2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup(void);
31 extern cvar_t net_connecttimeout;
33 void VM_CustomStats_Clear (void);
34 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
36 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
37 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
38 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
39 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
40 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
41 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
42 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
43 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
44 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
45 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
46 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
48 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
49 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
50 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
51 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
52 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
53 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
54 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
55 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
56 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
57 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
58 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
59 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
60 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
61 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
62 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
63 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
64 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
65 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
66 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
67 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
68 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
69 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
70 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
71 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
72 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
73 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
74 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
75 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
76 cvar_t sv_cullentities_trace_prediction_time = {0, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
77 cvar_t sv_cullentities_trace_entityocclusion = {0, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
78 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
79 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
80 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
81 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
82 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
83 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
84 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
85 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
86 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
87 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
88 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
89 cvar_t sv_gameplayfix_consistentplayerprethink = {0, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then runing all PlayerPostThink functions"};
90 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
91 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
92 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
93 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
94 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
95 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
96 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
97 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
98 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
99 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
100 cvar_t sv_gameplayfix_nudgeoutofsolid = {0, "sv_gameplayfix_nudgeoutofsolid", "1", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
101 cvar_t sv_gameplayfix_nudgeoutofsolid_bias = {0, "sv_gameplayfix_nudgeoutofsolid_bias", "0", "over-correction on nudgeoutofsolid logic, to prevent constant contact"};
102 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
103 cvar_t sv_gameplayfix_nogravityonground = {0, "sv_gameplayfix_nogravityonground", "0", "Quake2-style air acceleration"};
104 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
105 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
106 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
107 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
108 cvar_t sv_gameplayfix_stepmultipletimes = {0, "sv_gameplayfix_stepmultipletimes", "1", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
109 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
110 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
111 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {0, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
112 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
113 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
114 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
115 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
116 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
117 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
118 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
119 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
120 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
121 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
122 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
123 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
124 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
125 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
126 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
127 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
128 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
129 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
130 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
131 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
132 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
133 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
134 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
135 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
136 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
137 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
138 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
139 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
140 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
141 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
143 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
144 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
145 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
146 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
147 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
148 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
149 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
150 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
151 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
152 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
154 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
155 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
156 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
157 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
158 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
159 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
160 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
161 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
162 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
163 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
164 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
165 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
166 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
167 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
168 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
169 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
170 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
171 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
172 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
173 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
174 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
176 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
177 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
178 cvar_t sv_autodemo_perclient_discardable = {CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
180 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
185 mempool_t *sv_mempool = NULL;
187 extern cvar_t slowmo;
188 extern float scr_centertime_off;
190 // MUST match effectnameindex_t in client.h
191 static const char *standardeffectnames[EFFECT_TOTAL] =
215 "TE_TEI_BIGEXPLOSION",
231 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
233 prvm_required_field_t reqfields[] =
235 {ev_entity, "cursor_trace_ent"},
236 {ev_entity, "drawonlytoclient"},
237 {ev_entity, "exteriormodeltoclient"},
238 {ev_entity, "nodrawtoclient"},
239 {ev_entity, "tag_entity"},
240 {ev_entity, "viewmodelforclient"},
241 {ev_float, "SendFlags"},
242 {ev_float, "Version"},
244 {ev_float, "ammo_cells1"},
245 {ev_float, "ammo_lava_nails"},
246 {ev_float, "ammo_multi_rockets"},
247 {ev_float, "ammo_nails1"},
248 {ev_float, "ammo_plasma"},
249 {ev_float, "ammo_rockets1"},
250 {ev_float, "ammo_shells1"},
251 {ev_float, "button3"},
252 {ev_float, "button4"},
253 {ev_float, "button5"},
254 {ev_float, "button6"},
255 {ev_float, "button7"},
256 {ev_float, "button8"},
257 {ev_float, "button9"},
258 {ev_float, "button10"},
259 {ev_float, "button11"},
260 {ev_float, "button12"},
261 {ev_float, "button13"},
262 {ev_float, "button14"},
263 {ev_float, "button15"},
264 {ev_float, "button16"},
265 {ev_float, "buttonchat"},
266 {ev_float, "buttonuse"},
267 {ev_float, "clientcolors"},
268 {ev_float, "cursor_active"},
269 {ev_float, "disableclientprediction"},
270 {ev_float, "fullbright"},
271 {ev_float, "glow_color"},
272 {ev_float, "glow_size"},
273 {ev_float, "glow_trail"},
274 {ev_float, "gravity"},
275 {ev_float, "idealpitch"},
276 {ev_float, "items2"},
277 {ev_float, "light_lev"},
278 {ev_float, "modelflags"},
279 {ev_float, "pflags"},
281 {ev_float, "pitch_speed"},
282 {ev_float, "pmodel"},
283 {ev_float, "renderamt"}, // HalfLife support
284 {ev_float, "rendermode"}, // HalfLife support
287 {ev_float, "tag_index"},
288 {ev_float, "viewzoom"},
289 {ev_function, "SendEntity"},
290 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
291 {ev_function, "customizeentityforclient"},
292 {ev_function, "movetypesteplandevent"}, // DRESK - Support for MOVETYPE_STEP Entity Land Event
293 {ev_string, "netaddress"},
294 {ev_string, "playermodel"},
295 {ev_string, "playerskin"},
296 {ev_vector, "color"},
297 {ev_vector, "colormod"},
298 {ev_vector, "cursor_screen"},
299 {ev_vector, "cursor_trace_endpos"},
300 {ev_vector, "cursor_trace_start"},
301 {ev_vector, "glowmod"},
302 {ev_vector, "movement"},
303 {ev_vector, "punchvector"},
306 //{ev_float, "solid"},
307 //{ev_float, "movetype"},
308 //{ev_float, "modelindex"},
310 //{ev_vector, "origin"},
311 //{ev_vector, "velocity"},
312 //{ev_vector, "axis_forward"},
313 //{ev_vector, "axis_left"},
314 //{ev_vector, "axis_up"},
315 //{ev_vector, "spinvelocity"},
316 //{ev_vector, "angles"},
317 //{ev_vector, "avelocity"},
323 //============================================================================
325 void SV_AreaStats_f(void)
327 World_PrintAreaStats(&sv.world, "server");
337 // init the csqc progs cvars, since they are updated/used by the server code
338 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
339 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
340 extern cvar_t csqc_progcrc;
341 extern cvar_t csqc_progsize;
342 Cvar_RegisterVariable (&csqc_progname);
343 Cvar_RegisterVariable (&csqc_progcrc);
344 Cvar_RegisterVariable (&csqc_progsize);
346 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
347 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
348 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
349 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
351 Cvar_RegisterVariable (&coop);
352 Cvar_RegisterVariable (&deathmatch);
353 Cvar_RegisterVariable (&fraglimit);
354 Cvar_RegisterVariable (&gamecfg);
355 Cvar_RegisterVariable (&noexit);
356 Cvar_RegisterVariable (&nomonsters);
357 Cvar_RegisterVariable (&pausable);
358 Cvar_RegisterVariable (&pr_checkextension);
359 Cvar_RegisterVariable (&samelevel);
360 Cvar_RegisterVariable (&skill);
361 Cvar_RegisterVariable (&slowmo);
362 Cvar_RegisterVariable (&sv_accelerate);
363 Cvar_RegisterVariable (&sv_aim);
364 Cvar_RegisterVariable (&sv_airaccel_qw);
365 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
366 Cvar_RegisterVariable (&sv_airaccelerate);
367 Cvar_RegisterVariable (&sv_airstopaccelerate);
368 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
369 Cvar_RegisterVariable (&sv_maxairstrafespeed);
370 Cvar_RegisterVariable (&sv_aircontrol);
371 Cvar_RegisterVariable (&sv_allowdownloads);
372 Cvar_RegisterVariable (&sv_allowdownloads_archive);
373 Cvar_RegisterVariable (&sv_allowdownloads_config);
374 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
375 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
376 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
377 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
378 Cvar_RegisterVariable (&sv_clmovement_enable);
379 Cvar_RegisterVariable (&sv_clmovement_minping);
380 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
381 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
382 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
383 Cvar_RegisterVariable (&sv_cullentities_pvs);
384 Cvar_RegisterVariable (&sv_cullentities_stats);
385 Cvar_RegisterVariable (&sv_cullentities_trace);
386 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
387 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
388 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
389 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
390 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
391 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
392 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
393 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
394 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
395 Cvar_RegisterVariable (&sv_debugmove);
396 Cvar_RegisterVariable (&sv_echobprint);
397 Cvar_RegisterVariable (&sv_edgefriction);
398 Cvar_RegisterVariable (&sv_entpatch);
399 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
400 Cvar_RegisterVariable (&sv_freezenonclients);
401 Cvar_RegisterVariable (&sv_friction);
402 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
403 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
404 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
405 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
406 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
407 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
408 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
409 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
410 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
411 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
412 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
413 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
414 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
415 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_bias);
416 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
417 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
418 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
419 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
420 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
421 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
422 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
423 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
424 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
425 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
426 Cvar_RegisterVariable (&sv_gravity);
427 Cvar_RegisterVariable (&sv_idealpitchscale);
428 Cvar_RegisterVariable (&sv_jumpstep);
429 Cvar_RegisterVariable (&sv_jumpvelocity);
430 Cvar_RegisterVariable (&sv_maxairspeed);
431 Cvar_RegisterVariable (&sv_maxrate);
432 Cvar_RegisterVariable (&sv_maxspeed);
433 Cvar_RegisterVariable (&sv_maxvelocity);
434 Cvar_RegisterVariable (&sv_nostep);
435 Cvar_RegisterVariable (&sv_playerphysicsqc);
436 Cvar_RegisterVariable (&sv_progs);
437 Cvar_RegisterVariable (&sv_protocolname);
438 Cvar_RegisterVariable (&sv_random_seed);
439 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
440 Cvar_RegisterVariable (&sv_sound_land);
441 Cvar_RegisterVariable (&sv_sound_watersplash);
442 Cvar_RegisterVariable (&sv_stepheight);
443 Cvar_RegisterVariable (&sv_stopspeed);
444 Cvar_RegisterVariable (&sv_wallfriction);
445 Cvar_RegisterVariable (&sv_wateraccelerate);
446 Cvar_RegisterVariable (&sv_waterfriction);
447 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
448 Cvar_RegisterVariable (&sv_warsowbunny_accel);
449 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
450 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
451 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
452 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
453 Cvar_RegisterVariable (&sys_ticrate);
454 Cvar_RegisterVariable (&teamplay);
455 Cvar_RegisterVariable (&timelimit);
457 Cvar_RegisterVariable (&saved1);
458 Cvar_RegisterVariable (&saved2);
459 Cvar_RegisterVariable (&saved3);
460 Cvar_RegisterVariable (&saved4);
461 Cvar_RegisterVariable (&savedgamecfg);
462 Cvar_RegisterVariable (&scratch1);
463 Cvar_RegisterVariable (&scratch2);
464 Cvar_RegisterVariable (&scratch3);
465 Cvar_RegisterVariable (&scratch4);
466 Cvar_RegisterVariable (&temp1);
468 // LordHavoc: Nehahra uses these to pass data around cutscene demos
469 if (gamemode == GAME_NEHAHRA)
471 Cvar_RegisterVariable (&nehx00);
472 Cvar_RegisterVariable (&nehx01);
473 Cvar_RegisterVariable (&nehx02);
474 Cvar_RegisterVariable (&nehx03);
475 Cvar_RegisterVariable (&nehx04);
476 Cvar_RegisterVariable (&nehx05);
477 Cvar_RegisterVariable (&nehx06);
478 Cvar_RegisterVariable (&nehx07);
479 Cvar_RegisterVariable (&nehx08);
480 Cvar_RegisterVariable (&nehx09);
481 Cvar_RegisterVariable (&nehx10);
482 Cvar_RegisterVariable (&nehx11);
483 Cvar_RegisterVariable (&nehx12);
484 Cvar_RegisterVariable (&nehx13);
485 Cvar_RegisterVariable (&nehx14);
486 Cvar_RegisterVariable (&nehx15);
487 Cvar_RegisterVariable (&nehx16);
488 Cvar_RegisterVariable (&nehx17);
489 Cvar_RegisterVariable (&nehx18);
490 Cvar_RegisterVariable (&nehx19);
492 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
494 Cvar_RegisterVariable (&sv_autodemo_perclient);
495 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
496 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
498 Cvar_RegisterVariable (&halflifebsp);
500 // any special defaults for gamemodes go here
501 if (gamemode == GAME_NEHAHRA)
503 // Nehahra pushable crates malfunction in some levels if this is on
504 Cvar_SetValueQuick (&sv_gameplayfix_upwardvelocityclearsongroundflag, 0);
505 // Nehahra NPC AI is confused by this feature
506 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
508 if (gamemode == GAME_HIPNOTIC)
510 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
511 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
512 // hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
513 Cvar_SetValueQuick (&sys_ticrate, 0.02);
514 // hipnotic mission pack has issues in their proximity mine sticking code, which causes them to bounce off.
515 Cvar_SetValueQuick (&sv_gameplayfix_slidemoveprojectiles, 0);
517 if (gamemode == GAME_ROGUE)
519 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
520 Cvar_SetValueQuick (&sv_gameplayfix_findradiusdistancetobox, 0);
522 if (gamemode == GAME_NEXUIZ)
524 Cvar_SetValueQuick (&sv_gameplayfix_q2airaccelerate, 1);
527 sv_mempool = Mem_AllocPool("server", 0, NULL);
530 static void SV_SaveEntFile_f(void)
532 char basename[MAX_QPATH];
533 if (!sv.active || !sv.worldmodel)
535 Con_Print("Not running a server\n");
538 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
539 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
544 =============================================================================
548 =============================================================================
555 Make sure the event gets sent to all clients
558 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
562 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
564 MSG_WriteByte (&sv.datagram, svc_particle);
565 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
566 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
567 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
568 for (i=0 ; i<3 ; i++)
569 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
570 MSG_WriteByte (&sv.datagram, count);
571 MSG_WriteByte (&sv.datagram, color);
572 SV_FlushBroadcastMessages();
579 Make sure the event gets sent to all clients
582 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
584 if (modelindex >= 256 || startframe >= 256)
586 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
588 MSG_WriteByte (&sv.datagram, svc_effect2);
589 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
590 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
591 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
592 MSG_WriteShort (&sv.datagram, modelindex);
593 MSG_WriteShort (&sv.datagram, startframe);
594 MSG_WriteByte (&sv.datagram, framecount);
595 MSG_WriteByte (&sv.datagram, framerate);
599 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
601 MSG_WriteByte (&sv.datagram, svc_effect);
602 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
603 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
604 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
605 MSG_WriteByte (&sv.datagram, modelindex);
606 MSG_WriteByte (&sv.datagram, startframe);
607 MSG_WriteByte (&sv.datagram, framecount);
608 MSG_WriteByte (&sv.datagram, framerate);
610 SV_FlushBroadcastMessages();
617 Each entity can have eight independant sound sources, like voice,
620 Channel 0 is an auto-allocate channel, the others override anything
621 already running on that entity/channel pair.
623 An attenuation of 0 will play full volume everywhere in the level.
624 Larger attenuations will drop off. (max 4 attenuation)
628 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
630 int sound_num, field_mask, i, ent;
632 if (volume < 0 || volume > 255)
634 Con_Printf ("SV_StartSound: volume = %i\n", volume);
638 if (attenuation < 0 || attenuation > 4)
640 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
644 if (channel < 0 || channel > 7)
646 Con_Printf ("SV_StartSound: channel = %i\n", channel);
650 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
653 // find precache number for sound
654 sound_num = SV_SoundIndex(sample, 1);
658 ent = PRVM_NUM_FOR_EDICT(entity);
661 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
662 field_mask |= SND_VOLUME;
663 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
664 field_mask |= SND_ATTENUATION;
666 field_mask |= SND_LARGEENTITY;
667 if (sound_num >= 256 || channel >= 8)
668 field_mask |= SND_LARGESOUND;
670 // directed messages go only to the entity they are targeted on
671 MSG_WriteByte (&sv.datagram, svc_sound);
672 MSG_WriteByte (&sv.datagram, field_mask);
673 if (field_mask & SND_VOLUME)
674 MSG_WriteByte (&sv.datagram, volume);
675 if (field_mask & SND_ATTENUATION)
676 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
677 if (field_mask & SND_LARGEENTITY)
679 MSG_WriteShort (&sv.datagram, ent);
680 MSG_WriteByte (&sv.datagram, channel);
683 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
684 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
685 MSG_WriteShort (&sv.datagram, sound_num);
687 MSG_WriteByte (&sv.datagram, sound_num);
688 for (i = 0;i < 3;i++)
689 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
690 SV_FlushBroadcastMessages();
697 Nearly the same logic as SV_StartSound, except an origin
698 instead of an entity is provided and channel is omitted.
700 The entity sent to the client is 0 (world) and the channel
701 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
702 function, therefore the check for it is omitted.
706 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
708 int sound_num, field_mask, i;
710 if (volume < 0 || volume > 255)
712 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
716 if (attenuation < 0 || attenuation > 4)
718 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
722 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
725 // find precache number for sound
726 sound_num = SV_SoundIndex(sample, 1);
731 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
732 field_mask |= SND_VOLUME;
733 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
734 field_mask |= SND_ATTENUATION;
735 if (sound_num >= 256)
736 field_mask |= SND_LARGESOUND;
738 // directed messages go only to the entity they are targeted on
739 MSG_WriteByte (&sv.datagram, svc_sound);
740 MSG_WriteByte (&sv.datagram, field_mask);
741 if (field_mask & SND_VOLUME)
742 MSG_WriteByte (&sv.datagram, volume);
743 if (field_mask & SND_ATTENUATION)
744 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
745 // Always write entnum 0 for the world entity
746 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
747 if (field_mask & SND_LARGESOUND)
748 MSG_WriteShort (&sv.datagram, sound_num);
750 MSG_WriteByte (&sv.datagram, sound_num);
751 for (i = 0;i < 3;i++)
752 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
753 SV_FlushBroadcastMessages();
757 ==============================================================================
761 ==============================================================================
768 Sends the first message from the server to a connected client.
769 This will be sent on the initial connection and upon each server load.
772 void SV_SendServerinfo (client_t *client)
777 // we know that this client has a netconnection and thus is not a bot
779 // edicts get reallocated on level changes, so we need to update it here
780 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
782 // clear cached stuff that depends on the level
783 client->weaponmodel[0] = 0;
784 client->weaponmodelindex = 0;
786 // LordHavoc: clear entityframe tracking
787 client->latestframenum = 0;
789 // initialize the movetime, so a speedhack can't make use of the time before this client joined
790 client->cmd.time = sv.time;
792 if (client->entitydatabase)
793 EntityFrame_FreeDatabase(client->entitydatabase);
794 if (client->entitydatabase4)
795 EntityFrame4_FreeDatabase(client->entitydatabase4);
796 if (client->entitydatabase5)
797 EntityFrame5_FreeDatabase(client->entitydatabase5);
799 memset(client->stats, 0, sizeof(client->stats));
800 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
802 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
804 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
805 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
806 else if (sv.protocol == PROTOCOL_DARKPLACES4)
807 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
809 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
812 // reset csqc entity versions
813 for (i = 0;i < prog->max_edicts;i++)
815 client->csqcentityscope[i] = 0;
816 client->csqcentitysendflags[i] = 0xFFFFFF;
817 client->csqcentityglobalhistory[i] = 0;
819 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
821 client->csqcentityframehistory[i].num = 0;
822 client->csqcentityframehistory[i].framenum = -1;
824 client->csqcnumedicts = 0;
825 client->csqcentityframehistory_next = 0;
827 SZ_Clear (&client->netconnection->message);
828 MSG_WriteByte (&client->netconnection->message, svc_print);
829 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
830 MSG_WriteString (&client->netconnection->message,message);
832 SV_StopDemoRecording(client); // to split up demos into different files
833 if(sv_autodemo_perclient.integer && client->netconnection)
835 char demofile[MAX_OSPATH];
836 char levelname[MAX_QPATH];
837 char ipaddress[MAX_QPATH];
840 // start a new demo file
841 strlcpy(levelname, FS_FileWithoutPath(sv.worldmodel->name), sizeof(levelname));
842 if (strrchr(levelname, '.'))
843 *(strrchr(levelname, '.')) = 0;
845 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
846 for(i = 0; ipaddress[i]; ++i)
847 if(!isalnum(ipaddress[i]))
849 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), levelname, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
851 SV_StartDemoRecording(client, demofile, -1);
854 //[515]: init csprogs according to version of svprogs, check the crc, etc.
855 if (sv.csqc_progname[0])
858 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
859 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
860 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
861 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
862 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
863 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
864 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
866 if(client->sv_demo_file != NULL)
869 static char buf[NET_MAXMESSAGE];
872 sb.data = (unsigned char *) buf;
873 sb.maxsize = sizeof(buf);
875 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
876 SV_WriteDemoMessage(client, &sb, false);
879 //[515]: init stufftext string (it is sent before svc_serverinfo)
880 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
883 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
884 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
888 //if (sv_allowdownloads.integer)
889 // always send the info that the server supports the protocol, even if downloads are forbidden
890 // only because of that, the CSQC exception can work
892 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
893 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
896 // send at this time so it's guaranteed to get executed at the right time
900 host_client = client;
901 Curl_SendRequirements();
905 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
906 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
907 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
909 if (!coop.integer && deathmatch.integer)
910 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
912 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
914 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
916 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
917 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
918 MSG_WriteByte (&client->netconnection->message, 0);
920 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
921 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
922 MSG_WriteByte (&client->netconnection->message, 0);
925 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
926 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
927 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
930 // store this in clientcamera, too
931 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
932 MSG_WriteByte (&client->netconnection->message, svc_setview);
933 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
935 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
936 MSG_WriteByte (&client->netconnection->message, 1);
938 client->spawned = false; // need prespawn, spawn, etc
939 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
941 // clear movement info until client enters the new level properly
942 memset(&client->cmd, 0, sizeof(client->cmd));
943 client->movesequence = 0;
944 client->movement_highestsequence_seen = 0;
945 memset(&client->movement_count, 0, sizeof(client->movement_count));
946 #ifdef NUM_PING_TIMES
947 for (i = 0;i < NUM_PING_TIMES;i++)
948 client->ping_times[i] = 0;
949 client->num_pings = 0;
953 // allow the client some time to send his keepalives, even if map loading took ages
954 client->netconnection->timeout = realtime + net_connecttimeout.value;
961 Initializes a client_t for a new net connection. This will only be called
962 once for a player each game, not once for each level change.
965 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
969 float spawn_parms[NUM_SPAWN_PARMS];
971 client = svs.clients + clientnum;
973 // set up the client_t
975 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
976 memset (client, 0, sizeof(*client));
977 client->active = true;
978 client->netconnection = netconnection;
980 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
982 strlcpy(client->name, "unconnected", sizeof(client->name));
983 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
984 client->spawned = false;
985 client->edict = PRVM_EDICT_NUM(clientnum+1);
986 if (client->netconnection)
987 client->netconnection->message.allowoverflow = true; // we can catch it
988 // prepare the unreliable message buffer
989 client->unreliablemsg.data = client->unreliablemsg_data;
990 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
991 // updated by receiving "rate" command from client, this is also the default if not using a DP client
992 client->rate = 1000000000;
993 // no limits for local player
994 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
995 client->rate = 1000000000;
996 client->connecttime = realtime;
999 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
1002 // call the progs to get default spawn parms for the new client
1003 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1004 prog->globals.server->self = 0;
1005 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
1006 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1007 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
1009 // set up the entity for this client (including .colormap, .team, etc)
1010 PRVM_ED_ClearEdict(client->edict);
1013 // don't call SendServerinfo for a fresh botclient because its fields have
1014 // not been set up by the qc yet
1015 if (client->netconnection)
1016 SV_SendServerinfo (client);
1018 client->spawned = true;
1023 ===============================================================================
1027 ===============================================================================
1031 =============================================================================
1033 The PVS must include a small area around the client to allow head bobbing
1034 or other small motion on the client side. Otherwise, a bob might cause an
1035 entity that should be visible to not show up, especially when the bob
1036 crosses a waterline.
1038 =============================================================================
1041 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1044 unsigned int sendflags;
1045 unsigned int version;
1046 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1047 unsigned int customizeentityforclient;
1048 unsigned int sendentity;
1050 vec3_t cullmins, cullmaxs;
1052 prvm_eval_t *val, *val2;
1054 // fast path for games that do not use legacy entity networking
1055 // note: still networks clients even if they are legacy
1056 sendentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendEntity)->function;
1057 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1060 // this 2 billion unit check is actually to detect NAN origins
1061 // (we really don't want to send those)
1062 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
1065 // EF_NODRAW prevents sending for any reason except for your own
1066 // client, so we must keep all clients in this superset
1067 effects = (unsigned)ent->fields.server->effects;
1069 // we can omit invisible entities with no effects that are not clients
1070 // LordHavoc: this could kill tags attached to an invisible entity, I
1071 // just hope we never have to support that case
1072 i = (int)ent->fields.server->modelindex;
1073 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model) && sv.models[i]) ? i : 0;
1076 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
1077 glowsize = (unsigned char)bound(0, i, 255);
1078 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
1079 flags |= RENDER_GLOWTRAIL;
1080 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
1081 flags |= RENDER_VIEWMODEL;
1083 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
1084 light[0] = (unsigned short)bound(0, f, 65535);
1085 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
1086 light[1] = (unsigned short)bound(0, f, 65535);
1087 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
1088 light[2] = (unsigned short)bound(0, f, 65535);
1089 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
1090 light[3] = (unsigned short)bound(0, f, 65535);
1091 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
1092 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
1094 if (gamemode == GAME_TENEBRAE)
1096 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1100 lightpflags |= PFLAGS_FULLDYNAMIC;
1102 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1106 light[0] = (int)(0.2*256);
1107 light[1] = (int)(1.0*256);
1108 light[2] = (int)(0.2*256);
1110 lightpflags |= PFLAGS_FULLDYNAMIC;
1114 specialvisibilityradius = 0;
1115 if (lightpflags & PFLAGS_FULLDYNAMIC)
1116 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1118 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1119 if (flags & RENDER_GLOWTRAIL)
1120 specialvisibilityradius = max(specialvisibilityradius, 100);
1121 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1123 if (effects & EF_BRIGHTFIELD)
1124 specialvisibilityradius = max(specialvisibilityradius, 80);
1125 if (effects & EF_MUZZLEFLASH)
1126 specialvisibilityradius = max(specialvisibilityradius, 100);
1127 if (effects & EF_BRIGHTLIGHT)
1128 specialvisibilityradius = max(specialvisibilityradius, 400);
1129 if (effects & EF_DIMLIGHT)
1130 specialvisibilityradius = max(specialvisibilityradius, 200);
1131 if (effects & EF_RED)
1132 specialvisibilityradius = max(specialvisibilityradius, 200);
1133 if (effects & EF_BLUE)
1134 specialvisibilityradius = max(specialvisibilityradius, 200);
1135 if (effects & EF_FLAME)
1136 specialvisibilityradius = max(specialvisibilityradius, 250);
1137 if (effects & EF_STARDUST)
1138 specialvisibilityradius = max(specialvisibilityradius, 100);
1141 // early culling checks
1142 // (final culling is done by SV_MarkWriteEntityStateToClient)
1143 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
1144 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1148 cs->active = ACTIVE_NETWORK;
1149 cs->number = enumber;
1150 VectorCopy(ent->fields.server->origin, cs->origin);
1151 VectorCopy(ent->fields.server->angles, cs->angles);
1153 cs->effects = effects;
1154 cs->colormap = (unsigned)ent->fields.server->colormap;
1155 cs->modelindex = modelindex;
1156 cs->skin = (unsigned)ent->fields.server->skin;
1157 cs->frame = (unsigned)ent->fields.server->frame;
1158 cs->viewmodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict;
1159 cs->exteriormodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.exteriormodeltoclient)->edict;
1160 cs->nodrawtoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict;
1161 cs->drawonlytoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict;
1162 cs->customizeentityforclient = customizeentityforclient;
1163 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1164 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1165 cs->glowsize = glowsize;
1167 // don't need to init cs->colormod because the defaultstate did that for us
1168 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1169 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1170 if (val->vector[0] || val->vector[1] || val->vector[2])
1172 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1173 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1174 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1177 // don't need to init cs->glowmod because the defaultstate did that for us
1178 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1179 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod);
1180 if (val->vector[0] || val->vector[1] || val->vector[2])
1182 i = (int)(val->vector[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1183 i = (int)(val->vector[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1184 i = (int)(val->vector[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1187 cs->modelindex = modelindex;
1190 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1194 cs->alpha = (unsigned char)bound(0, i, 255);
1197 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1201 cs->alpha = (unsigned char)bound(0, i, 255);
1205 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1209 cs->scale = (unsigned char)bound(0, i, 255);
1212 cs->glowcolor = 254;
1213 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1215 cs->glowcolor = (int)f;
1217 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1218 cs->effects |= EF_FULLBRIGHT;
1220 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1221 if (val && val->_float)
1222 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1224 if (ent->fields.server->movetype == MOVETYPE_STEP)
1225 cs->flags |= RENDER_STEP;
1226 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1227 cs->flags |= RENDER_LOWPRECISION;
1228 if (ent->fields.server->colormap >= 1024)
1229 cs->flags |= RENDER_COLORMAPPED;
1230 if (cs->viewmodelforclient)
1231 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1233 cs->light[0] = light[0];
1234 cs->light[1] = light[1];
1235 cs->light[2] = light[2];
1236 cs->light[3] = light[3];
1237 cs->lightstyle = lightstyle;
1238 cs->lightpflags = lightpflags;
1240 cs->specialvisibilityradius = specialvisibilityradius;
1242 // calculate the visible box of this entity (don't use the physics box
1243 // as that is often smaller than a model, and would not count
1244 // specialvisibilityradius)
1245 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1247 float scale = cs->scale * (1.0f / 16.0f);
1248 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1250 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1251 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1253 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1255 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1256 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1260 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1261 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1266 // if there is no model (or it could not be loaded), use the physics box
1267 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
1268 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
1270 if (specialvisibilityradius)
1272 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1273 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1274 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1275 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1276 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1277 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1280 // calculate center of bbox for network prioritization purposes
1281 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1283 // if culling box has moved, update pvs cluster links
1284 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1286 VectorCopy(cullmins, ent->priv.server->cullmins);
1287 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1288 // a value of -1 for pvs_numclusters indicates that the links are not
1289 // cached, and should be re-tested each time, this is the case if the
1290 // culling box touches too many pvs clusters to store, or if the world
1291 // model does not support FindBoxClusters
1292 ent->priv.server->pvs_numclusters = -1;
1293 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1295 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1296 if (i <= MAX_ENTITYCLUSTERS)
1297 ent->priv.server->pvs_numclusters = i;
1301 // we need to do some csqc entity upkeep here
1302 // get self.SendFlags and clear them
1303 // (to let the QC know that they've been read)
1306 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendFlags);
1307 sendflags = (unsigned int)val->_float;
1309 // legacy self.Version system
1310 val2 = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.Version);
1313 version = (unsigned int)val2->_float;
1314 if (sv.csqcentityversion[enumber] != version)
1315 sendflags = 0xFFFFFF;
1316 sv.csqcentityversion[enumber] = version;
1318 // move sendflags into the per-client sendflags
1320 for (i = 0;i < svs.maxclients;i++)
1321 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1322 // mark it as inactive for non-csqc networking
1323 cs->active = ACTIVE_SHARED;
1329 void SV_PrepareEntitiesForSending(void)
1333 // send all entities that touch the pvs
1334 sv.numsendentities = 0;
1335 sv.sendentitiesindex[0] = NULL;
1336 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1337 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1339 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1341 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1342 sv.numsendentities++;
1347 #define MAX_LINEOFSIGHTTRACES 64
1349 qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1353 float starttransformed[3], endtransformed[3];
1356 int originalnumtouchedicts;
1357 int numtouchedicts = 0;
1359 matrix4x4_t matrix, imatrix;
1361 prvm_edict_t *touch;
1362 static prvm_edict_t *touchedicts[MAX_EDICTS];
1363 vec3_t boxmins, boxmaxs;
1364 vec3_t clipboxmins, clipboxmaxs;
1365 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1367 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1369 // expand the box a little
1370 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0];
1371 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0];
1372 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1];
1373 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1];
1374 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2];
1375 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2];
1377 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1378 for (traceindex = 1;traceindex < numtraces;traceindex++)
1379 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1381 // calculate sweep box for the entire swarm of traces
1382 VectorCopy(eye, clipboxmins);
1383 VectorCopy(eye, clipboxmaxs);
1384 for (traceindex = 0;traceindex < numtraces;traceindex++)
1386 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1387 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1388 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1389 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1390 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1391 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1394 // get the list of entities in the sweep box
1395 if (sv_cullentities_trace_entityocclusion.integer)
1396 numtouchedicts = World_EntitiesInBox(&sv.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1397 if (numtouchedicts > MAX_EDICTS)
1399 // this never happens
1400 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1401 numtouchedicts = MAX_EDICTS;
1403 // iterate the entities found in the sweep box and filter them
1404 originalnumtouchedicts = numtouchedicts;
1406 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1408 touch = touchedicts[touchindex];
1409 if (touch->fields.server->solid != SOLID_BSP)
1411 model = SV_GetModelFromEdict(touch);
1412 if (!model || !model->brush.TraceLineOfSight)
1414 // skip obviously transparent entities
1415 alpha = PRVM_EDICTFIELDVALUE(touch, prog->fieldoffsets.alpha)->_float;
1416 if (alpha && alpha < 1)
1418 if ((int)touch->fields.server->effects & EF_ADDITIVE)
1420 touchedicts[numtouchedicts++] = touch;
1423 // now that we have a filtered list of "interesting" entities, fire each
1424 // ray against all of them, this gives us an early-out case when something
1425 // is visible (which it often is)
1427 for (traceindex = 0;traceindex < numtraces;traceindex++)
1429 // check world occlusion
1430 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1431 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, eye, endpoints[traceindex]))
1433 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1435 touch = touchedicts[touchindex];
1436 model = SV_GetModelFromEdict(touch);
1437 if(model && model->brush.TraceLineOfSight)
1439 // get the entity matrix
1440 pitchsign = SV_GetPitchSign(touch);
1441 Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2], pitchsign * touch->fields.server->angles[0], touch->fields.server->angles[1], touch->fields.server->angles[2], 1);
1442 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1443 // see if the ray hits this entity
1444 Matrix4x4_Transform(&imatrix, eye, starttransformed);
1445 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1446 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed))
1453 // check if the ray was blocked
1454 if (touchindex < numtouchedicts)
1456 // return if the ray was not blocked
1464 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1469 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1471 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1472 sv.writeentitiestoclient_stats_totalentities++;
1474 if (s->customizeentityforclient)
1476 prog->globals.server->self = s->number;
1477 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1478 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1479 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1483 // never reject player
1484 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1486 // check various rejection conditions
1487 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1489 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1491 if (s->effects & EF_NODRAW)
1493 // LordHavoc: only send entities with a model or important effects
1494 if (!s->modelindex && s->specialvisibilityradius == 0)
1497 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1498 // viewmodels don't have visibility checking
1499 if (s->viewmodelforclient)
1501 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1504 else if (s->tagentity)
1506 // tag attached entities simply check their parent
1507 if (!sv.sendentitiesindex[s->tagentity])
1509 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1510 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1513 // always send world submodels in newer protocols because they don't
1514 // generate much traffic (in old protocols they hog bandwidth)
1515 // but only if sv_cullentities_nevercullbmodels is off
1516 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1518 // entity has survived every check so far, check if visible
1519 ed = PRVM_EDICT_NUM(s->number);
1521 // if not touching a visible leaf
1522 if (sv_cullentities_pvs.integer && !r_novis.integer && sv.writeentitiestoclient_pvsbytes)
1524 if (ed->priv.server->pvs_numclusters < 0)
1526 // entity too big for clusters list
1527 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1529 sv.writeentitiestoclient_stats_culled_pvs++;
1536 // check cached clusters list
1537 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1538 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1540 if (i == ed->priv.server->pvs_numclusters)
1542 sv.writeentitiestoclient_stats_culled_pvs++;
1548 // or not seen by random tracelines
1549 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
1552 s->number <= svs.maxclients
1553 ? sv_cullentities_trace_samples_players.integer
1555 s->specialvisibilityradius
1556 ? sv_cullentities_trace_samples_extra.integer
1557 : sv_cullentities_trace_samples.integer;
1558 float enlarge = sv_cullentities_trace_enlarge.value;
1563 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1564 if(SV_CanSeeBox(samples, enlarge, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1566 if(eyeindex < sv.writeentitiestoclient_numeyes)
1567 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1569 s->number <= svs.maxclients
1570 ? sv_cullentities_trace_delay_players.value
1571 : sv_cullentities_trace_delay.value
1573 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1575 sv.writeentitiestoclient_stats_culled_trace++;
1583 // this just marks it for sending
1584 // FIXME: it would be more efficient to send here, but the entity
1585 // compressor isn't that flexible
1586 sv.writeentitiestoclient_stats_visibleentities++;
1587 sv.sententities[s->number] = sv.sententitiesmark;
1590 #if MAX_LEVELNETWORKEYES > 0
1591 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
1592 void SV_AddCameraEyes(void)
1596 int cameras[MAX_LEVELNETWORKEYES];
1597 vec3_t camera_origins[MAX_LEVELNETWORKEYES];
1598 int eye_levels[MAX_CLIENTNETWORKEYES];
1601 prvm_eval_t *valendpos, *val;
1603 if(!prog->fieldoffsets.camera_transform)
1605 valendpos = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_endpos);
1609 for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1612 // check line of sight to portal entities and add them to PVS
1613 for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1615 if (!ed->priv.server->free)
1617 if((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.camera_transform)) && val->function)
1619 prog->globals.server->self = e;
1620 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1621 VectorCopy(sv.writeentitiestoclient_eyes[0], valendpos->vector);
1622 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1623 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1624 PRVM_ExecuteProgram(val->function, "QC function e.camera_transform is missing");
1625 if(!VectorCompare(valendpos->vector, sv.writeentitiestoclient_eyes[0]))
1626 VectorCopy(valendpos->vector, camera_origins[n_cameras]);
1627 cameras[n_cameras] = e;
1629 if(n_cameras >= MAX_LEVELNETWORKEYES)
1638 // i is loop counter, is reset to 0 when an eye got added
1639 // j is camera index to check
1640 for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1644 ed = PRVM_EDICT_NUM(cameras[j]);
1645 VectorAdd(ed->fields.server->origin, ed->fields.server->mins, mi);
1646 VectorAdd(ed->fields.server->origin, ed->fields.server->maxs, ma);
1647 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1648 if(eye_levels[k] <= MAX_EYE_RECURSION)
1650 if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_enlarge.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1652 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1653 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1654 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1655 sv.writeentitiestoclient_numeyes++;
1664 void SV_AddCameraEyes(void)
1669 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1671 qboolean need_empty = false;
1672 int i, numsendstates, numcsqcsendstates;
1674 prvm_edict_t *camera;
1678 // if there isn't enough space to accomplish anything, skip it
1679 if (msg->cursize + 25 > maxsize)
1682 sv.writeentitiestoclient_msg = msg;
1683 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1685 sv.writeentitiestoclient_stats_culled_pvs = 0;
1686 sv.writeentitiestoclient_stats_culled_trace = 0;
1687 sv.writeentitiestoclient_stats_visibleentities = 0;
1688 sv.writeentitiestoclient_stats_totalentities = 0;
1689 sv.writeentitiestoclient_numeyes = 0;
1692 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1693 camera = PRVM_EDICT_NUM( client->clientcamera );
1694 VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, eye);
1695 sv.writeentitiestoclient_pvsbytes = 0;
1696 // get the PVS values for the eye location, later FatPVS calls will merge
1697 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1698 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1700 // add the eye to a list for SV_CanSeeBox tests
1701 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1702 sv.writeentitiestoclient_numeyes++;
1704 // calculate predicted eye origin for SV_CanSeeBox tests
1705 if (sv_cullentities_trace_prediction.integer)
1707 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1709 VectorMA(eye, predtime, camera->fields.server->velocity, predeye);
1710 if (SV_CanSeeBox(1, 0, eye, predeye, predeye))
1712 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1713 sv.writeentitiestoclient_numeyes++;
1715 //if (!sv.writeentitiestoclient_useprediction)
1716 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1721 // build PVS from the new eyes
1722 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1723 for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
1724 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1726 sv.sententitiesmark++;
1728 for (i = 0;i < sv.numsendentities;i++)
1729 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1732 numcsqcsendstates = 0;
1733 for (i = 0;i < sv.numsendentities;i++)
1735 s = &sv.sendentities[i];
1736 if (sv.sententities[s->number] == sv.sententitiesmark)
1738 if(s->active == ACTIVE_NETWORK)
1740 if (s->exteriormodelforclient)
1742 if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1743 s->flags |= RENDER_EXTERIORMODEL;
1745 s->flags &= ~RENDER_EXTERIORMODEL;
1747 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
1749 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1750 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
1752 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
1756 if (sv_cullentities_stats.integer)
1757 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1759 if(client->entitydatabase5)
1760 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1762 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1764 if(client->num_skippedentityframes >= 10)
1765 need_empty = true; // force every 10th frame to be not empty (or cl_movement replay takes too long)
1767 if (client->entitydatabase5)
1768 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1769 else if (client->entitydatabase4)
1771 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1772 Protocol_WriteStatsReliable();
1774 else if (client->entitydatabase)
1776 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1777 Protocol_WriteStatsReliable();
1781 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1782 Protocol_WriteStatsReliable();
1786 client->num_skippedentityframes = 0;
1788 ++client->num_skippedentityframes;
1797 static void SV_CleanupEnts (void)
1802 ent = PRVM_NEXT_EDICT(prog->edicts);
1803 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1804 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1809 SV_WriteClientdataToMessage
1813 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1817 prvm_edict_t *other;
1823 float *statsf = (float *)stats;
1826 // send a damage message
1828 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1830 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1831 MSG_WriteByte (msg, svc_damage);
1832 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1833 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1834 for (i=0 ; i<3 ; i++)
1835 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1837 ent->fields.server->dmg_take = 0;
1838 ent->fields.server->dmg_save = 0;
1842 // send the current viewpos offset from the view entity
1844 SV_SetIdealPitch (); // how much to look up / down ideally
1846 // a fixangle might get lost in a dropped packet. Oh well.
1847 if(ent->fields.server->fixangle)
1849 // angle fixing was requested by global thinking code...
1850 // so store the current angles for later use
1851 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1852 host_client->fixangle_angles_set = TRUE;
1854 // and clear fixangle for the next frame
1855 ent->fields.server->fixangle = 0;
1858 if (host_client->fixangle_angles_set)
1860 MSG_WriteByte (msg, svc_setangle);
1861 for (i=0 ; i < 3 ; i++)
1862 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1863 host_client->fixangle_angles_set = FALSE;
1866 // stuff the sigil bits into the high bits of items for sbar, or else
1868 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1869 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1870 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1872 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1874 VectorClear(punchvector);
1875 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1876 VectorCopy(val->vector, punchvector);
1878 // cache weapon model name and index in client struct to save time
1879 // (this search can be almost 1% of cpu time!)
1880 s = PRVM_GetString(ent->fields.server->weaponmodel);
1881 if (strcmp(s, client->weaponmodel))
1883 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1884 client->weaponmodelindex = SV_ModelIndex(s, 1);
1888 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1889 viewzoom = (int)(val->_float * 255.0f);
1895 if ((int)ent->fields.server->flags & FL_ONGROUND)
1896 bits |= SU_ONGROUND;
1897 if (ent->fields.server->waterlevel >= 2)
1899 if (ent->fields.server->idealpitch)
1900 bits |= SU_IDEALPITCH;
1902 for (i=0 ; i<3 ; i++)
1904 if (ent->fields.server->punchangle[i])
1905 bits |= (SU_PUNCH1<<i);
1906 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1908 bits |= (SU_PUNCHVEC1<<i);
1909 if (ent->fields.server->velocity[i])
1910 bits |= (SU_VELOCITY1<<i);
1913 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1914 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1915 stats[STAT_ITEMS] = items;
1916 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1917 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1918 stats[STAT_WEAPON] = client->weaponmodelindex;
1919 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1920 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1921 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1922 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1923 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1924 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1925 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1926 stats[STAT_VIEWZOOM] = viewzoom;
1927 stats[STAT_TOTALSECRETS] = (int)prog->globals.server->total_secrets;
1928 stats[STAT_TOTALMONSTERS] = (int)prog->globals.server->total_monsters;
1929 // the QC bumps these itself by sending svc_'s, so we have to keep them
1930 // zero or they'll be corrected by the engine
1931 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1932 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1934 // movement settings for prediction
1935 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1936 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
1937 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
1938 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
1939 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
1941 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1942 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1943 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1944 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1945 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1946 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1947 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1948 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1949 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1950 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1951 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1952 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1953 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1954 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1955 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1956 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1957 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1958 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1959 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1960 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
1961 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
1962 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
1963 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
1964 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
1965 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
1966 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
1967 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
1968 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
1969 statsf[STAT_FRAGLIMIT] = fraglimit.value;
1970 statsf[STAT_TIMELIMIT] = timelimit.value;
1972 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1974 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1976 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1977 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1979 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1980 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1981 if (viewzoom != 255)
1982 bits |= SU_VIEWZOOM;
1987 if (bits >= 16777216)
1991 MSG_WriteByte (msg, svc_clientdata);
1992 MSG_WriteShort (msg, bits);
1993 if (bits & SU_EXTEND1)
1994 MSG_WriteByte(msg, bits >> 16);
1995 if (bits & SU_EXTEND2)
1996 MSG_WriteByte(msg, bits >> 24);
1998 if (bits & SU_VIEWHEIGHT)
1999 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
2001 if (bits & SU_IDEALPITCH)
2002 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
2004 for (i=0 ; i<3 ; i++)
2006 if (bits & (SU_PUNCH1<<i))
2008 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2009 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
2011 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
2013 if (bits & (SU_PUNCHVEC1<<i))
2015 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2016 MSG_WriteCoord16i(msg, punchvector[i]);
2018 MSG_WriteCoord32f(msg, punchvector[i]);
2020 if (bits & (SU_VELOCITY1<<i))
2022 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2023 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
2025 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
2029 if (bits & SU_ITEMS)
2030 MSG_WriteLong (msg, stats[STAT_ITEMS]);
2032 if (sv.protocol == PROTOCOL_DARKPLACES5)
2034 if (bits & SU_WEAPONFRAME)
2035 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
2036 if (bits & SU_ARMOR)
2037 MSG_WriteShort (msg, stats[STAT_ARMOR]);
2038 if (bits & SU_WEAPON)
2039 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2040 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2041 MSG_WriteShort (msg, stats[STAT_AMMO]);
2042 MSG_WriteShort (msg, stats[STAT_SHELLS]);
2043 MSG_WriteShort (msg, stats[STAT_NAILS]);
2044 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
2045 MSG_WriteShort (msg, stats[STAT_CELLS]);
2046 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
2047 if (bits & SU_VIEWZOOM)
2048 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2050 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2052 if (bits & SU_WEAPONFRAME)
2053 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
2054 if (bits & SU_ARMOR)
2055 MSG_WriteByte (msg, stats[STAT_ARMOR]);
2056 if (bits & SU_WEAPON)
2058 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2059 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2061 MSG_WriteByte (msg, stats[STAT_WEAPON]);
2063 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2064 MSG_WriteByte (msg, stats[STAT_AMMO]);
2065 MSG_WriteByte (msg, stats[STAT_SHELLS]);
2066 MSG_WriteByte (msg, stats[STAT_NAILS]);
2067 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
2068 MSG_WriteByte (msg, stats[STAT_CELLS]);
2069 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2071 for (i = 0;i < 32;i++)
2072 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
2074 MSG_WriteByte (msg, i);
2077 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
2078 if (bits & SU_VIEWZOOM)
2080 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2081 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
2083 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2088 void SV_FlushBroadcastMessages(void)
2092 if (sv.datagram.cursize <= 0)
2094 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2096 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2098 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2099 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2101 SZ_Clear(&sv.datagram);
2104 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2106 // scan the splitpoints to find out how many we can fit in
2107 int numsegments, j, split;
2108 if (!client->unreliablemsg_splitpoints)
2110 // always accept the first one if it's within 1024 bytes, this ensures
2111 // that very big datagrams which are over the rate limit still get
2112 // through, just to keep it working
2113 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2114 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2116 // the first segment gets an exemption from the rate limiting, otherwise
2117 // it could get dropped consistently due to a low rate limit
2118 if (numsegments == 1)
2120 // some will fit, so add the ones that will fit
2121 split = client->unreliablemsg_splitpoint[numsegments-1];
2122 // note this discards ones that were accepted by the segments scan but
2123 // can not fit, such as a really huge first one that will never ever
2124 // fit in a packet...
2125 if (msg->cursize + split <= maxsize)
2126 SZ_Write(msg, client->unreliablemsg.data, split);
2127 // remove the part we sent, keeping any remaining data
2128 client->unreliablemsg.cursize -= split;
2129 if (client->unreliablemsg.cursize > 0)
2130 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2131 // adjust remaining splitpoints
2132 client->unreliablemsg_splitpoints -= numsegments;
2133 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2134 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2138 =======================
2139 SV_SendClientDatagram
2140 =======================
2142 static void SV_SendClientDatagram (client_t *client)
2144 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2146 int stats[MAX_CL_STATS];
2147 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2149 // obey rate limit by limiting packet frequency if the packet size
2151 // (usually this is caused by reliable messages)
2152 if (!NetConn_CanSend(client->netconnection))
2155 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2156 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2157 if (sv_maxrate.integer != maxrate)
2158 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2160 // clientrate determines the 'cleartime' of a packet
2161 // (how long to wait before sending another, based on this packet's size)
2162 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2164 switch (sv.protocol)
2166 case PROTOCOL_QUAKE:
2167 case PROTOCOL_QUAKEDP:
2168 case PROTOCOL_NEHAHRAMOVIE:
2169 case PROTOCOL_NEHAHRABJP:
2170 case PROTOCOL_NEHAHRABJP2:
2171 case PROTOCOL_NEHAHRABJP3:
2172 case PROTOCOL_QUAKEWORLD:
2173 // no packet size limit support on Quake protocols because it just
2174 // causes missing entities/effects
2175 // packets are simply sent less often to obey the rate limit
2179 case PROTOCOL_DARKPLACES1:
2180 case PROTOCOL_DARKPLACES2:
2181 case PROTOCOL_DARKPLACES3:
2182 case PROTOCOL_DARKPLACES4:
2183 // no packet size limit support on DP1-4 protocols because they kick
2184 // the client off if they overflow, and miss effects
2185 // packets are simply sent less often to obey the rate limit
2186 maxsize = sizeof(sv_sendclientdatagram_buf);
2187 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2190 // DP5 and later protocols support packet size limiting which is a
2191 // better method than limiting packet frequency as QW does
2193 // at very low rates (or very small sys_ticrate) the packet size is
2194 // not reduced below 128, but packets may be sent less often
2195 maxsize = (int)(clientrate * sys_ticrate.value);
2196 maxsize = bound(128, maxsize, 1400);
2198 // csqc entities can easily exceed 128 bytes, so disable throttling in
2199 // mods that use csqc (they are likely to use less bandwidth anyway)
2200 if (sv.csqc_progsize > 0)
2205 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2207 // for good singleplayer, send huge packets
2208 maxsize = sizeof(sv_sendclientdatagram_buf);
2209 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2210 // never limit frequency in singleplayer
2211 clientrate = 1000000000;
2214 // while downloading, limit entity updates to half the packet
2215 // (any leftover space will be used for downloading)
2216 if (host_client->download_file)
2219 msg.data = sv_sendclientdatagram_buf;
2220 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2222 msg.allowoverflow = false;
2224 if (host_client->spawned)
2226 // the player is in the game
2227 MSG_WriteByte (&msg, svc_time);
2228 MSG_WriteFloat (&msg, sv.time);
2230 // add the client specific data to the datagram
2231 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2232 // now update the stats[] array using any registered custom fields
2233 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
2234 // set host_client->statsdeltabits
2235 Protocol_UpdateClientStats (stats);
2237 // add as many queued unreliable messages (effects) as we can fit
2238 // limit effects to half of the remaining space
2239 if (client->unreliablemsg.cursize)
2240 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2242 // now write as many entities as we can fit, and also sends stats
2243 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2245 else if (realtime > client->keepalivetime)
2247 // the player isn't totally in the game yet
2248 // send small keepalive messages if too much time has passed
2249 // (may also be sending downloads)
2250 client->keepalivetime = realtime + 5;
2251 MSG_WriteChar (&msg, svc_nop);
2254 // if a download is active, see if there is room to fit some download data
2256 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2257 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2259 fs_offset_t downloadstart;
2260 unsigned char data[1400];
2261 downloadstart = FS_Tell(host_client->download_file);
2262 downloadsize = min(downloadsize, (int)sizeof(data));
2263 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2264 // note this sends empty messages if at the end of the file, which is
2265 // necessary to keep the packet loss logic working
2266 // (the last blocks may be lost and need to be re-sent, and that will
2267 // only occur if the client acks the empty end messages, revealing
2268 // a gap in the download progress, causing the last blocks to be
2270 MSG_WriteChar (&msg, svc_downloaddata);
2271 MSG_WriteLong (&msg, downloadstart);
2272 MSG_WriteShort (&msg, downloadsize);
2273 if (downloadsize > 0)
2274 SZ_Write (&msg, data, downloadsize);
2277 // reliable only if none is in progress
2278 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2279 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2281 SV_WriteDemoMessage(client, &msg, false);
2283 // send the datagram
2284 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
2285 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2286 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2290 =======================
2291 SV_UpdateToReliableMessages
2292 =======================
2294 static void SV_UpdateToReliableMessages (void)
2303 // check for changes to be sent over the reliable streams
2304 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2306 // update the host_client fields we care about according to the entity fields
2307 host_client->edict = PRVM_EDICT_NUM(i+1);
2310 name = PRVM_GetString(host_client->edict->fields.server->netname);
2313 // always point the string back at host_client->name to keep it safe
2314 strlcpy (host_client->name, name, sizeof (host_client->name));
2315 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
2316 if (strcmp(host_client->old_name, host_client->name))
2318 if (host_client->spawned)
2319 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2320 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2321 // send notification to all clients
2322 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2323 MSG_WriteByte (&sv.reliable_datagram, i);
2324 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2325 SV_WriteNetnameIntoDemo(host_client);
2328 // DP_SV_CLIENTCOLORS
2329 // this is always found (since it's added by the progs loader)
2330 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
2331 host_client->colors = (int)val->_float;
2332 if (host_client->old_colors != host_client->colors)
2334 host_client->old_colors = host_client->colors;
2335 // send notification to all clients
2336 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2337 MSG_WriteByte (&sv.reliable_datagram, i);
2338 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2341 // NEXUIZ_PLAYERMODEL
2342 if( prog->fieldoffsets.playermodel >= 0 ) {
2343 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
2346 // always point the string back at host_client->name to keep it safe
2347 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2348 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
2351 // NEXUIZ_PLAYERSKIN
2352 if( prog->fieldoffsets.playerskin >= 0 ) {
2353 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
2356 // always point the string back at host_client->name to keep it safe
2357 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2358 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
2361 // TODO: add an extension name for this [1/17/2008 Black]
2362 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcamera)) && val->edict > 0 ) {
2363 int oldclientcamera = host_client->clientcamera;
2364 if( val->edict >= prog->max_edicts || PRVM_EDICT_NUM( val->edict )->priv.required->free ) {
2365 val->edict = host_client->clientcamera = PRVM_NUM_FOR_EDICT( host_client->edict );
2367 host_client->clientcamera = val->edict;
2370 if( oldclientcamera != host_client->clientcamera ) {
2371 MSG_WriteByte (&host_client->netconnection->message, svc_setview );
2372 MSG_WriteShort (&host_client->netconnection->message, host_client->clientcamera);
2377 host_client->frags = (int)host_client->edict->fields.server->frags;
2378 if(gamemode == GAME_NEXUIZ)
2379 if(!host_client->spawned && host_client->netconnection)
2380 host_client->frags = -666;
2381 if (host_client->old_frags != host_client->frags)
2383 host_client->old_frags = host_client->frags;
2384 // send notification to all clients
2385 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2386 MSG_WriteByte (&sv.reliable_datagram, i);
2387 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2391 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2392 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2393 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2395 SZ_Clear (&sv.reliable_datagram);
2400 =======================
2401 SV_SendClientMessages
2402 =======================
2404 void SV_SendClientMessages (void)
2406 int i, prepared = false;
2408 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2409 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2411 SV_FlushBroadcastMessages();
2413 // update frags, names, etc
2414 SV_UpdateToReliableMessages();
2416 // build individual updates
2417 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2419 if (!host_client->active)
2421 if (!host_client->netconnection)
2424 if (host_client->netconnection->message.overflowed)
2426 SV_DropClient (true); // if the message couldn't send, kick off
2433 // only prepare entities once per frame
2434 SV_PrepareEntitiesForSending();
2436 SV_SendClientDatagram (host_client);
2439 // clear muzzle flashes
2443 static void SV_StartDownload_f(void)
2445 if (host_client->download_file)
2446 host_client->download_started = true;
2450 * Compression extension negotiation:
2453 * cl_serverextension_download 2
2456 * download <filename> <list of zero or more suppported compressions in order of preference>
2458 * download maps/map1.bsp lzo deflate huffman
2461 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2463 * cl_downloadbegin 123456 maps/map1.bsp deflate
2465 * The server may choose not to compress the file by sending no compression name, like:
2466 * cl_downloadbegin 345678 maps/map1.bsp
2468 * NOTE: the "download" command may only specify compression algorithms if
2469 * cl_serverextension_download is 2!
2470 * If cl_serverextension_download has a different value, the client must
2471 * assume this extension is not supported!
2474 static void Download_CheckExtensions(void)
2477 int argc = Cmd_Argc();
2479 // first reset them all
2480 host_client->download_deflate = false;
2482 for(i = 2; i < argc; ++i)
2484 if(!strcmp(Cmd_Argv(i), "deflate"))
2486 host_client->download_deflate = true;
2492 static void SV_Download_f(void)
2494 const char *whichpack, *whichpack2, *extension;
2495 qboolean is_csqc; // so we need to check only once
2499 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2500 SV_ClientPrintf(" supported extensions: deflate\n");
2504 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2506 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2510 if (host_client->download_file)
2512 // at this point we'll assume the previous download should be aborted
2513 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2514 Host_ClientCommands("\nstopdownload\n");
2516 // close the file and reset variables
2517 FS_Close(host_client->download_file);
2518 host_client->download_file = NULL;
2519 host_client->download_name[0] = 0;
2520 host_client->download_expectedposition = 0;
2521 host_client->download_started = false;
2524 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2526 if (!sv_allowdownloads.integer && !is_csqc)
2528 SV_ClientPrintf("Downloads are disabled on this server\n");
2529 Host_ClientCommands("\nstopdownload\n");
2533 Download_CheckExtensions();
2535 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2536 extension = FS_FileExtension(host_client->download_name);
2538 // host_client is asking to download a specified file
2539 if (developer_extra.integer)
2540 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2544 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2545 extensions[0] = '\0';
2547 if(host_client->download_deflate)
2548 strlcat(extensions, " deflate", sizeof(extensions));
2550 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2552 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2553 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2555 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2557 // no, no space is needed between %s and %s :P
2558 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2560 host_client->download_expectedposition = 0;
2561 host_client->download_started = false;
2562 host_client->sendsignon = true; // make sure this message is sent
2566 if (!FS_FileExists(host_client->download_name))
2568 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2569 Host_ClientCommands("\nstopdownload\n");
2573 // check if the user is trying to download part of registered Quake(r)
2574 whichpack = FS_WhichPack(host_client->download_name);
2575 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2576 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2578 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2579 Host_ClientCommands("\nstopdownload\n");
2583 // check if the server has forbidden archive downloads entirely
2584 if (!sv_allowdownloads_inarchive.integer)
2586 whichpack = FS_WhichPack(host_client->download_name);
2589 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2590 Host_ClientCommands("\nstopdownload\n");
2595 if (!sv_allowdownloads_config.integer)
2597 if (!strcasecmp(extension, "cfg"))
2599 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2600 Host_ClientCommands("\nstopdownload\n");
2605 if (!sv_allowdownloads_dlcache.integer)
2607 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2609 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2610 Host_ClientCommands("\nstopdownload\n");
2615 if (!sv_allowdownloads_archive.integer)
2617 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2619 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2620 Host_ClientCommands("\nstopdownload\n");
2625 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2626 if (!host_client->download_file)
2628 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2629 Host_ClientCommands("\nstopdownload\n");
2633 if (FS_FileSize(host_client->download_file) > 1<<30)
2635 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2636 Host_ClientCommands("\nstopdownload\n");
2637 FS_Close(host_client->download_file);
2638 host_client->download_file = NULL;
2642 if (FS_FileSize(host_client->download_file) < 0)
2644 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2645 Host_ClientCommands("\nstopdownload\n");
2646 FS_Close(host_client->download_file);
2647 host_client->download_file = NULL;
2651 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2654 * we can only do this if we would actually deflate on the fly
2655 * which we do not (yet)!
2657 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2658 extensions[0] = '\0';
2660 if(host_client->download_deflate)
2661 strlcat(extensions, " deflate", sizeof(extensions));
2663 // no, no space is needed between %s and %s :P
2664 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2667 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2669 host_client->download_expectedposition = 0;
2670 host_client->download_started = false;
2671 host_client->sendsignon = true; // make sure this message is sent
2673 // the rest of the download process is handled in SV_SendClientDatagram
2674 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2676 // no svc_downloaddata messages will be sent until sv_startdownload is
2677 // sent by the client
2681 ==============================================================================
2685 ==============================================================================
2694 int SV_ModelIndex(const char *s, int precachemode)
2696 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2697 char filename[MAX_QPATH];
2701 //if (precachemode == 2)
2703 strlcpy(filename, s, sizeof(filename));
2704 for (i = 2;i < limit;i++)
2706 if (!sv.model_precache[i][0])
2710 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2712 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2715 if (precachemode == 1)
2716 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2717 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2718 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.modelname : NULL);
2719 if (sv.state != ss_loading)
2721 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2722 MSG_WriteShort(&sv.reliable_datagram, i);
2723 MSG_WriteString(&sv.reliable_datagram, filename);
2727 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2730 if (!strcmp(sv.model_precache[i], filename))
2733 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2743 int SV_SoundIndex(const char *s, int precachemode)
2745 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2746 char filename[MAX_QPATH];
2750 //if (precachemode == 2)
2752 strlcpy(filename, s, sizeof(filename));
2753 for (i = 1;i < limit;i++)
2755 if (!sv.sound_precache[i][0])
2759 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2761 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2764 if (precachemode == 1)
2765 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2766 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2767 if (sv.state != ss_loading)
2769 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2770 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2771 MSG_WriteString(&sv.reliable_datagram, filename);
2775 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2778 if (!strcmp(sv.sound_precache[i], filename))
2781 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2787 SV_ParticleEffectIndex
2791 int SV_ParticleEffectIndex(const char *name)
2793 int i, argc, linenumber, effectnameindex;
2795 fs_offset_t filesize;
2796 unsigned char *filedata;
2798 const char *textstart;
2799 //const char *textend;
2800 char argv[16][1024];
2801 char filename[MAX_QPATH];
2802 if (!sv.particleeffectnamesloaded)
2804 sv.particleeffectnamesloaded = true;
2805 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2806 for (i = 0;i < EFFECT_TOTAL;i++)
2807 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2808 for (filepass = 0;;filepass++)
2811 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
2812 else if (filepass == 1)
2813 dpsnprintf(filename, sizeof(filename), "maps/%s_effectinfo.txt", sv.name);
2816 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
2819 textstart = (const char *)filedata;
2820 //textend = (const char *)filedata + filesize;
2822 for (linenumber = 1;;linenumber++)
2827 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2831 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2835 if (com_token[0] == 0)
2836 break; // if the loop exited and it's not a \n, it's EOF
2839 if (!strcmp(argv[0], "effect"))
2843 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2845 if (sv.particleeffectname[effectnameindex][0])
2847 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2852 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2856 // if we run out of names, abort
2857 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2859 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
2868 // search for the name
2869 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2870 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2871 return effectnameindex;
2872 // return 0 if we couldn't find it
2876 dp_model_t *SV_GetModelByIndex(int modelindex)
2878 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2881 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
2884 if (!ed || ed->priv.server->free)
2886 modelindex = (int)ed->fields.server->modelindex;
2887 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2896 static void SV_CreateBaseline (void)
2898 int i, entnum, large;
2899 prvm_edict_t *svent;
2901 // LordHavoc: clear *all* states (note just active ones)
2902 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2904 // get the current server version
2905 svent = PRVM_EDICT_NUM(entnum);
2907 // LordHavoc: always clear state values, whether the entity is in use or not
2908 svent->priv.server->baseline = defaultstate;
2910 if (svent->priv.server->free)
2912 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2915 // create entity baseline
2916 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2917 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2918 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2919 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2920 if (entnum > 0 && entnum <= svs.maxclients)
2922 svent->priv.server->baseline.colormap = entnum;
2923 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2927 svent->priv.server->baseline.colormap = 0;
2928 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2932 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2935 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2939 // add to the message
2941 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2943 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2944 MSG_WriteShort (&sv.signon, entnum);
2948 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2949 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2951 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2953 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2954 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2958 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2959 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2961 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2962 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2963 for (i=0 ; i<3 ; i++)
2965 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2966 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
2975 Load csprogs.dat and comperss it so it doesn't need to be
2976 reloaded on request.
2979 void SV_Prepare_CSQC(void)
2981 fs_offset_t progsize;
2983 if(svs.csqc_progdata)
2985 Con_DPrintf("Unloading old CSQC data.\n");
2986 Mem_Free(svs.csqc_progdata);
2987 if(svs.csqc_progdata_deflated)
2988 Mem_Free(svs.csqc_progdata_deflated);
2991 svs.csqc_progdata = NULL;
2992 svs.csqc_progdata_deflated = NULL;
2994 sv.csqc_progname[0] = 0;
2995 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
2999 size_t deflated_size;
3001 sv.csqc_progsize = (int)progsize;
3002 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
3003 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3004 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3006 Con_DPrint("Compressing csprogs.dat\n");
3007 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
3008 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
3009 svs.csqc_progsize_deflated = (int)deflated_size;
3010 if(svs.csqc_progdata_deflated)
3012 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
3013 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
3016 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
3024 Grabs the current state of each client for saving across the
3025 transition to another level
3028 void SV_SaveSpawnparms (void)
3032 svs.serverflags = (int)prog->globals.server->serverflags;
3034 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3036 if (!host_client->active)
3039 // call the progs to get default spawn parms for the new client
3040 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3041 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
3042 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
3043 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
3051 This is called at the start of each level
3055 void SV_SpawnServer (const char *server)
3060 dp_model_t *worldmodel;
3061 char modelname[sizeof(sv.modelname)];
3063 Con_DPrintf("SpawnServer: %s\n", server);
3065 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
3067 if (!FS_FileExists(modelname))
3069 Con_Printf("SpawnServer: no map file named %s\n", modelname);
3073 if (cls.state != ca_dedicated)
3075 SCR_BeginLoadingPlaque();
3082 World_End(&sv.world);
3083 if(prog->funcoffsets.SV_Shutdown)
3085 func_t s = prog->funcoffsets.SV_Shutdown;
3086 prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
3087 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
3092 // free q3 shaders so that any newly downloaded shaders will be active
3093 Mod_FreeQ3Shaders();
3095 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
3096 if (!worldmodel || !worldmodel->TraceBox)
3098 Con_Printf("Couldn't load map %s\n", modelname);
3102 // let's not have any servers with no name
3103 if (hostname.string[0] == 0)
3104 Cvar_Set ("hostname", "UNNAMED");
3105 scr_centertime_off = 0;
3107 svs.changelevel_issued = false; // now safe to issue another
3109 // make the map a required file for clients
3110 Curl_ClearRequirements();
3111 Curl_RequireFile(modelname);
3114 // tell all connected clients that we are going to a new level
3119 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3121 if (client->netconnection)
3123 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3124 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3131 NetConn_OpenServerPorts(true);
3135 // make cvars consistant
3138 Cvar_SetValue ("deathmatch", 0);
3139 // LordHavoc: it can be useful to have skills outside the range 0-3...
3140 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3141 //Cvar_SetValue ("skill", (float)current_skill);
3142 current_skill = (int)(skill.value + 0.5);
3145 // set up the new server
3147 memset (&sv, 0, sizeof(sv));
3148 // if running a local client, make sure it doesn't try to access the last
3149 // level's data which is no longer valiud
3152 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
3154 if(*sv_random_seed.string)
3156 srand(sv_random_seed.integer);
3157 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3164 strlcpy (sv.name, server, sizeof (sv.name));
3166 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3167 if (sv.protocol == PROTOCOL_UNKNOWN)
3170 Protocol_Names(buffer, sizeof(buffer));
3171 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3172 sv.protocol = PROTOCOL_QUAKE;
3177 // load progs to get entity field count
3178 //PR_LoadProgs ( sv_progs.string );
3180 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3181 sv.datagram.cursize = 0;
3182 sv.datagram.data = sv.datagram_buf;
3184 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3185 sv.reliable_datagram.cursize = 0;
3186 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3188 sv.signon.maxsize = sizeof(sv.signon_buf);
3189 sv.signon.cursize = 0;
3190 sv.signon.data = sv.signon_buf;
3192 // leave slots at start for clients only
3193 //prog->num_edicts = svs.maxclients+1;
3195 sv.state = ss_loading;
3196 prog->allowworldwrites = true;
3199 prog->globals.server->time = sv.time = 1.0;
3202 worldmodel->used = true;
3204 strlcpy (sv.name, server, sizeof (sv.name));
3205 strlcpy(sv.modelname, modelname, sizeof(sv.modelname));
3206 sv.worldmodel = worldmodel;
3207 sv.models[1] = sv.worldmodel;
3210 // clear world interaction links
3212 World_SetSize(&sv.world, sv.worldmodel->name, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
3213 World_Start(&sv.world);
3215 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3217 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3218 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
3219 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3221 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3222 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.modelname);
3224 if(i < sv.worldmodel->brush.numsubmodels)
3225 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3228 // load the rest of the entities
3230 // AK possible hack since num_edicts is still 0
3231 ent = PRVM_EDICT_NUM(0);
3232 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
3233 ent->priv.server->free = false;
3234 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
3235 ent->fields.server->modelindex = 1; // world model
3236 ent->fields.server->solid = SOLID_BSP;
3237 ent->fields.server->movetype = MOVETYPE_PUSH;
3238 VectorCopy(sv.world.mins, ent->fields.server->mins);
3239 VectorCopy(sv.world.maxs, ent->fields.server->maxs);
3240 VectorCopy(sv.world.mins, ent->fields.server->absmin);
3241 VectorCopy(sv.world.maxs, ent->fields.server->absmax);
3244 prog->globals.server->coop = coop.integer;
3246 prog->globals.server->deathmatch = deathmatch.integer;
3248 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
3250 // serverflags are for cross level information (sigils)
3251 prog->globals.server->serverflags = svs.serverflags;
3253 // we need to reset the spawned flag on all connected clients here so that
3254 // their thinks don't run during startup (before PutClientInServer)
3255 // we also need to set up the client entities now
3256 // and we need to set the ->edict pointers to point into the progs edicts
3257 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3259 host_client->spawned = false;
3260 host_client->edict = PRVM_EDICT_NUM(i + 1);
3261 PRVM_ED_ClearEdict(host_client->edict);
3264 // load replacement entity file if found
3265 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL)))
3267 Con_Printf("Loaded maps/%s.ent\n", sv.name);
3268 PRVM_ED_LoadFromFile (entities);
3272 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
3275 // LordHavoc: clear world angles (to fix e3m3.bsp)
3276 VectorClear(prog->edicts->fields.server->angles);
3278 // all setup is completed, any further precache statements are errors
3279 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3280 prog->allowworldwrites = false;
3282 // run two frames to allow everything to settle
3283 prog->globals.server->time = sv.time = 1.0001;
3284 for (i = 0;i < 2;i++)
3290 if (cls.state == ca_dedicated)
3293 // create a baseline for more efficient communications
3294 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3295 SV_CreateBaseline ();
3297 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3299 // to prevent network timeouts
3300 realtime = Sys_DoubleTime();
3302 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3303 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3305 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3306 if (!host_client->active)
3308 if (host_client->netconnection)
3309 SV_SendServerinfo(host_client);
3313 // if client is a botclient coming from a level change, we need to
3314 // set up client info that normally requires networking
3316 // copy spawn parms out of the client_t
3317 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3318 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
3320 // call the spawn function
3321 host_client->clientconnectcalled = true;
3322 prog->globals.server->time = sv.time;
3323 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3324 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
3325 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
3326 host_client->spawned = true;
3330 Con_DPrint("Server spawned.\n");
3331 NetConn_Heartbeat (2);
3336 /////////////////////////////////////////////////////
3339 static void SV_VM_CB_BeginIncreaseEdicts(void)
3341 // links don't survive the transition, so unlink everything
3342 World_UnlinkAll(&sv.world);
3345 static void SV_VM_CB_EndIncreaseEdicts(void)
3350 // link every entity except world
3351 for (i = 1, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
3352 if (!ent->priv.server->free)
3356 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
3358 // LordHavoc: for consistency set these here
3359 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3361 e->priv.server->move = false; // don't move on first frame
3363 if (num >= 0 && num < svs.maxclients)
3366 // set colormap and team on newly created player entity
3367 e->fields.server->colormap = num + 1;
3368 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
3369 // set netname/clientcolors back to client values so that
3370 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3372 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
3373 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
3374 val->_float = svs.clients[num].colors;
3375 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3376 if( prog->fieldoffsets.playermodel >= 0 )
3377 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
3378 if( prog->fieldoffsets.playerskin >= 0 )
3379 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
3380 // Assign netaddress (IP Address, etc)
3381 if(prog->fieldoffsets.netaddress >= 0)
3382 { // Valid Field; Process
3383 if(svs.clients[num].netconnection != NULL)
3384 {// Valid Address; Assign
3385 // Acquire Readable Address
3386 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3387 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
3391 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
3396 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3401 World_UnlinkEdict(ed); // unlink from world bsp
3403 ed->fields.server->model = 0;
3404 ed->fields.server->takedamage = 0;
3405 ed->fields.server->modelindex = 0;
3406 ed->fields.server->colormap = 0;
3407 ed->fields.server->skin = 0;
3408 ed->fields.server->frame = 0;
3409 VectorClear(ed->fields.server->origin);
3410 VectorClear(ed->fields.server->angles);
3411 ed->fields.server->nextthink = -1;
3412 ed->fields.server->solid = 0;
3414 VM_RemoveEdictSkeleton(ed);
3415 World_Physics_RemoveFromEntity(&sv.world, ed);
3416 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3418 // make sure csqc networking is aware of the removed entity
3419 e = PRVM_NUM_FOR_EDICT(ed);
3420 sv.csqcentityversion[e] = 0;
3421 for (i = 0;i < svs.maxclients;i++)
3423 if (svs.clients[i].csqcentityscope[e])
3424 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3425 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3429 static void SV_VM_CB_CountEdicts(void)
3433 int active, models, solid, step;
3435 active = models = solid = step = 0;
3436 for (i=0 ; i<prog->num_edicts ; i++)
3438 ent = PRVM_EDICT_NUM(i);
3439 if (ent->priv.server->free)
3442 if (ent->fields.server->solid)
3444 if (ent->fields.server->model)
3446 if (ent->fields.server->movetype == MOVETYPE_STEP)
3450 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3451 Con_Printf("active :%3i\n", active);
3452 Con_Printf("view :%3i\n", models);
3453 Con_Printf("touch :%3i\n", solid);
3454 Con_Printf("step :%3i\n", step);
3457 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3459 // remove things from different skill levels or deathmatch
3460 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3462 if (deathmatch.integer)
3464 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
3469 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
3470 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
3471 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
3479 static void SV_VM_Setup(void)
3482 PRVM_InitProg( PRVM_SERVERPROG );
3484 // allocate the mempools
3485 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3486 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3487 prog->builtins = vm_sv_builtins;
3488 prog->numbuiltins = vm_sv_numbuiltins;
3489 prog->headercrc = PROGHEADER_CRC;
3490 prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
3491 prog->max_edicts = 512;
3492 if (sv.protocol == PROTOCOL_QUAKE)
3493 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3494 else if (sv.protocol == PROTOCOL_QUAKEDP)
3495 prog->limit_edicts = 2048; // guessing
3496 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3497 prog->limit_edicts = 2048; // guessing!
3498 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3499 prog->limit_edicts = 4096; // guessing!
3501 prog->limit_edicts = MAX_EDICTS;
3502 prog->reserved_edicts = svs.maxclients;
3503 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3504 prog->name = "server";
3505 prog->extensionstring = vm_sv_extensions;
3506 prog->loadintoworld = true;
3508 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3509 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3510 prog->init_edict = SV_VM_CB_InitEdict;
3511 prog->free_edict = SV_VM_CB_FreeEdict;
3512 prog->count_edicts = SV_VM_CB_CountEdicts;
3513 prog->load_edict = SV_VM_CB_LoadEdict;
3514 prog->init_cmd = VM_SV_Cmd_Init;
3515 prog->reset_cmd = VM_SV_Cmd_Reset;
3516 prog->error_cmd = Host_Error;
3517 prog->ExecuteProgram = SVVM_ExecuteProgram;
3519 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
3520 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
3522 // some mods compiled with scrambling compilers lack certain critical
3523 // global names and field names such as "self" and "time" and "nextthink"
3524 // so we have to set these offsets manually, matching the entvars_t
3525 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3526 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3527 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3528 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3529 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3530 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3531 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3532 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3533 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3534 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3535 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3536 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3537 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3538 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3539 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3540 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3541 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3542 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3543 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3544 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3545 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3546 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3547 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3548 // OP_STATE is always supported on server (due to entvars_t)
3549 prog->flag |= PRVM_OP_STATE;
3551 VM_CustomStats_Clear();//[515]: csqc
3558 void SV_VM_Begin(void)
3561 PRVM_SetProg( PRVM_SERVERPROG );
3563 prog->globals.server->time = (float) sv.time;
3566 void SV_VM_End(void)