction
401 #undef PRVM_DECLARE_clientfunction
402 #undef PRVM_DECLARE_menufunction
403 #undef PRVM_DECLARE_field
404 #undef PRVM_DECLARE_global
405 #undef PRVM_DECLARE_function
410 //============================================================================
412 void SV_AreaStats_f(void)
414 World_PrintAreaStats(&sv.world, "server");
424 // init the csqc progs cvars, since they are updated/used by the server code
425 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
426 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
427 extern cvar_t csqc_progcrc;
428 extern cvar_t csqc_progsize;
429 extern cvar_t csqc_usedemoprogs;
431 Cvar_RegisterVariable(&sv_worldmessage);
432 Cvar_RegisterVariable(&sv_worldname);
433 Cvar_RegisterVariable(&sv_worldnamenoextension);
434 Cvar_RegisterVariable(&sv_worldbasename);
436 Cvar_RegisterVariable (&csqc_progname);
437 Cvar_RegisterVariable (&csqc_progcrc);
438 Cvar_RegisterVariable (&csqc_progsize);
439 Cvar_RegisterVariable (&csqc_usedemoprogs);
441 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
442 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
443 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
444 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
446 Cvar_RegisterVariable (&coop);
447 Cvar_RegisterVariable (&deathmatch);
448 Cvar_RegisterVariable (&fraglimit);
449 Cvar_RegisterVariable (&gamecfg);
450 Cvar_RegisterVariable (&noexit);
451 Cvar_RegisterVariable (&nomonsters);
452 Cvar_RegisterVariable (&pausable);
453 Cvar_RegisterVariable (&pr_checkextension);
454 Cvar_RegisterVariable (&samelevel);
455 Cvar_RegisterVariable (&skill);
456 Cvar_RegisterVariable (&slowmo);
457 Cvar_RegisterVariable (&sv_accelerate);
458 Cvar_RegisterVariable (&sv_aim);
459 Cvar_RegisterVariable (&sv_airaccel_qw);
460 Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
461 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
462 Cvar_RegisterVariable (&sv_airaccelerate);
463 Cvar_RegisterVariable (&sv_airstopaccelerate);
464 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
465 Cvar_RegisterVariable (&sv_maxairstrafespeed);
466 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
467 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
468 Cvar_RegisterVariable (&sv_aircontrol);
469 Cvar_RegisterVariable (&sv_aircontrol_power);
470 Cvar_RegisterVariable (&sv_aircontrol_penalty);
471 Cvar_RegisterVariable (&sv_allowdownloads);
472 Cvar_RegisterVariable (&sv_allowdownloads_archive);
473 Cvar_RegisterVariable (&sv_allowdownloads_config);
474 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
475 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
476 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
477 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
478 Cvar_RegisterVariable (&sv_clmovement_enable);
479 Cvar_RegisterVariable (&sv_clmovement_minping);
480 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
481 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
482 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
483 Cvar_RegisterVariable (&sv_cullentities_pvs);
484 Cvar_RegisterVariable (&sv_cullentities_stats);
485 Cvar_RegisterVariable (&sv_cullentities_trace);
486 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
487 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
488 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
489 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
490 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
491 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
492 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
493 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
494 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
495 Cvar_RegisterVariable (&sv_debugmove);
496 Cvar_RegisterVariable (&sv_echobprint);
497 Cvar_RegisterVariable (&sv_edgefriction);
498 Cvar_RegisterVariable (&sv_entpatch);
499 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
500 Cvar_RegisterVariable (&sv_freezenonclients);
501 Cvar_RegisterVariable (&sv_friction);
502 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
503 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
504 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
505 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
506 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
507 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
508 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
509 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
510 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
511 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
512 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
513 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
514 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
515 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
516 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
517 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
518 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
519 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
520 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
521 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
522 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
523 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
524 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
525 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
526 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
527 Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
528 Cvar_RegisterVariable (&sv_gravity);
529 Cvar_RegisterVariable (&sv_idealpitchscale);
530 Cvar_RegisterVariable (&sv_jumpstep);
531 Cvar_RegisterVariable (&sv_jumpvelocity);
532 Cvar_RegisterVariable (&sv_maxairspeed);
533 Cvar_RegisterVariable (&sv_maxrate);
534 Cvar_RegisterVariable (&sv_maxspeed);
535 Cvar_RegisterVariable (&sv_maxvelocity);
536 Cvar_RegisterVariable (&sv_nostep);
537 Cvar_RegisterVariable (&sv_playerphysicsqc);
538 Cvar_RegisterVariable (&sv_progs);
539 Cvar_RegisterVariable (&sv_protocolname);
540 Cvar_RegisterVariable (&sv_random_seed);
541 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
542 Cvar_RegisterVariable (&sv_sound_land);
543 Cvar_RegisterVariable (&sv_sound_watersplash);
544 Cvar_RegisterVariable (&sv_stepheight);
545 Cvar_RegisterVariable (&sv_stopspeed);
546 Cvar_RegisterVariable (&sv_wallfriction);
547 Cvar_RegisterVariable (&sv_wateraccelerate);
548 Cvar_RegisterVariable (&sv_waterfriction);
549 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
550 Cvar_RegisterVariable (&sv_warsowbunny_accel);
551 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
552 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
553 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
554 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
555 Cvar_RegisterVariable (&sys_ticrate);
556 Cvar_RegisterVariable (&teamplay);
557 Cvar_RegisterVariable (&timelimit);
559 Cvar_RegisterVariable (&saved1);
560 Cvar_RegisterVariable (&saved2);
561 Cvar_RegisterVariable (&saved3);
562 Cvar_RegisterVariable (&saved4);
563 Cvar_RegisterVariable (&savedgamecfg);
564 Cvar_RegisterVariable (&scratch1);
565 Cvar_RegisterVariable (&scratch2);
566 Cvar_RegisterVariable (&scratch3);
567 Cvar_RegisterVariable (&scratch4);
568 Cvar_RegisterVariable (&temp1);
570 // LordHavoc: Nehahra uses these to pass data around cutscene demos
571 Cvar_RegisterVariable (&nehx00);
572 Cvar_RegisterVariable (&nehx01);
573 Cvar_RegisterVariable (&nehx02);
574 Cvar_RegisterVariable (&nehx03);
575 Cvar_RegisterVariable (&nehx04);
576 Cvar_RegisterVariable (&nehx05);
577 Cvar_RegisterVariable (&nehx06);
578 Cvar_RegisterVariable (&nehx07);
579 Cvar_RegisterVariable (&nehx08);
580 Cvar_RegisterVariable (&nehx09);
581 Cvar_RegisterVariable (&nehx10);
582 Cvar_RegisterVariable (&nehx11);
583 Cvar_RegisterVariable (&nehx12);
584 Cvar_RegisterVariable (&nehx13);
585 Cvar_RegisterVariable (&nehx14);
586 Cvar_RegisterVariable (&nehx15);
587 Cvar_RegisterVariable (&nehx16);
588 Cvar_RegisterVariable (&nehx17);
589 Cvar_RegisterVariable (&nehx18);
590 Cvar_RegisterVariable (&nehx19);
591 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
593 Cvar_RegisterVariable (&sv_autodemo_perclient);
594 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
595 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
597 Cvar_RegisterVariable (&halflifebsp);
599 sv_mempool = Mem_AllocPool("server", 0, NULL);
602 static void SV_SaveEntFile_f(void)
604 if (!sv.active || !sv.worldmodel)
606 Con_Print("Not running a server\n");
609 FS_WriteFile(va("%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
614 =============================================================================
618 =============================================================================
625 Make sure the event gets sent to all clients
628 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
632 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
634 MSG_WriteByte (&sv.datagram, svc_particle);
635 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
636 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
637 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
638 for (i=0 ; i<3 ; i++)
639 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
640 MSG_WriteByte (&sv.datagram, count);
641 MSG_WriteByte (&sv.datagram, color);
642 SV_FlushBroadcastMessages();
649 Make sure the event gets sent to all clients
652 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
654 if (modelindex >= 256 || startframe >= 256)
656 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
658 MSG_WriteByte (&sv.datagram, svc_effect2);
659 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
660 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
661 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
662 MSG_WriteShort (&sv.datagram, modelindex);
663 MSG_WriteShort (&sv.datagram, startframe);
664 MSG_WriteByte (&sv.datagram, framecount);
665 MSG_WriteByte (&sv.datagram, framerate);
669 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
671 MSG_WriteByte (&sv.datagram, svc_effect);
672 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
673 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
674 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
675 MSG_WriteByte (&sv.datagram, modelindex);
676 MSG_WriteByte (&sv.datagram, startframe);
677 MSG_WriteByte (&sv.datagram, framecount);
678 MSG_WriteByte (&sv.datagram, framerate);
680 SV_FlushBroadcastMessages();
687 Each entity can have eight independant sound sources, like voice,
690 Channel 0 is an auto-allocate channel, the others override anything
691 already running on that entity/channel pair.
693 An attenuation of 0 will play full volume everywhere in the level.
694 Larger attenuations will drop off. (max 4 attenuation)
698 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation, qboolean reliable)
701 int sound_num, field_mask, i, ent;
703 dest = (reliable ? &sv.reliable_datagram : &sv.datagram);
705 if (volume < 0 || volume > 255)
707 Con_Printf ("SV_StartSound: volume = %i\n", volume);
711 if (attenuation < 0 || attenuation > 4)
713 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
717 if (!IS_CHAN(channel))
719 Con_Printf ("SV_StartSound: channel = %i\n", channel);
723 channel = CHAN_ENGINE2NET(channel);
725 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
728 // find precache number for sound
729 sound_num = SV_SoundIndex(sample, 1);
733 ent = PRVM_NUM_FOR_EDICT(entity);
736 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
737 field_mask |= SND_VOLUME;
738 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
739 field_mask |= SND_ATTENUATION;
740 if (ent >= 8192 || channel < 0 || channel > 7)
741 field_mask |= SND_LARGEENTITY;
742 if (sound_num >= 256)
743 field_mask |= SND_LARGESOUND;
745 // directed messages go only to the entity they are targeted on
746 MSG_WriteByte (dest, svc_sound);
747 MSG_WriteByte (dest, field_mask);
748 if (field_mask & SND_VOLUME)
749 MSG_WriteByte (dest, volume);
750 if (field_mask & SND_ATTENUATION)
751 MSG_WriteByte (dest, (int)(attenuation*64));
752 if (field_mask & SND_LARGEENTITY)
754 MSG_WriteShort (dest, ent);
755 MSG_WriteChar (dest, channel);
758 MSG_WriteShort (dest, (ent<<3) | channel);
759 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
760 MSG_WriteShort (dest, sound_num);
762 MSG_WriteByte (dest, sound_num);
763 for (i = 0;i < 3;i++)
764 MSG_WriteCoord (dest, PRVM_serveredictvector(entity, origin)[i]+0.5*(PRVM_serveredictvector(entity, mins)[i]+PRVM_serveredictvector(entity, maxs)[i]), sv.protocol);
766 // TODO do we have to do anything here when dest is &sv.reliable_datagram?
768 SV_FlushBroadcastMessages();
775 Nearly the same logic as SV_StartSound, except an origin
776 instead of an entity is provided and channel is omitted.
778 The entity sent to the client is 0 (world) and the channel
779 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
780 function, therefore the check for it is omitted.
784 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
786 int sound_num, field_mask, i;
788 if (volume < 0 || volume > 255)
790 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
794 if (attenuation < 0 || attenuation > 4)
796 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
800 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
803 // find precache number for sound
804 sound_num = SV_SoundIndex(sample, 1);
809 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
810 field_mask |= SND_VOLUME;
811 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
812 field_mask |= SND_ATTENUATION;
813 if (sound_num >= 256)
814 field_mask |= SND_LARGESOUND;
816 // directed messages go only to the entity they are targeted on
817 MSG_WriteByte (&sv.datagram, svc_sound);
818 MSG_WriteByte (&sv.datagram, field_mask);
819 if (field_mask & SND_VOLUME)
820 MSG_WriteByte (&sv.datagram, volume);
821 if (field_mask & SND_ATTENUATION)
822 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
823 // Always write entnum 0 for the world entity
824 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
825 if (field_mask & SND_LARGESOUND)
826 MSG_WriteShort (&sv.datagram, sound_num);
828 MSG_WriteByte (&sv.datagram, sound_num);
829 for (i = 0;i < 3;i++)
830 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
831 SV_FlushBroadcastMessages();
835 ==============================================================================
839 ==============================================================================
846 Sends the first message from the server to a connected client.
847 This will be sent on the initial connection and upon each server load.
850 void SV_SendServerinfo (client_t *client)
855 // we know that this client has a netconnection and thus is not a bot
857 // edicts get reallocated on level changes, so we need to update it here
858 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
860 // clear cached stuff that depends on the level
861 client->weaponmodel[0] = 0;
862 client->weaponmodelindex = 0;
864 // LordHavoc: clear entityframe tracking
865 client->latestframenum = 0;
867 // initialize the movetime, so a speedhack can't make use of the time before this client joined
868 client->cmd.time = sv.time;
870 if (client->entitydatabase)
871 EntityFrame_FreeDatabase(client->entitydatabase);
872 if (client->entitydatabase4)
873 EntityFrame4_FreeDatabase(client->entitydatabase4);
874 if (client->entitydatabase5)
875 EntityFrame5_FreeDatabase(client->entitydatabase5);
877 memset(client->stats, 0, sizeof(client->stats));
878 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
880 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
882 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
883 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
884 else if (sv.protocol == PROTOCOL_DARKPLACES4)
885 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
887 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
890 // reset csqc entity versions
891 for (i = 0;i < prog->max_edicts;i++)
893 client->csqcentityscope[i] = 0;
894 client->csqcentitysendflags[i] = 0xFFFFFF;
895 client->csqcentityglobalhistory[i] = 0;
897 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
899 client->csqcentityframehistory[i].num = 0;
900 client->csqcentityframehistory[i].framenum = -1;
902 client->csqcnumedicts = 0;
903 client->csqcentityframehistory_next = 0;
905 SZ_Clear (&client->netconnection->message);
906 MSG_WriteByte (&client->netconnection->message, svc_print);
907 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
908 MSG_WriteString (&client->netconnection->message,message);
910 SV_StopDemoRecording(client); // to split up demos into different files
911 if(sv_autodemo_perclient.integer && client->netconnection)
913 char demofile[MAX_OSPATH];
914 char ipaddress[MAX_QPATH];
917 // start a new demo file
918 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
919 for(i = 0; ipaddress[i]; ++i)
920 if(!isalnum(ipaddress[i]))
922 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
924 SV_StartDemoRecording(client, demofile, -1);
927 //[515]: init csprogs according to version of svprogs, check the crc, etc.
928 if (sv.csqc_progname[0])
930 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
931 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
932 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
933 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
934 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
935 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
936 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
938 if(client->sv_demo_file != NULL)
941 static char buf[NET_MAXMESSAGE];
944 sb.data = (unsigned char *) buf;
945 sb.maxsize = sizeof(buf);
947 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
948 SV_WriteDemoMessage(client, &sb, false);
951 //[515]: init stufftext string (it is sent before svc_serverinfo)
952 if (PRVM_GetString(PRVM_serverglobalstring(SV_InitCmd)))
954 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
955 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(PRVM_serverglobalstring(SV_InitCmd))));
959 //if (sv_allowdownloads.integer)
960 // always send the info that the server supports the protocol, even if downloads are forbidden
961 // only because of that, the CSQC exception can work
963 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
964 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
967 // send at this time so it's guaranteed to get executed at the right time
971 host_client = client;
972 Curl_SendRequirements();
976 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
977 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
978 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
980 if (!coop.integer && deathmatch.integer)
981 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
983 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
985 MSG_WriteString (&client->netconnection->message,PRVM_GetString(PRVM_serveredictstring(prog->edicts, message)));
987 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
988 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
989 MSG_WriteByte (&client->netconnection->message, 0);
991 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
992 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
993 MSG_WriteByte (&client->netconnection->message, 0);
996 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
997 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
998 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1001 // store this in clientcamera, too
1002 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
1003 MSG_WriteByte (&client->netconnection->message, svc_setview);
1004 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
1006 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
1007 MSG_WriteByte (&client->netconnection->message, 1);
1009 client->spawned = false; // need prespawn, spawn, etc
1010 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
1012 // clear movement info until client enters the new level properly
1013 memset(&client->cmd, 0, sizeof(client->cmd));
1014 client->movesequence = 0;
1015 client->movement_highestsequence_seen = 0;
1016 memset(&client->movement_count, 0, sizeof(client->movement_count));
1017 #ifdef NUM_PING_TIMES
1018 for (i = 0;i < NUM_PING_TIMES;i++)
1019 client->ping_times[i] = 0;
1020 client->num_pings = 0;
1024 // allow the client some time to send his keepalives, even if map loading took ages
1025 client->netconnection->timeout = realtime + net_connecttimeout.value;
1032 Initializes a client_t for a new net connection. This will only be called
1033 once for a player each game, not once for each level change.
1036 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
1041 client = svs.clients + clientnum;
1043 // set up the client_t
1046 float backupparms[NUM_SPAWN_PARMS];
1047 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
1048 memset(client, 0, sizeof(*client));
1049 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
1052 memset(client, 0, sizeof(*client));
1053 client->active = true;
1054 client->netconnection = netconnection;
1056 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
1058 if(client->netconnection && client->netconnection->crypto.authenticated)
1060 Con_Printf("%s connection to %s has been established: client is %s@%.*s, I am %.*s@%.*s\n",
1061 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
1062 client->netconnection->address,
1063 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
1064 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
1065 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
1066 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
1070 strlcpy(client->name, "unconnected", sizeof(client->name));
1071 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
1072 client->spawned = false;
1073 client->edict = PRVM_EDICT_NUM(clientnum+1);
1074 if (client->netconnection)
1075 client->netconnection->message.allowoverflow = true; // we can catch it
1076 // prepare the unreliable message buffer
1077 client->unreliablemsg.data = client->unreliablemsg_data;
1078 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
1079 // updated by receiving "rate" command from client, this is also the default if not using a DP client
1080 client->rate = 1000000000;
1081 // no limits for local player
1082 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
1083 client->rate = 1000000000;
1084 client->connecttime = realtime;
1088 // call the progs to get default spawn parms for the new client
1089 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1090 PRVM_serverglobaledict(self) = 0;
1091 PRVM_ExecuteProgram (PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
1092 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1093 client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
1095 // set up the entity for this client (including .colormap, .team, etc)
1096 PRVM_ED_ClearEdict(client->edict);
1099 // don't call SendServerinfo for a fresh botclient because its fields have
1100 // not been set up by the qc yet
1101 if (client->netconnection)
1102 SV_SendServerinfo (client);
1104 client->spawned = true;
1109 ===============================================================================
1113 ===============================================================================
1117 =============================================================================
1119 The PVS must include a small area around the client to allow head bobbing
1120 or other small motion on the client side. Otherwise, a bob might cause an
1121 entity that should be visible to not show up, especially when the bob
1122 crosses a waterline.
1124 =============================================================================
1127 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1130 unsigned int sendflags;
1131 unsigned int version;
1132 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1133 unsigned int customizeentityforclient;
1134 unsigned int sendentity;
1137 vec3_t cullmins, cullmaxs;
1140 // fast path for games that do not use legacy entity networking
1141 // note: still networks clients even if they are legacy
1142 sendentity = PRVM_serveredictfunction(ent, SendEntity);
1143 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1146 // this 2 billion unit check is actually to detect NAN origins
1147 // (we really don't want to send those)
1148 if (!(VectorLength2(PRVM_serveredictvector(ent, origin)) < 2000000000.0*2000000000.0))
1151 // EF_NODRAW prevents sending for any reason except for your own
1152 // client, so we must keep all clients in this superset
1153 effects = (unsigned)PRVM_serveredictfloat(ent, effects);
1155 // we can omit invisible entities with no effects that are not clients
1156 // LordHavoc: this could kill tags attached to an invisible entity, I
1157 // just hope we never have to support that case
1158 i = (int)PRVM_serveredictfloat(ent, modelindex);
1159 modelindex = (i >= 1 && i < MAX_MODELS && PRVM_serveredictstring(ent, model) && *PRVM_GetString(PRVM_serveredictstring(ent, model)) && sv.models[i]) ? i : 0;
1162 i = (int)(PRVM_serveredictfloat(ent, glow_size) * 0.25f);
1163 glowsize = (unsigned char)bound(0, i, 255);
1164 if (PRVM_serveredictfloat(ent, glow_trail))
1165 flags |= RENDER_GLOWTRAIL;
1166 if (PRVM_serveredictedict(ent, viewmodelforclient))
1167 flags |= RENDER_VIEWMODEL;
1169 v = PRVM_serveredictvector(ent, color);
1171 light[0] = (unsigned short)bound(0, f, 65535);
1173 light[1] = (unsigned short)bound(0, f, 65535);
1175 light[2] = (unsigned short)bound(0, f, 65535);
1176 f = PRVM_serveredictfloat(ent, light_lev);
1177 light[3] = (unsigned short)bound(0, f, 65535);
1178 lightstyle = (unsigned char)PRVM_serveredictfloat(ent, style);
1179 lightpflags = (unsigned char)PRVM_serveredictfloat(ent, pflags);
1181 if (gamemode == GAME_TENEBRAE)
1183 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1187 lightpflags |= PFLAGS_FULLDYNAMIC;
1189 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1193 light[0] = (int)(0.2*256);
1194 light[1] = (int)(1.0*256);
1195 light[2] = (int)(0.2*256);
1197 lightpflags |= PFLAGS_FULLDYNAMIC;
1201 specialvisibilityradius = 0;
1202 if (lightpflags & PFLAGS_FULLDYNAMIC)
1203 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1205 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1206 if (flags & RENDER_GLOWTRAIL)
1207 specialvisibilityradius = max(specialvisibilityradius, 100);
1208 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1210 if (effects & EF_BRIGHTFIELD)
1211 specialvisibilityradius = max(specialvisibilityradius, 80);
1212 if (effects & EF_MUZZLEFLASH)
1213 specialvisibilityradius = max(specialvisibilityradius, 100);
1214 if (effects & EF_BRIGHTLIGHT)
1215 specialvisibilityradius = max(specialvisibilityradius, 400);
1216 if (effects & EF_DIMLIGHT)
1217 specialvisibilityradius = max(specialvisibilityradius, 200);
1218 if (effects & EF_RED)
1219 specialvisibilityradius = max(specialvisibilityradius, 200);
1220 if (effects & EF_BLUE)
1221 specialvisibilityradius = max(specialvisibilityradius, 200);
1222 if (effects & EF_FLAME)
1223 specialvisibilityradius = max(specialvisibilityradius, 250);
1224 if (effects & EF_STARDUST)
1225 specialvisibilityradius = max(specialvisibilityradius, 100);
1228 // early culling checks
1229 // (final culling is done by SV_MarkWriteEntityStateToClient)
1230 customizeentityforclient = PRVM_serveredictfunction(ent, customizeentityforclient);
1231 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1235 cs->active = ACTIVE_NETWORK;
1236 cs->number = enumber;
1237 VectorCopy(PRVM_serveredictvector(ent, origin), cs->origin);
1238 VectorCopy(PRVM_serveredictvector(ent, angles), cs->angles);
1240 cs->effects = effects;
1241 cs->colormap = (unsigned)PRVM_serveredictfloat(ent, colormap);
1242 cs->modelindex = modelindex;
1243 cs->skin = (unsigned)PRVM_serveredictfloat(ent, skin);
1244 cs->frame = (unsigned)PRVM_serveredictfloat(ent, frame);
1245 cs->viewmodelforclient = PRVM_serveredictedict(ent, viewmodelforclient);
1246 cs->exteriormodelforclient = PRVM_serveredictedict(ent, exteriormodeltoclient);
1247 cs->nodrawtoclient = PRVM_serveredictedict(ent, nodrawtoclient);
1248 cs->drawonlytoclient = PRVM_serveredictedict(ent, drawonlytoclient);
1249 cs->customizeentityforclient = customizeentityforclient;
1250 cs->tagentity = PRVM_serveredictedict(ent, tag_entity);
1251 cs->tagindex = (unsigned char)PRVM_serveredictfloat(ent, tag_index);
1252 cs->glowsize = glowsize;
1253 cs->traileffectnum = PRVM_serveredictfloat(ent, traileffectnum);
1255 // don't need to init cs->colormod because the defaultstate did that for us
1256 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1257 v = PRVM_serveredictvector(ent, colormod);
1258 if (VectorLength2(v))
1260 i = (int)(v[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1261 i = (int)(v[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1262 i = (int)(v[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1265 // don't need to init cs->glowmod because the defaultstate did that for us
1266 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1267 v = PRVM_serveredictvector(ent, glowmod);
1268 if (VectorLength2(v))
1270 i = (int)(v[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1271 i = (int)(v[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1272 i = (int)(v[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1275 cs->modelindex = modelindex;
1278 f = (PRVM_serveredictfloat(ent, alpha) * 255.0f);
1282 cs->alpha = (unsigned char)bound(0, i, 255);
1285 f = (PRVM_serveredictfloat(ent, renderamt));
1289 cs->alpha = (unsigned char)bound(0, i, 255);
1293 f = (PRVM_serveredictfloat(ent, scale) * 16.0f);
1297 cs->scale = (unsigned char)bound(0, i, 255);
1300 cs->glowcolor = 254;
1301 f = PRVM_serveredictfloat(ent, glow_color);
1303 cs->glowcolor = (int)f;
1305 if (PRVM_serveredictfloat(ent, fullbright))
1306 cs->effects |= EF_FULLBRIGHT;
1308 f = PRVM_serveredictfloat(ent, modelflags);
1310 cs->effects |= ((unsigned int)f & 0xff) << 24;
1312 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
1313 cs->flags |= RENDER_STEP;
1314 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1315 cs->flags |= RENDER_LOWPRECISION;
1316 if (PRVM_serveredictfloat(ent, colormap) >= 1024)
1317 cs->flags |= RENDER_COLORMAPPED;
1318 if (cs->viewmodelforclient)
1319 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1321 if (PRVM_serveredictfloat(ent, sendcomplexanimation))
1323 cs->flags |= RENDER_COMPLEXANIMATION;
1324 if (PRVM_serveredictfloat(ent, skeletonindex) >= 1)
1325 cs->skeletonobject = ent->priv.server->skeleton;
1326 cs->framegroupblend[0].frame = PRVM_serveredictfloat(ent, frame);
1327 cs->framegroupblend[1].frame = PRVM_serveredictfloat(ent, frame2);
1328 cs->framegroupblend[2].frame = PRVM_serveredictfloat(ent, frame3);
1329 cs->framegroupblend[3].frame = PRVM_serveredictfloat(ent, frame4);
1330 cs->framegroupblend[0].start = PRVM_serveredictfloat(ent, frame1time);
1331 cs->framegroupblend[1].start = PRVM_serveredictfloat(ent, frame2time);
1332 cs->framegroupblend[2].start = PRVM_serveredictfloat(ent, frame3time);
1333 cs->framegroupblend[3].start = PRVM_serveredictfloat(ent, frame4time);
1334 cs->framegroupblend[1].lerp = PRVM_serveredictfloat(ent, lerpfrac);
1335 cs->framegroupblend[2].lerp = PRVM_serveredictfloat(ent, lerpfrac3);
1336 cs->framegroupblend[3].lerp = PRVM_serveredictfloat(ent, lerpfrac4);
1337 cs->framegroupblend[0].lerp = 1.0f - cs->framegroupblend[1].lerp - cs->framegroupblend[2].lerp - cs->framegroupblend[3].lerp;
1340 cs->light[0] = light[0];
1341 cs->light[1] = light[1];
1342 cs->light[2] = light[2];
1343 cs->light[3] = light[3];
1344 cs->lightstyle = lightstyle;
1345 cs->lightpflags = lightpflags;
1347 cs->specialvisibilityradius = specialvisibilityradius;
1349 // calculate the visible box of this entity (don't use the physics box
1350 // as that is often smaller than a model, and would not count
1351 // specialvisibilityradius)
1352 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1354 float scale = cs->scale * (1.0f / 16.0f);
1355 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1357 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1358 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1360 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1362 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1363 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1367 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1368 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1373 // if there is no model (or it could not be loaded), use the physics box
1374 VectorAdd(cs->origin, PRVM_serveredictvector(ent, mins), cullmins);
1375 VectorAdd(cs->origin, PRVM_serveredictvector(ent, maxs), cullmaxs);
1377 if (specialvisibilityradius)
1379 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1380 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1381 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1382 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1383 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1384 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1387 // calculate center of bbox for network prioritization purposes
1388 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1390 // if culling box has moved, update pvs cluster links
1391 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1393 VectorCopy(cullmins, ent->priv.server->cullmins);
1394 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1395 // a value of -1 for pvs_numclusters indicates that the links are not
1396 // cached, and should be re-tested each time, this is the case if the
1397 // culling box touches too many pvs clusters to store, or if the world
1398 // model does not support FindBoxClusters
1399 ent->priv.server->pvs_numclusters = -1;
1400 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1402 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1403 if (i <= MAX_ENTITYCLUSTERS)
1404 ent->priv.server->pvs_numclusters = i;
1408 // we need to do some csqc entity upkeep here
1409 // get self.SendFlags and clear them
1410 // (to let the QC know that they've been read)
1413 sendflags = (unsigned int)PRVM_serveredictfloat(ent, SendFlags);
1414 PRVM_serveredictfloat(ent, SendFlags) = 0;
1415 // legacy self.Version system
1416 if ((version = (unsigned int)PRVM_serveredictfloat(ent, Version)))
1418 if (sv.csqcentityversion[enumber] != version)
1419 sendflags = 0xFFFFFF;
1420 sv.csqcentityversion[enumber] = version;
1422 // move sendflags into the per-client sendflags
1424 for (i = 0;i < svs.maxclients;i++)
1425 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1426 // mark it as inactive for non-csqc networking
1427 cs->active = ACTIVE_SHARED;
1433 void SV_PrepareEntitiesForSending(void)
1437 // send all entities that touch the pvs
1438 sv.numsendentities = 0;
1439 sv.sendentitiesindex[0] = NULL;
1440 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1441 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1443 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1445 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1446 sv.numsendentities++;
1451 #define MAX_LINEOFSIGHTTRACES 64
1453 qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1457 float starttransformed[3], endtransformed[3];
1460 int originalnumtouchedicts;
1461 int numtouchedicts = 0;
1463 matrix4x4_t matrix, imatrix;
1465 prvm_edict_t *touch;
1466 static prvm_edict_t *touchedicts[MAX_EDICTS];
1467 vec3_t boxmins, boxmaxs;
1468 vec3_t clipboxmins, clipboxmaxs;
1469 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1471 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1473 // expand the box a little
1474 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0];
1475 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0];
1476 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1];
1477 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1];
1478 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2];
1479 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2];
1481 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1482 for (traceindex = 1;traceindex < numtraces;traceindex++)
1483 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1485 // calculate sweep box for the entire swarm of traces
1486 VectorCopy(eye, clipboxmins);
1487 VectorCopy(eye, clipboxmaxs);
1488 for (traceindex = 0;traceindex < numtraces;traceindex++)
1490 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1491 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1492 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1493 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1494 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1495 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1498 // get the list of entities in the sweep box
1499 if (sv_cullentities_trace_entityocclusion.integer)
1500 numtouchedicts = World_EntitiesInBox(&sv.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1501 if (numtouchedicts > MAX_EDICTS)
1503 // this never happens
1504 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1505 numtouchedicts = MAX_EDICTS;
1507 // iterate the entities found in the sweep box and filter them
1508 originalnumtouchedicts = numtouchedicts;
1510 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1512 touch = touchedicts[touchindex];
1513 if (PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
1515 model = SV_GetModelFromEdict(touch);
1516 if (!model || !model->brush.TraceLineOfSight)
1518 // skip obviously transparent entities
1519 alpha = PRVM_serveredictfloat(touch, alpha);
1520 if (alpha && alpha < 1)
1522 if ((int)PRVM_serveredictfloat(touch, effects) & EF_ADDITIVE)
1524 touchedicts[numtouchedicts++] = touch;
1527 // now that we have a filtered list of "interesting" entities, fire each
1528 // ray against all of them, this gives us an early-out case when something
1529 // is visible (which it often is)
1531 for (traceindex = 0;traceindex < numtraces;traceindex++)
1533 // check world occlusion
1534 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1535 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, eye, endpoints[traceindex]))
1537 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1539 touch = touchedicts[touchindex];
1540 model = SV_GetModelFromEdict(touch);
1541 if(model && model->brush.TraceLineOfSight)
1543 // get the entity matrix
1544 pitchsign = SV_GetPitchSign(touch);
1545 Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
1546 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1547 // see if the ray hits this entity
1548 Matrix4x4_Transform(&imatrix, eye, starttransformed);
1549 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1550 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed))
1557 // check if the ray was blocked
1558 if (touchindex < numtouchedicts)
1560 // return if the ray was not blocked
1568 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1573 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1575 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1576 sv.writeentitiestoclient_stats_totalentities++;
1578 if (s->customizeentityforclient)
1580 PRVM_serverglobaledict(self) = s->number;
1581 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1582 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1583 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1587 // never reject player
1588 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1590 // check various rejection conditions
1591 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1593 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1595 if (s->effects & EF_NODRAW)
1597 // LordHavoc: only send entities with a model or important effects
1598 if (!s->modelindex && s->specialvisibilityradius == 0)
1601 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1602 // viewmodels don't have visibility checking
1603 if (s->viewmodelforclient)
1605 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1608 else if (s->tagentity)
1610 // tag attached entities simply check their parent
1611 if (!sv.sendentitiesindex[s->tagentity])
1613 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1614 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1617 // always send world submodels in newer protocols because they don't
1618 // generate much traffic (in old protocols they hog bandwidth)
1619 // but only if sv_cullentities_nevercullbmodels is off
1620 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1622 // entity has survived every check so far, check if visible
1623 ed = PRVM_EDICT_NUM(s->number);
1625 // if not touching a visible leaf
1626 if (sv_cullentities_pvs.integer && !r_novis.integer && !r_trippy.integer && sv.writeentitiestoclient_pvsbytes)
1628 if (ed->priv.server->pvs_numclusters < 0)
1630 // entity too big for clusters list
1631 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1633 sv.writeentitiestoclient_stats_culled_pvs++;
1640 // check cached clusters list
1641 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1642 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1644 if (i == ed->priv.server->pvs_numclusters)
1646 sv.writeentitiestoclient_stats_culled_pvs++;
1652 // or not seen by random tracelines
1653 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight && !r_trippy.integer)
1656 s->number <= svs.maxclients
1657 ? sv_cullentities_trace_samples_players.integer
1659 s->specialvisibilityradius
1660 ? sv_cullentities_trace_samples_extra.integer
1661 : sv_cullentities_trace_samples.integer;
1662 float enlarge = sv_cullentities_trace_enlarge.value;
1667 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1668 if(SV_CanSeeBox(samples, enlarge, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1670 if(eyeindex < sv.writeentitiestoclient_numeyes)
1671 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1673 s->number <= svs.maxclients
1674 ? sv_cullentities_trace_delay_players.value
1675 : sv_cullentities_trace_delay.value
1677 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1679 sv.writeentitiestoclient_stats_culled_trace++;
1687 // this just marks it for sending
1688 // FIXME: it would be more efficient to send here, but the entity
1689 // compressor isn't that flexible
1690 sv.writeentitiestoclient_stats_visibleentities++;
1691 sv.sententities[s->number] = sv.sententitiesmark;
1694 #if MAX_LEVELNETWORKEYES > 0
1695 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
1696 void SV_AddCameraEyes(void)
1700 static int cameras[MAX_LEVELNETWORKEYES];
1701 static vec3_t camera_origins[MAX_LEVELNETWORKEYES];
1702 static int eye_levels[MAX_CLIENTNETWORKEYES];
1706 for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1709 // check line of sight to portal entities and add them to PVS
1710 for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1712 if (!ed->priv.server->free)
1714 if(PRVM_serveredictfunction(ed, camera_transform))
1716 PRVM_serverglobaledict(self) = e;
1717 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1718 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_serverglobalvector(trace_endpos));
1719 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1720 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1721 PRVM_ExecuteProgram(PRVM_serveredictfunction(ed, camera_transform), "QC function e.camera_transform is missing");
1722 if(!VectorCompare(PRVM_serverglobalvector(trace_endpos), sv.writeentitiestoclient_eyes[0]))
1724 VectorCopy(PRVM_serverglobalvector(trace_endpos), camera_origins[n_cameras]);
1725 cameras[n_cameras] = e;
1727 if(n_cameras >= MAX_LEVELNETWORKEYES)
1737 // i is loop counter, is reset to 0 when an eye got added
1738 // j is camera index to check
1739 for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1743 ed = PRVM_EDICT_NUM(cameras[j]);
1744 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, mins), mi);
1745 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, maxs), ma);
1746 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1747 if(eye_levels[k] <= MAX_EYE_RECURSION)
1749 if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_enlarge.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1751 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1752 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1753 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1754 sv.writeentitiestoclient_numeyes++;
1763 void SV_AddCameraEyes(void)
1768 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1770 qboolean need_empty = false;
1771 int i, numsendstates, numcsqcsendstates;
1773 prvm_edict_t *camera;
1777 // if there isn't enough space to accomplish anything, skip it
1778 if (msg->cursize + 25 > maxsize)
1781 sv.writeentitiestoclient_msg = msg;
1782 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1784 sv.writeentitiestoclient_stats_culled_pvs = 0;
1785 sv.writeentitiestoclient_stats_culled_trace = 0;
1786 sv.writeentitiestoclient_stats_visibleentities = 0;
1787 sv.writeentitiestoclient_stats_totalentities = 0;
1788 sv.writeentitiestoclient_numeyes = 0;
1791 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1792 camera = PRVM_EDICT_NUM( client->clientcamera );
1793 VectorAdd(PRVM_serveredictvector(camera, origin), PRVM_serveredictvector(clent, view_ofs), eye);
1794 sv.writeentitiestoclient_pvsbytes = 0;
1795 // get the PVS values for the eye location, later FatPVS calls will merge
1796 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1797 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1799 // add the eye to a list for SV_CanSeeBox tests
1800 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1801 sv.writeentitiestoclient_numeyes++;
1803 // calculate predicted eye origin for SV_CanSeeBox tests
1804 if (sv_cullentities_trace_prediction.integer)
1806 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1808 VectorMA(eye, predtime, PRVM_serveredictvector(camera, velocity), predeye);
1809 if (SV_CanSeeBox(1, 0, eye, predeye, predeye))
1811 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1812 sv.writeentitiestoclient_numeyes++;
1814 //if (!sv.writeentitiestoclient_useprediction)
1815 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1820 // build PVS from the new eyes
1821 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1822 for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
1823 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1825 sv.sententitiesmark++;
1827 for (i = 0;i < sv.numsendentities;i++)
1828 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1831 numcsqcsendstates = 0;
1832 for (i = 0;i < sv.numsendentities;i++)
1834 s = &sv.sendentities[i];
1835 if (sv.sententities[s->number] == sv.sententitiesmark)
1837 if(s->active == ACTIVE_NETWORK)
1839 if (s->exteriormodelforclient)
1841 if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1842 s->flags |= RENDER_EXTERIORMODEL;
1844 s->flags &= ~RENDER_EXTERIORMODEL;
1846 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
1848 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1849 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
1851 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
1855 if (sv_cullentities_stats.integer)
1856 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1858 if(client->entitydatabase5)
1859 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1861 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1863 if(client->num_skippedentityframes >= 10)
1864 need_empty = true; // force every 10th frame to be not empty (or cl_movement replay takes too long)
1866 if (client->entitydatabase5)
1867 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1868 else if (client->entitydatabase4)
1870 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1871 Protocol_WriteStatsReliable();
1873 else if (client->entitydatabase)
1875 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1876 Protocol_WriteStatsReliable();
1880 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1881 Protocol_WriteStatsReliable();
1885 client->num_skippedentityframes = 0;
1887 ++client->num_skippedentityframes;
1896 static void SV_CleanupEnts (void)
1901 ent = PRVM_NEXT_EDICT(prog->edicts);
1902 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1903 PRVM_serveredictfloat(ent, effects) = (int)PRVM_serveredictfloat(ent, effects) & ~EF_MUZZLEFLASH;
1908 SV_WriteClientdataToMessage
1912 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1916 prvm_edict_t *other;
1921 float *statsf = (float *)stats;
1925 // send a damage message
1927 if (PRVM_serveredictfloat(ent, dmg_take) || PRVM_serveredictfloat(ent, dmg_save))
1929 other = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, dmg_inflictor));
1930 MSG_WriteByte (msg, svc_damage);
1931 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_save));
1932 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_take));
1933 for (i=0 ; i<3 ; i++)
1934 MSG_WriteCoord (msg, PRVM_serveredictvector(other, origin)[i] + 0.5*(PRVM_serveredictvector(other, mins)[i] + PRVM_serveredictvector(other, maxs)[i]), sv.protocol);
1936 PRVM_serveredictfloat(ent, dmg_take) = 0;
1937 PRVM_serveredictfloat(ent, dmg_save) = 0;
1941 // send the current viewpos offset from the view entity
1943 SV_SetIdealPitch (); // how much to look up / down ideally
1945 // a fixangle might get lost in a dropped packet. Oh well.
1946 if(PRVM_serveredictfloat(ent, fixangle))
1948 // angle fixing was requested by global thinking code...
1949 // so store the current angles for later use
1950 memcpy(host_client->fixangle_angles, PRVM_serveredictvector(ent, angles), sizeof(host_client->fixangle_angles));
1951 host_client->fixangle_angles_set = TRUE;
1953 // and clear fixangle for the next frame
1954 PRVM_serveredictfloat(ent, fixangle) = 0;
1957 if (host_client->fixangle_angles_set)
1959 MSG_WriteByte (msg, svc_setangle);
1960 for (i=0 ; i < 3 ; i++)
1961 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1962 host_client->fixangle_angles_set = FALSE;
1965 // stuff the sigil bits into the high bits of items for sbar, or else
1967 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1968 items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serveredictfloat(ent, items2) << 23);
1970 items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serverglobalfloat(serverflags) << 28);
1972 VectorCopy(PRVM_serveredictvector(ent, punchvector), punchvector);
1974 // cache weapon model name and index in client struct to save time
1975 // (this search can be almost 1% of cpu time!)
1976 s = PRVM_GetString(PRVM_serveredictstring(ent, weaponmodel));
1977 if (strcmp(s, client->weaponmodel))
1979 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1980 client->weaponmodelindex = SV_ModelIndex(s, 1);
1983 viewzoom = (int)(PRVM_serveredictfloat(ent, viewzoom) * 255.0f);
1989 if ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
1990 bits |= SU_ONGROUND;
1991 if (PRVM_serveredictfloat(ent, waterlevel) >= 2)
1993 if (PRVM_serveredictfloat(ent, idealpitch))
1994 bits |= SU_IDEALPITCH;
1996 for (i=0 ; i<3 ; i++)
1998 if (PRVM_serveredictvector(ent, punchangle)[i])
1999 bits |= (SU_PUNCH1<<i);
2000 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
2002 bits |= (SU_PUNCHVEC1<<i);
2003 if (PRVM_serveredictvector(ent, velocity)[i])
2004 bits |= (SU_VELOCITY1<<i);
2007 gravity = PRVM_serveredictfloat(ent, gravity);if (!gravity) gravity = 1.0f;
2009 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
2010 stats[STAT_VIEWHEIGHT] = (int)PRVM_serveredictvector(ent, view_ofs)[2];
2011 stats[STAT_ITEMS] = items;
2012 stats[STAT_WEAPONFRAME] = (int)PRVM_serveredictfloat(ent, weaponframe);
2013 stats[STAT_ARMOR] = (int)PRVM_serveredictfloat(ent, armorvalue);
2014 stats[STAT_WEAPON] = client->weaponmodelindex;
2015 stats[STAT_HEALTH] = (int)PRVM_serveredictfloat(ent, health);
2016 stats[STAT_AMMO] = (int)PRVM_serveredictfloat(ent, currentammo);
2017 stats[STAT_SHELLS] = (int)PRVM_serveredictfloat(ent, ammo_shells);
2018 stats[STAT_NAILS] = (int)PRVM_serveredictfloat(ent, ammo_nails);
2019 stats[STAT_ROCKETS] = (int)PRVM_serveredictfloat(ent, ammo_rockets);
2020 stats[STAT_CELLS] = (int)PRVM_serveredictfloat(ent, ammo_cells);
2021 stats[STAT_ACTIVEWEAPON] = (int)PRVM_serveredictfloat(ent, weapon);
2022 stats[STAT_VIEWZOOM] = viewzoom;
2023 stats[STAT_TOTALSECRETS] = (int)PRVM_serverglobalfloat(total_secrets);
2024 stats[STAT_TOTALMONSTERS] = (int)PRVM_serverglobalfloat(total_monsters);
2025 // the QC bumps these itself by sending svc_'s, so we have to keep them
2026 // zero or they'll be corrected by the engine
2027 //stats[STAT_SECRETS] = PRVM_serverglobalfloat(found_secrets);
2028 //stats[STAT_MONSTERS] = PRVM_serverglobalfloat(killed_monsters);
2030 // movement settings for prediction
2031 // note: these are not sent in protocols with lower MAX_CL_STATS limits
2032 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
2033 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
2034 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
2035 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
2037 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
2038 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
2039 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
2040 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
2041 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
2042 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
2043 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
2044 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
2045 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
2046 statsf[STAT_MOVEVARS_ENTGRAVITY] = gravity;
2047 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
2048 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
2049 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
2050 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
2051 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
2052 statsf[STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR] = sv_airaccel_qw_stretchfactor.value;
2053 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
2054 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
2055 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
2056 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
2057 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
2058 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
2059 statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
2060 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
2061 statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
2062 statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
2063 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
2064 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
2065 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
2066 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
2067 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
2068 statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
2069 statsf[STAT_FRAGLIMIT] = fraglimit.value;
2070 statsf[STAT_TIMELIMIT] = timelimit.value;
2072 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2074 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
2076 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
2077 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
2079 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
2080 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2081 if (viewzoom != 255)
2082 bits |= SU_VIEWZOOM;
2087 if (bits >= 16777216)
2091 MSG_WriteByte (msg, svc_clientdata);
2092 MSG_WriteShort (msg, bits);
2093 if (bits & SU_EXTEND1)
2094 MSG_WriteByte(msg, bits >> 16);
2095 if (bits & SU_EXTEND2)
2096 MSG_WriteByte(msg, bits >> 24);
2098 if (bits & SU_VIEWHEIGHT)
2099 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
2101 if (bits & SU_IDEALPITCH)
2102 MSG_WriteChar (msg, (int)PRVM_serveredictfloat(ent, idealpitch));
2104 for (i=0 ; i<3 ; i++)
2106 if (bits & (SU_PUNCH1<<i))
2108 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2109 MSG_WriteChar(msg, (int)PRVM_serveredictvector(ent, punchangle)[i]);
2111 MSG_WriteAngle16i(msg, PRVM_serveredictvector(ent, punchangle)[i]);
2113 if (bits & (SU_PUNCHVEC1<<i))
2115 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2116 MSG_WriteCoord16i(msg, punchvector[i]);
2118 MSG_WriteCoord32f(msg, punchvector[i]);
2120 if (bits & (SU_VELOCITY1<<i))
2122 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2123 MSG_WriteChar(msg, (int)(PRVM_serveredictvector(ent, velocity)[i] * (1.0f / 16.0f)));
2125 MSG_WriteCoord32f(msg, PRVM_serveredictvector(ent, velocity)[i]);
2129 if (bits & SU_ITEMS)
2130 MSG_WriteLong (msg, stats[STAT_ITEMS]);
2132 if (sv.protocol == PROTOCOL_DARKPLACES5)
2134 if (bits & SU_WEAPONFRAME)
2135 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
2136 if (bits & SU_ARMOR)
2137 MSG_WriteShort (msg, stats[STAT_ARMOR]);
2138 if (bits & SU_WEAPON)
2139 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2140 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2141 MSG_WriteShort (msg, stats[STAT_AMMO]);
2142 MSG_WriteShort (msg, stats[STAT_SHELLS]);
2143 MSG_WriteShort (msg, stats[STAT_NAILS]);
2144 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
2145 MSG_WriteShort (msg, stats[STAT_CELLS]);
2146 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
2147 if (bits & SU_VIEWZOOM)
2148 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2150 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2152 if (bits & SU_WEAPONFRAME)
2153 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
2154 if (bits & SU_ARMOR)
2155 MSG_WriteByte (msg, stats[STAT_ARMOR]);
2156 if (bits & SU_WEAPON)
2158 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2159 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2161 MSG_WriteByte (msg, stats[STAT_WEAPON]);
2163 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2164 MSG_WriteByte (msg, stats[STAT_AMMO]);
2165 MSG_WriteByte (msg, stats[STAT_SHELLS]);
2166 MSG_WriteByte (msg, stats[STAT_NAILS]);
2167 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
2168 MSG_WriteByte (msg, stats[STAT_CELLS]);
2169 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2171 for (i = 0;i < 32;i++)
2172 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
2174 MSG_WriteByte (msg, i);
2177 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
2178 if (bits & SU_VIEWZOOM)
2180 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2181 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
2183 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2188 void SV_FlushBroadcastMessages(void)
2192 if (sv.datagram.cursize <= 0)
2194 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2196 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2198 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2199 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2201 SZ_Clear(&sv.datagram);
2204 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2206 // scan the splitpoints to find out how many we can fit in
2207 int numsegments, j, split;
2208 if (!client->unreliablemsg_splitpoints)
2210 // always accept the first one if it's within 1024 bytes, this ensures
2211 // that very big datagrams which are over the rate limit still get
2212 // through, just to keep it working
2213 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2214 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2216 // the first segment gets an exemption from the rate limiting, otherwise
2217 // it could get dropped consistently due to a low rate limit
2218 if (numsegments == 1)
2220 // some will fit, so add the ones that will fit
2221 split = client->unreliablemsg_splitpoint[numsegments-1];
2222 // note this discards ones that were accepted by the segments scan but
2223 // can not fit, such as a really huge first one that will never ever
2224 // fit in a packet...
2225 if (msg->cursize + split <= maxsize)
2226 SZ_Write(msg, client->unreliablemsg.data, split);
2227 // remove the part we sent, keeping any remaining data
2228 client->unreliablemsg.cursize -= split;
2229 if (client->unreliablemsg.cursize > 0)
2230 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2231 // adjust remaining splitpoints
2232 client->unreliablemsg_splitpoints -= numsegments;
2233 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2234 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2238 =======================
2239 SV_SendClientDatagram
2240 =======================
2242 static void SV_SendClientDatagram (client_t *client)
2244 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2246 int stats[MAX_CL_STATS];
2247 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2249 // obey rate limit by limiting packet frequency if the packet size
2251 // (usually this is caused by reliable messages)
2252 if (!NetConn_CanSend(client->netconnection))
2255 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2256 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2257 if (sv_maxrate.integer != maxrate)
2258 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2260 // clientrate determines the 'cleartime' of a packet
2261 // (how long to wait before sending another, based on this packet's size)
2262 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2264 switch (sv.protocol)
2266 case PROTOCOL_QUAKE:
2267 case PROTOCOL_QUAKEDP:
2268 case PROTOCOL_NEHAHRAMOVIE:
2269 case PROTOCOL_NEHAHRABJP:
2270 case PROTOCOL_NEHAHRABJP2:
2271 case PROTOCOL_NEHAHRABJP3:
2272 case PROTOCOL_QUAKEWORLD:
2273 // no packet size limit support on Quake protocols because it just
2274 // causes missing entities/effects
2275 // packets are simply sent less often to obey the rate limit
2279 case PROTOCOL_DARKPLACES1:
2280 case PROTOCOL_DARKPLACES2:
2281 case PROTOCOL_DARKPLACES3:
2282 case PROTOCOL_DARKPLACES4:
2283 // no packet size limit support on DP1-4 protocols because they kick
2284 // the client off if they overflow, and miss effects
2285 // packets are simply sent less often to obey the rate limit
2286 maxsize = sizeof(sv_sendclientdatagram_buf);
2287 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2290 // DP5 and later protocols support packet size limiting which is a
2291 // better method than limiting packet frequency as QW does
2293 // at very low rates (or very small sys_ticrate) the packet size is
2294 // not reduced below 128, but packets may be sent less often
2295 maxsize = (int)(clientrate * sys_ticrate.value);
2296 maxsize = bound(128, maxsize, 1400);
2298 // csqc entities can easily exceed 128 bytes, so disable throttling in
2299 // mods that use csqc (they are likely to use less bandwidth anyway)
2300 if (sv.csqc_progsize > 0)
2305 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2307 // for good singleplayer, send huge packets
2308 maxsize = sizeof(sv_sendclientdatagram_buf);
2309 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2310 // never limit frequency in singleplayer
2311 clientrate = 1000000000;
2314 // while downloading, limit entity updates to half the packet
2315 // (any leftover space will be used for downloading)
2316 if (host_client->download_file)
2319 msg.data = sv_sendclientdatagram_buf;
2320 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2322 msg.allowoverflow = false;
2324 if (host_client->spawned)
2326 // the player is in the game
2327 MSG_WriteByte (&msg, svc_time);
2328 MSG_WriteFloat (&msg, sv.time);
2330 // add the client specific data to the datagram
2331 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2332 // now update the stats[] array using any registered custom fields
2333 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
2334 // set host_client->statsdeltabits
2335 Protocol_UpdateClientStats (stats);
2337 // add as many queued unreliable messages (effects) as we can fit
2338 // limit effects to half of the remaining space
2339 if (client->unreliablemsg.cursize)
2340 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2342 // now write as many entities as we can fit, and also sends stats
2343 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2345 else if (realtime > client->keepalivetime)
2347 // the player isn't totally in the game yet
2348 // send small keepalive messages if too much time has passed
2349 // (may also be sending downloads)
2350 client->keepalivetime = realtime + 5;
2351 MSG_WriteChar (&msg, svc_nop);
2354 // if a download is active, see if there is room to fit some download data
2356 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2357 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2359 fs_offset_t downloadstart;
2360 unsigned char data[1400];
2361 downloadstart = FS_Tell(host_client->download_file);
2362 downloadsize = min(downloadsize, (int)sizeof(data));
2363 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2364 // note this sends empty messages if at the end of the file, which is
2365 // necessary to keep the packet loss logic working
2366 // (the last blocks may be lost and need to be re-sent, and that will
2367 // only occur if the client acks the empty end messages, revealing
2368 // a gap in the download progress, causing the last blocks to be
2370 MSG_WriteChar (&msg, svc_downloaddata);
2371 MSG_WriteLong (&msg, downloadstart);
2372 MSG_WriteShort (&msg, downloadsize);
2373 if (downloadsize > 0)
2374 SZ_Write (&msg, data, downloadsize);
2377 // reliable only if none is in progress
2378 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2379 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2381 SV_WriteDemoMessage(client, &msg, false);
2383 // send the datagram
2384 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
2385 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2386 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2390 =======================
2391 SV_UpdateToReliableMessages
2392 =======================
2394 static void SV_UpdateToReliableMessages (void)
2403 // check for changes to be sent over the reliable streams
2404 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2406 // update the host_client fields we care about according to the entity fields
2407 host_client->edict = PRVM_EDICT_NUM(i+1);
2410 name = PRVM_GetString(PRVM_serveredictstring(host_client->edict, netname));
2413 // always point the string back at host_client->name to keep it safe
2414 strlcpy (host_client->name, name, sizeof (host_client->name));
2415 PRVM_serveredictstring(host_client->edict, netname) = PRVM_SetEngineString(host_client->name);
2416 if (strcmp(host_client->old_name, host_client->name))
2418 if (host_client->spawned)
2419 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2420 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2421 // send notification to all clients
2422 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2423 MSG_WriteByte (&sv.reliable_datagram, i);
2424 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2425 SV_WriteNetnameIntoDemo(host_client);
2428 // DP_SV_CLIENTCOLORS
2429 host_client->colors = (int)PRVM_serveredictfloat(host_client->edict, clientcolors);
2430 if (host_client->old_colors != host_client->colors)
2432 host_client->old_colors = host_client->colors;
2433 // send notification to all clients
2434 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2435 MSG_WriteByte (&sv.reliable_datagram, i);
2436 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2439 // NEXUIZ_PLAYERMODEL
2440 model = PRVM_GetString(PRVM_serveredictstring(host_client->edict, playermodel));
2443 // always point the string back at host_client->name to keep it safe
2444 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2445 PRVM_serveredictstring(host_client->edict, playermodel) = PRVM_SetEngineString(host_client->playermodel);
2447 // NEXUIZ_PLAYERSKIN
2448 skin = PRVM_GetString(PRVM_serveredictstring(host_client->edict, playerskin));
2451 // always point the string back at host_client->name to keep it safe
2452 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2453 PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(host_client->playerskin);
2455 // TODO: add an extension name for this [1/17/2008 Black]
2456 clientcamera = PRVM_serveredictedict(host_client->edict, clientcamera);
2457 if (clientcamera > 0)
2459 int oldclientcamera = host_client->clientcamera;
2460 if (clientcamera >= prog->max_edicts || PRVM_EDICT_NUM(clientcamera)->priv.required->free)
2461 clientcamera = PRVM_NUM_FOR_EDICT(host_client->edict);
2462 host_client->clientcamera = clientcamera;
2464 if (oldclientcamera != host_client->clientcamera)
2466 MSG_WriteByte(&host_client->netconnection->message, svc_setview);
2467 MSG_WriteShort(&host_client->netconnection->message, host_client->clientcamera);
2472 host_client->frags = (int)PRVM_serveredictfloat(host_client->edict, frags);
2473 if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
2474 if(!host_client->spawned && host_client->netconnection)
2475 host_client->frags = -666;
2476 if (host_client->old_frags != host_client->frags)
2478 host_client->old_frags = host_client->frags;
2479 // send notification to all clients
2480 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2481 MSG_WriteByte (&sv.reliable_datagram, i);
2482 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2486 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2487 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2488 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2490 SZ_Clear (&sv.reliable_datagram);
2495 =======================
2496 SV_SendClientMessages
2497 =======================
2499 void SV_SendClientMessages (void)
2501 int i, prepared = false;
2503 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2504 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2506 SV_FlushBroadcastMessages();
2508 // update frags, names, etc
2509 SV_UpdateToReliableMessages();
2511 // build individual updates
2512 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2514 if (!host_client->active)
2516 if (!host_client->netconnection)
2519 if (host_client->netconnection->message.overflowed)
2521 SV_DropClient (true); // if the message couldn't send, kick off
2528 // only prepare entities once per frame
2529 SV_PrepareEntitiesForSending();
2531 SV_SendClientDatagram (host_client);
2534 // clear muzzle flashes
2538 static void SV_StartDownload_f(void)
2540 if (host_client->download_file)
2541 host_client->download_started = true;
2545 * Compression extension negotiation:
2548 * cl_serverextension_download 2
2551 * download <filename> <list of zero or more suppported compressions in order of preference>
2553 * download maps/map1.bsp lzo deflate huffman
2556 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2558 * cl_downloadbegin 123456 maps/map1.bsp deflate
2560 * The server may choose not to compress the file by sending no compression name, like:
2561 * cl_downloadbegin 345678 maps/map1.bsp
2563 * NOTE: the "download" command may only specify compression algorithms if
2564 * cl_serverextension_download is 2!
2565 * If cl_serverextension_download has a different value, the client must
2566 * assume this extension is not supported!
2569 static void Download_CheckExtensions(void)
2572 int argc = Cmd_Argc();
2574 // first reset them all
2575 host_client->download_deflate = false;
2577 for(i = 2; i < argc; ++i)
2579 if(!strcmp(Cmd_Argv(i), "deflate"))
2581 host_client->download_deflate = true;
2587 static void SV_Download_f(void)
2589 const char *whichpack, *whichpack2, *extension;
2590 qboolean is_csqc; // so we need to check only once
2594 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2595 SV_ClientPrintf(" supported extensions: deflate\n");
2599 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2601 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2605 if (host_client->download_file)
2607 // at this point we'll assume the previous download should be aborted
2608 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2609 Host_ClientCommands("\nstopdownload\n");
2611 // close the file and reset variables
2612 FS_Close(host_client->download_file);
2613 host_client->download_file = NULL;
2614 host_client->download_name[0] = 0;
2615 host_client->download_expectedposition = 0;
2616 host_client->download_started = false;
2619 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2621 if (!sv_allowdownloads.integer && !is_csqc)
2623 SV_ClientPrintf("Downloads are disabled on this server\n");
2624 Host_ClientCommands("\nstopdownload\n");
2628 Download_CheckExtensions();
2630 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2631 extension = FS_FileExtension(host_client->download_name);
2633 // host_client is asking to download a specified file
2634 if (developer_extra.integer)
2635 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2639 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2640 extensions[0] = '\0';
2642 if(host_client->download_deflate)
2643 strlcat(extensions, " deflate", sizeof(extensions));
2645 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2647 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2648 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2650 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2652 // no, no space is needed between %s and %s :P
2653 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2655 host_client->download_expectedposition = 0;
2656 host_client->download_started = false;
2657 host_client->sendsignon = true; // make sure this message is sent
2661 if (!FS_FileExists(host_client->download_name))
2663 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2664 Host_ClientCommands("\nstopdownload\n");
2668 // check if the user is trying to download part of registered Quake(r)
2669 whichpack = FS_WhichPack(host_client->download_name);
2670 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2671 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2673 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2674 Host_ClientCommands("\nstopdownload\n");
2678 // check if the server has forbidden archive downloads entirely
2679 if (!sv_allowdownloads_inarchive.integer)
2681 whichpack = FS_WhichPack(host_client->download_name);
2684 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2685 Host_ClientCommands("\nstopdownload\n");
2690 if (!sv_allowdownloads_config.integer)
2692 if (!strcasecmp(extension, "cfg"))
2694 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2695 Host_ClientCommands("\nstopdownload\n");
2700 if (!sv_allowdownloads_dlcache.integer)
2702 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2704 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2705 Host_ClientCommands("\nstopdownload\n");
2710 if (!sv_allowdownloads_archive.integer)
2712 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2714 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2715 Host_ClientCommands("\nstopdownload\n");
2720 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2721 if (!host_client->download_file)
2723 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2724 Host_ClientCommands("\nstopdownload\n");
2728 if (FS_FileSize(host_client->download_file) > 1<<30)
2730 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2731 Host_ClientCommands("\nstopdownload\n");
2732 FS_Close(host_client->download_file);
2733 host_client->download_file = NULL;
2737 if (FS_FileSize(host_client->download_file) < 0)
2739 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2740 Host_ClientCommands("\nstopdownload\n");
2741 FS_Close(host_client->download_file);
2742 host_client->download_file = NULL;
2746 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2749 * we can only do this if we would actually deflate on the fly
2750 * which we do not (yet)!
2752 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2753 extensions[0] = '\0';
2755 if(host_client->download_deflate)
2756 strlcat(extensions, " deflate", sizeof(extensions));
2758 // no, no space is needed between %s and %s :P
2759 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2762 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2764 host_client->download_expectedposition = 0;
2765 host_client->download_started = false;
2766 host_client->sendsignon = true; // make sure this message is sent
2768 // the rest of the download process is handled in SV_SendClientDatagram
2769 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2771 // no svc_downloaddata messages will be sent until sv_startdownload is
2772 // sent by the client
2776 ==============================================================================
2780 ==============================================================================
2789 int SV_ModelIndex(const char *s, int precachemode)
2791 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2792 char filename[MAX_QPATH];
2796 //if (precachemode == 2)
2798 strlcpy(filename, s, sizeof(filename));
2799 for (i = 2;i < limit;i++)
2801 if (!sv.model_precache[i][0])
2805 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2807 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2810 if (precachemode == 1)
2811 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2812 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2813 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2814 if (sv.state != ss_loading)
2816 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2817 MSG_WriteShort(&sv.reliable_datagram, i);
2818 MSG_WriteString(&sv.reliable_datagram, filename);
2822 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2825 if (!strcmp(sv.model_precache[i], filename))
2828 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2838 int SV_SoundIndex(const char *s, int precachemode)
2840 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2841 char filename[MAX_QPATH];
2845 //if (precachemode == 2)
2847 strlcpy(filename, s, sizeof(filename));
2848 for (i = 1;i < limit;i++)
2850 if (!sv.sound_precache[i][0])
2854 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2856 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2859 if (precachemode == 1)
2860 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2861 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2862 if (sv.state != ss_loading)
2864 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2865 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2866 MSG_WriteString(&sv.reliable_datagram, filename);
2870 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2873 if (!strcmp(sv.sound_precache[i], filename))
2876 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2882 SV_ParticleEffectIndex
2886 int SV_ParticleEffectIndex(const char *name)
2888 int i, argc, linenumber, effectnameindex;
2890 fs_offset_t filesize;
2891 unsigned char *filedata;
2893 const char *textstart;
2894 //const char *textend;
2895 char argv[16][1024];
2896 char filename[MAX_QPATH];
2897 if (!sv.particleeffectnamesloaded)
2899 sv.particleeffectnamesloaded = true;
2900 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2901 for (i = 0;i < EFFECT_TOTAL;i++)
2902 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2903 for (filepass = 0;;filepass++)
2906 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
2907 else if (filepass == 1)
2908 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
2911 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
2914 textstart = (const char *)filedata;
2915 //textend = (const char *)filedata + filesize;
2917 for (linenumber = 1;;linenumber++)
2922 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2926 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2930 if (com_token[0] == 0)
2931 break; // if the loop exited and it's not a \n, it's EOF
2934 if (!strcmp(argv[0], "effect"))
2938 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2940 if (sv.particleeffectname[effectnameindex][0])
2942 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2947 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2951 // if we run out of names, abort
2952 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2954 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
2963 // search for the name
2964 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2965 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2966 return effectnameindex;
2967 // return 0 if we couldn't find it
2971 dp_model_t *SV_GetModelByIndex(int modelindex)
2973 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2976 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
2979 if (!ed || ed->priv.server->free)
2981 modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
2982 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2991 static void SV_CreateBaseline (void)
2993 int i, entnum, large;
2994 prvm_edict_t *svent;
2996 // LordHavoc: clear *all* states (note just active ones)
2997 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2999 // get the current server version
3000 svent = PRVM_EDICT_NUM(entnum);
3002 // LordHavoc: always clear state values, whether the entity is in use or not
3003 svent->priv.server->baseline = defaultstate;
3005 if (svent->priv.server->free)
3007 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
3010 // create entity baseline
3011 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
3012 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
3013 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
3014 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
3015 if (entnum > 0 && entnum <= svs.maxclients)
3017 svent->priv.server->baseline.colormap = entnum;
3018 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
3022 svent->priv.server->baseline.colormap = 0;
3023 svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
3027 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
3030 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3034 // add to the message
3036 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
3038 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
3039 MSG_WriteShort (&sv.signon, entnum);
3043 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3044 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
3046 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3048 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3049 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3053 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
3054 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3056 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
3057 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
3058 for (i=0 ; i<3 ; i++)
3060 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
3061 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
3070 Load csprogs.dat and comperss it so it doesn't need to be
3071 reloaded on request.
3074 void SV_Prepare_CSQC(void)
3076 fs_offset_t progsize;
3078 if(svs.csqc_progdata)
3080 Con_DPrintf("Unloading old CSQC data.\n");
3081 Mem_Free(svs.csqc_progdata);
3082 if(svs.csqc_progdata_deflated)
3083 Mem_Free(svs.csqc_progdata_deflated);
3086 svs.csqc_progdata = NULL;
3087 svs.csqc_progdata_deflated = NULL;
3089 sv.csqc_progname[0] = 0;
3090 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
3094 size_t deflated_size;
3096 sv.csqc_progsize = (int)progsize;
3097 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
3098 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3099 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3101 Con_DPrint("Compressing csprogs.dat\n");
3102 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
3103 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
3104 svs.csqc_progsize_deflated = (int)deflated_size;
3105 if(svs.csqc_progdata_deflated)
3107 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
3108 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
3111 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
3119 Grabs the current state of each client for saving across the
3120 transition to another level
3123 void SV_SaveSpawnparms (void)
3127 svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
3129 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3131 if (!host_client->active)
3134 // call the progs to get default spawn parms for the new client
3135 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3136 PRVM_ExecuteProgram (PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
3137 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
3138 host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
3146 This is called at the start of each level
3150 void SV_SpawnServer (const char *server)
3155 dp_model_t *worldmodel;
3156 char modelname[sizeof(sv.worldname)];
3158 Con_DPrintf("SpawnServer: %s\n", server);
3160 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
3162 if (!FS_FileExists(modelname))
3164 dpsnprintf (modelname, sizeof(modelname), "maps/%s", server);
3165 if (!FS_FileExists(modelname))
3167 Con_Printf("SpawnServer: no map file named maps/%s.bsp\n", server);
3172 if (cls.state != ca_dedicated)
3174 SCR_BeginLoadingPlaque();
3181 World_End(&sv.world);
3182 if(PRVM_serverfunction(SV_Shutdown))
3184 func_t s = PRVM_serverfunction(SV_Shutdown);
3185 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
3186 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
3191 // free q3 shaders so that any newly downloaded shaders will be active
3192 Mod_FreeQ3Shaders();
3194 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
3195 if (!worldmodel || !worldmodel->TraceBox)
3197 Con_Printf("Couldn't load map %s\n", modelname);
3201 Collision_Cache_Reset(true);
3203 // let's not have any servers with no name
3204 if (hostname.string[0] == 0)
3205 Cvar_Set ("hostname", "UNNAMED");
3206 scr_centertime_off = 0;
3208 svs.changelevel_issued = false; // now safe to issue another
3210 // make the map a required file for clients
3211 Curl_ClearRequirements();
3212 Curl_RequireFile(modelname);
3215 // tell all connected clients that we are going to a new level
3220 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3222 if (client->netconnection)
3224 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3225 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3232 NetConn_OpenServerPorts(true);
3236 // make cvars consistant
3239 Cvar_SetValue ("deathmatch", 0);
3240 // LordHavoc: it can be useful to have skills outside the range 0-3...
3241 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3242 //Cvar_SetValue ("skill", (float)current_skill);
3243 current_skill = (int)(skill.value + 0.5);
3246 // set up the new server
3248 memset (&sv, 0, sizeof(sv));
3249 // if running a local client, make sure it doesn't try to access the last
3250 // level's data which is no longer valiud
3253 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
3255 if(*sv_random_seed.string)
3257 srand(sv_random_seed.integer);
3258 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3265 // set level base name variables for later use
3266 strlcpy (sv.name, server, sizeof (sv.name));
3267 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
3268 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
3269 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
3270 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
3271 Cvar_SetQuick(&sv_worldname, sv.worldname);
3272 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
3273 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
3275 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3276 if (sv.protocol == PROTOCOL_UNKNOWN)
3279 Protocol_Names(buffer, sizeof(buffer));
3280 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3281 sv.protocol = PROTOCOL_QUAKE;
3286 // load progs to get entity field count
3287 //PR_LoadProgs ( sv_progs.string );
3289 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3290 sv.datagram.cursize = 0;
3291 sv.datagram.data = sv.datagram_buf;
3293 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3294 sv.reliable_datagram.cursize = 0;
3295 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3297 sv.signon.maxsize = sizeof(sv.signon_buf);
3298 sv.signon.cursize = 0;
3299 sv.signon.data = sv.signon_buf;
3301 // leave slots at start for clients only
3302 //prog->num_edicts = svs.maxclients+1;
3304 sv.state = ss_loading;
3305 prog->allowworldwrites = true;
3308 PRVM_serverglobalfloat(time) = sv.time = 1.0;
3311 worldmodel->used = true;
3313 sv.worldmodel = worldmodel;
3314 sv.models[1] = sv.worldmodel;
3317 // clear world interaction links
3319 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
3320 World_Start(&sv.world);
3322 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3324 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3325 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
3326 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3328 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3329 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
3331 if(i < sv.worldmodel->brush.numsubmodels)
3332 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3335 // load the rest of the entities
3337 // AK possible hack since num_edicts is still 0
3338 ent = PRVM_EDICT_NUM(0);
3339 memset (ent->fields.vp, 0, prog->entityfields * 4);
3340 ent->priv.server->free = false;
3341 PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(sv.worldname);
3342 PRVM_serveredictfloat(ent, modelindex) = 1; // world model
3343 PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
3344 PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
3345 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
3346 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
3347 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
3348 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
3351 PRVM_serverglobalfloat(coop) = coop.integer;
3353 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
3355 PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(sv.name);
3357 // serverflags are for cross level information (sigils)
3358 PRVM_serverglobalfloat(serverflags) = svs.serverflags;
3360 // we need to reset the spawned flag on all connected clients here so that
3361 // their thinks don't run during startup (before PutClientInServer)
3362 // we also need to set up the client entities now
3363 // and we need to set the ->edict pointers to point into the progs edicts
3364 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3366 host_client->spawned = false;
3367 host_client->edict = PRVM_EDICT_NUM(i + 1);
3368 PRVM_ED_ClearEdict(host_client->edict);
3371 // load replacement entity file if found
3372 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
3374 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
3375 PRVM_ED_LoadFromFile (entities);
3379 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
3382 // LordHavoc: clear world angles (to fix e3m3.bsp)
3383 VectorClear(PRVM_serveredictvector(prog->edicts, angles));
3385 // all setup is completed, any further precache statements are errors
3386 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3387 prog->allowworldwrites = false;
3389 // run two frames to allow everything to settle
3390 PRVM_serverglobalfloat(time) = sv.time = 1.0001;
3391 for (i = 0;i < 2;i++)
3397 if (cls.state == ca_dedicated)
3400 // create a baseline for more efficient communications
3401 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3402 SV_CreateBaseline ();
3404 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3406 // to prevent network timeouts
3407 realtime = Sys_DoubleTime();
3409 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3410 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3412 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3413 if (!host_client->active)
3415 if (host_client->netconnection)
3416 SV_SendServerinfo(host_client);
3420 // if client is a botclient coming from a level change, we need to
3421 // set up client info that normally requires networking
3423 // copy spawn parms out of the client_t
3424 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3425 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
3427 // call the spawn function
3428 host_client->clientconnectcalled = true;
3429 PRVM_serverglobalfloat(time) = sv.time;
3430 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3431 PRVM_ExecuteProgram (PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
3432 PRVM_ExecuteProgram (PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
3433 host_client->spawned = true;
3437 // update the map title cvar
3438 strlcpy(sv.worldmessage, PRVM_GetString(PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
3439 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
3441 Con_DPrint("Server spawned.\n");
3442 NetConn_Heartbeat (2);
3447 /////////////////////////////////////////////////////
3450 static void SV_VM_CB_BeginIncreaseEdicts(void)
3452 // links don't survive the transition, so unlink everything
3453 World_UnlinkAll(&sv.world);
3456 static void SV_VM_CB_EndIncreaseEdicts(void)
3461 // link every entity except world
3462 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
3463 if (!ent->priv.server->free)
3467 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
3469 // LordHavoc: for consistency set these here
3470 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3472 e->priv.server->move = false; // don't move on first frame
3474 if (num >= 0 && num < svs.maxclients)
3476 // set colormap and team on newly created player entity
3477 PRVM_serveredictfloat(e, colormap) = num + 1;
3478 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
3479 // set netname/clientcolors back to client values so that
3480 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3482 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(svs.clients[num].name);
3483 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
3484 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3485 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(svs.clients[num].playermodel);
3486 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(svs.clients[num].playerskin);
3487 // Assign netaddress (IP Address, etc)
3488 if(svs.clients[num].netconnection != NULL)
3490 // Acquire Readable Address
3491 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3492 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(svs.clients[num].netaddress);
3495 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString("null/botclient");
3496 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
3497 PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.client_idfp);
3499 PRVM_serveredictstring(e, crypto_idfp) = 0;
3500 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
3501 PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.client_keyfp);
3503 PRVM_serveredictstring(e, crypto_keyfp) = 0;
3504 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
3505 PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.server_keyfp);
3507 PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
3508 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
3509 PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString("AES128");
3511 PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
3512 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
3513 PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString("HMAC-SHA256");
3515 PRVM_serveredictstring(e, crypto_signmethod) = 0;
3519 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3524 World_UnlinkEdict(ed); // unlink from world bsp
3526 PRVM_serveredictstring(ed, model) = 0;
3527 PRVM_serveredictfloat(ed, takedamage) = 0;
3528 PRVM_serveredictfloat(ed, modelindex) = 0;
3529 PRVM_serveredictfloat(ed, colormap) = 0;
3530 PRVM_serveredictfloat(ed, skin) = 0;
3531 PRVM_serveredictfloat(ed, frame) = 0;
3532 VectorClear(PRVM_serveredictvector(ed, origin));
3533 VectorClear(PRVM_serveredictvector(ed, angles));
3534 PRVM_serveredictfloat(ed, nextthink) = -1;
3535 PRVM_serveredictfloat(ed, solid) = 0;
3537 VM_RemoveEdictSkeleton(ed);
3538 World_Physics_RemoveFromEntity(&sv.world, ed);
3539 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3541 // make sure csqc networking is aware of the removed entity
3542 e = PRVM_NUM_FOR_EDICT(ed);
3543 sv.csqcentityversion[e] = 0;
3544 for (i = 0;i < svs.maxclients;i++)
3546 if (svs.clients[i].csqcentityscope[e])
3547 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3548 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3552 static void SV_VM_CB_CountEdicts(void)
3556 int active, models, solid, step;
3558 active = models = solid = step = 0;
3559 for (i=0 ; i<prog->num_edicts ; i++)
3561 ent = PRVM_EDICT_NUM(i);
3562 if (ent->priv.server->free)
3565 if (PRVM_serveredictfloat(ent, solid))
3567 if (PRVM_serveredictstring(ent, model))
3569 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
3573 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3574 Con_Printf("active :%3i\n", active);
3575 Con_Printf("view :%3i\n", models);
3576 Con_Printf("touch :%3i\n", solid);
3577 Con_Printf("step :%3i\n", step);
3580 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3582 // remove things from different skill levels or deathmatch
3583 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3585 if (deathmatch.integer)
3587 if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
3592 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY ))
3593 || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
3594 || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD )))
3602 static void SV_VM_Setup(void)
3605 PRVM_InitProg( PRVM_SERVERPROG );
3607 // allocate the mempools
3608 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3609 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3610 prog->builtins = vm_sv_builtins;
3611 prog->numbuiltins = vm_sv_numbuiltins;
3612 prog->max_edicts = 512;
3613 if (sv.protocol == PROTOCOL_QUAKE)
3614 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3615 else if (sv.protocol == PROTOCOL_QUAKEDP)
3616 prog->limit_edicts = 2048; // guessing
3617 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3618 prog->limit_edicts = 2048; // guessing!
3619 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3620 prog->limit_edicts = 4096; // guessing!
3622 prog->limit_edicts = MAX_EDICTS;
3623 prog->reserved_edicts = svs.maxclients;
3624 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3625 prog->name = "server";
3626 prog->extensionstring = vm_sv_extensions;
3627 prog->loadintoworld = true;
3629 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3630 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3631 prog->init_edict = SV_VM_CB_InitEdict;
3632 prog->free_edict = SV_VM_CB_FreeEdict;
3633 prog->count_edicts = SV_VM_CB_CountEdicts;
3634 prog->load_edict = SV_VM_CB_LoadEdict;
3635 prog->init_cmd = VM_SV_Cmd_Init;
3636 prog->reset_cmd = VM_SV_Cmd_Reset;
3637 prog->error_cmd = Host_Error;
3638 prog->ExecuteProgram = SVVM_ExecuteProgram;
3640 PRVM_LoadProgs( sv_progs.string, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
3642 // some mods compiled with scrambling compilers lack certain critical
3643 // global names and field names such as "self" and "time" and "nextthink"
3644 // so we have to set these offsets manually, matching the entvars_t
3645 // but we only do this if the prog header crc matches, otherwise it's totally freeform
3646 if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
3648 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
3649 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
3650 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
3651 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
3652 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
3653 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
3654 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
3655 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
3656 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
3657 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3658 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
3659 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
3660 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3661 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
3662 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3663 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
3664 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
3665 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
3666 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
3667 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
3668 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
3669 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
3670 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3671 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
3672 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3673 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3674 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
3675 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
3676 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
3677 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
3678 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
3679 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
3680 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
3681 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
3682 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
3683 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
3684 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
3685 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
3686 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3687 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
3688 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
3689 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
3690 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
3691 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
3692 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
3693 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
3694 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
3695 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
3696 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
3697 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
3698 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
3699 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
3700 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
3701 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
3702 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
3703 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
3704 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
3705 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
3706 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
3707 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3708 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3709 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
3710 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
3711 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
3712 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
3713 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
3714 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
3715 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
3716 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
3717 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
3718 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
3719 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
3720 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
3721 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
3722 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
3723 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
3724 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
3725 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3726 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
3727 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
3728 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3729 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
3730 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
3731 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
3732 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
3733 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
3734 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
3735 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
3736 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
3737 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
3738 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
3739 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
3740 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
3741 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
3742 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
3743 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
3744 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
3745 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
3746 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
3747 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
3748 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
3749 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
3750 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
3751 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
3752 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
3753 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
3754 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
3755 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
3756 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3757 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3758 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3759 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3760 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3761 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3762 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3763 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3764 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3765 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3766 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3767 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3768 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
3769 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
3770 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
3771 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
3772 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
3773 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
3774 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
3775 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
3776 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
3777 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
3778 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
3781 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines", PRVM_NAME, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
3783 // OP_STATE is always supported on server because we add fields/globals for it
3784 prog->flag |= PRVM_OP_STATE;
3786 VM_CustomStats_Clear();//[515]: csqc
3793 void SV_VM_Begin(void)
3796 PRVM_SetProg( PRVM_SERVERPROG );
3798 PRVM_serverglobalfloat(time) = (float) sv.time;
3801 void SV_VM_End(void)