2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
28 static void SV_SaveEntFile_f(cmd_state_t *cmd);
29 static void SV_StartDownload_f(cmd_state_t *cmd);
30 static void SV_Download_f(cmd_state_t *cmd);
31 static void SV_VM_Setup(void);
32 extern cvar_t net_connecttimeout;
34 cvar_t sv_worldmessage = {CVAR_SERVER | CVAR_READONLY, "sv_worldmessage", "", "title of current level"};
35 cvar_t sv_worldname = {CVAR_SERVER | CVAR_READONLY, "sv_worldname", "", "name of current worldmodel"};
36 cvar_t sv_worldnamenoextension = {CVAR_SERVER | CVAR_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
37 cvar_t sv_worldbasename = {CVAR_SERVER | CVAR_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
39 cvar_t sv_disablenotify = {CVAR_SERVER, "sv_disablenotify", "0", "suppress broadcast prints when certain cvars are changed (CVAR_NOTIFY flag in engine code)"};
40 cvar_t coop = {CVAR_SERVER, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
41 cvar_t deathmatch = {CVAR_SERVER, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
42 cvar_t fraglimit = {CVAR_SERVER | CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
43 cvar_t gamecfg = {CVAR_SERVER, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
44 cvar_t noexit = {CVAR_SERVER | CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
45 cvar_t nomonsters = {CVAR_SERVER, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
46 cvar_t pausable = {CVAR_SERVER, "pausable","1", "allow players to pause or not (otherwise, only the server admin can)"};
47 cvar_t pr_checkextension = {CVAR_SERVER | CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
48 cvar_t samelevel = {CVAR_SERVER | CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
49 cvar_t skill = {CVAR_SERVER, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
50 cvar_t host_timescale = {CVAR_CLIENT | CVAR_SERVER, "host_timescale", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
52 cvar_t sv_accelerate = {CVAR_SERVER, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
53 cvar_t sv_aim = {CVAR_SERVER | CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
54 cvar_t sv_airaccel_qw = {CVAR_SERVER, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
55 cvar_t sv_airaccel_qw_stretchfactor = {CVAR_SERVER, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
56 cvar_t sv_airaccel_sideways_friction = {CVAR_SERVER, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
57 cvar_t sv_airaccelerate = {CVAR_SERVER, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
58 cvar_t sv_airstopaccelerate = {CVAR_SERVER, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
59 cvar_t sv_airspeedlimit_nonqw = {CVAR_SERVER, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
60 cvar_t sv_airstrafeaccelerate = {CVAR_SERVER, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
61 cvar_t sv_maxairstrafespeed = {CVAR_SERVER, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
62 cvar_t sv_airstrafeaccel_qw = {CVAR_SERVER, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
63 cvar_t sv_aircontrol = {CVAR_SERVER, "sv_aircontrol", "0", "CPMA-style air control"};
64 cvar_t sv_aircontrol_power = {CVAR_SERVER, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
65 cvar_t sv_aircontrol_penalty = {CVAR_SERVER, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
66 cvar_t sv_allowdownloads = {CVAR_SERVER, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
67 cvar_t sv_allowdownloads_archive = {CVAR_SERVER, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
68 cvar_t sv_allowdownloads_config = {CVAR_SERVER, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
69 cvar_t sv_allowdownloads_dlcache = {CVAR_SERVER, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
70 cvar_t sv_allowdownloads_inarchive = {CVAR_SERVER, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
71 cvar_t sv_areagrid_mingridsize = {CVAR_SERVER | CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
72 cvar_t sv_checkforpacketsduringsleep = {CVAR_SERVER, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
73 cvar_t sv_clmovement_enable = {CVAR_SERVER, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
74 cvar_t sv_clmovement_minping = {CVAR_SERVER, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
75 cvar_t sv_clmovement_minping_disabletime = {CVAR_SERVER, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
76 cvar_t sv_clmovement_inputtimeout = {CVAR_SERVER, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
77 cvar_t sv_cullentities_nevercullbmodels = {CVAR_SERVER, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
78 cvar_t sv_cullentities_pvs = {CVAR_SERVER, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
79 cvar_t sv_cullentities_stats = {CVAR_SERVER, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
80 cvar_t sv_cullentities_trace = {CVAR_SERVER, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
81 cvar_t sv_cullentities_trace_delay = {CVAR_SERVER, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
82 cvar_t sv_cullentities_trace_delay_players = {CVAR_SERVER, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
83 cvar_t sv_cullentities_trace_enlarge = {CVAR_SERVER, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
84 cvar_t sv_cullentities_trace_expand = {CVAR_SERVER, "sv_cullentities_trace_expand", "0", "box is expanded by this many units for entity culling"};
85 cvar_t sv_cullentities_trace_eyejitter = {CVAR_SERVER, "sv_cullentities_trace_eyejitter", "16", "jitter the eye by this much for each trace"};
86 cvar_t sv_cullentities_trace_prediction = {CVAR_SERVER, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
87 cvar_t sv_cullentities_trace_prediction_time = {CVAR_SERVER, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
88 cvar_t sv_cullentities_trace_entityocclusion = {CVAR_SERVER, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
89 cvar_t sv_cullentities_trace_samples = {CVAR_SERVER, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
90 cvar_t sv_cullentities_trace_samples_extra = {CVAR_SERVER, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
91 cvar_t sv_cullentities_trace_samples_players = {CVAR_SERVER, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
92 cvar_t sv_debugmove = {CVAR_SERVER | CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
93 cvar_t sv_echobprint = {CVAR_SERVER | CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
94 cvar_t sv_edgefriction = {CVAR_SERVER, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
95 cvar_t sv_entpatch = {CVAR_SERVER, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
96 cvar_t sv_fixedframeratesingleplayer = {CVAR_SERVER, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
97 cvar_t sv_freezenonclients = {CVAR_SERVER | CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
98 cvar_t sv_friction = {CVAR_SERVER | CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
99 cvar_t sv_gameplayfix_blowupfallenzombies = {CVAR_SERVER, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
100 cvar_t sv_gameplayfix_consistentplayerprethink = {CVAR_SERVER, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
101 cvar_t sv_gameplayfix_delayprojectiles = {CVAR_SERVER, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
102 cvar_t sv_gameplayfix_droptofloorstartsolid = {CVAR_SERVER, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
103 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {CVAR_SERVER, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
104 cvar_t sv_gameplayfix_easierwaterjump = {CVAR_SERVER, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
105 cvar_t sv_gameplayfix_findradiusdistancetobox = {CVAR_SERVER, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
106 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {CVAR_SERVER, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
107 cvar_t sv_gameplayfix_grenadebouncedownslopes = {CVAR_SERVER, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
108 cvar_t sv_gameplayfix_multiplethinksperframe = {CVAR_SERVER, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
109 cvar_t sv_gameplayfix_noairborncorpse = {CVAR_SERVER, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
110 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {CVAR_SERVER, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
111 cvar_t sv_gameplayfix_nudgeoutofsolid = {CVAR_SERVER, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
112 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {CVAR_SERVER, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
113 cvar_t sv_gameplayfix_q2airaccelerate = {CVAR_SERVER, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
114 cvar_t sv_gameplayfix_nogravityonground = {CVAR_SERVER, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
115 cvar_t sv_gameplayfix_setmodelrealbox = {CVAR_SERVER, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
116 cvar_t sv_gameplayfix_slidemoveprojectiles = {CVAR_SERVER, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
117 cvar_t sv_gameplayfix_stepdown = {CVAR_SERVER, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
118 cvar_t sv_gameplayfix_stepmultipletimes = {CVAR_SERVER, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
119 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {CVAR_SERVER, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "crude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
120 cvar_t sv_gameplayfix_swiminbmodels = {CVAR_SERVER, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
121 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {CVAR_SERVER, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
122 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {CVAR_SERVER, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
123 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {CVAR_SERVER, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
124 cvar_t sv_gameplayfix_unstickplayers = {CVAR_SERVER, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
125 cvar_t sv_gameplayfix_unstickentities = {CVAR_SERVER, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
126 cvar_t sv_gameplayfix_fixedcheckwatertransition = {CVAR_SERVER, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
127 cvar_t sv_gameplayfix_customstats = {CVAR_SERVER, "sv_gameplayfix_customstats", "0", "Disable stats higher than 220, for use by certain games such as Xonotic"};
128 cvar_t sv_gravity = {CVAR_SERVER | CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
129 cvar_t sv_init_frame_count = {CVAR_SERVER, "sv_init_frame_count", "2", "number of frames to run to allow everything to settle before letting clients connect"};
130 cvar_t sv_idealpitchscale = {CVAR_SERVER, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
131 cvar_t sv_jumpstep = {CVAR_SERVER | CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping"};
132 cvar_t sv_jumpvelocity = {CVAR_SERVER, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
133 cvar_t sv_maxairspeed = {CVAR_SERVER, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
134 cvar_t sv_maxrate = {CVAR_SERVER | CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
135 cvar_t sv_maxspeed = {CVAR_SERVER | CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
136 cvar_t sv_maxvelocity = {CVAR_SERVER | CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
137 cvar_t sv_nostep = {CVAR_SERVER | CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
138 cvar_t sv_playerphysicsqc = {CVAR_SERVER | CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
139 cvar_t sv_progs = {CVAR_SERVER, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
140 cvar_t sv_protocolname = {CVAR_SERVER, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
141 cvar_t sv_random_seed = {CVAR_SERVER, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
142 cvar_t sv_ratelimitlocalplayer = {CVAR_SERVER, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
143 cvar_t sv_sound_land = {CVAR_SERVER, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
144 cvar_t sv_sound_watersplash = {CVAR_SERVER, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
145 cvar_t sv_stepheight = {CVAR_SERVER | CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
146 cvar_t sv_stopspeed = {CVAR_SERVER | CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
147 cvar_t sv_wallfriction = {CVAR_SERVER | CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
148 cvar_t sv_wateraccelerate = {CVAR_SERVER, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
149 cvar_t sv_waterfriction = {CVAR_SERVER | CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
150 cvar_t sv_warsowbunny_airforwardaccel = {CVAR_SERVER, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
151 cvar_t sv_warsowbunny_accel = {CVAR_SERVER, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
152 cvar_t sv_warsowbunny_topspeed = {CVAR_SERVER, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
153 cvar_t sv_warsowbunny_turnaccel = {CVAR_SERVER, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
154 cvar_t sv_warsowbunny_backtosideratio = {CVAR_SERVER, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
155 cvar_t sv_onlycsqcnetworking = {CVAR_SERVER, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
156 cvar_t sv_areadebug = {CVAR_SERVER, "sv_areadebug", "0", "disables physics culling for debugging purposes (only for development)"};
157 cvar_t sys_ticrate = {CVAR_SERVER | CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
158 cvar_t teamplay = {CVAR_SERVER | CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
159 cvar_t timelimit = {CVAR_SERVER | CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
160 cvar_t sv_threaded = {CVAR_SERVER, "sv_threaded", "0", "enables a separate thread for server code, improving performance, especially when hosting a game while playing, EXPERIMENTAL, may be crashy"};
162 cvar_t saved1 = {CVAR_SERVER | CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
163 cvar_t saved2 = {CVAR_SERVER | CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
164 cvar_t saved3 = {CVAR_SERVER | CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
165 cvar_t saved4 = {CVAR_SERVER | CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
166 cvar_t savedgamecfg = {CVAR_SERVER | CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
167 cvar_t scratch1 = {CVAR_SERVER, "scratch1", "0", "unused cvar in quake, can be used by mods"};
168 cvar_t scratch2 = {CVAR_SERVER,"scratch2", "0", "unused cvar in quake, can be used by mods"};
169 cvar_t scratch3 = {CVAR_SERVER, "scratch3", "0", "unused cvar in quake, can be used by mods"};
170 cvar_t scratch4 = {CVAR_SERVER, "scratch4", "0", "unused cvar in quake, can be used by mods"};
171 cvar_t temp1 = {CVAR_SERVER, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
173 cvar_t nehx00 = {CVAR_SERVER, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
174 cvar_t nehx01 = {CVAR_SERVER, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
175 cvar_t nehx02 = {CVAR_SERVER, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
176 cvar_t nehx03 = {CVAR_SERVER, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
177 cvar_t nehx04 = {CVAR_SERVER, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
178 cvar_t nehx05 = {CVAR_SERVER, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx06 = {CVAR_SERVER, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx07 = {CVAR_SERVER, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx08 = {CVAR_SERVER, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx09 = {CVAR_SERVER, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx10 = {CVAR_SERVER, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx11 = {CVAR_SERVER, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx12 = {CVAR_SERVER, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t nehx13 = {CVAR_SERVER, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
187 cvar_t nehx14 = {CVAR_SERVER, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t nehx15 = {CVAR_SERVER, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t nehx16 = {CVAR_SERVER, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
190 cvar_t nehx17 = {CVAR_SERVER, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
191 cvar_t nehx18 = {CVAR_SERVER, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
192 cvar_t nehx19 = {CVAR_SERVER, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
193 cvar_t cutscene = {CVAR_SERVER, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
195 cvar_t sv_autodemo_perclient = {CVAR_SERVER | CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
196 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SERVER | CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
197 cvar_t sv_autodemo_perclient_discardable = {CVAR_SERVER | CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
199 cvar_t halflifebsp = {CVAR_SERVER, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
200 cvar_t sv_mapformat_is_quake2 = {CVAR_SERVER, "sv_mapformat_is_quake2", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors, .frame on submodels and other things)"};
201 cvar_t sv_mapformat_is_quake3 = {CVAR_SERVER, "sv_mapformat_is_quake3", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors)"};
206 mempool_t *sv_mempool = NULL;
208 extern cvar_t host_timescale;
209 extern float scr_centertime_off;
211 // MUST match effectnameindex_t in client.h
212 static const char *standardeffectnames[EFFECT_TOTAL] =
236 "TE_TEI_BIGEXPLOSION",
252 #define SV_REQFUNCS 0
253 #define sv_reqfuncs NULL
255 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
256 //static const char *sv_reqfuncs[] = {
259 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
261 prvm_required_field_t sv_reqfields[] =
263 #define PRVM_DECLARE_serverglobalfloat(x)
264 #define PRVM_DECLARE_serverglobalvector(x)
265 #define PRVM_DECLARE_serverglobalstring(x)
266 #define PRVM_DECLARE_serverglobaledict(x)
267 #define PRVM_DECLARE_serverglobalfunction(x)
268 #define PRVM_DECLARE_clientglobalfloat(x)
269 #define PRVM_DECLARE_clientglobalvector(x)
270 #define PRVM_DECLARE_clientglobalstring(x)
271 #define PRVM_DECLARE_clientglobaledict(x)
272 #define PRVM_DECLARE_clientglobalfunction(x)
273 #define PRVM_DECLARE_menuglobalfloat(x)
274 #define PRVM_DECLARE_menuglobalvector(x)
275 #define PRVM_DECLARE_menuglobalstring(x)
276 #define PRVM_DECLARE_menuglobaledict(x)
277 #define PRVM_DECLARE_menuglobalfunction(x)
278 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
279 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
280 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
281 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
282 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
283 #define PRVM_DECLARE_clientfieldfloat(x)
284 #define PRVM_DECLARE_clientfieldvector(x)
285 #define PRVM_DECLARE_clientfieldstring(x)
286 #define PRVM_DECLARE_clientfieldedict(x)
287 #define PRVM_DECLARE_clientfieldfunction(x)
288 #define PRVM_DECLARE_menufieldfloat(x)
289 #define PRVM_DECLARE_menufieldvector(x)
290 #define PRVM_DECLARE_menufieldstring(x)
291 #define PRVM_DECLARE_menufieldedict(x)
292 #define PRVM_DECLARE_menufieldfunction(x)
293 #define PRVM_DECLARE_serverfunction(x)
294 #define PRVM_DECLARE_clientfunction(x)
295 #define PRVM_DECLARE_menufunction(x)
296 #define PRVM_DECLARE_field(x)
297 #define PRVM_DECLARE_global(x)
298 #define PRVM_DECLARE_function(x)
299 #include "prvm_offsets.h"
300 #undef PRVM_DECLARE_serverglobalfloat
301 #undef PRVM_DECLARE_serverglobalvector
302 #undef PRVM_DECLARE_serverglobalstring
303 #undef PRVM_DECLARE_serverglobaledict
304 #undef PRVM_DECLARE_serverglobalfunction
305 #undef PRVM_DECLARE_clientglobalfloat
306 #undef PRVM_DECLARE_clientglobalvector
307 #undef PRVM_DECLARE_clientglobalstring
308 #undef PRVM_DECLARE_clientglobaledict
309 #undef PRVM_DECLARE_clientglobalfunction
310 #undef PRVM_DECLARE_menuglobalfloat
311 #undef PRVM_DECLARE_menuglobalvector
312 #undef PRVM_DECLARE_menuglobalstring
313 #undef PRVM_DECLARE_menuglobaledict
314 #undef PRVM_DECLARE_menuglobalfunction
315 #undef PRVM_DECLARE_serverfieldfloat
316 #undef PRVM_DECLARE_serverfieldvector
317 #undef PRVM_DECLARE_serverfieldstring
318 #undef PRVM_DECLARE_serverfieldedict
319 #undef PRVM_DECLARE_serverfieldfunction
320 #undef PRVM_DECLARE_clientfieldfloat
321 #undef PRVM_DECLARE_clientfieldvector
322 #undef PRVM_DECLARE_clientfieldstring
323 #undef PRVM_DECLARE_clientfieldedict
324 #undef PRVM_DECLARE_clientfieldfunction
325 #undef PRVM_DECLARE_menufieldfloat
326 #undef PRVM_DECLARE_menufieldvector
327 #undef PRVM_DECLARE_menufieldstring
328 #undef PRVM_DECLARE_menufieldedict
329 #undef PRVM_DECLARE_menufieldfunction
330 #undef PRVM_DECLARE_serverfunction
331 #undef PRVM_DECLARE_clientfunction
332 #undef PRVM_DECLARE_menufunction
333 #undef PRVM_DECLARE_field
334 #undef PRVM_DECLARE_global
335 #undef PRVM_DECLARE_function
338 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
340 prvm_required_field_t sv_reqglobals[] =
342 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
343 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
344 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
345 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
346 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
347 #define PRVM_DECLARE_clientglobalfloat(x)
348 #define PRVM_DECLARE_clientglobalvector(x)
349 #define PRVM_DECLARE_clientglobalstring(x)
350 #define PRVM_DECLARE_clientglobaledict(x)
351 #define PRVM_DECLARE_clientglobalfunction(x)
352 #define PRVM_DECLARE_menuglobalfloat(x)
353 #define PRVM_DECLARE_menuglobalvector(x)
354 #define PRVM_DECLARE_menuglobalstring(x)
355 #define PRVM_DECLARE_menuglobaledict(x)
356 #define PRVM_DECLARE_menuglobalfunction(x)
357 #define PRVM_DECLARE_serverfieldfloat(x)
358 #define PRVM_DECLARE_serverfieldvector(x)
359 #define PRVM_DECLARE_serverfieldstring(x)
360 #define PRVM_DECLARE_serverfieldedict(x)
361 #define PRVM_DECLARE_serverfieldfunction(x)
362 #define PRVM_DECLARE_clientfieldfloat(x)
363 #define PRVM_DECLARE_clientfieldvector(x)
364 #define PRVM_DECLARE_clientfieldstring(x)
365 #define PRVM_DECLARE_clientfieldedict(x)
366 #define PRVM_DECLARE_clientfieldfunction(x)
367 #define PRVM_DECLARE_menufieldfloat(x)
368 #define PRVM_DECLARE_menufieldvector(x)
369 #define PRVM_DECLARE_menufieldstring(x)
370 #define PRVM_DECLARE_menufieldedict(x)
371 #define PRVM_DECLARE_menufieldfunction(x)
372 #define PRVM_DECLARE_serverfunction(x)
373 #define PRVM_DECLARE_clientfunction(x)
374 #define PRVM_DECLARE_menufunction(x)
375 #define PRVM_DECLARE_field(x)
376 #define PRVM_DECLARE_global(x)
377 #define PRVM_DECLARE_function(x)
378 #include "prvm_offsets.h"
379 #undef PRVM_DECLARE_serverglobalfloat
380 #undef PRVM_DECLARE_serverglobalvector
381 #undef PRVM_DECLARE_serverglobalstring
382 #undef PRVM_DECLARE_serverglobaledict
383 #undef PRVM_DECLARE_serverglobalfunction
384 #undef PRVM_DECLARE_clientglobalfloat
385 #undef PRVM_DECLARE_clientglobalvector
386 #undef PRVM_DECLARE_clientglobalstring
387 #undef PRVM_DECLARE_clientglobaledict
388 #undef PRVM_DECLARE_clientglobalfunction
389 #undef PRVM_DECLARE_menuglobalfloat
390 #undef PRVM_DECLARE_menuglobalvector
391 #undef PRVM_DECLARE_menuglobalstring
392 #undef PRVM_DECLARE_menuglobaledict
393 #undef PRVM_DECLARE_menuglobalfunction
394 #undef PRVM_DECLARE_serverfieldfloat
395 #undef PRVM_DECLARE_serverfieldvector
396 #undef PRVM_DECLARE_serverfieldstring
397 #undef PRVM_DECLARE_serverfieldedict
398 #undef PRVM_DECLARE_serverfieldfunction
399 #undef PRVM_DECLARE_clientfieldfloat
400 #undef PRVM_DECLARE_clientfieldvector
401 #undef PRVM_DECLARE_clientfieldstring
402 #undef PRVM_DECLARE_clientfieldedict
403 #undef PRVM_DECLARE_clientfieldfunction
404 #undef PRVM_DECLARE_menufieldfloat
405 #undef PRVM_DECLARE_menufieldvector
406 #undef PRVM_DECLARE_menufieldstring
407 #undef PRVM_DECLARE_menufieldedict
408 #undef PRVM_DECLARE_menufieldfunction
409 #undef PRVM_DECLARE_serverfunction
410 #undef PRVM_DECLARE_clientfunction
411 #undef PRVM_DECLARE_menufunction
412 #undef PRVM_DECLARE_field
413 #undef PRVM_DECLARE_global
414 #undef PRVM_DECLARE_function
417 static void Host_Timescale_c(char *string)
420 value = atof(string);
422 if(value < 0.00001 && value != 0)
423 string[0] = '0', string[1] = 0;
426 //============================================================================
428 static void SV_AreaStats_f(cmd_state_t *cmd)
430 World_PrintAreaStats(&sv.world, "server");
440 // init the csqc progs cvars, since they are updated/used by the server code
441 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
442 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
443 extern cvar_t csqc_progcrc;
444 extern cvar_t csqc_progsize;
445 extern cvar_t csqc_usedemoprogs;
447 Cvar_RegisterVariable(&sv_worldmessage);
448 Cvar_RegisterVariable(&sv_worldname);
449 Cvar_RegisterVariable(&sv_worldnamenoextension);
450 Cvar_RegisterVariable(&sv_worldbasename);
452 Cvar_RegisterVariable (&csqc_progname);
453 Cvar_RegisterVariable (&csqc_progcrc);
454 Cvar_RegisterVariable (&csqc_progsize);
455 Cvar_RegisterVariable (&csqc_usedemoprogs);
457 Cmd_AddCommand(CMD_SHARED, "sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
458 Cmd_AddCommand(CMD_SHARED, "sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
459 Cmd_AddCommand(CMD_CLIENT | CMD_SERVER_FROM_CLIENT, "sv_startdownload", SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
460 Cmd_AddCommand(CMD_CLIENT | CMD_SERVER_FROM_CLIENT, "download", SV_Download_f, "downloads a specified file from the server");
462 Cvar_RegisterVariable (&sv_disablenotify);
463 Cvar_RegisterVariable (&coop);
464 Cvar_RegisterVariable (&deathmatch);
465 Cvar_RegisterVariable (&fraglimit);
466 Cvar_RegisterVariable (&gamecfg);
467 Cvar_RegisterVariable (&noexit);
468 Cvar_RegisterVariable (&nomonsters);
469 Cvar_RegisterVariable (&pausable);
470 Cvar_RegisterVariable (&pr_checkextension);
471 Cvar_RegisterVariable (&samelevel);
472 Cvar_RegisterVariable (&skill);
473 Cvar_RegisterVariable (&host_timescale);
474 Cvar_RegisterCallback (&host_timescale, Host_Timescale_c);
475 Cvar_RegisterAlias (&host_timescale, "slowmo");
476 Cvar_RegisterAlias (&host_timescale, "timescale");
477 Cvar_RegisterVariable (&sv_accelerate);
478 Cvar_RegisterVariable (&sv_aim);
479 Cvar_RegisterVariable (&sv_airaccel_qw);
480 Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
481 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
482 Cvar_RegisterVariable (&sv_airaccelerate);
483 Cvar_RegisterVariable (&sv_airstopaccelerate);
484 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
485 Cvar_RegisterVariable (&sv_maxairstrafespeed);
486 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
487 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
488 Cvar_RegisterVariable (&sv_aircontrol);
489 Cvar_RegisterVariable (&sv_aircontrol_power);
490 Cvar_RegisterVariable (&sv_aircontrol_penalty);
491 Cvar_RegisterVariable (&sv_allowdownloads);
492 Cvar_RegisterVariable (&sv_allowdownloads_archive);
493 Cvar_RegisterVariable (&sv_allowdownloads_config);
494 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
495 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
496 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
497 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
498 Cvar_RegisterVariable (&sv_clmovement_enable);
499 Cvar_RegisterVariable (&sv_clmovement_minping);
500 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
501 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
502 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
503 Cvar_RegisterVariable (&sv_cullentities_pvs);
504 Cvar_RegisterVariable (&sv_cullentities_stats);
505 Cvar_RegisterVariable (&sv_cullentities_trace);
506 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
507 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
508 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
509 Cvar_RegisterVariable (&sv_cullentities_trace_expand);
510 Cvar_RegisterVariable (&sv_cullentities_trace_eyejitter);
511 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
512 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
513 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
514 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
515 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
516 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
517 Cvar_RegisterVariable (&sv_debugmove);
518 Cvar_RegisterVariable (&sv_echobprint);
519 Cvar_RegisterVariable (&sv_edgefriction);
520 Cvar_RegisterVariable (&sv_entpatch);
521 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
522 Cvar_RegisterVariable (&sv_freezenonclients);
523 Cvar_RegisterVariable (&sv_friction);
524 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
525 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
526 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
527 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
528 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
529 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
530 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
531 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
532 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
533 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
534 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
535 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
536 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
537 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
538 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
539 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
540 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
541 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
542 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
543 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
544 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
545 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
546 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
547 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
548 Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
549 Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
550 Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
551 Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
552 Cvar_RegisterVariable (&sv_gameplayfix_customstats);
553 Cvar_RegisterVariable (&sv_gravity);
554 Cvar_RegisterVariable (&sv_init_frame_count);
555 Cvar_RegisterVariable (&sv_idealpitchscale);
556 Cvar_RegisterVariable (&sv_jumpstep);
557 Cvar_RegisterVariable (&sv_jumpvelocity);
558 Cvar_RegisterVariable (&sv_maxairspeed);
559 Cvar_RegisterVariable (&sv_maxrate);
560 Cvar_RegisterVariable (&sv_maxspeed);
561 Cvar_RegisterVariable (&sv_maxvelocity);
562 Cvar_RegisterVariable (&sv_nostep);
563 Cvar_RegisterVariable (&sv_playerphysicsqc);
564 Cvar_RegisterVariable (&sv_progs);
565 Cvar_RegisterVariable (&sv_protocolname);
566 Cvar_RegisterVariable (&sv_random_seed);
567 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
568 Cvar_RegisterVariable (&sv_sound_land);
569 Cvar_RegisterVariable (&sv_sound_watersplash);
570 Cvar_RegisterVariable (&sv_stepheight);
571 Cvar_RegisterVariable (&sv_stopspeed);
572 Cvar_RegisterVariable (&sv_wallfriction);
573 Cvar_RegisterVariable (&sv_wateraccelerate);
574 Cvar_RegisterVariable (&sv_waterfriction);
575 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
576 Cvar_RegisterVariable (&sv_warsowbunny_accel);
577 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
578 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
579 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
580 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
581 Cvar_RegisterVariable (&sv_areadebug);
582 Cvar_RegisterVariable (&sys_ticrate);
583 Cvar_RegisterVariable (&teamplay);
584 Cvar_RegisterVariable (&timelimit);
585 Cvar_RegisterVariable (&sv_threaded);
587 Cvar_RegisterVariable (&saved1);
588 Cvar_RegisterVariable (&saved2);
589 Cvar_RegisterVariable (&saved3);
590 Cvar_RegisterVariable (&saved4);
591 Cvar_RegisterVariable (&savedgamecfg);
592 Cvar_RegisterVariable (&scratch1);
593 Cvar_RegisterVariable (&scratch2);
594 Cvar_RegisterVariable (&scratch3);
595 Cvar_RegisterVariable (&scratch4);
596 Cvar_RegisterVariable (&temp1);
598 // LadyHavoc: Nehahra uses these to pass data around cutscene demos
599 Cvar_RegisterVariable (&nehx00);
600 Cvar_RegisterVariable (&nehx01);
601 Cvar_RegisterVariable (&nehx02);
602 Cvar_RegisterVariable (&nehx03);
603 Cvar_RegisterVariable (&nehx04);
604 Cvar_RegisterVariable (&nehx05);
605 Cvar_RegisterVariable (&nehx06);
606 Cvar_RegisterVariable (&nehx07);
607 Cvar_RegisterVariable (&nehx08);
608 Cvar_RegisterVariable (&nehx09);
609 Cvar_RegisterVariable (&nehx10);
610 Cvar_RegisterVariable (&nehx11);
611 Cvar_RegisterVariable (&nehx12);
612 Cvar_RegisterVariable (&nehx13);
613 Cvar_RegisterVariable (&nehx14);
614 Cvar_RegisterVariable (&nehx15);
615 Cvar_RegisterVariable (&nehx16);
616 Cvar_RegisterVariable (&nehx17);
617 Cvar_RegisterVariable (&nehx18);
618 Cvar_RegisterVariable (&nehx19);
619 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
621 Cvar_RegisterVariable (&sv_autodemo_perclient);
622 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
623 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
625 Cvar_RegisterVariable (&halflifebsp);
626 Cvar_RegisterVariable (&sv_mapformat_is_quake2);
627 Cvar_RegisterVariable (&sv_mapformat_is_quake3);
629 SV_InitOperatorCommands();
631 sv_mempool = Mem_AllocPool("server", 0, NULL);
634 static void SV_SaveEntFile_f(cmd_state_t *cmd)
637 if (!sv.active || !sv.worldmodel)
639 Con_Print("Not running a server\n");
642 FS_WriteFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
647 =============================================================================
651 =============================================================================
658 Make sure the event gets sent to all clients
661 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
665 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
667 MSG_WriteByte (&sv.datagram, svc_particle);
668 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
669 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
670 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
671 for (i=0 ; i<3 ; i++)
672 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
673 MSG_WriteByte (&sv.datagram, count);
674 MSG_WriteByte (&sv.datagram, color);
675 SV_FlushBroadcastMessages();
682 Make sure the event gets sent to all clients
685 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
687 if (modelindex >= 256 || startframe >= 256)
689 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
691 MSG_WriteByte (&sv.datagram, svc_effect2);
692 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
693 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
694 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
695 MSG_WriteShort (&sv.datagram, modelindex);
696 MSG_WriteShort (&sv.datagram, startframe);
697 MSG_WriteByte (&sv.datagram, framecount);
698 MSG_WriteByte (&sv.datagram, framerate);
702 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
704 MSG_WriteByte (&sv.datagram, svc_effect);
705 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
706 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
707 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
708 MSG_WriteByte (&sv.datagram, modelindex);
709 MSG_WriteByte (&sv.datagram, startframe);
710 MSG_WriteByte (&sv.datagram, framecount);
711 MSG_WriteByte (&sv.datagram, framerate);
713 SV_FlushBroadcastMessages();
720 Each entity can have eight independant sound sources, like voice,
723 Channel 0 is an auto-allocate channel, the others override anything
724 already running on that entity/channel pair.
726 An attenuation of 0 will play full volume everywhere in the level.
727 Larger attenuations will drop off. (max 4 attenuation)
731 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int nvolume, float attenuation, qboolean reliable, float speed)
733 prvm_prog_t *prog = SVVM_prog;
735 int sound_num, field_mask, i, ent, speed4000;
737 dest = (reliable ? &sv.reliable_datagram : &sv.datagram);
739 if (nvolume < 0 || nvolume > 255)
741 Con_Printf ("SV_StartSound: volume = %i\n", nvolume);
745 if (attenuation < 0 || attenuation > 4)
747 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
751 if (!IS_CHAN(channel))
753 Con_Printf ("SV_StartSound: channel = %i\n", channel);
757 channel = CHAN_ENGINE2NET(channel);
759 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
762 // find precache number for sound
763 sound_num = SV_SoundIndex(sample, 1);
767 ent = PRVM_NUM_FOR_EDICT(entity);
769 speed4000 = (int)floor(speed * 4000.0f + 0.5f);
771 if (nvolume != DEFAULT_SOUND_PACKET_VOLUME)
772 field_mask |= SND_VOLUME;
773 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
774 field_mask |= SND_ATTENUATION;
775 if (speed4000 && speed4000 != 4000)
776 field_mask |= SND_SPEEDUSHORT4000;
777 if (ent >= 8192 || channel < 0 || channel > 7)
778 field_mask |= SND_LARGEENTITY;
779 if (sound_num >= 256)
780 field_mask |= SND_LARGESOUND;
782 // directed messages go only to the entity they are targeted on
783 MSG_WriteByte (dest, svc_sound);
784 MSG_WriteByte (dest, field_mask);
785 if (field_mask & SND_VOLUME)
786 MSG_WriteByte (dest, nvolume);
787 if (field_mask & SND_ATTENUATION)
788 MSG_WriteByte (dest, (int)(attenuation*64));
789 if (field_mask & SND_SPEEDUSHORT4000)
790 MSG_WriteShort (dest, speed4000);
791 if (field_mask & SND_LARGEENTITY)
793 MSG_WriteShort (dest, ent);
794 MSG_WriteChar (dest, channel);
797 MSG_WriteShort (dest, (ent<<3) | channel);
798 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
799 MSG_WriteShort (dest, sound_num);
801 MSG_WriteByte (dest, sound_num);
802 for (i = 0;i < 3;i++)
803 MSG_WriteCoord (dest, PRVM_serveredictvector(entity, origin)[i]+0.5*(PRVM_serveredictvector(entity, mins)[i]+PRVM_serveredictvector(entity, maxs)[i]), sv.protocol);
805 // TODO do we have to do anything here when dest is &sv.reliable_datagram?
807 SV_FlushBroadcastMessages();
814 Nearly the same logic as SV_StartSound, except an origin
815 instead of an entity is provided and channel is omitted.
817 The entity sent to the client is 0 (world) and the channel
818 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
819 function, therefore the check for it is omitted.
823 void SV_StartPointSound (vec3_t origin, const char *sample, int nvolume, float attenuation, float speed)
825 int sound_num, field_mask, i, speed4000;
827 if (nvolume < 0 || nvolume > 255)
829 Con_Printf ("SV_StartPointSound: volume = %i\n", nvolume);
833 if (attenuation < 0 || attenuation > 4)
835 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
839 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
842 // find precache number for sound
843 sound_num = SV_SoundIndex(sample, 1);
847 speed4000 = (int)(speed * 40.0f);
849 if (nvolume != DEFAULT_SOUND_PACKET_VOLUME)
850 field_mask |= SND_VOLUME;
851 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
852 field_mask |= SND_ATTENUATION;
853 if (sound_num >= 256)
854 field_mask |= SND_LARGESOUND;
855 if (speed4000 && speed4000 != 4000)
856 field_mask |= SND_SPEEDUSHORT4000;
858 // directed messages go only to the entity they are targeted on
859 MSG_WriteByte (&sv.datagram, svc_sound);
860 MSG_WriteByte (&sv.datagram, field_mask);
861 if (field_mask & SND_VOLUME)
862 MSG_WriteByte (&sv.datagram, nvolume);
863 if (field_mask & SND_ATTENUATION)
864 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
865 if (field_mask & SND_SPEEDUSHORT4000)
866 MSG_WriteShort (&sv.datagram, speed4000);
867 // Always write entnum 0 for the world entity
868 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
869 if (field_mask & SND_LARGESOUND)
870 MSG_WriteShort (&sv.datagram, sound_num);
872 MSG_WriteByte (&sv.datagram, sound_num);
873 for (i = 0;i < 3;i++)
874 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
875 SV_FlushBroadcastMessages();
879 ==============================================================================
883 ==============================================================================
890 Sends the first message from the server to a connected client.
891 This will be sent on the initial connection and upon each server load.
894 void SV_SendServerinfo (client_t *client)
896 prvm_prog_t *prog = SVVM_prog;
901 // we know that this client has a netconnection and thus is not a bot
903 // edicts get reallocated on level changes, so we need to update it here
904 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
906 // clear cached stuff that depends on the level
907 client->weaponmodel[0] = 0;
908 client->weaponmodelindex = 0;
910 // LadyHavoc: clear entityframe tracking
911 client->latestframenum = 0;
913 // initialize the movetime, so a speedhack can't make use of the time before this client joined
914 client->cmd.time = sv.time;
916 if (client->entitydatabase)
917 EntityFrame_FreeDatabase(client->entitydatabase);
918 if (client->entitydatabase4)
919 EntityFrame4_FreeDatabase(client->entitydatabase4);
920 if (client->entitydatabase5)
921 EntityFrame5_FreeDatabase(client->entitydatabase5);
923 memset(client->stats, 0, sizeof(client->stats));
924 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
926 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
928 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
929 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
930 else if (sv.protocol == PROTOCOL_DARKPLACES4)
931 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
933 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
936 // reset csqc entity versions
937 for (i = 0;i < prog->max_edicts;i++)
939 client->csqcentityscope[i] = 0;
940 client->csqcentitysendflags[i] = 0xFFFFFF;
942 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
944 client->csqcentityframehistory[i].num = 0;
945 client->csqcentityframehistory[i].framenum = -1;
947 client->csqcnumedicts = 0;
948 client->csqcentityframehistory_next = 0;
950 SZ_Clear (&client->netconnection->message);
951 MSG_WriteByte (&client->netconnection->message, svc_print);
952 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
953 MSG_WriteString (&client->netconnection->message,message);
955 SV_StopDemoRecording(client); // to split up demos into different files
956 if(sv_autodemo_perclient.integer)
958 char demofile[MAX_OSPATH];
959 char ipaddress[MAX_QPATH];
962 // start a new demo file
963 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
964 for(j = 0; ipaddress[j]; ++j)
965 if(!isalnum(ipaddress[j]))
967 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
969 SV_StartDemoRecording(client, demofile, -1);
972 //[515]: init csprogs according to version of svprogs, check the crc, etc.
973 if (sv.csqc_progname[0])
975 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
976 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
977 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progname %s\n", sv.csqc_progname));
978 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
979 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progsize %i\n", sv.csqc_progsize));
980 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
981 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progcrc %i\n", sv.csqc_progcrc));
983 if(client->sv_demo_file != NULL)
986 static char buf[NET_MAXMESSAGE];
989 sb.data = (unsigned char *) buf;
990 sb.maxsize = sizeof(buf);
992 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, k++, &sb, sv.protocol))
993 SV_WriteDemoMessage(client, &sb, false);
996 //[515]: init stufftext string (it is sent before svc_serverinfo)
997 if (PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd)))
999 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
1000 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "%s\n", PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd))));
1004 //if (sv_allowdownloads.integer)
1005 // always send the info that the server supports the protocol, even if downloads are forbidden
1006 // only because of that, the CSQC exception can work
1008 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
1009 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
1012 // send at this time so it's guaranteed to get executed at the right time
1016 host_client = client;
1017 Curl_SendRequirements();
1021 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
1022 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
1023 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
1025 if (!coop.integer && deathmatch.integer)
1026 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
1028 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
1030 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
1032 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
1033 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
1034 MSG_WriteByte (&client->netconnection->message, 0);
1036 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
1037 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
1038 MSG_WriteByte (&client->netconnection->message, 0);
1041 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
1042 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1043 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1046 // store this in clientcamera, too
1047 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
1048 MSG_WriteByte (&client->netconnection->message, svc_setview);
1049 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
1051 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
1052 MSG_WriteByte (&client->netconnection->message, 1);
1054 client->prespawned = false; // need prespawn, spawn, etc
1055 client->spawned = false; // need prespawn, spawn, etc
1056 client->begun = false; // need prespawn, spawn, etc
1057 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
1059 // clear movement info until client enters the new level properly
1060 memset(&client->cmd, 0, sizeof(client->cmd));
1061 client->movesequence = 0;
1062 client->movement_highestsequence_seen = 0;
1063 memset(&client->movement_count, 0, sizeof(client->movement_count));
1064 #ifdef NUM_PING_TIMES
1065 for (i = 0;i < NUM_PING_TIMES;i++)
1066 client->ping_times[i] = 0;
1067 client->num_pings = 0;
1071 // allow the client some time to send his keepalives, even if map loading took ages
1072 client->netconnection->timeout = host.realtime + net_connecttimeout.value;
1079 Initializes a client_t for a new net connection. This will only be called
1080 once for a player each game, not once for each level change.
1083 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
1085 prvm_prog_t *prog = SVVM_prog;
1089 client = svs.clients + clientnum;
1091 // set up the client_t
1094 float backupparms[NUM_SPAWN_PARMS];
1095 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
1096 memset(client, 0, sizeof(*client));
1097 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
1100 memset(client, 0, sizeof(*client));
1101 client->active = true;
1102 client->netconnection = netconnection;
1104 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
1106 if(client->netconnection && client->netconnection->crypto.authenticated)
1108 Con_Printf("%s connection to %s has been established: client is %s@%s%.*s, I am %.*s@%s%.*s\n",
1109 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
1110 client->netconnection->address,
1111 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
1112 (client->netconnection->crypto.client_issigned || !client->netconnection->crypto.client_keyfp[0]) ? "" : "~",
1113 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
1114 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
1115 (client->netconnection->crypto.server_issigned || !client->netconnection->crypto.server_keyfp[0]) ? "" : "~",
1116 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
1120 strlcpy(client->name, "unconnected", sizeof(client->name));
1121 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
1122 client->prespawned = false;
1123 client->spawned = false;
1124 client->begun = false;
1125 client->edict = PRVM_EDICT_NUM(clientnum+1);
1126 if (client->netconnection)
1127 client->netconnection->message.allowoverflow = true; // we can catch it
1128 // prepare the unreliable message buffer
1129 client->unreliablemsg.data = client->unreliablemsg_data;
1130 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
1131 // updated by receiving "rate" command from client, this is also the default if not using a DP client
1132 client->rate = 1000000000;
1133 client->connecttime = host.realtime;
1137 // call the progs to get default spawn parms for the new client
1138 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1139 PRVM_serverglobalfloat(time) = sv.time;
1140 PRVM_serverglobaledict(self) = 0;
1141 prog->ExecuteProgram(prog, PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
1142 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1143 client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
1145 // set up the entity for this client (including .colormap, .team, etc)
1146 PRVM_ED_ClearEdict(prog, client->edict);
1149 // don't call SendServerinfo for a fresh botclient because its fields have
1150 // not been set up by the qc yet
1151 if (client->netconnection)
1152 SV_SendServerinfo (client);
1154 client->prespawned = client->spawned = client->begun = true;
1158 =====================
1161 Called when the player is getting totally kicked off the host
1162 if (crash = true), don't bother sending signofs
1163 =====================
1165 void SV_DropClient(qboolean crash)
1167 prvm_prog_t *prog = SVVM_prog;
1169 Con_Printf("Client \"%s\" dropped\n", host_client->name);
1171 SV_StopDemoRecording(host_client);
1173 // make sure edict is not corrupt (from a level change for example)
1174 host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
1176 if (host_client->netconnection)
1178 // tell the client to be gone
1181 // LadyHavoc: no opportunity for resending, so use unreliable 3 times
1182 unsigned char bufdata[8];
1184 memset(&buf, 0, sizeof(buf));
1186 buf.maxsize = sizeof(bufdata);
1187 MSG_WriteByte(&buf, svc_disconnect);
1188 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1189 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1190 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1194 // call qc ClientDisconnect function
1195 // LadyHavoc: don't call QC if server is dead (avoids recursive
1196 // Host_Error in some mods when they run out of edicts)
1197 if (host_client->clientconnectcalled && sv.active && host_client->edict)
1199 // call the prog function for removing a client
1200 // this will set the body to a dead frame, among other things
1201 int saveSelf = PRVM_serverglobaledict(self);
1202 host_client->clientconnectcalled = false;
1203 PRVM_serverglobalfloat(time) = sv.time;
1204 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1205 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing");
1206 PRVM_serverglobaledict(self) = saveSelf;
1209 if (host_client->netconnection)
1211 // break the net connection
1212 NetConn_Close(host_client->netconnection);
1213 host_client->netconnection = NULL;
1216 // if a download is active, close it
1217 if (host_client->download_file)
1219 Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name);
1220 FS_Close(host_client->download_file);
1221 host_client->download_file = NULL;
1222 host_client->download_name[0] = 0;
1223 host_client->download_expectedposition = 0;
1224 host_client->download_started = false;
1227 // remove leaving player from scoreboard
1228 host_client->name[0] = 0;
1229 host_client->colors = 0;
1230 host_client->frags = 0;
1231 // send notification to all clients
1232 // get number of client manually just to make sure we get it right...
1233 i = host_client - svs.clients;
1234 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1235 MSG_WriteByte (&sv.reliable_datagram, i);
1236 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1237 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1238 MSG_WriteByte (&sv.reliable_datagram, i);
1239 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1240 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1241 MSG_WriteByte (&sv.reliable_datagram, i);
1242 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1244 // free the client now
1245 if (host_client->entitydatabase)
1246 EntityFrame_FreeDatabase(host_client->entitydatabase);
1247 if (host_client->entitydatabase4)
1248 EntityFrame4_FreeDatabase(host_client->entitydatabase4);
1249 if (host_client->entitydatabase5)
1250 EntityFrame5_FreeDatabase(host_client->entitydatabase5);
1254 // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
1255 PRVM_ED_ClearEdict(prog, host_client->edict);
1258 // clear the client struct (this sets active to false)
1259 memset(host_client, 0, sizeof(*host_client));
1261 // update server listing on the master because player count changed
1262 // (which the master uses for filtering empty/full servers)
1263 NetConn_Heartbeat(1);
1267 for (i = 0;i < svs.maxclients;i++)
1268 if (svs.clients[i].active && !svs.clients[i].spawned)
1270 if (i == svs.maxclients)
1272 Con_Printf("Loaded game, everyone rejoined - unpausing\n");
1273 sv.paused = sv.loadgame = false; // we're basically done with loading now
1279 ===============================================================================
1283 ===============================================================================
1287 =============================================================================
1289 The PVS must include a small area around the client to allow head bobbing
1290 or other small motion on the client side. Otherwise, a bob might cause an
1291 entity that should be visible to not show up, especially when the bob
1292 crosses a waterline.
1294 =============================================================================
1297 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1299 prvm_prog_t *prog = SVVM_prog;
1301 unsigned int sendflags;
1302 unsigned int version;
1303 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1304 unsigned int customizeentityforclient;
1305 unsigned int sendentity;
1308 vec3_t cullmins, cullmaxs;
1311 // fast path for games that do not use legacy entity networking
1312 // note: still networks clients even if they are legacy
1313 sendentity = PRVM_serveredictfunction(ent, SendEntity);
1314 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1317 // this 2 billion unit check is actually to detect NAN origins
1318 // (we really don't want to send those)
1319 if (!(VectorLength2(PRVM_serveredictvector(ent, origin)) < 2000000000.0*2000000000.0))
1322 // EF_NODRAW prevents sending for any reason except for your own
1323 // client, so we must keep all clients in this superset
1324 effects = (unsigned)PRVM_serveredictfloat(ent, effects);
1326 // we can omit invisible entities with no effects that are not clients
1327 // LadyHavoc: this could kill tags attached to an invisible entity, I
1328 // just hope we never have to support that case
1329 i = (int)PRVM_serveredictfloat(ent, modelindex);
1330 modelindex = (i >= 1 && i < MAX_MODELS && PRVM_serveredictstring(ent, model) && *PRVM_GetString(prog, PRVM_serveredictstring(ent, model)) && sv.models[i]) ? i : 0;
1333 i = (int)(PRVM_serveredictfloat(ent, glow_size) * 0.25f);
1334 glowsize = (unsigned char)bound(0, i, 255);
1335 if (PRVM_serveredictfloat(ent, glow_trail))
1336 flags |= RENDER_GLOWTRAIL;
1337 if (PRVM_serveredictedict(ent, viewmodelforclient))
1338 flags |= RENDER_VIEWMODEL;
1340 v = PRVM_serveredictvector(ent, color);
1342 light[0] = (unsigned short)bound(0, f, 65535);
1344 light[1] = (unsigned short)bound(0, f, 65535);
1346 light[2] = (unsigned short)bound(0, f, 65535);
1347 f = PRVM_serveredictfloat(ent, light_lev);
1348 light[3] = (unsigned short)bound(0, f, 65535);
1349 lightstyle = (unsigned char)PRVM_serveredictfloat(ent, style);
1350 lightpflags = (unsigned char)PRVM_serveredictfloat(ent, pflags);
1352 if (gamemode == GAME_TENEBRAE)
1354 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1358 lightpflags |= PFLAGS_FULLDYNAMIC;
1360 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1364 light[0] = (int)(0.2*256);
1365 light[1] = (int)(1.0*256);
1366 light[2] = (int)(0.2*256);
1368 lightpflags |= PFLAGS_FULLDYNAMIC;
1372 specialvisibilityradius = 0;
1373 if (lightpflags & PFLAGS_FULLDYNAMIC)
1374 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1376 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1377 if (flags & RENDER_GLOWTRAIL)
1378 specialvisibilityradius = max(specialvisibilityradius, 100);
1379 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1381 if (effects & EF_BRIGHTFIELD)
1382 specialvisibilityradius = max(specialvisibilityradius, 80);
1383 if (effects & EF_MUZZLEFLASH)
1384 specialvisibilityradius = max(specialvisibilityradius, 100);
1385 if (effects & EF_BRIGHTLIGHT)
1386 specialvisibilityradius = max(specialvisibilityradius, 400);
1387 if (effects & EF_DIMLIGHT)
1388 specialvisibilityradius = max(specialvisibilityradius, 200);
1389 if (effects & EF_RED)
1390 specialvisibilityradius = max(specialvisibilityradius, 200);
1391 if (effects & EF_BLUE)
1392 specialvisibilityradius = max(specialvisibilityradius, 200);
1393 if (effects & EF_FLAME)
1394 specialvisibilityradius = max(specialvisibilityradius, 250);
1395 if (effects & EF_STARDUST)
1396 specialvisibilityradius = max(specialvisibilityradius, 100);
1399 // early culling checks
1400 // (final culling is done by SV_MarkWriteEntityStateToClient)
1401 customizeentityforclient = PRVM_serveredictfunction(ent, customizeentityforclient);
1402 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1406 cs->active = ACTIVE_NETWORK;
1407 cs->number = enumber;
1408 VectorCopy(PRVM_serveredictvector(ent, origin), cs->origin);
1409 VectorCopy(PRVM_serveredictvector(ent, angles), cs->angles);
1411 cs->effects = effects;
1412 cs->colormap = (unsigned)PRVM_serveredictfloat(ent, colormap);
1413 cs->modelindex = modelindex;
1414 cs->skin = (unsigned)PRVM_serveredictfloat(ent, skin);
1415 cs->frame = (unsigned)PRVM_serveredictfloat(ent, frame);
1416 cs->viewmodelforclient = PRVM_serveredictedict(ent, viewmodelforclient);
1417 cs->exteriormodelforclient = PRVM_serveredictedict(ent, exteriormodeltoclient);
1418 cs->nodrawtoclient = PRVM_serveredictedict(ent, nodrawtoclient);
1419 cs->drawonlytoclient = PRVM_serveredictedict(ent, drawonlytoclient);
1420 cs->customizeentityforclient = customizeentityforclient;
1421 cs->tagentity = PRVM_serveredictedict(ent, tag_entity);
1422 cs->tagindex = (unsigned char)PRVM_serveredictfloat(ent, tag_index);
1423 cs->glowsize = glowsize;
1424 cs->traileffectnum = PRVM_serveredictfloat(ent, traileffectnum);
1426 // don't need to init cs->colormod because the defaultstate did that for us
1427 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1428 v = PRVM_serveredictvector(ent, colormod);
1429 if (VectorLength2(v))
1431 i = (int)(v[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1432 i = (int)(v[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1433 i = (int)(v[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1436 // don't need to init cs->glowmod because the defaultstate did that for us
1437 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1438 v = PRVM_serveredictvector(ent, glowmod);
1439 if (VectorLength2(v))
1441 i = (int)(v[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1442 i = (int)(v[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1443 i = (int)(v[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1446 cs->modelindex = modelindex;
1449 f = (PRVM_serveredictfloat(ent, alpha) * 255.0f);
1453 cs->alpha = (unsigned char)bound(0, i, 255);
1456 f = (PRVM_serveredictfloat(ent, renderamt));
1460 cs->alpha = (unsigned char)bound(0, i, 255);
1464 f = (PRVM_serveredictfloat(ent, scale) * 16.0f);
1468 cs->scale = (unsigned char)bound(0, i, 255);
1471 cs->glowcolor = 254;
1472 f = PRVM_serveredictfloat(ent, glow_color);
1474 cs->glowcolor = (int)f;
1476 if (PRVM_serveredictfloat(ent, fullbright))
1477 cs->effects |= EF_FULLBRIGHT;
1479 f = PRVM_serveredictfloat(ent, modelflags);
1481 cs->effects |= ((unsigned int)f & 0xff) << 24;
1483 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
1484 cs->flags |= RENDER_STEP;
1485 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1486 cs->flags |= RENDER_LOWPRECISION;
1487 if (PRVM_serveredictfloat(ent, colormap) >= 1024)
1488 cs->flags |= RENDER_COLORMAPPED;
1489 if (cs->viewmodelforclient)
1490 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1492 if (PRVM_serveredictfloat(ent, sendcomplexanimation))
1494 cs->flags |= RENDER_COMPLEXANIMATION;
1495 if (PRVM_serveredictfloat(ent, skeletonindex) >= 1)
1496 cs->skeletonobject = ent->priv.server->skeleton;
1497 cs->framegroupblend[0].frame = PRVM_serveredictfloat(ent, frame);
1498 cs->framegroupblend[1].frame = PRVM_serveredictfloat(ent, frame2);
1499 cs->framegroupblend[2].frame = PRVM_serveredictfloat(ent, frame3);
1500 cs->framegroupblend[3].frame = PRVM_serveredictfloat(ent, frame4);
1501 cs->framegroupblend[0].start = PRVM_serveredictfloat(ent, frame1time);
1502 cs->framegroupblend[1].start = PRVM_serveredictfloat(ent, frame2time);
1503 cs->framegroupblend[2].start = PRVM_serveredictfloat(ent, frame3time);
1504 cs->framegroupblend[3].start = PRVM_serveredictfloat(ent, frame4time);
1505 cs->framegroupblend[1].lerp = PRVM_serveredictfloat(ent, lerpfrac);
1506 cs->framegroupblend[2].lerp = PRVM_serveredictfloat(ent, lerpfrac3);
1507 cs->framegroupblend[3].lerp = PRVM_serveredictfloat(ent, lerpfrac4);
1508 cs->framegroupblend[0].lerp = 1.0f - cs->framegroupblend[1].lerp - cs->framegroupblend[2].lerp - cs->framegroupblend[3].lerp;
1509 cs->frame = 0; // don't need the legacy frame
1512 cs->light[0] = light[0];
1513 cs->light[1] = light[1];
1514 cs->light[2] = light[2];
1515 cs->light[3] = light[3];
1516 cs->lightstyle = lightstyle;
1517 cs->lightpflags = lightpflags;
1519 cs->specialvisibilityradius = specialvisibilityradius;
1521 // calculate the visible box of this entity (don't use the physics box
1522 // as that is often smaller than a model, and would not count
1523 // specialvisibilityradius)
1524 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1526 float scale = cs->scale * (1.0f / 16.0f);
1527 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1529 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1530 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1532 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1534 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1535 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1539 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1540 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1545 // if there is no model (or it could not be loaded), use the physics box
1546 VectorAdd(cs->origin, PRVM_serveredictvector(ent, mins), cullmins);
1547 VectorAdd(cs->origin, PRVM_serveredictvector(ent, maxs), cullmaxs);
1549 if (specialvisibilityradius)
1551 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1552 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1553 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1554 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1555 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1556 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1559 // calculate center of bbox for network prioritization purposes
1560 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1562 // if culling box has moved, update pvs cluster links
1563 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1565 VectorCopy(cullmins, ent->priv.server->cullmins);
1566 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1567 // a value of -1 for pvs_numclusters indicates that the links are not
1568 // cached, and should be re-tested each time, this is the case if the
1569 // culling box touches too many pvs clusters to store, or if the world
1570 // model does not support FindBoxClusters
1571 ent->priv.server->pvs_numclusters = -1;
1572 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1574 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1575 if (i <= MAX_ENTITYCLUSTERS)
1576 ent->priv.server->pvs_numclusters = i;
1580 // we need to do some csqc entity upkeep here
1581 // get self.SendFlags and clear them
1582 // (to let the QC know that they've been read)
1585 sendflags = (unsigned int)PRVM_serveredictfloat(ent, SendFlags);
1586 PRVM_serveredictfloat(ent, SendFlags) = 0;
1587 // legacy self.Version system
1588 if ((version = (unsigned int)PRVM_serveredictfloat(ent, Version)))
1590 if (sv.csqcentityversion[enumber] != version)
1591 sendflags = 0xFFFFFF;
1592 sv.csqcentityversion[enumber] = version;
1594 // move sendflags into the per-client sendflags
1596 for (i = 0;i < svs.maxclients;i++)
1597 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1598 // mark it as inactive for non-csqc networking
1599 cs->active = ACTIVE_SHARED;
1605 static void SV_PrepareEntitiesForSending(void)
1607 prvm_prog_t *prog = SVVM_prog;
1610 // send all entities that touch the pvs
1611 sv.numsendentities = 0;
1612 sv.sendentitiesindex[0] = NULL;
1613 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1614 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1616 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1618 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1619 sv.numsendentities++;
1624 #define MAX_LINEOFSIGHTTRACES 64
1626 qboolean SV_CanSeeBox(int numtraces, vec_t eyejitter, vec_t enlarge, vec_t entboxexpand, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1628 prvm_prog_t *prog = SVVM_prog;
1631 float starttransformed[3], endtransformed[3];
1632 float boxminstransformed[3], boxmaxstransformed[3];
1633 float localboxcenter[3], localboxextents[3], localboxmins[3], localboxmaxs[3];
1636 int originalnumtouchedicts;
1637 int numtouchedicts = 0;
1639 matrix4x4_t matrix, imatrix;
1641 prvm_edict_t *touch;
1642 static prvm_edict_t *touchedicts[MAX_EDICTS];
1643 vec3_t eyemins, eyemaxs, start;
1644 vec3_t boxmins, boxmaxs;
1645 vec3_t clipboxmins, clipboxmaxs;
1646 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1648 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1650 // jitter the eye location within this box
1651 eyemins[0] = eye[0] - eyejitter;
1652 eyemaxs[0] = eye[0] + eyejitter;
1653 eyemins[1] = eye[1] - eyejitter;
1654 eyemaxs[1] = eye[1] + eyejitter;
1655 eyemins[2] = eye[2] - eyejitter;
1656 eyemaxs[2] = eye[2] + eyejitter;
1657 // expand the box a little
1658 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0] - entboxexpand;
1659 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0] + entboxexpand;
1660 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1] - entboxexpand;
1661 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1] + entboxexpand;
1662 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2] - entboxexpand;
1663 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2] + entboxexpand;
1665 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1666 for (traceindex = 1;traceindex < numtraces;traceindex++)
1667 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1669 // calculate sweep box for the entire swarm of traces
1670 VectorCopy(eyemins, clipboxmins);
1671 VectorCopy(eyemaxs, clipboxmaxs);
1672 for (traceindex = 0;traceindex < numtraces;traceindex++)
1674 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1675 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1676 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1677 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1678 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1679 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1682 // get the list of entities in the sweep box
1683 if (sv_cullentities_trace_entityocclusion.integer)
1684 numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1685 if (numtouchedicts > MAX_EDICTS)
1687 // this never happens
1688 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1689 numtouchedicts = MAX_EDICTS;
1691 // iterate the entities found in the sweep box and filter them
1692 originalnumtouchedicts = numtouchedicts;
1694 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1696 touch = touchedicts[touchindex];
1697 if (PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
1699 model = SV_GetModelFromEdict(touch);
1700 if (!model || !model->brush.TraceLineOfSight)
1702 // skip obviously transparent entities
1703 alpha = PRVM_serveredictfloat(touch, alpha);
1704 if (alpha && alpha < 1)
1706 if ((int)PRVM_serveredictfloat(touch, effects) & EF_ADDITIVE)
1708 touchedicts[numtouchedicts++] = touch;
1711 // now that we have a filtered list of "interesting" entities, fire each
1712 // ray against all of them, this gives us an early-out case when something
1713 // is visible (which it often is)
1715 for (traceindex = 0;traceindex < numtraces;traceindex++)
1717 VectorSet(start, lhrandom(eyemins[0], eyemaxs[0]), lhrandom(eyemins[1], eyemaxs[1]), lhrandom(eyemins[2], eyemaxs[2]));
1718 // check world occlusion
1719 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1720 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, start, endpoints[traceindex], boxmins, boxmaxs))
1722 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1724 touch = touchedicts[touchindex];
1725 model = SV_GetModelFromEdict(touch);
1726 if(model && model->brush.TraceLineOfSight)
1728 // get the entity matrix
1729 pitchsign = SV_GetPitchSign(prog, touch);
1730 Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
1731 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1732 // see if the ray hits this entity
1733 Matrix4x4_Transform(&imatrix, start, starttransformed);
1734 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1735 Matrix4x4_Transform(&imatrix, boxmins, boxminstransformed);
1736 Matrix4x4_Transform(&imatrix, boxmaxs, boxmaxstransformed);
1737 // transform the AABB to local space
1738 VectorMAM(0.5f, boxminstransformed, 0.5f, boxmaxstransformed, localboxcenter);
1739 localboxextents[0] = fabs(boxmaxstransformed[0] - localboxcenter[0]);
1740 localboxextents[1] = fabs(boxmaxstransformed[1] - localboxcenter[1]);
1741 localboxextents[2] = fabs(boxmaxstransformed[2] - localboxcenter[2]);
1742 localboxmins[0] = localboxcenter[0] - localboxextents[0];
1743 localboxmins[1] = localboxcenter[1] - localboxextents[1];
1744 localboxmins[2] = localboxcenter[2] - localboxextents[2];
1745 localboxmaxs[0] = localboxcenter[0] + localboxextents[0];
1746 localboxmaxs[1] = localboxcenter[1] + localboxextents[1];
1747 localboxmaxs[2] = localboxcenter[2] + localboxextents[2];
1748 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed, localboxmins, localboxmaxs))
1755 // check if the ray was blocked
1756 if (touchindex < numtouchedicts)
1758 // return if the ray was not blocked
1766 static void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1768 prvm_prog_t *prog = SVVM_prog;
1772 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1774 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1775 sv.writeentitiestoclient_stats_totalentities++;
1777 if (s->customizeentityforclient)
1779 PRVM_serverglobalfloat(time) = sv.time;
1780 PRVM_serverglobaledict(self) = s->number;
1781 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1782 prog->ExecuteProgram(prog, s->customizeentityforclient, "customizeentityforclient: NULL function");
1783 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1787 // never reject player
1788 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1790 // check various rejection conditions
1791 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1793 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1795 if (s->effects & EF_NODRAW)
1797 // LadyHavoc: only send entities with a model or important effects
1798 if (!s->modelindex && s->specialvisibilityradius == 0)
1801 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1802 // viewmodels don't have visibility checking
1803 if (s->viewmodelforclient)
1805 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1808 else if (s->tagentity)
1810 // tag attached entities simply check their parent
1811 if (!sv.sendentitiesindex[s->tagentity])
1813 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1814 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1817 // always send world submodels in newer protocols because they don't
1818 // generate much traffic (in old protocols they hog bandwidth)
1819 // but only if sv_cullentities_nevercullbmodels is off
1820 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1822 // entity has survived every check so far, check if visible
1823 ed = PRVM_EDICT_NUM(s->number);
1825 // if not touching a visible leaf
1826 if (sv_cullentities_pvs.integer && !r_novis.integer && !r_trippy.integer && sv.writeentitiestoclient_pvsbytes)
1828 if (ed->priv.server->pvs_numclusters < 0)
1830 // entity too big for clusters list
1831 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1833 sv.writeentitiestoclient_stats_culled_pvs++;
1840 // check cached clusters list
1841 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1842 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1844 if (i == ed->priv.server->pvs_numclusters)
1846 sv.writeentitiestoclient_stats_culled_pvs++;
1852 // or not seen by random tracelines
1853 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight && !r_trippy.integer)
1856 s->number <= svs.maxclients
1857 ? sv_cullentities_trace_samples_players.integer
1859 s->specialvisibilityradius
1860 ? sv_cullentities_trace_samples_extra.integer
1861 : sv_cullentities_trace_samples.integer;
1862 float enlarge = sv_cullentities_trace_enlarge.value;
1867 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1868 if(SV_CanSeeBox(samples, sv_cullentities_trace_eyejitter.value, enlarge, sv_cullentities_trace_expand.value, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1870 if(eyeindex < sv.writeentitiestoclient_numeyes)
1871 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1873 s->number <= svs.maxclients
1874 ? sv_cullentities_trace_delay_players.value
1875 : sv_cullentities_trace_delay.value
1877 else if (host.realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1879 sv.writeentitiestoclient_stats_culled_trace++;
1887 // this just marks it for sending
1888 // FIXME: it would be more efficient to send here, but the entity
1889 // compressor isn't that flexible
1890 sv.writeentitiestoclient_stats_visibleentities++;
1891 sv.sententities[s->number] = sv.sententitiesmark;
1894 #if MAX_LEVELNETWORKEYES > 0
1895 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
1896 static void SV_AddCameraEyes(void)
1898 prvm_prog_t *prog = SVVM_prog;
1901 static int cameras[MAX_LEVELNETWORKEYES];
1902 static vec3_t camera_origins[MAX_LEVELNETWORKEYES];
1903 static int eye_levels[MAX_CLIENTNETWORKEYES];
1907 for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1910 // check line of sight to portal entities and add them to PVS
1911 for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1913 if (!ed->priv.server->free)
1915 if(PRVM_serveredictfunction(ed, camera_transform))
1917 PRVM_serverglobalfloat(time) = sv.time;
1918 PRVM_serverglobaledict(self) = e;
1919 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1920 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_serverglobalvector(trace_endpos));
1921 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1922 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1923 prog->ExecuteProgram(prog, PRVM_serveredictfunction(ed, camera_transform), "QC function e.camera_transform is missing");
1924 if(!VectorCompare(PRVM_serverglobalvector(trace_endpos), sv.writeentitiestoclient_eyes[0]))
1926 VectorCopy(PRVM_serverglobalvector(trace_endpos), camera_origins[n_cameras]);
1927 cameras[n_cameras] = e;
1929 if(n_cameras >= MAX_LEVELNETWORKEYES)
1939 // i is loop counter, is reset to 0 when an eye got added
1940 // j is camera index to check
1941 for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1945 ed = PRVM_EDICT_NUM(cameras[j]);
1946 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, mins), mi);
1947 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, maxs), ma);
1948 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1949 if(eye_levels[k] <= MAX_EYE_RECURSION)
1951 if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_eyejitter.value, sv_cullentities_trace_enlarge.value, sv_cullentities_trace_expand.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1953 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1954 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1955 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1956 sv.writeentitiestoclient_numeyes++;
1965 void SV_AddCameraEyes(void)
1970 static void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1972 prvm_prog_t *prog = SVVM_prog;
1973 qboolean need_empty = false;
1974 int i, numsendstates, numcsqcsendstates;
1976 prvm_edict_t *camera;
1980 // if there isn't enough space to accomplish anything, skip it
1981 if (msg->cursize + 25 > maxsize)
1984 sv.writeentitiestoclient_msg = msg;
1985 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1987 sv.writeentitiestoclient_stats_culled_pvs = 0;
1988 sv.writeentitiestoclient_stats_culled_trace = 0;
1989 sv.writeentitiestoclient_stats_visibleentities = 0;
1990 sv.writeentitiestoclient_stats_totalentities = 0;
1991 sv.writeentitiestoclient_numeyes = 0;
1994 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LadyHavoc: for comparison purposes
1995 camera = PRVM_EDICT_NUM( client->clientcamera );
1996 VectorAdd(PRVM_serveredictvector(camera, origin), PRVM_serveredictvector(clent, view_ofs), eye);
1997 sv.writeentitiestoclient_pvsbytes = 0;
1998 // get the PVS values for the eye location, later FatPVS calls will merge
1999 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
2000 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
2002 // add the eye to a list for SV_CanSeeBox tests
2003 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
2004 sv.writeentitiestoclient_numeyes++;
2006 // calculate predicted eye origin for SV_CanSeeBox tests
2007 if (sv_cullentities_trace_prediction.integer)
2009 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
2011 VectorMA(eye, predtime, PRVM_serveredictvector(camera, velocity), predeye);
2012 if (SV_CanSeeBox(1, 0, 0, 0, eye, predeye, predeye))
2014 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
2015 sv.writeentitiestoclient_numeyes++;
2017 //if (!sv.writeentitiestoclient_useprediction)
2018 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
2023 // build PVS from the new eyes
2024 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
2025 for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
2026 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
2028 sv.sententitiesmark++;
2030 for (i = 0;i < sv.numsendentities;i++)
2031 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
2034 numcsqcsendstates = 0;
2035 for (i = 0;i < sv.numsendentities;i++)
2037 s = &sv.sendentities[i];
2038 if (sv.sententities[s->number] == sv.sententitiesmark)
2040 if(s->active == ACTIVE_NETWORK)
2042 if (s->exteriormodelforclient)
2044 if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
2045 s->flags |= RENDER_EXTERIORMODEL;
2047 s->flags &= ~RENDER_EXTERIORMODEL;
2049 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
2051 else if(sv.sendentities[i].active == ACTIVE_SHARED)
2052 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
2054 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
2058 if (sv_cullentities_stats.integer)
2059 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
2061 if(client->entitydatabase5)
2062 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
2064 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
2066 // force every 16th frame to be not empty (or cl_movement replay takes
2068 // BTW, this should normally not kick in any more due to the check
2069 // below, except if the client stopped sending movement frames
2070 if(client->num_skippedentityframes >= 16)
2073 // help cl_movement a bit more
2074 if(client->movesequence != client->lastmovesequence)
2076 client->lastmovesequence = client->movesequence;
2078 if (client->entitydatabase5)
2079 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
2080 else if (client->entitydatabase4)
2082 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
2083 Protocol_WriteStatsReliable();
2085 else if (client->entitydatabase)
2087 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
2088 Protocol_WriteStatsReliable();
2092 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
2093 Protocol_WriteStatsReliable();
2097 client->num_skippedentityframes = 0;
2099 ++client->num_skippedentityframes;
2108 static void SV_CleanupEnts (void)
2110 prvm_prog_t *prog = SVVM_prog;
2114 ent = PRVM_NEXT_EDICT(prog->edicts);
2115 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
2116 PRVM_serveredictfloat(ent, effects) = (int)PRVM_serveredictfloat(ent, effects) & ~EF_MUZZLEFLASH;
2121 SV_WriteClientdataToMessage
2125 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
2127 prvm_prog_t *prog = SVVM_prog;
2130 prvm_edict_t *other;
2135 float *statsf = (float *)stats;
2139 // send a damage message
2141 if (PRVM_serveredictfloat(ent, dmg_take) || PRVM_serveredictfloat(ent, dmg_save))
2143 other = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, dmg_inflictor));
2144 MSG_WriteByte (msg, svc_damage);
2145 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_save));
2146 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_take));
2147 for (i=0 ; i<3 ; i++)
2148 MSG_WriteCoord (msg, PRVM_serveredictvector(other, origin)[i] + 0.5*(PRVM_serveredictvector(other, mins)[i] + PRVM_serveredictvector(other, maxs)[i]), sv.protocol);
2150 PRVM_serveredictfloat(ent, dmg_take) = 0;
2151 PRVM_serveredictfloat(ent, dmg_save) = 0;
2155 // send the current viewpos offset from the view entity
2157 SV_SetIdealPitch (); // how much to look up / down ideally
2159 // a fixangle might get lost in a dropped packet. Oh well.
2160 if(PRVM_serveredictfloat(ent, fixangle))
2162 // angle fixing was requested by global thinking code...
2163 // so store the current angles for later use
2164 VectorCopy(PRVM_serveredictvector(ent, angles), host_client->fixangle_angles);
2165 host_client->fixangle_angles_set = true;
2167 // and clear fixangle for the next frame
2168 PRVM_serveredictfloat(ent, fixangle) = 0;
2171 if (host_client->fixangle_angles_set)
2173 MSG_WriteByte (msg, svc_setangle);
2174 for (i=0 ; i < 3 ; i++)
2175 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
2176 host_client->fixangle_angles_set = false;
2179 // the runes are in serverflags, pack them into the items value, also pack
2180 // in the items2 value for mission pack huds
2181 // (used only in the mission packs, which do not use serverflags)
2182 items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serveredictfloat(ent, items2) << 23) | ((int)PRVM_serverglobalfloat(serverflags) << 28);
2184 VectorCopy(PRVM_serveredictvector(ent, punchvector), punchvector);
2186 // cache weapon model name and index in client struct to save time
2187 // (this search can be almost 1% of cpu time!)
2188 s = PRVM_GetString(prog, PRVM_serveredictstring(ent, weaponmodel));
2189 if (strcmp(s, client->weaponmodel))
2191 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
2192 client->weaponmodelindex = SV_ModelIndex(s, 1);
2195 viewzoom = (int)(PRVM_serveredictfloat(ent, viewzoom) * 255.0f);
2201 if ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
2202 bits |= SU_ONGROUND;
2203 if (PRVM_serveredictfloat(ent, waterlevel) >= 2)
2205 if (PRVM_serveredictfloat(ent, idealpitch))
2206 bits |= SU_IDEALPITCH;
2208 for (i=0 ; i<3 ; i++)
2210 if (PRVM_serveredictvector(ent, punchangle)[i])
2211 bits |= (SU_PUNCH1<<i);
2212 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
2214 bits |= (SU_PUNCHVEC1<<i);
2215 if (PRVM_serveredictvector(ent, velocity)[i])
2216 bits |= (SU_VELOCITY1<<i);
2219 gravity = PRVM_serveredictfloat(ent, gravity);if (!gravity) gravity = 1.0f;
2221 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
2222 stats[STAT_VIEWHEIGHT] = (int)PRVM_serveredictvector(ent, view_ofs)[2];
2223 stats[STAT_ITEMS] = items;
2224 stats[STAT_WEAPONFRAME] = (int)PRVM_serveredictfloat(ent, weaponframe);
2225 stats[STAT_ARMOR] = (int)PRVM_serveredictfloat(ent, armorvalue);
2226 stats[STAT_WEAPON] = client->weaponmodelindex;
2227 stats[STAT_HEALTH] = (int)PRVM_serveredictfloat(ent, health);
2228 stats[STAT_AMMO] = (int)PRVM_serveredictfloat(ent, currentammo);
2229 stats[STAT_SHELLS] = (int)PRVM_serveredictfloat(ent, ammo_shells);
2230 stats[STAT_NAILS] = (int)PRVM_serveredictfloat(ent, ammo_nails);
2231 stats[STAT_ROCKETS] = (int)PRVM_serveredictfloat(ent, ammo_rockets);
2232 stats[STAT_CELLS] = (int)PRVM_serveredictfloat(ent, ammo_cells);
2233 stats[STAT_ACTIVEWEAPON] = (int)PRVM_serveredictfloat(ent, weapon);
2234 stats[STAT_VIEWZOOM] = viewzoom;
2235 stats[STAT_TOTALSECRETS] = (int)PRVM_serverglobalfloat(total_secrets);
2236 stats[STAT_TOTALMONSTERS] = (int)PRVM_serverglobalfloat(total_monsters);
2237 // the QC bumps these itself by sending svc_'s, so we have to keep them
2238 // zero or they'll be corrected by the engine
2239 //stats[STAT_SECRETS] = PRVM_serverglobalfloat(found_secrets);
2240 //stats[STAT_MONSTERS] = PRVM_serverglobalfloat(killed_monsters);
2242 if(!sv_gameplayfix_customstats.integer)
2244 statsf[STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR] = sv_airaccel_qw_stretchfactor.value;
2245 statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
2246 statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
2247 statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
2248 statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
2249 // movement settings for prediction
2250 // note: these are not sent in protocols with lower MAX_CL_STATS limits
2251 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
2252 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
2253 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
2254 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
2256 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
2257 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
2258 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
2259 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
2260 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
2261 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
2262 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
2263 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
2264 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
2265 statsf[STAT_FRAGLIMIT] = fraglimit.value;
2266 statsf[STAT_TIMELIMIT] = timelimit.value;
2267 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
2268 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
2269 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
2270 statsf[STAT_MOVEVARS_TIMESCALE] = host_timescale.value;
2271 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
2272 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
2273 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
2274 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
2275 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
2276 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
2277 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
2278 statsf[STAT_MOVEVARS_ENTGRAVITY] = gravity;
2279 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
2280 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
2281 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
2282 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
2283 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
2284 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
2287 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2289 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
2291 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
2292 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
2294 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
2295 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2296 if (viewzoom != 255)
2297 bits |= SU_VIEWZOOM;
2302 if (bits >= 16777216)
2306 MSG_WriteByte (msg, svc_clientdata);
2307 MSG_WriteShort (msg, bits);
2308 if (bits & SU_EXTEND1)
2309 MSG_WriteByte(msg, bits >> 16);
2310 if (bits & SU_EXTEND2)
2311 MSG_WriteByte(msg, bits >> 24);
2313 if (bits & SU_VIEWHEIGHT)
2314 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
2316 if (bits & SU_IDEALPITCH)
2317 MSG_WriteChar (msg, (int)PRVM_serveredictfloat(ent, idealpitch));
2319 for (i=0 ; i<3 ; i++)
2321 if (bits & (SU_PUNCH1<<i))
2323 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2324 MSG_WriteChar(msg, (int)PRVM_serveredictvector(ent, punchangle)[i]);
2326 MSG_WriteAngle16i(msg, PRVM_serveredictvector(ent, punchangle)[i]);
2328 if (bits & (SU_PUNCHVEC1<<i))
2330 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2331 MSG_WriteCoord16i(msg, punchvector[i]);
2333 MSG_WriteCoord32f(msg, punchvector[i]);
2335 if (bits & (SU_VELOCITY1<<i))
2337 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2338 MSG_WriteChar(msg, (int)(PRVM_serveredictvector(ent, velocity)[i] * (1.0f / 16.0f)));
2340 MSG_WriteCoord32f(msg, PRVM_serveredictvector(ent, velocity)[i]);
2344 if (bits & SU_ITEMS)
2345 MSG_WriteLong (msg, stats[STAT_ITEMS]);
2347 if (sv.protocol == PROTOCOL_DARKPLACES5)
2349 if (bits & SU_WEAPONFRAME)
2350 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
2351 if (bits & SU_ARMOR)
2352 MSG_WriteShort (msg, stats[STAT_ARMOR]);
2353 if (bits & SU_WEAPON)
2354 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2355 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2356 MSG_WriteShort (msg, stats[STAT_AMMO]);
2357 MSG_WriteShort (msg, stats[STAT_SHELLS]);
2358 MSG_WriteShort (msg, stats[STAT_NAILS]);
2359 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
2360 MSG_WriteShort (msg, stats[STAT_CELLS]);
2361 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
2362 if (bits & SU_VIEWZOOM)
2363 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2365 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2367 if (bits & SU_WEAPONFRAME)
2368 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
2369 if (bits & SU_ARMOR)
2370 MSG_WriteByte (msg, stats[STAT_ARMOR]);
2371 if (bits & SU_WEAPON)
2373 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2374 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2376 MSG_WriteByte (msg, stats[STAT_WEAPON]);
2378 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2379 MSG_WriteByte (msg, stats[STAT_AMMO]);
2380 MSG_WriteByte (msg, stats[STAT_SHELLS]);
2381 MSG_WriteByte (msg, stats[STAT_NAILS]);
2382 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
2383 MSG_WriteByte (msg, stats[STAT_CELLS]);
2384 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || IS_OLDNEXUIZ_DERIVED(gamemode))
2386 for (i = 0;i < 32;i++)
2387 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
2389 MSG_WriteByte (msg, i);
2392 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
2393 if (bits & SU_VIEWZOOM)
2395 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2396 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
2398 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2403 void SV_FlushBroadcastMessages(void)
2407 if (sv.datagram.cursize <= 0)
2409 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2411 if (!client->begun || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2413 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2414 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2416 SZ_Clear(&sv.datagram);
2419 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2421 // scan the splitpoints to find out how many we can fit in
2422 int numsegments, j, split;
2423 if (!client->unreliablemsg_splitpoints)
2425 // always accept the first one if it's within 1024 bytes, this ensures
2426 // that very big datagrams which are over the rate limit still get
2427 // through, just to keep it working
2428 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2429 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2431 // the first segment gets an exemption from the rate limiting, otherwise
2432 // it could get dropped consistently due to a low rate limit
2433 if (numsegments == 1)
2435 // some will fit, so add the ones that will fit
2436 split = client->unreliablemsg_splitpoint[numsegments-1];
2437 // note this discards ones that were accepted by the segments scan but
2438 // can not fit, such as a really huge first one that will never ever
2439 // fit in a packet...
2440 if (msg->cursize + split <= maxsize)
2441 SZ_Write(msg, client->unreliablemsg.data, split);
2442 // remove the part we sent, keeping any remaining data
2443 client->unreliablemsg.cursize -= split;
2444 if (client->unreliablemsg.cursize > 0)
2445 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2446 // adjust remaining splitpoints
2447 client->unreliablemsg_splitpoints -= numsegments;
2448 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2449 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2453 =======================
2454 SV_SendClientDatagram
2455 =======================
2457 static void SV_SendClientDatagram (client_t *client)
2459 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2461 int stats[MAX_CL_STATS];
2462 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2465 // obey rate limit by limiting packet frequency if the packet size
2467 // (usually this is caused by reliable messages)
2468 if (!NetConn_CanSend(client->netconnection))
2471 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2472 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2473 if (sv_maxrate.integer != maxrate)
2474 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2476 // clientrate determines the 'cleartime' of a packet
2477 // (how long to wait before sending another, based on this packet's size)
2478 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2480 switch (sv.protocol)
2482 case PROTOCOL_QUAKE:
2483 case PROTOCOL_QUAKEDP:
2484 case PROTOCOL_NEHAHRAMOVIE:
2485 case PROTOCOL_NEHAHRABJP:
2486 case PROTOCOL_NEHAHRABJP2:
2487 case PROTOCOL_NEHAHRABJP3:
2488 case PROTOCOL_QUAKEWORLD:
2489 // no packet size limit support on Quake protocols because it just
2490 // causes missing entities/effects
2491 // packets are simply sent less often to obey the rate limit
2495 case PROTOCOL_DARKPLACES1:
2496 case PROTOCOL_DARKPLACES2:
2497 case PROTOCOL_DARKPLACES3:
2498 case PROTOCOL_DARKPLACES4:
2499 // no packet size limit support on DP1-4 protocols because they kick
2500 // the client off if they overflow, and miss effects
2501 // packets are simply sent less often to obey the rate limit
2502 maxsize = sizeof(sv_sendclientdatagram_buf);
2503 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2506 // DP5 and later protocols support packet size limiting which is a
2507 // better method than limiting packet frequency as QW does
2509 // at very low rates (or very small sys_ticrate) the packet size is
2510 // not reduced below 128, but packets may be sent less often
2512 // how long are bursts?
2513 timedelta = host_client->rate_burstsize / (double)client->rate;
2515 // how much of the burst do we keep reserved?
2516 timedelta *= 1 - net_burstreserve.value;
2518 // only try to use excess time
2519 timedelta = bound(0, host.realtime - host_client->netconnection->cleartime, timedelta);
2521 // but we know next packet will be in sys_ticrate, so we can use up THAT bandwidth
2522 timedelta += sys_ticrate.value;
2524 // note: packet overhead (not counted in maxsize) is 28 bytes
2525 maxsize = (int)(clientrate * timedelta) - 28;
2527 // put it in sound bounds
2528 maxsize = bound(128, maxsize, 1400);
2531 // csqc entities can easily exceed 128 bytes, so disable throttling in
2532 // mods that use csqc (they are likely to use less bandwidth anyway)
2533 if((net_usesizelimit.integer == 1) ? (sv.csqc_progsize > 0) : (net_usesizelimit.integer < 1))
2539 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2541 // for good singleplayer, send huge packets
2542 maxsize = sizeof(sv_sendclientdatagram_buf);
2543 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2544 // never limit frequency in singleplayer
2545 clientrate = 1000000000;
2548 // while downloading, limit entity updates to half the packet
2549 // (any leftover space will be used for downloading)
2550 if (host_client->download_file)
2553 msg.data = sv_sendclientdatagram_buf;
2554 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2556 msg.allowoverflow = false;
2558 if (host_client->begun)
2560 // the player is in the game
2561 MSG_WriteByte (&msg, svc_time);
2562 MSG_WriteFloat (&msg, sv.time);
2564 // add the client specific data to the datagram
2565 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2566 // now update the stats[] array using any registered custom fields
2567 VM_SV_UpdateCustomStats(client, client->edict, &msg, stats);
2568 // set host_client->statsdeltabits
2569 Protocol_UpdateClientStats (stats);
2571 // add as many queued unreliable messages (effects) as we can fit
2572 // limit effects to half of the remaining space
2573 if (client->unreliablemsg.cursize)
2574 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2576 // now write as many entities as we can fit, and also sends stats
2577 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2579 else if (host.realtime > client->keepalivetime)
2581 // the player isn't totally in the game yet
2582 // send small keepalive messages if too much time has passed
2583 // (may also be sending downloads)
2584 client->keepalivetime = host.realtime + 5;
2585 MSG_WriteChar (&msg, svc_nop);
2588 // if a download is active, see if there is room to fit some download data
2590 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2591 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2593 fs_offset_t downloadstart;
2594 unsigned char data[1400];
2595 downloadstart = FS_Tell(host_client->download_file);
2596 downloadsize = min(downloadsize, (int)sizeof(data));
2597 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2598 // note this sends empty messages if at the end of the file, which is
2599 // necessary to keep the packet loss logic working
2600 // (the last blocks may be lost and need to be re-sent, and that will
2601 // only occur if the client acks the empty end messages, revealing
2602 // a gap in the download progress, causing the last blocks to be
2604 MSG_WriteChar (&msg, svc_downloaddata);
2605 MSG_WriteLong (&msg, downloadstart);
2606 MSG_WriteShort (&msg, downloadsize);
2607 if (downloadsize > 0)
2608 SZ_Write (&msg, data, downloadsize);
2611 // reliable only if none is in progress
2612 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2613 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2615 SV_WriteDemoMessage(client, &msg, false);
2617 // send the datagram
2618 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->rate_burstsize, client->sendsignon == 2);
2619 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2620 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2624 =======================
2625 SV_UpdateToReliableMessages
2626 =======================
2628 static void SV_UpdateToReliableMessages (void)
2630 prvm_prog_t *prog = SVVM_prog;
2638 // check for changes to be sent over the reliable streams
2639 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2641 // update the host_client fields we care about according to the entity fields
2642 host_client->edict = PRVM_EDICT_NUM(i+1);
2645 name = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, netname));
2648 // always point the string back at host_client->name to keep it safe
2649 //strlcpy (host_client->name, name, sizeof (host_client->name));
2650 if (name != host_client->name) // prevent buffer overlap SIGABRT on Mac OSX
2651 strlcpy (host_client->name, name, sizeof (host_client->name));
2652 PRVM_serveredictstring(host_client->edict, netname) = PRVM_SetEngineString(prog, host_client->name);
2653 if (strcmp(host_client->old_name, host_client->name))
2655 if (host_client->begun)
2656 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2657 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2658 // send notification to all clients
2659 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2660 MSG_WriteByte (&sv.reliable_datagram, i);
2661 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2662 SV_WriteNetnameIntoDemo(host_client);
2665 // DP_SV_CLIENTCOLORS
2666 host_client->colors = (int)PRVM_serveredictfloat(host_client->edict, clientcolors);
2667 if (host_client->old_colors != host_client->colors)
2669 host_client->old_colors = host_client->colors;
2670 // send notification to all clients
2671 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2672 MSG_WriteByte (&sv.reliable_datagram, i);
2673 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2676 // NEXUIZ_PLAYERMODEL
2677 model = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, playermodel));
2680 // always point the string back at host_client->name to keep it safe
2681 //strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2682 if (model != host_client->playermodel) // prevent buffer overlap SIGABRT on Mac OSX
2683 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2684 PRVM_serveredictstring(host_client->edict, playermodel) = PRVM_SetEngineString(prog, host_client->playermodel);
2686 // NEXUIZ_PLAYERSKIN
2687 skin = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, playerskin));
2690 // always point the string back at host_client->name to keep it safe
2691 //strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2692 if (skin != host_client->playerskin) // prevent buffer overlap SIGABRT on Mac OSX
2693 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2694 PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(prog, host_client->playerskin);
2696 // TODO: add an extension name for this [1/17/2008 Black]
2697 clientcamera = PRVM_serveredictedict(host_client->edict, clientcamera);
2698 if (clientcamera > 0)
2700 int oldclientcamera = host_client->clientcamera;
2701 if (clientcamera >= prog->max_edicts || PRVM_EDICT_NUM(clientcamera)->priv.required->free)
2702 clientcamera = PRVM_NUM_FOR_EDICT(host_client->edict);
2703 host_client->clientcamera = clientcamera;
2705 if (oldclientcamera != host_client->clientcamera && host_client->netconnection)
2707 MSG_WriteByte(&host_client->netconnection->message, svc_setview);
2708 MSG_WriteShort(&host_client->netconnection->message, host_client->clientcamera);
2713 host_client->frags = (int)PRVM_serveredictfloat(host_client->edict, frags);
2714 if(IS_OLDNEXUIZ_DERIVED(gamemode))
2715 if(!host_client->begun && host_client->netconnection)
2716 host_client->frags = -666;
2717 if (host_client->old_frags != host_client->frags)
2719 host_client->old_frags = host_client->frags;
2720 // send notification to all clients
2721 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2722 MSG_WriteByte (&sv.reliable_datagram, i);
2723 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2727 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2728 if (client->netconnection && (client->begun || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2729 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2731 SZ_Clear (&sv.reliable_datagram);
2736 =======================
2737 SV_SendClientMessages
2738 =======================
2740 void SV_SendClientMessages(void)
2742 int i, prepared = false;
2744 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2745 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2747 SV_FlushBroadcastMessages();
2749 // update frags, names, etc
2750 SV_UpdateToReliableMessages();
2752 // build individual updates
2753 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2755 if (!host_client->active)
2757 if (!host_client->netconnection)
2760 if (host_client->netconnection->message.overflowed)
2762 SV_DropClient (true); // if the message couldn't send, kick off
2769 // only prepare entities once per frame
2770 SV_PrepareEntitiesForSending();
2772 SV_SendClientDatagram(host_client);
2775 // clear muzzle flashes
2779 static void SV_StartDownload_f(cmd_state_t *cmd)
2781 if (host_client->download_file)
2782 host_client->download_started = true;
2786 * Compression extension negotiation:
2789 * cl_serverextension_download 2
2792 * download <filename> <list of zero or more suppported compressions in order of preference>
2794 * download maps/map1.bsp lzo deflate huffman
2797 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2799 * cl_downloadbegin 123456 maps/map1.bsp deflate
2801 * The server may choose not to compress the file by sending no compression name, like:
2802 * cl_downloadbegin 345678 maps/map1.bsp
2804 * NOTE: the "download" command may only specify compression algorithms if
2805 * cl_serverextension_download is 2!
2806 * If cl_serverextension_download has a different value, the client must
2807 * assume this extension is not supported!
2810 static void Download_CheckExtensions(cmd_state_t *cmd)
2813 int argc = Cmd_Argc(cmd);
2815 // first reset them all
2816 host_client->download_deflate = false;
2818 for(i = 2; i < argc; ++i)
2820 if(!strcmp(Cmd_Argv(cmd, i), "deflate"))
2822 host_client->download_deflate = true;
2828 static void SV_Download_f(cmd_state_t *cmd)
2830 const char *whichpack, *whichpack2, *extension;
2831 qboolean is_csqc; // so we need to check only once
2833 if (Cmd_Argc(cmd) < 2)
2835 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2836 SV_ClientPrintf(" supported extensions: deflate\n");
2840 if (FS_CheckNastyPath(Cmd_Argv(cmd, 1), false))
2842 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(cmd, 1));
2846 if (host_client->download_file)
2848 // at this point we'll assume the previous download should be aborted
2849 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2850 SV_ClientCommands("\nstopdownload\n");
2852 // close the file and reset variables
2853 FS_Close(host_client->download_file);
2854 host_client->download_file = NULL;
2855 host_client->download_name[0] = 0;
2856 host_client->download_expectedposition = 0;
2857 host_client->download_started = false;
2860 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(cmd, 1), sv.csqc_progname) == 0);
2862 if (!sv_allowdownloads.integer && !is_csqc)
2864 SV_ClientPrintf("Downloads are disabled on this server\n");
2865 SV_ClientCommands("\nstopdownload\n");
2869 Download_CheckExtensions(cmd);
2871 strlcpy(host_client->download_name, Cmd_Argv(cmd, 1), sizeof(host_client->download_name));
2872 extension = FS_FileExtension(host_client->download_name);
2874 // host_client is asking to download a specified file
2875 if (developer_extra.integer)
2876 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2880 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2881 extensions[0] = '\0';
2883 if(host_client->download_deflate)
2884 strlcat(extensions, " deflate", sizeof(extensions));
2886 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2888 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2889 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2891 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2893 // no, no space is needed between %s and %s :P
2894 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2896 host_client->download_expectedposition = 0;
2897 host_client->download_started = false;
2898 host_client->sendsignon = true; // make sure this message is sent
2902 if (!FS_FileExists(host_client->download_name))
2904 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2905 SV_ClientCommands("\nstopdownload\n");
2909 // check if the user is trying to download part of registered Quake(r)
2910 whichpack = FS_WhichPack(host_client->download_name);
2911 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2912 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2914 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2915 SV_ClientCommands("\nstopdownload\n");
2919 // check if the server has forbidden archive downloads entirely
2920 if (!sv_allowdownloads_inarchive.integer)
2922 whichpack = FS_WhichPack(host_client->download_name);
2925 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2926 SV_ClientCommands("\nstopdownload\n");
2931 if (!sv_allowdownloads_config.integer)
2933 if (!strcasecmp(extension, "cfg"))
2935 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2936 SV_ClientCommands("\nstopdownload\n");
2941 if (!sv_allowdownloads_dlcache.integer)
2943 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2945 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2946 SV_ClientCommands("\nstopdownload\n");
2951 if (!sv_allowdownloads_archive.integer)
2953 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2955 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2956 SV_ClientCommands("\nstopdownload\n");
2961 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2962 if (!host_client->download_file)
2964 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2965 SV_ClientCommands("\nstopdownload\n");
2969 if (FS_FileSize(host_client->download_file) > 1<<30)
2971 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2972 SV_ClientCommands("\nstopdownload\n");
2973 FS_Close(host_client->download_file);
2974 host_client->download_file = NULL;
2978 if (FS_FileSize(host_client->download_file) < 0)
2980 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2981 SV_ClientCommands("\nstopdownload\n");
2982 FS_Close(host_client->download_file);
2983 host_client->download_file = NULL;
2987 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2990 * we can only do this if we would actually deflate on the fly
2991 * which we do not (yet)!
2993 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2994 extensions[0] = '\0';
2996 if(host_client->download_deflate)
2997 strlcat(extensions, " deflate", sizeof(extensions));
2999 // no, no space is needed between %s and %s :P
3000 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
3003 SV_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
3005 host_client->download_expectedposition = 0;
3006 host_client->download_started = false;
3007 host_client->sendsignon = true; // make sure this message is sent
3009 // the rest of the download process is handled in SV_SendClientDatagram
3010 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
3012 // no svc_downloaddata messages will be sent until sv_startdownload is
3013 // sent by the client
3017 ==============================================================================
3021 ==============================================================================
3030 int SV_ModelIndex(const char *s, int precachemode)
3032 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
3033 char filename[MAX_QPATH];
3037 //if (precachemode == 2)
3039 strlcpy(filename, s, sizeof(filename));
3040 for (i = 2;i < limit;i++)
3042 if (!sv.model_precache[i][0])
3046 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
3048 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
3051 if (precachemode == 1)
3052 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
3053 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
3054 if (sv.state == ss_loading)
3056 // running from SV_SpawnServer which is launched from the client console command interpreter
3057 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
3063 // this is running on the server thread, we can't load a model here (it would crash on renderer calls), so only look it up, the svc_precache will cause it to be loaded when it reaches the client
3064 sv.models[i] = Mod_FindName (sv.model_precache[i], s[0] == '*' ? sv.worldname : NULL);
3068 // running single threaded, so we can load the model here
3069 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
3071 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
3072 MSG_WriteShort(&sv.reliable_datagram, i);
3073 MSG_WriteString(&sv.reliable_datagram, filename);
3077 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
3080 if (!strcmp(sv.model_precache[i], filename))
3083 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
3093 int SV_SoundIndex(const char *s, int precachemode)
3095 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
3096 char filename[MAX_QPATH];
3100 //if (precachemode == 2)
3102 strlcpy(filename, s, sizeof(filename));
3103 for (i = 1;i < limit;i++)
3105 if (!sv.sound_precache[i][0])
3109 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
3111 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
3114 if (precachemode == 1)
3115 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
3116 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
3117 if (sv.state != ss_loading)
3119 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
3120 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
3121 MSG_WriteString(&sv.reliable_datagram, filename);
3125 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
3128 if (!strcmp(sv.sound_precache[i], filename))
3131 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
3137 SV_ParticleEffectIndex
3141 int SV_ParticleEffectIndex(const char *name)
3143 int i, argc, linenumber, effectnameindex;
3145 fs_offset_t filesize;
3146 unsigned char *filedata;
3148 const char *textstart;
3149 //const char *textend;
3150 char argv[16][1024];
3151 char filename[MAX_QPATH];
3152 if (!sv.particleeffectnamesloaded)
3154 sv.particleeffectnamesloaded = true;
3155 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
3156 for (i = 0;i < EFFECT_TOTAL;i++)
3157 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
3158 for (filepass = 0;;filepass++)
3161 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
3162 else if (filepass == 1)
3163 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
3166 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
3169 textstart = (const char *)filedata;
3170 //textend = (const char *)filedata + filesize;
3172 for (linenumber = 1;;linenumber++)
3177 if (!COM_ParseToken_Simple(&text, true, false, true) || !strcmp(com_token, "\n"))
3181 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
3185 if (com_token[0] == 0)
3186 break; // if the loop exited and it's not a \n, it's EOF
3189 if (!strcmp(argv[0], "effect"))
3193 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME;effectnameindex++)
3195 if (sv.particleeffectname[effectnameindex][0])
3197 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
3202 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
3206 // if we run out of names, abort
3207 if (effectnameindex == MAX_PARTICLEEFFECTNAME)
3209 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
3218 // search for the name
3219 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
3220 if (!strcmp(sv.particleeffectname[effectnameindex], name))
3221 return effectnameindex;
3222 // return 0 if we couldn't find it
3226 dp_model_t *SV_GetModelByIndex(int modelindex)
3228 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3231 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
3233 prvm_prog_t *prog = SVVM_prog;
3235 if (!ed || ed->priv.server->free)
3237 modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
3238 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3247 static void SV_CreateBaseline (void)
3249 prvm_prog_t *prog = SVVM_prog;
3250 int i, entnum, large;
3251 prvm_edict_t *svent;
3253 // LadyHavoc: clear *all* baselines (not just active ones)
3254 for (entnum = 0;entnum < prog->max_edicts;entnum++)
3256 // get the current server version
3257 svent = PRVM_EDICT_NUM(entnum);
3259 // LadyHavoc: always clear state values, whether the entity is in use or not
3260 svent->priv.server->baseline = defaultstate;
3262 if (svent->priv.server->free)
3264 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
3267 // create entity baseline
3268 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
3269 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
3270 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
3271 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
3272 if (entnum > 0 && entnum <= svs.maxclients)
3274 svent->priv.server->baseline.colormap = entnum;
3275 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
3279 svent->priv.server->baseline.colormap = 0;
3280 svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
3284 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
3287 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3291 // add to the message
3293 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
3295 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
3296 MSG_WriteShort (&sv.signon, entnum);
3300 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3301 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
3303 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3305 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3306 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3310 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
3311 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3313 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
3314 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
3315 for (i=0 ; i<3 ; i++)
3317 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
3318 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
3327 Load csprogs.dat and comperss it so it doesn't need to be
3328 reloaded on request.
3331 static void SV_Prepare_CSQC(void)
3333 fs_offset_t progsize;
3335 if(svs.csqc_progdata)
3337 Con_DPrintf("Unloading old CSQC data.\n");
3338 Mem_Free(svs.csqc_progdata);
3339 if(svs.csqc_progdata_deflated)
3340 Mem_Free(svs.csqc_progdata_deflated);
3343 svs.csqc_progdata = NULL;
3344 svs.csqc_progdata_deflated = NULL;
3346 sv.csqc_progname[0] = 0;
3347 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
3351 size_t deflated_size;
3353 sv.csqc_progsize = (int)progsize;
3354 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
3355 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3356 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3358 Con_DPrint("Compressing csprogs.dat\n");
3359 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
3360 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
3361 svs.csqc_progsize_deflated = (int)deflated_size;
3362 if(svs.csqc_progdata_deflated)
3364 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
3365 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
3368 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
3376 Grabs the current state of each client for saving across the
3377 transition to another level
3380 void SV_SaveSpawnparms (void)
3382 prvm_prog_t *prog = SVVM_prog;
3385 svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
3387 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3389 if (!host_client->active)
3392 // call the progs to get default spawn parms for the new client
3393 PRVM_serverglobalfloat(time) = sv.time;
3394 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3395 prog->ExecuteProgram(prog, PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
3396 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
3397 host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
3405 This is called at the start of each level
3409 void SV_SpawnServer (const char *server)
3411 prvm_prog_t *prog = SVVM_prog;
3415 dp_model_t *worldmodel;
3416 char modelname[sizeof(sv.worldname)];
3419 Con_DPrintf("SpawnServer: %s\n", server);
3421 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
3423 if (!FS_FileExists(modelname))
3425 dpsnprintf (modelname, sizeof(modelname), "maps/%s", server);
3426 if (!FS_FileExists(modelname))
3428 Con_Printf("SpawnServer: no map file named maps/%s.bsp\n", server);
3433 // SV_LockThreadMutex();
3435 if(cls.state == ca_dedicated)
3436 Sys_MakeProcessNice();
3438 if (cls.state != ca_dedicated)
3440 SCR_BeginLoadingPlaque(false);
3446 World_End(&sv.world);
3447 if(PRVM_serverfunction(SV_Shutdown))
3449 func_t s = PRVM_serverfunction(SV_Shutdown);
3450 PRVM_serverglobalfloat(time) = sv.time;
3451 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
3452 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
3456 // free q3 shaders so that any newly downloaded shaders will be active
3457 Mod_FreeQ3Shaders();
3459 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
3460 if (!worldmodel || !worldmodel->TraceBox)
3462 Con_Printf("Couldn't load map %s\n", modelname);
3464 if(cls.state == ca_dedicated)
3465 Sys_MakeProcessMean();
3467 // SV_UnlockThreadMutex();
3472 Collision_Cache_Reset(true);
3474 // let's not have any servers with no name
3475 if (hostname.string[0] == 0)
3476 Cvar_SetQuick(&hostname, "UNNAMED");
3477 scr_centertime_off = 0;
3479 svs.changelevel_issued = false; // now safe to issue another
3481 // make the map a required file for clients
3482 Curl_ClearRequirements();
3483 Curl_RequireFile(modelname);
3486 // tell all connected clients that we are going to a new level
3491 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3493 if (client->netconnection)
3495 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3496 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3503 NetConn_OpenServerPorts(true);
3507 // make cvars consistant
3510 Cvar_SetValueQuick(&deathmatch, 0);
3511 // LadyHavoc: it can be useful to have skills outside the range 0-3...
3512 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3513 //Cvar_SetValue ("skill", (float)current_skill);
3514 current_skill = (int)(skill.value + 0.5);
3517 // set up the new server
3519 memset (&sv, 0, sizeof(sv));
3520 // if running a local client, make sure it doesn't try to access the last
3521 // level's data which is no longer valiud
3524 Cvar_SetValueQuick(&halflifebsp, worldmodel->brush.ishlbsp);
3525 Cvar_SetValueQuick(&sv_mapformat_is_quake2, worldmodel->brush.isq2bsp);
3526 Cvar_SetValueQuick(&sv_mapformat_is_quake3, worldmodel->brush.isq3bsp);
3528 if(*sv_random_seed.string)
3530 srand(sv_random_seed.integer);
3531 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3538 // set level base name variables for later use
3539 strlcpy (sv.name, server, sizeof (sv.name));
3540 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
3541 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
3542 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
3543 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
3544 Cvar_SetQuick(&sv_worldname, sv.worldname);
3545 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
3546 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
3548 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3549 if (sv.protocol == PROTOCOL_UNKNOWN)
3552 Protocol_Names(buffer, sizeof(buffer));
3553 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3554 sv.protocol = PROTOCOL_QUAKE;
3557 // load progs to get entity field count
3558 //PR_LoadProgs ( sv_progs.string );
3560 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3561 sv.datagram.cursize = 0;
3562 sv.datagram.data = sv.datagram_buf;
3564 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3565 sv.reliable_datagram.cursize = 0;
3566 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3568 sv.signon.maxsize = sizeof(sv.signon_buf);
3569 sv.signon.cursize = 0;
3570 sv.signon.data = sv.signon_buf;
3572 // leave slots at start for clients only
3573 //prog->num_edicts = svs.maxclients+1;
3575 sv.state = ss_loading;
3576 prog->allowworldwrites = true;
3582 worldmodel->used = true;
3584 sv.worldmodel = worldmodel;
3585 sv.models[1] = sv.worldmodel;
3588 // clear world interaction links
3590 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs, prog);
3591 World_Start(&sv.world);
3593 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3595 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3596 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
3597 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3599 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3600 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
3602 if(i < sv.worldmodel->brush.numsubmodels)
3603 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3606 // load the rest of the entities
3608 // AK possible hack since num_edicts is still 0
3609 ent = PRVM_EDICT_NUM(0);
3610 memset (ent->fields.fp, 0, prog->entityfields * sizeof(prvm_vec_t));
3611 ent->priv.server->free = false;
3612 PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(prog, sv.worldname);
3613 PRVM_serveredictfloat(ent, modelindex) = 1; // world model
3614 PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
3615 PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
3616 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
3617 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
3618 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
3619 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
3622 PRVM_serverglobalfloat(coop) = coop.integer;
3624 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
3626 PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(prog, sv.name);
3628 // serverflags are for cross level information (sigils)
3629 PRVM_serverglobalfloat(serverflags) = svs.serverflags;
3631 // we need to reset the spawned flag on all connected clients here so that
3632 // their thinks don't run during startup (before PutClientInServer)
3633 // we also need to set up the client entities now
3634 // and we need to set the ->edict pointers to point into the progs edicts
3635 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3637 host_client->begun = false;
3638 host_client->edict = PRVM_EDICT_NUM(i + 1);
3639 PRVM_ED_ClearEdict(prog, host_client->edict);
3642 // load replacement entity file if found
3643 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
3645 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
3646 PRVM_ED_LoadFromFile(prog, entities);
3650 PRVM_ED_LoadFromFile(prog, sv.worldmodel->brush.entities);
3653 // LadyHavoc: clear world angles (to fix e3m3.bsp)
3654 VectorClear(PRVM_serveredictvector(prog->edicts, angles));
3656 // all setup is completed, any further precache statements are errors
3657 // sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
3658 prog->allowworldwrites = false;
3660 // run two frames to allow everything to settle
3662 for (i = 0;i < sv_init_frame_count.integer;i++)
3668 // Once all init frames have been run, we consider svqc code fully initialized.
3669 prog->inittime = host.realtime;
3671 if (cls.state == ca_dedicated)
3674 // create a baseline for more efficient communications
3675 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3676 SV_CreateBaseline ();
3678 sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
3680 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3681 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3683 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3684 if (!host_client->active)
3686 if (host_client->netconnection)
3687 SV_SendServerinfo(host_client);
3691 // if client is a botclient coming from a level change, we need to
3692 // set up client info that normally requires networking
3694 // copy spawn parms out of the client_t
3695 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3696 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
3698 // call the spawn function
3699 host_client->clientconnectcalled = true;
3700 PRVM_serverglobalfloat(time) = sv.time;
3701 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3702 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
3703 prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
3704 host_client->begun = true;
3708 // update the map title cvar
3709 strlcpy(sv.worldmessage, PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
3710 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
3712 Con_DPrint("Server spawned.\n");
3713 NetConn_Heartbeat (2);
3715 if(cls.state == ca_dedicated)
3716 Sys_MakeProcessMean();
3718 // SV_UnlockThreadMutex();
3725 This only happens at the end of a game, not between levels
3728 void SV_Shutdown(void)
3730 prvm_prog_t *prog = SVVM_prog;
3733 Con_DPrintf("SV_Shutdown\n");
3738 NetConn_Heartbeat(2);
3739 NetConn_Heartbeat(2);
3741 // make sure all the clients know we're disconnecting
3742 World_End(&sv.world);
3745 if(PRVM_serverfunction(SV_Shutdown))
3747 func_t s = PRVM_serverfunction(SV_Shutdown);
3748 PRVM_serverglobalfloat(time) = sv.time;
3749 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
3750 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
3753 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3754 if (host_client->active)
3755 SV_DropClient(false); // server shutdown
3757 NetConn_CloseServerPorts();
3763 memset(&sv, 0, sizeof(sv));
3764 memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
3766 cl.islocalgame = false;
3769 /////////////////////////////////////////////////////
3772 static void SVVM_begin_increase_edicts(prvm_prog_t *prog)
3774 // links don't survive the transition, so unlink everything
3775 World_UnlinkAll(&sv.world);
3778 static void SVVM_end_increase_edicts(prvm_prog_t *prog)
3783 // link every entity except world
3784 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
3785 if (!ent->priv.server->free && !VectorCompare(PRVM_serveredictvector(ent, absmin), PRVM_serveredictvector(ent, absmax)))
3789 static void SVVM_init_edict(prvm_prog_t *prog, prvm_edict_t *e)
3791 // LadyHavoc: for consistency set these here
3792 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3794 e->priv.server->move = false; // don't move on first frame
3796 if (num >= 0 && num < svs.maxclients)
3798 // set colormap and team on newly created player entity
3799 PRVM_serveredictfloat(e, colormap) = num + 1;
3800 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
3801 // set netname/clientcolors back to client values so that
3802 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3804 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(prog, svs.clients[num].name);
3805 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
3806 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3807 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(prog, svs.clients[num].playermodel);
3808 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(prog, svs.clients[num].playerskin);
3809 // Assign netaddress (IP Address, etc)
3810 if(svs.clients[num].netconnection != NULL)
3812 // Acquire Readable Address
3813 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3814 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, svs.clients[num].netaddress);
3817 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, "null/botclient");
3818 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
3819 PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_idfp);
3821 PRVM_serveredictstring(e, crypto_idfp) = 0;
3822 PRVM_serveredictfloat(e, crypto_idfp_signed) = (svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_issigned);
3823 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
3824 PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_keyfp);
3826 PRVM_serveredictstring(e, crypto_keyfp) = 0;
3827 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
3828 PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.server_keyfp);
3830 PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
3831 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
3832 PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString(prog, "AES128");
3834 PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
3835 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
3836 PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString(prog, "HMAC-SHA256");
3838 PRVM_serveredictstring(e, crypto_signmethod) = 0;
3842 static void SVVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
3847 World_UnlinkEdict(ed); // unlink from world bsp
3849 PRVM_serveredictstring(ed, model) = 0;
3850 PRVM_serveredictfloat(ed, takedamage) = 0;
3851 PRVM_serveredictfloat(ed, modelindex) = 0;
3852 PRVM_serveredictfloat(ed, colormap) = 0;
3853 PRVM_serveredictfloat(ed, skin) = 0;
3854 PRVM_serveredictfloat(ed, frame) = 0;
3855 VectorClear(PRVM_serveredictvector(ed, origin));
3856 VectorClear(PRVM_serveredictvector(ed, angles));
3857 PRVM_serveredictfloat(ed, nextthink) = -1;
3858 PRVM_serveredictfloat(ed, solid) = 0;
3860 VM_RemoveEdictSkeleton(prog, ed);
3861 World_Physics_RemoveFromEntity(&sv.world, ed);
3862 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3864 // make sure csqc networking is aware of the removed entity
3865 e = PRVM_NUM_FOR_EDICT(ed);
3866 sv.csqcentityversion[e] = 0;
3867 for (i = 0;i < svs.maxclients;i++)
3868 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3871 static void SVVM_count_edicts(prvm_prog_t *prog)
3875 int active, models, solid, step;
3877 active = models = solid = step = 0;
3878 for (i=0 ; i<prog->num_edicts ; i++)
3880 ent = PRVM_EDICT_NUM(i);
3881 if (ent->priv.server->free)
3884 if (PRVM_serveredictfloat(ent, solid))
3886 if (PRVM_serveredictstring(ent, model))
3888 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
3892 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3893 Con_Printf("active :%3i\n", active);
3894 Con_Printf("view :%3i\n", models);
3895 Con_Printf("touch :%3i\n", solid);
3896 Con_Printf("step :%3i\n", step);
3899 static qboolean SVVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
3901 // remove things from different skill levels or deathmatch
3902 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3904 if (deathmatch.integer)
3906 if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
3911 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY ))
3912 || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
3913 || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD )))
3921 static void SV_VM_Setup(void)
3923 prvm_prog_t *prog = SVVM_prog;
3924 PRVM_Prog_Init(prog, &cmd_server);
3926 // allocate the mempools
3927 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3928 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3929 prog->builtins = vm_sv_builtins;
3930 prog->numbuiltins = vm_sv_numbuiltins;
3931 prog->max_edicts = 512;
3932 if (sv.protocol == PROTOCOL_QUAKE)
3933 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3934 else if (sv.protocol == PROTOCOL_QUAKEDP)
3935 prog->limit_edicts = 2048; // guessing
3936 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3937 prog->limit_edicts = 2048; // guessing!
3938 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3939 prog->limit_edicts = 4096; // guessing!
3941 prog->limit_edicts = MAX_EDICTS;
3942 prog->reserved_edicts = svs.maxclients;
3943 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3944 prog->name = "server";
3945 prog->extensionstring = vm_sv_extensions;
3946 prog->loadintoworld = true;
3948 // all callbacks must be defined (pointers are not checked before calling)
3949 prog->begin_increase_edicts = SVVM_begin_increase_edicts;
3950 prog->end_increase_edicts = SVVM_end_increase_edicts;
3951 prog->init_edict = SVVM_init_edict;
3952 prog->free_edict = SVVM_free_edict;
3953 prog->count_edicts = SVVM_count_edicts;
3954 prog->load_edict = SVVM_load_edict;
3955 prog->init_cmd = SVVM_init_cmd;
3956 prog->reset_cmd = SVVM_reset_cmd;
3957 prog->error_cmd = Host_Error;
3958 prog->ExecuteProgram = SVVM_ExecuteProgram;
3960 PRVM_Prog_Load(prog, sv_progs.string, NULL, 0, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
3962 // some mods compiled with scrambling compilers lack certain critical
3963 // global names and field names such as "self" and "time" and "nextthink"
3964 // so we have to set these offsets manually, matching the entvars_t
3965 // but we only do this if the prog header crc matches, otherwise it's totally freeform
3966 if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
3968 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
3969 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
3970 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
3971 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
3972 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
3973 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
3974 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
3975 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
3976 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
3977 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3978 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
3979 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
3980 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3981 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
3982 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3983 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
3984 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
3985 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
3986 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
3987 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
3988 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
3989 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
3990 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3991 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
3992 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3993 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3994 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
3995 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
3996 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
3997 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
3998 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
3999 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
4000 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
4001 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
4002 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
4003 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
4004 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
4005 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
4006 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
4007 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
4008 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
4009 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
4010 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
4011 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
4012 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
4013 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
4014 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
4015 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
4016 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
4017 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
4018 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
4019 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
4020 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
4021 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
4022 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
4023 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
4024 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
4025 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
4026 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
4027 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
4028 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
4029 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
4030 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
4031 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
4032 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
4033 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
4034 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
4035 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
4036 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
4037 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
4038 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
4039 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
4040 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
4041 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
4042 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
4043 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
4044 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
4045 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
4046 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
4047 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
4048 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
4049 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
4050 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
4051 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
4052 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
4053 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
4054 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
4055 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
4056 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
4057 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
4058 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
4059 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
4060 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
4061 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
4062 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
4063 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
4064 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
4065 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
4066 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
4067 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
4068 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
4069 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
4070 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
4071 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
4072 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
4073 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
4074 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
4075 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
4076 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
4077 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
4078 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
4079 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
4080 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
4081 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
4082 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
4083 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
4084 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
4085 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
4086 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
4087 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
4088 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
4089 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
4090 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
4091 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
4092 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
4093 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
4094 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
4095 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
4096 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
4097 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
4098 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
4101 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines\n", prog->name, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
4103 // OP_STATE is always supported on server because we add fields/globals for it
4104 prog->flag |= PRVM_OP_STATE;
4106 VM_CustomStats_Clear();//[515]: csqc
4111 extern cvar_t host_maxwait;
4112 extern cvar_t host_framerate;
4113 static int SV_ThreadFunc(void *voiddata)
4115 prvm_prog_t *prog = SVVM_prog;
4116 qboolean playing = false;
4117 double sv_timer = 0;
4118 double sv_deltarealtime, sv_oldrealtime, sv_realtime;
4122 sv_realtime = Sys_DirtyTime();
4123 while (!svs.threadstop)
4125 // FIXME: we need to handle Host_Error in the server thread somehow
4126 // if (setjmp(sv_abortframe))
4127 // continue; // something bad happened in the server game
4129 sv_oldrealtime = sv_realtime;
4130 sv_realtime = Sys_DirtyTime();
4131 sv_deltarealtime = sv_realtime - sv_oldrealtime;
4132 if (sv_deltarealtime < 0 || sv_deltarealtime >= 1800) sv_deltarealtime = 0;
4134 sv_timer += sv_deltarealtime;
4136 svs.perf_acc_realtime += sv_deltarealtime;
4138 // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
4139 SV_LockThreadMutex();
4141 // Look for clients who have spawned
4144 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
4145 if(host_client->begun)
4146 if(host_client->netconnection)
4150 // don't accumulate time for the first 10 seconds of a match
4151 // so things can settle
4152 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
4154 else if(svs.perf_acc_realtime > 5)
4156 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
4157 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
4158 if(svs.perf_acc_offset_samples > 0)
4160 svs.perf_offset_max = svs.perf_acc_offset_max;
4161 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
4162 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
4164 if(svs.perf_lost > 0 && developer_extra.integer)
4166 Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
4167 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
4172 NetConn_ServerFrame();
4174 // if the accumulators haven't become positive yet, wait a while
4175 wait = sv_timer * -1000000.0;
4178 double time0, delta;
4179 SV_UnlockThreadMutex(); // don't keep mutex locked while sleeping
4180 if (host_maxwait.value <= 0)
4181 wait = min(wait, 1000000.0);
4183 wait = min(wait, host_maxwait.value * 1000.0);
4185 wait = 1; // because we cast to int
4186 time0 = Sys_DirtyTime();
4187 Sys_Sleep((int)wait);
4188 delta = Sys_DirtyTime() - time0;if (delta < 0 || delta >= 1800) delta = 0;
4189 svs.perf_acc_sleeptime += delta;
4193 if (sv.active && sv_timer > 0)
4195 // execute one server frame
4199 if (sys_ticrate.value <= 0)
4200 advancetime = min(sv_timer, 0.1); // don't step more than 100ms
4202 advancetime = sys_ticrate.value;
4206 offset = sv_timer + (Sys_DirtyTime() - sv_realtime); // LadyHavoc: FIXME: I don't understand this line
4207 ++svs.perf_acc_offset_samples;
4208 svs.perf_acc_offset += offset;
4209 svs.perf_acc_offset_squared += offset * offset;
4210 if(svs.perf_acc_offset_max < offset)
4211 svs.perf_acc_offset_max = offset;
4214 // only advance time if not paused
4215 // the game also pauses in singleplayer when menu or console is used
4216 sv.frametime = advancetime * host_timescale.value;
4217 if (host_framerate.value)
4218 sv.frametime = host_framerate.value;
4219 if (sv.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
4222 sv_timer -= advancetime;
4224 // move things around and think unless paused
4228 // send all messages to the clients
4229 SV_SendClientMessages();
4231 if (sv.paused == 1 && sv_realtime > sv.pausedstart && sv.pausedstart > 0)
4233 PRVM_serverglobalfloat(time) = sv.time;
4234 prog->globals.fp[OFS_PARM0] = sv_realtime - sv.pausedstart;
4235 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
4238 // send an heartbeat if enough time has passed since the last one
4239 NetConn_Heartbeat(0);
4243 // we're back to safe code now
4244 SV_UnlockThreadMutex();
4246 // if there is some time remaining from this frame, reset the timers
4249 svs.perf_acc_lost += sv_timer;
4256 void SV_StartThread(void)
4258 if (!sv_threaded.integer || !Thread_HasThreads())
4260 svs.threaded = true;
4261 svs.threadstop = false;
4262 svs.threadmutex = Thread_CreateMutex();
4263 svs.thread = Thread_CreateThread(SV_ThreadFunc, NULL);
4266 void SV_StopThread(void)
4270 svs.threadstop = true;
4271 Thread_WaitThread(svs.thread, 0);
4272 Thread_DestroyMutex(svs.threadmutex);
4273 svs.threaded = false;