2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup(void);
31 extern cvar_t net_connecttimeout;
33 void VM_CustomStats_Clear (void);
34 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
36 cvar_t sv_worldmessage = {CVAR_READONLY, "sv_worldmessage", "", "title of current level"};
37 cvar_t sv_worldname = {CVAR_READONLY, "sv_worldname", "", "name of current worldmodel"};
38 cvar_t sv_worldnamenoextension = {CVAR_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
39 cvar_t sv_worldbasename = {CVAR_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
41 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
42 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
43 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
44 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
45 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
46 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
48 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
49 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
50 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
51 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
53 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
54 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
55 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
56 cvar_t sv_airaccel_qw_stretchfactor = {0, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
57 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
58 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
59 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
60 cvar_t sv_airspeedlimit_nonqw = {0, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
61 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
62 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
63 cvar_t sv_airstrafeaccel_qw = {0, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
64 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
65 cvar_t sv_aircontrol_power = {0, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
66 cvar_t sv_aircontrol_penalty = {0, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
67 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
68 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
69 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
70 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
71 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
72 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
73 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
74 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
75 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
76 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
77 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
78 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
79 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
80 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
81 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
82 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
83 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
84 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
85 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
86 cvar_t sv_cullentities_trace_prediction_time = {0, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
87 cvar_t sv_cullentities_trace_entityocclusion = {0, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
88 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
89 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
90 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
91 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
92 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
93 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
94 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
95 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
96 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
97 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
98 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
99 cvar_t sv_gameplayfix_consistentplayerprethink = {0, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
100 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
101 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
102 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
103 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
104 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
105 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
106 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
107 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
108 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
109 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
110 cvar_t sv_gameplayfix_nudgeoutofsolid = {0, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
111 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {0, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
112 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
113 cvar_t sv_gameplayfix_nogravityonground = {0, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
114 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
115 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
116 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
117 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
118 cvar_t sv_gameplayfix_stepmultipletimes = {0, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
119 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {0, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "grude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
120 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
121 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
122 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {0, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
123 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {0, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
124 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
125 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
126 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
127 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
128 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
129 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
130 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
131 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
132 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
133 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
134 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
135 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
136 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
137 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
138 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
139 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
140 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
141 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
142 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
143 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
144 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
145 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
146 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
147 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
148 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
149 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
150 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
151 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
152 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
153 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
155 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
156 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
157 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
158 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
159 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
160 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
161 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
162 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
163 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
164 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
166 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
167 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
168 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
169 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
170 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
171 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
172 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
173 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
174 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
175 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
176 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
177 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
178 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
188 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
189 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
190 cvar_t sv_autodemo_perclient_discardable = {CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
192 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
197 mempool_t *sv_mempool = NULL;
199 extern cvar_t slowmo;
200 extern float scr_centertime_off;
202 // MUST match effectnameindex_t in client.h
203 static const char *standardeffectnames[EFFECT_TOTAL] =
227 "TE_TEI_BIGEXPLOSION",
243 #define SV_REQFUNCS 0
244 #define sv_reqfuncs NULL
246 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
247 //static const char *sv_reqfuncs[] = {
250 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
252 prvm_required_field_t sv_reqfields[] =
254 #define PRVM_DECLARE_serverglobalfloat(x)
255 #define PRVM_DECLARE_serverglobalvector(x)
256 #define PRVM_DECLARE_serverglobalstring(x)
257 #define PRVM_DECLARE_serverglobaledict(x)
258 #define PRVM_DECLARE_serverglobalfunction(x)
259 #define PRVM_DECLARE_clientglobalfloat(x)
260 #define PRVM_DECLARE_clientglobalvector(x)
261 #define PRVM_DECLARE_clientglobalstring(x)
262 #define PRVM_DECLARE_clientglobaledict(x)
263 #define PRVM_DECLARE_clientglobalfunction(x)
264 #define PRVM_DECLARE_menuglobalfloat(x)
265 #define PRVM_DECLARE_menuglobalvector(x)
266 #define PRVM_DECLARE_menuglobalstring(x)
267 #define PRVM_DECLARE_menuglobaledict(x)
268 #define PRVM_DECLARE_menuglobalfunction(x)
269 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
270 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
271 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
272 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
273 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
274 #define PRVM_DECLARE_clientfieldfloat(x)
275 #define PRVM_DECLARE_clientfieldvector(x)
276 #define PRVM_DECLARE_clientfieldstring(x)
277 #define PRVM_DECLARE_clientfieldedict(x)
278 #define PRVM_DECLARE_clientfieldfunction(x)
279 #define PRVM_DECLARE_menufieldfloat(x)
280 #define PRVM_DECLARE_menufieldvector(x)
281 #define PRVM_DECLARE_menufieldstring(x)
282 #define PRVM_DECLARE_menufieldedict(x)
283 #define PRVM_DECLARE_menufieldfunction(x)
284 #define PRVM_DECLARE_serverfunction(x)
285 #define PRVM_DECLARE_clientfunction(x)
286 #define PRVM_DECLARE_menufunction(x)
287 #define PRVM_DECLARE_field(x)
288 #define PRVM_DECLARE_global(x)
289 #define PRVM_DECLARE_function(x)
290 #include "prvm_offsets.h"
291 #undef PRVM_DECLARE_serverglobalfloat
292 #undef PRVM_DECLARE_serverglobalvector
293 #undef PRVM_DECLARE_serverglobalstring
294 #undef PRVM_DECLARE_serverglobaledict
295 #undef PRVM_DECLARE_serverglobalfunction
296 #undef PRVM_DECLARE_clientglobalfloat
297 #undef PRVM_DECLARE_clientglobalvector
298 #undef PRVM_DECLARE_clientglobalstring
299 #undef PRVM_DECLARE_clientglobaledict
300 #undef PRVM_DECLARE_clientglobalfunction
301 #undef PRVM_DECLARE_menuglobalfloat
302 #undef PRVM_DECLARE_menuglobalvector
303 #undef PRVM_DECLARE_menuglobalstring
304 #undef PRVM_DECLARE_menuglobaledict
305 #undef PRVM_DECLARE_menuglobalfunction
306 #undef PRVM_DECLARE_serverfieldfloat
307 #undef PRVM_DECLARE_serverfieldvector
308 #undef PRVM_DECLARE_serverfieldstring
309 #undef PRVM_DECLARE_serverfieldedict
310 #undef PRVM_DECLARE_serverfieldfunction
311 #undef PRVM_DECLARE_clientfieldfloat
312 #undef PRVM_DECLARE_clientfieldvector
313 #undef PRVM_DECLARE_clientfieldstring
314 #undef PRVM_DECLARE_clientfieldedict
315 #undef PRVM_DECLARE_clientfieldfunction
316 #undef PRVM_DECLARE_menufieldfloat
317 #undef PRVM_DECLARE_menufieldvector
318 #undef PRVM_DECLARE_menufieldstring
319 #undef PRVM_DECLARE_menufieldedict
320 #undef PRVM_DECLARE_menufieldfunction
321 #undef PRVM_DECLARE_serverfunction
322 #undef PRVM_DECLARE_clientfunction
323 #undef PRVM_DECLARE_menufunction
324 #undef PRVM_DECLARE_field
325 #undef PRVM_DECLARE_global
326 #undef PRVM_DECLARE_function
329 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
331 prvm_required_field_t sv_reqglobals[] =
333 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
334 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
335 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
336 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
337 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
338 #define PRVM_DECLARE_clientglobalfloat(x)
339 #define PRVM_DECLARE_clientglobalvector(x)
340 #define PRVM_DECLARE_clientglobalstring(x)
341 #define PRVM_DECLARE_clientglobaledict(x)
342 #define PRVM_DECLARE_clientglobalfunction(x)
343 #define PRVM_DECLARE_menuglobalfloat(x)
344 #define PRVM_DECLARE_menuglobalvector(x)
345 #define PRVM_DECLARE_menuglobalstring(x)
346 #define PRVM_DECLARE_menuglobaledict(x)
347 #define PRVM_DECLARE_menuglobalfunction(x)
348 #define PRVM_DECLARE_serverfieldfloat(x)
349 #define PRVM_DECLARE_serverfieldvector(x)
350 #define PRVM_DECLARE_serverfieldstring(x)
351 #define PRVM_DECLARE_serverfieldedict(x)
352 #define PRVM_DECLARE_serverfieldfunction(x)
353 #define PRVM_DECLARE_clientfieldfloat(x)
354 #define PRVM_DECLARE_clientfieldvector(x)
355 #define PRVM_DECLARE_clientfieldstring(x)
356 #define PRVM_DECLARE_clientfieldedict(x)
357 #define PRVM_DECLARE_clientfieldfunction(x)
358 #define PRVM_DECLARE_menufieldfloat(x)
359 #define PRVM_DECLARE_menufieldvector(x)
360 #define PRVM_DECLARE_menufieldstring(x)
361 #define PRVM_DECLARE_menufieldedict(x)
362 #define PRVM_DECLARE_menufieldfunction(x)
363 #define PRVM_DECLARE_serverfunction(x)
364 #define PRVM_DECLARE_clientfunction(x)
365 #define PRVM_DECLARE_menufunction(x)
366 #define PRVM_DECLARE_field(x)
367 #define PRVM_DECLARE_global(x)
368 #define PRVM_DECLARE_function(x)
369 #include "prvm_offsets.h"
370 #undef PRVM_DECLARE_serverglobalfloat
371 #undef PRVM_DECLARE_serverglobalvector
372 #undef PRVM_DECLARE_serverglobalstring
373 #undef PRVM_DECLARE_serverglobaledict
374 #undef PRVM_DECLARE_serverglobalfunction
375 #undef PRVM_DECLARE_clientglobalfloat
376 #undef PRVM_DECLARE_clientglobalvector
377 #undef PRVM_DECLARE_clientglobalstring
378 #undef PRVM_DECLARE_clientglobaledict
379 #undef PRVM_DECLARE_clientglobalfunction
380 #undef PRVM_DECLARE_menuglobalfloat
381 #undef PRVM_DECLARE_menuglobalvector
382 #undef PRVM_DECLARE_menuglobalstring
383 #undef PRVM_DECLARE_menuglobaledict
384 #undef PRVM_DECLARE_menuglobalfunction
385 #undef PRVM_DECLARE_serverfieldfloat
386 #undef PRVM_DECLARE_serverfieldvector
387 #undef PRVM_DECLARE_serverfieldstring
388 #undef PRVM_DECLARE_serverfieldedict
389 #undef PRVM_DECLARE_serverfieldfunction
390 #undef PRVM_DECLARE_clientfieldfloat
391 #undef PRVM_DECLARE_clientfieldvector
392 #undef PRVM_DECLARE_clientfieldstring
393 #undef PRVM_DECLARE_clientfieldedict
394 #undef PRVM_DECLARE_clientfieldfunction
395 #undef PRVM_DECLARE_menufieldfloat
396 #undef PRVM_DECLARE_menufieldvector
397 #undef PRVM_DECLARE_menufieldstring
398 #undef PRVM_DECLARE_menufieldedict
399 #undef PRVM_DECLARE_menufieldfunction
400 #undef PRVM_DECLARE_serverfunction
401 #undef PRVM_DECLARE_clientfunction
402 #undef PRVM_DECLARE_menufunction
403 #undef PRVM_DECLARE_field
404 #undef PRVM_DECLARE_global
405 #undef PRVM_DECLARE_function
410 //============================================================================
412 void SV_AreaStats_f(void)
414 World_PrintAreaStats(&sv.world, "server");
424 // init the csqc progs cvars, since they are updated/used by the server code
425 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
426 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
427 extern cvar_t csqc_progcrc;
428 extern cvar_t csqc_progsize;
430 Cvar_RegisterVariable(&sv_worldmessage);
431 Cvar_RegisterVariable(&sv_worldname);
432 Cvar_RegisterVariable(&sv_worldnamenoextension);
433 Cvar_RegisterVariable(&sv_worldbasename);
435 Cvar_RegisterVariable (&csqc_progname);
436 Cvar_RegisterVariable (&csqc_progcrc);
437 Cvar_RegisterVariable (&csqc_progsize);
439 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
440 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
441 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
442 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
444 Cvar_RegisterVariable (&coop);
445 Cvar_RegisterVariable (&deathmatch);
446 Cvar_RegisterVariable (&fraglimit);
447 Cvar_RegisterVariable (&gamecfg);
448 Cvar_RegisterVariable (&noexit);
449 Cvar_RegisterVariable (&nomonsters);
450 Cvar_RegisterVariable (&pausable);
451 Cvar_RegisterVariable (&pr_checkextension);
452 Cvar_RegisterVariable (&samelevel);
453 Cvar_RegisterVariable (&skill);
454 Cvar_RegisterVariable (&slowmo);
455 Cvar_RegisterVariable (&sv_accelerate);
456 Cvar_RegisterVariable (&sv_aim);
457 Cvar_RegisterVariable (&sv_airaccel_qw);
458 Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
459 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
460 Cvar_RegisterVariable (&sv_airaccelerate);
461 Cvar_RegisterVariable (&sv_airstopaccelerate);
462 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
463 Cvar_RegisterVariable (&sv_maxairstrafespeed);
464 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
465 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
466 Cvar_RegisterVariable (&sv_aircontrol);
467 Cvar_RegisterVariable (&sv_aircontrol_power);
468 Cvar_RegisterVariable (&sv_aircontrol_penalty);
469 Cvar_RegisterVariable (&sv_allowdownloads);
470 Cvar_RegisterVariable (&sv_allowdownloads_archive);
471 Cvar_RegisterVariable (&sv_allowdownloads_config);
472 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
473 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
474 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
475 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
476 Cvar_RegisterVariable (&sv_clmovement_enable);
477 Cvar_RegisterVariable (&sv_clmovement_minping);
478 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
479 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
480 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
481 Cvar_RegisterVariable (&sv_cullentities_pvs);
482 Cvar_RegisterVariable (&sv_cullentities_stats);
483 Cvar_RegisterVariable (&sv_cullentities_trace);
484 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
485 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
486 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
487 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
488 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
489 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
490 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
491 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
492 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
493 Cvar_RegisterVariable (&sv_debugmove);
494 Cvar_RegisterVariable (&sv_echobprint);
495 Cvar_RegisterVariable (&sv_edgefriction);
496 Cvar_RegisterVariable (&sv_entpatch);
497 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
498 Cvar_RegisterVariable (&sv_freezenonclients);
499 Cvar_RegisterVariable (&sv_friction);
500 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
501 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
502 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
503 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
504 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
505 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
506 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
507 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
508 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
509 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
510 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
511 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
512 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
513 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
514 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
515 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
516 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
517 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
518 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
519 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
520 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
521 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
522 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
523 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
524 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
525 Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
526 Cvar_RegisterVariable (&sv_gravity);
527 Cvar_RegisterVariable (&sv_idealpitchscale);
528 Cvar_RegisterVariable (&sv_jumpstep);
529 Cvar_RegisterVariable (&sv_jumpvelocity);
530 Cvar_RegisterVariable (&sv_maxairspeed);
531 Cvar_RegisterVariable (&sv_maxrate);
532 Cvar_RegisterVariable (&sv_maxspeed);
533 Cvar_RegisterVariable (&sv_maxvelocity);
534 Cvar_RegisterVariable (&sv_nostep);
535 Cvar_RegisterVariable (&sv_playerphysicsqc);
536 Cvar_RegisterVariable (&sv_progs);
537 Cvar_RegisterVariable (&sv_protocolname);
538 Cvar_RegisterVariable (&sv_random_seed);
539 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
540 Cvar_RegisterVariable (&sv_sound_land);
541 Cvar_RegisterVariable (&sv_sound_watersplash);
542 Cvar_RegisterVariable (&sv_stepheight);
543 Cvar_RegisterVariable (&sv_stopspeed);
544 Cvar_RegisterVariable (&sv_wallfriction);
545 Cvar_RegisterVariable (&sv_wateraccelerate);
546 Cvar_RegisterVariable (&sv_waterfriction);
547 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
548 Cvar_RegisterVariable (&sv_warsowbunny_accel);
549 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
550 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
551 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
552 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
553 Cvar_RegisterVariable (&sys_ticrate);
554 Cvar_RegisterVariable (&teamplay);
555 Cvar_RegisterVariable (&timelimit);
557 Cvar_RegisterVariable (&saved1);
558 Cvar_RegisterVariable (&saved2);
559 Cvar_RegisterVariable (&saved3);
560 Cvar_RegisterVariable (&saved4);
561 Cvar_RegisterVariable (&savedgamecfg);
562 Cvar_RegisterVariable (&scratch1);
563 Cvar_RegisterVariable (&scratch2);
564 Cvar_RegisterVariable (&scratch3);
565 Cvar_RegisterVariable (&scratch4);
566 Cvar_RegisterVariable (&temp1);
568 // LordHavoc: Nehahra uses these to pass data around cutscene demos
569 Cvar_RegisterVariable (&nehx00);
570 Cvar_RegisterVariable (&nehx01);
571 Cvar_RegisterVariable (&nehx02);
572 Cvar_RegisterVariable (&nehx03);
573 Cvar_RegisterVariable (&nehx04);
574 Cvar_RegisterVariable (&nehx05);
575 Cvar_RegisterVariable (&nehx06);
576 Cvar_RegisterVariable (&nehx07);
577 Cvar_RegisterVariable (&nehx08);
578 Cvar_RegisterVariable (&nehx09);
579 Cvar_RegisterVariable (&nehx10);
580 Cvar_RegisterVariable (&nehx11);
581 Cvar_RegisterVariable (&nehx12);
582 Cvar_RegisterVariable (&nehx13);
583 Cvar_RegisterVariable (&nehx14);
584 Cvar_RegisterVariable (&nehx15);
585 Cvar_RegisterVariable (&nehx16);
586 Cvar_RegisterVariable (&nehx17);
587 Cvar_RegisterVariable (&nehx18);
588 Cvar_RegisterVariable (&nehx19);
589 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
591 Cvar_RegisterVariable (&sv_autodemo_perclient);
592 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
593 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
595 Cvar_RegisterVariable (&halflifebsp);
597 sv_mempool = Mem_AllocPool("server", 0, NULL);
600 static void SV_SaveEntFile_f(void)
602 if (!sv.active || !sv.worldmodel)
604 Con_Print("Not running a server\n");
607 FS_WriteFile(va("%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
612 =============================================================================
616 =============================================================================
623 Make sure the event gets sent to all clients
626 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
630 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
632 MSG_WriteByte (&sv.datagram, svc_particle);
633 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
634 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
635 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
636 for (i=0 ; i<3 ; i++)
637 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
638 MSG_WriteByte (&sv.datagram, count);
639 MSG_WriteByte (&sv.datagram, color);
640 SV_FlushBroadcastMessages();
647 Make sure the event gets sent to all clients
650 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
652 if (modelindex >= 256 || startframe >= 256)
654 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
656 MSG_WriteByte (&sv.datagram, svc_effect2);
657 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
658 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
659 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
660 MSG_WriteShort (&sv.datagram, modelindex);
661 MSG_WriteShort (&sv.datagram, startframe);
662 MSG_WriteByte (&sv.datagram, framecount);
663 MSG_WriteByte (&sv.datagram, framerate);
667 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
669 MSG_WriteByte (&sv.datagram, svc_effect);
670 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
671 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
672 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
673 MSG_WriteByte (&sv.datagram, modelindex);
674 MSG_WriteByte (&sv.datagram, startframe);
675 MSG_WriteByte (&sv.datagram, framecount);
676 MSG_WriteByte (&sv.datagram, framerate);
678 SV_FlushBroadcastMessages();
685 Each entity can have eight independant sound sources, like voice,
688 Channel 0 is an auto-allocate channel, the others override anything
689 already running on that entity/channel pair.
691 An attenuation of 0 will play full volume everywhere in the level.
692 Larger attenuations will drop off. (max 4 attenuation)
696 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation, qboolean reliable)
699 int sound_num, field_mask, i, ent;
701 dest = (reliable ? &sv.reliable_datagram : &sv.datagram);
703 if (volume < 0 || volume > 255)
705 Con_Printf ("SV_StartSound: volume = %i\n", volume);
709 if (attenuation < 0 || attenuation > 4)
711 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
715 if (!IS_CHAN(channel))
717 Con_Printf ("SV_StartSound: channel = %i\n", channel);
721 channel = CHAN_ENGINE2NET(channel);
723 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
726 // find precache number for sound
727 sound_num = SV_SoundIndex(sample, 1);
731 ent = PRVM_NUM_FOR_EDICT(entity);
734 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
735 field_mask |= SND_VOLUME;
736 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
737 field_mask |= SND_ATTENUATION;
738 if (ent >= 8192 || channel < 0 || channel > 7)
739 field_mask |= SND_LARGEENTITY;
740 if (sound_num >= 256)
741 field_mask |= SND_LARGESOUND;
743 // directed messages go only to the entity they are targeted on
744 MSG_WriteByte (dest, svc_sound);
745 MSG_WriteByte (dest, field_mask);
746 if (field_mask & SND_VOLUME)
747 MSG_WriteByte (dest, volume);
748 if (field_mask & SND_ATTENUATION)
749 MSG_WriteByte (dest, (int)(attenuation*64));
750 if (field_mask & SND_LARGEENTITY)
752 MSG_WriteShort (dest, ent);
753 MSG_WriteChar (dest, channel);
756 MSG_WriteShort (dest, (ent<<3) | channel);
757 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
758 MSG_WriteShort (dest, sound_num);
760 MSG_WriteByte (dest, sound_num);
761 for (i = 0;i < 3;i++)
762 MSG_WriteCoord (dest, PRVM_serveredictvector(entity, origin)[i]+0.5*(PRVM_serveredictvector(entity, mins)[i]+PRVM_serveredictvector(entity, maxs)[i]), sv.protocol);
764 // TODO do we have to do anything here when dest is &sv.reliable_datagram?
766 SV_FlushBroadcastMessages();
773 Nearly the same logic as SV_StartSound, except an origin
774 instead of an entity is provided and channel is omitted.
776 The entity sent to the client is 0 (world) and the channel
777 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
778 function, therefore the check for it is omitted.
782 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
784 int sound_num, field_mask, i;
786 if (volume < 0 || volume > 255)
788 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
792 if (attenuation < 0 || attenuation > 4)
794 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
798 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
801 // find precache number for sound
802 sound_num = SV_SoundIndex(sample, 1);
807 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
808 field_mask |= SND_VOLUME;
809 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
810 field_mask |= SND_ATTENUATION;
811 if (sound_num >= 256)
812 field_mask |= SND_LARGESOUND;
814 // directed messages go only to the entity they are targeted on
815 MSG_WriteByte (&sv.datagram, svc_sound);
816 MSG_WriteByte (&sv.datagram, field_mask);
817 if (field_mask & SND_VOLUME)
818 MSG_WriteByte (&sv.datagram, volume);
819 if (field_mask & SND_ATTENUATION)
820 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
821 // Always write entnum 0 for the world entity
822 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
823 if (field_mask & SND_LARGESOUND)
824 MSG_WriteShort (&sv.datagram, sound_num);
826 MSG_WriteByte (&sv.datagram, sound_num);
827 for (i = 0;i < 3;i++)
828 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
829 SV_FlushBroadcastMessages();
833 ==============================================================================
837 ==============================================================================
844 Sends the first message from the server to a connected client.
845 This will be sent on the initial connection and upon each server load.
848 void SV_SendServerinfo (client_t *client)
853 // we know that this client has a netconnection and thus is not a bot
855 // edicts get reallocated on level changes, so we need to update it here
856 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
858 // clear cached stuff that depends on the level
859 client->weaponmodel[0] = 0;
860 client->weaponmodelindex = 0;
862 // LordHavoc: clear entityframe tracking
863 client->latestframenum = 0;
865 // initialize the movetime, so a speedhack can't make use of the time before this client joined
866 client->cmd.time = sv.time;
868 if (client->entitydatabase)
869 EntityFrame_FreeDatabase(client->entitydatabase);
870 if (client->entitydatabase4)
871 EntityFrame4_FreeDatabase(client->entitydatabase4);
872 if (client->entitydatabase5)
873 EntityFrame5_FreeDatabase(client->entitydatabase5);
875 memset(client->stats, 0, sizeof(client->stats));
876 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
878 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
880 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
881 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
882 else if (sv.protocol == PROTOCOL_DARKPLACES4)
883 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
885 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
888 // reset csqc entity versions
889 for (i = 0;i < prog->max_edicts;i++)
891 client->csqcentityscope[i] = 0;
892 client->csqcentitysendflags[i] = 0xFFFFFF;
893 client->csqcentityglobalhistory[i] = 0;
895 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
897 client->csqcentityframehistory[i].num = 0;
898 client->csqcentityframehistory[i].framenum = -1;
900 client->csqcnumedicts = 0;
901 client->csqcentityframehistory_next = 0;
903 SZ_Clear (&client->netconnection->message);
904 MSG_WriteByte (&client->netconnection->message, svc_print);
905 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
906 MSG_WriteString (&client->netconnection->message,message);
908 SV_StopDemoRecording(client); // to split up demos into different files
909 if(sv_autodemo_perclient.integer && client->netconnection)
911 char demofile[MAX_OSPATH];
912 char ipaddress[MAX_QPATH];
915 // start a new demo file
916 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
917 for(i = 0; ipaddress[i]; ++i)
918 if(!isalnum(ipaddress[i]))
920 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
922 SV_StartDemoRecording(client, demofile, -1);
925 //[515]: init csprogs according to version of svprogs, check the crc, etc.
926 if (sv.csqc_progname[0])
928 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
929 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
930 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
931 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
932 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
933 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
934 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
936 if(client->sv_demo_file != NULL)
939 static char buf[NET_MAXMESSAGE];
942 sb.data = (unsigned char *) buf;
943 sb.maxsize = sizeof(buf);
945 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
946 SV_WriteDemoMessage(client, &sb, false);
949 //[515]: init stufftext string (it is sent before svc_serverinfo)
950 if (PRVM_GetString(PRVM_serverglobalstring(SV_InitCmd)))
952 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
953 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(PRVM_serverglobalstring(SV_InitCmd))));
957 //if (sv_allowdownloads.integer)
958 // always send the info that the server supports the protocol, even if downloads are forbidden
959 // only because of that, the CSQC exception can work
961 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
962 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
965 // send at this time so it's guaranteed to get executed at the right time
969 host_client = client;
970 Curl_SendRequirements();
974 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
975 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
976 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
978 if (!coop.integer && deathmatch.integer)
979 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
981 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
983 MSG_WriteString (&client->netconnection->message,PRVM_GetString(PRVM_serveredictstring(prog->edicts, message)));
985 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
986 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
987 MSG_WriteByte (&client->netconnection->message, 0);
989 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
990 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
991 MSG_WriteByte (&client->netconnection->message, 0);
994 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
995 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
996 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
999 // store this in clientcamera, too
1000 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
1001 MSG_WriteByte (&client->netconnection->message, svc_setview);
1002 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
1004 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
1005 MSG_WriteByte (&client->netconnection->message, 1);
1007 client->spawned = false; // need prespawn, spawn, etc
1008 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
1010 // clear movement info until client enters the new level properly
1011 memset(&client->cmd, 0, sizeof(client->cmd));
1012 client->movesequence = 0;
1013 client->movement_highestsequence_seen = 0;
1014 memset(&client->movement_count, 0, sizeof(client->movement_count));
1015 #ifdef NUM_PING_TIMES
1016 for (i = 0;i < NUM_PING_TIMES;i++)
1017 client->ping_times[i] = 0;
1018 client->num_pings = 0;
1022 // allow the client some time to send his keepalives, even if map loading took ages
1023 client->netconnection->timeout = realtime + net_connecttimeout.value;
1030 Initializes a client_t for a new net connection. This will only be called
1031 once for a player each game, not once for each level change.
1034 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
1039 client = svs.clients + clientnum;
1041 // set up the client_t
1044 float backupparms[NUM_SPAWN_PARMS];
1045 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
1046 memset(client, 0, sizeof(*client));
1047 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
1050 memset(client, 0, sizeof(*client));
1051 client->active = true;
1052 client->netconnection = netconnection;
1054 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
1056 if(client->netconnection && client->netconnection->crypto.authenticated)
1058 Con_Printf("%s connection to %s has been established: client is %s@%.*s, I am %.*s@%.*s\n",
1059 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
1060 client->netconnection->address,
1061 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
1062 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
1063 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
1064 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
1068 strlcpy(client->name, "unconnected", sizeof(client->name));
1069 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
1070 client->spawned = false;
1071 client->edict = PRVM_EDICT_NUM(clientnum+1);
1072 if (client->netconnection)
1073 client->netconnection->message.allowoverflow = true; // we can catch it
1074 // prepare the unreliable message buffer
1075 client->unreliablemsg.data = client->unreliablemsg_data;
1076 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
1077 // updated by receiving "rate" command from client, this is also the default if not using a DP client
1078 client->rate = 1000000000;
1079 // no limits for local player
1080 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
1081 client->rate = 1000000000;
1082 client->connecttime = realtime;
1086 // call the progs to get default spawn parms for the new client
1087 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1088 PRVM_serverglobaledict(self) = 0;
1089 PRVM_ExecuteProgram (PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
1090 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1091 client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
1093 // set up the entity for this client (including .colormap, .team, etc)
1094 PRVM_ED_ClearEdict(client->edict);
1097 // don't call SendServerinfo for a fresh botclient because its fields have
1098 // not been set up by the qc yet
1099 if (client->netconnection)
1100 SV_SendServerinfo (client);
1102 client->spawned = true;
1107 ===============================================================================
1111 ===============================================================================
1115 =============================================================================
1117 The PVS must include a small area around the client to allow head bobbing
1118 or other small motion on the client side. Otherwise, a bob might cause an
1119 entity that should be visible to not show up, especially when the bob
1120 crosses a waterline.
1122 =============================================================================
1125 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1128 unsigned int sendflags;
1129 unsigned int version;
1130 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1131 unsigned int customizeentityforclient;
1132 unsigned int sendentity;
1135 vec3_t cullmins, cullmaxs;
1138 // fast path for games that do not use legacy entity networking
1139 // note: still networks clients even if they are legacy
1140 sendentity = PRVM_serveredictfunction(ent, SendEntity);
1141 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1144 // this 2 billion unit check is actually to detect NAN origins
1145 // (we really don't want to send those)
1146 if (!(VectorLength2(PRVM_serveredictvector(ent, origin)) < 2000000000.0*2000000000.0))
1149 // EF_NODRAW prevents sending for any reason except for your own
1150 // client, so we must keep all clients in this superset
1151 effects = (unsigned)PRVM_serveredictfloat(ent, effects);
1153 // we can omit invisible entities with no effects that are not clients
1154 // LordHavoc: this could kill tags attached to an invisible entity, I
1155 // just hope we never have to support that case
1156 i = (int)PRVM_serveredictfloat(ent, modelindex);
1157 modelindex = (i >= 1 && i < MAX_MODELS && PRVM_serveredictstring(ent, model) && *PRVM_GetString(PRVM_serveredictstring(ent, model)) && sv.models[i]) ? i : 0;
1160 i = (int)(PRVM_serveredictfloat(ent, glow_size) * 0.25f);
1161 glowsize = (unsigned char)bound(0, i, 255);
1162 if (PRVM_serveredictfloat(ent, glow_trail))
1163 flags |= RENDER_GLOWTRAIL;
1164 if (PRVM_serveredictedict(ent, viewmodelforclient))
1165 flags |= RENDER_VIEWMODEL;
1167 v = PRVM_serveredictvector(ent, color);
1169 light[0] = (unsigned short)bound(0, f, 65535);
1171 light[1] = (unsigned short)bound(0, f, 65535);
1173 light[2] = (unsigned short)bound(0, f, 65535);
1174 f = PRVM_serveredictfloat(ent, light_lev);
1175 light[3] = (unsigned short)bound(0, f, 65535);
1176 lightstyle = (unsigned char)PRVM_serveredictfloat(ent, style);
1177 lightpflags = (unsigned char)PRVM_serveredictfloat(ent, pflags);
1179 if (gamemode == GAME_TENEBRAE)
1181 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1185 lightpflags |= PFLAGS_FULLDYNAMIC;
1187 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1191 light[0] = (int)(0.2*256);
1192 light[1] = (int)(1.0*256);
1193 light[2] = (int)(0.2*256);
1195 lightpflags |= PFLAGS_FULLDYNAMIC;
1199 specialvisibilityradius = 0;
1200 if (lightpflags & PFLAGS_FULLDYNAMIC)
1201 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1203 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1204 if (flags & RENDER_GLOWTRAIL)
1205 specialvisibilityradius = max(specialvisibilityradius, 100);
1206 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1208 if (effects & EF_BRIGHTFIELD)
1209 specialvisibilityradius = max(specialvisibilityradius, 80);
1210 if (effects & EF_MUZZLEFLASH)
1211 specialvisibilityradius = max(specialvisibilityradius, 100);
1212 if (effects & EF_BRIGHTLIGHT)
1213 specialvisibilityradius = max(specialvisibilityradius, 400);
1214 if (effects & EF_DIMLIGHT)
1215 specialvisibilityradius = max(specialvisibilityradius, 200);
1216 if (effects & EF_RED)
1217 specialvisibilityradius = max(specialvisibilityradius, 200);
1218 if (effects & EF_BLUE)
1219 specialvisibilityradius = max(specialvisibilityradius, 200);
1220 if (effects & EF_FLAME)
1221 specialvisibilityradius = max(specialvisibilityradius, 250);
1222 if (effects & EF_STARDUST)
1223 specialvisibilityradius = max(specialvisibilityradius, 100);
1226 // early culling checks
1227 // (final culling is done by SV_MarkWriteEntityStateToClient)
1228 customizeentityforclient = PRVM_serveredictfunction(ent, customizeentityforclient);
1229 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1233 cs->active = ACTIVE_NETWORK;
1234 cs->number = enumber;
1235 VectorCopy(PRVM_serveredictvector(ent, origin), cs->origin);
1236 VectorCopy(PRVM_serveredictvector(ent, angles), cs->angles);
1238 cs->effects = effects;
1239 cs->colormap = (unsigned)PRVM_serveredictfloat(ent, colormap);
1240 cs->modelindex = modelindex;
1241 cs->skin = (unsigned)PRVM_serveredictfloat(ent, skin);
1242 cs->frame = (unsigned)PRVM_serveredictfloat(ent, frame);
1243 cs->viewmodelforclient = PRVM_serveredictedict(ent, viewmodelforclient);
1244 cs->exteriormodelforclient = PRVM_serveredictedict(ent, exteriormodeltoclient);
1245 cs->nodrawtoclient = PRVM_serveredictedict(ent, nodrawtoclient);
1246 cs->drawonlytoclient = PRVM_serveredictedict(ent, drawonlytoclient);
1247 cs->customizeentityforclient = customizeentityforclient;
1248 cs->tagentity = PRVM_serveredictedict(ent, tag_entity);
1249 cs->tagindex = (unsigned char)PRVM_serveredictfloat(ent, tag_index);
1250 cs->glowsize = glowsize;
1251 cs->traileffectnum = PRVM_serveredictfloat(ent, traileffectnum);
1253 // don't need to init cs->colormod because the defaultstate did that for us
1254 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1255 v = PRVM_serveredictvector(ent, colormod);
1256 if (VectorLength2(v))
1258 i = (int)(v[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1259 i = (int)(v[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1260 i = (int)(v[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1263 // don't need to init cs->glowmod because the defaultstate did that for us
1264 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1265 v = PRVM_serveredictvector(ent, glowmod);
1266 if (VectorLength2(v))
1268 i = (int)(v[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1269 i = (int)(v[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1270 i = (int)(v[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1273 cs->modelindex = modelindex;
1276 f = (PRVM_serveredictfloat(ent, alpha) * 255.0f);
1280 cs->alpha = (unsigned char)bound(0, i, 255);
1283 f = (PRVM_serveredictfloat(ent, renderamt));
1287 cs->alpha = (unsigned char)bound(0, i, 255);
1291 f = (PRVM_serveredictfloat(ent, scale) * 16.0f);
1295 cs->scale = (unsigned char)bound(0, i, 255);
1298 cs->glowcolor = 254;
1299 f = PRVM_serveredictfloat(ent, glow_color);
1301 cs->glowcolor = (int)f;
1303 if (PRVM_serveredictfloat(ent, fullbright))
1304 cs->effects |= EF_FULLBRIGHT;
1306 f = PRVM_serveredictfloat(ent, modelflags);
1308 cs->effects |= ((unsigned int)f & 0xff) << 24;
1310 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
1311 cs->flags |= RENDER_STEP;
1312 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1313 cs->flags |= RENDER_LOWPRECISION;
1314 if (PRVM_serveredictfloat(ent, colormap) >= 1024)
1315 cs->flags |= RENDER_COLORMAPPED;
1316 if (cs->viewmodelforclient)
1317 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1319 if (PRVM_serveredictfloat(ent, sendcomplexanimation))
1321 cs->flags |= RENDER_COMPLEXANIMATION;
1322 if (PRVM_serveredictfloat(ent, skeletonindex) >= 1)
1323 cs->skeletonobject = ent->priv.server->skeleton;
1324 cs->framegroupblend[0].frame = PRVM_serveredictfloat(ent, frame);
1325 cs->framegroupblend[1].frame = PRVM_serveredictfloat(ent, frame2);
1326 cs->framegroupblend[2].frame = PRVM_serveredictfloat(ent, frame3);
1327 cs->framegroupblend[3].frame = PRVM_serveredictfloat(ent, frame4);
1328 cs->framegroupblend[0].start = PRVM_serveredictfloat(ent, frame1time);
1329 cs->framegroupblend[1].start = PRVM_serveredictfloat(ent, frame2time);
1330 cs->framegroupblend[2].start = PRVM_serveredictfloat(ent, frame3time);
1331 cs->framegroupblend[3].start = PRVM_serveredictfloat(ent, frame4time);
1332 cs->framegroupblend[1].lerp = PRVM_serveredictfloat(ent, lerpfrac);
1333 cs->framegroupblend[2].lerp = PRVM_serveredictfloat(ent, lerpfrac3);
1334 cs->framegroupblend[3].lerp = PRVM_serveredictfloat(ent, lerpfrac4);
1335 cs->framegroupblend[0].lerp = 1.0f - cs->framegroupblend[1].lerp - cs->framegroupblend[2].lerp - cs->framegroupblend[3].lerp;
1338 cs->light[0] = light[0];
1339 cs->light[1] = light[1];
1340 cs->light[2] = light[2];
1341 cs->light[3] = light[3];
1342 cs->lightstyle = lightstyle;
1343 cs->lightpflags = lightpflags;
1345 cs->specialvisibilityradius = specialvisibilityradius;
1347 // calculate the visible box of this entity (don't use the physics box
1348 // as that is often smaller than a model, and would not count
1349 // specialvisibilityradius)
1350 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1352 float scale = cs->scale * (1.0f / 16.0f);
1353 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1355 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1356 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1358 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1360 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1361 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1365 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1366 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1371 // if there is no model (or it could not be loaded), use the physics box
1372 VectorAdd(cs->origin, PRVM_serveredictvector(ent, mins), cullmins);
1373 VectorAdd(cs->origin, PRVM_serveredictvector(ent, maxs), cullmaxs);
1375 if (specialvisibilityradius)
1377 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1378 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1379 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1380 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1381 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1382 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1385 // calculate center of bbox for network prioritization purposes
1386 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1388 // if culling box has moved, update pvs cluster links
1389 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1391 VectorCopy(cullmins, ent->priv.server->cullmins);
1392 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1393 // a value of -1 for pvs_numclusters indicates that the links are not
1394 // cached, and should be re-tested each time, this is the case if the
1395 // culling box touches too many pvs clusters to store, or if the world
1396 // model does not support FindBoxClusters
1397 ent->priv.server->pvs_numclusters = -1;
1398 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1400 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1401 if (i <= MAX_ENTITYCLUSTERS)
1402 ent->priv.server->pvs_numclusters = i;
1406 // we need to do some csqc entity upkeep here
1407 // get self.SendFlags and clear them
1408 // (to let the QC know that they've been read)
1411 sendflags = (unsigned int)PRVM_serveredictfloat(ent, SendFlags);
1412 PRVM_serveredictfloat(ent, SendFlags) = 0;
1413 // legacy self.Version system
1414 if ((version = (unsigned int)PRVM_serveredictfloat(ent, Version)))
1416 if (sv.csqcentityversion[enumber] != version)
1417 sendflags = 0xFFFFFF;
1418 sv.csqcentityversion[enumber] = version;
1420 // move sendflags into the per-client sendflags
1422 for (i = 0;i < svs.maxclients;i++)
1423 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1424 // mark it as inactive for non-csqc networking
1425 cs->active = ACTIVE_SHARED;
1431 void SV_PrepareEntitiesForSending(void)
1435 // send all entities that touch the pvs
1436 sv.numsendentities = 0;
1437 sv.sendentitiesindex[0] = NULL;
1438 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1439 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1441 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1443 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1444 sv.numsendentities++;
1449 #define MAX_LINEOFSIGHTTRACES 64
1451 qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1455 float starttransformed[3], endtransformed[3];
1458 int originalnumtouchedicts;
1459 int numtouchedicts = 0;
1461 matrix4x4_t matrix, imatrix;
1463 prvm_edict_t *touch;
1464 static prvm_edict_t *touchedicts[MAX_EDICTS];
1465 vec3_t boxmins, boxmaxs;
1466 vec3_t clipboxmins, clipboxmaxs;
1467 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1469 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1471 // expand the box a little
1472 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0];
1473 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0];
1474 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1];
1475 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1];
1476 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2];
1477 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2];
1479 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1480 for (traceindex = 1;traceindex < numtraces;traceindex++)
1481 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1483 // calculate sweep box for the entire swarm of traces
1484 VectorCopy(eye, clipboxmins);
1485 VectorCopy(eye, clipboxmaxs);
1486 for (traceindex = 0;traceindex < numtraces;traceindex++)
1488 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1489 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1490 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1491 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1492 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1493 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1496 // get the list of entities in the sweep box
1497 if (sv_cullentities_trace_entityocclusion.integer)
1498 numtouchedicts = World_EntitiesInBox(&sv.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1499 if (numtouchedicts > MAX_EDICTS)
1501 // this never happens
1502 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1503 numtouchedicts = MAX_EDICTS;
1505 // iterate the entities found in the sweep box and filter them
1506 originalnumtouchedicts = numtouchedicts;
1508 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1510 touch = touchedicts[touchindex];
1511 if (PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
1513 model = SV_GetModelFromEdict(touch);
1514 if (!model || !model->brush.TraceLineOfSight)
1516 // skip obviously transparent entities
1517 alpha = PRVM_serveredictfloat(touch, alpha);
1518 if (alpha && alpha < 1)
1520 if ((int)PRVM_serveredictfloat(touch, effects) & EF_ADDITIVE)
1522 touchedicts[numtouchedicts++] = touch;
1525 // now that we have a filtered list of "interesting" entities, fire each
1526 // ray against all of them, this gives us an early-out case when something
1527 // is visible (which it often is)
1529 for (traceindex = 0;traceindex < numtraces;traceindex++)
1531 // check world occlusion
1532 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1533 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, eye, endpoints[traceindex]))
1535 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1537 touch = touchedicts[touchindex];
1538 model = SV_GetModelFromEdict(touch);
1539 if(model && model->brush.TraceLineOfSight)
1541 // get the entity matrix
1542 pitchsign = SV_GetPitchSign(touch);
1543 Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
1544 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1545 // see if the ray hits this entity
1546 Matrix4x4_Transform(&imatrix, eye, starttransformed);
1547 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1548 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed))
1555 // check if the ray was blocked
1556 if (touchindex < numtouchedicts)
1558 // return if the ray was not blocked
1566 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1571 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1573 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1574 sv.writeentitiestoclient_stats_totalentities++;
1576 if (s->customizeentityforclient)
1578 PRVM_serverglobaledict(self) = s->number;
1579 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1580 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1581 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1585 // never reject player
1586 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1588 // check various rejection conditions
1589 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1591 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1593 if (s->effects & EF_NODRAW)
1595 // LordHavoc: only send entities with a model or important effects
1596 if (!s->modelindex && s->specialvisibilityradius == 0)
1599 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1600 // viewmodels don't have visibility checking
1601 if (s->viewmodelforclient)
1603 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1606 else if (s->tagentity)
1608 // tag attached entities simply check their parent
1609 if (!sv.sendentitiesindex[s->tagentity])
1611 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1612 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1615 // always send world submodels in newer protocols because they don't
1616 // generate much traffic (in old protocols they hog bandwidth)
1617 // but only if sv_cullentities_nevercullbmodels is off
1618 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1620 // entity has survived every check so far, check if visible
1621 ed = PRVM_EDICT_NUM(s->number);
1623 // if not touching a visible leaf
1624 if (sv_cullentities_pvs.integer && !r_novis.integer && !r_trippy.integer && sv.writeentitiestoclient_pvsbytes)
1626 if (ed->priv.server->pvs_numclusters < 0)
1628 // entity too big for clusters list
1629 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1631 sv.writeentitiestoclient_stats_culled_pvs++;
1638 // check cached clusters list
1639 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1640 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1642 if (i == ed->priv.server->pvs_numclusters)
1644 sv.writeentitiestoclient_stats_culled_pvs++;
1650 // or not seen by random tracelines
1651 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight && !r_trippy.integer)
1654 s->number <= svs.maxclients
1655 ? sv_cullentities_trace_samples_players.integer
1657 s->specialvisibilityradius
1658 ? sv_cullentities_trace_samples_extra.integer
1659 : sv_cullentities_trace_samples.integer;
1660 float enlarge = sv_cullentities_trace_enlarge.value;
1665 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1666 if(SV_CanSeeBox(samples, enlarge, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1668 if(eyeindex < sv.writeentitiestoclient_numeyes)
1669 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1671 s->number <= svs.maxclients
1672 ? sv_cullentities_trace_delay_players.value
1673 : sv_cullentities_trace_delay.value
1675 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1677 sv.writeentitiestoclient_stats_culled_trace++;
1685 // this just marks it for sending
1686 // FIXME: it would be more efficient to send here, but the entity
1687 // compressor isn't that flexible
1688 sv.writeentitiestoclient_stats_visibleentities++;
1689 sv.sententities[s->number] = sv.sententitiesmark;
1692 #if MAX_LEVELNETWORKEYES > 0
1693 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
1694 void SV_AddCameraEyes(void)
1698 static int cameras[MAX_LEVELNETWORKEYES];
1699 static vec3_t camera_origins[MAX_LEVELNETWORKEYES];
1700 static int eye_levels[MAX_CLIENTNETWORKEYES];
1704 for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1707 // check line of sight to portal entities and add them to PVS
1708 for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1710 if (!ed->priv.server->free)
1712 if(PRVM_serveredictfunction(ed, camera_transform))
1714 PRVM_serverglobaledict(self) = e;
1715 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1716 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_serverglobalvector(trace_endpos));
1717 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1718 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1719 PRVM_ExecuteProgram(PRVM_serveredictfunction(ed, camera_transform), "QC function e.camera_transform is missing");
1720 if(!VectorCompare(PRVM_serverglobalvector(trace_endpos), sv.writeentitiestoclient_eyes[0]))
1722 VectorCopy(PRVM_serverglobalvector(trace_endpos), camera_origins[n_cameras]);
1723 cameras[n_cameras] = e;
1725 if(n_cameras >= MAX_LEVELNETWORKEYES)
1735 // i is loop counter, is reset to 0 when an eye got added
1736 // j is camera index to check
1737 for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1741 ed = PRVM_EDICT_NUM(cameras[j]);
1742 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, mins), mi);
1743 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, maxs), ma);
1744 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1745 if(eye_levels[k] <= MAX_EYE_RECURSION)
1747 if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_enlarge.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1749 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1750 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1751 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1752 sv.writeentitiestoclient_numeyes++;
1761 void SV_AddCameraEyes(void)
1766 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1768 qboolean need_empty = false;
1769 int i, numsendstates, numcsqcsendstates;
1771 prvm_edict_t *camera;
1775 // if there isn't enough space to accomplish anything, skip it
1776 if (msg->cursize + 25 > maxsize)
1779 sv.writeentitiestoclient_msg = msg;
1780 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1782 sv.writeentitiestoclient_stats_culled_pvs = 0;
1783 sv.writeentitiestoclient_stats_culled_trace = 0;
1784 sv.writeentitiestoclient_stats_visibleentities = 0;
1785 sv.writeentitiestoclient_stats_totalentities = 0;
1786 sv.writeentitiestoclient_numeyes = 0;
1789 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1790 camera = PRVM_EDICT_NUM( client->clientcamera );
1791 VectorAdd(PRVM_serveredictvector(camera, origin), PRVM_serveredictvector(clent, view_ofs), eye);
1792 sv.writeentitiestoclient_pvsbytes = 0;
1793 // get the PVS values for the eye location, later FatPVS calls will merge
1794 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1795 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1797 // add the eye to a list for SV_CanSeeBox tests
1798 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1799 sv.writeentitiestoclient_numeyes++;
1801 // calculate predicted eye origin for SV_CanSeeBox tests
1802 if (sv_cullentities_trace_prediction.integer)
1804 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1806 VectorMA(eye, predtime, PRVM_serveredictvector(camera, velocity), predeye);
1807 if (SV_CanSeeBox(1, 0, eye, predeye, predeye))
1809 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1810 sv.writeentitiestoclient_numeyes++;
1812 //if (!sv.writeentitiestoclient_useprediction)
1813 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1818 // build PVS from the new eyes
1819 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1820 for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
1821 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1823 sv.sententitiesmark++;
1825 for (i = 0;i < sv.numsendentities;i++)
1826 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1829 numcsqcsendstates = 0;
1830 for (i = 0;i < sv.numsendentities;i++)
1832 s = &sv.sendentities[i];
1833 if (sv.sententities[s->number] == sv.sententitiesmark)
1835 if(s->active == ACTIVE_NETWORK)
1837 if (s->exteriormodelforclient)
1839 if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1840 s->flags |= RENDER_EXTERIORMODEL;
1842 s->flags &= ~RENDER_EXTERIORMODEL;
1844 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
1846 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1847 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
1849 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
1853 if (sv_cullentities_stats.integer)
1854 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1856 if(client->entitydatabase5)
1857 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1859 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1861 if(client->num_skippedentityframes >= 10)
1862 need_empty = true; // force every 10th frame to be not empty (or cl_movement replay takes too long)
1864 if (client->entitydatabase5)
1865 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1866 else if (client->entitydatabase4)
1868 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1869 Protocol_WriteStatsReliable();
1871 else if (client->entitydatabase)
1873 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1874 Protocol_WriteStatsReliable();
1878 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1879 Protocol_WriteStatsReliable();
1883 client->num_skippedentityframes = 0;
1885 ++client->num_skippedentityframes;
1894 static void SV_CleanupEnts (void)
1899 ent = PRVM_NEXT_EDICT(prog->edicts);
1900 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1901 PRVM_serveredictfloat(ent, effects) = (int)PRVM_serveredictfloat(ent, effects) & ~EF_MUZZLEFLASH;
1906 SV_WriteClientdataToMessage
1910 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1914 prvm_edict_t *other;
1919 float *statsf = (float *)stats;
1923 // send a damage message
1925 if (PRVM_serveredictfloat(ent, dmg_take) || PRVM_serveredictfloat(ent, dmg_save))
1927 other = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, dmg_inflictor));
1928 MSG_WriteByte (msg, svc_damage);
1929 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_save));
1930 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_take));
1931 for (i=0 ; i<3 ; i++)
1932 MSG_WriteCoord (msg, PRVM_serveredictvector(other, origin)[i] + 0.5*(PRVM_serveredictvector(other, mins)[i] + PRVM_serveredictvector(other, maxs)[i]), sv.protocol);
1934 PRVM_serveredictfloat(ent, dmg_take) = 0;
1935 PRVM_serveredictfloat(ent, dmg_save) = 0;
1939 // send the current viewpos offset from the view entity
1941 SV_SetIdealPitch (); // how much to look up / down ideally
1943 // a fixangle might get lost in a dropped packet. Oh well.
1944 if(PRVM_serveredictfloat(ent, fixangle))
1946 // angle fixing was requested by global thinking code...
1947 // so store the current angles for later use
1948 memcpy(host_client->fixangle_angles, PRVM_serveredictvector(ent, angles), sizeof(host_client->fixangle_angles));
1949 host_client->fixangle_angles_set = TRUE;
1951 // and clear fixangle for the next frame
1952 PRVM_serveredictfloat(ent, fixangle) = 0;
1955 if (host_client->fixangle_angles_set)
1957 MSG_WriteByte (msg, svc_setangle);
1958 for (i=0 ; i < 3 ; i++)
1959 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1960 host_client->fixangle_angles_set = FALSE;
1963 // stuff the sigil bits into the high bits of items for sbar, or else
1965 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1966 items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serveredictfloat(ent, items2) << 23);
1968 items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serverglobalfloat(serverflags) << 28);
1970 VectorCopy(PRVM_serveredictvector(ent, punchvector), punchvector);
1972 // cache weapon model name and index in client struct to save time
1973 // (this search can be almost 1% of cpu time!)
1974 s = PRVM_GetString(PRVM_serveredictstring(ent, weaponmodel));
1975 if (strcmp(s, client->weaponmodel))
1977 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1978 client->weaponmodelindex = SV_ModelIndex(s, 1);
1981 viewzoom = (int)(PRVM_serveredictfloat(ent, viewzoom) * 255.0f);
1987 if ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
1988 bits |= SU_ONGROUND;
1989 if (PRVM_serveredictfloat(ent, waterlevel) >= 2)
1991 if (PRVM_serveredictfloat(ent, idealpitch))
1992 bits |= SU_IDEALPITCH;
1994 for (i=0 ; i<3 ; i++)
1996 if (PRVM_serveredictvector(ent, punchangle)[i])
1997 bits |= (SU_PUNCH1<<i);
1998 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
2000 bits |= (SU_PUNCHVEC1<<i);
2001 if (PRVM_serveredictvector(ent, velocity)[i])
2002 bits |= (SU_VELOCITY1<<i);
2005 gravity = PRVM_serveredictfloat(ent, gravity);if (!gravity) gravity = 1.0f;
2007 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
2008 stats[STAT_VIEWHEIGHT] = (int)PRVM_serveredictvector(ent, view_ofs)[2];
2009 stats[STAT_ITEMS] = items;
2010 stats[STAT_WEAPONFRAME] = (int)PRVM_serveredictfloat(ent, weaponframe);
2011 stats[STAT_ARMOR] = (int)PRVM_serveredictfloat(ent, armorvalue);
2012 stats[STAT_WEAPON] = client->weaponmodelindex;
2013 stats[STAT_HEALTH] = (int)PRVM_serveredictfloat(ent, health);
2014 stats[STAT_AMMO] = (int)PRVM_serveredictfloat(ent, currentammo);
2015 stats[STAT_SHELLS] = (int)PRVM_serveredictfloat(ent, ammo_shells);
2016 stats[STAT_NAILS] = (int)PRVM_serveredictfloat(ent, ammo_nails);
2017 stats[STAT_ROCKETS] = (int)PRVM_serveredictfloat(ent, ammo_rockets);
2018 stats[STAT_CELLS] = (int)PRVM_serveredictfloat(ent, ammo_cells);
2019 stats[STAT_ACTIVEWEAPON] = (int)PRVM_serveredictfloat(ent, weapon);
2020 stats[STAT_VIEWZOOM] = viewzoom;
2021 stats[STAT_TOTALSECRETS] = (int)PRVM_serverglobalfloat(total_secrets);
2022 stats[STAT_TOTALMONSTERS] = (int)PRVM_serverglobalfloat(total_monsters);
2023 // the QC bumps these itself by sending svc_'s, so we have to keep them
2024 // zero or they'll be corrected by the engine
2025 //stats[STAT_SECRETS] = PRVM_serverglobalfloat(found_secrets);
2026 //stats[STAT_MONSTERS] = PRVM_serverglobalfloat(killed_monsters);
2028 // movement settings for prediction
2029 // note: these are not sent in protocols with lower MAX_CL_STATS limits
2030 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
2031 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
2032 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
2033 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
2035 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
2036 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
2037 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
2038 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
2039 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
2040 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
2041 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
2042 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
2043 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
2044 statsf[STAT_MOVEVARS_ENTGRAVITY] = gravity;
2045 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
2046 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
2047 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
2048 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
2049 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
2050 statsf[STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR] = sv_airaccel_qw_stretchfactor.value;
2051 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
2052 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
2053 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
2054 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
2055 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
2056 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
2057 statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
2058 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
2059 statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
2060 statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
2061 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
2062 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
2063 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
2064 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
2065 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
2066 statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
2067 statsf[STAT_FRAGLIMIT] = fraglimit.value;
2068 statsf[STAT_TIMELIMIT] = timelimit.value;
2070 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2072 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
2074 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
2075 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
2077 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
2078 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2079 if (viewzoom != 255)
2080 bits |= SU_VIEWZOOM;
2085 if (bits >= 16777216)
2089 MSG_WriteByte (msg, svc_clientdata);
2090 MSG_WriteShort (msg, bits);
2091 if (bits & SU_EXTEND1)
2092 MSG_WriteByte(msg, bits >> 16);
2093 if (bits & SU_EXTEND2)
2094 MSG_WriteByte(msg, bits >> 24);
2096 if (bits & SU_VIEWHEIGHT)
2097 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
2099 if (bits & SU_IDEALPITCH)
2100 MSG_WriteChar (msg, (int)PRVM_serveredictfloat(ent, idealpitch));
2102 for (i=0 ; i<3 ; i++)
2104 if (bits & (SU_PUNCH1<<i))
2106 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2107 MSG_WriteChar(msg, (int)PRVM_serveredictvector(ent, punchangle)[i]);
2109 MSG_WriteAngle16i(msg, PRVM_serveredictvector(ent, punchangle)[i]);
2111 if (bits & (SU_PUNCHVEC1<<i))
2113 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2114 MSG_WriteCoord16i(msg, punchvector[i]);
2116 MSG_WriteCoord32f(msg, punchvector[i]);
2118 if (bits & (SU_VELOCITY1<<i))
2120 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2121 MSG_WriteChar(msg, (int)(PRVM_serveredictvector(ent, velocity)[i] * (1.0f / 16.0f)));
2123 MSG_WriteCoord32f(msg, PRVM_serveredictvector(ent, velocity)[i]);
2127 if (bits & SU_ITEMS)
2128 MSG_WriteLong (msg, stats[STAT_ITEMS]);
2130 if (sv.protocol == PROTOCOL_DARKPLACES5)
2132 if (bits & SU_WEAPONFRAME)
2133 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
2134 if (bits & SU_ARMOR)
2135 MSG_WriteShort (msg, stats[STAT_ARMOR]);
2136 if (bits & SU_WEAPON)
2137 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2138 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2139 MSG_WriteShort (msg, stats[STAT_AMMO]);
2140 MSG_WriteShort (msg, stats[STAT_SHELLS]);
2141 MSG_WriteShort (msg, stats[STAT_NAILS]);
2142 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
2143 MSG_WriteShort (msg, stats[STAT_CELLS]);
2144 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
2145 if (bits & SU_VIEWZOOM)
2146 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2148 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2150 if (bits & SU_WEAPONFRAME)
2151 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
2152 if (bits & SU_ARMOR)
2153 MSG_WriteByte (msg, stats[STAT_ARMOR]);
2154 if (bits & SU_WEAPON)
2156 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2157 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2159 MSG_WriteByte (msg, stats[STAT_WEAPON]);
2161 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2162 MSG_WriteByte (msg, stats[STAT_AMMO]);
2163 MSG_WriteByte (msg, stats[STAT_SHELLS]);
2164 MSG_WriteByte (msg, stats[STAT_NAILS]);
2165 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
2166 MSG_WriteByte (msg, stats[STAT_CELLS]);
2167 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2169 for (i = 0;i < 32;i++)
2170 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
2172 MSG_WriteByte (msg, i);
2175 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
2176 if (bits & SU_VIEWZOOM)
2178 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2179 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
2181 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2186 void SV_FlushBroadcastMessages(void)
2190 if (sv.datagram.cursize <= 0)
2192 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2194 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2196 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2197 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2199 SZ_Clear(&sv.datagram);
2202 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2204 // scan the splitpoints to find out how many we can fit in
2205 int numsegments, j, split;
2206 if (!client->unreliablemsg_splitpoints)
2208 // always accept the first one if it's within 1024 bytes, this ensures
2209 // that very big datagrams which are over the rate limit still get
2210 // through, just to keep it working
2211 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2212 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2214 // the first segment gets an exemption from the rate limiting, otherwise
2215 // it could get dropped consistently due to a low rate limit
2216 if (numsegments == 1)
2218 // some will fit, so add the ones that will fit
2219 split = client->unreliablemsg_splitpoint[numsegments-1];
2220 // note this discards ones that were accepted by the segments scan but
2221 // can not fit, such as a really huge first one that will never ever
2222 // fit in a packet...
2223 if (msg->cursize + split <= maxsize)
2224 SZ_Write(msg, client->unreliablemsg.data, split);
2225 // remove the part we sent, keeping any remaining data
2226 client->unreliablemsg.cursize -= split;
2227 if (client->unreliablemsg.cursize > 0)
2228 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2229 // adjust remaining splitpoints
2230 client->unreliablemsg_splitpoints -= numsegments;
2231 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2232 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2236 =======================
2237 SV_SendClientDatagram
2238 =======================
2240 static void SV_SendClientDatagram (client_t *client)
2242 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2244 int stats[MAX_CL_STATS];
2245 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2247 // obey rate limit by limiting packet frequency if the packet size
2249 // (usually this is caused by reliable messages)
2250 if (!NetConn_CanSend(client->netconnection))
2253 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2254 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2255 if (sv_maxrate.integer != maxrate)
2256 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2258 // clientrate determines the 'cleartime' of a packet
2259 // (how long to wait before sending another, based on this packet's size)
2260 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2262 switch (sv.protocol)
2264 case PROTOCOL_QUAKE:
2265 case PROTOCOL_QUAKEDP:
2266 case PROTOCOL_NEHAHRAMOVIE:
2267 case PROTOCOL_NEHAHRABJP:
2268 case PROTOCOL_NEHAHRABJP2:
2269 case PROTOCOL_NEHAHRABJP3:
2270 case PROTOCOL_QUAKEWORLD:
2271 // no packet size limit support on Quake protocols because it just
2272 // causes missing entities/effects
2273 // packets are simply sent less often to obey the rate limit
2277 case PROTOCOL_DARKPLACES1:
2278 case PROTOCOL_DARKPLACES2:
2279 case PROTOCOL_DARKPLACES3:
2280 case PROTOCOL_DARKPLACES4:
2281 // no packet size limit support on DP1-4 protocols because they kick
2282 // the client off if they overflow, and miss effects
2283 // packets are simply sent less often to obey the rate limit
2284 maxsize = sizeof(sv_sendclientdatagram_buf);
2285 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2288 // DP5 and later protocols support packet size limiting which is a
2289 // better method than limiting packet frequency as QW does
2291 // at very low rates (or very small sys_ticrate) the packet size is
2292 // not reduced below 128, but packets may be sent less often
2293 maxsize = (int)(clientrate * sys_ticrate.value);
2294 maxsize = bound(128, maxsize, 1400);
2296 // csqc entities can easily exceed 128 bytes, so disable throttling in
2297 // mods that use csqc (they are likely to use less bandwidth anyway)
2298 if (sv.csqc_progsize > 0)
2303 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2305 // for good singleplayer, send huge packets
2306 maxsize = sizeof(sv_sendclientdatagram_buf);
2307 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2308 // never limit frequency in singleplayer
2309 clientrate = 1000000000;
2312 // while downloading, limit entity updates to half the packet
2313 // (any leftover space will be used for downloading)
2314 if (host_client->download_file)
2317 msg.data = sv_sendclientdatagram_buf;
2318 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2320 msg.allowoverflow = false;
2322 if (host_client->spawned)
2324 // the player is in the game
2325 MSG_WriteByte (&msg, svc_time);
2326 MSG_WriteFloat (&msg, sv.time);
2328 // add the client specific data to the datagram
2329 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2330 // now update the stats[] array using any registered custom fields
2331 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
2332 // set host_client->statsdeltabits
2333 Protocol_UpdateClientStats (stats);
2335 // add as many queued unreliable messages (effects) as we can fit
2336 // limit effects to half of the remaining space
2337 if (client->unreliablemsg.cursize)
2338 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2340 // now write as many entities as we can fit, and also sends stats
2341 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2343 else if (realtime > client->keepalivetime)
2345 // the player isn't totally in the game yet
2346 // send small keepalive messages if too much time has passed
2347 // (may also be sending downloads)
2348 client->keepalivetime = realtime + 5;
2349 MSG_WriteChar (&msg, svc_nop);
2352 // if a download is active, see if there is room to fit some download data
2354 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2355 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2357 fs_offset_t downloadstart;
2358 unsigned char data[1400];
2359 downloadstart = FS_Tell(host_client->download_file);
2360 downloadsize = min(downloadsize, (int)sizeof(data));
2361 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2362 // note this sends empty messages if at the end of the file, which is
2363 // necessary to keep the packet loss logic working
2364 // (the last blocks may be lost and need to be re-sent, and that will
2365 // only occur if the client acks the empty end messages, revealing
2366 // a gap in the download progress, causing the last blocks to be
2368 MSG_WriteChar (&msg, svc_downloaddata);
2369 MSG_WriteLong (&msg, downloadstart);
2370 MSG_WriteShort (&msg, downloadsize);
2371 if (downloadsize > 0)
2372 SZ_Write (&msg, data, downloadsize);
2375 // reliable only if none is in progress
2376 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2377 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2379 SV_WriteDemoMessage(client, &msg, false);
2381 // send the datagram
2382 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
2383 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2384 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2388 =======================
2389 SV_UpdateToReliableMessages
2390 =======================
2392 static void SV_UpdateToReliableMessages (void)
2401 // check for changes to be sent over the reliable streams
2402 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2404 // update the host_client fields we care about according to the entity fields
2405 host_client->edict = PRVM_EDICT_NUM(i+1);
2408 name = PRVM_GetString(PRVM_serveredictstring(host_client->edict, netname));
2411 // always point the string back at host_client->name to keep it safe
2412 strlcpy (host_client->name, name, sizeof (host_client->name));
2413 PRVM_serveredictstring(host_client->edict, netname) = PRVM_SetEngineString(host_client->name);
2414 if (strcmp(host_client->old_name, host_client->name))
2416 if (host_client->spawned)
2417 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2418 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2419 // send notification to all clients
2420 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2421 MSG_WriteByte (&sv.reliable_datagram, i);
2422 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2423 SV_WriteNetnameIntoDemo(host_client);
2426 // DP_SV_CLIENTCOLORS
2427 host_client->colors = (int)PRVM_serveredictfloat(host_client->edict, clientcolors);
2428 if (host_client->old_colors != host_client->colors)
2430 host_client->old_colors = host_client->colors;
2431 // send notification to all clients
2432 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2433 MSG_WriteByte (&sv.reliable_datagram, i);
2434 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2437 // NEXUIZ_PLAYERMODEL
2438 model = PRVM_GetString(PRVM_serveredictstring(host_client->edict, playermodel));
2441 // always point the string back at host_client->name to keep it safe
2442 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2443 PRVM_serveredictstring(host_client->edict, playermodel) = PRVM_SetEngineString(host_client->playermodel);
2445 // NEXUIZ_PLAYERSKIN
2446 skin = PRVM_GetString(PRVM_serveredictstring(host_client->edict, playerskin));
2449 // always point the string back at host_client->name to keep it safe
2450 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2451 PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(host_client->playerskin);
2453 // TODO: add an extension name for this [1/17/2008 Black]
2454 clientcamera = PRVM_serveredictedict(host_client->edict, clientcamera);
2455 if (clientcamera > 0)
2457 int oldclientcamera = host_client->clientcamera;
2458 if (clientcamera >= prog->max_edicts || PRVM_EDICT_NUM(clientcamera)->priv.required->free)
2459 clientcamera = PRVM_NUM_FOR_EDICT(host_client->edict);
2460 host_client->clientcamera = clientcamera;
2462 if (oldclientcamera != host_client->clientcamera)
2464 MSG_WriteByte(&host_client->netconnection->message, svc_setview);
2465 MSG_WriteShort(&host_client->netconnection->message, host_client->clientcamera);
2470 host_client->frags = (int)PRVM_serveredictfloat(host_client->edict, frags);
2471 if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
2472 if(!host_client->spawned && host_client->netconnection)
2473 host_client->frags = -666;
2474 if (host_client->old_frags != host_client->frags)
2476 host_client->old_frags = host_client->frags;
2477 // send notification to all clients
2478 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2479 MSG_WriteByte (&sv.reliable_datagram, i);
2480 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2484 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2485 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2486 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2488 SZ_Clear (&sv.reliable_datagram);
2493 =======================
2494 SV_SendClientMessages
2495 =======================
2497 void SV_SendClientMessages (void)
2499 int i, prepared = false;
2501 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2502 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2504 SV_FlushBroadcastMessages();
2506 // update frags, names, etc
2507 SV_UpdateToReliableMessages();
2509 // build individual updates
2510 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2512 if (!host_client->active)
2514 if (!host_client->netconnection)
2517 if (host_client->netconnection->message.overflowed)
2519 SV_DropClient (true); // if the message couldn't send, kick off
2526 // only prepare entities once per frame
2527 SV_PrepareEntitiesForSending();
2529 SV_SendClientDatagram (host_client);
2532 // clear muzzle flashes
2536 static void SV_StartDownload_f(void)
2538 if (host_client->download_file)
2539 host_client->download_started = true;
2543 * Compression extension negotiation:
2546 * cl_serverextension_download 2
2549 * download <filename> <list of zero or more suppported compressions in order of preference>
2551 * download maps/map1.bsp lzo deflate huffman
2554 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2556 * cl_downloadbegin 123456 maps/map1.bsp deflate
2558 * The server may choose not to compress the file by sending no compression name, like:
2559 * cl_downloadbegin 345678 maps/map1.bsp
2561 * NOTE: the "download" command may only specify compression algorithms if
2562 * cl_serverextension_download is 2!
2563 * If cl_serverextension_download has a different value, the client must
2564 * assume this extension is not supported!
2567 static void Download_CheckExtensions(void)
2570 int argc = Cmd_Argc();
2572 // first reset them all
2573 host_client->download_deflate = false;
2575 for(i = 2; i < argc; ++i)
2577 if(!strcmp(Cmd_Argv(i), "deflate"))
2579 host_client->download_deflate = true;
2585 static void SV_Download_f(void)
2587 const char *whichpack, *whichpack2, *extension;
2588 qboolean is_csqc; // so we need to check only once
2592 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2593 SV_ClientPrintf(" supported extensions: deflate\n");
2597 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2599 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2603 if (host_client->download_file)
2605 // at this point we'll assume the previous download should be aborted
2606 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2607 Host_ClientCommands("\nstopdownload\n");
2609 // close the file and reset variables
2610 FS_Close(host_client->download_file);
2611 host_client->download_file = NULL;
2612 host_client->download_name[0] = 0;
2613 host_client->download_expectedposition = 0;
2614 host_client->download_started = false;
2617 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2619 if (!sv_allowdownloads.integer && !is_csqc)
2621 SV_ClientPrintf("Downloads are disabled on this server\n");
2622 Host_ClientCommands("\nstopdownload\n");
2626 Download_CheckExtensions();
2628 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2629 extension = FS_FileExtension(host_client->download_name);
2631 // host_client is asking to download a specified file
2632 if (developer_extra.integer)
2633 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2637 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2638 extensions[0] = '\0';
2640 if(host_client->download_deflate)
2641 strlcat(extensions, " deflate", sizeof(extensions));
2643 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2645 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2646 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2648 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2650 // no, no space is needed between %s and %s :P
2651 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2653 host_client->download_expectedposition = 0;
2654 host_client->download_started = false;
2655 host_client->sendsignon = true; // make sure this message is sent
2659 if (!FS_FileExists(host_client->download_name))
2661 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2662 Host_ClientCommands("\nstopdownload\n");
2666 // check if the user is trying to download part of registered Quake(r)
2667 whichpack = FS_WhichPack(host_client->download_name);
2668 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2669 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2671 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2672 Host_ClientCommands("\nstopdownload\n");
2676 // check if the server has forbidden archive downloads entirely
2677 if (!sv_allowdownloads_inarchive.integer)
2679 whichpack = FS_WhichPack(host_client->download_name);
2682 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2683 Host_ClientCommands("\nstopdownload\n");
2688 if (!sv_allowdownloads_config.integer)
2690 if (!strcasecmp(extension, "cfg"))
2692 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2693 Host_ClientCommands("\nstopdownload\n");
2698 if (!sv_allowdownloads_dlcache.integer)
2700 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2702 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2703 Host_ClientCommands("\nstopdownload\n");
2708 if (!sv_allowdownloads_archive.integer)
2710 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2712 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2713 Host_ClientCommands("\nstopdownload\n");
2718 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2719 if (!host_client->download_file)
2721 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2722 Host_ClientCommands("\nstopdownload\n");
2726 if (FS_FileSize(host_client->download_file) > 1<<30)
2728 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2729 Host_ClientCommands("\nstopdownload\n");
2730 FS_Close(host_client->download_file);
2731 host_client->download_file = NULL;
2735 if (FS_FileSize(host_client->download_file) < 0)
2737 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2738 Host_ClientCommands("\nstopdownload\n");
2739 FS_Close(host_client->download_file);
2740 host_client->download_file = NULL;
2744 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2747 * we can only do this if we would actually deflate on the fly
2748 * which we do not (yet)!
2750 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2751 extensions[0] = '\0';
2753 if(host_client->download_deflate)
2754 strlcat(extensions, " deflate", sizeof(extensions));
2756 // no, no space is needed between %s and %s :P
2757 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2760 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2762 host_client->download_expectedposition = 0;
2763 host_client->download_started = false;
2764 host_client->sendsignon = true; // make sure this message is sent
2766 // the rest of the download process is handled in SV_SendClientDatagram
2767 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2769 // no svc_downloaddata messages will be sent until sv_startdownload is
2770 // sent by the client
2774 ==============================================================================
2778 ==============================================================================
2787 int SV_ModelIndex(const char *s, int precachemode)
2789 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2790 char filename[MAX_QPATH];
2794 //if (precachemode == 2)
2796 strlcpy(filename, s, sizeof(filename));
2797 for (i = 2;i < limit;i++)
2799 if (!sv.model_precache[i][0])
2803 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2805 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2808 if (precachemode == 1)
2809 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2810 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2811 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2812 if (sv.state != ss_loading)
2814 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2815 MSG_WriteShort(&sv.reliable_datagram, i);
2816 MSG_WriteString(&sv.reliable_datagram, filename);
2820 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2823 if (!strcmp(sv.model_precache[i], filename))
2826 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2836 int SV_SoundIndex(const char *s, int precachemode)
2838 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2839 char filename[MAX_QPATH];
2843 //if (precachemode == 2)
2845 strlcpy(filename, s, sizeof(filename));
2846 for (i = 1;i < limit;i++)
2848 if (!sv.sound_precache[i][0])
2852 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2854 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2857 if (precachemode == 1)
2858 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2859 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2860 if (sv.state != ss_loading)
2862 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2863 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2864 MSG_WriteString(&sv.reliable_datagram, filename);
2868 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2871 if (!strcmp(sv.sound_precache[i], filename))
2874 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2880 SV_ParticleEffectIndex
2884 int SV_ParticleEffectIndex(const char *name)
2886 int i, argc, linenumber, effectnameindex;
2888 fs_offset_t filesize;
2889 unsigned char *filedata;
2891 const char *textstart;
2892 //const char *textend;
2893 char argv[16][1024];
2894 char filename[MAX_QPATH];
2895 if (!sv.particleeffectnamesloaded)
2897 sv.particleeffectnamesloaded = true;
2898 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2899 for (i = 0;i < EFFECT_TOTAL;i++)
2900 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2901 for (filepass = 0;;filepass++)
2904 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
2905 else if (filepass == 1)
2906 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
2909 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
2912 textstart = (const char *)filedata;
2913 //textend = (const char *)filedata + filesize;
2915 for (linenumber = 1;;linenumber++)
2920 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2924 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2928 if (com_token[0] == 0)
2929 break; // if the loop exited and it's not a \n, it's EOF
2932 if (!strcmp(argv[0], "effect"))
2936 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2938 if (sv.particleeffectname[effectnameindex][0])
2940 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2945 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2949 // if we run out of names, abort
2950 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2952 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
2961 // search for the name
2962 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2963 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2964 return effectnameindex;
2965 // return 0 if we couldn't find it
2969 dp_model_t *SV_GetModelByIndex(int modelindex)
2971 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2974 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
2977 if (!ed || ed->priv.server->free)
2979 modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
2980 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2989 static void SV_CreateBaseline (void)
2991 int i, entnum, large;
2992 prvm_edict_t *svent;
2994 // LordHavoc: clear *all* states (note just active ones)
2995 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2997 // get the current server version
2998 svent = PRVM_EDICT_NUM(entnum);
3000 // LordHavoc: always clear state values, whether the entity is in use or not
3001 svent->priv.server->baseline = defaultstate;
3003 if (svent->priv.server->free)
3005 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
3008 // create entity baseline
3009 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
3010 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
3011 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
3012 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
3013 if (entnum > 0 && entnum <= svs.maxclients)
3015 svent->priv.server->baseline.colormap = entnum;
3016 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
3020 svent->priv.server->baseline.colormap = 0;
3021 svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
3025 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
3028 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3032 // add to the message
3034 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
3036 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
3037 MSG_WriteShort (&sv.signon, entnum);
3041 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3042 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
3044 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3046 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3047 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3051 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
3052 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3054 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
3055 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
3056 for (i=0 ; i<3 ; i++)
3058 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
3059 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
3068 Load csprogs.dat and comperss it so it doesn't need to be
3069 reloaded on request.
3072 void SV_Prepare_CSQC(void)
3074 fs_offset_t progsize;
3076 if(svs.csqc_progdata)
3078 Con_DPrintf("Unloading old CSQC data.\n");
3079 Mem_Free(svs.csqc_progdata);
3080 if(svs.csqc_progdata_deflated)
3081 Mem_Free(svs.csqc_progdata_deflated);
3084 svs.csqc_progdata = NULL;
3085 svs.csqc_progdata_deflated = NULL;
3087 sv.csqc_progname[0] = 0;
3088 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
3092 size_t deflated_size;
3094 sv.csqc_progsize = (int)progsize;
3095 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
3096 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3097 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3099 Con_DPrint("Compressing csprogs.dat\n");
3100 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
3101 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
3102 svs.csqc_progsize_deflated = (int)deflated_size;
3103 if(svs.csqc_progdata_deflated)
3105 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
3106 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
3109 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
3117 Grabs the current state of each client for saving across the
3118 transition to another level
3121 void SV_SaveSpawnparms (void)
3125 svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
3127 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3129 if (!host_client->active)
3132 // call the progs to get default spawn parms for the new client
3133 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3134 PRVM_ExecuteProgram (PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
3135 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
3136 host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
3144 This is called at the start of each level
3148 void SV_SpawnServer (const char *server)
3153 dp_model_t *worldmodel;
3154 char modelname[sizeof(sv.worldname)];
3156 Con_DPrintf("SpawnServer: %s\n", server);
3158 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
3160 if (!FS_FileExists(modelname))
3162 dpsnprintf (modelname, sizeof(modelname), "maps/%s", server);
3163 if (!FS_FileExists(modelname))
3165 Con_Printf("SpawnServer: no map file named maps/%s.bsp\n", server);
3170 if (cls.state != ca_dedicated)
3172 SCR_BeginLoadingPlaque();
3179 World_End(&sv.world);
3180 if(PRVM_serverfunction(SV_Shutdown))
3182 func_t s = PRVM_serverfunction(SV_Shutdown);
3183 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
3184 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
3189 // free q3 shaders so that any newly downloaded shaders will be active
3190 Mod_FreeQ3Shaders();
3192 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
3193 if (!worldmodel || !worldmodel->TraceBox)
3195 Con_Printf("Couldn't load map %s\n", modelname);
3199 Collision_Cache_Reset(true);
3201 // let's not have any servers with no name
3202 if (hostname.string[0] == 0)
3203 Cvar_Set ("hostname", "UNNAMED");
3204 scr_centertime_off = 0;
3206 svs.changelevel_issued = false; // now safe to issue another
3208 // make the map a required file for clients
3209 Curl_ClearRequirements();
3210 Curl_RequireFile(modelname);
3213 // tell all connected clients that we are going to a new level
3218 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3220 if (client->netconnection)
3222 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3223 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3230 NetConn_OpenServerPorts(true);
3234 // make cvars consistant
3237 Cvar_SetValue ("deathmatch", 0);
3238 // LordHavoc: it can be useful to have skills outside the range 0-3...
3239 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3240 //Cvar_SetValue ("skill", (float)current_skill);
3241 current_skill = (int)(skill.value + 0.5);
3244 // set up the new server
3246 memset (&sv, 0, sizeof(sv));
3247 // if running a local client, make sure it doesn't try to access the last
3248 // level's data which is no longer valiud
3251 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
3253 if(*sv_random_seed.string)
3255 srand(sv_random_seed.integer);
3256 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3263 // set level base name variables for later use
3264 strlcpy (sv.name, server, sizeof (sv.name));
3265 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
3266 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
3267 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
3268 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
3269 Cvar_SetQuick(&sv_worldname, sv.worldname);
3270 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
3271 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
3273 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3274 if (sv.protocol == PROTOCOL_UNKNOWN)
3277 Protocol_Names(buffer, sizeof(buffer));
3278 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3279 sv.protocol = PROTOCOL_QUAKE;
3284 // load progs to get entity field count
3285 //PR_LoadProgs ( sv_progs.string );
3287 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3288 sv.datagram.cursize = 0;
3289 sv.datagram.data = sv.datagram_buf;
3291 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3292 sv.reliable_datagram.cursize = 0;
3293 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3295 sv.signon.maxsize = sizeof(sv.signon_buf);
3296 sv.signon.cursize = 0;
3297 sv.signon.data = sv.signon_buf;
3299 // leave slots at start for clients only
3300 //prog->num_edicts = svs.maxclients+1;
3302 sv.state = ss_loading;
3303 prog->allowworldwrites = true;
3306 PRVM_serverglobalfloat(time) = sv.time = 1.0;
3309 worldmodel->used = true;
3311 sv.worldmodel = worldmodel;
3312 sv.models[1] = sv.worldmodel;
3315 // clear world interaction links
3317 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
3318 World_Start(&sv.world);
3320 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3322 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3323 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
3324 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3326 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3327 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
3329 if(i < sv.worldmodel->brush.numsubmodels)
3330 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3333 // load the rest of the entities
3335 // AK possible hack since num_edicts is still 0
3336 ent = PRVM_EDICT_NUM(0);
3337 memset (ent->fields.vp, 0, prog->entityfields * 4);
3338 ent->priv.server->free = false;
3339 PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(sv.worldname);
3340 PRVM_serveredictfloat(ent, modelindex) = 1; // world model
3341 PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
3342 PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
3343 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
3344 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
3345 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
3346 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
3349 PRVM_serverglobalfloat(coop) = coop.integer;
3351 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
3353 PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(sv.name);
3355 // serverflags are for cross level information (sigils)
3356 PRVM_serverglobalfloat(serverflags) = svs.serverflags;
3358 // we need to reset the spawned flag on all connected clients here so that
3359 // their thinks don't run during startup (before PutClientInServer)
3360 // we also need to set up the client entities now
3361 // and we need to set the ->edict pointers to point into the progs edicts
3362 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3364 host_client->spawned = false;
3365 host_client->edict = PRVM_EDICT_NUM(i + 1);
3366 PRVM_ED_ClearEdict(host_client->edict);
3369 // load replacement entity file if found
3370 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
3372 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
3373 PRVM_ED_LoadFromFile (entities);
3377 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
3380 // LordHavoc: clear world angles (to fix e3m3.bsp)
3381 VectorClear(PRVM_serveredictvector(prog->edicts, angles));
3383 // all setup is completed, any further precache statements are errors
3384 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3385 prog->allowworldwrites = false;
3387 // run two frames to allow everything to settle
3388 PRVM_serverglobalfloat(time) = sv.time = 1.0001;
3389 for (i = 0;i < 2;i++)
3395 if (cls.state == ca_dedicated)
3398 // create a baseline for more efficient communications
3399 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3400 SV_CreateBaseline ();
3402 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3404 // to prevent network timeouts
3405 realtime = Sys_DoubleTime();
3407 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3408 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3410 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3411 if (!host_client->active)
3413 if (host_client->netconnection)
3414 SV_SendServerinfo(host_client);
3418 // if client is a botclient coming from a level change, we need to
3419 // set up client info that normally requires networking
3421 // copy spawn parms out of the client_t
3422 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3423 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
3425 // call the spawn function
3426 host_client->clientconnectcalled = true;
3427 PRVM_serverglobalfloat(time) = sv.time;
3428 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3429 PRVM_ExecuteProgram (PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
3430 PRVM_ExecuteProgram (PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
3431 host_client->spawned = true;
3435 // update the map title cvar
3436 strlcpy(sv.worldmessage, PRVM_GetString(PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
3437 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
3439 Con_DPrint("Server spawned.\n");
3440 NetConn_Heartbeat (2);
3445 /////////////////////////////////////////////////////
3448 static void SV_VM_CB_BeginIncreaseEdicts(void)
3450 // links don't survive the transition, so unlink everything
3451 World_UnlinkAll(&sv.world);
3454 static void SV_VM_CB_EndIncreaseEdicts(void)
3459 // link every entity except world
3460 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
3461 if (!ent->priv.server->free)
3465 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
3467 // LordHavoc: for consistency set these here
3468 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3470 e->priv.server->move = false; // don't move on first frame
3472 if (num >= 0 && num < svs.maxclients)
3474 // set colormap and team on newly created player entity
3475 PRVM_serveredictfloat(e, colormap) = num + 1;
3476 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
3477 // set netname/clientcolors back to client values so that
3478 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3480 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(svs.clients[num].name);
3481 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
3482 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3483 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(svs.clients[num].playermodel);
3484 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(svs.clients[num].playerskin);
3485 // Assign netaddress (IP Address, etc)
3486 if(svs.clients[num].netconnection != NULL)
3488 // Acquire Readable Address
3489 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3490 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(svs.clients[num].netaddress);
3493 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString("null/botclient");
3494 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
3495 PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.client_idfp);
3497 PRVM_serveredictstring(e, crypto_idfp) = 0;
3498 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
3499 PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.client_keyfp);
3501 PRVM_serveredictstring(e, crypto_keyfp) = 0;
3502 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
3503 PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.server_keyfp);
3505 PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
3506 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
3507 PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString("AES128");
3509 PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
3510 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
3511 PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString("HMAC-SHA256");
3513 PRVM_serveredictstring(e, crypto_signmethod) = 0;
3517 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3522 World_UnlinkEdict(ed); // unlink from world bsp
3524 PRVM_serveredictstring(ed, model) = 0;
3525 PRVM_serveredictfloat(ed, takedamage) = 0;
3526 PRVM_serveredictfloat(ed, modelindex) = 0;
3527 PRVM_serveredictfloat(ed, colormap) = 0;
3528 PRVM_serveredictfloat(ed, skin) = 0;
3529 PRVM_serveredictfloat(ed, frame) = 0;
3530 VectorClear(PRVM_serveredictvector(ed, origin));
3531 VectorClear(PRVM_serveredictvector(ed, angles));
3532 PRVM_serveredictfloat(ed, nextthink) = -1;
3533 PRVM_serveredictfloat(ed, solid) = 0;
3535 VM_RemoveEdictSkeleton(ed);
3536 World_Physics_RemoveFromEntity(&sv.world, ed);
3537 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3539 // make sure csqc networking is aware of the removed entity
3540 e = PRVM_NUM_FOR_EDICT(ed);
3541 sv.csqcentityversion[e] = 0;
3542 for (i = 0;i < svs.maxclients;i++)
3544 if (svs.clients[i].csqcentityscope[e])
3545 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3546 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3550 static void SV_VM_CB_CountEdicts(void)
3554 int active, models, solid, step;
3556 active = models = solid = step = 0;
3557 for (i=0 ; i<prog->num_edicts ; i++)
3559 ent = PRVM_EDICT_NUM(i);
3560 if (ent->priv.server->free)
3563 if (PRVM_serveredictfloat(ent, solid))
3565 if (PRVM_serveredictstring(ent, model))
3567 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
3571 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3572 Con_Printf("active :%3i\n", active);
3573 Con_Printf("view :%3i\n", models);
3574 Con_Printf("touch :%3i\n", solid);
3575 Con_Printf("step :%3i\n", step);
3578 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3580 // remove things from different skill levels or deathmatch
3581 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3583 if (deathmatch.integer)
3585 if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
3590 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY ))
3591 || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
3592 || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD )))
3600 static void SV_VM_Setup(void)
3603 PRVM_InitProg( PRVM_SERVERPROG );
3605 // allocate the mempools
3606 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3607 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3608 prog->builtins = vm_sv_builtins;
3609 prog->numbuiltins = vm_sv_numbuiltins;
3610 prog->max_edicts = 512;
3611 if (sv.protocol == PROTOCOL_QUAKE)
3612 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3613 else if (sv.protocol == PROTOCOL_QUAKEDP)
3614 prog->limit_edicts = 2048; // guessing
3615 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3616 prog->limit_edicts = 2048; // guessing!
3617 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3618 prog->limit_edicts = 4096; // guessing!
3620 prog->limit_edicts = MAX_EDICTS;
3621 prog->reserved_edicts = svs.maxclients;
3622 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3623 prog->name = "server";
3624 prog->extensionstring = vm_sv_extensions;
3625 prog->loadintoworld = true;
3627 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3628 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3629 prog->init_edict = SV_VM_CB_InitEdict;
3630 prog->free_edict = SV_VM_CB_FreeEdict;
3631 prog->count_edicts = SV_VM_CB_CountEdicts;
3632 prog->load_edict = SV_VM_CB_LoadEdict;
3633 prog->init_cmd = VM_SV_Cmd_Init;
3634 prog->reset_cmd = VM_SV_Cmd_Reset;
3635 prog->error_cmd = Host_Error;
3636 prog->ExecuteProgram = SVVM_ExecuteProgram;
3638 PRVM_LoadProgs( sv_progs.string, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
3640 // some mods compiled with scrambling compilers lack certain critical
3641 // global names and field names such as "self" and "time" and "nextthink"
3642 // so we have to set these offsets manually, matching the entvars_t
3643 // but we only do this if the prog header crc matches, otherwise it's totally freeform
3644 if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
3646 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
3647 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
3648 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
3649 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
3650 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
3651 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
3652 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
3653 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
3654 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
3655 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3656 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
3657 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
3658 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3659 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
3660 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3661 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
3662 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
3663 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
3664 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
3665 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
3666 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
3667 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
3668 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3669 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
3670 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3671 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3672 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
3673 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
3674 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
3675 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
3676 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
3677 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
3678 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
3679 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
3680 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
3681 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
3682 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
3683 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
3684 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3685 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
3686 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
3687 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
3688 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
3689 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
3690 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
3691 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
3692 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
3693 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
3694 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
3695 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
3696 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
3697 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
3698 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
3699 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
3700 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
3701 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
3702 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
3703 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
3704 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
3705 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3706 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3707 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
3708 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
3709 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
3710 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
3711 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
3712 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
3713 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
3714 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
3715 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
3716 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
3717 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
3718 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
3719 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
3720 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
3721 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
3722 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
3723 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3724 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
3725 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
3726 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3727 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
3728 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
3729 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
3730 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
3731 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
3732 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
3733 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
3734 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
3735 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
3736 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
3737 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
3738 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
3739 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
3740 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
3741 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
3742 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
3743 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
3744 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
3745 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
3746 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
3747 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
3748 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
3749 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
3750 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
3751 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
3752 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
3753 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
3754 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3755 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3756 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3757 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3758 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3759 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3760 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3761 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3762 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3763 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3764 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3765 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3766 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
3767 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
3768 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
3769 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
3770 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
3771 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
3772 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
3773 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
3774 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
3775 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
3776 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
3779 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines", PRVM_NAME, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
3781 // OP_STATE is always supported on server because we add fields/globals for it
3782 prog->flag |= PRVM_OP_STATE;
3784 VM_CustomStats_Clear();//[515]: csqc
3791 void SV_VM_Begin(void)
3794 PRVM_SetProg( PRVM_SERVERPROG );
3796 PRVM_serverglobalfloat(time) = (float) sv.time;
3799 void SV_VM_End(void)