2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
28 static void SV_SaveEntFile_f(void);
29 static void SV_StartDownload_f(void);
30 static void SV_Download_f(void);
31 static void SV_VM_Setup(void);
32 extern cvar_t net_connecttimeout;
34 cvar_t sv_worldmessage = {CVAR_READONLY, "sv_worldmessage", "", "title of current level"};
35 cvar_t sv_worldname = {CVAR_READONLY, "sv_worldname", "", "name of current worldmodel"};
36 cvar_t sv_worldnamenoextension = {CVAR_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
37 cvar_t sv_worldbasename = {CVAR_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
39 cvar_t sv_disablenotify = {0, "sv_disablenotify", "1", "suppress broadcast prints when certain cvars are changed (CVAR_NOTIFY flag in engine code)"};
40 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
41 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
42 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
43 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
44 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
45 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
46 cvar_t pausable = {0, "pausable","1", "allow players to pause or not (otherwise, only the server admin can)"};
47 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
48 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
49 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
50 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
52 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
53 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
54 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
55 cvar_t sv_airaccel_qw_stretchfactor = {0, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
56 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
57 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
58 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
59 cvar_t sv_airspeedlimit_nonqw = {0, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
60 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
61 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
62 cvar_t sv_airstrafeaccel_qw = {0, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
63 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
64 cvar_t sv_aircontrol_power = {0, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
65 cvar_t sv_aircontrol_penalty = {0, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
66 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
67 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
68 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
69 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
70 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
71 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
72 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
73 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
74 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
75 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
76 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
77 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
78 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
79 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
80 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
81 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
82 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
83 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
84 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
85 cvar_t sv_cullentities_trace_prediction_time = {0, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
86 cvar_t sv_cullentities_trace_entityocclusion = {0, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
87 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
88 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
89 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
90 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
91 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
92 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
93 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
94 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
95 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
96 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
97 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
98 cvar_t sv_gameplayfix_consistentplayerprethink = {0, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
99 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
100 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
101 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
102 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
103 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
104 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
105 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
106 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
107 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
108 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
109 cvar_t sv_gameplayfix_nudgeoutofsolid = {0, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
110 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {0, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
111 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
112 cvar_t sv_gameplayfix_nogravityonground = {0, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
113 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
114 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
115 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
116 cvar_t sv_gameplayfix_stepmultipletimes = {0, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
117 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {0, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "crude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
118 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
119 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
120 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {0, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
121 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {0, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
122 cvar_t sv_gameplayfix_unstickplayers = {0, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
123 cvar_t sv_gameplayfix_unstickentities = {0, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
124 cvar_t sv_gameplayfix_fixedcheckwatertransition = {0, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
125 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
126 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
127 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping"};
128 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
129 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
130 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
131 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
132 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
133 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
134 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
135 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
136 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
137 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
138 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
139 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
140 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
141 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
142 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
143 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
144 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
145 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
146 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
147 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
148 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
149 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
150 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
151 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
152 cvar_t sv_areadebug = {0, "sv_areadebug", "0", "disables physics culling for debugging purposes (only for development)"};
153 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
154 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
155 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
156 cvar_t sv_threaded = {0, "sv_threaded", "0", "enables a separate thread for server code, improving performance, especially when hosting a game while playing, EXPERIMENTAL, may be crashy"};
158 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
159 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
160 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
161 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
162 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
163 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
164 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
165 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
166 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
167 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
169 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
170 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
171 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
172 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
173 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
174 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
175 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
176 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
177 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
178 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
187 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
191 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
192 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
193 cvar_t sv_autodemo_perclient_discardable = {CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
195 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
196 cvar_t sv_mapformat_is_quake2 = {0, "sv_mapformat_is_quake2", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors, .frame on submodels and other things)"};
197 cvar_t sv_mapformat_is_quake3 = {0, "sv_mapformat_is_quake3", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors)"};
202 mempool_t *sv_mempool = NULL;
204 extern cvar_t slowmo;
205 extern float scr_centertime_off;
207 // MUST match effectnameindex_t in client.h
208 static const char *standardeffectnames[EFFECT_TOTAL] =
232 "TE_TEI_BIGEXPLOSION",
248 #define SV_REQFUNCS 0
249 #define sv_reqfuncs NULL
251 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
252 //static const char *sv_reqfuncs[] = {
255 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
257 prvm_required_field_t sv_reqfields[] =
259 #define PRVM_DECLARE_serverglobalfloat(x)
260 #define PRVM_DECLARE_serverglobalvector(x)
261 #define PRVM_DECLARE_serverglobalstring(x)
262 #define PRVM_DECLARE_serverglobaledict(x)
263 #define PRVM_DECLARE_serverglobalfunction(x)
264 #define PRVM_DECLARE_clientglobalfloat(x)
265 #define PRVM_DECLARE_clientglobalvector(x)
266 #define PRVM_DECLARE_clientglobalstring(x)
267 #define PRVM_DECLARE_clientglobaledict(x)
268 #define PRVM_DECLARE_clientglobalfunction(x)
269 #define PRVM_DECLARE_menuglobalfloat(x)
270 #define PRVM_DECLARE_menuglobalvector(x)
271 #define PRVM_DECLARE_menuglobalstring(x)
272 #define PRVM_DECLARE_menuglobaledict(x)
273 #define PRVM_DECLARE_menuglobalfunction(x)
274 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
275 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
276 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
277 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
278 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
279 #define PRVM_DECLARE_clientfieldfloat(x)
280 #define PRVM_DECLARE_clientfieldvector(x)
281 #define PRVM_DECLARE_clientfieldstring(x)
282 #define PRVM_DECLARE_clientfieldedict(x)
283 #define PRVM_DECLARE_clientfieldfunction(x)
284 #define PRVM_DECLARE_menufieldfloat(x)
285 #define PRVM_DECLARE_menufieldvector(x)
286 #define PRVM_DECLARE_menufieldstring(x)
287 #define PRVM_DECLARE_menufieldedict(x)
288 #define PRVM_DECLARE_menufieldfunction(x)
289 #define PRVM_DECLARE_serverfunction(x)
290 #define PRVM_DECLARE_clientfunction(x)
291 #define PRVM_DECLARE_menufunction(x)
292 #define PRVM_DECLARE_field(x)
293 #define PRVM_DECLARE_global(x)
294 #define PRVM_DECLARE_function(x)
295 #include "prvm_offsets.h"
296 #undef PRVM_DECLARE_serverglobalfloat
297 #undef PRVM_DECLARE_serverglobalvector
298 #undef PRVM_DECLARE_serverglobalstring
299 #undef PRVM_DECLARE_serverglobaledict
300 #undef PRVM_DECLARE_serverglobalfunction
301 #undef PRVM_DECLARE_clientglobalfloat
302 #undef PRVM_DECLARE_clientglobalvector
303 #undef PRVM_DECLARE_clientglobalstring
304 #undef PRVM_DECLARE_clientglobaledict
305 #undef PRVM_DECLARE_clientglobalfunction
306 #undef PRVM_DECLARE_menuglobalfloat
307 #undef PRVM_DECLARE_menuglobalvector
308 #undef PRVM_DECLARE_menuglobalstring
309 #undef PRVM_DECLARE_menuglobaledict
310 #undef PRVM_DECLARE_menuglobalfunction
311 #undef PRVM_DECLARE_serverfieldfloat
312 #undef PRVM_DECLARE_serverfieldvector
313 #undef PRVM_DECLARE_serverfieldstring
314 #undef PRVM_DECLARE_serverfieldedict
315 #undef PRVM_DECLARE_serverfieldfunction
316 #undef PRVM_DECLARE_clientfieldfloat
317 #undef PRVM_DECLARE_clientfieldvector
318 #undef PRVM_DECLARE_clientfieldstring
319 #undef PRVM_DECLARE_clientfieldedict
320 #undef PRVM_DECLARE_clientfieldfunction
321 #undef PRVM_DECLARE_menufieldfloat
322 #undef PRVM_DECLARE_menufieldvector
323 #undef PRVM_DECLARE_menufieldstring
324 #undef PRVM_DECLARE_menufieldedict
325 #undef PRVM_DECLARE_menufieldfunction
326 #undef PRVM_DECLARE_serverfunction
327 #undef PRVM_DECLARE_clientfunction
328 #undef PRVM_DECLARE_menufunction
329 #undef PRVM_DECLARE_field
330 #undef PRVM_DECLARE_global
331 #undef PRVM_DECLARE_function
334 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
336 prvm_required_field_t sv_reqglobals[] =
338 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
339 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
340 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
341 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
342 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
343 #define PRVM_DECLARE_clientglobalfloat(x)
344 #define PRVM_DECLARE_clientglobalvector(x)
345 #define PRVM_DECLARE_clientglobalstring(x)
346 #define PRVM_DECLARE_clientglobaledict(x)
347 #define PRVM_DECLARE_clientglobalfunction(x)
348 #define PRVM_DECLARE_menuglobalfloat(x)
349 #define PRVM_DECLARE_menuglobalvector(x)
350 #define PRVM_DECLARE_menuglobalstring(x)
351 #define PRVM_DECLARE_menuglobaledict(x)
352 #define PRVM_DECLARE_menuglobalfunction(x)
353 #define PRVM_DECLARE_serverfieldfloat(x)
354 #define PRVM_DECLARE_serverfieldvector(x)
355 #define PRVM_DECLARE_serverfieldstring(x)
356 #define PRVM_DECLARE_serverfieldedict(x)
357 #define PRVM_DECLARE_serverfieldfunction(x)
358 #define PRVM_DECLARE_clientfieldfloat(x)
359 #define PRVM_DECLARE_clientfieldvector(x)
360 #define PRVM_DECLARE_clientfieldstring(x)
361 #define PRVM_DECLARE_clientfieldedict(x)
362 #define PRVM_DECLARE_clientfieldfunction(x)
363 #define PRVM_DECLARE_menufieldfloat(x)
364 #define PRVM_DECLARE_menufieldvector(x)
365 #define PRVM_DECLARE_menufieldstring(x)
366 #define PRVM_DECLARE_menufieldedict(x)
367 #define PRVM_DECLARE_menufieldfunction(x)
368 #define PRVM_DECLARE_serverfunction(x)
369 #define PRVM_DECLARE_clientfunction(x)
370 #define PRVM_DECLARE_menufunction(x)
371 #define PRVM_DECLARE_field(x)
372 #define PRVM_DECLARE_global(x)
373 #define PRVM_DECLARE_function(x)
374 #include "prvm_offsets.h"
375 #undef PRVM_DECLARE_serverglobalfloat
376 #undef PRVM_DECLARE_serverglobalvector
377 #undef PRVM_DECLARE_serverglobalstring
378 #undef PRVM_DECLARE_serverglobaledict
379 #undef PRVM_DECLARE_serverglobalfunction
380 #undef PRVM_DECLARE_clientglobalfloat
381 #undef PRVM_DECLARE_clientglobalvector
382 #undef PRVM_DECLARE_clientglobalstring
383 #undef PRVM_DECLARE_clientglobaledict
384 #undef PRVM_DECLARE_clientglobalfunction
385 #undef PRVM_DECLARE_menuglobalfloat
386 #undef PRVM_DECLARE_menuglobalvector
387 #undef PRVM_DECLARE_menuglobalstring
388 #undef PRVM_DECLARE_menuglobaledict
389 #undef PRVM_DECLARE_menuglobalfunction
390 #undef PRVM_DECLARE_serverfieldfloat
391 #undef PRVM_DECLARE_serverfieldvector
392 #undef PRVM_DECLARE_serverfieldstring
393 #undef PRVM_DECLARE_serverfieldedict
394 #undef PRVM_DECLARE_serverfieldfunction
395 #undef PRVM_DECLARE_clientfieldfloat
396 #undef PRVM_DECLARE_clientfieldvector
397 #undef PRVM_DECLARE_clientfieldstring
398 #undef PRVM_DECLARE_clientfieldedict
399 #undef PRVM_DECLARE_clientfieldfunction
400 #undef PRVM_DECLARE_menufieldfloat
401 #undef PRVM_DECLARE_menufieldvector
402 #undef PRVM_DECLARE_menufieldstring
403 #undef PRVM_DECLARE_menufieldedict
404 #undef PRVM_DECLARE_menufieldfunction
405 #undef PRVM_DECLARE_serverfunction
406 #undef PRVM_DECLARE_clientfunction
407 #undef PRVM_DECLARE_menufunction
408 #undef PRVM_DECLARE_field
409 #undef PRVM_DECLARE_global
410 #undef PRVM_DECLARE_function
415 //============================================================================
417 static void SV_AreaStats_f(void)
419 World_PrintAreaStats(&sv.world, "server");
429 // init the csqc progs cvars, since they are updated/used by the server code
430 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
431 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
432 extern cvar_t csqc_progcrc;
433 extern cvar_t csqc_progsize;
434 extern cvar_t csqc_usedemoprogs;
436 Cvar_RegisterVariable(&sv_worldmessage);
437 Cvar_RegisterVariable(&sv_worldname);
438 Cvar_RegisterVariable(&sv_worldnamenoextension);
439 Cvar_RegisterVariable(&sv_worldbasename);
441 Cvar_RegisterVariable (&csqc_progname);
442 Cvar_RegisterVariable (&csqc_progcrc);
443 Cvar_RegisterVariable (&csqc_progsize);
444 Cvar_RegisterVariable (&csqc_usedemoprogs);
446 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
447 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
448 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
449 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
451 Cvar_RegisterVariable (&sv_disablenotify);
452 Cvar_RegisterVariable (&coop);
453 Cvar_RegisterVariable (&deathmatch);
454 Cvar_RegisterVariable (&fraglimit);
455 Cvar_RegisterVariable (&gamecfg);
456 Cvar_RegisterVariable (&noexit);
457 Cvar_RegisterVariable (&nomonsters);
458 Cvar_RegisterVariable (&pausable);
459 Cvar_RegisterVariable (&pr_checkextension);
460 Cvar_RegisterVariable (&samelevel);
461 Cvar_RegisterVariable (&skill);
462 Cvar_RegisterVariable (&slowmo);
463 Cvar_RegisterVariable (&sv_accelerate);
464 Cvar_RegisterVariable (&sv_aim);
465 Cvar_RegisterVariable (&sv_airaccel_qw);
466 Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
467 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
468 Cvar_RegisterVariable (&sv_airaccelerate);
469 Cvar_RegisterVariable (&sv_airstopaccelerate);
470 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
471 Cvar_RegisterVariable (&sv_maxairstrafespeed);
472 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
473 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
474 Cvar_RegisterVariable (&sv_aircontrol);
475 Cvar_RegisterVariable (&sv_aircontrol_power);
476 Cvar_RegisterVariable (&sv_aircontrol_penalty);
477 Cvar_RegisterVariable (&sv_allowdownloads);
478 Cvar_RegisterVariable (&sv_allowdownloads_archive);
479 Cvar_RegisterVariable (&sv_allowdownloads_config);
480 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
481 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
482 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
483 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
484 Cvar_RegisterVariable (&sv_clmovement_enable);
485 Cvar_RegisterVariable (&sv_clmovement_minping);
486 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
487 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
488 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
489 Cvar_RegisterVariable (&sv_cullentities_pvs);
490 Cvar_RegisterVariable (&sv_cullentities_stats);
491 Cvar_RegisterVariable (&sv_cullentities_trace);
492 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
493 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
494 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
495 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
496 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
497 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
498 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
499 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
500 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
501 Cvar_RegisterVariable (&sv_debugmove);
502 Cvar_RegisterVariable (&sv_echobprint);
503 Cvar_RegisterVariable (&sv_edgefriction);
504 Cvar_RegisterVariable (&sv_entpatch);
505 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
506 Cvar_RegisterVariable (&sv_freezenonclients);
507 Cvar_RegisterVariable (&sv_friction);
508 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
509 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
510 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
511 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
512 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
513 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
514 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
515 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
516 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
517 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
518 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
519 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
520 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
521 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
522 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
523 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
524 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
525 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
526 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
527 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
528 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
529 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
530 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
531 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
532 Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
533 Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
534 Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
535 Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
536 Cvar_RegisterVariable (&sv_gravity);
537 Cvar_RegisterVariable (&sv_idealpitchscale);
538 Cvar_RegisterVariable (&sv_jumpstep);
539 Cvar_RegisterVariable (&sv_jumpvelocity);
540 Cvar_RegisterVariable (&sv_maxairspeed);
541 Cvar_RegisterVariable (&sv_maxrate);
542 Cvar_RegisterVariable (&sv_maxspeed);
543 Cvar_RegisterVariable (&sv_maxvelocity);
544 Cvar_RegisterVariable (&sv_nostep);
545 Cvar_RegisterVariable (&sv_playerphysicsqc);
546 Cvar_RegisterVariable (&sv_progs);
547 Cvar_RegisterVariable (&sv_protocolname);
548 Cvar_RegisterVariable (&sv_random_seed);
549 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
550 Cvar_RegisterVariable (&sv_sound_land);
551 Cvar_RegisterVariable (&sv_sound_watersplash);
552 Cvar_RegisterVariable (&sv_stepheight);
553 Cvar_RegisterVariable (&sv_stopspeed);
554 Cvar_RegisterVariable (&sv_wallfriction);
555 Cvar_RegisterVariable (&sv_wateraccelerate);
556 Cvar_RegisterVariable (&sv_waterfriction);
557 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
558 Cvar_RegisterVariable (&sv_warsowbunny_accel);
559 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
560 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
561 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
562 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
563 Cvar_RegisterVariable (&sv_areadebug);
564 Cvar_RegisterVariable (&sys_ticrate);
565 Cvar_RegisterVariable (&teamplay);
566 Cvar_RegisterVariable (&timelimit);
567 Cvar_RegisterVariable (&sv_threaded);
569 Cvar_RegisterVariable (&saved1);
570 Cvar_RegisterVariable (&saved2);
571 Cvar_RegisterVariable (&saved3);
572 Cvar_RegisterVariable (&saved4);
573 Cvar_RegisterVariable (&savedgamecfg);
574 Cvar_RegisterVariable (&scratch1);
575 Cvar_RegisterVariable (&scratch2);
576 Cvar_RegisterVariable (&scratch3);
577 Cvar_RegisterVariable (&scratch4);
578 Cvar_RegisterVariable (&temp1);
580 // LordHavoc: Nehahra uses these to pass data around cutscene demos
581 Cvar_RegisterVariable (&nehx00);
582 Cvar_RegisterVariable (&nehx01);
583 Cvar_RegisterVariable (&nehx02);
584 Cvar_RegisterVariable (&nehx03);
585 Cvar_RegisterVariable (&nehx04);
586 Cvar_RegisterVariable (&nehx05);
587 Cvar_RegisterVariable (&nehx06);
588 Cvar_RegisterVariable (&nehx07);
589 Cvar_RegisterVariable (&nehx08);
590 Cvar_RegisterVariable (&nehx09);
591 Cvar_RegisterVariable (&nehx10);
592 Cvar_RegisterVariable (&nehx11);
593 Cvar_RegisterVariable (&nehx12);
594 Cvar_RegisterVariable (&nehx13);
595 Cvar_RegisterVariable (&nehx14);
596 Cvar_RegisterVariable (&nehx15);
597 Cvar_RegisterVariable (&nehx16);
598 Cvar_RegisterVariable (&nehx17);
599 Cvar_RegisterVariable (&nehx18);
600 Cvar_RegisterVariable (&nehx19);
601 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
603 Cvar_RegisterVariable (&sv_autodemo_perclient);
604 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
605 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
607 Cvar_RegisterVariable (&halflifebsp);
608 Cvar_RegisterVariable (&sv_mapformat_is_quake2);
609 Cvar_RegisterVariable (&sv_mapformat_is_quake3);
611 sv_mempool = Mem_AllocPool("server", 0, NULL);
614 static void SV_SaveEntFile_f(void)
617 if (!sv.active || !sv.worldmodel)
619 Con_Print("Not running a server\n");
622 FS_WriteFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
627 =============================================================================
631 =============================================================================
638 Make sure the event gets sent to all clients
641 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
645 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
647 MSG_WriteByte (&sv.datagram, svc_particle);
648 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
649 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
650 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
651 for (i=0 ; i<3 ; i++)
652 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
653 MSG_WriteByte (&sv.datagram, count);
654 MSG_WriteByte (&sv.datagram, color);
655 SV_FlushBroadcastMessages();
662 Make sure the event gets sent to all clients
665 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
667 if (modelindex >= 256 || startframe >= 256)
669 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
671 MSG_WriteByte (&sv.datagram, svc_effect2);
672 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
673 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
674 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
675 MSG_WriteShort (&sv.datagram, modelindex);
676 MSG_WriteShort (&sv.datagram, startframe);
677 MSG_WriteByte (&sv.datagram, framecount);
678 MSG_WriteByte (&sv.datagram, framerate);
682 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
684 MSG_WriteByte (&sv.datagram, svc_effect);
685 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
686 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
687 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
688 MSG_WriteByte (&sv.datagram, modelindex);
689 MSG_WriteByte (&sv.datagram, startframe);
690 MSG_WriteByte (&sv.datagram, framecount);
691 MSG_WriteByte (&sv.datagram, framerate);
693 SV_FlushBroadcastMessages();
700 Each entity can have eight independant sound sources, like voice,
703 Channel 0 is an auto-allocate channel, the others override anything
704 already running on that entity/channel pair.
706 An attenuation of 0 will play full volume everywhere in the level.
707 Larger attenuations will drop off. (max 4 attenuation)
711 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation, qboolean reliable, float speed)
713 prvm_prog_t *prog = SVVM_prog;
715 int sound_num, field_mask, i, ent, speed4000;
717 dest = (reliable ? &sv.reliable_datagram : &sv.datagram);
719 if (volume < 0 || volume > 255)
721 Con_Printf ("SV_StartSound: volume = %i\n", volume);
725 if (attenuation < 0 || attenuation > 4)
727 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
731 if (!IS_CHAN(channel))
733 Con_Printf ("SV_StartSound: channel = %i\n", channel);
737 channel = CHAN_ENGINE2NET(channel);
739 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
742 // find precache number for sound
743 sound_num = SV_SoundIndex(sample, 1);
747 ent = PRVM_NUM_FOR_EDICT(entity);
749 speed4000 = (int)floor(speed * 4000.0f + 0.5f);
751 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
752 field_mask |= SND_VOLUME;
753 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
754 field_mask |= SND_ATTENUATION;
755 if (speed4000 && speed4000 != 4000)
756 field_mask |= SND_SPEEDUSHORT4000;
757 if (ent >= 8192 || channel < 0 || channel > 7)
758 field_mask |= SND_LARGEENTITY;
759 if (sound_num >= 256)
760 field_mask |= SND_LARGESOUND;
762 // directed messages go only to the entity they are targeted on
763 MSG_WriteByte (dest, svc_sound);
764 MSG_WriteByte (dest, field_mask);
765 if (field_mask & SND_VOLUME)
766 MSG_WriteByte (dest, volume);
767 if (field_mask & SND_ATTENUATION)
768 MSG_WriteByte (dest, (int)(attenuation*64));
769 if (field_mask & SND_SPEEDUSHORT4000)
770 MSG_WriteShort (dest, speed4000);
771 if (field_mask & SND_LARGEENTITY)
773 MSG_WriteShort (dest, ent);
774 MSG_WriteChar (dest, channel);
777 MSG_WriteShort (dest, (ent<<3) | channel);
778 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
779 MSG_WriteShort (dest, sound_num);
781 MSG_WriteByte (dest, sound_num);
782 for (i = 0;i < 3;i++)
783 MSG_WriteCoord (dest, PRVM_serveredictvector(entity, origin)[i]+0.5*(PRVM_serveredictvector(entity, mins)[i]+PRVM_serveredictvector(entity, maxs)[i]), sv.protocol);
785 // TODO do we have to do anything here when dest is &sv.reliable_datagram?
787 SV_FlushBroadcastMessages();
794 Nearly the same logic as SV_StartSound, except an origin
795 instead of an entity is provided and channel is omitted.
797 The entity sent to the client is 0 (world) and the channel
798 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
799 function, therefore the check for it is omitted.
803 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation, float speed)
805 int sound_num, field_mask, i, speed4000;
807 if (volume < 0 || volume > 255)
809 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
813 if (attenuation < 0 || attenuation > 4)
815 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
819 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
822 // find precache number for sound
823 sound_num = SV_SoundIndex(sample, 1);
827 speed4000 = (int)(speed * 40.0f);
829 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
830 field_mask |= SND_VOLUME;
831 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
832 field_mask |= SND_ATTENUATION;
833 if (sound_num >= 256)
834 field_mask |= SND_LARGESOUND;
835 if (speed4000 && speed4000 != 4000)
836 field_mask |= SND_SPEEDUSHORT4000;
838 // directed messages go only to the entity they are targeted on
839 MSG_WriteByte (&sv.datagram, svc_sound);
840 MSG_WriteByte (&sv.datagram, field_mask);
841 if (field_mask & SND_VOLUME)
842 MSG_WriteByte (&sv.datagram, volume);
843 if (field_mask & SND_ATTENUATION)
844 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
845 if (field_mask & SND_SPEEDUSHORT4000)
846 MSG_WriteShort (&sv.datagram, speed4000);
847 // Always write entnum 0 for the world entity
848 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
849 if (field_mask & SND_LARGESOUND)
850 MSG_WriteShort (&sv.datagram, sound_num);
852 MSG_WriteByte (&sv.datagram, sound_num);
853 for (i = 0;i < 3;i++)
854 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
855 SV_FlushBroadcastMessages();
859 ==============================================================================
863 ==============================================================================
870 Sends the first message from the server to a connected client.
871 This will be sent on the initial connection and upon each server load.
874 void SV_SendServerinfo (client_t *client)
876 prvm_prog_t *prog = SVVM_prog;
881 // we know that this client has a netconnection and thus is not a bot
883 // edicts get reallocated on level changes, so we need to update it here
884 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
886 // clear cached stuff that depends on the level
887 client->weaponmodel[0] = 0;
888 client->weaponmodelindex = 0;
890 // LordHavoc: clear entityframe tracking
891 client->latestframenum = 0;
893 // initialize the movetime, so a speedhack can't make use of the time before this client joined
894 client->cmd.time = sv.time;
896 if (client->entitydatabase)
897 EntityFrame_FreeDatabase(client->entitydatabase);
898 if (client->entitydatabase4)
899 EntityFrame4_FreeDatabase(client->entitydatabase4);
900 if (client->entitydatabase5)
901 EntityFrame5_FreeDatabase(client->entitydatabase5);
903 memset(client->stats, 0, sizeof(client->stats));
904 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
906 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
908 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
909 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
910 else if (sv.protocol == PROTOCOL_DARKPLACES4)
911 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
913 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
916 // reset csqc entity versions
917 for (i = 0;i < prog->max_edicts;i++)
919 client->csqcentityscope[i] = 0;
920 client->csqcentitysendflags[i] = 0xFFFFFF;
922 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
924 client->csqcentityframehistory[i].num = 0;
925 client->csqcentityframehistory[i].framenum = -1;
927 client->csqcnumedicts = 0;
928 client->csqcentityframehistory_next = 0;
930 SZ_Clear (&client->netconnection->message);
931 MSG_WriteByte (&client->netconnection->message, svc_print);
932 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
933 MSG_WriteString (&client->netconnection->message,message);
935 SV_StopDemoRecording(client); // to split up demos into different files
936 if(sv_autodemo_perclient.integer && client->netconnection)
938 char demofile[MAX_OSPATH];
939 char ipaddress[MAX_QPATH];
942 // start a new demo file
943 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
944 for(i = 0; ipaddress[i]; ++i)
945 if(!isalnum(ipaddress[i]))
947 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
949 SV_StartDemoRecording(client, demofile, -1);
952 //[515]: init csprogs according to version of svprogs, check the crc, etc.
953 if (sv.csqc_progname[0])
955 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
956 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
957 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progname %s\n", sv.csqc_progname));
958 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
959 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progsize %i\n", sv.csqc_progsize));
960 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
961 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progcrc %i\n", sv.csqc_progcrc));
963 if(client->sv_demo_file != NULL)
966 static char buf[NET_MAXMESSAGE];
969 sb.data = (unsigned char *) buf;
970 sb.maxsize = sizeof(buf);
972 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
973 SV_WriteDemoMessage(client, &sb, false);
976 //[515]: init stufftext string (it is sent before svc_serverinfo)
977 if (PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd)))
979 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
980 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "%s\n", PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd))));
984 //if (sv_allowdownloads.integer)
985 // always send the info that the server supports the protocol, even if downloads are forbidden
986 // only because of that, the CSQC exception can work
988 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
989 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
992 // send at this time so it's guaranteed to get executed at the right time
996 host_client = client;
997 Curl_SendRequirements();
1001 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
1002 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
1003 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
1005 if (!coop.integer && deathmatch.integer)
1006 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
1008 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
1010 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
1012 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
1013 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
1014 MSG_WriteByte (&client->netconnection->message, 0);
1016 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
1017 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
1018 MSG_WriteByte (&client->netconnection->message, 0);
1021 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
1022 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1023 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1026 // store this in clientcamera, too
1027 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
1028 MSG_WriteByte (&client->netconnection->message, svc_setview);
1029 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
1031 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
1032 MSG_WriteByte (&client->netconnection->message, 1);
1034 client->prespawned = false; // need prespawn, spawn, etc
1035 client->spawned = false; // need prespawn, spawn, etc
1036 client->begun = false; // need prespawn, spawn, etc
1037 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
1039 // clear movement info until client enters the new level properly
1040 memset(&client->cmd, 0, sizeof(client->cmd));
1041 client->movesequence = 0;
1042 client->movement_highestsequence_seen = 0;
1043 memset(&client->movement_count, 0, sizeof(client->movement_count));
1044 #ifdef NUM_PING_TIMES
1045 for (i = 0;i < NUM_PING_TIMES;i++)
1046 client->ping_times[i] = 0;
1047 client->num_pings = 0;
1051 // allow the client some time to send his keepalives, even if map loading took ages
1052 client->netconnection->timeout = realtime + net_connecttimeout.value;
1059 Initializes a client_t for a new net connection. This will only be called
1060 once for a player each game, not once for each level change.
1063 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
1065 prvm_prog_t *prog = SVVM_prog;
1069 client = svs.clients + clientnum;
1071 // set up the client_t
1074 float backupparms[NUM_SPAWN_PARMS];
1075 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
1076 memset(client, 0, sizeof(*client));
1077 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
1080 memset(client, 0, sizeof(*client));
1081 client->active = true;
1082 client->netconnection = netconnection;
1084 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
1086 if(client->netconnection && client->netconnection->crypto.authenticated)
1088 Con_Printf("%s connection to %s has been established: client is %s@%.*s, I am %.*s@%.*s\n",
1089 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
1090 client->netconnection->address,
1091 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
1092 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
1093 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
1094 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
1098 strlcpy(client->name, "unconnected", sizeof(client->name));
1099 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
1100 client->prespawned = false;
1101 client->spawned = false;
1102 client->begun = false;
1103 client->edict = PRVM_EDICT_NUM(clientnum+1);
1104 if (client->netconnection)
1105 client->netconnection->message.allowoverflow = true; // we can catch it
1106 // prepare the unreliable message buffer
1107 client->unreliablemsg.data = client->unreliablemsg_data;
1108 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
1109 // updated by receiving "rate" command from client, this is also the default if not using a DP client
1110 client->rate = 1000000000;
1111 client->connecttime = realtime;
1115 // call the progs to get default spawn parms for the new client
1116 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1117 PRVM_serverglobalfloat(time) = sv.time;
1118 PRVM_serverglobaledict(self) = 0;
1119 prog->ExecuteProgram(prog, PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
1120 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1121 client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
1123 // set up the entity for this client (including .colormap, .team, etc)
1124 PRVM_ED_ClearEdict(prog, client->edict);
1127 // don't call SendServerinfo for a fresh botclient because its fields have
1128 // not been set up by the qc yet
1129 if (client->netconnection)
1130 SV_SendServerinfo (client);
1132 client->prespawned = client->spawned = client->begun = true;
1137 ===============================================================================
1141 ===============================================================================
1145 =============================================================================
1147 The PVS must include a small area around the client to allow head bobbing
1148 or other small motion on the client side. Otherwise, a bob might cause an
1149 entity that should be visible to not show up, especially when the bob
1150 crosses a waterline.
1152 =============================================================================
1155 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1157 prvm_prog_t *prog = SVVM_prog;
1159 unsigned int sendflags;
1160 unsigned int version;
1161 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1162 unsigned int customizeentityforclient;
1163 unsigned int sendentity;
1166 vec3_t cullmins, cullmaxs;
1169 // fast path for games that do not use legacy entity networking
1170 // note: still networks clients even if they are legacy
1171 sendentity = PRVM_serveredictfunction(ent, SendEntity);
1172 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1175 // this 2 billion unit check is actually to detect NAN origins
1176 // (we really don't want to send those)
1177 if (!(VectorLength2(PRVM_serveredictvector(ent, origin)) < 2000000000.0*2000000000.0))
1180 // EF_NODRAW prevents sending for any reason except for your own
1181 // client, so we must keep all clients in this superset
1182 effects = (unsigned)PRVM_serveredictfloat(ent, effects);
1184 // we can omit invisible entities with no effects that are not clients
1185 // LordHavoc: this could kill tags attached to an invisible entity, I
1186 // just hope we never have to support that case
1187 i = (int)PRVM_serveredictfloat(ent, modelindex);
1188 modelindex = (i >= 1 && i < MAX_MODELS && PRVM_serveredictstring(ent, model) && *PRVM_GetString(prog, PRVM_serveredictstring(ent, model)) && sv.models[i]) ? i : 0;
1191 i = (int)(PRVM_serveredictfloat(ent, glow_size) * 0.25f);
1192 glowsize = (unsigned char)bound(0, i, 255);
1193 if (PRVM_serveredictfloat(ent, glow_trail))
1194 flags |= RENDER_GLOWTRAIL;
1195 if (PRVM_serveredictedict(ent, viewmodelforclient))
1196 flags |= RENDER_VIEWMODEL;
1198 v = PRVM_serveredictvector(ent, color);
1200 light[0] = (unsigned short)bound(0, f, 65535);
1202 light[1] = (unsigned short)bound(0, f, 65535);
1204 light[2] = (unsigned short)bound(0, f, 65535);
1205 f = PRVM_serveredictfloat(ent, light_lev);
1206 light[3] = (unsigned short)bound(0, f, 65535);
1207 lightstyle = (unsigned char)PRVM_serveredictfloat(ent, style);
1208 lightpflags = (unsigned char)PRVM_serveredictfloat(ent, pflags);
1210 if (gamemode == GAME_TENEBRAE)
1212 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1216 lightpflags |= PFLAGS_FULLDYNAMIC;
1218 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1222 light[0] = (int)(0.2*256);
1223 light[1] = (int)(1.0*256);
1224 light[2] = (int)(0.2*256);
1226 lightpflags |= PFLAGS_FULLDYNAMIC;
1230 specialvisibilityradius = 0;
1231 if (lightpflags & PFLAGS_FULLDYNAMIC)
1232 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1234 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1235 if (flags & RENDER_GLOWTRAIL)
1236 specialvisibilityradius = max(specialvisibilityradius, 100);
1237 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1239 if (effects & EF_BRIGHTFIELD)
1240 specialvisibilityradius = max(specialvisibilityradius, 80);
1241 if (effects & EF_MUZZLEFLASH)
1242 specialvisibilityradius = max(specialvisibilityradius, 100);
1243 if (effects & EF_BRIGHTLIGHT)
1244 specialvisibilityradius = max(specialvisibilityradius, 400);
1245 if (effects & EF_DIMLIGHT)
1246 specialvisibilityradius = max(specialvisibilityradius, 200);
1247 if (effects & EF_RED)
1248 specialvisibilityradius = max(specialvisibilityradius, 200);
1249 if (effects & EF_BLUE)
1250 specialvisibilityradius = max(specialvisibilityradius, 200);
1251 if (effects & EF_FLAME)
1252 specialvisibilityradius = max(specialvisibilityradius, 250);
1253 if (effects & EF_STARDUST)
1254 specialvisibilityradius = max(specialvisibilityradius, 100);
1257 // early culling checks
1258 // (final culling is done by SV_MarkWriteEntityStateToClient)
1259 customizeentityforclient = PRVM_serveredictfunction(ent, customizeentityforclient);
1260 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1264 cs->active = ACTIVE_NETWORK;
1265 cs->number = enumber;
1266 VectorCopy(PRVM_serveredictvector(ent, origin), cs->origin);
1267 VectorCopy(PRVM_serveredictvector(ent, angles), cs->angles);
1269 cs->effects = effects;
1270 cs->colormap = (unsigned)PRVM_serveredictfloat(ent, colormap);
1271 cs->modelindex = modelindex;
1272 cs->skin = (unsigned)PRVM_serveredictfloat(ent, skin);
1273 cs->frame = (unsigned)PRVM_serveredictfloat(ent, frame);
1274 cs->viewmodelforclient = PRVM_serveredictedict(ent, viewmodelforclient);
1275 cs->exteriormodelforclient = PRVM_serveredictedict(ent, exteriormodeltoclient);
1276 cs->nodrawtoclient = PRVM_serveredictedict(ent, nodrawtoclient);
1277 cs->drawonlytoclient = PRVM_serveredictedict(ent, drawonlytoclient);
1278 cs->customizeentityforclient = customizeentityforclient;
1279 cs->tagentity = PRVM_serveredictedict(ent, tag_entity);
1280 cs->tagindex = (unsigned char)PRVM_serveredictfloat(ent, tag_index);
1281 cs->glowsize = glowsize;
1282 cs->traileffectnum = PRVM_serveredictfloat(ent, traileffectnum);
1284 // don't need to init cs->colormod because the defaultstate did that for us
1285 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1286 v = PRVM_serveredictvector(ent, colormod);
1287 if (VectorLength2(v))
1289 i = (int)(v[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1290 i = (int)(v[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1291 i = (int)(v[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1294 // don't need to init cs->glowmod because the defaultstate did that for us
1295 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1296 v = PRVM_serveredictvector(ent, glowmod);
1297 if (VectorLength2(v))
1299 i = (int)(v[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1300 i = (int)(v[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1301 i = (int)(v[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1304 cs->modelindex = modelindex;
1307 f = (PRVM_serveredictfloat(ent, alpha) * 255.0f);
1311 cs->alpha = (unsigned char)bound(0, i, 255);
1314 f = (PRVM_serveredictfloat(ent, renderamt));
1318 cs->alpha = (unsigned char)bound(0, i, 255);
1322 f = (PRVM_serveredictfloat(ent, scale) * 16.0f);
1326 cs->scale = (unsigned char)bound(0, i, 255);
1329 cs->glowcolor = 254;
1330 f = PRVM_serveredictfloat(ent, glow_color);
1332 cs->glowcolor = (int)f;
1334 if (PRVM_serveredictfloat(ent, fullbright))
1335 cs->effects |= EF_FULLBRIGHT;
1337 f = PRVM_serveredictfloat(ent, modelflags);
1339 cs->effects |= ((unsigned int)f & 0xff) << 24;
1341 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
1342 cs->flags |= RENDER_STEP;
1343 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1344 cs->flags |= RENDER_LOWPRECISION;
1345 if (PRVM_serveredictfloat(ent, colormap) >= 1024)
1346 cs->flags |= RENDER_COLORMAPPED;
1347 if (cs->viewmodelforclient)
1348 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1350 if (PRVM_serveredictfloat(ent, sendcomplexanimation))
1352 cs->flags |= RENDER_COMPLEXANIMATION;
1353 if (PRVM_serveredictfloat(ent, skeletonindex) >= 1)
1354 cs->skeletonobject = ent->priv.server->skeleton;
1355 cs->framegroupblend[0].frame = PRVM_serveredictfloat(ent, frame);
1356 cs->framegroupblend[1].frame = PRVM_serveredictfloat(ent, frame2);
1357 cs->framegroupblend[2].frame = PRVM_serveredictfloat(ent, frame3);
1358 cs->framegroupblend[3].frame = PRVM_serveredictfloat(ent, frame4);
1359 cs->framegroupblend[0].start = PRVM_serveredictfloat(ent, frame1time);
1360 cs->framegroupblend[1].start = PRVM_serveredictfloat(ent, frame2time);
1361 cs->framegroupblend[2].start = PRVM_serveredictfloat(ent, frame3time);
1362 cs->framegroupblend[3].start = PRVM_serveredictfloat(ent, frame4time);
1363 cs->framegroupblend[1].lerp = PRVM_serveredictfloat(ent, lerpfrac);
1364 cs->framegroupblend[2].lerp = PRVM_serveredictfloat(ent, lerpfrac3);
1365 cs->framegroupblend[3].lerp = PRVM_serveredictfloat(ent, lerpfrac4);
1366 cs->framegroupblend[0].lerp = 1.0f - cs->framegroupblend[1].lerp - cs->framegroupblend[2].lerp - cs->framegroupblend[3].lerp;
1367 cs->frame = 0; // don't need the legacy frame
1370 cs->light[0] = light[0];
1371 cs->light[1] = light[1];
1372 cs->light[2] = light[2];
1373 cs->light[3] = light[3];
1374 cs->lightstyle = lightstyle;
1375 cs->lightpflags = lightpflags;
1377 cs->specialvisibilityradius = specialvisibilityradius;
1379 // calculate the visible box of this entity (don't use the physics box
1380 // as that is often smaller than a model, and would not count
1381 // specialvisibilityradius)
1382 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1384 float scale = cs->scale * (1.0f / 16.0f);
1385 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1387 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1388 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1390 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1392 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1393 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1397 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1398 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1403 // if there is no model (or it could not be loaded), use the physics box
1404 VectorAdd(cs->origin, PRVM_serveredictvector(ent, mins), cullmins);
1405 VectorAdd(cs->origin, PRVM_serveredictvector(ent, maxs), cullmaxs);
1407 if (specialvisibilityradius)
1409 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1410 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1411 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1412 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1413 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1414 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1417 // calculate center of bbox for network prioritization purposes
1418 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1420 // if culling box has moved, update pvs cluster links
1421 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1423 VectorCopy(cullmins, ent->priv.server->cullmins);
1424 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1425 // a value of -1 for pvs_numclusters indicates that the links are not
1426 // cached, and should be re-tested each time, this is the case if the
1427 // culling box touches too many pvs clusters to store, or if the world
1428 // model does not support FindBoxClusters
1429 ent->priv.server->pvs_numclusters = -1;
1430 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1432 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1433 if (i <= MAX_ENTITYCLUSTERS)
1434 ent->priv.server->pvs_numclusters = i;
1438 // we need to do some csqc entity upkeep here
1439 // get self.SendFlags and clear them
1440 // (to let the QC know that they've been read)
1443 sendflags = (unsigned int)PRVM_serveredictfloat(ent, SendFlags);
1444 PRVM_serveredictfloat(ent, SendFlags) = 0;
1445 // legacy self.Version system
1446 if ((version = (unsigned int)PRVM_serveredictfloat(ent, Version)))
1448 if (sv.csqcentityversion[enumber] != version)
1449 sendflags = 0xFFFFFF;
1450 sv.csqcentityversion[enumber] = version;
1452 // move sendflags into the per-client sendflags
1454 for (i = 0;i < svs.maxclients;i++)
1455 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1456 // mark it as inactive for non-csqc networking
1457 cs->active = ACTIVE_SHARED;
1463 static void SV_PrepareEntitiesForSending(void)
1465 prvm_prog_t *prog = SVVM_prog;
1468 // send all entities that touch the pvs
1469 sv.numsendentities = 0;
1470 sv.sendentitiesindex[0] = NULL;
1471 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1472 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1474 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1476 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1477 sv.numsendentities++;
1482 #define MAX_LINEOFSIGHTTRACES 64
1484 qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1486 prvm_prog_t *prog = SVVM_prog;
1489 float starttransformed[3], endtransformed[3];
1492 int originalnumtouchedicts;
1493 int numtouchedicts = 0;
1495 matrix4x4_t matrix, imatrix;
1497 prvm_edict_t *touch;
1498 static prvm_edict_t *touchedicts[MAX_EDICTS];
1499 vec3_t boxmins, boxmaxs;
1500 vec3_t clipboxmins, clipboxmaxs;
1501 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1503 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1505 // expand the box a little
1506 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0];
1507 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0];
1508 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1];
1509 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1];
1510 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2];
1511 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2];
1513 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1514 for (traceindex = 1;traceindex < numtraces;traceindex++)
1515 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1517 // calculate sweep box for the entire swarm of traces
1518 VectorCopy(eye, clipboxmins);
1519 VectorCopy(eye, clipboxmaxs);
1520 for (traceindex = 0;traceindex < numtraces;traceindex++)
1522 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1523 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1524 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1525 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1526 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1527 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1530 // get the list of entities in the sweep box
1531 if (sv_cullentities_trace_entityocclusion.integer)
1532 numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1533 if (numtouchedicts > MAX_EDICTS)
1535 // this never happens
1536 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1537 numtouchedicts = MAX_EDICTS;
1539 // iterate the entities found in the sweep box and filter them
1540 originalnumtouchedicts = numtouchedicts;
1542 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1544 touch = touchedicts[touchindex];
1545 if (PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
1547 model = SV_GetModelFromEdict(touch);
1548 if (!model || !model->brush.TraceLineOfSight)
1550 // skip obviously transparent entities
1551 alpha = PRVM_serveredictfloat(touch, alpha);
1552 if (alpha && alpha < 1)
1554 if ((int)PRVM_serveredictfloat(touch, effects) & EF_ADDITIVE)
1556 touchedicts[numtouchedicts++] = touch;
1559 // now that we have a filtered list of "interesting" entities, fire each
1560 // ray against all of them, this gives us an early-out case when something
1561 // is visible (which it often is)
1563 for (traceindex = 0;traceindex < numtraces;traceindex++)
1565 // check world occlusion
1566 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1567 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, eye, endpoints[traceindex]))
1569 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1571 touch = touchedicts[touchindex];
1572 model = SV_GetModelFromEdict(touch);
1573 if(model && model->brush.TraceLineOfSight)
1575 // get the entity matrix
1576 pitchsign = SV_GetPitchSign(prog, touch);
1577 Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
1578 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1579 // see if the ray hits this entity
1580 Matrix4x4_Transform(&imatrix, eye, starttransformed);
1581 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1582 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed))
1589 // check if the ray was blocked
1590 if (touchindex < numtouchedicts)
1592 // return if the ray was not blocked
1600 static void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1602 prvm_prog_t *prog = SVVM_prog;
1606 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1608 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1609 sv.writeentitiestoclient_stats_totalentities++;
1611 if (s->customizeentityforclient)
1613 PRVM_serverglobalfloat(time) = sv.time;
1614 PRVM_serverglobaledict(self) = s->number;
1615 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1616 prog->ExecuteProgram(prog, s->customizeentityforclient, "customizeentityforclient: NULL function");
1617 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1621 // never reject player
1622 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1624 // check various rejection conditions
1625 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1627 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1629 if (s->effects & EF_NODRAW)
1631 // LordHavoc: only send entities with a model or important effects
1632 if (!s->modelindex && s->specialvisibilityradius == 0)
1635 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1636 // viewmodels don't have visibility checking
1637 if (s->viewmodelforclient)
1639 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1642 else if (s->tagentity)
1644 // tag attached entities simply check their parent
1645 if (!sv.sendentitiesindex[s->tagentity])
1647 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1648 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1651 // always send world submodels in newer protocols because they don't
1652 // generate much traffic (in old protocols they hog bandwidth)
1653 // but only if sv_cullentities_nevercullbmodels is off
1654 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1656 // entity has survived every check so far, check if visible
1657 ed = PRVM_EDICT_NUM(s->number);
1659 // if not touching a visible leaf
1660 if (sv_cullentities_pvs.integer && !r_novis.integer && !r_trippy.integer && sv.writeentitiestoclient_pvsbytes)
1662 if (ed->priv.server->pvs_numclusters < 0)
1664 // entity too big for clusters list
1665 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1667 sv.writeentitiestoclient_stats_culled_pvs++;
1674 // check cached clusters list
1675 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1676 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1678 if (i == ed->priv.server->pvs_numclusters)
1680 sv.writeentitiestoclient_stats_culled_pvs++;
1686 // or not seen by random tracelines
1687 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight && !r_trippy.integer)
1690 s->number <= svs.maxclients
1691 ? sv_cullentities_trace_samples_players.integer
1693 s->specialvisibilityradius
1694 ? sv_cullentities_trace_samples_extra.integer
1695 : sv_cullentities_trace_samples.integer;
1696 float enlarge = sv_cullentities_trace_enlarge.value;
1701 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1702 if(SV_CanSeeBox(samples, enlarge, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1704 if(eyeindex < sv.writeentitiestoclient_numeyes)
1705 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1707 s->number <= svs.maxclients
1708 ? sv_cullentities_trace_delay_players.value
1709 : sv_cullentities_trace_delay.value
1711 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1713 sv.writeentitiestoclient_stats_culled_trace++;
1721 // this just marks it for sending
1722 // FIXME: it would be more efficient to send here, but the entity
1723 // compressor isn't that flexible
1724 sv.writeentitiestoclient_stats_visibleentities++;
1725 sv.sententities[s->number] = sv.sententitiesmark;
1728 #if MAX_LEVELNETWORKEYES > 0
1729 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
1730 static void SV_AddCameraEyes(void)
1732 prvm_prog_t *prog = SVVM_prog;
1735 static int cameras[MAX_LEVELNETWORKEYES];
1736 static vec3_t camera_origins[MAX_LEVELNETWORKEYES];
1737 static int eye_levels[MAX_CLIENTNETWORKEYES];
1741 for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1744 // check line of sight to portal entities and add them to PVS
1745 for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1747 if (!ed->priv.server->free)
1749 if(PRVM_serveredictfunction(ed, camera_transform))
1751 PRVM_serverglobalfloat(time) = sv.time;
1752 PRVM_serverglobaledict(self) = e;
1753 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1754 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_serverglobalvector(trace_endpos));
1755 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1756 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1757 prog->ExecuteProgram(prog, PRVM_serveredictfunction(ed, camera_transform), "QC function e.camera_transform is missing");
1758 if(!VectorCompare(PRVM_serverglobalvector(trace_endpos), sv.writeentitiestoclient_eyes[0]))
1760 VectorCopy(PRVM_serverglobalvector(trace_endpos), camera_origins[n_cameras]);
1761 cameras[n_cameras] = e;
1763 if(n_cameras >= MAX_LEVELNETWORKEYES)
1773 // i is loop counter, is reset to 0 when an eye got added
1774 // j is camera index to check
1775 for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1779 ed = PRVM_EDICT_NUM(cameras[j]);
1780 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, mins), mi);
1781 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, maxs), ma);
1782 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1783 if(eye_levels[k] <= MAX_EYE_RECURSION)
1785 if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_enlarge.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1787 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1788 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1789 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1790 sv.writeentitiestoclient_numeyes++;
1799 void SV_AddCameraEyes(void)
1804 static void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1806 prvm_prog_t *prog = SVVM_prog;
1807 qboolean need_empty = false;
1808 int i, numsendstates, numcsqcsendstates;
1810 prvm_edict_t *camera;
1814 // if there isn't enough space to accomplish anything, skip it
1815 if (msg->cursize + 25 > maxsize)
1818 sv.writeentitiestoclient_msg = msg;
1819 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1821 sv.writeentitiestoclient_stats_culled_pvs = 0;
1822 sv.writeentitiestoclient_stats_culled_trace = 0;
1823 sv.writeentitiestoclient_stats_visibleentities = 0;
1824 sv.writeentitiestoclient_stats_totalentities = 0;
1825 sv.writeentitiestoclient_numeyes = 0;
1828 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1829 camera = PRVM_EDICT_NUM( client->clientcamera );
1830 VectorAdd(PRVM_serveredictvector(camera, origin), PRVM_serveredictvector(clent, view_ofs), eye);
1831 sv.writeentitiestoclient_pvsbytes = 0;
1832 // get the PVS values for the eye location, later FatPVS calls will merge
1833 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1834 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1836 // add the eye to a list for SV_CanSeeBox tests
1837 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1838 sv.writeentitiestoclient_numeyes++;
1840 // calculate predicted eye origin for SV_CanSeeBox tests
1841 if (sv_cullentities_trace_prediction.integer)
1843 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1845 VectorMA(eye, predtime, PRVM_serveredictvector(camera, velocity), predeye);
1846 if (SV_CanSeeBox(1, 0, eye, predeye, predeye))
1848 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1849 sv.writeentitiestoclient_numeyes++;
1851 //if (!sv.writeentitiestoclient_useprediction)
1852 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1857 // build PVS from the new eyes
1858 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1859 for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
1860 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1862 sv.sententitiesmark++;
1864 for (i = 0;i < sv.numsendentities;i++)
1865 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1868 numcsqcsendstates = 0;
1869 for (i = 0;i < sv.numsendentities;i++)
1871 s = &sv.sendentities[i];
1872 if (sv.sententities[s->number] == sv.sententitiesmark)
1874 if(s->active == ACTIVE_NETWORK)
1876 if (s->exteriormodelforclient)
1878 if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1879 s->flags |= RENDER_EXTERIORMODEL;
1881 s->flags &= ~RENDER_EXTERIORMODEL;
1883 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
1885 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1886 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
1888 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
1892 if (sv_cullentities_stats.integer)
1893 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1895 if(client->entitydatabase5)
1896 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1898 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1900 // force every 16th frame to be not empty (or cl_movement replay takes
1902 // BTW, this should normally not kick in any more due to the check
1903 // below, except if the client stopped sending movement frames
1904 if(client->num_skippedentityframes >= 16)
1907 // help cl_movement a bit more
1908 if(client->movesequence != client->lastmovesequence)
1910 client->lastmovesequence = client->movesequence;
1912 if (client->entitydatabase5)
1913 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1914 else if (client->entitydatabase4)
1916 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1917 Protocol_WriteStatsReliable();
1919 else if (client->entitydatabase)
1921 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1922 Protocol_WriteStatsReliable();
1926 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1927 Protocol_WriteStatsReliable();
1931 client->num_skippedentityframes = 0;
1933 ++client->num_skippedentityframes;
1942 static void SV_CleanupEnts (void)
1944 prvm_prog_t *prog = SVVM_prog;
1948 ent = PRVM_NEXT_EDICT(prog->edicts);
1949 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1950 PRVM_serveredictfloat(ent, effects) = (int)PRVM_serveredictfloat(ent, effects) & ~EF_MUZZLEFLASH;
1955 SV_WriteClientdataToMessage
1959 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1961 prvm_prog_t *prog = SVVM_prog;
1964 prvm_edict_t *other;
1969 float *statsf = (float *)stats;
1973 // send a damage message
1975 if (PRVM_serveredictfloat(ent, dmg_take) || PRVM_serveredictfloat(ent, dmg_save))
1977 other = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, dmg_inflictor));
1978 MSG_WriteByte (msg, svc_damage);
1979 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_save));
1980 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_take));
1981 for (i=0 ; i<3 ; i++)
1982 MSG_WriteCoord (msg, PRVM_serveredictvector(other, origin)[i] + 0.5*(PRVM_serveredictvector(other, mins)[i] + PRVM_serveredictvector(other, maxs)[i]), sv.protocol);
1984 PRVM_serveredictfloat(ent, dmg_take) = 0;
1985 PRVM_serveredictfloat(ent, dmg_save) = 0;
1989 // send the current viewpos offset from the view entity
1991 SV_SetIdealPitch (); // how much to look up / down ideally
1993 // a fixangle might get lost in a dropped packet. Oh well.
1994 if(PRVM_serveredictfloat(ent, fixangle))
1996 // angle fixing was requested by global thinking code...
1997 // so store the current angles for later use
1998 VectorCopy(PRVM_serveredictvector(ent, angles), host_client->fixangle_angles);
1999 host_client->fixangle_angles_set = TRUE;
2001 // and clear fixangle for the next frame
2002 PRVM_serveredictfloat(ent, fixangle) = 0;
2005 if (host_client->fixangle_angles_set)
2007 MSG_WriteByte (msg, svc_setangle);
2008 for (i=0 ; i < 3 ; i++)
2009 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
2010 host_client->fixangle_angles_set = FALSE;
2013 // the runes are in serverflags, pack them into the items value, also pack
2014 // in the items2 value for mission pack huds
2015 // (used only in the mission packs, which do not use serverflags)
2016 items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serveredictfloat(ent, items2) << 23) | ((int)PRVM_serverglobalfloat(serverflags) << 28);
2018 VectorCopy(PRVM_serveredictvector(ent, punchvector), punchvector);
2020 // cache weapon model name and index in client struct to save time
2021 // (this search can be almost 1% of cpu time!)
2022 s = PRVM_GetString(prog, PRVM_serveredictstring(ent, weaponmodel));
2023 if (strcmp(s, client->weaponmodel))
2025 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
2026 client->weaponmodelindex = SV_ModelIndex(s, 1);
2029 viewzoom = (int)(PRVM_serveredictfloat(ent, viewzoom) * 255.0f);
2035 if ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
2036 bits |= SU_ONGROUND;
2037 if (PRVM_serveredictfloat(ent, waterlevel) >= 2)
2039 if (PRVM_serveredictfloat(ent, idealpitch))
2040 bits |= SU_IDEALPITCH;
2042 for (i=0 ; i<3 ; i++)
2044 if (PRVM_serveredictvector(ent, punchangle)[i])
2045 bits |= (SU_PUNCH1<<i);
2046 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
2048 bits |= (SU_PUNCHVEC1<<i);
2049 if (PRVM_serveredictvector(ent, velocity)[i])
2050 bits |= (SU_VELOCITY1<<i);
2053 gravity = PRVM_serveredictfloat(ent, gravity);if (!gravity) gravity = 1.0f;
2055 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
2056 stats[STAT_VIEWHEIGHT] = (int)PRVM_serveredictvector(ent, view_ofs)[2];
2057 stats[STAT_ITEMS] = items;
2058 stats[STAT_WEAPONFRAME] = (int)PRVM_serveredictfloat(ent, weaponframe);
2059 stats[STAT_ARMOR] = (int)PRVM_serveredictfloat(ent, armorvalue);
2060 stats[STAT_WEAPON] = client->weaponmodelindex;
2061 stats[STAT_HEALTH] = (int)PRVM_serveredictfloat(ent, health);
2062 stats[STAT_AMMO] = (int)PRVM_serveredictfloat(ent, currentammo);
2063 stats[STAT_SHELLS] = (int)PRVM_serveredictfloat(ent, ammo_shells);
2064 stats[STAT_NAILS] = (int)PRVM_serveredictfloat(ent, ammo_nails);
2065 stats[STAT_ROCKETS] = (int)PRVM_serveredictfloat(ent, ammo_rockets);
2066 stats[STAT_CELLS] = (int)PRVM_serveredictfloat(ent, ammo_cells);
2067 stats[STAT_ACTIVEWEAPON] = (int)PRVM_serveredictfloat(ent, weapon);
2068 stats[STAT_VIEWZOOM] = viewzoom;
2069 stats[STAT_TOTALSECRETS] = (int)PRVM_serverglobalfloat(total_secrets);
2070 stats[STAT_TOTALMONSTERS] = (int)PRVM_serverglobalfloat(total_monsters);
2071 // the QC bumps these itself by sending svc_'s, so we have to keep them
2072 // zero or they'll be corrected by the engine
2073 //stats[STAT_SECRETS] = PRVM_serverglobalfloat(found_secrets);
2074 //stats[STAT_MONSTERS] = PRVM_serverglobalfloat(killed_monsters);
2076 // movement settings for prediction
2077 // note: these are not sent in protocols with lower MAX_CL_STATS limits
2078 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
2079 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
2080 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
2081 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
2083 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
2084 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
2085 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
2086 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
2087 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
2088 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
2089 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
2090 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
2091 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
2092 statsf[STAT_MOVEVARS_ENTGRAVITY] = gravity;
2093 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
2094 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
2095 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
2096 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
2097 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
2098 statsf[STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR] = sv_airaccel_qw_stretchfactor.value;
2099 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
2100 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
2101 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
2102 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
2103 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
2104 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
2105 statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
2106 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
2107 statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
2108 statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
2109 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
2110 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
2111 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
2112 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
2113 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
2114 statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
2115 statsf[STAT_FRAGLIMIT] = fraglimit.value;
2116 statsf[STAT_TIMELIMIT] = timelimit.value;
2118 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2120 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
2122 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
2123 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
2125 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
2126 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2127 if (viewzoom != 255)
2128 bits |= SU_VIEWZOOM;
2133 if (bits >= 16777216)
2137 MSG_WriteByte (msg, svc_clientdata);
2138 MSG_WriteShort (msg, bits);
2139 if (bits & SU_EXTEND1)
2140 MSG_WriteByte(msg, bits >> 16);
2141 if (bits & SU_EXTEND2)
2142 MSG_WriteByte(msg, bits >> 24);
2144 if (bits & SU_VIEWHEIGHT)
2145 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
2147 if (bits & SU_IDEALPITCH)
2148 MSG_WriteChar (msg, (int)PRVM_serveredictfloat(ent, idealpitch));
2150 for (i=0 ; i<3 ; i++)
2152 if (bits & (SU_PUNCH1<<i))
2154 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2155 MSG_WriteChar(msg, (int)PRVM_serveredictvector(ent, punchangle)[i]);
2157 MSG_WriteAngle16i(msg, PRVM_serveredictvector(ent, punchangle)[i]);
2159 if (bits & (SU_PUNCHVEC1<<i))
2161 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2162 MSG_WriteCoord16i(msg, punchvector[i]);
2164 MSG_WriteCoord32f(msg, punchvector[i]);
2166 if (bits & (SU_VELOCITY1<<i))
2168 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2169 MSG_WriteChar(msg, (int)(PRVM_serveredictvector(ent, velocity)[i] * (1.0f / 16.0f)));
2171 MSG_WriteCoord32f(msg, PRVM_serveredictvector(ent, velocity)[i]);
2175 if (bits & SU_ITEMS)
2176 MSG_WriteLong (msg, stats[STAT_ITEMS]);
2178 if (sv.protocol == PROTOCOL_DARKPLACES5)
2180 if (bits & SU_WEAPONFRAME)
2181 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
2182 if (bits & SU_ARMOR)
2183 MSG_WriteShort (msg, stats[STAT_ARMOR]);
2184 if (bits & SU_WEAPON)
2185 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2186 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2187 MSG_WriteShort (msg, stats[STAT_AMMO]);
2188 MSG_WriteShort (msg, stats[STAT_SHELLS]);
2189 MSG_WriteShort (msg, stats[STAT_NAILS]);
2190 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
2191 MSG_WriteShort (msg, stats[STAT_CELLS]);
2192 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
2193 if (bits & SU_VIEWZOOM)
2194 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2196 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2198 if (bits & SU_WEAPONFRAME)
2199 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
2200 if (bits & SU_ARMOR)
2201 MSG_WriteByte (msg, stats[STAT_ARMOR]);
2202 if (bits & SU_WEAPON)
2204 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2205 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2207 MSG_WriteByte (msg, stats[STAT_WEAPON]);
2209 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2210 MSG_WriteByte (msg, stats[STAT_AMMO]);
2211 MSG_WriteByte (msg, stats[STAT_SHELLS]);
2212 MSG_WriteByte (msg, stats[STAT_NAILS]);
2213 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
2214 MSG_WriteByte (msg, stats[STAT_CELLS]);
2215 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || IS_OLDNEXUIZ_DERIVED(gamemode))
2217 for (i = 0;i < 32;i++)
2218 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
2220 MSG_WriteByte (msg, i);
2223 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
2224 if (bits & SU_VIEWZOOM)
2226 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2227 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
2229 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2234 void SV_FlushBroadcastMessages(void)
2238 if (sv.datagram.cursize <= 0)
2240 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2242 if (!client->begun || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2244 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2245 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2247 SZ_Clear(&sv.datagram);
2250 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2252 // scan the splitpoints to find out how many we can fit in
2253 int numsegments, j, split;
2254 if (!client->unreliablemsg_splitpoints)
2256 // always accept the first one if it's within 1024 bytes, this ensures
2257 // that very big datagrams which are over the rate limit still get
2258 // through, just to keep it working
2259 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2260 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2262 // the first segment gets an exemption from the rate limiting, otherwise
2263 // it could get dropped consistently due to a low rate limit
2264 if (numsegments == 1)
2266 // some will fit, so add the ones that will fit
2267 split = client->unreliablemsg_splitpoint[numsegments-1];
2268 // note this discards ones that were accepted by the segments scan but
2269 // can not fit, such as a really huge first one that will never ever
2270 // fit in a packet...
2271 if (msg->cursize + split <= maxsize)
2272 SZ_Write(msg, client->unreliablemsg.data, split);
2273 // remove the part we sent, keeping any remaining data
2274 client->unreliablemsg.cursize -= split;
2275 if (client->unreliablemsg.cursize > 0)
2276 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2277 // adjust remaining splitpoints
2278 client->unreliablemsg_splitpoints -= numsegments;
2279 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2280 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2284 =======================
2285 SV_SendClientDatagram
2286 =======================
2288 static void SV_SendClientDatagram (client_t *client)
2290 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2292 int stats[MAX_CL_STATS];
2293 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2296 // obey rate limit by limiting packet frequency if the packet size
2298 // (usually this is caused by reliable messages)
2299 if (!NetConn_CanSend(client->netconnection))
2302 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2303 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2304 if (sv_maxrate.integer != maxrate)
2305 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2307 // clientrate determines the 'cleartime' of a packet
2308 // (how long to wait before sending another, based on this packet's size)
2309 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2311 switch (sv.protocol)
2313 case PROTOCOL_QUAKE:
2314 case PROTOCOL_QUAKEDP:
2315 case PROTOCOL_NEHAHRAMOVIE:
2316 case PROTOCOL_NEHAHRABJP:
2317 case PROTOCOL_NEHAHRABJP2:
2318 case PROTOCOL_NEHAHRABJP3:
2319 case PROTOCOL_QUAKEWORLD:
2320 // no packet size limit support on Quake protocols because it just
2321 // causes missing entities/effects
2322 // packets are simply sent less often to obey the rate limit
2326 case PROTOCOL_DARKPLACES1:
2327 case PROTOCOL_DARKPLACES2:
2328 case PROTOCOL_DARKPLACES3:
2329 case PROTOCOL_DARKPLACES4:
2330 // no packet size limit support on DP1-4 protocols because they kick
2331 // the client off if they overflow, and miss effects
2332 // packets are simply sent less often to obey the rate limit
2333 maxsize = sizeof(sv_sendclientdatagram_buf);
2334 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2337 // DP5 and later protocols support packet size limiting which is a
2338 // better method than limiting packet frequency as QW does
2340 // at very low rates (or very small sys_ticrate) the packet size is
2341 // not reduced below 128, but packets may be sent less often
2343 // how long are bursts?
2344 timedelta = host_client->rate_burstsize / (double)client->rate;
2346 // how much of the burst do we keep reserved?
2347 timedelta *= 1 - net_burstreserve.value;
2349 // only try to use excess time
2350 timedelta = bound(0, realtime - host_client->netconnection->cleartime, timedelta);
2352 // but we know next packet will be in sys_ticrate, so we can use up THAT bandwidth
2353 timedelta += sys_ticrate.value;
2355 // note: packet overhead (not counted in maxsize) is 28 bytes
2356 maxsize = (int)(clientrate * timedelta) - 28;
2358 // put it in sound bounds
2359 maxsize = bound(128, maxsize, 1400);
2362 // csqc entities can easily exceed 128 bytes, so disable throttling in
2363 // mods that use csqc (they are likely to use less bandwidth anyway)
2364 if((net_usesizelimit.integer == 1) ? (sv.csqc_progsize > 0) : (net_usesizelimit.integer < 1))
2370 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2372 // for good singleplayer, send huge packets
2373 maxsize = sizeof(sv_sendclientdatagram_buf);
2374 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2375 // never limit frequency in singleplayer
2376 clientrate = 1000000000;
2379 // while downloading, limit entity updates to half the packet
2380 // (any leftover space will be used for downloading)
2381 if (host_client->download_file)
2384 msg.data = sv_sendclientdatagram_buf;
2385 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2387 msg.allowoverflow = false;
2389 if (host_client->begun)
2391 // the player is in the game
2392 MSG_WriteByte (&msg, svc_time);
2393 MSG_WriteFloat (&msg, sv.time);
2395 // add the client specific data to the datagram
2396 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2397 // now update the stats[] array using any registered custom fields
2398 VM_SV_UpdateCustomStats(client, client->edict, &msg, stats);
2399 // set host_client->statsdeltabits
2400 Protocol_UpdateClientStats (stats);
2402 // add as many queued unreliable messages (effects) as we can fit
2403 // limit effects to half of the remaining space
2404 if (client->unreliablemsg.cursize)
2405 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2407 // now write as many entities as we can fit, and also sends stats
2408 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2410 else if (realtime > client->keepalivetime)
2412 // the player isn't totally in the game yet
2413 // send small keepalive messages if too much time has passed
2414 // (may also be sending downloads)
2415 client->keepalivetime = realtime + 5;
2416 MSG_WriteChar (&msg, svc_nop);
2419 // if a download is active, see if there is room to fit some download data
2421 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2422 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2424 fs_offset_t downloadstart;
2425 unsigned char data[1400];
2426 downloadstart = FS_Tell(host_client->download_file);
2427 downloadsize = min(downloadsize, (int)sizeof(data));
2428 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2429 // note this sends empty messages if at the end of the file, which is
2430 // necessary to keep the packet loss logic working
2431 // (the last blocks may be lost and need to be re-sent, and that will
2432 // only occur if the client acks the empty end messages, revealing
2433 // a gap in the download progress, causing the last blocks to be
2435 MSG_WriteChar (&msg, svc_downloaddata);
2436 MSG_WriteLong (&msg, downloadstart);
2437 MSG_WriteShort (&msg, downloadsize);
2438 if (downloadsize > 0)
2439 SZ_Write (&msg, data, downloadsize);
2442 // reliable only if none is in progress
2443 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2444 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2446 SV_WriteDemoMessage(client, &msg, false);
2448 // send the datagram
2449 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->rate_burstsize, client->sendsignon == 2);
2450 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2451 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2455 =======================
2456 SV_UpdateToReliableMessages
2457 =======================
2459 static void SV_UpdateToReliableMessages (void)
2461 prvm_prog_t *prog = SVVM_prog;
2469 // check for changes to be sent over the reliable streams
2470 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2472 // update the host_client fields we care about according to the entity fields
2473 host_client->edict = PRVM_EDICT_NUM(i+1);
2476 name = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, netname));
2479 // always point the string back at host_client->name to keep it safe
2480 //strlcpy (host_client->name, name, sizeof (host_client->name));
2481 if (name != host_client->name) // prevent buffer overlap SIGABRT on Mac OSX
2482 strlcpy (host_client->name, name, sizeof (host_client->name));
2483 PRVM_serveredictstring(host_client->edict, netname) = PRVM_SetEngineString(prog, host_client->name);
2484 if (strcmp(host_client->old_name, host_client->name))
2486 if (host_client->begun)
2487 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2488 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2489 // send notification to all clients
2490 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2491 MSG_WriteByte (&sv.reliable_datagram, i);
2492 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2493 SV_WriteNetnameIntoDemo(host_client);
2496 // DP_SV_CLIENTCOLORS
2497 host_client->colors = (int)PRVM_serveredictfloat(host_client->edict, clientcolors);
2498 if (host_client->old_colors != host_client->colors)
2500 host_client->old_colors = host_client->colors;
2501 // send notification to all clients
2502 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2503 MSG_WriteByte (&sv.reliable_datagram, i);
2504 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2507 // NEXUIZ_PLAYERMODEL
2508 model = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, playermodel));
2511 // always point the string back at host_client->name to keep it safe
2512 //strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2513 if (model != host_client->playermodel) // prevent buffer overlap SIGABRT on Mac OSX
2514 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2515 PRVM_serveredictstring(host_client->edict, playermodel) = PRVM_SetEngineString(prog, host_client->playermodel);
2517 // NEXUIZ_PLAYERSKIN
2518 skin = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, playerskin));
2521 // always point the string back at host_client->name to keep it safe
2522 //strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2523 if (skin != host_client->playerskin) // prevent buffer overlap SIGABRT on Mac OSX
2524 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2525 PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(prog, host_client->playerskin);
2527 // TODO: add an extension name for this [1/17/2008 Black]
2528 clientcamera = PRVM_serveredictedict(host_client->edict, clientcamera);
2529 if (clientcamera > 0)
2531 int oldclientcamera = host_client->clientcamera;
2532 if (clientcamera >= prog->max_edicts || PRVM_EDICT_NUM(clientcamera)->priv.required->free)
2533 clientcamera = PRVM_NUM_FOR_EDICT(host_client->edict);
2534 host_client->clientcamera = clientcamera;
2536 if (oldclientcamera != host_client->clientcamera && host_client->netconnection)
2538 MSG_WriteByte(&host_client->netconnection->message, svc_setview);
2539 MSG_WriteShort(&host_client->netconnection->message, host_client->clientcamera);
2544 host_client->frags = (int)PRVM_serveredictfloat(host_client->edict, frags);
2545 if(IS_OLDNEXUIZ_DERIVED(gamemode))
2546 if(!host_client->begun && host_client->netconnection)
2547 host_client->frags = -666;
2548 if (host_client->old_frags != host_client->frags)
2550 host_client->old_frags = host_client->frags;
2551 // send notification to all clients
2552 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2553 MSG_WriteByte (&sv.reliable_datagram, i);
2554 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2558 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2559 if (client->netconnection && (client->begun || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2560 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2562 SZ_Clear (&sv.reliable_datagram);
2567 =======================
2568 SV_SendClientMessages
2569 =======================
2571 void SV_SendClientMessages(void)
2573 int i, prepared = false;
2575 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2576 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2578 SV_FlushBroadcastMessages();
2580 // update frags, names, etc
2581 SV_UpdateToReliableMessages();
2583 // build individual updates
2584 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2586 if (!host_client->active)
2588 if (!host_client->netconnection)
2591 if (host_client->netconnection->message.overflowed)
2593 SV_DropClient (true); // if the message couldn't send, kick off
2600 // only prepare entities once per frame
2601 SV_PrepareEntitiesForSending();
2603 SV_SendClientDatagram(host_client);
2606 // clear muzzle flashes
2610 static void SV_StartDownload_f(void)
2612 if (host_client->download_file)
2613 host_client->download_started = true;
2617 * Compression extension negotiation:
2620 * cl_serverextension_download 2
2623 * download <filename> <list of zero or more suppported compressions in order of preference>
2625 * download maps/map1.bsp lzo deflate huffman
2628 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2630 * cl_downloadbegin 123456 maps/map1.bsp deflate
2632 * The server may choose not to compress the file by sending no compression name, like:
2633 * cl_downloadbegin 345678 maps/map1.bsp
2635 * NOTE: the "download" command may only specify compression algorithms if
2636 * cl_serverextension_download is 2!
2637 * If cl_serverextension_download has a different value, the client must
2638 * assume this extension is not supported!
2641 static void Download_CheckExtensions(void)
2644 int argc = Cmd_Argc();
2646 // first reset them all
2647 host_client->download_deflate = false;
2649 for(i = 2; i < argc; ++i)
2651 if(!strcmp(Cmd_Argv(i), "deflate"))
2653 host_client->download_deflate = true;
2659 static void SV_Download_f(void)
2661 const char *whichpack, *whichpack2, *extension;
2662 qboolean is_csqc; // so we need to check only once
2666 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2667 SV_ClientPrintf(" supported extensions: deflate\n");
2671 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2673 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2677 if (host_client->download_file)
2679 // at this point we'll assume the previous download should be aborted
2680 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2681 Host_ClientCommands("\nstopdownload\n");
2683 // close the file and reset variables
2684 FS_Close(host_client->download_file);
2685 host_client->download_file = NULL;
2686 host_client->download_name[0] = 0;
2687 host_client->download_expectedposition = 0;
2688 host_client->download_started = false;
2691 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2693 if (!sv_allowdownloads.integer && !is_csqc)
2695 SV_ClientPrintf("Downloads are disabled on this server\n");
2696 Host_ClientCommands("\nstopdownload\n");
2700 Download_CheckExtensions();
2702 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2703 extension = FS_FileExtension(host_client->download_name);
2705 // host_client is asking to download a specified file
2706 if (developer_extra.integer)
2707 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2711 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2712 extensions[0] = '\0';
2714 if(host_client->download_deflate)
2715 strlcat(extensions, " deflate", sizeof(extensions));
2717 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2719 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2720 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2722 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2724 // no, no space is needed between %s and %s :P
2725 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2727 host_client->download_expectedposition = 0;
2728 host_client->download_started = false;
2729 host_client->sendsignon = true; // make sure this message is sent
2733 if (!FS_FileExists(host_client->download_name))
2735 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2736 Host_ClientCommands("\nstopdownload\n");
2740 // check if the user is trying to download part of registered Quake(r)
2741 whichpack = FS_WhichPack(host_client->download_name);
2742 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2743 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2745 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2746 Host_ClientCommands("\nstopdownload\n");
2750 // check if the server has forbidden archive downloads entirely
2751 if (!sv_allowdownloads_inarchive.integer)
2753 whichpack = FS_WhichPack(host_client->download_name);
2756 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2757 Host_ClientCommands("\nstopdownload\n");
2762 if (!sv_allowdownloads_config.integer)
2764 if (!strcasecmp(extension, "cfg"))
2766 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2767 Host_ClientCommands("\nstopdownload\n");
2772 if (!sv_allowdownloads_dlcache.integer)
2774 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2776 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2777 Host_ClientCommands("\nstopdownload\n");
2782 if (!sv_allowdownloads_archive.integer)
2784 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2786 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2787 Host_ClientCommands("\nstopdownload\n");
2792 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2793 if (!host_client->download_file)
2795 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2796 Host_ClientCommands("\nstopdownload\n");
2800 if (FS_FileSize(host_client->download_file) > 1<<30)
2802 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2803 Host_ClientCommands("\nstopdownload\n");
2804 FS_Close(host_client->download_file);
2805 host_client->download_file = NULL;
2809 if (FS_FileSize(host_client->download_file) < 0)
2811 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2812 Host_ClientCommands("\nstopdownload\n");
2813 FS_Close(host_client->download_file);
2814 host_client->download_file = NULL;
2818 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2821 * we can only do this if we would actually deflate on the fly
2822 * which we do not (yet)!
2824 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2825 extensions[0] = '\0';
2827 if(host_client->download_deflate)
2828 strlcat(extensions, " deflate", sizeof(extensions));
2830 // no, no space is needed between %s and %s :P
2831 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2834 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2836 host_client->download_expectedposition = 0;
2837 host_client->download_started = false;
2838 host_client->sendsignon = true; // make sure this message is sent
2840 // the rest of the download process is handled in SV_SendClientDatagram
2841 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2843 // no svc_downloaddata messages will be sent until sv_startdownload is
2844 // sent by the client
2848 ==============================================================================
2852 ==============================================================================
2861 int SV_ModelIndex(const char *s, int precachemode)
2863 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2864 char filename[MAX_QPATH];
2868 //if (precachemode == 2)
2870 strlcpy(filename, s, sizeof(filename));
2871 for (i = 2;i < limit;i++)
2873 if (!sv.model_precache[i][0])
2877 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2879 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2882 if (precachemode == 1)
2883 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2884 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2885 if (sv.state == ss_loading)
2887 // running from SV_SpawnServer which is launched from the client console command interpreter
2888 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2894 // this is running on the server thread, we can't load a model here (it would crash on renderer calls), so only look it up, the svc_precache will cause it to be loaded when it reaches the client
2895 sv.models[i] = Mod_FindName (sv.model_precache[i], s[0] == '*' ? sv.worldname : NULL);
2899 // running single threaded, so we can load the model here
2900 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2902 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2903 MSG_WriteShort(&sv.reliable_datagram, i);
2904 MSG_WriteString(&sv.reliable_datagram, filename);
2908 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2911 if (!strcmp(sv.model_precache[i], filename))
2914 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2924 int SV_SoundIndex(const char *s, int precachemode)
2926 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2927 char filename[MAX_QPATH];
2931 //if (precachemode == 2)
2933 strlcpy(filename, s, sizeof(filename));
2934 for (i = 1;i < limit;i++)
2936 if (!sv.sound_precache[i][0])
2940 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2942 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2945 if (precachemode == 1)
2946 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2947 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2948 if (sv.state != ss_loading)
2950 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2951 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2952 MSG_WriteString(&sv.reliable_datagram, filename);
2956 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2959 if (!strcmp(sv.sound_precache[i], filename))
2962 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2968 SV_ParticleEffectIndex
2972 int SV_ParticleEffectIndex(const char *name)
2974 int i, argc, linenumber, effectnameindex;
2976 fs_offset_t filesize;
2977 unsigned char *filedata;
2979 const char *textstart;
2980 //const char *textend;
2981 char argv[16][1024];
2982 char filename[MAX_QPATH];
2983 if (!sv.particleeffectnamesloaded)
2985 sv.particleeffectnamesloaded = true;
2986 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2987 for (i = 0;i < EFFECT_TOTAL;i++)
2988 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2989 for (filepass = 0;;filepass++)
2992 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
2993 else if (filepass == 1)
2994 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
2997 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
3000 textstart = (const char *)filedata;
3001 //textend = (const char *)filedata + filesize;
3003 for (linenumber = 1;;linenumber++)
3008 if (!COM_ParseToken_Simple(&text, true, false, true) || !strcmp(com_token, "\n"))
3012 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
3016 if (com_token[0] == 0)
3017 break; // if the loop exited and it's not a \n, it's EOF
3020 if (!strcmp(argv[0], "effect"))
3024 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME;effectnameindex++)
3026 if (sv.particleeffectname[effectnameindex][0])
3028 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
3033 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
3037 // if we run out of names, abort
3038 if (effectnameindex == MAX_PARTICLEEFFECTNAME)
3040 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
3049 // search for the name
3050 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
3051 if (!strcmp(sv.particleeffectname[effectnameindex], name))
3052 return effectnameindex;
3053 // return 0 if we couldn't find it
3057 dp_model_t *SV_GetModelByIndex(int modelindex)
3059 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3062 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
3064 prvm_prog_t *prog = SVVM_prog;
3066 if (!ed || ed->priv.server->free)
3068 modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
3069 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3078 static void SV_CreateBaseline (void)
3080 prvm_prog_t *prog = SVVM_prog;
3081 int i, entnum, large;
3082 prvm_edict_t *svent;
3084 // LordHavoc: clear *all* baselines (not just active ones)
3085 for (entnum = 0;entnum < prog->max_edicts;entnum++)
3087 // get the current server version
3088 svent = PRVM_EDICT_NUM(entnum);
3090 // LordHavoc: always clear state values, whether the entity is in use or not
3091 svent->priv.server->baseline = defaultstate;
3093 if (svent->priv.server->free)
3095 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
3098 // create entity baseline
3099 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
3100 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
3101 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
3102 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
3103 if (entnum > 0 && entnum <= svs.maxclients)
3105 svent->priv.server->baseline.colormap = entnum;
3106 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
3110 svent->priv.server->baseline.colormap = 0;
3111 svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
3115 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
3118 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3122 // add to the message
3124 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
3126 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
3127 MSG_WriteShort (&sv.signon, entnum);
3131 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3132 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
3134 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3136 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3137 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3141 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
3142 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3144 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
3145 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
3146 for (i=0 ; i<3 ; i++)
3148 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
3149 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
3158 Load csprogs.dat and comperss it so it doesn't need to be
3159 reloaded on request.
3162 static void SV_Prepare_CSQC(void)
3164 fs_offset_t progsize;
3166 if(svs.csqc_progdata)
3168 Con_DPrintf("Unloading old CSQC data.\n");
3169 Mem_Free(svs.csqc_progdata);
3170 if(svs.csqc_progdata_deflated)
3171 Mem_Free(svs.csqc_progdata_deflated);
3174 svs.csqc_progdata = NULL;
3175 svs.csqc_progdata_deflated = NULL;
3177 sv.csqc_progname[0] = 0;
3178 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
3182 size_t deflated_size;
3184 sv.csqc_progsize = (int)progsize;
3185 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
3186 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3187 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3189 Con_DPrint("Compressing csprogs.dat\n");
3190 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
3191 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
3192 svs.csqc_progsize_deflated = (int)deflated_size;
3193 if(svs.csqc_progdata_deflated)
3195 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
3196 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
3199 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
3207 Grabs the current state of each client for saving across the
3208 transition to another level
3211 void SV_SaveSpawnparms (void)
3213 prvm_prog_t *prog = SVVM_prog;
3216 svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
3218 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3220 if (!host_client->active)
3223 // call the progs to get default spawn parms for the new client
3224 PRVM_serverglobalfloat(time) = sv.time;
3225 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3226 prog->ExecuteProgram(prog, PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
3227 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
3228 host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
3236 This is called at the start of each level
3240 void SV_SpawnServer (const char *server)
3242 prvm_prog_t *prog = SVVM_prog;
3246 dp_model_t *worldmodel;
3247 char modelname[sizeof(sv.worldname)];
3250 Con_DPrintf("SpawnServer: %s\n", server);
3252 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
3254 if (!FS_FileExists(modelname))
3256 dpsnprintf (modelname, sizeof(modelname), "maps/%s", server);
3257 if (!FS_FileExists(modelname))
3259 Con_Printf("SpawnServer: no map file named maps/%s.bsp\n", server);
3264 // SV_LockThreadMutex();
3266 if(cls.state == ca_dedicated)
3267 Sys_MakeProcessNice();
3269 if (cls.state != ca_dedicated)
3271 SCR_BeginLoadingPlaque(false);
3277 World_End(&sv.world);
3278 if(PRVM_serverfunction(SV_Shutdown))
3280 func_t s = PRVM_serverfunction(SV_Shutdown);
3281 PRVM_serverglobalfloat(time) = sv.time;
3282 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
3283 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
3287 // free q3 shaders so that any newly downloaded shaders will be active
3288 Mod_FreeQ3Shaders();
3290 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
3291 if (!worldmodel || !worldmodel->TraceBox)
3293 Con_Printf("Couldn't load map %s\n", modelname);
3295 if(cls.state == ca_dedicated)
3296 Sys_MakeProcessMean();
3298 // SV_UnlockThreadMutex();
3303 Collision_Cache_Reset(true);
3305 // let's not have any servers with no name
3306 if (hostname.string[0] == 0)
3307 Cvar_Set ("hostname", "UNNAMED");
3308 scr_centertime_off = 0;
3310 svs.changelevel_issued = false; // now safe to issue another
3312 // make the map a required file for clients
3313 Curl_ClearRequirements();
3314 Curl_RequireFile(modelname);
3317 // tell all connected clients that we are going to a new level
3322 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3324 if (client->netconnection)
3326 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3327 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3334 NetConn_OpenServerPorts(true);
3338 // make cvars consistant
3341 Cvar_SetValue ("deathmatch", 0);
3342 // LordHavoc: it can be useful to have skills outside the range 0-3...
3343 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3344 //Cvar_SetValue ("skill", (float)current_skill);
3345 current_skill = (int)(skill.value + 0.5);
3348 // set up the new server
3350 memset (&sv, 0, sizeof(sv));
3351 // if running a local client, make sure it doesn't try to access the last
3352 // level's data which is no longer valiud
3355 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
3356 Cvar_SetValue("sv_mapformat_is_quake2", worldmodel->brush.isq2bsp);
3357 Cvar_SetValue("sv_mapformat_is_quake3", worldmodel->brush.isq3bsp);
3359 if(*sv_random_seed.string)
3361 srand(sv_random_seed.integer);
3362 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3369 // set level base name variables for later use
3370 strlcpy (sv.name, server, sizeof (sv.name));
3371 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
3372 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
3373 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
3374 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
3375 Cvar_SetQuick(&sv_worldname, sv.worldname);
3376 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
3377 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
3379 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3380 if (sv.protocol == PROTOCOL_UNKNOWN)
3383 Protocol_Names(buffer, sizeof(buffer));
3384 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3385 sv.protocol = PROTOCOL_QUAKE;
3388 // load progs to get entity field count
3389 //PR_LoadProgs ( sv_progs.string );
3391 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3392 sv.datagram.cursize = 0;
3393 sv.datagram.data = sv.datagram_buf;
3395 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3396 sv.reliable_datagram.cursize = 0;
3397 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3399 sv.signon.maxsize = sizeof(sv.signon_buf);
3400 sv.signon.cursize = 0;
3401 sv.signon.data = sv.signon_buf;
3403 // leave slots at start for clients only
3404 //prog->num_edicts = svs.maxclients+1;
3406 sv.state = ss_loading;
3407 prog->allowworldwrites = true;
3413 worldmodel->used = true;
3415 sv.worldmodel = worldmodel;
3416 sv.models[1] = sv.worldmodel;
3419 // clear world interaction links
3421 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs, prog);
3422 World_Start(&sv.world);
3424 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3426 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3427 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
3428 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3430 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3431 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
3433 if(i < sv.worldmodel->brush.numsubmodels)
3434 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3437 // load the rest of the entities
3439 // AK possible hack since num_edicts is still 0
3440 ent = PRVM_EDICT_NUM(0);
3441 memset (ent->fields.fp, 0, prog->entityfields * sizeof(prvm_vec_t));
3442 ent->priv.server->free = false;
3443 PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(prog, sv.worldname);
3444 PRVM_serveredictfloat(ent, modelindex) = 1; // world model
3445 PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
3446 PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
3447 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
3448 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
3449 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
3450 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
3453 PRVM_serverglobalfloat(coop) = coop.integer;
3455 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
3457 PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(prog, sv.name);
3459 // serverflags are for cross level information (sigils)
3460 PRVM_serverglobalfloat(serverflags) = svs.serverflags;
3462 // we need to reset the spawned flag on all connected clients here so that
3463 // their thinks don't run during startup (before PutClientInServer)
3464 // we also need to set up the client entities now
3465 // and we need to set the ->edict pointers to point into the progs edicts
3466 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3468 host_client->begun = false;
3469 host_client->edict = PRVM_EDICT_NUM(i + 1);
3470 PRVM_ED_ClearEdict(prog, host_client->edict);
3473 // load replacement entity file if found
3474 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
3476 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
3477 PRVM_ED_LoadFromFile(prog, entities);
3481 PRVM_ED_LoadFromFile(prog, sv.worldmodel->brush.entities);
3484 // LordHavoc: clear world angles (to fix e3m3.bsp)
3485 VectorClear(PRVM_serveredictvector(prog->edicts, angles));
3487 // all setup is completed, any further precache statements are errors
3488 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3489 prog->allowworldwrites = false;
3491 // run two frames to allow everything to settle
3493 for (i = 0;i < 2;i++)
3499 if (cls.state == ca_dedicated)
3502 // create a baseline for more efficient communications
3503 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3504 SV_CreateBaseline ();
3506 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3508 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3509 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3511 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3512 if (!host_client->active)
3514 if (host_client->netconnection)
3515 SV_SendServerinfo(host_client);
3519 // if client is a botclient coming from a level change, we need to
3520 // set up client info that normally requires networking
3522 // copy spawn parms out of the client_t
3523 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3524 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
3526 // call the spawn function
3527 host_client->clientconnectcalled = true;
3528 PRVM_serverglobalfloat(time) = sv.time;
3529 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3530 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
3531 prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
3532 host_client->begun = true;
3536 // update the map title cvar
3537 strlcpy(sv.worldmessage, PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
3538 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
3540 Con_DPrint("Server spawned.\n");
3541 NetConn_Heartbeat (2);
3543 if(cls.state == ca_dedicated)
3544 Sys_MakeProcessMean();
3546 // SV_UnlockThreadMutex();
3549 /////////////////////////////////////////////////////
3552 static void SVVM_begin_increase_edicts(prvm_prog_t *prog)
3554 // links don't survive the transition, so unlink everything
3555 World_UnlinkAll(&sv.world);
3558 static void SVVM_end_increase_edicts(prvm_prog_t *prog)
3563 // link every entity except world
3564 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
3565 if (!ent->priv.server->free)
3569 static void SVVM_init_edict(prvm_prog_t *prog, prvm_edict_t *e)
3571 // LordHavoc: for consistency set these here
3572 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3574 e->priv.server->move = false; // don't move on first frame
3576 if (num >= 0 && num < svs.maxclients)
3578 // set colormap and team on newly created player entity
3579 PRVM_serveredictfloat(e, colormap) = num + 1;
3580 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
3581 // set netname/clientcolors back to client values so that
3582 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3584 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(prog, svs.clients[num].name);
3585 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
3586 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3587 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(prog, svs.clients[num].playermodel);
3588 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(prog, svs.clients[num].playerskin);
3589 // Assign netaddress (IP Address, etc)
3590 if(svs.clients[num].netconnection != NULL)
3592 // Acquire Readable Address
3593 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3594 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, svs.clients[num].netaddress);
3597 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, "null/botclient");
3598 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
3599 PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_idfp);
3601 PRVM_serveredictstring(e, crypto_idfp) = 0;
3602 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
3603 PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_keyfp);
3605 PRVM_serveredictstring(e, crypto_keyfp) = 0;
3606 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
3607 PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.server_keyfp);
3609 PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
3610 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
3611 PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString(prog, "AES128");
3613 PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
3614 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
3615 PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString(prog, "HMAC-SHA256");
3617 PRVM_serveredictstring(e, crypto_signmethod) = 0;
3621 static void SVVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
3626 World_UnlinkEdict(ed); // unlink from world bsp
3628 PRVM_serveredictstring(ed, model) = 0;
3629 PRVM_serveredictfloat(ed, takedamage) = 0;
3630 PRVM_serveredictfloat(ed, modelindex) = 0;
3631 PRVM_serveredictfloat(ed, colormap) = 0;
3632 PRVM_serveredictfloat(ed, skin) = 0;
3633 PRVM_serveredictfloat(ed, frame) = 0;
3634 VectorClear(PRVM_serveredictvector(ed, origin));
3635 VectorClear(PRVM_serveredictvector(ed, angles));
3636 PRVM_serveredictfloat(ed, nextthink) = -1;
3637 PRVM_serveredictfloat(ed, solid) = 0;
3639 VM_RemoveEdictSkeleton(prog, ed);
3640 World_Physics_RemoveFromEntity(&sv.world, ed);
3641 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3643 // make sure csqc networking is aware of the removed entity
3644 e = PRVM_NUM_FOR_EDICT(ed);
3645 sv.csqcentityversion[e] = 0;
3646 for (i = 0;i < svs.maxclients;i++)
3647 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3650 static void SVVM_count_edicts(prvm_prog_t *prog)
3654 int active, models, solid, step;
3656 active = models = solid = step = 0;
3657 for (i=0 ; i<prog->num_edicts ; i++)
3659 ent = PRVM_EDICT_NUM(i);
3660 if (ent->priv.server->free)
3663 if (PRVM_serveredictfloat(ent, solid))
3665 if (PRVM_serveredictstring(ent, model))
3667 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
3671 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3672 Con_Printf("active :%3i\n", active);
3673 Con_Printf("view :%3i\n", models);
3674 Con_Printf("touch :%3i\n", solid);
3675 Con_Printf("step :%3i\n", step);
3678 static qboolean SVVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
3680 // remove things from different skill levels or deathmatch
3681 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3683 if (deathmatch.integer)
3685 if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
3690 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY ))
3691 || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
3692 || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD )))
3700 static void SV_VM_Setup(void)
3702 prvm_prog_t *prog = SVVM_prog;
3703 PRVM_Prog_Init(prog);
3705 // allocate the mempools
3706 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3707 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3708 prog->builtins = vm_sv_builtins;
3709 prog->numbuiltins = vm_sv_numbuiltins;
3710 prog->max_edicts = 512;
3711 if (sv.protocol == PROTOCOL_QUAKE)
3712 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3713 else if (sv.protocol == PROTOCOL_QUAKEDP)
3714 prog->limit_edicts = 2048; // guessing
3715 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3716 prog->limit_edicts = 2048; // guessing!
3717 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3718 prog->limit_edicts = 4096; // guessing!
3720 prog->limit_edicts = MAX_EDICTS;
3721 prog->reserved_edicts = svs.maxclients;
3722 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3723 prog->name = "server";
3724 prog->extensionstring = vm_sv_extensions;
3725 prog->loadintoworld = true;
3727 // all callbacks must be defined (pointers are not checked before calling)
3728 prog->begin_increase_edicts = SVVM_begin_increase_edicts;
3729 prog->end_increase_edicts = SVVM_end_increase_edicts;
3730 prog->init_edict = SVVM_init_edict;
3731 prog->free_edict = SVVM_free_edict;
3732 prog->count_edicts = SVVM_count_edicts;
3733 prog->load_edict = SVVM_load_edict;
3734 prog->init_cmd = SVVM_init_cmd;
3735 prog->reset_cmd = SVVM_reset_cmd;
3736 prog->error_cmd = Host_Error;
3737 prog->ExecuteProgram = SVVM_ExecuteProgram;
3739 PRVM_Prog_Load(prog, sv_progs.string, NULL, 0, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
3741 // some mods compiled with scrambling compilers lack certain critical
3742 // global names and field names such as "self" and "time" and "nextthink"
3743 // so we have to set these offsets manually, matching the entvars_t
3744 // but we only do this if the prog header crc matches, otherwise it's totally freeform
3745 if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
3747 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
3748 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
3749 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
3750 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
3751 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
3752 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
3753 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
3754 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
3755 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
3756 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3757 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
3758 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
3759 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3760 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
3761 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3762 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
3763 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
3764 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
3765 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
3766 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
3767 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
3768 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
3769 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3770 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
3771 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3772 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3773 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
3774 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
3775 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
3776 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
3777 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
3778 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
3779 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
3780 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
3781 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
3782 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
3783 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
3784 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
3785 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3786 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
3787 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
3788 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
3789 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
3790 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
3791 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
3792 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
3793 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
3794 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
3795 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
3796 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
3797 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
3798 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
3799 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
3800 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
3801 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
3802 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
3803 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
3804 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
3805 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
3806 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3807 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3808 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
3809 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
3810 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
3811 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
3812 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
3813 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
3814 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
3815 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
3816 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
3817 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
3818 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
3819 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
3820 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
3821 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
3822 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
3823 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
3824 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3825 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
3826 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
3827 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3828 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
3829 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
3830 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
3831 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
3832 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
3833 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
3834 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
3835 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
3836 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
3837 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
3838 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
3839 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
3840 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
3841 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
3842 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
3843 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
3844 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
3845 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
3846 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
3847 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
3848 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
3849 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
3850 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
3851 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
3852 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
3853 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
3854 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
3855 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3856 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3857 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3858 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3859 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3860 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3861 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3862 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3863 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3864 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3865 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3866 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3867 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
3868 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
3869 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
3870 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
3871 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
3872 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
3873 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
3874 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
3875 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
3876 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
3877 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
3880 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines", prog->name, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
3882 // OP_STATE is always supported on server because we add fields/globals for it
3883 prog->flag |= PRVM_OP_STATE;
3885 VM_CustomStats_Clear();//[515]: csqc
3890 extern cvar_t host_maxwait;
3891 extern cvar_t host_framerate;
3892 static int SV_ThreadFunc(void *voiddata)
3894 prvm_prog_t *prog = SVVM_prog;
3895 qboolean playing = false;
3896 double sv_timer = 0;
3897 double sv_deltarealtime, sv_oldrealtime, sv_realtime;
3901 sv_realtime = Sys_DirtyTime();
3902 while (!svs.threadstop)
3904 // FIXME: we need to handle Host_Error in the server thread somehow
3905 // if (setjmp(sv_abortframe))
3906 // continue; // something bad happened in the server game
3908 sv_oldrealtime = sv_realtime;
3909 sv_realtime = Sys_DirtyTime();
3910 sv_deltarealtime = sv_realtime - sv_oldrealtime;
3911 if (sv_deltarealtime < 0 || sv_deltarealtime >= 1800) sv_deltarealtime = 0;
3913 sv_timer += sv_deltarealtime;
3915 svs.perf_acc_realtime += sv_deltarealtime;
3917 // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
3918 SV_LockThreadMutex();
3920 // Look for clients who have spawned
3923 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3924 if(host_client->begun)
3925 if(host_client->netconnection)
3929 // don't accumulate time for the first 10 seconds of a match
3930 // so things can settle
3931 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
3933 else if(svs.perf_acc_realtime > 5)
3935 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
3936 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
3937 if(svs.perf_acc_offset_samples > 0)
3939 svs.perf_offset_max = svs.perf_acc_offset_max;
3940 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
3941 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
3943 if(svs.perf_lost > 0 && developer_extra.integer)
3945 Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
3946 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
3951 NetConn_ServerFrame();
3953 // if the accumulators haven't become positive yet, wait a while
3954 wait = sv_timer * -1000000.0;
3957 double time0, delta;
3958 SV_UnlockThreadMutex(); // don't keep mutex locked while sleeping
3959 if (host_maxwait.value <= 0)
3960 wait = min(wait, 1000000.0);
3962 wait = min(wait, host_maxwait.value * 1000.0);
3964 wait = 1; // because we cast to int
3965 time0 = Sys_DirtyTime();
3966 Sys_Sleep((int)wait);
3967 delta = Sys_DirtyTime() - time0;if (delta < 0 || delta >= 1800) delta = 0;
3968 svs.perf_acc_sleeptime += delta;
3972 if (sv.active && sv_timer > 0)
3974 // execute one server frame
3978 if (sys_ticrate.value <= 0)
3979 advancetime = min(sv_timer, 0.1); // don't step more than 100ms
3981 advancetime = sys_ticrate.value;
3985 offset = sv_timer + (Sys_DirtyTime() - sv_realtime); // LordHavoc: FIXME: I don't understand this line
3986 ++svs.perf_acc_offset_samples;
3987 svs.perf_acc_offset += offset;
3988 svs.perf_acc_offset_squared += offset * offset;
3989 if(svs.perf_acc_offset_max < offset)
3990 svs.perf_acc_offset_max = offset;
3993 // only advance time if not paused
3994 // the game also pauses in singleplayer when menu or console is used
3995 sv.frametime = advancetime * slowmo.value;
3996 if (host_framerate.value)
3997 sv.frametime = host_framerate.value;
3998 if (sv.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
4001 sv_timer -= advancetime;
4003 // move things around and think unless paused
4007 // send all messages to the clients
4008 SV_SendClientMessages();
4010 if (sv.paused == 1 && sv_realtime > sv.pausedstart && sv.pausedstart > 0)
4012 PRVM_serverglobalfloat(time) = sv.time;
4013 prog->globals.fp[OFS_PARM0] = sv_realtime - sv.pausedstart;
4014 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
4017 // send an heartbeat if enough time has passed since the last one
4018 NetConn_Heartbeat(0);
4022 // we're back to safe code now
4023 SV_UnlockThreadMutex();
4025 // if there is some time remaining from this frame, reset the timers
4028 svs.perf_acc_lost += sv_timer;
4035 void SV_StartThread(void)
4037 if (!sv_threaded.integer || !Thread_HasThreads())
4039 svs.threaded = true;
4040 svs.threadstop = false;
4041 svs.threadmutex = Thread_CreateMutex();
4042 svs.thread = Thread_CreateThread(SV_ThreadFunc, NULL);
4045 void SV_StopThread(void)
4049 svs.threadstop = true;
4050 Thread_WaitThread(svs.thread, 0);
4051 Thread_DestroyMutex(svs.threadmutex);
4052 svs.threaded = false;