2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup();
31 extern cvar_t net_connecttimeout;
33 void VM_CustomStats_Clear (void);
34 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
36 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
37 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
38 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
39 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
40 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
41 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
42 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
43 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
44 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
45 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
46 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
48 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
49 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
50 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration"};
51 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging)"};
52 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
53 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
54 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
55 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
56 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
57 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
58 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
59 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
60 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
61 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
62 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
63 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
64 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
65 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
66 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
67 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
68 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
69 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
70 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
71 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
72 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "1", "number of samples to test for entity culling"};
73 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
74 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
75 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
76 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
77 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
78 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
79 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
80 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
81 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
82 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
83 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
84 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
85 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
86 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
87 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
88 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
89 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
90 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
91 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
92 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
93 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
94 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
95 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
96 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
97 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
98 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
99 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
100 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
101 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
102 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
103 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
104 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
105 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
106 cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "0", "enables simpler/buggier player physics (not recommended)"};
107 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
108 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
109 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
110 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
111 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
112 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
113 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
114 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
115 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
116 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
117 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
118 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
119 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
120 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
121 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
122 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
124 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
125 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
126 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
127 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
128 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
129 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
130 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
131 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
132 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
133 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
135 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
136 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
137 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
138 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
139 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
140 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
141 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
142 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
143 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
144 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
145 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
146 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
147 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
148 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
149 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
150 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
151 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
152 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
153 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
154 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
155 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
157 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
158 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
160 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
165 mempool_t *sv_mempool = NULL;
167 extern cvar_t slowmo;
168 extern float scr_centertime_off;
170 // MUST match effectnameindex_t in client.h
171 static const char *standardeffectnames[EFFECT_TOTAL] =
195 "TE_TEI_BIGEXPLOSION",
211 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
213 prvm_required_field_t reqfields[] =
215 {ev_entity, "cursor_trace_ent"},
216 {ev_entity, "drawonlytoclient"},
217 {ev_entity, "exteriormodeltoclient"},
218 {ev_entity, "nodrawtoclient"},
219 {ev_entity, "tag_entity"},
220 {ev_entity, "viewmodelforclient"},
221 {ev_float, "SendFlags"},
222 {ev_float, "Version"},
224 {ev_float, "ammo_cells1"},
225 {ev_float, "ammo_lava_nails"},
226 {ev_float, "ammo_multi_rockets"},
227 {ev_float, "ammo_nails1"},
228 {ev_float, "ammo_plasma"},
229 {ev_float, "ammo_rockets1"},
230 {ev_float, "ammo_shells1"},
231 {ev_float, "button3"},
232 {ev_float, "button4"},
233 {ev_float, "button5"},
234 {ev_float, "button6"},
235 {ev_float, "button7"},
236 {ev_float, "button8"},
237 {ev_float, "button9"},
238 {ev_float, "button10"},
239 {ev_float, "button11"},
240 {ev_float, "button12"},
241 {ev_float, "button13"},
242 {ev_float, "button14"},
243 {ev_float, "button15"},
244 {ev_float, "button16"},
245 {ev_float, "buttonchat"},
246 {ev_float, "buttonuse"},
247 {ev_float, "clientcolors"},
248 {ev_float, "cursor_active"},
249 {ev_float, "disableclientprediction"},
250 {ev_float, "fullbright"},
251 {ev_float, "glow_color"},
252 {ev_float, "glow_size"},
253 {ev_float, "glow_trail"},
254 {ev_float, "gravity"},
255 {ev_float, "idealpitch"},
256 {ev_float, "items2"},
257 {ev_float, "light_lev"},
258 {ev_float, "modelflags"},
259 {ev_float, "pflags"},
261 {ev_float, "pitch_speed"},
262 {ev_float, "pmodel"},
263 {ev_float, "renderamt"}, // HalfLife support
264 {ev_float, "rendermode"}, // HalfLife support
267 {ev_float, "tag_index"},
268 {ev_float, "viewzoom"},
269 {ev_function, "SendEntity"},
270 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
271 {ev_function, "customizeentityforclient"},
272 {ev_function, "movetypesteplandevent"}, // DRESK - Support for MOVETYPE_STEP Entity Land Event
273 {ev_string, "netaddress"},
274 {ev_string, "playermodel"},
275 {ev_string, "playerskin"},
276 {ev_vector, "color"},
277 {ev_vector, "colormod"},
278 {ev_vector, "cursor_screen"},
279 {ev_vector, "cursor_trace_endpos"},
280 {ev_vector, "cursor_trace_start"},
281 {ev_vector, "movement"},
282 {ev_vector, "punchvector"},
287 //============================================================================
289 void SV_AreaStats_f(void)
291 World_PrintAreaStats(&sv.world, "server");
301 // init the csqc progs cvars, since they are updated/used by the server code
302 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
303 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
304 extern cvar_t csqc_progcrc;
305 extern cvar_t csqc_progsize;
306 Cvar_RegisterVariable (&csqc_progname);
307 Cvar_RegisterVariable (&csqc_progcrc);
308 Cvar_RegisterVariable (&csqc_progsize);
310 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
311 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
312 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
313 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
315 Cvar_RegisterVariable (&coop);
316 Cvar_RegisterVariable (&deathmatch);
317 Cvar_RegisterVariable (&fraglimit);
318 Cvar_RegisterVariable (&gamecfg);
319 Cvar_RegisterVariable (&noexit);
320 Cvar_RegisterVariable (&nomonsters);
321 Cvar_RegisterVariable (&pausable);
322 Cvar_RegisterVariable (&pr_checkextension);
323 Cvar_RegisterVariable (&samelevel);
324 Cvar_RegisterVariable (&skill);
325 Cvar_RegisterVariable (&slowmo);
326 Cvar_RegisterVariable (&sv_accelerate);
327 Cvar_RegisterVariable (&sv_aim);
328 Cvar_RegisterVariable (&sv_airaccel_qw);
329 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
330 Cvar_RegisterVariable (&sv_airaccelerate);
331 Cvar_RegisterVariable (&sv_allowdownloads);
332 Cvar_RegisterVariable (&sv_allowdownloads_archive);
333 Cvar_RegisterVariable (&sv_allowdownloads_config);
334 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
335 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
336 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
337 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
338 Cvar_RegisterVariable (&sv_clmovement_enable);
339 Cvar_RegisterVariable (&sv_clmovement_minping);
340 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
341 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
342 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
343 Cvar_RegisterVariable (&sv_cullentities_pvs);
344 Cvar_RegisterVariable (&sv_cullentities_stats);
345 Cvar_RegisterVariable (&sv_cullentities_trace);
346 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
347 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
348 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
349 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
350 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
351 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
352 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
353 Cvar_RegisterVariable (&sv_debugmove);
354 Cvar_RegisterVariable (&sv_echobprint);
355 Cvar_RegisterVariable (&sv_edgefriction);
356 Cvar_RegisterVariable (&sv_entpatch);
357 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
358 Cvar_RegisterVariable (&sv_freezenonclients);
359 Cvar_RegisterVariable (&sv_friction);
360 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
361 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
362 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
363 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
364 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
365 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
366 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
367 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
368 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
369 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
370 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
371 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
372 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
373 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
374 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
375 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
376 Cvar_RegisterVariable (&sv_gravity);
377 Cvar_RegisterVariable (&sv_idealpitchscale);
378 Cvar_RegisterVariable (&sv_jumpstep);
379 Cvar_RegisterVariable (&sv_jumpvelocity);
380 Cvar_RegisterVariable (&sv_maxairspeed);
381 Cvar_RegisterVariable (&sv_maxrate);
382 Cvar_RegisterVariable (&sv_maxspeed);
383 Cvar_RegisterVariable (&sv_maxvelocity);
384 Cvar_RegisterVariable (&sv_newflymove);
385 Cvar_RegisterVariable (&sv_nostep);
386 Cvar_RegisterVariable (&sv_playerphysicsqc);
387 Cvar_RegisterVariable (&sv_progs);
388 Cvar_RegisterVariable (&sv_protocolname);
389 Cvar_RegisterVariable (&sv_random_seed);
390 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
391 Cvar_RegisterVariable (&sv_sound_land);
392 Cvar_RegisterVariable (&sv_sound_watersplash);
393 Cvar_RegisterVariable (&sv_stepheight);
394 Cvar_RegisterVariable (&sv_stopspeed);
395 Cvar_RegisterVariable (&sv_wallfriction);
396 Cvar_RegisterVariable (&sv_wateraccelerate);
397 Cvar_RegisterVariable (&sv_waterfriction);
398 Cvar_RegisterVariable (&sys_ticrate);
399 Cvar_RegisterVariable (&teamplay);
400 Cvar_RegisterVariable (&timelimit);
402 Cvar_RegisterVariable (&saved1);
403 Cvar_RegisterVariable (&saved2);
404 Cvar_RegisterVariable (&saved3);
405 Cvar_RegisterVariable (&saved4);
406 Cvar_RegisterVariable (&savedgamecfg);
407 Cvar_RegisterVariable (&scratch1);
408 Cvar_RegisterVariable (&scratch2);
409 Cvar_RegisterVariable (&scratch3);
410 Cvar_RegisterVariable (&scratch4);
411 Cvar_RegisterVariable (&temp1);
413 // LordHavoc: Nehahra uses these to pass data around cutscene demos
414 if (gamemode == GAME_NEHAHRA)
416 Cvar_RegisterVariable (&nehx00);
417 Cvar_RegisterVariable (&nehx01);
418 Cvar_RegisterVariable (&nehx02);
419 Cvar_RegisterVariable (&nehx03);
420 Cvar_RegisterVariable (&nehx04);
421 Cvar_RegisterVariable (&nehx05);
422 Cvar_RegisterVariable (&nehx06);
423 Cvar_RegisterVariable (&nehx07);
424 Cvar_RegisterVariable (&nehx08);
425 Cvar_RegisterVariable (&nehx09);
426 Cvar_RegisterVariable (&nehx10);
427 Cvar_RegisterVariable (&nehx11);
428 Cvar_RegisterVariable (&nehx12);
429 Cvar_RegisterVariable (&nehx13);
430 Cvar_RegisterVariable (&nehx14);
431 Cvar_RegisterVariable (&nehx15);
432 Cvar_RegisterVariable (&nehx16);
433 Cvar_RegisterVariable (&nehx17);
434 Cvar_RegisterVariable (&nehx18);
435 Cvar_RegisterVariable (&nehx19);
437 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
439 Cvar_RegisterVariable (&sv_autodemo_perclient);
440 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
442 Cvar_RegisterVariable (&halflifebsp);
444 // any special defaults for gamemodes go here
445 if (gamemode == GAME_HIPNOTIC)
447 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
448 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
449 // hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
450 Cvar_SetValueQuick (&sys_ticrate, 0.02);
452 if (gamemode == GAME_ROGUE)
454 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
455 Cvar_SetValueQuick (&sv_gameplayfix_findradiusdistancetobox, 0);
458 sv_mempool = Mem_AllocPool("server", 0, NULL);
461 static void SV_SaveEntFile_f(void)
463 char basename[MAX_QPATH];
464 if (!sv.active || !sv.worldmodel)
466 Con_Print("Not running a server\n");
469 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
470 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
475 =============================================================================
479 =============================================================================
486 Make sure the event gets sent to all clients
489 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
493 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
495 MSG_WriteByte (&sv.datagram, svc_particle);
496 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
497 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
498 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
499 for (i=0 ; i<3 ; i++)
500 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
501 MSG_WriteByte (&sv.datagram, count);
502 MSG_WriteByte (&sv.datagram, color);
503 SV_FlushBroadcastMessages();
510 Make sure the event gets sent to all clients
513 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
515 if (modelindex >= 256 || startframe >= 256)
517 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
519 MSG_WriteByte (&sv.datagram, svc_effect2);
520 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
521 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
522 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
523 MSG_WriteShort (&sv.datagram, modelindex);
524 MSG_WriteShort (&sv.datagram, startframe);
525 MSG_WriteByte (&sv.datagram, framecount);
526 MSG_WriteByte (&sv.datagram, framerate);
530 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
532 MSG_WriteByte (&sv.datagram, svc_effect);
533 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
534 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
535 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
536 MSG_WriteByte (&sv.datagram, modelindex);
537 MSG_WriteByte (&sv.datagram, startframe);
538 MSG_WriteByte (&sv.datagram, framecount);
539 MSG_WriteByte (&sv.datagram, framerate);
541 SV_FlushBroadcastMessages();
548 Each entity can have eight independant sound sources, like voice,
551 Channel 0 is an auto-allocate channel, the others override anything
552 already running on that entity/channel pair.
554 An attenuation of 0 will play full volume everywhere in the level.
555 Larger attenuations will drop off. (max 4 attenuation)
559 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
561 int sound_num, field_mask, i, ent;
563 if (volume < 0 || volume > 255)
565 Con_Printf ("SV_StartSound: volume = %i\n", volume);
569 if (attenuation < 0 || attenuation > 4)
571 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
575 if (channel < 0 || channel > 7)
577 Con_Printf ("SV_StartSound: channel = %i\n", channel);
581 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
584 // find precache number for sound
585 sound_num = SV_SoundIndex(sample, 1);
589 ent = PRVM_NUM_FOR_EDICT(entity);
592 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
593 field_mask |= SND_VOLUME;
594 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
595 field_mask |= SND_ATTENUATION;
597 field_mask |= SND_LARGEENTITY;
598 if (sound_num >= 256 || channel >= 8)
599 field_mask |= SND_LARGESOUND;
601 // directed messages go only to the entity they are targeted on
602 MSG_WriteByte (&sv.datagram, svc_sound);
603 MSG_WriteByte (&sv.datagram, field_mask);
604 if (field_mask & SND_VOLUME)
605 MSG_WriteByte (&sv.datagram, volume);
606 if (field_mask & SND_ATTENUATION)
607 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
608 if (field_mask & SND_LARGEENTITY)
610 MSG_WriteShort (&sv.datagram, ent);
611 MSG_WriteByte (&sv.datagram, channel);
614 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
615 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
616 MSG_WriteShort (&sv.datagram, sound_num);
618 MSG_WriteByte (&sv.datagram, sound_num);
619 for (i = 0;i < 3;i++)
620 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
621 SV_FlushBroadcastMessages();
628 Nearly the same logic as SV_StartSound, except an origin
629 instead of an entity is provided and channel is omitted.
631 The entity sent to the client is 0 (world) and the channel
632 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
633 function, therefore the check for it is omitted.
637 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
639 int sound_num, field_mask, i;
641 if (volume < 0 || volume > 255)
643 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
647 if (attenuation < 0 || attenuation > 4)
649 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
653 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
656 // find precache number for sound
657 sound_num = SV_SoundIndex(sample, 1);
662 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
663 field_mask |= SND_VOLUME;
664 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
665 field_mask |= SND_ATTENUATION;
666 if (sound_num >= 256)
667 field_mask |= SND_LARGESOUND;
669 // directed messages go only to the entity they are targeted on
670 MSG_WriteByte (&sv.datagram, svc_sound);
671 MSG_WriteByte (&sv.datagram, field_mask);
672 if (field_mask & SND_VOLUME)
673 MSG_WriteByte (&sv.datagram, volume);
674 if (field_mask & SND_ATTENUATION)
675 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
676 // Always write entnum 0 for the world entity
677 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
678 if (field_mask & SND_LARGESOUND)
679 MSG_WriteShort (&sv.datagram, sound_num);
681 MSG_WriteByte (&sv.datagram, sound_num);
682 for (i = 0;i < 3;i++)
683 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
684 SV_FlushBroadcastMessages();
688 ==============================================================================
692 ==============================================================================
699 Sends the first message from the server to a connected client.
700 This will be sent on the initial connection and upon each server load.
703 void SV_SendServerinfo (client_t *client)
708 // we know that this client has a netconnection and thus is not a bot
710 // edicts get reallocated on level changes, so we need to update it here
711 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
713 // clear cached stuff that depends on the level
714 client->weaponmodel[0] = 0;
715 client->weaponmodelindex = 0;
717 // LordHavoc: clear entityframe tracking
718 client->latestframenum = 0;
720 // initialize the movetime, so a speedhack can't make use of the time before this client joined
721 client->cmd.time = sv.time;
723 if (client->entitydatabase)
724 EntityFrame_FreeDatabase(client->entitydatabase);
725 if (client->entitydatabase4)
726 EntityFrame4_FreeDatabase(client->entitydatabase4);
727 if (client->entitydatabase5)
728 EntityFrame5_FreeDatabase(client->entitydatabase5);
730 memset(client->stats, 0, sizeof(client->stats));
731 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
733 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
735 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
736 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
737 else if (sv.protocol == PROTOCOL_DARKPLACES4)
738 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
740 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
743 // reset csqc entity versions
744 for (i = 0;i < prog->max_edicts;i++)
746 client->csqcentityscope[i] = 0;
747 client->csqcentitysendflags[i] = 0xFFFFFF;
748 client->csqcentityglobalhistory[i] = 0;
750 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
752 client->csqcentityframehistory[i].num = 0;
753 client->csqcentityframehistory[i].framenum = -1;
755 client->csqcnumedicts = 0;
756 client->csqcentityframehistory_next = 0;
758 SZ_Clear (&client->netconnection->message);
759 MSG_WriteByte (&client->netconnection->message, svc_print);
760 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
761 MSG_WriteString (&client->netconnection->message,message);
763 SV_StopDemoRecording(client); // to split up demos into different files
764 if(sv_autodemo_perclient.integer && client->netconnection)
766 char demofile[MAX_OSPATH];
767 char levelname[MAX_QPATH];
768 char ipaddress[MAX_QPATH];
771 // start a new demo file
772 strlcpy(levelname, FS_FileWithoutPath(sv.worldmodel->name), sizeof(levelname));
773 if (strrchr(levelname, '.'))
774 *(strrchr(levelname, '.')) = 0;
776 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
777 for(i = 0; ipaddress[i]; ++i)
778 if(!isalnum(ipaddress[i]))
780 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), levelname, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
782 SV_StartDemoRecording(client, demofile, -1);
785 //[515]: init csprogs according to version of svprogs, check the crc, etc.
786 if (sv.csqc_progname[0])
789 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
790 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
791 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
792 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
793 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
794 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
795 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
797 if(client->sv_demo_file != NULL)
800 char buf[NET_MAXMESSAGE];
803 sb.data = (unsigned char *) buf;
804 sb.maxsize = sizeof(buf);
806 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
807 SV_WriteDemoMessage(client, &sb, false);
810 //[515]: init stufftext string (it is sent before svc_serverinfo)
811 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
814 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
815 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
819 //if (sv_allowdownloads.integer)
820 // always send the info that the server supports the protocol, even if downloads are forbidden
821 // only because of that, the CSQC exception can work
823 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
824 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
827 // send at this time so it's guaranteed to get executed at the right time
831 host_client = client;
832 Curl_SendRequirements();
836 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
837 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
838 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
840 if (!coop.integer && deathmatch.integer)
841 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
843 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
845 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
847 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
848 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
849 MSG_WriteByte (&client->netconnection->message, 0);
851 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
852 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
853 MSG_WriteByte (&client->netconnection->message, 0);
856 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
857 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
858 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
861 // store this in clientcamera, too
862 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
863 MSG_WriteByte (&client->netconnection->message, svc_setview);
864 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
866 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
867 MSG_WriteByte (&client->netconnection->message, 1);
869 client->spawned = false; // need prespawn, spawn, etc
870 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
872 // clear movement info until client enters the new level properly
873 memset(&client->cmd, 0, sizeof(client->cmd));
874 client->movesequence = 0;
875 #ifdef NUM_PING_TIMES
876 for (i = 0;i < NUM_PING_TIMES;i++)
877 client->ping_times[i] = 0;
878 client->num_pings = 0;
882 // allow the client some time to send his keepalives, even if map loading took ages
883 client->netconnection->timeout = realtime + net_connecttimeout.value;
890 Initializes a client_t for a new net connection. This will only be called
891 once for a player each game, not once for each level change.
894 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
898 float spawn_parms[NUM_SPAWN_PARMS];
900 client = svs.clients + clientnum;
902 // set up the client_t
904 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
905 memset (client, 0, sizeof(*client));
906 client->active = true;
907 client->netconnection = netconnection;
909 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
911 strlcpy(client->name, "unconnected", sizeof(client->name));
912 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
913 client->spawned = false;
914 client->edict = PRVM_EDICT_NUM(clientnum+1);
915 if (client->netconnection)
916 client->netconnection->message.allowoverflow = true; // we can catch it
917 // prepare the unreliable message buffer
918 client->unreliablemsg.data = client->unreliablemsg_data;
919 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
920 // updated by receiving "rate" command from client, this is also the default if not using a DP client
921 client->rate = 1000000000;
922 // no limits for local player
923 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
924 client->rate = 1000000000;
925 client->connecttime = realtime;
928 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
931 // call the progs to get default spawn parms for the new client
932 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
933 prog->globals.server->self = 0;
934 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
935 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
936 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
938 // set up the entity for this client (including .colormap, .team, etc)
939 PRVM_ED_ClearEdict(client->edict);
942 // don't call SendServerinfo for a fresh botclient because its fields have
943 // not been set up by the qc yet
944 if (client->netconnection)
945 SV_SendServerinfo (client);
947 client->spawned = true;
952 ===============================================================================
956 ===============================================================================
960 =============================================================================
962 The PVS must include a small area around the client to allow head bobbing
963 or other small motion on the client side. Otherwise, a bob might cause an
964 entity that should be visible to not show up, especially when the bob
967 =============================================================================
970 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
973 unsigned int sendflags;
974 unsigned int version;
975 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
976 unsigned int customizeentityforclient;
978 vec3_t cullmins, cullmaxs;
980 prvm_eval_t *val, *val2;
982 // this 2 billion unit check is actually to detect NAN origins
983 // (we really don't want to send those)
984 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
987 // EF_NODRAW prevents sending for any reason except for your own
988 // client, so we must keep all clients in this superset
989 effects = (unsigned)ent->fields.server->effects;
991 // we can omit invisible entities with no effects that are not clients
992 // LordHavoc: this could kill tags attached to an invisible entity, I
993 // just hope we never have to support that case
994 i = (int)ent->fields.server->modelindex;
995 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
998 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
999 glowsize = (unsigned char)bound(0, i, 255);
1000 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
1001 flags |= RENDER_GLOWTRAIL;
1002 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
1003 flags |= RENDER_VIEWMODEL;
1005 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
1006 light[0] = (unsigned short)bound(0, f, 65535);
1007 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
1008 light[1] = (unsigned short)bound(0, f, 65535);
1009 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
1010 light[2] = (unsigned short)bound(0, f, 65535);
1011 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
1012 light[3] = (unsigned short)bound(0, f, 65535);
1013 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
1014 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
1016 if (gamemode == GAME_TENEBRAE)
1018 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1022 lightpflags |= PFLAGS_FULLDYNAMIC;
1024 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1028 light[0] = (int)(0.2*256);
1029 light[1] = (int)(1.0*256);
1030 light[2] = (int)(0.2*256);
1032 lightpflags |= PFLAGS_FULLDYNAMIC;
1036 specialvisibilityradius = 0;
1037 if (lightpflags & PFLAGS_FULLDYNAMIC)
1038 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1040 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1041 if (flags & RENDER_GLOWTRAIL)
1042 specialvisibilityradius = max(specialvisibilityradius, 100);
1043 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1045 if (effects & EF_BRIGHTFIELD)
1046 specialvisibilityradius = max(specialvisibilityradius, 80);
1047 if (effects & EF_MUZZLEFLASH)
1048 specialvisibilityradius = max(specialvisibilityradius, 100);
1049 if (effects & EF_BRIGHTLIGHT)
1050 specialvisibilityradius = max(specialvisibilityradius, 400);
1051 if (effects & EF_DIMLIGHT)
1052 specialvisibilityradius = max(specialvisibilityradius, 200);
1053 if (effects & EF_RED)
1054 specialvisibilityradius = max(specialvisibilityradius, 200);
1055 if (effects & EF_BLUE)
1056 specialvisibilityradius = max(specialvisibilityradius, 200);
1057 if (effects & EF_FLAME)
1058 specialvisibilityradius = max(specialvisibilityradius, 250);
1059 if (effects & EF_STARDUST)
1060 specialvisibilityradius = max(specialvisibilityradius, 100);
1063 // early culling checks
1064 // (final culling is done by SV_MarkWriteEntityStateToClient)
1065 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
1066 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1071 cs->number = enumber;
1072 VectorCopy(ent->fields.server->origin, cs->origin);
1073 VectorCopy(ent->fields.server->angles, cs->angles);
1075 cs->effects = effects;
1076 cs->colormap = (unsigned)ent->fields.server->colormap;
1077 cs->modelindex = modelindex;
1078 cs->skin = (unsigned)ent->fields.server->skin;
1079 cs->frame = (unsigned)ent->fields.server->frame;
1080 cs->viewmodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict;
1081 cs->exteriormodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.exteriormodeltoclient)->edict;
1082 cs->nodrawtoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict;
1083 cs->drawonlytoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict;
1084 cs->customizeentityforclient = customizeentityforclient;
1085 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1086 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1087 cs->glowsize = glowsize;
1089 // don't need to init cs->colormod because the defaultstate did that for us
1090 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1091 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1092 if (val->vector[0] || val->vector[1] || val->vector[2])
1094 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1095 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1096 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1099 cs->modelindex = modelindex;
1102 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1106 cs->alpha = (unsigned char)bound(0, i, 255);
1109 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1113 cs->alpha = (unsigned char)bound(0, i, 255);
1117 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1121 cs->scale = (unsigned char)bound(0, i, 255);
1124 cs->glowcolor = 254;
1125 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1127 cs->glowcolor = (int)f;
1129 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1130 cs->effects |= EF_FULLBRIGHT;
1132 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1133 if (val && val->_float)
1134 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1136 if (ent->fields.server->movetype == MOVETYPE_STEP)
1137 cs->flags |= RENDER_STEP;
1138 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1139 cs->flags |= RENDER_LOWPRECISION;
1140 if (ent->fields.server->colormap >= 1024)
1141 cs->flags |= RENDER_COLORMAPPED;
1142 if (cs->viewmodelforclient)
1143 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1145 cs->light[0] = light[0];
1146 cs->light[1] = light[1];
1147 cs->light[2] = light[2];
1148 cs->light[3] = light[3];
1149 cs->lightstyle = lightstyle;
1150 cs->lightpflags = lightpflags;
1152 cs->specialvisibilityradius = specialvisibilityradius;
1154 // calculate the visible box of this entity (don't use the physics box
1155 // as that is often smaller than a model, and would not count
1156 // specialvisibilityradius)
1157 if ((model = sv.models[modelindex]) && (model->type != mod_null))
1159 float scale = cs->scale * (1.0f / 16.0f);
1160 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1162 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1163 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1165 else if (cs->angles[1])
1167 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1168 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1172 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1173 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1178 // if there is no model (or it could not be loaded), use the physics box
1179 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
1180 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
1182 if (specialvisibilityradius)
1184 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1185 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1186 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1187 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1188 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1189 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1192 // calculate center of bbox for network prioritization purposes
1193 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1195 // if culling box has moved, update pvs cluster links
1196 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1198 VectorCopy(cullmins, ent->priv.server->cullmins);
1199 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1200 // a value of -1 for pvs_numclusters indicates that the links are not
1201 // cached, and should be re-tested each time, this is the case if the
1202 // culling box touches too many pvs clusters to store, or if the world
1203 // model does not support FindBoxClusters
1204 ent->priv.server->pvs_numclusters = -1;
1205 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1207 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1208 if (i <= MAX_ENTITYCLUSTERS)
1209 ent->priv.server->pvs_numclusters = i;
1213 // we need to do some csqc entity upkeep here
1214 // get self.SendFlags and clear them
1215 // (to let the QC know that they've been read)
1216 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendEntity);
1219 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendFlags);
1220 sendflags = (unsigned int)val->_float;
1222 // legacy self.Version system
1223 val2 = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.Version);
1226 version = (unsigned int)val2->_float;
1227 if (sv.csqcentityversion[enumber] != version)
1228 sendflags = 0xFFFFFF;
1229 sv.csqcentityversion[enumber] = version;
1231 // move sendflags into the per-client sendflags
1233 for (i = 0;i < svs.maxclients;i++)
1234 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1240 void SV_PrepareEntitiesForSending(void)
1244 // send all entities that touch the pvs
1245 sv.numsendentities = 0;
1246 sv.sendentitiesindex[0] = NULL;
1247 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1248 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1250 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1252 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1253 sv.numsendentities++;
1258 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1263 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1265 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1266 sv.writeentitiestoclient_stats_totalentities++;
1268 if (s->customizeentityforclient)
1270 prog->globals.server->self = s->number;
1271 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1272 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1273 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1277 // never reject player
1278 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1280 // check various rejection conditions
1281 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1283 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1285 if (s->effects & EF_NODRAW)
1287 // LordHavoc: only send entities with a model or important effects
1288 if (!s->modelindex && s->specialvisibilityradius == 0)
1291 isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*';
1292 // viewmodels don't have visibility checking
1293 if (s->viewmodelforclient)
1295 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1298 else if (s->tagentity)
1300 // tag attached entities simply check their parent
1301 if (!sv.sendentitiesindex[s->tagentity])
1303 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1304 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1307 // always send world submodels in newer protocols because they don't
1308 // generate much traffic (in old protocols they hog bandwidth)
1309 // but only if sv_cullentities_nevercullbmodels is off
1310 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1312 // entity has survived every check so far, check if visible
1313 ed = PRVM_EDICT_NUM(s->number);
1315 // if not touching a visible leaf
1316 if (sv_cullentities_pvs.integer && sv.writeentitiestoclient_pvsbytes)
1318 if (ed->priv.server->pvs_numclusters < 0)
1320 // entity too big for clusters list
1321 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1323 sv.writeentitiestoclient_stats_culled_pvs++;
1330 // check cached clusters list
1331 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1332 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1334 if (i == ed->priv.server->pvs_numclusters)
1336 sv.writeentitiestoclient_stats_culled_pvs++;
1342 // or not seen by random tracelines
1343 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
1346 s->number <= svs.maxclients
1347 ? sv_cullentities_trace_samples_players.integer
1349 s->specialvisibilityradius
1350 ? sv_cullentities_trace_samples_extra.integer
1351 : sv_cullentities_trace_samples.integer;
1352 float enlarge = sv_cullentities_trace_enlarge.value;
1354 qboolean visible = TRUE;
1360 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, sv.writeentitiestoclient_testeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1361 break; // directly visible from the server's view
1363 if(sv_cullentities_trace_prediction.integer)
1367 // get player velocity
1368 float predtime = bound(0, host_client->ping, 0.2); // / 2
1369 // sorry, no wallhacking by high ping please, and at 200ms
1370 // ping a FPS is annoying to play anyway and a player is
1371 // likely to have changed his direction
1372 VectorMA(sv.writeentitiestoclient_testeye, predtime, host_client->edict->fields.server->velocity, predeye);
1373 if(sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, sv.writeentitiestoclient_testeye, predeye)) // must be able to go there...
1375 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, predeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1376 break; // directly visible from the predicted view
1380 //Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1384 // when we get here, we can't see the entity
1390 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1392 s->number <= svs.maxclients
1393 ? sv_cullentities_trace_delay_players.value
1394 : sv_cullentities_trace_delay.value
1396 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1398 sv.writeentitiestoclient_stats_culled_trace++;
1406 // this just marks it for sending
1407 // FIXME: it would be more efficient to send here, but the entity
1408 // compressor isn't that flexible
1409 sv.writeentitiestoclient_stats_visibleentities++;
1410 sv.sententities[s->number] = sv.sententitiesmark;
1413 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1415 qboolean need_empty = false;
1416 int i, numsendstates;
1418 prvm_edict_t *camera;
1420 // if there isn't enough space to accomplish anything, skip it
1421 if (msg->cursize + 25 > maxsize)
1424 sv.writeentitiestoclient_msg = msg;
1425 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1427 sv.writeentitiestoclient_stats_culled_pvs = 0;
1428 sv.writeentitiestoclient_stats_culled_trace = 0;
1429 sv.writeentitiestoclient_stats_visibleentities = 0;
1430 sv.writeentitiestoclient_stats_totalentities = 0;
1432 // find the client's PVS
1433 // the real place being tested from
1434 camera = PRVM_EDICT_NUM( client->clientcamera );
1435 VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, sv.writeentitiestoclient_testeye);
1436 sv.writeentitiestoclient_pvsbytes = 0;
1437 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1438 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_testeye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), false);
1440 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1442 sv.sententitiesmark++;
1444 for (i = 0;i < sv.numsendentities;i++)
1445 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1448 for (i = 0;i < sv.numsendentities;i++)
1450 if (sv.sententities[sv.sendentities[i].number] == sv.sententitiesmark)
1452 s = &sv.writeentitiestoclient_sendstates[numsendstates++];
1453 *s = sv.sendentities[i];
1454 if (s->exteriormodelforclient && s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1455 s->flags |= RENDER_EXTERIORMODEL;
1459 if (sv_cullentities_stats.integer)
1460 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1462 if(client->entitydatabase5)
1463 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates, client->entitydatabase5->latestframenum + 1);
1465 EntityFrameCSQC_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates, 0);
1467 if (client->entitydatabase5)
1468 EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1469 else if (client->entitydatabase4)
1471 EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1472 Protocol_WriteStatsReliable();
1474 else if (client->entitydatabase)
1476 EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1477 Protocol_WriteStatsReliable();
1481 EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1482 Protocol_WriteStatsReliable();
1492 static void SV_CleanupEnts (void)
1497 ent = PRVM_NEXT_EDICT(prog->edicts);
1498 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1499 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1504 SV_WriteClientdataToMessage
1508 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1512 prvm_edict_t *other;
1518 float *statsf = (float *)stats;
1521 // send a damage message
1523 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1525 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1526 MSG_WriteByte (msg, svc_damage);
1527 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1528 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1529 for (i=0 ; i<3 ; i++)
1530 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1532 ent->fields.server->dmg_take = 0;
1533 ent->fields.server->dmg_save = 0;
1537 // send the current viewpos offset from the view entity
1539 SV_SetIdealPitch (); // how much to look up / down ideally
1541 // a fixangle might get lost in a dropped packet. Oh well.
1542 if(ent->fields.server->fixangle)
1544 // angle fixing was requested by global thinking code...
1545 // so store the current angles for later use
1546 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1547 host_client->fixangle_angles_set = TRUE;
1549 // and clear fixangle for the next frame
1550 ent->fields.server->fixangle = 0;
1553 if (host_client->fixangle_angles_set)
1555 MSG_WriteByte (msg, svc_setangle);
1556 for (i=0 ; i < 3 ; i++)
1557 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1558 host_client->fixangle_angles_set = FALSE;
1561 // stuff the sigil bits into the high bits of items for sbar, or else
1563 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1564 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1565 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1567 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1569 VectorClear(punchvector);
1570 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1571 VectorCopy(val->vector, punchvector);
1573 // cache weapon model name and index in client struct to save time
1574 // (this search can be almost 1% of cpu time!)
1575 s = PRVM_GetString(ent->fields.server->weaponmodel);
1576 if (strcmp(s, client->weaponmodel))
1578 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1579 client->weaponmodelindex = SV_ModelIndex(s, 1);
1583 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1584 viewzoom = (int)(val->_float * 255.0f);
1590 if ((int)ent->fields.server->flags & FL_ONGROUND)
1591 bits |= SU_ONGROUND;
1592 if (ent->fields.server->waterlevel >= 2)
1594 if (ent->fields.server->idealpitch)
1595 bits |= SU_IDEALPITCH;
1597 for (i=0 ; i<3 ; i++)
1599 if (ent->fields.server->punchangle[i])
1600 bits |= (SU_PUNCH1<<i);
1601 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1603 bits |= (SU_PUNCHVEC1<<i);
1604 if (ent->fields.server->velocity[i])
1605 bits |= (SU_VELOCITY1<<i);
1608 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1609 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1610 stats[STAT_ITEMS] = items;
1611 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1612 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1613 stats[STAT_WEAPON] = client->weaponmodelindex;
1614 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1615 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1616 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1617 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1618 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1619 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1620 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1621 stats[STAT_VIEWZOOM] = viewzoom;
1622 stats[STAT_TOTALSECRETS] = (int)prog->globals.server->total_secrets;
1623 stats[STAT_TOTALMONSTERS] = (int)prog->globals.server->total_monsters;
1624 // the QC bumps these itself by sending svc_'s, so we have to keep them
1625 // zero or they'll be corrected by the engine
1626 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1627 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1629 // movement settings for prediction
1630 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1631 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1632 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1633 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1634 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1635 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1636 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1637 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1638 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1639 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1640 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1641 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1642 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1643 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1644 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1645 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1646 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1647 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1648 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1649 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1650 statsf[STAT_FRAGLIMIT] = fraglimit.value;
1651 statsf[STAT_TIMELIMIT] = timelimit.value;
1653 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1655 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1657 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1658 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1660 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1661 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1662 if (viewzoom != 255)
1663 bits |= SU_VIEWZOOM;
1668 if (bits >= 16777216)
1672 MSG_WriteByte (msg, svc_clientdata);
1673 MSG_WriteShort (msg, bits);
1674 if (bits & SU_EXTEND1)
1675 MSG_WriteByte(msg, bits >> 16);
1676 if (bits & SU_EXTEND2)
1677 MSG_WriteByte(msg, bits >> 24);
1679 if (bits & SU_VIEWHEIGHT)
1680 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1682 if (bits & SU_IDEALPITCH)
1683 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
1685 for (i=0 ; i<3 ; i++)
1687 if (bits & (SU_PUNCH1<<i))
1689 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1690 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
1692 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1694 if (bits & (SU_PUNCHVEC1<<i))
1696 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1697 MSG_WriteCoord16i(msg, punchvector[i]);
1699 MSG_WriteCoord32f(msg, punchvector[i]);
1701 if (bits & (SU_VELOCITY1<<i))
1703 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1704 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
1706 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1710 if (bits & SU_ITEMS)
1711 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1713 if (sv.protocol == PROTOCOL_DARKPLACES5)
1715 if (bits & SU_WEAPONFRAME)
1716 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1717 if (bits & SU_ARMOR)
1718 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1719 if (bits & SU_WEAPON)
1720 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1721 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1722 MSG_WriteShort (msg, stats[STAT_AMMO]);
1723 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1724 MSG_WriteShort (msg, stats[STAT_NAILS]);
1725 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1726 MSG_WriteShort (msg, stats[STAT_CELLS]);
1727 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1728 if (bits & SU_VIEWZOOM)
1729 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1731 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1733 if (bits & SU_WEAPONFRAME)
1734 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1735 if (bits & SU_ARMOR)
1736 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1737 if (bits & SU_WEAPON)
1739 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1740 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1742 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1744 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1745 MSG_WriteByte (msg, stats[STAT_AMMO]);
1746 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1747 MSG_WriteByte (msg, stats[STAT_NAILS]);
1748 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1749 MSG_WriteByte (msg, stats[STAT_CELLS]);
1750 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1752 for (i = 0;i < 32;i++)
1753 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
1755 MSG_WriteByte (msg, i);
1758 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
1759 if (bits & SU_VIEWZOOM)
1761 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1762 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
1764 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1769 void SV_FlushBroadcastMessages(void)
1773 if (sv.datagram.cursize <= 0)
1775 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1777 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
1779 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
1780 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
1782 SZ_Clear(&sv.datagram);
1785 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize)
1787 // scan the splitpoints to find out how many we can fit in
1788 int numsegments, j, split;
1789 if (!client->unreliablemsg_splitpoints)
1791 // always accept the first one if it's within 1024 bytes, this ensures
1792 // that very big datagrams which are over the rate limit still get
1793 // through, just to keep it working
1794 j = msg->cursize + client->unreliablemsg_splitpoint[0];
1795 if (maxsize < 1024 && j > maxsize && j <= 1024)
1801 for (numsegments = 0;numsegments < client->unreliablemsg_splitpoints;numsegments++)
1802 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
1804 if (numsegments > 0)
1806 // some will fit, so add the ones that will fit
1807 split = client->unreliablemsg_splitpoint[numsegments-1];
1808 // note this discards ones that were accepted by the segments scan but
1809 // can not fit, such as a really huge first one that will never ever
1810 // fit in a packet...
1811 if (msg->cursize + split <= maxsize)
1812 SZ_Write(msg, client->unreliablemsg.data, split);
1813 // remove the part we sent, keeping any remaining data
1814 client->unreliablemsg.cursize -= split;
1815 if (client->unreliablemsg.cursize > 0)
1816 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
1817 // adjust remaining splitpoints
1818 client->unreliablemsg_splitpoints -= numsegments;
1819 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
1820 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
1825 =======================
1826 SV_SendClientDatagram
1827 =======================
1829 static void SV_SendClientDatagram (client_t *client)
1831 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
1833 int stats[MAX_CL_STATS];
1834 unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
1836 // obey rate limit by limiting packet frequency if the packet size
1838 // (usually this is caused by reliable messages)
1839 if (!NetConn_CanSend(client->netconnection))
1842 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1843 maxrate = max(NET_MINRATE, sv_maxrate.integer);
1844 if (sv_maxrate.integer != maxrate)
1845 Cvar_SetValueQuick(&sv_maxrate, maxrate);
1847 // clientrate determines the 'cleartime' of a packet
1848 // (how long to wait before sending another, based on this packet's size)
1849 clientrate = bound(NET_MINRATE, client->rate, maxrate);
1851 switch (sv.protocol)
1853 case PROTOCOL_QUAKE:
1854 case PROTOCOL_QUAKEDP:
1855 case PROTOCOL_NEHAHRAMOVIE:
1856 case PROTOCOL_NEHAHRABJP:
1857 case PROTOCOL_NEHAHRABJP2:
1858 case PROTOCOL_NEHAHRABJP3:
1859 case PROTOCOL_QUAKEWORLD:
1860 // no packet size limit support on Quake protocols because it just
1861 // causes missing entities/effects
1862 // packets are simply sent less often to obey the rate limit
1866 case PROTOCOL_DARKPLACES1:
1867 case PROTOCOL_DARKPLACES2:
1868 case PROTOCOL_DARKPLACES3:
1869 case PROTOCOL_DARKPLACES4:
1870 // no packet size limit support on DP1-4 protocols because they kick
1871 // the client off if they overflow, and miss effects
1872 // packets are simply sent less often to obey the rate limit
1873 maxsize = sizeof(sv_sendclientdatagram_buf);
1874 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1877 // DP5 and later protocols support packet size limiting which is a
1878 // better method than limiting packet frequency as QW does
1880 // at very low rates (or very small sys_ticrate) the packet size is
1881 // not reduced below 128, but packets may be sent less often
1882 maxsize = (int)(clientrate * sys_ticrate.value);
1883 maxsize = bound(128, maxsize, 1400);
1885 // csqc entities can easily exceed 128 bytes, so disable throttling in
1886 // mods that use csqc (they are likely to use less bandwidth anyway)
1887 if (sv.csqc_progsize > 0)
1892 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1894 // for good singleplayer, send huge packets
1895 maxsize = sizeof(sv_sendclientdatagram_buf);
1896 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1897 // never limit frequency in singleplayer
1898 clientrate = 1000000000;
1901 // while downloading, limit entity updates to half the packet
1902 // (any leftover space will be used for downloading)
1903 if (host_client->download_file)
1906 msg.data = sv_sendclientdatagram_buf;
1907 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
1909 msg.allowoverflow = false;
1911 if (host_client->spawned)
1913 // the player is in the game
1914 MSG_WriteByte (&msg, svc_time);
1915 MSG_WriteFloat (&msg, sv.time);
1917 // add the client specific data to the datagram
1918 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1919 // now update the stats[] array using any registered custom fields
1920 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
1921 // set host_client->statsdeltabits
1922 Protocol_UpdateClientStats (stats);
1924 // add as many queued unreliable messages (effects) as we can fit
1925 // limit effects to half of the remaining space
1926 if (client->unreliablemsg.cursize)
1927 SV_WriteUnreliableMessages (client, &msg, (msg.cursize + maxsize) / 2);
1929 // now write as many entities as we can fit, and also sends stats
1930 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
1932 else if (realtime > client->keepalivetime)
1934 // the player isn't totally in the game yet
1935 // send small keepalive messages if too much time has passed
1936 // (may also be sending downloads)
1937 client->keepalivetime = realtime + 5;
1938 MSG_WriteChar (&msg, svc_nop);
1941 // if a download is active, see if there is room to fit some download data
1943 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
1944 if (host_client->download_file && host_client->download_started && downloadsize > 0)
1946 fs_offset_t downloadstart;
1947 unsigned char data[1400];
1948 downloadstart = FS_Tell(host_client->download_file);
1949 downloadsize = min(downloadsize, (int)sizeof(data));
1950 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
1951 // note this sends empty messages if at the end of the file, which is
1952 // necessary to keep the packet loss logic working
1953 // (the last blocks may be lost and need to be re-sent, and that will
1954 // only occur if the client acks the empty end messages, revealing
1955 // a gap in the download progress, causing the last blocks to be
1957 MSG_WriteChar (&msg, svc_downloaddata);
1958 MSG_WriteLong (&msg, downloadstart);
1959 MSG_WriteShort (&msg, downloadsize);
1960 if (downloadsize > 0)
1961 SZ_Write (&msg, data, downloadsize);
1964 // reliable only if none is in progress
1965 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
1966 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
1968 SV_WriteDemoMessage(client, &msg, false);
1970 // send the datagram
1971 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
1972 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
1973 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
1977 =======================
1978 SV_UpdateToReliableMessages
1979 =======================
1981 static void SV_UpdateToReliableMessages (void)
1990 // check for changes to be sent over the reliable streams
1991 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1993 // update the host_client fields we care about according to the entity fields
1994 host_client->edict = PRVM_EDICT_NUM(i+1);
1997 name = PRVM_GetString(host_client->edict->fields.server->netname);
2000 // always point the string back at host_client->name to keep it safe
2001 strlcpy (host_client->name, name, sizeof (host_client->name));
2002 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
2003 if (strcmp(host_client->old_name, host_client->name))
2005 if (host_client->spawned)
2006 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2007 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2008 // send notification to all clients
2009 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2010 MSG_WriteByte (&sv.reliable_datagram, i);
2011 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2012 SV_WriteNetnameIntoDemo(host_client);
2015 // DP_SV_CLIENTCOLORS
2016 // this is always found (since it's added by the progs loader)
2017 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
2018 host_client->colors = (int)val->_float;
2019 if (host_client->old_colors != host_client->colors)
2021 host_client->old_colors = host_client->colors;
2022 // send notification to all clients
2023 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2024 MSG_WriteByte (&sv.reliable_datagram, i);
2025 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2028 // NEXUIZ_PLAYERMODEL
2029 if( prog->fieldoffsets.playermodel >= 0 ) {
2030 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
2033 // always point the string back at host_client->name to keep it safe
2034 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2035 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
2038 // NEXUIZ_PLAYERSKIN
2039 if( prog->fieldoffsets.playerskin >= 0 ) {
2040 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
2043 // always point the string back at host_client->name to keep it safe
2044 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2045 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
2048 // TODO: add an extension name for this [1/17/2008 Black]
2049 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcamera)) && val->edict > 0 ) {
2050 int oldclientcamera = host_client->clientcamera;
2051 if( val->edict >= prog->max_edicts || PRVM_EDICT_NUM( val->edict )->priv.required->free ) {
2052 val->edict = host_client->clientcamera = PRVM_NUM_FOR_EDICT( host_client->edict );
2054 host_client->clientcamera = val->edict;
2057 if( oldclientcamera != host_client->clientcamera ) {
2058 MSG_WriteByte (&sv.reliable_datagram, svc_setview );
2059 MSG_WriteShort (&host_client->netconnection->message, host_client->clientcamera);
2064 host_client->frags = (int)host_client->edict->fields.server->frags;
2065 if(gamemode == GAME_NEXUIZ)
2066 if(!host_client->spawned && host_client->netconnection)
2067 host_client->frags = -666;
2068 if (host_client->old_frags != host_client->frags)
2070 host_client->old_frags = host_client->frags;
2071 // send notification to all clients
2072 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2073 MSG_WriteByte (&sv.reliable_datagram, i);
2074 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2078 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2079 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2080 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2082 SZ_Clear (&sv.reliable_datagram);
2087 =======================
2088 SV_SendClientMessages
2089 =======================
2091 void SV_SendClientMessages (void)
2093 int i, prepared = false;
2095 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2096 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2098 SV_FlushBroadcastMessages();
2100 // update frags, names, etc
2101 SV_UpdateToReliableMessages();
2103 // build individual updates
2104 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2106 if (!host_client->active)
2108 if (!host_client->netconnection)
2111 if (host_client->netconnection->message.overflowed)
2113 SV_DropClient (true); // if the message couldn't send, kick off
2120 // only prepare entities once per frame
2121 SV_PrepareEntitiesForSending();
2123 SV_SendClientDatagram (host_client);
2126 // clear muzzle flashes
2130 static void SV_StartDownload_f(void)
2132 if (host_client->download_file)
2133 host_client->download_started = true;
2137 * Compression extension negotiation:
2140 * cl_serverextension_download 2
2143 * download <filename> <list of zero or more suppported compressions in order of preference>
2145 * download maps/map1.bsp lzo deflate huffman
2148 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2150 * cl_downloadbegin 123456 maps/map1.bsp deflate
2152 * The server may choose not to compress the file by sending no compression name, like:
2153 * cl_downloadbegin 345678 maps/map1.bsp
2155 * NOTE: the "download" command may only specify compression algorithms if
2156 * cl_serverextension_download is 2!
2157 * If cl_serverextension_download has a different value, the client must
2158 * assume this extension is not supported!
2161 static void Download_CheckExtensions(void)
2164 int argc = Cmd_Argc();
2166 // first reset them all
2167 host_client->download_deflate = false;
2169 for(i = 2; i < argc; ++i)
2171 if(!strcmp(Cmd_Argv(i), "deflate"))
2173 host_client->download_deflate = true;
2179 static void SV_Download_f(void)
2181 const char *whichpack, *whichpack2, *extension;
2182 qboolean is_csqc; // so we need to check only once
2186 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2187 SV_ClientPrintf(" supported extensions: deflate\n");
2191 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2193 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2197 if (host_client->download_file)
2199 // at this point we'll assume the previous download should be aborted
2200 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2201 Host_ClientCommands("\nstopdownload\n");
2203 // close the file and reset variables
2204 FS_Close(host_client->download_file);
2205 host_client->download_file = NULL;
2206 host_client->download_name[0] = 0;
2207 host_client->download_expectedposition = 0;
2208 host_client->download_started = false;
2211 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2213 if (!sv_allowdownloads.integer && !is_csqc)
2215 SV_ClientPrintf("Downloads are disabled on this server\n");
2216 Host_ClientCommands("\nstopdownload\n");
2220 Download_CheckExtensions();
2222 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2223 extension = FS_FileExtension(host_client->download_name);
2225 // host_client is asking to download a specified file
2226 if (developer.integer >= 100)
2227 Con_Printf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2231 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2232 extensions[0] = '\0';
2234 if(host_client->download_deflate)
2235 strlcat(extensions, " deflate", sizeof(extensions));
2237 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2239 if(host_client->download_deflate)
2240 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2242 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2244 // no, no space is needed between %s and %s :P
2245 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2247 host_client->download_expectedposition = 0;
2248 host_client->download_started = false;
2249 host_client->sendsignon = true; // make sure this message is sent
2253 if (!FS_FileExists(host_client->download_name))
2255 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2256 Host_ClientCommands("\nstopdownload\n");
2260 // check if the user is trying to download part of registered Quake(r)
2261 whichpack = FS_WhichPack(host_client->download_name);
2262 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2263 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2265 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2266 Host_ClientCommands("\nstopdownload\n");
2270 // check if the server has forbidden archive downloads entirely
2271 if (!sv_allowdownloads_inarchive.integer)
2273 whichpack = FS_WhichPack(host_client->download_name);
2276 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2277 Host_ClientCommands("\nstopdownload\n");
2282 if (!sv_allowdownloads_config.integer)
2284 if (!strcasecmp(extension, "cfg"))
2286 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2287 Host_ClientCommands("\nstopdownload\n");
2292 if (!sv_allowdownloads_dlcache.integer)
2294 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2296 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2297 Host_ClientCommands("\nstopdownload\n");
2302 if (!sv_allowdownloads_archive.integer)
2304 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2306 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2307 Host_ClientCommands("\nstopdownload\n");
2312 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2313 if (!host_client->download_file)
2315 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2316 Host_ClientCommands("\nstopdownload\n");
2320 if (FS_FileSize(host_client->download_file) > 1<<30)
2322 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2323 Host_ClientCommands("\nstopdownload\n");
2324 FS_Close(host_client->download_file);
2325 host_client->download_file = NULL;
2329 if (FS_FileSize(host_client->download_file) < 0)
2331 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2332 Host_ClientCommands("\nstopdownload\n");
2333 FS_Close(host_client->download_file);
2334 host_client->download_file = NULL;
2338 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2341 * we can only do this if we would actually deflate on the fly
2342 * which we do not (yet)!
2344 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2345 extensions[0] = '\0';
2347 if(host_client->download_deflate)
2348 strlcat(extensions, " deflate", sizeof(extensions));
2350 // no, no space is needed between %s and %s :P
2351 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2354 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2356 host_client->download_expectedposition = 0;
2357 host_client->download_started = false;
2358 host_client->sendsignon = true; // make sure this message is sent
2360 // the rest of the download process is handled in SV_SendClientDatagram
2361 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2363 // no svc_downloaddata messages will be sent until sv_startdownload is
2364 // sent by the client
2368 ==============================================================================
2372 ==============================================================================
2381 int SV_ModelIndex(const char *s, int precachemode)
2383 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2384 char filename[MAX_QPATH];
2388 //if (precachemode == 2)
2390 strlcpy(filename, s, sizeof(filename));
2391 for (i = 2;i < limit;i++)
2393 if (!sv.model_precache[i][0])
2397 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2399 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2402 if (precachemode == 1)
2403 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2404 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2405 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.modelname : NULL);
2406 if (sv.state != ss_loading)
2408 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2409 MSG_WriteShort(&sv.reliable_datagram, i);
2410 MSG_WriteString(&sv.reliable_datagram, filename);
2414 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2417 if (!strcmp(sv.model_precache[i], filename))
2420 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2430 int SV_SoundIndex(const char *s, int precachemode)
2432 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2433 char filename[MAX_QPATH];
2437 //if (precachemode == 2)
2439 strlcpy(filename, s, sizeof(filename));
2440 for (i = 1;i < limit;i++)
2442 if (!sv.sound_precache[i][0])
2446 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2448 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2451 if (precachemode == 1)
2452 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2453 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2454 if (sv.state != ss_loading)
2456 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2457 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2458 MSG_WriteString(&sv.reliable_datagram, filename);
2462 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2465 if (!strcmp(sv.sound_precache[i], filename))
2468 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2474 SV_ParticleEffectIndex
2478 int SV_ParticleEffectIndex(const char *name)
2480 int i, argc, linenumber, effectnameindex;
2481 fs_offset_t filesize;
2482 unsigned char *filedata;
2483 const char *text, *textstart, *textend;
2484 char argv[16][1024];
2485 if (!sv.particleeffectnamesloaded)
2487 sv.particleeffectnamesloaded = true;
2488 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2489 for (i = 0;i < EFFECT_TOTAL;i++)
2490 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2491 filedata = FS_LoadFile("effectinfo.txt", tempmempool, true, &filesize);
2494 textstart = (const char *)filedata;
2495 textend = (const char *)filedata + filesize;
2497 for (linenumber = 1;;linenumber++)
2502 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2506 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2510 if (com_token[0] == 0)
2511 break; // if the loop exited and it's not a \n, it's EOF
2514 if (!strcmp(argv[0], "effect"))
2518 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2520 if (sv.particleeffectname[effectnameindex][0])
2522 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2527 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2531 // if we run out of names, abort
2532 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2534 Con_Printf("effectinfo.txt:%i: too many effects!\n", linenumber);
2543 // search for the name
2544 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2545 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2546 return effectnameindex;
2547 // return 0 if we couldn't find it
2557 static void SV_CreateBaseline (void)
2559 int i, entnum, large;
2560 prvm_edict_t *svent;
2562 // LordHavoc: clear *all* states (note just active ones)
2563 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2565 // get the current server version
2566 svent = PRVM_EDICT_NUM(entnum);
2568 // LordHavoc: always clear state values, whether the entity is in use or not
2569 svent->priv.server->baseline = defaultstate;
2571 if (svent->priv.server->free)
2573 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2576 // create entity baseline
2577 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2578 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2579 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2580 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2581 if (entnum > 0 && entnum <= svs.maxclients)
2583 svent->priv.server->baseline.colormap = entnum;
2584 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2588 svent->priv.server->baseline.colormap = 0;
2589 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2593 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2596 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2600 // add to the message
2602 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2604 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2605 MSG_WriteShort (&sv.signon, entnum);
2609 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2610 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2612 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2614 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2615 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2619 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2620 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2622 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2623 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2624 for (i=0 ; i<3 ; i++)
2626 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2627 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
2636 Load csprogs.dat and comperss it so it doesn't need to be
2637 reloaded on request.
2640 void SV_Prepare_CSQC(void)
2642 fs_offset_t progsize;
2644 if(svs.csqc_progdata)
2646 Con_DPrintf("Unloading old CSQC data.\n");
2647 Mem_Free(svs.csqc_progdata);
2648 if(svs.csqc_progdata_deflated)
2649 Mem_Free(svs.csqc_progdata_deflated);
2652 svs.csqc_progdata = NULL;
2653 svs.csqc_progdata_deflated = NULL;
2655 Con_Print("Loading csprogs.dat\n");
2657 sv.csqc_progname[0] = 0;
2658 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
2662 size_t deflated_size;
2664 sv.csqc_progsize = (int)progsize;
2665 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
2666 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
2667 Con_Printf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
2669 Con_Print("Compressing csprogs.dat\n");
2670 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
2671 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
2672 svs.csqc_progsize_deflated = (int)deflated_size;
2673 Con_Printf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
2674 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
2682 Grabs the current state of each client for saving across the
2683 transition to another level
2686 void SV_SaveSpawnparms (void)
2690 svs.serverflags = (int)prog->globals.server->serverflags;
2692 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2694 if (!host_client->active)
2697 // call the progs to get default spawn parms for the new client
2698 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2699 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
2700 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
2701 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
2709 This is called at the start of each level
2713 void SV_SpawnServer (const char *server)
2718 dp_model_t *worldmodel;
2719 char modelname[sizeof(sv.modelname)];
2721 Con_DPrintf("SpawnServer: %s\n", server);
2723 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
2725 if (!FS_FileExists(modelname))
2727 Con_Printf("SpawnServer: no map file named %s\n", modelname);
2731 if (cls.state != ca_dedicated)
2733 SCR_BeginLoadingPlaque();
2740 if(prog->funcoffsets.SV_Shutdown)
2742 func_t s = prog->funcoffsets.SV_Shutdown;
2743 prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
2744 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
2749 // free q3 shaders so that any newly downloaded shaders will be active
2750 Mod_FreeQ3Shaders();
2752 worldmodel = Mod_ForName(modelname, false, true, NULL);
2753 if (!worldmodel || !worldmodel->TraceBox)
2755 Con_Printf("Couldn't load map %s\n", modelname);
2759 // let's not have any servers with no name
2760 if (hostname.string[0] == 0)
2761 Cvar_Set ("hostname", "UNNAMED");
2762 scr_centertime_off = 0;
2764 svs.changelevel_issued = false; // now safe to issue another
2766 // make the map a required file for clients
2767 Curl_ClearRequirements();
2768 Curl_RequireFile(modelname);
2771 // tell all connected clients that we are going to a new level
2776 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2778 if (client->netconnection)
2780 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
2781 MSG_WriteString(&client->netconnection->message, "reconnect\n");
2788 NetConn_OpenServerPorts(true);
2792 // make cvars consistant
2795 Cvar_SetValue ("deathmatch", 0);
2796 // LordHavoc: it can be useful to have skills outside the range 0-3...
2797 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
2798 //Cvar_SetValue ("skill", (float)current_skill);
2799 current_skill = (int)(skill.value + 0.5);
2802 // set up the new server
2804 memset (&sv, 0, sizeof(sv));
2805 // if running a local client, make sure it doesn't try to access the last
2806 // level's data which is no longer valiud
2809 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
2811 if(*sv_random_seed.string)
2813 srand(sv_random_seed.integer);
2814 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
2821 strlcpy (sv.name, server, sizeof (sv.name));
2823 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
2824 if (sv.protocol == PROTOCOL_UNKNOWN)
2827 Protocol_Names(buffer, sizeof(buffer));
2828 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
2829 sv.protocol = PROTOCOL_QUAKE;
2834 // load progs to get entity field count
2835 //PR_LoadProgs ( sv_progs.string );
2837 sv.datagram.maxsize = sizeof(sv.datagram_buf);
2838 sv.datagram.cursize = 0;
2839 sv.datagram.data = sv.datagram_buf;
2841 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
2842 sv.reliable_datagram.cursize = 0;
2843 sv.reliable_datagram.data = sv.reliable_datagram_buf;
2845 sv.signon.maxsize = sizeof(sv.signon_buf);
2846 sv.signon.cursize = 0;
2847 sv.signon.data = sv.signon_buf;
2849 // leave slots at start for clients only
2850 //prog->num_edicts = svs.maxclients+1;
2852 sv.state = ss_loading;
2853 prog->allowworldwrites = true;
2856 prog->globals.server->time = sv.time = 1.0;
2859 worldmodel->used = true;
2861 strlcpy (sv.name, server, sizeof (sv.name));
2862 strlcpy(sv.modelname, modelname, sizeof(sv.modelname));
2863 sv.worldmodel = worldmodel;
2864 sv.models[1] = sv.worldmodel;
2867 // clear world interaction links
2869 World_SetSize(&sv.world, sv.worldmodel->name, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
2871 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
2873 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
2874 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
2875 for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
2877 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
2878 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.modelname);
2882 // load the rest of the entities
2884 // AK possible hack since num_edicts is still 0
2885 ent = PRVM_EDICT_NUM(0);
2886 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
2887 ent->priv.server->free = false;
2888 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
2889 ent->fields.server->modelindex = 1; // world model
2890 ent->fields.server->solid = SOLID_BSP;
2891 ent->fields.server->movetype = MOVETYPE_PUSH;
2892 VectorCopy(sv.world.mins, ent->fields.server->mins);
2893 VectorCopy(sv.world.maxs, ent->fields.server->maxs);
2894 VectorCopy(sv.world.mins, ent->fields.server->absmin);
2895 VectorCopy(sv.world.maxs, ent->fields.server->absmax);
2898 prog->globals.server->coop = coop.integer;
2900 prog->globals.server->deathmatch = deathmatch.integer;
2902 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
2904 // serverflags are for cross level information (sigils)
2905 prog->globals.server->serverflags = svs.serverflags;
2907 // we need to reset the spawned flag on all connected clients here so that
2908 // their thinks don't run during startup (before PutClientInServer)
2909 // we also need to set up the client entities now
2910 // and we need to set the ->edict pointers to point into the progs edicts
2911 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2913 host_client->spawned = false;
2914 host_client->edict = PRVM_EDICT_NUM(i + 1);
2915 PRVM_ED_ClearEdict(host_client->edict);
2918 // load replacement entity file if found
2919 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL)))
2921 Con_Printf("Loaded maps/%s.ent\n", sv.name);
2922 PRVM_ED_LoadFromFile (entities);
2926 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
2929 // LordHavoc: clear world angles (to fix e3m3.bsp)
2930 VectorClear(prog->edicts->fields.server->angles);
2932 // all setup is completed, any further precache statements are errors
2933 sv.state = ss_active;
2934 prog->allowworldwrites = false;
2936 // run two frames to allow everything to settle
2937 for (i = 0;i < 2;i++)
2945 // create a baseline for more efficient communications
2946 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2947 SV_CreateBaseline ();
2949 // to prevent network timeouts
2950 realtime = Sys_DoubleTime();
2952 // send serverinfo to all connected clients, and set up botclients coming back from a level change
2953 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2955 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
2956 if (!host_client->active)
2958 if (host_client->netconnection)
2959 SV_SendServerinfo(host_client);
2963 // if client is a botclient coming from a level change, we need to
2964 // set up client info that normally requires networking
2966 // copy spawn parms out of the client_t
2967 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
2968 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
2970 // call the spawn function
2971 host_client->clientconnectcalled = true;
2972 prog->globals.server->time = sv.time;
2973 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2974 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
2975 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
2976 host_client->spawned = true;
2980 Con_DPrint("Server spawned.\n");
2981 NetConn_Heartbeat (2);
2986 /////////////////////////////////////////////////////
2989 static void SV_VM_CB_BeginIncreaseEdicts(void)
2991 // links don't survive the transition, so unlink everything
2992 World_UnlinkAll(&sv.world);
2995 static void SV_VM_CB_EndIncreaseEdicts(void)
3000 // link every entity except world
3001 for (i = 1, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
3002 if (!ent->priv.server->free)
3003 SV_LinkEdict(ent, false);
3006 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
3008 // LordHavoc: for consistency set these here
3009 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3011 e->priv.server->move = false; // don't move on first frame
3013 if (num >= 0 && num < svs.maxclients)
3016 // set colormap and team on newly created player entity
3017 e->fields.server->colormap = num + 1;
3018 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
3019 // set netname/clientcolors back to client values so that
3020 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3022 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
3023 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
3024 val->_float = svs.clients[num].colors;
3025 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3026 if( prog->fieldoffsets.playermodel >= 0 )
3027 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
3028 if( prog->fieldoffsets.playerskin >= 0 )
3029 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
3030 // Assign netaddress (IP Address, etc)
3031 if(prog->fieldoffsets.netaddress >= 0)
3032 { // Valid Field; Process
3033 if(svs.clients[num].netconnection != NULL)
3034 {// Valid Address; Assign
3035 // Acquire Readable Address
3036 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3037 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
3041 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
3046 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3051 World_UnlinkEdict(ed); // unlink from world bsp
3053 ed->fields.server->model = 0;
3054 ed->fields.server->takedamage = 0;
3055 ed->fields.server->modelindex = 0;
3056 ed->fields.server->colormap = 0;
3057 ed->fields.server->skin = 0;
3058 ed->fields.server->frame = 0;
3059 VectorClear(ed->fields.server->origin);
3060 VectorClear(ed->fields.server->angles);
3061 ed->fields.server->nextthink = -1;
3062 ed->fields.server->solid = 0;
3064 // make sure csqc networking is aware of the removed entity
3065 e = PRVM_NUM_FOR_EDICT(ed);
3066 sv.csqcentityversion[e] = 0;
3067 for (i = 0;i < svs.maxclients;i++)
3069 if (svs.clients[i].csqcentityscope[e])
3070 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3071 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3075 static void SV_VM_CB_CountEdicts(void)
3079 int active, models, solid, step;
3081 active = models = solid = step = 0;
3082 for (i=0 ; i<prog->num_edicts ; i++)
3084 ent = PRVM_EDICT_NUM(i);
3085 if (ent->priv.server->free)
3088 if (ent->fields.server->solid)
3090 if (ent->fields.server->model)
3092 if (ent->fields.server->movetype == MOVETYPE_STEP)
3096 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3097 Con_Printf("active :%3i\n", active);
3098 Con_Printf("view :%3i\n", models);
3099 Con_Printf("touch :%3i\n", solid);
3100 Con_Printf("step :%3i\n", step);
3103 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3105 // remove things from different skill levels or deathmatch
3106 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3108 if (deathmatch.integer)
3110 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
3115 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
3116 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
3117 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
3125 static void SV_VM_Setup(void)
3128 PRVM_InitProg( PRVM_SERVERPROG );
3130 // allocate the mempools
3131 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3132 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3133 prog->builtins = vm_sv_builtins;
3134 prog->numbuiltins = vm_sv_numbuiltins;
3135 prog->headercrc = PROGHEADER_CRC;
3136 prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
3137 prog->max_edicts = 512;
3138 if (sv.protocol == PROTOCOL_QUAKE)
3139 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3140 else if (sv.protocol == PROTOCOL_QUAKEDP)
3141 prog->limit_edicts = 2048; // guessing
3142 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3143 prog->limit_edicts = 2048; // guessing!
3144 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3145 prog->limit_edicts = 4096; // guessing!
3147 prog->limit_edicts = MAX_EDICTS;
3148 prog->reserved_edicts = svs.maxclients;
3149 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3150 prog->name = "server";
3151 prog->extensionstring = vm_sv_extensions;
3152 prog->loadintoworld = true;
3154 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3155 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3156 prog->init_edict = SV_VM_CB_InitEdict;
3157 prog->free_edict = SV_VM_CB_FreeEdict;
3158 prog->count_edicts = SV_VM_CB_CountEdicts;
3159 prog->load_edict = SV_VM_CB_LoadEdict;
3160 prog->init_cmd = VM_SV_Cmd_Init;
3161 prog->reset_cmd = VM_SV_Cmd_Reset;
3162 prog->error_cmd = Host_Error;
3164 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
3165 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
3167 // some mods compiled with scrambling compilers lack certain critical
3168 // global names and field names such as "self" and "time" and "nextthink"
3169 // so we have to set these offsets manually, matching the entvars_t
3170 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3171 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3172 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3173 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3174 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3175 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3176 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3177 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3178 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3179 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3180 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3181 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3182 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3183 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3184 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3185 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3186 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3187 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3188 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3189 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3190 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3191 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3192 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3193 // OP_STATE is always supported on server (due to entvars_t)
3194 prog->flag |= PRVM_OP_STATE;
3196 VM_CustomStats_Clear();//[515]: csqc
3203 void SV_VM_Begin(void)
3206 PRVM_SetProg( PRVM_SERVERPROG );
3208 prog->globals.server->time = (float) sv.time;
3211 void SV_VM_End(void)